diff --git a/.circleci/config.yml b/.circleci/config.yml index ca9105685..61e508e4d 100644 --- a/.circleci/config.yml +++ b/.circleci/config.yml @@ -3,7 +3,7 @@ jobs: build: working_directory: /root/SRB2 docker: - - image: debian:jessie + - image: debian:stretch environment: CC: ccache gcc -m32 PKG_CONFIG_LIBDIR: /usr/lib/i386-linux-gnu/pkgconfig @@ -25,6 +25,13 @@ jobs: - run: name: Add i386 arch command: dpkg --add-architecture i386 + - run: + name: Add STJr PPA + command: | + apt-get -qq update + apt-get -qq -y install dirmngr + apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 0B1702D71499D9C25F986507F240F4449D3B0EC6 + echo "deb http://ppa.launchpad.net/stjr/srb2/ubuntu trusty main" >> /etc/apt/sources.list - run: name: Update APT listing command: apt-get -qq update @@ -36,14 +43,21 @@ jobs: - v1-SRB2-APT - run: name: Install SDK - command: apt-get -qq -y install git build-essential nasm libpng12-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 gettext ccache wget gcc-multilib upx + command: apt-get -qq -y --no-install-recommends install git build-essential nasm libpng-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 libopenmpt-dev:i386 gettext ccache wget gcc-multilib upx openssh-client + - save_cache: key: v1-SRB2-APT paths: - /var/cache/apt/archives - checkout - run: - name: Clean build + name: Compile without network support and BLUA + command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1 + - run: + name: wipe build + command: make -C src LINUX=1 cleandep + - run: + name: rebuild depend command: make -C src LINUX=1 clean - restore_cache: keys: @@ -57,4 +71,4 @@ jobs: - save_cache: key: v1-SRB2-{{ .Branch }}-{{ checksum "objs/Linux/SDL/Release/depend.dep" }} paths: - - /root/.ccache + - /root/.ccache \ No newline at end of file diff --git a/.gitignore b/.gitignore index 922fac4aa..3090417dd 100644 --- a/.gitignore +++ b/.gitignore @@ -19,3 +19,5 @@ Win32_LIB_ASM_Release *.db *.opendb /.vs +/debian +/assets/debian diff --git a/.travis.yml b/.travis.yml index 4648ae567..f2ed43000 100644 --- a/.travis.yml +++ b/.travis.yml @@ -1,53 +1,323 @@ +# Travis-CI Config +# +# You may use the Deployer to upload packages and builds to external servers. +# See deployer/travis/deployer_defaults.sh for environment variables to configure. + language: c sudo: required dist: trusty matrix: include: +################################ +# Test Buildbots +# Deployer does not operate on these. See Deployer Buildbots, below. +# These bots are disabled when a deployment is triggered by 'deployer' branch name AND DPL_TERMINATE_TESTS=1. +# These bots remain enabled when a deployment is triggered by release tag. +################################ - os: linux addons: apt: + sources: + - sourceline: 'ppa:stjr/srb2' packages: - libsdl2-mixer-dev - libpng-dev - libgl1-mesa-dev - libgme-dev + - libopenmpt-dev - p7zip-full - gcc-4.4 compiler: gcc-4.4 + env: GCC44=1 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #gcc-4.4 (Ubuntu/Linaro 4.4.7-8ubuntu1) 4.4.7 - os: linux addons: apt: + sources: + - sourceline: 'ppa:stjr/srb2' packages: - libsdl2-mixer-dev - libpng-dev - libgl1-mesa-dev - libgme-dev + - libopenmpt-dev - p7zip-full - gcc-4.6 compiler: gcc-4.6 + env: GCC46=1 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #gcc-4.6 (Ubuntu/Linaro 4.6.4-6ubuntu2) 4.6.4 - os: linux addons: apt: + sources: + - sourceline: 'ppa:stjr/srb2' packages: - libsdl2-mixer-dev - libpng-dev - libgl1-mesa-dev - libgme-dev + - libopenmpt-dev - p7zip-full - gcc-4.7 compiler: gcc-4.7 + env: GCC47=1 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #gcc-4.7 - os: linux compiler: gcc + env: GCC48=1 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ #gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4 - os: linux addons: apt: sources: - ubuntu-toolchain-r-test + - sourceline: 'ppa:stjr/srb2' + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - libopenmpt-dev + - p7zip-full + - gcc-4.8 + compiler: gcc-4.8 + env: GCC48=1 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ + #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + - sourceline: 'ppa:stjr/srb2' + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - libopenmpt-dev + - p7zip-full + - gcc-7 + compiler: gcc-7 + env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough" GCC72=1 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ + #gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802 + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + - sourceline: 'ppa:stjr/srb2' + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - libopenmpt-dev + - p7zip-full + - gcc-8 + compiler: gcc-8 + env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough -Wno-error=format-overflow -Wno-error=format-truncation" GCC81=1 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ + #gcc-8 (Ubuntu 7.2.0-1ubuntu1~14.04) 8.1.0 + - os: linux + compiler: clang + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ + #clang version 3.5.0 (tags/RELEASE_350/final) + - os: linux + addons: + apt: + sources: + - llvm-toolchain-precise-3.5 + - sourceline: 'ppa:stjr/srb2' + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - libopenmpt-dev + - p7zip-full + - clang-3.5 + compiler: clang-3.5 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ + #Ubuntu clang version 3.5.0-4ubuntu2~trusty2 (tags/RELEASE_350/final) (based on LLVM 3.5.0) + - os: linux + addons: + apt: + sources: + - llvm-toolchain-precise-3.6 + - ubuntu-toolchain-r-test + - sourceline: 'ppa:stjr/srb2' + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - libopenmpt-dev + - p7zip-full + - clang-3.6 + compiler: clang-3.6 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ + #Ubuntu clang version 3.6.2-svn240577-1~exp1 (branches/release_36) (based on LLVM 3.6.2) + - os: linux + addons: + apt: + sources: + - llvm-toolchain-precise-3.7 + - ubuntu-toolchain-r-test + - sourceline: 'ppa:stjr/srb2' + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - libopenmpt-dev + - p7zip-full + - clang-3.7 + compiler: clang-3.7 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ + #Ubuntu clang version 3.7.1-svn253571-1~exp1 (branches/release_37) (based on LLVM 3.7.1) + - os: linux + addons: + apt: + sources: + - llvm-toolchain-precise-3.8 + - ubuntu-toolchain-r-test + - sourceline: 'ppa:stjr/srb2' + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - libopenmpt-dev + - p7zip-full + - clang-3.8 + compiler: clang-3.8 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ + #clang version 3.8.1-svn271127-1~exp1 (branches/release_38) + - os: linux + addons: + apt: + sources: + - llvm-toolchain-precise-3.9 + - ubuntu-toolchain-r-test + - sourceline: 'ppa:stjr/srb2' + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - libopenmpt-dev + - p7zip-full + - clang-3.9 + compiler: clang-3.9 + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ + #clang version 3.9.X +# - os: linux +# addons: +# apt: +# sources: +# - llvm-toolchain-precise-4.0 +# - ubuntu-toolchain-r-test +# - sourceline: 'ppa:stjr/srb2' +# packages: +# - libsdl2-mixer-dev +# - libpng-dev +# - libgl1-mesa-dev +# - libgme-dev +# - libopenmpt-dev +# - p7zip-full +# - clang-4.0 +# compiler: clang-4.0 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ +# #clang version 4.0.X +# - os: linux +# addons: +# apt: +# sources: +# - llvm-toolchain-precise-5.0 +# - ubuntu-toolchain-r-test +# - sourceline: 'ppa:stjr/srb2' +# packages: +# - libsdl2-mixer-dev +# - libpng-dev +# - libgl1-mesa-dev +# - libgme-dev +# - libopenmpt-dev +# - p7zip-full +# - clang-5.0 +# compiler: clang-5.0 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ +# #clang version 5.0.X +# - os: osx +# osx_image: beta-xcode6.1 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ +# #Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn) +# - os: osx +# osx_image: beta-xcode6.2 +# compiler: gcc +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ +# #Apple LLVM version 6.0 (clang-600.0.57) (based on LLVM 3.5svn) +## - os: osx +## osx_image: beta-xcode6.3 +## if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ +## #I think xcode.6.3 VM is broken, it does not boot +# - os: osx +# osx_image: xcode6.4 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ +# #Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn) +# - os: osx +# osx_image: xcode7 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ +# #Apple LLVM version 7.0.0 (clang-700.0.72) +# - os: osx +# osx_image: xcode7.1 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ +# #Apple LLVM version 7.0.0 (clang-700.1.76) +# - os: osx +# osx_image: xcode7.2 +# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ +# #Apple LLVM version 7.0.2 (clang-700.1.81) +# - os: osx +# osx_image: xcode7.3 +# #Apple LLVM version 7.3.0 (clang-703.0.31) +# - os: osx +# osx_image: xcode7.3 +# #Apple LLVM version 7.3.0 (clang-703.0.31) + - os: osx + if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/ + #Default: macOS 10.13 and Xcode 9.4.1 + + +################################ +# Deployer Buildbots - OSX +################################ + - os: osx + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_MAIN) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=osx + - _DPL_FTP_TARGET=1 + - _DPL_PACKAGE_BINARY=1 + #Apple LLVM version 7.3.0 (clang-703.0.31) + + +################################ +# Deployer Buildbots - Linux assets +# Set DPL_TERMINATE_ASSETS to disable all of these +# List Ubuntu LTS next, newest to oldest +# Then list non-LTS, newest to oldest +################################ + - os: linux + addons: + apt: packages: - libsdl2-mixer-dev - libpng-dev @@ -56,197 +326,251 @@ matrix: - p7zip-full - gcc-4.8 compiler: gcc-4.8 + dist: xenial + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_ASSETS) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=bionic-asset + - _DPL_DPUT_TARGET=1 + - _DPL_PACKAGE_SOURCE=1 + - _DPL_PACKAGE_MAIN=0 + - _DPL_PACKAGE_ASSET=1 + - PACKAGE_DISTRO=bionic + #- PACKAGE_SUBVERSION=~18.04bionic + #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + + ################################ + # The below asset bots produce packages that occupy too much space. + # It would be nice if the asset files were not included in the source package itself, + # so these can deploy to each Ubuntu target without manual intervention. + # + # Currently, to get around Launchpad's space limitation, + # copy the packages from *one* bot and the space usage is not increased. + ################################ + # - os: linux + # addons: + # apt: + # packages: + # - libsdl2-mixer-dev + # - libpng-dev + # - libgl1-mesa-dev + # - libgme-dev + # - p7zip-full + # - gcc-4.8 + # compiler: gcc-4.8 + # dist: trusty + # if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + # AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + # AND env(DPL_TERMINATE_ASSETS) != "1" + # env: + # - _DPL_JOB_ENABLED=1 + # - _DPL_JOB_NAME=trusty-asset + # - _DPL_DPUT_TARGET=1 + # - _DPL_PACKAGE_SOURCE=1 + # - _DPL_PACKAGE_MAIN=0 + # - _DPL_PACKAGE_ASSET=1 + # - PACKAGE_DISTRO=trusty + # #- PACKAGE_SUBVERSION=~14.04trusty + # #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + # - os: linux + # addons: + # apt: + # packages: + # - libsdl2-mixer-dev + # - libpng-dev + # - libgl1-mesa-dev + # - libgme-dev + # - p7zip-full + # - gcc-4.8 + # compiler: gcc-4.8 + # dist: xenial + # if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + # AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + # AND env(DPL_TERMINATE_ASSETS) != "1" + # env: + # - _DPL_JOB_ENABLED=1 + # - _DPL_JOB_NAME=disco-asset + # - _DPL_DPUT_TARGET=1 + # - _DPL_PACKAGE_SOURCE=1 + # - _DPL_PACKAGE_MAIN=0 + # - _DPL_PACKAGE_ASSET=1 + # - PACKAGE_DISTRO=disco + # #- PACKAGE_SUBVERSION=~19.04disco + # #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + # - os: linux + # addons: + # apt: + # packages: + # - libsdl2-mixer-dev + # - libpng-dev + # - libgl1-mesa-dev + # - libgme-dev + # - p7zip-full + # - gcc-4.8 + # compiler: gcc-4.8 + # dist: xenial + # if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + # AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + # AND env(DPL_TERMINATE_ASSETS) != "1" + # env: + # - _DPL_JOB_ENABLED=1 + # - _DPL_JOB_NAME=cosmic-asset + # - _DPL_DPUT_TARGET=1 + # - _DPL_PACKAGE_SOURCE=1 + # - _DPL_PACKAGE_MAIN=0 + # - _DPL_PACKAGE_ASSET=1 + # - PACKAGE_DISTRO=cosmic + # #- PACKAGE_SUBVERSION=~18.10cosmic + # #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + # - os: linux + # addons: + # apt: + # packages: + # - libsdl2-mixer-dev + # - libpng-dev + # - libgl1-mesa-dev + # - libgme-dev + # - p7zip-full + # - gcc-4.8 + # compiler: gcc-4.8 + # dist: xenial + # if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + # AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + # AND env(DPL_TERMINATE_ASSETS) != "1" + # env: + # - _DPL_JOB_ENABLED=1 + # - _DPL_JOB_NAME=xenial-asset + # - _DPL_DPUT_TARGET=1 + # - _DPL_PACKAGE_SOURCE=1 + # - _DPL_PACKAGE_MAIN=0 + # - _DPL_PACKAGE_ASSET=1 + # - PACKAGE_DISTRO=xenial + # #- PACKAGE_SUBVERSION=~16.04xenial + # #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 + + +################################ +# Deployer Buildbots - Linux binaries +# List Ubuntu LTS, newest to oldest +# Then list non-LTS, newest to oldest +################################ + - os: linux + addons: + apt: + packages: + - libsdl2-mixer-dev + - libpng-dev + - libgl1-mesa-dev + - libgme-dev + - p7zip-full + - gcc-4.8 + compiler: gcc-4.8 + dist: xenial + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_MAIN) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=bionic + - _DPL_DPUT_TARGET=1 + - _DPL_PACKAGE_SOURCE=1 + - PACKAGE_DISTRO=bionic + - PACKAGE_SUBVERSION=~18.04bionic #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 - os: linux addons: apt: - sources: - - ubuntu-toolchain-r-test packages: - libsdl2-mixer-dev - libpng-dev - libgl1-mesa-dev - libgme-dev - p7zip-full - - gcc-4.9 - compiler: gcc-4.9 - #gcc-4.9 (Ubuntu 4.9.3-8ubuntu2~14.04) 4.9.3 + - gcc-4.8 + compiler: gcc-4.8 + dist: trusty + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_MAIN) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=trusty + - _DPL_DPUT_TARGET=1 + - _DPL_PACKAGE_SOURCE=1 + - PACKAGE_DISTRO=trusty + - PACKAGE_SUBVERSION=~14.04trusty + #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 - os: linux addons: apt: - sources: - - ubuntu-toolchain-r-test packages: - libsdl2-mixer-dev - libpng-dev - libgl1-mesa-dev - libgme-dev - p7zip-full - - gcc-5 - compiler: gcc-5 - #gcc-5 (Ubuntu 5.3.0-3ubuntu1~14.04) 5.3.0 20151204 + - gcc-4.8 + compiler: gcc-4.8 + dist: xenial + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_MAIN) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=disco + - _DPL_DPUT_TARGET=1 + - _DPL_PACKAGE_SOURCE=1 + - PACKAGE_DISTRO=disco + - PACKAGE_SUBVERSION=~19.04disco + #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 - os: linux addons: apt: - sources: - - ubuntu-toolchain-r-test packages: - libsdl2-mixer-dev - libpng-dev - libgl1-mesa-dev - libgme-dev - p7zip-full - - gcc-6 - compiler: gcc-6 - env: WFLAGS="-Wno-tautological-compare" - #gcc-6 (Ubuntu 6.1.1-3ubuntu11~14.04.1) 6.1.1 20160511 + - gcc-4.8 + compiler: gcc-4.8 + dist: xenial + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_MAIN) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=cosmic + - _DPL_DPUT_TARGET=1 + - _DPL_PACKAGE_SOURCE=1 + - PACKAGE_DISTRO=cosmic + - PACKAGE_SUBVERSION=~18.10cosmic + #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 - os: linux addons: apt: - sources: - - ubuntu-toolchain-r-test packages: - libsdl2-mixer-dev - libpng-dev - libgl1-mesa-dev - libgme-dev - p7zip-full - - gcc-7 - compiler: gcc-7 - env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3" - #gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802 - - os: linux - compiler: clang - #clang version 3.5.0 (tags/RELEASE_350/final) - - os: linux - addons: - apt: - sources: - - llvm-toolchain-precise-3.5 - packages: - - libsdl2-mixer-dev - - libpng-dev - - libgl1-mesa-dev - - libgme-dev - - p7zip-full - - clang-3.5 - compiler: clang-3.5 - #Ubuntu clang version 3.5.0-4ubuntu2~trusty2 (tags/RELEASE_350/final) (based on LLVM 3.5.0) - - os: linux - addons: - apt: - sources: - - llvm-toolchain-precise-3.6 - - ubuntu-toolchain-r-test - packages: - - libsdl2-mixer-dev - - libpng-dev - - libgl1-mesa-dev - - libgme-dev - - p7zip-full - - clang-3.6 - compiler: clang-3.6 - #Ubuntu clang version 3.6.2-svn240577-1~exp1 (branches/release_36) (based on LLVM 3.6.2) - - os: linux - addons: - apt: - sources: - - llvm-toolchain-precise-3.7 - - ubuntu-toolchain-r-test - packages: - - libsdl2-mixer-dev - - libpng-dev - - libgl1-mesa-dev - - libgme-dev - - p7zip-full - - clang-3.7 - compiler: clang-3.7 - #Ubuntu clang version 3.7.1-svn253571-1~exp1 (branches/release_37) (based on LLVM 3.7.1) - - os: linux - addons: - apt: - sources: - - llvm-toolchain-precise-3.8 - - ubuntu-toolchain-r-test - packages: - - libsdl2-mixer-dev - - libpng-dev - - libgl1-mesa-dev - - libgme-dev - - p7zip-full - - clang-3.8 - compiler: clang-3.8 - #clang version 3.8.1-svn271127-1~exp1 (branches/release_38) - - os: linux - addons: - apt: - sources: - - llvm-toolchain-precise-3.9 - - ubuntu-toolchain-r-test - packages: - - libsdl2-mixer-dev - - libpng-dev - - libgl1-mesa-dev - - libgme-dev - - p7zip-full - - clang-3.9 - compiler: clang-3.9 - #clang version 3.9.X -# - os: linux -# addons: -# apt: -# sources: -# - llvm-toolchain-precise-4.0 -# - ubuntu-toolchain-r-test -# packages: -# - libsdl2-mixer-dev -# - libpng-dev -# - libgl1-mesa-dev -# - libgme-dev -# - p7zip-full -# - clang-4.0 -# compiler: clang-4.0 -# #clang version 4.0.X -# - os: linux -# addons: -# apt: -# sources: -# - llvm-toolchain-precise-5.0 -# - ubuntu-toolchain-r-test -# packages: -# - libsdl2-mixer-dev -# - libpng-dev -# - libgl1-mesa-dev -# - libgme-dev -# - p7zip-full -# - clang-5.0 -# compiler: clang-5.0 -# #clang version 5.0.X -# - os: osx -# osx_image: beta-xcode6.1 -# #Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn) -# - os: osx -# osx_image: beta-xcode6.2 -# compiler: gcc -# #Apple LLVM version 6.0 (clang-600.0.57) (based on LLVM 3.5svn) -## - os: osx -## osx_image: beta-xcode6.3 -## #I think xcode.6.3 VM is broken, it does not boot -# - os: osx -# osx_image: xcode6.4 -# #Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn) -# - os: osx -# osx_image: xcode7 -# #Apple LLVM version 7.0.0 (clang-700.0.72) -# - os: osx -# osx_image: xcode7.1 -# #Apple LLVM version 7.0.0 (clang-700.1.76) -# - os: osx -# osx_image: xcode7.2 -# #Apple LLVM version 7.0.2 (clang-700.1.81) - - os: osx - osx_image: xcode7.3 - #Apple LLVM version 7.3.0 (clang-703.0.31) + - gcc-4.8 + compiler: gcc-4.8 + dist: xenial + if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1") + AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1")) + AND env(DPL_TERMINATE_MAIN) != "1" + env: + - _DPL_JOB_ENABLED=1 + - _DPL_JOB_NAME=xenial + - _DPL_DPUT_TARGET=1 + - _DPL_PACKAGE_SOURCE=1 + - PACKAGE_DISTRO=xenial + - PACKAGE_SUBVERSION=~16.04xenial + #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5 allow_failures: - compiler: clang-3.5 - compiler: clang-3.6 @@ -256,36 +580,147 @@ matrix: - compiler: clang-4.0 - compiler: clang-5.0 + cache: apt: true ccache: true directories: - $HOME/srb2_cache + addons: apt: + sources: + - sourceline: 'ppa:stjr/srb2' packages: - libsdl2-mixer-dev - libpng-dev - libgl1-mesa-dev - libgme-dev + - zlib1g-dev + - libopenmpt-dev - p7zip-full + homebrew: + taps: + - mazmazz/srb2 + packages: + - sdl2_mixer + - game-music-emu + - p7zip + - libopenmpt + - cmake + update: true + -before_script: - - wget --verbose --server-response -c http://rosenthalcastle.org/srb2/SRB2-v2115-assets-2.7z -O $HOME/srb2_cache/SRB2-v2115-assets-2.7z - - 7z x $HOME/srb2_cache/SRB2-v2115-assets-2.7z -oassets - - mkdir build - - cd build - - export CFLAGS="-Wall -W -Werror $WFLAGS" - - export CCACHE_COMPRESS=true - - cmake .. -DCMAKE_BUILD_TYPE=Release before_install: - - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update ; fi - - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install sdl2 sdl2_mixer game-music-emu p7zip; fi - - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install cmake||true; fi - - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/release/SDL2-2.0.6.dmg; hdiutil attach SDL2-2.0.6.dmg; sudo cp -a /Volumes/SDL2/SDL2.framework /Library/Frameworks/; fi - - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.1.dmg; hdiutil attach SDL2_mixer-2.0.1.dmg; sudo cp -a /Volumes/SDL2_mixer/SDL2_mixer.framework /Library/Frameworks/; fi + # Initialize Deployer defaults + - . ./deployer/travis/deployer_defaults.sh + + # Initialize Deployer; check if Deployer is enabled + # This needs to be run in the current shell so that $__DPL_ACTIVE is set for this session + - . ./deployer/travis/deployer.sh + + # Also check if we should now terminate -- see `deployer.sh` for conditions. + # This should never happen on non-release buildbots when Deployer is not triggered. + - if [[ "$__DPL_TRY_TERMINATE_EARLY" == "1" ]]; then + if [[ "$__DPL_ACTIVE" != "1" ]]; then + echo "Exiting early because this job is not deploying."; + exit; + fi; + fi + + # If we're triggered by release tag, force ASSET_FILES_OPTIONAL_GET=1 + - if [[ "$__DPL_TAG_ELIGIBLE" = "1" ]]; then + ASSET_FILES_OPTIONAL_GET=1; + fi; + + +install: + # Install OS X library dependencies via Homebrew + # Do this differently for release buildbots: + # * `brew install --build-bottle` builds libraries for x86_64's lowest common denominator CPU, core2 + # * `sdl2_mixer` requires options from the formula tap https://github.com/mazmazz/homebrew-srb2 + # * `brew postinstall` runs post-install scripts after building a bottle + - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then + if [[ "$__DPL_ACTIVE" == "1" ]]; then + brew install --build-bottle sdl2 game-music-emu; + brew install --build-bottle mazmazz/srb2/sdl2_mixer --with-flac --with-mpg123; + brew postinstall sdl2 game-music-emu mazmazz/srb2/sdl2_mixer; + fi; + fi - mkdir -p $HOME/srb2_cache -script: make -k + +before_script: + # OLDPWD is root repo folder + - OLDPWD=$PWD + - __ASSET_DIRECTORY="$OLDPWD/assets/installer" + - mkdir -p "$__ASSET_DIRECTORY" + - cd "$HOME/srb2_cache" + + # Get stat command so we know what the cached archive date is. + # stat is different for OSX + - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then + STATCMD="stat -f %m"; + else + STATCMD="stat -c %y"; + fi + + # Get asset files (required for MD5) + # See `deployer_defaults.sh` for asset download path + - if [[ "$ASSET_ARCHIVE_PATH" != "" ]]; then + if [ -f "$(basename $ASSET_ARCHIVE_PATH)" ]; then + echo "$(basename $ASSET_ARCHIVE_PATH) cache date -- $($STATCMD $(basename $ASSET_ARCHIVE_PATH))"; + fi; + wget --verbose --server-response -N "$ASSET_ARCHIVE_PATH"; + 7z x "$(basename $ASSET_ARCHIVE_PATH)" -o"$__ASSET_DIRECTORY" -aos; + fi; + + # Get optional files too + - if [[ "$__DPL_ACTIVE" == "1" ]] && [[ "$ASSET_FILES_OPTIONAL_GET" == "1" ]] && [[ "$ASSET_ARCHIVE_OPTIONAL_PATH" != "" ]]; then + if [ -f "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH)" ]; then + echo "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH) cache date -- $($STATCMD $(basename $ASSET_ARCHIVE_OPTIONAL_PATH))"; + fi; + wget --verbose --server-response -N "$ASSET_ARCHIVE_OPTIONAL_PATH"; + 7z x "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH)" -o"$__ASSET_DIRECTORY" -aos; + fi; + + # Go back to root repo folder + - cd "$OLDPWD" + + # Prepare CMake asset lists + - SRB2_ASSET_HASHED=$(echo ${ASSET_FILES_HASHED// /\;}) + - SRB2_ASSET_DOCS=$(echo ${ASSET_FILES_DOCS// /\;}) + - SRB2_ASSET_DIRECTORY="$__ASSET_DIRECTORY" + + # Prepare CMake + - mkdir build + - cd build + - mkdir package + - export CFLAGS="-Wall -W -Werror $WFLAGS" + - export CCACHE_COMPRESS=true + # If OS X, set -march=core2 to build compatible binaries with old Macs + - if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then + export CFLAGS="${CFLAGS} -march=core2"; + fi; + - cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$PWD/bin -DCPACK_PACKAGE_DIRECTORY=$PWD/package + -DSRB2_ASSET_HASHED="${SRB2_ASSET_HASHED}" -DSRB2_ASSET_DOCS="${SRB2_ASSET_DOCS}" + -DSRB2_ASSET_DIRECTORY="${SRB2_ASSET_DIRECTORY}" + -DCPACK_PACKAGE_DESCRIPTION_SUMMARY="${PROGRAM_NAME}" + -DCPACK_PACKAGE_VENDOR="${PROGRAM_VENDOR}" + -DSRB2_SDL2_EXE_NAME="${PROGRAM_FILENAME}" + +script: + # Build our Makefile from Cmake! + - if [[ "$__DPL_ACTIVE" == "1" ]]; then + . ../deployer/travis/deployer_build.sh; + else + make -k; + fi; + +after_success: + # Run the upload scripts + # These do nothing if Deployer is not triggered + - . ../deployer/travis/deployer_ftp.sh + - . ../deployer/travis/deployer_dput.sh diff --git a/CMakeLists.txt b/CMakeLists.txt index eb91866f0..b70221859 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,6 +1,8 @@ cmake_minimum_required(VERSION 3.0) +# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string. +# Version change is fine. project(SRB2 - VERSION 2.1.20 + VERSION 2.1.24 LANGUAGES C) if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR}) @@ -54,13 +56,19 @@ macro(copy_files_to_build_dir target dlllist_var) endif() endmacro() -# 64-bit check -if(${CMAKE_SIZEOF_VOID_P} EQUAL 8) +# bitness check +set(SRB2_SYSTEM_BITS 0) +if(CMAKE_SIZEOF_VOID_P EQUAL 8) message(STATUS "Target is 64-bit") set(SRB2_SYSTEM_BITS 64) -else() +endif() +if(CMAKE_SIZEOF_VOID_P EQUAL 4) + message(STATUS "Target is 32-bit") set(SRB2_SYSTEM_BITS 32) endif() +if(${SRB2_SYSTEM_BITS} EQUAL 0) + message(STATUS "Target bitness is unknown") +endif() # OS macros if (UNIX) @@ -86,8 +94,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin") # Set EXE names so the assets CMakeLists can refer to its target -set(SRB2_SDL2_EXE_NAME srb2) -set(SRB2_WIN_EXE_NAME srb2dd) +set(SRB2_SDL2_EXE_NAME srb2 CACHE STRING "Executable binary output name") +set(SRB2_WIN_EXE_NAME srb2dd CACHE STRING "Executable binary output name for DirectDraw build") include_directories(${CMAKE_CURRENT_BINARY_DIR}/src) @@ -98,10 +106,10 @@ add_subdirectory(assets) ## config.h generation set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary") include(GitUtilities) -git_describe(SRB2_GIT_DESCRIBE "${CMAKE_SOURCE_DIR}") +git_latest_commit(SRB2_COMP_COMMIT "${CMAKE_SOURCE_DIR}") git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}") set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}") -set(SRB2_COMP_REVISION "${SRB2_GIT_DESCRIBE}") +set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}") configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h) ##### PACKAGE CONFIGURATION ##### @@ -116,8 +124,8 @@ if(${CMAKE_SYSTEM} MATCHES "Darwin") set(CPACK_GENERATOR "DragNDrop") endif() -set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2") -set(CPACK_PACKAGE_VENDOR "Sonic Team Jr.") +set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2" CACHE STRING "Program name for display purposes") +set(CPACK_PACKAGE_VENDOR "Sonic Team Jr." CACHE STRING "Vendor name for display purposes") #set(CPACK_PACKAGE_DESCRIPTION_FILE ) set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE") set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR}) diff --git a/README.md b/README.md index d16071454..8a5ca1a1f 100644 --- a/README.md +++ b/README.md @@ -12,8 +12,7 @@ - SDL2-Mixer (Linux/OS X only) - libupnp (Linux/OS X only) - libgme (Linux/OS X only) - -Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk. +- libopenmpt (Linux/OS X only) ## Compiling diff --git a/SRB2_Debug.props b/SRB2_Debug.props index 8be11c58a..74177c6ef 100644 --- a/SRB2_Debug.props +++ b/SRB2_Debug.props @@ -22,6 +22,7 @@ Debug + true diff --git a/SRB2_Release.props b/SRB2_Release.props index a216ea45a..905dfdcf9 100644 --- a/SRB2_Release.props +++ b/SRB2_Release.props @@ -24,6 +24,7 @@ DebugFastLink true true + true diff --git a/SRB2_common.props b/SRB2_common.props index 2fb2eb8c6..0f80ceb17 100644 --- a/SRB2_common.props +++ b/SRB2_common.props @@ -18,7 +18,7 @@ 4244;4267 - ws2_32.lib;%(AdditionalDependencies) + advapi32.lib;ws2_32.lib;%(AdditionalDependencies) Windows false true diff --git a/appveyor.yml b/appveyor.yml index 69913cfc8..b37bd1a65 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -1,11 +1,15 @@ -version: 2.1.20.{branch}-{build} +version: 2.1.24.{branch}-{build} os: MinGW environment: CC: ccache CCACHE_CC: i686-w64-mingw32-gcc + CCACHE_CC_64: x86_64-w64-mingw32-gcc WINDRES: windres + # c:\mingw-w64 i686 has gcc 6.3.0, so use c:\msys64 7.3.0 instead MINGW_SDK: c:\msys64\mingw32 + # c:\msys64 x86_64 has gcc 8.2.0, so use c:\mingw-w64 7.3.0 instead + MINGW_SDK_64: C:\mingw-w64\x86_64-7.3.0-posix-seh-rt_v5-rev0\mingw64 CFLAGS: -Wall -W -Werror -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -Wno-tautological-compare -Wno-error=suggest-attribute=noreturn NASM_ZIP: nasm-2.12.01 NASM_URL: http://www.nasm.us/pub/nasm/releasebuilds/2.12.01/win64/nasm-2.12.01-win64.zip @@ -15,65 +19,114 @@ environment: CCACHE_URL: http://alam.srb2.org/ccache.exe CCACHE_COMPRESS: true CCACHE_DIR: C:\Users\appveyor\.ccache + # Disable UPX by default. The user can override this in their Appveyor project settings + NOUPX: 1 + ############################## + # DEPLOYER VARIABLES + # DPL_ENABLED=1 builds installers for branch names starting with `deployer`. + # DPL_TAG_ENABLED=1 will also build installers for release tags. DPL_ENABLED=1 must also be set. + # Set these in the Appveyor project settings + ############################## + DPL_ENABLED: 0 + DPL_TAG_ENABLED: 0 + DPL_INSTALLER_NAME: SRB2-v2123 + # Asset handling is barebones vs. Travis Deployer. We operate on 7z only. + # Include the README files and the OpenGL batch in the main and patch archives. + # The x86/x64 archives contain the DLL binaries. + ASSET_ARCHIVE_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z + ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-patch-assets.7z + ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x86-assets.7z + ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-x64-assets.7z + ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z + # This is overridden to 1 for release tag builds + ASSET_FILES_OPTIONAL_GET: 0 + # For patches, also include the X86/X64 DLLs. + PACKAGE_PATCH_DLL_GET: 0 + # Delete all asset downloads so they can be redownloaded + ASSET_CLEAN: 0 cache: - nasm-2.12.01.zip - upx391w.zip - ccache.exe - C:\Users\appveyor\.ccache +- C:\Users\appveyor\srb2_cache install: +- if [%CONFIGURATION%] == [SDL64] ( set "X86_64=1" ) +- if [%CONFIGURATION%] == [SDL64] ( set "CONFIGURATION=SDL" ) +- if [%CONFIGURATION%] == [DD64] ( set "X86_64=1" ) +- if [%CONFIGURATION%] == [DD64] ( set "CONFIGURATION=DD" ) +- if [%X86_64%] == [1] ( set "MINGW_SDK=%MINGW_SDK_64%" ) +- if [%X86_64%] == [1] ( set "CCACHE_CC=%CCACHE_CC_64%" ) + - if not exist "%NASM_ZIP%.zip" appveyor DownloadFile "%NASM_URL%" -FileName "%NASM_ZIP%.zip" - 7z x -y "%NASM_ZIP%.zip" -o%TMP% >null -- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs %TMP%\%NASM_ZIP% %MINGW_SDK%\bin nasm.exe || exit 0 +- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%NASM_ZIP%" "%MINGW_SDK%\bin" nasm.exe || exit 0 - if not exist "%UPX_ZIP%.zip" appveyor DownloadFile "%UPX_URL%" -FileName "%UPX_ZIP%.zip" - 7z x -y "%UPX_ZIP%.zip" -o%TMP% >null -- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs %TMP%\%UPX_ZIP% %MINGW_SDK%\bin upx.exe || exit 0 +- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%UPX_ZIP%" "%MINGW_SDK%\bin" upx.exe || exit 0 - if not exist "%CCACHE_EXE%" appveyor DownloadFile "%CCACHE_URL%" -FileName "%CCACHE_EXE%" - ccache -M 99M -- xcopy /Y /V /I ccache.exe %MINGW_SDK%\bin +- xcopy /Y /V /I ccache.exe "%MINGW_SDK%\bin" configuration: - SDL +- SDL64 - DD +- DD64 matrix: allow_failures: - configuration: DD + - configuration: DD64 before_build: -- set Path=%MINGW_SDK%\bin;%Path% -- i686-w64-mingw32-gcc --version +- set "Path=%MINGW_SDK%\bin;%Path%" +- if [%X86_64%] == [1] ( x86_64-w64-mingw32-gcc --version ) else ( i686-w64-mingw32-gcc --version ) - mingw32-make --version -- nasm -v -- upx -V +- if not [%X86_64%] == [1] ( nasm -v ) +- if not [%NOUPX%] == [1] ( upx -V ) - ccache -V - ccache -s -- set SRB2_MFLAGS=-C src MINGW=1 WARNINGMODE=1 GCC72=1 CCACHE=1 NOOBJDUMP=1 +- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" ) +- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 GCC73=1 NOOBJDUMP=1 %NOUPX%" +- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" ) +- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1" build_script: -- cmd: mingw32-make.exe %SRB2_MFLAGS% %CONFIGURATION%=1 clean -- cmd: mingw32-make.exe %SRB2_MFLAGS% %CONFIGURATION%=1 ERRORMODE=1 -k +- cmd: mingw32-make.exe %SRB2_MFLAGS% clean +- cmd: mingw32-make.exe %SRB2_MFLAGS% ERRORMODE=1 -k after_build: +- if [%X86_64%] == [1] ( + set "BUILD_PATH=bin\Mingw64\Release" + ) else ( + set "BUILD_PATH=bin\Mingw\Release" + ) +- if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" ) - ccache -s - cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt - cmd: set /P GITSHORT=<%TMP%/gitshort.txt - set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z - set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z -- cmd: 7z a %BUILD_ARCHIVE% bin\Mingw\Release -xr!.gitignore +- cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore - appveyor PushArtifact %BUILD_ARCHIVE% - cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE% - appveyor PushArtifact %BUILDSARCHIVE% +############################## +# DEPLOYER SCRIPT +############################## +- if [%DPL_ENABLED%] == [1] ( call "deployer\appveyor\deployer.bat" ) test: off #deploy: # - provider: FTP # protocol: ftps -# host: +# host: # secure: NsLJEPIBvmwCOj8Tg8RoRQ== # username: # secure: ejxi5mvk7oLYu7QtbYojajEPigMy0mokaKhuEVuDZcA= diff --git a/assets/.gitignore b/assets/.gitignore index 37bb465dc..d6e46a75b 100644 --- a/assets/.gitignore +++ b/assets/.gitignore @@ -1,2 +1,10 @@ -* -*.* +*.srb +*.pk3 +*.dta +*.wad +*.txt +!README.txt +!LICENSE.txt +!LICENSE-3RD-PARTY.txt +!CMakeLists.txt +!debian-template/* diff --git a/assets/CMakeLists.txt b/assets/CMakeLists.txt index 292e184c7..68ff0fdf9 100644 --- a/assets/CMakeLists.txt +++ b/assets/CMakeLists.txt @@ -1,37 +1,58 @@ ## Assets Target Configuration ## -# MD5 generation -set(SRB2_ASSET_ALL - ${CMAKE_CURRENT_SOURCE_DIR}/srb2.srb - ${CMAKE_CURRENT_SOURCE_DIR}/player.dta - ${CMAKE_CURRENT_SOURCE_DIR}/rings.dta - ${CMAKE_CURRENT_SOURCE_DIR}/zones.dta - ${CMAKE_CURRENT_SOURCE_DIR}/patch.dta - ${CMAKE_CURRENT_SOURCE_DIR}/music.dta -) +# For prepending the current source path, later +FUNCTION(PREPEND var prefix) + SET(listVar "") + FOREACH(f ${ARGN}) + LIST(APPEND listVar "${prefix}/${f}") + ENDFOREACH(f) + SET(${var} "${listVar}" PARENT_SCOPE) +ENDFUNCTION(PREPEND) + +set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer" + CACHE STRING "Path to directory that contains all asset files for the installer.") set(SRB2_ASSET_HASHED - srb2.srb - player.dta - rings.dta - zones.dta - patch.dta +"srb2.srb;\ +player.dta;\ +rings.dta;\ +zones.dta;\ +patch.dta" + CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!" ) +set(SRB2_ASSET_DOCS +"README.txt;\ +LICENSE.txt;\ +LICENSE-3RD-PARTY.txt" + CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!" +) + +PREPEND(SRB2_ASSET_DOCS ${SRB2_ASSET_DIRECTORY} ${SRB2_ASSET_DOCS}) + foreach(SRB2_ASSET ${SRB2_ASSET_HASHED}) - file(MD5 ${CMAKE_CURRENT_SOURCE_DIR}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH") + file(MD5 ${SRB2_ASSET_DIRECTORY}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH") set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE) endforeach() # Installation -if(CLANG) +if(${CMAKE_SYSTEM} MATCHES Darwin) get_target_property(outname SRB2SDL2 OUTPUT_NAME) - install(FILES ${SRB2_ASSET_ALL} + install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/" DESTINATION "${outname}.app/Contents/Resources" ) + install(FILES ${SRB2_ASSET_DOCS} + DESTINATION . + OPTIONAL + ) else() - install(FILES ${SRB2_ASSET_ALL} + install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/" DESTINATION . ) + # Docs are assumed to be located in SRB2_ASSET_DIRECTORY, so don't install again + #install(FILES ${SRB2_ASSET_DOCS} + # DESTINATION . + # OPTIONAL + #) endif() diff --git a/assets/LICENSE-3RD-PARTY.txt b/assets/LICENSE-3RD-PARTY.txt new file mode 100644 index 000000000..42ea20e96 --- /dev/null +++ b/assets/LICENSE-3RD-PARTY.txt @@ -0,0 +1,1710 @@ +-------------------------------------------------------------------------------- + 3-Clause BSD License + applies to: + - MiniUPnPc + Copyright (c) 2005-2011, Thomas BERNARD + All rights reserved. + http://miniupnp.free.fr +-------------------------------------------------------------------------------- + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * The name of the author may not be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. 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GRANT OF LICENCE +This EULA grants you the right to use FMOD, in a software application (Product), for +personal (hobbyist), educational (students and teachers) or Non-Commercial use only, +subject to the following: +i) Non-Commercial use does not involve any form of monetisation, sponsorship +or promotion. +ii) FMOD is distributed as integrated into a Product only; +iii) FMOD is not distributed as part of any Commercial Product or service; +iv) FMOD is not distributed as part of a game engine or tool set; +v) FMOD is not used in any Commercial enterprise or for any Commercial +production or subcontracting, except for the purposes of Evaluation or +Development of a Commercial Product; +vi) Product includes attribution in accordance with Clause 3; + +2. OTHER USE +For all Commercial use, and any Non Commercial use not permitted by this license, a +separate license is required. Refer to www.fmod.com/licensing for information. + +3. 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Each time you redistribute the Program (or any work based on the +Program), the recipient automatically receives a license from the +original licensor to copy, distribute or modify the Program subject to +these terms and conditions. You may not impose any further +restrictions on the recipients' exercise of the rights granted herein. +You are not responsible for enforcing compliance by third parties to +this License. + + 7. If, as a consequence of a court judgment or allegation of patent +infringement or for any other reason (not limited to patent issues), +conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot +distribute so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you +may not distribute the Program at all. For example, if a patent +license would not permit royalty-free redistribution of the Program by +all those who receive copies directly or indirectly through you, then +the only way you could satisfy both it and this License would be to +refrain entirely from distribution of the Program. + +If any portion of this section is held invalid or unenforceable under +any particular circumstance, the balance of the section is intended to +apply and the section as a whole is intended to apply in other +circumstances. + +It is not the purpose of this section to induce you to infringe any +patents or other property right claims or to contest validity of any +such claims; this section has the sole purpose of protecting the +integrity of the free software distribution system, which is +implemented by public license practices. Many people have made +generous contributions to the wide range of software distributed +through that system in reliance on consistent application of that +system; it is up to the author/donor to decide if he or she is willing +to distribute software through any other system and a licensee cannot +impose that choice. + +This section is intended to make thoroughly clear what is believed to +be a consequence of the rest of this License. + + 8. If the distribution and/or use of the Program is restricted in +certain countries either by patents or by copyrighted interfaces, the +original copyright holder who places the Program under this License +may add an explicit geographical distribution limitation excluding +those countries, so that distribution is permitted only in or among +countries not thus excluded. In such case, this License incorporates +the limitation as if written in the body of this License. + + 9. The Free Software Foundation may publish revised and/or new versions +of the General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + +Each version is given a distinguishing version number. If the Program +specifies a version number of this License which applies to it and "any +later version", you have the option of following the terms and conditions +either of that version or of any later version published by the Free +Software Foundation. If the Program does not specify a version number of +this License, you may choose any version ever published by the Free Software +Foundation. + + 10. If you wish to incorporate parts of the Program into other free +programs whose distribution conditions are different, write to the author +to ask for permission. For software which is copyrighted by the Free +Software Foundation, write to the Free Software Foundation; we sometimes +make exceptions for this. Our decision will be guided by the two goals +of preserving the free status of all derivatives of our free software and +of promoting the sharing and reuse of software generally. + + NO WARRANTY + + 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY +FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN +OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES +PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED +OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS +TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE +PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, +REPAIR OR CORRECTION. + + 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR +REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING +OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED +TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY +YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER +PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGES. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with this program; if not, write to the Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. diff --git a/assets/README.txt b/assets/README.txt new file mode 100644 index 000000000..37f7d8f29 --- /dev/null +++ b/assets/README.txt @@ -0,0 +1,51 @@ +SONIC ROBO BLAST 2 + +Sonic Robo Blast 2 (SRB2) is a 3D Sonic the Hedgehog fangame based on a +modified version of Doom Legacy. + +LICENSE + +The source code for SRB2 is licensed under the GNU General Public +License, Version 2. See LICENSE.txt for the full text of this license. + +SRB2 uses various third-party libraries, including SDL, SDL Mixer, and +their dependencies. See LICENSE-3RD-PARTY.txt for the licenses of these +libraries. + +SOURCE CODE + +You may obtain the source code for SRB2, including the source code for +specific version releases, at the following web sites: + +STJr GitLab: +https://git.magicalgirl.moe/STJr/SRB2 + +GitHub: +https://github.com/STJr/SRB2 + +CONTACT + +You may contact Sonic Team Junior via the following web sites: + +SRB2.ORG: +https://www.srb2.org + +SRB2 Message Board: +https://mb.srb2.org + +SRB2 Official Discord: +https://discord.gg/pYDXzpX + +COPYRIGHT AND DISCLAIMER + +Design and content on SRB2 is copyright 1998-2018 by Sonic Team Junior. +All non-original material on SRB2.ORG is copyrighted by their +respective owners, and no copyright infringement is intended. The owner +of the SRB2.ORG domain is only acting as an ISP, and is therefore not +responsible for any content on SRB2.ORG under the 1998 DMCA. This +site, its webmaster, and its staff make no profit whatsoever (in fact, +we lose money). Sonic Team Junior assumes no responsibility for the +content on any Sonic Team Junior fan sites. + +Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do +not claim ownership of any of SEGA's intellectual property used in SRB2. diff --git a/assets/debian-template/README.Debian b/assets/debian-template/README.Debian new file mode 100644 index 000000000..f3fe90030 --- /dev/null +++ b/assets/debian-template/README.Debian @@ -0,0 +1,73 @@ +srb2 for Debian +--------------- + +SRB2 Debian package! +Hi there, to rebuild this package just use the SRB2 Makefile system, or, optionally, run +dpkg-buildpackage in the in /assets directory. You can build these with or without a key +if you want, but if you want to put these on a repo, generate your own GnuPG key as per the +https://help.ubuntu.com/community/GnuPrivacyGuardHowto instructions and pass the -k +command to debuild. Make sure you export the key footprint and give them to your users to install +with apt-key add. Thanks! + + -- Callum Dickinson Fri, 26 Nov 2010 18:25:31 +1300 + + +--------------- + + +Templating + +Note that you MUST run [repo-root]/debian_template.sh before running debuild +on these scripts! debian_template.sh fills these template files with working values. + +You should also set PACKAGE_NAME_EMAIL="John Doe " to match +the identity of the key you will use to sign the package. + + +Building for Launchpad PPA + +Run this step first: + + 1. source [repo-root]/debian_template.sh + * Initializes defaults for the package variables and fills in templates. + +Use these steps to prepare building a source package for Launchpad: + + 1. cd [repo-root]/assets/ + 2. debuild -T clean-all (optional; if you already have asset files, this clears them) + +Build the source package: + + 1. debuild -T build (this downloads the asset files from srb2.org if necessary) + 2. debuild -S (builds the source package for Launchpad, including the asset files) + + +Signing for Launchpad PPA + +First, follow Callum's instructions to generate a GnuPG key with your identity. You will need +to publish the fingerprint of that key to Ubuntu's key server. + + https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver + +Next, you will have to add that key fingerprint to your Launchpad account. Go to your Launchpad +profile and click the yellow Edit button next to "OpenPGP keys". Once you add the key, you can +upload signed source packages and publish them onto your PPA. + +IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that +means your key is not set up correctly with your Launchpad account. + +Finally, if your packages have not already been signed, follow these steps: + + 1. cd .. + * Packages are located in the parent folder of where debuild was called + 2. debsign "srb2-data_[version]_source.changes" + * You may need to specify -k [key-fingerprint] + + +Uploading for Launchpad PPA + +Follow the instructions at to upload +to your PPA and have Launchpad build your binary deb packages. + + + -- Marco Zafra Mon, 26 Nov 2018 21:13:00 -0500 diff --git a/assets/debian/README.source b/assets/debian-template/README.source similarity index 100% rename from assets/debian/README.source rename to assets/debian-template/README.source diff --git a/assets/debian-template/changelog b/assets/debian-template/changelog new file mode 100644 index 000000000..64562e2a3 --- /dev/null +++ b/assets/debian-template/changelog @@ -0,0 +1,5 @@ +${PACKAGE_NAME}-data (${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}) ${PACKAGE_DISTRO}; urgency=${PACKAGE_URGENCY} + + * ${PROGRAM_NAME} v${PROGRAM_VERSION} asset data + + -- ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME} diff --git a/assets/debian/compat b/assets/debian-template/compat similarity index 100% rename from assets/debian/compat rename to assets/debian-template/compat diff --git a/assets/debian/control b/assets/debian-template/control similarity index 54% rename from assets/debian/control rename to assets/debian-template/control index 123b58429..ae5c0ce67 100644 --- a/assets/debian/control +++ b/assets/debian-template/control @@ -1,22 +1,22 @@ # SRB2-data Debian package control file. -Source: srb2-data +Source: ${PACKAGE_NAME}-data Section: games Priority: extra -Maintainer: Callum Dickinson -Build-Depends: debhelper (>= 7.0.50~) +Maintainer: ${PACKAGE_GROUP_NAME_EMAIL} +Build-Depends: debhelper (>= 7.0.50~), + wget Standards-Version: 3.8.4 -Homepage: http://www.srb2.org +Homepage: ${PACKAGE_WEBSITE} -Package: srb2-data +Package: ${PACKAGE_NAME}-data Architecture: all Description: A cross-platform 3D Sonic fangame Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy port of Doom. SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate - the design in 3D. While SRB2 isn't fully completed, it already - features tons of levels, enemies, speed, and quite a lot - of the fun that the original Sonic games provided. + the design in 3D. It features tons of levels, enemies, speed, + and quite a lot of the fun that the original Sonic games provided. This is the data package that provides the data files that - SRB2 requires to run, it will not work without it. + SRB2 requires to run; it will not work without it. diff --git a/debian/copyright b/assets/debian-template/copyright similarity index 60% rename from debian/copyright rename to assets/debian-template/copyright index 8a8705190..cc47c453b 100644 --- a/debian/copyright +++ b/assets/debian-template/copyright @@ -1,18 +1,18 @@ This work was packaged for Debian by: - Callum Dickinson on Fri, 26 Nov 2010 15:19:16 +1300 + ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME} It was downloaded from: - + ${PACKAGE_WEBSITE} Upstream Author(s): - Sonic Team Junior + ${PACKAGE_GROUP_NAME_EMAIL} Copyright: - Copyright (C) 1998-2010 Sonic Team Junior + Copyright (C) 1998-2018 by Sonic Team Junior License: @@ -21,6 +21,7 @@ License: The Debian packaging is: Copyright (C) 2010 Callum Dickinson + Copyright (C) 2010-2018 by Sonic Team Junior and is licensed under the GPL version 2, see "/usr/share/common-licenses/GPL-2". diff --git a/assets/debian/rules b/assets/debian-template/rules old mode 100755 new mode 100644 similarity index 59% rename from assets/debian/rules rename to assets/debian-template/rules index d86f92af2..c2d19922d --- a/assets/debian/rules +++ b/assets/debian-template/rules @@ -23,6 +23,16 @@ # ############################################################################# +############################################################################# +# +# !!!!!!!!!! DEPLOYER NOTE !!!!!!!!!! +# +# Variables to be templated are curly-braced ${PACKAGE_INSTALL_PATH} +# Variables used by the rules script are parenthese'd $(DATADIR) +# See [repo-root]/debian_template.sh +# +############################################################################# + # Uncomment this to turn on verbose mode. #export DH_VERBOSE=1 @@ -37,25 +47,32 @@ RM := rm -rf DIR := $(shell pwd) PACKAGE := $(shell cat $(DIR)/debian/control | grep 'Package:' | sed -e 's/Package: //g') -DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta +ARCHIVEPATH := ${ASSET_ARCHIVE_PATH} +ARCHIVEOPTIONALPATH := ${ASSET_ARCHIVE_OPTIONAL_PATH} +GETOPTIONALFILES := ${ASSET_FILES_OPTIONAL_GET} -DATADIR := usr/games/SRB2 +DATADIR := $(shell echo "${PACKAGE_INSTALL_PATH}" | sed -e 's/^\///') RESOURCEDIR := . +STAGINGDIR := $(RESOURCEDIR)/installer WGET := wget -P $(RESOURCEDIR) -c -nc build: $(MKDIR) $(DIR)/debian/tmp/$(DATADIR) - # This will need to be updated every time SRB2 official version is + > $(DIR)/debian/source/include-binaries # Copy data files to their install locations, and add data files to include-binaries - for file in $(DATAFILES); do \ - $(WGET) http://alam.srb2.org/SRB2/2.1.14-Final/Resources/$$file; \ - if test "$$file" = "srb2.wad"; then \ - $(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/srb2.srb; \ - else \ - $(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/$$file; \ + if [ ! -d $(STAGINGDIR) ]; then \ + mkdir -p "$(STAGINGDIR)"; \ + $(WGET) $(ARCHIVEPATH); \ + 7z x "$(RESOURCEDIR)/$(shell basename $(ARCHIVEPATH))" -aos; \ + if [ "$(GETOPTIONALFILES)" = "1" ]; then \ + $(WGET) $(ARCHIVEOPTIONALPATH); \ + 7z x "$(RESOURCEDIR)/$(shell basename $(ARCHIVEOPTIONALPATH))" -aos; \ fi; \ - echo $(RESOURCEDIR)/$$file >> $(DIR)/debian/source/include-binaries; \ - done + fi + # Install asset directory and add asset file to include-binaries + cp -vr "$(STAGINGDIR)/." "$(DIR)/debian/tmp/$(DATADIR)" + find "$(STAGINGDIR)" >> $(DIR)/debian/source/include-binaries + binary-indep: # Generate install folder file @@ -95,15 +112,18 @@ binary: binary-indep dh_builddeb clean: - $(RM) $(RESOURCEDIR)/*.wad - $(RM) $(RESOURCEDIR)/*.dta - $(RM) $(RESOURCEDIR)/*.plr - $(RM) $(RESOURCEDIR)/*.wpn - $(RM) $(RESOURCEDIR)/*.srb - $(RM) $(RESOURCEDIR)/*.dll - $(RM) $(DIR)/debian/tmp/* - $(RM) $(DIR)/debian/$(PACKAGE).install - $(RM) $(DIR)/debian/files - $(RM) $(DIR)/debian/source/include-binaries + $(RM) $(DIR)/debian/tmp/*; \ + $(RM) $(DIR)/debian/$(PACKAGE).install; \ + $(RM) $(DIR)/debian/files; \ + +clean-all: clean + $(RM) $(RESOURCEDIR)/*.wad; \ + $(RM) $(RESOURCEDIR)/*.dta; \ + $(RM) $(RESOURCEDIR)/*.plr; \ + $(RM) $(RESOURCEDIR)/*.wpn; \ + $(RM) $(RESOURCEDIR)/*.srb; \ + $(RM) $(RESOURCEDIR)/*.dll; \ + $(RM) $(RESOURCEDIR)/*.txt; \ + $(RM) $(DIR)/debian/source/include-binaries; \ .PHONY: all clean binary binary-arch binary-indep build diff --git a/assets/debian/source/format b/assets/debian-template/source/format similarity index 100% rename from assets/debian/source/format rename to assets/debian-template/source/format diff --git a/assets/debian-template/source/options b/assets/debian-template/source/options new file mode 100644 index 000000000..8b331485a --- /dev/null +++ b/assets/debian-template/source/options @@ -0,0 +1 @@ +tar-ignore = "tmp/*" diff --git a/assets/debian/README.Debian b/assets/debian/README.Debian deleted file mode 100644 index 4d9f067ac..000000000 --- a/assets/debian/README.Debian +++ /dev/null @@ -1,12 +0,0 @@ -srb2 for Debian ---------------- - -SRB2 Debian package! -Hi there, to rebuild this package just use the SRB2 Makefile system, or, optionally, run -dpkg-buildpackage in the in /bin/Resources directory. You can build these with or without a key -if you want, but if you want to put these on a repo, generate your own GnuPG key as per the -https://help.ubuntu.com/community/GnuPrivacyGuardHowto instructions and pass the -k -command to debuild. Make sure you export the key footprint and give them to your users to install -with apt-key add. Thanks! - - -- Callum Dickinson Fri, 26 Nov 2010 18:25:31 +1300 diff --git a/assets/debian/changelog b/assets/debian/changelog deleted file mode 100644 index a316b7df7..000000000 --- a/assets/debian/changelog +++ /dev/null @@ -1,12 +0,0 @@ -srb2-data (2.1.14~1) unstable; urgency=low - - * Updated for SRB2 v2.1.14 - - -- Alam Arias Sat, 6 Jan 2016 11:00:00 -0500 - - -srb2-data (2.0.6-2) maverick; urgency=high - - * Initial proper release.. - - -- Callum Dickinson Sat, 29 Jan 2011 01:18:42 +1300 diff --git a/bin/Mingw/Release/.gitignore b/bin/Mingw/Release/.gitignore index 834f313e3..3458ff764 100644 --- a/bin/Mingw/Release/.gitignore +++ b/bin/Mingw/Release/.gitignore @@ -1,3 +1,4 @@ *.exe *.mo r_opengl.dll +*.bat diff --git a/bin/Resources/exchndl.dll b/bin/Resources/exchndl.dll deleted file mode 100644 index d836a6762..000000000 Binary files a/bin/Resources/exchndl.dll and /dev/null differ diff --git a/bin/Resources/libgme.dll b/bin/Resources/libgme.dll deleted file mode 100644 index ddf8b0d82..000000000 Binary files a/bin/Resources/libgme.dll and /dev/null differ diff --git a/cmake/Modules/FindOPENMPT.cmake b/cmake/Modules/FindOPENMPT.cmake new file mode 100644 index 000000000..2d334b6f0 --- /dev/null +++ b/cmake/Modules/FindOPENMPT.cmake @@ -0,0 +1,23 @@ +include(LibFindMacros) + +libfind_pkg_check_modules(OPENMPT_PKGCONF OPENMPT) + +find_path(OPENMPT_INCLUDE_DIR + NAMES libopenmpt.h + PATHS + ${OPENMPT_PKGCONF_INCLUDE_DIRS} + "/usr/include/libopenmpt" + "/usr/local/include/libopenmpt" +) + +find_library(OPENMPT_LIBRARY + NAMES openmpt + PATHS + ${OPENMPT_PKGCONF_LIBRARY_DIRS} + "/usr/lib" + "/usr/local/lib" +) + +set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR) +set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY) +libfind_process(OPENMPT) \ No newline at end of file diff --git a/cmake/Modules/GitUtilities.cmake b/cmake/Modules/GitUtilities.cmake index 683cf9b6b..d29e6b509 100644 --- a/cmake/Modules/GitUtilities.cmake +++ b/cmake/Modules/GitUtilities.cmake @@ -27,5 +27,17 @@ function(git_current_branch variable path) OUTPUT_STRIP_TRAILING_WHITESPACE ) + set(${variable} "${output}" PARENT_SCOPE) +endfunction() + +function(git_latest_commit variable path) + execute_process(COMMAND ${GIT_EXECUTABLE} "rev-parse" "--short" "HEAD" + WORKING_DIRECTORY "${path}" + RESULT_VARIABLE result + OUTPUT_VARIABLE output + ERROR_QUIET + OUTPUT_STRIP_TRAILING_WHITESPACE + ) + set(${variable} "${output}" PARENT_SCOPE) endfunction() \ No newline at end of file diff --git a/debian-template/README.Debian b/debian-template/README.Debian new file mode 100644 index 000000000..3aa52787e --- /dev/null +++ b/debian-template/README.Debian @@ -0,0 +1,70 @@ +srb2 for Debian +--------------- + +SRB2 Debian package! +Hi there, to rebuild these packages just use debuild in the root source directory (not /src!). +You can build these with or without a key if you want, but if you want to put these on a repo, +generate your own GnuPG key as per the https://help.ubuntu.com/community/GnuPrivacyGuardHowto +instructions and pass the -k command to debuild. Make sure you export the key footprint +and give them to your users to install with apt-key add. Thanks! + + -- Callum Dickinson Fri, 26 Nov 2010 18:25:31 +1300 + +--------------- + + +Templating + +Note that you MUST run [repo-root]/debian_template.sh before running debuild +on these scripts! debian_template.sh fills these template files with working values. + +You should also set PACKAGE_NAME_EMAIL="John Doe " to match +the identity of the key you will use to sign the package. + + +Building for Launchpad PPA + +Use these steps to prepare building a source package for Launchpad: + + 1. cd [repo-root] + 2. git reset --hard; git clean -fd; git clean -fx; + * Resets your repo folder to a committed state and removes untracked files + * If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS, + OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE! + +Build the source package: + + 1. source [repo-root]/debian_template.sh + * Initializes defaults for the package variables and fills in templates. + 2. debuild -S (builds the source package for Launchpad) + + +Signing for Launchpad PPA + +First, follow Callum's instructions to generate a GnuPG key with your identity. You will need +to publish the fingerprint of that key to Ubuntu's key server. + + https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver + +Next, you will have to add that key fingerprint to your Launchpad account. Go to your Launchpad +profile and click the yellow Edit button next to "OpenPGP keys". Once you add the key, you can +upload signed source packages and publish them onto your PPA. + +IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that +means your key is not set up correctly with your Launchpad account. + +Finally, if your packages have not already been signed, follow these steps: + + 1. cd .. + * Packages are located in the parent folder of where debuild was called + 2. debsign "srb2_[version]_source.changes" + * You may need to specify -k [key-fingerprint] + + +Uploading for Launchpad PPA + +Follow the instructions at to upload +to your PPA and have Launchpad build your binary deb packages. + + + -- Marco Zafra Mon, 26 Nov 2018 21:13:00 -0500 diff --git a/debian/README.source b/debian-template/README.source similarity index 92% rename from debian/README.source rename to debian-template/README.source index ff2dddd41..f63a42cac 100644 --- a/debian/README.source +++ b/debian-template/README.source @@ -22,6 +22,10 @@ Build instructions: make -C src LINUX=1 +Build instructions for non-X86 devices (such as X64): + +make -C src LINUX=1 NONX86=1 + Build instructions to build for Wii Linux/SRB2Wii on a PowerPC system, follow cross-compiling instructions for cross-compiling on a x86 system: diff --git a/debian-template/changelog b/debian-template/changelog new file mode 100644 index 000000000..fb08908cd --- /dev/null +++ b/debian-template/changelog @@ -0,0 +1,5 @@ +${PACKAGE_NAME} (${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}) ${PACKAGE_DISTRO}; urgency=${PACKAGE_URGENCY} + + * ${PROGRAM_NAME} v${PROGRAM_VERSION} program build + + -- ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME} diff --git a/debian/compat b/debian-template/compat similarity index 100% rename from debian/compat rename to debian-template/compat diff --git a/debian-template/control b/debian-template/control new file mode 100644 index 000000000..e1348d704 --- /dev/null +++ b/debian-template/control @@ -0,0 +1,49 @@ +# SRB2 Debian package control file. + +Source: ${PACKAGE_NAME} +Section: games +Priority: extra +Maintainer: ${PACKAGE_GROUP_NAME_EMAIL} +Build-Depends: debhelper (>= 7.0.50~), + libsdl2-dev, + libsdl2-mixer-dev, + libpng-dev | libpng16-dev | libpng12-dev (>= 1.2.7), + zlib1g-dev, + libgme-dev, + libglu1-dev | libglu-dev, + libosmesa6-dev | libgl-dev, + nasm [i386] +Standards-Version: 3.8.4 +Homepage: ${PACKAGE_WEBSITE} + +Package: ${PACKAGE_NAME} +Architecture: any +Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS}, + ${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}), + libsdl2-2.0-0, + libsdl2-mixer-2.0-0, + zlib1g, + libgme0, + libpng | libpng16-16 | libpng12-0 +Description: A cross-platform 3D Sonic fangame + Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog + fangame built using a modified version of the Doom Legacy + port of Doom. SRB2 is closely inspired by the original + Sonic games from the Sega Genesis, and attempts to recreate + the design in 3D. It features tons of levels, enemies, speed, + and quite a lot of the fun that the original Sonic games provided. + + +Package: ${PACKAGE_NAME}-dbg +Architecture: any +# FIXME: should be Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat +Depends: libc6, ${MISC_DEPENDS}, ${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}), ${PACKAGE_NAME} +Description: A cross-platform 3D Sonic fangame + Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog + fangame built using a modified version of the Doom Legacy + port of Doom. SRB2 is closely inspired by the original + Sonic games from the Sega Genesis, and attempts to recreate + the design in 3D. It features tons of levels, enemies, speed, + and quite a lot of the fun that the original Sonic games provided. + This is a debug binary; its symbols will be loaded by gdb + when the user starts the game with gdb for debugging. diff --git a/assets/debian/copyright b/debian-template/copyright similarity index 60% rename from assets/debian/copyright rename to debian-template/copyright index 8a8705190..cc47c453b 100644 --- a/assets/debian/copyright +++ b/debian-template/copyright @@ -1,18 +1,18 @@ This work was packaged for Debian by: - Callum Dickinson on Fri, 26 Nov 2010 15:19:16 +1300 + ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME} It was downloaded from: - + ${PACKAGE_WEBSITE} Upstream Author(s): - Sonic Team Junior + ${PACKAGE_GROUP_NAME_EMAIL} Copyright: - Copyright (C) 1998-2010 Sonic Team Junior + Copyright (C) 1998-2018 by Sonic Team Junior License: @@ -21,6 +21,7 @@ License: The Debian packaging is: Copyright (C) 2010 Callum Dickinson + Copyright (C) 2010-2018 by Sonic Team Junior and is licensed under the GPL version 2, see "/usr/share/common-licenses/GPL-2". diff --git a/debian-template/docs b/debian-template/docs new file mode 100644 index 000000000..dba2cd4c8 --- /dev/null +++ b/debian-template/docs @@ -0,0 +1,4 @@ +README.md +assets/README.txt +assets/LICENSE.txt +assets/LICENSE-3RD-PARTY.txt diff --git a/debian/rules b/debian-template/rules old mode 100755 new mode 100644 similarity index 76% rename from debian/rules rename to debian-template/rules index e49784a0f..0a77624cb --- a/debian/rules +++ b/debian-template/rules @@ -23,6 +23,16 @@ # ############################################################################# +############################################################################# +# +# !!!!!!!!!! DEPLOYER NOTE !!!!!!!!!! +# +# Variables to be templated are curly-braced ${PACKAGE_INSTALL_PATH} +# Variables used by the rules script are parenthese'd $(PKGDIR) +# See [repo-root]/debian_template.sh +# +############################################################################# + # Uncomment this to turn on verbose mode. #export DH_VERBOSE=1 @@ -50,28 +60,40 @@ DIR := $(shell pwd) # FIXME: hate hate hate head/tail hack :( CONTROLF = $(DIR)/debian/control -PACKAGE = srb2 -DBGPKG = $(PACKAGE)-dbg -TITLE = Sonic Robo Blast 2 +PACKAGE = ${PACKAGE_NAME} +DBGPKG = ${PACKAGE}-dbg +TITLE = ${PROGRAM_NAME} SECTION = Games/Action -EXENAME = srb2 +EXENAME = ${PROGRAM_FILENAME} DBGNAME = debug/$(EXENAME) -PKGDIR = usr/games +PKGDIR = $(shell echo "${PACKAGE_INSTALL_PATH}" | sed -e 's/^\///') DBGDIR = usr/lib/debug/$(PKGDIR) +LINKDIR = $(shell echo "${PACKAGE_LINK_PATH}" | sed -e 's/^\///') PIXMAPS_DIR = usr/share/pixmaps DESKTOP_DIR = usr/share/applications PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)") OS = LINUX=1 NONX86 = $(shell test "`echo $(CROSS_COMPILE_HOST) | grep 'i[3-6]86'`" || echo "NONX86=1") -MAKEARGS = $(OS) $(NONX86) $(PREFIX) EXENAME=$(EXENAME) DBGNAME=$(DBGNAME) SDL_PKGCONFIG=sdl2 PNG_PKGCONFIG=libpng NOOBJDUMP=1 +MAKEARGS = $(OS) $(NONX86) $(PREFIX) EXENAME=$(EXENAME) DBGNAME=$(DBGNAME) NOOBJDUMP=1 # SDL_PKGCONFIG=sdl2 PNG_PKGCONFIG=libpng MENUFILE1 = ?package($(PACKAGE)):needs="X11" section="$(SECTION)" MENUFILE2 = title="$(TITLE)" command="/$(PKGDIR)/$(PACKAGE)" -# FIXME pkg-config dir hacks -export PKG_CONFIG_LIBDIR = /usr/lib/$(CROSS_COMPILE_HOST)/pkgconfig BINDIR := $(DIR)/bin/Linux/Release + +# FIXME pkg-config dir hacks +# Launchpad doesn't need this; it actually makes i386 builds fail due to cross-compile +# export PKG_CONFIG_LIBDIR = /usr/lib/$(CROSS_COMPILE_HOST)/pkgconfig LDFLAGS += "-Wl,-rpath=/usr/lib/$(CROSS_COMPILE_HOST)" +# Some libgme-dev packages don't use pkg-config yet, so include the linker flag ourselves +PKG_CONFIG?=pkg-config +LIBGME_PKGCONFIG?=libgme +LIBGME_LDFLAGS?=$(shell $(PKG_CONFIG) $(LIBGME_PKGCONFIG) --libs) + +ifeq ($(LIBGME_LDFLAGS),) +MAKEARGS += LIBGME_LDFLAGS=-lgme +endif + build: $(MKDIR) $(BINDIR)/debug $(MAKE) -C $(DIR)/src $(MAKEARGS) @@ -90,8 +112,8 @@ binary-arch: $(INSTALL) $(BINDIR)/$(EXENAME) $(DIR)/debian/tmp/$(PKGDIR)/$(PACKAGE) $(INSTALL) $(BINDIR)/$(DBGNAME) $(DIR)/debian/tmp/$(DBGDIR)/$(PACKAGE) # Install desktop file and banner image - $(INSTALL) $(DIR)/srb2.png $(DIR)/debian/tmp/usr/share/pixmaps - $(INSTALL) $(DIR)/debian/srb2.desktop $(DIR)/debian/tmp/usr/share/applications + $(INSTALL) $(DIR)/srb2.png $(DIR)/debian/tmp/usr/share/pixmaps/${PROGRAM_FILENAME}.png + $(INSTALL) $(DIR)/debian/srb2.desktop $(DIR)/debian/tmp/usr/share/applications/${PROGRAM_FILENAME}.desktop # add compiled binaries to include-binaries echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries @@ -100,8 +122,8 @@ binary-arch: echo $(DESKTOP_DIR) >> $(DIR)/debian/$(PACKAGE).install echo $(PIXMAPS_DIR) >> $(DIR)/debian/$(PACKAGE).install echo $(DBGDIR) > $(DIR)/debian/$(DBGPKG).install - -binary: binary-arch +# Launchpad only calls binary-arch, so just move everything up +#binary: binary-arch # Generate .desktop specifications echo "`echo '$(MENUFILE1)\\'`" > $(DIR)/debian/menu echo " `echo '$(MENUFILE2)'`" >> $(DIR)/debian/menu @@ -122,7 +144,7 @@ binary: binary-arch # dh_installcron # dh_installinfo # dh_installman - # dh_link + dh_link $(PKGDIR)/$(EXENAME) $(LINKDIR)/$(EXENAME) dh_compress dh_fixperms # dh_perl @@ -133,6 +155,8 @@ binary: binary-arch dh_md5sums dh_builddeb +binary: binary-arch + clean: $(MAKE) -C $(DIR)/src $(MAKEARGS) clean cleandep $(RM) $(BINDIR)/* @@ -145,4 +169,4 @@ clean: $(RM) $(DIR)/debian/files $(RM) $(DIR)/debian/source/include-binaries -.PHONY: all clean binary binary-arch binary-indep build +.PHONY: all clean binary binary-indep build diff --git a/debian/source/format b/debian-template/source/format similarity index 100% rename from debian/source/format rename to debian-template/source/format diff --git a/debian-template/source/options b/debian-template/source/options new file mode 100644 index 000000000..1ef771ddf --- /dev/null +++ b/debian-template/source/options @@ -0,0 +1,10 @@ +tar-ignore = "assets/*.srb" +tar-ignore = "assets/*.pk3" +tar-ignore = "assets/*.dta" +tar-ignore = "assets/*.wad" +tar-ignore = "assets/debian/${PACKAGE_NAME}-data/*" +tar-ignore = "assets/debian/tmp/*" +tar-ignore = "*.obj" +tar-ignore = "*.dep" +tar-ignore = ".git/*" +tar-ignore = ".git*" diff --git a/debian-template/srb2.desktop b/debian-template/srb2.desktop new file mode 100644 index 000000000..07c7906e0 --- /dev/null +++ b/debian-template/srb2.desktop @@ -0,0 +1,10 @@ +[Desktop Entry] +Name=${PROGRAM_NAME} +Comment=${PROGRAM_DESCRIPTION} +Encoding=UTF-8 +Exec=${PACKAGE_INSTALL_PATH}/${PROGRAM_FILENAME} +Icon=/usr/share/pixmaps/${PROGRAM_FILENAME}.png +Terminal=false +Type=Application +StartupNotify=false +Categories=Application;Game; diff --git a/debian/README.Debian b/debian/README.Debian deleted file mode 100644 index bbc306b16..000000000 --- a/debian/README.Debian +++ /dev/null @@ -1,11 +0,0 @@ -srb2 for Debian ---------------- - -SRB2 Debian package! -Hi there, to rebuild these packages just use debuild in the root source directory (not /src!). -You can build these with or without a key if you want, but if you want to put these on a repo, -generate your own GnuPG key as per the https://help.ubuntu.com/community/GnuPrivacyGuardHowto -instructions and pass the -k command to debuild. Make sure you export the key footprint -and give them to your users to install with apt-key add. Thanks! - - -- Callum Dickinson Fri, 26 Nov 2010 18:25:31 +1300 diff --git a/debian/changelog b/debian/changelog deleted file mode 100644 index b454b1abd..000000000 --- a/debian/changelog +++ /dev/null @@ -1,5 +0,0 @@ -srb2 (2.0.6-5) maverick; urgency=high - - * Initial proper release.. - - -- Callum Dickinson Sat, 29 Jan 2011 01:18:42 +1300 diff --git a/debian/control b/debian/control deleted file mode 100644 index 63b075f17..000000000 --- a/debian/control +++ /dev/null @@ -1,42 +0,0 @@ -# SRB2 Debian package control file. - -Source: srb2 -Section: games -Priority: extra -Maintainer: Callum Dickinson -Build-Depends: debhelper (>= 7.0.50~), - libsdl2-dev, - libsdl2-mixer-dev, - libpng12-dev (>= 1.2.7), - libglu1-dev | libglu-dev, - libosmesa6-dev | libgl-dev, - nasm [i386] -Standards-Version: 3.8.4 -Homepage: http://www.srb2.org - -Package: srb2 -Architecture: any -Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14) -Description: A cross-platform 3D Sonic fangame - Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog - fangame built using a modified version of the Doom Legacy - port of Doom. SRB2 is closely inspired by the original - Sonic games from the Sega Genesis, and attempts to recreate - the design in 3D. While SRB2 isn't fully completed, it already - features tons of levels, enemies, speed, and quite a lot - of the fun that the original Sonic games provided. - -Package: srb2-dbg -Architecture: any -# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat -Depends: libc6, ${misc:Depends}, srb2-data (= 2.1.14), srb2 -Description: A cross-platform 3D Sonic fangame - Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog - fangame built using a modified version of the Doom Legacy - port of Doom. SRB2 is closely inspired by the original - Sonic games from the Sega Genesis, and attempts to recreate - the design in 3D. While SRB2 isn't fully completed, it already - features tons of levels, enemies, speed, and quite a lot - of the fun that the original Sonic games provided. - This is a debug binary, its symbols will be loaded by gdb - when the user starts the game with gdb for debugging. diff --git a/debian/docs b/debian/docs deleted file mode 100644 index b43bf86b5..000000000 --- a/debian/docs +++ /dev/null @@ -1 +0,0 @@ -README.md diff --git a/debian/srb2.desktop b/debian/srb2.desktop deleted file mode 100644 index 661832b93..000000000 --- a/debian/srb2.desktop +++ /dev/null @@ -1,10 +0,0 @@ -[Desktop Entry] -Name=Sonic Robo Blast 2 -Comment=A free 3D Sonic the Hedgehog fan-game built using a modified ver. of the Doom Legacy source port -Encoding=UTF-8 -Exec=srb2 -Icon=/usr/share/pixmaps/srb2.png -Terminal=false -Type=Application -StartupNotify=false -Categories=Application;Game; diff --git a/debian_template.sh b/debian_template.sh new file mode 100644 index 000000000..c1af3c19f --- /dev/null +++ b/debian_template.sh @@ -0,0 +1,166 @@ +#!/bin/bash + +# Deployer for Travis-CI +# Debian package templating +# +# Call this script BEFORE running debuild! +# source ./debian_template.sh [clean] [main/asset] +# +# Before running this script, +# you should also set PACKAGE_NAME_EMAIL="John Doe " to match +# the identity of the key you will use to sign the package. +# + +# Get script's actual path +DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )" + +# Recursive function for directory crawling +# $1 = Directory root to crawl +# $2 = Code to eval on file +# $3 = Code to eval on directory +# Exposes $dirtails, $dirlevel, and $dirtailname +dirlevel=0 # initialize +dirtails=() + +# Utility function to make dira/dirb/dirc string +makedirtailname () { + dirtailname="" + for tail in $dirtails; do + if [[ "$dirtailname" == "" ]]; then + dirtailname="/$tail"; + else + dirtailname="$dirtailname/$tail"; + fi; + done; +} + +evaldirectory () { + if [ -d "$1" ]; then + # Set contextual variables + # dirtails is an array of directory basenames after the crawl root + if (( $dirlevel > 0 )); then + dirtails+=( "$(basename $1)" ); + else + dirtails=(); + fi; + dirlevel=$((dirlevel+1)); + + # Generate directory path after the crawl root + makedirtailname; + + # Eval our directory with the latest contextual info + # Don't eval on root + if (( $dirlevel > 1 )) && [[ "$3" != "" ]]; then + eval "$3"; + fi; + + # Iterate entries + for name in $1/*; do + if [ -d "$name" ]; then + # Name is a directory, but don't eval yet + # Recurse so our vars are updated + evaldirectory "$name" "$2" "$3"; + + # Decrement our directory level and remove a dirtail + unset 'dirtails[ ${#dirtails[@]}-1 ]'; + dirlevel=$((dirlevel-1)); + makedirtailname; + else + # Name is a file + if [ -f "$name" ] && [[ "$2" != "" ]]; then + eval "$2"; + fi; + fi; + done; + + # Reset our variables; we're done iterating + if (( $dirlevel == 1 )); then + dirlevel=0; + fi; + fi; +} + +# +# Initialize package parameter defaults +# +if [[ "$__DEBIAN_PARAMETERS_INITIALIZED" != "1" ]]; then + . ${DIR}/deployer/travis/deployer_defaults.sh; +fi; + +# Clean up after ourselves; we only expect to run this script once +# during buildboting +__DEBIAN_PARAMETERS_INITIALIZED=0 + +# for envsubst +export __PACKAGE_DATETIME="$(date '+%a, %d %b %Y %H:%M:%S %z')" +export __PACKAGE_DATETIME_DIGIT="$(date -u '+%Y%m%d%H%M%S')" + +if [[ "$PACKAGE_REVISION" == "" ]]; then + PACKAGE_REVISION="-$__PACKAGE_DATETIME_DIGIT"; + __PACKAGE_REVISION_BY_DATE=1; + export PACKAGE_REVISION=${PACKAGE_REVISION}; # for envsubst +fi; + +# +# Clean the old debian/ directories +# +if [[ "$1" == "clean" ]]; then + toclean=$2; +else + toclean=$1; +fi; + +if [[ "$toclean" == "" ]] || [[ "$toclean" == "main" ]]; then + echo "Cleaning main package scripts"; + if [[ ! -f ${DIR}/debian ]]; then + rm -rf ${DIR}/debian; + fi; +fi; +if [[ "$toclean" == "" ]] || [[ "$toclean" == "asset" ]]; then + echo "Cleaning asset package scripts"; + if [[ ! -f ${DIR}/assets/debian ]]; then + rm -rf ${DIR}/assets/debian; + fi; +fi; + +# +# Make new templates +# +if [[ "$1" != "clean" ]]; then + totemplate=$1; + + # HACK: ${shlibs:Depends} in the templates make the templating fail + # So just define replacemment variables + export SHLIBS_DEPENDS=${SHLIBS_DEPENDS}; + export MISC_DEPENDS=${MISC_DEPENDS}; + export DEBFILEVAR='$$file'; # used in assets/debian/rules + + # Package parameters are exported for envsubst in deployer_defaults.sh + + if [[ "$totemplate" == "" ]] || [[ "$totemplate" == "main" ]]; then + echo "Generating main package scripts"; + fromroot=${DIR}/debian-template; + toroot=${DIR}/debian; + mkdir ${toroot}; + + evaldirectory ${fromroot} \ + "cat \$name | envsubst > ${toroot}\${dirtailname}/\$( basename \$name )" \ + "mkdir \"${toroot}\${dirtailname}\""; + fi; + + if [[ "$totemplate" == "" ]] || [[ "$totemplate" == "asset" ]]; then + echo "Generating asset package scripts"; + fromroot=${DIR}/assets/debian-template; + toroot=${DIR}/assets/debian; + mkdir ${toroot}; + + # Root dir to crawl; file eval; directory eval + evaldirectory ${fromroot} \ + "cat \$name | envsubst > ${toroot}\${dirtailname}/\$( basename \$name )" \ + "mkdir \"${toroot}\${dirtailname}\""; + fi; +fi; + +if [[ "$__DPL_ACTIVE" != "1" ]] && [[ "$__PACKAGE_REVISION_BY_DATE" == "1" ]]; then + unset PACKAGE_REVISION; # so we can reset the date on subsequent runs +fi; diff --git a/deployer/appveyor/deployer.bat b/deployer/appveyor/deployer.bat new file mode 100644 index 000000000..fae388590 --- /dev/null +++ b/deployer/appveyor/deployer.bat @@ -0,0 +1,195 @@ +@setlocal enableextensions enabledelayedexpansion + +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +: Appveyor Deployer +: See appveyor.yml for default variables +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: + +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +: Evaluate whether we should be deploying +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: + +if not [%DPL_ENABLED%] == [1] ( + echo Deployer is not enabled... + exit /b +) + +: Don't do DD installs because fmodex DLL handling is not implemented. +if [%CONFIGURATION%] == [DD] ( + echo Deployer does not support DD builds... + exit /b +) + +if [%CONFIGURATION%] == [DD64] ( + echo Deployer does not support DD builds... + exit /b +) + +: Substring match from https://stackoverflow.com/questions/7005951/batch-file-find-if-substring-is-in-string-not-in-a-file +: The below line says "if deployer is NOT in string" +: Note that APPVEYOR_REPO_BRANCH for pull request builds is the BASE branch that PR is merging INTO +if x%APPVEYOR_REPO_BRANCH:deployer=%==x%APPVEYOR_REPO_BRANCH% ( + if not [%APPVEYOR_REPO_TAG%] == [true] ( + echo Deployer is enabled but we are not in a release tag or a 'deployer' branch... + exit /b + ) else ( + if not [%DPL_TAG_ENABLED%] == [1] ( + echo Deployer is not enabled for release tags... + exit /b + ) + ) +) + +: Release tags always get optional assets (music.dta) +if [%APPVEYOR_REPO_TAG%] == [true] ( + set "ASSET_FILES_OPTIONAL_GET=1" +) + +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +: Get asset archives +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: + +if exist "C:\Users\appveyor\srb2_cache\archives\" ( + if [%ASSET_CLEAN%] == [1] ( + echo Cleaning asset archives... + rmdir /s /q "C:\Users\appveyor\srb2_cache\archives" + ) +) + +if not exist "C:\Users\appveyor\srb2_cache\archives\" mkdir "C:\Users\appveyor\srb2_cache\archives" + +goto EXTRACT_ARCHIVES + +:::::::::::::::::::::::::::::::: +: ARCHIVE_NAME_PARTS +: Call this like a function. %archivepath% is the path to extract parts from. +:::::::::::::::::::::::::::::::: + +for %%a in (%archivepath%) do ( + set "file=%%~fa" + set "filepath=%%~dpa" + set "filename=%%~nxa" +) + +set "localarchivepath=C:\Users\appveyor\srb2_cache\archives\%filename%" + +goto EOF + +:::::::::::::::::::::::::::::::: +: EXTRACT_ARCHIVES +:::::::::::::::::::::::::::::::: + +set "archivepath=%ASSET_ARCHIVE_PATH%" +call :ARCHIVE_NAME_PARTS +set "ASSET_ARCHIVE_PATH_LOCAL=%localarchivepath%" +if not exist "%localarchivepath%" appveyor DownloadFile "%ASSET_ARCHIVE_PATH%" -FileName "%localarchivepath%" + +set "archivepath=%ASSET_ARCHIVE_PATCH_PATH%" +call :ARCHIVE_NAME_PARTS +set "ASSET_ARCHIVE_PATCH_PATH_LOCAL=%localarchivepath%" +if not exist "%localarchivepath%" appveyor DownloadFile "%ASSET_ARCHIVE_PATCH_PATH%" -FileName "%localarchivepath%" + +if not [%X86_64%] == [1] ( + set "archivepath=%ASSET_ARCHIVE_X86_PATH%" + call :ARCHIVE_NAME_PARTS + set "ASSET_ARCHIVE_X86_PATH_LOCAL=!localarchivepath!" + if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_X86_PATH%" -FileName "!localarchivepath!" +) + +if [%X86_64%] == [1] ( + set "archivepath=%ASSET_ARCHIVE_X64_PATH%" + call :ARCHIVE_NAME_PARTS + set "ASSET_ARCHIVE_X64_PATH_LOCAL=!localarchivepath!" + if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_X64_PATH%" -FileName "!localarchivepath!" +) + +if [%ASSET_FILES_OPTIONAL_GET%] == [1] ( + set "archivepath=%ASSET_ARCHIVE_OPTIONAL_PATH%" + call :ARCHIVE_NAME_PARTS + set "ASSET_ARCHIVE_OPTIONAL_PATH_LOCAL=!localarchivepath!" + if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_OPTIONAL_PATH%" -FileName "!localarchivepath!" +) + +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +: Build the installers +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: + +mkdir "assets\installer" +mkdir "assets\patch" + +7z x -y "%ASSET_ARCHIVE_PATH_LOCAL%" -o"assets\installer" >null +7z x -y "%ASSET_ARCHIVE_PATCH_PATH_LOCAL%" -o"assets\patch" >null + +: Copy optional files to full installer (music.dta) +if [%ASSET_FILES_OPTIONAL_GET%] == [1] ( + 7z x -y "%ASSET_ARCHIVE_OPTIONAL_PATH_LOCAL%" -o"assets\installer" >null +) + +: Copy EXE -- BUILD_PATH is from appveyor.yml +robocopy /S /ns /nc /nfl /ndl /np /njh /njs "%BUILD_PATH%" "assets\installer" /XF "*.debug" ".gitignore" +robocopy /S /ns /nc /nfl /ndl /np /njh /njs "%BUILD_PATH%" "assets\patch" /XF "*.debug" ".gitignore" + +: Are we building DD? (we were supposed to exit earlier!) +if [%CONFIGURATION%] == [DD] ( set "DPL_INSTALLER_NAME=%DPL_INSTALLER_NAME%-DD" ) +if [%CONFIGURATION%] == [DD64] ( set "DPL_INSTALLER_NAME=%DPL_INSTALLER_NAME%-DD" ) + +: If we are not a release tag, suffix the filename +if not [%APPVEYOR_REPO_TAG%] == [true] ( + set "INSTALLER_SUFFIX=-%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%" +) else ( + set "INSTALLER_SUFFIX=" +) + +if not [%X86_64%] == [1] ( goto X86_INSTALL ) + +:::::::::::::::::::::::::::::::: +: X64_INSTALL +:::::::::::::::::::::::::::::::: + +: Extract DLL binaries +7z x -y "%ASSET_ARCHIVE_X64_PATH_LOCAL%" -o"assets\installer" >null +if [%PACKAGE_PATCH_DLL_GET%] == [1] ( + 7z x -y "!ASSET_ARCHIVE_X64_PATH_LOCAL!" -o"assets\patch" >null +) + +: Build the installer +7z a -sfx7z.sfx "%DPL_INSTALLER_NAME%-x64-Installer%INSTALLER_SUFFIX%.exe" .\assets\installer\* + +: Build the patch +7z a "%DPL_INSTALLER_NAME%-x64-Patch%INSTALLER_SUFFIX%.zip" .\assets\patch\* + +: Upload artifacts +appveyor PushArtifact "%DPL_INSTALLER_NAME%-x64-Installer%INSTALLER_SUFFIX%.exe" +appveyor PushArtifact "%DPL_INSTALLER_NAME%-x64-Patch%INSTALLER_SUFFIX%.zip" + +: We only do x86 OR x64, one at a time, so exit now. +goto EOF + +:::::::::::::::::::::::::::::::: +: X86_INSTALL +:::::::::::::::::::::::::::::::: + +: Extract DLL binaries +7z x -y "%ASSET_ARCHIVE_X86_PATH_LOCAL%" -o"assets\installer" >null +if [%PACKAGE_PATCH_DLL_GET%] == [1] ( + 7z x -y "!ASSET_ARCHIVE_X86_PATH_LOCAL!" -o"assets\patch" >null +) + +: Build the installer +7z a -sfx7z.sfx "%DPL_INSTALLER_NAME%-Installer%INSTALLER_SUFFIX%.exe" .\assets\installer\* + +: Build the patch +7z a "%DPL_INSTALLER_NAME%-Patch%INSTALLER_SUFFIX%.zip" .\assets\patch\* + +: Upload artifacts +appveyor PushArtifact "%DPL_INSTALLER_NAME%-Installer%INSTALLER_SUFFIX%.exe" +appveyor PushArtifact "%DPL_INSTALLER_NAME%-Patch%INSTALLER_SUFFIX%.zip" + +: We only do x86 OR x64, one at a time, so exit now +goto EOF + +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +: EOF +:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: + +endlocal diff --git a/deployer/travis/deployer.sh b/deployer/travis/deployer.sh new file mode 100644 index 000000000..c88155d21 --- /dev/null +++ b/deployer/travis/deployer.sh @@ -0,0 +1,157 @@ +#!/bin/bash + +# Deployer for Travis-CI +# Initialization +# +# Performs validity checks to ensure that Deployer is allowed to run +# e.g., is an FTP hostname specified? Are we whitelisted by OSNAMES and BRANCHES? +# +# Set these environment variables in your Travis-CI settings, where they are stored securely. +# See other shell scripts for more options. +# +# DPL_ENABLED = 1 (leave blank to disable) +# DPL_TAG_ENABLED = 1 (run Deployer on all tags) +# DPL_JOB_ENABLE_ALL = 1 (run Deployer on all jobs; leave blank to act on specific jobs, see below) +# DPL_JOBNAMES = name1,name2 (whitelist of job names to allow uploading; leave blank to upload from all jobs) +# DPL_OSNAMES = osx (whitelist of OS names to allow uploading; leave blank to upload from all OSes) +# DPL_BRANCHES = master,branch1,branch2 (whitelist of branches to upload; leave blank to upload all branches) +# +# To enable Deployer on specific jobs, set _DPL_JOB_ENABLED=1 for that job. Example: +# - matrix: +# - os: osx +# env: +# - _DPL_JOB_ENABLED=1 +# +# DO NOT set __DPL_ACTIVE, because that would bypass these validity checks. + +# Validate Deployer state +if [[ "$DPL_ENABLED" == "1" ]] && [[ "$TRAVIS_PULL_REQUEST" == "false" ]]; then + # Test for base eligibility: + # Are we in a deployer branch? Or + # Are we in a release tag AND DPL_TAG_ENABLED=1? + if [[ $TRAVIS_BRANCH == *"deployer"* ]]; then + __DPL_BASE_ELIGIBLE=1; + __DPL_TERMINATE_EARLY_ELIGIBLE=1; + fi; + + if [[ "$TRAVIS_TAG" != "" ]] && [[ "$DPL_TAG_ENABLED" == "1" ]]; then + __DPL_BASE_ELIGIBLE=1; + __DPL_TAG_ELIGIBLE=1; + __DPL_TERMINATE_EARLY_ELIGIBLE=1; + fi; + + # Logging message for trigger word + if [[ "$__DPL_TAG_ELIGIBLE" != "1" ]] && [[ "$DPL_TRIGGER" != "" ]]; then + echo "Testing for trigger $DPL_TRIGGER, commit message: $TRAVIS_COMMIT_MESSAGE"; + echo "[${DPL_TRIGGER}]"; + echo "[${DPL_TRIGGER}-${_DPL_JOB_NAME}]"; + echo "[${DPL_TRIGGER}-${TRAVIS_OS_NAME}]"; + fi; + + # + # Search for the trigger word + # Force enable if release tags are eligible + # + if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_TRIGGER" == "" ]] \ + || [[ $TRAVIS_COMMIT_MESSAGE == *"[$DPL_TRIGGER]"* ]] \ + || [[ $TRAVIS_COMMIT_MESSAGE == *"[${DPL_TRIGGER}-${_DPL_JOB_NAME}]"* ]] \ + || [[ $TRAVIS_COMMIT_MESSAGE == *"[${DPL_TRIGGER}-${TRAVIS_OS_NAME}]"* ]]; then + # + # Whitelist by branch name + # Force enable if release tags are eligible + # + if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_BRANCHES" == "" ]] || [[ $DPL_BRANCHES == *"$TRAVIS_BRANCH"* ]]; then + # Set this so we only early-terminate builds when we are specifically deploying + # Trigger string and branch are encompassing conditions; the rest are job-specific + # This check only matters for deployer branches and when DPL_TERMINATE_TESTS=1, + # because we're filtering non-deployer jobs. + # + # __DPL_TRY_TERMINATE_EARLY is invalidated in .travis.yml if __DPL_ACTIVE=1 + if [[ "$__DPL_TERMINATE_EARLY_ELIGIBLE" == "1" ]] && [[ "$DPL_TERMINATE_TESTS" == "1" ]]; then + __DPL_TRY_TERMINATE_EARLY=1; + fi; + + # + # Is the job enabled for deployment? + # + if [[ "$DPL_JOB_ENABLE_ALL" == "1" ]] || [[ "$_DPL_JOB_ENABLED" == "1" ]]; then + # + # Whitelist by job names + # + if [[ "$DPL_JOBNAMES" == "" ]] || [[ "$_DPL_JOB_NAME" == "" ]] || [[ $DPL_JOBNAMES == *"$_DPL_JOB_NAME"* ]]; then + # + # Whitelist by OS names + # + if [[ "$DPL_OSNAMES" == "" ]] || [[ $DPL_OSNAMES == *"$TRAVIS_OS_NAME"* ]]; then + # Base Deployer is eligible for becoming active + + # Are we building for Linux? + if [[ "$_DPL_PACKAGE_BINARY" == "1" ]] || [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then + if [[ "$_DPL_PACKAGE_MAIN" == "1" ]] || [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then + if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then + __DPL_DEBIAN_ACTIVE=1; + fi; + fi; + fi; + + # Now check for deployment targets + if [[ "$_DPL_FTP_TARGET" == "1" ]] && [[ "$DPL_FTP_HOSTNAME" != "" ]]; then + if [[ "$TRAVIS_OS_HOST" == "linux" ]] && [[ "$DPL_FTP_PROTOCOL" == "ftp" ]]; then + echo "Non-secure FTP will not work on Linux Travis-CI jobs!"; + echo "Try SFTP or another target. Details:"; + echo "https://blog.travis-ci.com/2018-07-23-the-tale-of-ftp-at-travis-ci"; + else + if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]] || [[ "$_DPL_PACKAGE_BINARY" == "1" ]] || [[ "$_DPL_BINARY" == "1" ]]; then + echo "Deployer FTP target is enabled"; + __DPL_FTP_ACTIVE=1; + else + echo "Deployer FTP target cannot be enabled: You must specify _DPL_PACKAGE_BINARY=1,"; + echo "and/or _DPL_BINARY=1 in your job's environment variables."; + fi; + fi; + fi; + + if [[ "$_DPL_DPUT_TARGET" == "1" ]] && [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]] \ + && [[ "$DPL_DPUT_INCOMING" != "" ]]; then + if [[ "$DPL_DPUT_METHOD" == "ftp" ]]; then + echo "DPUT will not work with non-secure FTP on Linux Travis-CI jobs!"; + echo "Try SFTP or another method for DPUT. Details:"; + echo "https://blog.travis-ci.com/2018-07-23-the-tale-of-ftp-at-travis-ci"; + else + echo "Deployer DPUT target is enabled"; + __DPL_DPUT_ACTIVE=1; + fi; + fi; + + # If any deployment targets are active, then so is the Deployer at large + if [[ "$__DPL_FTP_ACTIVE" == "1" ]] || [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then + __DPL_ACTIVE=1; + fi; + fi; + fi; + fi; + fi; + else + if [[ "$DPL_TRIGGER" != "" ]]; then + echo "Testing for global trigger [$DPL_TRIGGER, commit message: $TRAVIS_COMMIT_MESSAGE"; + fi; + if [[ "$DPL_TRIGGER" != "" ]] && [[ $TRAVIS_COMMIT_MESSAGE == *"[$DPL_TRIGGER"* ]]; then + if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_BRANCHES" == "" ]] || [[ $DPL_BRANCHES == *"$TRAVIS_BRANCH"* ]]; then + # This check only matters for deployer branches and when DPL_TERMINATE_TESTS=1, + # because we're filtering non-deployer jobs. + if [[ "$__DPL_TERMINATE_EARLY_ELIGIBLE" == "1" ]] && [[ "$DPL_TERMINATE_TESTS" == "1" ]]; then + # Assume that some job received the trigger, so mark this for early termination + __DPL_TRY_TERMINATE_EARLY=1; + fi; + fi; + fi; + fi; +fi; + +if [[ "$__DPL_TRY_TERMINATE_EARLY" == "1" ]] && [[ "$__DPL_ACTIVE" != "1" ]]; then + echo "Deployer is active in another job"; +fi; + +if [[ "$__DPL_TRY_TERMINATE_EARLY" != "1" ]] && [[ "$__DPL_ACTIVE" != "1" ]]; then + echo "Deployer is not active"; +fi; diff --git a/deployer/travis/deployer_build.sh b/deployer/travis/deployer_build.sh new file mode 100644 index 000000000..3817f025d --- /dev/null +++ b/deployer/travis/deployer_build.sh @@ -0,0 +1,190 @@ +#!/bin/bash + +# Deployer for Travis-CI +# Build Script +# +# Builds the required targets depending on which sub-modules are enabled + +if [[ "$__DPL_FTP_ACTIVE" == "1" ]] || [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then + if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]]; then + echo "Building Debian package(s)" + + sudo apt-get install devscripts debhelper fakeroot secure-delete expect; + + # Build source packages first, since they zip up the entire source folder, + # binaries and all + if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then + . ../debian_template.sh main; + OLDPWD=$PWD; # [repo]/build + cd ..; # repo root + + if [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then + echo "Building main source Debian package"; + expect <(cat < key.asc; + echo "$DPL_PGP_KEY_PASSPHRASE" > phrase.txt; + gpg --import key.asc; + + if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then + echo "Signing main package(s)"; + + PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + + PACKAGEFILENAMES=( + $PACKAGEFILENAME + $PACKAGEDBGFILENAME + #$PACKAGENIGHTLYFILENAME + #$PACKAGENIGHTLYDBGFILENAME + #$PACKAGEPATCHFILENAME + #$PACKAGEPATCHDBGFILENAME + #$PACKAGEPATCHNIGHTLYFILENAME + #$PACKAGEPATCHNIGHTLYDBGFILENAME + ); + + # Main packages are in parent of root repo folder + OLDPWD=$PWD; # [repo]/build + cd ../..; # parent of repo root + + for n in ${PACKAGEFILENAMES}; do + for f in ./$n*.changes; do + debsign --no-re-sign -p"gpg --passphrase-file $OLDPWD/phrase.txt --batch" "$f"; + done; + done; + + cd $OLDPWD; + fi; + + if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then + echo "Signing asset package(s)"; + + PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + + PACKAGEFILENAMES=( + $PACKAGEFILENAME + #$PACKAGENIGHTLYFILENAME + #$PACKAGEPATCHFILENAME + #$PACKAGEPATCHNIGHTLYFILENAME + ) + + # Asset packages are in root repo folder + OLDPWD=$PWD; # [repo]/build + cd ..; # repo root + + for n in ${PACKAGEFILENAMES}; do + for f in ./$n*.changes; do + debsign --no-re-sign -p"gpg --passphrase-file $OLDPWD/phrase.txt --batch" "$f"; + done; + done; + + cd $OLDPWD; + fi; + + # Delete the keys :eyes: + srm key.asc; + srm phrase.txt; + fi; + fi; + + # all other OSes + if [[ "$TRAVIS_OS_NAME" != "linux" ]]; then + # + # Check for binary building + # + if [[ "$_DPL_BINARY" == "1" ]]; then + echo "Building a Binary"; + make -k; + fi; + + # + # Check for package building + # + if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then + echo "Building a Package"; + + # Make an OSX package; superuser is required for library bundling + # + # HACK: OSX packaging can't write libraries to .app package unless we're superuser + # because the original library files don't have WRITE permission + # Bug may be sidestepped by using CHMOD_BUNDLE_ITEMS=TRUE + # But I don't know where this is set. Not `cmake -D...` because this var is ignored. + # https://cmake.org/Bug/view.php?id=9284 + if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then + sudo make -k package; + else + # Some day, when Windows is supported, we'll just make a standard package + make -k package; + fi; + fi; + fi; +fi; diff --git a/deployer/travis/deployer_defaults.sh b/deployer/travis/deployer_defaults.sh new file mode 100644 index 000000000..bccb7409a --- /dev/null +++ b/deployer/travis/deployer_defaults.sh @@ -0,0 +1,105 @@ +#!/bin/bash + +# Deployer for Travis-CI +# Default Variables +# +# Here are all of the user-set variables used by Deployer. +# See the "Cross-platform deployment" page on SRB2 Wiki for documentation. + +# Core Parameters +: ${DPL_ENABLED} # Enable Deployer behavior; must be set for any deployment activity +: ${DPL_TAG_ENABLED} # Trigger Deployer for all tag releases +: ${DPL_JOB_ENABLE_ALL} # Enable all jobs for deployment +: ${DPL_TERMINATE_TESTS} # Terminate all build test jobs (used in .travis.yml) +: ${DPL_TRIGGER} # Use a [word] in the commit message to trigger Deployer +: ${DPL_JOBNAMES} # Trigger Deployer by job name +: ${DPL_OSNAMES} # Trigger Deployer by OS name (osx,linux) +: ${DPL_BRANCHES} # Trigger Deployer by git branch name + +# Job Parameters +: ${_DPL_JOB_ENABLED} # Enable Deployer for this specific job. DPL_ENABLED must be set too. +: ${_DPL_JOB_NAME} # Identifier for the job, used for logging and trigger word matching +: ${_DPL_FTP_TARGET} # Deploy to FTP +: ${_DPL_DPUT_TARGET} # Deploy to DPUT +: ${_DPL_PACKAGE_SOURCE} # Build packages into a Source distribution. Linux only. +: ${_DPL_PACKAGE_BINARY} # Build packages into a Binary distribution. +: ${_DPL_PACKAGE_MAIN:=1} # Build main installation package. Linux only; OS X assumes this. +: ${_DPL_PACKAGE_ASSET} # Build asset installation package. Linux only. + +# Asset File Parameters +: ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z} +: ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z} +: ${ASSET_FILES_HASHED:=srb2.srb zones.dta player.dta rings.dta patch.dta} +: ${ASSET_FILES_DOCS:=README.txt LICENSE.txt LICENSE-3RD-PARTY.txt} +: ${ASSET_FILES_OPTIONAL_GET:=0} + +# FTP Parameters +: ${DPL_FTP_PROTOCOL} +: ${DPL_FTP_USER} +: ${DPL_FTP_PASS} +: ${DPL_FTP_HOSTNAME} +: ${DPL_FTP_PORT} +: ${DPL_FTP_PATH} + +# DPUT Parameters +: ${DPL_DPUT_DOMAIN:=ppa.launchpad.net} +: ${DPL_DPUT_METHOD:=sftp} +: ${DPL_DPUT_INCOMING} +: ${DPL_DPUT_LOGIN:=anonymous} +: ${DPL_SSH_KEY_PRIVATE} # Base64-encoded private key file. Used to sign repository uploads +: ${DPL_SSH_KEY_PASSPHRASE} # Decodes the private key file. + +# Package Parameters +: ${PACKAGE_NAME:=srb2} +: ${PACKAGE_VERSION:=2.1.23} +: ${PACKAGE_SUBVERSION} # Highly recommended to set this to reflect the distro series target (e.g., ~18.04bionic) +: ${PACKAGE_REVISION} # Defaults to UTC timestamp +: ${PACKAGE_INSTALL_PATH:=/usr/games/SRB2} +: ${PACKAGE_LINK_PATH:=/usr/games} +: ${PACKAGE_DISTRO:=trusty} +: ${PACKAGE_URGENCY:=high} +: ${PACKAGE_NAME_EMAIL:=Sonic Team Junior } +: ${PACKAGE_GROUP_NAME_EMAIL:=Sonic Team Junior } +: ${PACKAGE_WEBSITE:=} + +: ${PACKAGE_ASSET_MINVERSION:=2.1.21} # Number this the version BEFORE the actual required version, because we do a > check +: ${PACKAGE_ASSET_MAXVERSION:=2.1.24} # Number this the version AFTER the actual required version, because we do a < check + +: ${PROGRAM_NAME:=Sonic Robo Blast 2} +: ${PROGRAM_VENDOR:=Sonic Team Junior} +: ${PROGRAM_VERSION:=2.1.23} +: ${PROGRAM_DESCRIPTION:=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.} +: ${PROGRAM_FILENAME:=srb2} + +: ${DPL_PGP_KEY_PRIVATE} # Base64-encoded private key file. Used to sign Debian packages +: ${DPL_PGP_KEY_PASSPHRASE} # Decodes the private key file. + +# Export Asset and Package Parameters for envsubst templating + +export ASSET_ARCHIVE_PATH="${ASSET_ARCHIVE_PATH}" +export ASSET_ARCHIVE_OPTIONAL_PATH="${ASSET_ARCHIVE_OPTIONAL_PATH}" +export ASSET_FILES_HASHED="${ASSET_FILES_HASHED}" +export ASSET_FILES_DOCS="${ASSET_FILES_DOCS}" +export ASSET_FILES_OPTIONAL_GET="${ASSET_FILES_OPTIONAL_GET}" + +export PACKAGE_NAME="${PACKAGE_NAME}" +export PACKAGE_VERSION="${PACKAGE_VERSION}" +export PACKAGE_SUBVERSION="${PACKAGE_SUBVERSION}" # in case we have this +export PACKAGE_REVISION="${PACKAGE_REVISION}" +export PACKAGE_ASSET_MINVERSION="${PACKAGE_ASSET_MINVERSION}" +export PACKAGE_ASSET_MAXVERSION="${PACKAGE_ASSET_MAXVERSION}" +export PACKAGE_INSTALL_PATH="${PACKAGE_INSTALL_PATH}" +export PACKAGE_LINK_PATH="${PACKAGE_LINK_PATH}" +export PACKAGE_DISTRO="${PACKAGE_DISTRO}" +export PACKAGE_URGENCY="${PACKAGE_URGENCY}" +export PACKAGE_NAME_EMAIL="${PACKAGE_NAME_EMAIL}" +export PACKAGE_GROUP_NAME_EMAIL="${PACKAGE_GROUP_NAME_EMAIL}" +export PACKAGE_WEBSITE="${PACKAGE_WEBSITE}" + +export PROGRAM_NAME="${PROGRAM_NAME}" +export PROGRAM_VERSION="${PROGRAM_VERSION}" +export PROGRAM_DESCRIPTION="${PROGRAM_DESCRIPTION}" +export PROGRAM_FILENAME="${PROGRAM_FILENAME}" + +# This file is called in debian_template.sh, so mark our completion so we don't run it again +__DEBIAN_PARAMETERS_INITIALIZED=1 diff --git a/deployer/travis/deployer_dput.sh b/deployer/travis/deployer_dput.sh new file mode 100644 index 000000000..863a928cd --- /dev/null +++ b/deployer/travis/deployer_dput.sh @@ -0,0 +1,133 @@ +#!/bin/bash + +# Deployer for Travis-CI +# DPUT uploader (e.g., Launchpad PPA) +# + +if [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then + # Install APT dependencies + # paramiko required for ssh + sudo apt-get install python-paramiko expect dput; # python-pip + #pip install paramiko; + + # Output the DPUT config + # Dput only works if you're using secure FTP, so that's what we default to. + cat > "./dput.cf" << EOM +[deployer] +fqdn = ${DPL_DPUT_DOMAIN} +method = ${DPL_DPUT_METHOD} +incoming = ${DPL_DPUT_INCOMING} +login = ${DPL_DPUT_LOGIN} +allow_unsigned_uploads = 0 +EOM + + # Output SSH config + # Don't let SSH prompt us for untrusted hosts + cat >> "./ssh_config" << EOM + +Host * + StrictHostKeyChecking no + UserKnownHostsFile=/dev/null + PubKeyAuthentication yes + IdentityFile ${PWD}/key.private + IdentitiesOnly yes +EOM + sudo sh -c "cat < ${PWD}/ssh_config >> /etc/ssh/ssh_config"; + + # Get the private key + echo "$DPL_SSH_KEY_PRIVATE" | base64 --decode > key.private; + chmod 700 ./key.private; + + if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then + PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + + PACKAGEFILENAMES=( + $PACKAGEFILENAME + $PACKAGEDBGFILENAME + #$PACKAGENIGHTLYFILENAME + #$PACKAGENIGHTLYDBGFILENAME + #$PACKAGEPATCHFILENAME + #$PACKAGEPATCHDBGFILENAME + #$PACKAGEPATCHNIGHTLYFILENAME + #$PACKAGEPATCHNIGHTLYDBGFILENAME + ); + + # Main packages are in parent of root repo folder + OLDPWD=$PWD; # [repo]/build + cd ../..; + + # Enter passphrase if required + for n in ${PACKAGEFILENAMES}; do + for f in $n*.changes; do + # Binary builds also generate source builds, so exclude the source + # builds if desired + if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then + if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then + continue; + fi; + fi; + + expect <(cat < "commit.txt"; + echo "Job ID $TRAVIS_JOB_ID" >> "commit.txt"; + echo "" >> "commit.txt"; + echo "Commit $TRAVIS_COMMIT" >> "commit.txt"; + echo "$TRAVIS_COMMIT_MESSAGE" >> "commit.txt"; + echo "" >> "commit.txt"; + + # Initialize FTP parameters + if [[ "$DPL_FTP_PORT" == "" ]]; then + DPL_FTP_PORT=21; + fi; + if [[ "$DPL_FTP_PROTOCOL" == "" ]]; then + DPL_FTP_PROTOCOL=ftp; + fi; + __DPL_FTP_LOCATION=$DPL_FTP_PROTOCOL://$DPL_FTP_HOSTNAME:$DPL_FTP_PORT/$DPL_FTP_PATH/$TRAVIS_REPO_SLUG/$TRAVIS_BRANCH/$TRAVIS_JOB_ID-$TRAVIS_JOB_NUMBER-$JOBNAME; + + # Upload to FTP! + echo "Uploading to FTP..."; + curl --ftp-create-dirs -T "commit.txt" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/commit.txt"; + + if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]]; then + if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then + PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + + PACKAGEFILENAMES=( + $PACKAGEFILENAME + $PACKAGEDBGFILENAME + #$PACKAGENIGHTLYFILENAME + #$PACKAGENIGHTLYDBGFILENAME + #$PACKAGEPATCHFILENAME + #$PACKAGEPATCHDBGFILENAME + #$PACKAGEPATCHNIGHTLYFILENAME + #$PACKAGEPATCHNIGHTLYDBGFILENAME + ); + + # Main packages are in parent of root repo folder + OLDPWD=$PWD; # [repo]/build + cd ../..; + + for n in ${PACKAGEFILENAMES}; do + for f in ./$n*; do + # Binary builds also generate source builds, so exclude the source + # builds if desired + if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then + if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then + continue; + fi; + fi; + curl --ftp-create-dirs -T "$f" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/package/main/$f"; + done; + done; + + # Go back to [repo]/build folder + cd $OLDPWD; + fi; + + if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then + PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + #PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}; + + PACKAGEFILENAMES=( + $PACKAGEFILENAME + #$PACKAGENIGHTLYFILENAME + #$PACKAGEPATCHFILENAME + #$PACKAGEPATCHNIGHTLYFILENAME + ) + + # Asset packages are in root repo folder + OLDPWD=$PWD; # [repo]/build + cd ..; + + for n in ${PACKAGEFILENAMES}; do + for f in ./$n*; do + # Binary builds also generate source builds, so exclude the source + # builds if desired + if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then + if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then + continue; + fi; + fi; + curl --ftp-create-dirs -T "$f" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/package/asset/$f"; + done; + done; + + # Go back to [repo]/build folder + cd $OLDPWD; + fi; + else + if [[ "$_DPL_BINARY" == "1" ]]; then + find bin -type f -exec curl -u $DPL_FTP_USER:$DPL_FTP_PASS --ftp-create-dirs -T {} $__DPL_FTP_LOCATION/{} \;; + fi; + + if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then + sudo rm -r package/_CPack_Packages + find package -type f -exec curl -u $DPL_FTP_USER:$DPL_FTP_PASS --ftp-create-dirs -T {} $__DPL_FTP_LOCATION/{} \;; + fi; + fi; +fi diff --git a/libs/DLL-README.txt b/libs/DLL-README.txt new file mode 100644 index 000000000..45680c535 --- /dev/null +++ b/libs/DLL-README.txt @@ -0,0 +1,46 @@ +# SRB2 - Which DLLs do I need to bundle? + +Updated 12/4/2018 (v2.1.21) + +Here are the required DLLs, per build. For each architecture, copy all the binaries from these folders: + +* libs\dll-binaries\[i686/x86_64] +* libs\SDL2\[i686/x86_64]...\bin +* libs\SDL2_mixer\[i686/x86_64]...\bin +* libs\libopenmpt\[x86/x86_64]...\bin\mingw + +and don't forget to build r_opengl.dll for srb2dd. + +## srb2win, 32-bit + +* libs\dll-binaries\i686\exchndl.dll +* libs\dll-binaries\i686\libgme.dll +* libs\dll-binaries\i686\mgwhelp.dll (depend for exchndl.dll) +* libs\SDL2\i686-w64-mingw32\bin\SDL2.dll +* libs\SDL2_mixer\i686-w64-mingw32\bin\*.dll (get everything) +* libs\libopenmpt\x86\bin\mingw\libopenmpt.dll + +## srb2win, 64-bit + +* libs\dll-binaries\x86_64\exchndl.dll +* libs\dll-binaries\x86_64\libgme.dll +* libs\dll-binaries\x86_64\mgwhelp.dll (depend for exchndl.dll) +* libs\SDL2\x86_64-w64-mingw32\bin\SDL2.dll +* libs\SDL2_mixer\x86_64-w64-mingw32\bin\*.dll (get everything) +* libs\libopenmpt\x86_64\bin\mingw\libopenmpt.dll + +## srb2dd, 32-bit + +* libs\dll-binaries\i686\exchndl.dll +* libs\dll-binaries\i686\fmodex.dll +* libs\dll-binaries\i686\libgme.dll +* libs\dll-binaries\i686\mgwhelp.dll (depend for exchndl.dll) +* r_opengl.dll (build this from make) + +## srb2dd, 64-bit + +* libs\dll-binaries\x86_64\exchndl.dll +* libs\dll-binaries\x86_64\fmodex.dll +* libs\dll-binaries\x86_64\libgme.dll +* libs\dll-binaries\x86_64\mgwhelp.dll (depend for exchndl.dll) +* r_opengl.dll (build this from make) diff --git a/libs/SDL2/COPYING.txt b/libs/SDL2/COPYING.txt index a1c8bbe5a..694e58a09 100644 --- a/libs/SDL2/COPYING.txt +++ b/libs/SDL2/COPYING.txt @@ -1,6 +1,6 @@ Simple DirectMedia Layer -Copyright (C) 1997-2017 Sam Lantinga +Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/Makefile b/libs/SDL2/Makefile index a2e6bb9ba..9edfd003e 100644 --- a/libs/SDL2/Makefile +++ b/libs/SDL2/Makefile @@ -1,12 +1,12 @@ # # Makefile for installing the mingw32 version of the SDL library -CROSS_PATH := /usr/local/cross-tools +CROSS_PATH := /usr/local ARCHITECTURES := i686-w64-mingw32 x86_64-w64-mingw32 all install: @echo "Type \"make native\" to install 32-bit to /usr" - @echo "Type \"make cross\" to install 32-bit and 64-bit to CROSS_PATH ($(CROSS_PATH))" + @echo "Type \"make cross\" to install 32-bit and 64-bit to $(CROSS_PATH)" native: make install-package arch=i686-w64-mingw32 prefix=/usr @@ -22,6 +22,7 @@ install-package: sed "s|^prefix=.*|prefix=$(prefix)|" <$(arch)/bin/sdl2-config >$(prefix)/bin/sdl2-config; \ chmod 755 $(prefix)/bin/sdl2-config; \ sed "s|^libdir=.*|libdir=\'$(prefix)/lib\'|" <$(arch)/lib/libSDL2.la >$(prefix)/lib/libSDL2.la; \ + sed "s|^libdir=.*|libdir=\'$(prefix)/lib\'|" <$(arch)/lib/libSDL2main.la >$(prefix)/lib/libSDL2main.la; \ sed "s|^prefix=.*|prefix=$(prefix)|" <$(arch)/lib/pkgconfig/sdl2.pc >$(prefix)/lib/pkgconfig/sdl2.pc; \ else \ echo "*** ERROR: $(arch) or $(prefix) does not exist!"; \ diff --git a/libs/SDL2/SRB2NOTE.txt b/libs/SDL2/SRB2NOTE.txt new file mode 100644 index 000000000..b7da4c9ab --- /dev/null +++ b/libs/SDL2/SRB2NOTE.txt @@ -0,0 +1,15 @@ +# SDL Development Libaries + +Download both the VC and MinGW packages and extract them here. + +https://www.libsdl.org/download-2.0.php + +## VC Package + +* include +* lib + +## MinGW Package + +* i686-w64-mingw32 +* x86_64-w64-mingw32 diff --git a/libs/SDL2/WhatsNew.txt b/libs/SDL2/WhatsNew.txt index 9c8d53840..9074b12ba 100644 --- a/libs/SDL2/WhatsNew.txt +++ b/libs/SDL2/WhatsNew.txt @@ -1,6 +1,91 @@ This is a list of major changes in SDL's version history. +--------------------------------------------------------------------------- +2.0.9: +--------------------------------------------------------------------------- + +General: +* Added a new sensor API, initialized by passing SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h +* Added an event SDL_SENSORUPDATE which is sent when a sensor is updated +* Added SDL_GetDisplayOrientation() to return the current display orientation +* Added an event SDL_DISPLAYEVENT which is sent when the display orientation changes +* Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. (Thanks to Valve for contributing the PS4 and Nintendo Switch Pro controller support) +* Added support for many other popular game controllers +* Added SDL_JoystickGetDevicePlayerIndex(), SDL_JoystickGetPlayerIndex(), and SDL_GameControllerGetPlayerIndex() to get the player index for a controller. For XInput controllers this returns the XInput index for the controller. +* Added SDL_GameControllerRumble() and SDL_JoystickRumble() which allow simple rumble without using the haptics API +* Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened +* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control the mouse double-click time +* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control the mouse double-click radius, in pixels +* Added SDL_HasColorKey() to return whether a surface has a colorkey active +* Added SDL_HasAVX512F() to return whether the CPU has AVX-512F features +* Added SDL_IsTablet() to return whether the application is running on a tablet +* Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that must run at the highest priority + +Mac OS X: +* Fixed black screen at start on Mac OS X Mojave + +Linux: +* Added SDL_LinuxSetThreadPriority() to allow adjusting the thread priority of native threads using RealtimeKit if available. + +iOS: +* Fixed Asian IME input + +Android: +* Updated required Android SDK to API 26, to match Google's new App Store requirements +* Added support for wired USB Xbox, PS4, and Nintendo Switch Pro controllers +* Added support for relative mouse mode on Android 7.0 and newer (except where it's broken, on Chromebooks and when in DeX mode with Samsung Experience 9.0) +* Added support for custom mouse cursors on Android 7.0 and newer +* Added the hint SDL_HINT_ANDROID_TRAP_BACK_BUTTON to control whether the back button will back out of the app (the default) or be passed to the application as SDL_SCANCODE_AC_BACK +* Added SDL_AndroidBackButton() to trigger the Android system back button behavior when handling the back button in the application +* Added SDL_IsChromebook() to return whether the app is running in the Chromebook Android runtime +* Added SDL_IsDeXMode() to return whether the app is running while docked in the Samsung DeX + + +--------------------------------------------------------------------------- +2.0.8: +--------------------------------------------------------------------------- + +General: +* Added SDL_fmod() and SDL_log10() +* Each of the SDL math functions now has the corresponding float version +* Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709 + +Windows: +* Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation +* Added resampling support on WASAPI on Windows 7 and above + +Windows UWP: +* Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on + +Mac OS X: +* Added support for the Vulkan SDK for Mac: + https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/ +* Added support for OpenGL ES using ANGLE when it's available + +Mac OS X / iOS / tvOS: +* Added a Metal 2D render implementation +* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation + +iOS: +* Added the hint SDL_HINT_IOS_HIDE_HOME_INDICATOR to control whether the home indicator bar on iPhone X should be hidden. This defaults to dimming the indicator for fullscreen applications and showing the indicator for windowed applications. + +iOS / Android: +* Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default) + +Android: +* SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in android-project-ant +* SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1) +* Added SDL_IsAndroidTV() to tell whether the application is running on Android TV + +Android / tvOS: +* Added the hint SDL_HINT_TV_REMOTE_AS_JOYSTICK to control whether TV remotes should be listed as joystick devices (the default) or send keyboard events. + +Linux: +* Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to "1" +* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default) + + --------------------------------------------------------------------------- 2.0.7: --------------------------------------------------------------------------- diff --git a/libs/SDL2/docs/README-android.md b/libs/SDL2/docs/README-android.md index 62874f435..7f3263dc3 100644 --- a/libs/SDL2/docs/README-android.md +++ b/libs/SDL2/docs/README-android.md @@ -4,20 +4,24 @@ Android Matt Styles wrote a tutorial on building SDL for Android with Visual Studio: http://trederia.blogspot.de/2017/03/building-sdl2-for-android-with-visual.html -The rest of this README covers the old style build process. +The rest of this README covers the Android gradle style build process. + +If you are using the older ant build process, it is no longer officially +supported, but you can use the "android-project-ant" directory as a template. + ================================================================================ Requirements ================================================================================ -Android SDK (version 16 or later) +Android SDK (version 26 or later) https://developer.android.com/sdk/index.html -Android NDK r7 or later +Android NDK r15c or later https://developer.android.com/tools/sdk/ndk/index.html -Minimum API level supported by SDL: 10 (Android 2.3.3) -Joystick support is available for API level >= 12 devices. +Minimum API level supported by SDL: 14 (Android 4.0.1) + ================================================================================ How the port works @@ -31,15 +35,12 @@ Joystick support is available for API level >= 12 devices. - This eventually produces a standard Android .apk package The Android Java code implements an "Activity" and can be found in: -android-project/src/org/libsdl/app/SDLActivity.java +android-project/app/src/main/java/org/libsdl/app/SDLActivity.java The Java code loads your game code, the SDL shared library, and dispatches to native functions implemented in the SDL library: src/core/android/SDL_android.c -Your project must include some glue code that starts your main() routine: -src/main/android/SDL_android_main.c - ================================================================================ Building an app @@ -74,71 +75,30 @@ For more complex projects, follow these instructions: 1. Copy the android-project directory wherever you want to keep your projects and rename it to the name of your project. -2. Move or symlink this SDL directory into the "/jni" directory -3. Edit "/jni/src/Android.mk" to include your source files -4. Run 'ndk-build' (a script provided by the NDK). This compiles the C source +2. Move or symlink this SDL directory into the "/app/jni" directory +3. Edit "/app/jni/src/Android.mk" to include your source files -If you want to use the Eclipse IDE, skip to the Eclipse section below. +4a. If you want to use Android Studio, simply open your directory and start building. -5. Create "/local.properties" and use that to point to the Android SDK directory, by writing a line with the following form: - - sdk.dir=PATH_TO_ANDROID_SDK - -6. Run 'ant debug' in android/project. This compiles the .java and eventually - creates a .apk with the native code embedded -7. 