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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'blentran-update' into udmf-full
This commit is contained in:
commit
ca1d844278
9 changed files with 59 additions and 52 deletions
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@ -5151,6 +5151,7 @@ struct int_const_s const INT_CONST[] = {
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{"PAL_MIXUP",PAL_MIXUP},
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{"PAL_RECYCLE",PAL_RECYCLE},
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{"PAL_NUKE",PAL_NUKE},
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{"PAL_INVERT",PAL_INVERT},
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// for P_DamageMobj
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//// Damage types
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{"DMG_WATER",DMG_WATER},
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@ -3300,7 +3300,7 @@ boolean G_EnoughPlayersFinished(void)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN)
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if (!playeringame[i] || players[i].spectator || players[i].bot)
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continue;
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if (players[i].quittime > 30 * TICRATE)
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continue;
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@ -2476,7 +2476,7 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
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if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
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V_DrawString(x + 10, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? 0 : V_TRANSLUCENT)
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| (greycheck ? V_TRANSLUCENT : 0)
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| V_ALLOWLOWERCASE, name);
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if (gametyperules & GTR_TEAMFLAGS)
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@ -2737,12 +2737,12 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
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if (circuitmap)
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{
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if (players[tab[i].num].exiting)
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V_DrawRightAlignedThinString(x+146, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
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V_DrawRightAlignedThinString(x+100, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
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else
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V_DrawRightAlignedThinString(x+146, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
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V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
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}
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else
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V_DrawRightAlignedThinString(x+146, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
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V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
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}
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else
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V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
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@ -2790,7 +2790,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
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if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
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V_DrawString(x + 10, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? 0 : V_TRANSLUCENT)
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| (greycheck ? V_TRANSLUCENT : 0)
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| V_ALLOWLOWERCASE, name);
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if (G_GametypeUsesLives()) //show lives
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@ -2850,13 +2850,13 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
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if (players[tab[i].num].exiting)
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V_DrawRightAlignedThinString(x+128, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
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else
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V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
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V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
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}
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else
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V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
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V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
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}
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else
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V_DrawRightAlignedThinString(x+128, y, (greycheck ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
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V_DrawRightAlignedThinString(x+128, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
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y += 9;
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if (i == 16)
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@ -3095,7 +3095,7 @@ static void HU_DrawRankings(void)
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HU_DrawTeamTabRankings(tab, whiteplayer);
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else if (scorelines <= 9 && !cv_compactscoreboard.value)
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HU_DrawTabRankings(40, 32, tab, scorelines, whiteplayer);
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else if (scorelines <= 20 && !cv_compactscoreboard.value)
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else if (scorelines <= 18 && !cv_compactscoreboard.value)
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HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);
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else
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HU_Draw32TabRankings(14, 28, tab, scorelines, whiteplayer);
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@ -11588,9 +11588,7 @@ static void M_ServerOptions(INT32 choice)
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OP_ServerOptionsMenu[ 2].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[ 3].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[ 4].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[36].status = (netgame
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? IT_GRAYEDOUT
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: (IT_STRING | IT_CVAR | IT_CV_STRING));
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OP_ServerOptionsMenu[36].status = IT_STRING | IT_CVAR | IT_CV_STRING;
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OP_ServerOptionsMenu[37].status = IT_STRING | IT_CVAR;
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OP_ServerOptionsMenu[38].status = IT_STRING | IT_CVAR;
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}
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@ -348,6 +348,7 @@ void P_FlashPal(player_t *pl, UINT16 type, UINT16 duration);
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#define PAL_MIXUP 2
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#define PAL_RECYCLE 3
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#define PAL_NUKE 4
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#define PAL_INVERT 5
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//
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// P_ENEMY
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@ -2522,7 +2522,7 @@ boolean P_ZMovement(mobj_t *mo)
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{
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P_KillMobj(mo, NULL, NULL, 0);
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}
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return false;
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return !P_MobjWasRemoved(mo); // allows explosion states to run
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}
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else
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{
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@ -3183,48 +3183,55 @@ static void P_AddBinaryMapTags(void)
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{
