mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'next' into bp_random2
This commit is contained in:
commit
c833f3845f
19 changed files with 213 additions and 135 deletions
|
@ -517,9 +517,9 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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|||
rsp->thokitem = (UINT32)LONG(players[i].thokitem); //mobjtype_t
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rsp->spinitem = (UINT32)LONG(players[i].spinitem); //mobjtype_t
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rsp->revitem = (UINT32)LONG(players[i].revitem); //mobjtype_t
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rsp->actionspd = LONG(players[i].actionspd);
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rsp->mindash = LONG(players[i].mindash);
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rsp->maxdash = LONG(players[i].maxdash);
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rsp->actionspd = (fixed_t)LONG(players[i].actionspd);
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rsp->mindash = (fixed_t)LONG(players[i].mindash);
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rsp->maxdash = (fixed_t)LONG(players[i].maxdash);
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rsp->jumpfactor = (fixed_t)LONG(players[i].jumpfactor);
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rsp->speed = (fixed_t)LONG(players[i].speed);
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@ -531,6 +531,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->deadtimer = players[i].deadtimer;
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rsp->exiting = (tic_t)LONG(players[i].exiting);
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rsp->homing = players[i].homing;
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rsp->skidtime = (tic_t)LONG(players[i].skidtime);
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rsp->cmomx = (fixed_t)LONG(players[i].cmomx);
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rsp->cmomy = (fixed_t)LONG(players[i].cmomy);
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rsp->rmomx = (fixed_t)LONG(players[i].rmomx);
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@ -590,7 +591,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->tics = LONG(players[i].mo->tics);
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rsp->statenum = (statenum_t)LONG(players[i].mo->state-states); // :(
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rsp->eflags = (UINT32)LONG(players[i].mo->eflags);
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rsp->eflags = (UINT16)SHORT(players[i].mo->eflags);
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rsp->flags = LONG(players[i].mo->flags);
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rsp->flags2 = LONG(players[i].mo->flags2);
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@ -642,9 +643,9 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].thokitem = (UINT32)LONG(rsp->thokitem); //mobjtype_t
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players[i].spinitem = (UINT32)LONG(rsp->spinitem); //mobjtype_t
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players[i].revitem = (UINT32)LONG(rsp->revitem); //mobjtype_t
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players[i].actionspd = LONG(rsp->actionspd);
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players[i].mindash = LONG(rsp->mindash);
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players[i].maxdash = LONG(rsp->maxdash);
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players[i].actionspd = (fixed_t)LONG(rsp->actionspd);
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players[i].mindash = (fixed_t)LONG(rsp->mindash);
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players[i].maxdash = (fixed_t)LONG(rsp->maxdash);
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players[i].jumpfactor = (fixed_t)LONG(rsp->jumpfactor);
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players[i].speed = (fixed_t)LONG(rsp->speed);
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@ -656,6 +657,7 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].deadtimer = rsp->deadtimer;
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players[i].exiting = (tic_t)LONG(rsp->exiting);
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players[i].homing = rsp->homing;
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players[i].skidtime = (tic_t)LONG(rsp->skidtime);
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players[i].cmomx = (fixed_t)LONG(rsp->cmomx);
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players[i].cmomy = (fixed_t)LONG(rsp->cmomy);
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players[i].rmomx = (fixed_t)LONG(rsp->rmomx);
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@ -713,7 +715,7 @@ static void resynch_read_player(resynch_pak *rsp)
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//At this point, the player should have a body, whether they were respawned or not.