'ant debug install' will push the apk to the device or emulator (if connected) +4b. If you want to build manually, run './gradlew installDebug' in the project directory. This compiles the .java, creates an .apk with the native code embedded, and installs it on any connected Android device Here's an explanation of the files in the Android project, so you can customize them: - android-project/ - AndroidManifest.xml - package manifest. Among others, it contains the class name - of the main Activity and the package name of the application. - build.properties - empty - build.xml - build description file, used by ant. The actual application name - is specified here. - default.properties - holds the target ABI for the application, android-10 and up - project.properties - holds the target ABI for the application, android-10 and up - local.properties - holds the SDK path, you should change this to the path to your SDK + android-project/app + build.gradle - build info including the application version and SDK + src/main/AndroidManifest.xml - package manifest. Among others, it contains the class name of the main Activity and the package name of the application. jni/ - directory holding native code - jni/Android.mk - Android makefile that can call recursively the Android.mk files - in all subdirectories + jni/Application.mk - Application JNI settings, including target platform and STL library + jni/Android.mk - Android makefile that can call recursively the Android.mk files in all subdirectories jni/SDL/ - (symlink to) directory holding the SDL library files jni/SDL/Android.mk - Android makefile for creating the SDL shared library jni/src/ - directory holding your C/C++ source - jni/src/Android.mk - Android makefile that you should customize to include your - source code and any library references - res/ - directory holding resources for your application - res/drawable-* - directories holding icons for different phone hardware. Could be - one dir called "drawable". - res/layout/main.xml - Usually contains a file main.xml, which declares the screen layout. - We don't need it because we use the SDL video output. - res/values/strings.xml - strings used in your application, including the application name - shown on the phone. - src/org/libsdl/app/SDLActivity.java - the Java class handling the initialization and binding - to SDL. Be very careful changing this, as the SDL library relies - on this implementation. - - -================================================================================ - Build an app with static linking of libSDL -================================================================================ - -This build uses the Android NDK module system. - -Instructions: -1. Copy the android-project directory wherever you want to keep your projects - and rename it to the name of your project. -2. Rename "/jni/src/Android_static.mk" to "/jni/src/Android.mk" - (overwrite the existing one) -3. Edit "/jni/src/Android.mk" to include your source files -4. create and export an environment variable named NDK_MODULE_PATH that points - to the parent directory of this SDL directory. e.g.: - - export NDK_MODULE_PATH="$PWD"/.. - -5. Edit "/src/org/libsdl/app/SDLActivity.java" and remove the call to - System.loadLibrary("SDL2"). -6. Run 'ndk-build' (a script provided by the NDK). This compiles the C source + jni/src/Android.mk - Android makefile that you should customize to include your source code and any library references + src/main/assets/ - directory holding asset files for your application + src/main/res/ - directory holding resources for your application + src/main/res/mipmap-* - directories holding icons for different phone hardware + src/main/res/values/strings.xml - strings used in your application, including the application name + src/main/java/org/libsdl/app/SDLActivity.java - the Java class handling the initialization and binding to SDL. Be very careful changing this, as the SDL library relies on this implementation. You should instead subclass this for your application. ================================================================================ @@ -171,25 +131,23 @@ Here's an example of a minimal class file: Then replace "SDLActivity" in AndroidManifest.xml with the name of your class, .e.g. "MyGame" + ================================================================================ Customizing your application icon ================================================================================ Conceptually changing your icon is just replacing the "ic_launcher.png" files in -the drawable directories under the res directory. There are four directories for -different screen sizes. These can be replaced with one dir called "drawable", -containing an icon file "ic_launcher.png" with dimensions 48x48 or 72x72. +the drawable directories under the res directory. There are several directories +for different screen sizes. -You may need to change the name of your icon in AndroidManifest.xml to match -this icon filename. ================================================================================ Loading assets ================================================================================ -Any files you put in the "assets" directory of your android-project directory -will get bundled into the application package and you can load them using the -standard functions in SDL_rwops.h. +Any files you put in the "app/src/main/assets" directory of your project +directory will get bundled into the application package and you can load +them using the standard functions in SDL_rwops.h. There are also a few Android specific functions that allow you to get other useful paths for saving and loading data: @@ -211,6 +169,7 @@ disable this behaviour, see for example: http://ponystyle.com/blog/2010/03/26/dealing-with-asset-compression-in-android-apps/ + ================================================================================ Pause / Resume behaviour ================================================================================ @@ -231,6 +190,7 @@ a specific message, (which is not yet implemented!) and restore your textures manually or quit the app (which is actually the kind of behaviour you'll see under iOS, if the OS can not restore your GL context it will just kill your app) + ================================================================================ Threads and the Java VM ================================================================================ @@ -246,6 +206,7 @@ Android_JNI_SetupThread() before doing anything else otherwise SDL will attach your thread automatically anyway (when you make an SDL call), but it'll never detach it. + ================================================================================ Using STL ================================================================================ @@ -253,34 +214,10 @@ detach it. You can use STL in your project by creating an Application.mk file in the jni folder and adding the following line: - APP_STL := stlport_static + APP_STL := c++_shared -For more information check out CPLUSPLUS-SUPPORT.html in the NDK documentation. - -================================================================================ - Additional documentation -================================================================================ - -The documentation in the NDK docs directory is very helpful in understanding the -build process and how to work with native code on the Android platform. - -The best place to start is with docs/OVERVIEW.TXT - - -================================================================================ - Using Eclipse -================================================================================ - -First make sure that you've installed Eclipse and the Android extensions as described here: - https://developer.android.com/tools/sdk/eclipse-adt.html - -Once you've copied the SDL android project and customized it, you can create an Eclipse project from it: - * File -> New -> Other - * Select the Android -> Android Project wizard and click Next - * Enter the name you'd like your project to have - * Select "Create project from existing source" and browse for your project directory - * Make sure the Build Target is set to Android 3.1 (API 12) - * Click Finish +For more information go here: + https://developer.android.com/ndk/guides/cpp-support ================================================================================ @@ -295,13 +232,11 @@ Especially useful is the info on setting up OpenGL ES 2.0 emulation. Notice that this software emulator is incredibly slow and needs a lot of disk space. Using a real device works better. + ================================================================================ Troubleshooting ================================================================================ -You can create and run an emulator from the Eclipse IDE: - * Window -> Android SDK and AVD Manager - You can see if adb can see any devices with the following command: adb devices @@ -338,7 +273,10 @@ You can see the complete command line that ndk-build is using by passing V=1 on ndk-build V=1 -If your application crashes in native code, you can use addr2line to convert the +If your application crashes in native code, you can use ndk-stack to get a symbolic stack trace: + https://developer.android.com/ndk/guides/ndk-stack + +If you want to go through the process manually, you can use addr2line to convert the addresses in the stack trace to lines in your code. For example, if your crash looks like this: @@ -426,36 +364,30 @@ When you're done instrumenting with valgrind, you can disable the wrapper: adb shell setprop wrap.org.libsdl.app "" + ================================================================================ Graphics debugging ================================================================================ If you are developing on a compatible Tegra-based tablet, NVidia provides -Tegra Graphics Debugger at their website. Because SDL2 dynamically loads EGL +Tegra Graphics Debugger at their website. Because SDL2 dynamically loads EGL and GLES libraries, you must follow their instructions for installing the -interposer library on a rooted device. The non-rooted instructions are not +interposer library on a rooted device. The non-rooted instructions are not compatible with applications that use SDL2 for video. The Tegra Graphics Debugger is available from NVidia here: https://developer.nvidia.com/tegra-graphics-debugger + ================================================================================ - Why is API level 10 the minimum required? + Why is API level 14 the minimum required? ================================================================================ -API level 10 is the minimum required level at runtime (that is, on the device) -because SDL requires some functionality for running not -available on older devices. Since the incorporation of joystick support into SDL, -the minimum SDK required to *build* SDL is version 12. Devices running API levels -10-11 are still supported, only with the joystick functionality disabled. - -Support for native OpenGL ES and ES2 applications was introduced in the NDK for -API level 4 and 8. EGL was made a stable API in the NDK for API level 9, which -has since then been obsoleted, with the recommendation to developers to bump the -required API level to 10. +The latest NDK toolchain doesn't support targeting earlier than API level 14. As of this writing, according to https://developer.android.com/about/dashboards/index.html -about 90% of the Android devices accessing Google Play support API level 10 or -higher (March 2013). +about 99% of the Android devices accessing Google Play support API level 14 or +higher (October 2017). + ================================================================================ A note regarding the use of the "dirty rectangles" rendering technique @@ -475,6 +407,7 @@ screen each frame. Reference: http://www.khronos.org/registry/egl/specs/EGLTechNote0001.html + ================================================================================ Known issues ================================================================================ diff --git a/libs/SDL2/docs/README-dynapi.md b/libs/SDL2/docs/README-dynapi.md index bfaecb344..b9a58bce1 100644 --- a/libs/SDL2/docs/README-dynapi.md +++ b/libs/SDL2/docs/README-dynapi.md @@ -64,7 +64,7 @@ level of indirection, we can do things like this: export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0 ./MyGameThatIsStaticallyLinkedToSDL2 -And now, this game that is staticallly linked to SDL, can still be overridden +And now, this game that is statically linked to SDL, can still be overridden with a newer, or better, SDL. The statically linked one will only be used as far as calling into the jump table in this case. But in cases where no override is desired, the statically linked version will provide its own jump table, diff --git a/libs/SDL2/docs/README-raspberrypi.md b/libs/SDL2/docs/README-raspberrypi.md index d64e7cb36..2c95e0649 100644 --- a/libs/SDL2/docs/README-raspberrypi.md +++ b/libs/SDL2/docs/README-raspberrypi.md @@ -27,6 +27,16 @@ OpenGL ES 2.x, it usually comes pre-installed, but in any case: sudo apt-get install libraspberrypi0 libraspberrypi-bin libraspberrypi-dev + +================================================================================ + NEON +================================================================================ + +If your Pi has NEON support, make sure you add -mfpu=neon to your CFLAGS so +that SDL will select some otherwise-disabled highly-optimized code. The +original Pi units don't have NEON, the Pi2 probably does, and the Pi3 +definitely does. + ================================================================================ Cross compiling from x86 Linux ================================================================================ diff --git a/libs/SDL2/docs/README-winrt.md b/libs/SDL2/docs/README-winrt.md index 8e993b57a..35b7e6d87 100644 --- a/libs/SDL2/docs/README-winrt.md +++ b/libs/SDL2/docs/README-winrt.md @@ -23,7 +23,7 @@ Requirements typically do not include support for creating WinRT apps, to note. (The "Community" editions of Visual C++ do, however, support both desktop/Win32 and WinRT development). - - Visual Studio 2017 can be used, however it is recommented that you install + - Visual Studio 2017 can be used, however it is recommended that you install the Visual C++ 2015 build tools. These build tools can be installed using VS 2017's installer. Be sure to also install the workload for "Universal Windows Platform development", its optional component, the @@ -33,7 +33,7 @@ Requirements earlier versions of Windows, such as Windows 7, is not always supported by Visual Studio, and you may get error(s) when attempting to do so. - Visual C++ 2012 can only build apps that target versions 8.0 of Windows, - or Windows Phone. 8.0-targetted apps will run on devices running 8.1 + or Windows Phone. 8.0-targeted apps will run on devices running 8.1 editions of Windows, however they will not be able to take advantage of 8.1-specific features. - Visual C++ 2013 cannot create app projects that target Windows 8.0. @@ -54,7 +54,7 @@ Requirements Status ------ -Here is a rough list of what works, and what doens't: +Here is a rough list of what works, and what doesn't: * What works: * compilation via Visual C++ 2012 through 2015 @@ -70,7 +70,10 @@ Here is a rough list of what works, and what doens't: SDL_GetPerformanceFrequency(), etc.) * file I/O via SDL_RWops * mouse input (unsupported on Windows Phone) - * audio, via a modified version of SDL's XAudio2 backend + * audio, via SDL's WASAPI backend (if you want to record, your app must + have "Microphone" capabilities enabled in its manifest, and the user must + not have blocked access. Otherwise, capture devices will fail to work, + presenting as a device disconnect shortly after opening it.) * .DLL file loading. Libraries *MUST* be packaged inside applications. Loading anything outside of the app is not supported. * system path retrieval via SDL's filesystem APIs diff --git a/libs/SDL2/i686-w64-mingw32/bin/SDL2.dll b/libs/SDL2/i686-w64-mingw32/bin/SDL2.dll index c21f747c2..701779044 100755 Binary files a/libs/SDL2/i686-w64-mingw32/bin/SDL2.dll and b/libs/SDL2/i686-w64-mingw32/bin/SDL2.dll differ diff --git a/libs/SDL2/i686-w64-mingw32/bin/sdl2-config b/libs/SDL2/i686-w64-mingw32/bin/sdl2-config index 7fdb82515..e1060b3f2 100755 --- a/libs/SDL2/i686-w64-mingw32/bin/sdl2-config +++ b/libs/SDL2/i686-w64-mingw32/bin/sdl2-config @@ -1,6 +1,6 @@ #!/bin/sh -prefix=/usr/local/i686-w64-mingw32 +prefix=/opt/local/i686-w64-mingw32 exec_prefix=${prefix} exec_prefix_set=no libdir=${exec_prefix}/lib @@ -39,17 +39,17 @@ while test $# -gt 0; do echo $exec_prefix ;; --version) - echo 2.0.7 + echo 2.0.9 ;; --cflags) echo -I${prefix}/include/SDL2 -Dmain=SDL_main ;; --libs) - echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows + echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows ;; --static-libs) # --libs|--static-libs) - echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -static-libgcc + echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -static-libgcc ;; *) echo "${usage}" 1>&2 diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h index 366d50fa3..fc35a419e 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -51,6 +51,7 @@ #include "SDL_power.h" #include "SDL_render.h" #include "SDL_rwops.h" +#include "SDL_sensor.h" #include "SDL_shape.h" #include "SDL_system.h" #include "SDL_thread.h" @@ -80,10 +81,11 @@ extern "C" { #define SDL_INIT_HAPTIC 0x00001000u #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ #define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ - SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ + SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ ) /* @} */ diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h index 90abbe39b..b38f928ae 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h index 36e37f3b7..b2287748c 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -158,6 +158,9 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") #elif defined(__GNUC__) && defined(__arm__) #if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h index f119c2b26..d3e1bface 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -140,7 +140,8 @@ typedef Uint16 SDL_AudioFormat; #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 #define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 -#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) +#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008 +#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE) /* @} */ /* @} *//* Audio flags */ @@ -527,7 +528,7 @@ extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioForm * * \param stream The stream the audio data is being added to * \param buf A pointer to the audio data to add - * \param int The number of bytes to write to the stream + * \param len The number of bytes to write to the stream * \return 0 on success, or -1 on error. * * \sa SDL_NewAudioStream diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h index bc2857290..eb8322f0d 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h index 9abd0bd4c..36a5ea76f 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h index 341f4ba42..f28751ebb 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h index 1bbb83848..c58be8e72 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -82,6 +82,9 @@ typedef unsigned int uintptr_t; #define HAVE_DSOUND_H 1 #define HAVE_DXGI_H 1 #define HAVE_XINPUT_H 1 +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_ENDPOINTVOLUME_H 1 /* This is disabled by default to avoid C runtime dependencies and manifest requirements */ #ifdef HAVE_LIBC @@ -109,13 +112,15 @@ typedef unsigned int uintptr_t; #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 #define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOD 1 @@ -125,30 +130,45 @@ typedef unsigned int uintptr_t; #define HAVE_STRNCMP 1 #define HAVE__STRICMP 1 #define HAVE__STRNICMP 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_CEIL 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE__COPYSIGN 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 #if defined(_MSC_VER) /* These functions were added with the VC++ 2013 C runtime library */ #if _MSC_VER >= 1800 #define HAVE_STRTOLL 1 #define HAVE_VSSCANF 1 #define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 #endif /* This function is available with at least the VC++ 2008 C runtime library */ #if _MSC_VER >= 1400 @@ -166,7 +186,6 @@ typedef unsigned int uintptr_t; /* Enable various audio drivers */ #define SDL_AUDIO_DRIVER_WASAPI 1 #define SDL_AUDIO_DRIVER_DSOUND 1 -#define SDL_AUDIO_DRIVER_XAUDIO2 0 #define SDL_AUDIO_DRIVER_WINMM 1 #define SDL_AUDIO_DRIVER_DISK 1 #define SDL_AUDIO_DRIVER_DUMMY 1 @@ -174,9 +193,13 @@ typedef unsigned int uintptr_t; /* Enable various input drivers */ #define SDL_JOYSTICK_DINPUT 1 #define SDL_JOYSTICK_XINPUT 1 +#define SDL_JOYSTICK_HIDAPI 1 #define SDL_HAPTIC_DINPUT 1 #define SDL_HAPTIC_XINPUT 1 +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + /* Enable various shared object loading systems */ #define SDL_LOADSO_WINDOWS 1 @@ -194,7 +217,7 @@ typedef unsigned int uintptr_t; #define SDL_VIDEO_RENDER_D3D 1 #endif #ifndef SDL_VIDEO_RENDER_D3D11 -#define SDL_VIDEO_RENDER_D3D11 0 +#define SDL_VIDEO_RENDER_D3D11 0 #endif /* Enable OpenGL support */ diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h index 94b64b03b..ee3a47e84 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -51,27 +51,35 @@ #include #else #ifdef __ALTIVEC__ -#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) +#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H) #include #undef pixel +#undef bool #endif #endif -#ifdef __MMX__ -#include +#if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H) +#include #endif -#ifdef __3dNOW__ +#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) #include #endif -#ifdef __SSE__ +#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) +#include +#else +#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) +#include +#endif +#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) #include #endif -#ifdef __SSE2__ +#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) #include #endif -#ifdef __SSE3__ +#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) #include #endif -#endif +#endif /* HAVE_IMMINTRIN_H */ +#endif /* compiler version */ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -154,6 +162,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); */ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); +/** + * This function returns true if the CPU has AVX-512F (foundation) features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void); + /** * This function returns true if the CPU has NEON (ARM SIMD) features. */ @@ -164,7 +177,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); */ extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); - /* Ends C function definitions when using C++ */ #ifdef __cplusplus } diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h index e47fbe862..d65ed437c 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -24,7 +24,7 @@ * * This is a simple file to encapsulate the EGL API headers. */ -#ifndef _MSC_VER +#if !defined(_MSC_VER) && !defined(__ANDROID__) #include #include diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h index 3eda7f287..ed0bf5ba8 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h index 49be9827e..c0e46298e 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h index 0fc09bc37..af22eb646 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -85,6 +85,9 @@ typedef enum Called on Android in onResume() */ + /* Display events */ + SDL_DISPLAYEVENT = 0x150, /**< Display state change */ + /* Window events */ SDL_WINDOWEVENT = 0x200, /**< Window state change */ SDL_SYSWMEVENT, /**< System specific event */ @@ -144,6 +147,9 @@ typedef enum SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ + /* Sensor events */ + SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ + /* Render events */ SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ @@ -168,6 +174,21 @@ typedef struct SDL_CommonEvent Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_CommonEvent; +/** + * \brief Display state change event data (event.display.*) + */ +typedef struct SDL_DisplayEvent +{ + Uint32 type; /**< ::SDL_DISPLAYEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 display; /**< The associated display index */ + Uint8 event; /**< ::SDL_DisplayEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ +} SDL_DisplayEvent; + /** * \brief Window state change event data (event.window.*) */ @@ -471,6 +492,17 @@ typedef struct SDL_DropEvent } SDL_DropEvent; +/** + * \brief Sensor event structure (event.sensor.*) + */ +typedef struct SDL_SensorEvent +{ + Uint32 type; /**< ::SDL_SENSORUPDATE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ +} SDL_SensorEvent; + /** * \brief The "quit requested" event */ @@ -526,6 +558,7 @@ typedef union SDL_Event { Uint32 type; /**< Event type, shared with all events */ SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Window event data */ SDL_WindowEvent window; /**< Window event data */ SDL_KeyboardEvent key; /**< Keyboard event data */ SDL_TextEditingEvent edit; /**< Text editing event data */ @@ -542,6 +575,7 @@ typedef union SDL_Event SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ SDL_QuitEvent quit; /**< Quit request event data */ SDL_UserEvent user; /**< Custom event data */ SDL_SysWMEvent syswm; /**< System dependent window event data */ diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h index a1c846ad0..fa6a1fa6e 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h index c9215132e..6ae9c9542 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -175,6 +175,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); */ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); +/** + * Get the mapping of a game controller. + * This can be called before any controllers are opened. + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available + */ +extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); + /** * Open a game controller for use. * The index passed as an argument refers to the N'th game controller on the system. @@ -196,6 +204,13 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL */ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); +/** + * Get the player index of an opened game controller, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); + /** * Get the USB vendor ID of an opened controller, if available. * If the vendor ID isn't available this function returns 0. @@ -345,6 +360,19 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param gamecontroller The controller to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + /** * Close a controller previously opened with SDL_GameControllerOpen(). */ diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h index 2bba6a729..b223d80d4 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h index 60daefaa7..2ea1bfc16 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -117,6 +117,17 @@ extern "C" { #endif /* __cplusplus */ +/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + /** * \typedef SDL_Haptic * @@ -656,8 +667,8 @@ typedef struct SDL_HapticRamp * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. * * The Left/Right effect is used to explicitly control the large and small - * motors, commonly found in modern game controllers. One motor is high - * frequency, the other is low frequency. + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. * * \sa SDL_HAPTIC_LEFTRIGHT * \sa SDL_HapticEffect @@ -668,7 +679,7 @@ typedef struct SDL_HapticLeftRight Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ /* Replay */ - Uint32 length; /**< Duration of the effect. */ + Uint32 length; /**< Duration of the effect in milliseconds. */ /* Rumble */ Uint16 large_magnitude; /**< Control of the large controller motor. */ diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h index 007a4bee0..4ee72e97d 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -76,6 +76,7 @@ extern "C" { * "opengl" * "opengles2" * "opengles" + * "metal" * "software" * * The default varies by platform, but it's the first one in the list that @@ -210,6 +211,18 @@ extern "C" { */ #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" +/** + * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. + * + * This variable can be set to the following values: + * "0" - Disable _NET_WM_BYPASS_COMPOSITOR + * "1" - Enable _NET_WM_BYPASS_COMPOSITOR + * + * By default SDL will use _NET_WM_BYPASS_COMPOSITOR + * + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + /** * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden * @@ -249,6 +262,16 @@ extern "C" { */ #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" +/** + * \brief A variable setting the double click time, in milliseconds. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * \brief A variable setting the double click radius, in pixels. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + /** * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode */ @@ -316,7 +339,7 @@ extern "C" { #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" /** - * \brief A variable controlling which orientations are allowed on iOS. + * \brief A variable controlling which orientations are allowed on iOS/Android. * * In some circumstances it is necessary to be able to explicitly control * which UI orientations are allowed. @@ -355,16 +378,36 @@ extern "C" { #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" /** - * \brief A variable controlling whether the Android / iOS built-in - * accelerometer should be listed as a joystick device, rather than listing - * actual joysticks only. + * \brief A variable controlling whether the home indicator bar on iPhone X + * should be hidden. * * This variable can be set to the following values: - * "0" - List only real joysticks and accept input from them - * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default). + * "0" - The indicator bar is not hidden (default for windowed applications) + * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) + * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + +/** + * \brief A variable controlling whether the Android / iOS built-in + * accelerometer should be listed as a joystick device. + * + * This variable can be set to the following values: + * "0" - The accelerometer is not listed as a joystick + * "1" - The accelerometer is available as a 3 axis joystick (the default). */ #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" +/** + * \brief A variable controlling whether the Android / tvOS remotes + * should be listed as joystick devices, instead of sending keyboard events. + * + * This variable can be set to the following values: + * "0" - Remotes send enter/escape/arrow key events + * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" + /** * \brief A variable that lets you disable the detection and use of Xinput gamepad devices * @@ -432,6 +475,88 @@ extern "C" { */ #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" +/** + * \brief A variable controlling whether the HIDAPI joystick drivers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI drivers are not used + * "1" - HIDAPI drivers are used (the default) + * + * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * "0" - extended reports are not enabled (the default) + * "1" - extended reports + * + * Extended input reports allow rumble on Bluetooth PS4 controllers, but + * break DirectInput handling for applications that don't use SDL. + * + * Once extended reports are enabled, they can not be disabled without + * power cycling the controller. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" + +/** + * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs + * + * The variable can be set to the following values: + * "0" - Do not scan for Steam Controllers + * "1" - Scan for Steam Controllers (the default) + * + * The default value is "1". This hint must be set before initializing the joystick subsystem. + */ +#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" + + /** * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. * This is a debugging aid for developers and not expected to be used by end users. The default is "1" @@ -494,6 +619,10 @@ extern "C" { * This is specially useful if you build SDL against a non glibc libc library (such as musl) which * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). * Support for this hint is currently available only in the pthread, Windows, and PSP backend. +* +* Instead of this hint, in 2.0.9 and later, you can use +* SDL_CreateThreadWithStackSize(). This hint only works with the classic +* SDL_CreateThread(). */ #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" @@ -719,6 +848,35 @@ extern "C" { */ #define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" + /** + * \brief A variable to control whether we trap the Android back button to handle it manually. + * This is necessary for the right mouse button to work on some Android devices, or + * to be able to trap the back button for use in your code reliably. If set to true, + * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * "0" - Back button will be handled as usual for system. (default) + * "1" - Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems + * where the right mouse button functions as back.) + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + + /** + * \brief A variable to control whether the return key on the soft keyboard + * should hide the soft keyboard on Android and iOS. + * + * The variable can be set to the following values: + * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) + * "1" - The return key will hide the keyboard. + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" + /** * \brief override the binding element for keyboard inputs for Emscripten builds * @@ -752,7 +910,7 @@ extern "C" { * "0" - SDL will generate a window-close event when it sees Alt+F4. * "1" - SDL will only do normal key handling for Alt+F4. */ -#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" +#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" /** * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. @@ -797,6 +955,24 @@ extern "C" { */ #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" +/** + * \brief Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * We do so by waiting for vsync immediately after issuing a flip, usually just + * after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * Since it's driver-specific, it's only supported where possible and + * implemented. Currently supported the following drivers: + * - KMSDRM (kmsdrm) + * - Raspberry Pi (raspberrypi) + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + /** * \brief A variable controlling what driver to use for OpenGL ES contexts. * diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h index f598dc828..6e05a9c20 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -97,10 +97,10 @@ typedef enum typedef enum { SDL_JOYSTICK_POWER_UNKNOWN = -1, - SDL_JOYSTICK_POWER_EMPTY, - SDL_JOYSTICK_POWER_LOW, - SDL_JOYSTICK_POWER_MEDIUM, - SDL_JOYSTICK_POWER_FULL, + SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ + SDL_JOYSTICK_POWER_LOW, /* <= 20% */ + SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ + SDL_JOYSTICK_POWER_FULL, /* <= 100% */ SDL_JOYSTICK_POWER_WIRED, SDL_JOYSTICK_POWER_MAX } SDL_JoystickPowerLevel; @@ -132,6 +132,12 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); */ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); +/** + * Get the player index of a joystick, or -1 if it's not available + * This can be called before any joysticks are opened. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); + /** * Return the GUID for the joystick at this index * This can be called before any joysticks are opened. @@ -194,6 +200,13 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID */ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); +/** + * Get the player index of an opened joystick, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick); + /** * Return the GUID for this opened joystick */ @@ -361,6 +374,19 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, int button); +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param joystick The joystick to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + /** * Close a joystick previously opened with SDL_JoystickOpen(). */ diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h index e78ca4690..874823171 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h index c41e45ff6..d7d5b1dbc 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h index 6ea256c6a..da56fb452 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h index 356d0e1cf..e12b65886 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h index 2af32360f..98558217f 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -63,10 +63,13 @@ /* On Android SDL provides a Java class in SDLActivity.java that is the main activity entry point. - See README-android.md for more details on extending that class. + See docs/README-android.md for more details on extending that class. */ #define SDL_MAIN_NEEDED +/* We need to export SDL_main so it can be launched from Java */ +#define SDLMAIN_DECLSPEC DECLSPEC + #elif defined(__NACL__) /* On NACL we use ppapi_simple to set up the application helper code, then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before @@ -85,6 +88,10 @@ #define C_LINKAGE #endif /* __cplusplus */ +#ifndef SDLMAIN_DECLSPEC +#define SDLMAIN_DECLSPEC +#endif + /** * \file SDL_main.h * @@ -107,7 +114,7 @@ /** * The prototype for the application's main() function */ -extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]); +extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); #include "begin_code.h" diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h index c326d8f01..b7be59d88 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h index 6001bd46c..d3c9f6156 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h index 0272379e5..ba4247ced 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h index 8095ed3ff..ecd863f4c 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h index 314dd57ed..253d9c93a 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h index 800c59307..18dd984b3 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h index 102f2f3fa..6ccecf216 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h index 04246689f..0b4364b18 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -287,7 +287,9 @@ enum SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ - SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1') + SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), + SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ + SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') }; typedef struct SDL_Color diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h index 9dde385fa..7dea4ce94 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -121,7 +121,12 @@ #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) /* Try to find out if we're compiling for WinRT or non-WinRT */ #if defined(_MSC_VER) && defined(__has_include) -#define HAVE_WINAPIFAMILY_H __has_include() +#if __has_include() +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ #define HAVE_WINAPIFAMILY_H 1 diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h index d48e8a379..a4fe8a935 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h index 9283c3810..fea56a8d8 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h index c4f6d74b3..543bb6186 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h index ea6ef9ff6..d33619297 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -898,6 +898,27 @@ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw */ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); +/** + * \brief Get the CAMetalLayer associated with the given Metal renderer + * + * \param renderer The renderer to query + * + * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalCommandEncoder() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); + +/** + * \brief Get the Metal command encoder for the current frame + * + * \param renderer The renderer to query + * + * \return id on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalLayer() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h index 9376093ee..92fbe67b1 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h @@ -1,2 +1,2 @@ -#define SDL_REVISION "hg-11645:2088cd828335" -#define SDL_REVISION_NUMBER 11645 +#define SDL_REVISION "hg-12373:8feb5da6f2fb" +#define SDL_REVISION_NUMBER 12373 diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h index 7f0cbdfd5..0960699d4 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h index 1d5521204..63871aa3b 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h new file mode 100644 index 000000000..ac163a8cd --- /dev/null +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h @@ -0,0 +1,251 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_sensor.h + * + * Include file for SDL sensor event handling + * + */ + +#ifndef _SDL_sensor_h +#define _SDL_sensor_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief SDL_sensor.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system + * for sensors, and load appropriate drivers. + */ + +struct _SDL_Sensor; +typedef struct _SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ +typedef Sint32 SDL_SensorID; + +/* The different sensors defined by SDL + * + * Additional sensors may be available, using platform dependent semantics. + * + * Hare are the additional Android sensors: + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + */ +typedef enum +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO /**< Gyroscope */ +} SDL_SensorType; + +/** + * Accelerometer sensor + * + * The accelerometer returns the current acceleration in SI meters per + * second squared. This includes gravity, so a device at rest will have + * an acceleration of SDL_STANDARD_GRAVITY straight down. + * + * values[0]: Acceleration on the x axis + * values[1]: Acceleration on the y axis + * values[2]: Acceleration on the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * Gyroscope sensor + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, + * an observer looking from a positive location on one of the axes would + * see positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * values[0]: Angular speed around the x axis + * values[1]: Angular speed around the y axis + * values[2]: Angular speed around the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ + +/* Function prototypes */ + +/** + * \brief Count the number of sensors attached to the system right now + */ +extern DECLSPEC int SDLCALL SDL_NumSensors(void); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor name, or NULL if device_index is out of range. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if device_index is out of range. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if device_index is out of range. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index); + +/** + * \brief Open a sensor for use. + * + * The index passed as an argument refers to the N'th sensor on the system. + * + * \return A sensor identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index); + +/** + * Return the SDL_Sensor associated with an instance id. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * \return The sensor name, or NULL if the sensor is NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if the sensor is NULL. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor The sensor to query + * \param data A pointer filled with the current sensor state + * \param num_values The number of values to write to data + * + * \return 0 or -1 if an error occurred. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_SensorOpen() + */ +extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are enabled. + * + * This needs to be called from the thread that initialized the sensor subsystem. + */ +extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_sensor_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h index 9e492d93a..40a6baaae 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h index 72402299f..e373bc380 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -86,6 +86,28 @@ #ifdef HAVE_FLOAT_H # include #endif +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +#pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +char *alloca(); +# endif +#endif /** * The number of elements in an array. @@ -328,28 +350,6 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); extern "C" { #endif -#if defined(HAVE_ALLOCA) && !defined(alloca) -# if defined(HAVE_ALLOCA_H) -# include -# elif defined(__GNUC__) -# define alloca __builtin_alloca -# elif defined(_MSC_VER) -# include -# define alloca _alloca -# elif defined(__WATCOMC__) -# include -# elif defined(__BORLANDC__) -# include -# elif defined(__DMC__) -# include -# elif defined(__AIX__) -#pragma alloca -# elif defined(__MRC__) -void *alloca(unsigned); -# else -char *alloca(); -# endif -#endif #ifdef HAVE_ALLOCA #define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) #define SDL_stack_free(data) @@ -445,12 +445,12 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) #endif } - extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); +extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr); extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); @@ -501,18 +501,35 @@ extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size #endif extern DECLSPEC double SDLCALL SDL_acos(double x); +extern DECLSPEC float SDLCALL SDL_acosf(float x); extern DECLSPEC double SDLCALL SDL_asin(double x); +extern DECLSPEC float SDLCALL SDL_asinf(float x); extern DECLSPEC double SDLCALL SDL_atan(double x); +extern DECLSPEC float SDLCALL SDL_atanf(float x); extern DECLSPEC double SDLCALL SDL_atan2(double x, double y); +extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y); extern DECLSPEC double SDLCALL SDL_ceil(double x); +extern DECLSPEC float SDLCALL SDL_ceilf(float x); extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); +extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); extern DECLSPEC double SDLCALL SDL_cos(double x); extern DECLSPEC float SDLCALL SDL_cosf(float x); +extern DECLSPEC double SDLCALL SDL_exp(double x); +extern DECLSPEC float SDLCALL SDL_expf(float x); extern DECLSPEC double SDLCALL SDL_fabs(double x); +extern DECLSPEC float SDLCALL SDL_fabsf(float x); extern DECLSPEC double SDLCALL SDL_floor(double x); +extern DECLSPEC float SDLCALL SDL_floorf(float x); +extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); +extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); extern DECLSPEC double SDLCALL SDL_log(double x); +extern DECLSPEC float SDLCALL SDL_logf(float x); +extern DECLSPEC double SDLCALL SDL_log10(double x); +extern DECLSPEC float SDLCALL SDL_log10f(float x); extern DECLSPEC double SDLCALL SDL_pow(double x, double y); +extern DECLSPEC float SDLCALL SDL_powf(float x, float y); extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); +extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); extern DECLSPEC double SDLCALL SDL_sin(double x); extern DECLSPEC float SDLCALL SDL_sinf(float x); extern DECLSPEC double SDLCALL SDL_sqrt(double x); diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h index 510690c9c..730d49fc8 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -97,6 +97,17 @@ typedef struct SDL_Surface typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, struct SDL_Surface * dst, SDL_Rect * dstrect); +/** + * \brief The formula used for converting between YUV and RGB + */ +typedef enum +{ + SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ + SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ + SDL_YUV_CONVERSION_BT709, /**< BT.709 */ + SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ +} SDL_YUV_CONVERSION_MODE; + /** * Allocate and free an RGB surface. * @@ -237,6 +248,13 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key); +/** + * \brief Returns whether the surface has a color key + * + * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); + /** * \brief Gets the color key (transparent pixel) in a blittable surface. * @@ -509,6 +527,20 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled (SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); +/** + * \brief Set the YUV conversion mode + */ +extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); + +/** + * \brief Get the YUV conversion mode + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); + +/** + * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h index eb069b33d..4dc372d6b 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -76,6 +76,18 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a #endif /* __WIN32__ */ +/* Platform specific functions for Linux */ +#ifdef __LINUX__ + +/** + \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available. + + \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); + +#endif /* __LINUX__ */ + /* Platform specific functions for iOS */ #if defined(__IPHONEOS__) && __IPHONEOS__ @@ -108,6 +120,26 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); */ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); +/** + \brief Return true if the application is running on Android TV + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); + +/** + \brief Return true if the application is running on a Chromebook + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); + +/** + \brief Return true is the application is running on a Samsung DeX docking station + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); + +/** + \brief Trigger the Android system back button behavior. + */ +extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); + /** See the official Android developer guide for more information: http://developer.android.com/guide/topics/data/data-storage.html @@ -169,6 +201,25 @@ typedef enum } SDL_WinRT_Path; +/** + * \brief WinRT Device Family + */ +typedef enum +{ + /** \brief Unknown family */ + SDL_WINRT_DEVICEFAMILY_UNKNOWN, + + /** \brief Desktop family*/ + SDL_WINRT_DEVICEFAMILY_DESKTOP, + + /** \brief Mobile family (for example smartphone) */ + SDL_WINRT_DEVICEFAMILY_MOBILE, + + /** \brief XBox family */ + SDL_WINRT_DEVICEFAMILY_XBOX, +} SDL_WinRT_DeviceFamily; + + /** * \brief Retrieves a WinRT defined path on the local file system * @@ -203,8 +254,20 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path */ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); +/** + * \brief Detects the device family of WinRT plattform on runtime + * + * \return Device family + */ +extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); + #endif /* __WINRT__ */ +/** + \brief Return true if the current device is a tablet. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h index 2d18afb6c..f1c4021cc 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,12 +33,6 @@ #include "SDL_video.h" #include "SDL_version.h" -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - /** * \file SDL_syswm.h * @@ -110,6 +104,12 @@ typedef void *EGLSurface; #include "SDL_egl.h" #endif +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + /** * These are the various supported windowing subsystems */ diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h index f55afcb02..6cc373bf8 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h index 11d836394..1788d7a20 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h index 24eeb32af..be2e6b2aa 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h index 9f4c4587a..c22e447d8 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h index add480c34..3d235d074 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h index 58c9f9d5e..59cbdcad6 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h index 6cf05747a..8fcb9ebbf 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h index 68c4bcb7c..8641e0a7e 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h index 683d2f8a6..9c4dd5b82 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h index 9f993fbbc..ebd44fb50 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h index 67ca7d1de..0e4105768 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h index 43b67f521..4827ae6f2 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h index 2b01922c3..0eb414ff2 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h index d0f6575cd..554dd0b61 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -54,12 +54,13 @@ typedef unsigned int SDL_TLSID; /** * The SDL thread priority. * - * \note On many systems you require special privileges to set high priority. + * \note On many systems you require special privileges to set high or time critical priority. */ typedef enum { SDL_THREAD_PRIORITY_LOW, SDL_THREAD_PRIORITY_NORMAL, - SDL_THREAD_PRIORITY_HIGH + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL } SDL_ThreadPriority; /** @@ -105,14 +106,24 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), + const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + + /** * Create a thread. */ #if defined(SDL_CreateThread) && SDL_DYNAMIC_API #undef SDL_CreateThread #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) #else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) #endif #elif defined(__OS2__) @@ -132,15 +143,31 @@ extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); #if defined(SDL_CreateThread) && SDL_DYNAMIC_API #undef SDL_CreateThread #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) #else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) #endif #else +/** + * Create a thread with a default stack size. + * + * This is equivalent to calling: + * SDL_CreateThreadWithStackSize(fn, name, 0, data); + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + /** * Create a thread. * @@ -158,9 +185,17 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, * If a system imposes requirements, SDL will try to munge the string for * it (truncate, etc), but the original string contents will be available * from SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified. Zero means "use + * the system default" which might be wildly different between platforms + * (x86 Linux generally defaults to eight megabytes, an embedded device + * might be a few kilobytes instead). + * + * In SDL 2.1, stacksize will be folded into the original SDL_CreateThread + * function. */ extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); #endif diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h index 282625d3f..5600618ff 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h index db9e25ebd..f4075e79a 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h index 06ee80cb3..4ac248c8c 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h index 5b4c40248..31443e149 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -59,7 +59,7 @@ typedef struct SDL_version */ #define SDL_MAJOR_VERSION 2 #define SDL_MINOR_VERSION 0 -#define SDL_PATCHLEVEL 7 +#define SDL_PATCHLEVEL 9 /** * \brief Macro to determine SDL version program was compiled against. diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h index 6f6cda8b1..461f13805 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -110,7 +110,9 @@ typedef enum SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ - SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */ + SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. + On macOS NSHighResolutionCapable must be set true in the + application's Info.plist for this to have any effect. */ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ @@ -167,6 +169,24 @@ typedef enum SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ } SDL_WindowEventID; +/** + * \brief Event subtype for display events + */ +typedef enum +{ + SDL_DISPLAYEVENT_NONE, /**< Never used */ + SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */ +} SDL_DisplayEventID; + +typedef enum +{ + SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ + SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ + SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ + SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ + SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ +} SDL_DisplayOrientation; + /** * \brief An opaque handle to an OpenGL context. */ @@ -314,18 +334,6 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); */ extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); -/** - * \brief Get the dots/pixels-per-inch for a display - * - * \note Diagonal, horizontal and vertical DPI can all be optionally - * returned if the parameter is non-NULL. - * - * \return 0 on success, or -1 if no DPI information is available or the index is out of range. - * - * \sa SDL_GetNumVideoDisplays() - */ -extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); - /** * \brief Get the usable desktop area represented by a display, with the * primary display located at 0,0 @@ -345,6 +353,27 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, fl */ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); +/** + * \brief Get the dots/pixels-per-inch for a display + * + * \note Diagonal, horizontal and vertical DPI can all be optionally + * returned if the parameter is non-NULL. + * + * \return 0 on success, or -1 if no DPI information is available or the index is out of range. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); + +/** + * \brief Get the orientation of a display + * + * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); + /** * \brief Returns the number of available display modes. * @@ -470,7 +499,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); * If the window is created with any of the SDL_WINDOW_OPENGL or * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the - * corrensponding UnloadLibrary function is called by SDL_DestroyWindow(). + * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). * * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h index 803b5feef..972cca4d7 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h @@ -69,30 +69,43 @@ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */ * \brief Dynamically load a Vulkan loader library. * * \param [in] path The platform dependent Vulkan loader library name, or - * \c NULL to open the default Vulkan loader library. + * \c NULL. * * \return \c 0 on success, or \c -1 if the library couldn't be loaded. * - * This should be done after initializing the video driver, but before + * If \a path is NULL SDL will use the value of the environment variable + * \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan + * loader library. + * + * This should be called after initializing the video driver, but before * creating any Vulkan windows. If no Vulkan loader library is loaded, the * default library will be loaded upon creation of the first Vulkan window. * - * \note If you specify a non-NULL \a path, you should retrieve all of the - * Vulkan functions used in your program from the dynamic library using + * \note It is fairly common for Vulkan applications to link with \a libvulkan + * instead of explicitly loading it at run time. This will work with + * SDL provided the application links to a dynamic library and both it + * and SDL use the same search path. + * + * \note If you specify a non-NULL \c path, an application should retrieve all + * of the Vulkan functions it uses from the dynamic library using * \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee - * \a path points to the same vulkan loader library that you linked to. + * \c path points to the same vulkan loader library the application + * linked to. * * \note On Apple devices, if \a path is NULL, SDL will attempt to find * the vkGetInstanceProcAddr address within all the mach-o images of - * the current process. This is because the currently (v0.17.0) - * recommended MoltenVK (Vulkan on Metal) usage is as a static library. - * If it is not found then SDL will attempt to load \c libMoltenVK.dylib. - * Applications using the dylib alternative therefore do not need to do - * anything special when calling SDL. + * the current process. This is because it is fairly common for Vulkan + * applications to link with libvulkan (and historically MoltenVK was + * provided as a static library). If it is not found then, on macOS, SDL + * will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib, + * \c MoltenVK.framework/MoltenVK and \c libMoltenVK.dylib in that order. + * On iOS SDL will attempt to load \c libMoltenVK.dylib. Applications + * using a dynamic framework or .dylib must ensure it is included in its + * application bundle. * - * \note On non-Apple devices, SDL requires you to either not link to the - * Vulkan loader or link to a dynamic library version. This limitation - * may be removed in a future version of SDL. + * \note On non-Apple devices, application linking with a static libvulkan is + * not supported. Either do not link to the Vulkan loader or link to a + * dynamic library version. * * \note This function will fail if there are no working Vulkan drivers * installed. @@ -122,11 +135,11 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * \brief Get the names of the Vulkan instance extensions needed to create * a surface with \c SDL_Vulkan_CreateSurface(). * - * \param [in] window Window for which the required Vulkan instance + * \param [in] \c NULL or window Window for which the required Vulkan instance * extensions should be retrieved - * \param [in,out] count pointer to an \c unsigned related to the number of + * \param [in,out] pCount pointer to an \c unsigned related to the number of * required Vulkan instance extensions - * \param [out] names \c NULL or a pointer to an array to be filled with the + * \param [out] pNames \c NULL or a pointer to an array to be filled with the * required Vulkan instance extensions * * \return \c SDL_TRUE on success, \c SDL_FALSE on error. @@ -140,6 +153,10 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * is smaller than the number of required extensions, \c SDL_FALSE will be * returned instead of \c SDL_TRUE, to indicate that not all the required * extensions were returned. + * + * \note If \c window is not NULL, it will be checked against its creation + * flags to ensure that the Vulkan flag is present. This parameter + * will be removed in a future major release. * * \note The returned list of extensions will contain \c VK_KHR_surface * and zero or more platform specific extensions @@ -147,12 +164,13 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * \note The extension names queried here must be enabled when calling * VkCreateInstance, otherwise surface creation will fail. * - * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag. + * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag + * or be \c NULL * * \code * unsigned int count; * // get count of required extensions - * if(!SDL_Vulkan_GetInstanceExtensions(window, &count, NULL)) + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL)) * handle_error(); * * static const char *const additionalExtensions[] = @@ -166,7 +184,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * handle_error(); * * // get names of required extensions - * if(!SDL_Vulkan_GetInstanceExtensions(window, &count, names)) + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names)) * handle_error(); * * // copy additional extensions after required extensions @@ -240,6 +258,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface( * platform with high-DPI support (Apple calls this "Retina"), and not disabled * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. * + * \note On macOS high-DPI support must be enabled for an application by + * setting NSHighResolutionCapable to true in its Info.plist. + * * \sa SDL_GetWindowSize() * \sa SDL_CreateWindow() */ diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h index 5372d6f04..6c2106246 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h b/libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h index 2a352dbb9..b3b70a4c8 100644 --- a/libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h +++ b/libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/i686-w64-mingw32/lib/cmake/SDL2/sdl2-config.cmake b/libs/SDL2/i686-w64-mingw32/lib/cmake/SDL2/sdl2-config.cmake index 208b7c637..ee347fcb9 100644 --- a/libs/SDL2/i686-w64-mingw32/lib/cmake/SDL2/sdl2-config.cmake +++ b/libs/SDL2/i686-w64-mingw32/lib/cmake/SDL2/sdl2-config.cmake @@ -1,11 +1,11 @@ # sdl2 cmake project-config input for ./configure scripts -set(prefix "/usr/local/i686-w64-mingw32") +set(prefix "/opt/local/i686-w64-mingw32") set(exec_prefix "${prefix}") set(libdir "${exec_prefix}/lib") -set(SDL2_PREFIX "/usr/local/i686-w64-mingw32") -set(SDL2_EXEC_PREFIX "/usr/local/i686-w64-mingw32") +set(SDL2_PREFIX "/opt/local/i686-w64-mingw32") +set(SDL2_EXEC_PREFIX "/opt/local/i686-w64-mingw32") set(SDL2_LIBDIR "${exec_prefix}/lib") set(SDL2_INCLUDE_DIRS "${prefix}/include/SDL2") -set(SDL2_LIBRARIES "-L${SDL2_LIBDIR} -lmingw32 -lSDL2main -lSDL2 -mwindows") +set(SDL2_LIBRARIES "-L${SDL2_LIBDIR} -lmingw32 -lSDL2main -lSDL2 -mwindows") string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES) diff --git a/libs/SDL2/i686-w64-mingw32/lib/libSDL2.a b/libs/SDL2/i686-w64-mingw32/lib/libSDL2.a index 771ee00bd..05489a95a 100644 Binary files a/libs/SDL2/i686-w64-mingw32/lib/libSDL2.a and b/libs/SDL2/i686-w64-mingw32/lib/libSDL2.a differ diff --git a/libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a b/libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a index 59d480738..b20371a13 100755 Binary files a/libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a and b/libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a differ diff --git a/libs/SDL2/i686-w64-mingw32/lib/libSDL2.la b/libs/SDL2/i686-w64-mingw32/lib/libSDL2.la new file mode 100644 index 000000000..3848c7db9 --- /dev/null +++ b/libs/SDL2/i686-w64-mingw32/lib/libSDL2.la @@ -0,0 +1,41 @@ +# libSDL2.la - a libtool library file +# Generated by libtool (GNU libtool) 2.4.2 +# +# Please DO NOT delete this file! +# It is necessary for linking the library. + +# The name that we can dlopen(3). +dlname='../bin/SDL2.dll' + +# Names of this library. +library_names='libSDL2.dll.a' + +# The name of the static archive. +old_library='libSDL2.a' + +# Linker flags that can not go in dependency_libs. +inherited_linker_flags='' + +# Libraries that this one depends upon. +dependency_libs=' -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid' + +# Names of additional weak libraries provided by this library +weak_library_names='' + +# Version information for libSDL2. +current=9 +age=9 +revision=0 + +# Is this an already installed library? +installed=yes + +# Should we warn about portability when linking against -modules? +shouldnotlink=no + +# Files to dlopen/dlpreopen +dlopen='' +dlpreopen='' + +# Directory that this library needs to be installed in: +libdir='/Users/valve/release/SDL/SDL2-2.0.9/i686-w64-mingw32/lib' diff --git a/libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a b/libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a index 5f2cfa28f..190f9e072 100644 Binary files a/libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a and b/libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a differ diff --git a/libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la b/libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la new file mode 100644 index 000000000..5f96235bd --- /dev/null +++ b/libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la @@ -0,0 +1,41 @@ +# libSDL2_test.la - a libtool library file +# Generated by libtool (GNU libtool) 2.4.2 +# +# Please DO NOT delete this file! +# It is necessary for linking the library. + +# The name that we can dlopen(3). +dlname='' + +# Names of this library. +library_names='' + +# The name of the static archive. +old_library='libSDL2_test.a' + +# Linker flags that can not go in dependency_libs. +inherited_linker_flags='' + +# Libraries that this one depends upon. +dependency_libs='' + +# Names of additional weak libraries provided by this library +weak_library_names='' + +# Version information for libSDL2_test. +current=0 +age=0 +revision=0 + +# Is this an already installed library? +installed=yes + +# Should we warn about portability when linking against -modules? +shouldnotlink=no + +# Files to dlopen/dlpreopen +dlopen='' +dlpreopen='' + +# Directory that this library needs to be installed in: +libdir='/Users/valve/release/SDL/SDL2-2.0.9/i686-w64-mingw32/lib' diff --git a/libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a b/libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a index 9dddabbfc..df7c95b95 100644 Binary files a/libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a and b/libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a differ diff --git a/libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la b/libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la new file mode 100644 index 000000000..d01b8a172 --- /dev/null +++ b/libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la @@ -0,0 +1,41 @@ +# libSDL2main.la - a libtool library file +# Generated by libtool (GNU libtool) 2.4.2 +# +# Please DO NOT delete this file! +# It is necessary for linking the library. + +# The name that we can dlopen(3). +dlname='' + +# Names of this library. +library_names='' + +# The name of the static archive. +old_library='libSDL2main.a' + +# Linker flags that can not go in dependency_libs. +inherited_linker_flags='' + +# Libraries that this one depends upon. +dependency_libs='' + +# Names of additional weak libraries provided by this library +weak_library_names='' + +# Version information for libSDL2main. +current=0 +age=0 +revision=0 + +# Is this an already installed library? +installed=yes + +# Should we warn about portability when linking against -modules? +shouldnotlink=no + +# Files to dlopen/dlpreopen +dlopen='' +dlpreopen='' + +# Directory that this library needs to be installed in: +libdir='/Users/valve/release/SDL/SDL2-2.0.9/i686-w64-mingw32/lib' diff --git a/libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc b/libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc index 407c95c48..25fc5928e 100644 --- a/libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc +++ b/libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc @@ -1,15 +1,15 @@ # sdl pkg-config source file -prefix=/usr/local/i686-w64-mingw32 +prefix=/opt/local/i686-w64-mingw32 exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: sdl2 Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. -Version: 2.0.7 +Version: 2.0.9 Requires: Conflicts: -Libs: -L${libdir} -lmingw32 -lSDL2main -lSDL2 -mwindows -Libs.private: -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -static-libgcc +Libs: -L${libdir} -lmingw32 -lSDL2main -lSDL2 -mwindows +Libs.private: -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -static-libgcc Cflags: -I${includedir}/SDL2 -Dmain=SDL_main diff --git a/libs/SDL2/include/SDL.h b/libs/SDL2/include/SDL.h old mode 100755 new mode 100644 index 366d50fa3..fc35a419e --- a/libs/SDL2/include/SDL.h +++ b/libs/SDL2/include/SDL.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -51,6 +51,7 @@ #include "SDL_power.h" #include "SDL_render.h" #include "SDL_rwops.h" +#include "SDL_sensor.h" #include "SDL_shape.h" #include "SDL_system.h" #include "SDL_thread.h" @@ -80,10 +81,11 @@ extern "C" { #define SDL_INIT_HAPTIC 0x00001000u #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ #define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ - SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ + SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ ) /* @} */ diff --git a/libs/SDL2/include/SDL_assert.h b/libs/SDL2/include/SDL_assert.h old mode 100755 new mode 100644 index 90abbe39b..b38f928ae --- a/libs/SDL2/include/SDL_assert.h +++ b/libs/SDL2/include/SDL_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_atomic.h b/libs/SDL2/include/SDL_atomic.h old mode 100755 new mode 100644 index 36e37f3b7..b2287748c --- a/libs/SDL2/include/SDL_atomic.h +++ b/libs/SDL2/include/SDL_atomic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -158,6 +158,9 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") #elif defined(__GNUC__) && defined(__arm__) #if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") diff --git a/libs/SDL2/include/SDL_audio.h b/libs/SDL2/include/SDL_audio.h old mode 100755 new mode 100644 index f119c2b26..d3e1bface --- a/libs/SDL2/include/SDL_audio.h +++ b/libs/SDL2/include/SDL_audio.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -140,7 +140,8 @@ typedef Uint16 SDL_AudioFormat; #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 #define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 -#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) +#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008 +#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE) /* @} */ /* @} *//* Audio flags */ @@ -527,7 +528,7 @@ extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioForm * * \param stream The stream the audio data is being added to * \param buf A pointer to the audio data to add - * \param int The number of bytes to write to the stream + * \param len The number of bytes to write to the stream * \return 0 on success, or -1 on error. * * \sa SDL_NewAudioStream diff --git a/libs/SDL2/include/SDL_bits.h b/libs/SDL2/include/SDL_bits.h old mode 100755 new mode 100644 index bc2857290..eb8322f0d --- a/libs/SDL2/include/SDL_bits.h +++ b/libs/SDL2/include/SDL_bits.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_blendmode.h b/libs/SDL2/include/SDL_blendmode.h old mode 100755 new mode 100644 index 9abd0bd4c..36a5ea76f --- a/libs/SDL2/include/SDL_blendmode.h +++ b/libs/SDL2/include/SDL_blendmode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_clipboard.h b/libs/SDL2/include/SDL_clipboard.h old mode 100755 new mode 100644 index 341f4ba42..f28751ebb --- a/libs/SDL2/include/SDL_clipboard.h +++ b/libs/SDL2/include/SDL_clipboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_config.h b/libs/SDL2/include/SDL_config.h old mode 100755 new mode 100644 index 1bbb83848..c58be8e72 --- a/libs/SDL2/include/SDL_config.h +++ b/libs/SDL2/include/SDL_config.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -82,6 +82,9 @@ typedef unsigned int uintptr_t; #define HAVE_DSOUND_H 1 #define HAVE_DXGI_H 1 #define HAVE_XINPUT_H 1 +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_ENDPOINTVOLUME_H 1 /* This is disabled by default to avoid C runtime dependencies and manifest requirements */ #ifdef HAVE_LIBC @@ -109,13 +112,15 @@ typedef unsigned int uintptr_t; #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 #define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOD 1 @@ -125,30 +130,45 @@ typedef unsigned int uintptr_t; #define HAVE_STRNCMP 1 #define HAVE__STRICMP 1 #define HAVE__STRNICMP 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_CEIL 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE__COPYSIGN 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 #if defined(_MSC_VER) /* These functions were added with the VC++ 2013 C runtime library */ #if _MSC_VER >= 1800 #define HAVE_STRTOLL 1 #define HAVE_VSSCANF 1 #define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 #endif /* This function is available with at least the VC++ 2008 C runtime library */ #if _MSC_VER >= 1400 @@ -166,7 +186,6 @@ typedef unsigned int uintptr_t; /* Enable various audio drivers */ #define SDL_AUDIO_DRIVER_WASAPI 1 #define SDL_AUDIO_DRIVER_DSOUND 1 -#define SDL_AUDIO_DRIVER_XAUDIO2 0 #define SDL_AUDIO_DRIVER_WINMM 1 #define SDL_AUDIO_DRIVER_DISK 1 #define SDL_AUDIO_DRIVER_DUMMY 1 @@ -174,9 +193,13 @@ typedef unsigned int uintptr_t; /* Enable various input drivers */ #define SDL_JOYSTICK_DINPUT 1 #define SDL_JOYSTICK_XINPUT 1 +#define SDL_JOYSTICK_HIDAPI 1 #define SDL_HAPTIC_DINPUT 1 #define SDL_HAPTIC_XINPUT 1 +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + /* Enable various shared object loading systems */ #define SDL_LOADSO_WINDOWS 1 @@ -194,7 +217,7 @@ typedef unsigned int uintptr_t; #define SDL_VIDEO_RENDER_D3D 1 #endif #ifndef SDL_VIDEO_RENDER_D3D11 -#define SDL_VIDEO_RENDER_D3D11 0 +#define SDL_VIDEO_RENDER_D3D11 0 #endif /* Enable OpenGL support */ diff --git a/libs/SDL2/include/SDL_config.h.cmake b/libs/SDL2/include/SDL_config.h.cmake old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_config.h.in b/libs/SDL2/include/SDL_config.h.in old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_config_android.h b/libs/SDL2/include/SDL_config_android.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_config_iphoneos.h b/libs/SDL2/include/SDL_config_iphoneos.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_config_macosx.h b/libs/SDL2/include/SDL_config_macosx.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_config_macosx.h.orig b/libs/SDL2/include/SDL_config_macosx.h.orig old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_config_minimal.h b/libs/SDL2/include/SDL_config_minimal.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_config_pandora.h b/libs/SDL2/include/SDL_config_pandora.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_config_psp.h b/libs/SDL2/include/SDL_config_psp.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_config_windows.h b/libs/SDL2/include/SDL_config_windows.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_config_winrt.h b/libs/SDL2/include/SDL_config_winrt.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_config_wiz.h b/libs/SDL2/include/SDL_config_wiz.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_copying.h b/libs/SDL2/include/SDL_copying.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_cpuinfo.h b/libs/SDL2/include/SDL_cpuinfo.h old mode 100755 new mode 100644 index 94b64b03b..ee3a47e84 --- a/libs/SDL2/include/SDL_cpuinfo.h +++ b/libs/SDL2/include/SDL_cpuinfo.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -51,27 +51,35 @@ #include #else #ifdef __ALTIVEC__ -#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) +#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H) #include #undef pixel +#undef bool #endif #endif -#ifdef __MMX__ -#include +#if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H) +#include #endif -#ifdef __3dNOW__ +#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) #include #endif -#ifdef __SSE__ +#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) +#include +#else +#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) +#include +#endif +#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) #include #endif -#ifdef __SSE2__ +#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) #include #endif -#ifdef __SSE3__ +#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) #include #endif -#endif +#endif /* HAVE_IMMINTRIN_H */ +#endif /* compiler version */ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -154,6 +162,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); */ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); +/** + * This function returns true if the CPU has AVX-512F (foundation) features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void); + /** * This function returns true if the CPU has NEON (ARM SIMD) features. */ @@ -164,7 +177,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); */ extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); - /* Ends C function definitions when using C++ */ #ifdef __cplusplus } diff --git a/libs/SDL2/include/SDL_egl.h b/libs/SDL2/include/SDL_egl.h old mode 100755 new mode 100644 index e47fbe862..d65ed437c --- a/libs/SDL2/include/SDL_egl.h +++ b/libs/SDL2/include/SDL_egl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -24,7 +24,7 @@ * * This is a simple file to encapsulate the EGL API headers. */ -#ifndef _MSC_VER +#if !defined(_MSC_VER) && !defined(__ANDROID__) #include #include diff --git a/libs/SDL2/include/SDL_endian.h b/libs/SDL2/include/SDL_endian.h old mode 100755 new mode 100644 index 3eda7f287..ed0bf5ba8 --- a/libs/SDL2/include/SDL_endian.h +++ b/libs/SDL2/include/SDL_endian.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_error.h b/libs/SDL2/include/SDL_error.h old mode 100755 new mode 100644 index 49be9827e..c0e46298e --- a/libs/SDL2/include/SDL_error.h +++ b/libs/SDL2/include/SDL_error.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_events.h b/libs/SDL2/include/SDL_events.h old mode 100755 new mode 100644 index 0fc09bc37..af22eb646 --- a/libs/SDL2/include/SDL_events.h +++ b/libs/SDL2/include/SDL_events.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -85,6 +85,9 @@ typedef enum Called on Android in onResume() */ + /* Display events */ + SDL_DISPLAYEVENT = 0x150, /**< Display state change */ + /* Window events */ SDL_WINDOWEVENT = 0x200, /**< Window state change */ SDL_SYSWMEVENT, /**< System specific event */ @@ -144,6 +147,9 @@ typedef enum SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ + /* Sensor events */ + SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ + /* Render events */ SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ @@ -168,6 +174,21 @@ typedef struct SDL_CommonEvent Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_CommonEvent; +/** + * \brief Display state change event data (event.display.*) + */ +typedef struct SDL_DisplayEvent +{ + Uint32 type; /**< ::SDL_DISPLAYEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 display; /**< The associated display index */ + Uint8 event; /**< ::SDL_DisplayEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ +} SDL_DisplayEvent; + /** * \brief Window state change event data (event.window.*) */ @@ -471,6 +492,17 @@ typedef struct SDL_DropEvent } SDL_DropEvent; +/** + * \brief Sensor event structure (event.sensor.*) + */ +typedef struct SDL_SensorEvent +{ + Uint32 type; /**< ::SDL_SENSORUPDATE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ +} SDL_SensorEvent; + /** * \brief The "quit requested" event */ @@ -526,6 +558,7 @@ typedef union SDL_Event { Uint32 type; /**< Event type, shared with all events */ SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Window event data */ SDL_WindowEvent window; /**< Window event data */ SDL_KeyboardEvent key; /**< Keyboard event data */ SDL_TextEditingEvent edit; /**< Text editing event data */ @@ -542,6 +575,7 @@ typedef union SDL_Event SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ SDL_QuitEvent quit; /**< Quit request event data */ SDL_UserEvent user; /**< Custom event data */ SDL_SysWMEvent syswm; /**< System dependent window event data */ diff --git a/libs/SDL2/include/SDL_filesystem.h b/libs/SDL2/include/SDL_filesystem.h old mode 100755 new mode 100644 index a1c846ad0..fa6a1fa6e --- a/libs/SDL2/include/SDL_filesystem.h +++ b/libs/SDL2/include/SDL_filesystem.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_gamecontroller.h b/libs/SDL2/include/SDL_gamecontroller.h old mode 100755 new mode 100644 index c9215132e..6ae9c9542 --- a/libs/SDL2/include/SDL_gamecontroller.h +++ b/libs/SDL2/include/SDL_gamecontroller.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -175,6 +175,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); */ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); +/** + * Get the mapping of a game controller. + * This can be called before any controllers are opened. + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available + */ +extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); + /** * Open a game controller for use. * The index passed as an argument refers to the N'th game controller on the system. @@ -196,6 +204,13 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL */ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); +/** + * Get the player index of an opened game controller, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); + /** * Get the USB vendor ID of an opened controller, if available. * If the vendor ID isn't available this function returns 0. @@ -345,6 +360,19 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param gamecontroller The controller to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + /** * Close a controller previously opened with SDL_GameControllerOpen(). */ diff --git a/libs/SDL2/include/SDL_gesture.h b/libs/SDL2/include/SDL_gesture.h old mode 100755 new mode 100644 index 2bba6a729..b223d80d4 --- a/libs/SDL2/include/SDL_gesture.h +++ b/libs/SDL2/include/SDL_gesture.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_haptic.h b/libs/SDL2/include/SDL_haptic.h old mode 100755 new mode 100644 index 60daefaa7..2ea1bfc16 --- a/libs/SDL2/include/SDL_haptic.h +++ b/libs/SDL2/include/SDL_haptic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -117,6 +117,17 @@ extern "C" { #endif /* __cplusplus */ +/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + /** * \typedef SDL_Haptic * @@ -656,8 +667,8 @@ typedef struct SDL_HapticRamp * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. * * The Left/Right effect is used to explicitly control the large and small - * motors, commonly found in modern game controllers. One motor is high - * frequency, the other is low frequency. + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. * * \sa SDL_HAPTIC_LEFTRIGHT * \sa SDL_HapticEffect @@ -668,7 +679,7 @@ typedef struct SDL_HapticLeftRight Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ /* Replay */ - Uint32 length; /**< Duration of the effect. */ + Uint32 length; /**< Duration of the effect in milliseconds. */ /* Rumble */ Uint16 large_magnitude; /**< Control of the large controller motor. */ diff --git a/libs/SDL2/include/SDL_hints.h b/libs/SDL2/include/SDL_hints.h old mode 100755 new mode 100644 index 007a4bee0..4ee72e97d --- a/libs/SDL2/include/SDL_hints.h +++ b/libs/SDL2/include/SDL_hints.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -76,6 +76,7 @@ extern "C" { * "opengl" * "opengles2" * "opengles" + * "metal" * "software" * * The default varies by platform, but it's the first one in the list that @@ -210,6 +211,18 @@ extern "C" { */ #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" +/** + * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. + * + * This variable can be set to the following values: + * "0" - Disable _NET_WM_BYPASS_COMPOSITOR + * "1" - Enable _NET_WM_BYPASS_COMPOSITOR + * + * By default SDL will use _NET_WM_BYPASS_COMPOSITOR + * + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + /** * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden * @@ -249,6 +262,16 @@ extern "C" { */ #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" +/** + * \brief A variable setting the double click time, in milliseconds. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * \brief A variable setting the double click radius, in pixels. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + /** * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode */ @@ -316,7 +339,7 @@ extern "C" { #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" /** - * \brief A variable controlling which orientations are allowed on iOS. + * \brief A variable controlling which orientations are allowed on iOS/Android. * * In some circumstances it is necessary to be able to explicitly control * which UI orientations are allowed. @@ -355,16 +378,36 @@ extern "C" { #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" /** - * \brief A variable controlling whether the Android / iOS built-in - * accelerometer should be listed as a joystick device, rather than listing - * actual joysticks only. + * \brief A variable controlling whether the home indicator bar on iPhone X + * should be hidden. * * This variable can be set to the following values: - * "0" - List only real joysticks and accept input from them - * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default). + * "0" - The indicator bar is not hidden (default for windowed applications) + * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) + * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + +/** + * \brief A variable controlling whether the Android / iOS built-in + * accelerometer should be listed as a joystick device. + * + * This variable can be set to the following values: + * "0" - The accelerometer is not listed as a joystick + * "1" - The accelerometer is available as a 3 axis joystick (the default). */ #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" +/** + * \brief A variable controlling whether the Android / tvOS remotes + * should be listed as joystick devices, instead of sending keyboard events. + * + * This variable can be set to the following values: + * "0" - Remotes send enter/escape/arrow key events + * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" + /** * \brief A variable that lets you disable the detection and use of Xinput gamepad devices * @@ -432,6 +475,88 @@ extern "C" { */ #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" +/** + * \brief A variable controlling whether the HIDAPI joystick drivers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI drivers are not used + * "1" - HIDAPI drivers are used (the default) + * + * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * "0" - extended reports are not enabled (the default) + * "1" - extended reports + * + * Extended input reports allow rumble on Bluetooth PS4 controllers, but + * break DirectInput handling for applications that don't use SDL. + * + * Once extended reports are enabled, they can not be disabled without + * power cycling the controller. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" + +/** + * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs + * + * The variable can be set to the following values: + * "0" - Do not scan for Steam Controllers + * "1" - Scan for Steam Controllers (the default) + * + * The default value is "1". This hint must be set before initializing the joystick subsystem. + */ +#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" + + /** * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. * This is a debugging aid for developers and not expected to be used by end users. The default is "1" @@ -494,6 +619,10 @@ extern "C" { * This is specially useful if you build SDL against a non glibc libc library (such as musl) which * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). * Support for this hint is currently available only in the pthread, Windows, and PSP backend. +* +* Instead of this hint, in 2.0.9 and later, you can use +* SDL_CreateThreadWithStackSize(). This hint only works with the classic +* SDL_CreateThread(). */ #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" @@ -719,6 +848,35 @@ extern "C" { */ #define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" + /** + * \brief A variable to control whether we trap the Android back button to handle it manually. + * This is necessary for the right mouse button to work on some Android devices, or + * to be able to trap the back button for use in your code reliably. If set to true, + * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * "0" - Back button will be handled as usual for system. (default) + * "1" - Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems + * where the right mouse button functions as back.) + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + + /** + * \brief A variable to control whether the return key on the soft keyboard + * should hide the soft keyboard on Android and iOS. + * + * The variable can be set to the following values: + * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) + * "1" - The return key will hide the keyboard. + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" + /** * \brief override the binding element for keyboard inputs for Emscripten builds * @@ -752,7 +910,7 @@ extern "C" { * "0" - SDL will generate a window-close event when it sees Alt+F4. * "1" - SDL will only do normal key handling for Alt+F4. */ -#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" +#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" /** * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. @@ -797,6 +955,24 @@ extern "C" { */ #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" +/** + * \brief Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * We do so by waiting for vsync immediately after issuing a flip, usually just + * after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * Since it's driver-specific, it's only supported where possible and + * implemented. Currently supported the following drivers: + * - KMSDRM (kmsdrm) + * - Raspberry Pi (raspberrypi) + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + /** * \brief A variable controlling what driver to use for OpenGL ES contexts. * diff --git a/libs/SDL2/include/SDL_joystick.h b/libs/SDL2/include/SDL_joystick.h old mode 100755 new mode 100644 index f598dc828..6e05a9c20 --- a/libs/SDL2/include/SDL_joystick.h +++ b/libs/SDL2/include/SDL_joystick.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -97,10 +97,10 @@ typedef enum typedef enum { SDL_JOYSTICK_POWER_UNKNOWN = -1, - SDL_JOYSTICK_POWER_EMPTY, - SDL_JOYSTICK_POWER_LOW, - SDL_JOYSTICK_POWER_MEDIUM, - SDL_JOYSTICK_POWER_FULL, + SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ + SDL_JOYSTICK_POWER_LOW, /* <= 20% */ + SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ + SDL_JOYSTICK_POWER_FULL, /* <= 100% */ SDL_JOYSTICK_POWER_WIRED, SDL_JOYSTICK_POWER_MAX } SDL_JoystickPowerLevel; @@ -132,6 +132,12 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); */ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); +/** + * Get the player index of a joystick, or -1 if it's not available + * This can be called before any joysticks are opened. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); + /** * Return the GUID for the joystick at this index * This can be called before any joysticks are opened. @@ -194,6 +200,13 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID */ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); +/** + * Get the player index of an opened joystick, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick); + /** * Return the GUID for this opened joystick */ @@ -361,6 +374,19 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, int button); +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param joystick The joystick to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + /** * Close a joystick previously opened with SDL_JoystickOpen(). */ diff --git a/libs/SDL2/include/SDL_keyboard.h b/libs/SDL2/include/SDL_keyboard.h old mode 100755 new mode 100644 index e78ca4690..874823171 --- a/libs/SDL2/include/SDL_keyboard.h +++ b/libs/SDL2/include/SDL_keyboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_keycode.h b/libs/SDL2/include/SDL_keycode.h old mode 100755 new mode 100644 index c41e45ff6..d7d5b1dbc --- a/libs/SDL2/include/SDL_keycode.h +++ b/libs/SDL2/include/SDL_keycode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_loadso.h b/libs/SDL2/include/SDL_loadso.h old mode 100755 new mode 100644 index 6ea256c6a..da56fb452 --- a/libs/SDL2/include/SDL_loadso.h +++ b/libs/SDL2/include/SDL_loadso.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_log.h b/libs/SDL2/include/SDL_log.h old mode 100755 new mode 100644 index 356d0e1cf..e12b65886 --- a/libs/SDL2/include/SDL_log.h +++ b/libs/SDL2/include/SDL_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_main.h b/libs/SDL2/include/SDL_main.h old mode 100755 new mode 100644 index 2af32360f..98558217f --- a/libs/SDL2/include/SDL_main.h +++ b/libs/SDL2/include/SDL_main.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -63,10 +63,13 @@ /* On Android SDL provides a Java class in SDLActivity.java that is the main activity entry point. - See README-android.md for more details on extending that class. + See docs/README-android.md for more details on extending that class. */ #define SDL_MAIN_NEEDED +/* We need to export SDL_main so it can be launched from Java */ +#define SDLMAIN_DECLSPEC DECLSPEC + #elif defined(__NACL__) /* On NACL we use ppapi_simple to set up the application helper code, then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before @@ -85,6 +88,10 @@ #define C_LINKAGE #endif /* __cplusplus */ +#ifndef SDLMAIN_DECLSPEC +#define SDLMAIN_DECLSPEC +#endif + /** * \file SDL_main.h * @@ -107,7 +114,7 @@ /** * The prototype for the application's main() function */ -extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]); +extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); #include "begin_code.h" diff --git a/libs/SDL2/include/SDL_messagebox.h b/libs/SDL2/include/SDL_messagebox.h old mode 100755 new mode 100644 index c326d8f01..b7be59d88 --- a/libs/SDL2/include/SDL_messagebox.h +++ b/libs/SDL2/include/SDL_messagebox.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_mouse.h b/libs/SDL2/include/SDL_mouse.h old mode 100755 new mode 100644 index 6001bd46c..d3c9f6156 --- a/libs/SDL2/include/SDL_mouse.h +++ b/libs/SDL2/include/SDL_mouse.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_mutex.h b/libs/SDL2/include/SDL_mutex.h old mode 100755 new mode 100644 index 0272379e5..ba4247ced --- a/libs/SDL2/include/SDL_mutex.h +++ b/libs/SDL2/include/SDL_mutex.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_name.h b/libs/SDL2/include/SDL_name.h old mode 100755 new mode 100644 index 8095ed3ff..ecd863f4c --- a/libs/SDL2/include/SDL_name.h +++ b/libs/SDL2/include/SDL_name.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_opengl.h b/libs/SDL2/include/SDL_opengl.h old mode 100755 new mode 100644 index 314dd57ed..253d9c93a --- a/libs/SDL2/include/SDL_opengl.h +++ b/libs/SDL2/include/SDL_opengl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_opengl_glext.h b/libs/SDL2/include/SDL_opengl_glext.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_opengles.h b/libs/SDL2/include/SDL_opengles.h old mode 100755 new mode 100644 index 800c59307..18dd984b3 --- a/libs/SDL2/include/SDL_opengles.h +++ b/libs/SDL2/include/SDL_opengles.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_opengles2.h b/libs/SDL2/include/SDL_opengles2.h old mode 100755 new mode 100644 index 102f2f3fa..6ccecf216 --- a/libs/SDL2/include/SDL_opengles2.h +++ b/libs/SDL2/include/SDL_opengles2.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_opengles2_gl2.h b/libs/SDL2/include/SDL_opengles2_gl2.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_opengles2_gl2ext.h b/libs/SDL2/include/SDL_opengles2_gl2ext.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_opengles2_gl2platform.h b/libs/SDL2/include/SDL_opengles2_gl2platform.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_opengles2_khrplatform.h b/libs/SDL2/include/SDL_opengles2_khrplatform.h old mode 100755 new mode 100644 diff --git a/libs/SDL2/include/SDL_pixels.h b/libs/SDL2/include/SDL_pixels.h old mode 100755 new mode 100644 index 04246689f..0b4364b18 --- a/libs/SDL2/include/SDL_pixels.h +++ b/libs/SDL2/include/SDL_pixels.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -287,7 +287,9 @@ enum SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ - SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1') + SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), + SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ + SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') }; typedef struct SDL_Color diff --git a/libs/SDL2/include/SDL_platform.h b/libs/SDL2/include/SDL_platform.h old mode 100755 new mode 100644 index 9dde385fa..7dea4ce94 --- a/libs/SDL2/include/SDL_platform.h +++ b/libs/SDL2/include/SDL_platform.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -121,7 +121,12 @@ #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) /* Try to find out if we're compiling for WinRT or non-WinRT */ #if defined(_MSC_VER) && defined(__has_include) -#define HAVE_WINAPIFAMILY_H __has_include() +#if __has_include() +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ #define HAVE_WINAPIFAMILY_H 1 diff --git a/libs/SDL2/include/SDL_power.h b/libs/SDL2/include/SDL_power.h old mode 100755 new mode 100644 index d48e8a379..a4fe8a935 --- a/libs/SDL2/include/SDL_power.h +++ b/libs/SDL2/include/SDL_power.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_quit.h b/libs/SDL2/include/SDL_quit.h old mode 100755 new mode 100644 index 9283c3810..fea56a8d8 --- a/libs/SDL2/include/SDL_quit.h +++ b/libs/SDL2/include/SDL_quit.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_rect.h b/libs/SDL2/include/SDL_rect.h old mode 100755 new mode 100644 index c4f6d74b3..543bb6186 --- a/libs/SDL2/include/SDL_rect.h +++ b/libs/SDL2/include/SDL_rect.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_render.h b/libs/SDL2/include/SDL_render.h old mode 100755 new mode 100644 index ea6ef9ff6..d33619297 --- a/libs/SDL2/include/SDL_render.h +++ b/libs/SDL2/include/SDL_render.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -898,6 +898,27 @@ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw */ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); +/** + * \brief Get the CAMetalLayer associated with the given Metal renderer + * + * \param renderer The renderer to query + * + * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalCommandEncoder() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); + +/** + * \brief Get the Metal command encoder for the current frame + * + * \param renderer The renderer to query + * + * \return id on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalLayer() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/libs/SDL2/include/SDL_revision.h b/libs/SDL2/include/SDL_revision.h old mode 100755 new mode 100644 index 9376093ee..92fbe67b1 --- a/libs/SDL2/include/SDL_revision.h +++ b/libs/SDL2/include/SDL_revision.h @@ -1,2 +1,2 @@ -#define SDL_REVISION "hg-11645:2088cd828335" -#define SDL_REVISION_NUMBER 11645 +#define SDL_REVISION "hg-12373:8feb5da6f2fb" +#define SDL_REVISION_NUMBER 12373 diff --git a/libs/SDL2/include/SDL_rwops.h b/libs/SDL2/include/SDL_rwops.h old mode 100755 new mode 100644 index 7f0cbdfd5..0960699d4 --- a/libs/SDL2/include/SDL_rwops.h +++ b/libs/SDL2/include/SDL_rwops.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_scancode.h b/libs/SDL2/include/SDL_scancode.h old mode 100755 new mode 100644 index 1d5521204..63871aa3b --- a/libs/SDL2/include/SDL_scancode.h +++ b/libs/SDL2/include/SDL_scancode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_sensor.h b/libs/SDL2/include/SDL_sensor.h new file mode 100644 index 000000000..ac163a8cd --- /dev/null +++ b/libs/SDL2/include/SDL_sensor.h @@ -0,0 +1,251 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_sensor.h + * + * Include file for SDL sensor event handling + * + */ + +#ifndef _SDL_sensor_h +#define _SDL_sensor_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief SDL_sensor.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system + * for sensors, and load appropriate drivers. + */ + +struct _SDL_Sensor; +typedef struct _SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ +typedef Sint32 SDL_SensorID; + +/* The different sensors defined by SDL + * + * Additional sensors may be available, using platform dependent semantics. + * + * Hare are the additional Android sensors: + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + */ +typedef enum +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO /**< Gyroscope */ +} SDL_SensorType; + +/** + * Accelerometer sensor + * + * The accelerometer returns the current acceleration in SI meters per + * second squared. This includes gravity, so a device at rest will have + * an acceleration of SDL_STANDARD_GRAVITY straight down. + * + * values[0]: Acceleration on the x axis + * values[1]: Acceleration on the y axis + * values[2]: Acceleration on the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * Gyroscope sensor + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, + * an observer looking from a positive location on one of the axes would + * see positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * values[0]: Angular speed around the x axis + * values[1]: Angular speed around the y axis + * values[2]: Angular speed around the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ + +/* Function prototypes */ + +/** + * \brief Count the number of sensors attached to the system right now + */ +extern DECLSPEC int SDLCALL SDL_NumSensors(void); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor name, or NULL if device_index is out of range. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if device_index is out of range. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if device_index is out of range. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index); + +/** + * \brief Open a sensor for use. + * + * The index passed as an argument refers to the N'th sensor on the system. + * + * \return A sensor identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index); + +/** + * Return the SDL_Sensor associated with an instance id. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * \return The sensor name, or NULL if the sensor is NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if the sensor is NULL. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor The sensor to query + * \param data A pointer filled with the current sensor state + * \param num_values The number of values to write to data + * + * \return 0 or -1 if an error occurred. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_SensorOpen() + */ +extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are enabled. + * + * This needs to be called from the thread that initialized the sensor subsystem. + */ +extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_sensor_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/include/SDL_shape.h b/libs/SDL2/include/SDL_shape.h old mode 100755 new mode 100644 index 9e492d93a..40a6baaae --- a/libs/SDL2/include/SDL_shape.h +++ b/libs/SDL2/include/SDL_shape.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_stdinc.h b/libs/SDL2/include/SDL_stdinc.h old mode 100755 new mode 100644 index 72402299f..e373bc380 --- a/libs/SDL2/include/SDL_stdinc.h +++ b/libs/SDL2/include/SDL_stdinc.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -86,6 +86,28 @@ #ifdef HAVE_FLOAT_H # include #endif +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +#pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +char *alloca(); +# endif +#endif /** * The number of elements in an array. @@ -328,28 +350,6 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); extern "C" { #endif -#if defined(HAVE_ALLOCA) && !defined(alloca) -# if defined(HAVE_ALLOCA_H) -# include -# elif defined(__GNUC__) -# define alloca __builtin_alloca -# elif defined(_MSC_VER) -# include -# define alloca _alloca -# elif defined(__WATCOMC__) -# include -# elif defined(__BORLANDC__) -# include -# elif defined(__DMC__) -# include -# elif defined(__AIX__) -#pragma alloca -# elif defined(__MRC__) -void *alloca(unsigned); -# else -char *alloca(); -# endif -#endif #ifdef HAVE_ALLOCA #define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) #define SDL_stack_free(data) @@ -445,12 +445,12 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) #endif } - extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); +extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr); extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); @@ -501,18 +501,35 @@ extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size #endif extern DECLSPEC double SDLCALL SDL_acos(double x); +extern DECLSPEC float SDLCALL SDL_acosf(float x); extern DECLSPEC double SDLCALL SDL_asin(double x); +extern DECLSPEC float SDLCALL SDL_asinf(float x); extern DECLSPEC double SDLCALL SDL_atan(double x); +extern DECLSPEC float SDLCALL SDL_atanf(float x); extern DECLSPEC double SDLCALL SDL_atan2(double x, double y); +extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y); extern DECLSPEC double SDLCALL SDL_ceil(double x); +extern DECLSPEC float SDLCALL SDL_ceilf(float x); extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); +extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); extern DECLSPEC double SDLCALL SDL_cos(double x); extern DECLSPEC float SDLCALL SDL_cosf(float x); +extern DECLSPEC double SDLCALL SDL_exp(double x); +extern DECLSPEC float SDLCALL SDL_expf(float x); extern DECLSPEC double SDLCALL SDL_fabs(double x); +extern DECLSPEC float SDLCALL SDL_fabsf(float x); extern DECLSPEC double SDLCALL SDL_floor(double x); +extern DECLSPEC float SDLCALL SDL_floorf(float x); +extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); +extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); extern DECLSPEC double SDLCALL SDL_log(double x); +extern DECLSPEC float SDLCALL SDL_logf(float x); +extern DECLSPEC double SDLCALL SDL_log10(double x); +extern DECLSPEC float SDLCALL SDL_log10f(float x); extern DECLSPEC double SDLCALL SDL_pow(double x, double y); +extern DECLSPEC float SDLCALL SDL_powf(float x, float y); extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); +extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); extern DECLSPEC double SDLCALL SDL_sin(double x); extern DECLSPEC float SDLCALL SDL_sinf(float x); extern DECLSPEC double SDLCALL SDL_sqrt(double x); diff --git a/libs/SDL2/include/SDL_surface.h b/libs/SDL2/include/SDL_surface.h old mode 100755 new mode 100644 index 510690c9c..730d49fc8 --- a/libs/SDL2/include/SDL_surface.h +++ b/libs/SDL2/include/SDL_surface.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -97,6 +97,17 @@ typedef struct SDL_Surface typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, struct SDL_Surface * dst, SDL_Rect * dstrect); +/** + * \brief The formula used for converting between YUV and RGB + */ +typedef enum +{ + SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ + SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ + SDL_YUV_CONVERSION_BT709, /**< BT.709 */ + SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ +} SDL_YUV_CONVERSION_MODE; + /** * Allocate and free an RGB surface. * @@ -237,6 +248,13 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key); +/** + * \brief Returns whether the surface has a color key + * + * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); + /** * \brief Gets the color key (transparent pixel) in a blittable surface. * @@ -509,6 +527,20 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled (SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); +/** + * \brief Set the YUV conversion mode + */ +extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); + +/** + * \brief Get the YUV conversion mode + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); + +/** + * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/libs/SDL2/include/SDL_system.h b/libs/SDL2/include/SDL_system.h old mode 100755 new mode 100644 index eb069b33d..4dc372d6b --- a/libs/SDL2/include/SDL_system.h +++ b/libs/SDL2/include/SDL_system.