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Check for papersprites per-sprite instead of per-row
In theory, should be a performance improvement. In practice idk
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1790891fd8
commit
ccc473917e
1 changed files with 26 additions and 16 deletions
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@ -891,41 +891,51 @@ static void R_DrawVisSprite(vissprite_t *vis)
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if (vis->x2 >= vid.width)
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vis->x2 = vid.width-1;
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for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale)
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// Split drawing loops for paper and non-paper to reduce conditional checks per sprite
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if (vis->scalestep)
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{
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if (vis->scalestep)
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// Papersprite drawing loop
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for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, spryscale += vis->scalestep)
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{
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angle_t angle = ((vis->centerangle + xtoviewangle[dc_x]) >> ANGLETOFINESHIFT) & 0xFFF;
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texturecolumn = (vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / this_scale;
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if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
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{
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spryscale += vis->scalestep;
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continue;
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}
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if (vis->xiscale < 0)
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if (vis->xiscale < 0) // Flipped sprite
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texturecolumn = SHORT(patch->width) - 1 - texturecolumn;
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sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale));
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dc_iscale = (0xffffffffu / (unsigned)spryscale);
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column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
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if (vis->cut & SC_VFLIP)
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R_DrawFlippedMaskedColumn(column, patch->height);
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else
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R_DrawMaskedColumn(column);
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}
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else
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}
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else
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{
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// Non-paper drawing loop
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for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale)
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{
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texturecolumn = frac>>FRACBITS;
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#ifdef RANGECHECK
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texturecolumn = frac>>FRACBITS;
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if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
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I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x);
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column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
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#else
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column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[frac>>FRACBITS]));
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#endif
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if (vis->cut & SC_VFLIP)
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R_DrawFlippedMaskedColumn(column, patch->height);
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else
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R_DrawMaskedColumn(column);
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}
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column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
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if (vis->cut & SC_VFLIP)
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R_DrawFlippedMaskedColumn(column, patch->height);
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else
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R_DrawMaskedColumn(column);
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spryscale += vis->scalestep;
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}
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colfunc = colfuncs[BASEDRAWFUNC];
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