diff --git a/src/p_spec.c b/src/p_spec.c index ed5034a87..605638bd3 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -2737,7 +2737,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) // Play the sound without origin for anyone, as long as they're inside tagged areas. else { - UINT i = 0; + UINT8 i = 0; mobj_t* camobj = players[displayplayer].mo; ffloor_t *rover; boolean foundit = false;