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -76,6 +76,18 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a #endif /* __WIN32__ */ +/* Platform specific functions for Linux */ +#ifdef __LINUX__ + +/** + \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available. + + \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); + +#endif /* __LINUX__ */ + /* Platform specific functions for iOS */ #if defined(__IPHONEOS__) && __IPHONEOS__ @@ -108,6 +120,26 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); */ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); +/** + \brief Return true if the application is running on Android TV + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); + +/** + \brief Return true if the application is running on a Chromebook + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); + +/** + \brief Return true is the application is running on a Samsung DeX docking station + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); + +/** + \brief Trigger the Android system back button behavior. + */ +extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); + /** See the official Android developer guide for more information: http://developer.android.com/guide/topics/data/data-storage.html @@ -169,6 +201,25 @@ typedef enum } SDL_WinRT_Path; +/** + * \brief WinRT Device Family + */ +typedef enum +{ + /** \brief Unknown family */ + SDL_WINRT_DEVICEFAMILY_UNKNOWN, + + /** \brief Desktop family*/ + SDL_WINRT_DEVICEFAMILY_DESKTOP, + + /** \brief Mobile family (for example smartphone) */ + SDL_WINRT_DEVICEFAMILY_MOBILE, + + /** \brief XBox family */ + SDL_WINRT_DEVICEFAMILY_XBOX, +} SDL_WinRT_DeviceFamily; + + /** * \brief Retrieves a WinRT defined path on the local file system * @@ -203,8 +254,20 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path */ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); +/** + * \brief Detects the device family of WinRT plattform on runtime + * + * \return Device family + */ +extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); + #endif /* __WINRT__ */ +/** + \brief Return true if the current device is a tablet. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } diff --git a/libs/SDL2/include/SDL_syswm.h b/libs/SDL2/include/SDL_syswm.h old mode 100755 new mode 100644 index 2d18afb6c..f1c4021cc --- a/libs/SDL2/include/SDL_syswm.h +++ b/libs/SDL2/include/SDL_syswm.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,12 +33,6 @@ #include "SDL_video.h" #include "SDL_version.h" -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - /** * \file SDL_syswm.h * @@ -110,6 +104,12 @@ typedef void *EGLSurface; #include "SDL_egl.h" #endif +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + /** * These are the various supported windowing subsystems */ diff --git a/libs/SDL2/include/SDL_test.h b/libs/SDL2/include/SDL_test.h old mode 100755 new mode 100644 index f55afcb02..6cc373bf8 --- a/libs/SDL2/include/SDL_test.h +++ b/libs/SDL2/include/SDL_test.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_test_assert.h b/libs/SDL2/include/SDL_test_assert.h old mode 100755 new mode 100644 index 11d836394..1788d7a20 --- a/libs/SDL2/include/SDL_test_assert.h +++ b/libs/SDL2/include/SDL_test_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_test_common.h b/libs/SDL2/include/SDL_test_common.h old mode 100755 new mode 100644 index 24eeb32af..be2e6b2aa --- a/libs/SDL2/include/SDL_test_common.h +++ b/libs/SDL2/include/SDL_test_common.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_test_compare.h b/libs/SDL2/include/SDL_test_compare.h old mode 100755 new mode 100644 index 9f4c4587a..c22e447d8 --- a/libs/SDL2/include/SDL_test_compare.h +++ b/libs/SDL2/include/SDL_test_compare.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_test_crc32.h b/libs/SDL2/include/SDL_test_crc32.h old mode 100755 new mode 100644 index add480c34..3d235d074 --- a/libs/SDL2/include/SDL_test_crc32.h +++ b/libs/SDL2/include/SDL_test_crc32.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_test_font.h b/libs/SDL2/include/SDL_test_font.h old mode 100755 new mode 100644 index 58c9f9d5e..59cbdcad6 --- a/libs/SDL2/include/SDL_test_font.h +++ b/libs/SDL2/include/SDL_test_font.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_test_fuzzer.h b/libs/SDL2/include/SDL_test_fuzzer.h old mode 100755 new mode 100644 index 6cf05747a..8fcb9ebbf --- a/libs/SDL2/include/SDL_test_fuzzer.h +++ b/libs/SDL2/include/SDL_test_fuzzer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_test_harness.h b/libs/SDL2/include/SDL_test_harness.h old mode 100755 new mode 100644 index 68c4bcb7c..8641e0a7e --- a/libs/SDL2/include/SDL_test_harness.h +++ b/libs/SDL2/include/SDL_test_harness.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_test_images.h b/libs/SDL2/include/SDL_test_images.h old mode 100755 new mode 100644 index 683d2f8a6..9c4dd5b82 --- a/libs/SDL2/include/SDL_test_images.h +++ b/libs/SDL2/include/SDL_test_images.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_test_log.h b/libs/SDL2/include/SDL_test_log.h old mode 100755 new mode 100644 index 9f993fbbc..ebd44fb50 --- a/libs/SDL2/include/SDL_test_log.h +++ b/libs/SDL2/include/SDL_test_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_test_md5.h b/libs/SDL2/include/SDL_test_md5.h old mode 100755 new mode 100644 index 67ca7d1de..0e4105768 --- a/libs/SDL2/include/SDL_test_md5.h +++ b/libs/SDL2/include/SDL_test_md5.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_test_memory.h b/libs/SDL2/include/SDL_test_memory.h old mode 100755 new mode 100644 index 43b67f521..4827ae6f2 --- a/libs/SDL2/include/SDL_test_memory.h +++ b/libs/SDL2/include/SDL_test_memory.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_test_random.h b/libs/SDL2/include/SDL_test_random.h old mode 100755 new mode 100644 index 2b01922c3..0eb414ff2 --- a/libs/SDL2/include/SDL_test_random.h +++ b/libs/SDL2/include/SDL_test_random.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_thread.h b/libs/SDL2/include/SDL_thread.h old mode 100755 new mode 100644 index d0f6575cd..554dd0b61 --- a/libs/SDL2/include/SDL_thread.h +++ b/libs/SDL2/include/SDL_thread.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -54,12 +54,13 @@ typedef unsigned int SDL_TLSID; /** * The SDL thread priority. * - * \note On many systems you require special privileges to set high priority. + * \note On many systems you require special privileges to set high or time critical priority. */ typedef enum { SDL_THREAD_PRIORITY_LOW, SDL_THREAD_PRIORITY_NORMAL, - SDL_THREAD_PRIORITY_HIGH + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL } SDL_ThreadPriority; /** @@ -105,14 +106,24 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), + const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + + /** * Create a thread. */ #if defined(SDL_CreateThread) && SDL_DYNAMIC_API #undef SDL_CreateThread #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) #else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) #endif #elif defined(__OS2__) @@ -132,15 +143,31 @@ extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); #if defined(SDL_CreateThread) && SDL_DYNAMIC_API #undef SDL_CreateThread #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) #else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) #endif #else +/** + * Create a thread with a default stack size. + * + * This is equivalent to calling: + * SDL_CreateThreadWithStackSize(fn, name, 0, data); + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + /** * Create a thread. * @@ -158,9 +185,17 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, * If a system imposes requirements, SDL will try to munge the string for * it (truncate, etc), but the original string contents will be available * from SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified. Zero means "use + * the system default" which might be wildly different between platforms + * (x86 Linux generally defaults to eight megabytes, an embedded device + * might be a few kilobytes instead). + * + * In SDL 2.1, stacksize will be folded into the original SDL_CreateThread + * function. */ extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); #endif diff --git a/libs/SDL2/include/SDL_timer.h b/libs/SDL2/include/SDL_timer.h old mode 100755 new mode 100644 index 282625d3f..5600618ff --- a/libs/SDL2/include/SDL_timer.h +++ b/libs/SDL2/include/SDL_timer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_touch.h b/libs/SDL2/include/SDL_touch.h old mode 100755 new mode 100644 index db9e25ebd..f4075e79a --- a/libs/SDL2/include/SDL_touch.h +++ b/libs/SDL2/include/SDL_touch.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_types.h b/libs/SDL2/include/SDL_types.h old mode 100755 new mode 100644 index 06ee80cb3..4ac248c8c --- a/libs/SDL2/include/SDL_types.h +++ b/libs/SDL2/include/SDL_types.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/SDL_version.h b/libs/SDL2/include/SDL_version.h old mode 100755 new mode 100644 index 5b4c40248..31443e149 --- a/libs/SDL2/include/SDL_version.h +++ b/libs/SDL2/include/SDL_version.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -59,7 +59,7 @@ typedef struct SDL_version */ #define SDL_MAJOR_VERSION 2 #define SDL_MINOR_VERSION 0 -#define SDL_PATCHLEVEL 7 +#define SDL_PATCHLEVEL 9 /** * \brief Macro to determine SDL version program was compiled against. diff --git a/libs/SDL2/include/SDL_video.h b/libs/SDL2/include/SDL_video.h old mode 100755 new mode 100644 index 6f6cda8b1..461f13805 --- a/libs/SDL2/include/SDL_video.h +++ b/libs/SDL2/include/SDL_video.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -110,7 +110,9 @@ typedef enum SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ - SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */ + SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. + On macOS NSHighResolutionCapable must be set true in the + application's Info.plist for this to have any effect. */ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ @@ -167,6 +169,24 @@ typedef enum SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ } SDL_WindowEventID; +/** + * \brief Event subtype for display events + */ +typedef enum +{ + SDL_DISPLAYEVENT_NONE, /**< Never used */ + SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */ +} SDL_DisplayEventID; + +typedef enum +{ + SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ + SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ + SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ + SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ + SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ +} SDL_DisplayOrientation; + /** * \brief An opaque handle to an OpenGL context. */ @@ -314,18 +334,6 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); */ extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); -/** - * \brief Get the dots/pixels-per-inch for a display - * - * \note Diagonal, horizontal and vertical DPI can all be optionally - * returned if the parameter is non-NULL. - * - * \return 0 on success, or -1 if no DPI information is available or the index is out of range. - * - * \sa SDL_GetNumVideoDisplays() - */ -extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); - /** * \brief Get the usable desktop area represented by a display, with the * primary display located at 0,0 @@ -345,6 +353,27 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, fl */ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); +/** + * \brief Get the dots/pixels-per-inch for a display + * + * \note Diagonal, horizontal and vertical DPI can all be optionally + * returned if the parameter is non-NULL. + * + * \return 0 on success, or -1 if no DPI information is available or the index is out of range. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); + +/** + * \brief Get the orientation of a display + * + * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); + /** * \brief Returns the number of available display modes. * @@ -470,7 +499,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); * If the window is created with any of the SDL_WINDOW_OPENGL or * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the - * corrensponding UnloadLibrary function is called by SDL_DestroyWindow(). + * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). * * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. diff --git a/libs/SDL2/include/SDL_vulkan.h b/libs/SDL2/include/SDL_vulkan.h old mode 100755 new mode 100644 index 803b5feef..972cca4d7 --- a/libs/SDL2/include/SDL_vulkan.h +++ b/libs/SDL2/include/SDL_vulkan.h @@ -69,30 +69,43 @@ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */ * \brief Dynamically load a Vulkan loader library. * * \param [in] path The platform dependent Vulkan loader library name, or - * \c NULL to open the default Vulkan loader library. + * \c NULL. * * \return \c 0 on success, or \c -1 if the library couldn't be loaded. * - * This should be done after initializing the video driver, but before + * If \a path is NULL SDL will use the value of the environment variable + * \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan + * loader library. + * + * This should be called after initializing the video driver, but before * creating any Vulkan windows. If no Vulkan loader library is loaded, the * default library will be loaded upon creation of the first Vulkan window. * - * \note If you specify a non-NULL \a path, you should retrieve all of the - * Vulkan functions used in your program from the dynamic library using + * \note It is fairly common for Vulkan applications to link with \a libvulkan + * instead of explicitly loading it at run time. This will work with + * SDL provided the application links to a dynamic library and both it + * and SDL use the same search path. + * + * \note If you specify a non-NULL \c path, an application should retrieve all + * of the Vulkan functions it uses from the dynamic library using * \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee - * \a path points to the same vulkan loader library that you linked to. + * \c path points to the same vulkan loader library the application + * linked to. * * \note On Apple devices, if \a path is NULL, SDL will attempt to find * the vkGetInstanceProcAddr address within all the mach-o images of - * the current process. This is because the currently (v0.17.0) - * recommended MoltenVK (Vulkan on Metal) usage is as a static library. - * If it is not found then SDL will attempt to load \c libMoltenVK.dylib. - * Applications using the dylib alternative therefore do not need to do - * anything special when calling SDL. + * the current process. This is because it is fairly common for Vulkan + * applications to link with libvulkan (and historically MoltenVK was + * provided as a static library). If it is not found then, on macOS, SDL + * will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib, + * \c MoltenVK.framework/MoltenVK and \c libMoltenVK.dylib in that order. + * On iOS SDL will attempt to load \c libMoltenVK.dylib. Applications + * using a dynamic framework or .dylib must ensure it is included in its + * application bundle. * - * \note On non-Apple devices, SDL requires you to either not link to the - * Vulkan loader or link to a dynamic library version. This limitation - * may be removed in a future version of SDL. + * \note On non-Apple devices, application linking with a static libvulkan is + * not supported. Either do not link to the Vulkan loader or link to a + * dynamic library version. * * \note This function will fail if there are no working Vulkan drivers * installed. @@ -122,11 +135,11 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * \brief Get the names of the Vulkan instance extensions needed to create * a surface with \c SDL_Vulkan_CreateSurface(). * - * \param [in] window Window for which the required Vulkan instance + * \param [in] \c NULL or window Window for which the required Vulkan instance * extensions should be retrieved - * \param [in,out] count pointer to an \c unsigned related to the number of + * \param [in,out] pCount pointer to an \c unsigned related to the number of * required Vulkan instance extensions - * \param [out] names \c NULL or a pointer to an array to be filled with the + * \param [out] pNames \c NULL or a pointer to an array to be filled with the * required Vulkan instance extensions * * \return \c SDL_TRUE on success, \c SDL_FALSE on error. @@ -140,6 +153,10 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * is smaller than the number of required extensions, \c SDL_FALSE will be * returned instead of \c SDL_TRUE, to indicate that not all the required * extensions were returned. + * + * \note If \c window is not NULL, it will be checked against its creation + * flags to ensure that the Vulkan flag is present. This parameter + * will be removed in a future major release. * * \note The returned list of extensions will contain \c VK_KHR_surface * and zero or more platform specific extensions @@ -147,12 +164,13 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * \note The extension names queried here must be enabled when calling * VkCreateInstance, otherwise surface creation will fail. * - * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag. + * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag + * or be \c NULL * * \code * unsigned int count; * // get count of required extensions - * if(!SDL_Vulkan_GetInstanceExtensions(window, &count, NULL)) + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL)) * handle_error(); * * static const char *const additionalExtensions[] = @@ -166,7 +184,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * handle_error(); * * // get names of required extensions - * if(!SDL_Vulkan_GetInstanceExtensions(window, &count, names)) + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names)) * handle_error(); * * // copy additional extensions after required extensions @@ -240,6 +258,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface( * platform with high-DPI support (Apple calls this "Retina"), and not disabled * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. * + * \note On macOS high-DPI support must be enabled for an application by + * setting NSHighResolutionCapable to true in its Info.plist. + * * \sa SDL_GetWindowSize() * \sa SDL_CreateWindow() */ diff --git a/libs/SDL2/include/begin_code.h b/libs/SDL2/include/begin_code.h old mode 100755 new mode 100644 index 5372d6f04..6c2106246 --- a/libs/SDL2/include/begin_code.h +++ b/libs/SDL2/include/begin_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/include/close_code.h b/libs/SDL2/include/close_code.h old mode 100755 new mode 100644 index 2a352dbb9..b3b70a4c8 --- a/libs/SDL2/include/close_code.h +++ b/libs/SDL2/include/close_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/lib/ARM/SDL2.lib b/libs/SDL2/lib/ARM/SDL2.lib new file mode 100644 index 000000000..be9d86949 Binary files /dev/null and b/libs/SDL2/lib/ARM/SDL2.lib differ diff --git a/libs/SDL2/lib/ARM64/SDL2.dll b/libs/SDL2/lib/ARM64/SDL2.dll new file mode 100644 index 000000000..f9eac1c0b Binary files /dev/null and b/libs/SDL2/lib/ARM64/SDL2.dll differ diff --git a/libs/SDL2/lib/ARM64/SDL2.lib b/libs/SDL2/lib/ARM64/SDL2.lib new file mode 100644 index 000000000..40904c308 Binary files /dev/null and b/libs/SDL2/lib/ARM64/SDL2.lib differ diff --git a/libs/SDL2/lib/x64/SDL2.dll b/libs/SDL2/lib/x64/SDL2.dll old mode 100755 new mode 100644 index 6776cdd89..934f8091c Binary files a/libs/SDL2/lib/x64/SDL2.dll and b/libs/SDL2/lib/x64/SDL2.dll differ diff --git a/libs/SDL2/lib/x64/SDL2.lib b/libs/SDL2/lib/x64/SDL2.lib old mode 100755 new mode 100644 index 42e5ee7d0..f4941ae0e Binary files a/libs/SDL2/lib/x64/SDL2.lib and b/libs/SDL2/lib/x64/SDL2.lib differ diff --git a/libs/SDL2/lib/x64/SDL2main.lib b/libs/SDL2/lib/x64/SDL2main.lib old mode 100755 new mode 100644 index 1f409a249..612994657 Binary files a/libs/SDL2/lib/x64/SDL2main.lib and b/libs/SDL2/lib/x64/SDL2main.lib differ diff --git a/libs/SDL2/lib/x64/SDL2test.lib b/libs/SDL2/lib/x64/SDL2test.lib old mode 100755 new mode 100644 index b54347ddc..5b0328280 Binary files a/libs/SDL2/lib/x64/SDL2test.lib and b/libs/SDL2/lib/x64/SDL2test.lib differ diff --git a/libs/SDL2/lib/x86/SDL2.dll b/libs/SDL2/lib/x86/SDL2.dll old mode 100755 new mode 100644 index c21f747c2..701779044 Binary files a/libs/SDL2/lib/x86/SDL2.dll and b/libs/SDL2/lib/x86/SDL2.dll differ diff --git a/libs/SDL2/lib/x86/SDL2.lib b/libs/SDL2/lib/x86/SDL2.lib old mode 100755 new mode 100644 index a36fab5a3..cef79017c Binary files a/libs/SDL2/lib/x86/SDL2.lib and b/libs/SDL2/lib/x86/SDL2.lib differ diff --git a/libs/SDL2/lib/x86/SDL2main.lib b/libs/SDL2/lib/x86/SDL2main.lib old mode 100755 new mode 100644 index 2080d5db5..55c40c7a0 Binary files a/libs/SDL2/lib/x86/SDL2main.lib and b/libs/SDL2/lib/x86/SDL2main.lib differ diff --git a/libs/SDL2/lib/x86/SDL2test.lib b/libs/SDL2/lib/x86/SDL2test.lib old mode 100755 new mode 100644 index c26c50f61..d7a395ff1 Binary files a/libs/SDL2/lib/x86/SDL2test.lib and b/libs/SDL2/lib/x86/SDL2test.lib differ diff --git a/libs/SDL2/test/CMakeLists.txt b/libs/SDL2/test/CMakeLists.txt new file mode 100644 index 000000000..3c25c5c7c --- /dev/null +++ b/libs/SDL2/test/CMakeLists.txt @@ -0,0 +1,122 @@ +cmake_minimum_required(VERSION 2.8.11) +project(SDL2 C) + +# Global settings for all of the test targets +# FIXME: is this wrong? +remove_definitions(-DUSING_GENERATED_CONFIG_H) +link_libraries(SDL2_test SDL2-static) + +# FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin, +# but we need them for VS as well. +if(WINDOWS) + link_libraries(SDL2main) + add_definitions(-Dmain=SDL_main) +endif() + +add_executable(checkkeys checkkeys.c) +add_executable(loopwave loopwave.c) +add_executable(loopwavequeue loopwavequeue.c) +add_executable(testresample testresample.c) +add_executable(testaudioinfo testaudioinfo.c) + +file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c) +add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES}) + +add_executable(testmultiaudio testmultiaudio.c) +add_executable(testaudiohotplug testaudiohotplug.c) +add_executable(testaudiocapture testaudiocapture.c) +add_executable(testatomic testatomic.c) +add_executable(testintersections testintersections.c) +add_executable(testrelative testrelative.c) +add_executable(testhittesting testhittesting.c) +add_executable(testdraw2 testdraw2.c) +add_executable(testdrawchessboard testdrawchessboard.c) +add_executable(testdropfile testdropfile.c) +add_executable(testerror testerror.c) +add_executable(testfile testfile.c) +add_executable(testgamecontroller testgamecontroller.c) +add_executable(testgesture testgesture.c) +add_executable(testgl2 testgl2.c) +add_executable(testgles testgles.c) +add_executable(testgles2 testgles2.c) +add_executable(testhaptic testhaptic.c) +add_executable(testhotplug testhotplug.c) +add_executable(testrumble testrumble.c) +add_executable(testthread testthread.c) +add_executable(testiconv testiconv.c) +add_executable(testime testime.c) +add_executable(testjoystick testjoystick.c) +add_executable(testkeys testkeys.c) +add_executable(testloadso testloadso.c) +add_executable(testlock testlock.c) + +if(APPLE) + add_executable(testnative testnative.c + testnativecocoa.m + testnativex11.c) +elseif(WINDOWS) + add_executable(testnative testnative.c testnativew32.c) +elseif(UNIX) + add_executable(testnative testnative.c testnativex11.c) +endif() + +add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c) +add_executable(testplatform testplatform.c) +add_executable(testpower testpower.c) +add_executable(testfilesystem testfilesystem.c) +add_executable(testrendertarget testrendertarget.c) +add_executable(testscale testscale.c) +add_executable(testsem testsem.c) +add_executable(testshader testshader.c) +add_executable(testshape testshape.c) +add_executable(testsprite2 testsprite2.c) +add_executable(testspriteminimal testspriteminimal.c) +add_executable(teststreaming teststreaming.c) +add_executable(testtimer testtimer.c) +add_executable(testver testver.c) +add_executable(testviewport testviewport.c) +add_executable(testwm2 testwm2.c) +add_executable(testyuv testyuv.c testyuv_cvt.c) +add_executable(torturethread torturethread.c) +add_executable(testrendercopyex testrendercopyex.c) +add_executable(testmessage testmessage.c) +add_executable(testdisplayinfo testdisplayinfo.c) +add_executable(testqsort testqsort.c) +add_executable(testbounds testbounds.c) +add_executable(testcustomcursor testcustomcursor.c) +add_executable(controllermap controllermap.c) +add_executable(testvulkan testvulkan.c) + +# HACK: Dummy target to cause the resource files to be copied to the build directory. +# Need to make it an executable so we can use the TARGET_FILE_DIR generator expression. +# This is needed so they get copied to the correct Debug/Release subdirectory in Xcode. +file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c "int main(int argc, const char **argv){ return 1; }\n") +add_executable(SDL2_test_resoureces ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c) + +file(GLOB RESOURCE_FILES *.bmp *.wav) +foreach(RESOURCE_FILE ${RESOURCE_FILES}) + add_custom_command(TARGET SDL2_test_resoureces POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $) +endforeach(RESOURCE_FILE) + +file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) + +# TODO: Might be easier to make all targets depend on the resources...? +add_dependencies(testscale SDL2_test_resoureces) +add_dependencies(testrendercopyex SDL2_test_resoureces) +add_dependencies(controllermap SDL2_test_resoureces) +add_dependencies(testyuv SDL2_test_resoureces) +add_dependencies(testgamecontroller SDL2_test_resoureces) +add_dependencies(testshape SDL2_test_resoureces) +add_dependencies(testshader SDL2_test_resoureces) +add_dependencies(testnative SDL2_test_resoureces) +add_dependencies(testspriteminimal SDL2_test_resoureces) +add_dependencies(testautomation SDL2_test_resoureces) +add_dependencies(testcustomcursor SDL2_test_resoureces) +add_dependencies(testrendertarget SDL2_test_resoureces) +add_dependencies(testsprite2 SDL2_test_resoureces) + +add_dependencies(loopwave SDL2_test_resoureces) +add_dependencies(loopwavequeue SDL2_test_resoureces) +add_dependencies(testresample SDL2_test_resoureces) +add_dependencies(testaudiohotplug SDL2_test_resoureces) +add_dependencies(testmultiaudio SDL2_test_resoureces) diff --git a/libs/SDL2/test/Makefile.in b/libs/SDL2/test/Makefile.in index 0ac70e923..9ddd6ffe7 100644 --- a/libs/SDL2/test/Makefile.in +++ b/libs/SDL2/test/Makefile.in @@ -9,19 +9,23 @@ LIBS = @LIBS@ TARGETS = \ checkkeys$(EXE) \ + controllermap$(EXE) \ loopwave$(EXE) \ loopwavequeue$(EXE) \ testatomic$(EXE) \ - testaudioinfo$(EXE) \ testaudiocapture$(EXE) \ + testaudiohotplug$(EXE) \ + testaudioinfo$(EXE) \ testautomation$(EXE) \ testbounds$(EXE) \ testcustomcursor$(EXE) \ + testdisplayinfo$(EXE) \ testdraw2$(EXE) \ testdrawchessboard$(EXE) \ testdropfile$(EXE) \ testerror$(EXE) \ testfile$(EXE) \ + testfilesystem$(EXE) \ testgamecontroller$(EXE) \ testgesture$(EXE) \ testgl2$(EXE) \ @@ -29,44 +33,42 @@ TARGETS = \ testgles2$(EXE) \ testhaptic$(EXE) \ testhittesting$(EXE) \ - testrumble$(EXE) \ testhotplug$(EXE) \ - testthread$(EXE) \ testiconv$(EXE) \ testime$(EXE) \ testintersections$(EXE) \ - testrelative$(EXE) \ testjoystick$(EXE) \ testkeys$(EXE) \ testloadso$(EXE) \ testlock$(EXE) \ + testmessage$(EXE) \ testmultiaudio$(EXE) \ - testaudiohotplug$(EXE) \ testnative$(EXE) \ testoverlay2$(EXE) \ testplatform$(EXE) \ testpower$(EXE) \ - testfilesystem$(EXE) \ + testqsort$(EXE) \ + testrelative$(EXE) \ + testrendercopyex$(EXE) \ testrendertarget$(EXE) \ testresample$(EXE) \ + testrumble$(EXE) \ testscale$(EXE) \ testsem$(EXE) \ + testsensor$(EXE) \ testshader$(EXE) \ testshape$(EXE) \ testsprite2$(EXE) \ testspriteminimal$(EXE) \ teststreaming$(EXE) \ + testthread$(EXE) \ testtimer$(EXE) \ testver$(EXE) \ testviewport$(EXE) \ - testwm2$(EXE) \ - torturethread$(EXE) \ - testrendercopyex$(EXE) \ - testmessage$(EXE) \ - testdisplayinfo$(EXE) \ - testqsort$(EXE) \ - controllermap$(EXE) \ testvulkan$(EXE) \ + testwm2$(EXE) \ + testyuv$(EXE) \ + torturethread$(EXE) \ all: Makefile $(TARGETS) copydatafiles @@ -218,7 +220,7 @@ endif endif endif -testoverlay2$(EXE): $(srcdir)/testoverlay2.c +testoverlay2$(EXE): $(srcdir)/testoverlay2.c $(srcdir)/testyuv_cvt.c $(CC) -o $@ $^ $(CFLAGS) $(LIBS) testplatform$(EXE): $(srcdir)/testplatform.c @@ -239,6 +241,9 @@ testscale$(EXE): $(srcdir)/testscale.c testsem$(EXE): $(srcdir)/testsem.c $(CC) -o $@ $^ $(CFLAGS) $(LIBS) +testsensor$(EXE): $(srcdir)/testsensor.c + $(CC) -o $@ $^ $(CFLAGS) $(LIBS) + testshader$(EXE): $(srcdir)/testshader.c $(CC) -o $@ $^ $(CFLAGS) $(LIBS) @GLLIB@ @MATHLIB@ @@ -266,6 +271,9 @@ testviewport$(EXE): $(srcdir)/testviewport.c testwm2$(EXE): $(srcdir)/testwm2.c $(CC) -o $@ $^ $(CFLAGS) $(LIBS) +testyuv$(EXE): $(srcdir)/testyuv.c $(srcdir)/testyuv_cvt.c + $(CC) -o $@ $^ $(CFLAGS) $(LIBS) + torturethread$(EXE): $(srcdir)/torturethread.c $(CC) -o $@ $^ $(CFLAGS) $(LIBS) @@ -309,7 +317,10 @@ distclean: clean %.wav: $(srcdir)/%.wav cp $< $@ -copydatafiles: copybmpfiles copywavfiles +%.dat: $(srcdir)/%.dat + cp $< $@ + +copydatafiles: copybmpfiles copywavfiles copydatfiles .PHONY : copydatafiles copybmpfiles: $(foreach bmp,$(wildcard $(srcdir)/*.bmp),$(notdir $(bmp))) @@ -318,3 +329,6 @@ copybmpfiles: $(foreach bmp,$(wildcard $(srcdir)/*.bmp),$(notdir $(bmp))) copywavfiles: $(foreach wav,$(wildcard $(srcdir)/*.wav),$(notdir $(wav))) .PHONY : copywavfiles +copydatfiles: $(foreach dat,$(wildcard $(srcdir)/*.dat),$(notdir $(dat))) +.PHONY : copydatfiles + diff --git a/libs/SDL2/test/checkkeys.c b/libs/SDL2/test/checkkeys.c index 066c786d4..4452acaba 100644 --- a/libs/SDL2/test/checkkeys.c +++ b/libs/SDL2/test/checkkeys.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/controllermap.c b/libs/SDL2/test/controllermap.c index c4fe5929c..2ca53518a 100644 --- a/libs/SDL2/test/controllermap.c +++ b/libs/SDL2/test/controllermap.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/loopwave.c b/libs/SDL2/test/loopwave.c index 63e199611..88d8fc871 100644 --- a/libs/SDL2/test/loopwave.c +++ b/libs/SDL2/test/loopwave.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/loopwavequeue.c b/libs/SDL2/test/loopwavequeue.c index 3dc7792f6..3f0a69e15 100644 --- a/libs/SDL2/test/loopwavequeue.c +++ b/libs/SDL2/test/loopwavequeue.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testatomic.c b/libs/SDL2/test/testatomic.c index f8dca9178..6af9d4bf6 100644 --- a/libs/SDL2/test/testatomic.c +++ b/libs/SDL2/test/testatomic.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testaudiocapture.c b/libs/SDL2/test/testaudiocapture.c index 3b7ea0b79..a418d123c 100644 --- a/libs/SDL2/test/testaudiocapture.c +++ b/libs/SDL2/test/testaudiocapture.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testaudiohotplug.c b/libs/SDL2/test/testaudiohotplug.c index a72f91745..374cbb27b 100644 --- a/libs/SDL2/test/testaudiohotplug.c +++ b/libs/SDL2/test/testaudiohotplug.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testaudioinfo.c b/libs/SDL2/test/testaudioinfo.c index c70b86b5e..adecce9b7 100644 --- a/libs/SDL2/test/testaudioinfo.c +++ b/libs/SDL2/test/testaudioinfo.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testautomation.c b/libs/SDL2/test/testautomation.c index 9fd22be07..bb799ea43 100644 --- a/libs/SDL2/test/testautomation.c +++ b/libs/SDL2/test/testautomation.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testbounds.c b/libs/SDL2/test/testbounds.c index bc46cb823..764809446 100644 --- a/libs/SDL2/test/testbounds.c +++ b/libs/SDL2/test/testbounds.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testcustomcursor.c b/libs/SDL2/test/testcustomcursor.c index 59c6409db..469449818 100644 --- a/libs/SDL2/test/testcustomcursor.c +++ b/libs/SDL2/test/testcustomcursor.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -73,6 +73,24 @@ init_color_cursor(const char *file) SDL_Cursor *cursor = NULL; SDL_Surface *surface = SDL_LoadBMP(file); if (surface) { + if (surface->format->palette) { + SDL_SetColorKey(surface, 1, *(Uint8 *) surface->pixels); + } else { + switch (surface->format->BitsPerPixel) { + case 15: + SDL_SetColorKey(surface, 1, (*(Uint16 *)surface->pixels) & 0x00007FFF); + break; + case 16: + SDL_SetColorKey(surface, 1, *(Uint16 *)surface->pixels); + break; + case 24: + SDL_SetColorKey(surface, 1, (*(Uint32 *)surface->pixels) & 0x00FFFFFF); + break; + case 32: + SDL_SetColorKey(surface, 1, *(Uint32 *)surface->pixels); + break; + } + } cursor = SDL_CreateColorCursor(surface, 0, 0); SDL_FreeSurface(surface); } @@ -116,7 +134,9 @@ init_system_cursor(const char *image[]) static SDLTest_CommonState *state; int done; -SDL_Cursor *cursor = NULL; +static SDL_Cursor *cursors[1+SDL_NUM_SYSTEM_CURSORS]; +static int current_cursor; +static int show_cursor; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void @@ -134,6 +154,18 @@ loop() /* Check for events */ while (SDL_PollEvent(&event)) { SDLTest_CommonEvent(state, &event, &done); + if (event.type == SDL_MOUSEBUTTONDOWN) { + if (event.button.button == SDL_BUTTON_LEFT) { + ++current_cursor; + if (current_cursor == SDL_arraysize(cursors)) { + current_cursor = 0; + } + SDL_SetCursor(cursors[current_cursor]); + } else { + show_cursor = !show_cursor; + SDL_ShowCursor(show_cursor); + } + } } for (i = 0; i < state->num_windows; ++i) { @@ -188,15 +220,22 @@ main(int argc, char *argv[]) } if (color_cursor) { - cursor = init_color_cursor(color_cursor); + cursors[0] = init_color_cursor(color_cursor); } else { - cursor = init_system_cursor(arrow); + cursors[0] = init_system_cursor(arrow); } - if (!cursor) { + if (!cursors[0]) { SDL_Log("Error, couldn't create cursor\n"); quit(2); } - SDL_SetCursor(cursor); + for (i = 0; i < SDL_NUM_SYSTEM_CURSORS; ++i) { + cursors[1+i] = SDL_CreateSystemCursor((SDL_SystemCursor)i); + if (!cursors[1+i]) { + SDL_Log("Error, couldn't create system cursor %d\n", i); + quit(2); + } + } + SDL_SetCursor(cursors[0]); /* Main render loop */ done = 0; @@ -208,9 +247,13 @@ main(int argc, char *argv[]) } #endif - SDL_FreeCursor(cursor); + for (i = 0; i < SDL_arraysize(cursors); ++i) { + SDL_FreeCursor(cursors[i]); + } quit(0); /* keep the compiler happy ... */ return(0); } + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/test/testdisplayinfo.c b/libs/SDL2/test/testdisplayinfo.c index 51c19b010..0cc5fbdd7 100644 --- a/libs/SDL2/test/testdisplayinfo.c +++ b/libs/SDL2/test/testdisplayinfo.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testdraw2.c b/libs/SDL2/test/testdraw2.c index 1472a3863..91ee7eea2 100644 --- a/libs/SDL2/test/testdraw2.c +++ b/libs/SDL2/test/testdraw2.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testdrawchessboard.c b/libs/SDL2/test/testdrawchessboard.c index cef8621fc..3dd78e1ac 100644 --- a/libs/SDL2/test/testdrawchessboard.c +++ b/libs/SDL2/test/testdrawchessboard.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testdropfile.c b/libs/SDL2/test/testdropfile.c index b3cb17d9b..1c2a3f0e6 100644 --- a/libs/SDL2/test/testdropfile.c +++ b/libs/SDL2/test/testdropfile.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testerror.c b/libs/SDL2/test/testerror.c index 468f8a7fb..87fcab21b 100644 --- a/libs/SDL2/test/testerror.c +++ b/libs/SDL2/test/testerror.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testfile.c b/libs/SDL2/test/testfile.c index 23215ea27..e563d77be 100644 --- a/libs/SDL2/test/testfile.c +++ b/libs/SDL2/test/testfile.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testfilesystem.c b/libs/SDL2/test/testfilesystem.c index e8a3b3c36..ada4e864c 100644 --- a/libs/SDL2/test/testfilesystem.c +++ b/libs/SDL2/test/testfilesystem.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testgamecontroller.c b/libs/SDL2/test/testgamecontroller.c index f586bfe22..c8616d7cd 100644 --- a/libs/SDL2/test/testgamecontroller.c +++ b/libs/SDL2/test/testgamecontroller.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -114,6 +114,11 @@ loop(void *arg) case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released"); + /* First button triggers a 0.5 second full strength rumble */ + if (event.type == SDL_CONTROLLERBUTTONDOWN && + event.cbutton.button == SDL_CONTROLLER_BUTTON_A) { + SDL_GameControllerRumble(gamecontroller, 0xFFFF, 0xFFFF, 500); + } break; case SDL_KEYDOWN: if (event.key.keysym.sym != SDLK_ESCAPE) { diff --git a/libs/SDL2/test/testgesture.c b/libs/SDL2/test/testgesture.c index f7db94fbe..f4b254a65 100644 --- a/libs/SDL2/test/testgesture.c +++ b/libs/SDL2/test/testgesture.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testgl2.c b/libs/SDL2/test/testgl2.c index 114c14105..dd01d0e29 100644 --- a/libs/SDL2/test/testgl2.c +++ b/libs/SDL2/test/testgl2.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testgles.c b/libs/SDL2/test/testgles.c index cb1da1407..96895da0f 100644 --- a/libs/SDL2/test/testgles.c +++ b/libs/SDL2/test/testgles.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testgles2.c b/libs/SDL2/test/testgles2.c index 282e0b611..c4578a5cc 100644 --- a/libs/SDL2/test/testgles2.c +++ b/libs/SDL2/test/testgles2.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testhotplug.c b/libs/SDL2/test/testhotplug.c index 765ce2639..72c90e8d9 100644 --- a/libs/SDL2/test/testhotplug.c +++ b/libs/SDL2/test/testhotplug.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testiconv.c b/libs/SDL2/test/testiconv.c index ff3b28c93..47e8c377a 100644 --- a/libs/SDL2/test/testiconv.c +++ b/libs/SDL2/test/testiconv.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testime.c b/libs/SDL2/test/testime.c index 32f80cd6b..77bb86962 100644 --- a/libs/SDL2/test/testime.c +++ b/libs/SDL2/test/testime.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testintersections.c b/libs/SDL2/test/testintersections.c index dcf1bc172..619df0640 100644 --- a/libs/SDL2/test/testintersections.c +++ b/libs/SDL2/test/testintersections.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testjoystick.c b/libs/SDL2/test/testjoystick.c index 50e5cc96e..bca749244 100644 --- a/libs/SDL2/test/testjoystick.c +++ b/libs/SDL2/test/testjoystick.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -90,6 +90,10 @@ loop(void *arg) case SDL_JOYBUTTONDOWN: SDL_Log("Joystick %d button %d down\n", event.jbutton.which, event.jbutton.button); + /* First button triggers a 0.5 second full strength rumble */ + if (event.jbutton.button == 0) { + SDL_JoystickRumble(joystick, 0xFFFF, 0xFFFF, 500); + } break; case SDL_JOYBUTTONUP: SDL_Log("Joystick %d button %d up\n", diff --git a/libs/SDL2/test/testkeys.c b/libs/SDL2/test/testkeys.c index 33649d229..73f880e13 100644 --- a/libs/SDL2/test/testkeys.c +++ b/libs/SDL2/test/testkeys.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testloadso.c b/libs/SDL2/test/testloadso.c index 2dce11d6a..c6fa33106 100644 --- a/libs/SDL2/test/testloadso.c +++ b/libs/SDL2/test/testloadso.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testlock.c b/libs/SDL2/test/testlock.c index e79fcda96..8299a9a67 100644 --- a/libs/SDL2/test/testlock.c +++ b/libs/SDL2/test/testlock.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testmessage.c b/libs/SDL2/test/testmessage.c index 07d0b0309..8488d8eda 100644 --- a/libs/SDL2/test/testmessage.c +++ b/libs/SDL2/test/testmessage.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testmultiaudio.c b/libs/SDL2/test/testmultiaudio.c index 4bae3859c..52a4cac7d 100644 --- a/libs/SDL2/test/testmultiaudio.c +++ b/libs/SDL2/test/testmultiaudio.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testnative.c b/libs/SDL2/test/testnative.c index 83bc495df..674d9d3b4 100644 --- a/libs/SDL2/test/testnative.c +++ b/libs/SDL2/test/testnative.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testnative.h b/libs/SDL2/test/testnative.h index b2ee5fa44..29d85fb32 100644 --- a/libs/SDL2/test/testnative.h +++ b/libs/SDL2/test/testnative.h @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testnativew32.c b/libs/SDL2/test/testnativew32.c index 7a27b127a..7e96bc697 100644 --- a/libs/SDL2/test/testnativew32.c +++ b/libs/SDL2/test/testnativew32.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testnativex11.c b/libs/SDL2/test/testnativex11.c index 8908d22ff..386c25e9e 100644 --- a/libs/SDL2/test/testnativex11.c +++ b/libs/SDL2/test/testnativex11.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testoverlay2.c b/libs/SDL2/test/testoverlay2.c index 2145c4d36..daf07d3e9 100644 --- a/libs/SDL2/test/testoverlay2.c +++ b/libs/SDL2/test/testoverlay2.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -16,16 +16,14 @@ * * ********************************************************************************/ -#include -#include -#include - #ifdef __EMSCRIPTEN__ #include #endif #include "SDL.h" +#include "testyuv_cvt.h" + #define MOOSEPIC_W 64 #define MOOSEPIC_H 88 @@ -149,7 +147,6 @@ SDL_Renderer *renderer; int paused = 0; int i; SDL_bool done = SDL_FALSE; -Uint32 pixel_format = SDL_PIXELFORMAT_YV12; static int fpsdelay; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ @@ -160,91 +157,6 @@ quit(int rc) exit(rc); } -/* All RGB2YUV conversion code and some other parts of code has been taken from testoverlay.c */ - -/* NOTE: These RGB conversion functions are not intended for speed, - only as examples. -*/ - -void -RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance) -{ - if (monochrome) { -#if 1 /* these are the two formulas that I found on the FourCC site... */ - yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]); - yuv[1] = 128; - yuv[2] = 128; -#else - yuv[0] = (int)(0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; - yuv[1] = 128; - yuv[2] = 128; -#endif - } else { -#if 1 /* these are the two formulas that I found on the FourCC site... */ - yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]); - yuv[1] = (int)((rgb[2] - yuv[0]) * 0.565 + 128); - yuv[2] = (int)((rgb[0] - yuv[0]) * 0.713 + 128); -#else - yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; - yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); - yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); -#endif - } - - if (luminance != 100) { - yuv[0] = yuv[0] * luminance / 100; - if (yuv[0] > 255) - yuv[0] = 255; - } -} - -void -ConvertRGBtoYV12(Uint8 *rgb, Uint8 *out, int w, int h, - int monochrome, int luminance) -{ - int x, y; - int yuv[3]; - Uint8 *op[3]; - - op[0] = out; - op[1] = op[0] + w*h; - op[2] = op[1] + w*h/4; - for (y = 0; y < h; ++y) { - for (x = 0; x < w; ++x) { - RGBtoYUV(rgb, yuv, monochrome, luminance); - *(op[0]++) = yuv[0]; - if (x % 2 == 0 && y % 2 == 0) { - *(op[1]++) = yuv[2]; - *(op[2]++) = yuv[1]; - } - rgb += 3; - } - } -} - -void -ConvertRGBtoNV12(Uint8 *rgb, Uint8 *out, int w, int h, - int monochrome, int luminance) -{ - int x, y; - int yuv[3]; - Uint8 *op[2]; - - op[0] = out; - op[1] = op[0] + w*h; - for (y = 0; y < h; ++y) { - for (x = 0; x < w; ++x) { - RGBtoYUV(rgb, yuv, monochrome, luminance); - *(op[0]++) = yuv[0]; - if (x % 2 == 0 && y % 2 == 0) { - *(op[1]++) = yuv[1]; - *(op[1]++) = yuv[2]; - } - rgb += 3; - } - } -} - static void PrintUsage(char *argv0) { @@ -307,7 +219,7 @@ loop() if (!paused) { i = (i + 1) % MOOSEFRAMES_COUNT; - SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W*SDL_BYTESPERPIXEL(pixel_format)); + SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W); } SDL_RenderClear(renderer); SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect); @@ -329,11 +241,6 @@ main(int argc, char **argv) int j; int fps = 12; int nodelay = 0; -#ifdef TEST_NV12 - Uint32 pixel_format = SDL_PIXELFORMAT_NV12; -#else - Uint32 pixel_format = SDL_PIXELFORMAT_YV12; -#endif int scale = 5; /* Enable standard application logging */ @@ -347,7 +254,7 @@ main(int argc, char **argv) while (argc > 1) { if (strcmp(argv[1], "-fps") == 0) { if (argv[2]) { - fps = atoi(argv[2]); + fps = SDL_atoi(argv[2]); if (fps == 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); @@ -371,7 +278,7 @@ main(int argc, char **argv) argc -= 1; } else if (strcmp(argv[1], "-scale") == 0) { if (argv[2]) { - scale = atoi(argv[2]); + scale = SDL_atoi(argv[2]); if (scale == 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "The -scale option requires an argument [from 1 to 50], default is 5.\n"); @@ -439,7 +346,7 @@ main(int argc, char **argv) quit(4); } - MooseTexture = SDL_CreateTexture(renderer, pixel_format, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H); + MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H); if (!MooseTexture) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError()); free(RawMooseData); @@ -461,17 +368,9 @@ main(int argc, char **argv) rgb[2] = MooseColors[frame[j]].b; rgb += 3; } - switch (pixel_format) { - case SDL_PIXELFORMAT_YV12: - ConvertRGBtoYV12(MooseFrameRGB, MooseFrame[i], MOOSEPIC_W, MOOSEPIC_H, 0, 100); - break; - case SDL_PIXELFORMAT_NV12: - ConvertRGBtoNV12(MooseFrameRGB, MooseFrame[i], MOOSEPIC_W, MOOSEPIC_H, 0, 100); - break; - default: - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unsupported pixel format\n"); - break; - } + ConvertRGBtoYUV(SDL_PIXELFORMAT_YV12, MooseFrameRGB, MOOSEPIC_W*3, MooseFrame[i], MOOSEPIC_W, MOOSEPIC_H, + SDL_GetYUVConversionModeForResolution(MOOSEPIC_W, MOOSEPIC_H), + 0, 100); } free(RawMooseData); diff --git a/libs/SDL2/test/testplatform.c b/libs/SDL2/test/testplatform.c index 0cba8fe76..1c1d2dcd8 100644 --- a/libs/SDL2/test/testplatform.c +++ b/libs/SDL2/test/testplatform.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -380,6 +380,7 @@ TestCPUInfo(SDL_bool verbose) SDL_Log("SSE4.2 %s\n", SDL_HasSSE42()? "detected" : "not detected"); SDL_Log("AVX %s\n", SDL_HasAVX()? "detected" : "not detected"); SDL_Log("AVX2 %s\n", SDL_HasAVX2()? "detected" : "not detected"); + SDL_Log("AVX-512F %s\n", SDL_HasAVX512F()? "detected" : "not detected"); SDL_Log("NEON %s\n", SDL_HasNEON()? "detected" : "not detected"); SDL_Log("System RAM %d MB\n", SDL_GetSystemRAM()); } diff --git a/libs/SDL2/test/testpower.c b/libs/SDL2/test/testpower.c index 48d64f094..adb58832a 100644 --- a/libs/SDL2/test/testpower.c +++ b/libs/SDL2/test/testpower.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testqsort.c b/libs/SDL2/test/testqsort.c index 886753936..e83b0731e 100644 --- a/libs/SDL2/test/testqsort.c +++ b/libs/SDL2/test/testqsort.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testrelative.c b/libs/SDL2/test/testrelative.c index 5d2ab5d93..816329ff5 100644 --- a/libs/SDL2/test/testrelative.c +++ b/libs/SDL2/test/testrelative.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testrendercopyex.c b/libs/SDL2/test/testrendercopyex.c index 72a54e649..209a35157 100644 --- a/libs/SDL2/test/testrendercopyex.c +++ b/libs/SDL2/test/testrendercopyex.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testrendertarget.c b/libs/SDL2/test/testrendertarget.c index ec21f2e43..7d24d8aea 100644 --- a/libs/SDL2/test/testrendertarget.c +++ b/libs/SDL2/test/testrendertarget.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testresample.c b/libs/SDL2/test/testresample.c index a54a47dcb..4234d9e45 100644 --- a/libs/SDL2/test/testresample.c +++ b/libs/SDL2/test/testresample.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -93,7 +93,7 @@ main(int argc, char **argv) SDL_WriteLE32(io, 0x45564157); /* WAVE */ SDL_WriteLE32(io, 0x20746D66); /* fmt */ SDL_WriteLE32(io, 16); /* chunk size */ - SDL_WriteLE16(io, 1); /* uncompressed */ + SDL_WriteLE16(io, SDL_AUDIO_ISFLOAT(spec.format) ? 3 : 1); /* uncompressed */ SDL_WriteLE16(io, cvtchans); /* channels */ SDL_WriteLE32(io, cvtfreq); /* sample rate */ SDL_WriteLE32(io, avgbytes); /* average bytes per second */ diff --git a/libs/SDL2/test/testrumble.c b/libs/SDL2/test/testrumble.c index a22c52ec2..908a6aafb 100644 --- a/libs/SDL2/test/testrumble.c +++ b/libs/SDL2/test/testrumble.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testscale.c b/libs/SDL2/test/testscale.c index 34451d6fc..e1b46fcc8 100644 --- a/libs/SDL2/test/testscale.c +++ b/libs/SDL2/test/testscale.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testsem.c b/libs/SDL2/test/testsem.c index 13438b1b6..884763e6a 100644 --- a/libs/SDL2/test/testsem.c +++ b/libs/SDL2/test/testsem.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testsensor.c b/libs/SDL2/test/testsensor.c new file mode 100644 index 000000000..00bfd137d --- /dev/null +++ b/libs/SDL2/test/testsensor.c @@ -0,0 +1,117 @@ +/* + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. +*/ + +/* Simple test of the SDL sensor code */ + +#include "SDL.h" + +static const char *GetSensorTypeString(SDL_SensorType type) +{ + static char unknown_type[64]; + + switch (type) + { + case SDL_SENSOR_INVALID: + return "SDL_SENSOR_INVALID"; + case SDL_SENSOR_UNKNOWN: + return "SDL_SENSOR_UNKNOWN"; + case SDL_SENSOR_ACCEL: + return "SDL_SENSOR_ACCEL"; + case SDL_SENSOR_GYRO: + return "SDL_SENSOR_GYRO"; + default: + SDL_snprintf(unknown_type, sizeof(unknown_type), "UNKNOWN (%d)", type); + return unknown_type; + } +} + +static void HandleSensorEvent(SDL_SensorEvent *event) +{ + SDL_Sensor *sensor = SDL_SensorFromInstanceID(event->which); + if (!sensor) { + SDL_Log("Couldn't get sensor for sensor event\n"); + return; + } + + switch (SDL_SensorGetType(sensor)) { + case SDL_SENSOR_ACCEL: + SDL_Log("Accelerometer update: %.2f, %.2f, %.2f\n", event->data[0], event->data[1], event->data[2]); + break; + case SDL_SENSOR_GYRO: + SDL_Log("Gyro update: %.2f, %.2f, %.2f\n", event->data[0], event->data[1], event->data[2]); + break; + default: + SDL_Log("Sensor update for sensor type %s\n", GetSensorTypeString(SDL_SensorGetType(sensor))); + break; + } +} + +int +main(int argc, char **argv) +{ + int i; + int num_sensors, num_opened; + + /* Load the SDL library */ + if (SDL_Init(SDL_INIT_SENSOR) < 0) { + SDL_Log("Couldn't initialize SDL: %s\n", SDL_GetError()); + return (1); + } + + num_sensors = SDL_NumSensors(); + num_opened = 0; + + SDL_Log("There are %d sensors available\n", num_sensors); + for (i = 0; i < num_sensors; ++i) { + SDL_Log("Sensor %d: %s, type %s, platform type %d\n", + SDL_SensorGetDeviceInstanceID(i), + SDL_SensorGetDeviceName(i), + GetSensorTypeString(SDL_SensorGetDeviceType(i)), + SDL_SensorGetDeviceNonPortableType(i)); + + if (SDL_SensorGetDeviceType(i) != SDL_SENSOR_UNKNOWN) { + SDL_Sensor *sensor = SDL_SensorOpen(i); + if (sensor == NULL) { + SDL_Log("Couldn't open sensor %d: %s\n", SDL_SensorGetDeviceInstanceID(i), SDL_GetError()); + } else { + ++num_opened; + } + } + } + SDL_Log("Opened %d sensors\n", num_opened); + + if (num_opened > 0) { + SDL_bool done = SDL_FALSE; + SDL_Event event; + + SDL_CreateWindow("Sensor Test", 0, 0, 0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP); + while (!done) { + while (SDL_PollEvent(&event) > 0) { + switch (event.type) { + case SDL_SENSORUPDATE: + HandleSensorEvent(&event.sensor); + break; + case SDL_MOUSEBUTTONUP: + case SDL_KEYUP: + case SDL_QUIT: + done = SDL_TRUE; + break; + default: + break; + } + } + } + } + + SDL_Quit(); + return (0); +} diff --git a/libs/SDL2/test/testshader.c b/libs/SDL2/test/testshader.c index 1700da1cc..ee0ccdad2 100644 --- a/libs/SDL2/test/testshader.c +++ b/libs/SDL2/test/testshader.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testshape.c b/libs/SDL2/test/testshape.c index d54cc2265..7e451e667 100644 --- a/libs/SDL2/test/testshape.c +++ b/libs/SDL2/test/testshape.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testsprite2.c b/libs/SDL2/test/testsprite2.c index 14258f74c..b0348f85d 100644 --- a/libs/SDL2/test/testsprite2.c +++ b/libs/SDL2/test/testsprite2.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testspriteminimal.c b/libs/SDL2/test/testspriteminimal.c index 478c58496..92560002a 100644 --- a/libs/SDL2/test/testspriteminimal.c +++ b/libs/SDL2/test/testspriteminimal.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/teststreaming.c b/libs/SDL2/test/teststreaming.c index 76a9fed18..7ec689106 100644 --- a/libs/SDL2/test/teststreaming.c +++ b/libs/SDL2/test/teststreaming.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testthread.c b/libs/SDL2/test/testthread.c index 6557b2fc7..4555a1e94 100644 --- a/libs/SDL2/test/testthread.c +++ b/libs/SDL2/test/testthread.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -20,6 +20,7 @@ static SDL_TLSID tls; static int alive = 0; +static int testprio = 0; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void @@ -29,14 +30,37 @@ quit(int rc) exit(rc); } +static const char * +getprioritystr(SDL_ThreadPriority priority) +{ + switch(priority) + { + case SDL_THREAD_PRIORITY_LOW: return "SDL_THREAD_PRIORITY_LOW"; + case SDL_THREAD_PRIORITY_NORMAL: return "SDL_THREAD_PRIORITY_NORMAL"; + case SDL_THREAD_PRIORITY_HIGH: return "SDL_THREAD_PRIORITY_HIGH"; + case SDL_THREAD_PRIORITY_TIME_CRITICAL: return "SDL_THREAD_PRIORITY_TIME_CRITICAL"; + } + + return "???"; +} + int SDLCALL ThreadFunc(void *data) { + SDL_ThreadPriority prio = SDL_THREAD_PRIORITY_NORMAL; + SDL_TLSSet(tls, "baby thread", NULL); SDL_Log("Started thread %s: My thread id is %lu, thread data = %s\n", (char *) data, SDL_ThreadID(), (const char *)SDL_TLSGet(tls)); while (alive) { SDL_Log("Thread '%s' is alive!\n", (char *) data); + + if (testprio) { + SDL_Log("SDL_SetThreadPriority(%s):%d\n", getprioritystr(prio), SDL_SetThreadPriority(prio)); + if (++prio > SDL_THREAD_PRIORITY_TIME_CRITICAL) + prio = SDL_THREAD_PRIORITY_LOW; + } + SDL_Delay(1 * 1000); } SDL_Log("Thread '%s' exiting!\n", (char *) data); @@ -55,6 +79,7 @@ killed(int sig) int main(int argc, char *argv[]) { + int arg = 1; SDL_Thread *thread; /* Enable standard application logging */ @@ -66,6 +91,13 @@ main(int argc, char *argv[]) return (1); } + while (argv[arg] && *argv[arg] == '-') { + if (SDL_strcmp(argv[arg], "--prio") == 0) { + testprio = 1; + } + ++arg; + } + tls = SDL_TLSCreate(); SDL_assert(tls); SDL_TLSSet(tls, "main thread", NULL); diff --git a/libs/SDL2/test/testtimer.c b/libs/SDL2/test/testtimer.c index 261497be7..34764c1c9 100644 --- a/libs/SDL2/test/testtimer.c +++ b/libs/SDL2/test/testtimer.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testver.c b/libs/SDL2/test/testver.c index 04a7a9010..1ae008345 100644 --- a/libs/SDL2/test/testver.c +++ b/libs/SDL2/test/testver.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testviewport.c b/libs/SDL2/test/testviewport.c index f9d0bd5aa..4b8d20e76 100644 --- a/libs/SDL2/test/testviewport.c +++ b/libs/SDL2/test/testviewport.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/test/testvulkan.c b/libs/SDL2/test/testvulkan.c index 95cbec803..cd682af1f 100644 --- a/libs/SDL2/test/testvulkan.c +++ b/libs/SDL2/test/testvulkan.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -255,7 +255,7 @@ static void createInstance(void) appInfo.apiVersion = VK_API_VERSION_1_0; instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; instanceCreateInfo.pApplicationInfo = &appInfo; - if(!SDL_Vulkan_GetInstanceExtensions(state->windows[0], &extensionCount, NULL)) + if(!SDL_Vulkan_GetInstanceExtensions(NULL, &extensionCount, NULL)) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Vulkan_GetInstanceExtensions(): %s\n", @@ -268,7 +268,7 @@ static void createInstance(void) SDL_OutOfMemory(); quit(2); } - if(!SDL_Vulkan_GetInstanceExtensions(state->windows[0], &extensionCount, extensions)) + if(!SDL_Vulkan_GetInstanceExtensions(NULL, &extensionCount, extensions)) { SDL_free((void*)extensions); SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, diff --git a/libs/SDL2/test/testwm2.c b/libs/SDL2/test/testwm2.c index ab3eea2f5..5da387309 100644 --- a/libs/SDL2/test/testwm2.c +++ b/libs/SDL2/test/testwm2.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -146,6 +146,9 @@ main(int argc, char *argv[]) quit(2); } + SDL_EventState(SDL_DROPFILE, SDL_ENABLE); + SDL_EventState(SDL_DROPTEXT, SDL_ENABLE); + for (i = 0; i < state->num_windows; ++i) { SDL_Renderer *renderer = state->renderers[i]; SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); diff --git a/libs/SDL2/test/testyuv.bmp b/libs/SDL2/test/testyuv.bmp new file mode 100644 index 000000000..af32034b6 Binary files /dev/null and b/libs/SDL2/test/testyuv.bmp differ diff --git a/libs/SDL2/test/testyuv.c b/libs/SDL2/test/testyuv.c new file mode 100644 index 000000000..f52ab9f72 --- /dev/null +++ b/libs/SDL2/test/testyuv.c @@ -0,0 +1,455 @@ +/* + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. +*/ +#include +#include +#include + +#include "SDL.h" +#include "SDL_test_font.h" +#include "testyuv_cvt.h" + + +/* 422 (YUY2, etc) formats are the largest */ +#define MAX_YUV_SURFACE_SIZE(W, H, P) (H*4*(W+P+1)/2) + + +/* Return true if the YUV format is packed pixels */ +static SDL_bool is_packed_yuv_format(Uint32 format) +{ + return (format == SDL_PIXELFORMAT_YUY2 || + format == SDL_PIXELFORMAT_UYVY || + format == SDL_PIXELFORMAT_YVYU); +} + +/* Create a surface with a good pattern for verifying YUV conversion */ +static SDL_Surface *generate_test_pattern(int pattern_size) +{ + SDL_Surface *pattern = SDL_CreateRGBSurfaceWithFormat(0, pattern_size, pattern_size, 0, SDL_PIXELFORMAT_RGB24); + + if (pattern) { + int i, x, y; + Uint8 *p, c; + const int thickness = 2; /* Important so 2x2 blocks of color are the same, to avoid Cr/Cb interpolation over pixels */ + + /* R, G, B in alternating horizontal bands */ + for (y = 0; y < pattern->h; y += thickness) { + for (i = 0; i < thickness; ++i) { + p = (Uint8 *)pattern->pixels + (y + i) * pattern->pitch + ((y/thickness) % 3); + for (x = 0; x < pattern->w; ++x) { + *p = 0xFF; + p += 3; + } + } + } + + /* Black and white in alternating vertical bands */ + c = 0xFF; + for (x = 1*thickness; x < pattern->w; x += 2*thickness) { + for (i = 0; i < thickness; ++i) { + p = (Uint8 *)pattern->pixels + (x + i)*3; + for (y = 0; y < pattern->h; ++y) { + SDL_memset(p, c, 3); + p += pattern->pitch; + } + } + if (c) { + c = 0x00; + } else { + c = 0xFF; + } + } + } + return pattern; +} + +static SDL_bool verify_yuv_data(Uint32 format, const Uint8 *yuv, int yuv_pitch, SDL_Surface *surface) +{ + const int tolerance = 20; + const int size = (surface->h * surface->pitch); + Uint8 *rgb; + SDL_bool result = SDL_FALSE; + + rgb = (Uint8 *)SDL_malloc(size); + if (!rgb) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory"); + return SDL_FALSE; + } + + if (SDL_ConvertPixels(surface->w, surface->h, format, yuv, yuv_pitch, surface->format->format, rgb, surface->pitch) == 0) { + int x, y; + result = SDL_TRUE; + for (y = 0; y < surface->h; ++y) { + const Uint8 *actual = rgb + y * surface->pitch; + const Uint8 *expected = (const Uint8 *)surface->pixels + y * surface->pitch; + for (x = 0; x < surface->w; ++x) { + int deltaR = (int)actual[0] - expected[0]; + int deltaG = (int)actual[1] - expected[1]; + int deltaB = (int)actual[2] - expected[2]; + int distance = (deltaR * deltaR + deltaG * deltaG + deltaB * deltaB); + if (distance > tolerance) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Pixel at %d,%d was 0x%.2x,0x%.2x,0x%.2x, expected 0x%.2x,0x%.2x,0x%.2x, distance = %d\n", x, y, actual[0], actual[1], actual[2], expected[0], expected[1], expected[2], distance); + result = SDL_FALSE; + } + actual += 3; + expected += 3; + } + } + } else { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't convert %s to %s: %s\n", SDL_GetPixelFormatName(format), SDL_GetPixelFormatName(surface->format->format), SDL_GetError()); + } + SDL_free(rgb); + + return result; +} + +static int run_automated_tests(int pattern_size, int extra_pitch) +{ + const Uint32 formats[] = { + SDL_PIXELFORMAT_YV12, + SDL_PIXELFORMAT_IYUV, + SDL_PIXELFORMAT_NV12, + SDL_PIXELFORMAT_NV21, + SDL_PIXELFORMAT_YUY2, + SDL_PIXELFORMAT_UYVY, + SDL_PIXELFORMAT_YVYU + }; + int i, j; + SDL_Surface *pattern = generate_test_pattern(pattern_size); + const int yuv_len = MAX_YUV_SURFACE_SIZE(pattern->w, pattern->h, extra_pitch); + Uint8 *yuv1 = (Uint8 *)SDL_malloc(yuv_len); + Uint8 *yuv2 = (Uint8 *)SDL_malloc(yuv_len); + int yuv1_pitch, yuv2_pitch; + int result = -1; + + if (!pattern || !yuv1 || !yuv2) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't allocate test surfaces"); + goto done; + } + + /* Verify conversion from YUV formats */ + for (i = 0; i < SDL_arraysize(formats); ++i) { + if (!ConvertRGBtoYUV(formats[i], pattern->pixels, pattern->pitch, yuv1, pattern->w, pattern->h, SDL_GetYUVConversionModeForResolution(pattern->w, pattern->h), 0, 100)) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "ConvertRGBtoYUV() doesn't support converting to %s\n", SDL_GetPixelFormatName(formats[i])); + goto done; + } + yuv1_pitch = CalculateYUVPitch(formats[i], pattern->w); + if (!verify_yuv_data(formats[i], yuv1, yuv1_pitch, pattern)) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed conversion from %s to RGB\n", SDL_GetPixelFormatName(formats[i])); + goto done; + } + } + + /* Verify conversion to YUV formats */ + for (i = 0; i < SDL_arraysize(formats); ++i) { + yuv1_pitch = CalculateYUVPitch(formats[i], pattern->w) + extra_pitch; + if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->pitch, formats[i], yuv1, yuv1_pitch) < 0) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't convert %s to %s: %s\n", SDL_GetPixelFormatName(pattern->format->format), SDL_GetPixelFormatName(formats[i]), SDL_GetError()); + goto done; + } + if (!verify_yuv_data(formats[i], yuv1, yuv1_pitch, pattern)) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed conversion from RGB to %s\n", SDL_GetPixelFormatName(formats[i])); + goto done; + } + } + + /* Verify conversion between YUV formats */ + for (i = 0; i < SDL_arraysize(formats); ++i) { + for (j = 0; j < SDL_arraysize(formats); ++j) { + yuv1_pitch = CalculateYUVPitch(formats[i], pattern->w) + extra_pitch; + yuv2_pitch = CalculateYUVPitch(formats[j], pattern->w) + extra_pitch; + if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->pitch, formats[i], yuv1, yuv1_pitch) < 0) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't convert %s to %s: %s\n", SDL_GetPixelFormatName(pattern->format->format), SDL_GetPixelFormatName(formats[i]), SDL_GetError()); + goto done; + } + if (SDL_ConvertPixels(pattern->w, pattern->h, formats[i], yuv1, yuv1_pitch, formats[j], yuv2, yuv2_pitch) < 0) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't convert %s to %s: %s\n", SDL_GetPixelFormatName(formats[i]), SDL_GetPixelFormatName(formats[j]), SDL_GetError()); + goto done; + } + if (!verify_yuv_data(formats[j], yuv2, yuv2_pitch, pattern)) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed conversion from %s to %s\n", SDL_GetPixelFormatName(formats[i]), SDL_GetPixelFormatName(formats[j])); + goto done; + } + } + } + + /* Verify conversion between YUV formats in-place */ + for (i = 0; i < SDL_arraysize(formats); ++i) { + for (j = 0; j < SDL_arraysize(formats); ++j) { + if (is_packed_yuv_format(formats[i]) != is_packed_yuv_format(formats[j])) { + /* Can't change plane vs packed pixel layout in-place */ + continue; + } + + yuv1_pitch = CalculateYUVPitch(formats[i], pattern->w) + extra_pitch; + yuv2_pitch = CalculateYUVPitch(formats[j], pattern->w) + extra_pitch; + if (SDL_ConvertPixels(pattern->w, pattern->h, pattern->format->format, pattern->pixels, pattern->pitch, formats[i], yuv1, yuv1_pitch) < 0) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't convert %s to %s: %s\n", SDL_GetPixelFormatName(pattern->format->format), SDL_GetPixelFormatName(formats[i]), SDL_GetError()); + goto done; + } + if (SDL_ConvertPixels(pattern->w, pattern->h, formats[i], yuv1, yuv1_pitch, formats[j], yuv1, yuv2_pitch) < 0) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't convert %s to %s: %s\n", SDL_GetPixelFormatName(formats[i]), SDL_GetPixelFormatName(formats[j]), SDL_GetError()); + goto done; + } + if (!verify_yuv_data(formats[j], yuv1, yuv2_pitch, pattern)) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed conversion from %s to %s\n", SDL_GetPixelFormatName(formats[i]), SDL_GetPixelFormatName(formats[j])); + goto done; + } + } + } + + + result = 0; + +done: + SDL_free(yuv1); + SDL_free(yuv2); + SDL_FreeSurface(pattern); + return result; +} + +int +main(int argc, char **argv) +{ + struct { + SDL_bool enable_intrinsics; + int pattern_size; + int extra_pitch; + } automated_test_params[] = { + /* Test: even width and height */ + { SDL_FALSE, 2, 0 }, + { SDL_FALSE, 4, 0 }, + /* Test: odd width and height */ + { SDL_FALSE, 1, 0 }, + { SDL_FALSE, 3, 0 }, + /* Test: even width and height, extra pitch */ + { SDL_FALSE, 2, 3 }, + { SDL_FALSE, 4, 3 }, + /* Test: odd width and height, extra pitch */ + { SDL_FALSE, 1, 3 }, + { SDL_FALSE, 3, 3 }, + /* Test: even width and height with intrinsics */ + { SDL_TRUE, 32, 0 }, + /* Test: odd width and height with intrinsics */ + { SDL_TRUE, 33, 0 }, + { SDL_TRUE, 37, 0 }, + /* Test: even width and height with intrinsics, extra pitch */ + { SDL_TRUE, 32, 3 }, + /* Test: odd width and height with intrinsics, extra pitch */ + { SDL_TRUE, 33, 3 }, + { SDL_TRUE, 37, 3 }, + }; + int arg = 1; + const char *filename; + SDL_Surface *original; + SDL_Surface *converted; + SDL_Window *window; + SDL_Renderer *renderer; + SDL_Texture *output[3]; + const char *titles[3] = { "ORIGINAL", "SOFTWARE", "HARDWARE" }; + char title[128]; + const char *yuv_name; + const char *yuv_mode; + Uint32 rgb_format = SDL_PIXELFORMAT_RGBX8888; + Uint32 yuv_format = SDL_PIXELFORMAT_YV12; + int current = 0; + int pitch; + Uint8 *raw_yuv; + Uint32 then, now, i, iterations = 100; + SDL_bool should_run_automated_tests = SDL_FALSE; + + while (argv[arg] && *argv[arg] == '-') { + if (SDL_strcmp(argv[arg], "--jpeg") == 0) { + SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_JPEG); + } else if (SDL_strcmp(argv[arg], "--bt601") == 0) { + SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_BT601); + } else if (SDL_strcmp(argv[arg], "--bt709") == 0) { + SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_BT709); + } else if (SDL_strcmp(argv[arg], "--auto") == 0) { + SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_AUTOMATIC); + } else if (SDL_strcmp(argv[arg], "--yv12") == 0) { + yuv_format = SDL_PIXELFORMAT_YV12; + } else if (SDL_strcmp(argv[arg], "--iyuv") == 0) { + yuv_format = SDL_PIXELFORMAT_IYUV; + } else if (SDL_strcmp(argv[arg], "--yuy2") == 0) { + yuv_format = SDL_PIXELFORMAT_YUY2; + } else if (SDL_strcmp(argv[arg], "--uyvy") == 0) { + yuv_format = SDL_PIXELFORMAT_UYVY; + } else if (SDL_strcmp(argv[arg], "--yvyu") == 0) { + yuv_format = SDL_PIXELFORMAT_YVYU; + } else if (SDL_strcmp(argv[arg], "--nv12") == 0) { + yuv_format = SDL_PIXELFORMAT_NV12; + } else if (SDL_strcmp(argv[arg], "--nv21") == 0) { + yuv_format = SDL_PIXELFORMAT_NV21; + } else if (SDL_strcmp(argv[arg], "--rgb555") == 0) { + rgb_format = SDL_PIXELFORMAT_RGB555; + } else if (SDL_strcmp(argv[arg], "--rgb565") == 0) { + rgb_format = SDL_PIXELFORMAT_RGB565; + } else if (SDL_strcmp(argv[arg], "--rgb24") == 0) { + rgb_format = SDL_PIXELFORMAT_RGB24; + } else if (SDL_strcmp(argv[arg], "--argb") == 0) { + rgb_format = SDL_PIXELFORMAT_ARGB8888; + } else if (SDL_strcmp(argv[arg], "--abgr") == 0) { + rgb_format = SDL_PIXELFORMAT_ABGR8888; + } else if (SDL_strcmp(argv[arg], "--rgba") == 0) { + rgb_format = SDL_PIXELFORMAT_RGBA8888; + } else if (SDL_strcmp(argv[arg], "--bgra") == 0) { + rgb_format = SDL_PIXELFORMAT_BGRA8888; + } else if (SDL_strcmp(argv[arg], "--automated") == 0) { + should_run_automated_tests = SDL_TRUE; + } else { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Usage: %s [--jpeg|--bt601|-bt709|--auto] [--yv12|--iyuv|--yuy2|--uyvy|--yvyu|--nv12|--nv21] [--rgb555|--rgb565|--rgb24|--argb|--abgr|--rgba|--bgra] [image_filename]\n", argv[0]); + return 1; + } + ++arg; + } + + /* Run automated tests */ + if (should_run_automated_tests) { + for (i = 0; i < SDL_arraysize(automated_test_params); ++i) { + SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Running automated test, pattern size %d, extra pitch %d, intrinsics %s\n", + automated_test_params[i].pattern_size, + automated_test_params[i].extra_pitch, + automated_test_params[i].enable_intrinsics ? "enabled" : "disabled"); + if (run_automated_tests(automated_test_params[i].pattern_size, automated_test_params[i].extra_pitch) < 0) { + return 2; + } + } + return 0; + } + + if (argv[arg]) { + filename = argv[arg]; + } else { + filename = "testyuv.bmp"; + } + original = SDL_ConvertSurfaceFormat(SDL_LoadBMP(filename), SDL_PIXELFORMAT_RGB24, 0); + if (!original) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError()); + return 3; + } + + raw_yuv = SDL_calloc(1, MAX_YUV_SURFACE_SIZE(original->w, original->h, 0)); + ConvertRGBtoYUV(yuv_format, original->pixels, original->pitch, raw_yuv, original->w, original->h, + SDL_GetYUVConversionModeForResolution(original->w, original->h), + 0, 100); + pitch = CalculateYUVPitch(yuv_format, original->w); + + converted = SDL_CreateRGBSurfaceWithFormat(0, original->w, original->h, 0, rgb_format); + if (!converted) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create converted surface: %s\n", SDL_GetError()); + return 3; + } + + then = SDL_GetTicks(); + for ( i = 0; i < iterations; ++i ) { + SDL_ConvertPixels(original->w, original->h, yuv_format, raw_yuv, pitch, rgb_format, converted->pixels, converted->pitch); + } + now = SDL_GetTicks(); + SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "%d iterations in %d ms, %.2fms each\n", iterations, (now - then), (float)(now - then)/iterations); + + window = SDL_CreateWindow("YUV test", + SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, + original->w, original->h, + 0); + if (!window) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError()); + return 4; + } + + renderer = SDL_CreateRenderer(window, -1, 0); + if (!renderer) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); + return 4; + } + + output[0] = SDL_CreateTextureFromSurface(renderer, original); + output[1] = SDL_CreateTextureFromSurface(renderer, converted); + output[2] = SDL_CreateTexture(renderer, yuv_format, SDL_TEXTUREACCESS_STREAMING, original->w, original->h); + if (!output[0] || !output[1] || !output[2]) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError()); + return 5; + } + SDL_UpdateTexture(output[2], NULL, raw_yuv, pitch); + + yuv_name = SDL_GetPixelFormatName(yuv_format); + if (SDL_strncmp(yuv_name, "SDL_PIXELFORMAT_", 16) == 0) { + yuv_name += 16; + } + + switch (SDL_GetYUVConversionModeForResolution(original->w, original->h)) { + case SDL_YUV_CONVERSION_JPEG: + yuv_mode = "JPEG"; + break; + case SDL_YUV_CONVERSION_BT601: + yuv_mode = "BT.601"; + break; + case SDL_YUV_CONVERSION_BT709: + yuv_mode = "BT.709"; + break; + default: + yuv_mode = "UNKNOWN"; + break; + } + + { int done = 0; + while ( !done ) + { + SDL_Event event; + while (SDL_PollEvent(&event) > 0) { + if (event.type == SDL_QUIT) { + done = 1; + } + if (event.type == SDL_KEYDOWN) { + if (event.key.keysym.sym == SDLK_ESCAPE) { + done = 1; + } else if (event.key.keysym.sym == SDLK_LEFT) { + --current; + } else if (event.key.keysym.sym == SDLK_RIGHT) { + ++current; + } + } + if (event.type == SDL_MOUSEBUTTONDOWN) { + if (event.button.x < (original->w/2)) { + --current; + } else { + ++current; + } + } + } + + /* Handle wrapping */ + if (current < 0) { + current += SDL_arraysize(output); + } + if (current >= SDL_arraysize(output)) { + current -= SDL_arraysize(output); + } + + SDL_RenderClear(renderer); + SDL_RenderCopy(renderer, output[current], NULL, NULL); + SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); + if (current == 0) { + SDLTest_DrawString(renderer, 4, 4, titles[current]); + } else { + SDL_snprintf(title, sizeof(title), "%s %s %s", titles[current], yuv_name, yuv_mode); + SDLTest_DrawString(renderer, 4, 4, title); + } + SDL_RenderPresent(renderer); + SDL_Delay(10); + } + } + SDL_Quit(); + return 0; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/test/testyuv_cvt.c b/libs/SDL2/test/testyuv_cvt.c new file mode 100644 index 000000000..553a3fa18 --- /dev/null +++ b/libs/SDL2/test/testyuv_cvt.c @@ -0,0 +1,300 @@ +/* + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. +*/ + +#include "SDL.h" + +#include "testyuv_cvt.h" + + +static float clip3(float x, float y, float z) +{ + return ((z < x) ? x : ((z > y) ? y : z)); +} + +static void RGBtoYUV(Uint8 * rgb, int *yuv, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance) +{ + if (mode == SDL_YUV_CONVERSION_JPEG) { + /* Full range YUV */ + yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]); + yuv[1] = (int)((rgb[2] - yuv[0]) * 0.565 + 128); + yuv[2] = (int)((rgb[0] - yuv[0]) * 0.713 + 128); + } else { + // This formula is from Microsoft's documentation: + // https://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx + // L = Kr * R + Kb * B + (1 - Kr - Kb) * G + // Y = floor(2^(M-8) * (219*(L-Z)/S + 16) + 0.5); + // U = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(B-L) / ((1-Kb)*S) + 128) + 0.5)); + // V = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(R-L) / ((1-Kr)*S) + 128) + 0.5)); + float S, Z, R, G, B, L, Kr, Kb, Y, U, V; + + if (mode == SDL_YUV_CONVERSION_BT709) { + /* BT.709 */ + Kr = 0.2126f; + Kb = 0.0722f; + } else { + /* BT.601 */ + Kr = 0.299f; + Kb = 0.114f; + } + + S = 255.0f; + Z = 0.0f; + R = rgb[0]; + G = rgb[1]; + B = rgb[2]; + L = Kr * R + Kb * B + (1 - Kr - Kb) * G; + Y = (Uint8)SDL_floorf((219*(L-Z)/S + 16) + 0.5f); + U = (Uint8)clip3(0, 255, SDL_floorf((112.0f*(B-L) / ((1.0f-Kb)*S) + 128) + 0.5f)); + V = (Uint8)clip3(0, 255, SDL_floorf((112.0f*(R-L) / ((1.0f-Kr)*S) + 128) + 0.5f)); + + yuv[0] = (Uint8)Y; + yuv[1] = (Uint8)U; + yuv[2] = (Uint8)V; + } + + if (monochrome) { + yuv[1] = 128; + yuv[2] = 128; + } + + if (luminance != 100) { + yuv[0] = yuv[0] * luminance / 100; + if (yuv[0] > 255) + yuv[0] = 255; + } +} + +static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance) +{ + int x, y; + int yuv[4][3]; + Uint8 *Y1, *Y2, *U, *V; + Uint8 *rgb1, *rgb2; + int rgb_row_advance = (pitch - w*3) + pitch; + int UV_advance; + + rgb1 = src; + rgb2 = src + pitch; + + Y1 = out; + Y2 = Y1 + w; + switch (format) { + case SDL_PIXELFORMAT_YV12: + V = (Y1 + h * w); + U = V + ((h + 1)/2)*((w + 1)/2); + UV_advance = 1; + break; + case SDL_PIXELFORMAT_IYUV: + U = (Y1 + h * w); + V = U + ((h + 1)/2)*((w + 1)/2); + UV_advance = 1; + break; + case SDL_PIXELFORMAT_NV12: + U = (Y1 + h * w); + V = U + 1; + UV_advance = 2; + break; + case SDL_PIXELFORMAT_NV21: + V = (Y1 + h * w); + U = V + 1; + UV_advance = 2; + break; + default: + SDL_assert(!"Unsupported planar YUV format"); + return; + } + + for (y = 0; y < (h - 1); y += 2) { + for (x = 0; x < (w - 1); x += 2) { + RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance); + rgb1 += 3; + *Y1++ = (Uint8)yuv[0][0]; + + RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance); + rgb1 += 3; + *Y1++ = (Uint8)yuv[1][0]; + + RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance); + rgb2 += 3; + *Y2++ = (Uint8)yuv[2][0]; + + RGBtoYUV(rgb2, yuv[3], mode, monochrome, luminance); + rgb2 += 3; + *Y2++ = (Uint8)yuv[3][0]; + + *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1] + yuv[2][1] + yuv[3][1])/4.0f + 0.5f); + U += UV_advance; + + *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2] + yuv[2][2] + yuv[3][2])/4.0f + 0.5f); + V += UV_advance; + } + /* Last column */ + if (x == (w - 1)) { + RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance); + rgb1 += 3; + *Y1++ = (Uint8)yuv[0][0]; + + RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance); + rgb2 += 3; + *Y2++ = (Uint8)yuv[2][0]; + + *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[2][1])/2.0f + 0.5f); + U += UV_advance; + + *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[2][2])/2.0f + 0.5f); + V += UV_advance; + } + Y1 += w; + Y2 += w; + rgb1 += rgb_row_advance; + rgb2 += rgb_row_advance; + } + /* Last row */ + if (y == (h - 1)) { + for (x = 0; x < (w - 1); x += 2) { + RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance); + rgb1 += 3; + *Y1++ = (Uint8)yuv[0][0]; + + RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance); + rgb1 += 3; + *Y1++ = (Uint8)yuv[1][0]; + + *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1])/2.0f + 0.5f); + U += UV_advance; + + *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2])/2.0f + 0.5f); + V += UV_advance; + } + /* Last column */ + if (x == (w - 1)) { + RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance); + *Y1++ = (Uint8)yuv[0][0]; + + *U = (Uint8)yuv[0][1]; + U += UV_advance; + + *V = (Uint8)yuv[0][2]; + V += UV_advance; + } + } +} + +static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance) +{ + int x, y; + int yuv[2][3]; + Uint8 *Y1, *Y2, *U, *V; + Uint8 *rgb; + int rgb_row_advance = (pitch - w*3); + + rgb = src; + + switch (format) { + case SDL_PIXELFORMAT_YUY2: + Y1 = out; + U = out+1; + Y2 = out+2; + V = out+3; + break; + case SDL_PIXELFORMAT_UYVY: + U = out; + Y1 = out+1; + V = out+2; + Y2 = out+3; + break; + case SDL_PIXELFORMAT_YVYU: + Y1 = out; + V = out+1; + Y2 = out+2; + U = out+3; + break; + default: + SDL_assert(!"Unsupported packed YUV format"); + return; + } + + for (y = 0; y < h; ++y) { + for (x = 0; x < (w - 1); x += 2) { + RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance); + rgb += 3; + *Y1 = (Uint8)yuv[0][0]; + Y1 += 4; + + RGBtoYUV(rgb, yuv[1], mode, monochrome, luminance); + rgb += 3; + *Y2 = (Uint8)yuv[1][0]; + Y2 += 4; + + *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1])/2.0f + 0.5f); + U += 4; + + *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2])/2.0f + 0.5f); + V += 4; + } + /* Last column */ + if (x == (w - 1)) { + RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance); + rgb += 3; + *Y2 = *Y1 = (Uint8)yuv[0][0]; + Y1 += 4; + Y2 += 4; + + *U = (Uint8)yuv[0][1]; + U += 4; + + *V = (Uint8)yuv[0][2]; + V += 4; + } + rgb += rgb_row_advance; + } +} + +SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance) +{ + switch (format) + { + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: + case SDL_PIXELFORMAT_NV12: + case SDL_PIXELFORMAT_NV21: + ConvertRGBtoPlanar2x2(format, src, pitch, out, w, h, mode, monochrome, luminance); + return SDL_TRUE; + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: + ConvertRGBtoPacked4(format, src, pitch, out, w, h, mode, monochrome, luminance); + return SDL_TRUE; + default: + return SDL_FALSE; + } +} + +int CalculateYUVPitch(Uint32 format, int width) +{ + switch (format) + { + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: + case SDL_PIXELFORMAT_NV12: + case SDL_PIXELFORMAT_NV21: + return width; + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: + return 4*((width + 1)/2); + default: + return 0; + } +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/test/testyuv_cvt.h b/libs/SDL2/test/testyuv_cvt.h new file mode 100644 index 000000000..bd845878f --- /dev/null +++ b/libs/SDL2/test/testyuv_cvt.h @@ -0,0 +1,16 @@ +/* + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. +*/ + +/* These functions are designed for testing correctness, not for speed */ + +extern SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance); +extern int CalculateYUVPitch(Uint32 format, int width); diff --git a/libs/SDL2/test/torturethread.c b/libs/SDL2/test/torturethread.c index 4c2679b8e..9b1a407ee 100644 --- a/libs/SDL2/test/torturethread.c +++ b/libs/SDL2/test/torturethread.c @@ -1,5 +1,5 @@ /* - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll b/libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll index 6776cdd89..934f8091c 100755 Binary files a/libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll and b/libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll differ diff --git a/libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config b/libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config index 34d3cb877..9809f6002 100755 --- a/libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config +++ b/libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config @@ -1,6 +1,6 @@ #!/bin/sh -prefix=/usr/local/x86_64-w64-mingw32 +prefix=/opt/local/x86_64-w64-mingw32 exec_prefix=${prefix} exec_prefix_set=no libdir=${exec_prefix}/lib @@ -39,17 +39,17 @@ while test $# -gt 0; do echo $exec_prefix ;; --version) - echo 2.0.7 + echo 2.0.9 ;; --cflags) echo -I${prefix}/include/SDL2 -Dmain=SDL_main ;; --libs) - echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows + echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows ;; --static-libs) # --libs|--static-libs) - echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -static-libgcc + echo -L${exec_prefix}/lib -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -static-libgcc ;; *) echo "${usage}" 1>&2 diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h index 366d50fa3..fc35a419e 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -51,6 +51,7 @@ #include "SDL_power.h" #include "SDL_render.h" #include "SDL_rwops.h" +#include "SDL_sensor.h" #include "SDL_shape.h" #include "SDL_system.h" #include "SDL_thread.h" @@ -80,10 +81,11 @@ extern "C" { #define SDL_INIT_HAPTIC 0x00001000u #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ #define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ #define SDL_INIT_EVERYTHING ( \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ - SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ + SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ ) /* @} */ diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h index 90abbe39b..b38f928ae 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h index 36e37f3b7..b2287748c 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -158,6 +158,9 @@ extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); #if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") #define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") #elif defined(__GNUC__) && defined(__arm__) #if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) #define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h index f119c2b26..d3e1bface 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -140,7 +140,8 @@ typedef Uint16 SDL_AudioFormat; #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 #define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 -#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) +#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008 +#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE) /* @} */ /* @} *//* Audio flags */ @@ -527,7 +528,7 @@ extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioForm * * \param stream The stream the audio data is being added to * \param buf A pointer to the audio data to add - * \param int The number of bytes to write to the stream + * \param len The number of bytes to write to the stream * \return 0 on success, or -1 on error. * * \sa SDL_NewAudioStream diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h index bc2857290..eb8322f0d 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h index 9abd0bd4c..36a5ea76f 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h index 341f4ba42..f28751ebb 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h index 1bbb83848..c58be8e72 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -82,6 +82,9 @@ typedef unsigned int uintptr_t; #define HAVE_DSOUND_H 1 #define HAVE_DXGI_H 1 #define HAVE_XINPUT_H 1 +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_ENDPOINTVOLUME_H 1 /* This is disabled by default to avoid C runtime dependencies and manifest requirements */ #ifdef HAVE_LIBC @@ -109,13 +112,15 @@ typedef unsigned int uintptr_t; #define HAVE_MEMCMP 1 #define HAVE_STRLEN 1 #define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ #define HAVE_STRCHR 1 #define HAVE_STRRCHR 1 #define HAVE_STRSTR 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ #define HAVE_STRTOL 1 #define HAVE_STRTOUL 1 #define HAVE_STRTOD 1 @@ -125,30 +130,45 @@ typedef unsigned int uintptr_t; #define HAVE_STRNCMP 1 #define HAVE__STRICMP 1 #define HAVE__STRNICMP 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_ACOS 1 -#define HAVE_ASIN 1 -#define HAVE_CEIL 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SQRTF 1 -#define HAVE_TAN 1 -#define HAVE_TANF 1 -#define HAVE__COPYSIGN 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 #if defined(_MSC_VER) /* These functions were added with the VC++ 2013 C runtime library */ #if _MSC_VER >= 1800 #define HAVE_STRTOLL 1 #define HAVE_VSSCANF 1 #define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 #endif /* This function is available with at least the VC++ 2008 C runtime library */ #if _MSC_VER >= 1400 @@ -166,7 +186,6 @@ typedef unsigned int uintptr_t; /* Enable various audio drivers */ #define SDL_AUDIO_DRIVER_WASAPI 1 #define SDL_AUDIO_DRIVER_DSOUND 1 -#define SDL_AUDIO_DRIVER_XAUDIO2 0 #define SDL_AUDIO_DRIVER_WINMM 1 #define SDL_AUDIO_DRIVER_DISK 1 #define SDL_AUDIO_DRIVER_DUMMY 1 @@ -174,9 +193,13 @@ typedef unsigned int uintptr_t; /* Enable various input drivers */ #define SDL_JOYSTICK_DINPUT 1 #define SDL_JOYSTICK_XINPUT 1 +#define SDL_JOYSTICK_HIDAPI 1 #define SDL_HAPTIC_DINPUT 1 #define SDL_HAPTIC_XINPUT 1 +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + /* Enable various shared object loading systems */ #define SDL_LOADSO_WINDOWS 1 @@ -194,7 +217,7 @@ typedef unsigned int uintptr_t; #define SDL_VIDEO_RENDER_D3D 1 #endif #ifndef SDL_VIDEO_RENDER_D3D11 -#define SDL_VIDEO_RENDER_D3D11 0 +#define SDL_VIDEO_RENDER_D3D11 0 #endif /* Enable OpenGL support */ diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h index 94b64b03b..ee3a47e84 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -51,27 +51,35 @@ #include #else #ifdef __ALTIVEC__ -#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__) +#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H) #include #undef pixel +#undef bool #endif #endif -#ifdef __MMX__ -#include +#if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H) +#include #endif -#ifdef __3dNOW__ +#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) #include #endif -#ifdef __SSE__ +#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) +#include +#else +#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) +#include +#endif +#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) #include #endif -#ifdef __SSE2__ +#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) #include #endif -#ifdef __SSE3__ +#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) #include #endif -#endif +#endif /* HAVE_IMMINTRIN_H */ +#endif /* compiler version */ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ @@ -154,6 +162,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); */ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); +/** + * This function returns true if the CPU has AVX-512F (foundation) features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void); + /** * This function returns true if the CPU has NEON (ARM SIMD) features. */ @@ -164,7 +177,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); */ extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); - /* Ends C function definitions when using C++ */ #ifdef __cplusplus } diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h index e47fbe862..d65ed437c 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -24,7 +24,7 @@ * * This is a simple file to encapsulate the EGL API headers. */ -#ifndef _MSC_VER +#if !defined(_MSC_VER) && !defined(__ANDROID__) #include #include diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h index 3eda7f287..ed0bf5ba8 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h index 49be9827e..c0e46298e 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h index 0fc09bc37..af22eb646 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -85,6 +85,9 @@ typedef enum Called on Android in onResume() */ + /* Display events */ + SDL_DISPLAYEVENT = 0x150, /**< Display state change */ + /* Window events */ SDL_WINDOWEVENT = 0x200, /**< Window state change */ SDL_SYSWMEVENT, /**< System specific event */ @@ -144,6 +147,9 @@ typedef enum SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ + /* Sensor events */ + SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ + /* Render events */ SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ @@ -168,6 +174,21 @@ typedef struct SDL_CommonEvent Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ } SDL_CommonEvent; +/** + * \brief Display state change event data (event.display.*) + */ +typedef struct SDL_DisplayEvent +{ + Uint32 type; /**< ::SDL_DISPLAYEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 display; /**< The associated display index */ + Uint8 event; /**< ::SDL_DisplayEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ +} SDL_DisplayEvent; + /** * \brief Window state change event data (event.window.*) */ @@ -471,6 +492,17 @@ typedef struct SDL_DropEvent } SDL_DropEvent; +/** + * \brief Sensor event structure (event.sensor.*) + */ +typedef struct SDL_SensorEvent +{ + Uint32 type; /**< ::SDL_SENSORUPDATE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ +} SDL_SensorEvent; + /** * \brief The "quit requested" event */ @@ -526,6 +558,7 @@ typedef union SDL_Event { Uint32 type; /**< Event type, shared with all events */ SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Window event data */ SDL_WindowEvent window; /**< Window event data */ SDL_KeyboardEvent key; /**< Keyboard event data */ SDL_TextEditingEvent edit; /**< Text editing event data */ @@ -542,6 +575,7 @@ typedef union SDL_Event SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ SDL_QuitEvent quit; /**< Quit request event data */ SDL_UserEvent user; /**< Custom event data */ SDL_SysWMEvent syswm; /**< System dependent window event data */ diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h index a1c846ad0..fa6a1fa6e 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h index c9215132e..6ae9c9542 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -175,6 +175,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); */ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); +/** + * Get the mapping of a game controller. + * This can be called before any controllers are opened. + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available + */ +extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); + /** * Open a game controller for use. * The index passed as an argument refers to the N'th game controller on the system. @@ -196,6 +204,13 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL */ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); +/** + * Get the player index of an opened game controller, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); + /** * Get the USB vendor ID of an opened controller, if available. * If the vendor ID isn't available this function returns 0. @@ -345,6 +360,19 @@ SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button); +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param gamecontroller The controller to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + /** * Close a controller previously opened with SDL_GameControllerOpen(). */ diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h index 2bba6a729..b223d80d4 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h index 60daefaa7..2ea1bfc16 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -117,6 +117,17 @@ extern "C" { #endif /* __cplusplus */ +/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + /** * \typedef SDL_Haptic * @@ -656,8 +667,8 @@ typedef struct SDL_HapticRamp * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. * * The Left/Right effect is used to explicitly control the large and small - * motors, commonly found in modern game controllers. One motor is high - * frequency, the other is low frequency. + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. * * \sa SDL_HAPTIC_LEFTRIGHT * \sa SDL_HapticEffect @@ -668,7 +679,7 @@ typedef struct SDL_HapticLeftRight Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ /* Replay */ - Uint32 length; /**< Duration of the effect. */ + Uint32 length; /**< Duration of the effect in milliseconds. */ /* Rumble */ Uint16 large_magnitude; /**< Control of the large controller motor. */ diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h index 007a4bee0..4ee72e97d 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -76,6 +76,7 @@ extern "C" { * "opengl" * "opengles2" * "opengles" + * "metal" * "software" * * The default varies by platform, but it's the first one in the list that @@ -210,6 +211,18 @@ extern "C" { */ #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" +/** + * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. + * + * This variable can be set to the following values: + * "0" - Disable _NET_WM_BYPASS_COMPOSITOR + * "1" - Enable _NET_WM_BYPASS_COMPOSITOR + * + * By default SDL will use _NET_WM_BYPASS_COMPOSITOR + * + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + /** * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden * @@ -249,6 +262,16 @@ extern "C" { */ #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" +/** + * \brief A variable setting the double click time, in milliseconds. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * \brief A variable setting the double click radius, in pixels. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + /** * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode */ @@ -316,7 +339,7 @@ extern "C" { #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" /** - * \brief A variable controlling which orientations are allowed on iOS. + * \brief A variable controlling which orientations are allowed on iOS/Android. * * In some circumstances it is necessary to be able to explicitly control * which UI orientations are allowed. @@ -355,16 +378,36 @@ extern "C" { #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" /** - * \brief A variable controlling whether the Android / iOS built-in - * accelerometer should be listed as a joystick device, rather than listing - * actual joysticks only. + * \brief A variable controlling whether the home indicator bar on iPhone X + * should be hidden. * * This variable can be set to the following values: - * "0" - List only real joysticks and accept input from them - * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default). + * "0" - The indicator bar is not hidden (default for windowed applications) + * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) + * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + +/** + * \brief A variable controlling whether the Android / iOS built-in + * accelerometer should be listed as a joystick device. + * + * This variable can be set to the following values: + * "0" - The accelerometer is not listed as a joystick + * "1" - The accelerometer is available as a 3 axis joystick (the default). */ #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" +/** + * \brief A variable controlling whether the Android / tvOS remotes + * should be listed as joystick devices, instead of sending keyboard events. + * + * This variable can be set to the following values: + * "0" - Remotes send enter/escape/arrow key events + * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" + /** * \brief A variable that lets you disable the detection and use of Xinput gamepad devices * @@ -432,6 +475,88 @@ extern "C" { */ #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" +/** + * \brief A variable controlling whether the HIDAPI joystick drivers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI drivers are not used + * "1" - HIDAPI drivers are used (the default) + * + * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * "0" - extended reports are not enabled (the default) + * "1" - extended reports + * + * Extended input reports allow rumble on Bluetooth PS4 controllers, but + * break DirectInput handling for applications that don't use SDL. + * + * Once extended reports are enabled, they can not be disabled without + * power cycling the controller. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" + +/** + * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs + * + * The variable can be set to the following values: + * "0" - Do not scan for Steam Controllers + * "1" - Scan for Steam Controllers (the default) + * + * The default value is "1". This hint must be set before initializing the joystick subsystem. + */ +#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" + + /** * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. * This is a debugging aid for developers and not expected to be used by end users. The default is "1" @@ -494,6 +619,10 @@ extern "C" { * This is specially useful if you build SDL against a non glibc libc library (such as musl) which * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). * Support for this hint is currently available only in the pthread, Windows, and PSP backend. +* +* Instead of this hint, in 2.0.9 and later, you can use +* SDL_CreateThreadWithStackSize(). This hint only works with the classic +* SDL_CreateThread(). */ #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" @@ -719,6 +848,35 @@ extern "C" { */ #define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" + /** + * \brief A variable to control whether we trap the Android back button to handle it manually. + * This is necessary for the right mouse button to work on some Android devices, or + * to be able to trap the back button for use in your code reliably. If set to true, + * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * "0" - Back button will be handled as usual for system. (default) + * "1" - Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems + * where the right mouse button functions as back.) + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + + /** + * \brief A variable to control whether the return key on the soft keyboard + * should hide the soft keyboard on Android and iOS. + * + * The variable can be set to the following values: + * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) + * "1" - The return key will hide the keyboard. + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" + /** * \brief override the binding element for keyboard inputs for Emscripten builds * @@ -752,7 +910,7 @@ extern "C" { * "0" - SDL will generate a window-close event when it sees Alt+F4. * "1" - SDL will only do normal key handling for Alt+F4. */ -#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" +#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" /** * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. @@ -797,6 +955,24 @@ extern "C" { */ #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" +/** + * \brief Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * We do so by waiting for vsync immediately after issuing a flip, usually just + * after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * Since it's driver-specific, it's only supported where possible and + * implemented. Currently supported the following drivers: + * - KMSDRM (kmsdrm) + * - Raspberry Pi (raspberrypi) + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + /** * \brief A variable controlling what driver to use for OpenGL ES contexts. * diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h index f598dc828..6e05a9c20 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -97,10 +97,10 @@ typedef enum typedef enum { SDL_JOYSTICK_POWER_UNKNOWN = -1, - SDL_JOYSTICK_POWER_EMPTY, - SDL_JOYSTICK_POWER_LOW, - SDL_JOYSTICK_POWER_MEDIUM, - SDL_JOYSTICK_POWER_FULL, + SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ + SDL_JOYSTICK_POWER_LOW, /* <= 20% */ + SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ + SDL_JOYSTICK_POWER_FULL, /* <= 100% */ SDL_JOYSTICK_POWER_WIRED, SDL_JOYSTICK_POWER_MAX } SDL_JoystickPowerLevel; @@ -132,6 +132,12 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); */ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); +/** + * Get the player index of a joystick, or -1 if it's not available + * This can be called before any joysticks are opened. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); + /** * Return the GUID for the joystick at this index * This can be called before any joysticks are opened. @@ -194,6 +200,13 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID */ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); +/** + * Get the player index of an opened joystick, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick); + /** * Return the GUID for this opened joystick */ @@ -361,6 +374,19 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, int button); +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param joystick The joystick to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + /** * Close a joystick previously opened with SDL_JoystickOpen(). */ diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h index e78ca4690..874823171 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h index c41e45ff6..d7d5b1dbc 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h index 6ea256c6a..da56fb452 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h index 356d0e1cf..e12b65886 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h index 2af32360f..98558217f 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -63,10 +63,13 @@ /* On Android SDL provides a Java class in SDLActivity.java that is the main activity entry point. - See README-android.md for more details on extending that class. + See docs/README-android.md for more details on extending that class. */ #define SDL_MAIN_NEEDED +/* We need to export SDL_main so it can be launched from Java */ +#define SDLMAIN_DECLSPEC DECLSPEC + #elif defined(__NACL__) /* On NACL we use ppapi_simple to set up the application helper code, then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before @@ -85,6 +88,10 @@ #define C_LINKAGE #endif /* __cplusplus */ +#ifndef SDLMAIN_DECLSPEC +#define SDLMAIN_DECLSPEC +#endif + /** * \file SDL_main.h * @@ -107,7 +114,7 @@ /** * The prototype for the application's main() function */ -extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]); +extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); #include "begin_code.h" diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h index c326d8f01..b7be59d88 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h index 6001bd46c..d3c9f6156 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h index 0272379e5..ba4247ced 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h index 8095ed3ff..ecd863f4c 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h index 314dd57ed..253d9c93a 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h index 800c59307..18dd984b3 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h index 102f2f3fa..6ccecf216 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h index 04246689f..0b4364b18 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -287,7 +287,9 @@ enum SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ - SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1') + SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), + SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ + SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') }; typedef struct SDL_Color diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h index 9dde385fa..7dea4ce94 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -121,7 +121,12 @@ #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) /* Try to find out if we're compiling for WinRT or non-WinRT */ #if defined(_MSC_VER) && defined(__has_include) -#define HAVE_WINAPIFAMILY_H __has_include() +#if __has_include() +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ #define HAVE_WINAPIFAMILY_H 1 diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h index d48e8a379..a4fe8a935 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h index 9283c3810..fea56a8d8 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h index c4f6d74b3..543bb6186 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h index ea6ef9ff6..d33619297 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -898,6 +898,27 @@ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw */ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); +/** + * \brief Get the CAMetalLayer associated with the given Metal renderer + * + * \param renderer The renderer to query + * + * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalCommandEncoder() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); + +/** + * \brief Get the Metal command encoder for the current frame + * + * \param renderer The renderer to query + * + * \return id on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalLayer() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h index 9376093ee..92fbe67b1 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h @@ -1,2 +1,2 @@ -#define SDL_REVISION "hg-11645:2088cd828335" -#define SDL_REVISION_NUMBER 11645 +#define SDL_REVISION "hg-12373:8feb5da6f2fb" +#define SDL_REVISION_NUMBER 12373 diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h index 7f0cbdfd5..0960699d4 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h index 1d5521204..63871aa3b 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h new file mode 100644 index 000000000..ac163a8cd --- /dev/null +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h @@ -0,0 +1,251 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_sensor.h + * + * Include file for SDL sensor event handling + * + */ + +#ifndef _SDL_sensor_h +#define _SDL_sensor_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief SDL_sensor.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system + * for sensors, and load appropriate drivers. + */ + +struct _SDL_Sensor; +typedef struct _SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ +typedef Sint32 SDL_SensorID; + +/* The different sensors defined by SDL + * + * Additional sensors may be available, using platform dependent semantics. + * + * Hare are the additional Android sensors: + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + */ +typedef enum +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO /**< Gyroscope */ +} SDL_SensorType; + +/** + * Accelerometer sensor + * + * The accelerometer returns the current acceleration in SI meters per + * second squared. This includes gravity, so a device at rest will have + * an acceleration of SDL_STANDARD_GRAVITY straight down. + * + * values[0]: Acceleration on the x axis + * values[1]: Acceleration on the y axis + * values[2]: Acceleration on the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * Gyroscope sensor + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, + * an observer looking from a positive location on one of the axes would + * see positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * values[0]: Angular speed around the x axis + * values[1]: Angular speed around the y axis + * values[2]: Angular speed around the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ + +/* Function prototypes */ + +/** + * \brief Count the number of sensors attached to the system right now + */ +extern DECLSPEC int SDLCALL SDL_NumSensors(void); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor name, or NULL if device_index is out of range. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if device_index is out of range. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if device_index is out of range. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index); + +/** + * \brief Open a sensor for use. + * + * The index passed as an argument refers to the N'th sensor on the system. + * + * \return A sensor identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index); + +/** + * Return the SDL_Sensor associated with an instance id. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * \return The sensor name, or NULL if the sensor is NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if the sensor is NULL. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor The sensor to query + * \param data A pointer filled with the current sensor state + * \param num_values The number of values to write to data + * + * \return 0 or -1 if an error occurred. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_SensorOpen() + */ +extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are enabled. + * + * This needs to be called from the thread that initialized the sensor subsystem. + */ +extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_sensor_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h index 9e492d93a..40a6baaae 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h index 72402299f..e373bc380 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -86,6 +86,28 @@ #ifdef HAVE_FLOAT_H # include #endif +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +#pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +char *alloca(); +# endif +#endif /** * The number of elements in an array. @@ -328,28 +350,6 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); extern "C" { #endif -#if defined(HAVE_ALLOCA) && !defined(alloca) -# if defined(HAVE_ALLOCA_H) -# include -# elif defined(__GNUC__) -# define alloca __builtin_alloca -# elif defined(_MSC_VER) -# include -# define alloca _alloca -# elif defined(__WATCOMC__) -# include -# elif defined(__BORLANDC__) -# include -# elif defined(__DMC__) -# include -# elif defined(__AIX__) -#pragma alloca -# elif defined(__MRC__) -void *alloca(unsigned); -# else -char *alloca(); -# endif -#endif #ifdef HAVE_ALLOCA #define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) #define SDL_stack_free(data) @@ -445,12 +445,12 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) #endif } - extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); +extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr); extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); @@ -501,18 +501,35 @@ extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size #endif extern DECLSPEC double SDLCALL SDL_acos(double x); +extern DECLSPEC float SDLCALL SDL_acosf(float x); extern DECLSPEC double SDLCALL SDL_asin(double x); +extern DECLSPEC float SDLCALL SDL_asinf(float x); extern DECLSPEC double SDLCALL SDL_atan(double x); +extern DECLSPEC float SDLCALL SDL_atanf(float x); extern DECLSPEC double SDLCALL SDL_atan2(double x, double y); +extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y); extern DECLSPEC double SDLCALL SDL_ceil(double x); +extern DECLSPEC float SDLCALL SDL_ceilf(float x); extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); +extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); extern DECLSPEC double SDLCALL SDL_cos(double x); extern DECLSPEC float SDLCALL SDL_cosf(float x); +extern DECLSPEC double SDLCALL SDL_exp(double x); +extern DECLSPEC float SDLCALL SDL_expf(float x); extern DECLSPEC double SDLCALL SDL_fabs(double x); +extern DECLSPEC float SDLCALL SDL_fabsf(float x); extern DECLSPEC double SDLCALL SDL_floor(double x); +extern DECLSPEC float SDLCALL SDL_floorf(float x); +extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); +extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); extern DECLSPEC double SDLCALL SDL_log(double x); +extern DECLSPEC float SDLCALL SDL_logf(float x); +extern DECLSPEC double SDLCALL SDL_log10(double x); +extern DECLSPEC float SDLCALL SDL_log10f(float x); extern DECLSPEC double SDLCALL SDL_pow(double x, double y); +extern DECLSPEC float SDLCALL SDL_powf(float x, float y); extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); +extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); extern DECLSPEC double SDLCALL SDL_sin(double x); extern DECLSPEC float SDLCALL SDL_sinf(float x); extern DECLSPEC double SDLCALL SDL_sqrt(double x); diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h index 510690c9c..730d49fc8 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -97,6 +97,17 @@ typedef struct SDL_Surface typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, struct SDL_Surface * dst, SDL_Rect * dstrect); +/** + * \brief The formula used for converting between YUV and RGB + */ +typedef enum +{ + SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ + SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ + SDL_YUV_CONVERSION_BT709, /**< BT.709 */ + SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ +} SDL_YUV_CONVERSION_MODE; + /** * Allocate and free an RGB surface. * @@ -237,6 +248,13 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key); +/** + * \brief Returns whether the surface has a color key + * + * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); + /** * \brief Gets the color key (transparent pixel) in a blittable surface. * @@ -509,6 +527,20 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled (SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect); +/** + * \brief Set the YUV conversion mode + */ +extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); + +/** + * \brief Get the YUV conversion mode + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); + +/** + * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h index eb069b33d..4dc372d6b 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -76,6 +76,18 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a #endif /* __WIN32__ */ +/* Platform specific functions for Linux */ +#ifdef __LINUX__ + +/** + \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available. + + \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); + +#endif /* __LINUX__ */ + /* Platform specific functions for iOS */ #if defined(__IPHONEOS__) && __IPHONEOS__ @@ -108,6 +120,26 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); */ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); +/** + \brief Return true if the application is running on Android TV + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); + +/** + \brief Return true if the application is running on a Chromebook + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); + +/** + \brief Return true is the application is running on a Samsung DeX docking station + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); + +/** + \brief Trigger the Android system back button behavior. + */ +extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); + /** See the official Android developer guide for more information: http://developer.android.com/guide/topics/data/data-storage.html @@ -169,6 +201,25 @@ typedef enum } SDL_WinRT_Path; +/** + * \brief WinRT Device Family + */ +typedef enum +{ + /** \brief Unknown family */ + SDL_WINRT_DEVICEFAMILY_UNKNOWN, + + /** \brief Desktop family*/ + SDL_WINRT_DEVICEFAMILY_DESKTOP, + + /** \brief Mobile family (for example smartphone) */ + SDL_WINRT_DEVICEFAMILY_MOBILE, + + /** \brief XBox family */ + SDL_WINRT_DEVICEFAMILY_XBOX, +} SDL_WinRT_DeviceFamily; + + /** * \brief Retrieves a WinRT defined path on the local file system * @@ -203,8 +254,20 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path */ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); +/** + * \brief Detects the device family of WinRT plattform on runtime + * + * \return Device family + */ +extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); + #endif /* __WINRT__ */ +/** + \brief Return true if the current device is a tablet. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h index 2d18afb6c..f1c4021cc 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,12 +33,6 @@ #include "SDL_video.h" #include "SDL_version.h" -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - /** * \file SDL_syswm.h * @@ -110,6 +104,12 @@ typedef void *EGLSurface; #include "SDL_egl.h" #endif +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + /** * These are the various supported windowing subsystems */ diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h index f55afcb02..6cc373bf8 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h index 11d836394..1788d7a20 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h index 24eeb32af..be2e6b2aa 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h index 9f4c4587a..c22e447d8 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h index add480c34..3d235d074 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h index 58c9f9d5e..59cbdcad6 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h index 6cf05747a..8fcb9ebbf 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h index 68c4bcb7c..8641e0a7e 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h index 683d2f8a6..9c4dd5b82 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h index 9f993fbbc..ebd44fb50 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h index 67ca7d1de..0e4105768 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h index 43b67f521..4827ae6f2 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h index 2b01922c3..0eb414ff2 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h index d0f6575cd..554dd0b61 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -54,12 +54,13 @@ typedef unsigned int SDL_TLSID; /** * The SDL thread priority. * - * \note On many systems you require special privileges to set high priority. + * \note On many systems you require special privileges to set high or time critical priority. */ typedef enum { SDL_THREAD_PRIORITY_LOW, SDL_THREAD_PRIORITY_NORMAL, - SDL_THREAD_PRIORITY_HIGH + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL } SDL_ThreadPriority; /** @@ -105,14 +106,24 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), + const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + + /** * Create a thread. */ #if defined(SDL_CreateThread) && SDL_DYNAMIC_API #undef SDL_CreateThread #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) #else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) #endif #elif defined(__OS2__) @@ -132,15 +143,31 @@ extern DECLSPEC SDL_Thread *SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); #if defined(SDL_CreateThread) && SDL_DYNAMIC_API #undef SDL_CreateThread #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) #else #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) #endif #else +/** + * Create a thread with a default stack size. + * + * This is equivalent to calling: + * SDL_CreateThreadWithStackSize(fn, name, 0, data); + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + /** * Create a thread. * @@ -158,9 +185,17 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, * If a system imposes requirements, SDL will try to munge the string for * it (truncate, etc), but the original string contents will be available * from SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified. Zero means "use + * the system default" which might be wildly different between platforms + * (x86 Linux generally defaults to eight megabytes, an embedded device + * might be a few kilobytes instead). + * + * In SDL 2.1, stacksize will be folded into the original SDL_CreateThread + * function. */ extern DECLSPEC SDL_Thread *SDLCALL -SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); #endif diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h index 282625d3f..5600618ff 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h index db9e25ebd..f4075e79a 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h index 06ee80cb3..4ac248c8c 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h index 5b4c40248..31443e149 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -59,7 +59,7 @@ typedef struct SDL_version */ #define SDL_MAJOR_VERSION 2 #define SDL_MINOR_VERSION 0 -#define SDL_PATCHLEVEL 7 +#define SDL_PATCHLEVEL 9 /** * \brief Macro to determine SDL version program was compiled against. diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h index 6f6cda8b1..461f13805 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -110,7 +110,9 @@ typedef enum SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ - SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */ + SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. + On macOS NSHighResolutionCapable must be set true in the + application's Info.plist for this to have any effect. */ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ @@ -167,6 +169,24 @@ typedef enum SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ } SDL_WindowEventID; +/** + * \brief Event subtype for display events + */ +typedef enum +{ + SDL_DISPLAYEVENT_NONE, /**< Never used */ + SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */ +} SDL_DisplayEventID; + +typedef enum +{ + SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ + SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ + SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ + SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ + SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ +} SDL_DisplayOrientation; + /** * \brief An opaque handle to an OpenGL context. */ @@ -314,18 +334,6 @@ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); */ extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); -/** - * \brief Get the dots/pixels-per-inch for a display - * - * \note Diagonal, horizontal and vertical DPI can all be optionally - * returned if the parameter is non-NULL. - * - * \return 0 on success, or -1 if no DPI information is available or the index is out of range. - * - * \sa SDL_GetNumVideoDisplays() - */ -extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); - /** * \brief Get the usable desktop area represented by a display, with the * primary display located at 0,0 @@ -345,6 +353,27 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, fl */ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); +/** + * \brief Get the dots/pixels-per-inch for a display + * + * \note Diagonal, horizontal and vertical DPI can all be optionally + * returned if the parameter is non-NULL. + * + * \return 0 on success, or -1 if no DPI information is available or the index is out of range. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); + +/** + * \brief Get the orientation of a display + * + * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); + /** * \brief Returns the number of available display modes. * @@ -470,7 +499,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); * If the window is created with any of the SDL_WINDOW_OPENGL or * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the - * corrensponding UnloadLibrary function is called by SDL_DestroyWindow(). + * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). * * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h index 803b5feef..972cca4d7 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h @@ -69,30 +69,43 @@ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */ * \brief Dynamically load a Vulkan loader library. * * \param [in] path The platform dependent Vulkan loader library name, or - * \c NULL to open the default Vulkan loader library. + * \c NULL. * * \return \c 0 on success, or \c -1 if the library couldn't be loaded. * - * This should be done after initializing the video driver, but before + * If \a path is NULL SDL will use the value of the environment variable + * \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan + * loader library. + * + * This should be called after initializing the video driver, but before * creating any Vulkan windows. If no Vulkan loader library is loaded, the * default library will be loaded upon creation of the first Vulkan window. * - * \note If you specify a non-NULL \a path, you should retrieve all of the - * Vulkan functions used in your program from the dynamic library using + * \note It is fairly common for Vulkan applications to link with \a libvulkan + * instead of explicitly loading it at run time. This will work with + * SDL provided the application links to a dynamic library and both it + * and SDL use the same search path. + * + * \note If you specify a non-NULL \c path, an application should retrieve all + * of the Vulkan functions it uses from the dynamic library using * \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee - * \a path points to the same vulkan loader library that you linked to. + * \c path points to the same vulkan loader library the application + * linked to. * * \note On Apple devices, if \a path is NULL, SDL will attempt to find * the vkGetInstanceProcAddr address within all the mach-o images of - * the current process. This is because the currently (v0.17.0) - * recommended MoltenVK (Vulkan on Metal) usage is as a static library. - * If it is not found then SDL will attempt to load \c libMoltenVK.dylib. - * Applications using the dylib alternative therefore do not need to do - * anything special when calling SDL. + * the current process. This is because it is fairly common for Vulkan + * applications to link with libvulkan (and historically MoltenVK was + * provided as a static library). If it is not found then, on macOS, SDL + * will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib, + * \c MoltenVK.framework/MoltenVK and \c libMoltenVK.dylib in that order. + * On iOS SDL will attempt to load \c libMoltenVK.dylib. Applications + * using a dynamic framework or .dylib must ensure it is included in its + * application bundle. * - * \note On non-Apple devices, SDL requires you to either not link to the - * Vulkan loader or link to a dynamic library version. This limitation - * may be removed in a future version of SDL. + * \note On non-Apple devices, application linking with a static libvulkan is + * not supported. Either do not link to the Vulkan loader or link to a + * dynamic library version. * * \note This function will fail if there are no working Vulkan drivers * installed. @@ -122,11 +135,11 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * \brief Get the names of the Vulkan instance extensions needed to create * a surface with \c SDL_Vulkan_CreateSurface(). * - * \param [in] window Window for which the required Vulkan instance + * \param [in] \c NULL or window Window for which the required Vulkan instance * extensions should be retrieved - * \param [in,out] count pointer to an \c unsigned related to the number of + * \param [in,out] pCount pointer to an \c unsigned related to the number of * required Vulkan instance extensions - * \param [out] names \c NULL or a pointer to an array to be filled with the + * \param [out] pNames \c NULL or a pointer to an array to be filled with the * required Vulkan instance extensions * * \return \c SDL_TRUE on success, \c SDL_FALSE on error. @@ -140,6 +153,10 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * is smaller than the number of required extensions, \c SDL_FALSE will be * returned instead of \c SDL_TRUE, to indicate that not all the required * extensions were returned. + * + * \note If \c window is not NULL, it will be checked against its creation + * flags to ensure that the Vulkan flag is present. This parameter + * will be removed in a future major release. * * \note The returned list of extensions will contain \c VK_KHR_surface * and zero or more platform specific extensions @@ -147,12 +164,13 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * \note The extension names queried here must be enabled when calling * VkCreateInstance, otherwise surface creation will fail. * - * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag. + * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag + * or be \c NULL * * \code * unsigned int count; * // get count of required extensions - * if(!SDL_Vulkan_GetInstanceExtensions(window, &count, NULL)) + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL)) * handle_error(); * * static const char *const additionalExtensions[] = @@ -166,7 +184,7 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); * handle_error(); * * // get names of required extensions - * if(!SDL_Vulkan_GetInstanceExtensions(window, &count, names)) + * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names)) * handle_error(); * * // copy additional extensions after required extensions @@ -240,6 +258,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface( * platform with high-DPI support (Apple calls this "Retina"), and not disabled * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. * + * \note On macOS high-DPI support must be enabled for an application by + * setting NSHighResolutionCapable to true in its Info.plist. + * * \sa SDL_GetWindowSize() * \sa SDL_CreateWindow() */ diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h index 5372d6f04..6c2106246 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h index 2a352dbb9..b3b70a4c8 100644 --- a/libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h +++ b/libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2/x86_64-w64-mingw32/lib/cmake/SDL2/sdl2-config.cmake b/libs/SDL2/x86_64-w64-mingw32/lib/cmake/SDL2/sdl2-config.cmake index f5bfc3b79..455d8ed55 100644 --- a/libs/SDL2/x86_64-w64-mingw32/lib/cmake/SDL2/sdl2-config.cmake +++ b/libs/SDL2/x86_64-w64-mingw32/lib/cmake/SDL2/sdl2-config.cmake @@ -1,11 +1,11 @@ # sdl2 cmake project-config input for ./configure scripts -set(prefix "/usr/local/x86_64-w64-mingw32") +set(prefix "/opt/local/x86_64-w64-mingw32") set(exec_prefix "${prefix}") set(libdir "${exec_prefix}/lib") -set(SDL2_PREFIX "/usr/local/x86_64-w64-mingw32") -set(SDL2_EXEC_PREFIX "/usr/local/x86_64-w64-mingw32") +set(SDL2_PREFIX "/opt/local/x86_64-w64-mingw32") +set(SDL2_EXEC_PREFIX "/opt/local/x86_64-w64-mingw32") set(SDL2_LIBDIR "${exec_prefix}/lib") set(SDL2_INCLUDE_DIRS "${prefix}/include/SDL2") -set(SDL2_LIBRARIES "-L${SDL2_LIBDIR} -lmingw32 -lSDL2main -lSDL2 -mwindows") +set(SDL2_LIBRARIES "-L${SDL2_LIBDIR} -lmingw32 -lSDL2main -lSDL2 -mwindows") string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES) diff --git a/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a index d81a9cbcf..827950682 100644 Binary files a/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a and b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a differ diff --git a/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a index 65648749c..669b6a637 100755 Binary files a/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a and b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a differ diff --git a/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la new file mode 100644 index 000000000..d5295eec8 --- /dev/null +++ b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la @@ -0,0 +1,41 @@ +# libSDL2.la - a libtool library file +# Generated by libtool (GNU libtool) 2.4.2 +# +# Please DO NOT delete this file! +# It is necessary for linking the library. + +# The name that we can dlopen(3). +dlname='../bin/SDL2.dll' + +# Names of this library. +library_names='libSDL2.dll.a' + +# The name of the static archive. +old_library='libSDL2.a' + +# Linker flags that can not go in dependency_libs. +inherited_linker_flags='' + +# Libraries that this one depends upon. +dependency_libs=' -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid' + +# Names of additional weak libraries provided by this library +weak_library_names='' + +# Version information for libSDL2. +current=9 +age=9 +revision=0 + +# Is this an already installed library? +installed=yes + +# Should we warn about portability when linking against -modules? +shouldnotlink=no + +# Files to dlopen/dlpreopen +dlopen='' +dlpreopen='' + +# Directory that this library needs to be installed in: +libdir='/Users/valve/release/SDL/SDL2-2.0.9/x86_64-w64-mingw32/lib' diff --git a/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a index af32f8689..fcbdbbf76 100644 Binary files a/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a and b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a differ diff --git a/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la new file mode 100644 index 000000000..76ad43f0f --- /dev/null +++ b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la @@ -0,0 +1,41 @@ +# libSDL2_test.la - a libtool library file +# Generated by libtool (GNU libtool) 2.4.2 +# +# Please DO NOT delete this file! +# It is necessary for linking the library. + +# The name that we can dlopen(3). +dlname='' + +# Names of this library. +library_names='' + +# The name of the static archive. +old_library='libSDL2_test.a' + +# Linker flags that can not go in dependency_libs. +inherited_linker_flags='' + +# Libraries that this one depends upon. +dependency_libs='' + +# Names of additional weak libraries provided by this library +weak_library_names='' + +# Version information for libSDL2_test. +current=0 +age=0 +revision=0 + +# Is this an already installed library? +installed=yes + +# Should we warn about portability when linking against -modules? +shouldnotlink=no + +# Files to dlopen/dlpreopen +dlopen='' +dlpreopen='' + +# Directory that this library needs to be installed in: +libdir='/Users/valve/release/SDL/SDL2-2.0.9/x86_64-w64-mingw32/lib' diff --git a/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a index decdd5a0f..3a26e430d 100644 Binary files a/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a and b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a differ diff --git a/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la new file mode 100644 index 000000000..5aa469333 --- /dev/null +++ b/libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la @@ -0,0 +1,41 @@ +# libSDL2main.la - a libtool library file +# Generated by libtool (GNU libtool) 2.4.2 +# +# Please DO NOT delete this file! +# It is necessary for linking the library. + +# The name that we can dlopen(3). +dlname='' + +# Names of this library. +library_names='' + +# The name of the static archive. +old_library='libSDL2main.a' + +# Linker flags that can not go in dependency_libs. +inherited_linker_flags='' + +# Libraries that this one depends upon. +dependency_libs='' + +# Names of additional weak libraries provided by this library +weak_library_names='' + +# Version information for libSDL2main. +current=0 +age=0 +revision=0 + +# Is this an already installed library? +installed=yes + +# Should we warn about portability when linking against -modules? +shouldnotlink=no + +# Files to dlopen/dlpreopen +dlopen='' +dlpreopen='' + +# Directory that this library needs to be installed in: +libdir='/Users/valve/release/SDL/SDL2-2.0.9/x86_64-w64-mingw32/lib' diff --git a/libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc b/libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc index d06fc29cd..ae83be160 100644 --- a/libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc +++ b/libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc @@ -1,15 +1,15 @@ # sdl pkg-config source file -prefix=/usr/local/x86_64-w64-mingw32 +prefix=/opt/local/x86_64-w64-mingw32 exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: sdl2 Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. -Version: 2.0.7 +Version: 2.0.9 Requires: Conflicts: -Libs: -L${libdir} -lmingw32 -lSDL2main -lSDL2 -mwindows -Libs.private: -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -static-libgcc +Libs: -L${libdir} -lmingw32 -lSDL2main -lSDL2 -mwindows +Libs.private: -lmingw32 -lSDL2main -lSDL2 -mwindows -Wl,--no-undefined -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -static-libgcc Cflags: -I${includedir}/SDL2 -Dmain=SDL_main diff --git a/libs/SDL2_mixer/CHANGES.txt b/libs/SDL2_mixer/CHANGES.txt index 1c99deb8e..7760ddfe3 100644 --- a/libs/SDL2_mixer/CHANGES.txt +++ b/libs/SDL2_mixer/CHANGES.txt @@ -1,3 +1,15 @@ +2.0.4: +Ozkan Sezer - Wed, 10 Oct 2018 14:56:10 + * Removed smpeg support for mp3 music, now that it's replaced by libmpg123 +Ozkan Sezer - Sun, 07 Oct 2018 08:50:02 + * Fixed mp3 mad decoder to skip tags, which otherwise would lead to crashes +Ozkan Sezer - Fri, 15 Jun 2018 05:32:56 + * Added support for Opus music playback using opusfile library + +2.0.3: +Sam Lantinga - Thu, Mar 1, 2018 9:06:58 AM + * Fixed regression where Mix_Init() would return 0 for available music formats + 2.0.2: Sam Lantinga - Fri Oct 20 22:04:50 PDT 2017 * Implemented 24-bit and surround sound support for FLAC audio files diff --git a/libs/SDL2_mixer/COPYING.txt b/libs/SDL2_mixer/COPYING.txt index 056d0f352..234a5a5ef 100644 --- a/libs/SDL2_mixer/COPYING.txt +++ b/libs/SDL2_mixer/COPYING.txt @@ -1,6 +1,6 @@ /* SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/libs/SDL2_mixer/README.txt b/libs/SDL2_mixer/README.txt index 14de6e002..a639c37bc 100644 --- a/libs/SDL2_mixer/README.txt +++ b/libs/SDL2_mixer/README.txt @@ -14,7 +14,7 @@ for documentation on this mixer library. The mixer can currently load Microsoft WAVE files and Creative Labs VOC files as audio samples, it can load FLAC files with libFLAC, it can load Ogg Vorbis files with Ogg Vorbis or Tremor libraries, it can load MP3 files -using mpg123, SMPEG or libmad, and it can load MIDI files with Timidity, +using mpg123 or libmad, and it can load MIDI files with Timidity, FluidSynth, and natively on Windows, Mac OSX, and Linux, and finally it can load the following file formats via ModPlug or MikMod: .MOD .S3M .IT .XM. diff --git a/libs/SDL2_mixer/SRB2NOTE.txt b/libs/SDL2_mixer/SRB2NOTE.txt new file mode 100644 index 000000000..7053c44f6 --- /dev/null +++ b/libs/SDL2_mixer/SRB2NOTE.txt @@ -0,0 +1,15 @@ +# SDL Mixer Development Libaries + +Download both the VC and MinGW packages and extract them here. + +https://www.libsdl.org/projects/SDL_mixer/ + +## VC Package + +* include +* lib + +## MinGW Package + +* i686-w64-mingw32 +* x86_64-w64-mingw32 diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.FLAC.txt b/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.FLAC.txt index 94fd3aa69..2e67b77cb 100644 --- a/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.FLAC.txt +++ b/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.FLAC.txt @@ -1,5 +1,5 @@ The source code to this library used with SDL_mixer can be found here: -http://www.libsdl.org/projects/SDL_mixer/libs/ +https://hg.libsdl.org/SDL_mixer/file/default/external --- Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.modplug.txt b/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.modplug.txt index 59fbf826c..a89532db8 100644 --- a/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.modplug.txt +++ b/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.modplug.txt @@ -1 +1,5 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + ModPlug-XMMS and libmodplug are now in the public domain. diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.mpg123.txt b/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.mpg123.txt index d7bb85fc3..2111cd79f 100644 --- a/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.mpg123.txt +++ b/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.mpg123.txt @@ -1,3 +1,7 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + This is the file that contains the terms of use, copying, etc. for the mpg123 distribution package. Main message, to include in "About ..." boxes, etc: diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.ogg-vorbis.txt b/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.ogg-vorbis.txt index c2cb6d56e..6456dc4ed 100644 --- a/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.ogg-vorbis.txt +++ b/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.ogg-vorbis.txt @@ -1,5 +1,5 @@ The source code to this library used with SDL_mixer can be found here: -http://www.libsdl.org/projects/SDL_mixer/libs/ +https://hg.libsdl.org/SDL_image/file/default/external --- Copyright (c) 2002-2008 Xiph.org Foundation diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.opus.txt b/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.opus.txt new file mode 100644 index 000000000..adb56a854 --- /dev/null +++ b/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.opus.txt @@ -0,0 +1,48 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + +Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic, + Jean-Marc Valin, Timothy B. Terriberry, + CSIRO, Gregory Maxwell, Mark Borgerding, + Erik de Castro Lopo + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +Opus is subject to the royalty-free patent licenses which are +specified at: + +Xiph.Org Foundation: +https://datatracker.ietf.org/ipr/1524/ + +Microsoft Corporation: +https://datatracker.ietf.org/ipr/1914/ + +Broadcom Corporation: +https://datatracker.ietf.org/ipr/1526/ diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.opusfile.txt b/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.opusfile.txt new file mode 100644 index 000000000..dfc9681fc --- /dev/null +++ b/libs/SDL2_mixer/i686-w64-mingw32/bin/LICENSE.opusfile.txt @@ -0,0 +1,32 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + +Copyright (c) 1994-2013 Xiph.Org Foundation and contributors + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of the Xiph.Org Foundation nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/SDL2_mixer.dll b/libs/SDL2_mixer/i686-w64-mingw32/bin/SDL2_mixer.dll index 54ebbb1d4..96abfa1ab 100755 Binary files a/libs/SDL2_mixer/i686-w64-mingw32/bin/SDL2_mixer.dll and b/libs/SDL2_mixer/i686-w64-mingw32/bin/SDL2_mixer.dll differ diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/libFLAC-8.dll b/libs/SDL2_mixer/i686-w64-mingw32/bin/libFLAC-8.dll index 1c55ad496..b56ea2a8c 100755 Binary files a/libs/SDL2_mixer/i686-w64-mingw32/bin/libFLAC-8.dll and b/libs/SDL2_mixer/i686-w64-mingw32/bin/libFLAC-8.dll differ diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/libmodplug-1.dll b/libs/SDL2_mixer/i686-w64-mingw32/bin/libmodplug-1.dll index a2cba0d6b..d66a317dd 100755 Binary files a/libs/SDL2_mixer/i686-w64-mingw32/bin/libmodplug-1.dll and b/libs/SDL2_mixer/i686-w64-mingw32/bin/libmodplug-1.dll differ diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/libmpg123-0.dll b/libs/SDL2_mixer/i686-w64-mingw32/bin/libmpg123-0.dll index ca7de300d..240298bbf 100755 Binary files a/libs/SDL2_mixer/i686-w64-mingw32/bin/libmpg123-0.dll and b/libs/SDL2_mixer/i686-w64-mingw32/bin/libmpg123-0.dll differ diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/libogg-0.dll b/libs/SDL2_mixer/i686-w64-mingw32/bin/libogg-0.dll index 3abe6ebfc..233c0f42a 100755 Binary files a/libs/SDL2_mixer/i686-w64-mingw32/bin/libogg-0.dll and b/libs/SDL2_mixer/i686-w64-mingw32/bin/libogg-0.dll differ diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/libopus-0.dll b/libs/SDL2_mixer/i686-w64-mingw32/bin/libopus-0.dll new file mode 100644 index 000000000..94ea541d2 Binary files /dev/null and b/libs/SDL2_mixer/i686-w64-mingw32/bin/libopus-0.dll differ diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/libopusfile-0.dll b/libs/SDL2_mixer/i686-w64-mingw32/bin/libopusfile-0.dll new file mode 100644 index 000000000..260796b6a Binary files /dev/null and b/libs/SDL2_mixer/i686-w64-mingw32/bin/libopusfile-0.dll differ diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/libvorbis-0.dll b/libs/SDL2_mixer/i686-w64-mingw32/bin/libvorbis-0.dll index 4e44ef088..4e4aaa543 100755 Binary files a/libs/SDL2_mixer/i686-w64-mingw32/bin/libvorbis-0.dll and b/libs/SDL2_mixer/i686-w64-mingw32/bin/libvorbis-0.dll differ diff --git a/libs/SDL2_mixer/i686-w64-mingw32/bin/libvorbisfile-3.dll b/libs/SDL2_mixer/i686-w64-mingw32/bin/libvorbisfile-3.dll index e757eb6de..5d90a235c 100755 Binary files a/libs/SDL2_mixer/i686-w64-mingw32/bin/libvorbisfile-3.dll and b/libs/SDL2_mixer/i686-w64-mingw32/bin/libvorbisfile-3.dll differ diff --git a/libs/SDL2_mixer/i686-w64-mingw32/include/SDL2/SDL_mixer.h b/libs/SDL2_mixer/i686-w64-mingw32/include/SDL2/SDL_mixer.h index cbb8ae6b6..009d8a2da 100644 --- a/libs/SDL2_mixer/i686-w64-mingw32/include/SDL2/SDL_mixer.h +++ b/libs/SDL2_mixer/i686-w64-mingw32/include/SDL2/SDL_mixer.h @@ -1,6 +1,6 @@ /* SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -38,7 +38,7 @@ extern "C" { */ #define SDL_MIXER_MAJOR_VERSION 2 #define SDL_MIXER_MINOR_VERSION 0 -#define SDL_MIXER_PATCHLEVEL 2 +#define SDL_MIXER_PATCHLEVEL 4 /* This macro can be used to fill a version structure with the compile-time * version of the SDL_mixer library. @@ -80,7 +80,8 @@ typedef enum MIX_INIT_MOD = 0x00000002, MIX_INIT_MP3 = 0x00000008, MIX_INIT_OGG = 0x00000010, - MIX_INIT_MID = 0x00000020 + MIX_INIT_MID = 0x00000020, + MIX_INIT_OPUS = 0x00000040 } MIX_InitFlags; /* Loads dynamic libraries and prepares them for use. Flags should be @@ -134,7 +135,8 @@ typedef enum { MUS_MP3, MUS_MP3_MAD_UNUSED, MUS_FLAC, - MUS_MODPLUG_UNUSED + MUS_MODPLUG_UNUSED, + MUS_OPUS } Mix_MusicType; /* The internal format for a music chunk interpreted via mikmod */ diff --git a/libs/SDL2_mixer/i686-w64-mingw32/lib/libSDL2_mixer.a b/libs/SDL2_mixer/i686-w64-mingw32/lib/libSDL2_mixer.a index 9cc3ed19c..5c780be51 100644 Binary files a/libs/SDL2_mixer/i686-w64-mingw32/lib/libSDL2_mixer.a and b/libs/SDL2_mixer/i686-w64-mingw32/lib/libSDL2_mixer.a differ diff --git a/libs/SDL2_mixer/i686-w64-mingw32/lib/libSDL2_mixer.dll.a b/libs/SDL2_mixer/i686-w64-mingw32/lib/libSDL2_mixer.dll.a index 6b63de0ee..ac90388f2 100755 Binary files a/libs/SDL2_mixer/i686-w64-mingw32/lib/libSDL2_mixer.dll.a and b/libs/SDL2_mixer/i686-w64-mingw32/lib/libSDL2_mixer.dll.a differ diff --git a/libs/SDL2_mixer/i686-w64-mingw32/lib/libSDL2_mixer.la b/libs/SDL2_mixer/i686-w64-mingw32/lib/libSDL2_mixer.la new file mode 100644 index 000000000..f8179ea8c --- /dev/null +++ b/libs/SDL2_mixer/i686-w64-mingw32/lib/libSDL2_mixer.la @@ -0,0 +1,41 @@ +# libSDL2_mixer.la - a libtool library file +# Generated by ltmain.sh (GNU libtool) 2.2.6 +# +# Please DO NOT delete this file! +# It is necessary for linking the library. + +# The name that we can dlopen(3). +dlname='../bin/SDL2_mixer.dll' + +# Names of this library. +library_names='libSDL2_mixer.dll.a' + +# The name of the static archive. +old_library='libSDL2_mixer.a' + +# Linker flags that can not go in dependency_libs. +inherited_linker_flags='' + +# Libraries that this one depends upon. +dependency_libs=' -L/opt/local/i686-w64-mingw32/lib -lmingw32 /opt/local/i686-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm' + +# Names of additional weak libraries provided by this library +weak_library_names='' + +# Version information for libSDL2_mixer. +current=2 +age=2 +revision=2 + +# Is this an already installed library? +installed=yes + +# Should we warn about portability when linking against -modules? +shouldnotlink=no + +# Files to dlopen/dlpreopen +dlopen='' +dlpreopen='' + +# Directory that this library needs to be installed in: +libdir='/Users/valve/release/SDL_mixer/SDL2_mixer-2.0.4/i686-w64-mingw32/lib' diff --git a/libs/SDL2_mixer/i686-w64-mingw32/lib/pkgconfig/SDL2_mixer.pc b/libs/SDL2_mixer/i686-w64-mingw32/lib/pkgconfig/SDL2_mixer.pc index 76ba57fab..0b8410993 100644 --- a/libs/SDL2_mixer/i686-w64-mingw32/lib/pkgconfig/SDL2_mixer.pc +++ b/libs/SDL2_mixer/i686-w64-mingw32/lib/pkgconfig/SDL2_mixer.pc @@ -1,11 +1,11 @@ -prefix=/usr/local/i686-w64-mingw32 +prefix=/opt/local/i686-w64-mingw32 exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: SDL2_mixer Description: mixer library for Simple DirectMedia Layer -Version: 2.0.2 +Version: 2.0.4 Requires: sdl2 >= 2.0.7 Libs: -L${libdir} -lSDL2_mixer Cflags: -I${includedir}/SDL2 diff --git a/libs/SDL2_mixer/include/SDL_mixer.h b/libs/SDL2_mixer/include/SDL_mixer.h index cbb8ae6b6..009d8a2da 100644 --- a/libs/SDL2_mixer/include/SDL_mixer.h +++ b/libs/SDL2_mixer/include/SDL_mixer.h @@ -1,6 +1,6 @@ /* SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -38,7 +38,7 @@ extern "C" { */ #define SDL_MIXER_MAJOR_VERSION 2 #define SDL_MIXER_MINOR_VERSION 0 -#define SDL_MIXER_PATCHLEVEL 2 +#define SDL_MIXER_PATCHLEVEL 4 /* This macro can be used to fill a version structure with the compile-time * version of the SDL_mixer library. @@ -80,7 +80,8 @@ typedef enum MIX_INIT_MOD = 0x00000002, MIX_INIT_MP3 = 0x00000008, MIX_INIT_OGG = 0x00000010, - MIX_INIT_MID = 0x00000020 + MIX_INIT_MID = 0x00000020, + MIX_INIT_OPUS = 0x00000040 } MIX_InitFlags; /* Loads dynamic libraries and prepares them for use. Flags should be @@ -134,7 +135,8 @@ typedef enum { MUS_MP3, MUS_MP3_MAD_UNUSED, MUS_FLAC, - MUS_MODPLUG_UNUSED + MUS_MODPLUG_UNUSED, + MUS_OPUS } Mix_MusicType; /* The internal format for a music chunk interpreted via mikmod */ diff --git a/libs/SDL2_mixer/lib/ARM/SDL2_mixer.lib b/libs/SDL2_mixer/lib/ARM/SDL2_mixer.lib new file mode 100644 index 000000000..3886f3aa9 Binary files /dev/null and b/libs/SDL2_mixer/lib/ARM/SDL2_mixer.lib differ diff --git a/libs/SDL2_mixer/lib/ARM64/SDL2_mixer.dll b/libs/SDL2_mixer/lib/ARM64/SDL2_mixer.dll new file mode 100644 index 000000000..d5650b0d2 Binary files /dev/null and b/libs/SDL2_mixer/lib/ARM64/SDL2_mixer.dll differ diff --git a/libs/SDL2_mixer/lib/ARM64/SDL2_mixer.lib b/libs/SDL2_mixer/lib/ARM64/SDL2_mixer.lib new file mode 100644 index 000000000..58c3e6966 Binary files /dev/null and b/libs/SDL2_mixer/lib/ARM64/SDL2_mixer.lib differ diff --git a/libs/SDL2_mixer/lib/x64/LICENSE.FLAC.txt b/libs/SDL2_mixer/lib/x64/LICENSE.FLAC.txt index 94fd3aa69..2e67b77cb 100644 --- a/libs/SDL2_mixer/lib/x64/LICENSE.FLAC.txt +++ b/libs/SDL2_mixer/lib/x64/LICENSE.FLAC.txt @@ -1,5 +1,5 @@ The source code to this library used with SDL_mixer can be found here: -http://www.libsdl.org/projects/SDL_mixer/libs/ +https://hg.libsdl.org/SDL_mixer/file/default/external --- Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson diff --git a/libs/SDL2_mixer/lib/x64/LICENSE.modplug.txt b/libs/SDL2_mixer/lib/x64/LICENSE.modplug.txt index 59fbf826c..a89532db8 100644 --- a/libs/SDL2_mixer/lib/x64/LICENSE.modplug.txt +++ b/libs/SDL2_mixer/lib/x64/LICENSE.modplug.txt @@ -1 +1,5 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + ModPlug-XMMS and libmodplug are now in the public domain. diff --git a/libs/SDL2_mixer/lib/x64/LICENSE.mpg123.txt b/libs/SDL2_mixer/lib/x64/LICENSE.mpg123.txt index d7bb85fc3..2111cd79f 100644 --- a/libs/SDL2_mixer/lib/x64/LICENSE.mpg123.txt +++ b/libs/SDL2_mixer/lib/x64/LICENSE.mpg123.txt @@ -1,3 +1,7 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + This is the file that contains the terms of use, copying, etc. for the mpg123 distribution package. Main message, to include in "About ..." boxes, etc: diff --git a/libs/SDL2_mixer/lib/x64/LICENSE.ogg-vorbis.txt b/libs/SDL2_mixer/lib/x64/LICENSE.ogg-vorbis.txt index c2cb6d56e..6456dc4ed 100644 --- a/libs/SDL2_mixer/lib/x64/LICENSE.ogg-vorbis.txt +++ b/libs/SDL2_mixer/lib/x64/LICENSE.ogg-vorbis.txt @@ -1,5 +1,5 @@ The source code to this library used with SDL_mixer can be found here: -http://www.libsdl.org/projects/SDL_mixer/libs/ +https://hg.libsdl.org/SDL_image/file/default/external --- Copyright (c) 2002-2008 Xiph.org Foundation diff --git a/libs/SDL2_mixer/lib/x64/LICENSE.opus.txt b/libs/SDL2_mixer/lib/x64/LICENSE.opus.txt new file mode 100644 index 000000000..adb56a854 --- /dev/null +++ b/libs/SDL2_mixer/lib/x64/LICENSE.opus.txt @@ -0,0 +1,48 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + +Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic, + Jean-Marc Valin, Timothy B. Terriberry, + CSIRO, Gregory Maxwell, Mark Borgerding, + Erik de Castro Lopo + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +Opus is subject to the royalty-free patent licenses which are +specified at: + +Xiph.Org Foundation: +https://datatracker.ietf.org/ipr/1524/ + +Microsoft Corporation: +https://datatracker.ietf.org/ipr/1914/ + +Broadcom Corporation: +https://datatracker.ietf.org/ipr/1526/ diff --git a/libs/SDL2_mixer/lib/x64/LICENSE.opusfile.txt b/libs/SDL2_mixer/lib/x64/LICENSE.opusfile.txt new file mode 100644 index 000000000..dfc9681fc --- /dev/null +++ b/libs/SDL2_mixer/lib/x64/LICENSE.opusfile.txt @@ -0,0 +1,32 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + +Copyright (c) 1994-2013 Xiph.Org Foundation and contributors + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of the Xiph.Org Foundation nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/libs/SDL2_mixer/lib/x64/SDL2_mixer.dll b/libs/SDL2_mixer/lib/x64/SDL2_mixer.dll old mode 100755 new mode 100644 index 116bb1df6..40bb1c146 Binary files a/libs/SDL2_mixer/lib/x64/SDL2_mixer.dll and b/libs/SDL2_mixer/lib/x64/SDL2_mixer.dll differ diff --git a/libs/SDL2_mixer/lib/x64/SDL2_mixer.lib b/libs/SDL2_mixer/lib/x64/SDL2_mixer.lib old mode 100755 new mode 100644 diff --git a/libs/SDL2_mixer/lib/x64/libFLAC-8.dll b/libs/SDL2_mixer/lib/x64/libFLAC-8.dll old mode 100755 new mode 100644 index b5603902d..71f2e19d9 Binary files a/libs/SDL2_mixer/lib/x64/libFLAC-8.dll and b/libs/SDL2_mixer/lib/x64/libFLAC-8.dll differ diff --git a/libs/SDL2_mixer/lib/x64/libmodplug-1.dll b/libs/SDL2_mixer/lib/x64/libmodplug-1.dll old mode 100755 new mode 100644 index 31509378b..7c0512674 Binary files a/libs/SDL2_mixer/lib/x64/libmodplug-1.dll and b/libs/SDL2_mixer/lib/x64/libmodplug-1.dll differ diff --git a/libs/SDL2_mixer/lib/x64/libmpg123-0.dll b/libs/SDL2_mixer/lib/x64/libmpg123-0.dll old mode 100755 new mode 100644 index d222d2dc5..c7809b163 Binary files a/libs/SDL2_mixer/lib/x64/libmpg123-0.dll and b/libs/SDL2_mixer/lib/x64/libmpg123-0.dll differ diff --git a/libs/SDL2_mixer/lib/x64/libogg-0.dll b/libs/SDL2_mixer/lib/x64/libogg-0.dll old mode 100755 new mode 100644 index 7b94e6032..513348159 Binary files a/libs/SDL2_mixer/lib/x64/libogg-0.dll and b/libs/SDL2_mixer/lib/x64/libogg-0.dll differ diff --git a/libs/SDL2_mixer/lib/x64/libopus-0.dll b/libs/SDL2_mixer/lib/x64/libopus-0.dll new file mode 100644 index 000000000..9ba6c3860 Binary files /dev/null and b/libs/SDL2_mixer/lib/x64/libopus-0.dll differ diff --git a/libs/SDL2_mixer/lib/x64/libopusfile-0.dll b/libs/SDL2_mixer/lib/x64/libopusfile-0.dll new file mode 100644 index 000000000..97a88b610 Binary files /dev/null and b/libs/SDL2_mixer/lib/x64/libopusfile-0.dll differ diff --git a/libs/SDL2_mixer/lib/x64/libvorbis-0.dll b/libs/SDL2_mixer/lib/x64/libvorbis-0.dll old mode 100755 new mode 100644 index 8d8d6537b..f5ae1bf75 Binary files a/libs/SDL2_mixer/lib/x64/libvorbis-0.dll and b/libs/SDL2_mixer/lib/x64/libvorbis-0.dll differ diff --git a/libs/SDL2_mixer/lib/x64/libvorbisfile-3.dll b/libs/SDL2_mixer/lib/x64/libvorbisfile-3.dll old mode 100755 new mode 100644 index 08f8f7aa8..d0787368a Binary files a/libs/SDL2_mixer/lib/x64/libvorbisfile-3.dll and b/libs/SDL2_mixer/lib/x64/libvorbisfile-3.dll differ diff --git a/libs/SDL2_mixer/lib/x86/LICENSE.FLAC.txt b/libs/SDL2_mixer/lib/x86/LICENSE.FLAC.txt index 94fd3aa69..2e67b77cb 100644 --- a/libs/SDL2_mixer/lib/x86/LICENSE.FLAC.txt +++ b/libs/SDL2_mixer/lib/x86/LICENSE.FLAC.txt @@ -1,5 +1,5 @@ The source code to this library used with SDL_mixer can be found here: -http://www.libsdl.org/projects/SDL_mixer/libs/ +https://hg.libsdl.org/SDL_mixer/file/default/external --- Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson diff --git a/libs/SDL2_mixer/lib/x86/LICENSE.modplug.txt b/libs/SDL2_mixer/lib/x86/LICENSE.modplug.txt index 59fbf826c..a89532db8 100644 --- a/libs/SDL2_mixer/lib/x86/LICENSE.modplug.txt +++ b/libs/SDL2_mixer/lib/x86/LICENSE.modplug.txt @@ -1 +1,5 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + ModPlug-XMMS and libmodplug are now in the public domain. diff --git a/libs/SDL2_mixer/lib/x86/LICENSE.mpg123.txt b/libs/SDL2_mixer/lib/x86/LICENSE.mpg123.txt index d7bb85fc3..2111cd79f 100644 --- a/libs/SDL2_mixer/lib/x86/LICENSE.mpg123.txt +++ b/libs/SDL2_mixer/lib/x86/LICENSE.mpg123.txt @@ -1,3 +1,7 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + This is the file that contains the terms of use, copying, etc. for the mpg123 distribution package. Main message, to include in "About ..." boxes, etc: diff --git a/libs/SDL2_mixer/lib/x86/LICENSE.ogg-vorbis.txt b/libs/SDL2_mixer/lib/x86/LICENSE.ogg-vorbis.txt index c2cb6d56e..6456dc4ed 100644 --- a/libs/SDL2_mixer/lib/x86/LICENSE.ogg-vorbis.txt +++ b/libs/SDL2_mixer/lib/x86/LICENSE.ogg-vorbis.txt @@ -1,5 +1,5 @@ The source code to this library used with SDL_mixer can be found here: -http://www.libsdl.org/projects/SDL_mixer/libs/ +https://hg.libsdl.org/SDL_image/file/default/external --- Copyright (c) 2002-2008 Xiph.org Foundation diff --git a/libs/SDL2_mixer/lib/x86/LICENSE.opus.txt b/libs/SDL2_mixer/lib/x86/LICENSE.opus.txt new file mode 100644 index 000000000..adb56a854 --- /dev/null +++ b/libs/SDL2_mixer/lib/x86/LICENSE.opus.txt @@ -0,0 +1,48 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + +Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic, + Jean-Marc Valin, Timothy B. Terriberry, + CSIRO, Gregory Maxwell, Mark Borgerding, + Erik de Castro Lopo + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +Opus is subject to the royalty-free patent licenses which are +specified at: + +Xiph.Org Foundation: +https://datatracker.ietf.org/ipr/1524/ + +Microsoft Corporation: +https://datatracker.ietf.org/ipr/1914/ + +Broadcom Corporation: +https://datatracker.ietf.org/ipr/1526/ diff --git a/libs/SDL2_mixer/lib/x86/LICENSE.opusfile.txt b/libs/SDL2_mixer/lib/x86/LICENSE.opusfile.txt new file mode 100644 index 000000000..dfc9681fc --- /dev/null +++ b/libs/SDL2_mixer/lib/x86/LICENSE.opusfile.txt @@ -0,0 +1,32 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + +Copyright (c) 1994-2013 Xiph.Org Foundation and contributors + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of the Xiph.Org Foundation nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/libs/SDL2_mixer/lib/x86/SDL2_mixer.dll b/libs/SDL2_mixer/lib/x86/SDL2_mixer.dll old mode 100755 new mode 100644 index 54ebbb1d4..96abfa1ab Binary files a/libs/SDL2_mixer/lib/x86/SDL2_mixer.dll and b/libs/SDL2_mixer/lib/x86/SDL2_mixer.dll differ diff --git a/libs/SDL2_mixer/lib/x86/SDL2_mixer.lib b/libs/SDL2_mixer/lib/x86/SDL2_mixer.lib old mode 100755 new mode 100644 diff --git a/libs/SDL2_mixer/lib/x86/libFLAC-8.dll b/libs/SDL2_mixer/lib/x86/libFLAC-8.dll old mode 100755 new mode 100644 index 1c55ad496..b56ea2a8c Binary files a/libs/SDL2_mixer/lib/x86/libFLAC-8.dll and b/libs/SDL2_mixer/lib/x86/libFLAC-8.dll differ diff --git a/libs/SDL2_mixer/lib/x86/libmodplug-1.dll b/libs/SDL2_mixer/lib/x86/libmodplug-1.dll old mode 100755 new mode 100644 index a2cba0d6b..d66a317dd Binary files a/libs/SDL2_mixer/lib/x86/libmodplug-1.dll and b/libs/SDL2_mixer/lib/x86/libmodplug-1.dll differ diff --git a/libs/SDL2_mixer/lib/x86/libmpg123-0.dll b/libs/SDL2_mixer/lib/x86/libmpg123-0.dll old mode 100755 new mode 100644 index ca7de300d..240298bbf Binary files a/libs/SDL2_mixer/lib/x86/libmpg123-0.dll and b/libs/SDL2_mixer/lib/x86/libmpg123-0.dll differ diff --git a/libs/SDL2_mixer/lib/x86/libogg-0.dll b/libs/SDL2_mixer/lib/x86/libogg-0.dll old mode 100755 new mode 100644 index 3abe6ebfc..233c0f42a Binary files a/libs/SDL2_mixer/lib/x86/libogg-0.dll and b/libs/SDL2_mixer/lib/x86/libogg-0.dll differ diff --git a/libs/SDL2_mixer/lib/x86/libopus-0.dll b/libs/SDL2_mixer/lib/x86/libopus-0.dll new file mode 100644 index 000000000..94ea541d2 Binary files /dev/null and b/libs/SDL2_mixer/lib/x86/libopus-0.dll differ diff --git a/libs/SDL2_mixer/lib/x86/libopusfile-0.dll b/libs/SDL2_mixer/lib/x86/libopusfile-0.dll new file mode 100644 index 000000000..260796b6a Binary files /dev/null and b/libs/SDL2_mixer/lib/x86/libopusfile-0.dll differ diff --git a/libs/SDL2_mixer/lib/x86/libvorbis-0.dll b/libs/SDL2_mixer/lib/x86/libvorbis-0.dll old mode 100755 new mode 100644 index 4e44ef088..4e4aaa543 Binary files a/libs/SDL2_mixer/lib/x86/libvorbis-0.dll and b/libs/SDL2_mixer/lib/x86/libvorbis-0.dll differ diff --git a/libs/SDL2_mixer/lib/x86/libvorbisfile-3.dll b/libs/SDL2_mixer/lib/x86/libvorbisfile-3.dll old mode 100755 new mode 100644 index e757eb6de..5d90a235c Binary files a/libs/SDL2_mixer/lib/x86/libvorbisfile-3.dll and b/libs/SDL2_mixer/lib/x86/libvorbisfile-3.dll differ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.FLAC.txt b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.FLAC.txt index 94fd3aa69..2e67b77cb 100644 --- a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.FLAC.txt +++ b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.FLAC.txt @@ -1,5 +1,5 @@ The source code to this library used with SDL_mixer can be found here: -http://www.libsdl.org/projects/SDL_mixer/libs/ +https://hg.libsdl.org/SDL_mixer/file/default/external --- Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.modplug.txt b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.modplug.txt index 59fbf826c..a89532db8 100644 --- a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.modplug.txt +++ b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.modplug.txt @@ -1 +1,5 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + ModPlug-XMMS and libmodplug are now in the public domain. diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.mpg123.txt b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.mpg123.txt index d7bb85fc3..2111cd79f 100644 --- a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.mpg123.txt +++ b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.mpg123.txt @@ -1,3 +1,7 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + This is the file that contains the terms of use, copying, etc. for the mpg123 distribution package. Main message, to include in "About ..." boxes, etc: diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.ogg-vorbis.txt b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.ogg-vorbis.txt index c2cb6d56e..6456dc4ed 100644 --- a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.ogg-vorbis.txt +++ b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.ogg-vorbis.txt @@ -1,5 +1,5 @@ The source code to this library used with SDL_mixer can be found here: -http://www.libsdl.org/projects/SDL_mixer/libs/ +https://hg.libsdl.org/SDL_image/file/default/external --- Copyright (c) 2002-2008 Xiph.org Foundation diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.opus.txt b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.opus.txt new file mode 100644 index 000000000..adb56a854 --- /dev/null +++ b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.opus.txt @@ -0,0 +1,48 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + +Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic, + Jean-Marc Valin, Timothy B. Terriberry, + CSIRO, Gregory Maxwell, Mark Borgerding, + Erik de Castro Lopo + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of Internet Society, IETF or IETF Trust, nor the +names of specific contributors, may be used to endorse or promote +products derived from this software without specific prior written +permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF +LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING +NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +Opus is subject to the royalty-free patent licenses which are +specified at: + +Xiph.Org Foundation: +https://datatracker.ietf.org/ipr/1524/ + +Microsoft Corporation: +https://datatracker.ietf.org/ipr/1914/ + +Broadcom Corporation: +https://datatracker.ietf.org/ipr/1526/ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.opusfile.txt b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.opusfile.txt new file mode 100644 index 000000000..dfc9681fc --- /dev/null +++ b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/LICENSE.opusfile.txt @@ -0,0 +1,32 @@ +The source code to this library used with SDL_mixer can be found here: +https://hg.libsdl.org/SDL_mixer/file/default/external +--- + +Copyright (c) 1994-2013 Xiph.Org Foundation and contributors + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of the Xiph.Org Foundation nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/SDL2_mixer.dll b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/SDL2_mixer.dll index 116bb1df6..40bb1c146 100755 Binary files a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/SDL2_mixer.dll and b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/SDL2_mixer.dll differ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libFLAC-8.dll b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libFLAC-8.dll index b5603902d..71f2e19d9 100755 Binary files a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libFLAC-8.dll and b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libFLAC-8.dll differ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libmodplug-1.dll b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libmodplug-1.dll index 31509378b..7c0512674 100755 Binary files a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libmodplug-1.dll and b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libmodplug-1.dll differ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libmpg123-0.dll b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libmpg123-0.dll index d222d2dc5..c7809b163 100755 Binary files a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libmpg123-0.dll and b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libmpg123-0.dll differ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libogg-0.dll b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libogg-0.dll index 7b94e6032..513348159 100755 Binary files a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libogg-0.dll and b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libogg-0.dll differ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libopus-0.dll b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libopus-0.dll new file mode 100644 index 000000000..9ba6c3860 Binary files /dev/null and b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libopus-0.dll differ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libopusfile-0.dll b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libopusfile-0.dll new file mode 100644 index 000000000..97a88b610 Binary files /dev/null and b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libopusfile-0.dll differ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libvorbis-0.dll b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libvorbis-0.dll index 8d8d6537b..f5ae1bf75 100755 Binary files a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libvorbis-0.dll and b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libvorbis-0.dll differ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libvorbisfile-3.dll b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libvorbisfile-3.dll index 08f8f7aa8..d0787368a 100755 Binary files a/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libvorbisfile-3.dll and b/libs/SDL2_mixer/x86_64-w64-mingw32/bin/libvorbisfile-3.dll differ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/include/SDL2/SDL_mixer.h b/libs/SDL2_mixer/x86_64-w64-mingw32/include/SDL2/SDL_mixer.h index cbb8ae6b6..009d8a2da 100644 --- a/libs/SDL2_mixer/x86_64-w64-mingw32/include/SDL2/SDL_mixer.h +++ b/libs/SDL2_mixer/x86_64-w64-mingw32/include/SDL2/SDL_mixer.h @@ -1,6 +1,6 @@ /* SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2017 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -38,7 +38,7 @@ extern "C" { */ #define SDL_MIXER_MAJOR_VERSION 2 #define SDL_MIXER_MINOR_VERSION 0 -#define SDL_MIXER_PATCHLEVEL 2 +#define SDL_MIXER_PATCHLEVEL 4 /* This macro can be used to fill a version structure with the compile-time * version of the SDL_mixer library. @@ -80,7 +80,8 @@ typedef enum MIX_INIT_MOD = 0x00000002, MIX_INIT_MP3 = 0x00000008, MIX_INIT_OGG = 0x00000010, - MIX_INIT_MID = 0x00000020 + MIX_INIT_MID = 0x00000020, + MIX_INIT_OPUS = 0x00000040 } MIX_InitFlags; /* Loads dynamic libraries and prepares them for use. Flags should be @@ -134,7 +135,8 @@ typedef enum { MUS_MP3, MUS_MP3_MAD_UNUSED, MUS_FLAC, - MUS_MODPLUG_UNUSED + MUS_MODPLUG_UNUSED, + MUS_OPUS } Mix_MusicType; /* The internal format for a music chunk interpreted via mikmod */ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/lib/libSDL2_mixer.a b/libs/SDL2_mixer/x86_64-w64-mingw32/lib/libSDL2_mixer.a index 7d39a1f63..b6483716e 100644 Binary files a/libs/SDL2_mixer/x86_64-w64-mingw32/lib/libSDL2_mixer.a and b/libs/SDL2_mixer/x86_64-w64-mingw32/lib/libSDL2_mixer.a differ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/lib/libSDL2_mixer.dll.a b/libs/SDL2_mixer/x86_64-w64-mingw32/lib/libSDL2_mixer.dll.a index d812f5c85..82a4bef08 100755 Binary files a/libs/SDL2_mixer/x86_64-w64-mingw32/lib/libSDL2_mixer.dll.a and b/libs/SDL2_mixer/x86_64-w64-mingw32/lib/libSDL2_mixer.dll.a differ diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/lib/libSDL2_mixer.la b/libs/SDL2_mixer/x86_64-w64-mingw32/lib/libSDL2_mixer.la new file mode 100644 index 000000000..dba212c5a --- /dev/null +++ b/libs/SDL2_mixer/x86_64-w64-mingw32/lib/libSDL2_mixer.la @@ -0,0 +1,41 @@ +# libSDL2_mixer.la - a libtool library file +# Generated by ltmain.sh (GNU libtool) 2.2.6 +# +# Please DO NOT delete this file! +# It is necessary for linking the library. + +# The name that we can dlopen(3). +dlname='../bin/SDL2_mixer.dll' + +# Names of this library. +library_names='libSDL2_mixer.dll.a' + +# The name of the static archive. +old_library='libSDL2_mixer.a' + +# Linker flags that can not go in dependency_libs. +inherited_linker_flags='' + +# Libraries that this one depends upon. +dependency_libs=' -L/opt/local/x86_64-w64-mingw32/lib -lmingw32 /opt/local/x86_64-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm' + +# Names of additional weak libraries provided by this library +weak_library_names='' + +# Version information for libSDL2_mixer. +current=2 +age=2 +revision=2 + +# Is this an already installed library? +installed=yes + +# Should we warn about portability when linking against -modules? +shouldnotlink=no + +# Files to dlopen/dlpreopen +dlopen='' +dlpreopen='' + +# Directory that this library needs to be installed in: +libdir='/Users/valve/release/SDL_mixer/SDL2_mixer-2.0.4/x86_64-w64-mingw32/lib' diff --git a/libs/SDL2_mixer/x86_64-w64-mingw32/lib/pkgconfig/SDL2_mixer.pc b/libs/SDL2_mixer/x86_64-w64-mingw32/lib/pkgconfig/SDL2_mixer.pc index 56c30ccfe..b7984169f 100644 --- a/libs/SDL2_mixer/x86_64-w64-mingw32/lib/pkgconfig/SDL2_mixer.pc +++ b/libs/SDL2_mixer/x86_64-w64-mingw32/lib/pkgconfig/SDL2_mixer.pc @@ -1,11 +1,11 @@ -prefix=/usr/local/x86_64-w64-mingw32 +prefix=/opt/local/x86_64-w64-mingw32 exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: SDL2_mixer Description: mixer library for Simple DirectMedia Layer -Version: 2.0.2 +Version: 2.0.4 Requires: sdl2 >= 2.0.7 Libs: -L${libdir} -lSDL2_mixer Cflags: -I${includedir}/SDL2 diff --git a/libs/SDLMixerX/CHANGES.X.txt b/libs/SDLMixerX/CHANGES.X.txt new file mode 100644 index 000000000..17b43d9af --- /dev/null +++ b/libs/SDLMixerX/CHANGES.X.txt @@ -0,0 +1,48 @@ +2.1.0: +Vitaly Novichkov - Sat, Jan 20, 2018 18:06:00 + * SDL Mixer X has been re-created from original again as official SDL Mixer had a big and incompatible rework + * Custom resampler is no more needed as SDL2 now finally uses new better resampler + * Added CMake build + * Added an ability to toggle MIDI playing libraries (NativeMidi, Timidity or FluidSynth) + * Added a full seekability with "tell" and "length" commands + * Added a basic support for Meta-Tags to show Title, Artist, Album and Copyright captured from music files. + * Added an extra arguments in music path string to support song individual settings per some codecs (for example, play different MIDI files with different MIDI playing libraries) + * Timidity: Added ability to set a config search pach, for example, inside of application directory API. + * Added OPNMIDI MIDI sequencer based on YM2612 chip emulation. Includes a complete General-MIDI embedded bank. + * Added functions to use custom bank files for ADL/OPN-MIDI sequencers (WOPL for ADLMIDI and WOPN for OPNMIDI) + * WAVE: Added support for PCM24, PCM32, Float32, Float64m, ALAW, and MULAW sample formats, + * AIFF: Added support for AIFF-C, also support for PCM24, PCM32, Float32, Float64, ALAW, and MULAW formats + * WAVE & AIFF: Added full seekability support (seek, tell, length) + * MP3: More accurate MP3 file detection as some weird MP3 files are can't be detected by existing code; Added usage lf libID3tag library to fetch ID3 tags and also detect begin offset inside of MP3 files as some MP3 files are causing libMAD play ID3 data as actual encoded sound data that causes weird playback and later crash. To avoid this, ID3 parse is needed to detect actual begin of audio data. + * Fixed: SMPEG: Fix a broken build + * Fixed: OGG: Fixed support for pre-defined count of loops when loop tags are presented + * Warning fixes + * Some C90 compatibility fixes + * Internally: Added MIX_UNUSED() macro to mute warnings on various compilers + +1.0.3: +Vitaly Novichkov - 2016 + * Implemented own resampler to don't use buggy SDL Audio's resampler + * Added support of path arguments to allow dynamic configuring of GME and MIDI playing per every file + * ModPlug now is part of SDL Mixer X in same project + * Link all dependent libraries (libOGG, libVorbis, libFLAC, libMAD) statically + +1.0.2: +Vitaly Novichkov - 2015 + * Added ADLMIDI MIDI sequencer which is completely independent MIDI sequencer which requires no extra bank files to play MIDI. + * Added ability to dynamically switch MIDI device (ADLMIDI, Timidity, Native MIDI, FluidSynth) + * Added meta-tag getting functions: Mix_GetMusicTitle, Mix_GetMusicTitleTag, Mix_GetMusicArtistTag, Mix_GetMusicAlbumTag, Mix_GetMusicCopyrightTag. + * Added ability to build VB6-Compatible version to use it as standalone audio library + +1.0.1: +Vitaly Novichkov - 2015 + * Added GME library to support many game music formats + * Added support of loop tags for OGG Vorbis files (based on vorbis comments "LOOPSTART" and "LOOPEND" (also supported "LOOPLENGTH" for RPG-Maker compatibility)) + * Added MIX_Timidity_addToPathList(const char *path) to customize Timidity path + +1.0.0: +Vitaly Novichkov - 2015 + * Added support of SPC playback + * Attempt to fix resampling + * Using QMake instead of autotools to build library + diff --git a/libs/SDLMixerX/CHANGES.txt b/libs/SDLMixerX/CHANGES.txt new file mode 100644 index 000000000..50c0fee0b --- /dev/null +++ b/libs/SDLMixerX/CHANGES.txt @@ -0,0 +1,184 @@ +2.0.3: +Sam Lantinga - Thu, Mar 1, 2018 9:06:58 AM + * Fixed regression where Mix_Init() would return 0 for available music formats + +2.0.2: +Sam Lantinga - Fri Oct 20 22:04:50 PDT 2017 + * Implemented 24-bit and surround sound support for FLAC audio files +Sam Lantinga - Thu Oct 12 21:32:44 PDT 2017 + * Updated external libraries flac-1.3.2, libmodplug-0.8.9.0, libogg-1.3.2 and libvorbis-1.3.5 +Ryan Gordon - Thu Oct 12 21:29:59 PDT 2017 + * Updated for SDL 2.0.6 and newer +Franc[e]sco - Thu Jul 20 22:03:19 2017 +0200 + * Added support for MP3 playback using mpg123 +David Ludwig - Sun Apr 10 22:35:38 2016 + * Added support for UWP / Windows 10 apps +Juha Kuikka - Fri Jan 29 12:44:01 PST 2016 + * Added Mix_OpenAudioDevice() so you can specify the audio device to open + +2.0.1: +Sam Lantinga - Tue Jul 7 11:40:33 PDT 2015 + * Added support for 'smpl' format loop points in music WAV files +Sam Lantinga - Sat Aug 23 10:57:26 2014 + * Fixed floating point exception in Mix_Volume() +David Ludwig - Mon Apr 14 22:15:36 2014 + * Added support for building for Windows RT and Windows Phone +Isaac Burns - Sun Sep 15 21:50:27 PDT 2013 + * Added support for loading MP3 files as sound chunks + +2.0.0: +Sam Lantinga - Sun Jun 9 14:45:30 PDT 2013 + * Made libmodplug the default MOD player as it is now in the public domain +Sam Lantinga - Sat Jun 1 19:11:08 PDT 2013 + * Updated for SDL 2.0 release + * SDL_LoadMUS_RW() now takes an argument telling whether or not the data source should be freed when done. + +1.2.13: +Paul P Komkoff Jr - Sun Jul 22 16:12:28 PDT 2012 + * Fixed malloc/free mismatch in the MikMod driver + +1.2.12: +Sam Lantinga - Sat Jan 14 22:00:29 2012 -0500 + * Fixed seek offset with SMPEG (was relative, should be absolute) +Sam Lantinga - Fri Jan 13 03:04:27 EST 2012 + * Fixed memory crash loading Ogg Vorbis files on Windows +Sam Lantinga - Thu Jan 05 22:51:54 2012 -0500 + * Added an Xcode project for iOS +Nikos Chantziaras - 2012-01-02 17:37:36 PST + * Added Mix_LoadMUSType_RW() so you can tell SDL_mixer what type the music is +Sam Lantinga - Sun Jan 01 16:45:58 2012 -0500 + * Fixed looping native MIDI on Mac OS X and Windows +Sam Lantinga - Sun Jan 01 01:00:51 2012 -0500 + * Added /usr/local/share/timidity to the timidity data path +Sam Lantinga - Sat Dec 31 21:26:46 2011 -0500 + * Fixed timidity loading of some MIDI files +Sam Lantinga - Sat Dec 31 19:11:59 EST 2011 + * Fixed dropping audio in the FLAC audio decoding +Sam Lantinga - Sat Dec 31 18:32:05 EST 2011 + * Fixed memory leak in SDL_LoadMUS() +Sam Lantinga - Sat Dec 31 10:22:05 EST 2011 + * Removed GPL native MIDI code for new licensing +Sam Lantinga - Sat Dec 31 10:22:05 EST 2011 + * SDL_mixer is now under the zlib license +Manuel Montezelo - 2011-12-28 11:42:44 PST + * Fixed drums playing on MIDI channel 16 with timidity +Ryan C. Gordon - Wed Jun 15 03:41:31 2011 -0400 + * The music-finished hook can start a track immediately +James Le Cuirot - Mon Mar 21 16:54:11 PDT 2011 + * Added support for FluidSynth +Egor Suvorov - Tue Jan 18 11:06:47 PST 2011 + * Added support for native MIDI on Haiku +Sam Lantinga - Tue Jan 11 01:29:19 2011 -0800 + * Added Android.mk to build on the Android platform +Jon Atkins - Sat Nov 14 13:00:18 PST 2009 + * Added support for libmodplug (disabled by default) + +1.2.11: +Sam Lantinga - Sat Nov 14 12:38:01 PST 2009 + * Fixed initialization error and crashes if MikMod library isn't available +Sam Lantinga - Sat Nov 14 11:22:14 PST 2009 + * Fixed bug loading multiple music files + +1.2.10: +Sam Lantinga - Sun Nov 8 08:34:48 PST 2009 + * Added Mix_Init()/Mix_Quit() to prevent constantly loading and unloading DLLs +Mike Frysinger - 2009-11-05 09:11:43 PST + * Check for fork/vfork on any platform, don't just assume it on UNIX +Jon Atkins - Thu Nov 5 00:02:50 2009 UTC + * Fixed export of Mix_GetNumChunkDecoders() and Mix_GetNumMusicDecoders() +C.W. Betts - 2009-11-02 00:16:21 PST + * Use newer MIDI API on Mac OS X 10.5+ + +1.2.9: +Ryan Gordon - Sun Oct 18 11:42:31 PDT 2009 + * Updated native MIDI support on Mac OS X for 10.6 +Ryan Gordon - Sun Oct 11 05:29:55 2009 UTC + * Reset channel volumes after a fade out interrupts a fade in. +Ryan Gordon - Sun Oct 11 02:59:12 2009 UTC + * Fixed crash race condition with position audio functions +Ryan Gordon - Sat Oct 10 17:05:45 2009 UTC + * Fixed stereo panning in 8-bit mode +Sam Lantinga - Sat Oct 10 11:07:15 2009 UTC + * Added /usr/share/timidity to the default timidity.cfg locations +Sam Lantinga - Sat Oct 3 13:33:36 PDT 2009 + * MOD support uses libmikmod and is dynamically loaded by default + * A patched version of libmikmod is included in libmikmod-3.1.12.zip + * The libmikmod patches fix security issues CVE-2007-6720 and CVE-2009-0179. +Sam Lantinga - Sat Oct 3 02:49:41 PDT 2009 + * Added TIMIDITY_CFG environment variable to fully locate timidity.cfg +Sam Lantinga - Fri Oct 2 07:15:35 PDT 2009 + * Implemented seamless looping for music playback +Forrest Voight - 2009-06-13 20:31:38 PDT + * ID3 files are now recognized as MP3 format +Steven Noonan - 2008-05-13 13:31:36 PDT + * Fixed native MIDI crash on 64-bit Windows +Ryan Gordon - Fri Jun 5 16:07:08 2009 UTC + * Added decoder enumeration API: + Mix_GetNumChunkDecoders(), Mix_GetChunkDecoder(), + Mix_GetNumMusicDecoders(), Mix_GetMusicDecoder() +Austen Dicken - Tue Feb 26 23:28:27 PST 2008 + * Added support for FLAC audio both as chunks and streaming +Tilman Sauerbeck - Tue Feb 26 03:44:47 PST 2008 + * Added support for streaming WAV files with Mix_LoadMUS_RW() +Ryan Gordon - Mon Feb 4 17:10:08 UTC 2008 + * Fixed crash caused by not resetting position_channels + +1.2.8: +Sam Lantinga - Wed Jul 18 09:45:54 PDT 2007 + * Improved detection of Ogg Vorbis and Tremor libraries +Ryan Gordon - Sun Jul 15 12:03:54 EDT 2007 + * Fixed memory leaks in Effects API. +David Rose - Sat Jul 14 22:16:09 PDT 2007 + * Added support for MP3 playback with libmad (for GPL projects only!) +Sam Lantinga - Sat Jul 14 21:39:30 PDT 2007 + * Fixed the final loop of audio samples of a certain size +Sam Lantinga - Sat Jul 14 21:05:09 PDT 2007 + * Fixed opening Ogg Vorbis files using different C runtimes on Windows +Philippe Simons - Sat Jul 14 20:33:17 PDT 2007 + * Added support for Ogg Vorbis playback with Tremor (an integer decoder) +Sam Lantinga - Sat Jul 14 07:02:09 PDT 2007 + * Fixed memory corruption in timidity resampling code +Ryan Gordon - Tue Jul 3 10:44:29 2007 UTC + * Fixed building SDL_mixer with SDL 1.3 pre-release +Ryan Gordon - Tue Feb 13 08:11:54 2007 UTC + * Fixed compiling both timidity and native midi in the same build +Hans de Goede - Sun Aug 20 23:25:46 2006 UTC + * Added volume control to playmus +Jonathan Atkins - Thu Aug 10 15:06:40 2006 UTC + * Fixed linking with system libmikmod +David Ergo - Fri Jun 23 09:07:19 2006 UTC + * Corrected no-op conditions in SetDistance(), SetPanning() and SetPosition() + * Fixed copy/paste errors in channel amplitudes + +1.2.7: +Sam Lantinga - Fri May 12 00:04:32 PDT 2006 + * Added support for dynamically loading SMPEG library +Sam Lantinga - Thu May 11 22:22:43 PDT 2006 + * Added support for dynamically loading Ogg Vorbis library +Sam Lantinga - Sun Apr 30 09:01:44 PDT 2006 + * Removed automake dependency, to allow Universal binaries on Mac OS X + * Added gcc-fat.sh for generating Universal binaries on Mac OS X +Sam Lantinga - Sun Apr 30 01:48:40 PDT 2006 + * Updated libtool support to version 1.5.22 +Patrice Mandin - Sat Jul 16 16:43:24 UTC 2005 + * Use SDL_RWops also for native midi mac and win32 +Patrice Mandin - Sat Jul 9 14:40:09 UTC 2005 + * Use SDL_RWops also for native midi gpl (todo: mac and win32) +Ryan C. Gordon - Sat Jul 9 01:54:03 EDT 2005 + * Tweaked Mix_Chunk's definition to make predeclaration easier. +Patrice Mandin - Mon Jul 4 19:45:40 UTC 2005 + * Search timidity.cfg also in /etc + * Fix memory leaks in timidity player + * Use also SDL_RWops to read midifiles for timidity +Ryan C. Gordon - Mon Jun 13 18:18:12 EDT 2005 + * Patch from Eric Wing to fix native midi compiling on MacOS/x86. +Sam Lantinga - Wed Dec 22 17:14:32 PST 2004 + * Disabled support for the system version of libmikmod by default +Sam Lantinga - Tue Dec 21 09:51:29 PST 2004 + * Fixed building mikmod support on UNIX + * Always build SDL_RWops music support + * Added SDL_RWops support for reading MP3 files + +1.2.6: +Jonathan Atkins - Wed, 15 Sep 2004 23:26:42 -0500 + * Added support for using the system version of libmikmod diff --git a/libs/SDLMixerX/CMakeLists.txt b/libs/SDLMixerX/CMakeLists.txt new file mode 100644 index 000000000..af55b0265 --- /dev/null +++ b/libs/SDLMixerX/CMakeLists.txt @@ -0,0 +1,818 @@ +cmake_minimum_required (VERSION 2.8.11) +project(SDLMixerX C) + +include(FindPkgConfig) +include(CheckIncludeFiles) +include(CheckFunctionExists) +include(CheckLibraryExists) +#include(CheckCSourceRuns) +#include(CheckCCompilerFlag) + +if(NOT CMAKE_VERSION VERSION_LESS 2.8.12) + set(CMAKE_MACOSX_RPATH 0) +endif() + +if(NOT CMAKE_BUILD_TYPE) + set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE) + message("== Using default build configuration which is a Release!") +endif() + +if(CMAKE_BUILD_TYPE STREQUAL "Debug") + set(MIX_DEBUG_SUFFIX "d") +else() + set(MIX_DEBUG_SUFFIX "") +endif() + +if(WIN32) + set(CMAKE_SHARED_LIBRARY_PREFIX "") +endif() + +if(POLICY CMP0058) + cmake_policy(SET CMP0058 NEW) +endif() + +option(SSEMATH "Allow GCC to use SSE floating point math" ${OPT_DEF_SSEMATH}) +option(MMX "Use MMX assembly routines" ${OPT_DEF_ASM}) +option(3DNOW "Use 3Dnow! MMX assembly routines" ${OPT_DEF_ASM}) +option(SSE "Use SSE assembly routines" ${OPT_DEF_ASM}) +option(SSE2 "Use SSE2 assembly routines" ${OPT_DEF_SSEMATH}) +option(SSE3 "Use SSE3 assembly routines" ${OPT_DEF_SSEMATH}) + +# Settings +option(SDL_MIXER_X_STATIC "Build static library of SDL Mixer X" ON) +option(SDL_MIXER_X_SHARED "Build shared library of SDL Mixer X" ON) + +option(DOWNLOAD_AUDIO_CODECS_DEPENDENCY "Downloads and compiles AudioCodecs dependencies pack directly" OFF) +set(AUDIO_CODECS_REPO_PATH "" CACHE PATH "Path to the AudioCodecs dependencies pack") +set(AUDIO_CODECS_INSTALL_PATH "" CACHE PATH "Path to installed AudioCodecs prefix") + +if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) + # Turn on warnings and legacy C/C++ standards to support more compilers + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -std=c90") + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -pedantic -std=c++98") + # Deny undefined symbols + if(NOT APPLE) + set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--no-undefined" ) + set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--no-undefined" ) + endif() +endif() + +set(SDL_MIXER_INCLUDE_PATHS) + +if(NOT AUDIO_CODECS_REPO_PATH AND NOT AUDIO_CODECS_INSTALL_PATH) + # Try to resolve sqlite dependency + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + # Download and configure AudioCodecs dependency + set(SDL2_REPO_PATH ${CMAKE_INSTALL_PREFIX}) + set(SDL2_INCLUDE_PATH ${CMAKE_INSTALL_PREFIX}/include/SDL2) + set(SDL2_LIBS_PATH ${CMAKE_INSTALL_PREFIX}/lib) + include(cmake/DownloadAudioCodecs.cmake) + set(AUDIO_CODECS_REPO_PATH ${AUDIO_CODECS_REPOSITORY_PATH}) + set(AUDIO_CODECS_INSTALL_PATH ${AUDIO_CODECS_INSTALL_DIR}) + endif() +endif() + +set(FIND_PREFER_STATIC + "-static${MIX_DEBUG_SUFFIX}.a" + "-static${MIX_DEBUG_SUFFIX}.lib" + "${MIX_DEBUG_SUFFIX}.a" + "${MIX_DEBUG_SUFFIX}.lib" + "-static.a" + "-static.lib" + ".a" + ".lib" + "${MIX_DEBUG_SUFFIX}.dll.a" + "${MIX_DEBUG_SUFFIX}.dll.lib" + ".dll.a" + ".dll.lib" + "${MIX_DEBUG_SUFFIX}.so" + "${MIX_DEBUG_SUFFIX}.dylib" + ".so" + ".dylib" +) + +set(FIND_PREFER_SHARED + "${MIX_DEBUG_SUFFIX}.dll.a" + "${MIX_DEBUG_SUFFIX}.dll.lib" + ".dll.a" + ".dll.lib" + "${MIX_DEBUG_SUFFIX}.so" + "${MIX_DEBUG_SUFFIX}.dylib" + ".so" + ".dylib" + "-static${MIX_DEBUG_SUFFIX}.a" + "-static${MIX_DEBUG_SUFFIX}.lib" + "${MIX_DEBUG_SUFFIX}.a" + "${MIX_DEBUG_SUFFIX}.lib" + "-static.a" + "-static.lib" + ".a" + ".lib" +) + +if(AUDIO_CODECS_REPO_PATH OR AUDIO_CODECS_INSTALL_PATH) + set(AUDIO_CODECS_PATH ${AUDIO_CODECS_REPO_PATH}) + set(AUDIO_CODECS_INSTALL_DIR ${AUDIO_CODECS_INSTALL_PATH}) + set(SDL2_REPO_PATH ${AUDIO_CODECS_INSTALL_DIR}) + set(SDL2_INCLUDE_PATH ${AUDIO_CODECS_INSTALL_DIR}/include/SDL2) + link_directories(${AUDIO_CODECS_INSTALL_DIR}/lib) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${AUDIO_CODECS_INSTALL_DIR}/include ${SDL2_INCLUDE_PATH}) + message("AudioCodecs will be used. No needed extra libraries installed in the system.") + set(USE_SYSTEM_AUDIO_LIBRARIES 0) + set(CMAKE_FIND_LIBRARY_SUFFIXES ${FIND_PREFER_STATIC}) +else() + message("AudioCodecs will NOT be used. Libraries will be recognized in the system.") + set(USE_SYSTEM_AUDIO_LIBRARIES 1) +endif() + +add_definitions(-DHAVE_INTTYPES_H -DHAVE_SETENV -DHAVE_SINF) +add_definitions(-Dmain=SDL_main -DPIC -D_REENTRANT -D_USE_MATH_DEFINES) + +set(SDLMixerX_SOURCES) +set(SDLMixerX_LINK_LIBS) + +# Recognize SDL2 library from the system +if(USE_SYSTEM_AUDIO_LIBRARIES) + find_package(PkgConfig) + pkg_check_modules(SDL2 REQUIRED sdl2) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${SDL2_INCLUDE_DIRS}) + list(APPEND SDLMixerX_LINK_LIBS ${SDL2_LIBRARIES}) + message("== SDL2: ${SDL2_INCLUDE_DIRS} ${SDL2_LIBRARIES} ==") +endif() + +option(USE_WAV "Build with WAV codec" ON) +if(USE_WAV) + add_definitions(-DMUSIC_WAV) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/load_aiff.c + ${SDLMixerX_SOURCE_DIR}/src/codecs/load_voc.c + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_wav.c) +endif() + +option(USE_OGG_VORBIS "Build with OGG Vorbis codec" ON) +if(USE_OGG_VORBIS) + if(USE_SYSTEM_AUDIO_LIBRARIES) + check_library_exists(vorbisfile ov_open "vorbis/vorbisfile.h" FOUND_VORBIS) + find_path(LIBVORBIS_INCLUDE_DIR vorbis/codec.h) + find_library(LIBVORBISFILE_LIB NAMES vorbisfile) + find_library(LIBVORBIS_LIB NAMES vorbis) + message("Vorbis: ${LIBVORBIS_INCLUDE_DIR} ${LIBVORBIS_LIB}") + else() + set(FOUND_VORBIS 1) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBVORBISFILE_LIB vorbisfile) + set(LIBVORBIS_LIB vorbis) + else() + find_library(LIBVORBISFILE_LIB NAMES vorbisfile + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + find_library(LIBVORBIS_LIB NAMES vorbis + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + endif() + if(FOUND_VORBIS) + message("== using Vorbis ==") + add_definitions(-DMUSIC_OGG) + list(APPEND SDL_MIXER_INCLUDE_PATHS + ${AUDIO_CODECS_PATH}/libogg/include + ${AUDIO_CODECS_PATH}/libvorbis/include + ) + list(APPEND SDLMixerX_LINK_LIBS ${LIBVORBISFILE_LIB} ${LIBVORBIS_LIB}) + set(LIBOGG_NEEDED ON) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_ogg.c) + endif() +endif() + +option(USE_OPUS "Build with OPUS codec" ON) +if(USE_OPUS) + if(USE_SYSTEM_AUDIO_LIBRARIES) + check_library_exists(opusfile op_open_file "opus/opusfile.h" FOUND_OPUS) + find_path(LIBOPUS_INCLUDE_DIR opus/opusfile.h) + find_library(LIBOPUSFILE_LIB NAMES opusfile) + find_library(LIBOPUS_LIB NAMES opusfile) + message("Opus: ${LIBOPUS_INCLUDE_DIR} ${LIBOPUSFILE_LIB} ${LIBOPUS_LIB}") + else() + set(FOUND_OPUS 1) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBOPUSFILE_LIB opusfile) + set(LIBOPUS_LIB opus) + else() + find_library(LIBOPUSFILE_LIB NAMES opusfile + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + find_library(LIBOPUS_LIB NAMES opus + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + endif() + if(FOUND_OPUS) + message("== using Opus ==") + add_definitions(-DMUSIC_OPUS) + if(AUDIO_CODECS_REPO_PATH) + list(APPEND SDL_MIXER_INCLUDE_PATHS + ${AUDIO_CODECS_PATH}/libogg/include + ${AUDIO_CODECS_PATH}/libopus/include + ${AUDIO_CODECS_PATH}/libopusfile/include + ) + endif() + if(AUDIO_CODECS_INSTALL_DIR) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${AUDIO_CODECS_INSTALL_DIR}/include/opus) + endif() + list(APPEND SDLMixerX_LINK_LIBS ${LIBOPUSFILE_LIB} ${LIBOPUS_LIB}) + set(LIBOGG_NEEDED ON) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_opus.c) + endif() +endif() + +option(USE_FLAC "Build with FLAC codec" ON) +if(USE_FLAC) + if(USE_SYSTEM_AUDIO_LIBRARIES) + check_library_exists(FLAC FLAC__format_sample_rate_is_valid "FLAC/format.h" FOUND_FLAC) + find_path(LIBFLAC_INCLUDE_DIR "FLAC/all.h") + find_library(LIBFLAC_LIB NAMES FLAC) + message("FLAC: ${LIBFLAC_INCLUDE_DIR} ${LIBFLAC_LIB}") + else() + set(FOUND_FLAC 1) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBFLAC_LIB FLAC) + else() + find_library(LIBFLAC_LIB NAMES FLAC + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + endif() + if(FOUND_FLAC) + message("== using FLAC ==") + add_definitions(-DMUSIC_FLAC -DFLAC__NO_DLL) + if(AUDIO_CODECS_REPO_PATH) + list(APPEND SDL_MIXER_INCLUDE_PATHS + ${AUDIO_CODECS_PATH}/libogg/include + ${AUDIO_CODECS_PATH}/libFLAC/include + ) + endif() + set(LIBOGG_NEEDED ON) + list(APPEND SDLMixerX_LINK_LIBS ${LIBFLAC_LIB}) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_flac.c) + endif() +endif() + +if(LIBOGG_NEEDED) + if(USE_SYSTEM_AUDIO_LIBRARIES) + find_library(LIBOGG_LIB NAMES ogg) + else() + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBOGG_LIB ogg) + else() + find_library(LIBOGG_LIB NAMES ogg + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + endif() + list(APPEND SDLMixerX_LINK_LIBS ${LIBOGG_LIB}) +endif() + +option(USE_MP3_ID3TAG "Build with MP3 Meta tags support provided by libID3Tag library" ON) +if(USE_MP3_ID3TAG AND NOT USE_SYSTEM_AUDIO_LIBRARIES) + message("== using ID3Tag (custom) ==") + add_definitions(-DMUSIC_MP3_ID3TAG) + if(AUDIO_CODECS_REPO_PATH) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${AUDIO_CODECS_PATH}/libid3tag/include) + endif() + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBID3TAG_LIB id3tag) + else() + find_library(LIBID3TAG_LIB NAMES id3tag + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + list(APPEND SDLMixerX_LINK_LIBS ${LIBID3TAG_LIB}) +endif() + +option(USE_MP3_MAD "Build with MAD MP3 codec" ON) +option(USE_MP3_MAD_GPL_DITHERING "Enable GPL-Licensed dithering functions for MAD library" ON) +if(USE_MP3_MAD) + if(USE_SYSTEM_AUDIO_LIBRARIES) + check_library_exists(mad mad_frame_init "mad.h" FOUND_MAD) + find_path(LIBMAD_INCLUDE_DIR "FLAC/all.h") + find_library(LIBMAD_LIB NAMES mad) + message("MAD: ${LIBMAD_INCLUDE_DIR} ${LIBMAD_LIB}") + else() + set(FOUND_MAD 1) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBMAD_LIB mad) + else() + find_library(LIBMAD_LIB NAMES mad + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + endif() + if(FOUND_MAD) + message("== using MAD ==") + add_definitions(-DMUSIC_MP3_MAD) + if(USE_MP3_MAD_GPL_DITHERING) + add_definitions(-DMUSIC_MP3_MAD_GPL_DITHERING) + endif() + list(APPEND SDLMixerX_LINK_LIBS ${LIBMAD_LIB}) + if(AUDIO_CODECS_REPO_PATH) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${AUDIO_CODECS_PATH}/libmad/include) + endif() + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_mad.c) + endif() +endif() + +option(USE_MP3_SMPEG "Build with SMPEG MP3 codec" OFF) +if(USE_MP3_SMPEG) + if(USE_SYSTEM_AUDIO_LIBRARIES) + check_library_exists(smpeg SMPEG_new "smpeg/smpeg.h" FOUND_SMPEG) + find_path(LIBSMPEG_INCLUDE_DIR "smpeg/smpeg.h") + find_library(LIBSMPEG_LIB NAMES smpeg) + message("SMPEG: ${LIBSMPEG_INCLUDE_DIR} ${LIBSMPEG_LIB}") + else() + set(FOUND_SMPEG 1) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBSMPEG_LIB smpeg) + else() + find_library(LIBSMPEG_LIB NAMES smpeg + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + endif() + if(FOUND_SMPEG) + message("== using SMPEG ==") + add_definitions(-DMUSIC_MP3_SMPEG) + list(APPEND SDLMixerX_LINK_LIBS ${LIBSMPEG_LIB}) + if(AUDIO_CODECS_REPO_PATH) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${AUDIO_CODECS_PATH}/smpeg/include) + endif() + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_smpeg.c) + endif() +endif() + +option(USE_MP3_MPG123 "[WIP, DON'T USE IT] Build with MPG123 MP3 codec" OFF) +if(USE_MP3_MPG123) + add_definitions(-DMUSIC_MP3_MPG123) + + message(WARNING "MPG123 SUPPORT IS WIP, DON'T USE IT IN PRODUCTION!!!") + # ======= Until AudioCodecs will receive buildable mpg123, detect it externally ======= + include(cmake/FindMpg123.cmake) + + if(NOT MPG123_FOUND) + message(FATAL_ERROR "MPG123 is not found!") + else() + message("MPG123 found in ${MPG123_INCLUDE_DIR} folder") + endif() + + list(APPEND SDL_MIXER_INCLUDE_PATHS ${MPG123_INCLUDE_DIRS}) + set(LIBS ${LIBS} ${MPG123_LIBRARIES}) + list(APPEND SDLMixerX_LINK_LIBS mpg123) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_mpg123.c) +endif() + +if(USE_MP3_MAD OR USE_MP3_MPG123 OR USE_MP3_SMPEG) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_id3tag.c) +endif() + +option(USE_MODPLUG "Build with ModPlug library" ON) +if(USE_MODPLUG) + if(USE_SYSTEM_AUDIO_LIBRARIES) + check_library_exists(modplug ModPlug_Load "libmodplug/modplug.h" FOUND_MODPLUG) + find_path(LIBMODPLUG_INCLUDE_DIR libmodplug/modplug.h) + find_library(LIBMODPLUG_LIB NAMES modplug) + message("ModPlug: ${LIBMODPLUG_INCLUDE_DIR} ${LIBMODPLUG_LIB}") + else() + set(FOUND_MODPLUG 1) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBMODPLUG_LIB modplug) + else() + find_library(LIBMODPLUG_LIB NAMES modplug + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + endif() + if(FOUND_MODPLUG) + message("== using libModPlug ==") + add_definitions(-DMUSIC_MOD_MODPLUG -DMODPLUG_STATIC) + if(AUDIO_CODECS_REPO_PATH) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${AUDIO_CODECS_PATH}/libmodplug/include) + endif() + list(APPEND SDLMixerX_LINK_LIBS ${LIBMODPLUG_LIB}) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_modplug.c) + endif() +endif() + +option(USE_MIKMOD "Build with MikMod library" OFF) +if(USE_MIKMOD) + if(USE_SYSTEM_AUDIO_LIBRARIES) + check_library_exists(mikmod Player_Load "mikmod.h" FOUND_MIKMOD) + find_path(LIBMIKMOD_INCLUDE_DIR "mikmod.h") + find_library(LIBMIKMOD_LIB NAMES mikmod) + message("MikMod: ${LIBMIKMOD_INCLUDE_DIR} ${LIBMIKMOD_LIB}") + else() + set(FOUND_MIKMOD 1) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBMIKMOD_LIB mikmod) + else() + find_library(LIBMIKMOD_LIB NAMES mikmod + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + endif() + if(FOUND_MIKMOD) + message("== using MikMod ==") + add_definitions(-DMUSIC_MOD_MIKMOD) + if(AUDIO_CODECS_REPO_PATH) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${AUDIO_CODECS_PATH}/libmikmod/include) + endif() + list(APPEND SDLMixerX_LINK_LIBS ${LIBMIKMOD_LIB}) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_mikmod.c) + endif() +endif() + +option(USE_GME "Build with Game Music Emulators library" ON) +if(USE_GME) + if(USE_SYSTEM_AUDIO_LIBRARIES) + check_library_exists(gme gme_load_file "gme.h" FOUND_GME) + find_path(LIBGME_INCLUDE_DIR "gme.h") + find_library(LIBGME_LIB NAMES gme) + find_library(LIBZLIB_LIB NAMES z zlib) + message("GME: ${LIBGME_INCLUDE_DIR} ${LIBGME_LIB}") + else() + set(FOUND_GME 1) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBGME_LIB gme) + set(LIBZLIB_LIB zlib) + else() + find_library(LIBGME_LIB NAMES gme + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + find_library(LIBZLIB_LIB NAMES zlib z + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + endif() + if(FOUND_GME) + message("== using GME ==") + add_definitions(-DMUSIC_GME) + if(AUDIO_CODECS_REPO_PATH) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${AUDIO_CODECS_PATH}/libgme/include) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${AUDIO_CODECS_PATH}/zlib/include) + endif() + list(APPEND SDLMixerX_LINK_LIBS ${LIBGME_LIB} ${LIBZLIB_LIB}) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_gme.c) + endif() +endif() + +if(NOT WIN32) # CMD Music is not supported on Windows + option(USE_CMD "Build with CMD music player support" ON) + if(USE_CMD) + message("== using CMD Music ==") + add_definitions(-DMUSIC_CMD -D_POSIX_C_SOURCE=1) + CHECK_FUNCTION_EXISTS(fork HAVE_FORK) + if(HAVE_FORK) + add_definitions(-DHAVE_FORK) + endif() + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_cmd.c) + endif() +endif() + +option(USE_MIDI "Build with MIDI support" ON) +if(USE_MIDI) + + option(USE_MIDI_ADLMIDI "Build with libADLMIDI OPL3 Emulator based MIDI sequencer support" ON) + if(USE_MIDI_ADLMIDI) + if(USE_SYSTEM_AUDIO_LIBRARIES) + check_library_exists(ADLMIDI adl_init "adlmidi.h" FOUND_ADLMIDI) + find_path(LIBADLMIDI_INCLUDE_DIR "adlmidi.h") + find_library(LIBADLMIDI_LIB NAMES ADLMIDI) + message("ADLMIDI: ${LIBADLMIDI_INCLUDE_DIR} ${LIBADLMIDI_LIB}") + else() + set(FOUND_ADLMIDI 1) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBADLMIDI_LIB ADLMIDI) + else() + find_library(LIBADLMIDI_LIB NAMES ADLMIDI + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + endif() + if(FOUND_ADLMIDI) + message("== using ADLMIDI ==") + add_definitions(-DMUSIC_MID_ADLMIDI) + if(AUDIO_CODECS_REPO_PATH) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${AUDIO_CODECS_PATH}/libADLMIDI/include) + endif() + set(LIBMATH_NEEDED 1) + list(APPEND SDLMixerX_LINK_LIBS ${LIBADLMIDI_LIB}) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_midi_adl.c) + endif() + endif() + + option(USE_MIDI_OPNMIDI "Build with libOPNMIDI OPN2 Emulator based MIDI sequencer support" ON) + if(USE_MIDI_OPNMIDI) + if(USE_SYSTEM_AUDIO_LIBRARIES) + check_library_exists(OPNMIDI opn_init "opnmidi.h" FOUND_OPNMIDI) + find_path(LIBOPNMIDI_INCLUDE_DIR "opnmidi.h") + find_library(LIBOPNMIDI_LIB NAMES OPNMIDI) + message("OPNMIDI: ${LIBOPNMIDI_INCLUDE_DIR} ${LIBOPNMIDI_LIB}") + else() + set(FOUND_OPNMIDI 1) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBOPNMIDI_LIB OPNMIDI) + else() + find_library(LIBOPNMIDI_LIB NAMES OPNMIDI + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + endif() + if(FOUND_OPNMIDI) + message("== using OPNMIDI ==") + add_definitions(-DMUSIC_MID_OPNMIDI) + if(AUDIO_CODECS_REPO_PATH) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${AUDIO_CODECS_PATH}/libOPNMIDI/include) + endif() + set(LIBMATH_NEEDED 1) + list(APPEND SDLMixerX_LINK_LIBS ${LIBOPNMIDI_LIB}) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_midi_opn.c) + endif() + endif() + + option(USE_MIDI_TIMIDITY "Build with Timidity wave table MIDI sequencer support" ON) + if(USE_MIDI_TIMIDITY AND NOT USE_SYSTEM_AUDIO_LIBRARIES) + message("== using Timidity (custom) ==") + add_definitions(-DMUSIC_MID_TIMIDITY) + if(AUDIO_CODECS_REPO_PATH) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${AUDIO_CODECS_PATH}/libtimidity/include) + endif() + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBTIMIDITY_LIB timidity) + else() + find_library(LIBTIMIDITY_LIB NAMES timidity + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + list(APPEND SDLMixerX_LINK_LIBS ${LIBTIMIDITY_LIB}) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_timidity.c) + endif() + + option(USE_MIDI_FLUIDSYNTH "Build with FluidSynth wave table MIDI sequencer support" OFF) + if(USE_MIDI_FLUIDSYNTH) + if(USE_SYSTEM_AUDIO_LIBRARIES) + check_library_exists(fluidsynth new_fluid_midi_router "fluidsynth.h" FOUND_FLUIDSYNTH) + find_path(LIBFLUIDSYNTH_INCLUDE_DIR "fluidsynth.h") + find_library(LIBFLUIDSYNTH_LIB NAMES fluidsynth) + message("FluidSynth: ${LIBFLUIDSYNTH_INCLUDE_DIR} ${LIBFLUIDSYNTH_LIB}") + else() + set(FOUND_FLUIDSYNTH 1) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBFLUIDSYNTH_LIB fluidsynth) + else() + find_library(LIBFLUIDSYNTH_LIB NAMES fluidsynth + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() + endif() + if(FOUND_FLUIDSYNTH) + message("== using FluidSynth ==") + add_definitions(-DMUSIC_MID_FLUIDSYNTH) + if(AUDIO_CODECS_REPO_PATH) + list(APPEND SDL_MIXER_INCLUDE_PATHS ${AUDIO_CODECS_PATH}/FluidLite/include) + endif() + list(APPEND SDLMixerX_LINK_LIBS ${LIBFLUIDSYNTH_LIB}) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_fluidsynth.c) + endif() + endif() + + # Native MIDI correctly works on Windows and macOS only. + if(WIN32 OR APPLE) + set(NATIVE_MIDI_SUPPORTED ON) + else() + set(NATIVE_MIDI_SUPPORTED OFF) + endif() + + option(USE_MIDI_NATIVE "Build with operating system native MIDI output support" ${NATIVE_MIDI_SUPPORTED}) + if(USE_MIDI_NATIVE) + add_definitions(-DMUSIC_MID_NATIVE) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/music_nativemidi.c + ${SDLMixerX_SOURCE_DIR}/src/codecs/native_midi/native_midi_common.c) + if(WIN32) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/native_midi/native_midi_win32.c) + list(APPEND SDLMixerX_LINK_LIBS winmm) + endif() + if(APPLE) + list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/codecs/native_midi/native_midi_macosx.c) + endif() + endif() + if(NOT USE_MIDI_ADLMIDI AND + NOT USE_MIDI_OPNMIDI AND + NOT USE_MIDI_TIMIDITY AND + NOT USE_MIDI_FLUIDSYNTH AND + NOT USE_MIDI_NATIVE) + message_error("To have MIDI support you must enable at least one MIDI sequencer library") + endif() + +endif() + +if(USE_SYSTEM_AUDIO_LIBRARIES) + find_library(LIBSDL2CUSTOM_LIB NAMES SDL2) +else() + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + set(LIBSDL2CUSTOM_LIB SDL2$<$:d>) + else() + set(CMAKE_FIND_LIBRARY_SUFFIXES ${FIND_PREFER_SHARED}) + find_library(LIBSDL2CUSTOM_LIB NAMES SDL2 + HINTS "${AUDIO_CODECS_INSTALL_PATH}/lib") + endif() +endif() +list(APPEND SDLMixerX_LINK_LIBS ${LIBSDL2CUSTOM_LIB}) + +if(LIBMATH_NEEDED AND NOT MSVC) + list(APPEND SDLMixerX_LINK_LIBS m) +endif() + +if(WIN32) + option(BUILD_AS_VB6_BINDING "Compile library into solid module compatible with VisualBasic 6" OFF) + if(BUILD_AS_VB6_BINDING) + message("== SDL Mixer X will be built as solid module that is ready for MS-VB6 binding! ==") + list(APPEND SDLMixerX_SOURCES ${SDLMixerX_SOURCE_DIR}/src/vb6_binding/vb6_sdl_binds.c) + list(REMOVE_ITEM SDLMixerX_LINK_LIBS SDL2) + list(REMOVE_ITEM SDLMixerX_LINK_LIBS SDL2$<$:d>) + list(APPEND SDLMixerX_LINK_LIBS + SDL2-static + uuid winmm ole32 imm32 version oleaut32 user32 gdi32) + if(NOT MSVC) + list(APPEND SDLMixerX_LINK_LIBS stdc++ gcc pthread) + endif() + endif() +endif() + +if(APPLE) + find_library(APPLE_CORE_AUDIO CoreAudio) + find_library(APPLE_IOKIT IOKit) + find_library(APPLE_COCOA Cocoa) + find_library(APPLE_AUDIOTOOLBOX AudioToolbox) + find_library(APPLE_CORE_VIDEO CoreVideo) + find_library(APPLE_CORE_FOUNDATION CoreFoundation) + find_library(APPLE_CARBON Carbon) + find_library(APPLE_FORCE_FEEDBACK ForceFeedback) + find_library(ICONV_LIB iconv) + list(APPEND SDLMixerX_LINK_LIBS + ${APPLE_CORE_AUDIO} + ${APPLE_COCOA} + ${APPLE_CORE_VIDEO} + ${APPLE_CORE_FOUNDATION} + ${APPLE_FORCE_FEEDBACK} + ${APPLE_IOKIT} + ${APPLE_CARBON} + ${APPLE_AUDIOTOOLBOX} + ${ICONV_LIB}) + list(APPEND SDLMixerX_LINK_LIBS objc) +endif() + +if(NOT MSVC) + list(APPEND SDLMixerX_LINK_LIBS stdc++) +endif() + +list(APPEND SDLMixerX_SOURCES + ${SDLMixerX_SOURCE_DIR}/src/effect_position.c + ${SDLMixerX_SOURCE_DIR}/src/effects_internal.c + ${SDLMixerX_SOURCE_DIR}/src/effect_stereoreverse.c + ${SDLMixerX_SOURCE_DIR}/src/mixer.c + ${SDLMixerX_SOURCE_DIR}/src/music.c + ${SDLMixerX_SOURCE_DIR}/src/mixer_x_deprecated.c + ) + +file(GLOB SDLMixerX_SOURCES ${SDLMixerX_SOURCES}) + +set(SDLMixerX_INSTALLS) + +if(SDL_MIXER_X_STATIC AND NOT BUILD_AS_VB6_BINDING) + add_library(SDL2_mixer_ext_Static STATIC ${SDLMixerX_SOURCES}) + if(WIN32) + set_target_properties(SDL2_mixer_ext_Static PROPERTIES OUTPUT_NAME SDL2_mixer_ext-static) + else() + set_target_properties(SDL2_mixer_ext_Static PROPERTIES OUTPUT_NAME SDL2_mixer_ext) + endif() + target_include_directories(SDL2_mixer_ext_Static PRIVATE + ${SDLMixerX_SOURCE_DIR}/include/SDL_mixer_ext + ${SDLMixerX_SOURCE_DIR}/src + ${SDLMixerX_SOURCE_DIR}/src/codecs + ${AUDIO_CODECS_INSTALL_DIR}/include/SDL2 + ) + target_include_directories(SDL2_mixer_ext_Static PUBLIC + ${SDLMixerX_SOURCE_DIR}/include + ${SDL_MIXER_INCLUDE_PATHS} + ) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY AND AUDIO_CODECS_INSTALL_PATH) + add_dependencies(SDL2_mixer_ext_Static AudioCodecs) + endif() + set_target_properties(SDL2_mixer_ext_Static + PROPERTIES + ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" + LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" + RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" + ) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + add_custom_command( + TARGET SDL2_mixer_ext_Static POST_BUILD + COMMAND ${CMAKE_COMMAND} -E copy + ${CMAKE_SOURCE_DIR}/include/SDL_mixer_ext/SDL_mixer_ext.h + ${AUDIO_CODECS_INSTALL_DIR}/include/SDL2) + endif() + list(APPEND SDLMixerX_INSTALLS SDL2_mixer_ext_Static) +endif() + +if(WIN32) + list(APPEND SDLMixerX_SOURCES ${SDLMixerX_SOURCE_DIR}/version.rc) +endif() + +if(SDL_MIXER_X_SHARED AND NOT BUILD_AS_VB6_BINDING) + add_library(SDL2_mixer_ext SHARED ${SDLMixerX_SOURCES}) + target_link_libraries(SDL2_mixer_ext ${SDLMixerX_LINK_LIBS}) + target_include_directories(SDL2_mixer_ext PRIVATE + ${SDLMixerX_SOURCE_DIR}/include/SDL_mixer_ext + ${SDLMixerX_SOURCE_DIR}/src + ${SDLMixerX_SOURCE_DIR}/src/codecs + ${AUDIO_CODECS_INSTALL_DIR}/include/SDL2 + ) + target_include_directories(SDL2_mixer_ext PUBLIC + ${SDLMixerX_SOURCE_DIR}/include + ${SDL_MIXER_INCLUDE_PATHS} + ) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY AND AUDIO_CODECS_INSTALL_PATH) + add_dependencies(SDL2_mixer_ext AudioCodecs) + endif() + set_target_properties(SDL2_mixer_ext + PROPERTIES + ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" + LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" + RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" + ) + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + add_custom_command( + TARGET SDL2_mixer_ext POST_BUILD + COMMAND ${CMAKE_COMMAND} -E copy + ${CMAKE_SOURCE_DIR}/include/SDL_mixer_ext/SDL_mixer_ext.h + ${AUDIO_CODECS_INSTALL_DIR}/include/SDL2) + endif() + list(APPEND SDLMixerX_INSTALLS SDL2_mixer_ext) +endif() + +if(BUILD_AS_VB6_BINDING) + add_library(SDL2_mixer_ext_VB6 MODULE ${SDLMixerX_SOURCES}) + set_target_properties(SDL2_mixer_ext_VB6 PROPERTIES OUTPUT_NAME SDL2MixerVB) + set_target_properties(SDL2_mixer_ext_VB6 PROPERTIES PREFIX "") + target_compile_definitions(SDL2_mixer_ext_VB6 PRIVATE -DFORCE_STDCALLS) + target_link_libraries(SDL2_mixer_ext_VB6 ${SDLMixerX_LINK_LIBS}) + target_include_directories(SDL2_mixer_ext_VB6 PUBLIC + ${SDLMixerX_SOURCE_DIR}/include/SDL_mixer_ext + ${SDLMixerX_SOURCE_DIR}/src + ${SDLMixerX_SOURCE_DIR}/src/codecs + ${AUDIO_CODECS_INSTALL_DIR}/include/SDL2 + ) + target_include_directories(SDL2_mixer_ext_VB6 PUBLIC + ${SDLMixerX_SOURCE_DIR}/include + ${SDL_MIXER_INCLUDE_PATHS} + ) + set_target_properties(SDL2_mixer_ext_VB6 PROPERTIES LINK_FLAGS + "-Wl,--add-stdcall-alias -static-libgcc -static-libstdc++ -static -lpthread") + if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY AND AUDIO_CODECS_INSTALL_PATH) + add_dependencies(SDL2_mixer_ext_VB6 AudioCodecs) + endif() + set_target_properties(SDL2_mixer_ext_VB6 + PROPERTIES + ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/sdl-mixer-vb6" + LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/sdl-mixer-vb6" + RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/sdl-mixer-vb6" + ) + add_custom_command( + TARGET SDL2_mixer_ext_VB6 POST_BUILD + COMMAND ${CMAKE_COMMAND} -E copy + ${CMAKE_SOURCE_DIR}/VB6_Wrapper/modSDL2_mixer_ext_vb6.bas + ${CMAKE_BINARY_DIR}/sdl-mixer-vb6) + list(APPEND SDLMixerX_INSTALLS SDL2_mixer_ext_VB6) +endif() + +install(TARGETS ${SDLMixerX_INSTALLS} + RUNTIME DESTINATION "bin" + LIBRARY DESTINATION "lib" + ARCHIVE DESTINATION "lib" + FRAMEWORK DESTINATION "lib" + INCLUDES DESTINATION "include") + +if(DOWNLOAD_AUDIO_CODECS_DEPENDENCY) + install(DIRECTORY ${AUDIO_CODECS_INSTALL_DIR}/bin + DESTINATION .) + install(DIRECTORY ${AUDIO_CODECS_INSTALL_DIR}/lib + DESTINATION .) + install(DIRECTORY ${AUDIO_CODECS_INSTALL_DIR}/include + DESTINATION .) +endif() + +install(FILES + include/SDL_mixer_ext/begin_code.h + include/SDL_mixer_ext/close_code.h + include/SDL_mixer_ext/SDL_mixer_ext.h + DESTINATION include/SDL2) + diff --git a/libs/SDLMixerX/COPYING.txt b/libs/SDLMixerX/COPYING.txt new file mode 100644 index 000000000..e8f8643f2 --- /dev/null +++ b/libs/SDLMixerX/COPYING.txt @@ -0,0 +1,24 @@ +/* + SDL Mixer X: An extended audio mixer library, forked from SDL_mixer + Copyright (C) 2014-2018 Vitaly Novichkov + + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + +*/ diff --git a/libs/SDLMixerX/GPLv2.txt b/libs/SDLMixerX/GPLv2.txt new file mode 100644 index 000000000..1f963da0d --- /dev/null +++ b/libs/SDLMixerX/GPLv2.txt @@ -0,0 +1,340 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Lesser General Public License instead.) You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +this service if you wish), that you receive source code or can get it +if you want it, that you can change the software or use pieces of it +in new free programs; and that you know you can do these things. + + To protect your rights, we need to make restrictions that forbid +anyone to deny you these rights or to ask you to surrender the rights. +These restrictions translate to certain responsibilities for you if you +distribute copies of the software, or if you modify it. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must give the recipients all the rights that +you have. You must make sure that they, too, receive or can get the +source code. And you must show them these terms so they know their +rights. + + We protect your rights with two steps: (1) copyright the software, and +(2) offer you this license which gives you legal permission to copy, +distribute and/or modify the software. + + Also, for each author's protection and ours, we want to make certain +that everyone understands that there is no warranty for this free +software. If the software is modified by someone else and passed on, we +want its recipients to know that what they have is not the original, so +that any problems introduced by others will not reflect on the original +authors' reputations. + + Finally, any free program is threatened constantly by software +patents. We wish to avoid the danger that redistributors of a free +program will individually obtain patent licenses, in effect making the +program proprietary. To prevent this, we have made it clear that any +patent must be licensed for everyone's free use or not licensed at all. + + The precise terms and conditions for copying, distribution and +modification follow. + + GNU GENERAL PUBLIC LICENSE + TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION + + 0. This License applies to any program or other work which contains +a notice placed by the copyright holder saying it may be distributed +under the terms of this General Public License. The "Program", below, +refers to any such program or work, and a "work based on the Program" +means either the Program or any derivative work under copyright law: +that is to say, a work containing the Program or a portion of it, +either verbatim or with modifications and/or translated into another +language. (Hereinafter, translation is included without limitation in +the term "modification".) Each licensee is addressed as "you". + +Activities other than copying, distribution and modification are not +covered by this License; they are outside its scope. The act of +running the Program is not restricted, and the output from the Program +is covered only if its contents constitute a work based on the +Program (independent of having been made by running the Program). +Whether that is true depends on what the Program does. + + 1. You may copy and distribute verbatim copies of the Program's +source code as you receive it, in any medium, provided that you +conspicuously and appropriately publish on each copy an appropriate +copyright notice and disclaimer of warranty; keep intact all the +notices that refer to this License and to the absence of any warranty; +and give any other recipients of the Program a copy of this License +along with the Program. + +You may charge a fee for the physical act of transferring a copy, and +you may at your option offer warranty protection in exchange for a fee. + + 2. You may modify your copy or copies of the Program or any portion +of it, thus forming a work based on the Program, and copy and +distribute such modifications or work under the terms of Section 1 +above, provided that you also meet all of these conditions: + + a) You must cause the modified files to carry prominent notices + stating that you changed the files and the date of any change. + + b) You must cause any work that you distribute or publish, that in + whole or in part contains or is derived from the Program or any + part thereof, to be licensed as a whole at no charge to all third + parties under the terms of this License. + + c) If the modified program normally reads commands interactively + when run, you must cause it, when started running for such + interactive use in the most ordinary way, to print or display an + announcement including an appropriate copyright notice and a + notice that there is no warranty (or else, saying that you provide + a warranty) and that users may redistribute the program under + these conditions, and telling the user how to view a copy of this + License. (Exception: if the Program itself is interactive but + does not normally print such an announcement, your work based on + the Program is not required to print an announcement.) + +These requirements apply to the modified work as a whole. If +identifiable sections of that work are not derived from the Program, +and can be reasonably considered independent and separate works in +themselves, then this License, and its terms, do not apply to those +sections when you distribute them as separate works. But when you +distribute the same sections as part of a whole which is a work based +on the Program, the distribution of the whole must be on the terms of +this License, whose permissions for other licensees extend to the +entire whole, and thus to each and every part regardless of who wrote it. + +Thus, it is not the intent of this section to claim rights or contest +your rights to work written entirely by you; rather, the intent is to +exercise the right to control the distribution of derivative or +collective works based on the Program. + +In addition, mere aggregation of another work not based on the Program +with the Program (or with a work based on the Program) on a volume of +a storage or distribution medium does not bring the other work under +the scope of this License. + + 3. You may copy and distribute the Program (or a work based on it, +under Section 2) in object code or executable form under the terms of +Sections 1 and 2 above provided that you also do one of the following: + + a) Accompany it with the complete corresponding machine-readable + source code, which must be distributed under the terms of Sections + 1 and 2 above on a medium customarily used for software interchange; or, + + b) Accompany it with a written offer, valid for at least three + years, to give any third party, for a charge no more than your + cost of physically performing source distribution, a complete + machine-readable copy of the corresponding source code, to be + distributed under the terms of Sections 1 and 2 above on a medium + customarily used for software interchange; or, + + c) Accompany it with the information you received as to the offer + to distribute corresponding source code. 