Merge branch SRB2:next into fix-bootmap-load

This commit is contained in:
Alam Ed Arias 2025-01-10 05:18:38 +00:00
commit c847b1a710
81 changed files with 1182 additions and 715 deletions

View file

@ -61,7 +61,7 @@
- - |
# apt_update
echo -e "\e[0Ksection_start:`date +%s`:apt_update[collapsed=true]\r\e[0KUpdating APT listing"
- apt-get update
- timeout 2m apt-get update || timeout 2m apt-get update
- |
# apt_update
echo -e "\e[0Ksection_end:`date +%s`:apt_update\r\e[0K"

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@ -172,6 +172,11 @@ if("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
endif()
endif()
if("${CMAKE_SYSTEM_NAME}" MATCHES "Haiku")
target_compile_definitions(SRB2SDL2 PRIVATE -DNOEXECINFO)
target_link_libraries(SRB2SDL2 PRIVATE network)
endif()
if("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
target_compile_definitions(SRB2SDL2 PRIVATE -DMACOSX)
endif()

View file

@ -4,7 +4,6 @@
# Previously featured:\
PANDORA\
HAIKU\
DUMMY\
DJGPPDOS\
SOLARIS\
@ -17,6 +16,7 @@ all_systems:=\
UNIX\
LINUX\
FREEBSD\
HAIKU\
# check for user specified system
ifeq (,$(filter $(all_systems),$(.VARIABLES)))
@ -35,6 +35,8 @@ system:=$(shell uname -s)
ifeq ($(system),Linux)
new_system:=LINUX
else ifeq ($(system),Haiku)
new_system:=HAIKU
else
$(error \

71
src/Makefile.d/haiku.mk Normal file
View file

@ -0,0 +1,71 @@
#
# Makefile options for Haiku
#
opts+=-DUNIXCOMMON -DLUA_USE_POSIX
ifndef DEDICATED
ifndef DUMMY
SDL?=1
DEDICATED?=0
endif
endif
NOEXECINFO=1
ifeq (${SDL},1)
EXENAME?=srb2haiku
else ifeq (${DEDICATED},1)
EXENAME?=srb2haikud
endif
ifndef NONET
libs+=-lnetwork
endif
define _set =
$(1)_CFLAGS?=$($(1)_opts)
$(1)_LDFLAGS?=$($(1)_libs)
endef
lib:=../libs/gme
LIBGME_opts:=-I$(lib)/include
LIBGME_libs:=-l:libgme.so.0
$(eval $(call _set,LIBGME))
lib:=../libs/libopenmpt
LIBOPENMPT_opts:=-I$(lib)/inc
LIBOPENMPT_libs:=-l:libopenmpt.so.0
$(eval $(call _set,LIBOPENMPT))
ifdef SDL
lib:=../libs/SDL2_mixer
mixer_opts:=-I$(lib)/include
mixer_libs:=-l:libSDL2_mixer-2.0.so.0
lib:=../libs/SDL2
SDL_opts:=-I$(lib)/include $(mixer_opts)
SDL_libs:=$(mixer_libs) -l:libSDL2-2.0.so.0
$(eval $(call _set,SDL))
endif
lib:=../libs/zlib
ZLIB_opts:=-I$(lib)
ZLIB_libs:=-l:libz.so.1
$(eval $(call _set,ZLIB))
ifndef PNG_CONFIG
PNG_opts:=
PNG_libs:=-l:libpng16.so.16
$(eval $(call _set,PNG))
endif
lib:=../libs/curl
CURL_opts:=-I$(lib)/include
CURL_libs:=-l:libcurl.so.4
$(eval $(call _set,CURL))
lib:=../libs/miniupnpc
MINIUPNPC_opts:=-I$(lib)/include
MINIUPNPC_libs:=-l:libminiupnpc.so.17
$(eval $(call _set,MINIUPNPC))

View file

@ -35,6 +35,10 @@ endif
else ifdef FREEBSD
UNIX=1
platform=freebsd
else ifdef HAIKU
# Give Haiku its own configuration, since it
# isn't actually UNIX.
include Makefile.d/haiku.mk
else ifdef SOLARIS # FIXME: UNTESTED
UNIX=1
platform=solaris

View file

@ -33,11 +33,13 @@ else
opts+=-DHAVE_MIXER
sources+=sdl/mixer_sound.c
ifdef HAVE_MIXERX
opts+=-DHAVE_MIXERX
libs+=-lSDL2_mixer_ext
else
libs+=-lSDL2_mixer
ifndef HAIKU # Haiku has a special import path
ifdef HAVE_MIXERX
opts+=-DHAVE_MIXERX
libs+=-lSDL2_mixer_ext
else
libs+=-lSDL2_mixer
endif
endif
endif

View file

@ -1076,6 +1076,9 @@ static inline void AM_drawPlayers(void)
if (!playeringame[i] || players[i].spectator)
continue;
if (!players[i].mo)
continue;
p = &players[i];
if (p->skincolor > 0)
color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8];

View file

@ -1988,7 +1988,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
if (!var->string)
I_Error("CV_Set: %s no string set!\n", var->name);
#endif
if (!var || !var->string || !value || !stricmp(var->string, value))
if (!var || !var->string || !value || (var->can_change == NULL && !stricmp(var->string, value)))
return; // no changes
if (var->flags & CV_NETVAR)

View file

@ -1600,7 +1600,7 @@ void D_SRB2Main(void)
{
if (!M_IsNextParm())
I_Error("usage: -room <room_id>\nCheck the Master Server's webpage for room ID numbers.\n");
ms_RoomId = atoi(M_GetNextParm());
CV_SetValue(&cv_masterserver_room_id, atoi(M_GetNextParm()));
#ifdef UPDATE_ALERT
GetMODVersion_Console();

View file

@ -51,6 +51,8 @@ typedef struct thinker_s
// killough 11/98: count of how many other objects reference
// this one using pointers. Used for garbage collection.
INT32 references;
boolean removing;
boolean cachable;
#ifdef PARANOIA

View file

@ -705,10 +705,9 @@ typedef struct
static feild_t tty_con;
// when printing general stuff to stdout stderr (Sys_Printf)
// we need to disable the tty console stuff
// this increments so we can recursively disable
static INT32 ttycon_hide = 0;
// lock to prevent clearing partial lines, since not everything
// printed ends on a newline.
static boolean ttycon_ateol = true;
// some key codes that the terminal may be using
// TTimo NOTE: I'm not sure how relevant this is
static INT32 tty_erase;
@ -736,63 +735,31 @@ static inline void tty_FlushIn(void)
// TTimo NOTE: it seems on some terminals just sending '\b' is not enough
// so for now, in any case we send "\b \b" .. yeah well ..
// (there may be a way to find out if '\b' alone would work though)
// Hanicef NOTE: using \b this way is unreliable because of terminal state,
// it's better to use \r to reset the cursor to the beginning of the
// line and clear from there.
static void tty_Back(void)
{
char key;
ssize_t d;
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
key = ' ';
d = write(STDOUT_FILENO, &key, 1);
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
(void)d;
write(STDOUT_FILENO, "\r", 1);
if (tty_con.cursor>0)
{
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
}
write(STDOUT_FILENO, " \b", 2);
}
static void tty_Clear(void)
{
size_t i;
write(STDOUT_FILENO, "\r", 1);
if (tty_con.cursor>0)
{
for (i=0; i<tty_con.cursor; i++)
{
tty_Back();
write(STDOUT_FILENO, " ", 1);
}
write(STDOUT_FILENO, "\r", 1);
}
}
// clear the display of the line currently edited
// bring cursor back to beginning of line
static inline void tty_Hide(void)
{
//I_Assert(consolevent);
if (ttycon_hide)
{
ttycon_hide++;
return;
}
tty_Clear();
ttycon_hide++;
}
// show the current line
// FIXME TTimo need to position the cursor if needed??
static inline void tty_Show(void)
{
size_t i;
ssize_t d;
//I_Assert(consolevent);
I_Assert(ttycon_hide>0);
ttycon_hide--;
if (ttycon_hide == 0 && tty_con.cursor)
{
for (i=0; i<tty_con.cursor; i++)
{
d = write(STDOUT_FILENO, tty_con.buffer+i, 1);
}
}
(void)d;
}
// never exit without calling this, or your terminal will be left in a pretty bad state
@ -900,6 +867,11 @@ static void I_GetConsoleEvents(void)
tty_con.cursor = 0;
ev.key = KEY_ENTER;
}
else if (key == 0x4) // ^D, aka EOF
{
// shut down, most unix programs behave this way
I_Quit();
}
else continue;
}
else if (tty_con.cursor < sizeof(tty_con.buffer))
@ -1046,6 +1018,9 @@ void I_OutputMsg(const char *fmt, ...)
va_start(argptr,fmt);
len = vsnprintf(NULL, 0, fmt, argptr);
va_end(argptr);
if (len == 0)
return;
txt = malloc(len+1);
va_start(argptr,fmt);
vsprintf(txt, fmt, argptr);
@ -1135,18 +1110,20 @@ void I_OutputMsg(const char *fmt, ...)
}
#else
#ifdef HAVE_TERMIOS
if (consolevent)
if (consolevent && ttycon_ateol)
{
tty_Hide();
tty_Clear();
ttycon_ateol = false;
}
#endif
if (!framebuffer)
fprintf(stderr, "%s", txt);
#ifdef HAVE_TERMIOS
if (consolevent)
if (consolevent && txt[len-1] == '\n')
{
tty_Show();
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
ttycon_ateol = true;
}
#endif
@ -1453,8 +1430,10 @@ const char *I_LocateWad(void)
{
// change to the directory where we found srb2.pk3
#if defined (_WIN32)
waddir = _fullpath(NULL, waddir, MAX_PATH);
SetCurrentDirectoryA(waddir);
#else
waddir = realpath(waddir, NULL);
if (chdir(waddir) == -1)
I_OutputMsg("Couldn't change working directory\n");
#endif

View file

@ -28,6 +28,12 @@ static inline int lib_freeslot(lua_State *L)
if (!lua_lumploading)
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
if (!deh_loaded)
{
initfreeslots();
deh_loaded = true;
}
while (n-- > 0)
{
s = Z_StrDup(luaL_checkstring(L,1));

View file

@ -193,7 +193,10 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
INT32 i;
if (!deh_loaded)
{
initfreeslots();
deh_loaded = true;
}
deh_num_warning = 0;
@ -611,14 +614,10 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
if (deh_num_warning)
{
CONS_Printf(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s");
if (devparm) {
if (devparm)
I_Error("%s%s",va(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s"), M_GetText("See log.txt for details.\n"));
//while (!I_GetKey())
//I_OsPolling();
}
}
deh_loaded = true;
Z_Free(s);
}

View file

@ -3435,7 +3435,7 @@ void F_TitleScreenTicker(boolean run)
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

View file

@ -614,7 +614,7 @@ void G_ConsGhostTic(void)
mobj = NULL;
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mobj = (mobj_t *)th;
if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z)
@ -2696,7 +2696,7 @@ void G_DoPlayMetal(void)
// find metal sonic
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

View file

@ -1384,7 +1384,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (PLAYERINPUTDOWN(ssplayer, GC_SPIN) || (usejoystick && axis > 0))
cmd->buttons |= BT_SPIN;
if (gamestate != GS_LEVEL) // not in a level, don't build anything else
if (gamestate == GS_INTRO) // prevent crash in intro
{
cmd->angleturn = ticcmd_oldangleturn[forplayer];
cmd->aiming = G_ClipAimingPitch(myaiming);
@ -1722,7 +1722,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// At this point, cmd doesn't contain the final angle yet,
// So we need to temporarily transform it so Lua scripters
// don't need to handle it differently than in other hooks.
if (addedtogame)
if (addedtogame && gamestate == GS_LEVEL)
{
INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn;
INT16 origangle = cmd->angleturn;
@ -3072,7 +3072,7 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
// scan all thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

View file

@ -114,7 +114,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
polygonArray[polygonArraySize].numVerts = iNumPts;
polygonArray[polygonArraySize].polyFlags = PolyFlags;
polygonArray[polygonArraySize].texture = current_texture;
polygonArray[polygonArraySize].shader = (shader_target != -1) ? HWR_GetShaderFromTarget(shader_target) : shader_target;
polygonArray[polygonArraySize].shader = (shader_target != SHADER_NONE) ? HWR_GetShaderFromTarget(shader_target) : shader_target;
polygonArray[polygonArraySize].horizonSpecial = horizonSpecial;
// default to polygonArraySize so we don't lose order on horizon lines
// (yes, it's supposed to be negative, since we're sorting in that direction)
@ -311,7 +311,6 @@ void HWR_RenderBatches(void)
int nextIndex = polygonIndexArray[polygonReadPos];
if (polygonArray[index].hash != polygonArray[nextIndex].hash)
{
changeState = true;
nextShader = polygonArray[nextIndex].shader;
nextTexture = polygonArray[nextIndex].texture;
nextPolyFlags = polygonArray[nextIndex].polyFlags;
@ -320,14 +319,17 @@ void HWR_RenderBatches(void)
nextTexture = 0;
if (currentShader != nextShader && cv_glshaders.value && gl_shadersavailable)
{
changeState = true;
changeShader = true;
}
if (currentTexture != nextTexture)
{
changeState = true;
changeTexture = true;
}
if (currentPolyFlags != nextPolyFlags)
{
changeState = true;
changePolyFlags = true;
}
if (cv_glshaders.value && gl_shadersavailable)
@ -339,6 +341,7 @@ void HWR_RenderBatches(void)
currentSurfaceInfo.LightInfo.fade_start != nextSurfaceInfo.LightInfo.fade_start ||
currentSurfaceInfo.LightInfo.fade_end != nextSurfaceInfo.LightInfo.fade_end)
{
changeState = true;
changeSurfaceInfo = true;
}
}
@ -346,6 +349,7 @@ void HWR_RenderBatches(void)
{
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba)
{
changeState = true;
changeSurfaceInfo = true;
}
}

View file

@ -1258,20 +1258,29 @@ void HWR_SetMapPalette(void)
// Creates a hardware lighttable from the supplied lighttable.
// Returns the id of the hw lighttable, usable in FSurfaceInfo.
UINT32 HWR_CreateLightTable(UINT8 *lighttable)
UINT32 HWR_CreateLightTable(UINT8 *lighttable, RGBA_t *hw_lighttable)
{
UINT32 i, id;
UINT32 i;
RGBA_t *palette = HWR_GetTexturePalette();
RGBA_t *hw_lighttable = Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL);
// To make the palette index -> RGBA mapping easier for the shader,
// the hardware lighttable is composed of RGBA colors instead of palette indices.
for (i = 0; i < 256 * 32; i++)
hw_lighttable[i] = palette[lighttable[i]];
id = HWD.pfnCreateLightTable(hw_lighttable);
Z_Free(hw_lighttable);
return id;
return HWD.pfnCreateLightTable(hw_lighttable);
}
// Updates a hardware lighttable of a given id from the supplied lighttable.
void HWR_UpdateLightTable(UINT32 id, UINT8 *lighttable, RGBA_t *hw_lighttable)
{
UINT32 i;
RGBA_t *palette = HWR_GetTexturePalette();
for (i = 0; i < 256 * 32; i++)
hw_lighttable[i] = palette[lighttable[i]];
HWD.pfnUpdateLightTable(id, hw_lighttable);
}
// get hwr lighttable id for colormap, create it if it doesn't already exist
@ -1285,25 +1294,41 @@ UINT32 HWR_GetLightTableID(extracolormap_t *colormap)
default_colormap = true;
}
// create hw lighttable if there isn't one
if (!colormap->gl_lighttable_id)
{
UINT8 *colormap_pointer;
UINT8 *colormap_pointer;
if (default_colormap)
colormap_pointer = colormaps; // don't actually use the data from the "default colormap"
else
colormap_pointer = colormap->colormap;
colormap->gl_lighttable_id = HWR_CreateLightTable(colormap_pointer);
if (default_colormap)
colormap_pointer = colormaps; // don't actually use the data from the "default colormap"
else
colormap_pointer = colormap->colormap;
// create hw lighttable if there isn't one
if (colormap->gl_lighttable.data == NULL)
{
Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_HWRLIGHTTABLEDATA, &colormap->gl_lighttable.data);
}
return colormap->gl_lighttable_id;
// Generate the texture for this light table
if (!colormap->gl_lighttable.id)
{
colormap->gl_lighttable.id = HWR_CreateLightTable(colormap_pointer, colormap->gl_lighttable.data);
}
// Update the texture if it was directly changed by a script
else if (colormap->gl_lighttable.needs_update)
{
HWR_UpdateLightTable(colormap->gl_lighttable.id, colormap_pointer, colormap->gl_lighttable.data);
}
colormap->gl_lighttable.needs_update = false;
return colormap->gl_lighttable.id;
}
// Note: all hardware lighttable ids assigned before this
// call become invalid and must not be used.
void HWR_ClearLightTables(void)
{
Z_FreeTag(PU_HWRLIGHTTABLEDATA);
if (vid.glstate == VID_GL_LIBRARY_LOADED)
HWD.pfnClearLightTables();
}

