diff --git a/src/netcode/d_clisrv.c b/src/netcode/d_clisrv.c index 71b87d28c..d222920c3 100644 --- a/src/netcode/d_clisrv.c +++ b/src/netcode/d_clisrv.c @@ -1623,6 +1623,17 @@ INT32 D_NumPlayers(void) return num; } +/** Returns the number of nodes on the server. + */ +INT32 D_NumNodes(void) +{ + INT32 num = 0; + for (INT32 ix = 0; ix < MAXNETNODES; ix++) + if (netnodes[ix].ingame) + num++; + return num; +} + /** Similar to the above, but counts only bots. * Purpose is to remove bots from both the player count and the * max player count on the server view diff --git a/src/netcode/d_clisrv.h b/src/netcode/d_clisrv.h index 53ebfb15b..f9cbf8876 100644 --- a/src/netcode/d_clisrv.h +++ b/src/netcode/d_clisrv.h @@ -121,6 +121,7 @@ extern char motd[254], server_context[8]; extern UINT8 playernode[MAXPLAYERS]; INT32 D_NumPlayers(void); +INT32 D_NumNodes(void); INT32 D_NumBots(void); tic_t GetLag(INT32 node); diff --git a/src/netcode/server_connection.c b/src/netcode/server_connection.c index 2164f411a..faff7e8dd 100644 --- a/src/netcode/server_connection.c +++ b/src/netcode/server_connection.c @@ -109,7 +109,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime) netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime); // Exclude bots from both counts - netbuffer->u.serverinfo.numberofplayer = (UINT8)(D_NumPlayers() - D_NumBots()); + netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumNodes(); netbuffer->u.serverinfo.maxplayer = (UINT8)(cv_maxplayers.value - D_NumBots()); netbuffer->u.serverinfo.refusereason = GetRefuseReason(node); @@ -164,7 +164,7 @@ static void SV_SendPlayerInfo(INT32 node) for (UINT8 i = 0; i < MAXPLAYERS; i++) { - if (!playeringame[i]) + if (playernode[i] == UINT8_MAX || !netnodes[playernode[i]].ingame) { netbuffer->u.playerinfo[i].num = 255; // This slot is empty. continue;