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P_UnsetThingPosition(players[i].mo);
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players[i].mo->angle = (angle_t)LONG(rsp->angle);
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players[i].mo->eflags = (UINT32)LONG(rsp->eflags);
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players[i].mo->eflags = (UINT16)SHORT(rsp->eflags);
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players[i].mo->flags = LONG(rsp->flags);
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players[i].mo->flags2 = LONG(rsp->flags2);
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players[i].mo->friction = LONG(rsp->friction);
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@ -2935,9 +2937,9 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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if (botingame)
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players[newplayernum].bot = 1;
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// Same goes for player 2 when relevant
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players[newplayernum].pflags &= ~(/*PF_FLIPCAM|*/PF_ANALOGMODE);
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//if (cv_flipcam2.value)
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//players[newplayernum].pflags |= PF_FLIPCAM;
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players[newplayernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE);
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if (cv_flipcam2.value)
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players[newplayernum].pflags |= PF_FLIPCAM;
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if (cv_analog2.value)
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players[newplayernum].pflags |= PF_ANALOGMODE;
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}
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@ -177,9 +177,9 @@ typedef struct
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UINT32 thokitem; //mobjtype_t
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UINT32 spinitem; //mobjtype_t
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UINT32 revitem; //mobjtype_t
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INT32 actionspd;
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INT32 mindash;
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INT32 maxdash;
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fixed_t actionspd;
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fixed_t mindash;
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fixed_t maxdash;
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fixed_t jumpfactor;
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fixed_t speed;
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@ -191,6 +191,7 @@ typedef struct
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INT32 deadtimer;
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tic_t exiting;
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UINT8 homing;
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tic_t skidtime;
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fixed_t cmomx;
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fixed_t cmomy;
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fixed_t rmomx;
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@ -241,11 +242,11 @@ typedef struct
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fixed_t friction;
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fixed_t movefactor;
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INT16 tics;
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INT32 tics;
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statenum_t statenum;
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UINT32 flags;
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UINT32 flags2;
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UINT8 eflags;
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UINT16 eflags;
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fixed_t radius;
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fixed_t height;
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68
src/d_main.c
68
src/d_main.c
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@ -221,10 +221,7 @@ gamestate_t wipegamestate = GS_LEVEL;
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static void D_Display(void)
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{
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static boolean menuactivestate = false;
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static gamestate_t oldgamestate = -1;
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boolean redrawsbar = false;
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boolean forcerefresh = false;
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static boolean wipe = false;
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INT32 wipedefindex = 0;
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@ -245,23 +242,15 @@ static void D_Display(void)
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if (setsizeneeded)
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{
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R_ExecuteSetViewSize();
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oldgamestate = -1; // force background redraw
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redrawsbar = true;
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forcerefresh = true; // force background redraw
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}
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// save the current screen if about to wipe
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if (gamestate != wipegamestate)
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{
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wipe = true;
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F_WipeStartScreen();
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}
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else
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wipe = false;
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// draw buffered stuff to screen
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// Used only by linux GGI version
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I_UpdateNoBlit();
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// save the current screen if about to wipe
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wipe = (gamestate != wipegamestate);
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if (wipe)
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{
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// set for all later
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@ -280,6 +269,7 @@ static void D_Display(void)
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if (gamestate != GS_LEVEL // fades to black on its own timing, always
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&& wipedefs[wipedefindex] != UINT8_MAX)
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{
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
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@ -298,8 +288,6 @@ static void D_Display(void)
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HU_Erase();
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if (automapactive)
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AM_Drawer();
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if (wipe || menuactivestate || (rendermode != render_soft && rendermode != render_none) || vid.recalc)
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redrawsbar = true;
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break;
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case GS_INTERMISSION:
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@ -357,11 +345,6 @@ static void D_Display(void)
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// see if the border needs to be initially drawn
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if (gamestate == GS_LEVEL)
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{
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#if 0
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if (oldgamestate != GS_LEVEL)
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R_FillBackScreen(); // draw the pattern into the back screen
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#endif
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// draw the view directly
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if (!automapactive && !dedicated && cv_renderview.value)
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{
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@ -417,17 +400,17 @@ static void D_Display(void)
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lastdraw = false;
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}
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ST_Drawer(redrawsbar);
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ST_Drawer();
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HU_Drawer();
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}
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// change gamma if needed