View file

@ -71,6 +71,7 @@ EXPORT void HWRAPI(SetShaderInfo) (hwdshaderinfo_t info, INT32 value);
EXPORT void HWRAPI(SetPaletteLookup)(UINT8 *lut);
EXPORT UINT32 HWRAPI(CreateLightTable)(RGBA_t *hw_lighttable);
EXPORT void HWRAPI(UpdateLightTable)(UINT32 id, RGBA_t *hw_lighttable);
EXPORT void HWRAPI(ClearLightTables)(void);
EXPORT void HWRAPI(SetScreenPalette)(RGBA_t *palette);
@ -125,6 +126,7 @@ struct hwdriver_s
SetPaletteLookup pfnSetPaletteLookup;
CreateLightTable pfnCreateLightTable;
UpdateLightTable pfnUpdateLightTable;
ClearLightTables pfnClearLightTables;
SetScreenPalette pfnSetScreenPalette;
};

View file

@ -133,7 +133,8 @@ void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
void HWR_SetPalette(RGBA_t *palette);
void HWR_SetMapPalette(void);
UINT32 HWR_CreateLightTable(UINT8 *lighttable);
UINT32 HWR_CreateLightTable(UINT8 *lighttable, RGBA_t *hw_lighttable);
void HWR_UpdateLightTable(UINT32 id, UINT8 *lighttable, RGBA_t *hw_lighttable);
UINT32 HWR_GetLightTableID(extracolormap_t *colormap);
void HWR_ClearLightTables(void);

View file

@ -954,6 +954,7 @@ static boolean HWR_BlendMidtextureSurface(FSurfaceInfo *pSurf)
static void HWR_RenderMidtexture(INT32 gl_midtexture, float cliplow, float cliphigh, fixed_t worldtop, fixed_t worldbottom, fixed_t worldhigh, fixed_t worldlow, fixed_t worldtopslope, fixed_t worldbottomslope, fixed_t worldhighslope, fixed_t worldlowslope, UINT32 lightnum, FOutVector *inWallVerts)
{
sector_t *front, *back;
FOutVector wallVerts[4];
FSurfaceInfo Surf;
@ -963,6 +964,16 @@ static void HWR_RenderMidtexture(INT32 gl_midtexture, float cliplow, float cliph
if (!HWR_BlendMidtextureSurface(&Surf))
return;
if (gl_linedef->frontsector->heightsec != -1)
front = &sectors[gl_linedef->frontsector->heightsec];
else
front = gl_linedef->frontsector;
if (gl_linedef->backsector->heightsec != -1)
back = &sectors[gl_linedef->backsector->heightsec];
else
back = gl_linedef->backsector;
fixed_t texheight = FixedDiv(textureheight[gl_midtexture], abs(gl_sidedef->scaley_mid));
INT32 repeats;
@ -972,15 +983,15 @@ static void HWR_RenderMidtexture(INT32 gl_midtexture, float cliplow, float cliph
{
fixed_t high, low;
if (gl_frontsector->ceilingheight > gl_backsector->ceilingheight)
high = gl_backsector->ceilingheight;
if (front->ceilingheight > back->ceilingheight)
high = back->ceilingheight;
else
high = gl_frontsector->ceilingheight;
high = front->ceilingheight;
if (gl_frontsector->floorheight > gl_backsector->floorheight)
low = gl_frontsector->floorheight;
if (front->floorheight > back->floorheight)
low = front->floorheight;
else
low = gl_backsector->floorheight;
low = back->floorheight;
repeats = (high - low) / texheight;
if ((high - low) % texheight)
@ -1007,8 +1018,8 @@ static void HWR_RenderMidtexture(INT32 gl_midtexture, float cliplow, float cliph
if (gl_curline->polyseg)
{
// Change this when polyobjects support slopes
popentop = popentopslope = gl_curline->backsector->ceilingheight;
popenbottom = popenbottomslope = gl_curline->backsector->floorheight;
popentop = popentopslope = back->ceilingheight;
popenbottom = popenbottomslope = back->floorheight;
}
else
{
@ -1681,7 +1692,7 @@ static void HWR_ProcessSeg(void)
{
blendmode = PF_Masked;
if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend)
if ((rover->fofflags & FOF_TRANSLUCENT && !((rover->fofflags & FOF_SPLAT) && rover->alpha >= 255)) || rover->blend)
{
blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
Surf.PolyColor.s.alpha = max(0, min(rover->alpha, 255));
@ -1838,7 +1849,7 @@ static void HWR_ProcessSeg(void)
{
blendmode = PF_Masked;
if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend)
if ((rover->fofflags & FOF_TRANSLUCENT && !((rover->fofflags & FOF_SPLAT) && rover->alpha >= 255)) || rover->blend)
{
blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent;
Surf.PolyColor.s.alpha = max(0, min(rover->alpha, 255));
@ -2492,7 +2503,7 @@ static void HWR_Subsector(size_t num)
if (gl_frontsector->cullheight)
{
if (HWR_DoCulling(gl_frontsector->cullheight, viewsector->cullheight, gl_viewz, FIXED_TO_FLOAT(bottomCullHeight), FIXED_TO_FLOAT(topCullHeight)))
if (HWR_DoCulling(gl_frontsector->cullheight, viewsector->cullheight, gl_viewz, FIXED_TO_FLOAT(*rover->bottomheight), FIXED_TO_FLOAT(*rover->topheight)))
continue;
}
@ -2519,7 +2530,7 @@ static void HWR_Subsector(size_t num)
alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
true, false, rover->master->frontsector->extra_colormap);
}
else if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend) // SoM: Flags are more efficient
else if ((rover->fofflags & FOF_TRANSLUCENT && !((rover->fofflags & FOF_SPLAT) && rover->alpha >= 255)) || rover->blend) // SoM: Flags are more efficient
{
light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false);
@ -2565,7 +2576,7 @@ static void HWR_Subsector(size_t num)
alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
true, false, rover->master->frontsector->extra_colormap);
}
else if ((rover->fofflags & FOF_TRANSLUCENT && !(rover->fofflags & FOF_SPLAT)) || rover->blend)
else if ((rover->fofflags & FOF_TRANSLUCENT && !((rover->fofflags & FOF_SPLAT) && rover->alpha >= 255)) || rover->blend)
{
light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false);
@ -5594,7 +5605,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
// Can't have palette rendering if shaders are disabled.
boolean HWR_ShouldUsePaletteRendering(void)
{
return (cv_glpaletterendering.value && HWR_UseShader());
return (pMasterPalette != NULL && cv_glpaletterendering.value && HWR_UseShader());
}
// enable or disable palette rendering state depending on settings and availability
@ -5711,7 +5722,7 @@ consvar_t cv_glbatching = CVAR_INIT ("gr_batching", "On", 0, CV_OnOff, NULL);
static CV_PossibleValue_t glpalettedepth_cons_t[] = {{16, "16 bits"}, {24, "24 bits"}, {0, NULL}};
consvar_t cv_glpaletterendering = CVAR_INIT ("gr_paletterendering", "Off", CV_SAVE|CV_CALL, CV_OnOff, CV_glpaletterendering_OnChange);
consvar_t cv_glpaletterendering = CVAR_INIT ("gr_paletterendering", "On", CV_SAVE|CV_CALL, CV_OnOff, CV_glpaletterendering_OnChange);
consvar_t cv_glpalettedepth = CVAR_INIT ("gr_palettedepth", "16 bits", CV_SAVE|CV_CALL, glpalettedepth_cons_t, CV_glpalettedepth_OnChange);
#define ONLY_IF_GL_LOADED if (vid.glstate != VID_GL_LIBRARY_LOADED) return;

View file

@ -1193,6 +1193,90 @@ static void adjustTextureCoords(model_t *model, patch_t *patch)
model->max_t = gpatch->max_t;
}
static INT32 GetAnimDuration(mobj_t *mobj) //part of p_mobj's setplayermobjstate logic, used to make sure that anim durations are actually correct when the speed gets adjusted on players
{
player_t *player = mobj->player;
INT32 tics = mobj->state->tics;
if (!(mobj->frame & FF_ANIMATE) && mobj->anim_duration) //set manually by something through lua
return mobj->anim_duration;
if (!player && mobj->type == MT_TAILSOVERLAY && mobj->tracer) //so tails overlays interpolate properly
player = mobj->tracer->player;
if (player)
{
if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE))
tics = 2;
else if (player->powers[pw_tailsfly] && (!(player->mo->eflags & MFE_UNDERWATER) || (mobj->type == MT_PLAYER))) //tailsoverlay does not get adjusted from these rules when underwater
{
if (player->fly1 > 0)
tics = 1;
else if (!(player->mo->eflags & MFE_UNDERWATER))
tics = 2;
else
tics = 4;
}
else if (!(disableSpeedAdjust || player->charflags & SF_NOSPEEDADJUST))
{
fixed_t speed;// = FixedDiv(player->speed, FixedMul(mobj->scale, player->mo->movefactor));
if (player->panim == PA_FALL)
{
speed = FixedDiv(abs(mobj->momz), mobj->scale);
if (speed < 10<<FRACBITS)
tics = 4;
else if (speed < 20<<FRACBITS)
tics = 3;
else if (speed < 30<<FRACBITS)
tics = 2;
else
tics = 1;
}
else if (player->panim == PA_ABILITY2 && player->charability2 == CA2_SPINDASH)
{
fixed_t step = (player->maxdash - player->mindash)/4;
speed = (player->dashspeed - player->mindash);
if (speed > 3*step)
tics = 1;
else if (speed > step)
tics = 2;
else
tics = 3;
}
else
{
speed = FixedDiv(player->speed, FixedMul(mobj->scale, player->mo->movefactor));
if (player->panim == PA_ROLL || player->panim == PA_JUMP)
{
if (speed > 16<<FRACBITS)
tics = 1;
else
tics = 2;
}
else if (P_IsObjectOnGround(mobj) || ((player->charability == CA_FLOAT || player->charability == CA_SLOWFALL) && player->secondjump == 1) || player->powers[pw_super]) // Only if on the ground or superflying.
{
if (player->panim == PA_WALK)
{
if (speed > 12<<FRACBITS)
tics = 2;
else if (speed > 6<<FRACBITS)
tics = 3;
else
tics = 4;
}
else if ((player->panim == PA_RUN) || (player->panim == PA_DASH))
{
if (speed > 52<<FRACBITS)
tics = 1;
else
tics = 2;
}
}
}
}
}
return tics;
}
//
// HWR_DrawModel
//
@ -1266,7 +1350,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
{
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
float durs = (float)spr->mobj->state->tics;
float durs = GetAnimDuration(spr->mobj);
float tics = (float)spr->mobj->tics;
const boolean papersprite = (R_ThingIsPaperSprite(spr->mobj) && !R_ThingIsFloorSprite(spr->mobj));
const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj));
@ -1287,8 +1371,8 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
}
// Apparently people don't like jump frames like that, so back it goes
//if (tics > durs)
//durs = tics;
if (tics > durs)
durs = tics;
// Make linkdraw objects use their tracer's alpha value
fixed_t newalpha = spr->mobj->alpha;
@ -1607,7 +1691,6 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, md2->scale * xs, md2->scale * ys, flip, hflip, &Surf);
}
}
return true;
}

View file

@ -117,7 +117,7 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, // handle to DLL module
#define pwglDeleteContext wglDeleteContext;
#define pwglMakeCurrent wglMakeCurrent;
#else
static HMODULE OGL32, GLU32;
static HMODULE OGL32;
typedef void *(WINAPI *PFNwglGetProcAddress) (const char *);
static PFNwglGetProcAddress pwglGetProcAddress;
typedef HGLRC (WINAPI *PFNwglCreateContext) (HDC hdc);
@ -132,13 +132,6 @@ static PFNwglMakeCurrent pwglMakeCurrent;
void *GetGLFunc(const char *proc)
{
void *func = NULL;
if (strncmp(proc, "glu", 3) == 0)
{
if (GLU32)
func = GetProcAddress(GLU32, proc);
else
return NULL;
}
if (pwglGetProcAddress)
func = pwglGetProcAddress(proc);
if (!func)
@ -155,8 +148,6 @@ boolean LoadGL(void)
if (!OGL32)
return 0;
GLU32 = LoadLibrary("GLU32.DLL");
pwglGetProcAddress = GetGLFunc("wglGetProcAddress");
pwglCreateContext = GetGLFunc("wglCreateContext");
pwglDeleteContext = GetGLFunc("wglDeleteContext");
@ -528,7 +519,6 @@ EXPORT void HWRAPI(Shutdown) (void)
ReleaseDC(hWnd, hDC);
hDC = NULL;
}
FreeLibrary(GLU32);
FreeLibrary(OGL32);
GL_DBG_Printf ("HWRAPI Shutdown(DONE)\n");
}

View file

@ -96,6 +96,7 @@ static GLint min_filter = GL_LINEAR;
static GLint mag_filter = GL_LINEAR;
static GLint anisotropic_filter = 0;
static boolean model_lighting = false;
boolean supportMipMap = false;
const GLubyte *gl_version = NULL;
const GLubyte *gl_renderer = NULL;
@ -417,9 +418,6 @@ static PFNglCopyTexImage2D pglCopyTexImage2D;
typedef void (APIENTRY * PFNglCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
static PFNglCopyTexSubImage2D pglCopyTexSubImage2D;
#endif
/* GLU functions */
typedef GLint (APIENTRY * PFNgluBuild2DMipmaps) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
static PFNgluBuild2DMipmaps pgluBuild2DMipmaps;
/* 1.2 functions for 3D textures */
typedef void (APIENTRY * PFNglTexImage3D) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
@ -708,9 +706,6 @@ void SetupGLFunc4(void)
pglUniform3fv = GetGLFunc("glUniform3fv");
pglGetUniformLocation = GetGLFunc("glGetUniformLocation");
#endif
// GLU
pgluBuild2DMipmaps = GetGLFunc("gluBuild2DMipmaps");
}
EXPORT boolean HWRAPI(InitShaders) (void)
@ -1617,7 +1612,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
if (MipMap)
{
pgluBuild2DMipmaps(GL_TEXTURE_2D, GL_LUMINANCE_ALPHA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
if (pTexInfo->flags & TF_TRANSPARENT)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
@ -1638,7 +1634,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
if (MipMap)
{
pgluBuild2DMipmaps(GL_TEXTURE_2D, GL_ALPHA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
if (pTexInfo->flags & TF_TRANSPARENT)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
@ -1658,7 +1655,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
{
if (MipMap)
{
pgluBuild2DMipmaps(GL_TEXTURE_2D, textureformatGL, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
pglTexImage2D(GL_TEXTURE_2D, 0, textureformatGL, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
// Control the mipmap level of detail
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0); // the lower the number, the higer the detail
if (pTexInfo->flags & TF_TRANSPARENT)
@ -2241,7 +2239,7 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
mag_filter = GL_LINEAR;
min_filter = GL_NEAREST;
}
if (!pgluBuild2DMipmaps)
if (!supportMipMap)
{
MipMap = GL_FALSE;
min_filter = GL_LINEAR;
@ -3257,6 +3255,24 @@ EXPORT UINT32 HWRAPI(CreateLightTable)(RGBA_t *hw_lighttable)
return item->id;
}
EXPORT void HWRAPI(UpdateLightTable)(UINT32 id, RGBA_t *hw_lighttable)
{
LTListItem *item = LightTablesHead;
while (item && item->id != id)
item = item->next;
if (item)
{
pglBindTexture(GL_TEXTURE_2D, item->id);
// Just update it
pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 32, GL_RGBA, GL_UNSIGNED_BYTE, hw_lighttable);
// restore previously bound texture
pglBindTexture(GL_TEXTURE_2D, tex_downloaded);
}
}
// Delete light table textures, ids given before become invalid and must not be used.
EXPORT void HWRAPI(ClearLightTables)(void)
{

View file

@ -35,7 +35,6 @@
#else
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef STATIC_OPENGL // Because of the 1.3 functions, you'll need GLext to compile it if static
#define GL_GLEXT_PROTOTYPES
@ -127,6 +126,7 @@ extern GLint screen_width;
extern GLint screen_height;
extern GLbyte screen_depth;
extern GLint maximumAnisotropy;
extern boolean supportMipMap;
/** \brief OpenGL flags for video driver
*/

View file

@ -1784,8 +1784,8 @@ state_t states[NUMSTATES] =
{SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING, 0}, // S_RING
// Blue Sphere for special stages
{SPR_SPHR, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPHERE
{SPR_SPHR, FF_FULLBRIGHT
{SPR_SPHR, FF_SEMIBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPHERE
{SPR_SPHR, FF_SEMIBRIGHT
#ifdef MANIASPHERES
|FF_ANIMATE|FF_RANDOMANIM
#endif
@ -1794,13 +1794,13 @@ state_t states[NUMSTATES] =
// Bomb Sphere
{SPR_SPHR, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_BOMBSPHERE2, 0}, // S_BOMBSPHERE1
{SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE3, 0}, // S_BOMBSPHERE2
{SPR_SPHR, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_BOMBSPHERE4, 0}, // S_BOMBSPHERE3
{SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE1, 0}, // S_BOMBSPHERE4
{SPR_SPHR, FF_SEMIBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE3, 0}, // S_BOMBSPHERE2
{SPR_SPHR, FF_SEMIBRIGHT|5, 2, {NULL}, 0, 0, S_BOMBSPHERE4, 0}, // S_BOMBSPHERE3
{SPR_SPHR, FF_SEMIBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE1, 0}, // S_BOMBSPHERE4
// NiGHTS Chip
{SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIP
{SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE|16, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIPBONUS
{SPR_NCHP, FF_SEMIBRIGHT|FF_ANIMATE, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIP
{SPR_NCHP, FF_SEMIBRIGHT|FF_ANIMATE|16, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIPBONUS
// NiGHTS Star
{SPR_NSTR, FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL, 0}, // S_NIGHTSSTAR
@ -1858,9 +1858,9 @@ state_t states[NUMSTATES] =
{SPR_CEMG, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG7
// Emerald hunt shards
{SPR_SHRD, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD1
{SPR_SHRD, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD2
{SPR_SHRD, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD3
{SPR_SHRD, FF_SEMIBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD1
{SPR_SHRD, FF_SEMIBRIGHT|1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD2
{SPR_SHRD, FF_SEMIBRIGHT|2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD3
// Bubble Source
{SPR_BBLS, 0, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES2, 0}, // S_BUBBLES1

View file

@ -3181,17 +3181,25 @@ static int lib_rTextureNumForName(lua_State *L)
static int lib_rCheckTextureNameForNum(lua_State *L)
{
char s[9];
INT32 num = (INT32)luaL_checkinteger(L, 1);
//HUDSAFE
lua_pushstring(L, R_CheckTextureNameForNum(num));
M_Memcpy(s, R_CheckTextureNameForNum(num), 8);
s[8] = '\0';
lua_pushstring(L, s);
return 1;
}
static int lib_rTextureNameForNum(lua_State *L)
{
char s[9];
INT32 num = (INT32)luaL_checkinteger(L, 1);
//HUDSAFE
lua_pushstring(L, R_TextureNameForNum(num));
M_Memcpy(s, R_TextureNameForNum(num), 8);
s[8] = '\0';
lua_pushstring(L, s);
return 1;
}

View file

@ -254,11 +254,10 @@ static int lib_searchBlockmap(lua_State *L)
}
else // mobj and function only - search around mobj's radius by default
{
fixed_t radius = mobj->radius + MAXRADIUS;
x1 = mobj->x - radius;
x2 = mobj->x + radius;
y1 = mobj->y - radius;
y2 = mobj->y + radius;
x1 = mobj->x - mobj->radius;
x2 = mobj->x + mobj->radius;
y1 = mobj->y - mobj->radius;
y2 = mobj->y + mobj->radius;
}
lua_settop(L, 2); // pop everything except function, mobj

View file

@ -593,7 +593,7 @@ static int extracolormap_set(lua_State *L)
|| exc->fadergba != old_fade_rgba
|| exc->fadestart != old_fade_start
|| exc->fadeend != old_fade_end)
R_GenerateLightTable(exc, true);
R_UpdateLightTable(exc, true);
return 0;
}

View file

@ -72,6 +72,7 @@ automatically.
X (MusicChange),\
X (PlayerHeight),/* override player height */\
X (PlayerCanEnterSpinGaps),\
X (AddonLoaded),\
X (KeyDown),\
X (KeyUp),\

View file

@ -198,12 +198,12 @@ static int mobj_get(lua_State *L)
enum mobj_e field = Lua_optoption(L, 2, -1, mobj_fields_ref);
lua_settop(L, 2);
if (!mo || !ISINLEVEL) {
if (P_MobjWasRemoved(mo) || !ISINLEVEL) {
if (field == mobj_valid) {
lua_pushboolean(L, 0);
return 1;
}
if (!mo) {
if (P_MobjWasRemoved(mo)) {
return LUA_ErrInvalid(L, "mobj_t");
} else
return luaL_error(L, "Do not access an mobj_t field outside a level!");

View file

@ -1779,7 +1779,7 @@ void LUA_Archive(save_t *save_p)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
// archive function will determine when to skip mobjs,
@ -1817,7 +1817,7 @@ void LUA_UnArchive(save_t *save_p)
mobjnum = P_ReadUINT32(save_p); // read a mobjnum
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
if (((mobj_t *)th)->mobjnum != mobjnum) // find matching mobj
continue;

View file

@ -562,7 +562,7 @@ void Command_Teleport_f(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1072,7 +1072,7 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

View file

@ -3318,7 +3318,7 @@ boolean M_Responder(event_t *ev)
if (ch == -1)
return false;
else if (ch == gamecontrol[GC_SYSTEMMENU][0] || ch == gamecontrol[GC_SYSTEMMENU][1]) // allow remappable ESC key
else if (ev->type != ev_text && (ch == gamecontrol[GC_SYSTEMMENU][0] || ch == gamecontrol[GC_SYSTEMMENU][1])) // allow remappable ESC key
ch = KEY_ESCAPE;
// F-Keys
@ -3399,9 +3399,16 @@ boolean M_Responder(event_t *ev)
// Handle menuitems which need a specific key handling
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
{
// block text input if ctrl is held, to allow using ctrl+c ctrl+v and ctrl+x
if (ctrldown)
{
routine(ch);
return true;
}
// ignore ev_keydown events if the key maps to a character, since
// the ev_text event will follow immediately after in that case.
if (ev->type == ev_keydown && ch >= 32 && ch <= 127)
if (ev->type == ev_keydown && ((ch >= 32 && ch <= 127) || (ch >= KEY_KEYPAD7 && ch <= KEY_KPADDEL)))
return true;
routine(ch);
@ -3429,7 +3436,7 @@ boolean M_Responder(event_t *ev)
{
// dirty hack: for customising controls, I want only buttons/keys, not moves
if (ev->type == ev_mouse || ev->type == ev_mouse2 || ev->type == ev_joystick
|| ev->type == ev_joystick2)
|| ev->type == ev_joystick2 || ev->type == ev_text)
return true;
if (routine)
{
@ -8511,6 +8518,7 @@ static void M_StartTutorial(INT32 choice)
gamecomplete = 0;
cursaveslot = 0;
maplistoption = 0;
CV_StealthSet(&cv_skin, DEFAULTSKIN); // tutorial accounts for sonic only
G_DeferedInitNew(false, G_BuildMapName(tutorialmap), 0, false, false);
}
@ -11775,10 +11783,10 @@ static void M_ChooseRoom(INT32 choice)
#endif
if (choice == 0)
ms_RoomId = -1;
CV_SetValue(&cv_masterserver_room_id, 0);
else
{
ms_RoomId = roomIds[choice-1];
CV_SetValue(&cv_masterserver_room_id, roomIds[choice-1]);
menuRoomIndex = choice - 1;
}
@ -12115,8 +12123,7 @@ static void M_HandleConnectIP(INT32 choice)
if ( ctrldown ) {
switch (choice) {
case 'v':
case 'V': // ctrl+v, pasting
case 'v': // ctrl+v, pasting
{
const char *paste = I_ClipboardPaste();
@ -12129,8 +12136,7 @@ static void M_HandleConnectIP(INT32 choice)
break;
}
case KEY_INS:
case 'c':
case 'C': // ctrl+c, ctrl+insert, copying
case 'c': // ctrl+c, ctrl+insert, copying
if (l != 0) // Don't replace the clipboard without any text
{
I_ClipboardCopy(setupm_ip, l);
@ -12138,8 +12144,7 @@ static void M_HandleConnectIP(INT32 choice)
}
break;
case 'x':
case 'X': // ctrl+x, cutting
case 'x': // ctrl+x, cutting
if (l != 0) // Don't replace the clipboard without any text
{
I_ClipboardCopy(setupm_ip, l);
@ -12195,15 +12200,6 @@ static void M_HandleConnectIP(INT32 choice)
setupm_ip[l] = (char)choice;
setupm_ip[l+1] = 0;
}
else if (choice >= 199 && choice <= 211 && choice != 202 && choice != 206) //numpad too!
{
char keypad_translation[] = {'7','8','9','-','4','5','6','+','1','2','3','0','.'};
choice = keypad_translation[choice - 199];
S_StartSound(NULL,sfx_menu1); // Tails
setupm_ip[l] = (char)choice;
setupm_ip[l+1] = 0;
}
break;
}

View file

@ -453,7 +453,7 @@ static int PS_DrawPerfRows(int x, int y, int color, perfstatrow_t *rows)
return draw_y;
}
static void PS_UpdateMetricHistory(ps_metric_t *metric, boolean time_metric, boolean frame_metric, boolean set_user)
static void PS_UpdateMetricHistory(ps_metric_t *metric, boolean time_metric, boolean frame_metric)
{
int index = frame_metric ? ps_frame_index : ps_tick_index;
@ -461,7 +461,7 @@ static void PS_UpdateMetricHistory(ps_metric_t *metric, boolean time_metric, boo
{
// allocate history table
int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32);
void** memory_user = set_user ? &metric->history : NULL;
void** memory_user = &metric->history;
metric->history = Z_Calloc(value_size * cv_ps_samplesize.value, PU_PERFSTATS,
memory_user);
@ -491,7 +491,7 @@ static void PS_UpdateRowHistories(perfstatrow_t *rows, boolean frame_metric)
for (row = rows; row->lores_label; row++)
{
if (PS_IsRowValid(row))
PS_UpdateMetricHistory(row->metric, !!(row->flags & PS_TIME), frame_metric, true);
PS_UpdateMetricHistory(row->metric, !!(row->flags & PS_TIME), frame_metric);
}
}
@ -584,7 +584,7 @@ static void PS_CountThinkers(void)
for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
{
ps_thinkercount.value.i++;
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (thinker->removing)
ps_removecount.value.i++;
else if (i == THINK_POLYOBJ)
ps_polythcount.value.i++;
@ -649,17 +649,17 @@ void PS_UpdateTickStats(void)
if (cv_perfstats.value == 3)
{
for (i = 0; i < thinkframe_hooks_length; i++)
PS_UpdateMetricHistory(&thinkframe_hooks[i].time_taken, true, false, false);
PS_UpdateMetricHistory(&thinkframe_hooks[i].time_taken, true, false);
}
else if (cv_perfstats.value == 4)
{
for (i = 0; i < prethinkframe_hooks_length; i++)
PS_UpdateMetricHistory(&prethinkframe_hooks[i].time_taken, true, false, false);
PS_UpdateMetricHistory(&prethinkframe_hooks[i].time_taken, true, false);
}
else if (cv_perfstats.value == 5)
{
for (i = 0; i < postthinkframe_hooks_length; i++)
PS_UpdateMetricHistory(&postthinkframe_hooks[i].time_taken, true, false, false);
PS_UpdateMetricHistory(&postthinkframe_hooks[i].time_taken, true, false);
}
}
if (cv_perfstats.value)

View file

@ -546,6 +546,7 @@ static void AbortConnection(void)
{
Snake_Free(&snake);
CURLAbortFile();
D_QuitNetGame();
CL_Reset();
D_StartTitle();
@ -1062,10 +1063,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
}
}
// Rusty TODO: multithread
if (filedownload.http_running)
CURLGetFile();
if (waitmore)
break; // exit the case

View file

@ -1814,7 +1814,7 @@ INT16 Consistancy(void)
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

View file

@ -67,8 +67,6 @@ INT16 hardware_MAXPACKETLENGTH;
boolean (*I_NetGet)(void) = NULL;
void (*I_NetSend)(void) = NULL;
boolean (*I_NetCanSend)(void) = NULL;
boolean (*I_NetCanGet)(void) = NULL;
void (*I_NetCloseSocket)(void) = NULL;
void (*I_NetFreeNodenum)(INT32 nodenum) = NULL;
SINT8 (*I_NetMakeNodewPort)(const char *address, const char* port) = NULL;
@ -993,15 +991,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
netbuffer->ackreturn = 0;
if (reliable)
{
if (I_NetCanSend && !I_NetCanSend())
{
if (netbuffer->packettype < PT_CANFAIL)
GetFreeAcknum(&netbuffer->ack, true);
DEBFILE("HSendPacket: Out of bandwidth\n");
return false;
}
else if (!GetFreeAcknum(&netbuffer->ack, false))
if (!GetFreeAcknum(&netbuffer->ack, false))
return false;
}
else
@ -1153,7 +1143,7 @@ static void Internal_FreeNodenum(INT32 nodenum)
char *I_NetSplitAddress(char *host, char **port)
{
boolean v4 = (strchr(host, '.') != NULL);
boolean v4 = (host[0] != '[');
host = strtok(host, v4 ? ":" : "[]");
@ -1205,7 +1195,6 @@ boolean D_CheckNetGame(void)
I_NetGet = Internal_Get;
I_NetSend = Internal_Send;
I_NetCanSend = NULL;
I_NetCloseSocket = NULL;
I_NetFreeNodenum = Internal_FreeNodenum;
I_NetMakeNodewPort = NULL;
@ -1375,7 +1364,6 @@ void D_CloseConnection(void)
I_NetGet = Internal_Get;
I_NetSend = Internal_Send;
I_NetCanSend = NULL;
I_NetCloseSocket = NULL;
I_NetFreeNodenum = Internal_FreeNodenum;
I_NetMakeNodewPort = NULL;

View file

@ -391,7 +391,7 @@ static CV_PossibleValue_t perfstats_cons_t[] = {
consvar_t cv_perfstats = CVAR_INIT ("perfstats", "Off", CV_CALL, perfstats_cons_t, PS_PerfStats_OnChange);
static CV_PossibleValue_t ps_samplesize_cons_t[] = {
{1, "MIN"}, {1000, "MAX"}, {0, NULL}};
consvar_t cv_ps_samplesize = CVAR_INIT ("ps_samplesize", "1", CV_CALL, ps_samplesize_cons_t, PS_SampleSize_OnChange);
consvar_t cv_ps_samplesize = CVAR_INIT ("ps_samplesize", "175", CV_CALL, ps_samplesize_cons_t, PS_SampleSize_OnChange);
static CV_PossibleValue_t ps_descriptor_cons_t[] = {
{1, "Average"}, {2, "SD"}, {3, "Minimum"}, {4, "Maximum"}, {0, NULL}};
consvar_t cv_ps_descriptor = CVAR_INIT ("ps_descriptor", "Average", 0, ps_descriptor_cons_t, NULL);
@ -4910,11 +4910,13 @@ static void Name2_OnChange(void)
static boolean Skin_CanChange(const char *valstr)
{
(void)valstr;
if (!Playing())
return true; // do whatever you want
// You already are that skin.
if (stricmp(skins[players[consoleplayer].skin]->name, valstr) == 0)
return false;
if (!(multiplayer || netgame)) // In single player.
return true;
@ -4929,11 +4931,13 @@ static boolean Skin_CanChange(const char *valstr)
static boolean Skin2_CanChange(const char *valstr)
{
(void)valstr;
if (!Playing() || !splitscreen)
return true; // do whatever you want
// You already are that skin.
if (stricmp(skins[players[secondarydisplayplayer].skin]->name, valstr) == 0)
return false;
if (CanChangeSkin(secondarydisplayplayer) && !P_PlayerMoving(secondarydisplayplayer))
return true;
else

