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Fix broken two-sided midtextures in Software
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@ -1466,7 +1466,7 @@ static void R_RenderSegLoop (void)
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{
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// save texturecol
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// for backdrawing of masked mid texture
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maskedtexturecol[rw_x] = (INT16)(texturecolumn + (rw_offset_mid>>FRACBITS));
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maskedtexturecol[rw_x] = (INT16)texturecolumn_mid;
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if (maskedtextureheight != NULL) {
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maskedtextureheight[rw_x] = (curline->linedef->flags & ML_MIDPEG) ?
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