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size_t i;
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for (i = 0; i < numlines; i++)
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{
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// 96: Apply Tag to Tagged Sectors
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for (i = 0; i < numlines; i++) {
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// 97: Apply Tag to Front Sector
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// 98: Apply Tag to Back Sector
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// 99: Apply Tag to Front and Back Sectors
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if (lines[i].special == 96) {
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size_t j;
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mtag_t tag = Tag_FGet(&lines[i].frontsector->tags);
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mtag_t target_tag = Tag_FGet(&lines[i].tags);
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mtag_t offset_tags[4];
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memset(offset_tags, 0, sizeof(mtag_t)*4);
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if (lines[i].flags & ML_EFFECT6) {
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offset_tags[0] = (INT32)sides[lines[i].sidenum[0]].textureoffset / FRACUNIT;
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offset_tags[1] = (INT32)sides[lines[i].sidenum[0]].rowoffset / FRACUNIT;
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}
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if (lines[i].flags & ML_TFERLINE) {
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offset_tags[2] = (INT32)sides[lines[i].sidenum[1]].textureoffset / FRACUNIT;
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offset_tags[3] = (INT32)sides[lines[i].sidenum[1]].rowoffset / FRACUNIT;
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}
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if (lines[i].special == 97 || lines[i].special == 99)
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P_AddBinaryMapTagsFromLine(lines[i].frontsector, &lines[i]);
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if (lines[i].special == 98 || lines[i].special == 99)
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P_AddBinaryMapTagsFromLine(lines[i].backsector, &lines[i]);
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}
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for (j = 0; j < numsectors; j++) {
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boolean matches_target_tag = target_tag && Tag_Find(§ors[j].tags, target_tag);
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size_t k; for (k = 0; k < 4; k++) {
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if (lines[i].flags & ML_EFFECT5) {
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if (matches_target_tag || (offset_tags[k] && Tag_Find(§ors[j].tags, offset_tags[k]))) {
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Tag_Add(§ors[j].tags, tag);
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break;
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}
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} else if (matches_target_tag) {
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if (k == 0)
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Tag_Add(§ors[j].tags, tag);
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if (offset_tags[k])
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Tag_Add(§ors[j].tags, offset_tags[k]);
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// Run this loop after the 97-99 loop to ensure that 96 can search through all of the
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// 97-99-applied tags.
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for (i = 0; i < numlines; i++) {
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size_t j;
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mtag_t tag, target_tag;
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mtag_t offset_tags[4];
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// 96: Apply Tag to Tagged Sectors
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if (lines[i].special != 96)
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continue;
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tag = Tag_FGet(&lines[i].frontsector->tags);
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target_tag = Tag_FGet(&lines[i].tags);
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memset(offset_tags, 0, sizeof(mtag_t)*4);
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if (lines[i].flags & ML_EFFECT6) {
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offset_tags[0] = (INT32)sides[lines[i].sidenum[0]].textureoffset / FRACUNIT;
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offset_tags[1] = (INT32)sides[lines[i].sidenum[0]].rowoffset / FRACUNIT;
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}
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if (lines[i].flags & ML_TFERLINE) {
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offset_tags[2] = (INT32)sides[lines[i].sidenum[1]].textureoffset / FRACUNIT;
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offset_tags[3] = (INT32)sides[lines[i].sidenum[1]].rowoffset / FRACUNIT;
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}
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for (j = 0; j < numsectors; j++) {
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boolean matches_target_tag = target_tag && Tag_Find(§ors[j].tags, target_tag);
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size_t k;
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for (k = 0; k < 4; k++) {
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if (lines[i].flags & ML_EFFECT5) {
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if (matches_target_tag || (offset_tags[k] && Tag_Find(§ors[j].tags, offset_tags[k]))) {
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Tag_Add(§ors[j].tags, tag);
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break;
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}
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} else if (matches_target_tag) {
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if (k == 0)
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Tag_Add(§ors[j].tags, tag);
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if (offset_tags[k])
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Tag_Add(§ors[j].tags, offset_tags[k]);
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}
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}
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} else {
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if (lines[i].special == 97 || lines[i].special == 99)
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P_AddBinaryMapTagsFromLine(lines[i].frontsector, &lines[i]);
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if (lines[i].special == 98 || lines[i].special == 99)
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P_AddBinaryMapTagsFromLine(lines[i].backsector, &lines[i]);
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}
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}
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@ -11488,7 +11488,7 @@ void P_PlayerThink(player_t *player)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN)
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if (!playeringame[i] || players[i].spectator || players[i].bot)
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continue;
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if (players[i].lives <= 0)
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continue;
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@ -11520,7 +11520,7 @@ void P_PlayerThink(player_t *player)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN)
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if (!playeringame[i] || players[i].spectator || players[i].bot)
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continue;
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if (players[i].quittime > 30 * TICRATE)
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continue;
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@ -2291,7 +2291,7 @@ static void ST_drawTextHUD(void)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator)
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if (!playeringame[i] || players[i].spectator || players[i].bot)
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continue;
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if (players[i].lives <= 0)
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continue;
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