View file

@ -95,6 +95,7 @@ static filetran_t transfer[MAXNETNODES];
INT32 fileneedednum; // Number of files needed to join the server
fileneeded_t *fileneeded; // List of needed files
static tic_t lasttimeackpacketsent = 0;
static I_mutex downloadmutex;
char downloaddir[512] = "DOWNLOAD";
// For resuming failed downloads
@ -606,7 +607,7 @@ void AddLuaFileTransfer(const char *filename, const char *mode)
prevnext = &((*prevnext)->next);
// Allocate file transfer information and append it to the transfer list
filetransfer = malloc(sizeof(luafiletransfer_t));
filetransfer = calloc(1, sizeof(luafiletransfer_t));
if (!filetransfer)
I_Error("AddLuaFileTransfer: Out of memory\n");
*prevnext = filetransfer;
@ -1609,11 +1610,13 @@ boolean CURLPrepareFile(const char* url, int dfilenum)
I_Error("Attempted to download files in -nodownload mode");
#endif
curl_global_init(CURL_GLOBAL_ALL);
if (!multi_handle)
{
curl_global_init(CURL_GLOBAL_ALL);
multi_handle = curl_multi_init();
}
http_handle = curl_easy_init();
multi_handle = curl_multi_init();
if (http_handle && multi_handle)
{
I_mkdir(downloaddir, 0755);
@ -1672,6 +1675,8 @@ boolean CURLPrepareFile(const char* url, int dfilenum)
filedownload.current = dfilenum;
filedownload.http_running = true;
I_spawn_thread("http-download", (I_thread_fn)CURLGetFile, NULL);
return true;
}
@ -1680,103 +1685,119 @@ boolean CURLPrepareFile(const char* url, int dfilenum)
return false;
}
void CURLAbortFile(void)
{
filedownload.http_running = false;
// lock and unlock to wait for the download thread to exit
I_lock_mutex(&downloadmutex);
I_unlock_mutex(downloadmutex);
}
void CURLGetFile(void)
{
I_lock_mutex(&downloadmutex);
CURLMcode mc; /* return code used by curl_multi_wait() */
CURLcode easyres; /* Return from easy interface */
int numfds;
CURLMsg *m; /* for picking up messages with the transfer status */
CURL *e;
int msgs_left; /* how many messages are left */
const char *easy_handle_error;
boolean running = true;
if (curl_runninghandles)
while (running && filedownload.http_running)
{
curl_multi_perform(multi_handle, &curl_runninghandles);
/* wait for activity, timeout or "nothing" */
mc = curl_multi_wait(multi_handle, NULL, 0, 1000, &numfds);
if (mc != CURLM_OK)
if (curl_runninghandles)
{
CONS_Alert(CONS_WARNING, "curl_multi_wait() failed, code %d.\n", mc);
return;
}
curl_curfile->currentsize = curl_dlnow;
curl_curfile->totalsize = curl_dltotal;
}
curl_multi_perform(multi_handle, &curl_runninghandles);
/* See how the transfers went */
while ((m = curl_multi_info_read(multi_handle, &msgs_left)))
{
if (m && (m->msg == CURLMSG_DONE))
{
e = m->easy_handle;
easyres = m->data.result;
/* wait for activity, timeout or "nothing" */
mc = curl_multi_wait(multi_handle, NULL, 0, 1000, NULL);
char *filename = Z_StrDup(curl_realname);
nameonly(filename);
if (easyres != CURLE_OK)
if (mc != CURLM_OK)
{
long response_code = 0;
if (easyres == CURLE_HTTP_RETURNED_ERROR)
curl_easy_getinfo(e, CURLINFO_RESPONSE_CODE, &response_code);
if (response_code == 404)
curl_curfile->failed = FDOWNLOAD_FAIL_NOTFOUND;
else
curl_curfile->failed = FDOWNLOAD_FAIL_OTHER;
easy_handle_error = (response_code) ? va("HTTP response code %ld", response_code) : curl_easy_strerror(easyres);
curl_curfile->status = FS_FALLBACK;
curl_curfile->currentsize = curl_origfilesize;
curl_curfile->totalsize = curl_origtotalfilesize;
filedownload.http_failed = true;
fclose(curl_curfile->file);
remove(curl_curfile->filename);
CONS_Alert(CONS_ERROR, M_GetText("Failed to download addon \"%s\" (%s)\n"), filename, easy_handle_error);
CONS_Alert(CONS_WARNING, "curl_multi_wait() failed, code %d.\n", mc);
continue;
}
else
curl_curfile->currentsize = curl_dlnow;
curl_curfile->totalsize = curl_dltotal;
}
/* See how the transfers went */
while ((m = curl_multi_info_read(multi_handle, &msgs_left)))
{
if (m && (m->msg == CURLMSG_DONE))
{
fclose(curl_curfile->file);
running = false;
e = m->easy_handle;
easyres = m->data.result;
CONS_Printf(M_GetText("Finished download of \"%s\"\n"), filename);
char *filename = Z_StrDup(curl_realname);
nameonly(filename);
if (checkfilemd5(curl_curfile->filename, curl_curfile->md5sum) == FS_MD5SUMBAD)
if (easyres != CURLE_OK)
{
CONS_Alert(CONS_WARNING, M_GetText("File \"%s\" does not match the version used by the server\n"), filename);
long response_code = 0;
if (easyres == CURLE_HTTP_RETURNED_ERROR)
curl_easy_getinfo(e, CURLINFO_RESPONSE_CODE, &response_code);
if (response_code == 404)
curl_curfile->failed = FDOWNLOAD_FAIL_NOTFOUND;
else
curl_curfile->failed = FDOWNLOAD_FAIL_OTHER;
easy_handle_error = (response_code) ? va("HTTP response code %ld", response_code) : curl_easy_strerror(easyres);
curl_curfile->status = FS_FALLBACK;
curl_curfile->failed = FDOWNLOAD_FAIL_MD5SUMBAD;
curl_curfile->currentsize = curl_origfilesize;
curl_curfile->totalsize = curl_origtotalfilesize;
filedownload.http_failed = true;
fclose(curl_curfile->file);
remove(curl_curfile->filename);
CONS_Alert(CONS_ERROR, M_GetText("Failed to download addon \"%s\" (%s)\n"), filename, easy_handle_error);
}
else
{
filedownload.completednum++;
filedownload.completedsize += curl_curfile->totalsize;
curl_curfile->status = FS_FOUND;
fclose(curl_curfile->file);
CONS_Printf(M_GetText("Finished download of \"%s\"\n"), filename);
if (checkfilemd5(curl_curfile->filename, curl_curfile->md5sum) == FS_MD5SUMBAD)
{
CONS_Alert(CONS_WARNING, M_GetText("File \"%s\" does not match the version used by the server\n"), filename);
curl_curfile->status = FS_FALLBACK;
curl_curfile->failed = FDOWNLOAD_FAIL_MD5SUMBAD;
filedownload.http_failed = true;
}
else
{
filedownload.completednum++;
filedownload.completedsize += curl_curfile->totalsize;
curl_curfile->status = FS_FOUND;
}
}
Z_Free(filename);
curl_curfile->file = NULL;
filedownload.remaining--;
curl_multi_remove_handle(multi_handle, e);
curl_easy_cleanup(e);
if (!filedownload.remaining)
break;
}
Z_Free(filename);
curl_curfile->file = NULL;
filedownload.http_running = false;
filedownload.remaining--;
curl_multi_remove_handle(multi_handle, e);
curl_easy_cleanup(e);
if (!filedownload.remaining)
break;
}
}
if (!filedownload.remaining)
if (!filedownload.remaining || !filedownload.http_running)
{
curl_multi_cleanup(multi_handle);
curl_global_cleanup();
multi_handle = NULL;
}
filedownload.http_running = false;
I_unlock_mutex(downloadmutex);
}
HTTP_login *

View file

@ -140,6 +140,7 @@ boolean CL_SendFileRequest(void);
void PT_RequestFile(SINT8 node);
boolean CURLPrepareFile(const char* url, int dfilenum);
void CURLAbortFile(void);
void CURLGetFile(void);
HTTP_login * CURLGetLogin (const char *url, HTTP_login ***return_prev_next);

View file

@ -67,18 +67,10 @@ extern doomcom_t *doomcom;
*/
extern boolean (*I_NetGet)(void);
/** \brief ask to driver if there is data waiting
*/
extern boolean (*I_NetCanGet)(void);
/** \brief send packet within doomcom struct
*/
extern void (*I_NetSend)(void);
/** \brief ask to driver if all is ok to send data now
*/
extern boolean (*I_NetCanSend)(void);
/** \brief close a connection
\param nodenum node to be closed

View file

@ -143,7 +143,6 @@ typedef union
#endif
#include "i_addrinfo.h"
#define SELECTTEST
#define DEFAULTPORT "5029"
#ifdef USE_WINSOCK
@ -631,56 +630,6 @@ static boolean SOCK_Get(void)
return false;
}
// check if we can send (do not go over the buffer)
static fd_set masterset;
#ifdef SELECTTEST
static boolean FD_CPY(fd_set *src, fd_set *dst, SOCKET_TYPE *fd, size_t len)
{
boolean testset = false;
FD_ZERO(dst);
for (size_t i = 0; i < len;i++)
{
if(fd[i] != (SOCKET_TYPE)ERRSOCKET &&
FD_ISSET(fd[i], src) && !FD_ISSET(fd[i], dst)) // no checking for dups
{
FD_SET(fd[i], dst);
testset = true;
}
}
return testset;
}
static boolean SOCK_CanSend(void)
{
struct timeval timeval_for_select = {0, 0};
fd_set tset;
int wselect;
if(!FD_CPY(&masterset, &tset, mysockets, mysocketses))
return false;
wselect = select(255, NULL, &tset, NULL, &timeval_for_select);
if (wselect >= 1)
return true;
return false;
}
static boolean SOCK_CanGet(void)
{
struct timeval timeval_for_select = {0, 0};
fd_set tset;
int rselect;
if(!FD_CPY(&masterset, &tset, mysockets, mysocketses))
return false;
rselect = select(255, &tset, NULL, NULL, &timeval_for_select);
if (rselect >= 1)
return true;
return false;
}
#endif
static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr)
{
socklen_t d4 = (socklen_t)sizeof(struct sockaddr_in);
@ -922,7 +871,6 @@ static boolean UDP_Socket(void)
mysockets[s] = ERRSOCKET;
for (s = 0; s < MAXNETNODES+1; s++)
nodesocket[s] = ERRSOCKET;
FD_ZERO(&masterset);
s = 0;
memset(&hints, 0x00, sizeof (hints));
@ -949,7 +897,6 @@ static boolean UDP_Socket(void)
mysockets[s] = UDP_Bind(runp->ai_family, runp->ai_addr, (socklen_t)runp->ai_addrlen);
if (mysockets[s] != (SOCKET_TYPE)ERRSOCKET)
{
FD_SET(mysockets[s], &masterset);
myfamily[s] = hints.ai_family;
s++;
}
@ -970,7 +917,6 @@ static boolean UDP_Socket(void)
mysockets[s] = UDP_Bind(runp->ai_family, runp->ai_addr, (socklen_t)runp->ai_addrlen);
if (mysockets[s] != (SOCKET_TYPE)ERRSOCKET)
{
FD_SET(mysockets[s], &masterset);
myfamily[s] = hints.ai_family;
s++;
#ifdef HAVE_MINIUPNPC
@ -1003,7 +949,6 @@ static boolean UDP_Socket(void)
mysockets[s] = UDP_Bind(runp->ai_family, runp->ai_addr, (socklen_t)runp->ai_addrlen);
if (mysockets[s] != (SOCKET_TYPE)ERRSOCKET)
{
FD_SET(mysockets[s], &masterset);
myfamily[s] = hints.ai_family;
s++;
}
@ -1024,7 +969,6 @@ static boolean UDP_Socket(void)
mysockets[s] = UDP_Bind(runp->ai_family, runp->ai_addr, (socklen_t)runp->ai_addrlen);
if (mysockets[s] != (SOCKET_TYPE)ERRSOCKET)
{
FD_SET(mysockets[s], &masterset);
myfamily[s] = hints.ai_family;
s++;
}
@ -1150,16 +1094,13 @@ boolean I_InitTcpDriver(void)
static void SOCK_CloseSocket(void)
{
for (size_t i=0; i < MAXNETNODES+1; i++)
for (size_t i=0; i < mysocketses; i++)
{
if (mysockets[i] != (SOCKET_TYPE)ERRSOCKET
&& FD_ISSET(mysockets[i], &masterset))
{
FD_CLR(mysockets[i], &masterset);
if (mysockets[i] != (SOCKET_TYPE)ERRSOCKET)
close(mysockets[i]);
}
mysockets[i] = ERRSOCKET;
}
mysocketses = 0;
}
void I_ShutdownTcpDriver(void)
@ -1211,11 +1152,7 @@ static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
// test ip address of server
for (i = 0; i < mysocketses; ++i)
{
/* sendto tests that there is a network to this
address */
if (runp->ai_addr->sa_family == myfamily[i] &&
sendto(mysockets[i], NULL, 0, 0,
runp->ai_addr, runp->ai_addrlen) == 0)
if (runp->ai_addr->sa_family == myfamily[i])
{
memcpy(&clientaddress[newnode], runp->ai_addr, runp->ai_addrlen);
break;
@ -1245,12 +1182,6 @@ static boolean SOCK_OpenSocket(void)
I_NetFreeNodenum = SOCK_FreeNodenum;
I_NetMakeNodewPort = SOCK_NetMakeNodewPort;
#ifdef SELECTTEST
// seem like not work with libsocket : (
I_NetCanSend = SOCK_CanSend;
I_NetCanGet = SOCK_CanGet;
#endif
// build the socket but close it first
SOCK_CloseSocket();
return UDP_Socket();
@ -1273,7 +1204,7 @@ static boolean SOCK_Ban(INT32 node)
else if (banned[numbans].any.sa_family == AF_INET6)
{
banned[numbans].ip6.sin6_port = 0;
bannedmask[numbans] = 128;
bannedmask[numbans] = 64;
}
#endif
numbans++;
@ -1310,7 +1241,7 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
bannedmask[numbans] = (UINT8)atoi(mask);
#ifdef HAVE_IPV6
else if (runp->ai_family == AF_INET6)
bannedmask[numbans] = 128;
bannedmask[numbans] = 64;
#endif
else
bannedmask[numbans] = 32;
@ -1319,7 +1250,7 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
bannedmask[numbans] = 32;
#ifdef HAVE_IPV6
else if (bannedmask[numbans] > 128 && runp->ai_family == AF_INET6)
bannedmask[numbans] = 128;
bannedmask[numbans] = 64;
#endif
numbans++;
runp = runp->ai_next;

View file

@ -55,6 +55,7 @@ static boolean ServerName_CanChange (const char*);
static void Update_parameters (void);
static void MasterServer_OnChange(void);
static void RoomId_OnChange(void);
static CV_PossibleValue_t masterserver_update_rate_cons_t[] = {
{2, "MIN"},
@ -66,8 +67,9 @@ consvar_t cv_masterserver = CVAR_INIT ("masterserver", "https://ds.ms.srb2.org/M
consvar_t cv_servername = CVAR_INIT_WITH_CALLBACKS ("servername", "SRB2 server", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Update_parameters, ServerName_CanChange);
consvar_t cv_masterserver_update_rate = CVAR_INIT ("masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters);
consvar_t cv_masterserver_room_id = CVAR_INIT ("masterserver_room_id", "0", CV_CALL, CV_Unsigned, RoomId_OnChange);
INT16 ms_RoomId = -1;
INT16 ms_RoomId = 0;
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
int ms_QueryId;
@ -92,6 +94,7 @@ void AddMServCommands(void)
{
CV_RegisterVar(&cv_masterserver);
CV_RegisterVar(&cv_masterserver_update_rate);
CV_RegisterVar(&cv_masterserver_room_id);
CV_RegisterVar(&cv_masterserver_timeout);
CV_RegisterVar(&cv_masterserver_debug);
CV_RegisterVar(&cv_masterserver_token);
@ -534,6 +537,17 @@ Update_parameters (void)
#endif/*MASTERSERVER*/
}
static void RoomId_OnChange(void)
{
if (ms_RoomId != cv_masterserver_room_id.value)
{
UnregisterServer();
ms_RoomId = cv_masterserver_room_id.value;
if (Online())
RegisterServer();
}
}
static void MasterServer_OnChange(void)
{
#ifdef MASTERSERVER

View file

@ -66,6 +66,7 @@ typedef struct
extern consvar_t cv_masterserver, cv_servername;
extern consvar_t cv_masterserver_update_rate;
extern consvar_t cv_masterserver_room_id;
extern consvar_t cv_masterserver_timeout;
extern consvar_t cv_masterserver_debug;
extern consvar_t cv_masterserver_token;

View file

@ -3744,7 +3744,7 @@ static void P_DoBossVictory(mobj_t *mo)
// scan the remaining thinkers to see if all bosses are dead
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6449,7 +6449,7 @@ void A_RingExplode(mobj_t *actor)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -8756,7 +8756,7 @@ void A_FindTarget(mobj_t *actor)
// scan the thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -8820,7 +8820,7 @@ void A_FindTracer(mobj_t *actor)
// scan the thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -9498,7 +9498,7 @@ void A_RemoteAction(mobj_t *actor)
// scan the thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -9761,7 +9761,7 @@ void A_SetObjectTypeState(mobj_t *actor)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -10391,7 +10391,7 @@ void A_CheckThingCount(mobj_t *actor)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -14395,7 +14395,7 @@ void A_LavafallLava(mobj_t *actor)
if (LUA_CallAction(A_LAVAFALLLAVA, actor))
return;
if ((40 - actor->fuse) % (2*(actor->scale >> FRACBITS)))
if ((40 - actor->fuse) % max(2*(actor->scale >> FRACBITS), 1)) // avoid crashes if actor->scale < FRACUNIT
return;
// Don't spawn lava unless a player is nearby.

