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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-30 13:10:55 +00:00
Remove bottommap and topmap from savegame because unused
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parent
7e9297d06e
commit
c92226890e
1 changed files with 1 additions and 15 deletions
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@ -494,9 +494,7 @@ static void P_NetUnArchivePlayers(void)
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// diff3 flags
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#define SD_TAGLIST 0x01
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#define SD_BOTTOMMAP 0x02
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#define SD_MIDMAP 0x04
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#define SD_TOPMAP 0x08
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#define SD_MIDMAP 0x02
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#define LD_FLAG 0x01
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#define LD_SPECIAL 0x02
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@ -591,12 +589,8 @@ static void P_NetArchiveWorld(void)
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diff2 |= SD_TAG;
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if (ss->nexttag != ss->spawn_nexttag || ss->firsttag != ss->spawn_firsttag)
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diff3 |= SD_TAGLIST;
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if (ss->bottommap != ss->spawn_bottommap)
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diff3 |= SD_BOTTOMMAP;
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if (ss->midmap != ss->spawn_midmap)
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diff3 |= SD_MIDMAP;
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if (ss->topmap != ss->spawn_topmap)
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diff3 |= SD_TOPMAP;
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// Check if any of the sector's FOFs differ from how they spawned
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if (ss->ffloors)
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@ -660,12 +654,8 @@ static void P_NetArchiveWorld(void)
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WRITEINT32(put, ss->firsttag);
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WRITEINT32(put, ss->nexttag);
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}
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if (diff3 & SD_BOTTOMMAP)
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WRITEINT32(put, ss->bottommap);
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if (diff3 & SD_MIDMAP)
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WRITEINT32(put, ss->midmap);
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if (diff3 & SD_TOPMAP)
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WRITEINT32(put, ss->topmap);
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// Special case: save the stats of all modified ffloors along with their ffloor "number"s
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// we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed
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@ -860,12 +850,8 @@ static void P_NetUnArchiveWorld(void)
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sectors[i].firsttag = READINT32(get);
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sectors[i].nexttag = READINT32(get);
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}
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if (diff3 & SD_BOTTOMMAP)
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sectors[i].bottommap = READINT32(get);
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if (diff3 & SD_MIDMAP)
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sectors[i].midmap = READINT32(get);
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if (diff3 & SD_TOPMAP)
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sectors[i].topmap = READINT32(get);
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if (diff & SD_FFLOORS)
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{
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