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if (gamestate != oldgamestate && gamestate != GS_LEVEL)
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// (GS_LEVEL handles this already due to level-specific palettes)
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if (forcerefresh && gamestate != GS_LEVEL)
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V_SetPalette(0);
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menuactivestate = menuactive;
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oldgamestate = wipegamestate = gamestate;
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wipegamestate = gamestate;
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// draw pause pic
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if (paused && cv_showhud.value && (!menuactive || netgame))
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@ -450,15 +433,22 @@ static void D_Display(void)
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CON_Drawer();
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M_Drawer(); // menu is drawn even on top of everything
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// focus lost moved to M_Drawer
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// focus lost notification goes on top of everything, even the former everything
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if (window_notinfocus)
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//
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// wipe update
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//
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if (wipe)
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{
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M_DrawTextBox((BASEVIDWIDTH/2) - (60), (BASEVIDHEIGHT/2) - (16), 13, 2);
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if (gamestate == GS_LEVEL && (P_AutoPause() || paused))
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V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) - (4), V_YELLOWMAP, "Game Paused");
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else
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V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) - (4), V_YELLOWMAP, "Focus Lost");
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// note: moved up here because NetUpdate does input changes
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// and input during wipe tends to mess things up
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wipedefindex += WIPEFINALSHIFT;
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if (rendermode != render_none)
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{
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
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}
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}
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NetUpdate(); // send out any new accumulation
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@ -493,18 +483,6 @@ static void D_Display(void)
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}
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I_FinishUpdate(); // page flip or blit buffer
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return;
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}
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//
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// wipe update
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//
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wipedefindex += WIPEFINALSHIFT;
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if (rendermode != render_none)
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{
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F_WipeEndScreen();
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F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
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}
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}
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|
|
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@ -657,6 +657,9 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
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FOutVector v[4];
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FSurfaceInfo Surf;
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|
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if (w < 0 || h < 0)
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return; // consistency w/ software
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|
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// 3--2
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// | /|
|
||||
// |/ |
|
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|
|
|
@ -100,7 +100,11 @@ static int lib_fixedint(lua_State *L)
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|
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static int lib_fixeddiv(lua_State *L)
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{
|
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lua_pushfixed(L, FixedDiv(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
|
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fixed_t i = luaL_checkfixed(L, 1);
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fixed_t j = luaL_checkfixed(L, 2);
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if (j == 0)
|
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return luaL_error(L, "divide by zero");
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lua_pushfixed(L, FixedDiv(i, j));
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return 1;
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}
|
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|
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|
@ -112,7 +116,10 @@ static int lib_fixedrem(lua_State *L)
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|
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static int lib_fixedsqrt(lua_State *L)
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{
|
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lua_pushfixed(L, FixedSqrt(luaL_checkfixed(L, 1)));
|
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fixed_t i = luaL_checkfixed(L, 1);
|
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if (i < 0)
|
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return luaL_error(L, "square root domain error");
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lua_pushfixed(L, FixedSqrt(i));
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return 1;
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}
|
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|
||||
|
|
72
src/m_menu.c
72
src/m_menu.c
|
@ -2059,6 +2059,10 @@ static void M_PrevOpt(void)
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} while (oldItemOn != itemOn && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_SPACE);
|
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}
|
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|
||||
// lock out further input in a tic when important buttons are pressed
|
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// (in other words -- stop bullshit happening by mashing buttons in fades)
|
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static boolean noFurtherInput = false;
|
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|
||||
//
|
||||
// M_Responder
|
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//
|
||||
|
@ -2081,6 +2085,12 @@ boolean M_Responder(event_t *ev)
|
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shiftdown = false;
|
||||
return false;
|
||||
}
|
||||
if (noFurtherInput)
|
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{
|
||||
// Ignore input after enter/escape/other buttons
|
||||
// (but still allow shift keyup so caps doesn't get stuck)
|
||||
return false;
|
||||
}
|
||||
else if (ev->type == ev_keydown)
|
||||
{
|
||||
ch = ev->data1;
|
||||
|
@ -2182,6 +2192,7 @@ boolean M_Responder(event_t *ev)
|
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// F-Keys
|
||||
if (!menuactive)
|
||||
{
|
||||
noFurtherInput = true;
|
||||
switch (ch)
|
||||
{
|
||||
case KEY_F1: // Help key
|
||||
|
@ -2252,6 +2263,7 @@ boolean M_Responder(event_t *ev)
|
|||
M_StartControlPanel();
|
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return true;
|
||||
}
|
||||
noFurtherInput = false; // turns out we didn't care
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2275,6 +2287,7 @@ boolean M_Responder(event_t *ev)
|
|||
if (routine)
|
||||
routine(ch);
|
||||
M_StopMessage(0);
|
||||
noFurtherInput = true;
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
|
@ -2354,6 +2367,7 @@ boolean M_Responder(event_t *ev)
|
|||
return true;
|
||||
|
||||
case KEY_ENTER:
|
||||
noFurtherInput = true;
|
||||
currentMenu->lastOn = itemOn;
|
||||
if (routine)
|
||||
{
|
||||
|
@ -2387,6 +2401,7 @@ boolean M_Responder(event_t *ev)
|
|||
return true;
|
||||
|
||||
case KEY_ESCAPE:
|
||||
noFurtherInput = true;
|
||||
currentMenu->lastOn = itemOn;
|
||||
if (currentMenu->prevMenu)
|
||||
{
|
||||
|
@ -2443,35 +2458,45 @@ void M_Drawer(void)
|
|||
if (currentMenu == &MessageDef)
|
||||
menuactive = true;
|
||||
|
||||
if (!menuactive)
|
||||
return;
|
||||
|
||||
// now that's more readable with a faded background (yeah like Quake...)
|
||||
if (!WipeInAction)
|
||||
V_DrawFadeScreen();
|
||||
|
||||
if (currentMenu->drawroutine)
|
||||
currentMenu->drawroutine(); // call current menu Draw routine
|
||||
|
||||
// Draw version down in corner
|
||||
// ... but only in the MAIN MENU. I'm a picky bastard.
|
||||
if (currentMenu == &MainDef)
|
||||
if (menuactive)
|
||||
{
|
||||
if (customversionstring[0] != '\0')
|
||||
{
|
||||
V_DrawThinString(vid.dupx, vid.height - 17*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT, "Mod version:");
|
||||
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, customversionstring);
|
||||
}
|
||||
else
|
||||
// now that's more readable with a faded background (yeah like Quake...)
|
||||
if (!WipeInAction)
|
||||
V_DrawFadeScreen();
|
||||
|
||||
if (currentMenu->drawroutine)
|
||||
currentMenu->drawroutine(); // call current menu Draw routine
|
||||
|
||||
// Draw version down in corner
|
||||
// ... but only in the MAIN MENU. I'm a picky bastard.
|
||||
if (currentMenu == &MainDef)
|
||||
{
|
||||
if (customversionstring[0] != '\0')
|
||||
{
|
||||
V_DrawThinString(vid.dupx, vid.height - 17*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT, "Mod version:");
|
||||
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, customversionstring);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef DEVELOP // Development -- show revision / branch info
|
||||
V_DrawThinString(vid.dupx, vid.height - 17*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, compbranch);
|
||||
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
|
||||
V_DrawThinString(vid.dupx, vid.height - 17*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, compbranch);
|
||||
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
|
||||
#else // Regular build
|
||||
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRING));
|
||||
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRING));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// focus lost notification goes on top of everything, even the former everything
|
||||
if (window_notinfocus)
|
||||
{
|
||||
M_DrawTextBox((BASEVIDWIDTH/2) - (60), (BASEVIDHEIGHT/2) - (16), 13, 2);
|
||||
if (gamestate == GS_LEVEL && (P_AutoPause() || paused))
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) - (4), V_YELLOWMAP, "Game Paused");
|
||||
else
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, (BASEVIDHEIGHT/2) - (4), V_YELLOWMAP, "Focus Lost");
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -2656,6 +2681,9 @@ void M_SetupNextMenu(menu_t *menudef)
|
|||
//
|
||||
void M_Ticker(void)
|
||||
{
|
||||
// reset input trigger
|
||||
noFurtherInput = false;
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
|
|
|
@ -27,6 +27,10 @@
|
|||
#include "m_misc.h"
|
||||
#include "v_video.h" // video flags for CEchos
|
||||
|
||||
// CTF player names
|
||||