View file

@ -101,7 +101,7 @@ void P_ClearStarPost(INT32 postnum)
// scan the thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -130,7 +130,7 @@ void P_ResetStarposts(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
post = (mobj_t *)th;
@ -836,7 +836,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
{
clientGamedata->collected[special->health-1] = true;
M_UpdateUnlockablesAndExtraEmblems(clientGamedata);
G_SaveGameData(clientGamedata);
if (!prevCollected) // don't thrash the disk and wreak performance.
G_SaveGameData(clientGamedata);
}
if (netgame)
@ -1002,7 +1003,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// scan the thinkers to find the corresponding anchorpoint
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1096,7 +1097,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// scan the remaining thinkers
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1146,7 +1147,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// in from the paraloop. Isn't this just so efficient?
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1521,7 +1522,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// scan the remaining thinkers to find koopa
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -2019,7 +2020,7 @@ void P_TouchStarPost(mobj_t *post, player_t *player, boolean snaptopost)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -2869,7 +2870,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
// scan the thinkers to make sure all the old pinch dummies are gone on death
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

View file

@ -39,11 +39,6 @@
// Convenience macro to fix issue with collision along bottom/left edges of blockmap -Red
#define BMBOUNDFIX(xl, xh, yl, yh) {if (xl > xh) xl = 0; if (yl > yh) yl = 0;}
// MAXRADIUS is for precalculated sector block boxes
// the spider demon is larger,
// but we do not have any moving sectors nearby
#define MAXRADIUS (32*FRACUNIT)
// max Z move up or down without jumping
// above this, a height difference is considered as a 'dropoff'
#define MAXSTEPMOVE (24*FRACUNIT)

View file

@ -36,6 +36,9 @@
#include "m_perfstats.h" // ps_checkposition_calls
// Formerly called MAXRADIUS
#define MAXTRYMOVE (32*FRACUNIT)
fixed_t tmbbox[4];
mobj_t *tmthing;
static INT32 tmflags;
@ -2165,15 +2168,10 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
}
}
// The bounding box is extended by MAXRADIUS
// because mobj_ts are grouped into mapblocks
// based on their origin point, and can overlap
// into adjacent blocks by up to MAXRADIUS units.
xl = (unsigned)(tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS)>>MAPBLOCKSHIFT;
xh = (unsigned)(tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS)>>MAPBLOCKSHIFT;
yl = (unsigned)(tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS)>>MAPBLOCKSHIFT;
yh = (unsigned)(tmbbox[BOXTOP] - bmaporgy + MAXRADIUS)>>MAPBLOCKSHIFT;
xl = (unsigned)(tmbbox[BOXLEFT] - bmaporgx)>>MAPBLOCKSHIFT;
xh = (unsigned)(tmbbox[BOXRIGHT] - bmaporgx)>>MAPBLOCKSHIFT;
yl = (unsigned)(tmbbox[BOXBOTTOM] - bmaporgy)>>MAPBLOCKSHIFT;
yh = (unsigned)(tmbbox[BOXTOP] - bmaporgy)>>MAPBLOCKSHIFT;
BMBOUNDFIX(xl, xh, yl, yh);
@ -2393,11 +2391,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
}
}
// The bounding box is extended by MAXRADIUS
// because mobj_ts are grouped into mapblocks
// based on their origin point, and can overlap
// into adjacent blocks by up to MAXRADIUS units.
xl = (unsigned)(tmbbox[BOXLEFT] - bmaporgx)>>MAPBLOCKSHIFT;
xh = (unsigned)(tmbbox[BOXRIGHT] - bmaporgx)>>MAPBLOCKSHIFT;
yl = (unsigned)(tmbbox[BOXBOTTOM] - bmaporgy)>>MAPBLOCKSHIFT;
@ -2528,16 +2521,16 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
}
do {
if (x-tryx > MAXRADIUS)
tryx += MAXRADIUS;
else if (x-tryx < -MAXRADIUS)
tryx -= MAXRADIUS;
if (x-tryx > MAXTRYMOVE)
tryx += MAXTRYMOVE;
else if (x-tryx < -MAXTRYMOVE)
tryx -= MAXTRYMOVE;
else
tryx = x;
if (y-tryy > MAXRADIUS)
tryy += MAXRADIUS;
else if (y-tryy < -MAXRADIUS)
tryy -= MAXRADIUS;
if (y-tryy > MAXTRYMOVE)
tryy += MAXTRYMOVE;
else if (y-tryy < -MAXTRYMOVE)
tryy -= MAXTRYMOVE;
else
tryy = y;
@ -2683,7 +2676,7 @@ increment_move
floatok = false;
// This makes sure that there are no freezes from computing extremely small movements.
// Originally was MAXRADIUS/2, but that can cause some bad inconsistencies for small players.
// Originally was MAXTRYMOVE/2, but that can cause some bad inconsistencies for small players.
radius = max(radius, thing->scale);
// And we also have to prevent Big Large (tm) movements, as those can skip too far
@ -2872,10 +2865,10 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
{
INT32 xl, xh, yl, yh;
yh = (unsigned)(thing->y + MAXRADIUS - bmaporgy)>>MAPBLOCKSHIFT;
yl = (unsigned)(thing->y - MAXRADIUS - bmaporgy)>>MAPBLOCKSHIFT;
xh = (unsigned)(thing->x + MAXRADIUS - bmaporgx)>>MAPBLOCKSHIFT;
xl = (unsigned)(thing->x - MAXRADIUS - bmaporgx)>>MAPBLOCKSHIFT;
yh = (unsigned)(thing->y + thing->radius - bmaporgy)>>MAPBLOCKSHIFT;
yl = (unsigned)(thing->y - thing->radius - bmaporgy)>>MAPBLOCKSHIFT;
xh = (unsigned)(thing->x + thing->radius - bmaporgx)>>MAPBLOCKSHIFT;
xl = (unsigned)(thing->x - thing->radius - bmaporgx)>>MAPBLOCKSHIFT;
BMBOUNDFIX(xl, xh, yl, yh);
@ -2947,16 +2940,16 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
tryx = thing->x;
tryy = thing->y;
do {
if (x-tryx > MAXRADIUS)
tryx += MAXRADIUS;
else if (x-tryx < -MAXRADIUS)
tryx -= MAXRADIUS;
if (x-tryx > MAXTRYMOVE)
tryx += MAXTRYMOVE;
else if (x-tryx < -MAXTRYMOVE)
tryx -= MAXTRYMOVE;
else
tryx = x;
if (y-tryy > MAXRADIUS)
tryy += MAXRADIUS;
else if (y-tryy < -MAXRADIUS)
tryy -= MAXRADIUS;
if (y-tryy > MAXTRYMOVE)
tryy += MAXTRYMOVE;
else if (y-tryy < -MAXTRYMOVE)
tryy -= MAXTRYMOVE;
else
tryy = y;
@ -4215,7 +4208,8 @@ void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist, UINT8 dama
INT32 xl, xh, yl, yh;
fixed_t dist;
dist = FixedMul(damagedist, spot->scale) + MAXRADIUS;
dist = FixedMul(damagedist, spot->scale);
yh = (unsigned)(spot->y + dist - bmaporgy)>>MAPBLOCKSHIFT;
yl = (unsigned)(spot->y - dist - bmaporgy)>>MAPBLOCKSHIFT;
xh = (unsigned)(spot->x + dist - bmaporgx)>>MAPBLOCKSHIFT;
@ -4385,15 +4379,15 @@ static boolean P_CheckSectorPolyObjects(sector_t *sector, boolean realcrush, boo
{
mobj_t *mo;
blocknode_t *block;
blocknode_t *next = NULL;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
continue;
block = blocklinks[y * bmapwidth + x];
for (; block; block = block->mnext)
for (block = blocklinks[y * bmapwidth + x]; block != NULL; block = next)
{
mo = block->mobj;
next = block->mnext;
// Monster Iestyn: do we need to check if a mobj has already been checked? ...probably not I suspect
if (!P_MobjInsidePolyobj(po, mo))

View file

@ -1052,35 +1052,23 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
//
boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
{
mobj_t *bnext = NULL;
blocknode_t *block, *next = NULL;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
return true;
// Check interaction with the objects in the blockmap.
for (block = blocklinks[y*bmapwidth + x]; block; block = next)
for (block = blocklinks[y*bmapwidth + x]; block != NULL; block = next)
{
next = block->mnext;
if (next)
P_SetTarget(&bnext, next->mobj); // We want to note our reference to bnext here in case it is MF_NOTHINK and gets removed!
next = block->mnext; // We want to note our reference to mnext here!
if (!func(block->mobj))
{
P_SetTarget(&bnext, NULL);
return false;
}
if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue.
|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
{
P_SetTarget(&bnext, NULL);
if (P_MobjWasRemoved(tmthing)) // func just popped our tmthing, cannot continue.
return true;
}
}
P_SetTarget(&bnext, NULL);
return true;
}

View file

@ -90,17 +90,21 @@ static void P_SetupStateAnimation(mobj_t *mobj, state_t *st)
if (mobj->sprite == SPR_PLAY && mobj->skin)
{
spritedef_t *spritedef = P_GetSkinSpritedef(mobj->skin, mobj->sprite2);
animlength = (INT32)(spritedef->numframes);
animlength = (INT32)(spritedef->numframes) - 1;
}
else
animlength = st->var1;
if (!(st->frame & FF_ANIMATE))
{
mobj->anim_duration = 0;
return;
}
if (animlength <= 0 || st->var2 == 0)
{
mobj->frame &= ~FF_ANIMATE;
mobj->anim_duration = 0;
return; // Crash/stupidity prevention
}
@ -765,7 +769,7 @@ void P_EmeraldManager(void)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -3455,7 +3459,7 @@ void P_DestroyRobots(void)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -4254,7 +4258,7 @@ static void P_Boss3Thinker(mobj_t *mobj)
// this can happen if the boss was hurt earlier than expected
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -5343,7 +5347,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
// Build a hoop linked list of 'em!
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6045,7 +6049,7 @@ mobj_t *P_GetClosestAxis(mobj_t *source)
// scan the thinkers to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -9337,10 +9341,10 @@ static void P_PointPushThink(mobj_t *mobj)
radius = mobj->spawnpoint->args[0] << FRACBITS;
pushmobj = mobj;
xl = (unsigned)(mobj->x - radius - bmaporgx - MAXRADIUS)>>MAPBLOCKSHIFT;
xh = (unsigned)(mobj->x + radius - bmaporgx + MAXRADIUS)>>MAPBLOCKSHIFT;
yl = (unsigned)(mobj->y - radius - bmaporgy - MAXRADIUS)>>MAPBLOCKSHIFT;
yh = (unsigned)(mobj->y + radius - bmaporgy + MAXRADIUS)>>MAPBLOCKSHIFT;
xl = (unsigned)(mobj->x - radius - bmaporgx)>>MAPBLOCKSHIFT;
xh = (unsigned)(mobj->x + radius - bmaporgx)>>MAPBLOCKSHIFT;
yl = (unsigned)(mobj->y - radius - bmaporgy)>>MAPBLOCKSHIFT;
yh = (unsigned)(mobj->y + radius - bmaporgy)>>MAPBLOCKSHIFT;
P_DoBlockThingsIterate(xl, yl, xh, yh, PIT_PushThing);
}
@ -11183,17 +11187,16 @@ tic_t itemrespawntime[ITEMQUESIZE];
size_t iquehead, iquetail;
#ifdef PARANOIA
#define SCRAMBLE_REMOVED // Force debug build to crash when Removed mobj is accessed
#define SCRAMBLE_REMOVED // Force debug build to crash when a removed mobj is accessed
#endif
void P_RemoveMobj(mobj_t *mobj)
{
I_Assert(mobj != NULL);
if (P_MobjWasRemoved(mobj))
return; // something already removing this mobj.
if (P_MobjWasRemoved(mobj) || mobj->thinker.removing)
return; // Something already removed or is removing this mobj.
mobj->thinker.function.acp1 = (actionf_p1)P_RemoveThinkerDelayed; // shh. no recursing.
mobj->thinker.removing = true; // Set earlier to avoid recursion.
LUA_HookMobj(mobj, MOBJ_HOOK(MobjRemoved));
mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; // needed for P_UnsetThingPosition, etc. to work.
// Rings only, please!
if (mobj->spawnpoint &&
@ -12863,7 +12866,7 @@ static boolean P_MapAlreadyHasStarPost(mobj_t *mobj)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

View file

@ -878,15 +878,15 @@ static void Polyobj_carryThings(polyobj_t *po, fixed_t dx, fixed_t dy)
{
mobj_t *mo;
blocknode_t *block;
blocknode_t *next = NULL;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
continue;
block = blocklinks[y * bmapwidth + x];
for (; block; block = block->mnext)
for (block = blocklinks[y * bmapwidth + x]; block != NULL; block = next)
{
mo = block->mobj;
next = block->mnext;
if (mo->lastlook == pomovecount)
continue;
@ -927,11 +927,11 @@ static INT32 Polyobj_clipThings(polyobj_t *po, line_t *line)
if (!(po->flags & POF_SOLID))
return hitflags;
// adjust linedef bounding box to blockmap, extend by MAXRADIUS
linebox[BOXLEFT] = (unsigned)(line->bbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
linebox[BOXRIGHT] = (unsigned)(line->bbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
linebox[BOXBOTTOM] = (unsigned)(line->bbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
linebox[BOXTOP] = (unsigned)(line->bbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
// adjust linedef bounding box to blockmap
linebox[BOXLEFT] = (unsigned)(line->bbox[BOXLEFT] - bmaporgx) >> MAPBLOCKSHIFT;
linebox[BOXRIGHT] = (unsigned)(line->bbox[BOXRIGHT] - bmaporgx) >> MAPBLOCKSHIFT;
linebox[BOXBOTTOM] = (unsigned)(line->bbox[BOXBOTTOM] - bmaporgy) >> MAPBLOCKSHIFT;
linebox[BOXTOP] = (unsigned)(line->bbox[BOXTOP] - bmaporgy) >> MAPBLOCKSHIFT;
// check all mobj blockmap cells the line contacts
for (y = linebox[BOXBOTTOM]; y <= linebox[BOXTOP]; ++y)
@ -942,9 +942,11 @@ static INT32 Polyobj_clipThings(polyobj_t *po, line_t *line)
{
mobj_t *mo = NULL;
blocknode_t *block = blocklinks[y * bmapwidth + x];
blocknode_t *next = NULL;
for (; block; block = block->mnext)
for (; block != NULL; block = next)
{
next = block->mnext;
mo = block->mobj;
// Don't scroll objects that aren't affected by gravity
@ -1115,15 +1117,15 @@ static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta,
{
mobj_t *mo;
blocknode_t *block;
blocknode_t *next = NULL;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
continue;
block = blocklinks[y * bmapwidth + x];
for (; block; block = block->mnext)
for (block = blocklinks[y * bmapwidth + x]; block != NULL; block = next)
{
mo = block->mobj;
next = block->mnext;
if (mo->lastlook == pomovecount)
continue;
@ -1316,7 +1318,7 @@ void Polyobj_InitLevel(void)
// the mobj_t pointers on a queue for use below.
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;

View file

@ -2972,8 +2972,7 @@ static void P_NetArchiveThinkers(save_t *save_p)
// save off the current thinkers
for (th = thlist[i].next; th != &thlist[i]; th = th->next)
{
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|| th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
if (!(th->removing || th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
numsaved++;
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
@ -3186,7 +3185,7 @@ static void P_NetArchiveThinkers(save_t *save_p)
}
#ifdef PARANOIA
else
I_Assert(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed); // wait garbage collection
I_Assert(th->removing); // wait garbage collection
#endif
}
@ -3207,7 +3206,7 @@ mobj_t *P_FindNewPosition(UINT32 oldposition)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mobj = (mobj_t *)th;
@ -4528,7 +4527,7 @@ static inline void P_FinishMobjs(void)
for (currentthinker = thlist[THINK_MOBJ].next; currentthinker != &thlist[THINK_MOBJ];
currentthinker = currentthinker->next)
{
if (currentthinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (currentthinker->removing)
continue;
mobj = (mobj_t *)currentthinker;
@ -4546,7 +4545,7 @@ static void P_RelinkPointers(void)
for (currentthinker = thlist[THINK_MOBJ].next; currentthinker != &thlist[THINK_MOBJ];
currentthinker = currentthinker->next)
{
if (currentthinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (currentthinker->removing)
continue;
mobj = (mobj_t *)currentthinker;
@ -5239,8 +5238,8 @@ static void P_NetArchiveSectorPortals(save_t *save_p)
UINT8 type = secportals[i].type;
P_WriteUINT8(save_p, type);
P_WriteFixed(save_p, secportals[i].origin.x);
P_WriteFixed(save_p, secportals[i].origin.y);
P_WriteUINT8(save_p, secportals[i].ceiling ? 1 : 0);
P_WriteUINT32(save_p, SaveSector(secportals[i].target));
switch (type)
{
@ -5255,8 +5254,8 @@ static void P_NetArchiveSectorPortals(save_t *save_p)
P_WriteUINT32(save_p, SaveSector(secportals[i].sector));
break;
case SECPORTAL_OBJECT:
if (secportals[i].mobj && !P_MobjWasRemoved(secportals[i].mobj))
SaveMobjnum(secportals[i].mobj);
if (!P_MobjWasRemoved(secportals[i].mobj))
P_WriteUINT32(save_p, SaveMobjnum(secportals[i].mobj));
else
P_WriteUINT32(save_p, 0);
break;
@ -5283,8 +5282,8 @@ static void P_NetUnArchiveSectorPortals(save_t *save_p)
sectorportal_t *secportal = &secportals[id];
secportal->type = P_ReadUINT8(save_p);
secportal->origin.x = P_ReadFixed(save_p);
secportal->origin.y = P_ReadFixed(save_p);
secportal->ceiling = (P_ReadUINT8(save_p) != 0) ? true : false;
secportal->target = LoadSector(P_ReadUINT32(save_p));
switch (secportal->type)
{
@ -5376,7 +5375,7 @@ void P_SaveNetGame(save_t *save_p, boolean resending)
// Assign the mobjnumber for pointer tracking
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mobj = (mobj_t *)th;

