Revert "THZ Hardcoding"

This reverts commit 8bd91bd2f2.

Note to self: read through the fucking merge requests
This commit is contained in:
Wolfy 2018-04-05 12:49:39 -05:00
parent 1d63f53aeb
commit ca8e14d5e9
4 changed files with 0 additions and 155 deletions

View file

@ -4700,23 +4700,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
// THZ Plant
"S_THZFLOWERA",
"S_THZFLOWERB",
"S_YELLOWSPINFLOWER",
// THZ Tree
"S_THZTREE",
"S_THZTREEBRANCH1",
"S_THZTREEBRANCH2",
"S_THZTREEBRANCH3",
"S_THZTREEBRANCH4",
"S_THZTREEBRANCH5",
"S_THZTREEBRANCH6",
"S_THZTREEBRANCH7",
"S_THZTREEBRANCH8",
"S_THZTREEBRANCH9",
"S_THZTREEBRANCH10",
"S_THZTREEBRANCH11",
"S_THZTREEBRANCH12",
"S_THZTREEBRANCH13",
// THZ Alarm
"S_ALARM1",
@ -6146,10 +6129,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
// Techno Hill Scenery
"MT_THZFLOWER1",
"MT_THZTREE",
"MT_THZTREEBRANCH",
"MT_THZFLOWER2",
"MT_YELLOWSPINFLOWER",
"MT_ALARM",
// Deep Sea Scenery

View file

@ -191,9 +191,7 @@ char sprnames[NUMSPRITES + 1][5] =
// Techno Hill Scenery
"THZP", // Techno Hill Zone Plant
"THZT", // THZ Tree
"FWR5", // Another one
"FWR6",
"ALRM", // THZ2 Alarm
// Deep Sea Scenery
@ -1913,25 +1911,6 @@ state_t states[NUMSTATES] =
{SPR_THZP, FF_ANIMATE, -1, {NULL}, 7, 4, S_NULL}, // S_THZFLOWERA
{SPR_FWR5, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL}, // S_THZFLOWERB
{SPR_FWR6, FF_ANIMATE, 0, {NULL}, 19, 2, S_NULL}, // S_YELLOWSPINFLOWER
// THZ Tree
{SPR_THZT, 0, -1, {NULL}, 0, 0, S_THZTREE}, // S_THZTREE
// THZ Tree Branches
{SPR_THZT, 1|FF_PAPERSPRITE, 40, {NULL}, 0, 0, S_THZTREEBRANCH2}, // S_THZTREEBRANCH1
{SPR_THZT, 2|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH3}, // S_THZTREEBRANCH2
{SPR_THZT, 3|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH4}, // S_THZTREEBRANCH3
{SPR_THZT, 4|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH5}, // S_THZTREEBRANCH4
{SPR_THZT, 5|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH6}, // S_THZTREEBRANCH5
{SPR_THZT, 6|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH7}, // S_THZTREEBRANCH6
{SPR_THZT, 7|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH8}, // S_THZTREEBRANCH7
{SPR_THZT, 8|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH9}, // S_THZTREEBRANCH8
{SPR_THZT, 9|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH10}, // S_THZTREEBRANCH9
{SPR_THZT, 10|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH11},// S_THZTREEBRANCH10
{SPR_THZT, 11|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH12},// S_THZTREEBRANCH11
{SPR_THZT, 12|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH13},// S_THZTREEBRANCH12
{SPR_THZT, 13|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH1}, // S_THZTREEBRANCH13
// THZ Alarm
{SPR_ALRM, FF_FULLBRIGHT, 35, {A_Scream}, 0, 0, S_ALARM1}, // S_ALARM1
@ -8604,60 +8583,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_THZTREE
904, // doomednum
S_THZTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_THZTREEBRANCH
-1, // doomednum
S_THZTREEBRANCH1,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_THZFLOWER2
902, // doomednum
S_THZFLOWERB, // spawnstate
@ -8684,33 +8609,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_YELLOWSPINFLOWER
903, // doomednum
S_YELLOWSPINFLOWER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_ALARM
901, // doomednum

View file

@ -390,9 +390,7 @@ typedef enum sprite
// Techno Hill Scenery
SPR_THZP, // THZ1 Flower
SPR_THZT, // THZ Tree
SPR_FWR5, // Another flower
SPR_FWR6,
SPR_ALRM, // THZ2 Alarm
// Deep Sea Scenery
@ -2021,23 +2019,6 @@ typedef enum state
// THZ Plant
S_THZFLOWERA,
S_THZFLOWERB,
S_YELLOWSPINFLOWER,
// THZ Tree
S_THZTREE,
S_THZTREEBRANCH1,
S_THZTREEBRANCH2,
S_THZTREEBRANCH3,
S_THZTREEBRANCH4,
S_THZTREEBRANCH5,
S_THZTREEBRANCH6,
S_THZTREEBRANCH7,
S_THZTREEBRANCH8,
S_THZTREEBRANCH9,
S_THZTREEBRANCH10,
S_THZTREEBRANCH11,
S_THZTREEBRANCH12,
S_THZTREEBRANCH13,
// THZ Alarm
S_ALARM1,
@ -3487,10 +3468,7 @@ typedef enum mobj_type
// Techno Hill Scenery
MT_THZFLOWER1,
MT_THZTREE,
MT_THZTREEBRANCH,
MT_THZFLOWER2,
MT_YELLOWSPINFLOWER,
MT_ALARM,
// Deep Sea Scenery

View file

@ -8433,17 +8433,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_BLUETEAMRING:
mobj->color = skincolor_blueteam;
break;
case MT_THZTREE:
{
mobj_t *branch1 = P_SpawnMobj(mobj->x+FRACUNIT, mobj->y, mobj->z, MT_THZTREEBRANCH);
mobj_t *branch2 = P_SpawnMobj(mobj->x, mobj->y+FRACUNIT, mobj->z, MT_THZTREEBRANCH);
mobj_t *branch3 = P_SpawnMobj(mobj->x-FRACUNIT, mobj->y, mobj->z, MT_THZTREEBRANCH);
branch1->angle = mobj->angle + ANGLE_22h;
branch2->angle = mobj->angle + ANGLE_157h;
branch3->angle = mobj->angle + ANGLE_270;
}
break;
case MT_RING:
case MT_COIN:
case MT_BLUEBALL: