Merge branch 'next' into gamepadtweaks

This commit is contained in:
spherallic 2023-01-04 09:01:55 +01:00
commit ca8842fa45
34 changed files with 401 additions and 7424 deletions

View file

@ -37,51 +37,51 @@
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@ -278,7 +278,7 @@
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<AssemblerListingLocation>$(ProjectDir)$(Platform)\$(Configuration)\</AssemblerListingLocation>
@ -288,7 +288,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>

View file

@ -37,51 +37,51 @@
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@ -144,7 +144,7 @@
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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@ -154,7 +154,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>

View file

@ -1,89 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 10.00
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View file

@ -12,6 +12,10 @@
#include <stdarg.h>
#include <stddef.h>
#ifdef _MSC_VER
#include <stdint.h>
#endif
#include "luaconf.h"

View file

@ -11,9 +11,7 @@
#include <limits.h>
#include <stddef.h>
#ifdef _MSC_VER
#define INT32 __int32
#else
#ifndef _MSC_VER
#include <stdint.h>
#define INT32 int32_t
#endif
@ -147,7 +145,7 @@
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
** machines, ptrdiff_t gives a good choice between int or long.)
*/
#define LUA_INTEGER INT32
#define LUA_INTEGER int32_t
/*
@ -509,13 +507,13 @@
*/
//#define LUA_NUMBER_DOUBLE
#define LUA_NUMBER INT32
#define LUA_NUMBER int32_t
/*
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
@* over a number.
*/
#define LUAI_UACNUMBER INT32
#define LUAI_UACNUMBER int32_t
/*
@ -778,6 +776,4 @@ union luai_Cast { double l_d; long l_l; };
** without modifying the main part of the file.
*/
#endif

View file

@ -150,7 +150,7 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
#undef DEALIGNED
#define WRITESTRINGN(p, s, n) ({ \
#define WRITESTRINGN(p, s, n) { \
size_t tmp_i; \
\
for (tmp_i = 0; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) \
@ -158,70 +158,70 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
\
if (tmp_i < n) \
WRITECHAR(p, '\0'); \
})
}
#define WRITESTRINGL(p, s, n) ({ \
#define WRITESTRINGL(p, s, n) { \
size_t tmp_i; \
\
for (tmp_i = 0; tmp_i < n - 1 && s[tmp_i] != '\0'; tmp_i++) \
WRITECHAR(p, s[tmp_i]); \
\
WRITECHAR(p, '\0'); \
})
}
#define WRITESTRING(p, s) ({ \
#define WRITESTRING(p, s) { \
size_t tmp_i; \
\
for (tmp_i = 0; s[tmp_i] != '\0'; tmp_i++) \
WRITECHAR(p, s[tmp_i]); \
\
WRITECHAR(p, '\0'); \
})
}
#define WRITEMEM(p, s, n) ({ \
#define WRITEMEM(p, s, n) { \
memcpy(p, s, n); \
p += n; \
})
}
#define SKIPSTRING(p) while (READCHAR(p) != '\0')
#define SKIPSTRINGN(p, n) ({ \
#define SKIPSTRINGN(p, n) { \
size_t tmp_i = 0; \
\
while (tmp_i < n && READCHAR(p) != '\0') \
tmp_i++; \
})
}
#define SKIPSTRINGL(p, n) SKIPSTRINGN(p, n)
#define READSTRINGN(p, s, n) ({ \
#define READSTRINGN(p, s, n) { \
size_t tmp_i = 0; \
\
while (tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0') \
tmp_i++; \
\
s[tmp_i] = '\0'; \
})
}
#define READSTRINGL(p, s, n) ({ \
#define READSTRINGL(p, s, n) { \
size_t tmp_i = 0; \
\
while (tmp_i < n - 1 && (s[tmp_i] = READCHAR(p)) != '\0') \
tmp_i++; \
\
s[tmp_i] = '\0'; \
})
}
#define READSTRING(p, s) ({ \
#define READSTRING(p, s) { \
size_t tmp_i = 0; \
\
while ((s[tmp_i] = READCHAR(p)) != '\0') \
tmp_i++; \
\
s[tmp_i] = '\0'; \
})
}
#define READMEM(p, s, n) ({ \
#define READMEM(p, s, n) { \
memcpy(s, p, n); \
p += n; \
})
}

View file

@ -1724,9 +1724,13 @@ void CV_SaveVars(UINT8 **p, boolean in_demo)
if ((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar))
{
if (in_demo)
{
WRITESTRING(*p, cvar->name);
}
else
{
WRITEUINT16(*p, cvar->netid);
}
WRITESTRING(*p, cvar->string);
WRITEUINT8(*p, false);
++count;

View file

@ -3469,7 +3469,7 @@ consvar_t cv_resynchattempts = CVAR_INIT ("resynchattempts", "10", CV_SAVE|CV_NE
consvar_t cv_blamecfail = CVAR_INIT ("blamecfail", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
// max file size to send to a player (in kilobytes)
static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {51200, "MAX"}, {0, NULL}};
static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {204800, "MAX"}, {0, NULL}};
consvar_t cv_maxsend = CVAR_INIT ("maxsend", "4096", CV_SAVE|CV_NETVAR, maxsend_cons_t, NULL);
consvar_t cv_noticedownload = CVAR_INIT ("noticedownload", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);

View file

@ -50,6 +50,7 @@
#include "m_anigif.h"
#include "md5.h"
#include "m_perfstats.h"
#include "hardware/u_list.h" // TODO: this should be a standard utility class
#ifdef NETGAME_DEVMODE
#define CV_RESTRICT CV_NETVAR
@ -3303,6 +3304,69 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
G_SetGameModified(true);
}
// C++ would make this SO much simpler!
typedef struct addedfile_s
{
struct addedfile_s *next;
struct addedfile_s *prev;
char *value;
} addedfile_t;
static boolean AddedFileContains(addedfile_t *list, const char *value)
{
addedfile_t *node;
for (node = list; node; node = node->next)
{
if (!strcmp(value, node->value))
return true;
}
return false;
}
static void AddedFilesAdd(addedfile_t **list, const char *value)
{
addedfile_t *item = Z_Calloc(sizeof(addedfile_t), PU_STATIC, NULL);
item->value = Z_StrDup(value);
ListAdd(item, (listitem_t**)list);
}
static void AddedFilesRemove(void *pItem, addedfile_t **itemHead)
{
addedfile_t *item = (addedfile_t *)pItem;
if (item == *itemHead) // Start of list
{
*itemHead = item->next;
if (*itemHead)
(*itemHead)->prev = NULL;
}
else if (item->next == NULL) // end of list
{
item->prev->next = NULL;
}
else // Somewhere in between
{
item->prev->next = item->next;
item->next->prev = item->prev;
}
Z_Free(item->value);
Z_Free(item);
}
static void AddedFilesClearList(addedfile_t **itemHead)
{
addedfile_t *item;
addedfile_t *next;
for (item = *itemHead; item; item = next)
{
next = item->next;
AddedFilesRemove(item, itemHead);
}
}
/** Adds a pwad at runtime.
* Searches for sounds, maps, music, new images.
*/
@ -3311,8 +3375,7 @@ static void Command_Addfile(void)
size_t argc = COM_Argc(); // amount of arguments total
size_t curarg; // current argument index
const char *addedfiles[argc]; // list of filenames already processed
size_t numfilesadded = 0; // the amount of filenames processed
addedfile_t *addedfiles = NULL; // list of filenames already processed
if (argc < 2)
{
@ -3327,25 +3390,14 @@ static void Command_Addfile(void)
char buf[256];
char *buf_p = buf;
INT32 i;
size_t ii;
int musiconly; // W_VerifyNMUSlumps isn't boolean
boolean fileadded = false;
fn = COM_Argv(curarg);
// For the amount of filenames previously processed...
for (ii = 0; ii < numfilesadded; ii++)
{
// If this is one of them, don't try to add it.
if (!strcmp(fn, addedfiles[ii]))
{
fileadded = true;
break;
}
}
// If we've added this one, skip to the next one.
if (fileadded)
fileadded = AddedFileContains(addedfiles, fn);
if (fileadded) // If this is one of them, don't try to add it.
{
CONS_Alert(CONS_WARNING, M_GetText("Already processed %s, skipping\n"), fn);
continue;
@ -3354,13 +3406,16 @@ static void Command_Addfile(void)
// Disallow non-printing characters and semicolons.
for (i = 0; fn[i] != '\0'; i++)
if (!isprint(fn[i]) || fn[i] == ';')
{
AddedFilesClearList(&addedfiles);
return;
}
musiconly = W_VerifyNMUSlumps(fn, false);
if (musiconly == -1)
{
addedfiles[numfilesadded++] = fn;
AddedFilesAdd(&addedfiles, fn);
continue;
}
@ -3379,7 +3434,7 @@ static void Command_Addfile(void)
if (!(netgame || multiplayer) || musiconly)
{
P_AddWadFile(fn);
addedfiles[numfilesadded++] = fn;
AddedFilesAdd(&addedfiles, fn);
continue;
}
@ -3394,6 +3449,7 @@ static void Command_Addfile(void)
if (numwadfiles >= MAX_WADFILES)
{
CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
AddedFilesClearList(&addedfiles);
return;
}
@ -3433,13 +3489,15 @@ static void Command_Addfile(void)
WRITEMEM(buf_p, md5sum, 16);
}
addedfiles[numfilesadded++] = fn;
AddedFilesAdd(&addedfiles, fn);
if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
else
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
}
AddedFilesClearList(&addedfiles);
}
static void Command_Addfolder(void)
@ -3447,8 +3505,7 @@ static void Command_Addfolder(void)
size_t argc = COM_Argc(); // amount of arguments total
size_t curarg; // current argument index
const char *addedfolders[argc]; // list of filenames already processed
size_t numfoldersadded = 0; // the amount of filenames processed
addedfile_t *addedfolders = NULL; // list of filenames already processed
if (argc < 2)
{
@ -3464,24 +3521,13 @@ static void Command_Addfolder(void)
char buf[256];
char *buf_p = buf;
INT32 i, stat;
size_t ii;
boolean folderadded = false;
fn = COM_Argv(curarg);
// For the amount of filenames previously processed...
for (ii = 0; ii < numfoldersadded; ii++)
{
// If this is one of them, don't try to add it.
if (!strcmp(fn, addedfolders[ii]))
{
folderadded = true;
break;
}
}
// If we've added this one, skip to the next one.
if (folderadded)
folderadded = AddedFileContains(addedfolders, fn);
if (folderadded) // If we've added this one, skip to the next one.
{
CONS_Alert(CONS_WARNING, M_GetText("Already processed %s, skipping\n"), fn);
continue;
@ -3490,13 +3536,16 @@ static void Command_Addfolder(void)
// Disallow non-printing characters and semicolons.
for (i = 0; fn[i] != '\0'; i++)
if (!isprint(fn[i]) || fn[i] == ';')
{
AddedFilesClearList(&addedfolders);
return;
}
// Add file on your client directly if you aren't in a netgame.
if (!(netgame || multiplayer))
{
P_AddFolder(fn);
addedfolders[numfoldersadded++] = fn;
AddedFilesAdd(&addedfolders, fn);
continue;
}
@ -3518,6 +3567,7 @@ static void Command_Addfolder(void)
if (numwadfiles >= MAX_WADFILES)
{
CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn);
AddedFilesClearList(&addedfolders);
return;
}
@ -3563,7 +3613,7 @@ static void Command_Addfolder(void)
Z_Free(fullpath);
addedfolders[numfoldersadded++] = fn;
AddedFilesAdd(&addedfolders, fn);
WRITESTRINGN(buf_p,p,240);

View file

@ -693,7 +693,8 @@ void readskincolor(MYFILE *f, INT32 num)
if (fastcmp(word, "NAME"))
{
size_t namesize = sizeof(skincolors[num].name);
char truncword[namesize];
char *truncword = malloc(namesize); // Follow C standard - SSNTails
UINT16 dupecheck;
deh_strlcpy(truncword, word2, namesize, va("Skincolor %d: name", num)); // truncate here to check for dupes
@ -701,7 +702,7 @@ void readskincolor(MYFILE *f, INT32 num)
if (truncword[0] != '\0' && (!stricmp(truncword, skincolors[SKINCOLOR_NONE].name) || (dupecheck && dupecheck != num)))
{
size_t lastchar = strlen(truncword);
char oldword[lastchar+1];
char *oldword = malloc(lastchar + 1); // Follow C standard - SSNTails
char dupenum = '1';
strlcpy(oldword, truncword, lastchar+1);
@ -726,9 +727,12 @@ void readskincolor(MYFILE *f, INT32 num)
}
deh_warning("Skincolor %d: name %s is a duplicate of another skincolor's name - renamed to %s", num, oldword, truncword);
free(oldword);
}
strlcpy(skincolors[num].name, truncword, namesize); // already truncated
free(truncword);
}
else if (fastcmp(word, "RAMP"))
{
@ -2759,13 +2763,13 @@ void readframe(MYFILE *f, INT32 num)
{
size_t z;
boolean found = false;
char actiontocompare[32];
size_t actionlen = strlen(word2) + 1;
char *actiontocompare = calloc(actionlen, 1);
memset(actiontocompare, 0x00, sizeof(actiontocompare));
strlcpy(actiontocompare, word2, sizeof (actiontocompare));
strcpy(actiontocompare, word2);
strupr(actiontocompare);
for (z = 0; z < 32; z++)
for (z = 0; z < actionlen; z++)
{
if (actiontocompare[z] == '\n' || actiontocompare[z] == '\r')
{
@ -2798,6 +2802,8 @@ void readframe(MYFILE *f, INT32 num)
if (!found)
deh_warning("Unknown action %s", actiontocompare);
free(actiontocompare);
}
else
deh_warning("Frame %d: unknown word '%s'", num, word1);

View file

@ -31,18 +31,8 @@
#include <stdint.h>
#endif
#define UINT8 unsigned __int8
#define SINT8 signed __int8
#define UINT16 unsigned __int16
#define INT16 __int16
#define INT32 __int32
#define UINT32 unsigned __int32
#define INT64 __int64
#define UINT64 unsigned __int64
typedef long ssize_t;
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */

View file

@ -541,9 +541,9 @@ INT32 G_RemapGamepadEvent(event_t *event, INT32 *type)
const INT16 value = G_GetGamepadAxisValue(event->which, event->key);
if (value < -jdeadzone || value > jdeadzone)
*type = ev_keyup;
else
*type = ev_keydown;
else
*type = ev_keyup;
if (value < -jdeadzone)
return KEY_INV_AXES + event->key;

View file

@ -5232,7 +5232,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
if (caster && !P_MobjWasRemoved(caster))
{
interpmobjstate_t casterinterp = {};
interpmobjstate_t casterinterp = { 0 };
fixed_t groundz;
fixed_t floordiff;
@ -5340,7 +5340,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer)
{
interpmobjstate_t tracer_interp = {};
interpmobjstate_t tracer_interp = { 0 };
if (! R_ThingVisible(thing->tracer))
return;

View file

@ -38,51 +38,51 @@
<ProjectName>r_opengl</ProjectName>
<ProjectGuid>{51137D5C-4E81-4955-AACF-EA3092006051}</ProjectGuid>
<RootNamespace>r_opengl</RootNamespace>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />

View file

@ -1130,7 +1130,7 @@ static void GLPerspective(GLfloat fovy, GLfloat aspect)
const GLfloat zNear = NEAR_CLIPPING_PLANE;
const GLfloat zFar = FAR_CLIPPING_PLANE;
const GLfloat radians = (GLfloat)(fovy / 2.0f * M_PIl / 180.0f);
const GLfloat sine = sin(radians);
const GLfloat sine = (GLfloat)sin(radians);
const GLfloat deltaZ = zFar - zNear;
GLfloat cotangent;
@ -2042,9 +2042,9 @@ static void Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRGBAF
if (Surface != NULL)
{
UNIFORM_1(shader->uniforms[gluniform_lighting], Surface->LightInfo.light_level, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_fade_start], Surface->LightInfo.fade_start, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_fade_end], Surface->LightInfo.fade_end, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_lighting], (GLfloat)Surface->LightInfo.light_level, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_fade_start], (GLfloat)Surface->LightInfo.fade_start, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_fade_end], (GLfloat)Surface->LightInfo.fade_end, pglUniform1f);
}
UNIFORM_1(shader->uniforms[gluniform_leveltime], shader_leveltime, pglUniform1f);
@ -3038,7 +3038,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
if (special_splitscreen)
{
used_fov = atan(tan(used_fov*M_PI/360)*0.8)*360/M_PI;
used_fov = (float)(atan(tan(used_fov*M_PI/360)*0.8)*360/M_PI);
GLPerspective(used_fov, 2*ASPECT_RATIO);
}
else

View file

@ -38,52 +38,52 @@
<ProjectName>s_openal</ProjectName>
<ProjectGuid>{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}</ProjectGuid>
<RootNamespace>s_openal</RootNamespace>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">

View file

@ -65,6 +65,8 @@ static I_mutex hms_api_mutex;
static char *hms_server_token;
static char hms_useragent[512];
struct HMS_buffer
{
CURL *curl;
@ -81,6 +83,27 @@ Contact_error (void)
);
}
static void
get_user_agent(char *buf, size_t len)
{
#if defined(__STDC__) && __STDC_VERSION__ >= 201112L
if (sprintf_s(buf, len, "%s/%s (%s; %s; %i; %i) SRB2BASE/%i", SRB2APPLICATION, VERSIONSTRING, compbranch, comprevision, MODID, MODVERSION, CODEBASE) < 1)
I_Error("http-mserv: get_user_agent failed");
#else
if (sprintf(buf, "%s/%s (%s; %s; %i; %i) SRB2BASE/%i", SRB2APPLICATION, VERSIONSTRING, compbranch, comprevision, MODID, MODVERSION, CODEBASE) < 0)
I_Error("http-mserv: get_user_agent failed");
#endif
}
static void
init_user_agent_once(void)
{
if (hms_useragent[0] != '\0')
return;
get_user_agent(hms_useragent, 512);
}
static size_t
HMS_on_read (char *s, size_t _1, size_t n, void *userdata)
{
@ -156,6 +179,8 @@ HMS_connect (const char *format, ...)
I_lock_mutex(&hms_api_mutex);
#endif
init_user_agent_once();
seek = strlen(hms_api) + 1;/* + '/' */
va_start (ap, format);
@ -202,6 +227,8 @@ HMS_connect (const char *format, ...)
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, HMS_on_read);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, buffer);
curl_easy_setopt(curl, CURLOPT_USERAGENT, hms_useragent);
curl_free(quack_token);
free(url);

View file

@ -1758,14 +1758,14 @@ state_t states[NUMSTATES] =
// Metal Sonic
{SPR_PLAY, SPR2_STND, -1, {NULL}, 0, 0, S_METALSONIC_RACE}, // S_METALSONIC_RACE
{SPR_METL, 4, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_FLOAT
{SPR_METL, 4, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_FLOAT
{SPR_METL, 16|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_METALSONIC_STUN}, // S_METALSONIC_VECTOR
{SPR_METL, 15, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_STUN
{SPR_METL, 17, 20, {NULL}, 0, 0, S_METALSONIC_GATHER},// S_METALSONIC_RAISE
{SPR_METL, 18, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_GATHER
{SPR_METL, 18, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_GATHER
{SPR_METL, 6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_BOUNCE},// S_METALSONIC_DASH
{SPR_METL, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_NULL}, // S_METALSONIC_BOUNCE
{SPR_METL, 14, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_BADBOUNCE
{SPR_METL, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_FLOAT}, // S_METALSONIC_BOUNCE
{SPR_METL, 14, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_BADBOUNCE
{SPR_METL, 17, -1, {NULL}, 0, 0, S_METALSONIC_GATHER},// S_METALSONIC_SHOOT
{SPR_METL, 15, 40, {A_Pain}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_PAIN
{SPR_METL, 17, 2, {A_Fall}, 0, 0, S_METALSONIC_DEATH2},// S_METALSONIC_DEATH1

View file

@ -3233,6 +3233,7 @@ boolean M_Responder(event_t *ev)
static INT32 pjoyx = 0, pjoyy = 0;
static INT32 pmousex = 0, pmousey = 0;
static INT32 lastx = 0, lasty = 0;
boolean shouldswallowevent = false;
void (*routine)(INT32 choice); // for some casting problem
if (dedicated || (demoplayback && titledemo)
@ -3248,11 +3249,18 @@ boolean M_Responder(event_t *ev)
boolean useEventHandler = false;
if (menuactive && ev->type == ev_gamepad_axis && ev->which == 0)
{
// ALWAYS swallow gamepad axis events, to prevent trickling down to game input
// this applies even if the axis event does not get remapped
shouldswallowevent = true;
}
if (noFurtherInput)
{
// Ignore input after enter/escape/other buttons
// (but still allow shift keyup so caps doesn't get stuck)
return false;
return shouldswallowevent;
}
else if (menuactive)
{
@ -3377,7 +3385,7 @@ boolean M_Responder(event_t *ev)
}
if (!useEventHandler && ch == -1)
return false;
return shouldswallowevent;
else if (ch == gamecontrol[GC_SYSTEMMENU][0] || ch == gamecontrol[GC_SYSTEMMENU][1]) // allow remappable ESC key
ch = KEY_ESCAPE;
@ -3610,7 +3618,7 @@ boolean M_Responder(event_t *ev)
//currentMenu->lastOn = itemOn;
//if (currentMenu->prevMenu)
// M_SetupNextMenu(currentMenu->prevMenu);
return false;
return shouldswallowevent;
default:
CON_Responder(ev);
@ -11683,7 +11691,10 @@ static void M_StartServerMenu(INT32 choice)
// CONNECT VIA IP
// ==============
static char setupm_ip[28];
#define CONNIP_LEN 128
static char setupm_ip[CONNIP_LEN];
#define DOTS "... "
// Draw the funky Connect IP menu. Tails 11-19-2002
// So much work for such a little thing!
@ -11691,6 +11702,11 @@ static void M_DrawMPMainMenu(void)
{
INT32 x = currentMenu->x;
INT32 y = currentMenu->y;
const INT32 boxwidth = /*16*8 + 6*/ (BASEVIDWIDTH - 2*(x+5));
const INT32 maxstrwidth = boxwidth - 5;
char *drawnstr = malloc(sizeof(setupm_ip));
char *drawnstr_orig = drawnstr;
boolean drawthin, shorten = false;
// use generic drawer for cursor, items and title
M_DrawGenericMenu();
@ -11706,17 +11722,55 @@ static void M_DrawMPMainMenu(void)
y += 22;
V_DrawFill(x+5, y+4+5, /*16*8 + 6,*/ BASEVIDWIDTH - 2*(x+5), 8+6, 159);
V_DrawFill(x+5, y+4+5, boxwidth, 8+6, 159);
strcpy(drawnstr, setupm_ip);
drawthin = V_StringWidth(drawnstr, V_ALLOWLOWERCASE) + V_StringWidth("_", V_ALLOWLOWERCASE) > maxstrwidth;
// draw name string
V_DrawString(x+8,y+12, V_ALLOWLOWERCASE, setupm_ip);
if (drawthin)
{
INT32 dotswidth = V_ThinStringWidth(DOTS, V_ALLOWLOWERCASE);
//UINT32 color = 0;
while (V_ThinStringWidth(drawnstr, V_ALLOWLOWERCASE) + V_ThinStringWidth("_", V_ALLOWLOWERCASE) >= maxstrwidth)
{
shorten = true;
drawnstr++;
}
if (shorten)
{
INT32 initiallen = V_ThinStringWidth(drawnstr, V_ALLOWLOWERCASE);
INT32 cutofflen = 0;
while ((cutofflen = initiallen - V_ThinStringWidth(drawnstr, V_ALLOWLOWERCASE)) < dotswidth)
drawnstr++;
V_DrawThinString(x+8,y+13, V_ALLOWLOWERCASE|V_GRAYMAP, DOTS);
x += V_ThinStringWidth(DOTS, V_ALLOWLOWERCASE);
}
V_DrawThinString(x+8,y+13, V_ALLOWLOWERCASE, drawnstr);
}
else
{
V_DrawString(x+8,y+12, V_ALLOWLOWERCASE, drawnstr);
}
// draw text cursor for name
if (itemOn == 2 //0
&& skullAnimCounter < 4) //blink cursor
V_DrawCharacter(x+8+V_StringWidth(setupm_ip, V_ALLOWLOWERCASE),y+12,'_',false);
&& skullAnimCounter < 4) //blink cursor
{
if (drawthin)
V_DrawCharacter(x+8+V_ThinStringWidth(drawnstr, V_ALLOWLOWERCASE),y+12,'_',false);
else
V_DrawCharacter(x+8+V_StringWidth(drawnstr, V_ALLOWLOWERCASE),y+12,'_',false);
}
free(drawnstr_orig);
}
#undef DOTS
// Tails 11-19-2002
static void M_ConnectIP(INT32 choice)
{
@ -11797,7 +11851,7 @@ static void M_HandleConnectIP(INT32 choice)
const char *paste = I_ClipboardPaste();
if (paste != NULL) {
strncat(setupm_ip, paste, 28-1 - l); // Concat the ip field with clipboard
strncat(setupm_ip, paste, CONNIP_LEN-1 - l); // Concat the ip field with clipboard
if (strlen(paste) != 0) // Don't play sound if nothing was pasted
S_StartSound(NULL,sfx_menu1); // Tails
}
@ -11831,7 +11885,7 @@ static void M_HandleConnectIP(INT32 choice)
const char *paste = I_ClipboardPaste();
if (paste != NULL) {
strncat(setupm_ip, paste, 28-1 - l); // Concat the ip field with clipboard
strncat(setupm_ip, paste, CONNIP_LEN-1 - l); // Concat the ip field with clipboard
if (strlen(paste) != 0) // Don't play sound if nothing was pasted
S_StartSound(NULL,sfx_menu1); // Tails
}
@ -11848,7 +11902,7 @@ static void M_HandleConnectIP(INT32 choice)
}
}
if (l >= 28-1)
if (l >= CONNIP_LEN-1)
break;
// Rudimentary number and period enforcing - also allows letters so hostnames can be used instead

View file

@ -5664,6 +5664,8 @@ static void P_Boss9Thinker(mobj_t *mobj)
{
mobj_t *missile = P_SpawnMissile(spawner, mobj, MT_MSGATHER);
missile->fuse = (dist/P_AproxDistance(missile->momx, missile->momy));
if (missile->fuse <= 0) // Prevents a division by zero when calculating missile->scalespeed
missile->fuse = 1;
if (missile->fuse > mobj->fuse)
P_RemoveMobj(missile);
@ -13506,7 +13508,7 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numi
static void P_SpawnSingularItemRow(mapthing_t *mthing, mobjtype_t itemtype, INT32 numitems, fixed_t horizontalspacing, fixed_t verticalspacing, INT16 fixedangle, boolean bonustime)
{
mobjtype_t itemtypes[1] = { itemtype };
return P_SpawnItemRow(mthing, itemtypes, 1, numitems, horizontalspacing, verticalspacing, fixedangle, bonustime);
P_SpawnItemRow(mthing, itemtypes, 1, numitems, horizontalspacing, verticalspacing, fixedangle, bonustime);
}
static void P_SpawnItemCircle(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numitemtypes, INT32 numitems, fixed_t size, boolean bonustime)

View file

@ -3009,7 +3009,7 @@ static inline void P_LoadSubsectors(UINT8 *data)
for (i = 0; i < numsubsectors; i++, ss++, ms++)
{
ss->numlines = SHORT(ms->numsegs);
ss->firstline = SHORT(ms->firstseg);
ss->firstline = (UINT16)SHORT(ms->firstseg);
P_InitializeSubsector(ss);
}
}
@ -4910,9 +4910,9 @@ static void P_ConvertBinaryLinedefTypes(void)
case 331: // Player skin - continuous
case 332: // Player skin - each time
case 333: // Player skin - once
if (lines[i].special == 303)
if (lines[i].special == 333)
lines[i].args[0] = TMT_ONCE;
else if (lines[i].special == 302)
else if (lines[i].special == 332)
lines[i].args[0] = (lines[i].flags & ML_BOUNCY) ? TMT_EACHTIMEENTERANDEXIT : TMT_EACHTIMEENTER;
else
lines[i].args[0] = TMT_CONTINUOUS;

View file

@ -4984,7 +4984,7 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
static void P_DoTwinSpin(player_t *player)
{
player->pflags &= ~PF_NOJUMPDAMAGE;
player->pflags &= ~(PF_NOJUMPDAMAGE|PF_SPINNING);
player->pflags |= P_GetJumpFlags(player) | PF_THOKKED;
S_StartSound(player->mo, sfx_s3k42);
player->mo->frame = 0;
@ -5031,6 +5031,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
{
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
player->pflags &= ~PF_SPINNING;
player->mo->momx = player->mo->momy = player->mo->momz = 0;
S_StartSound(player->mo, sfx_ngskid);
}
@ -5046,11 +5047,13 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
// Armageddon pow
case SH_ARMAGEDDON:
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
player->pflags &= ~PF_SPINNING;
P_BlackOw(player);
break;
// Attraction blast
case SH_ATTRACT:
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
player->pflags &= ~PF_SPINNING;
player->homing = 2;
P_SetTarget(&player->mo->target, P_SetTarget(&player->mo->tracer, lockonshield));
if (lockonshield)
@ -5070,6 +5073,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
{
boolean elem = ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL);
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
player->pflags &= ~PF_SPINNING;
if (elem)
{
player->mo->momx = player->mo->momy = 0;
@ -5092,7 +5096,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
P_Thrust(player->mo, player->mo->angle, FixedMul(30*FRACUNIT - FixedSqrt(FixedDiv(player->speed, player->mo->scale)), player->mo->scale));
player->drawangle = player->mo->angle;
player->pflags &= ~PF_NOJUMPDAMAGE;
player->pflags &= ~(PF_NOJUMPDAMAGE|PF_SPINNING);
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
S_StartSound(player->mo, sfx_s3k43);
default:
@ -5385,7 +5389,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
if (!(player->pflags & PF_THOKKED) || ((player->charflags & SF_MULTIABILITY) && (player->secondjump < (player->actionspd >> FRACBITS))))
{
player->pflags |= PF_THOKKED;
player->pflags &= ~PF_JUMPED;
player->pflags &= ~(PF_JUMPED|PF_SPINNING);
P_DoJump(player, true);
player->secondjump++;
}
@ -5411,6 +5415,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
P_Telekinesis(player,
FixedMul(player->actionspd, player->mo->scale), // +ve thrust (pushing away from player)
FixedMul(384*FRACUNIT, player->mo->scale));
player->pflags &= ~PF_SPINNING;
}
break;
case CA_FALLSWITCH:
@ -5419,6 +5424,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
player->mo->momz = -player->mo->momz;
P_SpawnThokMobj(player);
player->pflags |= PF_THOKKED;
player->pflags &= ~PF_SPINNING;
}
break;
case CA_AIRDRILL:
@ -5426,6 +5432,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
{
player->flyangle = 56 + (60-(player->actionspd>>FRACBITS))/3;
player->pflags |= PF_THOKKED;
player->pflags &= ~PF_SPINNING;
S_StartSound(player->mo, sfx_spndsh);
}
break;
@ -5433,7 +5440,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
if (!(player->pflags & PF_THOKKED) || player->charflags & SF_MULTIABILITY)
{
P_SetPlayerMobjState(player->mo, S_PLAY_BOUNCE);
player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE);
player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING);
player->pflags |= PF_THOKKED|PF_BOUNCING;
player->mo->momx >>= 1;
player->mo->momy >>= 1;

View file

@ -399,8 +399,8 @@ static void R_AddLine(seg_t *line)
return;
// big room fix
angle1 = R_PointToAngleEx(viewx, viewy, line->v1->x, line->v1->y);
angle2 = R_PointToAngleEx(viewx, viewy, line->v2->x, line->v2->y);
angle1 = R_PointToAngle64(line->v1->x, line->v1->y);
angle2 = R_PointToAngle64(line->v2->x, line->v2->y);
curline = line;
// Clip to view edges.
@ -620,8 +620,8 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
check = checkcoord[boxpos];
// big room fix
angle1 = R_PointToAngleEx(viewx, viewy, bspcoord[check[0]], bspcoord[check[1]]) - viewangle;
angle2 = R_PointToAngleEx(viewx, viewy, bspcoord[check[2]], bspcoord[check[3]]) - viewangle;
angle1 = R_PointToAngle64(bspcoord[check[0]], bspcoord[check[1]]) - viewangle;
angle2 = R_PointToAngle64(bspcoord[check[2]], bspcoord[check[3]]) - viewangle;
if ((signed)angle1 < (signed)angle2)
{

View file

@ -587,7 +587,7 @@ typedef struct subsector_s
{
sector_t *sector;
INT16 numlines;
UINT16 firstline;
UINT32 firstline;
struct polyobj_s *polyList; // haleyjd 02/19/06: list of polyobjects
size_t validcount;
} subsector_t;

View file

@ -266,13 +266,13 @@ INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *node)
if (!node->dy)
return y <= node->y ? node->dx < 0 : node->dx > 0;
x -= node->x;
y -= node->y;
fixed_t dx = (x >> 1) - (node->x >> 1);
fixed_t dy = (y >> 1) - (node->y >> 1);
// Try to quickly decide by looking at sign bits.
if ((node->dy ^ node->dx ^ x ^ y) < 0)
return (node->dy ^ x) < 0; // (left is negative)
return FixedMul(y, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, x);
if ((node->dy ^ node->dx ^ dx ^ dy) < 0)
return (node->dy ^ dx) < 0; // (left is negative)
return FixedMul(dy, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, dx);
}
// killough 5/2/98: reformatted
@ -289,13 +289,13 @@ INT32 R_PointOnSegSide(fixed_t x, fixed_t y, seg_t *line)
if (!ldy)
return y <= ly ? ldx < 0 : ldx > 0;
x -= lx;
y -= ly;
fixed_t dx = (x >> 1) - (lx >> 1);
fixed_t dy = (y >> 1) - (ly >> 1);
// Try to quickly decide by looking at sign bits.
if ((ldy ^ ldx ^ x ^ y) < 0)
return (ldy ^ x) < 0; // (left is negative)
return FixedMul(y, ldx>>FRACBITS) >= FixedMul(ldy>>FRACBITS, x);
if ((ldy ^ ldx ^ dx ^ dy) < 0)
return (ldy ^ dx) < 0; // (left is negative)
return FixedMul(dy, ldx>>FRACBITS) >= FixedMul(ldy>>FRACBITS, dx);
}
//
@ -620,7 +620,7 @@ static struct {
0,
0,
{}, {},
{0}, {0},
false
};

View file

@ -447,7 +447,7 @@ void *Picture_FlatConvert(
for (y = 0; y < inheight; y++)
for (x = 0; x < inwidth; x++)
{
void *input;
void *input = NULL;
size_t offs = ((y * inwidth) + x);
// Read pixel

View file

@ -1785,7 +1785,11 @@ static void R_ProjectSprite(mobj_t *thing)
range++; // fencepost problem
scalestep = ((yscale2 - yscale)/range) ?: 1;
// Compatibility with MSVC - SSNTails
scalestep = ((yscale2 - yscale) / range);
if (!scalestep)
scalestep = 1;
xscale = FixedDiv(range<<FRACBITS, abs(offset2));
// The following two are alternate sorting methods which might be more applicable in some circumstances. TODO - maybe enable via MF2?
@ -1915,7 +1919,7 @@ static void R_ProjectSprite(mobj_t *thing)
if (shadoweffects)
{
mobj_t *caster = thing->target;
interpmobjstate_t casterinterp = {};
interpmobjstate_t casterinterp = { 0 }; // MSVC compatibility - SSNTails
if (R_UsingFrameInterpolation() && !paused)
{

View file

@ -401,7 +401,6 @@ void SCR_SetDefaultMode(void)
// remember the default screen size
CV_SetValue(&cv_scr_width, vid.width);
CV_SetValue(&cv_scr_height, vid.height);
CV_SetValue(&cv_scr_depth, vid.bpp*8);
}
// Change fullscreen on/off according to cv_fullscreen

View file

@ -39,46 +39,46 @@
<ProjectGuid>{61BA7D3C-F77D-4D31-B718-1177FE482CF2}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Srb2SDL</RootNamespace>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>Srb2Win</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
@ -134,6 +134,9 @@
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<RunCodeAnalysis>false</RunCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>$(ProjectName)_Debug</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@ -154,6 +157,26 @@
<AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;ole32.lib;advapi32.lib;shell32.lib;gdi32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<LanguageStandard_C>Default</LanguageStandard_C>
<TreatWarningAsError>false</TreatWarningAsError>
<DisableSpecificWarnings>4244;4267;4146</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<DisableSpecificWarnings>4244;4267;4146;4003</DisableSpecificWarnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\..\libs\libpng-src\projects\visualc10\libpng.vcxproj">
<Project>{72b01aca-7a1a-4f7b-acef-2607299cf052}</Project>
@ -246,11 +269,13 @@
<ClInclude Include="..\i_system.h" />
<ClInclude Include="..\i_tcp.h" />
<ClInclude Include="..\i_threads.h" />
<ClInclude Include="..\i_time.h" />
<ClInclude Include="..\i_video.h" />
<ClInclude Include="..\keys.h" />
<ClInclude Include="..\libdivide.h" />
<ClInclude Include="..\lua_hook.h" />
<ClInclude Include="..\lua_hud.h" />
<ClInclude Include="..\lua_hudlib_drawlist.h" />
<ClInclude Include="..\lua_libs.h" />
<ClInclude Include="..\lua_script.h" />
<ClInclude Include="..\lzf.h" />
@ -264,6 +289,7 @@
<ClInclude Include="..\m_cheat.h" />
<ClInclude Include="..\m_cond.h" />
<ClInclude Include="..\m_dllist.h" />
<ClInclude Include="..\m_easing.h" />
<ClInclude Include="..\m_fixed.h" />
<ClInclude Include="..\m_menu.h" />
<ClInclude Include="..\m_misc.h" />
@ -272,6 +298,7 @@
<ClInclude Include="..\m_random.h" />
<ClInclude Include="..\m_swap.h" />
<ClInclude Include="..\p5prof.h" />
<ClInclude Include="..\p_haptic.h" />
<ClInclude Include="..\p_local.h" />
<ClInclude Include="..\p_maputl.h" />
<ClInclude Include="..\p_mobj.h" />
@ -286,6 +313,7 @@
<ClInclude Include="..\r_data.h" />
<ClInclude Include="..\r_defs.h" />
<ClInclude Include="..\r_draw.h" />
<ClInclude Include="..\r_fps.h" />
<ClInclude Include="..\r_local.h" />
<ClInclude Include="..\r_main.h" />
<ClInclude Include="..\r_patch.h" />
@ -403,11 +431,13 @@
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\i_tcp.c" />
<ClCompile Include="..\i_time.c" />
<ClCompile Include="..\lua_baselib.c" />
<ClCompile Include="..\lua_blockmaplib.c" />
<ClCompile Include="..\lua_consolelib.c" />
<ClCompile Include="..\lua_hooklib.c" />
<ClCompile Include="..\lua_hudlib.c" />
<ClCompile Include="..\lua_hudlib_drawlist.c" />
<ClCompile Include="..\lua_infolib.c" />
<ClCompile Include="..\lua_inputlib.c" />
<ClCompile Include="..\lua_maplib.c" />
@ -429,6 +459,7 @@
<ClCompile Include="..\m_bbox.c" />
<ClCompile Include="..\m_cheat.c" />
<ClCompile Include="..\m_cond.c" />
<ClCompile Include="..\m_easing.c" />
<ClCompile Include="..\m_fixed.c" />
<ClCompile Include="..\m_menu.c" />
<ClCompile Include="..\m_misc.c" />
@ -438,6 +469,7 @@
<ClCompile Include="..\p_ceilng.c" />
<ClCompile Include="..\p_enemy.c" />
<ClCompile Include="..\p_floor.c" />
<ClCompile Include="..\p_haptic.c" />
<ClCompile Include="..\p_inter.c" />
<ClCompile Include="..\p_lights.c" />
<ClCompile Include="..\p_map.c" />
@ -464,6 +496,7 @@
<ClCompile Include="..\r_draw8_npo2.c">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\r_fps.c" />
<ClCompile Include="..\r_main.c" />
<ClCompile Include="..\r_patch.c" />
<ClCompile Include="..\r_patchrotation.c" />
@ -478,7 +511,6 @@
<ClCompile Include="..\r_things.c" />
<ClCompile Include="..\screen.c" />
<ClCompile Include="..\sounds.c" />
<ClCompile Include="..\strcasestr.c" />
<ClCompile Include="..\string.c" />
<ClCompile Include="..\st_stuff.c" />
<ClCompile Include="..\s_sound.c" />
@ -507,7 +539,7 @@
<ClCompile Include="IMG_xpm.c">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="i_cdmus.c" />
<ClCompile Include="i_gamepad.c" />
<ClCompile Include="i_main.c" />
<ClCompile Include="i_net.c" />
<ClCompile Include="i_system.c" />
@ -524,4 +556,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View file

@ -144,7 +144,6 @@
<ClInclude Include="..\deh_tables.h">
<Filter>D_Doom</Filter>
</ClInclude>
<ClInclude Include="..\doomdata.h">
<Filter>D_Doom</Filter>
</ClInclude>
@ -511,6 +510,21 @@
<ClInclude Include="..\r_portal.h">
<Filter>R_Rend</Filter>
</ClInclude>
<ClInclude Include="..\lua_hudlib_drawlist.h">
<Filter>LUA</Filter>
</ClInclude>
<ClInclude Include="..\i_time.h">
<Filter>I_Interface</Filter>
</ClInclude>
<ClInclude Include="..\r_fps.h">
<Filter>R_Rend</Filter>
</ClInclude>
<ClInclude Include="..\p_haptic.h">
<Filter>P_Play</Filter>
</ClInclude>
<ClInclude Include="..\m_easing.h">
<Filter>M_Misc</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\tmap.nas">
@ -625,7 +639,6 @@
<ClCompile Include="..\deh_tables.c">
<Filter>D_Doom</Filter>
</ClCompile>
<ClCompile Include="..\d_clisrv.c">
<Filter>D_Doom</Filter>
</ClCompile>
@ -821,9 +834,6 @@
<ClCompile Include="..\string.c">
<Filter>M_Misc</Filter>
</ClCompile>
<ClCompile Include="..\strcasestr.c">
<Filter>M_Misc</Filter>
</ClCompile>
<ClCompile Include="..\comptime.c">
<Filter>O_Other</Filter>
</ClCompile>
@ -965,9 +975,6 @@
<ClCompile Include="hwsym_sdl.c">
<Filter>SDLApp</Filter>
</ClCompile>
<ClCompile Include="i_cdmus.c">
<Filter>SDLApp</Filter>
</ClCompile>
<ClCompile Include="i_main.c">
<Filter>SDLApp</Filter>
</ClCompile>
@ -1023,10 +1030,28 @@
<ClCompile Include="..\r_portal.c">
<Filter>R_Rend</Filter>
</ClCompile>
<ClCompile Include="..\lua_hudlib_drawlist.c">
<Filter>LUA</Filter>
</ClCompile>
<ClCompile Include="i_gamepad.c">
<Filter>SDLApp</Filter>
</ClCompile>
<ClCompile Include="..\i_time.c">
<Filter>I_Interface</Filter>
</ClCompile>
<ClCompile Include="..\r_fps.c">
<Filter>R_Rend</Filter>
</ClCompile>
<ClCompile Include="..\p_haptic.c">
<Filter>P_Play</Filter>
</ClCompile>
<ClCompile Include="..\m_easing.c">
<Filter>M_Misc</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Image Include="Srb2SDL.ico">
<Filter>SDLApp</Filter>
</Image>
</ItemGroup>
</Project>
</Project>

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -1,74 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "Srb2SDL"=.\Srb2SDL.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name libpng
End Project Dependency
Begin Project Dependency
Project_Dep_Name zlib
End Project Dependency
}}}
###############################################################################
Project: "libpng"="..\..\libs\libpng-src\projects\visualc6\libpng.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name zlib
End Project Dependency
}}}
###############################################################################
Project: "s_openal"=..\hardware\s_openal\s_openal.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "zlib"=..\..\libs\zlib\projects\visualc6\zlib.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View file

@ -22,6 +22,16 @@ ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef _MSC_VER
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#ifndef strncasecmp
#define strncasecmp _strnicmp
#endif
#endif
static inline int
trycmp (char **pp, char *cp,