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It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with this program; if not, write to the Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. + diff --git a/libs/SDLMixerX/README.txt b/libs/SDLMixerX/README.txt new file mode 100644 index 000000000..998e0d9d3 --- /dev/null +++ b/libs/SDLMixerX/README.txt @@ -0,0 +1,248 @@ +SDL Mixer X (aka SDL Mixer 2.0 Modded or SDL_mixer_ext), +by Vitaly Novichkov , +forked from SDL Mixer 2.0 by Sam Lantinga + +vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv +WARNING: The licenses for libmad, ADLMIDI, OPNMIDI, and GME is GPL, + which means that in order to use it your application must + also be GPL! +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +The latest original version of this library is available from: +http://www.libsdl.org/projects/SDL_mixer/ + +Sources of modified library version is available in the PGE Project's sources: +https://github.com/Wohlhabend-Networks/PGE-Project/ + in the folder: _Libs/SDL2_mixer_modified/ +or: +https://bitbucket.org/Wohlstand/pge-project + in the folder: _Libs/SDL2_mixer_modified/ + +============================================================================= +Difference between original and this library: +----------------------------------------------------------------------------- ++ Added new codecs: + - Game Music Emulators (LGPL v2.1) which adds support of chip tunes + like NSF, VGM, SPC, HES, etc. + - libADLMIDI (GPL v3, LGPL v3) (remake from ADLMIDI) to play MIDI with + emulated OPL3 synthesiser, also supports loop points + "loopStart" and "loopEnd" + - libOPNMIDI (GPL v3, LGPL v3) to play MIDI with + emulated OPN2 synthesiser, also supports loop points + "loopStart" and "loopEnd" ++ Added some new functions ++ Added support of loop points for OGG files (via "LOOPSTART" and "LOOPEND" + (or "LOOPLENGTH" to be compatible with RPG Maker) vorbis comments) ++ Reorganized music codecs processing system ++ Added support to get current position and track lenght for a seekable codecs + +vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv +IMPORTANT: To choice a track number of NSF, GBM, HES, etc file, + you must append "|xxx" to end of file path for + Mix_LoadMUS function. + Where xxx - actual number of chip track, (from 0 to N-1) + Examples: "file.nsf|12", "file.hes|2" +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ +vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv +Arguments are passing like argument for a GME-based files (NSF, HES, etc.): +Syntax for MIDI is: + myfile.mid|xyy;xyy;xyy;...; + where x - parameter type + where y - value (every value must be ended with semicolon!) + +available parameters: + s - use a specific synthesiser + 0 - ADLMIDI + 1 - Native MIDI [Win32/OSX/Haiku only] + 2 - Timidity + 3 - Fluidsynth + b - value from 0 to 66 - number of ADLMIDI bank + t - (0 or 1) enable deep tremolo on ADLMIDI + v - (0 or 1) enable deep vibrato on ADLMIDI + m - (0 or 1) enable scalable modulation on ADLMIDI + a - (0 or 1) enable AdLib mode of percussion on ADLMIDI +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ +============================================================================= +Added music codecs: +----------------------------------------------------------------------------- +General: +- MUS_GME - Game Music Emulatirs + +MIDI Playing: +- ADLMIDI - A software synthesizer is based on Yamaha OPL3 (YMF262) chip emulator +- OPNMIDI - A software synthesizer is based on Yamaha OPL3 (YM2612) chip emulator + +============================================================================= +Added functions: +----------------------------------------------------------------------------- +/* + Allows you to set up custom path for Timidify patches +*/ +void MIX_Timidity_addToPathList(const char *path); + +/* + Get music title from meta-tag if possible. If title tag is empty, filename will be returned +*/ +const char* Mix_GetMusicTitle(const Mix_Music *music); + +/* + Get music title from meta-tag if possible +*/ +const char* Mix_GetMusicTitleTag(const Mix_Music *music); + +/* + Get music artist from meta-tag if possible +*/ +const char* Mix_GetMusicArtistTag(const Mix_Music *music); + +/* + Get music album from meta-tag if possible +*/ +const char* Mix_GetMusicAlbumTag(const Mix_Music *music); + +/* + Get music copyright from meta-tag if possible +*/ +const char* Mix_GetMusicCopyrightTag(const Mix_Music *music); + +/* + Load music from memory with passing of extra arguments +*/ +Mix_Music * SDLCALLCC Mix_LoadMUS_RW_ARG(SDL_RWops *src, int freesrc, char *args) + +/* + Load music from memory with passing NSF/HES/etc. track number (accepts integer unlike SDLCALLCC Mix_LoadMUS_RW_ARG) +*/ +Mix_Music * SDLCALLCC Mix_LoadMUS_RW_GME(SDL_RWops *src, int freesrc, int trackID) + +typedef enum +{ + MIDI_ADLMIDI, + MIDI_Native, + MIDI_Timidity, + MIDI_OPNMIDI, + MIDI_Fluidsynth, + MIDI_KnuwnDevices /* Count of MIDI device types */ +} Mix_MIDI_Device; + +/* + Allows you to toggle MIDI Devices! + (change will be applied on re-opening of MIDI file) + Attempt to toggle unsupported MIDI device takes no effect + (for case when library built without linking of required library) +*/ +int Mix_SetMidiDevice(int device); + +/* + Returns current ADLMIDI bank number +*/ +int MIX_ADLMIDI_getBankID(); + +/* + Changes ADLMIDI bank number (changes applying on MIDI file reopen) +*/ +void MIX_ADLMIDI_setBankID(int bnk); + +/* + Returns current state of ADLMIDI deep tremolo flag +*/ +int MIX_ADLMIDI_getTremolo(); + +/* + Changes ADLMIDI deep tremolo flag (changes applying on MIDI file reopen) +*/ +void MIX_ADLMIDI_setTremolo(int tr); + +/* + Returns current state of ADLMIDI deep vibrato flag +*/ +int MIX_ADLMIDI_getVibrato(); + +/* + Changes ADLMIDI deep vibrato flag (changes applying on MIDI file reopen) +*/ +void MIX_ADLMIDI_setVibrato(int vib); + +/* + Returns current state of ADLMIDI deep scaling modulation flag +*/ +int MIX_ADLMIDI_getScaleMod(); + +/* + Changes ADLMIDI scaling modulation flag (changes applying on MIDI file reopen) +*/ +void MIX_ADLMIDI_setScaleMod(int sc); + +/* + Resets ADLMIDI flags and settings to default state +*/ +void MIX_ADLMIDI_setSetDefaults(); + +/* + Get the time current position of music stream + returns -1.0 if this feature is not supported for some codec +*/ +double Mix_GetMusicPosition(Mix_Music *music); +/* + Get the total time length of music stream + returns -1.0 if this feature is not supported for some codec + */ +double Mix_GetMusicTotalTime(Mix_Music *music); + +/* + Get the loop start time position of music stream + returns -1.0 if this feature is not used for this music or not supported for some codec +*/ +double Mix_GetMusicLoopStartTime(Mix_Music *music); +/* + Get the loop end time position of music stream + returns -1.0 if this feature is not used for this music or not supported for some codec +*/ +double Mix_GetMusicLoopEndTime(Mix_Music *music); +/* + Get the loop time length of music stream + returns -1.0 if this feature is not used for this music or not supported for some codec +*/ +double Mix_GetMusicLoopLengthTime(Mix_Music *music); + +============================================================================= + +Due to popular demand, here is a simple multi-channel audio mixer. +It supports 8 channels of 16 bit stereo audio, plus a single channel +of music, mixed by the Modplug MOD, Timidity MIDI, ADLMIDI, GME +and LibMAD MP3 libraries. + +See the header file SDL_mixer_ext.h for documentation on this mixer library. + +The mixer can currently load Microsoft WAVE files and Creative Labs VOC +files as audio samples, and can load MIDI files via Timidity and the +following music formats via MikMod: .MOD .S3M .IT .XM. It can load +Ogg Vorbis streams as music if built with Ogg Vorbis or Tremor libraries, +and finally it can load MP3 music using the SMPEG or libmad libraries. + +Tremor decoding is disabled by default; you can enable it by passing + --enable-music-ogg-tremor +to configure, or by defining OGG_MUSIC and OGG_USE_TREMOR. + +libmad decoding is disabled by default; you can enable it by passing + --enable-music-mp3-mad +to configure, or by defining MP3_MAD_MUSIC +vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv +WARNING: The license for libmad is GPL, which means that in order to + use it your application must also be GPL! +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +The process of mixing MIDI files to wave output is very CPU intensive, +so if playing regular WAVE files sound great, but playing MIDI files +sound choppy on slow computers, try using 8-bit audio, mono audio, +or lower frequencies. + +To play MIDI files via Timidity, you'll need to get a complete set of GUS patches +from: +http://www.libsdl.org/projects/mixer/timidity/timidity.tar.gz +and unpack them in /usr/local/lib under UNIX, and C:\ under Win32. + +This library is under the zlib license, see the file "COPYING.txt" for details. + + + diff --git a/libs/SDLMixerX/SDL2_mixer_ext.License.txt b/libs/SDLMixerX/SDL2_mixer_ext.License.txt new file mode 100644 index 000000000..58806358d --- /dev/null +++ b/libs/SDLMixerX/SDL2_mixer_ext.License.txt @@ -0,0 +1,104 @@ +======================================================================== +SDL_mixer_ext {aka SDL Mixer X, SDL Mixer 2.0 Modded}, by Vitaly Novichkov +forked from SDL Mixer 2.0 by Sam Lantinga +======================================================================== + +SDL_mixer_ext: An extended audio mixer library, forked from SDL_mixer +Copyright (C) 2014-2018 Vitaly Novichkov + +SDL_mixer: An audio mixer library based on the SDL library +Copyright (C) 1997-2018 Sam Lantinga + +Sources of modified library version is available on GitHub: +https://github.com/WohlSoft/SDL-Mixer-X + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + +======================================================================== +Statically linked libraries: +======================================================================== +------------------------------------------------------------------------ +libADLMIDI: is a free MIDI to WAV conversion library with OPL3 emulation + +Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma +ADLMIDI Library API: Copyright (c) 2015-2018 Vitaly Novichkov + +Library is based on the ADLMIDI, a MIDI player for Linux and Windows +with OPL3 emulation: +http://iki.fi/bisqwit/source/adlmidi.html + +Source code: https://github.com/Wohlstand/libADLMIDI + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + +------------------------------------------------------------------------ + +Game Music Emulators: is a free chuptunes to WAV conversion library. + +Source code: https://bitbucket.org/mpyne/game-music-emu + +Copyright (C) 2003-2006 Shay Green. + +This module is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation; either version 2.1 of the License, +or (at your option) any later version. + +This module is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public +License along with this module; +If not, see . + +------------------------------------------------------------------------ + +libmad: MPEG audio decoder library + +Copyright (C) 2000-2004 Underbit Technologies, Inc. + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +If you would like to negotiate alternate licensing terms, you may do +so by contacting: Underbit Technologies, Inc. + +------------------------------------------------------------------------ diff --git a/libs/SDLMixerX/SRB2Note.txt b/libs/SDLMixerX/SRB2Note.txt new file mode 100644 index 000000000..6036d394e --- /dev/null +++ b/libs/SDLMixerX/SRB2Note.txt @@ -0,0 +1,7 @@ +i686-w64-mingw32/bin/libfluidsynth-2.dll was grabbed from GZDoom v3.5.1, because this build does not have glib, gthread, or sndfile external dependencies. + +sdl_mixer_ext2.dll requires libgcc and libstdc++ external dependencies. While passing to the linker "-Bstatic -lgcc" works fine, adding "-lstdc++" to -Bstatic generates linker errors. + +Hence, libstdc++ needs to be bundled as DLL (and consequently, libgcc.) + +If you try to build yourself, make sure -lstdc++ does not follow -Bdynamic in the linker flags, because otherwise it will link to the DLL. diff --git a/libs/SDLMixerX/SRB2Note_cmakeflags.png b/libs/SDLMixerX/SRB2Note_cmakeflags.png new file mode 100644 index 000000000..ffcf269a4 Binary files /dev/null and b/libs/SDLMixerX/SRB2Note_cmakeflags.png differ diff --git a/libs/SDLMixerX/i686-w64-mingw32/bin/SDL2_mixer_ext.dll b/libs/SDLMixerX/i686-w64-mingw32/bin/SDL2_mixer_ext.dll new file mode 100644 index 000000000..158aad8c3 Binary files /dev/null and b/libs/SDLMixerX/i686-w64-mingw32/bin/SDL2_mixer_ext.dll differ diff --git a/libs/SDLMixerX/i686-w64-mingw32/bin/libfluidsynth-2.dll b/libs/SDLMixerX/i686-w64-mingw32/bin/libfluidsynth-2.dll new file mode 100644 index 000000000..1b768a6c1 Binary files /dev/null and b/libs/SDLMixerX/i686-w64-mingw32/bin/libfluidsynth-2.dll differ diff --git a/libs/SDLMixerX/i686-w64-mingw32/bin/libgcc_s_sjlj-1.dll b/libs/SDLMixerX/i686-w64-mingw32/bin/libgcc_s_sjlj-1.dll new file mode 100644 index 000000000..0a62946cb Binary files /dev/null and b/libs/SDLMixerX/i686-w64-mingw32/bin/libgcc_s_sjlj-1.dll differ diff --git a/libs/SDLMixerX/i686-w64-mingw32/bin/libstdc++-6.dll b/libs/SDLMixerX/i686-w64-mingw32/bin/libstdc++-6.dll new file mode 100644 index 000000000..e9feebaaa Binary files /dev/null and b/libs/SDLMixerX/i686-w64-mingw32/bin/libstdc++-6.dll differ diff --git a/libs/SDLMixerX/i686-w64-mingw32/include/SDL2/SDL_mixer_ext.h b/libs/SDLMixerX/i686-w64-mingw32/include/SDL2/SDL_mixer_ext.h new file mode 100644 index 000000000..3a6b91b50 --- /dev/null +++ b/libs/SDLMixerX/i686-w64-mingw32/include/SDL2/SDL_mixer_ext.h @@ -0,0 +1,867 @@ +/* + SDL Mixer X: An extended audio mixer library, forked from SDL_mixer + Copyright (C) 2014-2018 Vitaly Novichkov + + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_MIXER_H_ +#define SDL_MIXER_H_ + +#include "SDL_stdinc.h" +#include "SDL_rwops.h" +#include "SDL_audio.h" +#include "SDL_endian.h" +#include "SDL_version.h" +#include "begin_code.h" + +/* Let applications recogonize which SDL Mixer edition is in use: Official or Extended fork by Wohlstand */ +#define SDL_MIXER_X 1 + +#define MIXSDLCALL + +#if defined(FORCE_STDCALLS) && defined(_WIN32) +#ifdef SDLCALL +#undef SDLCALL +#endif +#define SDLCALL __stdcall +#define SDLCALLCC __stdcall +#else +#define SDLCALLCC +#endif + +#ifndef DEPRECATED +#ifdef __GNUC__ +#define DEPRECATED(func) func __attribute__ ((deprecated)) +#elif defined(_MSC_VER) +#define DEPRECATED(func) __declspec(deprecated) func +#else +#pragma message("WARNING: You need to implement DEPRECATED for this compiler") +#define DEPRECATED(func) func +#endif +#endif + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MIXER_MAJOR_VERSION 2 +#define SDL_MIXER_MINOR_VERSION 2 +#define SDL_MIXER_PATCHLEVEL 0 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_mixer library. + */ +#define SDL_MIXER_VERSION(X) \ +{ \ + (X)->major = SDL_MIXER_MAJOR_VERSION; \ + (X)->minor = SDL_MIXER_MINOR_VERSION; \ + (X)->patch = SDL_MIXER_PATCHLEVEL; \ +} + +/* Backwards compatibility */ +#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION +#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION +#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL +#define MIX_VERSION(X) SDL_MIXER_VERSION(X) + +/** + * This is the version number macro for the current SDL_mixer version. + */ +#define SDL_MIXER_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MIXER_MAJOR_VERSION, SDL_MIXER_MINOR_VERSION, SDL_MIXER_PATCHLEVEL) + +/** + * This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z. + */ +#define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \ + (SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/* This function gets the version of the dynamically linked SDL_mixer library. + it should NOT be used to fill a version structure, instead you should + use the SDL_MIXER_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void); + +typedef enum +{ + MIX_INIT_FLAC = 0x00000001, + MIX_INIT_MOD = 0x00000002, + MIX_INIT_MP3 = 0x00000008, + MIX_INIT_OGG = 0x00000010, + MIX_INIT_MID = 0x00000020, + MIX_INIT_OPUS = 0x00000040 +} MIX_InitFlags; + +/* Loads dynamic libraries and prepares them for use. Flags should be + one or more flags from MIX_InitFlags OR'd together. + It returns the flags successfully initialized, or 0 on failure. + */ +extern DECLSPEC int SDLCALL Mix_Init(int flags); + +/* Unloads libraries loaded with Mix_Init */ +extern DECLSPEC void SDLCALL Mix_Quit(void); + + +/* The default mixer has 8 simultaneous mixing channels */ +#ifndef MIX_CHANNELS +#define MIX_CHANNELS 8 +#endif + +/* Good default values for a PC soundcard */ +#define MIX_DEFAULT_FREQUENCY 44100 +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define MIX_DEFAULT_FORMAT AUDIO_S16LSB +#else +#define MIX_DEFAULT_FORMAT AUDIO_S16MSB +#endif +#define MIX_DEFAULT_CHANNELS 2 +#define MIX_MAX_VOLUME SDL_MIX_MAXVOLUME /* Volume of a chunk */ + +/* The internal format for an audio chunk */ +typedef struct Mix_Chunk { + int allocated; + Uint8 *abuf; + Uint32 alen; + Uint8 volume; /* Per-sample volume, 0-128 */ +} Mix_Chunk; + +/* The different fading types supported */ +typedef enum { + MIX_NO_FADING, + MIX_FADING_OUT, + MIX_FADING_IN +} Mix_Fading; + +/* These are types of music files (not libraries used to load them) */ +typedef enum { + MUS_NONE, + MUS_CMD, + MUS_WAV, + MUS_MOD, + MUS_MID, + MUS_OGG, + MUS_MP3, + MUS_MP3_MAD_UNUSED, + MUS_FLAC, + MUS_MODPLUG_UNUSED, + MUS_OPUS, + MUS_GME, + MUS_ADLMIDI/*Use ADLMIDI coded for super-special formats like IMF, MUS or XMI are can't be played without ADLMIDI*/ +} Mix_MusicType; + +typedef enum { + MIDI_ADLMIDI, + MIDI_Native, + MIDI_Timidity, + MIDI_OPNMIDI, + MIDI_Fluidsynth, + MIDI_ANY, + MIDI_KnuwnDevices /* Count of MIDI device types */ +} Mix_MIDI_Device; + +/* Volume model type in the ADLMIDI */ +typedef enum { + ADLMIDI_VM_AUTO, + ADLMIDI_VM_GENERIC, + ADLMIDI_VM_CMF, + ADLMIDI_VM_DMX, + ADLMIDI_VM_APOGEE, + ADLMIDI_VM_9X +} Mix_ADLMIDI_VolumeModel; + +/* OPL3 chip emulators for ADLMIDI */ +typedef enum { + ADLMIDI_OPL3_EMU_DEFAULT = -1, + ADLMIDI_OPL3_EMU_NUKED = 0, + ADLMIDI_OPL3_EMU_NUKED_1_7_4, + ADLMIDI_OPL3_EMU_DOSBOX, +} Mix_ADLMIDI_Emulator; + +/* OPN2 chip emulators for OPNMIDI */ +typedef enum { + OPNMIDI_OPN2_EMU_DEFAULT = -1, + OPNMIDI_OPN2_EMU_MIME = 0, + OPNMIDI_OPN2_EMU_NUKED, + OPNMIDI_OPN2_EMU_GENS, +} Mix_OPNMIDI_Emulator; + +/* The internal format for a music chunk interpreted via mikmod */ +typedef struct _Mix_Music Mix_Music; + +/* Open the mixer with a certain audio format */ +extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize); + +/* Open the mixer with specific device and certain audio format */ +extern DECLSPEC int SDLCALL Mix_OpenAudioDevice(int frequency, Uint16 format, int channels, int chunksize, const char* device, int allowed_changes); + +/* Dynamically change the number of channels managed by the mixer. + If decreasing the number of channels, the upper channels are + stopped. + This function returns the new number of allocated channels. + */ +extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); + +/* Find out what the actual audio device parameters are. + This function returns 1 if the audio has been opened, 0 otherwise. + */ +extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels); + +/* Load a wave file or a music (.mod .s3m .it .xm) file + IMPORTANT: To choice a track number of NSF, GBM, HES, etc file, + you must append "|xxx" to end of file path for + Mix_LoadMUS function. + Where xxx - actual number of chip track, (from 0 to N-1) + Examples: "file.nsf|12", "file.hes|2" +*/ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); +#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); + +/* Load a music file from an SDL_RWop object + * Matt Campbell (matt@campbellhome.dhs.org) April 2000 */ +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *src, int freesrc); + +/* Load a music file from an SDL_RWop object with custom arguments (trackID for GME or settings for a MIDI playing) + * Arguments are taking no effect for file formats which are not supports extra arguments. + */ +extern DECLSPEC Mix_Music *SDLCALL Mix_LoadMUS_RW_ARG(SDL_RWops *src, int freesrc, const char *args); + +/* Load a music file from an SDL_RWop object with custom trackID for GME. + * trackID argument takes no effect for non-NSF,HES,GBM,etc. file formats. + * Default value should be 0 + */ +extern DECLSPEC Mix_Music *SDLCALL Mix_LoadMUS_RW_GME(SDL_RWops *src, int freesrc, int trackID); + +/* Load a music file from an SDL_RWop object assuming a specific format */ +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *src, Mix_MusicType type, int freesrc); + +/* Load a music file from an SDL_RWop object assuming a specific format + with custom arguments (trackID for GME or settings for a MIDI playing) */ +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW_ARG(SDL_RWops *src, Mix_MusicType type, int freesrc, const char *args); + +/* Load a wave file of the mixer format from a memory buffer */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); + +/* Load raw audio data of the mixer format from a memory buffer */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); + +/* Free an audio chunk previously loaded */ +extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); +extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); + +/* Get a list of chunk/music decoders that this build of SDL_mixer provides. + This list can change between builds AND runs of the program, if external + libraries that add functionality become available. + You must successfully call Mix_OpenAudio() before calling these functions. + This API is only available in SDL_mixer 1.2.9 and later. + + // usage... + int i; + const int total = Mix_GetNumChunkDecoders(); + for (i = 0; i < total; i++) + printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i)); + + Appearing in this list doesn't promise your specific audio file will + decode...but it's handy to know if you have, say, a functioning Timidity + install. + + These return values are static, read-only data; do not modify or free it. + The pointers remain valid until you call Mix_CloseAudio(). +*/ +extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void); +extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index); +extern DECLSPEC SDL_bool SDLCALL Mix_HasChunkDecoder(const char *name); +extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void); +extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index); +extern DECLSPEC SDL_bool SDLCALL Mix_HasMusicDecoder(const char *name); + +/* Find out the music format of a mixer music, or the currently playing + music, if 'music' is NULL. +*/ +extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); + +/* Get music title from meta-tag if possible. If title tag is empty, filename will be returned */ +extern DECLSPEC const char *SDLCALL Mix_GetMusicTitle(const Mix_Music *music); +/* Get music title from meta-tag if possible */ +extern DECLSPEC const char *SDLCALL Mix_GetMusicTitleTag(const Mix_Music *music); +/* Get music artist from meta-tag if possible */ +extern DECLSPEC const char *SDLCALL Mix_GetMusicArtistTag(const Mix_Music *music); +/* Get music album from meta-tag if possible */ +extern DECLSPEC const char *SDLCALL Mix_GetMusicAlbumTag(const Mix_Music *music); +/* Get music copyright from meta-tag if possible */ +extern DECLSPEC const char *SDLCALL Mix_GetMusicCopyrightTag(const Mix_Music *music); + +/* Set a function that is called after all mixing is performed. + This can be used to provide real-time visual display of the audio stream + or add a custom mixer filter for the stream data. +*/ +extern DECLSPEC void SDLCALL Mix_SetPostMix(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg); + +/* Add your own music player or additional mixer function. + If 'mix_func' is NULL, the default music player is re-enabled. + */ +extern DECLSPEC void SDLCALL Mix_HookMusic(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg); + +/* Add your own callback for when the music has finished playing or when it is + * stopped from a call to Mix_HaltMusic. + */ +extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (SDLCALL *music_finished)(void)); + +/* Get a pointer to the user data for the current music hook */ +extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); + +/* + * Add your own callback when a channel has finished playing. NULL + * to disable callback. The callback may be called from the mixer's audio + * callback or it could be called as a result of Mix_HaltChannel(), etc. + * do not call SDL_LockAudio() from this callback; you will either be + * inside the audio callback, or SDL_mixer will explicitly lock the audio + * before calling your callback. + */ +extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (SDLCALL *channel_finished)(int channel)); + + +/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */ + +#define MIX_CHANNEL_POST -2 + +/* This is the format of a special effect callback: + * + * myeffect(int chan, void *stream, int len, void *udata); + * + * (chan) is the channel number that your effect is affecting. (stream) is + * the buffer of data to work upon. (len) is the size of (stream), and + * (udata) is a user-defined bit of data, which you pass as the last arg of + * Mix_RegisterEffect(), and is passed back unmolested to your callback. + * Your effect changes the contents of (stream) based on whatever parameters + * are significant, or just leaves it be, if you prefer. You can do whatever + * you like to the buffer, though, and it will continue in its changed state + * down the mixing pipeline, through any other effect functions, then finally + * to be mixed with the rest of the channels and music for the final output + * stream. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + */ +typedef void (SDLCALL *Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); + +/* + * This is a callback that signifies that a channel has finished all its + * loops and has completed playback. This gets called if the buffer + * plays out normally, or if you call Mix_HaltChannel(), implicitly stop + * a channel via Mix_AllocateChannels(), or unregister a callback while + * it's still playing. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + */ +typedef void (SDLCALL *Mix_EffectDone_t)(int chan, void *udata); + + +/* Register a special effect function. At mixing time, the channel data is + * copied into a buffer and passed through each registered effect function. + * After it passes through all the functions, it is mixed into the final + * output stream. The copy to buffer is performed once, then each effect + * function performs on the output of the previous effect. Understand that + * this extra copy to a buffer is not performed if there are no effects + * registered for a given chunk, which saves CPU cycles, and any given + * effect will be extra cycles, too, so it is crucial that your code run + * fast. Also note that the data that your function is given is in the + * format of the sound device, and not the format you gave to Mix_OpenAudio(), + * although they may in reality be the same. This is an unfortunate but + * necessary speed concern. Use Mix_QuerySpec() to determine if you can + * handle the data before you register your effect, and take appropriate + * actions. + * You may also specify a callback (Mix_EffectDone_t) that is called when + * the channel finishes playing. This gives you a more fine-grained control + * than Mix_ChannelFinished(), in case you need to free effect-specific + * resources, etc. If you don't need this, you can specify NULL. + * You may set the callbacks before or after calling Mix_PlayChannel(). + * Things like Mix_SetPanning() are just internal special effect functions, + * so if you are using that, you've already incurred the overhead of a copy + * to a separate buffer, and that these effects will be in the queue with + * any functions you've registered. The list of registered effects for a + * channel is reset when a chunk finishes playing, so you need to explicitly + * set them with each call to Mix_PlayChannel*(). + * You may also register a special effect function that is to be run after + * final mixing occurs. The rules for these callbacks are identical to those + * in Mix_RegisterEffect, but they are run after all the channels and the + * music have been mixed into a single stream, whereas channel-specific + * effects run on a given channel before any other mixing occurs. These + * global effect callbacks are call "posteffects". Posteffects only have + * their Mix_EffectDone_t function called when they are unregistered (since + * the main output stream is never "done" in the same sense as a channel). + * You must unregister them manually when you've had enough. Your callback + * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the + * processing is considered a posteffect. + * + * After all these effects have finished processing, the callback registered + * through Mix_SetPostMix() runs, and then the stream goes to the audio + * device. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + * + * returns zero if error (no such channel), nonzero if added. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg); + + +/* You may not need to call this explicitly, unless you need to stop an + * effect from processing in the middle of a chunk's playback. + * Posteffects are never implicitly unregistered as they are for channels, + * but they may be explicitly unregistered through this function by + * specifying MIX_CHANNEL_POST for a channel. + * returns zero if error (no such channel or effect), nonzero if removed. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); + + +/* You may not need to call this explicitly, unless you need to stop all + * effects from processing in the middle of a chunk's playback. Note that + * this will also shut off some internal effect processing, since + * Mix_SetPanning() and others may use this API under the hood. This is + * called internally when a channel completes playback. + * Posteffects are never implicitly unregistered as they are for channels, + * but they may be explicitly unregistered through this function by + * specifying MIX_CHANNEL_POST for a channel. + * returns zero if error (no such channel), nonzero if all effects removed. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel); + + +#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED" + +/* + * These are the internally-defined mixing effects. They use the same API that + * effects defined in the application use, but are provided here as a + * convenience. Some effects can reduce their quality or use more memory in + * the name of speed; to enable this, make sure the environment variable + * MIX_EFFECTSMAXSPEED (see above) is defined before you call + * Mix_OpenAudio(). + */ + + +/* Set the panning of a channel. The left and right channels are specified + * as integers between 0 and 255, quietest to loudest, respectively. + * + * Technically, this is just individual volume control for a sample with + * two (stereo) channels, so it can be used for more than just panning. + * If you want real panning, call it like this: + * + * Mix_SetPanning(channel, left, 255 - left); + * + * ...which isn't so hard. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the panning will be done to the final mixed stream before passing it on + * to the audio device. + * + * This uses the Mix_RegisterEffect() API internally, and returns without + * registering the effect function if the audio device is not configured + * for stereo output. Setting both (left) and (right) to 255 causes this + * effect to be unregistered, since that is the data's normal state. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if panning effect enabled. Note that an audio device in mono + * mode is a no-op, but this call will return successful in that case. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); + + +/* Set the position of a channel. (angle) is an integer from 0 to 360, that + * specifies the location of the sound in relation to the listener. (angle) + * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260). + * Angle 0 is due north, and rotates clockwise as the value increases. + * For efficiency, the precision of this effect may be limited (angles 1 + * through 7 might all produce the same effect, 8 through 15 are equal, etc). + * (distance) is an integer between 0 and 255 that specifies the space + * between the sound and the listener. The larger the number, the further + * away the sound is. Using 255 does not guarantee that the channel will be + * culled from the mixing process or be completely silent. For efficiency, + * the precision of this effect may be limited (distance 0 through 5 might + * all produce the same effect, 6 through 10 are equal, etc). Setting (angle) + * and (distance) to 0 unregisters this effect, since the data would be + * unchanged. + * + * If you need more precise positional audio, consider using OpenAL for + * spatialized effects instead of SDL_mixer. This is only meant to be a + * basic effect for simple "3D" games. + * + * If the audio device is configured for mono output, then you won't get + * any effectiveness from the angle; however, distance attenuation on the + * channel will still occur. While this effect will function with stereo + * voices, it makes more sense to use voices with only one channel of sound, + * so when they are mixed through this effect, the positioning will sound + * correct. You can convert them to mono through SDL before giving them to + * the mixer in the first place if you like. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the positioning will be done to the final mixed stream before passing it + * on to the audio device. + * + * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if position effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); + + +/* Set the "distance" of a channel. (distance) is an integer from 0 to 255 + * that specifies the location of the sound in relation to the listener. + * Distance 0 is overlapping the listener, and 255 is as far away as possible + * A distance of 255 does not guarantee silence; in such a case, you might + * want to try changing the chunk's volume, or just cull the sample from the + * mixing process with Mix_HaltChannel(). + * For efficiency, the precision of this effect may be limited (distances 1 + * through 7 might all produce the same effect, 8 through 15 are equal, etc). + * (distance) is an integer between 0 and 255 that specifies the space + * between the sound and the listener. The larger the number, the further + * away the sound is. + * Setting (distance) to 0 unregisters this effect, since the data would be + * unchanged. + * If you need more precise positional audio, consider using OpenAL for + * spatialized effects instead of SDL_mixer. This is only meant to be a + * basic effect for simple "3D" games. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the distance attenuation will be done to the final mixed stream before + * passing it on to the audio device. + * + * This uses the Mix_RegisterEffect() API internally. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if position effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance); + + +/* + * !!! FIXME : Haven't implemented, since the effect goes past the + * end of the sound buffer. Will have to think about this. + * --ryan. + */ +#if 0 +/* Causes an echo effect to be mixed into a sound. (echo) is the amount + * of echo to mix. 0 is no echo, 255 is infinite (and probably not + * what you want). + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the reverbing will be done to the final mixed stream before passing it on + * to the audio device. + * + * This uses the Mix_RegisterEffect() API internally. If you specify an echo + * of zero, the effect is unregistered, as the data is already in that state. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if reversing effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo); +#endif + +/* Causes a channel to reverse its stereo. This is handy if the user has his + * speakers hooked up backwards, or you would like to have a minor bit of + * psychedelia in your sound code. :) Calling this function with (flip) + * set to non-zero reverses the chunks's usual channels. If (flip) is zero, + * the effect is unregistered. + * + * This uses the Mix_RegisterEffect() API internally, and thus is probably + * more CPU intensive than having the user just plug in his speakers + * correctly. Mix_SetReverseStereo() returns without registering the effect + * function if the audio device is not configured for stereo output. + * + * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used + * on the final mixed stream before sending it on to the audio device (a + * posteffect). + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if reversing effect is enabled. Note that an audio device in mono + * mode is a no-op, but this call will return successful in that case. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip); + +/* end of effects API. --ryan. */ + + +/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate + them dynamically to the next sample if requested with a -1 value below. + Returns the number of reserved channels. + */ +extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num); + +/* Channel grouping functions */ + +/* Attach a tag to a channel. A tag can be assigned to several mixer + channels, to form groups of channels. + If 'tag' is -1, the tag is removed (actually -1 is the tag used to + represent the group of all the channels). + Returns true if everything was OK. + */ +extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag); +/* Assign several consecutive channels to a group */ +extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag); +/* Finds the first available channel in a group of channels, + returning -1 if none are available. + */ +extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); +/* Returns the number of channels in a group. This is also a subtle + way to get the total number of channels when 'tag' is -1 + */ +extern DECLSPEC int SDLCALL Mix_GroupCount(int tag); +/* Finds the "oldest" sample playing in a group of channels */ +extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag); +/* Finds the "most recent" (i.e. last) sample playing in a group of channels */ +extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag); + +/* Play an audio chunk on a specific channel. + If the specified channel is -1, play on the first free channel. + If 'loops' is greater than zero, loop the sound that many times. + If 'loops' is -1, loop inifinitely (~65000 times). + Returns which channel was used to play the sound. +*/ +#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1) +/* The same as above, but the sound is played at most 'ticks' milliseconds */ +extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); +extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); +#define Mix_PlayChannelVol(channel,chunk,loops,vol) Mix_PlayChannelTimedVolume(channel,chunk,loops,-1,vol)/*MIXER-X*/ +extern DECLSPEC int SDLCALL Mix_PlayChannelTimedVolume(int which, Mix_Chunk *chunk, int loops, int ticks, int volume);/*MIXER-X*/ + +/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */ +extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); +extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); +#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1) +extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); +#define Mix_FadeInChannelVolume(channel,chunk,loops,ms,vol) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1,vol)/*MIXER-X*/ +extern DECLSPEC int SDLCALL Mix_FadeInChannelTimedVolume(int which, Mix_Chunk *chunk, int loops, int ms, int ticks, int volume);/*MIXER-X*/ + + +/* Set the volume in the range of 0-128 of a specific channel or chunk. + If the specified channel is -1, set volume for all channels. + Returns the original volume. + If the specified volume is -1, just return the current volume. +*/ +extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); +extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); +extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); + +/* Halt playing of a particular channel */ +extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel); +extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag); +extern DECLSPEC int SDLCALL Mix_HaltMusic(void); + +/* Change the expiration delay for a particular channel. + The sample will stop playing after the 'ticks' milliseconds have elapsed, + or remove the expiration if 'ticks' is -1 +*/ +extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); + +/* Halt a channel, fading it out progressively till it's silent + The ms parameter indicates the number of milliseconds the fading + will take. + */ +extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); +extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); +extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms); + +/* Query the fading status of a channel */ +extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); +extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); + +/* Pause/Resume a particular channel */ +extern DECLSPEC void SDLCALL Mix_Pause(int channel); +extern DECLSPEC void SDLCALL Mix_Resume(int channel); +extern DECLSPEC int SDLCALL Mix_Paused(int channel); + +/* Pause/Resume the music stream */ +extern DECLSPEC void SDLCALL Mix_PauseMusic(void); +extern DECLSPEC void SDLCALL Mix_ResumeMusic(void); +extern DECLSPEC void SDLCALL Mix_RewindMusic(void); +extern DECLSPEC int SDLCALL Mix_PausedMusic(void); + +/* Set the current position in the music stream. + This returns 0 if successful, or -1 if it failed or isn't implemented. + This function is only implemented for MOD music formats (set pattern + order number) and for WAV, OGG, FLAC, MP3_MAD, MP3_MPG, and MODPLUG music + (set position in seconds), at the moment. +*/ +extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position); +/* + Get the time current position of music stream + returns -1.0 if this feature is not supported for some codec + */ +extern DECLSPEC double SDLCALL Mix_GetMusicPosition(Mix_Music *music); +/* + Get the total time length of music stream + returns -1.0 if this feature is not supported for some codec + */ +extern DECLSPEC double SDLCALL Mix_GetMusicTotalTime(Mix_Music *music); + +/* + Get the loop start time position of music stream + returns -1.0 if this feature is not used for this music or not supported for some codec + */ +extern DECLSPEC double SDLCALL Mix_GetMusicLoopStartTime(Mix_Music *music); +/* + Get the loop end time position of music stream + returns -1.0 if this feature is not used for this music or not supported for some codec + */ +extern DECLSPEC double SDLCALL Mix_GetMusicLoopEndTime(Mix_Music *music); +/* + Get the loop time length of music stream + returns -1.0 if this feature is not used for this music or not supported for some codec + */ +extern DECLSPEC double SDLCALL Mix_GetMusicLoopLengthTime(Mix_Music *music); + + +/* Check the status of a specific channel. + If the specified channel is -1, check all channels. +*/ +extern DECLSPEC int SDLCALL Mix_Playing(int channel); +extern DECLSPEC int SDLCALL Mix_PlayingMusic(void); + +/* Stop music and set external music playback command */ +extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command); + +/* Synchro value is set by MikMod from modules while playing */ +extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value); +extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void); + +/* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */ +extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths); +extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void); +extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (SDLCALL *function)(const char*, void*), void *data); + +/* Get the Mix_Chunk currently associated with a mixer channel + Returns NULL if it's an invalid channel, or there's no chunk associated. +*/ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); + +/* Close the mixer, halting all playing audio */ +extern DECLSPEC void SDLCALL Mix_CloseAudio(void); + +/* Add additional Timidity bank path */ +extern DECLSPEC void SDLCALL Mix_Timidity_addToPathList(const char *path); + +/* ADLMIDI Setup functions */ +/* Get count of available hardcoded banks */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getTotalBanks(void); +/* Get array of the bank names */ +extern DECLSPEC const char *const *SDLCALL Mix_ADLMIDI_getBankNames(void); +/* Get bank ID */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getBankID(void); +/* Set bank ID (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setBankID(int bnk); +/* Get state of deep vibrato */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getTremolo(void); +/* Set deep tremolo mode (0 off, 1 on) (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setTremolo(int tr); +/* Get state of deep vibrato */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getVibrato(void); +/* Set deep vibrato mode (0 off, 1 on) (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setVibrato(int vib); +/* Get state of scalable modulation mode */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getScaleMod(void); +/* Set scalable modulation mode (0 off, 1 on) (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setScaleMod(int sc); +/* Get state of adlib drums mode */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getAdLibMode(void); +/* Set adlib drums mode mode (0 off, 1 on) (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setAdLibMode(int tr); +/* Get state of logarithmic mode */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getLogarithmicVolumes(void); +/* Set logarithmic volumes mode in the generic/CMF volume models (0 off, 1 on) (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setLogarithmicVolumes(int lv); +/* Get current volume model ID */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getVolumeModel(void); +/* Change current volumes model (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setVolumeModel(int vm); +/* Get full range mode for CC74-Brightness controller */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getFullRangeBrightness(void); +/* Set full range mode for CC74-Brightness controller */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setFullRangeBrightness(int frb); +/* Get the current OPL3 Emulator for ADLMIDI */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getEmulator(void); +/* Select the OPL3 Emulator for ADLMIDI */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setEmulator(int emu); +/* Reset all ADLMIDI properties to default state */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setSetDefaults(void); + +/* Sets WOPL bank file for ADLMIDI playing device, affects on MIDI file reopen */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setCustomBankFile(const char *bank_wonl_path); + +/* Reset all OPNMIDI properties to default state */ +extern DECLSPEC void SDLCALL Mix_OPNMIDI_setSetDefaults(void); +/* Get full range mode for CC74-Brightness controller */ +extern DECLSPEC int SDLCALL Mix_OPNMIDI_getFullRangeBrightness(void); +/* Set full range mode for CC74-Brightness controller */ +extern DECLSPEC void SDLCALL Mix_OPNMIDI_setFullRangeBrightness(int frb); +/* Get the OPN2 Emulator for OPNMIDI */ +extern DECLSPEC int SDLCALL Mix_OPNMIDI_getEmulator(void); +/* Select the OPN2 Emulator for OPNMIDI */ +extern DECLSPEC void SDLCALL Mix_OPNMIDI_setEmulator(int emu); +/* Sets WOPN bank file for OPNMIDI playing device, affects on MIDI file reopen */ +extern DECLSPEC void SDLCALL Mix_OPNMIDI_setCustomBankFile(const char *bank_wonp_path); + +/* Get type of MIDI player library currently in use */ +extern DECLSPEC int SDLCALL Mix_GetMidiPlayer(void); + +/* Get type of MIDI player library prepared for next opening of MIDI file */ +extern DECLSPEC int SDLCALL Mix_GetNextMidiPlayer(void); + +/* Set the MIDI playing library (ADLMIDI, Timidity, Native MIDI (if available) and FluidSynth) */ +extern DECLSPEC int SDLCALL Mix_SetMidiPlayer(int player); + +/* Disables support of MIDI file arguments */ +extern DECLSPEC void SDLCALL Mix_SetLockMIDIArgs(int lock_midiargs); + +/* DEPRECATED NAMES for new-added SDL Mixer X functions + Those names are made with mistake - beginning with "MIX_" than "Mix_" + which makes confusion when you looking for Mix_ function in your IDE + because some applications are still use them, to don't break ABI we will keep those + aliases until we will remove all usages of them from applications and libraries are used them +*/ +DEPRECATED(extern DECLSPEC int SDLCALL Mix_GetMidiDevice(void)); +DEPRECATED(extern DECLSPEC int SDLCALL Mix_GetNextMidiDevice(void)); +DEPRECATED(extern DECLSPEC int SDLCALL Mix_SetMidiDevice(int player)); + +/* We'll use SDL for reporting errors */ +#define Mix_SetError SDL_SetError +#define Mix_GetError SDL_GetError +#define Mix_ClearError SDL_ClearError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_MIXER_H_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDLMixerX/i686-w64-mingw32/include/SDL2/begin_code.h b/libs/SDLMixerX/i686-w64-mingw32/include/SDL2/begin_code.h new file mode 100644 index 000000000..6c2106246 --- /dev/null +++ b/libs/SDLMixerX/i686-w64-mingw32/include/SDL2/begin_code.h @@ -0,0 +1,167 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file begin_code.h + * + * This file sets things up for C dynamic library function definitions, + * static inlined functions, and structures aligned at 4-byte alignment. + * If you don't like ugly C preprocessor code, don't look at this file. :) + */ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef _begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define _begin_code_h + +#ifndef SDL_DEPRECATED +# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ +# define SDL_DEPRECATED __attribute__((deprecated)) +# else +# define SDL_DEPRECATED +# endif +#endif + +#ifndef SDL_UNUSED +# ifdef __GNUC__ +# define SDL_UNUSED __attribute__((unused)) +# else +# define SDL_UNUSED +# endif +#endif + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# if defined(__WIN32__) || defined(__WINRT__) +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif +# elif defined(__OS2__) +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define DECLSPEC __attribute__ ((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__) +#define SDLCALL __cdecl +#elif defined(__OS2__) || defined(__EMX__) +#define SDLCALL _System +# if defined (__GNUC__) && !defined(_System) +# define _System /* for old EMX/GCC compat. */ +# endif +#else +#define SDLCALL +#endif +#endif /* SDLCALL */ + +/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ +#ifdef __SYMBIAN32__ +#undef DECLSPEC +#define DECLSPEC +#endif /* __SYMBIAN32__ */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#ifdef _M_X64 +/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ +#pragma pack(push,8) +#else +#pragma pack(push,4) +#endif +#endif /* Compiler needs structure packing set */ + +#ifndef SDL_INLINE +#if defined(__GNUC__) +#define SDL_INLINE __inline__ +#elif defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) || defined(__CC_ARM) +#define SDL_INLINE __inline +#ifndef __inline__ +#define __inline__ __inline +#endif +#else +#define SDL_INLINE inline +#ifndef __inline__ +#define __inline__ inline +#endif +#endif +#endif /* SDL_INLINE not defined */ + +#ifndef SDL_FORCE_INLINE +#if defined(_MSC_VER) +#define SDL_FORCE_INLINE __forceinline +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ +#else +#define SDL_FORCE_INLINE static SDL_INLINE +#endif +#endif /* SDL_FORCE_INLINE not defined */ + +#ifndef SDL_NORETURN +#if defined(__GNUC__) +#define SDL_NORETURN __attribute__((noreturn)) +#elif defined(_MSC_VER) +#define SDL_NORETURN __declspec(noreturn) +#else +#define SDL_NORETURN +#endif +#endif /* SDL_NORETURN not defined */ + +/* Apparently this is needed by several Windows compilers */ +#if !defined(__MACH__) +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! Mac OS X - breaks precompiled headers */ diff --git a/libs/SDLMixerX/i686-w64-mingw32/include/SDL2/close_code.h b/libs/SDLMixerX/i686-w64-mingw32/include/SDL2/close_code.h new file mode 100644 index 000000000..b3b70a4c8 --- /dev/null +++ b/libs/SDLMixerX/i686-w64-mingw32/include/SDL2/close_code.h @@ -0,0 +1,37 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file close_code.h + * + * This file reverses the effects of begin_code.h and should be included + * after you finish any function and structure declarations in your headers + */ + +#undef _begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(pop) +#endif /* Compiler needs structure packing set */ diff --git a/libs/SDLMixerX/i686-w64-mingw32/lib/libSDL2_mixer_ext-static.a b/libs/SDLMixerX/i686-w64-mingw32/lib/libSDL2_mixer_ext-static.a new file mode 100644 index 000000000..8a59b5a61 Binary files /dev/null and b/libs/SDLMixerX/i686-w64-mingw32/lib/libSDL2_mixer_ext-static.a differ diff --git a/libs/SDLMixerX/i686-w64-mingw32/lib/libSDL2_mixer_ext.dll.a b/libs/SDLMixerX/i686-w64-mingw32/lib/libSDL2_mixer_ext.dll.a new file mode 100644 index 000000000..b5e43ef62 Binary files /dev/null and b/libs/SDLMixerX/i686-w64-mingw32/lib/libSDL2_mixer_ext.dll.a differ diff --git a/libs/SDLMixerX/x86_64-w64-mingw32/bin/SDL2_mixer_ext.dll b/libs/SDLMixerX/x86_64-w64-mingw32/bin/SDL2_mixer_ext.dll new file mode 100644 index 000000000..7762d5e8d Binary files /dev/null and b/libs/SDLMixerX/x86_64-w64-mingw32/bin/SDL2_mixer_ext.dll differ diff --git a/libs/SDLMixerX/x86_64-w64-mingw32/bin/libfluidsynth-2.dll b/libs/SDLMixerX/x86_64-w64-mingw32/bin/libfluidsynth-2.dll new file mode 100644 index 000000000..5dbcac34a Binary files /dev/null and b/libs/SDLMixerX/x86_64-w64-mingw32/bin/libfluidsynth-2.dll differ diff --git a/libs/SDLMixerX/x86_64-w64-mingw32/bin/libgcc_s_sjlj-1.dll b/libs/SDLMixerX/x86_64-w64-mingw32/bin/libgcc_s_sjlj-1.dll new file mode 100644 index 000000000..9684a2155 Binary files /dev/null and b/libs/SDLMixerX/x86_64-w64-mingw32/bin/libgcc_s_sjlj-1.dll differ diff --git a/libs/SDLMixerX/x86_64-w64-mingw32/bin/libstdc++-6.dll b/libs/SDLMixerX/x86_64-w64-mingw32/bin/libstdc++-6.dll new file mode 100644 index 000000000..220099c40 Binary files /dev/null and b/libs/SDLMixerX/x86_64-w64-mingw32/bin/libstdc++-6.dll differ diff --git a/libs/SDLMixerX/x86_64-w64-mingw32/include/SDL2/SDL_mixer_ext.h b/libs/SDLMixerX/x86_64-w64-mingw32/include/SDL2/SDL_mixer_ext.h new file mode 100644 index 000000000..3a6b91b50 --- /dev/null +++ b/libs/SDLMixerX/x86_64-w64-mingw32/include/SDL2/SDL_mixer_ext.h @@ -0,0 +1,867 @@ +/* + SDL Mixer X: An extended audio mixer library, forked from SDL_mixer + Copyright (C) 2014-2018 Vitaly Novichkov + + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_MIXER_H_ +#define SDL_MIXER_H_ + +#include "SDL_stdinc.h" +#include "SDL_rwops.h" +#include "SDL_audio.h" +#include "SDL_endian.h" +#include "SDL_version.h" +#include "begin_code.h" + +/* Let applications recogonize which SDL Mixer edition is in use: Official or Extended fork by Wohlstand */ +#define SDL_MIXER_X 1 + +#define MIXSDLCALL + +#if defined(FORCE_STDCALLS) && defined(_WIN32) +#ifdef SDLCALL +#undef SDLCALL +#endif +#define SDLCALL __stdcall +#define SDLCALLCC __stdcall +#else +#define SDLCALLCC +#endif + +#ifndef DEPRECATED +#ifdef __GNUC__ +#define DEPRECATED(func) func __attribute__ ((deprecated)) +#elif defined(_MSC_VER) +#define DEPRECATED(func) __declspec(deprecated) func +#else +#pragma message("WARNING: You need to implement DEPRECATED for this compiler") +#define DEPRECATED(func) func +#endif +#endif + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MIXER_MAJOR_VERSION 2 +#define SDL_MIXER_MINOR_VERSION 2 +#define SDL_MIXER_PATCHLEVEL 0 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_mixer library. + */ +#define SDL_MIXER_VERSION(X) \ +{ \ + (X)->major = SDL_MIXER_MAJOR_VERSION; \ + (X)->minor = SDL_MIXER_MINOR_VERSION; \ + (X)->patch = SDL_MIXER_PATCHLEVEL; \ +} + +/* Backwards compatibility */ +#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION +#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION +#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL +#define MIX_VERSION(X) SDL_MIXER_VERSION(X) + +/** + * This is the version number macro for the current SDL_mixer version. + */ +#define SDL_MIXER_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MIXER_MAJOR_VERSION, SDL_MIXER_MINOR_VERSION, SDL_MIXER_PATCHLEVEL) + +/** + * This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z. + */ +#define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \ + (SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/* This function gets the version of the dynamically linked SDL_mixer library. + it should NOT be used to fill a version structure, instead you should + use the SDL_MIXER_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void); + +typedef enum +{ + MIX_INIT_FLAC = 0x00000001, + MIX_INIT_MOD = 0x00000002, + MIX_INIT_MP3 = 0x00000008, + MIX_INIT_OGG = 0x00000010, + MIX_INIT_MID = 0x00000020, + MIX_INIT_OPUS = 0x00000040 +} MIX_InitFlags; + +/* Loads dynamic libraries and prepares them for use. Flags should be + one or more flags from MIX_InitFlags OR'd together. + It returns the flags successfully initialized, or 0 on failure. + */ +extern DECLSPEC int SDLCALL Mix_Init(int flags); + +/* Unloads libraries loaded with Mix_Init */ +extern DECLSPEC void SDLCALL Mix_Quit(void); + + +/* The default mixer has 8 simultaneous mixing channels */ +#ifndef MIX_CHANNELS +#define MIX_CHANNELS 8 +#endif + +/* Good default values for a PC soundcard */ +#define MIX_DEFAULT_FREQUENCY 44100 +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define MIX_DEFAULT_FORMAT AUDIO_S16LSB +#else +#define MIX_DEFAULT_FORMAT AUDIO_S16MSB +#endif +#define MIX_DEFAULT_CHANNELS 2 +#define MIX_MAX_VOLUME SDL_MIX_MAXVOLUME /* Volume of a chunk */ + +/* The internal format for an audio chunk */ +typedef struct Mix_Chunk { + int allocated; + Uint8 *abuf; + Uint32 alen; + Uint8 volume; /* Per-sample volume, 0-128 */ +} Mix_Chunk; + +/* The different fading types supported */ +typedef enum { + MIX_NO_FADING, + MIX_FADING_OUT, + MIX_FADING_IN +} Mix_Fading; + +/* These are types of music files (not libraries used to load them) */ +typedef enum { + MUS_NONE, + MUS_CMD, + MUS_WAV, + MUS_MOD, + MUS_MID, + MUS_OGG, + MUS_MP3, + MUS_MP3_MAD_UNUSED, + MUS_FLAC, + MUS_MODPLUG_UNUSED, + MUS_OPUS, + MUS_GME, + MUS_ADLMIDI/*Use ADLMIDI coded for super-special formats like IMF, MUS or XMI are can't be played without ADLMIDI*/ +} Mix_MusicType; + +typedef enum { + MIDI_ADLMIDI, + MIDI_Native, + MIDI_Timidity, + MIDI_OPNMIDI, + MIDI_Fluidsynth, + MIDI_ANY, + MIDI_KnuwnDevices /* Count of MIDI device types */ +} Mix_MIDI_Device; + +/* Volume model type in the ADLMIDI */ +typedef enum { + ADLMIDI_VM_AUTO, + ADLMIDI_VM_GENERIC, + ADLMIDI_VM_CMF, + ADLMIDI_VM_DMX, + ADLMIDI_VM_APOGEE, + ADLMIDI_VM_9X +} Mix_ADLMIDI_VolumeModel; + +/* OPL3 chip emulators for ADLMIDI */ +typedef enum { + ADLMIDI_OPL3_EMU_DEFAULT = -1, + ADLMIDI_OPL3_EMU_NUKED = 0, + ADLMIDI_OPL3_EMU_NUKED_1_7_4, + ADLMIDI_OPL3_EMU_DOSBOX, +} Mix_ADLMIDI_Emulator; + +/* OPN2 chip emulators for OPNMIDI */ +typedef enum { + OPNMIDI_OPN2_EMU_DEFAULT = -1, + OPNMIDI_OPN2_EMU_MIME = 0, + OPNMIDI_OPN2_EMU_NUKED, + OPNMIDI_OPN2_EMU_GENS, +} Mix_OPNMIDI_Emulator; + +/* The internal format for a music chunk interpreted via mikmod */ +typedef struct _Mix_Music Mix_Music; + +/* Open the mixer with a certain audio format */ +extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize); + +/* Open the mixer with specific device and certain audio format */ +extern DECLSPEC int SDLCALL Mix_OpenAudioDevice(int frequency, Uint16 format, int channels, int chunksize, const char* device, int allowed_changes); + +/* Dynamically change the number of channels managed by the mixer. + If decreasing the number of channels, the upper channels are + stopped. + This function returns the new number of allocated channels. + */ +extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); + +/* Find out what the actual audio device parameters are. + This function returns 1 if the audio has been opened, 0 otherwise. + */ +extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels); + +/* Load a wave file or a music (.mod .s3m .it .xm) file + IMPORTANT: To choice a track number of NSF, GBM, HES, etc file, + you must append "|xxx" to end of file path for + Mix_LoadMUS function. + Where xxx - actual number of chip track, (from 0 to N-1) + Examples: "file.nsf|12", "file.hes|2" +*/ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); +#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); + +/* Load a music file from an SDL_RWop object + * Matt Campbell (matt@campbellhome.dhs.org) April 2000 */ +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *src, int freesrc); + +/* Load a music file from an SDL_RWop object with custom arguments (trackID for GME or settings for a MIDI playing) + * Arguments are taking no effect for file formats which are not supports extra arguments. + */ +extern DECLSPEC Mix_Music *SDLCALL Mix_LoadMUS_RW_ARG(SDL_RWops *src, int freesrc, const char *args); + +/* Load a music file from an SDL_RWop object with custom trackID for GME. + * trackID argument takes no effect for non-NSF,HES,GBM,etc. file formats. + * Default value should be 0 + */ +extern DECLSPEC Mix_Music *SDLCALL Mix_LoadMUS_RW_GME(SDL_RWops *src, int freesrc, int trackID); + +/* Load a music file from an SDL_RWop object assuming a specific format */ +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *src, Mix_MusicType type, int freesrc); + +/* Load a music file from an SDL_RWop object assuming a specific format + with custom arguments (trackID for GME or settings for a MIDI playing) */ +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW_ARG(SDL_RWops *src, Mix_MusicType type, int freesrc, const char *args); + +/* Load a wave file of the mixer format from a memory buffer */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); + +/* Load raw audio data of the mixer format from a memory buffer */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); + +/* Free an audio chunk previously loaded */ +extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); +extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); + +/* Get a list of chunk/music decoders that this build of SDL_mixer provides. + This list can change between builds AND runs of the program, if external + libraries that add functionality become available. + You must successfully call Mix_OpenAudio() before calling these functions. + This API is only available in SDL_mixer 1.2.9 and later. + + // usage... + int i; + const int total = Mix_GetNumChunkDecoders(); + for (i = 0; i < total; i++) + printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i)); + + Appearing in this list doesn't promise your specific audio file will + decode...but it's handy to know if you have, say, a functioning Timidity + install. + + These return values are static, read-only data; do not modify or free it. + The pointers remain valid until you call Mix_CloseAudio(). +*/ +extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void); +extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index); +extern DECLSPEC SDL_bool SDLCALL Mix_HasChunkDecoder(const char *name); +extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void); +extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index); +extern DECLSPEC SDL_bool SDLCALL Mix_HasMusicDecoder(const char *name); + +/* Find out the music format of a mixer music, or the currently playing + music, if 'music' is NULL. +*/ +extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); + +/* Get music title from meta-tag if possible. If title tag is empty, filename will be returned */ +extern DECLSPEC const char *SDLCALL Mix_GetMusicTitle(const Mix_Music *music); +/* Get music title from meta-tag if possible */ +extern DECLSPEC const char *SDLCALL Mix_GetMusicTitleTag(const Mix_Music *music); +/* Get music artist from meta-tag if possible */ +extern DECLSPEC const char *SDLCALL Mix_GetMusicArtistTag(const Mix_Music *music); +/* Get music album from meta-tag if possible */ +extern DECLSPEC const char *SDLCALL Mix_GetMusicAlbumTag(const Mix_Music *music); +/* Get music copyright from meta-tag if possible */ +extern DECLSPEC const char *SDLCALL Mix_GetMusicCopyrightTag(const Mix_Music *music); + +/* Set a function that is called after all mixing is performed. + This can be used to provide real-time visual display of the audio stream + or add a custom mixer filter for the stream data. +*/ +extern DECLSPEC void SDLCALL Mix_SetPostMix(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg); + +/* Add your own music player or additional mixer function. + If 'mix_func' is NULL, the default music player is re-enabled. + */ +extern DECLSPEC void SDLCALL Mix_HookMusic(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg); + +/* Add your own callback for when the music has finished playing or when it is + * stopped from a call to Mix_HaltMusic. + */ +extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (SDLCALL *music_finished)(void)); + +/* Get a pointer to the user data for the current music hook */ +extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); + +/* + * Add your own callback when a channel has finished playing. NULL + * to disable callback. The callback may be called from the mixer's audio + * callback or it could be called as a result of Mix_HaltChannel(), etc. + * do not call SDL_LockAudio() from this callback; you will either be + * inside the audio callback, or SDL_mixer will explicitly lock the audio + * before calling your callback. + */ +extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (SDLCALL *channel_finished)(int channel)); + + +/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */ + +#define MIX_CHANNEL_POST -2 + +/* This is the format of a special effect callback: + * + * myeffect(int chan, void *stream, int len, void *udata); + * + * (chan) is the channel number that your effect is affecting. (stream) is + * the buffer of data to work upon. (len) is the size of (stream), and + * (udata) is a user-defined bit of data, which you pass as the last arg of + * Mix_RegisterEffect(), and is passed back unmolested to your callback. + * Your effect changes the contents of (stream) based on whatever parameters + * are significant, or just leaves it be, if you prefer. You can do whatever + * you like to the buffer, though, and it will continue in its changed state + * down the mixing pipeline, through any other effect functions, then finally + * to be mixed with the rest of the channels and music for the final output + * stream. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + */ +typedef void (SDLCALL *Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); + +/* + * This is a callback that signifies that a channel has finished all its + * loops and has completed playback. This gets called if the buffer + * plays out normally, or if you call Mix_HaltChannel(), implicitly stop + * a channel via Mix_AllocateChannels(), or unregister a callback while + * it's still playing. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + */ +typedef void (SDLCALL *Mix_EffectDone_t)(int chan, void *udata); + + +/* Register a special effect function. At mixing time, the channel data is + * copied into a buffer and passed through each registered effect function. + * After it passes through all the functions, it is mixed into the final + * output stream. The copy to buffer is performed once, then each effect + * function performs on the output of the previous effect. Understand that + * this extra copy to a buffer is not performed if there are no effects + * registered for a given chunk, which saves CPU cycles, and any given + * effect will be extra cycles, too, so it is crucial that your code run + * fast. Also note that the data that your function is given is in the + * format of the sound device, and not the format you gave to Mix_OpenAudio(), + * although they may in reality be the same. This is an unfortunate but + * necessary speed concern. Use Mix_QuerySpec() to determine if you can + * handle the data before you register your effect, and take appropriate + * actions. + * You may also specify a callback (Mix_EffectDone_t) that is called when + * the channel finishes playing. This gives you a more fine-grained control + * than Mix_ChannelFinished(), in case you need to free effect-specific + * resources, etc. If you don't need this, you can specify NULL. + * You may set the callbacks before or after calling Mix_PlayChannel(). + * Things like Mix_SetPanning() are just internal special effect functions, + * so if you are using that, you've already incurred the overhead of a copy + * to a separate buffer, and that these effects will be in the queue with + * any functions you've registered. The list of registered effects for a + * channel is reset when a chunk finishes playing, so you need to explicitly + * set them with each call to Mix_PlayChannel*(). + * You may also register a special effect function that is to be run after + * final mixing occurs. The rules for these callbacks are identical to those + * in Mix_RegisterEffect, but they are run after all the channels and the + * music have been mixed into a single stream, whereas channel-specific + * effects run on a given channel before any other mixing occurs. These + * global effect callbacks are call "posteffects". Posteffects only have + * their Mix_EffectDone_t function called when they are unregistered (since + * the main output stream is never "done" in the same sense as a channel). + * You must unregister them manually when you've had enough. Your callback + * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the + * processing is considered a posteffect. + * + * After all these effects have finished processing, the callback registered + * through Mix_SetPostMix() runs, and then the stream goes to the audio + * device. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + * + * returns zero if error (no such channel), nonzero if added. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg); + + +/* You may not need to call this explicitly, unless you need to stop an + * effect from processing in the middle of a chunk's playback. + * Posteffects are never implicitly unregistered as they are for channels, + * but they may be explicitly unregistered through this function by + * specifying MIX_CHANNEL_POST for a channel. + * returns zero if error (no such channel or effect), nonzero if removed. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); + + +/* You may not need to call this explicitly, unless you need to stop all + * effects from processing in the middle of a chunk's playback. Note that + * this will also shut off some internal effect processing, since + * Mix_SetPanning() and others may use this API under the hood. This is + * called internally when a channel completes playback. + * Posteffects are never implicitly unregistered as they are for channels, + * but they may be explicitly unregistered through this function by + * specifying MIX_CHANNEL_POST for a channel. + * returns zero if error (no such channel), nonzero if all effects removed. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel); + + +#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED" + +/* + * These are the internally-defined mixing effects. They use the same API that + * effects defined in the application use, but are provided here as a + * convenience. Some effects can reduce their quality or use more memory in + * the name of speed; to enable this, make sure the environment variable + * MIX_EFFECTSMAXSPEED (see above) is defined before you call + * Mix_OpenAudio(). + */ + + +/* Set the panning of a channel. The left and right channels are specified + * as integers between 0 and 255, quietest to loudest, respectively. + * + * Technically, this is just individual volume control for a sample with + * two (stereo) channels, so it can be used for more than just panning. + * If you want real panning, call it like this: + * + * Mix_SetPanning(channel, left, 255 - left); + * + * ...which isn't so hard. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the panning will be done to the final mixed stream before passing it on + * to the audio device. + * + * This uses the Mix_RegisterEffect() API internally, and returns without + * registering the effect function if the audio device is not configured + * for stereo output. Setting both (left) and (right) to 255 causes this + * effect to be unregistered, since that is the data's normal state. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if panning effect enabled. Note that an audio device in mono + * mode is a no-op, but this call will return successful in that case. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); + + +/* Set the position of a channel. (angle) is an integer from 0 to 360, that + * specifies the location of the sound in relation to the listener. (angle) + * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260). + * Angle 0 is due north, and rotates clockwise as the value increases. + * For efficiency, the precision of this effect may be limited (angles 1 + * through 7 might all produce the same effect, 8 through 15 are equal, etc). + * (distance) is an integer between 0 and 255 that specifies the space + * between the sound and the listener. The larger the number, the further + * away the sound is. Using 255 does not guarantee that the channel will be + * culled from the mixing process or be completely silent. For efficiency, + * the precision of this effect may be limited (distance 0 through 5 might + * all produce the same effect, 6 through 10 are equal, etc). Setting (angle) + * and (distance) to 0 unregisters this effect, since the data would be + * unchanged. + * + * If you need more precise positional audio, consider using OpenAL for + * spatialized effects instead of SDL_mixer. This is only meant to be a + * basic effect for simple "3D" games. + * + * If the audio device is configured for mono output, then you won't get + * any effectiveness from the angle; however, distance attenuation on the + * channel will still occur. While this effect will function with stereo + * voices, it makes more sense to use voices with only one channel of sound, + * so when they are mixed through this effect, the positioning will sound + * correct. You can convert them to mono through SDL before giving them to + * the mixer in the first place if you like. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the positioning will be done to the final mixed stream before passing it + * on to the audio device. + * + * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if position effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); + + +/* Set the "distance" of a channel. (distance) is an integer from 0 to 255 + * that specifies the location of the sound in relation to the listener. + * Distance 0 is overlapping the listener, and 255 is as far away as possible + * A distance of 255 does not guarantee silence; in such a case, you might + * want to try changing the chunk's volume, or just cull the sample from the + * mixing process with Mix_HaltChannel(). + * For efficiency, the precision of this effect may be limited (distances 1 + * through 7 might all produce the same effect, 8 through 15 are equal, etc). + * (distance) is an integer between 0 and 255 that specifies the space + * between the sound and the listener. The larger the number, the further + * away the sound is. + * Setting (distance) to 0 unregisters this effect, since the data would be + * unchanged. + * If you need more precise positional audio, consider using OpenAL for + * spatialized effects instead of SDL_mixer. This is only meant to be a + * basic effect for simple "3D" games. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the distance attenuation will be done to the final mixed stream before + * passing it on to the audio device. + * + * This uses the Mix_RegisterEffect() API internally. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if position effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance); + + +/* + * !!! FIXME : Haven't implemented, since the effect goes past the + * end of the sound buffer. Will have to think about this. + * --ryan. + */ +#if 0 +/* Causes an echo effect to be mixed into a sound. (echo) is the amount + * of echo to mix. 0 is no echo, 255 is infinite (and probably not + * what you want). + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the reverbing will be done to the final mixed stream before passing it on + * to the audio device. + * + * This uses the Mix_RegisterEffect() API internally. If you specify an echo + * of zero, the effect is unregistered, as the data is already in that state. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if reversing effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo); +#endif + +/* Causes a channel to reverse its stereo. This is handy if the user has his + * speakers hooked up backwards, or you would like to have a minor bit of + * psychedelia in your sound code. :) Calling this function with (flip) + * set to non-zero reverses the chunks's usual channels. If (flip) is zero, + * the effect is unregistered. + * + * This uses the Mix_RegisterEffect() API internally, and thus is probably + * more CPU intensive than having the user just plug in his speakers + * correctly. Mix_SetReverseStereo() returns without registering the effect + * function if the audio device is not configured for stereo output. + * + * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used + * on the final mixed stream before sending it on to the audio device (a + * posteffect). + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if reversing effect is enabled. Note that an audio device in mono + * mode is a no-op, but this call will return successful in that case. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip); + +/* end of effects API. --ryan. */ + + +/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate + them dynamically to the next sample if requested with a -1 value below. + Returns the number of reserved channels. + */ +extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num); + +/* Channel grouping functions */ + +/* Attach a tag to a channel. A tag can be assigned to several mixer + channels, to form groups of channels. + If 'tag' is -1, the tag is removed (actually -1 is the tag used to + represent the group of all the channels). + Returns true if everything was OK. + */ +extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag); +/* Assign several consecutive channels to a group */ +extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag); +/* Finds the first available channel in a group of channels, + returning -1 if none are available. + */ +extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); +/* Returns the number of channels in a group. This is also a subtle + way to get the total number of channels when 'tag' is -1 + */ +extern DECLSPEC int SDLCALL Mix_GroupCount(int tag); +/* Finds the "oldest" sample playing in a group of channels */ +extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag); +/* Finds the "most recent" (i.e. last) sample playing in a group of channels */ +extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag); + +/* Play an audio chunk on a specific channel. + If the specified channel is -1, play on the first free channel. + If 'loops' is greater than zero, loop the sound that many times. + If 'loops' is -1, loop inifinitely (~65000 times). + Returns which channel was used to play the sound. +*/ +#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1) +/* The same as above, but the sound is played at most 'ticks' milliseconds */ +extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); +extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); +#define Mix_PlayChannelVol(channel,chunk,loops,vol) Mix_PlayChannelTimedVolume(channel,chunk,loops,-1,vol)/*MIXER-X*/ +extern DECLSPEC int SDLCALL Mix_PlayChannelTimedVolume(int which, Mix_Chunk *chunk, int loops, int ticks, int volume);/*MIXER-X*/ + +/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */ +extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); +extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); +#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1) +extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); +#define Mix_FadeInChannelVolume(channel,chunk,loops,ms,vol) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1,vol)/*MIXER-X*/ +extern DECLSPEC int SDLCALL Mix_FadeInChannelTimedVolume(int which, Mix_Chunk *chunk, int loops, int ms, int ticks, int volume);/*MIXER-X*/ + + +/* Set the volume in the range of 0-128 of a specific channel or chunk. + If the specified channel is -1, set volume for all channels. + Returns the original volume. + If the specified volume is -1, just return the current volume. +*/ +extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); +extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); +extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); + +/* Halt playing of a particular channel */ +extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel); +extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag); +extern DECLSPEC int SDLCALL Mix_HaltMusic(void); + +/* Change the expiration delay for a particular channel. + The sample will stop playing after the 'ticks' milliseconds have elapsed, + or remove the expiration if 'ticks' is -1 +*/ +extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); + +/* Halt a channel, fading it out progressively till it's silent + The ms parameter indicates the number of milliseconds the fading + will take. + */ +extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); +extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); +extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms); + +/* Query the fading status of a channel */ +extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); +extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); + +/* Pause/Resume a particular channel */ +extern DECLSPEC void SDLCALL Mix_Pause(int channel); +extern DECLSPEC void SDLCALL Mix_Resume(int channel); +extern DECLSPEC int SDLCALL Mix_Paused(int channel); + +/* Pause/Resume the music stream */ +extern DECLSPEC void SDLCALL Mix_PauseMusic(void); +extern DECLSPEC void SDLCALL Mix_ResumeMusic(void); +extern DECLSPEC void SDLCALL Mix_RewindMusic(void); +extern DECLSPEC int SDLCALL Mix_PausedMusic(void); + +/* Set the current position in the music stream. + This returns 0 if successful, or -1 if it failed or isn't implemented. + This function is only implemented for MOD music formats (set pattern + order number) and for WAV, OGG, FLAC, MP3_MAD, MP3_MPG, and MODPLUG music + (set position in seconds), at the moment. +*/ +extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position); +/* + Get the time current position of music stream + returns -1.0 if this feature is not supported for some codec + */ +extern DECLSPEC double SDLCALL Mix_GetMusicPosition(Mix_Music *music); +/* + Get the total time length of music stream + returns -1.0 if this feature is not supported for some codec + */ +extern DECLSPEC double SDLCALL Mix_GetMusicTotalTime(Mix_Music *music); + +/* + Get the loop start time position of music stream + returns -1.0 if this feature is not used for this music or not supported for some codec + */ +extern DECLSPEC double SDLCALL Mix_GetMusicLoopStartTime(Mix_Music *music); +/* + Get the loop end time position of music stream + returns -1.0 if this feature is not used for this music or not supported for some codec + */ +extern DECLSPEC double SDLCALL Mix_GetMusicLoopEndTime(Mix_Music *music); +/* + Get the loop time length of music stream + returns -1.0 if this feature is not used for this music or not supported for some codec + */ +extern DECLSPEC double SDLCALL Mix_GetMusicLoopLengthTime(Mix_Music *music); + + +/* Check the status of a specific channel. + If the specified channel is -1, check all channels. +*/ +extern DECLSPEC int SDLCALL Mix_Playing(int channel); +extern DECLSPEC int SDLCALL Mix_PlayingMusic(void); + +/* Stop music and set external music playback command */ +extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command); + +/* Synchro value is set by MikMod from modules while playing */ +extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value); +extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void); + +/* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */ +extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths); +extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void); +extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (SDLCALL *function)(const char*, void*), void *data); + +/* Get the Mix_Chunk currently associated with a mixer channel + Returns NULL if it's an invalid channel, or there's no chunk associated. +*/ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); + +/* Close the mixer, halting all playing audio */ +extern DECLSPEC void SDLCALL Mix_CloseAudio(void); + +/* Add additional Timidity bank path */ +extern DECLSPEC void SDLCALL Mix_Timidity_addToPathList(const char *path); + +/* ADLMIDI Setup functions */ +/* Get count of available hardcoded banks */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getTotalBanks(void); +/* Get array of the bank names */ +extern DECLSPEC const char *const *SDLCALL Mix_ADLMIDI_getBankNames(void); +/* Get bank ID */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getBankID(void); +/* Set bank ID (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setBankID(int bnk); +/* Get state of deep vibrato */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getTremolo(void); +/* Set deep tremolo mode (0 off, 1 on) (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setTremolo(int tr); +/* Get state of deep vibrato */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getVibrato(void); +/* Set deep vibrato mode (0 off, 1 on) (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setVibrato(int vib); +/* Get state of scalable modulation mode */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getScaleMod(void); +/* Set scalable modulation mode (0 off, 1 on) (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setScaleMod(int sc); +/* Get state of adlib drums mode */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getAdLibMode(void); +/* Set adlib drums mode mode (0 off, 1 on) (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setAdLibMode(int tr); +/* Get state of logarithmic mode */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getLogarithmicVolumes(void); +/* Set logarithmic volumes mode in the generic/CMF volume models (0 off, 1 on) (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setLogarithmicVolumes(int lv); +/* Get current volume model ID */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getVolumeModel(void); +/* Change current volumes model (Applying on stop/play) */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setVolumeModel(int vm); +/* Get full range mode for CC74-Brightness controller */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getFullRangeBrightness(void); +/* Set full range mode for CC74-Brightness controller */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setFullRangeBrightness(int frb); +/* Get the current OPL3 Emulator for ADLMIDI */ +extern DECLSPEC int SDLCALL Mix_ADLMIDI_getEmulator(void); +/* Select the OPL3 Emulator for ADLMIDI */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setEmulator(int emu); +/* Reset all ADLMIDI properties to default state */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setSetDefaults(void); + +/* Sets WOPL bank file for ADLMIDI playing device, affects on MIDI file reopen */ +extern DECLSPEC void SDLCALL Mix_ADLMIDI_setCustomBankFile(const char *bank_wonl_path); + +/* Reset all OPNMIDI properties to default state */ +extern DECLSPEC void SDLCALL Mix_OPNMIDI_setSetDefaults(void); +/* Get full range mode for CC74-Brightness controller */ +extern DECLSPEC int SDLCALL Mix_OPNMIDI_getFullRangeBrightness(void); +/* Set full range mode for CC74-Brightness controller */ +extern DECLSPEC void SDLCALL Mix_OPNMIDI_setFullRangeBrightness(int frb); +/* Get the OPN2 Emulator for OPNMIDI */ +extern DECLSPEC int SDLCALL Mix_OPNMIDI_getEmulator(void); +/* Select the OPN2 Emulator for OPNMIDI */ +extern DECLSPEC void SDLCALL Mix_OPNMIDI_setEmulator(int emu); +/* Sets WOPN bank file for OPNMIDI playing device, affects on MIDI file reopen */ +extern DECLSPEC void SDLCALL Mix_OPNMIDI_setCustomBankFile(const char *bank_wonp_path); + +/* Get type of MIDI player library currently in use */ +extern DECLSPEC int SDLCALL Mix_GetMidiPlayer(void); + +/* Get type of MIDI player library prepared for next opening of MIDI file */ +extern DECLSPEC int SDLCALL Mix_GetNextMidiPlayer(void); + +/* Set the MIDI playing library (ADLMIDI, Timidity, Native MIDI (if available) and FluidSynth) */ +extern DECLSPEC int SDLCALL Mix_SetMidiPlayer(int player); + +/* Disables support of MIDI file arguments */ +extern DECLSPEC void SDLCALL Mix_SetLockMIDIArgs(int lock_midiargs); + +/* DEPRECATED NAMES for new-added SDL Mixer X functions + Those names are made with mistake - beginning with "MIX_" than "Mix_" + which makes confusion when you looking for Mix_ function in your IDE + because some applications are still use them, to don't break ABI we will keep those + aliases until we will remove all usages of them from applications and libraries are used them +*/ +DEPRECATED(extern DECLSPEC int SDLCALL Mix_GetMidiDevice(void)); +DEPRECATED(extern DECLSPEC int SDLCALL Mix_GetNextMidiDevice(void)); +DEPRECATED(extern DECLSPEC int SDLCALL Mix_SetMidiDevice(int player)); + +/* We'll use SDL for reporting errors */ +#define Mix_SetError SDL_SetError +#define Mix_GetError SDL_GetError +#define Mix_ClearError SDL_ClearError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_MIXER_H_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDLMixerX/x86_64-w64-mingw32/include/SDL2/begin_code.h b/libs/SDLMixerX/x86_64-w64-mingw32/include/SDL2/begin_code.h new file mode 100644 index 000000000..6c2106246 --- /dev/null +++ b/libs/SDLMixerX/x86_64-w64-mingw32/include/SDL2/begin_code.h @@ -0,0 +1,167 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file begin_code.h + * + * This file sets things up for C dynamic library function definitions, + * static inlined functions, and structures aligned at 4-byte alignment. + * If you don't like ugly C preprocessor code, don't look at this file. :) + */ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef _begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define _begin_code_h + +#ifndef SDL_DEPRECATED +# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ +# define SDL_DEPRECATED __attribute__((deprecated)) +# else +# define SDL_DEPRECATED +# endif +#endif + +#ifndef SDL_UNUSED +# ifdef __GNUC__ +# define SDL_UNUSED __attribute__((unused)) +# else +# define SDL_UNUSED +# endif +#endif + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# if defined(__WIN32__) || defined(__WINRT__) +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif +# elif defined(__OS2__) +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define DECLSPEC __attribute__ ((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__) +#define SDLCALL __cdecl +#elif defined(__OS2__) || defined(__EMX__) +#define SDLCALL _System +# if defined (__GNUC__) && !defined(_System) +# define _System /* for old EMX/GCC compat. */ +# endif +#else +#define SDLCALL +#endif +#endif /* SDLCALL */ + +/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ +#ifdef __SYMBIAN32__ +#undef DECLSPEC +#define DECLSPEC +#endif /* __SYMBIAN32__ */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#ifdef _M_X64 +/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ +#pragma pack(push,8) +#else +#pragma pack(push,4) +#endif +#endif /* Compiler needs structure packing set */ + +#ifndef SDL_INLINE +#if defined(__GNUC__) +#define SDL_INLINE __inline__ +#elif defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) || defined(__CC_ARM) +#define SDL_INLINE __inline +#ifndef __inline__ +#define __inline__ __inline +#endif +#else +#define SDL_INLINE inline +#ifndef __inline__ +#define __inline__ inline +#endif +#endif +#endif /* SDL_INLINE not defined */ + +#ifndef SDL_FORCE_INLINE +#if defined(_MSC_VER) +#define SDL_FORCE_INLINE __forceinline +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ +#else +#define SDL_FORCE_INLINE static SDL_INLINE +#endif +#endif /* SDL_FORCE_INLINE not defined */ + +#ifndef SDL_NORETURN +#if defined(__GNUC__) +#define SDL_NORETURN __attribute__((noreturn)) +#elif defined(_MSC_VER) +#define SDL_NORETURN __declspec(noreturn) +#else +#define SDL_NORETURN +#endif +#endif /* SDL_NORETURN not defined */ + +/* Apparently this is needed by several Windows compilers */ +#if !defined(__MACH__) +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! Mac OS X - breaks precompiled headers */ diff --git a/libs/SDLMixerX/x86_64-w64-mingw32/include/SDL2/close_code.h b/libs/SDLMixerX/x86_64-w64-mingw32/include/SDL2/close_code.h new file mode 100644 index 000000000..b3b70a4c8 --- /dev/null +++ b/libs/SDLMixerX/x86_64-w64-mingw32/include/SDL2/close_code.h @@ -0,0 +1,37 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file close_code.h + * + * This file reverses the effects of begin_code.h and should be included + * after you finish any function and structure declarations in your headers + */ + +#undef _begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(pop) +#endif /* Compiler needs structure packing set */ diff --git a/libs/SDLMixerX/x86_64-w64-mingw32/lib/libSDL2_mixer_ext.dll.a b/libs/SDLMixerX/x86_64-w64-mingw32/lib/libSDL2_mixer_ext.dll.a new file mode 100644 index 000000000..c1cede98d Binary files /dev/null and b/libs/SDLMixerX/x86_64-w64-mingw32/lib/libSDL2_mixer_ext.dll.a differ diff --git a/bin/Resources/fmod.dll b/libs/dll-binaries/i686/Old/fmod.dll similarity index 100% rename from bin/Resources/fmod.dll rename to libs/dll-binaries/i686/Old/fmod.dll diff --git a/bin/Resources/fmodexL.dll b/libs/dll-binaries/i686/Old/fmodexL.dll similarity index 100% rename from bin/Resources/fmodexL.dll rename to libs/dll-binaries/i686/Old/fmodexL.dll diff --git a/bin/Resources/libgcc_s_dw2-1.dll b/libs/dll-binaries/i686/Old/libgcc_s_dw2-1.dll similarity index 100% rename from bin/Resources/libgcc_s_dw2-1.dll rename to libs/dll-binaries/i686/Old/libgcc_s_dw2-1.dll diff --git a/bin/Resources/libintl-8.dll b/libs/dll-binaries/i686/Old/libintl-8.dll similarity index 100% rename from bin/Resources/libintl-8.dll rename to libs/dll-binaries/i686/Old/libintl-8.dll diff --git a/libs/dll-binaries/i686/exchndl.dll b/libs/dll-binaries/i686/exchndl.dll new file mode 100644 index 000000000..d6beb764a Binary files /dev/null and b/libs/dll-binaries/i686/exchndl.dll differ diff --git a/bin/Resources/fmodex.dll b/libs/dll-binaries/i686/fmodex.dll similarity index 100% rename from bin/Resources/fmodex.dll rename to libs/dll-binaries/i686/fmodex.dll diff --git a/libs/dll-binaries/i686/libgme.dll b/libs/dll-binaries/i686/libgme.dll new file mode 100644 index 000000000..9a31bc4d2 Binary files /dev/null and b/libs/dll-binaries/i686/libgme.dll differ diff --git a/libs/dll-binaries/i686/mgwhelp.dll b/libs/dll-binaries/i686/mgwhelp.dll new file mode 100644 index 000000000..3cf97424d Binary files /dev/null and b/libs/dll-binaries/i686/mgwhelp.dll differ diff --git a/bin/Resources/fmod64.dll b/libs/dll-binaries/x86_64/Old/fmod64.dll similarity index 100% rename from bin/Resources/fmod64.dll rename to libs/dll-binaries/x86_64/Old/fmod64.dll diff --git a/bin/Resources/fmodexL64.dll b/libs/dll-binaries/x86_64/Old/fmodexL64.dll similarity index 100% rename from bin/Resources/fmodexL64.dll rename to libs/dll-binaries/x86_64/Old/fmodexL64.dll diff --git a/libs/dll-binaries/x86_64/exchndl.dll b/libs/dll-binaries/x86_64/exchndl.dll new file mode 100644 index 000000000..747d7a3d5 Binary files /dev/null and b/libs/dll-binaries/x86_64/exchndl.dll differ diff --git a/bin/Resources/fmodex64.dll b/libs/dll-binaries/x86_64/fmodex64.dll similarity index 100% rename from bin/Resources/fmodex64.dll rename to libs/dll-binaries/x86_64/fmodex64.dll diff --git a/libs/dll-binaries/x86_64/libgme.dll b/libs/dll-binaries/x86_64/libgme.dll new file mode 100644 index 000000000..598c2d71c Binary files /dev/null and b/libs/dll-binaries/x86_64/libgme.dll differ diff --git a/libs/dll-binaries/x86_64/mgwhelp.dll b/libs/dll-binaries/x86_64/mgwhelp.dll new file mode 100644 index 000000000..4e30e140e Binary files /dev/null and b/libs/dll-binaries/x86_64/mgwhelp.dll differ diff --git a/libs/gme/CMakeLists.txt b/libs/gme/CMakeLists.txt index 8beee872f..392b01856 100644 --- a/libs/gme/CMakeLists.txt +++ b/libs/gme/CMakeLists.txt @@ -4,7 +4,7 @@ project(libgme) include (CheckCXXCompilerFlag) # When version is changed, also change the one in gme/gme.h to match -set(GME_VERSION 0.6.0 CACHE INTERNAL "libgme Version") +set(GME_VERSION 0.6.2 CACHE INTERNAL "libgme Version") # 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't. # Of course, 2.4 might work, in which case you're welcome to drop @@ -57,6 +57,8 @@ if (USE_GME_NSFE AND NOT USE_GME_NSF) SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation" FORCE) endif() +option(BUILD_SHARED_LIBS "Build shared library (set to OFF for static library)" ON) + # Check for GCC "visibility" support. if (CMAKE_COMPILER_IS_GNUCXX) check_cxx_compiler_flag (-fvisibility=hidden __LIBGME_TEST_VISIBILITY) @@ -79,10 +81,10 @@ if (CMAKE_COMPILER_IS_GNUCXX) endif() endif() endif() # test visibility -endif (CMAKE_COMPILER_IS_GNUCXX) -# Cache this result -set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility") + # Cache this result + set( LIBGME_HAVE_GCC_VISIBILITY ${ENABLE_VISIBILITY} CACHE BOOL "GCC support for hidden visibility") +endif (CMAKE_COMPILER_IS_GNUCXX) # Shared library defined here add_subdirectory(gme) diff --git a/libs/gme/changes.txt b/libs/gme/changes.txt index 62391ebb5..034ba4821 100644 --- a/libs/gme/changes.txt +++ b/libs/gme/changes.txt @@ -1,262 +1,5 @@ Game_Music_Emu Change Log ------------------------- -Game_Music_Emu 0.6.0 --------------------- - -- Note: A 0.5.6 release was referenced but never tagged or packaged. - -- SPC improvements: - - Switched to newer snes_spc 0.9.0 for SPC emulation. Uses fast DSP. - - Fixed Spc_Emu::gain(). - - Fixed support for files <0x10200 bytes. - -- Other bugfixes: - - Fixed a couple of GBS bugs, one involving access of memory after - realloc. - - Blip_Buffer works on systems where 'double' is a single-precision - floating-point type. - - Fix uninitialized buffer size in dual_resampler. - - Compilation warnings squashed out as of clang 3.3-pre and gcc 4.7.2. - -- API changes/additions: - - Removed documentation of C++ interface, as the C interface in gme.h is - the only supported one. - - Added gme_enable_accuracy() for enabling more accurate sound emulation - options (currently affects SPC only). - -- Build system improvements: - - Add pkg_config support. - - Fix build on case-insensitive systems. - - Allow for install on Cygwin. - - Fix install on multilib systems, such as many 64-bit distros (CMake must - be able to figure out your system's libsuffix, if any). - - C++ implementation symbols are not leaked into the resultant library - file (requires symbol visibility support). - -- Sample player improvements: - - Can toggle fast/accurate emulation (with the 'A' key). - -Game_Music_Emu 0.5.5 --------------------- -- CMake build support has been added. You can build Game_Music_Emu as -a shared library and install it so that you do not have to include your -own copy if you know libgme will be present on your target system. -Requires CMake 2.6 or higher. - - -Game_Music_Emu 0.5.2 --------------------- -- *TONS* of changes and improvements. You should re-read the new header -files and documentation as the changes will allow you to simplify your -code a lot (it might even be simpler to just rewrite it). Existing code -should continue to work without changes in most cases (see Deprecated -features in gme.txt). - -- New file formats: AY, HES, KSS, SAP, NSFE - -- All-new comprehensive C interface (also usable from C++). Simplifies -many things, especially file loading, and brings everything together in -one header file (gme.h). - -- Information tags and track names and times can be accessed for all -game music formats - -- New features supported by all emulators: end of track fading, -automatic silence detection, adjustable song tempo, seek to new time in -track - -- Updated mini player example to support track names and times, echo, -tempo, and channel muting, and added visual waveform display - -- Improved configuration to use blargg_config.h, which you can modify -and keep when you update to a newer libary version. Includes flag for -library to automatically handle gzipped files using zlib (so you don't -need to use Gzip_File_Reader anymore). - -- GBS: Fixed wave channel to not reset waveform when APU is powered off -(affected Garfield). Also improved invalid bank selection (affected Game -& Watch and others). - -- VGM: Added support for alternate noise shifter register -configurations, used by other systems like the BBC Micro. - -- SPC: Removed IPL ROM dump from emulator, as none of the SPC files I -scanned needed it, and an SPC file can include a copy if necessary. Also -re-enabled supposed clamping in gaussian interpolation between the third -and fourth lookups, though I don't know whether it matters - -- Added Music_Emu::load_mem() to use music data already in memory -(without copying it) - -- Added Music_Emu::warning(), which reports minor problems when loading -and playing a music file - -- Added Music_Emu::set_gain() for uniform adjustment of gain. Can only -be set during initialization, so not useful as a general volume control. - -- Added custom operator new to ensure that no exceptions are thrown in -the library (I'd use std::nothrow if it were part of pre-ISO (ARM) C++) - -- Added BLIP_BUFFER_FAST flag to blargg_config.h to use a lower quality -bandlimited synthesis in "classic" emulators, which might help -performance on ancient processors (measure first!). Don't use this -unless absolutely necessary, as quality suffers. - -- Improved performance a bit for x86 platforms - -- Text files now in DOS newline format so they will open in Notepad -properly - -- Removed requirement that file header structures not have any padding -added to the end - -- Fixed common bug in all CPU emulators where negative program counter -could crash emulator (occurred during a negative branch from the -beginning of memory). Also fixed related bug in Z80 emulator for -IX/IY+displacement mode. - -- Eliminated all warnings when compiling on gcc 4.0. The following -generates no diagnostics: - - gcc -S gme/*.cpp -o /dev/null -ansi -fno-gnu-keywords - -fno-nonansi-builtins -pedantic -W -Wabi -Wall -Wcast-align - -Wcast-qual -Wchar-subscripts -Wdisabled-optimization -Werror - -Winline -Wlong-long -Wmultichar -Winvalid-offsetof - -Wnon-virtual-dtor -Woverloaded-virtual -Wparentheses - -Wpointer-arith -Wredundant-decls -Wreorder -Wsign-compare - -Wsign-promo -Wunknown-pragmas -Wwrite-strings - - -Game_Music_Emu 0.3.0 --------------------- -- Added more demos, including music player using the SDL multimedia -library for sound, and improved documentation - -- All: Improved interface to emulators to allow simpler setup and -loading. Instead of various init() functions, all now support -set_sample_rate( long rate ) and load( const char* file_path ). - -- All: Removed error return from start_track() and play(), and added -error_count() to get the total number of emulation errors since the -track was last started. See demos for examples of new usage. - -- All: Fixed mute_voices() muting to be preserved after loading files -and starting tracks, instead of being cleared as it was whenever a track -was started - -- VGM: Rewrote Vgm_Emu to support Sega Genesis/Mega Drive FM sound at -any sample rate with optional FM oversampling, support for alternate -YM2612 sound cores, and support for optional YM2413 - -- VGM: Added tempo control, useful for slowing 60Hz NTSC Sega Genesis -music to 50Hz PAL - -- VGM: Removed Vgm_Emu::track_data(), since I realized that this -information is already present in the VGM header (oops!) - -- GYM: Changed Gym_Emu::track_length() operation (see Gym_Emu.h) - -- NSF: Added support for Sunsoft FME-7 sound chip used by Gimmick -soundtrack - -- NSF: Fixed Namco 106 problems with Final Lap and others - -- Moved library sources to gme/ directory to reduce clutter, and merged -boost/ functionality into blargg_common.h - -- Added Gzip_File_Reader for transparently using gzipped files - - -Game_Music_Emu 0.2.4 --------------------- -- Created a discussion forum for problems and feedback: -http://groups-beta.google.com/group/blargg-sound-libs - -- Changed error return value of Blip_Buffer::sample_rate() (also for -Stereo_Buffer, Effects_Buffer, etc.) to blargg_err_t (defined in -blargg_common.h), to make error reporting consistent with other -functions. This means the "no error" return value is the opposite of -what it was before, which will break current code which checks the error -return value: - - // current code (broken) - if ( !buf.sample_rate( samples_per_sec ) ) - out_of_memory(); - - // quick-and-dirty fix (just remove the ! operation) - if ( buf.sample_rate( samples_per_sec ) ) - out_of_memory(); - - // proper fix - blargg_err_t error = buf.sample_rate( samples_per_sec ); - if ( error ) - report_error( error ); - -- Implemented workaround for MSVC++ 6 compiler limitations, allowing it -to work on that compiler again - -- Added sample clamping to avoid wrap-around at high volumes, allowing -higher volume with little distortion - -- Added to-do list and design notes - -- Added Music_Emu::skip( long sample_count ) to skip ahead in current -track - -- Added Gym_Emu::track_length() and Vgm_Emu::track_length() for -determining the length of non-looped GYM and VGM files - -- Partially implemented DMC non-linearity when its value is directly set -using $4011, which reduces previously over-emphasized "popping" of -percussion on some games (TMNT II in particular) - -- Fixed Fir_Resampler, used for SPC and GYM playback (was incorrectly -using abs() instead of fabs()...argh) - -- Fixed SPC emulation bugs: eliminated clicks in Plok! soundtrack and -now stops sample slightly earlier than the end, as the SNES does. Fixed -a totally broken CPU addressing mode. - -- Fixed Konami VRC6 saw wave (was very broken before). Now VRC6 music -sounds decent - -- Fixed a minor GBS emulation bug - -- Fixed GYM loop point bug when track was restarted before loop point -had been reached - -- Made default GBS frequency equalization less muffled - -- Added pseudo-surround effect removal for SPC files - -- Added Music_Emu::voice_names() which returns names for each voice. - -- Added BLARGG_SOURCE_BEGIN which allows custom compiler options to be -easily set for library sources - -- Changed assignment of expansion sound chips in Nsf_Emu to be spread -more evenly when using Effects_Buffer - -- Changed 'size_t' values in Blip_Buffer interface to 'long' - -- Changed demo to generate a WAVE sound file rather than an AIFF file - - -Game_Music_Emu 0.2.0 --------------------- -- Redid framework and rewrote/cleaned up emulators - -- Changed licensing to GNU Lesser General Public License (LGPL) - -- Added Sega Genesis GYM and Super Nintendo SPC emulators - -- Added Namco-106 and Konami VRC6 sound chip support to NSF emulator - -- Eliminated use of static mutable data in emulators, allowing -multi-instance safety - - -Game_Music_Emu 0.1.0 --------------------- -- First release +Please see the git version history (e.g. git shortlog tags/0.6.0..tags/0.6.1) +for the accurate change log. diff --git a/libs/gme/demo/basics.c b/libs/gme/demo/basics.c index 551782518..741574afe 100644 --- a/libs/gme/demo/basics.c +++ b/libs/gme/demo/basics.c @@ -1,7 +1,5 @@ /* C example that opens a game music file and records 10 seconds to "out.wav" */ -static char filename [] = "test.nsf"; /* opens this file (can be any music type) */ - #include "gme/gme.h" #include "Wave_Writer.h" /* wave_ functions for writing sound file */ @@ -10,10 +8,15 @@ static char filename [] = "test.nsf"; /* opens this file (can be any music type) void handle_error( const char* str ); -int main() +int main(int argc, char *argv[]) { + const char *filename = "test.nsf"; /* Default file to open */ + if ( argc >= 2 ) + filename = argv[1]; + long sample_rate = 44100; /* number of samples per second */ - int track = 0; /* index of track to play (0 = first) */ + /* index of track to play (0 = first) */ + int track = argc >= 3 ? atoi(argv[2]) : 0; /* Open music file in new emulator */ Music_Emu* emu; diff --git a/libs/gme/demo/cpp_basics.cpp b/libs/gme/demo/cpp_basics.cpp index 53fab4186..5222fe271 100644 --- a/libs/gme/demo/cpp_basics.cpp +++ b/libs/gme/demo/cpp_basics.cpp @@ -1,7 +1,5 @@ // C++ example that opens a game music file and records 10 seconds to "out.wav" -static char filename [] = "test.nsf"; /* opens this file (can be any music type) */ - #include "gme/Music_Emu.h" #include "Wave_Writer.h" @@ -10,10 +8,15 @@ static char filename [] = "test.nsf"; /* opens this file (can be any music type) void handle_error( const char* str ); -int main() +int main(int argc, char *argv[]) { + const char *filename = "test.nsf"; /* Default file to open */ + if ( argc >= 2 ) + filename = argv[1]; + long sample_rate = 44100; // number of samples per second - int track = 0; // index of track to play (0 = first) + // index of track to play (0 = first) + int track = argc >= 3 ? atoi(argv[2]) : 0; // Determine file type gme_type_t file_type; diff --git a/libs/gme/gme.txt b/libs/gme/gme.txt index d9a2452c7..5a7d2f560 100644 --- a/libs/gme/gme.txt +++ b/libs/gme/gme.txt @@ -1,10 +1,10 @@ -Game_Music_Emu 0.6.0 +Game_Music_Emu 0.6.2 -------------------- -Author : Shay Green -Website: http://www.slack.net/~ant/libs/ -Forum : http://groups.google.com/group/blargg-sound-libs -Source : https://code.google.com/p/game-music-emu/ -License: GNU Lesser General Public License (LGPL) +Author : Shay Green +Maintainer : Michael Pyne +Website : https://bitbucket.org/mpyne/game-music-emu/ +Source : https://bitbucket.org/mpyne/game-music-emu/ +License : GNU Lesser General Public License (LGPL), see LICENSE.txt Contents -------- diff --git a/libs/gme/gme/CMakeLists.txt b/libs/gme/gme/CMakeLists.txt index 3c6464fc7..534be8a85 100644 --- a/libs/gme/gme/CMakeLists.txt +++ b/libs/gme/gme/CMakeLists.txt @@ -143,7 +143,7 @@ add_definitions(-DBLARGG_BUILD_DLL) include_directories(${CMAKE_CURRENT_BINARY_DIR}) # Add library to be compiled. -add_library(gme SHARED ${libgme_SRCS}) +add_library(gme ${libgme_SRCS}) # The version is the release. The "soversion" is the API version. As long # as only build fixes are performed (i.e. no backwards-incompatible changes @@ -159,4 +159,4 @@ install(TARGETS gme LIBRARY DESTINATION lib${LIB_SUFFIX} ARCHIVE DESTINATION lib) # DLL platforms install(FILES ${EXPORTED_HEADERS} DESTINATION include/gme) -install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libgme.pc DESTINATION lib/pkgconfig) +install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libgme.pc DESTINATION lib${LIB_SUFFIX}/pkgconfig) diff --git a/libs/gme/gme/Data_Reader.cpp b/libs/gme/gme/Data_Reader.cpp index 5bbfbf551..f18928f4b 100644 --- a/libs/gme/gme/Data_Reader.cpp +++ b/libs/gme/gme/Data_Reader.cpp @@ -22,8 +22,13 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ const char Data_Reader::eof_error [] = "Unexpected end of file"; +#define RETURN_VALIDITY_CHECK( cond ) \ + do { if ( unlikely( !(cond) ) ) return "Corrupt file"; } while(0) + blargg_err_t Data_Reader::read( void* p, long s ) { + RETURN_VALIDITY_CHECK( s > 0 ); + long result = read_avail( p, s ); if ( result != s ) { @@ -38,6 +43,8 @@ blargg_err_t Data_Reader::read( void* p, long s ) blargg_err_t Data_Reader::skip( long count ) { + RETURN_VALIDITY_CHECK( count >= 0 ); + char buf [512]; while ( count ) { @@ -54,7 +61,8 @@ long File_Reader::remain() const { return size() - tell(); } blargg_err_t File_Reader::skip( long n ) { - assert( n >= 0 ); + RETURN_VALIDITY_CHECK( n >= 0 ); + if ( !n ) return 0; return seek( tell() + n ); @@ -67,13 +75,14 @@ Subset_Reader::Subset_Reader( Data_Reader* dr, long size ) in = dr; remain_ = dr->remain(); if ( remain_ > size ) - remain_ = size; + remain_ = max( 0l, size ); } long Subset_Reader::remain() const { return remain_; } long Subset_Reader::read_avail( void* p, long s ) { + s = max( 0l, s ); if ( s > remain_ ) s = remain_; remain_ -= s; @@ -85,7 +94,7 @@ long Subset_Reader::read_avail( void* p, long s ) Remaining_Reader::Remaining_Reader( void const* h, long size, Data_Reader* r ) { header = (char const*) h; - header_end = header + size; + header_end = header + max( 0l, size ); in = r; } @@ -93,6 +102,7 @@ long Remaining_Reader::remain() const { return header_end - header + in->remain( long Remaining_Reader::read_first( void* out, long count ) { + count = max( 0l, count ); long first = header_end - header; if ( first ) { @@ -107,8 +117,9 @@ long Remaining_Reader::read_first( void* out, long count ) long Remaining_Reader::read_avail( void* out, long count ) { + count = max( 0l, count ); long first = read_first( out, count ); - long second = count - first; + long second = max( 0l, count - first ); if ( second ) { second = in->read_avail( (char*) out + first, second ); @@ -120,8 +131,9 @@ long Remaining_Reader::read_avail( void* out, long count ) blargg_err_t Remaining_Reader::read( void* out, long count ) { + count = max( 0l, count ); long first = read_first( out, count ); - long second = count - first; + long second = max( 0l, count - first ); if ( !second ) return 0; return in->read( (char*) out + first, second ); @@ -131,7 +143,7 @@ blargg_err_t Remaining_Reader::read( void* out, long count ) Mem_File_Reader::Mem_File_Reader( const void* p, long s ) : begin( (const char*) p ), - size_( s ) + size_( max( 0l, s ) ) { pos = 0; } @@ -141,6 +153,7 @@ long Mem_File_Reader::size() const { return size_; } long Mem_File_Reader::read_avail( void* p, long s ) { long r = remain(); + s = max( 0l, s ); if ( s > r ) s = r; memcpy( p, begin + pos, s ); @@ -152,6 +165,7 @@ long Mem_File_Reader::tell() const { return pos; } blargg_err_t Mem_File_Reader::seek( long n ) { + RETURN_VALIDITY_CHECK( n >= 0 ); if ( n > size_ ) return eof_error; pos = n; @@ -164,7 +178,7 @@ Callback_Reader::Callback_Reader( callback_t c, long size, void* d ) : callback( c ), data( d ) { - remain_ = size; + remain_ = max( 0l, size ); } long Callback_Reader::remain() const { return remain_; } @@ -173,13 +187,14 @@ long Callback_Reader::read_avail( void* out, long count ) { if ( count > remain_ ) count = remain_; - if ( Callback_Reader::read( out, count ) ) + if ( count < 0 || Callback_Reader::read( out, count ) ) count = -1; return count; } blargg_err_t Callback_Reader::read( void* out, long count ) { + RETURN_VALIDITY_CHECK( count >= 0 ); if ( count > remain_ ) return eof_error; return callback( data, out, count ); @@ -210,11 +225,12 @@ long Std_File_Reader::size() const long Std_File_Reader::read_avail( void* p, long s ) { - return fread( p, 1, s, (FILE*) file_ ); + return fread( p, 1, max( 0l, s ), (FILE*) file_ ); } blargg_err_t Std_File_Reader::read( void* p, long s ) { + RETURN_VALIDITY_CHECK( s > 0 ); if ( s == (long) fread( p, 1, s, (FILE*) file_ ) ) return 0; if ( feof( (FILE*) file_ ) ) diff --git a/libs/gme/gme/Data_Reader.h b/libs/gme/gme/Data_Reader.h index acf571f67..6c22b678e 100644 --- a/libs/gme/gme/Data_Reader.h +++ b/libs/gme/gme/Data_Reader.h @@ -129,6 +129,8 @@ private: }; #ifdef HAVE_ZLIB_H +#include + // Gzip compressed file reader class Gzip_File_Reader : public File_Reader { public: @@ -143,7 +145,7 @@ public: long tell() const; blargg_err_t seek( long ); private: - void* file_; + gzFile file_; long size_; }; #endif diff --git a/libs/gme/gme/Music_Emu.cpp b/libs/gme/gme/Music_Emu.cpp index 30b25dcfc..942e86e27 100644 --- a/libs/gme/gme/Music_Emu.cpp +++ b/libs/gme/gme/Music_Emu.cpp @@ -178,6 +178,11 @@ blargg_long Music_Emu::msec_to_samples( blargg_long msec ) const return (sec * sample_rate() + msec * sample_rate() / 1000) * stereo; } +long Music_Emu::tell_samples() const +{ + return out_time; +} + long Music_Emu::tell() const { blargg_long rate = sample_rate() * stereo; @@ -185,14 +190,18 @@ long Music_Emu::tell() const return sec * 1000 + (out_time - sec * rate) * 1000 / rate; } -blargg_err_t Music_Emu::seek( long msec ) +blargg_err_t Music_Emu::seek_samples( long time ) { - blargg_long time = msec_to_samples( msec ); if ( time < out_time ) RETURN_ERR( start_track( current_track_ ) ); return skip( time - out_time ); } +blargg_err_t Music_Emu::seek( long msec ) +{ + return seek_samples( msec_to_samples( msec ) ); +} + blargg_err_t Music_Emu::skip( long count ) { require( current_track() >= 0 ); // start_track() must have been called already diff --git a/libs/gme/gme/Music_Emu.h b/libs/gme/gme/Music_Emu.h index b96f4b611..d98f7ce7e 100644 --- a/libs/gme/gme/Music_Emu.h +++ b/libs/gme/gme/Music_Emu.h @@ -41,9 +41,15 @@ public: // Number of milliseconds (1000 msec = 1 second) played since beginning of track long tell() const; + // Number of samples generated since beginning of track + long tell_samples() const; + // Seek to new time in track. Seeking backwards or far forward can take a while. blargg_err_t seek( long msec ); + // Equivalent to restarting track then skipping n samples + blargg_err_t seek_samples( long n ); + // Skip n samples blargg_err_t skip( long n ); diff --git a/libs/gme/gme/Nsfe_Emu.cpp b/libs/gme/gme/Nsfe_Emu.cpp index 824a1a240..55ac4688f 100644 --- a/libs/gme/gme/Nsfe_Emu.cpp +++ b/libs/gme/gme/Nsfe_Emu.cpp @@ -134,6 +134,9 @@ blargg_err_t Nsfe_Info::load( Data_Reader& in, Nsf_Emu* nsf_emu ) RETURN_ERR( in.read( block_header, sizeof block_header ) ); blargg_long size = get_le32( block_header [0] ); blargg_long tag = get_le32( block_header [1] ); + + if ( size <= 0 ) + return "Corrupt file"; //debug_printf( "tag: %c%c%c%c\n", char(tag), char(tag>>8), char(tag>>16), char(tag>>24) ); diff --git a/libs/gme/gme/Spc_Cpu.cpp b/libs/gme/gme/Spc_Cpu.cpp index 90f60ed29..19aae1135 100644 --- a/libs/gme/gme/Spc_Cpu.cpp +++ b/libs/gme/gme/Spc_Cpu.cpp @@ -433,9 +433,7 @@ void Snes_Spc::cpu_write( int data, int addr, rel_time_t time ) #endif // Registers other than $F2 and $F4-$F7 - //if ( reg != 2 && reg != 4 && reg != 5 && reg != 6 && reg != 7 ) - // TODO: this is a bit on the fragile side - if ( ((~0x2F00 << (bits_in_int - 16)) << reg) < 0 ) // 36% + if ( reg != 2 && (reg < 4 || reg > 7) ) // 36% cpu_write_smp_reg( data, time, reg ); } // High mem/address wrap-around diff --git a/libs/gme/gme/Spc_Cpu.h b/libs/gme/gme/Spc_Cpu.h index 4742e0990..10c245090 100644 --- a/libs/gme/gme/Spc_Cpu.h +++ b/libs/gme/gme/Spc_Cpu.h @@ -76,8 +76,8 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ // TODO: remove non-wrapping versions? #define SPC_NO_SP_WRAPAROUND 0 -#define SET_SP( v ) (sp = ram + 0x101 + (v)) -#define GET_SP() (sp - 0x101 - ram) +#define SET_SP( v ) (sp = ram + 0x101 + ((uint8_t) v)) +#define GET_SP() (uint8_t (sp - 0x101 - ram)) #if SPC_NO_SP_WRAPAROUND #define PUSH16( v ) (sp -= 2, SET_LE16( sp, v )) @@ -485,7 +485,7 @@ loop: case 0xAF: // MOV (X)+,A WRITE_DP( 0, x, a + no_read_before_write ); - x++; + x = (uint8_t) (x + 1); goto loop; // 5. 