View file

@ -530,7 +530,7 @@ UINT32 P_GetScoreForGradeOverall(INT16 map, UINT8 grade)
void P_AddNiGHTSTimes(INT16 i, char *gtext)
{
char *spos = gtext;
for (UINT8 n = 0; n < 8; n++)
{
if (spos != NULL)
@ -692,7 +692,7 @@ void P_ReloadRings(void)
// scan the thinkers to find rings/spheres/hoops to unset
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;
@ -750,7 +750,7 @@ void P_SwitchSpheresBonusMode(boolean bonustime)
// scan the thinkers to find spheres to switch
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo = (mobj_t *)th;
@ -2995,7 +2995,7 @@ static void P_LoadTextmap(void)
side_t *sd;
mapthing_t *mt;
CONS_Alert(CONS_NOTICE, "UDMF support is still a work-in-progress; its specs and features are prone to change until it is fully implemented.\n");
//CONS_Alert(CONS_NOTICE, "UDMF support is still a work-in-progress; its specs and features are prone to change until it is fully implemented.\n");
/// Given the UDMF specs, some fields are given a default value.
/// If an element's field has a default value set, it is omitted
@ -3075,7 +3075,7 @@ static void P_LoadTextmap(void)
// TODO: remove this limitation in a backwards-compatible way (UDMF versioning?)
UINT8 lightalpha = (textmap_colormap.lightalpha * 102) / 10;
UINT8 fadealpha = (textmap_colormap.fadealpha * 102) / 10;
INT32 rgba = P_ColorToRGBA(textmap_colormap.lightcolor, lightalpha);
INT32 fadergba = P_ColorToRGBA(textmap_colormap.fadecolor, fadealpha);
sc->extra_colormap = sc->spawn_extra_colormap = R_CreateColormap(rgba, fadergba, textmap_colormap.fadestart, textmap_colormap.fadeend, textmap_colormap.flags);
@ -7333,7 +7333,7 @@ void P_RespawnThings(void)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
P_RemoveMobj((mobj_t *)think);
}
@ -7645,20 +7645,20 @@ static void P_InitCamera(void)
CV_SetValue(&cv_analog[1], 0);
displayplayer = consoleplayer; // Start with your OWN view, please!
}
if (twodlevel)
{
CV_SetValue(&cv_analog[0], false);
CV_SetValue(&cv_analog[1], false);
}
else
{
if (cv_useranalog[0].value)
CV_SetValue(&cv_analog[0], true);
if (twodlevel)
{
CV_SetValue(&cv_analog[0], false);
CV_SetValue(&cv_analog[1], false);
}
else
{
if (cv_useranalog[0].value)
CV_SetValue(&cv_analog[0], true);
if ((splitscreen && cv_useranalog[1].value) || botingame)
CV_SetValue(&cv_analog[1], true);
if ((splitscreen && cv_useranalog[1].value) || botingame)
CV_SetValue(&cv_analog[1], true);
}
}
}
@ -7853,6 +7853,10 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
maptol = mapheaderinfo[gamemap-1]->typeoflevel;
gametyperules = gametypedefaultrules[gametype];
// clear the target on map change, since the object will be invalidated
P_SetTarget(&ticcmd_ztargetfocus[0], NULL);
P_SetTarget(&ticcmd_ztargetfocus[1], NULL);
CON_Drawer(); // let the user know what we are going to do
I_FinishUpdate(); // page flip or blit buffer
@ -8002,6 +8006,9 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
// Free GPU textures before freeing patches.
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
HWR_ClearAllTextures();
// Delete light table textures
HWR_ClearLightTables();
#endif
Patch_FreeTag(PU_PATCH_LOWPRIORITY);

View file

@ -3642,7 +3642,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (mo2->type != MT_EGGTRAP)
continue;
if (mo2->thinker.function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (mo2->thinker.removing)
continue;
P_KillMobj(mo2, NULL, mo, 0);
@ -3854,7 +3854,7 @@ void P_SetupSignExit(player_t *player)
// spin all signposts in the level then.
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
thing = (mobj_t *)think;
@ -3892,7 +3892,7 @@ boolean P_IsFlagAtBase(mobjtype_t flag)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -4395,7 +4395,7 @@ static void P_ProcessEggCapsule(player_t *player, sector_t *sector)
// The chimps are my friends.. heeheeheheehehee..... - LouisJM
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
if (mo2->type != MT_EGGTRAP)
@ -6236,7 +6236,7 @@ static void P_DoPortalCopyFromLine(sector_t *dest_sector, int plane_type, int ta
}
}
static sectorportal_t *P_SectorGetPortalOrCreate(sector_t *sector, UINT32 *num, UINT32 *result)
static sectorportal_t *P_SectorGetPortalOrCreate(sector_t *sector, UINT32 *num, UINT32 *result, boolean ceiling)
{
sectorportal_t *secportal = NULL;
@ -6244,8 +6244,8 @@ static sectorportal_t *P_SectorGetPortalOrCreate(sector_t *sector, UINT32 *num,
{
*num = P_NewSectorPortal();
secportal = &secportals[*num];
secportal->origin.x = sector->soundorg.x;
secportal->origin.y = sector->soundorg.y;
secportal->target = sector;
secportal->ceiling = ceiling;
*result = *num;
}
else
@ -6259,12 +6259,12 @@ static sectorportal_t *P_SectorGetPortalOrCreate(sector_t *sector, UINT32 *num,
static sectorportal_t *P_SectorGetFloorPortalOrCreate(sector_t *sector, UINT32 *result)
{
return P_SectorGetPortalOrCreate(sector, &sector->portal_floor, result);
return P_SectorGetPortalOrCreate(sector, &sector->portal_floor, result, false);
}
static sectorportal_t *P_SectorGetCeilingPortalOrCreate(sector_t *sector, UINT32 *result)
{
return P_SectorGetPortalOrCreate(sector, &sector->portal_ceiling, result);
return P_SectorGetPortalOrCreate(sector, &sector->portal_ceiling, result, true);
}
static void P_CopySectorPortalToLines(UINT32 portal_num, int sector_tag)

View file

@ -162,7 +162,7 @@ void Command_CountMobjs_f(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
if (((mobj_t *)th)->type == i)
@ -182,7 +182,7 @@ void Command_CountMobjs_f(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
if (((mobj_t *)th)->type == i)
@ -348,6 +348,7 @@ void P_RemoveThinkerDelayed(thinker_t *thinker)
void P_RemoveThinker(thinker_t *thinker)
{
LUA_InvalidateUserdata(thinker);
thinker->removing = true;
thinker->function.acp1 = (actionf_p1)P_RemoveThinkerDelayed;
}

View file

@ -435,7 +435,7 @@ UINT8 P_FindLowestMare(void)
// to find the egg capsule with the lowest mare
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -488,7 +488,7 @@ boolean P_TransferToNextMare(player_t *player)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -539,7 +539,7 @@ static mobj_t *P_FindAxis(INT32 mare, INT32 axisnum)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -574,7 +574,7 @@ static mobj_t *P_FindAxisTransfer(INT32 mare, INT32 axisnum, mobjtype_t type)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -615,7 +615,7 @@ void P_TransferToAxis(player_t *player, INT32 axisnum)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -716,7 +716,7 @@ static void P_DeNightserizePlayer(player_t *player)
// Check to see if the player should be killed.
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -1899,7 +1899,7 @@ void P_SpawnShieldOrb(player_t *player)
// blaze through the thinkers to see if an orb already exists!
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
shieldobj = (mobj_t *)th;
@ -5112,7 +5112,7 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6479,7 +6479,7 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
// Find next waypoint
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6515,7 +6515,7 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -6544,7 +6544,7 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
{
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -7276,7 +7276,7 @@ static void P_NiGHTSMovement(player_t *player)
// to find the closest axis point
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -8176,7 +8176,7 @@ void P_MovePlayer(player_t *player)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -9161,7 +9161,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -9259,7 +9259,7 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction,
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -9378,7 +9378,7 @@ mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet)
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
{
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (think->removing)
continue;
mo = (mobj_t *)think;
@ -9524,7 +9524,7 @@ void P_FindEmerald(void)
// to find all emeralds
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;
@ -10925,7 +10925,7 @@ static mobj_t *P_GetAxis(INT32 num)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mobj = (mobj_t *)th;
@ -12007,7 +12007,7 @@ void P_PlayerThink(player_t *player)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

View file

@ -426,9 +426,6 @@ void R_ClearColormaps(void)
{
// Purged by PU_LEVEL, just overwrite the pointer
extra_colormaps = R_CreateDefaultColormap(true);
#ifdef HWRENDER
HWR_ClearLightTables();
#endif
}
//
@ -849,6 +846,15 @@ void R_GenerateLightTable(extracolormap_t *extra_colormap, boolean uselookup)
}
}
void R_UpdateLightTable(extracolormap_t *extra_colormap, boolean uselookup)
{
R_GenerateLightTable(extra_colormap, uselookup);
#ifdef HWRENDER
extra_colormap->gl_lighttable.needs_update = true;
#endif
}
extracolormap_t *R_CreateColormapFromLinedef(char *p1, char *p2, char *p3)
{
// default values

View file

@ -90,6 +90,7 @@ typedef enum
} textmapcolormapflags_t;
void R_GenerateLightTable(extracolormap_t *extra_colormap, boolean uselookup);
void R_UpdateLightTable(extracolormap_t *extra_colormap, boolean uselookup);
lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap);
extracolormap_t * R_CreateColormapFromLinedef(char *p1, char *p2, char *p3);
extracolormap_t* R_CreateColormap(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags);

View file

@ -76,8 +76,11 @@ typedef struct extracolormap_s
lighttable_t *colormap;
#ifdef HWRENDER
// The id of the hardware lighttable. Zero means it does not exist yet.
UINT32 gl_lighttable_id;
struct {
UINT32 id; // The id of the hardware lighttable. Zero means it does not exist yet.
RGBA_t *data; // The texture data of the hardware lighttable.
boolean needs_update; // If the colormap changed recently or not.
} gl_lighttable;
#endif
#ifdef EXTRACOLORMAPLUMPS
@ -242,9 +245,8 @@ typedef struct sectorportal_s
struct sector_s *sector;
struct mobj_s *mobj;
};
struct {
fixed_t x, y;
} origin;
struct sector_s *target;
boolean ceiling;
} sectorportal_t;
typedef struct ffloor_s

View file

@ -173,6 +173,7 @@ void R_DrawTiltedTranslucentSpan_8(void);
void R_DrawSplat_8(void);
void R_DrawTranslucentSplat_8(void);
void R_DrawTiltedSplat_8(void);
void R_DrawTiltedTranslucentSplat_8(void);
void R_DrawFloorSprite_8(void);
void R_DrawTranslucentFloorSprite_8(void);
@ -194,6 +195,7 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void);
void R_DrawSplat_NPO2_8(void);
void R_DrawTranslucentSplat_NPO2_8(void);
void R_DrawTiltedSplat_NPO2_8(void);
void R_DrawTiltedTranslucentSplat_NPO2_8(void);
void R_DrawFloorSprite_NPO2_8(void);
void R_DrawTranslucentFloorSprite_NPO2_8(void);

View file

@ -1301,6 +1301,136 @@ void R_DrawTiltedSplat_8(void)
#endif
}
void R_DrawTiltedTranslucentSplat_8(void)
{
// x1, x2 = ds_x1, ds_x2
int width = ds_x2 - ds_x1;
double iz, uz, vz;
UINT32 u, v;
int i;
UINT8 *source;
UINT8 *colormap;
UINT8 *dest;
UINT8 val;
double startz, startu, startv;
double izstep, uzstep, vzstep;
double endz, endu, endv;
UINT32 stepu, stepv;
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
R_CalcSlopeLight();
dest = &topleft[ds_y*vid.width + ds_x1];
source = ds_source;
//colormap = ds_colormap;
#if 0 // The "perfect" reference version of this routine. Pretty slow.
// Use it only to see how things are supposed to look.
i = 0;
do
{
double z = 1.f/iz;
u = (INT64)(uz*z);
v = (INT64)(vz*z);
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
if (val != TRANSPARENTPIXEL)
*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
dest++;
iz += ds_sz.x;
uz += ds_su.x;
vz += ds_sv.x;
} while (--width >= 0);
#else
startz = 1.f/iz;
startu = uz*startz;
startv = vz*startz;
izstep = ds_sz.x * SPANSIZE;
uzstep = ds_su.x * SPANSIZE;
vzstep = ds_sv.x * SPANSIZE;
//x1 = 0;
width++;
while (width >= SPANSIZE)
{
iz += izstep;
uz += uzstep;
vz += vzstep;
endz = 1.f/iz;
endu = uz*endz;
endv = vz*endz;
stepu = (INT64)((endu - startu) * INVSPAN);
stepv = (INT64)((endv - startv) * INVSPAN);
u = (INT64)(startu);
v = (INT64)(startv);
for (i = SPANSIZE-1; i >= 0; i--)
{
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
if (val != TRANSPARENTPIXEL)
*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
dest++;
u += stepu;
v += stepv;
}
startu = endu;
startv = endv;
width -= SPANSIZE;
}
if (width > 0)
{
if (width == 1)
{
u = (INT64)(startu);
v = (INT64)(startv);
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
if (val != TRANSPARENTPIXEL)
*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
}
else
{
double left = width;
iz += ds_sz.x * left;
uz += ds_su.x * left;
vz += ds_sv.x * left;
endz = 1.f/iz;
endu = uz*endz;
endv = vz*endz;
left = 1.f/left;
stepu = (INT64)((endu - startu) * left);
stepv = (INT64)((endv - startv) * left);
u = (INT64)(startu);
v = (INT64)(startv);
for (; width != 0; width--)
{
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
val = source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)];
if (val != TRANSPARENTPIXEL)
*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
dest++;
u += stepu;
v += stepv;
}
}
}
#endif
}
/** \brief The R_DrawSplat_8 function
Just like R_DrawSpan_8, but skips transparent pixels.
*/

View file

@ -666,6 +666,204 @@ void R_DrawTiltedSplat_NPO2_8(void)
#endif
}
void R_DrawTiltedTranslucentSplat_NPO2_8(void)
{
// x1, x2 = ds_x1, ds_x2
int width = ds_x2 - ds_x1;
double iz, uz, vz;
UINT32 u, v;
int i;
UINT8 *source;
UINT8 *colormap;
UINT8 *dest;
UINT8 val;
double startz, startu, startv;
double izstep, uzstep, vzstep;
double endz, endu, endv;
UINT32 stepu, stepv;
struct libdivide_u32_t x_divider = libdivide_u32_gen(ds_flatwidth);
struct libdivide_u32_t y_divider = libdivide_u32_gen(ds_flatheight);
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
R_CalcSlopeLight();
dest = &topleft[ds_y*vid.width + ds_x1];
source = ds_source;
//colormap = ds_colormap;
#if 0 // The "perfect" reference version of this routine. Pretty slow.
// Use it only to see how things are supposed to look.
i = 0;
do
{
double z = 1.f/iz;
u = (INT64)(uz*z);
v = (INT64)(vz*z);
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
// Lactozilla: Non-powers-of-two
{
fixed_t x = (((fixed_t)u) >> FRACBITS);
fixed_t y = (((fixed_t)v) >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
else
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
if (y < 0)
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
else
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
val = source[((y * ds_flatwidth) + x)];
}
if (val != TRANSPARENTPIXEL)
*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
dest++;
iz += ds_sz.x;
uz += ds_su.x;
vz += ds_sv.x;
} while (--width >= 0);
#else
startz = 1.f/iz;
startu = uz*startz;
startv = vz*startz;
izstep = ds_sz.x * SPANSIZE;
uzstep = ds_su.x * SPANSIZE;
vzstep = ds_sv.x * SPANSIZE;
//x1 = 0;
width++;
while (width >= SPANSIZE)
{
iz += izstep;
uz += uzstep;
vz += vzstep;
endz = 1.f/iz;
endu = uz*endz;
endv = vz*endz;
stepu = (INT64)((endu - startu) * INVSPAN);
stepv = (INT64)((endv - startv) * INVSPAN);
u = (INT64)(startu);
v = (INT64)(startv);
for (i = SPANSIZE-1; i >= 0; i--)
{
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
// Lactozilla: Non-powers-of-two
{
fixed_t x = (((fixed_t)u) >> FRACBITS);
fixed_t y = (((fixed_t)v) >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
else
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
if (y < 0)
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
else
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
val = source[((y * ds_flatwidth) + x)];
}
if (val != TRANSPARENTPIXEL)
*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
dest++;
u += stepu;
v += stepv;
}
startu = endu;
startv = endv;
width -= SPANSIZE;
}
if (width > 0)
{
if (width == 1)
{
u = (INT64)(startu);
v = (INT64)(startv);
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
// Lactozilla: Non-powers-of-two
{
fixed_t x = (((fixed_t)u) >> FRACBITS);
fixed_t y = (((fixed_t)v) >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
else
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
if (y < 0)
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
else
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
val = source[((y * ds_flatwidth) + x)];
}
if (val != TRANSPARENTPIXEL)
*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
}
else
{
double left = width;
iz += ds_sz.x * left;
uz += ds_su.x * left;
vz += ds_sv.x * left;
endz = 1.f/iz;
endu = uz*endz;
endv = vz*endz;
left = 1.f/left;
stepu = (INT64)((endu - startu) * left);
stepv = (INT64)((endv - startv) * left);
u = (INT64)(startu);
v = (INT64)(startv);
for (; width != 0; width--)
{
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
// Lactozilla: Non-powers-of-two
{
fixed_t x = (((fixed_t)u) >> FRACBITS);
fixed_t y = (((fixed_t)v) >> FRACBITS);
// Carefully align all of my Friends.
if (x < 0)
x += (libdivide_u32_do((UINT32)(-x-1), &x_divider) + 1) * ds_flatwidth;
else
x -= libdivide_u32_do((UINT32)x, &x_divider) * ds_flatwidth;
if (y < 0)
y += (libdivide_u32_do((UINT32)(-y-1), &y_divider) + 1) * ds_flatheight;
else
y -= libdivide_u32_do((UINT32)y, &y_divider) * ds_flatheight;
val = source[((y * ds_flatwidth) + x)];
}
if (val != TRANSPARENTPIXEL)
*dest = *(ds_transmap + (colormap[val] << 8) + *dest);
dest++;
u += stepu;
v += stepv;
}
}
}
#endif
}
/** \brief The R_DrawSplat_NPO2_8 function
Just like R_DrawSpan_NPO2_8, but skips transparent pixels.
*/