#define CTFTEAMCODE(pl) pl->ctfteam ? (pl->ctfteam == 1 ? "\x85" : "\x84") : ""
|
||||
#define CTFTEAMENDCODE(pl) pl->ctfteam ? "\x80" : ""
|
||||
|
||||
void P_ForceFeed(const player_t *player, INT32 attack, INT32 fade, tic_t duration, INT32 period)
|
||||
{
|
||||
BasicFF_t Basicfeed;
|
||||
|
@ -574,11 +578,23 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
{
|
||||
UINT8 flagteam = (special->type == MT_REDFLAG) ? 1 : 2;
|
||||
const char *flagtext;
|
||||
char flagcolor;
|
||||
char plname[MAXPLAYERNAME+4];
|
||||
|
||||
if (special->type == MT_REDFLAG)
|
||||
flagtext = M_GetText("red");
|
||||
{
|
||||
flagtext = M_GetText("Red flag");
|
||||
flagcolor = '\x85';
|
||||
}
|
||||
else
|
||||
flagtext = M_GetText("blue");
|
||||
{
|
||||
flagtext = M_GetText("Blue flag");
|
||||
flagcolor = '\x84';
|
||||
}
|
||||
snprintf(plname, sizeof(plname), "%s%s%s",
|
||||
CTFTEAMCODE(player),
|
||||
player_names[player - players],
|
||||
CTFTEAMENDCODE(player));
|
||||
|
||||
if (player->ctfteam == flagteam) // Player is on the same team as the flag
|
||||
{
|
||||
|
@ -592,10 +608,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
if (!P_PlayerTouchingSectorSpecial(player, 4, 2 + flagteam))
|
||||
{
|
||||
CONS_Printf(M_GetText("%s returned the %s flag to base.\n"), player_names[player-players], flagtext);
|
||||
CONS_Printf(M_GetText("%s returned the %c%s%c to base.\n"), plname, flagcolor, flagtext, 0x80);
|
||||
|
||||
if (players[consoleplayer].ctfteam == player->ctfteam)
|
||||
S_StartSound(NULL, sfx_hoop1);
|
||||
// The fuse code plays this sound effect
|
||||
//if (players[consoleplayer].ctfteam == player->ctfteam)
|
||||
// S_StartSound(NULL, sfx_hoop1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -608,7 +625,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
return;
|
||||
|
||||
player->gotflag |= flagflag;
|
||||
CONS_Printf(M_GetText("%s picked up the %s flag!\n"), player_names[player-players], flagtext);
|
||||
CONS_Printf(M_GetText("%s picked up the %c%s%c!\n"), plname, flagcolor, flagtext, 0x80);
|
||||
(*flagmobj) = NULL;
|
||||
// code for dealing with abilities is handled elsewhere now
|
||||
break;
|
||||
|
@ -1447,9 +1464,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
P_KillMobj(special, NULL, toucher);
|
||||
}
|
||||
|
||||
#define CTFTEAMCODE(pl) pl->ctfteam ? (pl->ctfteam == 1 ? "\x85" : "\x84") : ""
|
||||
#define CTFTEAMENDCODE(pl) pl->ctfteam ? "\x80" : ""
|
||||
|
||||
/** Prints death messages relating to a dying or hit player.
|
||||
*
|
||||
* \param player Affected player.
|
||||
|
@ -1472,6 +1486,9 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour
|
|||
if (!player)
|
||||
return; // Impossible!
|
||||
|
||||
if (player->spectator)
|
||||
return; // No messages for dying (crushed) spectators.
|
||||
|
||||
if (!netgame)
|
||||
return; // Presumably it's obvious what's happening in splitscreen.
|
||||
|
||||
|
@ -2068,7 +2085,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
|
||||
if (target->player->lives <= 0) // Tails 03-14-2000
|
||||
{
|
||||
if (P_IsLocalPlayer(target->player) && target->player == &players[consoleplayer])
|
||||
if (P_IsLocalPlayer(target->player)/* && target->player == &players[consoleplayer] */)
|
||||
{
|
||||
S_StopMusic(); // Stop the Music! Tails 03-14-2000
|
||||
S_ChangeMusicInternal("gmover", false); // Yousa dead now, Okieday? Tails 03-14-2000
|
||||
|
@ -3606,10 +3623,33 @@ void P_PlayerFlagBurst(player_t *player, boolean toss)
|
|||
flag->fuse = cv_flagtime.value * TICRATE;
|
||||
P_SetTarget(&flag->target, player->mo);
|
||||
|
||||
if (toss)
|
||||
CONS_Printf(M_GetText("%s tossed the %s flag.\n"), player_names[player-players], (type == MT_REDFLAG ? "red" : "blue"));
|
||||
else
|
||||
CONS_Printf(M_GetText("%s dropped the %s flag.\n"), player_names[player-players], (type == MT_REDFLAG ? "red" : "blue"));
|
||||
// Flag text
|
||||
{
|
||||
char plname[MAXPLAYERNAME+4];
|
||||
char *flagtext;
|
||||
char flagcolor;
|
||||
|
||||
snprintf(plname, sizeof(plname), "%s%s%s",
|
||||
CTFTEAMCODE(player),
|
||||
player_names[player - players],
|
||||
CTFTEAMENDCODE(player));
|
||||
|
||||
if (type == MT_REDFLAG)
|
||||
{
|
||||
flagtext = M_GetText("Red flag");
|
||||
flagcolor = '\x85';
|
||||
}
|
||||
else
|
||||
{
|
||||
flagtext = M_GetText("Blue flag");
|
||||
flagcolor = '\x84';
|
||||
}
|
||||
|
||||
if (toss)
|
||||
CONS_Printf(M_GetText("%s tossed the %c%s%c.\n"), plname, flagcolor, flagtext, 0x80);
|
||||
else
|
||||
CONS_Printf(M_GetText("%s dropped the %c%s%c.\n"), plname, flagcolor, flagtext, 0x80);
|
||||
}
|
||||
|
||||
player->gotflag = 0;
|
||||
|
||||
|
|
10
src/p_mobj.c
10
src/p_mobj.c
|
@ -7149,9 +7149,10 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
if (mobj->type == MT_REDFLAG)
|
||||
{
|
||||
if (!(mobj->flags2 & MF2_JUSTATTACKED))
|
||||
CONS_Printf(M_GetText("The red flag has returned to base.\n"));
|
||||
CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x85, M_GetText("Red flag"), 0x80);
|
||||
|
||||
if (players[consoleplayer].ctfteam == 1)
|
||||
// Assumedly in splitscreen players will be on opposing teams
|
||||
if (players[consoleplayer].ctfteam == 1 || splitscreen)
|
||||
S_StartSound(NULL, sfx_hoop1);
|
||||
|
||||
redflag = flagmo;
|
||||
|
@ -7159,9 +7160,10 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
else // MT_BLUEFLAG
|
||||
{
|
||||
if (!(mobj->flags2 & MF2_JUSTATTACKED))
|
||||
CONS_Printf(M_GetText("The blue flag has returned to base.\n"));
|
||||
CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x84, M_GetText("Blue flag"), 0x80);
|
||||
|
||||
if (players[consoleplayer].ctfteam == 2)
|
||||
// Assumedly in splitscreen players will be on opposing teams
|
||||
if (players[consoleplayer].ctfteam == 2 || splitscreen)
|
||||
S_StartSound(NULL, sfx_hoop1);
|
||||
|
||||
blueflag = flagmo;
|
||||
|
|
|
@ -613,7 +613,7 @@ static void P_NetArchiveWorld(void)
|
|||
WRITEUINT16(put, j); // save ffloor "number"
|
||||
WRITEUINT8(put, fflr_diff);
|
||||
if (fflr_diff & 1)
|
||||
WRITEUINT16(put, rover->flags);
|
||||
WRITEUINT32(put, rover->flags);
|
||||
if (fflr_diff & 2)
|
||||
WRITEINT16(put, rover->alpha);
|
||||
}
|
||||
|
@ -815,7 +815,7 @@ static void P_NetUnArchiveWorld(void)
|
|||
fflr_diff = READUINT8(get);
|
||||
|
||||
if (fflr_diff & 1)
|
||||
rover->flags = READUINT16(get);
|
||||
rover->flags = READUINT32(get);
|
||||
if (fflr_diff & 2)
|
||||
rover->alpha = READINT16(get);
|
||||
|
||||
|
|
|
@ -3781,7 +3781,7 @@ DoneSection2:
|
|||
HU_SetCEchoDuration(5);
|
||||
HU_DoCEcho(va(M_GetText("%s\\captured the blue flag.\\\\\\\\"), player_names[player-players]));
|
||||
|
||||
if (players[consoleplayer].ctfteam == 1)
|
||||
if (splitscreen || players[consoleplayer].ctfteam == 1)
|
||||
S_StartSound(NULL, sfx_flgcap);
|
||||
else if (players[consoleplayer].ctfteam == 2)
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
|
@ -3814,7 +3814,7 @@ DoneSection2:
|
|||
HU_SetCEchoDuration(5);
|
||||
HU_DoCEcho(va(M_GetText("%s\\captured the red flag.\\\\\\\\"), player_names[player-players]));
|
||||
|
||||
if (players[consoleplayer].ctfteam == 2)
|
||||
if (splitscreen || players[consoleplayer].ctfteam == 2)
|
||||
S_StartSound(NULL, sfx_flgcap);
|
||||
else if (players[consoleplayer].ctfteam == 1)
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
|
|
25
src/p_user.c
25
src/p_user.c
|
@ -7716,8 +7716,25 @@ static void P_DeathThink(player_t *player)
|
|||
}
|
||||
|
||||
// Return to level music
|
||||
if (netgame && player->deadtimer == gameovertics && P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
if (player->lives <= 0)
|
||||
{
|
||||
if (netgame)
|
||||
{
|
||||
if (player->deadtimer == gameovertics && P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
}
|
||||
else if (multiplayer) // local multiplayer only
|
||||
{
|
||||
if (player->deadtimer != gameovertics)
|
||||
;
|
||||
// Restore the other player's music once we're dead for long enough
|
||||
// -- that is, as long as they aren't dead too
|
||||
else if (player == &players[displayplayer] && players[secondarydisplayplayer].lives > 0)
|
||||
P_RestoreMusic(&players[secondarydisplayplayer]);
|
||||
else if (player == &players[secondarydisplayplayer] && players[displayplayer].lives > 0)
|
||||
P_RestoreMusic(&players[displayplayer]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!player->mo)
|
||||
|
@ -8439,9 +8456,9 @@ static boolean P_SpectatorJoinGame(player_t *player)
|
|||
displayplayer = consoleplayer;
|
||||
|
||||
if (changeto == 1)
|
||||
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[player-players], '\x85', M_GetText("Red Team"), '\x80');
|
||||
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[player-players], '\x85', M_GetText("Red team"), '\x80');
|
||||
else if (changeto == 2)
|
||||
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[player-players], '\x84', M_GetText("Blue Team"), '\x80');
|
||||
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[player-players], '\x84', M_GetText("Blue team"), '\x80');
|
||||
|
||||
return true; // no more player->mo, cannot continue.
|
||||
}
|
||||
|
|
|
@ -1382,6 +1382,7 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_allowmlook);
|
||||
CV_RegisterVar(&cv_homremoval);
|
||||
CV_RegisterVar(&cv_flipcam);
|
||||
CV_RegisterVar(&cv_flipcam2);
|
||||
|
||||
// Enough for dedicated server
|
||||
if (dedicated)
|
||||
|
|
|
@ -1421,7 +1421,7 @@ static void R_RenderSegLoop (void)
|
|||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
dc_lightlist[i].height += dc_lightlist[i].heightstep;
|
||||
if (dc_lightlist[i].flags & FF_SOLID)
|
||||
if (dc_lightlist[i].flags & FF_CUTSOLIDS)
|
||||
dc_lightlist[i].botheight += dc_lightlist[i].botheightstep;
|
||||
}
|
||||
}
|
||||
|
@ -2508,7 +2508,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
#endif
|
||||
rlight->flags = light->flags;
|
||||
|
||||
if (light->caster && light->caster->flags & FF_SOLID)
|
||||
if (light->caster && light->caster->flags & FF_CUTSOLIDS)
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
if (*light->caster->b_slope) {
|
||||
|
|
|
@ -964,7 +964,7 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
|
|||
cutfrac = (INT16)((centeryfrac - FixedMul(testheight - viewz, sprite->scale))>>FRACBITS);
|
||||
if (cutfrac < 0)
|
||||
continue;
|
||||
if (cutfrac > vid.height)
|
||||
if (cutfrac > viewheight)
|
||||
return;
|
||||
|
||||
// Found a split! Make a new sprite, copy the old sprite to it, and
|
||||
|
|
|
@ -1310,8 +1310,7 @@ void S_SetDigMusicVolume(INT32 volume)
|
|||
#ifdef DJGPPDOS
|
||||
I_SetDigMusicVolume(31); // Trick for buggy dos drivers. Win32 doesn't need this.