8-BIT LOGIC OPERATION COMMANDS @@ -808,7 +808,7 @@ loop: unsigned temp = y * a; a = (uint8_t) temp; nz = ((temp >> 1) | temp) & 0x7F; - y = temp >> 8; + y = (uint8_t) (temp >> 8); nz |= y; goto loop; } @@ -838,6 +838,7 @@ loop: nz = (uint8_t) a; a = (uint8_t) a; + y = (uint8_t) y; goto loop; } @@ -1004,7 +1005,7 @@ loop: case 0x7F: // RET1 temp = *sp; SET_PC( GET_LE16( sp + 1 ) ); - sp += 3; + SET_SP( GET_SP() + 3 ); goto set_psw; case 0x8E: // POP PSW POP( temp ); diff --git a/libs/gme/gme/blargg_source.h b/libs/gme/gme/blargg_source.h index b011777ad..b65afd30b 100644 --- a/libs/gme/gme/blargg_source.h +++ b/libs/gme/gme/blargg_source.h @@ -18,6 +18,19 @@ all other #include lines. */ #undef require #define require( expr ) assert( expr ) +// Use to provide hints to compiler for optimized code layout in situations where we +// can almost always expect a conditional to go one way or the other. Should only be +// used in situations where an unexpected branch is truly exceptional though! +#undef likely +#undef unlikely +#ifdef __GNUC__ + #define likely( x ) __builtin_expect(x, 1) + #define unlikely( x ) __builtin_expect(x, 0) +#else + #define likely( x ) (x) + #define unlikely( x ) (x) +#endif + // Like printf() except output goes to debug log file. Might be defined to do // nothing (not even evaluate its arguments). // void debug_printf( const char* format, ... ); diff --git a/libs/gme/gme/gme.cpp b/libs/gme/gme/gme.cpp index c05f25eb4..47709840a 100644 --- a/libs/gme/gme/gme.cpp +++ b/libs/gme/gme/gme.cpp @@ -337,7 +337,9 @@ BLARGG_EXPORT gme_err_t gme_play ( Music_Emu* me, int n, short* p ) BLARGG_EXPORT void gme_set_fade ( Music_Emu* me, int start_msec ) { me->set_fade( start_msec ); } BLARGG_EXPORT int gme_track_ended ( Music_Emu const* me ) { return me->track_ended(); } BLARGG_EXPORT int gme_tell ( Music_Emu const* me ) { return me->tell(); } +BLARGG_EXPORT int gme_tell_samples ( Music_Emu const* me ) { return me->tell_samples(); } BLARGG_EXPORT gme_err_t gme_seek ( Music_Emu* me, int msec ) { return me->seek( msec ); } +BLARGG_EXPORT gme_err_t gme_seek_samples ( Music_Emu* me, int n ) { return me->seek_samples( n ); } BLARGG_EXPORT int gme_voice_count ( Music_Emu const* me ) { return me->voice_count(); } BLARGG_EXPORT void gme_ignore_silence ( Music_Emu* me, int disable ) { me->ignore_silence( disable != 0 ); } BLARGG_EXPORT void gme_set_tempo ( Music_Emu* me, double t ) { me->set_tempo( t ); } diff --git a/libs/gme/gme/gme.h b/libs/gme/gme/gme.h index 1f2a2d150..cb07061b4 100644 --- a/libs/gme/gme/gme.h +++ b/libs/gme/gme/gme.h @@ -1,6 +1,6 @@ /* Game music emulator library C interface (also usable from C++) */ -/* Game_Music_Emu 0.6.0 */ +/* Game_Music_Emu 0.6.1 */ #ifndef GME_H #define GME_H @@ -8,7 +8,7 @@ extern "C" { #endif -#define GME_VERSION 0x000600 /* 1 byte major, 1 byte minor, 1 byte patch-level */ +#define GME_VERSION 0x000601 /* 1 byte major, 1 byte minor, 1 byte patch-level */ /* Error string returned by library functions, or NULL if no error (success) */ typedef const char* gme_err_t; @@ -47,9 +47,15 @@ int gme_track_ended( Music_Emu const* ); /* Number of milliseconds (1000 = one second) played since beginning of track */ int gme_tell( Music_Emu const* ); +/* Number of samples generated since beginning of track */ +int gme_tell_samples( Music_Emu const* ); + /* Seek to new time in track. Seeking backwards or far forward can take a while. */ gme_err_t gme_seek( Music_Emu*, int msec ); +/* Equivalent to restarting track then skipping n samples */ +gme_err_t gme_seek_samples( Music_Emu*, int n ); + /******** Informational ********/ diff --git a/libs/gme/gme/libgme.pc.in b/libs/gme/gme/libgme.pc.in index 4f420d9ed..49fd5b1df 100644 --- a/libs/gme/gme/libgme.pc.in +++ b/libs/gme/gme/libgme.pc.in @@ -3,7 +3,7 @@ # later are used by pkg-config. prefix=@CMAKE_INSTALL_PREFIX@ exec_prefix=${prefix} -lib_suffix= +lib_suffix=@LIB_SUFFIX@ libdir=${exec_prefix}/lib${lib_suffix} includedir=${prefix}/include @@ -13,3 +13,4 @@ URL: http://code.google.com/p/game-music-emu/ Version: @GME_VERSION@ Cflags: -I${includedir} Libs: -L${libdir} -lgme +Libs.private: -lstdc++ diff --git a/libs/gme/include/gme/gme.h b/libs/gme/include/gme/gme.h index 1f2a2d150..cb07061b4 100644 --- a/libs/gme/include/gme/gme.h +++ b/libs/gme/include/gme/gme.h @@ -1,6 +1,6 @@ /* Game music emulator library C interface (also usable from C++) */ -/* Game_Music_Emu 0.6.0 */ +/* Game_Music_Emu 0.6.1 */ #ifndef GME_H #define GME_H @@ -8,7 +8,7 @@ extern "C" { #endif -#define GME_VERSION 0x000600 /* 1 byte major, 1 byte minor, 1 byte patch-level */ +#define GME_VERSION 0x000601 /* 1 byte major, 1 byte minor, 1 byte patch-level */ /* Error string returned by library functions, or NULL if no error (success) */ typedef const char* gme_err_t; @@ -47,9 +47,15 @@ int gme_track_ended( Music_Emu const* ); /* Number of milliseconds (1000 = one second) played since beginning of track */ int gme_tell( Music_Emu const* ); +/* Number of samples generated since beginning of track */ +int gme_tell_samples( Music_Emu const* ); + /* Seek to new time in track. Seeking backwards or far forward can take a while. */ gme_err_t gme_seek( Music_Emu*, int msec ); +/* Equivalent to restarting track then skipping n samples */ +gme_err_t gme_seek_samples( Music_Emu*, int n ); + /******** Informational ********/ diff --git a/libs/gme/readme.txt b/libs/gme/readme.txt index 82a501dbd..4cfe5e7a8 100644 --- a/libs/gme/readme.txt +++ b/libs/gme/readme.txt @@ -1,4 +1,4 @@ -Game_Music_Emu 0.6.0: Game Music Emulators +Game_Music_Emu 0.6.2: Game Music Emulators ------------------------------------------ Game_Music_Emu is a collection of video game music file emulators that support the following formats and systems: @@ -34,30 +34,45 @@ several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable, GP2X, and Nintendo DS. Author : Shay Green -Website: http://www.slack.net/~ant/ -Forum : http://groups.google.com/group/blargg-sound-libs +Website: https://bitbucket.org/mpyne/game-music-emu/wiki/Home License: GNU Lesser General Public License (LGPL) +Current Maintainer: Michael Pyne Getting Started --------------- Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and -all source files in gme/. If you have CMake 2.6 or later, execute +all source files in gme/. - run cmake - cd demo - run make +Or, if you have CMake 2.6 or later, execute at a command prompt (from the +extracted source directory): -Be sure "test.nsf" is in the same directory as the program. Running it + mkdir build + cd build + cmake ../ # <-- Pass any needed CMake flags here + make # To build the library + cd demo + make # To build the demo itself + +Be sure "test.nsf" is in the same directory as the demo program. Running it should generate the recording "out.wav". +You can use "make install" to install the library. To choose where to install +the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local" +(and replace /usr/local with the base path you wish to use). Alternately, you +can specify the base path to install to when you run "make install" by passing +'DESTDIR=/usr/local' on the make install command line (again, replace +/usr/local as appropriate). + +To build a static library instead of shared (the default), pass +-DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake. + A slightly more extensive demo application is available in the player/ directory. It requires SDL to build. Read gme.txt for more information. Post to the discussion forum for assistance. - Files ----- gme.txt General notes about the library diff --git a/libs/gme/win32/libgme.dll.a b/libs/gme/win32/libgme.dll.a index d56d87396..2c5e95853 100644 Binary files a/libs/gme/win32/libgme.dll.a and b/libs/gme/win32/libgme.dll.a differ diff --git a/libs/gme/win64/libgme.dll.a b/libs/gme/win64/libgme.dll.a new file mode 100644 index 000000000..8348f12de Binary files /dev/null and b/libs/gme/win64/libgme.dll.a differ diff --git a/libs/libgme.props b/libs/libgme.props new file mode 100644 index 000000000..209f6b9a8 --- /dev/null +++ b/libs/libgme.props @@ -0,0 +1,16 @@ + + + + + + $(SolutionDir)libs\gme\include;$(IncludePath) + $(SolutionDir)libs\gme\win32;$(LibraryPath) + $(SolutionDir)libs\gme\win64;$(LibraryPath) + + + + libgme.dll.a;%(AdditionalDependencies) + + + + \ No newline at end of file diff --git a/libs/libopenmpt.props b/libs/libopenmpt.props new file mode 100644 index 000000000..8825907b6 --- /dev/null +++ b/libs/libopenmpt.props @@ -0,0 +1,16 @@ + + + + + + $(SolutionDir)libs\libopenmpt\inc;$(IncludePath) + $(SolutionDir)libs\libopenmpt\lib\x86;$(LibraryPath) + $(SolutionDir)libs\libopenmpt\lib\x86_64;$(LibraryPath) + + + + libopenmpt.lib;%(AdditionalDependencies) + + + + \ No newline at end of file diff --git a/libs/libopenmpt/LICENSE.txt b/libs/libopenmpt/LICENSE.txt new file mode 100644 index 000000000..e0f012166 --- /dev/null +++ b/libs/libopenmpt/LICENSE.txt @@ -0,0 +1,26 @@ +Copyright (c) 2004-2019, OpenMPT contributors +Copyright (c) 1997-2003, Olivier Lapicque +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + * Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in the + documentation and/or other materials provided with the distribution. + * Neither the name of the OpenMPT project nor the + names of its contributors may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE CONTRIBUTORS ``AS IS'' AND ANY +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + diff --git a/libs/libopenmpt/Licenses/License.Vorbis.txt b/libs/libopenmpt/Licenses/License.Vorbis.txt new file mode 100644 index 000000000..153b926a1 --- /dev/null +++ b/libs/libopenmpt/Licenses/License.Vorbis.txt @@ -0,0 +1,28 @@ +Copyright (c) 2002-2018 Xiph.org Foundation + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +- Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + +- Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. + +- Neither the name of the Xiph.org Foundation nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/libs/libopenmpt/Licenses/License.mpg123.Authors.txt b/libs/libopenmpt/Licenses/License.mpg123.Authors.txt new file mode 100644 index 000000000..c1eac976d --- /dev/null +++ b/libs/libopenmpt/Licenses/License.mpg123.Authors.txt @@ -0,0 +1,175 @@ +This is an attempt to give credit to the people who contributed in some way to the mpg123 project. +There are names and email addresses listed. Please use these addresses only to contact contributors with some question about their mpg123 contribution. +You are explicitly not allowed to send them unwanted business offers or to question the quality of their sex life. +-------------------- + +Being on the list of contributing authors not necessarily means that there +is significant copyright in parts of the source code. There are obviously +contributions of differing complexity. I try to mention people who motivated +changes at least by suggesting some definite code changes, even if their +code did not enter the mpg123 source verbatim. Trivial changes like pointing +out ovbious syntax errors that make compilers cry do not land here. + +-------------------- + +Current maintainers with various sorts of contributions: + Thomas Orgis + Patrick Dehne + Jonathan Yong <10walls@gmail.com> + Taihei Momma + +Co-initiator of the revived mpg123 project, but not that involved anymore: + Nicholas J Humfrey + +Special thanks go to Taihei, the person who keeps the assembly optimisations alive +and takes care of portability to OSX/iOS platforms. + +Generic address pointing to the current maintainer (hopefully still works in future in case maintainership will change again): + +The creator: Michael Hipp (email: hippm@informatik.uni-tuebingen.de - please bother maintainers first) + +Contributions/ideas Thomas Orgis era (includes backports from mhipp trunk): + +Won-Kyu Park : patch to get rid of asm textrels (x86 PIC) +Michael Weiser : update of coreaudio output to AudioComponents API +Bent Bisballe Nyeng : patch for MPG123_NO_PEEK_END and MPG123_FORCE_SEEKABLE +Eric S. Raymond : man page fixes +Tobias Weber : patch for --disable-equalizer +Hans de Goede : patch to skip APE tags +Stephan Vedder : MSVC++ 2013 port update +Rajeev V. Pillai : pointing out/patching issues in HTTP code and behaviour of mpg123 remote/terminal control +Jarno Lehtinen : tinyalsa output +Anthony Wells : initial version of ID3v2 APIC patch +David Wohlferd : Win32 WaveOut buffer destructor fix. +Mike Gorchak : QNX native audio output (QSA) +Dan McGee : various patches (also for test suite) +Jonathan Yong (jon_y) <10walls@gmail.com>: win32 hacking, win32 wasapi audio. +Malcolm Boczek : Common language runtime wrapper +Elbert Pol (TeLLie) : OS/2 port fixup +Jeroen Valkonet : motivate pitch control, suggestive patch for pitch command in generic control interface +Andy Hefner : patch for that second UTF16 issue +Taihei Monma : A whole lot of new/improved assembler code, including Altivec! +Christian Weisgerber , Brad Smith: sndio output +Patrick Dehne (P4tr3ck) : more MSVC++ porting, patch to handle missing bit reservoirs +Thorsten Glaser : icy2utf8, suggest utf8 locale stuff +Dan Smith : ABI fixes for ensuring stack alignment (esp. for MinGW-built DLL with MSVC) +Michael Ryzhykh : mpg123.spec.in +Stefan Lenselink : initial aRts output +Sergej Kvachonok : win32 audio rewrite +Winston: SunOS-4.1.4/gcc-2.7.0 testing and suggestions for fixes (legacy Makefile, integer type headers) +Mika Tiainen: pointing out the fix for the UTF to ASCII filtering of tags to actually work +Nick Kurshev : extended 3dnow (from mplayer) +Zuxy Meng : SSE (from mplayer) +Honza : idea and prototype patch for ICY meta data support +Petr Baudis : patches: term sigcont, id3 display unicode fallback and condensed output +Petr Salinger : i486 enhancement +mpdavig@users.sourceforge.net: linux-ppc-nas Makefile.legacy entry +Adrian Bacon : patched decode_i586_dither (noise shaped float/int rounding) +Cool Feet Audio project : realtime equalizer control +Steve Grundell : clean stdout in control mode with stdout decoding +Romain Dolbeau : Altivec support (taken from mplayer) +higway : MMX Patch +Clemens Ladisch : ALSA 0.9/1.0 support + +Debian Daniel Kobras era: + +Steve Kemp +Dan Olson +Syuuhei Kashiyama +Rupert Levene +Andreas Dilger +Erik B. Andersen +Chris Butler +Martin Sjogren +Chet Hosey +Roland Rosenfeld + + +Debian Colin Watson era: + +Helge Deller +Chet Hosey +Christopher C. Chimelis +Roland Rosenfeld +Marcelo E. Magallon + + +Initial Debianers: + +Tommi Virtanen +Paul Haggart + + +Contributions/ideas Michael Hipp era: + +Mikko Tommila: DCT9 +Oliver Fromme +MPEG Software Simulation Group: reference decoder package +Tobias Bading: idea for DCT64 in subband synthesis from maplay package +Jeff Tsay and Mikko Tommila: MDCT36 from maplay package +Philipp Knirsch : DCT36/manual unroll idea +Thomas Woerner: SGI Audio +Damien Clermonte: HP-UX audio fixes +Niclas Lindstrom : OS2 port +Stefan Bieschewski : Pentium optimizations, decode_i586.s +Martin Denn : NAS port +Niklas Beisert : MPEG 2.5 tables + and : NetBSD Patch(es) +Kevin Brintnall : BSD patch +Tony Million: win32 port +Steven Tiger Lang: advanced shuffle +Eric B. Mitchell: esd port +Ryan R. Prosser : esd port for Solaris +Andreas Neuhaus: initial generic control interface + +(additionally fetched from changelog:) + +Ralf Hildebrandt : audio_alib changes +: BSDOS 4.0 with gcc added to Makefile +Bertrand Petit : frontend changes +Erik Mouw : SGI audio fix for non RAD machines +Daniel O'Connor : freebsd-esd make-entry +D. Skarda <0rfelyus@atrey.karlin.mff.cuni.cz>: enhanced head_check +Wilson, Jeff D : xterm-title +Robert Bihlmeyer : esd changes +Hannu Napari's : SGI audio patches +: native AIX support +: playlist patch +Gilles Zunino : SGI audio patches +Matthew Parslow : esdserver patch +: equalizer patch (equalfile setting) +Ducroquet Erwan : HPUX/ALib support +Shane Wegner : genrepatch +Samuel Audet : wav-File patch +"J. Dean Brederson" : SGI-RAD support +Chou Ye-chi : sajberplay/FreeBSD patch +Fabrice Bellard : 486 optimizations +A. Hermansen and J. Kysela : ALSA output +KIMURA Takuhiro : K6-3DNow +Petr Stehlik : MINT +Andy : float2int speed up proposal +Brian Foutz : TK3Play +Thomas Niederreiter : RIFF header fix +Stefan Gybas : m68k patch +Grant Erickson : Linux PPC patch +Peter Berger : BSDi patch +Henrik P Johnson : HTTP auth +Steven Tiger Lang : advanced shuffle +"Brian J. Swetland" : front-end (remote) patch + +Tillmann Steinbrecher : shuffle patch +M.Stekelenburg : i386-getbits +Antti Andreimann : outburst patch +Hur TaeSung : 'http accept' patch + +(from post-0.59 changes that yet have to go into new trunk:) + +Hans Schwengeler : audio_dec additions +Wojciech Barañski's Mp3Play (check the tools folder): Mp3Play frontend +Daniel Koukola: audio_oss.c patch +Munechika SUMIKAWA : IPv6 +TEMNOTA : HTTP,FTP patch/playlist fix +Peter Surda : VBR patch +Ben : ARM startup time improvements +Dave MacKenzie : init_output() patch +pasky's : close-on-stop patch diff --git a/libs/libopenmpt/Licenses/License.mpg123.txt b/libs/libopenmpt/Licenses/License.mpg123.txt new file mode 100644 index 000000000..d7bb85fc3 --- /dev/null +++ b/libs/libopenmpt/Licenses/License.mpg123.txt @@ -0,0 +1,772 @@ +This is the file that contains the terms of use, copying, etc. for the mpg123 distribution package. + +Main message, to include in "About ..." boxes, etc: + + Copyright (c) 1995-2013 by Michael Hipp and others, + free software under the terms of the LGPL v2.1 + +There is an attempt to cover the actual list of authors in the AUTHORS file. +Project maintainer since 2006 is Thomas Orgis and many people have contributed +since the Michael Hipp era, but he stays the initial source and it would +be impractical to count them all individually, so it's "and others". +Source files contain the phrase "the mpg123 project" to the same effect +in their license boilerplate; especially those that were added after +maintainership changed. 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IN NO EVENT SHALL THE FOUNDATION +OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/libs/libopenmpt/Licenses/License.zlib.txt b/libs/libopenmpt/Licenses/License.zlib.txt new file mode 100644 index 000000000..51106de47 --- /dev/null +++ b/libs/libopenmpt/Licenses/License.zlib.txt @@ -0,0 +1,115 @@ +ZLIB DATA COMPRESSION LIBRARY + +zlib 1.2.11 is a general purpose data compression library. All the code is +thread safe. The data format used by the zlib library is described by RFCs +(Request for Comments) 1950 to 1952 in the files +http://tools.ietf.org/html/rfc1950 (zlib format), rfc1951 (deflate format) and +rfc1952 (gzip format). + +All functions of the compression library are documented in the file zlib.h +(volunteer to write man pages welcome, contact zlib@gzip.org). A usage example +of the library is given in the file test/example.c which also tests that +the library is working correctly. Another example is given in the file +test/minigzip.c. The compression library itself is composed of all source +files in the root directory. + +To compile all files and run the test program, follow the instructions given at +the top of Makefile.in. In short "./configure; make test", and if that goes +well, "make install" should work for most flavors of Unix. For Windows, use +one of the special makefiles in win32/ or contrib/vstudio/ . For VMS, use +make_vms.com. + +Questions about zlib should be sent to , or to Gilles Vollant + for the Windows DLL version. The zlib home page is +http://zlib.net/ . Before reporting a problem, please check this site to +verify that you have the latest version of zlib; otherwise get the latest +version and check whether the problem still exists or not. + +PLEASE read the zlib FAQ http://zlib.net/zlib_faq.html before asking for help. + +Mark Nelson wrote an article about zlib for the Jan. 1997 +issue of Dr. Dobb's Journal; a copy of the article is available at +http://marknelson.us/1997/01/01/zlib-engine/ . + +The changes made in version 1.2.11 are documented in the file ChangeLog. + +Unsupported third party contributions are provided in directory contrib/ . + +zlib is available in Java using the java.util.zip package, documented at +http://java.sun.com/developer/technicalArticles/Programming/compression/ . + +A Perl interface to zlib written by Paul Marquess is available +at CPAN (Comprehensive Perl Archive Network) sites, including +http://search.cpan.org/~pmqs/IO-Compress-Zlib/ . + +A Python interface to zlib written by A.M. Kuchling is +available in Python 1.5 and later versions, see +http://docs.python.org/library/zlib.html . + +zlib is built into tcl: http://wiki.tcl.tk/4610 . + +An experimental package to read and write files in .zip format, written on top +of zlib by Gilles Vollant , is available in the +contrib/minizip directory of zlib. + + +Notes for some targets: + +- For Windows DLL versions, please see win32/DLL_FAQ.txt + +- For 64-bit Irix, deflate.c must be compiled without any optimization. With + -O, one libpng test fails. The test works in 32 bit mode (with the -n32 + compiler flag). The compiler bug has been reported to SGI. + +- zlib doesn't work with gcc 2.6.3 on a DEC 3000/300LX under OSF/1 2.1 it works + when compiled with cc. + +- On Digital Unix 4.0D (formely OSF/1) on AlphaServer, the cc option -std1 is + necessary to get gzprintf working correctly. This is done by configure. + +- zlib doesn't work on HP-UX 9.05 with some versions of /bin/cc. It works with + other compilers. Use "make test" to check your compiler. + +- gzdopen is not supported on RISCOS or BEOS. + +- For PalmOs, see http://palmzlib.sourceforge.net/ + + +Acknowledgments: + + The deflate format used by zlib was defined by Phil Katz. The deflate and + zlib specifications were written by L. Peter Deutsch. Thanks to all the + people who reported problems and suggested various improvements in zlib; they + are too numerous to cite here. + +Copyright notice: + + (C) 1995-2017 Jean-loup Gailly and Mark Adler + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + Jean-loup Gailly Mark Adler + jloup@gzip.org madler@alumni.caltech.edu + +If you use the zlib library in a product, we would appreciate *not* receiving +lengthy legal documents to sign. The sources are provided for free but without +warranty of any kind. The library has been entirely written by Jean-loup +Gailly and Mark Adler; it does not include third-party code. + +If you redistribute modified sources, we would appreciate that you include in +the file ChangeLog history information documenting your changes. Please read +the FAQ for more information on the distribution of modified source versions. diff --git a/libs/libopenmpt/SRB2NOTE-DEBIAN.md b/libs/libopenmpt/SRB2NOTE-DEBIAN.md new file mode 100644 index 000000000..7e050d29a --- /dev/null +++ b/libs/libopenmpt/SRB2NOTE-DEBIAN.md @@ -0,0 +1,90 @@ +# libopenmpt Debian backport info + +Backported libopenmpt 0.4.0 packages are available at ppa:stjr/srb2 +for Ubuntu Disco, Cosmic, Bionic, Xenial, and Trusty as of 2019/01/04. + +Debian Jessie users should use the Trusty package. Later Debian versions +may use Disco or another working version. + +* libopenmpt 0.4.0 source package: http://archive.ubuntu.com/ubuntu/pool/universe/libo/libopenmpt/libopenmpt_0.4.0-1.dsc + +# Backporting from Disco to Cosmic and Bionic + +Cosmic and Bionic require no changes to the source package. They have +the prerequisite `debhelper` and `dpkg-dev` versions, a matching +`automake` version (1.15), as well as G++ > 5. + +Use the `backportpackage` script to automatically tag the package to +Cosmic and Bionic, then upload to PPA: + +``` +sudo apt install ubuntu-dev-tools +export UBUMAIL="John Doe " # Name and email associated with your PGP sign key +backportpackage -d [cosmic/bionic] -u [path-to-ppa] --key=[key-fingerprint] http://archive.ubuntu.com/ubuntu/pool/universe/libo/libopenmpt/libopenmpt_0.4.0-1.dsc +``` + +# Backporting from Disco to Xenial + +Download the package: + +``` +dget http://archive.ubuntu.com/ubuntu/pool/universe/libo/libopenmpt/libopenmpt_0.4.0-1.dsc +``` + +Xenial has an earlier `debhelper` version, but the rest of the prerequisites +are available. + +The required changes (see patch `debian/libopenmpt-0.4.0-xenial-backport.diff` in this directory): + +* `debian/control` + * Add `automake` to Build-Depends + * Change `debhelper` version to `(>= 9.0~)` +* `debian/compat` + * Change to `10` + +Then run these commands: + +``` +dch -i # Edit the changelog; make sure the Name and email match the PGP sign key and that the changelog targets xenial +debuild -s -d -k0x[key-fingerprint] # Build the updated package +dput [path-to-ppa] [path-to-changes-file] # Upload to PPA +``` + +# Backporting from Disco to Trusty + +Download the package: + +``` +dget http://archive.ubuntu.com/ubuntu/pool/universe/libo/libopenmpt/libopenmpt_0.4.0-1.dsc +``` + +Trusty requires more changes because it uses G++ 4.8 whereas the source +package expects G++ >= 5. Automake is an earlier version as well -- +1.14 vs 1.15 -- so `autoreconf` needs to be run at build time. + +The required changes (see patch `debian/libopenmpt-0.4.0-trusty-backport.diff` in this directory): + +* `debian/control` + * Add `automake` and `libtool` to Build-Depends + * Change `debhelper` version to `(>= 9.0~)` + * Change `dpkg-dev` version to `(>= 1.17.0)` +* `debian/compat` + * Change to `10` +* `debian/rules` + * Under `override_dh_auto_configure`, input this line as the first command: + `autoreconf --force --install` + * This re-configures the package for Automake 1.14 +* `debian/libopenmpt-modplug1.symbols` and `debian/libopenmpt0.symbols` + * Delete these files + * The C++ ABI for G++ 4.8 is incompatible with G++ >= 5, so the + generated symbols will be different than the expected symbols + in the `*.symbols` files. Deleting these files will skip the + symbol check. + +Then run these commands: + +``` +dch -i # Edit the changelog; make sure the Name and email match the PGP sign key and that the changelog targets trusty +debuild -s -d -k0x[key-fingerprint] # Build the updated package +dput [path-to-ppa] [path-to-changes-file] # Upload to PPA +``` diff --git a/libs/libopenmpt/SRB2NOTE.md b/libs/libopenmpt/SRB2NOTE.md new file mode 100644 index 000000000..d664ddd7e --- /dev/null +++ b/libs/libopenmpt/SRB2NOTE.md @@ -0,0 +1,54 @@ +# libopenmpt mingw-w64 binary info + +Current built version as of 2019/05/23 is 0.4.4+r11531.pkg + +* mingw binaries (.dll): `bin/[x86 or x86_64]/mingw` +* mingw import libraries (.dll.a): `lib/[x86 or x86_64]/mingw` + +# Building libopenmpt with mingw-w64 + +libopenmpt must be built from the Makefile / Android dev package in the +[Downloads page](https://lib.openmpt.org/libopenmpt/download/#all-downloads) + +Use the mingw-w64 distributions from +[SourceForge](https://sourceforge.net/projects/mingw-w64/files/#readme). + +You can download the appropriate 7-zip archive, extract to a folder of +your choice, remove any existing mingw directories from your PATH, +then call `mingw32-make.exe` from its direct location. + +FOR LIBOPENMPT, YOU MUST USE A MINGW PACKAGE THAT SUPPORTS THE POSIX +THREADING MODEL! DO NOT COMPILE WITH A WIN32 THREADING MODEL! + +I use GCC 7.3.0: + +* [x86_64-posix-seh](https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/mingw-builds/7.3.0/threads-posix/seh/x86_64-7.3.0-release-posix-seh-rt_v5-rev0.7z) +* [i686-posix-dwarf](https://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/7.3.0/threads-posix/dwarf/i686-7.3.0-release-posix-dwarf-rt_v5-rev0.7z) + +## x86 build instructions + +``` +set CFLAGS=-march=pentium -static-libgcc +set CXXFLAGS=-march=pentium -static-libgcc -static-libstdc++ +set LDFLAGS=-Wl,--out-implib,bin/libopenmpt.dll.a -Wl,-Bstatic,--whole-archive -lwinpthread -Wl,-Bdynamic,--no-whole-archive + +cd [libopenmpt-make-src] +[x86-mingw-w64-bin]/mingw32-make.exe CONFIG=mingw64-win32 +``` + +`libopenmpt.dll` and `libopenmpt.dll.a` will be built in the +`bin/` folder. + +## x86_64 build instructions + +``` +set CFLAGS=-march=nocona -static-libgcc +set CXXFLAGS=-march=nocona -static-libgcc -static-libstdc++ +set LDFLAGS=-Wl,--out-implib,bin/libopenmpt.dll.a -Wl,-Bstatic,--whole-archive -lwinpthread -Wl,-Bdynamic,--no-whole-archive + +cd [libopenmpt-make-src] +[x86_64-mingw-w64-bin]/mingw32-make.exe CONFIG=mingw64-win64 +``` + +`libopenmpt.dll` and `libopenmpt.dll.a` will be built in the +`bin/` folder. \ No newline at end of file diff --git a/libs/libopenmpt/bin/x86/libopenmpt.dll b/libs/libopenmpt/bin/x86/libopenmpt.dll new file mode 100644 index 000000000..0fc9e7656 Binary files /dev/null and b/libs/libopenmpt/bin/x86/libopenmpt.dll differ diff --git a/libs/libopenmpt/bin/x86/mingw/libopenmpt.dll b/libs/libopenmpt/bin/x86/mingw/libopenmpt.dll new file mode 100644 index 000000000..5fa364256 Binary files /dev/null and b/libs/libopenmpt/bin/x86/mingw/libopenmpt.dll differ diff --git a/libs/libopenmpt/bin/x86/openmpt-mpg123.dll b/libs/libopenmpt/bin/x86/openmpt-mpg123.dll new file mode 100644 index 000000000..79148a40e Binary files /dev/null and b/libs/libopenmpt/bin/x86/openmpt-mpg123.dll differ diff --git a/libs/libopenmpt/bin/x86/openmpt-ogg.dll b/libs/libopenmpt/bin/x86/openmpt-ogg.dll new file mode 100644 index 000000000..6b5a42e8f Binary files /dev/null and b/libs/libopenmpt/bin/x86/openmpt-ogg.dll differ diff --git a/libs/libopenmpt/bin/x86/openmpt-vorbis.dll b/libs/libopenmpt/bin/x86/openmpt-vorbis.dll new file mode 100644 index 000000000..486b30731 Binary files /dev/null and b/libs/libopenmpt/bin/x86/openmpt-vorbis.dll differ diff --git a/libs/libopenmpt/bin/x86/openmpt-zlib.dll b/libs/libopenmpt/bin/x86/openmpt-zlib.dll new file mode 100644 index 000000000..b6e028ab4 Binary files /dev/null and b/libs/libopenmpt/bin/x86/openmpt-zlib.dll differ diff --git a/libs/libopenmpt/bin/x86_64/libopenmpt.dll b/libs/libopenmpt/bin/x86_64/libopenmpt.dll new file mode 100644 index 000000000..536492798 Binary files /dev/null and b/libs/libopenmpt/bin/x86_64/libopenmpt.dll differ diff --git a/libs/libopenmpt/bin/x86_64/mingw/libopenmpt.dll b/libs/libopenmpt/bin/x86_64/mingw/libopenmpt.dll new file mode 100644 index 000000000..3f6bea95f Binary files /dev/null and b/libs/libopenmpt/bin/x86_64/mingw/libopenmpt.dll differ diff --git a/libs/libopenmpt/bin/x86_64/openmpt-mpg123.dll b/libs/libopenmpt/bin/x86_64/openmpt-mpg123.dll new file mode 100644 index 000000000..f96d446f2 Binary files /dev/null and b/libs/libopenmpt/bin/x86_64/openmpt-mpg123.dll differ diff --git a/libs/libopenmpt/bin/x86_64/openmpt-ogg.dll b/libs/libopenmpt/bin/x86_64/openmpt-ogg.dll new file mode 100644 index 000000000..3fd951414 Binary files /dev/null and b/libs/libopenmpt/bin/x86_64/openmpt-ogg.dll differ diff --git a/libs/libopenmpt/bin/x86_64/openmpt-vorbis.dll b/libs/libopenmpt/bin/x86_64/openmpt-vorbis.dll new file mode 100644 index 000000000..56047c82f Binary files /dev/null and b/libs/libopenmpt/bin/x86_64/openmpt-vorbis.dll differ diff --git a/libs/libopenmpt/bin/x86_64/openmpt-zlib.dll b/libs/libopenmpt/bin/x86_64/openmpt-zlib.dll new file mode 100644 index 000000000..562d8e6a9 Binary files /dev/null and b/libs/libopenmpt/bin/x86_64/openmpt-zlib.dll differ diff --git a/libs/libopenmpt/changelog.md b/libs/libopenmpt/changelog.md new file mode 100644 index 000000000..9847be119 --- /dev/null +++ b/libs/libopenmpt/changelog.md @@ -0,0 +1,791 @@ + +Changelog {#changelog} +========= + +For fully detailed change log, please see the source repository directly. This +is just a high-level summary. + +### libopenmpt 0.4.4 (2019-04-07) + + * [**Bug**] Channel VU meters were swapped. + + * Startrekker: Clamp speed to 31 ticks per row. + * MTM: Ignore unused Exy commands on import. Command E5x (Set Finetune) is now + applied correctly. + * MOD: Sample swapping was always enabled since it has been separated from the + ProTracker 1/2 compatibility flag. Now it is always enabled for Amiga-style + modules and otherwise the old heuristic is used again. + + * stb_vorbis: Update to v1.16 (2019-03-05). + +### libopenmpt 0.4.3 (2019-02-11) + + * [**Sec**] Possible crash due to null-pointer access when doing a portamento + from an OPL instrument to an empty instrument note map slot (r11348). + + * [**Bug**] libopenmpt did not compile on Apple platforms in C++17 mode. + + * IT: Various fixes for note-off + instrument number in Old Effects mode. + * MO3: Import IT row highlights as written by MO3 2.4.1.2 or newer. Required + for modules using modern tempo mode. + + * miniz: Update to v2.0.8 (2018-09-19). + * stb_vorbis: Update to v1.15 (2019-02-07). + +### libopenmpt 0.4.2 (2019-01-22) + + * [**Sec**] DSM: Assertion failure during file parsing with debug STLs + (r11209). + * [**Sec**] J2B: Assertion failure during file parsing with debug STLs + (r11216). + + * S3M: Allow volume change of OPL instruments after Note Cut. + +### libopenmpt 0.4.1 (2019-01-06) + + * [**Bug**] Binaries compiled for winold (Windows XP, Vista, 7, for CPUs + without SSE2 support) did not actually work on CPUs without SSE2 support. + * [**Bug**] libmodplug: Public symbols of the C++ API had `visibility=hidden` + set on non-MSVC systems, which made them not publicly accessible. + * [**Bug**] Project files for Windows 10 desktop builds on ARM and ARM64 + (`build/vs2017win10`) were missing from Windows source package. + * [**Bug**] MSVC project files in Windows source package lacked additional + files required to build DLLs. + + * MO3: Apply playback changes based on "ModPlug-made" header flag. + + * minimp3: Update to commit e9df0760e94044caded36a55d70ab4152134adc5 + (2018-12-23). + +### libopenmpt 0.4.0 (2018-12-23) + + * [**New**] libopenmpt now includes emulation of the OPL chip and thus plays + OPL instruments in S3M, C67 and MPTM files. OPL chip emulation volume can be + changed with the new ctl `render.opl.volume_factor`. + * [**New**] libopenmpt now supports CDFM / Composer 670 module files. + * [**New**] Autotools `configure` and plain `Makefile` now honor the variable + `CXXSTDLIB_PCLIBSPRIVATE` which serves the sole purpose of listing the + standard library (or libraries) required for static linking. The contents of + this variable will be put in `libopenmpt.pc` `Libs.private` and used for + nothing else. See \ref libopenmpt_c_staticlinking . + * [**New**] foo_openmpt: foo_openmpt now also works on Windows XP. + * [**New**] libopenmpt Emscripten builds now ship with MP3 support by + default, based on minimp3 by Lion (github.com/lieff). + * [**New**] libopenmpt: New ctl `play.at_end` can be used to change what + happens when the song end is reached: + * "fadeout": Fades the module out for a short while. Subsequent reads + after the fadeout will return 0 rendered frames. This is the default and + identical to the behaviour in previous libopenmpt versions. + * "continue": Returns 0 rendered frames when the song end is reached. + Subsequent reads will continue playing from the song start or loop + start. This can be used for custom loop logic, such as loop + auto-detection and longer fadeouts. + * "stop": Returns 0 rendered frames when the song end is reached. + Subsequent reads will return 0 rendered frames. + * [**New**] Add new metadata fields `"originaltype"` and `"originaltype_long"` + which allow more clearly reflecting what is going on with converted formats + like MO3 and GDM. + * [**New**] `Makefile` `CONFIG=emscripten` now can generate WebAssembly via + the additional option `EMSCRIPTEN_TARGET=wasm`. + * [**New**] Compiling for DOS is now experimentally supported via DJGPP GCC + 7.2 or later. + + * [**Change**] minimp3: Instead of the LGPL-2.1-licensed minimp3 by KeyJ, + libopenmpt now uses the CC0-1.0-licensed minimp3 by Lion (github.com/lieff) + as a fallback if libmpg123 is unavailable. The `USE_MINIMP3` `Makefile` + option is gone and minimp3 will be used automatically in the `Makefile` + build system if libmpg123 is not available. + * [**Change**] openmpt123: openmpt123 now rejects `--output-type` in `--ui` + and `--batch` modes and also rejects `--output` in `--render` mode. These + combinations of options really made no sense and were rather confusing. + * [**Change**] Android NDK build system now uses libc++ (`c++_shared`) instead + of GNU libstdc++ (`gnustl_shared`), as recommended by Android NDK r16b. + * [**Change**] xmp-openmpt: `openmpt-mpg123.dll` is no longer optional and + must be placed into the same directory as `xmp-openmpt.dll`. + * [**Change**] in_openmpt: `openmpt-mpg123.dll` is no longer optional and must + be placed either into the directory of the player itself or into the same + directory as `in_openmpt.dll`. This is dependent on how the player loads its + plugins. For WinAMP 5, `openmpt-mpg123.dll` needs to be in the directory + which contains `winamp.exe`. `in_openmpt.dll` needs to be in the `Plugins` + directory. + * [**Change**] foo_openmpt: foo_openmpt is now packaged as a fb2k-component + package for easier installation. + * [**Change**] When building libopenmpt with MinGW-w64, it is now recommended + to use the posix thread model (as opposed to the win32 threading model), + because the former does support std::mutex while the latter does not. When + building with win32 threading model with the Autotools build system, it is + recommended to provide the `mingw-std-threads` package. Building libopenmpt + with MinGW-w64 without any `std::thread`/`std::mutex` support is deprecated + and support for such configurations will be removed in libopenmpt 0.5. + * [**Change**] `Makefile` `CONFIG=emscripten` now has 4 `EMSCRIPTEN_TARGET=` + settings: `wasm` generates WebAssembly, `asmjs128m` generates asm.js with a + fixed size 128MB heap, `asmjs` generates asm.js with a fixed default size + heap (as of Emscripten 1.38.11, this amounts to 16MB), `js` generates + JavaScript with dynamic heap growth and with compatibility for older VMs. + * [**Change**] libmodplug: Update public headers to libmodplug 0.8.8.5. This + adds support for kind-of automatic MODPLUG_EXPORT decoration on Windows. + + * [**Regression**] Support for Clang 3.4, 3.5 has been removed. + * [**Regression**] Building with Android NDK older than NDK r16b is not + supported any more. + * [**Regression**] Support for Emscripten versions older than 1.38.5 has been + removed. + * [**Regression**] Support for libmpg123 older than 1.14.0 has been removed. + * [**Regression**] Using MediaFoundation to decode MP3 samples is no longer + supported. Use libmpg123 or minimp3 instead. + * [**Regression**] libmodplug: Support for emulating libmodplug 0.8.7 API/ABI + has been removed. + + * [**Bug**] xmp-openmpt: Sample rate and number of output channels were not + applied correctly when using per-file settings. + * [**Bug**] Internal mixer state was not initialized properly when initially + rendering in 44100kHz stereo format. + * [**Bug**] openmpt123: Prevent libsdl2 and libsdl from being enabled at the + same time because they conflict with each other. + * [**Bug**] libmodplug: Setting `SNDMIX_NORESAMPLING` in the C++ API always + resulted in linear interpolation instead of nearest neighbour + + * IT: In Compatible Gxx mode, allow sample changes next to a tone portamento + effect if a previous sample has already stopped playing. + * IT: Fix broken volume envelopes with negative values as found in breakdwn.it + by Elysis. + * MOD: Slides and delayed notes are executed on every repetition of a row with + row delay (fixes "ode to protracker"). + * XM: If the sustain point of the panning envelope is reached before key-off, + it is never released. + * XM: Do not default recall volume / panning for delayed instrument-less notes + * XM :E60 loop bug was not considered in song length calucation. + * S3M: Notes without instrument number use previous note's sample offset. + * Tighten M15 and MOD file rejection heuristics. + * J2B: Ignore frequency limits from file header. Fixes Medivo.j2b, broken + since libopenmpt-0.2.6401-beta17. + * STM: More accurate tempo calculation. + * STM: Better support for early format revisions (no such files have been + found in the wild, though). + * STM: Last character of sample name was missing. + * SFX: Work around bad conversions of the "Operation Stealth" soundtrack by + turning pattern breaks into note stops. + * IMF: Filter cutoff was upside down and the cutoff range was too small. + * ParamEq plugin center frequency was not limited correctly. + * Keep track of active SFx macro during seeking. + * The "note cut" duplicate note action did not volume-ramp the previously + playing sample. + * A song starting with non-existing patterns could not be played. + * DSM: Support restart position and 16-bit samples. + * DTM: Import global volume. + * MOD: Support notes in octave 2, like in FastTracker 2 (fixes DOPE.MOD). + * Do not apply Amiga playback heuristics to MOD files that have clearly been + written with a PC tracker. + * MPTM: More logical release node behaviour. + * Subsong search is now less thorough. It could previously find many subsongs + that are technically correct (unplayed rows at the beginning of patterns + that have been jumped over due to pattern breaks), but so far no real-world + module that would require such a thorough subsong detection was found. The + old mechanism caused way more false positives than intended with real-world + modules, though. + * Restrict the unpacked size of compressed DMF, IT, MDL and MO3 samples to + avoid huge allocations with malformed small files. + +### libopenmpt 0.3 (2017-09-27) + + * [**New**] New error handling functionality in the C API, which in particular + allows distinguishing potentially transient out-of-memory errors from parse + errors during module loading. + * [**New**] New API `openmpt::module::get_selected_subsong()` (C++) and + `openmpt_module_get_selected_subsong()` (C). + * [**New**] Faster file header probing API `openmpt::probe_file_header()` and + `openmpt::probe_file_header_get_recommended_size` (C++), and + `openmpt_probe_file_header()`, + `openmpt_probe_file_header_without_filesize()`, + `openmpt_probe_file_header_from_stream()` and + `openmpt_probe_file_header_get_recommended_size()` (C). + * [**New**] New API `openmpt::could_open_probability()` (C++) and + `openmpt_could_open_probability()` (C). This fixes a spelling error in the + old 0.2 API. + * [**New**] openmpt123: openmpt123 can now open M3U, M3U8, M3UEXT, M3U8EXT and + PLSv2 playlists via the `--playlist` option. + * [**New**] openmpt123: openmpt123 now supports very fast file header probing + via the `--probe` option. + * [**New**] Libopenmpt now supports building for Windows 10 Universal (Windows + Store 8.2) APIs with MSVC, and also for the older Windows Runtime APIs with + MinGW-w64. + * [**New**] New API header `libopenmpt_ext.h` which implements the libopenmpt + extension APIs also for the C interface. + * [**New**] The Reverb effect (S99 in S3M/IT/MPTM, and X99 in XM) is now + implemented in libopenmpt. + * [**New**] For Amiga modules, a new resampler based on the Amiga's sound + characteristics has been added. It can be activated by passing the + `render.resampler.emulate_amiga` ctl with a value of `1`. Non-Amiga modules + are not affected by this, and setting the ctl overrides the resampler choice + specified by `OPENMPT_MODULE_RENDER_INTERPOLATIONFILTER_LENGTH` or + `openmpt::module::RENDER_INTERPOLATIONFILTER_LENGTH`. Support for the MOD + command E0x (Set LED Filter) is also available when the Amiga resampler is + enabled. + + * [**Change**] libopenmpt versioning changed and follows the more conventional + major.minor.patch as well as the recommendations of the + [SemVer](http://semver.org/) scheme now. In addition to the SemVer + requirements, pre-1.0.0 versions will also honor API and ABI stability in + libopenmpt (i.e. libopenmpt ignores SemVer Clause 4). + * [**Change**] The output directories of the MSVC build system were changed to + `bin/vs2015-shared/x86-64-win7/` (and similar) layout which allows building + in the same tree with different compiler versions without overwriting other + outputs. + * [**Change**] The emscripten build now exports libopenmpt as 'libopenmpt' + instead of the default 'Module'. + * [**Change**] Android: The build system changed. The various Android.mk files + have been merged into a single one which can be controlled using command + line options. + * [**Change**] The `Makefile` build system now passes `std=c++11` to the + compiler by default. Older compilers may still work if you pass + `STDCXX=c++0x` to the `make` invocation. + * [**Change**] The `Makefile` option `ANCIENT=1` is gone. + * [**Change**] The optional dependencies on `libltdl` or `libdl` are gone. + They are no longer needed for any functionality. + + * [**Regression**] Compiling client code using the C++ API now requires a + compiler running in C++11 mode. + * [**Regression**] Support for GCC 4.1, 4.2, 4.3, 4.4, 4.5, 4.6, 4.7 has been + removed. + * [**Regression**] Support for Clang 3.0, 3.1, 3.2, 3.3 has been removed. + * [**Regression**] Support for Emscripten versions older than 1.31.0 has been + removed. + * [**Regression**] Support for Android NDK versions older than 11 has been + removed. + * [**Regression**] Visual Studio 2008, 2010, 2012, 2013 support has been + removed. + * [**Regression**] Dynamic run-time loading of libmpg123 is no longer + supported. Libmpg123 must be linked at link-time now. + * [**Regression**] xmp-openmpt: xmp-openmpt now requires XMPlay 3.8 or later + and compiling xmp-openmpt requires an appropriate XMPlay SDK with + `XMPIN_FACE` >= `4`. + * [**Regression**] Support for libmpg123 older than 1.13.0 has been removed. + * [**Regression**] Un4seen unmo3 support has been removed. + + * [**Bug**] C++ API: `openmpt::exception` did not define copy and move + constructors or copy and move assignment operators in libopenmpt 0.2. The + compiler-generated ones were not adequate though. libopenmpt 0.3 adds the + appropriate special member functions. This adds the respective symbol names + to the exported ABI, which, depending on the compiler, might or might not + have been there in libopenmpt 0.2. The possibly resulting possible ODR + violation only affects cases that did crash in the libopenmpt 0.2 API anyway + due to memory double-free, and does not cause any further problems in + practice for all known platforms and compilers. + * [**Bug**] The C API could crash instead of failing gracefully in + out-of-memory situations. + * [**Bug**] The test suite could fail on MacOSX or FreeBSD in non-fatal ways + when no locale was active. + * [**Bug**] `libopenmpt_stream_callbacks_fd.h` and + `libopenmpt_stream_callbacks_file.h` were missing in Windows development + packages. + * [**Bug**] libopenmpt on Windows did not properly guard against current + working directory DLL injection attacks. + * [**Bug**] localtime() was used to determine the version of Schism Tracker + used to save IT and S3M files. This function is not guaranteed to be + thread-safe by the standard and is now no longer used. + * [**Bug**] Possible crashes with malformed IT, ITP, AMS, MDL, MED, MPTM, PSM + and Startrekker files. + * [**Bug**] Possible hangs with malformed DBM, MPTM and PSM files. + * [**Bug**] Possible hangs with malformed files containing cyclic plugin + routings. + * [**Bug**] Excessive loading times with malformed ITP / truncated AMS files. + * [**Bug**] Plugins did not work correctly when changing the sample rate + between two render calls. + * [**Bug**] Possible NULL-pointer dereference read during obscure + out-of-memory situations while handling exceptions in the C API. + * [**Bug**] libmodplug: `libmodplug.pc` was wrong. + * [**Bug**] Cross-compiling libopenmpt with autotools for Windows now properly + sets `-municode` and `-mconsole` as well as all required Windows system + libraries. + * [**Bug**] foo_openmpt: Interpolation filter and volume ramping settings were + confused in previous versions. This version resets both to the defaults. + * [**Bug**] libmodplug: The CSoundFile::Read function in the emulated + libmodplug C++ API returned the wrong value, causing qmmp (and possibly + other software) to crash. + + * Support for SoundTracker Pro II (STP) and Digital Tracker (DTM) modules. + * Increased accuracy of the sample position and sample rate to drift less when + playing very long samples. + * Various playback improvements for IT and XM files. + * Channel frequency could wrap around after some excessive portamento / down + in some formats since libopenmpt 0.2-beta17. + * Playback improvements for S3M files made with Impulse Tracker and + Schism Tracker. + * ParamEq plugin emulation didn't do anything at full gain (+15dB). + * All standard DMO effects are now also emulated on non-Windows and non-MSVC + systems. + * Added `libopenmpt_stream_callbacks_buffer.h` which adds + `openmpt_stream_callbacks` support for in-memory buffers, possibly even only + using a truncated prefix view into a bigger file which is useful for + probing. + * Avoid enabling some ProTracker-specific quirks for MOD files most likely + created with ScreamTracker 3. + * Tremolo effect only had half the intended strength in MOD files. + * Pattern loops ending on the last row a pattern were not executed correctly + in S3M files. + * Work-around for reading MIDI macros and plugin settings in some malformed IT + files written by old UNMO3 versions. + * Improve tracker detection in IT format. + * Playback fixes for 8-channel MED files + * Do not set note volume to 0 on out-of-range offset in XM files. + * Better import of some slide commands in SFX files. + * Sample 15 in "Crew Generation" by Necros requires short loops at the + beginning of the sample to not be ignored. Since we need to ignore them in + some (non-ProTracker) modules, we heuristically disable the old loop + sanitization behaviour based on the module channel count. + * Both normal and percentage offset in PLM files were handled as percentage + offset. + * MT2 files with instruments that had both sample and plugin assignments were + not read correctly. + * Some valid FAR files were rejected erroneously. + * Support for VBlank timing flag and comment field in PT36 files. + * Improved accuracy of vibrato command in DIGI / DBM files. + * STM: Add support for "WUZAMOD!" magic bytes and allow some slightly + malformed STM files to load which were previously rejected. + * Detect whether "hidden" patterns in the order list of SoundTracker modules + should be taken into account or not. + * Tighten heuristics for rejecting invalid 669, M15, MOD and ICE files and + loosen them in other places to allow some valid MOD files to load. + * Improvements to seeking: Channel panning was not always updated from + instruments / samples when seeking, and out-of-range global volume was not + applied correctly in some formats. + * seek.sync_samples=1 did not apply PTM reverse offset effect and the volume + slide part of combined volume slide + vibrato commands. + * If the order list was longer than 256 items and there was a pattern break + effect without a position jump on the last pattern of the sequence, it did + not jump to the correct restart order. + * `Makefile` has now explicit support for FreeBSD with no special option or + configuration required. + * openmpt123: Improved section layout in man page. + * libmodplug: Added all missing C++ API symbols that are accessible via the + public libmodplug header file. + * Autotools build system now has options `--disable-openmpt123`, + `--disable-tests` and `--disable-examples` which may be desireable when + cross-compiling. + * Windows binary packages now ship with libmpg123 included. + +### libopenmpt 0.2-beta20 (2016-08-07) + + * [**Bug**] PSM loader was broken on big-endian platforms since forever. + * [**Bug**] `load.skip_samples` ctl did not work for PSM16 modules. + + * There is a new `subsong` ctl, which can return the currently selected + subsong. + * More accurate ProTracker arpeggio wrap-around emulation. + * More accurate sample tuning in PSM16 files. + * Samples in DSM files were sometimes detuned and some pattern commands were + not imported correctly. + * More accurate import of MDL 7-bit panning command. + * Only import pattern commands supported by the UltraTracker version that was + used to save ULT files. Add support for command 5-C (end loop). + * DMF sample loop lengths were off by one. + * Unis 669 pan slide effect was too deep. + * Several valid (but slightly corrupted possibly due to disk failures or data + transfer errors) SoundTracker files were no longer loading since libopenmpt + 0.2-beta18. + +### libopenmpt 0.2-beta19 (2016-07-23) + + * [**Change**] libopenmpt now uses C++14 `[[deprecated]]` attribute instead + of compiler-specific solutions when appropriate. + * [**Change**] libopenmpt C++ header now uses C++11 `noexcept` instead of + C++98 `throw()` exception specification when supported. `throw()` is + deprecated since C++11. This does not change API or ABI as they are + equivalent. Use `LIBOPENMPT_ASSUME_CPLUSPLUS_NOEXCEPT` to override the + default. + * [**Change**] The preprocessor macro `LIBOPENMPT_ANCIENT_COMPILER_STDINT` is + gone. Please use `LIBOPENMPT_ASSUME_CPLUSPLUS_CSTDINT instead`. + Additionally, the typedefs moved from illegal namespace ::std into somewhat + less dangerous namespace ::openmpt::std. You can test + `#ifdef LIBOPENMPT_QUIRK_NO_CSTDINT` client-side to check whether + `libopenmpt.hpp` used the non-standard types. (Note: Of all supported + compilers, this change only affects the 3 compilers with only limited + support: MSVC 2008, GCC 4.1, GCC 4.2.) + + * [**Bug**] xmp-openmpt: Crash when viewing sample texts. + + * The public libopenmpt C++ header has auto-detection logic for the used C++ + standard now. In case your client code compiler misreports the standard + version or you want to override it for other reasons, + `#define LIBOPENMPT_ASSUME_CPLUSPLUS` to the value of the standard version + you desire to be used. There is also a macro for each individual aspect, + like `LIBOPENMPT_ASSUME_CPLUSPLUS_CSTDINT`, + `LIBOPENMPT_ASSUME_CPLUSPLUS_DEPRECATED`, + `LIBOPENMPT_ASSUME_CPLUSPLUS_NOEXCEPT` which take precedence over the + general macro. + * Portamento with sample swap behaviour was wrong for ProTracker MODs. + * Rewritten loader and various playback fixes for MDL files. + * libopenmpt 0.2-beta18 broke import of many pattern commands in DBM, DMF and + ULT files. + * ADPCM samples in MOD files were broken since libopenmpt 0.2-beta17. + +### libopenmpt 0.2-beta18 (2016-07-11) + + * [**Change**] openmpt123: Add PulseAudio output support. Autotools and + `Makefile` build systems now depend on `libpulse` and `libpulse-simple` by + default. Disable with `--without-pulseaudio` or `NO_PULSEAUDIO=1` + respectively. When enabled, PulseAudio will be the default output driver, + * [**Change**] xmp-openmpt: Settings are now stored in xmplay.ini like with + every other plugin. + + * [**Regression**] openmpt123: Support for FLAC < 1.3.0 has been removed. FLAC + before 1.3.0 is broken beyond repair as it provides `assert.h` in the + include path. + + * [**Bug**] Generated pkg-config file libopenmpt.pc by both `Makefile` and + Autotools build systems was totally broken. + * [**Bug**] libopenmpt no longer uses the non-thread-safe global std::rand() + function. + * [**Bug**] Sample loops in GDM modules did not work when using Emscripten. + * [**Bug**] XM and MO3 loaders could crash due to unaligned memory accesses. + * [**Bug**] Fixed incorrect handling of custom MPTM tunings on big endian + platforms. + * [**Bug**] Fixed various problems found with clang 3.8 static analyzer, + address sanitizer and undefined behaviour sanitizer. + * [**Bug**] File header probing functionality was broken for most formats. + * [**Bug**] With non-seekable streams, the entire file was almost always + cached even if it was not of any supported module type. + + * Seeking in allsubsongs-mode now works correctly. + * openmpt123: Added subsong support. + * Various playback fixes for 669, IT, MT2 and MTM files. + * Some MOD files with more than 128 patterns (e.g. NIETNU.MOD) were not loaded + correctly. + * A new example `libopenmpt_example_c_probe` has been added which demonstrates + the usage and flexibility of openmpt_could_open_propability() in the C API + under various constraints. + +### libopenmpt 0.2-beta17 (2016-05-21) + + * [**Change**] The Makefile and Autotools build systems now require to + explicitly specify `NO_LTDL=1` or `--without-ltdl` respectively if no + support for dynamic loading of third party libraries via libtool libltdl is + desired. + * [**Change**] In the Makefile build system option `USE_MO3` and the Autotools + build system option `--enable-mo3` are gone. Dynamic loading of un4seen + unmo3 is now always enabled when dynamic loading is possible and built-in + MO3 support is not possible because either a MP3 or a Vorbis decoder is + missing. + * [**Change**] The MSVC build system changed. The `libopenmptDLL` project is + gone. Use the new `ReleaseShared` configuration of the `libopenmpt` project + instead. libopenmpt now links against zlib by default. A separate project + with smaller footprint linking against miniz is still available as + `libopenmpt-small`. + * [**Change**] The constants used to query library information from + `openmpt_get_string()` and `openmpt::string::get()` (i.e. OPENMPT_STRING_FOO + and openmpt::string::FOO) have been deprecated because having syntactic + constants for theses keys makes extending the API in a backwards and + forwards compatible way harder than it should be. Please just use the string + literals directly. + * [**Change**] Deprecated API identifiers will now cause deprecation warnings + with MSVC, GCC and clang. `#define LIBOPENMPT_NO_DEPRECATE` to disable the + warnings. + * [**Change**] openmpt123: `--[no-]shuffle` option has been renamed to + `--[no-]randomize`. A new `--[no-]shuffle` option has been added which + shuffles randomly through the playlist as opposed to randomizing the + playlist upfront. + * [**Change**] Support for Un4seen unmo3 has generally been deprecated in + favour of the new internal mo3 decoder. Un4seen unmo3 support will be + removed on 2018-01-01. + + * [**Bug**] Memory consumption during loading has been reduced by about 1/3 in + case a seekable input stream is provided (either via C API callback open + functions or via C++ API iostream constructors). + * [**Bug**] Some samples in AMS modules were detuned when using Emscripten. + * [**Bug**] Possible crash with excessive portamento down in some formats. + * [**Bug**] Possible crashes with malformed AMF, AMS, DBM, IT, MDL, MED, MPTM, + MT2, PSM and MMCMP-, XPK- and PP20-compressed files. + * [**Bug**] `openmpt::module::format_pattern_row_channel` with `width == 0` + was returning an empty string instead of an string with unconstrained + length. + + * Support for ProTracker 3.6 IFF-style modules and SoundFX / MultiMedia Sound + (SFX / MMS) modules. + * libopenmpt now has support for DMO plugins on Windows when built with MSVC. + Additionally, the DMO Compression, Distortion, Echo, Gargle, ParamEQ and + WavesReverb DSPs are emulated on on all other platforms. + * libopenmpt now supports the DigiBooster Echo DSP. + * To avoid any of the aforementioned plugins to be used, the load.skip_plugins + ctl can be passed when loading a module. + * libopenmpt got native MO3 support with MP3 decoding either via libmpg123 or + MediaFoundation (on Windows 7 and up) and Vorbis decoding via libogg, + libvorbis, libvorbisfile or stb_vorbis. + * libopenmpt MSVC builds with Visual Studio 2010 or later on Windows 7 or + later now use an internal MO3 decoder with libogg, libvorbis, libvorbisfile, + and libmpg123 or minimp3 or MediaFoundation suppport by default. Visual + Studio 2008 builds still use unmo3.dll by default but also support the + built-in decoder in which case libmpg123 is required. + * libopenmpt with Makefile or Autotools build system can now also use + glibc/libdl instead of libtool/libltdl for dynamic loading of third-party + libraries. Options `NO_DL=1` and `--without-dl` have been added + respectively. + * The `Makefile` build system got 4 new options NO_MPG123, NO_OGG, NO_VORBIS, + NO_VORBISFILE. The default is to use the new dependencies automatically. + * The `Autotools` build system got 4 new options --without-mpg123, + --without-ogg, --without-vorbis, --without-vorbisfile. The default is to use + the new dependencies automatically. + * Makefile and Android builds got support for using minimp3 instead of + libmpg123. For Android, use `Android-minimp3-stbvorbis.mk`, for Makefile use + `USE_MINIMP3=1`. You have to download + [minimp3](http://keyj.emphy.de/minimp3/) yourself and put its contents into + `include/minimp3/`. + * `"source_url"`, `"source_date"` and `"build_compiler"` keys have been added + to `openmpt_string_get()` and `openmpt::string::get()`. + * openmpt123: Add new `--[no-]restart]` option which restarts the playlist + when finished. + * Improved Ultimate SoundTracker version detection heuristics. + * Playing a sample at a sample rate close to the mix rate could lead to small + clicks when using vibrato. + * More fine-grained internal legacy module compatibility settings to correctly + play back modules made with older versions of OpenMPT and a few other + trackers. + * The tail of compressed MDL samples was slightly off. + * Some probably hex-edited XM files (e.g. cybernostra weekend.xm) were not + loaded correctly. + * Countless other playback fixes for MOD, XM, S3M, IT and MT2 files. + +### libopenmpt 0.2-beta16 (2015-11-22) + + * [**Change**] The Autotools build system does strict checking of all + dependencies now. Instead of best effort auto-magic detection of all + potentially optional dependencies, the default set of dependencies is now + enforced unless each individual dependency gets explicitely disabled via + `--without-foo` or `--disable-foo` `./configure` switches. Run + `./configure --help` for the full list of options. + + * [**Bug**] Some MOD files were erroneously detected as 669 files. + * [**Bug**] Some malformed AMF files could result in very long loading times. + * [**Bug**] Fixed crashes in IMF and MT2 loaders. + * [**Bug**] MTM files generated by UNMO3 were not loaded properly. + + * Improved MTM playback. + * `make CONFIG=haiku` for Haiku has been added. + * Language bindings for FreeBASIC have been added (see + `libopenmpt/bindings/`). + +### libopenmpt 0.2-beta15 (2015-10-31) + + * [**Change**] openmpt123: SDL2 is now supported and preferred to SDL1 if + available with the `Makefile` build system. + + * [**Bug**] Emscripten support for older emscripten versions broke in -beta14. + These are now supported again when using `make CONFIG=emscripten-old`. + * [**Bug**] Fixed crashes in MED loader. + + * Playback improvements and loader fixes for MOD, MT2 and MED. + +### libopenmpt 0.2-beta14 (2015-09-13) + + * [**Change**] The C++ API example now uses the PortAudio C++ bindings + instead of the C API. + * [**Change**] Default compiler options for Emscripten have been changed to + more closely match the Emscripten recommendations. + + * [**Bug**] Client code compilation with C89 compilers was broken in beta13. + * [**Bug**] Test suite failed on certain Emscripten/node.js combinations. + * [**Bug**] Fixed various crashes or hangs in DMF, OKT, PLM, IT and MPTM + loaders. + + * Implemented error handling in the libopenmpt API examples. + * Various playback improvements and fixes for OKT, IT and MOD. + +### libopenmpt 0.2-beta13 (2015-08-16) + + * [**Change**] The MSVC build system has been redone. Solutions are now + located in `build/vsVERSION/`. + + * [**Bug**] get_current_channel_vu_left and get_current_channel_vu_right only + return the volume of the front left and right channels now. + get_current_channel_vu_rear_left and get_current_channel_vu_rear_right + do now actually work and return non-zero values. + * [**Bug**] Fix crashes and hangs in MED and MDL loaders and with some + truncated compressed IT samples. + * [**Bug**] Fix crash when playing extremely high-pitched samples. + + * Completed C and C++ documentation + * Added new key for openmpt::module::get_metadata, "message_raw", which + returns an empty string if there is no song message rather than a list of + instrument names. + * in_openmpt: Support for compiling with VS2008. + * xmp-openmpt: Support for compiling with VS2008. + * in_openmpt: Add a more readable file information window. + +### libopenmpt 0.2-beta12 (2015-04-19) + + * Playback fix when row delay effect is used together with offset command. + * A couple of fixes for the seek.sync_samples=1 case. + * IT compatibility fix for IT note delay. + * ProTracker MOD playback compatibility improvement. + +### libopenmpt 0.2-beta11 (2015-04-18) + + * [**Change**] openmpt_stream_seek_func() now gets called with + OPENMPT_STREAM_SEEK_SET, OPENMPT_STREAM_SEEK_CUR and + OPENMPT_STREAM_SEEK_END whence parameter instead of SEEK_SET, SEEK_CUR and + SEEK_END. These are defined to 0, 1 and 2 respectively which corresponds to + the definition in all common C libraries. If your C library uses different + constants, this theoretically breaks binary compatibility. The old + libopenmpt code, however, never actually called the seek function, thus, + there will be no problem in practice. + * [**Change**] openmpt123: When both SDL1.2 and PortAudio are available, + SDL is now the preferred backend because SDL is more widespread and better + tested on all kinds of different platforms, and in general, SDL is just + more reliable. + + * [**Bug**] libopenmpt now also compiles with GCC 4.3. + + * libopenmpt now supports PLM (Disorder Tracker 2) files. + * Various playback improvements and fixes for IT, S3M, XM, MOD, PTM and 669 + files. + +### libopenmpt 0.2-beta10 (2015-02-17) + + * [**Change**] Makefile configuration filenames changed from + `build/make/Makefile.config.*` to `build/make/config-*.mk`. + * [**Change**] libopenmpt for Android now supports unmo3 from un4seen. See + `build/android_ndk/README.AndroidNDK.txt` for details. + + * [**Bug**] Fix out-of-bounds read in mixer code for ProTracker-compatible + MOD files which was introduced back in r4223 / beta6. + + * Vibrato effect was too weak in beta8 and beta9 in IT linear slide mode. + * Very small fine portamento was wrong in beta8 and beta9 in IT linear slide + mode. + * Tiny IT playback compatibility improvements. + * STM playback improvements. + +### libopenmpt 0.2-beta9 (2014-12-21) + + * [**Bug**] libopenmpt_ext.hpp was missing from the Windows binary zip files. + +### libopenmpt 0.2-beta8 (2014-12-21) + + * [**Change**] foo_openmpt: Settings are now accessible via foobar2000 + advanced settings. + * [**Change**] Autotools based build now supports libunmo3. Specify + --enable-unmo3. + * [**Change**] Support for dynamic loading of libunmo3 on MacOS X. + * [**Change**] libopenmpt now uses libltld (from libtool) for dynamic loading + of libunmo3 on all non-Windows platforms. + * [**Change**] Support for older compilers: + * GCC 4.1.x to 4.3.x (use `make ANCIENT=1`) + * Microsoft Visual Studio 2008 (with latest Service Pack) + (see `build/vs2008`) + * [**Change**] libopenmpt_ext.hpp is now distributed by default. The API is + still considered experimental and not guaranteed to stay API or ABI + compatible. + * [**Change**] xmp-openmpt / in_openmpt: No more libopenmpt_settings.dll. + The settings dialog now uses a statically linked copy of MFC. + + * [**Bug**] The -autotools tarballs were not working at all. + + * Vastly improved MT2 loader. + * Improved S3M playback compatibility. + * Added openmpt::ext::interactive, an extension which adds a whole bunch of + new functionality to change playback in some way or another. + * Added possibility to sync sample playback when using + openmpt::module::set_position_* by setting the ctl value + seek.sync_samples=1 + * Support for "hidden" subsongs has been added. + They are accessible through the same interface as ordinary subsongs, i.e. + use openmpt::module::select_subsong to switch between any kind of subsongs. + * All subsongs can now be played consecutively by passing -1 as the subsong + index in openmpt::module::select_subsong. + * Added documentation for a couple of more functions. + +### libopenmpt 0.2-beta7 (2014-09-07) + + * [**Change**] libopenmpt now has an GNU Autotools based build system (in + addition to all previously supported ways of building libopenmpt). + Autotools support is packaged separately as tarballs ending in + `-autotools.tar.gz`. + + * [**Bug**] The distributed windows .zip file did not include pugixml. + + * [**Regression**] openmpt123: Support for writing WavPack (.wv) files has + been removed. + + Reasoning: + 1. WavPack support was incomplete and did not include support for writing + WavPack metadata at all. + 2. openmpt123 already supports libSndFile which can be used to write + uncompressed lossless WAV files which can then be encoded to whatever + format the user desires with other tools. + +### libopenmpt 0.2-beta6 (2014-09-06) + + * [**Change**] openmpt123: SDL is now also used by default if availble, in + addition to PortAudio. + * [**Change**] Support for emscripten is no longer experimental. + * [**Change**] libopenmpt itself can now also be compiled with VS2008. + + * [**Bug**] Fix all known crashes on platforms that do not support unaligned + memory access. + * [**Bug**] openmpt123: Effect column was always missing in pattern display. + +### libopenmpt 0.2-beta5 (2014-06-15) + + * [**Change**] Add unmo3 support for non-Windows builds. + * [**Change**] Namespace all internal functions in order to allow statically + linking against libopenmpt without risking duplicate symbols. + * [**Change**] Iconv is now completely optional and only used on Linux + systems by default. + * [**Change**] Added libopenmpt_example_c_stdout.c, an example without + requiring PortAudio. + * [**Change**] Add experimental support for building libopenmpt with + emscripten. + + * [**Bug**] Fix ping-pong loop behaviour which broke in 0.2-beta3. + * [**Bug**] Fix crashes when accessing invalid patterns through libopenmpt + API. + * [**Bug**] Makefile: Support building with missing optional dependencies + without them being stated explicitely. + * [**Bug**] openmpt123: Crash when quitting while playback is stopped. + * [**Bug**] openmpt123: Crash when writing output to a file in interactive UI + mode. + * [**Bug**] openmpt123: Wrong FLAC output filename in --render mode. + + * Various smaller playback accuracy improvements. + +### libopenmpt 0.2-beta4 (2014-02-25) + + * [**Bug**] Makefile: Dependency tracking for the test suite did not work. + +### libopenmpt 0.2-beta3 (2014-02-21) + + * [**Change**] The test suite is now built by default with Makefile based + builds. Use `TEST=0` to skip building the tests. `make check` runs the test + suite. + + * [**Bug**] Crash in MOD and XM loaders on architectures not supporting + unaligned memory access. + * [**Bug**] MMCMP, PP20 and XPK unpackers should now work on non-x86 hardware + and implement proper bounds checking. + * [**Bug**] openmpt_module_get_num_samples() returned the wrong value. + * [**Bug**] in_openmpt: DSP plugins did not work properly. + * [**Bug**] in_openmpt/xmp-openmpt: Setting name for stereo separation was + misspelled. This version will revert your stereo separation settings to + default. + * [**Bug**] Crash when loading some corrupted modules with stereo samples. + + * Support building on Android NDK. + * Avoid clicks in sample loops when using interpolation. + * IT filters are now done in integer instead of floating point. This improves + performance, especially on architectures with no or a slow FPU. + * MOD pattern break handling fixes. + * Various XM playback improvements. + * Improved and switchable dithering when using 16bit integer API. + +### libopenmpt 0.2-beta2 (2014-01-12) + + * [**Bug**] MT2 loader crash. + * [**Bug**] Saving settings in in_openmpt and xmp-openmpt did not work. + * [**Bug**] Load libopenmpt_settings.dll also from below Plugins directory in + Winamp. + + * DBM playback improvements. + +### libopenmpt 0.2-beta1 (2013-12-31) + + * First release. + diff --git a/libs/libopenmpt/debian/libopenmpt-0.4.0-trusty-backport.diff b/libs/libopenmpt/debian/libopenmpt-0.4.0-trusty-backport.diff new file mode 100644 index 000000000..1c9b56ba5 --- /dev/null +++ b/libs/libopenmpt/debian/libopenmpt-0.4.0-trusty-backport.diff @@ -0,0 +1,550 @@ +diff -uraN ../../orig/libopenmpt-0.4.0/debian/changelog ./debian/changelog +--- ../../orig/libopenmpt-0.4.0/debian/changelog 2018-12-24 16:43:58.000000000 -0500 ++++ ./debian/changelog 2019-01-04 17:56:35.024725537 -0500 +@@ -1,3 +1,38 @@ ++libopenmpt (0.4.0-ubuntu14.04.1~ppa14) trusty; urgency=medium ++ ++ * Remove debian symbols files due to gcc 4.8 - 5 C++ abi incompatibility ++ ++ -- Sonic Team Junior Fri, 04 Jan 2019 17:56:01 -0500 ++ ++libopenmpt (0.4.0-ubuntu14.04.1~ppa13) trusty; urgency=medium ++ ++ * autoreconf libtool ++ ++ -- Sonic Team Junior Fri, 04 Jan 2019 17:10:45 -0500 ++ ++libopenmpt (0.4.0-ubuntu14.04.1~ppa12) trusty; urgency=medium ++ ++ * debian/rules autoreconf ++ ++ -- Sonic Team Junior Fri, 04 Jan 2019 17:03:19 -0500 ++ ++libopenmpt (0.4.0-ubuntu14.04.1~ppa11) trusty; urgency=medium ++ ++ * debian/rules autoreconf ++ ++ -- Sonic Team Junior Fri, 04 Jan 2019 16:59:08 -0500 ++ ++libopenmpt (0.4.0-ubuntu14.04.1~ppa10) trusty; urgency=medium ++ ++ * Backport to trusty ++ * Added automake build depend ++ * Adjusted debhelper depend to >= 9.0~ ++ * Adjusted dpkg-dev depend to >= 1.17.0 ++ * Adjusted debian/compat to 10 ++ * autoreconf --force --install ++ ++ -- Sonic Team Junior Fri, 04 Jan 2019 16:54:04 -0500 ++ + libopenmpt (0.4.0-1) unstable; urgency=medium + + * New upstream release. +diff -uraN ../../orig/libopenmpt-0.4.0/debian/compat ./debian/compat +--- ../../orig/libopenmpt-0.4.0/debian/compat 2018-12-24 16:43:58.000000000 -0500 ++++ ./debian/compat 2019-01-04 16:39:17.613976357 -0500 +@@ -1 +1 @@ +-11 ++10 +diff -uraN ../../orig/libopenmpt-0.4.0/debian/control ./debian/control +--- ../../orig/libopenmpt-0.4.0/debian/control 2018-12-24 16:43:58.000000000 -0500 ++++ ./debian/control 2019-01-04 17:10:42.008523333 -0500 +@@ -4,10 +4,12 @@ + Maintainer: Debian Multimedia Maintainers + Uploaders: James Cowgill + Build-Depends: +- debhelper (>= 11.1~), ++ automake, ++ libtool, ++ debhelper (>= 9.0~), + dh-exec, + doxygen, +- dpkg-dev (>= 1.18.0), ++ dpkg-dev (>= 1.17.0), + libflac-dev, + libmpg123-dev, + libogg-dev, +diff -uraN ../../orig/libopenmpt-0.4.0/debian/files ./debian/files +--- ../../orig/libopenmpt-0.4.0/debian/files 1969-12-31 19:00:00.000000000 -0500 ++++ ./debian/files 2019-01-04 17:56:47.813250880 -0500 +@@ -0,0 +1 @@ ++libopenmpt_0.4.0-ubuntu14.04.1~ppa14_source.buildinfo libs optional +diff -uraN ../../orig/libopenmpt-0.4.0/debian/libopenmpt0.symbols ./debian/libopenmpt0.symbols +--- ../../orig/libopenmpt-0.4.0/debian/libopenmpt0.symbols 2018-12-24 16:43:58.000000000 -0500 ++++ ./debian/libopenmpt0.symbols 1969-12-31 19:00:00.000000000 -0500 +@@ -1,256 +0,0 @@ +-libopenmpt.so.0 libopenmpt0 #MINVER# +-* Build-Depends-Package: libopenmpt-dev +-# Ignore std:: template instantiations +- (regex|optional)"^_ZN?K?S" 0.2.7025~beta20.1 +- _ZN7openmpt10module_ext13get_interfaceERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt10module_extC1EPKcjRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt10module_extC1EPKcmRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt10module_extC1EPKvjRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt10module_extC1EPKvmRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt10module_extC1ERKS0_@Base 0.2.7025~beta20.1 +- _ZN7openmpt10module_extC1ERKSt6vectorIcSaIcEERSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcES2_EESC_St4lessISC_ESaISt4pairIKSC_SC_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt10module_extC1ERSiRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES9_St4lessIS9_ESaISt4pairIKS9_S9_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt10module_extC2EPKcjRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt10module_extC2EPKcmRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt10module_extC2EPKvjRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt10module_extC2EPKvmRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt10module_extC2ERKS0_@Base 0.2.7025~beta20.1 +- _ZN7openmpt10module_extC2ERKSt6vectorIcSaIcEERSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcES2_EESC_St4lessISC_ESaISt4pairIKSC_SC_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt10module_extC2ERSiRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES9_St4lessIS9_ESaISt4pairIKS9_S9_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt10module_extD0Ev@Base 0.2.7025~beta20.1 +- _ZN7openmpt10module_extD1Ev@Base 0.2.7025~beta20.1 +- _ZN7openmpt10module_extD2Ev@Base 0.2.7025~beta20.1 +- _ZN7openmpt10module_extaSERKS0_@Base 0.2.7025~beta20.1 +- _ZN7openmpt16get_core_versionEv@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt17probe_file_headerEyPKhj@Base 0.3.0 +- (arch-bits=64)_ZN7openmpt17probe_file_headerEmPKhm@Base 0.3.0 +- (arch-bits=32)_ZN7openmpt17probe_file_headerEyPKhjy@Base 0.3.0 +- (arch-bits=64)_ZN7openmpt17probe_file_headerEmPKhmm@Base 0.3.0 +- (arch-bits=32)_ZN7openmpt17probe_file_headerEyRSi@Base 0.3.0 +- (arch-bits=64)_ZN7openmpt17probe_file_headerEmRSi@Base 0.3.0 +- _ZN7openmpt19get_library_versionEv@Base 0.2.7025~beta20.1 +- _ZN7openmpt22could_open_probabilityERSidRSo@Base 0.3.0 +- _ZN7openmpt22could_open_propabilityERSidRSo@Base 0.2.7025~beta20.1 +- _ZN7openmpt22is_extension_supportedERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt24get_supported_extensionsB5cxx11Ev@Base 0.2.7025~beta20.1 +- _ZN7openmpt38probe_file_header_get_recommended_sizeEv@Base 0.3.0 +- _ZN7openmpt6module14select_subsongEi@Base 0.2.7025~beta20.1 +- _ZN7openmpt6module16set_render_paramEii@Base 0.2.7025~beta20.1 +- _ZN7openmpt6module16set_repeat_countEi@Base 0.2.7025~beta20.1 +- _ZN7openmpt6module20set_position_secondsEd@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6module21read_interleaved_quadEijPf@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6module21read_interleaved_quadEimPf@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6module21read_interleaved_quadEijPs@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6module21read_interleaved_quadEimPs@Base 0.2.7025~beta20.1 +- _ZN7openmpt6module22set_position_order_rowEii@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6module23read_interleaved_stereoEijPf@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6module23read_interleaved_stereoEimPf@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6module23read_interleaved_stereoEijPs@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6module23read_interleaved_stereoEimPs@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6module4readEijPf@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6module4readEimPf@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6module4readEijPfS1_@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6module4readEimPfS1_@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6module4readEijPfS1_S1_S1_@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6module4readEimPfS1_S1_S1_@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6module4readEijPs@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6module4readEimPs@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6module4readEijPsS1_@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6module4readEimPsS1_@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6module4readEijPsS1_S1_S1_@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6module4readEimPsS1_S1_S1_@Base 0.2.7025~beta20.1 +- _ZN7openmpt6module7ctl_setERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES8_@Base 0.2.7025~beta20.1 +- _ZN7openmpt6module8set_implEPNS_11module_implE@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC1EPKcS2_RSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6moduleC1EPKcjRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6moduleC1EPKcmRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC1EPKhS2_RSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6moduleC1EPKhjRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6moduleC1EPKhmRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6moduleC1EPKvjRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6moduleC1EPKvmRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC1ERKS0_@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC1ERKSt6vectorIcSaIcEERSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcES2_EESC_St4lessISC_ESaISt4pairIKSC_SC_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC1ERKSt6vectorIhSaIhEERSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESD_St4lessISD_ESaISt4pairIKSD_SD_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC1ERSiRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES9_St4lessIS9_ESaISt4pairIKS9_S9_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC1Ev@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC2EPKcS2_RSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6moduleC2EPKcjRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6moduleC2EPKcmRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC2EPKhS2_RSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6moduleC2EPKhjRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6moduleC2EPKhmRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZN7openmpt6moduleC2EPKvjRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZN7openmpt6moduleC2EPKvmRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_St4lessISA_ESaISt4pairIKSA_SA_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC2ERKS0_@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC2ERKSt6vectorIcSaIcEERSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcES2_EESC_St4lessISC_ESaISt4pairIKSC_SC_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC2ERKSt6vectorIhSaIhEERSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESD_St4lessISD_ESaISt4pairIKSD_SD_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC2ERSiRSoRKSt3mapINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES9_St4lessIS9_ESaISt4pairIKS9_S9_EEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleC2Ev@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleD0Ev@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleD1Ev@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleD2Ev@Base 0.2.7025~beta20.1 +- _ZN7openmpt6moduleaSERKS0_@Base 0.2.7025~beta20.1 +- _ZN7openmpt6string3getERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt9exceptionC1EOS0_@Base 0.3.0 +- _ZN7openmpt9exceptionC1ERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt9exceptionC1ERKS0_@Base 0.3.0 +- _ZN7openmpt9exceptionC2EOS0_@Base 0.3.0 +- _ZN7openmpt9exceptionC2ERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE@Base 0.2.7025~beta20.1 +- _ZN7openmpt9exceptionC2ERKS0_@Base 0.3.0 +- _ZN7openmpt9exceptionD0Ev@Base 0.2.7025~beta20.1 +- _ZN7openmpt9exceptionD1Ev@Base 0.2.7025~beta20.1 +- _ZN7openmpt9exceptionD2Ev@Base 0.2.7025~beta20.1 +- _ZN7openmpt9exceptionaSEOS0_@Base 0.3.0 +- _ZN7openmpt9exceptionaSERKS0_@Base 0.3.0 +- _ZNK7openmpt6module12get_metadataERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module14get_num_ordersEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module15get_current_rowEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module15get_num_samplesEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module15get_order_namesB5cxx11Ev@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module16get_num_channelsEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module16get_num_patternsEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module16get_num_subsongsEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module16get_render_paramEi@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module16get_repeat_countEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module16get_sample_namesB5cxx11Ev@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module17get_channel_namesB5cxx11Ev@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module17get_current_orderEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module17get_current_speedEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module17get_current_tempoEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module17get_metadata_keysB5cxx11Ev@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module17get_order_patternEi@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module17get_pattern_namesB5cxx11Ev@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module17get_subsong_namesB5cxx11Ev@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module19get_current_patternEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module19get_num_instrumentsEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module20get_duration_secondsEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module20get_instrument_namesB5cxx11Ev@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module20get_pattern_num_rowsEi@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module20get_position_secondsEv@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module20get_selected_subsongEv@Base 0.3.0 +- (arch-bits=32)_ZNK7openmpt6module26format_pattern_row_channelB5cxx11Eiiijb@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZNK7openmpt6module26format_pattern_row_channelB5cxx11Eiiimb@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module27get_current_channel_vu_leftEi@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module27get_current_channel_vu_monoEi@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module28get_current_channel_vu_rightEi@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module28get_current_playing_channelsEv@Base 0.2.7025~beta20.1 +- (arch-bits=32)_ZNK7openmpt6module29highlight_pattern_row_channelB5cxx11Eiiijb@Base 0.2.7025~beta20.1 +- (arch-bits=64)_ZNK7openmpt6module29highlight_pattern_row_channelB5cxx11Eiiimb@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module31get_pattern_row_channel_commandEiiii@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module32get_current_channel_vu_rear_leftEi@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module33get_current_channel_vu_rear_rightEi@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module34format_pattern_row_channel_commandB5cxx11Eiiii@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module37highlight_pattern_row_channel_commandB5cxx11Eiiii@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module7ctl_getERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE@Base 0.2.7025~beta20.1 +- _ZNK7openmpt6module8get_ctlsB5cxx11Ev@Base 0.2.7025~beta20.1 +- _ZNK7openmpt9exception4whatEv@Base 0.2.7025~beta20.1 +- _ZTIN7openmpt10module_extE@Base 0.2.7025~beta20.1 +- _ZTIN7openmpt6moduleE@Base 0.2.7025~beta20.1 +- _ZTIN7openmpt9exceptionE@Base 0.2.7025~beta20.1 +- (optional=weak)_ZTISt11_Mutex_baseILN9__gnu_cxx12_Lock_policyE2EE@Base 0.2.7025~beta20.1 +- (optional=weak)_ZTISt16_Sp_counted_baseILN9__gnu_cxx12_Lock_policyE2EE@Base 0.2.7025~beta20.1 +- _ZTSN7openmpt10module_extE@Base 0.2.7025~beta20.1 +- _ZTSN7openmpt6moduleE@Base 0.2.7025~beta20.1 +- _ZTSN7openmpt9exceptionE@Base 0.2.7025~beta20.1 +- (optional=weak)_ZTSSt11_Mutex_baseILN9__gnu_cxx12_Lock_policyE2EE@Base 0.2.7025~beta20.1 +- (optional=weak)_ZTSSt16_Sp_counted_baseILN9__gnu_cxx12_Lock_policyE2EE@Base 0.2.7025~beta20.1 +- (optional=weak)_ZTSSt19_Sp_make_shared_tag@Base 0.2.7025~beta20.1 +- _ZTVN7openmpt10module_extE@Base 0.2.7025~beta20.1 +- _ZTVN7openmpt6moduleE@Base 0.2.7025~beta20.1 +- _ZTVN7openmpt9exceptionE@Base 0.2.7025~beta20.1 +- (optional=weak)_ZZNSt19_Sp_make_shared_tag5_S_tiEvE5__tag@Base 0.4.0 +- openmpt_could_open_probability2@Base 0.3.0 +- openmpt_could_open_probability@Base 0.3.0 +- openmpt_could_open_propability@Base 0.2.7025~beta20.1 +- openmpt_error_func_default@Base 0.3.0 +- openmpt_error_func_errno@Base 0.3.0 +- openmpt_error_func_errno_userdata@Base 0.3.0 +- openmpt_error_func_ignore@Base 0.3.0 +- openmpt_error_func_log@Base 0.3.0 +- openmpt_error_func_store@Base 0.3.0 +- openmpt_error_is_transient@Base 0.3.0 +- openmpt_error_string@Base 0.3.0 +- openmpt_free_string@Base 0.2.7025~beta20.1 +- openmpt_get_core_version@Base 0.2.7025~beta20.1 +- openmpt_get_library_version@Base 0.2.7025~beta20.1 +- openmpt_get_string@Base 0.2.7025~beta20.1 +- openmpt_get_supported_extensions@Base 0.2.7025~beta20.1 +- openmpt_is_extension_supported@Base 0.2.7025~beta20.1 +- openmpt_log_func_default@Base 0.2.7025~beta20.1 +- openmpt_log_func_silent@Base 0.2.7025~beta20.1 +- openmpt_module_create2@Base 0.3.0 +- openmpt_module_create@Base 0.2.7025~beta20.1 +- openmpt_module_create_from_memory2@Base 0.3.0 +- openmpt_module_create_from_memory@Base 0.2.7025~beta20.1 +- openmpt_module_ctl_get@Base 0.2.7025~beta20.1 +- openmpt_module_ctl_set@Base 0.2.7025~beta20.1 +- openmpt_module_destroy@Base 0.2.7025~beta20.1 +- openmpt_module_error_clear@Base 0.3.0 +- openmpt_module_error_get_last@Base 0.3.0 +- openmpt_module_error_get_last_message@Base 0.3.0 +- openmpt_module_error_set_last@Base 0.3.0 +- openmpt_module_ext_create@Base 0.3.0 +- openmpt_module_ext_create_from_memory@Base 0.3.0 +- openmpt_module_ext_destroy@Base 0.3.0 +- openmpt_module_ext_get_interface@Base 0.3.0 +- openmpt_module_ext_get_module@Base 0.3.0 +- openmpt_module_format_pattern_row_channel@Base 0.2.7025~beta20.1 +- openmpt_module_format_pattern_row_channel_command@Base 0.2.7025~beta20.1 +- openmpt_module_get_channel_name@Base 0.2.7025~beta20.1 +- openmpt_module_get_ctls@Base 0.2.7025~beta20.1 +- openmpt_module_get_current_channel_vu_left@Base 0.2.7025~beta20.1 +- openmpt_module_get_current_channel_vu_mono@Base 0.2.7025~beta20.1 +- openmpt_module_get_current_channel_vu_rear_left@Base 0.2.7025~beta20.1 +- openmpt_module_get_current_channel_vu_rear_right@Base 0.2.7025~beta20.1 +- openmpt_module_get_current_channel_vu_right@Base 0.2.7025~beta20.1 +- openmpt_module_get_current_order@Base 0.2.7025~beta20.1 +- openmpt_module_get_current_pattern@Base 0.2.7025~beta20.1 +- openmpt_module_get_current_playing_channels@Base 0.2.7025~beta20.1 +- openmpt_module_get_current_row@Base 0.2.7025~beta20.1 +- openmpt_module_get_current_speed@Base 0.2.7025~beta20.1 +- openmpt_module_get_current_tempo@Base 0.2.7025~beta20.1 +- openmpt_module_get_duration_seconds@Base 0.2.7025~beta20.1 +- openmpt_module_get_instrument_name@Base 0.2.7025~beta20.1 +- openmpt_module_get_metadata@Base 0.2.7025~beta20.1 +- openmpt_module_get_metadata_keys@Base 0.2.7025~beta20.1 +- openmpt_module_get_num_channels@Base 0.2.7025~beta20.1 +- openmpt_module_get_num_instruments@Base 0.2.7025~beta20.1 +- openmpt_module_get_num_orders@Base 0.2.7025~beta20.1 +- openmpt_module_get_num_patterns@Base 0.2.7025~beta20.1 +- openmpt_module_get_num_samples@Base 0.2.7025~beta20.1 +- openmpt_module_get_num_subsongs@Base 0.2.7025~beta20.1 +- openmpt_module_get_order_name@Base 0.2.7025~beta20.1 +- openmpt_module_get_order_pattern@Base 0.2.7025~beta20.1 +- openmpt_module_get_pattern_name@Base 0.2.7025~beta20.1 +- openmpt_module_get_pattern_num_rows@Base 0.2.7025~beta20.1 +- openmpt_module_get_pattern_row_channel_command@Base 0.2.7025~beta20.1 +- openmpt_module_get_position_seconds@Base 0.2.7025~beta20.1 +- openmpt_module_get_render_param@Base 0.2.7025~beta20.1 +- openmpt_module_get_repeat_count@Base 0.2.7025~beta20.1 +- openmpt_module_get_sample_name@Base 0.2.7025~beta20.1 +- openmpt_module_get_selected_subsong@Base 0.3.0 +- openmpt_module_get_subsong_name@Base 0.2.7025~beta20.1 +- openmpt_module_highlight_pattern_row_channel@Base 0.2.7025~beta20.1 +- openmpt_module_highlight_pattern_row_channel_command@Base 0.2.7025~beta20.1 +- openmpt_module_read_float_mono@Base 0.2.7025~beta20.1 +- openmpt_module_read_float_quad@Base 0.2.7025~beta20.1 +- openmpt_module_read_float_stereo@Base 0.2.7025~beta20.1 +- openmpt_module_read_interleaved_float_quad@Base 0.2.7025~beta20.1 +- openmpt_module_read_interleaved_float_stereo@Base 0.2.7025~beta20.1 +- openmpt_module_read_interleaved_quad@Base 0.2.7025~beta20.1 +- openmpt_module_read_interleaved_stereo@Base 0.2.7025~beta20.1 +- openmpt_module_read_mono@Base 0.2.7025~beta20.1 +- openmpt_module_read_quad@Base 0.2.7025~beta20.1 +- openmpt_module_read_stereo@Base 0.2.7025~beta20.1 +- openmpt_module_select_subsong@Base 0.2.7025~beta20.1 +- openmpt_module_set_error_func@Base 0.3.0 +- openmpt_module_set_log_func@Base 0.3.0 +- openmpt_module_set_position_order_row@Base 0.2.7025~beta20.1 +- openmpt_module_set_position_seconds@Base 0.2.7025~beta20.1 +- openmpt_module_set_render_param@Base 0.2.7025~beta20.1 +- openmpt_module_set_repeat_count@Base 0.2.7025~beta20.1 +- openmpt_probe_file_header@Base 0.3.0 +- openmpt_probe_file_header_from_stream@Base 0.3.0 +- openmpt_probe_file_header_get_recommended_size@Base 0.3.0 +- openmpt_probe_file_header_without_filesize@Base 0.3.0 +diff -uraN ../../orig/libopenmpt-0.4.0/debian/libopenmpt-modplug1.symbols ./debian/libopenmpt-modplug1.symbols +--- ../../orig/libopenmpt-0.4.0/debian/libopenmpt-modplug1.symbols 2018-12-24 16:43:58.000000000 -0500 ++++ ./debian/libopenmpt-modplug1.symbols 1969-12-31 19:00:00.000000000 -0500 +@@ -1,200 +0,0 @@ +-libopenmpt_modplug.so.1 libopenmpt-modplug1 #MINVER# +-* Build-Depends-Package: libopenmpt-modplug-dev +- LIBOPENMPT_MODPLUG1@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_ExportIT@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_ExportMOD@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_ExportS3M@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_ExportXM@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_GetCurrentOrder@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_GetCurrentPattern@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_GetCurrentRow@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_GetCurrentSpeed@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_GetCurrentTempo@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_GetLength@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_GetMasterVolume@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_GetMessage@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_GetModuleType@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_GetName@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_GetPattern@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_GetPlayingChannels@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_GetSettings@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_InitMixerCallback@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_InstrumentName@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_Load@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_NumChannels@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_NumInstruments@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_NumPatterns@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_NumSamples@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_Read@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_SampleName@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_Seek@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_SeekOrder@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_SetMasterVolume@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_SetSettings@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_Unload@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- ModPlug_UnloadMixerCallback@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile10FreeSampleEPv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile10InitPlayerEb@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile10NoteChangeEjibb@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile10PackSampleERii@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile10ProcessAGCEi@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile10ProcessRowEv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile10ReadSampleEP14_MODINSTRUMENTjPKcj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile10RetrigNoteEjj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile10gdwSysInfoE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile10gnCPUUsageE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile10gnChannelsE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile11DoFreqSlideEP11_MODCHANNELi@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile11FineVibratoEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile11FreePatternEPv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile11InitSysInfoEv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile11LoopPatternEii@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile11PatternLoopEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile11VolumeSlideEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile12FineVolumeUpEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile12ITInstrToMPTEPKvP17_INSTRUMENTHEADERj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile12IsSampleUsedEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile12PanningSlideEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile12PortamentoUpEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile12ResetMidiCfgEv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile12SetMixConfigEjj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile12gnReverbTypeE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile12gpSndMixHookE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile13CanPackSampleEPcjjPh@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile13CheckCPUUsageEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile13DestroySampleEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile13ResetChannelsEv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile13SetCurrentPosEj@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile13SetWaveConfigEjjjb@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile13gdwMixingFreqE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile13gdwSoundSetupE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile13m_nXBassDepthE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile13m_nXBassRangeE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile14AllocateSampleEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile14FineVolumeDownEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile14GlobalFadeSongEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile14GlobalVolSlideEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile14LoadMixPluginsEPKvj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile14PortamentoDownEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile14ProcessEffectsEv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile14SaveMixPluginsEP8_IO_FILEb@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile14SetPatternNameEjPKc@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile14TonePortamentoEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile14m_nReverbDelayE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile14m_nReverbDepthE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile15AllocatePatternEjj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile15ChannelVolSlideEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile15CreateStereoMixEi@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile15GetSongCommentsEPcjj@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile15SetCurrentOrderEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile15SetMasterVolumeEjb@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile15SetWaveConfigExEbbbbbbb@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile15gnBitsPerSampleE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile15m_nStreamVolumeE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile16AdjustSampleLoopEP14_MODINSTRUMENT@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile16FinePortamentoUpEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile16InstrumentChangeEP11_MODCHANNELjbbb@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile16IsInstrumentUsedEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile16ProcessMidiMacroEjPKcj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile16m_nProLogicDelayE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile16m_nProLogicDepthE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile17DestroyInstrumentEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile17MapMidiInstrumentEjjj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile17SetResamplingModeEj@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile17m_nMaxMixChannelsE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile18FinePortamentoDownEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile18GetRawSongCommentsEPcjj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile18ReadSampleFromSongEjPS_j@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile18SetXBassParametersEjj@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile19DetectUnusedSamplesEPb@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile19ExtendedMODCommandsEjj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile19ExtendedS3MCommandsEjj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile19SetReverbParametersEjj@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile19gnVolumeRampSamplesE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile19m_nStereoSeparationE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile20FrequencyToTransposeEP14_MODINSTRUMENT@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile20FrequencyToTransposeEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile20Normalize24BitBufferEPhjjj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile20TransposeToFrequencyEii@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile21ExtendedChannelEffectEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile21ExtraFinePortamentoUpEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile21RemoveSelectedSamplesEPb@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile21SetSurroundParametersEjj@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile21gpMixPluginCreateProcE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile22ReadInstrumentFromSongEjPS_j@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile23ExtraFinePortamentoDownEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile23RemoveInstrumentSamplesEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile4ReadEPvj@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile5gnAGCE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile6CreateEPKhj@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile6KeyOffEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile6ReadITEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile6ReadXMEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile6SetAGCEb@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7DestroyEv@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile7NoteCutEjj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7Read669EPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadABCEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadAMFEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadAMSEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadDBMEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadDMFEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadDSMEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadFAREPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadJ2BEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadMDLEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadMIDEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadMT2EPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadMTMEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadMedEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadModEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadOKTEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadPATEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadPSMEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadPTMEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadS3MEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadSTMEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadUMXEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadUltEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7ReadWavEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7TestABCEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7TestMIDEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7TestPATEPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7TremoloEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile7VibratoEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile8CheckNNAEjjib@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile8FadeSongEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile8ReadAMS2EPKhj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile8ReadNoteEv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile8ResetAGCEv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile8SetSpeedEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile8SetTempoEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile9GetLengthEbb@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFile9PanbrelloEP11_MODCHANNELj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZN10CSoundFile9gnVUMeterE@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFileC1Ev@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFileC2Ev@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFileD1Ev@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZN10CSoundFileD2Ev@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZNK10CSoundFile10S3MConvertEP11_MODCOMMANDb@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile13GetCurrentPosEv@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZNK10CSoundFile13GetNNAChannelEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile13GetSampleNameEjPc@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile14GetMaxPositionEv@LIBOPENMPT_MODPLUG1 0.2.7386~beta20.3 +- _ZNK10CSoundFile14GetNumChannelsEv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile14GetNumPatternsEv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile14GetPatternNameEjPcj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile14GetSaveFormatsEv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile14IsSongFinishedEjj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile14ModSaveCommandEPK11_MODCOMMANDb@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile14S3MSaveConvertEPjS0_b@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile17ConvertModCommandEP11_MODCOMMAND@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile17CutOffToFrequencyEji@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile17GetBestSaveFormatEv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile17GetFreqFromPeriodEjji@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile17GetInstrumentNameEjPc@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile17GetNoteFromPeriodEj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile17GetNumInstrumentsEv@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile17GetPeriodFromNoteEjij@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile18SetupChannelFilterEP11_MODCHANNELbi@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +- _ZNK10CSoundFile19IsValidBackwardJumpEjjjj@LIBOPENMPT_MODPLUG1 0.2.7561~beta20.5 +diff -uraN ../../orig/libopenmpt-0.4.0/debian/rules ./debian/rules +--- ../../orig/libopenmpt-0.4.0/debian/rules 2018-12-24 16:43:58.000000000 -0500 ++++ ./debian/rules 2019-01-04 17:03:16.206691071 -0500 +@@ -11,9 +11,10 @@ + dh $@ + + override_dh_autoreconf: +- dh_autoreconf --as-needed ++ autoreconf --force --install + + override_dh_auto_configure: ++ debian/rules override_dh_autoreconf + dh_auto_configure -- --disable-static --enable-libopenmpt_modplug + + override_dh_auto_build: diff --git a/libs/libopenmpt/debian/libopenmpt-0.4.0-xenial-backport.diff b/libs/libopenmpt/debian/libopenmpt-0.4.0-xenial-backport.diff new file mode 100644 index 000000000..9cb88b748 --- /dev/null +++ b/libs/libopenmpt/debian/libopenmpt-0.4.0-xenial-backport.diff @@ -0,0 +1,40 @@ +diff -uraN ../../orig/libopenmpt-0.4.0/debian/changelog ./debian/changelog +--- ../../orig/libopenmpt-0.4.0/debian/changelog 2018-12-24 16:43:58.000000000 -0500 ++++ ./debian/changelog 2019-01-04 16:37:08.788775423 -0500 +@@ -1,3 +1,12 @@ ++libopenmpt (0.4.0-ubuntu16.04.1~ppa10) xenial; urgency=medium ++ ++ * Backport to Xenial ++ * automake build depend added ++ * debhelper depend adjusted to >= 9.0~ ++ * deb compat level adjusted to 10 ++ ++ -- Sonic Team Junior Fri, 04 Jan 2019 16:35:08 -0500 ++ + libopenmpt (0.4.0-1) unstable; urgency=medium + + * New upstream release. +diff -uraN ../../orig/libopenmpt-0.4.0/debian/compat ./debian/compat +--- ../../orig/libopenmpt-0.4.0/debian/compat 2018-12-24 16:43:58.000000000 -0500 ++++ ./debian/compat 2019-01-04 16:34:31.830370437 -0500 +@@ -1 +1 @@ +-11 ++10 +diff -uraN ../../orig/libopenmpt-0.4.0/debian/control ./debian/control +--- ../../orig/libopenmpt-0.4.0/debian/control 2018-12-24 16:43:58.000000000 -0500 ++++ ./debian/control 2019-01-04 16:34:59.339499384 -0500 +@@ -4,7 +4,8 @@ + Maintainer: Debian Multimedia Maintainers + Uploaders: James Cowgill + Build-Depends: +- debhelper (>= 11.1~), ++ automake, ++ debhelper (>= 9.0~), + dh-exec, + doxygen, + dpkg-dev (>= 1.18.0), +diff -uraN ../../orig/libopenmpt-0.4.0/debian/files ./debian/files +--- ../../orig/libopenmpt-0.4.0/debian/files 1969-12-31 19:00:00.000000000 -0500 ++++ ./debian/files 2019-01-04 16:37:20.001229883 -0500 +@@ -0,0 +1 @@ ++libopenmpt_0.4.0-ubuntu16.04.1~ppa10_source.buildinfo libs optional diff --git a/libs/libopenmpt/inc/libopenmpt/libopenmpt.h b/libs/libopenmpt/inc/libopenmpt/libopenmpt.h new file mode 100644 index 000000000..d41324885 --- /dev/null +++ b/libs/libopenmpt/inc/libopenmpt/libopenmpt.h @@ -0,0 +1,1449 @@ +/* + * libopenmpt.h + * ------------ + * Purpose: libopenmpt public c interface + * Notes : (currently none) + * Authors: OpenMPT Devs + * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. + */ + +#ifndef LIBOPENMPT_H +#define LIBOPENMPT_H + +#include "libopenmpt_config.h" +#include +#include + +/*! + * \page libopenmpt_c_overview C API + * + * \section libopenmpt_c_error Error Handling + * + * - Functions with no return value in the corresponding C++ API return 0 on + * failure and 1 on success. + * - Functions that return a string in the corresponding C++ API return a + * dynamically allocated const char *. In case of failure or memory allocation + * failure, a NULL pointer is returned. + * - Functions that return integer values signal error condition by returning + * an invalid value (-1 in most cases, 0 in some cases). + * - All functions that work on an \ref openmpt_module object will call an + * \ref openmpt_error_func and depending on the value returned by this function + * log the error code and/xor/or store it inside the openmpt_module object. + * Stored error codes can be accessed with the openmpt_module_error_get_last() + * and openmpt_module_error_get_last_message(). Stored errors will not get + * cleared automatically and should be reset with openmpt_module_error_clear(). + * - Some functions not directly related to an \ref openmpt_module object take + * an explicit \ref openmpt_error_func error function callback and a pointer to + * an int and behave analog to the functions working on an \ref openmpt_module + * object. + * + * \section libopenmpt_c_strings Strings + * + * - All strings returned from libopenmpt are encoded in UTF-8. + * - All strings passed to libopenmpt should also be encoded in UTF-8. + * Behaviour in case of invalid UTF-8 is unspecified. + * - libopenmpt does not enforce or expect any particular Unicode + * normalization form. + * - All strings returned from libopenmpt are dynamically allocated and must + * be freed with openmpt_free_string(). Do NOT use the C standard library + * free() for libopenmpt strings as that would make your code invalid on + * windows when dynamically linking against libopenmpt which itself statically + * links to the C runtime. + * - All strings passed to libopenmpt are copied. No ownership is assumed or + * transferred. + * + * \section libopenmpt_c_fileio File I/O + * + * libopenmpt can use 3 different strategies for file I/O. + * + * - openmpt_module_create_from_memory2() will load the module from the provided + * memory buffer, which will require loading all data upfront by the library + * caller. + * - openmpt_module_create2() with a seekable stream will load the module via + * callbacks to the stream interface. libopenmpt will not implement an + * additional buffering layer in this case which means the callbacks are assumed + * to be performant even with small i/o sizes. + * - openmpt_module_create2() with an unseekable stream will load the module via + * callbacks to the stream interface. libopempt will make an internal copy as + * it goes along, and sometimes have to pre-cache the whole file in case it + * needs to know the complete file size. This strategy is intended to be used + * if the file is located on a high latency network. + * + * | create function | speed | memory consumption | + * | ----------------------------------------------: | :----: | :----------------: | + * | openmpt_module_create_from_memory2() |

fast

|

medium

| + * | openmpt_module_create2() with seekable stream |

slow

|

low

| + * | openmpt_module_create2() with unseekable stream |

medium

|

high

| + * + * In all cases, the data or stream passed to the create function is no longer + * needed after the openmpt_module has been created and can be freed by the + * caller. + * + * \section libopenmpt_c_outputformat Output Format + * + * libopenmpt supports a wide range of PCM output formats: + * [8000..192000]/[mono|stereo|quad]/[f32|i16]. + * + * Unless you have some very specific requirements demanding a particular aspect + * of the output format, you should always prefer 48000/stereo/f32 as the + * libopenmpt PCM format. + * + * - Please prefer 48000Hz unless the user explicitly demands something else. + * Practically all audio equipment and file formats use 48000Hz nowadays. + * - Practically all module formats are made for stereo output. Mono will not + * give you any measurable speed improvements and can trivially be obtained from + * the stereo output anyway. Quad is not expected by almost all modules and even + * if they do use surround effects, they expect the effects to be mixed to + * stereo. + * - Floating point output provides headroom instead of hard clipping if the + * module is louder than 0dBFs, will give you a better signal-to-noise ratio + * than int16 output, and avoid the need to apply an additional dithering to the + * output by libopenmpt. Unless your platform has no floating point unit at all, + * floating point will thus also be slightly faster. + * + * \section libopenmpt_c_threads libopenmpt in multi-threaded environments + * + * - libopenmpt is thread-aware. + * - Individual libopenmpt objects are not thread-safe. + * - libopenmpt itself does not spawn any user-visible threads but may spawn + * threads for internal use. + * - You must ensure to only ever access a particular libopenmpt object from a + * single thread at a time. + * - Consecutive accesses can happen from different threads. + * - Different objects can be accessed concurrently from different threads. + * + * \section libopenmpt_c_staticlinking Statically linking to libopenmpt + * + * libopenmpt is implemented in C++. This implies that linking to libopenmpt + * statically requires linking to the C++ runtime and standard library. The + * **highly preferred and recommended** way to do this is by using the C++ + * compiler instead of the platform linker to do the linking. This will do all + * necessary things that are C++ specific (in particular, it will pull in the + * appropriate runtime and/or library). If for whatever reason it is not + * possible to use the C++ compiler for statically linking against libopenmpt, + * the libopenmpt build system can list the required libraries in the pkg-config + * file `libopenmpt.pc`. However, there is no reliable way to determine the name + * of the required library or libraries from within the build system. The + * libopenmpt autotools `configure` and plain `Makefile` honor the custom + * variable `CXXSTDLIB_PCLIBSPRIVATE` which serves the sole purpose of listing + * the standard library (or libraries) required for static linking. The contents + * of this variable will be put in `libopenmpt.pc` `Libs.private` and used for + * nothing else. + * + * This problem is inherent to libraries implemented in C++ that can also be used + * without a C++ compiler. Other libraries try to solve that by listing + * `-lstdc++` unconditionally in `Libs.private`. However, that will break + * platforms that use a different C++ standard library (in particular FreeBSD). + * + * See https://lists.freedesktop.org/archives/pkg-config/2016-August/001055.html . + * + * Dymically linking to libopenmpt does not require anything special and will + * work as usual (and exactly as done for libraries implemented in C). + * + * Note: This section does not apply when using Microsoft Visual Studio or + * Andriod NDK ndk-build build systems. + * + * \section libopenmpt_c_detailed Detailed documentation + * + * \ref libopenmpt_c + * + * In case a function is not documented here, you might want to look at the + * \ref libopenmpt_cpp documentation. The C and C++ APIs are kept semantically + * as close as possible. + * + * \section libopenmpt_c_examples Examples + * + * \subsection libopenmpt_c_example_unsafe Unsafe, simplified example without any error checking to get a first idea of the API + * \include libopenmpt_example_c_unsafe.c + * \subsection libopenmpt_c_example_file FILE* + * \include libopenmpt_example_c.c + * \subsection libopenmpt_c_example_inmemory in memory + * \include libopenmpt_example_c_mem.c + * \subsection libopenmpt_c_example_stdout reading FILE* and writing PCM data to STDOUT (usable without PortAudio) + * \include libopenmpt_example_c_stdout.c + * + */ + +/*! \defgroup libopenmpt_c libopenmpt C */ + +/*! \addtogroup libopenmpt_c + * @{ + */ + +#ifdef __cplusplus +extern "C" { +#endif + +/*! \brief Get the libopenmpt version number + * + * Returns the libopenmpt version number. + * \return The value represents (major << 24 + minor << 16 + patch << 0). + * \remarks libopenmpt < 0.3.0-pre used the following scheme: (major << 24 + minor << 16 + revision). + */ +LIBOPENMPT_API uint32_t openmpt_get_library_version(void); + +/*! \brief Get the core version number + * + * Return the OpenMPT core version number. + * \return The value represents (majormajor << 24 + major << 16 + minor << 8 + minorminor). + */ +LIBOPENMPT_API uint32_t openmpt_get_core_version(void); + +/*! Return a verbose library version string from openmpt_get_string(). \deprecated Please use `"library_version"` directly. */ +#define OPENMPT_STRING_LIBRARY_VERSION LIBOPENMPT_DEPRECATED_STRING( "library_version" ) +/*! Return a verbose library features string from openmpt_get_string(). \deprecated Please use `"library_features"` directly. */ +#define OPENMPT_STRING_LIBRARY_FEATURES LIBOPENMPT_DEPRECATED_STRING( "library_features" ) +/*! Return a verbose OpenMPT core version string from openmpt_get_string(). \deprecated Please use `"core_version"` directly. */ +#define OPENMPT_STRING_CORE_VERSION LIBOPENMPT_DEPRECATED_STRING( "core_version" ) +/*! Return information about the current build (e.g. the build date or compiler used) from openmpt_get_string(). \deprecated Please use `"build"` directly. */ +#define OPENMPT_STRING_BUILD LIBOPENMPT_DEPRECATED_STRING( "build" ) +/*! Return all contributors from openmpt_get_string(). \deprecated Please use `"credits"` directly. */ +#define OPENMPT_STRING_CREDITS LIBOPENMPT_DEPRECATED_STRING( "credits" ) +/*! Return contact information about libopenmpt from openmpt_get_string(). \deprecated Please use `"contact"` directly. */ +#define OPENMPT_STRING_CONTACT LIBOPENMPT_DEPRECATED_STRING( "contact" ) +/*! Return the libopenmpt license from openmpt_get_string(). \deprecated Please use `"license"` directly. */ +#define OPENMPT_STRING_LICENSE LIBOPENMPT_DEPRECATED_STRING( "license" ) + +/*! \brief Free a string returned by libopenmpt + * + * Frees any string that got returned by libopenmpt. + */ +LIBOPENMPT_API void openmpt_free_string( const char * str ); + +/*! \brief Get library related metadata. + * + * \param key Key to query. + * Possible keys are: + * - "library_version": verbose library version string + * - "library_version_is_release": "1" if the version is an officially released version + * - "library_features": verbose library features string + * - "core_version": verbose OpenMPT core version string + * - "source_url": original source code URL + * - "source_date": original source code date + * - "source_revision": original source code revision + * - "source_is_modified": "1" if the original source has been modified + * - "source_has_mixed_revisions": "1" if the original source has been compiled from different various revision + * - "source_is_package": "1" if the original source has been obtained from a source pacakge instead of source code version control + * - "build": information about the current build (e.g. the build date or compiler used) + * - "build_compiler": information about the compiler used to build libopenmpt + * - "credits": all contributors + * - "contact": contact information about libopenmpt + * - "license": the libopenmpt license + * - "url": libopenmpt website URL + * - "support_forum_url": libopenmpt support and discussions forum URL + * - "bugtracker_url": libopenmpt bug and issue tracker URL + * \return A (possibly multi-line) string containing the queried information. If no information is available, the string is empty. + */ +LIBOPENMPT_API const char * openmpt_get_string( const char * key ); + +/*! \brief Get a list of supported file extensions + * + * \return The semicolon-separated list of extensions supported by this libopenmpt build. The extensions are returned lower-case without a leading dot. + */ +LIBOPENMPT_API const char * openmpt_get_supported_extensions(void); + +/*! \brief Query whether a file extension is supported + * + * \param extension file extension to query without a leading dot. The case is ignored. + * \return 1 if the extension is supported by libopenmpt, 0 otherwise. + */ +LIBOPENMPT_API int openmpt_is_extension_supported( const char * extension ); + +/*! Seek to the given offset relative to the beginning of the file. */ +#define OPENMPT_STREAM_SEEK_SET 0 +/*! Seek to the given offset relative to the current position in the file. */ +#define OPENMPT_STREAM_SEEK_CUR 1 +/*! Seek to the given offset relative to the end of the file. */ +#define OPENMPT_STREAM_SEEK_END 2 + +/*! \brief Read bytes from stream + * + * Read bytes data from stream to dst. + * \param stream Stream to read data from + * \param dst Target where to copy data. + * \param bytes Number of bytes to read. + * \return Number of bytes actually read and written to dst. + * \retval 0 End of stream or error. + * \remarks Short reads are allowed as long as they return at least 1 byte if EOF is not reached. + */ +typedef size_t (*openmpt_stream_read_func)( void * stream, void * dst, size_t bytes ); + +/*! \brief Seek stream position + * + * Seek to stream position offset at whence. + * \param stream Stream to operate on. + * \param offset Offset to seek to. + * \param whence OPENMPT_STREAM_SEEK_SET, OPENMPT_STREAM_SEEK_CUR, OPENMPT_STREAM_SEEK_END. See C89 documentation. + * \return Returns 0 on success. + * \retval 0 Success. + * \retval -1 Failure. Position does not get updated. + * \remarks libopenmpt will not try to seek beyond the file size, thus it is not important whether you allow for virtual positioning after the file end, or return an error in that case. The position equal to the file size needs to be seekable to. + */ +typedef int (*openmpt_stream_seek_func)( void * stream, int64_t offset, int whence ); + +/*! \brief Tell stream position + * + * Tell position of stream. + * \param stream Stream to operate on. + * \return Current position in stream. + * \retval -1 Failure. + */ +typedef int64_t (*openmpt_stream_tell_func)( void * stream ); + +/*! \brief Stream callbacks + * + * Stream callbacks used by libopenmpt for stream operations. + * \sa openmpt_stream_get_file_callbacks + * \sa openmpt_stream_get_fd_callbacks + * \sa openmpt_stream_get_buffer_callbacks + */ +typedef struct openmpt_stream_callbacks { + + /*! \brief Read callback. + * + * \sa openmpt_stream_read_func + */ + openmpt_stream_read_func read; + + /*! \brief Seek callback. + * + * Seek callback can be NULL if seeking is not supported. + * \sa openmpt_stream_seek_func + */ + openmpt_stream_seek_func seek; + + /*! \brief Tell callback. + * + * Tell callback can be NULL if seeking is not supported. + * \sa openmpt_stream_tell_func + */ + openmpt_stream_tell_func tell; + +} openmpt_stream_callbacks; + +/*! \brief Logging function + * + * \param message UTF-8 encoded log message. + * \param user User context that was passed to openmpt_module_create2(), openmpt_module_create_from_memory2() or openmpt_could_open_probability2(). + */ +typedef void (*openmpt_log_func)( const char * message, void * user ); + +/*! \brief Default logging function + * + * Default logging function that logs anything to stderr. + */ +LIBOPENMPT_API void openmpt_log_func_default( const char * message, void * user ); + +/*! \brief Silent logging function + * + * Silent logging function that throws any log message away. + */ +LIBOPENMPT_API void openmpt_log_func_silent( const char * message, void * user ); + +/*! No error. \since 0.3.0 */ +#define OPENMPT_ERROR_OK 0 + +/*! Lowest value libopenmpt will use for any of its own error codes. \since 0.3.0 */ +#define OPENMPT_ERROR_BASE 256 + +/*! Unknown internal error. \since 0.3.0 */ +#define OPENMPT_ERROR_UNKNOWN ( OPENMPT_ERROR_BASE + 1 ) + +/*! Unknown internal C++ exception. \since 0.3.0 */ +#define OPENMPT_ERROR_EXCEPTION ( OPENMPT_ERROR_BASE + 11 ) + +/*! Out of memory. \since 0.3.0 */ +#define OPENMPT_ERROR_OUT_OF_MEMORY ( OPENMPT_ERROR_BASE + 21 ) + +/*! Runtime error. \since 0.3.0 */ +#define OPENMPT_ERROR_RUNTIME ( OPENMPT_ERROR_BASE + 30 ) +/*! Range error. \since 0.3.0 */ +#define OPENMPT_ERROR_RANGE ( OPENMPT_ERROR_BASE + 31 ) +/*! Arithmetic overflow. \since 0.3.0 */ +#define OPENMPT_ERROR_OVERFLOW ( OPENMPT_ERROR_BASE + 32 ) +/*! Arithmetic underflow. \since 0.3.0 */ +#define OPENMPT_ERROR_UNDERFLOW ( OPENMPT_ERROR_BASE + 33 ) + +/*! Logic error. \since 0.3.0 */ +#define OPENMPT_ERROR_LOGIC ( OPENMPT_ERROR_BASE + 40 ) +/*! Value domain error. \since 0.3.0 */ +#define OPENMPT_ERROR_DOMAIN ( OPENMPT_ERROR_BASE + 41 ) +/*! Maximum supported size exceeded. \since 0.3.0 */ +#define OPENMPT_ERROR_LENGTH ( OPENMPT_ERROR_BASE + 42 ) +/*! Argument out of range. \since 0.3.0 */ +#define OPENMPT_ERROR_OUT_OF_RANGE ( OPENMPT_ERROR_BASE + 43 ) +/*! Invalid argument. \since 0.3.0 */ +#define OPENMPT_ERROR_INVALID_ARGUMENT ( OPENMPT_ERROR_BASE + 44 ) + +/*! General libopenmpt error. \since 0.3.0 */ +#define OPENMPT_ERROR_GENERAL ( OPENMPT_ERROR_BASE + 101 ) +/*! openmpt_module * is invalid. \since 0.3.0 */ +#define OPENMPT_ERROR_INVALID_MODULE_POINTER ( OPENMPT_ERROR_BASE + 102 ) +/*! NULL pointer argument. \since 0.3.0 */ +#define OPENMPT_ERROR_ARGUMENT_NULL_POINTER ( OPENMPT_ERROR_BASE + 103 ) + +/*! \brief Check whether the error is transient + * + * Checks whether an error code represents a transient error which may not occur again in a later try if for example memory has been freed up after an out-of-memory error. + * \param error Error code. + * \retval 0 Error is not transient. + * \retval 1 Error is transient. + * \sa OPENMPT_ERROR_OUT_OF_MEMORY + * \since 0.3.0 + */ +LIBOPENMPT_API int openmpt_error_is_transient( int error ); + +/*! \brief Convert error code to text + * + * Converts an error code into a text string describing the error. + * \param error Error code. + * \return Allocated string describing the error. + * \retval NULL Not enough memory to allocate the string. + * \since 0.3.0 + */ +LIBOPENMPT_API const char * openmpt_error_string( int error ); + +/*! Do not log or store the error. \since 0.3.0 */ +#define OPENMPT_ERROR_FUNC_RESULT_NONE 0 +/*! Log the error. \since 0.3.0 */ +#define OPENMPT_ERROR_FUNC_RESULT_LOG ( 1 << 0 ) +/*! Store the error. \since 0.3.0 */ +#define OPENMPT_ERROR_FUNC_RESULT_STORE ( 1 << 1 ) +/*! Log and store the error. \since 0.3.0 */ +#define OPENMPT_ERROR_FUNC_RESULT_DEFAULT ( OPENMPT_ERROR_FUNC_RESULT_LOG | OPENMPT_ERROR_FUNC_RESULT_STORE ) + +/*! \brief Error function + * + * \param error Error code. + * \param user User context that was passed to openmpt_module_create2(), openmpt_module_create_from_memory2() or openmpt_could_open_probability2(). + * \return Mask of OPENMPT_ERROR_FUNC_RESULT_LOG and OPENMPT_ERROR_FUNC_RESULT_STORE. + * \retval OPENMPT_ERROR_FUNC_RESULT_NONE Do not log or store the error. + * \retval OPENMPT_ERROR_FUNC_RESULT_LOG Log the error. + * \retval OPENMPT_ERROR_FUNC_RESULT_STORE Store the error. + * \retval OPENMPT_ERROR_FUNC_RESULT_DEFAULT Log and store the error. + * \sa OPENMPT_ERROR_FUNC_RESULT_NONE + * \sa OPENMPT_ERROR_FUNC_RESULT_LOG + * \sa OPENMPT_ERROR_FUNC_RESULT_STORE + * \sa OPENMPT_ERROR_FUNC_RESULT_DEFAULT + * \sa openmpt_error_func_default + * \sa openmpt_error_func_log + * \sa openmpt_error_func_store + * \sa openmpt_error_func_ignore + * \sa openmpt_error_func_errno + * \since 0.3.0 + */ +typedef int (*openmpt_error_func)( int error, void * user ); + +/*! \brief Default error function + * + * Causes all errors to be logged and stored. + * \param error Error code. + * \param user Ignored. + * \retval OPENMPT_ERROR_FUNC_RESULT_DEFAULT Always. + * \since 0.3.0 + */ +LIBOPENMPT_API int openmpt_error_func_default( int error, void * user ); + +/*! \brief Log error function + * + * Causes all errors to be logged. + * \param error Error code. + * \param user Ignored. + * \retval OPENMPT_ERROR_FUNC_RESULT_LOG Always. + * \since 0.3.0 + */ +LIBOPENMPT_API int openmpt_error_func_log( int error, void * user ); + +/*! \brief Store error function + * + * Causes all errors to be stored. + * \param error Error code. + * \param user Ignored. + * \retval OPENMPT_ERROR_FUNC_RESULT_STORE Always. + * \since 0.3.0 + */ +LIBOPENMPT_API int openmpt_error_func_store( int error, void * user ); + +/*! \brief Ignore error function + * + * Causes all errors to be neither logged nor stored. + * \param error Error code. + * \param user Ignored. + * \retval OPENMPT_ERROR_FUNC_RESULT_NONE Always. + * \since 0.3.0 + */ +LIBOPENMPT_API int openmpt_error_func_ignore( int error, void * user ); + +/*! \brief Errno error function + * + * Causes all errors to be stored in the pointer passed in as user. + * \param error Error code. + * \param user Pointer to an int as generated by openmpt_error_func_errno_userdata. + * \retval OPENMPT_ERROR_FUNC_RESULT_NONE user is not NULL. + * \retval OPENMPT_ERROR_FUNC_RESULT_DEFAULT user is NULL. + * \since 0.3.0 + */ +LIBOPENMPT_API int openmpt_error_func_errno( int error, void * user ); + +/*! \brief User pointer for openmpt_error_func_errno + * + * Provides a suitable user pointer argument for openmpt_error_func_errno. + * \param error Pointer to an integer value to be used as output by openmpt_error_func_errno. + * \retval (void*)error. + * \since 0.3.0 + */ +LIBOPENMPT_API void * openmpt_error_func_errno_userdata( int * error ); + +/*! \brief Roughly scan the input stream to find out whether libopenmpt might be able to open it + * + * \param stream_callbacks Input stream callback operations. + * \param stream Input stream to scan. + * \param effort Effort to make when validating stream. Effort 0.0 does not even look at stream at all and effort 1.0 completely loads the file from stream. A lower effort requires less data to be loaded but only gives a rough estimate answer. Use an effort of 0.25 to only verify the header data of the module file. + * \param logfunc Logging function where warning and errors are written. May be NULL. + * \param user Logging function user context. Used to pass any user-defined data associated with this module to the logging function. + * \return Probability between 0.0 and 1.0. + * \remarks openmpt_could_open_probability() can return any value between 0.0 and 1.0. Only 0.0 and 1.0 are definitive answers, all values in between are just estimates. In general, any return value >0.0 means that you should try loading the file, and any value below 1.0 means that loading may fail. If you want a threshold above which you can be reasonably sure that libopenmpt will be able to load the file, use >=0.5. If you see the need for a threshold below which you could reasonably outright reject a file, use <0.25 (Note: Such a threshold for rejecting on the lower end is not recommended, but may be required for better integration into some other framework's probe scoring.). + * \remarks openmpt_could_open_probability() expects the complete file data to be eventually available to it, even if it is asked to just parse the header. Verification will be unreliable (both false positives and false negatives), if you pretend that the file is just some few bytes of initial data threshold in size. In order to really just access the first bytes of a file, check in your callback functions whether data or seeking is requested beyond your initial data threshold, and in that case, return an error. openmpt_could_open_probability() will treat this as any other I/O error and return 0.0. You must not expect the correct result in this case. You instead must remember that it asked for more data than you currently want to provide to it and treat this situation as if openmpt_could_open_probability() returned 0.5. + * \sa \ref libopenmpt_c_fileio + * \sa openmpt_stream_callbacks + * \deprecated Please use openmpt_could_open_probability2(). + * \since 0.3.0 + */ +LIBOPENMPT_API LIBOPENMPT_DEPRECATED double openmpt_could_open_probability( openmpt_stream_callbacks stream_callbacks, void * stream, double effort, openmpt_log_func logfunc, void * user ); + +/*! \brief Roughly scan the input stream to find out whether libopenmpt might be able to open it + * + * \param stream_callbacks Input stream callback operations. + * \param stream Input stream to scan. + * \param effort Effort to make when validating stream. Effort 0.0 does not even look at stream at all and effort 1.0 completely loads the file from stream. A lower effort requires less data to be loaded but only gives a rough estimate answer. Use an effort of 0.25 to only verify the header data of the module file. + * \param logfunc Logging function where warning and errors are written. May be NULL. + * \param user Logging function user context. Used to pass any user-defined data associated with this module to the logging function. + * \return Probability between 0.0 and 1.0. + * \remarks openmpt_could_open_probability() can return any value between 0.0 and 1.0. Only 0.0 and 1.0 are definitive answers, all values in between are just estimates. In general, any return value >0.0 means that you should try loading the file, and any value below 1.0 means that loading may fail. If you want a threshold above which you can be reasonably sure that libopenmpt will be able to load the file, use >=0.5. If you see the need for a threshold below which you could reasonably outright reject a file, use <0.25 (Note: Such a threshold for rejecting on the lower end is not recommended, but may be required for better integration into some other framework's probe scoring.). + * \remarks openmpt_could_open_probability() expects the complete file data to be eventually available to it, even if it is asked to just parse the header. Verification will be unreliable (both false positives and false negatives), if you pretend that the file is just some few bytes of initial data threshold in size. In order to really just access the first bytes of a file, check in your callback functions whether data or seeking is requested beyond your initial data threshold, and in that case, return an error. openmpt_could_open_probability() will treat this as any other I/O error and return 0.0. You must not expect the correct result in this case. You instead must remember that it asked for more data than you currently want to provide to it and treat this situation as if openmpt_could_open_probability() returned 0.5. + * \sa \ref libopenmpt_c_fileio + * \sa openmpt_stream_callbacks + * \deprecated Please use openmpt_could_open_probability2(). + */ +LIBOPENMPT_API LIBOPENMPT_DEPRECATED double openmpt_could_open_propability( openmpt_stream_callbacks stream_callbacks, void * stream, double effort, openmpt_log_func logfunc, void * user ); + +/*! \brief Roughly scan the input stream to find out whether libopenmpt might be able to open it + * + * \param stream_callbacks Input stream callback operations. + * \param stream Input stream to scan. + * \param effort Effort to make when validating stream. Effort 0.0 does not even look at stream at all and effort 1.0 completely loads the file from stream. A lower effort requires less data to be loaded but only gives a rough estimate answer. Use an effort of 0.25 to only verify the header data of the module file. + * \param logfunc Logging function where warning and errors are written. May be NULL. + * \param loguser Logging function user context. Used to pass any user-defined data associated with this module to the logging function. + * \param errfunc Error function to define error behaviour. May be NULL. + * \param erruser Error function user context. Used to pass any user-defined data associated with this module to the logging function. + * \param error Pointer to an integer where an error may get stored. May be NULL. + * \param error_message Pointer to a string pointer where an error message may get stored. May be NULL. + * \return Probability between 0.0 and 1.0. + * \remarks openmpt_probe_file_header() or openmpt_probe_file_header_without_filesize() provide a simpler and faster interface that fits almost all use cases better. It is recommended to use openmpt_probe_file_header() or openmpt_probe_file_header_without_filesize() instead of openmpt_could_open_probability(). + * \remarks openmpt_could_open_probability2() can return any value between 0.0 and 1.0. Only 0.0 and 1.0 are definitive answers, all values in between are just estimates. In general, any return value >0.0 means that you should try loading the file, and any value below 1.0 means that loading may fail. If you want a threshold above which you can be reasonably sure that libopenmpt will be able to load the file, use >=0.5. If you see the need for a threshold below which you could reasonably outright reject a file, use <0.25 (Note: Such a threshold for rejecting on the lower end is not recommended, but may be required for better integration into some other framework's probe scoring.). + * \remarks openmpt_could_open_probability2() expects the complete file data to be eventually available to it, even if it is asked to just parse the header. Verification will be unreliable (both false positives and false negatives), if you pretend that the file is just some few bytes of initial data threshold in size. In order to really just access the first bytes of a file, check in your callback functions whether data or seeking is requested beyond your initial data threshold, and in that case, return an error. openmpt_could_open_probability2() will treat this as any other I/O error and return 0.0. You must not expect the correct result in this case. You instead must remember that it asked for more data than you currently want to provide to it and treat this situation as if openmpt_could_open_probability2() returned 0.5. \include libopenmpt_example_c_probe.c + * \sa \ref libopenmpt_c_fileio + * \sa openmpt_stream_callbacks + * \sa openmpt_probe_file_header + * \sa openmpt_probe_file_header_without_filesize + * \since 0.3.0 + */ +LIBOPENMPT_API double openmpt_could_open_probability2( openmpt_stream_callbacks stream_callbacks, void * stream, double effort, openmpt_log_func logfunc, void * loguser, openmpt_error_func errfunc, void * erruser, int * error, const char * * error_message ); + +/*! \brief Get recommended header size for successfull format probing + * + * \sa openmpt_probe_file_header() + * \sa openmpt_probe_file_header_without_filesize() + * \since 0.3.0 + */ +LIBOPENMPT_API size_t openmpt_probe_file_header_get_recommended_size(void); + +/*! Probe for module formats in openmpt_probe_file_header() or openmpt_probe_file_header_without_filesize(). \since 0.3.0 */ +#define OPENMPT_PROBE_FILE_HEADER_FLAGS_MODULES 0x1ul +/*! Probe for module-specific container formats in openmpt_probe_file_header() or openmpt_probe_file_header_without_filesize(). \since 0.3.0 */ +#define OPENMPT_PROBE_FILE_HEADER_FLAGS_CONTAINERS 0x2ul + +/*! Probe for the default set of formats in openmpt_probe_file_header() or openmpt_probe_file_header_without_filesize(). \since 0.3.0 */ +#define OPENMPT_PROBE_FILE_HEADER_FLAGS_DEFAULT ( OPENMPT_PROBE_FILE_HEADER_FLAGS_MODULES | OPENMPT_PROBE_FILE_HEADER_FLAGS_CONTAINERS ) +/*! Probe for no formats in openmpt_probe_file_header() or openmpt_probe_file_header_without_filesize(). \since 0.3.0 */ +#define OPENMPT_PROBE_FILE_HEADER_FLAGS_NONE 0x0ul + +/*! Possible return values fo openmpt_probe_file_header() and openmpt_probe_file_header_without_filesize(). \since 0.3.0 */ +#define OPENMPT_PROBE_FILE_HEADER_RESULT_SUCCESS 1 +/*! Possible return values fo openmpt_probe_file_header() and openmpt_probe_file_header_without_filesize(). \since 0.3.0 */ +#define OPENMPT_PROBE_FILE_HEADER_RESULT_FAILURE 0 +/*! Possible return values fo openmpt_probe_file_header() and openmpt_probe_file_header_without_filesize(). \since 0.3.0 */ +#define OPENMPT_PROBE_FILE_HEADER_RESULT_WANTMOREDATA (-1) +/*! Possible return values fo openmpt_probe_file_header() and openmpt_probe_file_header_without_filesize(). \since 0.3.0 */ +#define OPENMPT_PROBE_FILE_HEADER_RESULT_ERROR (-255) + +/*! \brief Probe the provided bytes from the beginning of a file for supported file format headers to find out whether libopenmpt might be able to open it + * + * \param flags Ored mask of OPENMPT_PROBE_FILE_HEADER_FLAGS_MODULES and OPENMPT_PROBE_FILE_HEADER_FLAGS_CONTAINERS, or OPENMPT_PROBE_FILE_HEADER_FLAGS_DEFAULT. + * \param data Beginning of the file data. + * \param size Size of the beginning of the file data. + * \param filesize Full size of the file data on disk. + * \param logfunc Logging function where warning and errors are written. May be NULL. + * \param loguser Logging function user context. Used to pass any user-defined data associated with this module to the logging function. + * \param errfunc Error function to define error behaviour. May be NULL. + * \param erruser Error function user context. Used to pass any user-defined data associated with this module to the logging function. + * \param error Pointer to an integer where an error may get stored. May be NULL. + * \param error_message Pointer to a string pointer where an error message may get stored. May be NULL. + * \remarks It is recommended to provide openmpt_probe_file_header_get_recommended_size() bytes of data for data and size. If the file is smaller, only provide the filesize amount and set size and filesize to the file's size. + * \remarks openmpt_could_open_probability2() provides a more elaborate interface that might be required for special use cases. It is recommended to use openmpt_probe_file_header() though, if possible. + * \retval OPENMPT_PROBE_FILE_HEADER_RESULT_SUCCESS The file will most likely be supported by libopenmpt. + * \retval OPENMPT_PROBE_FILE_HEADER_RESULT_FAILURE The file is not supported by libopenmpt. + * \retval OPENMPT_PROBE_FILE_HEADER_RESULT_WANTMOREDATA An answer could not be determined with the amount of data provided. + * \retval OPENMPT_PROBE_FILE_HEADER_RESULT_ERROR An internal error occurred. + * \sa openmpt_probe_file_header_get_recommended_size() + * \sa openmpt_probe_file_header_without_filesize() + * \sa openmpt_probe_file_header_from_stream() + * \sa openmpt_could_open_probability2() + * \since 0.3.0 + */ +LIBOPENMPT_API int openmpt_probe_file_header( uint64_t flags, const void * data, size_t size, uint64_t filesize, openmpt_log_func logfunc, void * loguser, openmpt_error_func errfunc, void * erruser, int * error, const char * * error_message ); +/*! \brief Probe the provided bytes from the beginning of a file for supported file format headers to find out whether libopenmpt might be able to open it + * + * \param flags Ored mask of OPENMPT_PROBE_FILE_HEADER_FLAGS_MODULES and OPENMPT_PROBE_FILE_HEADER_FLAGS_CONTAINERS, or OPENMPT_PROBE_FILE_HEADER_FLAGS_DEFAULT. + * \param data Beginning of the file data. + * \param size Size of the beginning of the file data. + * \param logfunc Logging function where warning and errors are written. May be NULL. + * \param loguser Logging function user context. Used to pass any user-defined data associated with this module to the logging function. + * \param errfunc Error function to define error behaviour. May be NULL. + * \param erruser Error function user context. Used to pass any user-defined data associated with this module to the logging function. + * \param error Pointer to an integer where an error may get stored. May be NULL. + * \param error_message Pointer to a string pointer where an error message may get stored. May be NULL. + * \remarks It is recommended to use openmpt_probe_file_header() and provide the acutal file's size as a parameter if at all possible. libopenmpt can provide more accurate answers if the filesize is known. + * \remarks It is recommended to provide openmpt_probe_file_header_get_recommended_size() bytes of data for data and size. If the file is smaller, only provide the filesize amount and set size to the file's size. + * \remarks openmpt_could_open_probability2() provides a more elaborate interface that might be required for special use cases. It is recommended to use openmpt_probe_file_header() though, if possible. + * \retval OPENMPT_PROBE_FILE_HEADER_RESULT_SUCCESS The file will most likely be supported by libopenmpt. + * \retval OPENMPT_PROBE_FILE_HEADER_RESULT_FAILURE The file is not supported by libopenmpt. + * \retval OPENMPT_PROBE_FILE_HEADER_RESULT_WANTMOREDATA An answer could not be determined with the amount of data provided. + * \retval OPENMPT_PROBE_FILE_HEADER_RESULT_ERROR An internal error occurred. + * \sa openmpt_probe_file_header_get_recommended_size() + * \sa openmpt_probe_file_header() + * \sa openmpt_probe_file_header_from_stream() + * \sa openmpt_could_open_probability2() + * \since 0.3.0 + */ +LIBOPENMPT_API int openmpt_probe_file_header_without_filesize( uint64_t flags, const void * data, size_t size, openmpt_log_func logfunc, void * loguser, openmpt_error_func errfunc, void * erruser, int * error, const char * * error_message ); + +/*! \brief Probe the provided bytes from the beginning of a file for supported file format headers to find out whether libopenmpt might be able to open it + * + * \param flags Ored mask of OPENMPT_PROBE_FILE_HEADER_FLAGS_MODULES and OPENMPT_PROBE_FILE_HEADER_FLAGS_CONTAINERS, or OPENMPT_PROBE_FILE_HEADER_FLAGS_DEFAULT. + * \param stream_callbacks Input stream callback operations. + * \param stream Input stream to scan. + * \param logfunc Logging function where warning and errors are written. May be NULL. + * \param loguser Logging function user context. Used to pass any user-defined data associated with this module to the logging function. + * \param errfunc Error function to define error behaviour. May be NULL. + * \param erruser Error function user context. Used to pass any user-defined data associated with this module to the logging function. + * \param error Pointer to an integer where an error may get stored. May be NULL. + * \param error_message Pointer to a string pointer where an error message may get stored. May be NULL. + * \remarks The stream is left in an unspecified state when this function returns. + * \remarks It is recommended to provide openmpt_probe_file_header_get_recommended_size() bytes of data for data and size. If the file is smaller, only provide the filesize amount and set size and filesize to the file's size. + * \remarks openmpt_could_open_probability2() provides a more elaborate interface that might be required for special use cases. It is recommended to use openmpt_probe_file_header() though, if possible. + * \retval OPENMPT_PROBE_FILE_HEADER_RESULT_SUCCESS The file will most likely be supported by libopenmpt. + * \retval OPENMPT_PROBE_FILE_HEADER_RESULT_FAILURE The file is not supported by libopenmpt. + * \retval OPENMPT_PROBE_FILE_HEADER_RESULT_WANTMOREDATA An answer could not be determined with the amount of data provided. + * \retval OPENMPT_PROBE_FILE_HEADER_RESULT_ERROR An internal error occurred. + * \sa openmpt_probe_file_header_get_recommended_size() + * \sa openmpt_probe_file_header() + * \sa openmpt_probe_file_header_without_filesize() + * \sa openmpt_could_open_probability2() + * \since 0.3.0 + */ +LIBOPENMPT_API int openmpt_probe_file_header_from_stream( uint64_t flags, openmpt_stream_callbacks stream_callbacks, void * stream, openmpt_log_func logfunc, void * loguser, openmpt_error_func errfunc, void * erruser, int * error, const char * * error_message ); + + +/*! \brief Opaque type representing a libopenmpt module + */ +typedef struct openmpt_module openmpt_module; + +typedef struct openmpt_module_initial_ctl { + const char * ctl; + const char * value; +} openmpt_module_initial_ctl; + +/*! \brief Construct an openmpt_module + * + * \param stream_callbacks Input stream callback operations. + * \param stream Input stream to load the module from. + * \param logfunc Logging function where warning and errors are written. The logging function may be called throughout the lifetime of openmpt_module. May be NULL. + * \param loguser User-defined data associated with this module. This value will be passed to the logging callback function (logfunc) + * \param ctls A map of initial ctl values. See openmpt_module_get_ctls() + * \return A pointer to the constructed openmpt_module, or NULL on failure. + * \remarks The input data can be discarded after an openmpt_module has been constructed successfully. + * \sa openmpt_stream_callbacks + * \sa \ref libopenmpt_c_fileio + * \deprecated Please use openmpt_module_create2(). + */ +LIBOPENMPT_API LIBOPENMPT_DEPRECATED openmpt_module * openmpt_module_create( openmpt_stream_callbacks stream_callbacks, void * stream, openmpt_log_func logfunc, void * loguser, const openmpt_module_initial_ctl * ctls ); + +/*! \brief Construct an openmpt_module + * + * \param stream_callbacks Input stream callback operations. + * \param stream Input stream to load the module from. + * \param logfunc Logging function where warning and errors are written. The logging function may be called throughout the lifetime of openmpt_module. May be NULL. + * \param loguser User-defined data associated with this module. This value will be passed to the logging callback function (logfunc) + * \param errfunc Error function to define error behaviour. May be NULL. + * \param erruser Error function user context. Used to pass any user-defined data associated with this module to the logging function. + * \param error Pointer to an integer where an error may get stored. May be NULL. + * \param error_message Pointer to a string pointer where an error message may get stored. May be NULL. + * \param ctls A map of initial ctl values. See openmpt_module_get_ctls() + * \return A pointer to the constructed openmpt_module, or NULL on failure. + * \remarks The input data can be discarded after an openmpt_module has been constructed successfully. + * \sa openmpt_stream_callbacks + * \sa \ref libopenmpt_c_fileio + * \since 0.3.0 + */ +LIBOPENMPT_API openmpt_module * openmpt_module_create2( openmpt_stream_callbacks stream_callbacks, void * stream, openmpt_log_func logfunc, void * loguser, openmpt_error_func errfunc, void * erruser, int * error, const char * * error_message, const openmpt_module_initial_ctl * ctls ); + +/*! \brief Construct an openmpt_module + * + * \param filedata Data to load the module from. + * \param filesize Amount of data available. + * \param logfunc Logging function where warning and errors are written. The logging function may be called throughout the lifetime of openmpt_module. + * \param loguser User-defined data associated with this module. This value will be passed to the logging callback function (logfunc) + * \param ctls A map of initial ctl values. See openmpt_module_get_ctls() + * \return A pointer to the constructed openmpt_module, or NULL on failure. + * \remarks The input data can be discarded after an openmpt_module has been constructed successfully. + * \sa \ref libopenmpt_c_fileio + * \deprecated Please use openmpt_module_create_from_memory2(). + */ +LIBOPENMPT_API LIBOPENMPT_DEPRECATED openmpt_module * openmpt_module_create_from_memory( const void * filedata, size_t filesize, openmpt_log_func logfunc, void * loguser, const openmpt_module_initial_ctl * ctls ); + +/*! \brief Construct an openmpt_module + * + * \param filedata Data to load the module from. + * \param filesize Amount of data available. + * \param logfunc Logging function where warning and errors are written. The logging function may be called throughout the lifetime of openmpt_module. + * \param loguser User-defined data associated with this module. This value will be passed to the logging callback function (logfunc) + * \param errfunc Error function to define error behaviour. May be NULL. + * \param erruser Error function user context. Used to pass any user-defined data associated with this module to the logging function. + * \param error Pointer to an integer where an error may get stored. May be NULL. + * \param error_message Pointer to a string pointer where an error message may get stored. May be NULL. + * \param ctls A map of initial ctl values. See openmpt_module_get_ctls() + * \return A pointer to the constructed openmpt_module, or NULL on failure. + * \remarks The input data can be discarded after an openmpt_module has been constructed successfully. + * \sa \ref libopenmpt_c_fileio + * \since 0.3.0 + */ +LIBOPENMPT_API openmpt_module * openmpt_module_create_from_memory2( const void * filedata, size_t filesize, openmpt_log_func logfunc, void * loguser, openmpt_error_func errfunc, void * erruser, int * error, const char * * error_message, const openmpt_module_initial_ctl * ctls ); + +/*! \brief Unload a previously created openmpt_module from memory. + * + * \param mod The module to unload. + */ +LIBOPENMPT_API void openmpt_module_destroy( openmpt_module * mod ); + +/*! \brief Set logging function. + * + * Set the logging function of an already constructed openmpt_module. + * \param mod The module handle to work on. + * \param logfunc Logging function where warning and errors are written. The logging function may be called throughout the lifetime of openmpt_module. + * \param loguser User-defined data associated with this module. This value will be passed to the logging callback function (logfunc) + * \since 0.3.0 + */ +LIBOPENMPT_API void openmpt_module_set_log_func( openmpt_module * mod, openmpt_log_func logfunc, void * loguser ); + +/*! \brief Set error function. + * + * Set the error function of an already constructed openmpt_module. + * \param mod The module handle to work on. + * \param errfunc Error function to define error behaviour. May be NULL. + * \param erruser Error function user context. + * \since 0.3.0 + */ +LIBOPENMPT_API void openmpt_module_set_error_func( openmpt_module * mod, openmpt_error_func errfunc, void * erruser ); + +/*! \brief Get last error. + * + * Return the error currently stored in an openmpt_module. The stored error is not cleared. + * \param mod The module handle to work on. + * \return The error currently stored. + * \sa openmpt_module_error_get_last_message + * \sa openmpt_module_error_set_last + * \sa openmpt_module_error_clear + * \since 0.3.0 + */ +LIBOPENMPT_API int openmpt_module_error_get_last( openmpt_module * mod ); + +/*! \brief Get last error message. + * + * Return the error message currently stored in an openmpt_module. The stored error is not cleared. + * \param mod The module handle to work on. + * \return The error message currently stored. + * \sa openmpt_module_error_set_last + * \sa openmpt_module_error_clear + * \since 0.3.0 + */ +LIBOPENMPT_API const char * openmpt_module_error_get_last_message( openmpt_module * mod ); + +/*! \brief Set last error. + * + * Set the error currently stored in an openmpt_module. + * \param mod The module handle to work on. + * \param error Error to be stored. + * \sa openmpt_module_error_get_last + * \sa openmpt_module_error_clear + * \since 0.3.0 + */ +LIBOPENMPT_API void openmpt_module_error_set_last( openmpt_module * mod, int error ); + +/*! \brief Clear last error. + * + * Set the error currently stored in an openmpt_module to OPPENMPT_ERROR_OK. + * \param mod The module handle to work on. + * \sa openmpt_module_error_get_last + * \sa openmpt_module_error_set_last + * \since 0.3.0 + */ +LIBOPENMPT_API void openmpt_module_error_clear( openmpt_module * mod ); + +/** + * \defgroup openmpt_module_render_param Render param indices + * + * \brief Parameter index to use with openmpt_module_get_render_param() and openmpt_module_set_render_param() + * @{ + */ +/*! \brief Master Gain + * + * The related value represents a relative gain in milliBel.\n + * The default value is 0.\n + * The supported value range is unlimited.\n + */ +#define OPENMPT_MODULE_RENDER_MASTERGAIN_MILLIBEL 1 +/*! \brief Stereo Separation + * + * The related value represents the stereo separation generated by the libopenmpt mixer in percent.\n + * The default value is 100.\n + * The supported value range is [0,200].\n + */ +#define OPENMPT_MODULE_RENDER_STEREOSEPARATION_PERCENT 2 +/*! \brief Interpolation Filter + * + * The related value represents the interpolation filter length used by the libopenmpt mixer.\n + * The default value is 0, which indicates a recommended default value.\n + * The supported value range is [0,inf). Values greater than the implementation limit are clamped to the maximum supported value.\n + * Currently supported values: + * - 0: internal default + * - 1: no interpolation (zero order hold) + * - 2: linear interpolation + * - 4: cubic interpolation + * - 8: windowed sinc with 8 taps + */ +#define OPENMPT_MODULE_RENDER_INTERPOLATIONFILTER_LENGTH 3 +/*! \brief Volume Ramping Strength + * + * The related value represents the amount of volume ramping done by the libopenmpt mixer.\n + * The default value is -1, which indicates a recommended default value.\n + * The meaningful value range is [-1..10].\n + * A value of 0 completely disables volume ramping. This might cause clicks in sound output.\n + * Higher values imply slower/softer volume ramps. + */ +#define OPENMPT_MODULE_RENDER_VOLUMERAMPING_STRENGTH 4 +/** @}*/ + +/** + * \defgroup openmpt_module_command_index Pattern cell indices + * + * \brief Parameter index to use with openmpt_module_get_pattern_row_channel_command(), openmpt_module_format_pattern_row_channel_command() and openmpt_module_highlight_pattern_row_channel_command() + * @{ + */ +#define OPENMPT_MODULE_COMMAND_NOTE 0 +#define OPENMPT_MODULE_COMMAND_INSTRUMENT 1 +#define OPENMPT_MODULE_COMMAND_VOLUMEEFFECT 2 +#define OPENMPT_MODULE_COMMAND_EFFECT 3 +#define OPENMPT_MODULE_COMMAND_VOLUME 4 +#define OPENMPT_MODULE_COMMAND_PARAMETER 5 +/** @}*/ + +/*! \brief Select a sub-song from a multi-song module + * + * \param mod The module handle to work on. + * \param subsong Index of the sub-song. -1 plays all sub-songs consecutively. + * \return 1 on success, 0 on failure. + * \sa openmpt_module_get_num_subsongs, openmpt_module_get_selected_subsong, openmpt_module_get_subsong_name + * \remarks Whether subsong -1 (all subsongs consecutively), subsong 0 or some other subsong is selected by default, is an implementation detail and subject to change. If you do not want to care about subsongs, it is recommended to just not call openmpt_module_select_subsong() at all. + */ +LIBOPENMPT_API int openmpt_module_select_subsong( openmpt_module * mod, int32_t subsong ); +/*! \brief Get currently selected sub-song from a multi-song module + * + * \param mod The module handle to work on. + * \return Currently selected sub-song. -1 for all subsongs consecutively, 0 or greater for the current sub-song index. + * \sa openmpt_module_get_num_subsongs, openmpt_module_select_subsong, openmpt_module_get_subsong_name + * \since 0.3.0 + */ +LIBOPENMPT_API int32_t openmpt_module_get_selected_subsong( openmpt_module * mod ); +/*! \brief Set Repeat Count + * + * \param mod The module handle to work on. + * \param repeat_count Repeat Count + * - -1: repeat forever + * - 0: play once, repeat zero times (the default) + * - n>0: play once and repeat n times after that + * \return 1 on success, 0 on failure. + * \sa openmpt_module_get_repeat_count + */ +LIBOPENMPT_API int openmpt_module_set_repeat_count( openmpt_module * mod, int32_t repeat_count ); +/*! \brief Get Repeat Count + * + * \param mod The module handle to work on. + * \return Repeat Count + * - -1: repeat forever + * - 0: play once, repeat zero times (the default) + * - n>0: play once and repeat n times after that + * \sa openmpt_module_set_repeat_count + */ +LIBOPENMPT_API int32_t openmpt_module_get_repeat_count( openmpt_module * mod ); + +/*! \brief approximate song duration + * + * \param mod The module handle to work on. + * \return Approximate duration of current sub-song in seconds. + */ +LIBOPENMPT_API double openmpt_module_get_duration_seconds( openmpt_module * mod ); + +/*! \brief Set approximate current song position + * + * \param mod The module handle to work on. + * \param seconds Seconds to seek to. If seconds is out of range, the position gets set to song start or end respectively. + * \return Approximate new song position in seconds. + * \sa openmpt_module_get_position_seconds + */ +LIBOPENMPT_API double openmpt_module_set_position_seconds( openmpt_module * mod, double seconds ); +/*! \brief Get current song position + * + * \param mod The module handle to work on. + * \return Current song position in seconds. + * \sa openmpt_module_set_position_seconds + */ +LIBOPENMPT_API double openmpt_module_get_position_seconds( openmpt_module * mod ); + +/*! \brief Set approximate current song position + * + * If order or row are out of range, to position is not modified and the current position is returned. + * \param mod The module handle to work on. + * \param order Pattern order number to seek to. + * \param row Pattern row number to seek to. + * \return Approximate new song position in seconds. + * \sa openmpt_module_set_position_seconds + * \sa openmpt_module_get_position_seconds + */ +LIBOPENMPT_API double openmpt_module_set_position_order_row( openmpt_module * mod, int32_t order, int32_t row ); + +/*! \brief Get render parameter + * + * \param mod The module handle to work on. + * \param param Parameter to query. See \ref openmpt_module_render_param + * \param value Pointer to the variable that receives the current value of the parameter. + * \return 1 on success, 0 on failure (invalid param or value is NULL). + * \sa OPENMPT_MODULE_RENDER_MASTERGAIN_MILLIBEL + * \sa OPENMPT_MODULE_RENDER_STEREOSEPARATION_PERCENT + * \sa OPENMPT_MODULE_RENDER_INTERPOLATIONFILTER_LENGTH + * \sa OPENMPT_MODULE_RENDER_VOLUMERAMPING_STRENGTH + * \sa openmpt_module_set_render_param + */ +LIBOPENMPT_API int openmpt_module_get_render_param( openmpt_module * mod, int param, int32_t * value ); +/*! \brief Set render parameter + * + * \param mod The module handle to work on. + * \param param Parameter to set. See \ref openmpt_module_render_param + * \param value The value to set param to. + * \return 1 on success, 0 on failure (invalid param). + * \sa OPENMPT_MODULE_RENDER_MASTERGAIN_MILLIBEL + * \sa OPENMPT_MODULE_RENDER_STEREOSEPARATION_PERCENT + * \sa OPENMPT_MODULE_RENDER_INTERPOLATIONFILTER_LENGTH + * \sa OPENMPT_MODULE_RENDER_VOLUMERAMPING_STRENGTH + * \sa openmpt_module_get_render_param + */ +LIBOPENMPT_API int openmpt_module_set_render_param( openmpt_module * mod, int param, int32_t value ); + +/*@{*/ +/*! \brief Render audio data + * + * \param mod The module handle to work on. + * \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + * \param count Number of audio frames to render per channel. + * \param mono Pointer to a buffer of at least count elements that receives the mono/center output. + * \return The number of frames actually rendered. + * \retval 0 The end of song has been reached. + * \remarks The output buffers are only written to up to the returned number of elements. + * \remarks You can freely switch between any of the "openmpt_module_read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + * \remarks It is recommended to use the floating point API because of the greater dynamic range and no implied clipping. + * \sa \ref libopenmpt_c_outputformat + */ +LIBOPENMPT_API size_t openmpt_module_read_mono( openmpt_module * mod, int32_t samplerate, size_t count, int16_t * mono ); +/*! \brief Render audio data + * + * \param mod The module handle to work on. + * \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + * \param count Number of audio frames to render per channel. + * \param left Pointer to a buffer of at least count elements that receives the left output. + * \param right Pointer to a buffer of at least count elements that receives the right output. + * \return The number of frames actually rendered. + * \retval 0 The end of song has been reached. + * \remarks The output buffers are only written to up to the returned number of elements. + * \remarks You can freely switch between any of the "openmpt_module_read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + * \remarks It is recommended to use the floating point API because of the greater dynamic range and no implied clipping. + * \sa \ref libopenmpt_c_outputformat + */ +LIBOPENMPT_API size_t openmpt_module_read_stereo( openmpt_module * mod, int32_t samplerate, size_t count, int16_t * left, int16_t * right ); +/*! \brief Render audio data + * + * \param mod The module handle to work on. + * \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + * \param count Number of audio frames to render per channel. + * \param left Pointer to a buffer of at least count elements that receives the left output. + * \param right Pointer to a buffer of at least count elements that receives the right output. + * \param rear_left Pointer to a buffer of at least count elements that receives the rear left output. + * \param rear_right Pointer to a buffer of at least count elements that receives the rear right output. + * \return The number of frames actually rendered. + * \retval 0 The end of song has been reached. + * \remarks The output buffers are only written to up to the returned number of elements. + * \remarks You can freely switch between any of the "openmpt_module_read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + * \remarks It is recommended to use the floating point API because of the greater dynamic range and no implied clipping. + * \sa \ref libopenmpt_c_outputformat + */ +LIBOPENMPT_API size_t openmpt_module_read_quad( openmpt_module * mod, int32_t samplerate, size_t count, int16_t * left, int16_t * right, int16_t * rear_left, int16_t * rear_right ); +/*! \brief Render audio data + * + * \param mod The module handle to work on. + * \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + * \param count Number of audio frames to render per channel. + * \param mono Pointer to a buffer of at least count elements that receives the mono/center output. + * \return The number of frames actually rendered. + * \retval 0 The end of song has been reached. + * \remarks The output buffers are only written to up to the returned number of elements. + * \remarks You can freely switch between any of the "openmpt_module_read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + * \remarks Floating point samples are in the [-1.0..1.0] nominal range. They are not clipped to that range though and thus might overshoot. + * \sa \ref libopenmpt_c_outputformat + */ +LIBOPENMPT_API size_t openmpt_module_read_float_mono( openmpt_module * mod, int32_t samplerate, size_t count, float * mono ); +/*! \brief Render audio data + * + * \param mod The module handle to work on. + * \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + * \param count Number of audio frames to render per channel. + * \param left Pointer to a buffer of at least count elements that receives the left output. + * \param right Pointer to a buffer of at least count elements that receives the right output. + * \return The number of frames actually rendered. + * \retval 0 The end of song has been reached. + * \remarks The output buffers are only written to up to the returned number of elements. + * \remarks You can freely switch between any of the "openmpt_module_read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + * \remarks Floating point samples are in the [-1.0..1.0] nominal range. They are not clipped to that range though and thus might overshoot. + * \sa \ref libopenmpt_c_outputformat + */ +LIBOPENMPT_API size_t openmpt_module_read_float_stereo( openmpt_module * mod, int32_t samplerate, size_t count, float * left, float * right ); +/*! \brief Render audio data + * + * \param mod The module handle to work on. + * \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + * \param count Number of audio frames to render per channel. + * \param left Pointer to a buffer of at least count elements that receives the left output. + * \param right Pointer to a buffer of at least count elements that receives the right output. + * \param rear_left Pointer to a buffer of at least count elements that receives the rear left output. + * \param rear_right Pointer to a buffer of at least count elements that receives the rear right output. + * \return The number of frames actually rendered. + * \retval 0 The end of song has been reached. + * \remarks The output buffers are only written to up to the returned number of elements. + * \remarks You can freely switch between any of the "openmpt_module_read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + * \remarks Floating point samples are in the [-1.0..1.0] nominal range. They are not clipped to that range though and thus might overshoot. + * \sa \ref libopenmpt_c_outputformat + */ +LIBOPENMPT_API size_t openmpt_module_read_float_quad( openmpt_module * mod, int32_t samplerate, size_t count, float * left, float * right, float * rear_left, float * rear_right ); +/*! \brief Render audio data + * + * \param mod The module handle to work on. + * \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + * \param count Number of audio frames to render per channel. + * \param interleaved_stereo Pointer to a buffer of at least count*2 elements that receives the interleaved stereo output in the order (L,R). + * \return The number of frames actually rendered. + * \retval 0 The end of song has been reached. + * \remarks The output buffers are only written to up to the returned number of elements. + * \remarks You can freely switch between any of the "openmpt_module_read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + * \remarks It is recommended to use the floating point API because of the greater dynamic range and no implied clipping. + * \sa \ref libopenmpt_c_outputformat + */ +LIBOPENMPT_API size_t openmpt_module_read_interleaved_stereo( openmpt_module * mod, int32_t samplerate, size_t count, int16_t * interleaved_stereo ); +/*! \brief Render audio data + * + * \param mod The module handle to work on. + * \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + * \param count Number of audio frames to render per channel. + * \param interleaved_quad Pointer to a buffer of at least count*4 elements that receives the interleaved suad surround output in the order (L,R,RL,RR). + * \return The number of frames actually rendered. + * \retval 0 The end of song has been reached. + * \remarks The output buffers are only written to up to the returned number of elements. + * \remarks You can freely switch between any of the "openmpt_module_read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + * \remarks It is recommended to use the floating point API because of the greater dynamic range and no implied clipping. + * \sa \ref libopenmpt_c_outputformat + */ +LIBOPENMPT_API size_t openmpt_module_read_interleaved_quad( openmpt_module * mod, int32_t samplerate, size_t count, int16_t * interleaved_quad ); +/*! \brief Render audio data + * + * \param mod The module handle to work on. + * \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + * \param count Number of audio frames to render per channel. + * \param interleaved_stereo Pointer to a buffer of at least count*2 elements that receives the interleaved stereo output in the order (L,R). + * \return The number of frames actually rendered. + * \retval 0 The end of song has been reached. + * \remarks The output buffers are only written to up to the returned number of elements. + * \remarks You can freely switch between any of the "openmpt_module_read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + * \remarks Floating point samples are in the [-1.0..1.0] nominal range. They are not clipped to that range though and thus might overshoot. + * \sa \ref libopenmpt_c_outputformat + */ +LIBOPENMPT_API size_t openmpt_module_read_interleaved_float_stereo( openmpt_module * mod, int32_t samplerate, size_t count, float * interleaved_stereo ); +/*! \brief Render audio data + * + * \param mod The module handle to work on. + * \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + * \param count Number of audio frames to render per channel. + * \param interleaved_quad Pointer to a buffer of at least count*4 elements that receives the interleaved suad surround output in the order (L,R,RL,RR). + * \return The number of frames actually rendered. + * \retval 0 The end of song has been reached. + * \remarks The output buffers are only written to up to the returned number of elements. + * \remarks You can freely switch between any of the "openmpt_module_read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + * \remarks Floating point samples are in the [-1.0..1.0] nominal range. They are not clipped to that range though and thus might overshoot. + * \sa \ref libopenmpt_c_outputformat +*/ +LIBOPENMPT_API size_t openmpt_module_read_interleaved_float_quad( openmpt_module * mod, int32_t samplerate, size_t count, float * interleaved_quad ); +/*@}*/ + +/*! \brief Get the list of supported metadata item keys + * + * \param mod The module handle to work on. + * \return Metadata item keys supported by openmpt_module_get_metadata, as a semicolon-separated list. + * \sa openmpt_module_get_metadata + */ +LIBOPENMPT_API const char * openmpt_module_get_metadata_keys( openmpt_module * mod ); +/*! \brief Get a metadata item value + * + * \param mod The module handle to work on. + * \param key Metadata item key to query. Use openmpt_module_get_metadata_keys to check for available keys. + * Possible keys are: + * - type: Module format extension (e.g. it) + * - type_long: Format name associated with the module format (e.g. Impulse Tracker) + * - originaltype: Module format extension (e.g. it) of the original module in case the actual type is a converted format (e.g. mo3 or gdm) + * - originaltype_long: Format name associated with the module format (e.g. Impulse Tracker) of the original module in case the actual type is a converted format (e.g. mo3 or gdm) + * - container: Container format the module file is embedded in, if any (e.g. umx) + * - container_long: Full container name if the module is embedded in a container (e.g. Unreal Music) + * - tracker: Tracker that was (most likely) used to save the module file, if known + * - artist: Author of the module + * - title: Module title + * - date: Date the module was last saved, in ISO-8601 format. + * - message: Song message. If the song message is empty or the module format does not support song messages, a list of instrument and sample names is returned instead. + * - message_raw: Song message. If the song message is empty or the module format does not support song messages, an empty string is returned. + * - warnings: A list of warnings that were generated while loading the module. + * \return The associated value for key. + * \sa openmpt_module_get_metadata_keys + */ +LIBOPENMPT_API const char * openmpt_module_get_metadata( openmpt_module * mod, const char * key ); + +/*! \brief Get the current speed + * + * \param mod The module handle to work on. + * \return The current speed in ticks per row. + */ +LIBOPENMPT_API int32_t openmpt_module_get_current_speed( openmpt_module * mod ); +/*! \brief Get the current tempo + * + * \param mod The module handle to work on. + * \return The current tempo in tracker units. The exact meaning of this value depends on the tempo mode being used. + */ +LIBOPENMPT_API int32_t openmpt_module_get_current_tempo( openmpt_module * mod ); +/*! \brief Get the current order + * + * \param mod The module handle to work on. + * \return The current order at which the module is being played back. + */ +LIBOPENMPT_API int32_t openmpt_module_get_current_order( openmpt_module * mod ); +/*! \brief Get the current pattern + * + * \param mod The module handle to work on. + * \return The current pattern that is being played. + */ +LIBOPENMPT_API int32_t openmpt_module_get_current_pattern( openmpt_module * mod ); +/*! \brief Get the current row + * + * \param mod The module handle to work on. + * \return The current row at which the current pattern is being played. + */ +LIBOPENMPT_API int32_t openmpt_module_get_current_row( openmpt_module * mod ); +/*! \brief Get the current amount of playing channels. + * + * \param mod The module handle to work on. + * \return The amount of sample channels that are currently being rendered. + */ +LIBOPENMPT_API int32_t openmpt_module_get_current_playing_channels( openmpt_module * mod ); + +/*! \brief Get an approximate indication of the channel volume. + * + * \param mod The module handle to work on. + * \param channel The channel whose volume should be retrieved. + * \return The approximate channel volume. + * \remarks The returned value is solely based on the note velocity and does not take the actual waveform of the playing sample into account. + */ +LIBOPENMPT_API float openmpt_module_get_current_channel_vu_mono( openmpt_module * mod, int32_t channel ); +/*! \brief Get an approximate indication of the channel volume on the front-left speaker. + * + * \param mod The module handle to work on. + * \param channel The channel whose volume should be retrieved. + * \return The approximate channel volume. + * \remarks The returned value is solely based on the note velocity and does not take the actual waveform of the playing sample into account. + */ +LIBOPENMPT_API float openmpt_module_get_current_channel_vu_left( openmpt_module * mod, int32_t channel ); +/*! \brief Get an approximate indication of the channel volume on the front-right speaker. + * + * \param mod The module handle to work on. + * \param channel The channel whose volume should be retrieved. + * \return The approximate channel volume. + * \remarks The returned value is solely based on the note velocity and does not take the actual waveform of the playing sample into account. + */ +LIBOPENMPT_API float openmpt_module_get_current_channel_vu_right( openmpt_module * mod, int32_t channel ); +/*! \brief Get an approximate indication of the channel volume on the rear-left speaker. + * + * \param mod The module handle to work on. + * \param channel The channel whose volume should be retrieved. + * \return The approximate channel volume. + * \remarks The returned value is solely based on the note velocity and does not take the actual waveform of the playing sample into account. + */ +LIBOPENMPT_API float openmpt_module_get_current_channel_vu_rear_left( openmpt_module * mod, int32_t channel ); +/*! \brief Get an approximate indication of the channel volume on the rear-right speaker. + * + * \param mod The module handle to work on. + * \param channel The channel whose volume should be retrieved. + * \return The approximate channel volume. + * \remarks The returned value is solely based on the note velocity and does not take the actual waveform of the playing sample into account. + */ +LIBOPENMPT_API float openmpt_module_get_current_channel_vu_rear_right( openmpt_module * mod, int32_t channel ); + +/*! \brief Get the number of sub-songs + * + * \param mod The module handle to work on. + * \return The number of sub-songs in the module. This includes any "hidden" songs (songs that share the same sequence, but start at different order indices) and "normal" sub-songs or "sequences" (if the format supports them). + * \sa openmpt_module_get_subsong_name, openmpt_module_select_subsong, openmpt_module_get_selected_subsong + */ +LIBOPENMPT_API int32_t openmpt_module_get_num_subsongs( openmpt_module * mod ); +/*! \brief Get the number of pattern channels + * + * \param mod The module handle to work on. + * \return The number of pattern channels in the module. Not all channels do necessarily contain data. + * \remarks The number of pattern channels is completely independent of the number of output channels. libopenmpt can render modules in mono, stereo or quad surround, but the choice of which of the three modes to use must not be made based on the return value of this function, which may be any positive integer amount. Only use this function for informational purposes. + */ +LIBOPENMPT_API int32_t openmpt_module_get_num_channels( openmpt_module * mod ); +/*! \brief Get the number of orders + * + * \param mod The module handle to work on. + * \return The number of orders in the current sequence of the module. + */ +LIBOPENMPT_API int32_t openmpt_module_get_num_orders( openmpt_module * mod ); +/*! \brief Get the number of patterns + * + * \param mod The module handle to work on. + * \return The number of distinct patterns in the module. + */ +LIBOPENMPT_API int32_t openmpt_module_get_num_patterns( openmpt_module * mod ); +/*! \brief Get the number of instruments + * + * \param mod The module handle to work on. + * \return The number of instrument slots in the module. Instruments are a layer on top of samples, and are not supported by all module formats. + */ +LIBOPENMPT_API int32_t openmpt_module_get_num_instruments( openmpt_module * mod ); +/*! \brief Get the number of samples + * + * \param mod The module handle to work on. + * \return The number of sample slots in the module. + */ +LIBOPENMPT_API int32_t openmpt_module_get_num_samples( openmpt_module * mod ); + +/*! \brief Get a sub-song name + * + * \param mod The module handle to work on. + * \param index The sub-song whose name should be retrieved + * \return The sub-song name. + * \sa openmpt_module_get_num_subsongs, openmpt_module_select_subsong, openmpt_module_get_selected_subsong + */ +LIBOPENMPT_API const char * openmpt_module_get_subsong_name( openmpt_module * mod, int32_t index ); +/*! \brief Get a channel name + * + * \param mod The module handle to work on. + * \param index The channel whose name should be retrieved + * \return The channel name. + * \sa openmpt_module_get_num_channels + */ +LIBOPENMPT_API const char * openmpt_module_get_channel_name( openmpt_module * mod, int32_t index ); +/*! \brief Get an order name + * + * \param mod The module handle to work on. + * \param index The order whose name should be retrieved + * \return The order name. + * \sa openmpt_module_get_num_orders + */ +LIBOPENMPT_API const char * openmpt_module_get_order_name( openmpt_module * mod, int32_t index ); +/*! \brief Get a pattern name + * + * \param mod The module handle to work on. + * \param index The pattern whose name should be retrieved + * \return The pattern name. + * \sa openmpt_module_get_num_patterns + */ +LIBOPENMPT_API const char * openmpt_module_get_pattern_name( openmpt_module * mod, int32_t index ); +/*! \brief Get an instrument name + * + * \param mod The module handle to work on. + * \param index The instrument whose name should be retrieved + * \return The instrument name. + * \sa openmpt_module_get_num_instruments + */ +LIBOPENMPT_API const char * openmpt_module_get_instrument_name( openmpt_module * mod, int32_t index ); +/*! \brief Get a sample name + * + * \param mod The module handle to work on. + * \param index The sample whose name should be retrieved + * \return The sample name. + * \sa openmpt_module_get_num_samples + */ +LIBOPENMPT_API const char * openmpt_module_get_sample_name( openmpt_module * mod, int32_t index ); + +/*! \brief Get pattern at order position + * + * \param mod The module handle to work on. + * \param order The order item whose pattern index should be retrieved. + * \return The pattern index found at the given order position of the current sequence. + */ +LIBOPENMPT_API int32_t openmpt_module_get_order_pattern( openmpt_module * mod, int32_t order ); +/*! \brief Get the number of rows in a pattern + * + * \param mod The module handle to work on. + * \param pattern The pattern whose row count should be retrieved. + * \return The number of rows in the given pattern. If the pattern does not exist, 0 is returned. + */ +LIBOPENMPT_API int32_t openmpt_module_get_pattern_num_rows( openmpt_module * mod, int32_t pattern ); + +/*! \brief Get raw pattern content + * + * \param mod The module handle to work on. + * \param pattern The pattern whose data should be retrieved. + * \param row The row from which the data should be retrieved. + * \param channel The channel from which the data should be retrieved. + * \param command The cell index at which the data should be retrieved. See \ref openmpt_module_command_index + * \return The internal, raw pattern data at the given pattern position. + */ +LIBOPENMPT_API uint8_t openmpt_module_get_pattern_row_channel_command( openmpt_module * mod, int32_t pattern, int32_t row, int32_t channel, int command ); + +/*! \brief Get formatted (human-readable) pattern content + * + * \param mod The module handle to work on. + * \param pattern The pattern whose data should be retrieved. + * \param row The row from which the data should be retrieved. + * \param channel The channel from which the data should be retrieved. + * \param command The cell index at which the data should be retrieved. + * \return The formatted pattern data at the given pattern position. See \ref openmpt_module_command_index + * \sa openmpt_module_highlight_pattern_row_channel_command + */ +LIBOPENMPT_API const char * openmpt_module_format_pattern_row_channel_command( openmpt_module * mod, int32_t pattern, int32_t row, int32_t channel, int command ); +/*! \brief Get highlighting information for formatted pattern content + * + * \param mod The module handle to work on. + * \param pattern The pattern whose data should be retrieved. + * \param row The row from which the data should be retrieved. + * \param channel The channel from which the data should be retrieved. + * \param command The cell index at which the data should be retrieved. See \ref openmpt_module_command_index + * \return The highlighting string for the formatted pattern data as retrieved by openmpt_module_get_pattern_row_channel_command at the given pattern position. + * \remarks The returned string will map each character position of the string returned by openmpt_module_get_pattern_row_channel_command to a highlighting instruction. + * Possible highlighting characters are: + * - " " : empty/space + * - "." : empty/dot + * - "n" : generic note + * - "m" : special note + * - "i" : generic instrument + * - "u" : generic volume column effect + * - "v" : generic volume column parameter + * - "e" : generic effect column effect + * - "f" : generic effect column parameter + * \sa openmpt_module_get_pattern_row_channel_command + */ +LIBOPENMPT_API const char * openmpt_module_highlight_pattern_row_channel_command( openmpt_module * mod, int32_t pattern, int32_t row, int32_t channel, int command ); + +/*! \brief Get formatted (human-readable) pattern content + * + * \param mod The module handle to work on. + * \param pattern The pattern whose data should be retrieved. + * \param row The row from which the data should be retrieved. + * \param channel The channel from which the data should be retrieved. + * \param width The maximum number of characters the string should contain. 0 means no limit. + * \param pad If true, the string will be resized to the exact length provided in the width parameter. + * \return The formatted pattern data at the given pattern position. + * \sa openmpt_module_highlight_pattern_row_channel + */ +LIBOPENMPT_API const char * openmpt_module_format_pattern_row_channel( openmpt_module * mod, int32_t pattern, int32_t row, int32_t channel, size_t width, int pad ); +/*! \brief Get highlighting information for formatted pattern content + * + * \param mod The module handle to work on. + * \param pattern The pattern whose data should be retrieved. + * \param row The row from which the data should be retrieved. + * \param channel The channel from which the data should be retrieved. + * \param width The maximum number of characters the string should contain. 0 means no limit. + * \param pad If true, the string will be resized to the exact length provided in the width parameter. + * \return The highlighting string for the formatted pattern data as retrieved by openmpt_module_format_pattern_row_channel at the given pattern position. + * \sa openmpt_module_format_pattern_row_channel + */ +LIBOPENMPT_API const char * openmpt_module_highlight_pattern_row_channel( openmpt_module * mod, int32_t pattern, int32_t row, int32_t channel, size_t width, int pad ); + +/*! \brief Retrieve supported ctl keys + * + * \param mod The module handle to work on. + * \return A semicolon-separated list containing all supported ctl keys. + * \remarks Currently supported ctl values are: + * - load.skip_samples: Set to "1" to avoid loading samples into memory + * - load.skip_patterns: Set to "1" to avoid loading patterns into memory + * - load.skip_plugins: Set to "1" to avoid loading plugins + * - load.skip_subsongs_init: Set to "1" to avoid pre-initializing sub-songs. Skipping results in faster module loading but slower seeking. + * - seek.sync_samples: Set to "1" to sync sample playback when using openmpt_module_set_position_seconds or openmpt_module_set_position_order_row. + * - subsong: The current subsong. Setting it has identical semantics as openmpt_module_select_subsong(), getting it returns the currently selected subsong. + * - play.at_end: Chooses the behaviour when the end of song is reached: + * - "fadeout": Fades the module out for a short while. Subsequent reads after the fadeout will return 0 rendered frames. + * - "continue": Returns 0 rendered frames when the song end is reached. Subsequent reads will continue playing from the song start or loop start. + * - "stop": Returns 0 rendered frames when the song end is reached. Subsequent reads will return 0 rendered frames. + * - play.tempo_factor: Set a floating point tempo factor. "1.0" is the default tempo. + * - play.pitch_factor: Set a floating point pitch factor. "1.0" is the default pitch. + * - render.resampler.emulate_amiga: Set to "1" to enable the Amiga resampler for Amiga modules. This emulates the sound characteristics of the Paula chip and overrides the selected interpolation filter. Non-Amiga module formats are not affected by this setting. + * - render.opl.volume_factor: Set volume factor applied to synthesized OPL sounds, relative to the default OPL volume. + * - dither: Set the dither algorithm that is used for the 16 bit versions of openmpt_module_read. Supported values are: + * - 0: No dithering. + * - 1: Default mode. Chosen by OpenMPT code, might change. + * - 2: Rectangular, 0.5 bit depth, no noise shaping (original ModPlug Tracker). + * - 3: Rectangular, 1 bit depth, simple 1st order noise shaping + */ +LIBOPENMPT_API const char * openmpt_module_get_ctls( openmpt_module * mod ); +/*! \brief Get current ctl value + * + * \param mod The module handle to work on. + * \param ctl The ctl key whose value should be retrieved. + * \return The associated ctl value, or NULL on failure. + * \sa openmpt_module_get_ctls + */ +LIBOPENMPT_API const char * openmpt_module_ctl_get( openmpt_module * mod, const char * ctl ); +/*! \brief Set ctl value + * + * \param mod The module handle to work on. + * \param ctl The ctl key whose value should be set. + * \param value The value that should be set. + * \return 1 if successful, 0 in case the value is not sensible (e.g. negative tempo factor) or the ctl is not recognized. + * \sa openmpt_module_get_ctls + */ +LIBOPENMPT_API int openmpt_module_ctl_set( openmpt_module * mod, const char * ctl, const char * value ); + +/* remember to add new functions to both C and C++ interfaces and to increase OPENMPT_API_VERSION_MINOR */ + +#ifdef __cplusplus +} +#endif + +/*! + * @} + */ + +#endif /* LIBOPENMPT_H */ + diff --git a/libs/libopenmpt/inc/libopenmpt/libopenmpt.hpp b/libs/libopenmpt/inc/libopenmpt/libopenmpt.hpp new file mode 100644 index 000000000..55097f830 --- /dev/null +++ b/libs/libopenmpt/inc/libopenmpt/libopenmpt.hpp @@ -0,0 +1,1015 @@ +/* + * libopenmpt.hpp + * -------------- + * Purpose: libopenmpt public c++ interface + * Notes : (currently none) + * Authors: OpenMPT Devs + * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. + */ + +#ifndef LIBOPENMPT_HPP +#define LIBOPENMPT_HPP + +#include "libopenmpt_config.h" + +#include +#include +#include +#include +#include +#include + +#include + +/*! + * \page libopenmpt_cpp_overview C++ API + * + * \section libopenmpt_cpp_error Error Handling + * + * libopenmpt C++ uses C++ exception handling for errror reporting. + * + * Unless otherwise noted, any libopenmpt function may throw exceptions and + * all exceptions thrown by libopenmpt itself are derived from + * openmpt::exception. + * In addition, any libopenmpt function may also throw any exception specified + * by the C++ language and C++ standard library. These are all derived from + * std::exception. + * + * \section libopenmpt_cpp_strings Strings + * + * - All strings returned from libopenmpt are encoded in UTF-8. + * - All strings passed to libopenmpt should also be encoded in UTF-8. + * Behaviour in case of invalid UTF-8 is unspecified. + * - libopenmpt does not enforce or expect any particular Unicode + * normalization form. + * + * \section libopenmpt_cpp_fileio File I/O + * + * libopenmpt can use 3 different strategies for file I/O. + * + * - openmpt::module::module() with any kind of memory buffer as parameter will + * load the module from the provided memory buffer, which will require loading + * all data upfront by the library + * caller. + * - openmpt::module::module() with a seekable std::istream as parameter will + * load the module via the stream interface. libopenmpt will not implement an + * additional buffering layer in this case whih means the callbacks are assumed + * to be performant even with small i/o sizes. + * - openmpt::module::module() with an unseekable std::istream as parameter + * will load the module via the stream interface. libopempt will make an + * internal copy as it goes along, and sometimes have to pre-cache the whole + * file in case it needs to know the complete file size. This strategy is + * intended to be used if the file is located on a high latency network. + * + * | constructor | speed | memory consumption | + * | ----------------: | :----: | :----------------: | + * | memory buffer |