View file

@ -1434,6 +1434,9 @@ static void R_PortalFrame(portal_t *portal)
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
if (!P_MobjWasRemoved(portal->viewmobj))
r_viewmobj = portal->viewmobj;
portalclipstart = portal->start;
portalclipend = portal->end;

View file

@ -83,7 +83,7 @@ static fixed_t planeheight;
fixed_t yslopetab[MAXVIDHEIGHT*16];
fixed_t *yslope;
static fixed_t xoffs, yoffs;
static INT64 xoffs, yoffs;
static dvector3_t slope_origin, slope_u, slope_v;
static dvector3_t slope_lightu, slope_lightv;
@ -376,19 +376,25 @@ visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 li
visplane_t *check;
unsigned hash;
float offset_xd = FixedToFloat(xoff) / FixedToFloat(xscale ? xscale : 1);
float offset_yd = FixedToFloat(yoff) / FixedToFloat(yscale ? yscale : 1);
INT64 offset_x = offset_xd * FRACUNIT;
INT64 offset_y = offset_yd * FRACUNIT;
if (!slope) // Don't mess with this right now if a slope is involved
{
xoff += FixedMul(viewx, xscale);
yoff -= FixedMul(viewy, yscale);
offset_x += viewx;
offset_y -= viewy;
if (plangle != 0)
{
// Add the view offset, rotated by the plane angle.
float ang = ANG2RAD(plangle);
float x = FixedToFloat(xoff);
float y = FixedToFloat(yoff);
xoff = FloatToFixed(x * cos(ang) + y * sin(ang));
yoff = FloatToFixed(-x * sin(ang) + y * cos(ang));
float x = offset_x / (float)FRACUNIT;
float y = offset_y / (float)FRACUNIT;
offset_x = (x * cos(ang) + y * sin(ang)) * FRACUNIT;
offset_y = (-x * sin(ang) + y * cos(ang)) * FRACUNIT;
}
}
@ -399,16 +405,19 @@ visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 li
float ang = ANG2RAD(polyobj->angle);
float x = FixedToFloat(polyobj->centerPt.x);
float y = FixedToFloat(polyobj->centerPt.y);
xoff -= FloatToFixed(x * cos(ang) + y * sin(ang));
yoff -= FloatToFixed(x * sin(ang) - y * cos(ang));
offset_x -= (x * cos(ang) + y * sin(ang)) * FRACUNIT;
offset_y -= (x * sin(ang) - y * cos(ang)) * FRACUNIT;
}
else
{
xoff -= polyobj->centerPt.x;
yoff += polyobj->centerPt.y;
offset_x -= polyobj->centerPt.x;
offset_y += polyobj->centerPt.y;
}
}
offset_x = ((INT64)offset_x * xscale) / FRACUNIT;
offset_y = ((INT64)offset_y * yscale) / FRACUNIT;
// This appears to fix the Nimbus Ruins sky bug.
if (picnum == skyflatnum && pfloor)
{
@ -423,7 +432,7 @@ visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 li
{
if (height == check->height && picnum == check->picnum
&& lightlevel == check->lightlevel
&& xoff == check->xoffs && yoff == check->yoffs
&& offset_x == check->xoffs && offset_y == check->yoffs
&& xscale == check->xscale && yscale == check->yscale
&& planecolormap == check->extra_colormap
&& check->viewx == viewx && check->viewy == viewy && check->viewz == viewz
@ -449,8 +458,8 @@ visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 li
check->lightlevel = lightlevel;
check->minx = vid.width;
check->maxx = -1;
check->xoffs = xoff;
check->yoffs = yoff;
check->xoffs = offset_x;
check->yoffs = offset_y;
check->xscale = xscale;
check->yscale = yscale;
check->extra_colormap = planecolormap;
@ -658,13 +667,13 @@ static void R_DrawSkyPlane(visplane_t *pl)
}
// Returns the height of the sloped plane at (x, y) as a double
static double R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y)
static double R_GetSlopeZAt(const pslope_t *slope, INT64 x, INT64 y)
{
// If you want to reimplement this using just the equation constants, use this instead:
// (d + a*x + b*y) * -(1.0 / c)
double px = FixedToDouble(x) - slope->dorigin.x;
double py = FixedToDouble(y) - slope->dorigin.y;
double px = (x / (double)FRACUNIT) - slope->dorigin.x;
double py = (y / (double)FRACUNIT) - slope->dorigin.y;
double dist = (px * slope->dnormdir.x) + (py * slope->dnormdir.y);
@ -672,10 +681,10 @@ static double R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y)
}
// Sets the texture origin vector of the sloped plane.
static void R_SetSlopePlaneOrigin(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, fixed_t angle)
static void R_SetSlopePlaneOrigin(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, INT64 xoff, INT64 yoff, fixed_t angle)
{
INT64 vx = (INT64)xpos + (INT64)xoff;
INT64 vy = (INT64)ypos - (INT64)yoff;
INT64 vx = (INT64)xpos + xoff;
INT64 vy = (INT64)ypos - yoff;
float vxf = vx / (float)FRACUNIT;
float vyf = vy / (float)FRACUNIT;
@ -702,7 +711,7 @@ void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos,
slope->moved = false;
}
R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle);
R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, (INT64)xoff, (INT64)yoff, angle);
height = R_GetSlopeZAt(slope, xpos, ypos);
zeroheight = height - FixedToDouble(zpos);
@ -735,7 +744,7 @@ void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos,
}
// This function calculates all of the vectors necessary for drawing a sloped and scaled plane.
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle)
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, INT64 xoff, INT64 yoff, angle_t angle, angle_t plangle)
{
double height, z_at_xy;
float ang;
@ -836,9 +845,11 @@ static void CalcSlopePlaneVectors(visplane_t *pl, fixed_t xoff, fixed_t yoff)
{
if (!ds_fog && (pl->xscale != FRACUNIT || pl->yscale != FRACUNIT))
{
float offset_x = FixedToFloat(xoff) / FixedToFloat(pl->xscale ? pl->xscale : 1);
float offset_y = FixedToFloat(yoff) / FixedToFloat(pl->yscale ? pl->yscale : 1);
R_SetScaledSlopePlane(pl->slope, pl->viewx, pl->viewy, pl->viewz,
FixedDiv(FRACUNIT, pl->xscale), FixedDiv(FRACUNIT, pl->yscale),
FixedDiv(xoff, pl->xscale), FixedDiv(yoff, pl->yscale), pl->viewangle, pl->plangle);
(INT64)(offset_x * FRACUNIT), (INT64)(offset_y * FRACUNIT), pl->viewangle, pl->plangle);
}
else
R_SetSlopePlane(pl->slope, pl->viewx, pl->viewy, pl->viewz, xoff, yoff, pl->viewangle, pl->plangle);
@ -1079,6 +1090,9 @@ void R_DrawSinglePlane(visplane_t *pl)
case SPANDRAWFUNC_SPLAT:
spanfunctype = SPANDRAWFUNC_TILTEDSPLAT;
break;
case SPANDRAWFUNC_TRANSSPLAT:
spanfunctype = SPANDRAWFUNC_TILTEDTRANSSPLAT;
break;
case SPANDRAWFUNC_SOLID:
spanfunctype = SPANDRAWFUNC_TILTEDSOLID;
break;

View file

@ -48,7 +48,7 @@ typedef struct visplane_s
UINT16 padbottomstart, bottom[MAXVIDWIDTH], padbottomend;
INT32 high, low; // R_PlaneBounds should set these.
fixed_t xoffs, yoffs; // Scrolling flats.
INT64 xoffs, yoffs; // Scrolling flats.
fixed_t xscale, yscale;
sector_t *sector;
@ -85,7 +85,7 @@ void R_DrawSinglePlane(visplane_t *pl);
// Calculates the slope vectors needed for tilted span drawing.
void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle);
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle);
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, INT64 xoff, INT64 yoff, angle_t angle, angle_t plangle);
typedef struct planemgr_s
{

View file

@ -101,7 +101,7 @@ void Portal_ClipApply (const portal_t* portal)
static portal_t* Portal_Add (const INT16 x1, const INT16 x2)
{
portal_t *portal = Z_Malloc(sizeof(portal_t), PU_LEVEL, NULL);
portal_t *portal = Z_Calloc(sizeof(portal_t), PU_LEVEL, NULL);
INT16 *ceilingclipsave = Z_Malloc(sizeof(INT16)*(x2-x1 + 1), PU_LEVEL, NULL);
INT16 *floorclipsave = Z_Malloc(sizeof(INT16)*(x2-x1 + 1), PU_LEVEL, NULL);
fixed_t *frontscalesave = Z_Malloc(sizeof(fixed_t)*(x2-x1 + 1), PU_LEVEL, NULL);
@ -117,7 +117,7 @@ static portal_t* Portal_Add (const INT16 x1, const INT16 x2)
portal_cap->next = portal;
portal_cap = portal;
}
portal->next = NULL;
portal->clipline = -1;
// Store clipping values so they can be restored once the portal is rendered.
portal->ceilingclip = ceilingclipsave;
@ -142,11 +142,9 @@ void Portal_Remove (portal_t* portal)
Z_Free(portal);
}
static void Portal_GetViewpointForLine(portal_t *portal, line_t *start, line_t *dest)
static void Portal_GetViewpointForLine(portal_t *portal, line_t *start, line_t *dest, angle_t dangle)
{
// Offset the portal view by the linedef centers
angle_t dangle = R_PointToAngle2(0,0,dest->dx,dest->dy) - R_PointToAngle2(start->dx,start->dy,0,0);
fixed_t disttopoint;
angle_t angtopoint;
@ -168,7 +166,6 @@ static void Portal_GetViewpointForLine(portal_t *portal, line_t *start, line_t *
portal->viewx = dest_c.x + FixedMul(FINECOSINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
portal->viewy = dest_c.y + FixedMul(FINESINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
portal->viewz = viewz + dest->frontsector->floorheight - start->frontsector->floorheight;
portal->viewangle = viewangle + dangle;
}
@ -189,12 +186,13 @@ void Portal_Add2Lines (const INT32 line1, const INT32 line2, const INT32 x1, con
line_t* start = &lines[line1];
line_t* dest = &lines[line2];
Portal_GetViewpointForLine(portal, start, dest);
angle_t dangle = R_PointToAngle2(0,0,dest->dx,dest->dy) - R_PointToAngle2(start->dx,start->dy,0,0);
Portal_GetViewpointForLine(portal, start, dest, dangle);
portal->viewz = viewz + dest->frontsector->floorheight - start->frontsector->floorheight;
portal->clipline = line2;
portal->is_skybox = false;
portal->is_horizon = false;
portal->horizon_sector = NULL;
Portal_ClipRange(portal);
@ -317,10 +315,7 @@ static boolean Portal_AddSkybox (const visplane_t* plane)
Portal_ClipVisplane(plane, portal);
portal->clipline = -1;
portal->is_skybox = true;
portal->is_horizon = false;
portal->horizon_sector = NULL;
Portal_GetViewpointForSkybox(portal);
@ -332,14 +327,28 @@ static void Portal_GetViewpointForSecPortal(portal_t *portal, sectorportal_t *se
fixed_t x, y, z;
angle_t angle;
sector_t *target = secportal->target;
fixed_t target_x = target->soundorg.x;
fixed_t target_y = target->soundorg.y;
fixed_t target_z;
if (secportal->ceiling)
target_z = P_GetSectorCeilingZAt(target, target_x, target_y);
else
target_z = P_GetSectorFloorZAt(target, target_x, target_y);
switch (secportal->type)
{
case SECPORTAL_LINE:
Portal_GetViewpointForLine(portal, secportal->line.start, secportal->line.dest);
angle = secportal->line.dest->angle - secportal->line.start->angle;
Portal_GetViewpointForLine(portal, secportal->line.start, secportal->line.dest, angle);
portal->viewz = viewz; // Apparently it just works like that. Not going to question it.
return;
case SECPORTAL_OBJECT:
if (!secportal->mobj || P_MobjWasRemoved(secportal->mobj))
if (P_MobjWasRemoved(secportal->mobj))
return;
portal->viewmobj = secportal->mobj;
x = secportal->mobj->x;
y = secportal->mobj->y;
z = secportal->mobj->z;
@ -373,8 +382,9 @@ static void Portal_GetViewpointForSecPortal(portal_t *portal, sectorportal_t *se
return;
}
fixed_t refx = secportal->origin.x - viewx;
fixed_t refy = secportal->origin.y - viewy;
fixed_t refx = target_x - viewx;
fixed_t refy = target_y - viewy;
fixed_t refz = target_z - viewz;
// Rotate the X/Y to match the target angle
if (angle != 0)
@ -387,7 +397,7 @@ static void Portal_GetViewpointForSecPortal(portal_t *portal, sectorportal_t *se
portal->viewx = x - refx;
portal->viewy = y - refy;
portal->viewz = z + viewz;
portal->viewz = z - refz;
portal->viewangle = angle + viewangle;
}
@ -413,11 +423,6 @@ static boolean Portal_AddSectorPortal (const visplane_t* plane)
Portal_ClipVisplane(plane, portal);
portal->clipline = -1;
portal->is_horizon = false;
portal->is_skybox = false;
portal->horizon_sector = NULL;
Portal_GetViewpointForSecPortal(portal, secportal);
return true;
@ -425,7 +430,7 @@ static boolean Portal_AddSectorPortal (const visplane_t* plane)
/** Creates a transferred sector portal.
*/
void Portal_AddTransferred (UINT32 secportalnum, const INT32 x1, const INT32 x2)
void Portal_AddTransferred (const UINT32 secportalnum, const INT32 x1, const INT32 x2)
{
if (secportalnum >= secportalcount)
return;
@ -435,9 +440,6 @@ void Portal_AddTransferred (UINT32 secportalnum, const INT32 x1, const INT32 x2)
return;
portal_t* portal = Portal_Add(x1, x2);
portal->is_skybox = false;
portal->is_horizon = false;
portal->horizon_sector = NULL;
if (secportal->type == SECPORTAL_SKYBOX)
Portal_GetViewpointForSkybox(portal);

View file

@ -36,6 +36,8 @@ typedef struct portal_s
boolean is_skybox;
mobj_t *viewmobj;
UINT8 pass; /**< Keeps track of the portal's recursion depth. */
INT32 clipline; /**< Optional clipline for line-based portals. */
@ -58,7 +60,7 @@ extern INT32 portalclipstart, portalclipend;
void Portal_InitList (void);
void Portal_Remove (portal_t* portal);
void Portal_Add2Lines (const INT32 line1, const INT32 line2, const INT32 x1, const INT32 x2);
void Portal_AddTransferred (UINT32 secportalnum, const INT32 x1, const INT32 x2);
void Portal_AddTransferred (const UINT32 secportalnum, const INT32 x1, const INT32 x2);
void Portal_ClipRange (portal_t* portal);
void Portal_ClipApply (const portal_t* portal);

View file

@ -381,7 +381,7 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
if (pSplat->slope)
{
R_SetScaledSlopePlane(pSplat->slope, vis->viewpoint.x, vis->viewpoint.y, vis->viewpoint.z, pSplat->xscale, pSplat->yscale, -pSplat->verts[0].x, pSplat->verts[0].y, vis->viewpoint.angle, pSplat->angle);
R_SetScaledSlopePlane(pSplat->slope, vis->viewpoint.x, vis->viewpoint.y, vis->viewpoint.z, (INT64)pSplat->xscale, (INT64)pSplat->yscale, -pSplat->verts[0].x, pSplat->verts[0].y, vis->viewpoint.angle, pSplat->angle);
}
else if (!ds_solidcolor)
{

View file

@ -124,6 +124,7 @@ void SCR_SetDrawFuncs(void)
spanfuncs[SPANDRAWFUNC_SPLAT] = R_DrawSplat_8;
spanfuncs[SPANDRAWFUNC_TRANSSPLAT] = R_DrawTranslucentSplat_8;
spanfuncs[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_8;
spanfuncs[SPANDRAWFUNC_TILTEDTRANSSPLAT] = R_DrawTiltedTranslucentSplat_8;
spanfuncs[SPANDRAWFUNC_SPRITE] = R_DrawFloorSprite_8;
spanfuncs[SPANDRAWFUNC_TRANSSPRITE] = R_DrawTranslucentFloorSprite_8;
spanfuncs[SPANDRAWFUNC_TILTEDSPRITE] = R_DrawTiltedFloorSprite_8;
@ -146,6 +147,7 @@ void SCR_SetDrawFuncs(void)
spanfuncs_npo2[SPANDRAWFUNC_SPLAT] = R_DrawSplat_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TRANSSPLAT] = R_DrawTranslucentSplat_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTEDTRANSSPLAT] = R_DrawTiltedTranslucentSplat_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_SPRITE] = R_DrawFloorSprite_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TRANSSPRITE] = R_DrawTranslucentFloorSprite_NPO2_8;
spanfuncs_npo2[SPANDRAWFUNC_TILTEDSPRITE] = R_DrawTiltedFloorSprite_NPO2_8;

View file

@ -115,6 +115,7 @@ enum
SPANDRAWFUNC_SPLAT,
SPANDRAWFUNC_TRANSSPLAT,
SPANDRAWFUNC_TILTEDSPLAT,
SPANDRAWFUNC_TILTEDTRANSSPLAT,
SPANDRAWFUNC_SPRITE,
SPANDRAWFUNC_TRANSSPRITE,

View file

@ -112,6 +112,7 @@ void *hwSym(const char *funcName,void *handle)
GETFUNC(SetPaletteLookup);
GETFUNC(CreateLightTable);
GETFUNC(UpdateLightTable);
GETFUNC(ClearLightTables);
GETFUNC(SetScreenPalette);

View file

@ -477,10 +477,9 @@ typedef struct
feild_t tty_con;
// when printing general stuff to stdout stderr (Sys_Printf)
// we need to disable the tty console stuff
// this increments so we can recursively disable
static INT32 ttycon_hide = 0;
// lock to prevent clearing partial lines, since not everything
// printed ends on a newline.
static boolean ttycon_ateol = true;
// some key codes that the terminal may be using
// TTimo NOTE: I'm not sure how relevant this is
static INT32 tty_erase;
@ -508,63 +507,31 @@ static inline void tty_FlushIn(void)
// TTimo NOTE: it seems on some terminals just sending '\b' is not enough
// so for now, in any case we send "\b \b" .. yeah well ..
// (there may be a way to find out if '\b' alone would work though)
// Hanicef NOTE: using \b this way is unreliable because of terminal state,
// it's better to use \r to reset the cursor to the beginning of the
// line and clear from there.
static void tty_Back(void)
{
char key;
ssize_t d;
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
key = ' ';
d = write(STDOUT_FILENO, &key, 1);
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
(void)d;
write(STDOUT_FILENO, "\r", 1);
if (tty_con.cursor>0)
{
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
}
write(STDOUT_FILENO, " \b", 2);
}
static void tty_Clear(void)
{
size_t i;
write(STDOUT_FILENO, "\r", 1);
if (tty_con.cursor>0)
{
for (i=0; i<tty_con.cursor; i++)
{
tty_Back();
write(STDOUT_FILENO, " ", 1);
}
write(STDOUT_FILENO, "\r", 1);
}
}
// clear the display of the line currently edited
// bring cursor back to beginning of line
static inline void tty_Hide(void)
{
//I_Assert(consolevent);
if (ttycon_hide)
{
ttycon_hide++;
return;
}
tty_Clear();
ttycon_hide++;
}
// show the current line
// FIXME TTimo need to position the cursor if needed??
static inline void tty_Show(void)
{
size_t i;
ssize_t d;
//I_Assert(consolevent);
I_Assert(ttycon_hide>0);
ttycon_hide--;
if (ttycon_hide == 0 && tty_con.cursor)
{
for (i=0; i<tty_con.cursor; i++)
{
d = write(STDOUT_FILENO, tty_con.buffer+i, 1);
}
}
(void)d;
}
// never exit without calling this, or your terminal will be left in a pretty bad state
@ -672,6 +639,11 @@ void I_GetConsoleEvents(void)
tty_con.cursor = 0;
ev.key = KEY_ENTER;
}
else if (key == 0x4) // ^D, aka EOF
{
// shut down, most unix programs behave this way
I_Quit();
}
else continue;
}
else if (tty_con.cursor < sizeof (tty_con.buffer))
@ -879,9 +851,16 @@ static void I_RegisterChildSignals(void)
void I_OutputMsg(const char *fmt, ...)
{
size_t len;
char txt[8192];
char *txt;
va_list argptr;
va_start(argptr,fmt);
len = vsnprintf(NULL, 0, fmt, argptr);
va_end(argptr);
if (len == 0)
return;
txt = malloc(len+1);
va_start(argptr,fmt);
vsprintf(txt, fmt, argptr);
va_end(argptr);
@ -915,7 +894,10 @@ void I_OutputMsg(const char *fmt, ...)
DWORD bytesWritten;
if (co == INVALID_HANDLE_VALUE)
{
free(txt);
return;
}
if (GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &bytesWritten))
{
@ -931,11 +913,16 @@ void I_OutputMsg(const char *fmt, ...)
if (oldLength > 0)
{
LPVOID blank = malloc(oldLength);
if (!blank) return;
if (!blank)
{
free(txt);
return;
}
memset(blank, ' ', oldLength); // Blank out.
oldLines = malloc(oldLength*sizeof(TCHAR));
if (!oldLines)
{
free(txt);
free(blank);
return;
}
@ -970,18 +957,20 @@ void I_OutputMsg(const char *fmt, ...)
}
#else
#ifdef HAVE_TERMIOS
if (consolevent)
if (consolevent && ttycon_ateol)
{
tty_Hide();
tty_Clear();
ttycon_ateol = false;
}
#endif
if (!framebuffer)
fprintf(stderr, "%s", txt);
#ifdef HAVE_TERMIOS
if (consolevent)
if (consolevent && txt[len-1] == '\n')
{
tty_Show();
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
ttycon_ateol = true;
}
#endif
@ -990,6 +979,7 @@ void I_OutputMsg(const char *fmt, ...)
fflush(stderr);
#endif
free(txt);
}
//
@ -2307,7 +2297,7 @@ void I_Sleep(UINT32 ms)
void I_SleepDuration(precise_t duration)
{
#if defined(__linux__) || defined(__FreeBSD__)
#if defined(__linux__) || defined(__FreeBSD__) || defined(__HAIKU__)
UINT64 precision = I_GetPrecisePrecision();
struct timespec ts = {
.tv_sec = duration / precision,
@ -3087,8 +3077,10 @@ const char *I_LocateWad(void)
{
// change to the directory where we found srb2.pk3
#if defined (_WIN32)
waddir = _fullpath(NULL, waddir, MAX_PATH);
SetCurrentDirectoryA(waddir);
#else
waddir = realpath(waddir, NULL);
if (chdir(waddir) == -1)
I_OutputMsg("Couldn't change working directory\n");
#endif

View file

@ -87,7 +87,7 @@
#endif
// maximum number of windowed modes (see windowedModes[][])
#define MAXWINMODES (18)
#define MAXWINMODES (21)
/** \brief
*/
@ -157,7 +157,9 @@ static INT32 windowedModes[MAXWINMODES][2] =
{1920,1080}, // 1.66
{1680,1050}, // 1.60,5.25
{1600,1200}, // 1.33
{1600,1000}, // 1.60,5.00
{1600, 900}, // 1.66
{1536, 864}, // 1.66,4.80
{1366, 768}, // 1.66
{1440, 900}, // 1.60,4.50
{1280,1024}, // 1.33?
@ -166,6 +168,7 @@ static INT32 windowedModes[MAXWINMODES][2] =
{1280, 720}, // 1.66
{1152, 864}, // 1.33,3.60
{1024, 768}, // 1.33,3.20
{ 960, 600}, // 1.60,3.00
{ 800, 600}, // 1.33,2.50
{ 640, 480}, // 1.33,2.00
{ 640, 400}, // 1.60,2.00
@ -1901,6 +1904,7 @@ void VID_StartupOpenGL(void)
HWD.pfnSetPaletteLookup = hwSym("SetPaletteLookup",NULL);
HWD.pfnCreateLightTable = hwSym("CreateLightTable",NULL);
HWD.pfnUpdateLightTable = hwSym("UpdateLightTable",NULL);
HWD.pfnClearLightTables = hwSym("ClearLightTables",NULL);
HWD.pfnSetScreenPalette = hwSym("SetScreenPalette",NULL);
@ -1945,8 +1949,6 @@ void I_ShutdownGraphics(void)
I_OutputMsg("shut down\n");
#ifdef HWRENDER
if (GLUhandle)
hwClose(GLUhandle);
if (sdlglcontext)
{
SDL_GL_DeleteContext(sdlglcontext);

View file

@ -70,18 +70,10 @@ PFNglGetString pglGetString;
/** \brief SDL video display surface
*/
INT32 oglflags = 0;
void *GLUhandle = NULL;
SDL_GLContext sdlglcontext = 0;
void *GetGLFunc(const char *proc)
{
if (strncmp(proc, "glu", 3) == 0)
{
if (GLUhandle)
return hwSym(proc, GLUhandle);
else
return NULL;
}
return SDL_GL_GetProcAddress(proc);
}
@ -89,7 +81,6 @@ boolean LoadGL(void)
{
#ifndef STATIC_OPENGL
const char *OGLLibname = NULL;
const char *GLULibname = NULL;
if (M_CheckParm("-OGLlib") && M_IsNextParm())
OGLLibname = M_GetNextParm();
@ -102,43 +93,6 @@ boolean LoadGL(void)
CONS_Printf("If you know what is the OpenGL library's name, use -OGLlib\n");
return 0;
}
#if 0
GLULibname = "/proc/self/exe";
#elif defined (_WIN32)
GLULibname = "GLU32.DLL";
#elif defined (__MACH__)
GLULibname = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib";
#elif defined (macintos)
GLULibname = "OpenGLLibrary";
#elif defined (__unix__)
GLULibname = "libGLU.so.1";
#elif defined (__HAIKU__)
GLULibname = "libGLU.so";
#else
GLULibname = NULL;
#endif
if (M_CheckParm("-GLUlib") && M_IsNextParm())
GLULibname = M_GetNextParm();
if (GLULibname)
{
GLUhandle = hwOpen(GLULibname);
if (GLUhandle)
return SetupGLfunc();
else
{
CONS_Alert(CONS_ERROR, "Could not load GLU Library: %s\n", GLULibname);
if (!M_CheckParm ("-GLUlib"))
CONS_Alert(CONS_ERROR, "If you know what is the GLU library's name, use -GLUlib\n");
}
}
else
{
CONS_Alert(CONS_ERROR, "Could not load GLU Library\n");
CONS_Alert(CONS_ERROR, "If you know what is the GLU library's name, use -GLUlib\n");
}
#endif
return SetupGLfunc();
}
@ -155,6 +109,7 @@ boolean OglSdlSurface(INT32 w, INT32 h)
{
INT32 cbpp = cv_scr_depth.value < 16 ? 16 : cv_scr_depth.value;
static boolean first_init = false;
static int majorGL = 0, minorGL = 0;
oglflags = 0;
@ -189,6 +144,12 @@ boolean OglSdlSurface(INT32 w, INT32 h)
else
maximumAnisotropy = 1;
if (sscanf((const char*)gl_version, "%d.%d", &majorGL, &minorGL)
&& (!(majorGL == 1 && minorGL <= 3)))
supportMipMap = true;
else
supportMipMap = false;
SetupGLFunc4();
glanisotropicmode_cons_t[1].value = maximumAnisotropy;

View file

@ -19,8 +19,6 @@
#include "../v_video.h"
extern void *GLUhandle;
boolean OglSdlSurface(INT32 w, INT32 h);
void OglSdlFinishUpdate(boolean vidwait);

View file

@ -2655,7 +2655,7 @@ static boolean ST_doItemFinderIconsAndSound(void)
// Scan thinkers to find emblem mobj with these ids
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
if (th->removing)
continue;
mo2 = (mobj_t *)th;

View file

@ -65,6 +65,7 @@
#include "i_video.h" // rendermode
#include "md5.h"
#include "lua_script.h"
#include "lua_hook.h"
#ifdef SCANTHINGS
#include "p_setup.h" // P_ScanThings
#endif
@ -307,12 +308,10 @@ static void W_LoadDehackedLumps(UINT16 wadnum, boolean mainfile)
* \param resblock resulting MD5 checksum
* \return 0 if MD5 checksum was made, and is at resblock, 1 if error was found
*/
#ifndef NOMD5
static INT32 W_MakeFileMD5(const char *filename, void *resblock)
{
#ifdef NOMD5
(void)filename;
memset(resblock, 0x00, 16);
#else
FILE *fhandle;
if ((fhandle = fopen(filename, "rb")) != NULL)
@ -329,9 +328,9 @@ static INT32 W_MakeFileMD5(const char *filename, void *resblock)
fclose(fhandle);
return 0;
}
#endif
return 1;
}
#endif
// Invalidates the cache of lump numbers. Call this whenever a wad is added.
static void W_InvalidateLumpnumCache(void)
@ -1011,6 +1010,10 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
break;
}
lua_lumploading++;
LUA_HookVoid(HOOK(AddonLoaded));
lua_lumploading--;
W_InvalidateLumpnumCache();
return wadfile->numlumps;
}
@ -1171,6 +1174,11 @@ UINT16 W_InitFolder(const char *path, boolean mainfile, boolean startup)
W_ReadFileShaders(wadfile);
W_LoadTrnslateLumps(numwadfiles - 1);
W_LoadDehackedLumpsPK3(numwadfiles - 1, mainfile);
lua_lumploading++;
LUA_HookVoid(HOOK(AddonLoaded));
lua_lumploading--;
W_InvalidateLumpnumCache();
return wadfile->numlumps;
@ -1350,17 +1358,6 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
return i;
}
// Returns 0 if the folder is not empty, 1 if it is empty, -1 if it doesn't exist
INT32 W_IsFolderEmpty(const char *name, UINT16 wad)
{
UINT16 start = W_CheckNumForFolderStartPK3(name, wad, 0);
if (start == INT16_MAX)
return -1;
// Unlike W_CheckNumForFolderStartPK3, W_CheckNumForFolderEndPK3 doesn't return INT16_MAX.
return W_CheckNumForFolderEndPK3(name, wad, start) <= start;
}
char *W_GetLumpFolderPathPK3(UINT16 wad, UINT16 lump)
{
const char *fullname = wadfiles[wad]->lumpinfo[lump].fullname;
@ -1725,10 +1722,14 @@ static UINT16 W_CheckNumForPatchNamePwad(const char *name, UINT16 wad, boolean l
// TODO: cache namespace lump IDs
if (W_FileHasFolders(wadfiles[wad]))
{
if (!W_IsFolderEmpty("Flats/", wad))
start = W_CheckNumForFolderStartPK3("Flats/", wad, 0);
end = W_CheckNumForFolderEndPK3("Flats/", wad, start);
// if the start and end is the same, the folder is empty
if (end <= start)
{
start = W_CheckNumForFolderStartPK3("Flats/", wad, 0);
end = W_CheckNumForFolderEndPK3("Flats/", wad, start);
start = INT16_MAX;
end = INT16_MAX;
}
}
else

View file

@ -180,7 +180,6 @@ UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlu
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
INT32 W_IsFolderEmpty(const char *name, UINT16 wad);
char *W_GetLumpFolderPathPK3(UINT16 wad, UINT16 lump);
char *W_GetLumpFolderNamePK3(UINT16 wad, UINT16 lump);

View file

@ -671,6 +671,7 @@ static void Command_Memfree_f(void)
CONS_Printf(M_GetText("Cached textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
CONS_Printf(M_GetText("Texture colormaps : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLMIPMAP)>>10));
CONS_Printf(M_GetText("Model textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRMODELTEXTURE)>>10));
CONS_Printf(M_GetText("Light table textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRLIGHTTABLEDATA)>>10));
CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
CONS_Printf(M_GetText("All GPU textures : %7d KB\n"), HWR_GetTextureUsed()>>10);
}

View file

@ -55,6 +55,7 @@ enum
PU_HWRPATCHINFO = 21, // Hardware GLPatch_t struct for OpenGL texture cache
PU_HWRPATCHCOLMIPMAP = 22, // Hardware GLMipmap_t struct colormap variation of patch
PU_HWRMODELTEXTURE = 23, // Hardware model texture
PU_HWRLIGHTTABLEDATA = 24, // Hardware light table data
PU_HWRCACHE = 48, // static until unlocked
PU_CACHE = 49, // static until unlocked