|
||||
#endif
|
||||
if (!nodigimusic)
|
||||
I_SetDigMusicVolume(volume&31);
|
||||
I_SetDigMusicVolume(volume&31);
|
||||
}
|
||||
|
||||
void S_SetMIDIMusicVolume(INT32 volume)
|
||||
|
|
|
@ -529,14 +529,8 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
|||
#endif
|
||||
|
||||
if (lumpnum == LUMPERROR)
|
||||
{
|
||||
lumpnum = W_CheckNumForName(va("D_%s",musicname));
|
||||
if (lumpnum == LUMPERROR)
|
||||
return false;
|
||||
midimode = true;
|
||||
}
|
||||
else
|
||||
midimode = false;
|
||||
return false;
|
||||
midimode = false;
|
||||
|
||||
data = (char *)W_CacheLumpNum(lumpnum, PU_MUSIC);
|
||||
len = W_LumpLength(lumpnum);
|
||||
|
@ -686,10 +680,7 @@ boolean I_StartDigSong(const char *musicname, boolean looping)
|
|||
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
||||
return true;
|
||||
}
|
||||
if (midimode)
|
||||
Mix_VolumeMusic((UINT32)midi_volume*128/31);
|
||||
else
|
||||
Mix_VolumeMusic((UINT32)music_volume*128/31);
|
||||
Mix_VolumeMusic((UINT32)music_volume*128/31);
|
||||
|
||||
if (loop_point != 0.0f)
|
||||
Mix_HookMusicFinished(music_loop);
|
||||
|
@ -792,10 +783,15 @@ void I_ShutdownMIDIMusic(void)
|
|||
|
||||
void I_SetMIDIMusicVolume(UINT8 volume)
|
||||
{
|
||||
midi_volume = volume;
|
||||
// HACK: Until we stop using native MIDI,
|
||||
// disable volume changes
|
||||
(void)volume;
|
||||
midi_volume = 31;
|
||||
//midi_volume = volume;
|
||||
|
||||
if (!midimode || !music)
|
||||
return;
|
||||
Mix_VolumeMusic((UINT32)volume*128/31);
|
||||
Mix_VolumeMusic((UINT32)midi_volume*128/31);
|
||||
}
|
||||
|
||||
INT32 I_RegisterSong(void *data, size_t len)
|
||||
|
@ -820,7 +816,8 @@ boolean I_PlaySong(INT32 handle, boolean looping)
|
|||
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
Mix_VolumeMusic((UINT32)music_volume*128/31);
|
||||
|
||||
Mix_VolumeMusic((UINT32)midi_volume*128/31);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1893,7 +1893,7 @@ static void ST_overlayDrawer(void)
|
|||
ST_drawDebugInfo();
|
||||
}
|
||||
|
||||
void ST_Drawer(boolean refresh)
|
||||
void ST_Drawer(void)
|
||||
{
|
||||
#ifdef SEENAMES
|
||||
if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo)
|
||||
|
@ -1910,8 +1910,11 @@ void ST_Drawer(boolean refresh)
|
|||
}
|
||||
#endif
|
||||
|
||||
// Doom's status bar only updated if necessary.
|
||||
// However, ours updates every frame regardless, so the "refresh" param was removed
|
||||
//(void)refresh;
|
||||
|
||||
// force a set of the palette by using doPaletteStuff()
|
||||
(void)refresh; //?
|
||||
if (vid.recalc)
|
||||
st_palette = -1;
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
void ST_Ticker(void);
|
||||
|
||||
// Called by main loop.
|
||||
void ST_Drawer(boolean refresh);
|
||||
void ST_Drawer(void);
|
||||
|
||||
// Called when the console player is spawned on each level.
|
||||
void ST_Start(void);
|
||||
|
|
Loading…
Reference in a new issue