fast

|

medium

| + * | seekable stream |

slow

|

low

| + * | unseekable stream |

medium

|

high

| + * + * In all cases, the data or stream passed to the constructor is no longer + * needed after the openmpt::module has been constructed and can be destroyed + * by the caller. + * + * \section libopenmpt_cpp_outputformat Output Format + * + * libopenmpt supports a wide range of PCM output formats: + * [8000..192000]/[mono|stereo|quad]/[f32|i16]. + * + * Unless you have some very specific requirements demanding a particular aspect + * of the output format, you should always prefer 48000/stereo/f32 as the + * libopenmpt PCM format. + * + * - Please prefer 48000Hz unless the user explicitly demands something else. + * Practically all audio equipment and file formats use 48000Hz nowadays. + * - Practically all module formats are made for stereo output. Mono will not + * give you any measurable speed improvements and can trivially be obtained from + * the stereo output anyway. Quad is not expected by almost all modules and even + * if they do use surround effects, they expect the effects to be mixed to + * stereo. + * - Floating point output provides headroom instead of hard clipping if the + * module is louder than 0dBFs, will give you a better signal-to-noise ratio + * than int16 output, and avoid the need to apply an additional dithering to the + * output by libopenmpt. Unless your platform has no floating point unit at all, + * floating point will thus also be slightly faster. + * + * \section libopenmpt_cpp_threads libopenmpt in multi-threaded environments + * + * - libopenmpt is thread-aware. + * - Individual libopenmpt objects are not thread-safe. + * - libopenmpt itself does not spawn any user-visible threads but may spawn + * threads for internal use. + * - You must ensure to only ever access a particular libopenmpt object via + * non-const member functions from a single thread at a time. + * - You may access a particular libopenmpt objects concurrently from different + * threads when using only const member functions from all threads. + * - Consecutive accesses can happen from different threads. + * - Different objects can be accessed concurrently from different threads. + * + * \section libopenmpt-cpp-windows Windows support + * + * Using the libopenmpt C++ API when libopenmpt is compiled as a DLL on Windows + * requires `#define LIBOPENMPT_USE_DLL` (or some equivalent build system + * configuration) before `#include ` in order to + * correctly import the symbols from the DLL. + * + * \section libopenmpt-cpp-detailed Detailed documentation + * + * \ref libopenmpt_cpp + * + * \section libopenmpt_cpp_examples Example + * + * \include libopenmpt_example_cxx.cpp + * + */ + +/*! \defgroup libopenmpt_cpp libopenmpt C++ */ + +/*! \addtogroup libopenmpt_cpp + @{ +*/ + +namespace openmpt { + +#if defined(_MSC_VER) +#pragma warning(push) +#pragma warning(disable:4275) +#endif +//! libopenmpt exception base class +/*! + Base class used for all exceptions that are thrown by libopenmpt itself. Libopenmpt may additionally throw any exception thrown by the standard library which are all derived from std::exception. + \sa \ref libopenmpt_cpp_error +*/ +class LIBOPENMPT_CXX_API exception : public std::exception { +private: + char * text; +public: + exception( const std::string & text ) noexcept; + exception( const exception & other ) noexcept; + exception( exception && other ) noexcept; + exception & operator = ( const exception & other ) noexcept; + exception & operator = ( exception && other ) noexcept; + virtual ~exception() noexcept; + const char * what() const noexcept override; +}; // class exception +#if defined(_MSC_VER) +#pragma warning(pop) +#endif + +//! Get the libopenmpt version number +/*! + Returns the libopenmpt version number. + \return The value represents (major << 24 + minor << 16 + patch << 0). + \remarks libopenmpt < 0.3.0-pre used the following scheme: (major << 24 + minor << 16 + revision). +*/ +LIBOPENMPT_CXX_API std::uint32_t get_library_version(); + +//! Get the core version number +/*! + Return the OpenMPT core version number. + \return The value represents (majormajor << 24 + major << 16 + minor << 8 + minorminor). +*/ +LIBOPENMPT_CXX_API std::uint32_t get_core_version(); + +namespace string { + +//! Return a verbose library version string from openmpt::string::get(). \deprecated Please use `"library_version"` directly. +LIBOPENMPT_DEPRECATED static const char library_version LIBOPENMPT_ATTR_DEPRECATED [] = "library_version"; +//! Return a verbose library features string from openmpt::string::get(). \deprecated Please use `"library_features"` directly. +LIBOPENMPT_DEPRECATED static const char library_features LIBOPENMPT_ATTR_DEPRECATED [] = "library_features"; +//! Return a verbose OpenMPT core version string from openmpt::string::get(). \deprecated Please use `"core_version"` directly. +LIBOPENMPT_DEPRECATED static const char core_version LIBOPENMPT_ATTR_DEPRECATED [] = "core_version"; +//! Return information about the current build (e.g. the build date or compiler used) from openmpt::string::get(). \deprecated Please use `"build"` directly. +LIBOPENMPT_DEPRECATED static const char build LIBOPENMPT_ATTR_DEPRECATED [] = "build"; +//! Return all contributors from openmpt::string::get(). \deprecated Please use `"credits"` directly. +LIBOPENMPT_DEPRECATED static const char credits LIBOPENMPT_ATTR_DEPRECATED [] = "credits"; +//! Return contact information about libopenmpt from openmpt::string::get(). \deprecated Please use `"contact"` directly. +LIBOPENMPT_DEPRECATED static const char contact LIBOPENMPT_ATTR_DEPRECATED [] = "contact"; +//! Return the libopenmpt license from openmpt::string::get(). \deprecated Please use `"license"` directly. +LIBOPENMPT_DEPRECATED static const char license LIBOPENMPT_ATTR_DEPRECATED [] = "license"; + +//! Get library related metadata. +/*! + \param key Key to query. + Possible keys are: + - "library_version": verbose library version string + - "library_version_major": libopenmpt major version number + - "library_version_minor": libopenmpt minor version number + - "library_version_patch": libopenmpt patch version number + - "library_version_prerel": libopenmpt pre-release version string + - "library_version_is_release": "1" if the version is an officially released version + - "library_features": verbose library features string + - "core_version": verbose OpenMPT core version string + - "source_url": original source code URL + - "source_date": original source code date + - "source_revision": original source code revision + - "source_is_modified": "1" if the original source has been modified + - "source_has_mixed_revisions": "1" if the original source has been compiled from different various revision + - "source_is_package": "1" if the original source has been obtained from a source pacakge instead of source code version control + - "build": information about the current build (e.g. the build date or compiler used) + - "build_compiler": information about the compiler used to build libopenmpt + - "credits": all contributors + - "contact": contact information about libopenmpt + - "license": the libopenmpt license + - "url": libopenmpt website URL + - "support_forum_url": libopenmpt support and discussions forum URL + - "bugtracker_url": libopenmpt bug and issue tracker URL + + \return A (possibly multi-line) string containing the queried information. If no information is available, the string is empty. +*/ +LIBOPENMPT_CXX_API std::string get( const std::string & key ); + +} // namespace string + +//! Get a list of supported file extensions +/*! + \return The list of extensions supported by this libopenmpt build. The extensions are returned lower-case without a leading dot. +*/ +LIBOPENMPT_CXX_API std::vector get_supported_extensions(); + +//! Query whether a file extension is supported +/*! + \param extension file extension to query without a leading dot. The case is ignored. + \return true if the extension is supported by libopenmpt, false otherwise. +*/ +LIBOPENMPT_CXX_API bool is_extension_supported( const std::string & extension ); + +//! Roughly scan the input stream to find out whether libopenmpt might be able to open it +/*! + \param stream Input stream to scan. + \param effort Effort to make when validating stream. Effort 0.0 does not even look at stream at all and effort 1.0 completely loads the file from stream. A lower effort requires less data to be loaded but only gives a rough estimate answer. Use an effort of 0.25 to only verify the header data of the module file. + \param log Log where warning and errors are written. + \return Probability between 0.0 and 1.0. + \remarks openmpt::probe_file_header() provides a simpler and faster interface that fits almost all use cases better. It is recommended to use openmpt::probe_file_header() instead of openmpt::could_open_probability(). + \remarks openmpt::could_open_probability() can return any value between 0.0 and 1.0. Only 0.0 and 1.0 are definitive answers, all values in between are just estimates. In general, any return value >0.0 means that you should try loading the file, and any value below 1.0 means that loading may fail. If you want a threshold above which you can be reasonably sure that libopenmpt will be able to load the file, use >=0.5. If you see the need for a threshold below which you could reasonably outright reject a file, use <0.25 (Note: Such a threshold for rejecting on the lower end is not recommended, but may be required for better integration into some other framework's probe scoring.). + \remarks openmpt::could_open_probability() expects the complete file data to be eventually available to it, even if it is asked to just parse the header. Verification will be unreliable (both false positives and false negatives), if you pretend that the file is just some few bytes of initial data threshold in size. In order to really just access the first bytes of a file, check in your std::istream implementation whether data or seeking is requested beyond your initial data threshold, and in that case, return an error. openmpt::could_open_probability() will treat this as any other I/O error and return 0.0. You must not expect the correct result in this case. You instead must remember that it asked for more data than you currently want to provide to it and treat this situation as if openmpt::could_open_probability() returned 0.5. + \sa \ref libopenmpt_c_fileio + \sa openmpt::probe_file_header() + \since 0.3.0 +*/ +LIBOPENMPT_CXX_API double could_open_probability( std::istream & stream, double effort = 1.0, std::ostream & log = std::clog ); + +//! Roughly scan the input stream to find out whether libopenmpt might be able to open it +/*! + \deprecated Please use openmpt::module::could_open_probability(). +*/ +LIBOPENMPT_ATTR_DEPRECATED LIBOPENMPT_CXX_API LIBOPENMPT_DEPRECATED double could_open_propability( std::istream & stream, double effort = 1.0, std::ostream & log = std::clog ); + +//! Get recommended header size for successfull format probing +/*! + \sa openmpt::probe_file_header() + \since 0.3.0 +*/ +LIBOPENMPT_CXX_API std::size_t probe_file_header_get_recommended_size(); + +//! Probe for module formats in openmpt::probe_file_header(). \since 0.3.0 +static const std::uint64_t probe_file_header_flags_modules = 0x1ul; + +//! Probe for module-specific container formats in openmpt::probe_file_header(). \since 0.3.0 +static const std::uint64_t probe_file_header_flags_containers = 0x2ul; + +//! Probe for the default set of formats in openmpt::probe_file_header(). \since 0.3.0 +static const std::uint64_t probe_file_header_flags_default = probe_file_header_flags_modules | probe_file_header_flags_containers; + +//! Probe for no formats in openmpt::probe_file_header(). \since 0.3.0 +static const std::uint64_t probe_file_header_flags_none = 0x0ul; + +//! Possible return values for openmpt::probe_file_header(). \since 0.3.0 +enum probe_file_header_result { + probe_file_header_result_success = 1, + probe_file_header_result_failure = 0, + probe_file_header_result_wantmoredata = -1 +}; + +//! Probe the provided bytes from the beginning of a file for supported file format headers to find out whether libopenmpt might be able to open it +/*! + \param flags Ored mask of openmpt::probe_file_header_flags_modules and openmpt::probe_file_header_flags_containers, or openmpt::probe_file_header_flags_default. + \param data Beginning of the file data. + \param size Size of the beginning of the file data. + \param filesize Full size of the file data on disk. + \remarks It is recommended to provide openmpt::probe_file_header_get_recommended_size() bytes of data for data and size. If the file is smaller, only provide the filesize amount and set size and filesize to the file's size. + \remarks openmpt::could_open_probability() provides a more elaborate interface that might be required for special use cases. It is recommended to use openmpt::probe_file_header() though, if possible. + \retval probe_file_header_result_success The file will most likely be supported by libopenmpt. + \retval probe_file_header_result_failure The file is not supported by libopenmpt. + \retval probe_file_header_result_wantmoredata An answer could not be determined with the amount of data provided. + \sa openmpt::probe_file_header_get_recommended_size() + \sa openmpt::could_open_probability() + \since 0.3.0 +*/ +LIBOPENMPT_CXX_API int probe_file_header( std::uint64_t flags, const std::uint8_t * data, std::size_t size, std::uint64_t filesize ); + +//! Probe the provided bytes from the beginning of a file for supported file format headers to find out whether libopenmpt might be able to open it +/*! + \param flags Ored mask of openmpt::probe_file_header_flags_modules and openmpt::probe_file_header_flags_containers, or openmpt::probe_file_header_flags_default. + \param data Beginning of the file data. + \param size Size of the beginning of the file data. + \remarks It is recommended to use the overload of this function that also takes the filesize as parameter if at all possile. libopenmpt can provide more accurate answers if the filesize is known. + \remarks It is recommended to provide openmpt::probe_file_header_get_recommended_size() bytes of data for data and size. If the file is smaller, only provide the filesize amount and set size to the file's size. + \remarks openmpt::could_open_probability() provides a more elaborate interface that might be required for special use cases. It is recommended to use openmpt::probe_file_header() though, if possible. + \retval probe_file_header_result_success The file will most likely be supported by libopenmpt. + \retval probe_file_header_result_failure The file is not supported by libopenmpt. + \retval probe_file_header_result_wantmoredata An answer could not be determined with the amount of data provided. + \sa openmpt::probe_file_header_get_recommended_size() + \sa openmpt::could_open_probability() + \since 0.3.0 +*/ +LIBOPENMPT_CXX_API int probe_file_header( std::uint64_t flags, const std::uint8_t * data, std::size_t size ); + +//! Probe the provided bytes from the beginning of a file for supported file format headers to find out whether libopenmpt might be able to open it +/*! + \param flags Ored mask of openmpt::probe_file_header_flags_modules and openmpt::probe_file_header_flags_containers, or openmpt::probe_file_header_flags_default. + \param stream Input stream to scan. + \remarks stream is left in an unspecified state when this function returns. + \remarks openmpt::could_open_probability() provides a more elaborate interface that might be required for special use cases. It is recommended to use openmpt::probe_file_header() though, if possible. + \retval probe_file_header_result_success The file will most likely be supported by libopenmpt. + \retval probe_file_header_result_failure The file is not supported by libopenmpt. + \retval probe_file_header_result_wantmoredata An answer could not be determined with the amount of data provided. + \sa openmpt::probe_file_header_get_recommended_size() + \sa openmpt::could_open_probability() + \since 0.3.0 +*/ +LIBOPENMPT_CXX_API int probe_file_header( std::uint64_t flags, std::istream & stream ); + +class module_impl; + +class module_ext; + +namespace detail { + +typedef std::map< std::string, std::string > initial_ctls_map; + +} // namespace detail + +class LIBOPENMPT_CXX_API module { + + friend class module_ext; + +public: + + //! Parameter index to use with openmpt::module::get_render_param and openmpt::module::set_render_param + enum render_param { + //! Master Gain + /*! + The related value represents a relative gain in milliBel.\n + The default value is 0.\n + The supported value range is unlimited.\n + */ + RENDER_MASTERGAIN_MILLIBEL = 1, + //! Stereo Separation + /*! + The related value represents the stereo separation generated by the libopenmpt mixer in percent.\n + The default value is 100.\n + The supported value range is [0,200].\n + */ + RENDER_STEREOSEPARATION_PERCENT = 2, + //! Interpolation Filter + /*! + The related value represents the interpolation filter length used by the libopenmpt mixer.\n + The default value is 0, which indicates a recommended default value.\n + The supported value range is [0,inf). Values greater than the implementation limit are clamped to the maximum supported value.\n + Currently supported values: + - 0: internal default + - 1: no interpolation (zero order hold) + - 2: linear interpolation + - 4: cubic interpolation + - 8: windowed sinc with 8 taps + */ + RENDER_INTERPOLATIONFILTER_LENGTH = 3, + //! Volume Ramping Strength + /*! + The related value represents the amount of volume ramping done by the libopenmpt mixer.\n + The default value is -1, which indicates a recommended default value.\n + The meaningful value range is [-1..10].\n + A value of 0 completely disables volume ramping. This might cause clicks in sound output.\n + Higher values imply slower/softer volume ramps. + */ + RENDER_VOLUMERAMPING_STRENGTH = 4 + }; + + //! Parameter index to use with openmpt::module::get_pattern_row_channel_command, openmpt::module::format_pattern_row_channel_command and openmpt::module::highlight_pattern_row_channel_command + enum command_index { + command_note = 0, + command_instrument = 1, + command_volumeffect = 2, + command_effect = 3, + command_volume = 4, + command_parameter = 5 + }; + +private: + module_impl * impl; +private: + // non-copyable + module( const module & ); + void operator = ( const module & ); +private: + // for module_ext + module(); + void set_impl( module_impl * i ); +public: + //! Construct an openmpt::module + /*! + \param stream Input stream from which the module is loaded. After the constructor has finished successfully, the input position of stream is set to the byte after the last byte that has been read. If the constructor fails, the state of the input position of stream is undefined. + \param log Log where any warnings or errors are printed to. The lifetime of the reference has to be as long as the lifetime of the module instance. + \param ctls A map of initial ctl values, see openmpt::module::get_ctls. + \throws openmpt::exception Throws an exception derived from openmpt::exception in case the provided file cannot be opened. + \remarks The input data can be discarded after an openmpt::module has been constructed successfully. + \sa \ref libopenmpt_cpp_fileio + */ + module( std::istream & stream, std::ostream & log = std::clog, const std::map< std::string, std::string > & ctls = detail::initial_ctls_map() ); + /*! + \param data Data to load the module from. + \param log Log where any warnings or errors are printed to. The lifetime of the reference has to be as long as the lifetime of the module instance. + \param ctls A map of initial ctl values, see openmpt::module::get_ctls. + \throws openmpt::exception Throws an exception derived from openmpt::exception in case the provided file cannot be opened. + \remarks The input data can be discarded after an openmpt::module has been constructed successfully. + \sa \ref libopenmpt_cpp_fileio + */ + module( const std::vector & data, std::ostream & log = std::clog, const std::map< std::string, std::string > & ctls = detail::initial_ctls_map() ); + /*! + \param beg Begin of data to load the module from. + \param end End of data to load the module from. + \param log Log where any warnings or errors are printed to. The lifetime of the reference has to be as long as the lifetime of the module instance. + \param ctls A map of initial ctl values, see openmpt::module::get_ctls. + \throws openmpt::exception Throws an exception derived from openmpt::exception in case the provided file cannot be opened. + \remarks The input data can be discarded after an openmpt::module has been constructed successfully. + \sa \ref libopenmpt_cpp_fileio + */ + module( const std::uint8_t * beg, const std::uint8_t * end, std::ostream & log = std::clog, const std::map< std::string, std::string > & ctls = detail::initial_ctls_map() ); + /*! + \param data Data to load the module from. + \param size Amount of data available. + \param log Log where any warnings or errors are printed to. The lifetime of the reference has to be as long as the lifetime of the module instance. + \param ctls A map of initial ctl values, see openmpt::module::get_ctls. + \throws openmpt::exception Throws an exception derived from openmpt::exception in case the provided file cannot be opened. + \remarks The input data can be discarded after an openmpt::module has been constructed successfully. + \sa \ref libopenmpt_cpp_fileio + */ + module( const std::uint8_t * data, std::size_t size, std::ostream & log = std::clog, const std::map< std::string, std::string > & ctls = detail::initial_ctls_map() ); + /*! + \param data Data to load the module from. + \param log Log where any warnings or errors are printed to. The lifetime of the reference has to be as long as the lifetime of the module instance. + \param ctls A map of initial ctl values, see openmpt::module::get_ctls. + \throws openmpt::exception Throws an exception derived from openmpt::exception in case the provided file cannot be opened. + \remarks The input data can be discarded after an openmpt::module has been constructed successfully. + \sa \ref libopenmpt_cpp_fileio + */ + module( const std::vector & data, std::ostream & log = std::clog, const std::map< std::string, std::string > & ctls = detail::initial_ctls_map() ); + /*! + \param beg Begin of data to load the module from. + \param end End of data to load the module from. + \param log Log where any warnings or errors are printed to. The lifetime of the reference has to be as long as the lifetime of the module instance. + \param ctls A map of initial ctl values, see openmpt::module::get_ctls. + \throws openmpt::exception Throws an exception derived from openmpt::exception in case the provided file cannot be opened. + \remarks The input data can be discarded after an openmpt::module has been constructed successfully. + \sa \ref libopenmpt_cpp_fileio + */ + module( const char * beg, const char * end, std::ostream & log = std::clog, const std::map< std::string, std::string > & ctls = detail::initial_ctls_map() ); + /*! + \param data Data to load the module from. + \param size Amount of data available. + \param log Log where any warnings or errors are printed to. The lifetime of the reference has to be as long as the lifetime of the module instance. + \param ctls A map of initial ctl values, see openmpt::module::get_ctls. + \throws openmpt::exception Throws an exception derived from openmpt::exception in case the provided file cannot be opened. + \remarks The input data can be discarded after an openmpt::module has been constructed successfully. + \sa \ref libopenmpt_cpp_fileio + */ + module( const char * data, std::size_t size, std::ostream & log = std::clog, const std::map< std::string, std::string > & ctls = detail::initial_ctls_map() ); + /*! + \param data Data to load the module from. + \param size Amount of data available. + \param log Log where any warnings or errors are printed to. The lifetime of the reference has to be as long as the lifetime of the module instance. + \param ctls A map of initial ctl values, see openmpt::module::get_ctls. + \throws openmpt::exception Throws an exception derived from openmpt::exception in case the provided file cannot be opened. + \remarks The input data can be discarded after an openmpt::module has been constructed successfully. + \sa \ref libopenmpt_cpp_fileio + */ + module( const void * data, std::size_t size, std::ostream & log = std::clog, const std::map< std::string, std::string > & ctls = detail::initial_ctls_map() ); + virtual ~module(); +public: + + //! Select a sub-song from a multi-song module + /*! + \param subsong Index of the sub-song. -1 plays all sub-songs consecutively. + \throws openmpt::exception Throws an exception derived from openmpt::exception if sub-song is not in range [-1,openmpt::module::get_num_subsongs()[ + \sa openmpt::module::get_num_subsongs, openmpt::module::get_selected_subsong, openmpt::module::get_subsong_names + \remarks Whether subsong -1 (all subsongs consecutively), subsong 0 or some other subsong is selected by default, is an implementation detail and subject to change. If you do not want to care about subsongs, it is recommended to just not call openmpt::module::select_subsong() at all. + */ + void select_subsong( std::int32_t subsong ); + //! Get currently selected sub-song from a multi-song module + /*! + \return Currently selected sub-song. -1 for all subsongs consecutively, 0 or greater for the current sub-song index. + \sa openmpt::module::get_num_subsongs, openmpt::module::select_subsong, openmpt::module::get_subsong_names + \since 0.3.0 + */ + std::int32_t get_selected_subsong() const; + //! Set Repeat Count + /*! + \param repeat_count Repeat Count + - -1: repeat forever + - 0: play once, repeat zero times (the default) + - n>0: play once and repeat n times after that + \sa openmpt::module::get_repeat_count + */ + void set_repeat_count( std::int32_t repeat_count ); + //! Get Repeat Count + /*! + \return Repeat Count + - -1: repeat forever + - 0: play once, repeat zero times (the default) + - n>0: play once and repeat n times after that + \sa openmpt::module::set_repeat_count + */ + std::int32_t get_repeat_count() const; + + //! Get approximate song duration + /*! + \return Approximate duration of current sub-song in seconds. + */ + double get_duration_seconds() const; + + //! Set approximate current song position + /*! + \param seconds Seconds to seek to. If seconds is out of range, the position gets set to song start or end respectively. + \return Approximate new song position in seconds. + \sa openmpt::module::get_position_seconds + */ + double set_position_seconds( double seconds ); + //! Get current song position + /*! + \return Current song position in seconds. + \sa openmpt::module::set_position_seconds + */ + double get_position_seconds() const; + + //! Set approximate current song position + /*! + If order or row are out of range, to position is not modified and the current position is returned. + \param order Pattern order number to seek to. + \param row Pattern row number to seek to. + \return Approximate new song position in seconds. + \sa openmpt::module::set_position_seconds + \sa openmpt::module::get_position_seconds + */ + double set_position_order_row( std::int32_t order, std::int32_t row ); + + //! Get render parameter + /*! + \param param Parameter to query. See openmpt::module::render_param. + \return The current value of the parameter. + \throws openmpt::exception Throws an exception derived from openmpt::exception if param is invalid. + \sa openmpt::module::render_param + \sa openmpt::module::set_render_param + */ + std::int32_t get_render_param( int param ) const; + //! Set render parameter + /*! + \param param Parameter to set. See openmpt::module::render_param. + \param value The value to set param to. + \throws openmpt::exception Throws an exception derived from openmpt::exception if param is invalid or value is out of range. + \sa openmpt::module::render_param + \sa openmpt::module::get_render_param + */ + void set_render_param( int param, std::int32_t value ); + + /*@{*/ + //! Render audio data + /*! + \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + \param count Number of audio frames to render per channel. + \param mono Pointer to a buffer of at least count elements that receives the mono/center output. + \return The number of frames actually rendered. + \retval 0 The end of song has been reached. + \remarks The output buffers are only written to up to the returned number of elements. + \remarks You can freely switch between any of the "read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + \remarks It is recommended to use the floating point API because of the greater dynamic range and no implied clipping. + \sa \ref libopenmpt_cpp_outputformat + */ + std::size_t read( std::int32_t samplerate, std::size_t count, std::int16_t * mono ); + //! Render audio data + /*! + \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + \param count Number of audio frames to render per channel. + \param left Pointer to a buffer of at least count elements that receives the left output. + \param right Pointer to a buffer of at least count elements that receives the right output. + \return The number of frames actually rendered. + \retval 0 The end of song has been reached. + \remarks The output buffers are only written to up to the returned number of elements. + \remarks You can freely switch between any of the "read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + \remarks It is recommended to use the floating point API because of the greater dynamic range and no implied clipping. + \sa \ref libopenmpt_cpp_outputformat + */ + std::size_t read( std::int32_t samplerate, std::size_t count, std::int16_t * left, std::int16_t * right ); + //! Render audio data + /*! + \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + \param count Number of audio frames to render per channel. + \param left Pointer to a buffer of at least count elements that receives the left output. + \param right Pointer to a buffer of at least count elements that receives the right output. + \param rear_left Pointer to a buffer of at least count elements that receives the rear left output. + \param rear_right Pointer to a buffer of at least count elements that receives the rear right output. + \return The number of frames actually rendered. + \retval 0 The end of song has been reached. + \remarks The output buffers are only written to up to the returned number of elements. + \remarks You can freely switch between any of the "read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + \remarks It is recommended to use the floating point API because of the greater dynamic range and no implied clipping. + \sa \ref libopenmpt_cpp_outputformat + */ + std::size_t read( std::int32_t samplerate, std::size_t count, std::int16_t * left, std::int16_t * right, std::int16_t * rear_left, std::int16_t * rear_right ); + //! Render audio data + /*! + \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + \param count Number of audio frames to render per channel. + \param mono Pointer to a buffer of at least count elements that receives the mono/center output. + \return The number of frames actually rendered. + \retval 0 The end of song has been reached. + \remarks The output buffers are only written to up to the returned number of elements. + \remarks You can freely switch between any of the "read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + \remarks Floating point samples are in the [-1.0..1.0] nominal range. They are not clipped to that range though and thus might overshoot. + \sa \ref libopenmpt_cpp_outputformat + */ + std::size_t read( std::int32_t samplerate, std::size_t count, float * mono ); + //! Render audio data + /*! + \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + \param count Number of audio frames to render per channel. + \param left Pointer to a buffer of at least count elements that receives the left output. + \param right Pointer to a buffer of at least count elements that receives the right output. + \return The number of frames actually rendered. + \retval 0 The end of song has been reached. + \remarks The output buffers are only written to up to the returned number of elements. + \remarks You can freely switch between any of the "read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + \remarks Floating point samples are in the [-1.0..1.0] nominal range. They are not clipped to that range though and thus might overshoot. + \sa \ref libopenmpt_cpp_outputformat + */ + std::size_t read( std::int32_t samplerate, std::size_t count, float * left, float * right ); + //! Render audio data + /*! + \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + \param count Number of audio frames to render per channel. + \param left Pointer to a buffer of at least count elements that receives the left output. + \param right Pointer to a buffer of at least count elements that receives the right output. + \param rear_left Pointer to a buffer of at least count elements that receives the rear left output. + \param rear_right Pointer to a buffer of at least count elements that receives the rear right output. + \return The number of frames actually rendered. + \retval 0 The end of song has been reached. + \remarks The output buffers are only written to up to the returned number of elements. + \remarks You can freely switch between any of the "read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + \remarks Floating point samples are in the [-1.0..1.0] nominal range. They are not clipped to that range though and thus might overshoot. + \sa \ref libopenmpt_cpp_outputformat + */ + std::size_t read( std::int32_t samplerate, std::size_t count, float * left, float * right, float * rear_left, float * rear_right ); + //! Render audio data + /*! + \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + \param count Number of audio frames to render per channel. + \param interleaved_stereo Pointer to a buffer of at least count*2 elements that receives the interleaved stereo output in the order (L,R). + \return The number of frames actually rendered. + \retval 0 The end of song has been reached. + \remarks The output buffers are only written to up to the returned number of elements. + \remarks You can freely switch between any of the "read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + \remarks It is recommended to use the floating point API because of the greater dynamic range and no implied clipping. + \sa \ref libopenmpt_cpp_outputformat + */ + std::size_t read_interleaved_stereo( std::int32_t samplerate, std::size_t count, std::int16_t * interleaved_stereo ); + //! Render audio data + /*! + \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + \param count Number of audio frames to render per channel. + \param interleaved_quad Pointer to a buffer of at least count*4 elements that receives the interleaved suad surround output in the order (L,R,RL,RR). + \return The number of frames actually rendered. + \retval 0 The end of song has been reached. + \remarks The output buffers are only written to up to the returned number of elements. + \remarks You can freely switch between any of the "read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + \remarks It is recommended to use the floating point API because of the greater dynamic range and no implied clipping. + \sa \ref libopenmpt_cpp_outputformat + */ + std::size_t read_interleaved_quad( std::int32_t samplerate, std::size_t count, std::int16_t * interleaved_quad ); + //! Render audio data + /*! + \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + \param count Number of audio frames to render per channel. + \param interleaved_stereo Pointer to a buffer of at least count*2 elements that receives the interleaved stereo output in the order (L,R). + \return The number of frames actually rendered. + \retval 0 The end of song has been reached. + \remarks The output buffers are only written to up to the returned number of elements. + \remarks You can freely switch between any of the "read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + \remarks Floating point samples are in the [-1.0..1.0] nominal range. They are not clipped to that range though and thus might overshoot. + \sa \ref libopenmpt_cpp_outputformat + */ + std::size_t read_interleaved_stereo( std::int32_t samplerate, std::size_t count, float * interleaved_stereo ); + //! Render audio data + /*! + \param samplerate Sample rate to render output. Should be in [8000,192000], but this is not enforced. + \param count Number of audio frames to render per channel. + \param interleaved_quad Pointer to a buffer of at least count*4 elements that receives the interleaved suad surround output in the order (L,R,RL,RR). + \return The number of frames actually rendered. + \retval 0 The end of song has been reached. + \remarks The output buffers are only written to up to the returned number of elements. + \remarks You can freely switch between any of the "read*" variants if you see a need to do so. libopenmpt tries to introduce as little switching annoyances as possible. Normally, you would only use a single one of these functions for rendering a particular module. + \remarks Floating point samples are in the [-1.0..1.0] nominal range. They are not clipped to that range though and thus might overshoot. + \sa \ref libopenmpt_cpp_outputformat + */ + std::size_t read_interleaved_quad( std::int32_t samplerate, std::size_t count, float * interleaved_quad ); + /*@}*/ + + //! Get the list of supported metadata item keys + /*! + \return Metadata item keys supported by openmpt::module::get_metadata + \sa openmpt::module::get_metadata + */ + std::vector get_metadata_keys() const; + //! Get a metadata item value + /*! + \param key Metadata item key to query. Use openmpt::module::get_metadata_keys to check for available keys. + Possible keys are: + - type: Module format extension (e.g. it) + - type_long: Format name associated with the module format (e.g. Impulse Tracker) + - originaltype: Module format extension (e.g. it) of the original module in case the actual type is a converted format (e.g. mo3 or gdm) + - originaltype_long: Format name associated with the module format (e.g. Impulse Tracker) of the original module in case the actual type is a converted format (e.g. mo3 or gdm) + - container: Container format the module file is embedded in, if any (e.g. umx) + - container_long: Full container name if the module is embedded in a container (e.g. Unreal Music) + - tracker: Tracker that was (most likely) used to save the module file, if known + - artist: Author of the module + - title: Module title + - date: Date the module was last saved, in ISO-8601 format. + - message: Song message. If the song message is empty or the module format does not support song messages, a list of instrument and sample names is returned instead. + - message_raw: Song message. If the song message is empty or the module format does not support song messages, an empty string is returned. + - warnings: A list of warnings that were generated while loading the module. + \return The associated value for key. + \sa openmpt::module::get_metadata_keys + */ + std::string get_metadata( const std::string & key ) const; + + //! Get the current speed + /*! + \return The current speed in ticks per row. + */ + std::int32_t get_current_speed() const; + //! Get the current tempo + /*! + \return The current tempo in tracker units. The exact meaning of this value depends on the tempo mode being used. + */ + std::int32_t get_current_tempo() const; + //! Get the current order + /*! + \return The current order at which the module is being played back. + */ + std::int32_t get_current_order() const; + //! Get the current pattern + /*! + \return The current pattern that is being played. + */ + std::int32_t get_current_pattern() const; + //! Get the current row + /*! + \return The current row at which the current pattern is being played. + */ + std::int32_t get_current_row() const; + //! Get the current amount of playing channels. + /*! + \return The amount of sample channels that are currently being rendered. + */ + std::int32_t get_current_playing_channels() const; + + //! Get an approximate indication of the channel volume. + /*! + \param channel The channel whose volume should be retrieved. + \return The approximate channel volume. + \remarks The returned value is solely based on the note velocity and does not take the actual waveform of the playing sample into account. + */ + float get_current_channel_vu_mono( std::int32_t channel ) const; + //! Get an approximate indication of the channel volume on the front-left speaker. + /*! + \param channel The channel whose volume should be retrieved. + \return The approximate channel volume. + \remarks The returned value is solely based on the note velocity and does not take the actual waveform of the playing sample into account. + */ + float get_current_channel_vu_left( std::int32_t channel ) const; + //! Get an approximate indication of the channel volume on the front-right speaker. + /*! + \param channel The channel whose volume should be retrieved. + \return The approximate channel volume. + \remarks The returned value is solely based on the note velocity and does not take the actual waveform of the playing sample into account. + */ + float get_current_channel_vu_right( std::int32_t channel ) const; + //! Get an approximate indication of the channel volume on the rear-left speaker. + /*! + \param channel The channel whose volume should be retrieved. + \return The approximate channel volume. + \remarks The returned value is solely based on the note velocity and does not take the actual waveform of the playing sample into account. + */ + float get_current_channel_vu_rear_left( std::int32_t channel ) const; + //! Get an approximate indication of the channel volume on the rear-right speaker. + /*! + \param channel The channel whose volume should be retrieved. + \return The approximate channel volume. + \remarks The returned value is solely based on the note velocity and does not take the actual waveform of the playing sample into account. + */ + float get_current_channel_vu_rear_right( std::int32_t channel ) const; + + //! Get the number of sub-songs + /*! + \return The number of sub-songs in the module. This includes any "hidden" songs (songs that share the same sequence, but start at different order indices) and "normal" sub-songs or "sequences" (if the format supports them). + \sa openmpt::module::get_subsong_names, openmpt::module::select_subsong, openmpt::module::get_selected_subsong + */ + std::int32_t get_num_subsongs() const; + //! Get the number of pattern channels + /*! + \return The number of pattern channels in the module. Not all channels do necessarily contain data. + \remarks The number of pattern channels is completely independent of the number of output channels. libopenmpt can render modules in mono, stereo or quad surround, but the choice of which of the three modes to use must not be made based on the return value of this function, which may be any positive integer amount. Only use this function for informational purposes. + */ + std::int32_t get_num_channels() const; + //! Get the number of orders + /*! + \return The number of orders in the current sequence of the module. + */ + std::int32_t get_num_orders() const; + //! Get the number of patterns + /*! + \return The number of distinct patterns in the module. + */ + std::int32_t get_num_patterns() const; + //! Get the number of instruments + /*! + \return The number of instrument slots in the module. Instruments are a layer on top of samples, and are not supported by all module formats. + */ + std::int32_t get_num_instruments() const; + //! Get the number of samples + /*! + \return The number of sample slots in the module. + */ + std::int32_t get_num_samples() const; + + //! Get a list of sub-song names + /*! + \return All sub-song names. + \sa openmpt::module::get_num_subsongs, openmpt::module::select_subsong, openmpt::module::get_selected_subsong + */ + std::vector get_subsong_names() const; + //! Get a list of channel names + /*! + \return All channel names. + \sa openmpt::module::get_num_channels + */ + std::vector get_channel_names() const; + //! Get a list of order names + /*! + \return All order names. + \sa openmpt::module::get_num_orders + */ + std::vector get_order_names() const; + //! Get a list of pattern names + /*! + \return All pattern names. + \sa openmpt::module::get_num_patterns + */ + std::vector get_pattern_names() const; + //! Get a list of instrument names + /*! + \return All instrument names. + \sa openmpt::module::get_num_instruments + */ + std::vector get_instrument_names() const; + //! Get a list of sample names + /*! + \return All sample names. + \sa openmpt::module::get_num_samples + */ + std::vector get_sample_names() const; + + //! Get pattern at order position + /*! + \param order The order item whose pattern index should be retrieved. + \return The pattern index found at the given order position of the current sequence. + */ + std::int32_t get_order_pattern( std::int32_t order ) const; + + //! Get the number of rows in a pattern + /*! + \param pattern The pattern whose row count should be retrieved. + \return The number of rows in the given pattern. If the pattern does not exist, 0 is returned. + */ + std::int32_t get_pattern_num_rows( std::int32_t pattern ) const; + + //! Get raw pattern content + /*! + \param pattern The pattern whose data should be retrieved. + \param row The row from which the data should be retrieved. + \param channel The channel from which the data should be retrieved. + \param command The cell index at which the data should be retrieved. See openmpt::module::command_index + \return The internal, raw pattern data at the given pattern position. + */ + std::uint8_t get_pattern_row_channel_command( std::int32_t pattern, std::int32_t row, std::int32_t channel, int command ) const; + + //! Get formatted (human-readable) pattern content + /*! + \param pattern The pattern whose data should be retrieved. + \param row The row from which the data should be retrieved. + \param channel The channel from which the data should be retrieved. + \param command The cell index at which the data should be retrieved. + \return The formatted pattern data at the given pattern position. See openmpt::module::command_index + \sa openmpt::module::highlight_pattern_row_channel_command + */ + std::string format_pattern_row_channel_command( std::int32_t pattern, std::int32_t row, std::int32_t channel, int command ) const; + + //! Get highlighting information for formatted pattern content + /*! + \param pattern The pattern whose data should be retrieved. + \param row The row from which the data should be retrieved. + \param channel The channel from which the data should be retrieved. + \param command The cell index at which the data should be retrieved. See openmpt::module::command_index + \return The highlighting string for the formatted pattern data as retrieved by openmpt::module::get_pattern_row_channel_command at the given pattern position. + \remarks The returned string will map each character position of the string returned by openmpt::module::get_pattern_row_channel_command to a highlighting instruction. + Possible highlighting characters are: + - " " : empty/space + - "." : empty/dot + - "n" : generic note + - "m" : special note + - "i" : generic instrument + - "u" : generic volume column effect + - "v" : generic volume column parameter + - "e" : generic effect column effect + - "f" : generic effect column parameter + \sa openmpt::module::get_pattern_row_channel_command + */ + std::string highlight_pattern_row_channel_command( std::int32_t pattern, std::int32_t row, std::int32_t channel, int command ) const; + + //! Get formatted (human-readable) pattern content + /*! + \param pattern The pattern whose data should be retrieved. + \param row The row from which the data should be retrieved. + \param channel The channel from which the data should be retrieved. + \param width The maximum number of characters the string should contain. 0 means no limit. + \param pad If true, the string will be resized to the exact length provided in the width parameter. + \return The formatted pattern data at the given pattern position. + \sa openmpt::module::highlight_pattern_row_channel + */ + std::string format_pattern_row_channel( std::int32_t pattern, std::int32_t row, std::int32_t channel, std::size_t width = 0, bool pad = true ) const; + //! Get highlighting information for formatted pattern content + /*! + \param pattern The pattern whose data should be retrieved. + \param row The row from which the data should be retrieved. + \param channel The channel from which the data should be retrieved. + \param width The maximum number of characters the string should contain. 0 means no limit. + \param pad If true, the string will be resized to the exact length provided in the width parameter. + \return The highlighting string for the formatted pattern data as retrieved by openmpt::module::format_pattern_row_channel at the given pattern position. + \sa openmpt::module::format_pattern_row_channel + */ + std::string highlight_pattern_row_channel( std::int32_t pattern, std::int32_t row, std::int32_t channel, std::size_t width = 0, bool pad = true ) const; + + //! Retrieve supported ctl keys + /*! + \return A vector containing all supported ctl keys. + \remarks Currently supported ctl values are: + - load.skip_samples: Set to "1" to avoid loading samples into memory + - load.skip_patterns: Set to "1" to avoid loading patterns into memory + - load.skip_plugins: Set to "1" to avoid loading plugins + - load.skip_subsongs_init: Set to "1" to avoid pre-initializing sub-songs. Skipping results in faster module loading but slower seeking. + - seek.sync_samples: Set to "1" to sync sample playback when using openmpt::module::set_position_seconds or openmpt::module::set_position_order_row. + - subsong: The current subsong. Setting it has identical semantics as openmpt::module::select_subsong(), getting it returns the currently selected subsong. + - play.at_end: Chooses the behaviour when the end of song is reached: + - "fadeout": Fades the module out for a short while. Subsequent reads after the fadeout will return 0 rendered frames. + - "continue": Returns 0 rendered frames when the song end is reached. Subsequent reads will continue playing from the song start or loop start. + - "stop": Returns 0 rendered frames when the song end is reached. Subsequent reads will return 0 rendered frames. + - play.tempo_factor: Set a floating point tempo factor. "1.0" is the default tempo. + - play.pitch_factor: Set a floating point pitch factor. "1.0" is the default pitch. + - render.resampler.emulate_amiga: Set to "1" to enable the Amiga resampler for Amiga modules. This emulates the sound characteristics of the Paula chip and overrides the selected interpolation filter. Non-Amiga module formats are not affected by this setting. + - render.opl.volume_factor: Set volume factor applied to synthesized OPL sounds, relative to the default OPL volume. + - dither: Set the dither algorithm that is used for the 16 bit versions of openmpt::module::read. Supported values are: + - 0: No dithering. + - 1: Default mode. Chosen by OpenMPT code, might change. + - 2: Rectangular, 0.5 bit depth, no noise shaping (original ModPlug Tracker). + - 3: Rectangular, 1 bit depth, simple 1st order noise shaping + + An exclamation mark ("!") or a question mark ("?") can be appended to any ctl key in order to influence the behaviour in case of an unknown ctl key. "!" causes an exception to be thrown; "?" causes the ctl to be silently ignored. In case neither is appended to the key name, unknown init_ctls are ignored by default and other ctls throw an exception by default. + */ + std::vector get_ctls() const; + + //! Get current ctl value + /*! + \param ctl The ctl key whose value should be retrieved. + \return The associated ctl value. + \sa openmpt::module::get_ctls + */ + std::string ctl_get( const std::string & ctl ) const; + //! Set ctl value + /*! + \param ctl The ctl key whose value should be set. + \param value The value that should be set. + \throws openmpt::exception Throws an exception derived from openmpt::exception in case the value is not sensible (e.g. negative tempo factor) or under the circumstances outlined in openmpt::module::get_ctls. + \sa openmpt::module::get_ctls + */ + void ctl_set( const std::string & ctl, const std::string & value ); + + // remember to add new functions to both C and C++ interfaces and to increase OPENMPT_API_VERSION_MINOR + +}; // class module + +} // namespace openmpt + +/*! + @} +*/ + +#endif // LIBOPENMPT_HPP diff --git a/libs/libopenmpt/inc/libopenmpt/libopenmpt_config.h b/libs/libopenmpt/inc/libopenmpt/libopenmpt_config.h new file mode 100644 index 000000000..0323ab1e0 --- /dev/null +++ b/libs/libopenmpt/inc/libopenmpt/libopenmpt_config.h @@ -0,0 +1,204 @@ +/* + * libopenmpt_config.h + * ------------------- + * Purpose: libopenmpt public interface configuration + * Notes : (currently none) + * Authors: OpenMPT Devs + * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. + */ + +#ifndef LIBOPENMPT_CONFIG_H +#define LIBOPENMPT_CONFIG_H + +/*! \defgroup libopenmpt libopenmpt */ + +/*! \addtogroup libopenmpt + @{ +*/ + +/* provoke warnings if already defined */ +#define LIBOPENMPT_API +#undef LIBOPENMPT_API +#define LIBOPENMPT_CXX_API +#undef LIBOPENMPT_CXX_API + +/*! \brief Defined if libopenmpt/libopenmpt_stream_callbacks_buffer.h exists. */ +#define LIBOPENMPT_STREAM_CALLBACKS_BUFFER + +/*! \brief Defined if libopenmpt/libopenmpt_stream_callbacks_fd.h exists. + * \since 0.3 + * \remarks + * Use the following to check for availability: + * \code + * #include + * #if defined(LIBOPENMPT_STREAM_CALLBACKS_FD) || ((OPENMPT_API_VERSION_MAJOR == 0) && ((OPENMPT_API_VERSION_MINOR == 2) || (OPENMPT_API_VERSION_MINOR == 1))) + * #include + * #endif + * \endcode + */ +#define LIBOPENMPT_STREAM_CALLBACKS_FD + +/*! \brief Defined if libopenmpt/libopenmpt_stream_callbacks_file.h exists. + * \since 0.3 + * \remarks + * Use the following to check for availability: + * \code + * #include + * #if defined(LIBOPENMPT_STREAM_CALLBACKS_FILE) || ((OPENMPT_API_VERSION_MAJOR == 0) && ((OPENMPT_API_VERSION_MINOR == 2) || (OPENMPT_API_VERSION_MINOR == 1))) + * #include + * #endif + * \endcode + */ +#define LIBOPENMPT_STREAM_CALLBACKS_FILE + +#if defined(__DOXYGEN__) + +#define LIBOPENMPT_API_HELPER_EXPORT +#define LIBOPENMPT_API_HELPER_IMPORT +#define LIBOPENMPT_API_HELPER_PUBLIC +#define LIBOPENMPT_API_HELPER_LOCAL + +#elif defined(_MSC_VER) + +#define LIBOPENMPT_API_HELPER_EXPORT __declspec(dllexport) +#define LIBOPENMPT_API_HELPER_IMPORT __declspec(dllimport) +#define LIBOPENMPT_API_HELPER_PUBLIC +#define LIBOPENMPT_API_HELPER_LOCAL + +#elif defined(__EMSCRIPTEN__) + +#define LIBOPENMPT_API_HELPER_EXPORT __attribute__((visibility("default"))) __attribute__((used)) +#define LIBOPENMPT_API_HELPER_IMPORT __attribute__((visibility("default"))) __attribute__((used)) +#define LIBOPENMPT_API_HELPER_PUBLIC __attribute__((visibility("default"))) __attribute__((used)) +#define LIBOPENMPT_API_HELPER_LOCAL __attribute__((visibility("hidden"))) + +#elif (defined(__GNUC__) || defined(__clang__)) && defined(_WIN32) + +#define LIBOPENMPT_API_HELPER_EXPORT __declspec(dllexport) +#define LIBOPENMPT_API_HELPER_IMPORT __declspec(dllimport) +#define LIBOPENMPT_API_HELPER_PUBLIC __attribute__((visibility("default"))) +#define LIBOPENMPT_API_HELPER_LOCAL __attribute__((visibility("hidden"))) + +#elif defined(__GNUC__) || defined(__clang__) + +#define LIBOPENMPT_API_HELPER_EXPORT __attribute__((visibility("default"))) +#define LIBOPENMPT_API_HELPER_IMPORT __attribute__((visibility("default"))) +#define LIBOPENMPT_API_HELPER_PUBLIC __attribute__((visibility("default"))) +#define LIBOPENMPT_API_HELPER_LOCAL __attribute__((visibility("hidden"))) + +#elif defined(_WIN32) + +#define LIBOPENMPT_API_HELPER_EXPORT __declspec(dllexport) +#define LIBOPENMPT_API_HELPER_IMPORT __declspec(dllimport) +#define LIBOPENMPT_API_HELPER_PUBLIC +#define LIBOPENMPT_API_HELPER_LOCAL + +#else + +#define LIBOPENMPT_API_HELPER_EXPORT +#define LIBOPENMPT_API_HELPER_IMPORT +#define LIBOPENMPT_API_HELPER_PUBLIC +#define LIBOPENMPT_API_HELPER_LOCAL + +#endif + +#if defined(LIBOPENMPT_BUILD_DLL) +#define LIBOPENMPT_API LIBOPENMPT_API_HELPER_EXPORT +#elif defined(LIBOPENMPT_USE_DLL) +#define LIBOPENMPT_API LIBOPENMPT_API_HELPER_IMPORT +#else +#define LIBOPENMPT_API LIBOPENMPT_API_HELPER_PUBLIC +#endif + +#ifdef __cplusplus + +#define LIBOPENMPT_CXX_API LIBOPENMPT_API + +#if defined(LIBOPENMPT_USE_DLL) +#if defined(_MSC_VER) && !defined(_DLL) +#error "C++ interface is disabled if libopenmpt is built as a DLL and the runtime is statically linked. This is not supported by microsoft and cannot possibly work. Ever." +#undef LIBOPENMPT_CXX_API +#define LIBOPENMPT_CXX_API LIBOPENMPT_API_HELPER_LOCAL +#endif +#endif + +#if defined(__EMSCRIPTEN__) + +/* Only the C API is supported for emscripten. Disable the C++ API. */ +#undef LIBOPENMPT_CXX_API +#define LIBOPENMPT_CXX_API LIBOPENMPT_API_HELPER_LOCAL +#endif + +#endif + +/*! + @} +*/ + + +/* C */ + +#if !defined(LIBOPENMPT_NO_DEPRECATE) +#if defined(__clang__) +#define LIBOPENMPT_DEPRECATED __attribute__((deprecated)) +#elif defined(__GNUC__) +#define LIBOPENMPT_DEPRECATED __attribute__((deprecated)) +#elif defined(_MSC_VER) +#define LIBOPENMPT_DEPRECATED __declspec(deprecated) +#else +#define LIBOPENMPT_DEPRECATED +#endif +#endif + +#ifndef __cplusplus +#if !defined(LIBOPENMPT_NO_DEPRECATE) +LIBOPENMPT_DEPRECATED static const int LIBOPENMPT_DEPRECATED_STRING_CONSTANT = 0; +#define LIBOPENMPT_DEPRECATED_STRING( str ) ( LIBOPENMPT_DEPRECATED_STRING_CONSTANT ? ( str ) : ( str ) ) +#else +#define LIBOPENMPT_DEPRECATED_STRING( str ) str +#endif +#endif + + +/* C++ */ + +#ifdef __cplusplus + +#ifndef LIBOPENMPT_ASSUME_CPLUSPLUS_DEPRECATED +/* handle known broken compilers here by defining LIBOPENMPT_ASSUME_CPLUSPLUS_DEPRECATED appropriately */ +#endif + +#if defined(LIBOPENMPT_ASSUME_CPLUSPLUS) +#ifndef LIBOPENMPT_ASSUME_CPLUSPLUS_DEPRECATED +#define LIBOPENMPT_ASSUME_CPLUSPLUS_DEPRECATED LIBOPENMPT_ASSUME_CPLUSPLUS +#endif +#endif + +#if !defined(LIBOPENMPT_NO_DEPRECATE) +#if defined(LIBOPENMPT_ASSUME_CPLUSPLUS_DEPRECATED) +#if (LIBOPENMPT_ASSUME_CPLUSPLUS_DEPRECATED >= 201402L) +#define LIBOPENMPT_ATTR_DEPRECATED [[deprecated]] +#undef LIBOPENMPT_DEPRECATED +#define LIBOPENMPT_DEPRECATED +#else +#define LIBOPENMPT_ATTR_DEPRECATED +#endif +#elif (__cplusplus >= 201402L) +#define LIBOPENMPT_ATTR_DEPRECATED [[deprecated]] +#undef LIBOPENMPT_DEPRECATED +#define LIBOPENMPT_DEPRECATED +#else +#define LIBOPENMPT_ATTR_DEPRECATED +#endif +#else +#undef LIBOPENMPT_DEPRECATED +#define LIBOPENMPT_DEPRECATED +#define LIBOPENMPT_ATTR_DEPRECATED +#endif + +#endif + + +#include "libopenmpt_version.h" + +#endif /* LIBOPENMPT_CONFIG_H */ diff --git a/libs/libopenmpt/inc/libopenmpt/libopenmpt_ext.h b/libs/libopenmpt/inc/libopenmpt/libopenmpt_ext.h new file mode 100644 index 000000000..e76f758de --- /dev/null +++ b/libs/libopenmpt/inc/libopenmpt/libopenmpt_ext.h @@ -0,0 +1,318 @@ +/* + * libopenmpt_ext.h + * ---------------- + * Purpose: libopenmpt public c interface for libopenmpt extensions + * Notes : + * Authors: OpenMPT Devs + * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. + */ + +#ifndef LIBOPENMPT_EXT_H +#define LIBOPENMPT_EXT_H + +#include "libopenmpt_config.h" +#include "libopenmpt.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*! + * \page libopenmpt_ext_c_overview libopenmpt_ext C API + * + * libopenmpt_ext is included in all builds by default. + * + * \section libopenmpt-ext-c-detailed Detailed documentation + * + * \ref libopenmpt_ext_c + * + */ + +/*! \defgroup libopenmpt_ext_c libopenmpt_ext C */ + +/*! \addtogroup libopenmpt_ext_c + * @{ + */ + +/*! \brief Opaque type representing a libopenmpt extension module + */ +typedef struct openmpt_module_ext openmpt_module_ext; + +/*! \brief Construct an openmpt_module_ext + * + * \param stream_callbacks Input stream callback operations. + * \param stream Input stream to load the module from. + * \param logfunc Logging function where warning and errors are written. The logging function may be called throughout the lifetime of openmpt_module_ext. May be NULL. + * \param loguser User-defined data associated with this module. This value will be passed to the logging callback function (logfunc) + * \param errfunc Error function to define error behaviour. May be NULL. + * \param erruser Error function user context. Used to pass any user-defined data associated with this module to the logging function. + * \param error Pointer to an integer where an error may get stored. May be NULL. + * \param error_message Pointer to a string pointer where an error message may get stored. May be NULL. + * \param ctls A map of initial ctl values, see openmpt_module_get_ctls. + * \return A pointer to the constructed openmpt_module_ext, or NULL on failure. + * \remarks The input data can be discarded after an openmpt_module_ext has been constructed successfully. + * \sa openmpt_stream_callbacks + * \sa \ref libopenmpt_c_fileio + * \since 0.3.0 + */ +LIBOPENMPT_API openmpt_module_ext * openmpt_module_ext_create( openmpt_stream_callbacks stream_callbacks, void * stream, openmpt_log_func logfunc, void * loguser, openmpt_error_func errfunc, void * erruser, int * error, const char * * error_message, const openmpt_module_initial_ctl * ctls ); + +/*! \brief Construct an openmpt_module_ext + * + * \param filedata Data to load the module from. + * \param filesize Amount of data available. + * \param logfunc Logging function where warning and errors are written. The logging function may be called throughout the lifetime of openmpt_module_ext. + * \param loguser User-defined data associated with this module. This value will be passed to the logging callback function (logfunc) + * \param errfunc Error function to define error behaviour. May be NULL. + * \param erruser Error function user context. Used to pass any user-defined data associated with this module to the logging function. + * \param error Pointer to an integer where an error may get stored. May be NULL. + * \param error_message Pointer to a string pointer where an error message may get stored. May be NULL. + * \param ctls A map of initial ctl values, see openmpt_module_get_ctls. + * \return A pointer to the constructed openmpt_module_ext, or NULL on failure. + * \remarks The input data can be discarded after an openmpt_module_ext has been constructed successfully. + * \sa \ref libopenmpt_c_fileio + * \since 0.3.0 + */ +LIBOPENMPT_API openmpt_module_ext * openmpt_module_ext_create_from_memory( const void * filedata, size_t filesize, openmpt_log_func logfunc, void * loguser, openmpt_error_func errfunc, void * erruser, int * error, const char * * error_message, const openmpt_module_initial_ctl * ctls ); + +/*! \brief Unload a previously created openmpt_module_ext from memory. + * + * \param mod_ext The module to unload. + */ +LIBOPENMPT_API void openmpt_module_ext_destroy( openmpt_module_ext * mod_ext ); + +/*! \brief Retrieve the openmpt_module handle from an openmpt_module_ext handle. + * + * \param mod_ext The extension module handle to convert + * \return An equivalent openmpt_module handle to pass to standard libopenmpt functions + * \since 0.3.0 + */ +LIBOPENMPT_API openmpt_module * openmpt_module_ext_get_module( openmpt_module_ext * mod_ext ); + +/*! Retrieve a libopenmpt extension. + * + * \param mod_ext The module handle to work on. + * \param interface_id The name of the extension interface to retrieve (e.g. LIBOPENMPT_EXT_C_INTERFACE_PATTERN_VIS). + * \param interface Appropriate structure of interface function pointers which is to be filled by this function (e.g. a pointer to a openmpt_module_ext_interface_pattern_vis structure). + * \param interface_size Size of the interface's structure of function pointers (e.g. sizeof(openmpt_module_ext_interface_pattern_vis)). + * \return 1 on success, 0 if the interface was not found. + * \since 0.3.0 + */ +LIBOPENMPT_API int openmpt_module_ext_get_interface( openmpt_module_ext * mod_ext, const char * interface_id, void * interface, size_t interface_size ); + + + +#ifndef LIBOPENMPT_EXT_C_INTERFACE_PATTERN_VIS +#define LIBOPENMPT_EXT_C_INTERFACE_PATTERN_VIS "pattern_vis" +#endif + +/*! Pattern command type */ +#define OPENMPT_MODULE_EXT_INTERFACE_PATTERN_VIS_EFFECT_TYPE_UNKNOWN 0 +#define OPENMPT_MODULE_EXT_INTERFACE_PATTERN_VIS_EFFECT_TYPE_GENERAL 1 +#define OPENMPT_MODULE_EXT_INTERFACE_PATTERN_VIS_EFFECT_TYPE_GLOBAL 2 +#define OPENMPT_MODULE_EXT_INTERFACE_PATTERN_VIS_EFFECT_TYPE_VOLUME 3 +#define OPENMPT_MODULE_EXT_INTERFACE_PATTERN_VIS_EFFECT_TYPE_PANNING 4 +#define OPENMPT_MODULE_EXT_INTERFACE_PATTERN_VIS_EFFECT_TYPE_PITCH 5 + +typedef struct openmpt_module_ext_interface_pattern_vis { + /*! Get pattern command type for pattern highlighting + * + * \param mod_ext The module handle to work on. + * \param pattern The pattern whose data should be retrieved. + * \param row The row from which the data should be retrieved. + * \param channel The channel from which the data should be retrieved. + * \return The command type in the effect column at the given pattern position (see OPENMPT_MODULE_EXT_INTERFACE_PATTERN_VIS_EFFECT_TYPE_*) + * \sa openmpt_module_ext_interface_pattern_vis::get_pattern_row_channel_volume_effect_type + */ + int ( * get_pattern_row_channel_volume_effect_type ) ( openmpt_module_ext * mod_ext, int32_t pattern, int32_t row, int32_t channel ); + + /*! Get pattern command type for pattern highlighting + * + * \param mod_ext The module handle to work on. + * \param pattern The pattern whose data should be retrieved. + * \param row The row from which the data should be retrieved. + * \param channel The channel from which the data should be retrieved. + * \return The command type in the effect column at the given pattern position (see OPENMPT_MODULE_EXT_INTERFACE_PATTERN_VIS_EFFECT_TYPE_*) + * \sa openmpt_module_ext_interface_pattern_vis::get_pattern_row_channel_volume_effect_type + */ + int ( * get_pattern_row_channel_effect_type ) ( openmpt_module_ext * mod_ext, int32_t pattern, int32_t row, int32_t channel ); +} openmpt_module_ext_interface_pattern_vis; + + + +#ifndef LIBOPENMPT_EXT_C_INTERFACE_INTERACTIVE +#define LIBOPENMPT_EXT_C_INTERFACE_INTERACTIVE "interactive" +#endif + +typedef struct openmpt_module_ext_interface_interactive { + /*! Set the current ticks per row (speed) + * + * \param mod_ext The module handle to work on. + * \param speed The new tick count in range [1, 65535]. + * \return 1 on success, 0 on failure. + * \remarks The tick count may be reset by pattern commands at any time. + * \sa openmpt_module_get_current_speed + */ + int ( * set_current_speed ) ( openmpt_module_ext * mod_ext, int32_t speed ); + + /*! Set the current module tempo + * + * \param mod_ext The module handle to work on. + * \param tempo The new tempo in range [32, 512]. The exact meaning of the value depends on the tempo mode used by the module. + * \return 1 on success, 0 on failure. + * \remarks The tempo may be reset by pattern commands at any time. Use openmpt_module_ext_interface_interactive::set_tempo_factor to apply a tempo factor that is independent of pattern commands. + * \sa openmpt_module_get_current_tempo + */ + int ( * set_current_tempo ) ( openmpt_module_ext * mod_ext, int32_t tempo ); + + /*! Set the current module tempo factor without affecting playback pitch + * + * \param mod_ext The module handle to work on. + * \param factor The new tempo factor in range ]0.0, 4.0] - 1.0 means unmodified tempo. + * \return 1 on success, 0 on failure. + * \remarks Modifying the tempo without applying the same pitch factor using openmpt_module_ext_interface_interactive::set_pitch_factor may cause rhythmic samples (e.g. drum loops) to go out of sync. + * \sa openmpt_module_ext_interface_interactive::get_tempo_factor + */ + int ( * set_tempo_factor ) ( openmpt_module_ext * mod_ext, double factor ); + + /*! Gets the current module tempo factor + * + * \param mod_ext The module handle to work on. + * \return The current tempo factor. + * \sa openmpt_module_ext_interface_interactive::set_tempo_factor + */ + double ( * get_tempo_factor ) ( openmpt_module_ext * mod_ext ); + + /*! Set the current module pitch factor without affecting playback speed + * + * \param mod_ext The module handle to work on. + * \param factor The new pitch factor in range ]0.0, 4.0] - 1.0 means unmodified pitch. + * \return 1 on success, 0 on failure. + * \remarks Modifying the pitch without applying the the same tempo factor using openmpt_module_ext_interface_interactive::set_tempo_factor may cause rhythmic samples (e.g. drum loops) to go out of sync. + * \remarks To shift the pich by `n` semitones, the parameter can be calculated as follows: `pow( 2.0, n / 12.0 )` + * \sa openmpt_module_ext_interface_interactive::get_pitch_factor + */ + int ( * set_pitch_factor ) ( openmpt_module_ext * mod_ext, double factor ); + + /*! Gets the current module pitch factor + * + * \param mod_ext The module handle to work on. + * \return The current pitch factor. + * \sa openmpt_module_ext_interface_interactive::set_pitch_factor + */ + double ( * get_pitch_factor ) ( openmpt_module_ext * mod_ext ); + + /*! Set the current global volume + * + * \param mod_ext The module handle to work on. + * \param volume The new global volume in range [0.0, 1.0] + * \return 1 on success, 0 on failure. + * \remarks The global volume may be reset by pattern commands at any time. Use openmpt_module_set_render_param to apply a global overall volume factor that is independent of pattern commands. + * \sa openmpt_module_ext_interface_interactive::get_global_volume + */ + int ( * set_global_volume ) ( openmpt_module_ext * mod_ext, double volume ); + + /*! Get the current global volume + * + * \param mod_ext The module handle to work on. + * \return The current global volume in range [0.0, 1.0] + * \sa openmpt_module_ext_interface_interactive::set_global_volume + */ + double ( * get_global_volume ) ( openmpt_module_ext * mod_ext ); + + /*! Set the current channel volume for a channel + * + * \param mod_ext The module handle to work on. + * \param channel The channel whose volume should be set, in range [0, openmpt_module_get_num_channels()[ + * \param volume The new channel volume in range [0.0, 1.0] + * \return 1 on success, 0 on failure (channel out of range). + * \remarks The channel volume may be reset by pattern commands at any time. + * \sa openmpt_module_ext_interface_interactive::get_channel_volume + */ + int ( * set_channel_volume ) ( openmpt_module_ext * mod_ext, int32_t channel, double volume ); + + /*! Get the current channel volume for a channel + * + * \param mod_ext The module handle to work on. + * \param channel The channel whose volume should be retrieved, in range [0, openmpt_module_get_num_channels()[ + * \return The current channel volume in range [0.0, 1.0] + * \sa openmpt_module_ext_interface_interactive::set_channel_volume + */ + double ( * get_channel_volume ) ( openmpt_module_ext * mod_ext, int32_t channel ); + + /*! Set the current mute status for a channel + * + * \param mod_ext The module handle to work on. + * \param channel The channel whose mute status should be set, in range [0, openmpt_module_get_num_channels()[ + * \param mute The new mute status. true is muted, false is unmuted. + * \return 1 on success, 0 on failure (channel out of range). + * \sa openmpt_module_ext_interface_interactive::get_channel_mute_status + */ + int ( * set_channel_mute_status ) ( openmpt_module_ext * mod_ext, int32_t channel, int mute ); + + /*! Get the current mute status for a channel + * + * \param mod_ext The module handle to work on. + * \param channel The channel whose mute status should be retrieved, in range [0, openmpt_module_get_num_channels()[ + * \return The current channel mute status. 1 is muted, 0 is unmuted, -1 means the instrument was out of range + * \sa openmpt_module_ext_interface_interactive::set_channel_mute_status + */ + int ( * get_channel_mute_status ) ( openmpt_module_ext * mod_ext, int32_t channel ); + + /*! Set the current mute status for an instrument + * + * \param mod_ext The module handle to work on. + * \param instrument The instrument whose mute status should be set, in range [0, openmpt_module_get_num_instruments()[ if openmpt_module_get_num_instruments is not 0, otherwise in [0, openmpt_module_get_num_samples()[ + * \param mute The new mute status. true is muted, false is unmuted. + * \return 1 on success, 0 on failure (instrument out of range). + * \sa openmpt_module_ext_interface_interactive::get_instrument_mute_status + */ + int ( * set_instrument_mute_status ) ( openmpt_module_ext * mod_ext, int32_t instrument, int mute ); + + /*! Get the current mute status for an instrument + * + * \param mod_ext The module handle to work on. + * \param instrument The instrument whose mute status should be retrieved, in range [0, openmpt_module_get_num_instruments()[ if openmpt_module_get_num_instruments is not 0, otherwise in [0, openmpt_module_get_num_samples()[ + * \return The current instrument mute status. 1 is muted, 0 is unmuted, -1 means the instrument was out of range + * \sa openmpt_module_ext_interface_interactive::set_instrument_mute_status + */ + int ( * get_instrument_mute_status ) ( openmpt_module_ext * mod_ext, int32_t instrument ); + + /*! Play a note using the specified instrument + * + * \param mod_ext The module handle to work on. + * \param instrument The instrument that should be played, in range [0, openmpt_module_get_num_instruments()[ if openmpt_module_get_num_instruments is not 0, otherwise in [0, openmpt_module_get_num_samples()[ + * \param note The note to play, in rage [0, 119]. 60 is the middle C. + * \param volume The volume at which the note should be triggered, in range [0.0, 1.0] + * \param panning The panning position at which the note should be triggered, in range [-1.0, 1.0], 0.0 is center. + * \return The channel on which the note is played. This can pe be passed to openmpt_module_ext_interface_interactive::stop_note to stop the note. -1 means that no channel could be allocated and the note is not played. + * \sa openmpt_module_ext_interface_interactive::stop_note + */ + int32_t ( * play_note ) ( openmpt_module_ext * mod_ext, int32_t instrument, int32_t note, double volume, double panning ); + + /*! Stop the note playing on the specified channel + * + * \param mod_ext The module handle to work on. + * \param channel The channel on which the note should be stopped. + * \return 1 on success, 0 on failure (channel out of range). + * \sa openmpt_module_ext_interface_interactive::play_note + */ + int ( * stop_note ) ( openmpt_module_ext * mod_ext, int32_t channel ); +} openmpt_module_ext_interface_interactive; + + + +/* add stuff here */ + + + +#ifdef __cplusplus +} +#endif + +/*! + * @} + */ + +#endif /* LIBOPENMPT_EXT_H */ + diff --git a/libs/libopenmpt/inc/libopenmpt/libopenmpt_ext.hpp b/libs/libopenmpt/inc/libopenmpt/libopenmpt_ext.hpp new file mode 100644 index 000000000..686eaeeed --- /dev/null +++ b/libs/libopenmpt/inc/libopenmpt/libopenmpt_ext.hpp @@ -0,0 +1,306 @@ +/* + * libopenmpt_ext.hpp + * ------------------ + * Purpose: libopenmpt public c++ interface for libopenmpt extensions + * Notes : + * Authors: OpenMPT Devs + * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. + */ + +#ifndef LIBOPENMPT_EXT_HPP +#define LIBOPENMPT_EXT_HPP + +#include "libopenmpt_config.h" +#include "libopenmpt.hpp" + +/*! + * \page libopenmpt_ext_cpp_overview libopenmpt_ext C++ API + * + * libopenmpt_ext is now included in all builds by default. + * + * \section libopenmpt-ext-cpp-detailed Detailed documentation + * + * \ref libopenmpt_ext_cpp + * + */ + +/*! \defgroup libopenmpt_ext_cpp libopenmpt_ext C++ */ + +/*! \addtogroup libopenmpt_ext_cpp + @{ +*/ + +namespace openmpt { + +class module_ext_impl; + +class LIBOPENMPT_CXX_API module_ext : public module { + +private: + module_ext_impl * ext_impl; +private: + // non-copyable + module_ext( const module_ext & ); + void operator = ( const module_ext & ); +public: + module_ext( std::istream & stream, std::ostream & log = std::clog, const std::map< std::string, std::string > & ctls = detail::initial_ctls_map() ); + module_ext( const std::vector & data, std::ostream & log = std::clog, const std::map< std::string, std::string > & ctls = detail::initial_ctls_map() ); + module_ext( const char * data, std::size_t size, std::ostream & log = std::clog, const std::map< std::string, std::string > & ctls = detail::initial_ctls_map() ); + module_ext( const void * data, std::size_t size, std::ostream & log = std::clog, const std::map< std::string, std::string > & ctls = detail::initial_ctls_map() ); + virtual ~module_ext(); + +public: + + //! Retrieve a libopenmpt extension. + /*! Example: Retrieving the interactive extension to change the tempo of a module: + \code{.cpp} + openmpt::module_ext *mod = new openmpt::module_ext( stream ); + #ifdef LIBOPENMPT_EXT_INTERFACE_INTERACTIVE + openmpt::ext::interactive *interactive = static_cast( self->mod->get_interface( openmpt::ext::interactive_id ) ); + if ( interactive ) { + interactive->set_tempo_factor( 2.0 ); // play module at double speed + } else { + // interface not available + } + #else + // interfae not available + #endif + \endcode + \param interface_id The name of the extension interface to retrieve. + \return The interface object. This may be a nullptr if the extension was not found. + */ + void * get_interface( const std::string & interface_id ); + +}; // class module_ext + +namespace ext { + +#define LIBOPENMPT_DECLARE_EXT_CXX_INTERFACE(name) \ + static const char name ## _id [] = # name ; \ + class name; \ +/**/ + +#define LIBOPENMPT_EXT_CXX_INTERFACE(name) \ + protected: \ + name () {} \ + virtual ~ name () {} \ + public: \ +/**/ + + +#ifndef LIBOPENMPT_EXT_INTERFACE_PATTERN_VIS +#define LIBOPENMPT_EXT_INTERFACE_PATTERN_VIS +#endif + +LIBOPENMPT_DECLARE_EXT_CXX_INTERFACE(pattern_vis) + +class pattern_vis { + + LIBOPENMPT_EXT_CXX_INTERFACE(pattern_vis) + + //! Pattern command type + enum effect_type { + + effect_unknown = 0, + effect_general = 1, + effect_global = 2, + effect_volume = 3, + effect_panning = 4, + effect_pitch = 5 + + }; // enum effect_type + + //! Get pattern command type for pattern highlighting + /*! + \param pattern The pattern whose data should be retrieved. + \param row The row from which the data should be retrieved. + \param channel The channel from which the data should be retrieved. + \return The command type in the effect column at the given pattern position (see openmpt::ext::pattern_vis::effect_type) + \sa openmpt::ext::pattern_vis::get_pattern_row_channel_effect_type + */ + virtual effect_type get_pattern_row_channel_volume_effect_type( std::int32_t pattern, std::int32_t row, std::int32_t channel ) const = 0; + + //! Get pattern command type for pattern highlighting + /*! + \param pattern The pattern whose data should be retrieved. + \param row The row from which the data should be retrieved. + \param channel The channel from which the data should be retrieved. + \return The command type in the volume column at the given pattern position (see openmpt::ext::pattern_vis::effect_type) + \sa openmpt::ext::pattern_vis::get_pattern_row_channel_volume_effect_type + */ + virtual effect_type get_pattern_row_channel_effect_type( std::int32_t pattern, std::int32_t row, std::int32_t channel ) const = 0; + +}; // class pattern_vis + + +#ifndef LIBOPENMPT_EXT_INTERFACE_INTERACTIVE +#define LIBOPENMPT_EXT_INTERFACE_INTERACTIVE +#endif + +LIBOPENMPT_DECLARE_EXT_CXX_INTERFACE(interactive) + +class interactive { + + LIBOPENMPT_EXT_CXX_INTERFACE(interactive) + + //! Set the current ticks per row (speed) + /*! + \param speed The new tick count in range [1, 65535]. + \throws openmpt::exception Throws an exception derived from openmpt::exception if the speed is outside the specified range. + \remarks The tick count may be reset by pattern commands at any time. + \sa openmpt::module::get_current_speed + */ + virtual void set_current_speed( std::int32_t speed ) = 0; + + //! Set the current module tempo + /*! + \param tempo The new tempo in range [32, 512]. The exact meaning of the value depends on the tempo mode used by the module. + \throws openmpt::exception Throws an exception derived from openmpt::exception if the tempo is outside the specified range. + \remarks The tempo may be reset by pattern commands at any time. Use openmpt::ext:interactive::set_tempo_factor to apply a tempo factor that is independent of pattern commands. + \sa openmpt::module::get_current_tempo + */ + virtual void set_current_tempo( std::int32_t tempo ) = 0; + + //! Set the current module tempo factor without affecting playback pitch + /*! + \param factor The new tempo factor in range ]0.0, 4.0] - 1.0 means unmodified tempo. + \throws openmpt::exception Throws an exception derived from openmpt::exception if the factor is outside the specified range. + \remarks Modifying the tempo without applying the same pitch factor using openmpt::ext::interactive::set_pitch_factor may cause rhythmic samples (e.g. drum loops) to go out of sync. + \sa openmpt::ext::interactive::get_tempo_factor + */ + virtual void set_tempo_factor( double factor ) = 0; + + //! Gets the current module tempo factor + /*! + \return The current tempo factor. + \sa openmpt::ext::interactive::set_tempo_factor + */ + virtual double get_tempo_factor( ) const = 0; + + //! Set the current module pitch factor without affecting playback speed + /*! + \param factor The new pitch factor in range ]0.0, 4.0] - 1.0 means unmodified pitch. + \throws openmpt::exception Throws an exception derived from openmpt::exception if the factor is outside the specified range. + \remarks Modifying the pitch without applying the the same tempo factor using openmpt::ext::interactive::set_tempo_factor may cause rhythmic samples (e.g. drum loops) to go out of sync. + \remarks To shift the pich by `n` semitones, the parameter can be calculated as follows: `pow( 2.0, n / 12.0 )` + \sa openmpt::ext::interactive::get_pitch_factor + */ + virtual void set_pitch_factor( double factor ) = 0; + + //! Gets the current module pitch factor + /*! + \return The current pitch factor. + \sa openmpt::ext::interactive::set_pitch_factor + */ + virtual double get_pitch_factor( ) const = 0; + + //! Set the current global volume + /*! + \param volume The new global volume in range [0.0, 1.0] + \throws openmpt::exception Throws an exception derived from openmpt::exception if the volume is outside the specified range. + \remarks The global volume may be reset by pattern commands at any time. Use openmpt::module::set_render_param to apply a global overall volume factor that is independent of pattern commands. + \sa openmpt::ext::interactive::get_global_volume + */ + virtual void set_global_volume( double volume ) = 0; + + //! Get the current global volume + /*! + \return The current global volume in range [0.0, 1.0] + \sa openmpt::ext::interactive::set_global_volume + */ + virtual double get_global_volume( ) const = 0; + + //! Set the current channel volume for a channel + /*! + \param channel The channel whose volume should be set, in range [0, openmpt::module::get_num_channels()[ + \param volume The new channel volume in range [0.0, 1.0] + \throws openmpt::exception Throws an exception derived from openmpt::exception if the channel or volume is outside the specified range. + \remarks The channel volume may be reset by pattern commands at any time. + \sa openmpt::ext::interactive::get_channel_volume + */ + virtual void set_channel_volume( std::int32_t channel, double volume ) = 0; + + //! Get the current channel volume for a channel + /*! + \param channel The channel whose volume should be retrieved, in range [0, openmpt::module::get_num_channels()[ + \return The current channel volume in range [0.0, 1.0] + \throws openmpt::exception Throws an exception derived from openmpt::exception if the channel is outside the specified range. + \sa openmpt::ext::interactive::set_channel_volume + */ + virtual double get_channel_volume( std::int32_t channel ) const = 0; + + //! Set the current mute status for a channel + /*! + \param channel The channel whose mute status should be set, in range [0, openmpt::module::get_num_channels()[ + \param mute The new mute status. true is muted, false is unmuted. + \throws openmpt::exception Throws an exception derived from openmpt::exception if the channel is outside the specified range. + \sa openmpt::ext::interactive::get_channel_mute_status + */ + virtual void set_channel_mute_status( std::int32_t channel, bool mute ) = 0; + + //! Get the current mute status for a channel + /*! + \param channel The channel whose mute status should be retrieved, in range [0, openmpt::module::get_num_channels()[ + \return The current channel mute status. true is muted, false is unmuted. + \throws openmpt::exception Throws an exception derived from openmpt::exception if the channel is outside the specified range. + \sa openmpt::ext::interactive::set_channel_mute_status + */ + virtual bool get_channel_mute_status( std::int32_t channel ) const = 0; + + //! Set the current mute status for an instrument + /*! + \param instrument The instrument whose mute status should be set, in range [0, openmpt::module::get_num_instruments()[ if openmpt::module::get_num_instruments is not 0, otherwise in [0, openmpt::module::get_num_samples()[ + \param mute The new mute status. true is muted, false is unmuted. + \throws openmpt::exception Throws an exception derived from openmpt::exception if the instrument is outside the specified range. + \sa openmpt::ext::interactive::get_instrument_mute_status + */ + virtual void set_instrument_mute_status( std::int32_t instrument, bool mute ) = 0; + + //! Get the current mute status for an instrument + /*! + \param instrument The instrument whose mute status should be retrieved, in range [0, openmpt::module::get_num_instruments()[ if openmpt::module::get_num_instruments is not 0, otherwise in [0, openmpt::module::get_num_samples()[ + \return The current instrument mute status. true is muted, false is unmuted. + \throws openmpt::exception Throws an exception derived from openmpt::exception if the instrument is outside the specified range. + \sa openmpt::ext::interactive::set_instrument_mute_status + */ + virtual bool get_instrument_mute_status( std::int32_t instrument ) const = 0; + + //! Play a note using the specified instrument + /*! + \param instrument The instrument that should be played, in range [0, openmpt::module::get_num_instruments()[ if openmpt::module::get_num_instruments is not 0, otherwise in [0, openmpt::module::get_num_samples()[ + \param note The note to play, in rage [0, 119]. 60 is the middle C. + \param volume The volume at which the note should be triggered, in range [0.0, 1.0] + \param panning The panning position at which the note should be triggered, in range [-1.0, 1.0], 0.0 is center. + \return The channel on which the note is played. This can pe be passed to openmpt::ext::interactive::stop_note to stop the note. + \throws openmpt::exception Throws an exception derived from openmpt::exception if the instrument or note is outside the specified range. + \sa openmpt::ext::interactive::stop_note + */ + virtual std::int32_t play_note( std::int32_t instrument, std::int32_t note, double volume, double panning ) = 0; + + //! Stop the note playing on the specified channel + /*! + \param channel The channel on which the note should be stopped. + \throws openmpt::exception Throws an exception derived from openmpt::exception if the channel index is invalid. + \sa openmpt::ext::interactive::play_note + */ + virtual void stop_note( std::int32_t channel ) = 0; + +}; // class interactive + + +/* add stuff here */ + + + +#undef LIBOPENMPT_DECLARE_EXT_CXX_INTERFACE +#undef LIBOPENMPT_EXT_CXX_INTERFACE + +} // namespace ext + +} // namespace openmpt + +/*! + @} +*/ + +#endif // LIBOPENMPT_EXT_HPP diff --git a/libs/libopenmpt/inc/libopenmpt/libopenmpt_stream_callbacks_buffer.h b/libs/libopenmpt/inc/libopenmpt/libopenmpt_stream_callbacks_buffer.h new file mode 100644 index 000000000..575049e4d --- /dev/null +++ b/libs/libopenmpt/inc/libopenmpt/libopenmpt_stream_callbacks_buffer.h @@ -0,0 +1,198 @@ +/* + * libopenmpt_stream_callbacks_buffer.h + * ------------------------------------ + * Purpose: libopenmpt public c interface + * Notes : (currently none) + * Authors: OpenMPT Devs + * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. + */ + +#ifndef LIBOPENMPT_STREAM_CALLBACKS_BUFFER_H +#define LIBOPENMPT_STREAM_CALLBACKS_BUFFER_H + +#include "libopenmpt.h" + +/* The use of this header requires: + +#include +#if defined( LIBOPENMPT_STREAM_CALLBACKS_BUFFER ) +#include +#else +#error "libopenmpt too old." +#endif + +*/ + +#include +#include +#include + +/*! \addtogroup libopenmpt_c + * @{ + */ + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct openmpt_stream_buffer { + const void * file_data; /* or prefix data IFF prefix_size < file_size */ + int64_t file_size; + int64_t file_pos; + int64_t prefix_size; + int overflow; +} openmpt_stream_buffer; + +static size_t openmpt_stream_buffer_read_func( void * stream, void * dst, size_t bytes ) { + openmpt_stream_buffer * s = (openmpt_stream_buffer*)stream; + int64_t offset = 0; + int64_t begpos = 0; + int64_t endpos = 0; + size_t valid_bytes = 0; + if ( !s ) { + return 0; + } + offset = bytes; + begpos = s->file_pos; + endpos = s->file_pos; + valid_bytes = 0; + endpos = (uint64_t)endpos + (uint64_t)offset; + if ( ( offset > 0 ) && !( (uint64_t)endpos > (uint64_t)begpos ) ) { + /* integer wrapped */ + return 0; + } + if ( bytes == 0 ) { + return 0; + } + if ( begpos >= s->file_size ) { + return 0; + } + if ( endpos > s->file_size ) { + /* clip to eof */ + bytes = bytes - (size_t)( endpos - s->file_size ); + endpos = endpos - ( endpos - s->file_size ); + } + memset( dst, 0, bytes ); + if ( begpos >= s->prefix_size ) { + s->overflow = 1; + valid_bytes = 0; + } else if ( endpos > s->prefix_size ) { + s->overflow = 1; + valid_bytes = bytes - (size_t)( endpos - s->prefix_size ); + } else { + valid_bytes = bytes; + } + memcpy( dst, (const char*)s->file_data + s->file_pos, valid_bytes ); + s->file_pos = s->file_pos + bytes; + return bytes; +} + +static int openmpt_stream_buffer_seek_func( void * stream, int64_t offset, int whence ) { + openmpt_stream_buffer * s = (openmpt_stream_buffer*)stream; + int result = -1; + if ( !s ) { + return -1; + } + switch ( whence ) { + case OPENMPT_STREAM_SEEK_SET: + if ( offset < 0 ) { + return -1; + } + if ( offset > s->file_size ) { + return -1; + } + s->file_pos = offset; + result = 0; + break; + case OPENMPT_STREAM_SEEK_CUR: + do { + int64_t oldpos = s->file_pos; + int64_t pos = s->file_pos; + pos = (uint64_t)pos + (uint64_t)offset; + if ( ( offset > 0 ) && !( (uint64_t)pos > (uint64_t)oldpos ) ) { + /* integer wrapped */ + return -1; + } + if ( ( offset < 0 ) && !( (uint64_t)pos < (uint64_t)oldpos ) ) { + /* integer wrapped */ + return -1; + } + s->file_pos = pos; + } while(0); + result = 0; + break; + case OPENMPT_STREAM_SEEK_END: + if ( offset > 0 ) { + return -1; + } + do { + int64_t oldpos = s->file_pos; + int64_t pos = s->file_pos; + pos = s->file_size; + pos = (uint64_t)pos + (uint64_t)offset; + if ( ( offset < 0 ) && !( (uint64_t)pos < (uint64_t)oldpos ) ) { + /* integer wrapped */ + return -1; + } + s->file_pos = pos; + } while(0); + result = 0; + break; + } + return result; +} + +static int64_t openmpt_stream_buffer_tell_func( void * stream ) { + openmpt_stream_buffer * s = (openmpt_stream_buffer*)stream; + if ( !s ) { + return -1; + } + return s->file_pos; +} + +static void openmpt_stream_buffer_init( openmpt_stream_buffer * buffer, const void * file_data, int64_t file_size ) { + memset( buffer, 0, sizeof( openmpt_stream_buffer ) ); + buffer->file_data = file_data; + buffer->file_size = file_size; + buffer->file_pos = 0; + buffer->prefix_size = file_size; + buffer->overflow = 0; +} + +#define openmpt_stream_buffer_init_prefix_only( buffer_, prefix_data_, prefix_size_, file_size_ ) do { \ + openmpt_stream_buffer_init( (buffer_), (prefix_data_), (file_size_) ); \ + (buffer_)->prefix_size = (prefix_size_); \ +} while(0) + +#define openmpt_stream_buffer_overflowed( buffer_ ) ( (buffer_)->overflow ) + +/*! \brief Provide openmpt_stream_callbacks for in-memoy buffers + * + * Fills openmpt_stream_callbacks suitable for passing an in-memory buffer as a stream parameter to functions doing file input/output. + * + * \remarks The stream argument must be passed as `(void*)(openmpt_stream_buffer*)stream_buffer`. + * \sa \ref libopenmpt_c_fileio + * \sa openmpt_stream_callbacks + * \sa openmpt_could_open_probability2 + * \sa openmpt_probe_file_header_from_stream + * \sa openmpt_module_create2 + */ +static openmpt_stream_callbacks openmpt_stream_get_buffer_callbacks(void) { + openmpt_stream_callbacks retval; + memset( &retval, 0, sizeof( openmpt_stream_callbacks ) ); + retval.read = openmpt_stream_buffer_read_func; + retval.seek = openmpt_stream_buffer_seek_func; + retval.tell = openmpt_stream_buffer_tell_func; + return retval; +} + +#ifdef __cplusplus +} +#endif + +/*! + * @} + */ + +#endif /* LIBOPENMPT_STREAM_CALLBACKS_BUFFER_H */ + diff --git a/libs/libopenmpt/inc/libopenmpt/libopenmpt_stream_callbacks_fd.h b/libs/libopenmpt/inc/libopenmpt/libopenmpt_stream_callbacks_fd.h new file mode 100644 index 000000000..46b39f129 --- /dev/null +++ b/libs/libopenmpt/inc/libopenmpt/libopenmpt_stream_callbacks_fd.h @@ -0,0 +1,101 @@ +/* + * libopenmpt_stream_callbacks_fd.h + * -------------------------------- + * Purpose: libopenmpt public c interface + * Notes : (currently none) + * Authors: OpenMPT Devs + * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. + */ + +#ifndef LIBOPENMPT_STREAM_CALLBACKS_FD_H +#define LIBOPENMPT_STREAM_CALLBACKS_FD_H + +#include "libopenmpt.h" + +#ifdef _MSC_VER +#include +#endif +#include +#include +#include +#include +#ifndef _MSC_VER +#include +#endif + +/*! \addtogroup libopenmpt_c + * @{ + */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* This stuff has to be in a header file because of possibly different MSVC CRTs which cause problems for fd crossing CRT boundaries. */ + +static size_t openmpt_stream_fd_read_func( void * stream, void * dst, size_t bytes ) { + int fd = 0; + #if defined(_MSC_VER) + size_t retval = 0; + int to_read = 0; + int ret_read = 0; + #else + ssize_t retval = 0; + #endif + fd = (int)(uintptr_t)stream; + if ( fd < 0 ) { + return 0; + } + #if defined(_MSC_VER) + retval = 0; + while ( bytes > 0 ) { + to_read = 0; + if ( bytes < (size_t)INT_MAX ) { + to_read = (int)bytes; + } else { + to_read = INT_MAX; + } + ret_read = _read( fd, dst, to_read ); + if ( ret_read <= 0 ) { + return retval; + } + bytes -= ret_read; + retval += ret_read; + } + #else + retval = read( fd, dst, bytes ); + #endif + if ( retval <= 0 ) { + return 0; + } + return retval; +} + +/*! \brief Provide openmpt_stream_callbacks for standard POSIX file descriptors + * + * Fills openmpt_stream_callbacks suitable for passing a POSIX filer descriptor as a stream parameter to functions doing file input/output. + * + * \remarks The stream argument must be passed as `(void*)(uintptr_t)(int)fd`. + * \sa \ref libopenmpt_c_fileio + * \sa openmpt_stream_callbacks + * \sa openmpt_could_open_probability2 + * \sa openmpt_probe_file_header_from_stream + * \sa openmpt_module_create2 + */ +static openmpt_stream_callbacks openmpt_stream_get_fd_callbacks(void) { + openmpt_stream_callbacks retval; + memset( &retval, 0, sizeof( openmpt_stream_callbacks ) ); + retval.read = openmpt_stream_fd_read_func; + return retval; +} + +#ifdef __cplusplus +} +#endif + +/*! + * @} + */ + +#endif /* LIBOPENMPT_STREAM_CALLBACKS_FD_H */ + diff --git a/libs/libopenmpt/inc/libopenmpt/libopenmpt_stream_callbacks_file.h b/libs/libopenmpt/inc/libopenmpt/libopenmpt_stream_callbacks_file.h new file mode 100644 index 000000000..643049153 --- /dev/null +++ b/libs/libopenmpt/inc/libopenmpt/libopenmpt_stream_callbacks_file.h @@ -0,0 +1,132 @@ +/* + * libopenmpt_stream_callbacks_file.h + * ---------------------------------- + * Purpose: libopenmpt public c interface + * Notes : (currently none) + * Authors: OpenMPT Devs + * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. + */ + +#ifndef LIBOPENMPT_STREAM_CALLBACKS_FILE_H +#define LIBOPENMPT_STREAM_CALLBACKS_FILE_H + +#include "libopenmpt.h" + +#include +#include +#include +#include +#ifdef _MSC_VER +#include /* off_t */ +#endif + +/*! \addtogroup libopenmpt_c + * @{ + */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* This stuff has to be in a header file because of possibly different MSVC CRTs which cause problems for FILE * crossing CRT boundaries. */ + +static size_t openmpt_stream_file_read_func( void * stream, void * dst, size_t bytes ) { + FILE * f = 0; + size_t retval = 0; + f = (FILE*)stream; + if ( !f ) { + return 0; + } + retval = fread( dst, 1, bytes, f ); + if ( retval <= 0 ) { + return 0; + } + return retval; +} + +static int openmpt_stream_file_seek_func( void * stream, int64_t offset, int whence ) { + FILE * f = 0; + int fwhence = 0; + f = (FILE*)stream; + if ( !f ) { + return -1; + } + switch ( whence ) { +#if defined(SEEK_SET) + case OPENMPT_STREAM_SEEK_SET: + fwhence = SEEK_SET; + break; +#endif +#if defined(SEEK_CUR) + case OPENMPT_STREAM_SEEK_CUR: + fwhence = SEEK_CUR; + break; +#endif +#if defined(SEEK_END) + case OPENMPT_STREAM_SEEK_END: + fwhence = SEEK_END; + break; +#endif + default: + return -1; + break; + } + #if defined(_MSC_VER) + return _fseeki64( f, offset, fwhence ) ? -1 : 0; + #elif defined(_POSIX_SOURCE) && (_POSIX_SOURCE == 1) + return fseeko( f, offset, fwhence ) ? -1 : 0; + #else + return fseek( f, offset, fwhence ) ? -1 : 0; + #endif +} + +static int64_t openmpt_stream_file_tell_func( void * stream ) { + FILE * f = 0; + int64_t retval = 0; + f = (FILE*)stream; + if ( !f ) { + return -1; + } + #if defined(_MSC_VER) + retval = _ftelli64( f ); + #elif defined(_POSIX_SOURCE) && (_POSIX_SOURCE == 1) + retval = ftello( f ); + #else + retval = ftell( f ); + #endif + if ( retval < 0 ) { + return -1; + } + return retval; +} + +/*! \brief Provide openmpt_stream_callbacks for standard C FILE objects + * + * Fills openmpt_stream_callbacks suitable for passing a standard C FILE object as a stream parameter to functions doing file input/output. + * + * \remarks The stream argument must be passed as `(void*)(FILE*)file`. + * \sa \ref libopenmpt_c_fileio + * \sa openmpt_stream_callbacks + * \sa openmpt_could_open_probability2 + * \sa openmpt_probe_file_header_from_stream + * \sa openmpt_module_create2 + */ +static openmpt_stream_callbacks openmpt_stream_get_file_callbacks(void) { + openmpt_stream_callbacks retval; + memset( &retval, 0, sizeof( openmpt_stream_callbacks ) ); + retval.read = openmpt_stream_file_read_func; + retval.seek = openmpt_stream_file_seek_func; + retval.tell = openmpt_stream_file_tell_func; + return retval; +} + +#ifdef __cplusplus +} +#endif + +/*! + * @} + */ + +#endif /* LIBOPENMPT_STREAM_CALLBACKS_FILE_H */ + diff --git a/libs/libopenmpt/inc/libopenmpt/libopenmpt_version.h b/libs/libopenmpt/inc/libopenmpt/libopenmpt_version.h new file mode 100644 index 000000000..5ca7f21d0 --- /dev/null +++ b/libs/libopenmpt/inc/libopenmpt/libopenmpt_version.h @@ -0,0 +1,75 @@ +/* + * libopenmpt_version.h + * -------------------- + * Purpose: libopenmpt public interface version + * Notes : (currently none) + * Authors: OpenMPT Devs + * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. + */ + +#ifndef LIBOPENMPT_VERSION_H +#define LIBOPENMPT_VERSION_H + +/*! \addtogroup libopenmpt + @{ +*/ + +/*! \brief libopenmpt major version number */ +#define OPENMPT_API_VERSION_MAJOR 0 +/*! \brief libopenmpt minor version number */ +#define OPENMPT_API_VERSION_MINOR 4 +/*! \brief libopenmpt patch version number */ +#define OPENMPT_API_VERSION_PATCH 4 +/*! \brief libopenmpt pre-release tag */ +#define OPENMPT_API_VERSION_PREREL "" +/*! \brief libopenmpt pre-release flag */ +#define OPENMPT_API_VERSION_IS_PREREL 0 + +/*! \brief libopenmpt version number as a single integer value + * \since 0.3 + * \remarks Use the following shim if you need to support earlier libopenmpt versions: + * \code + * #include + * #if !defined(OPENMPT_API_VERSION_MAKE) + * #define OPENMPT_API_VERSION_MAKE(major, minor, patch) (((major)<<24)|((minor)<<16)|((patch)<<0)) + * #endif + * \endcode + */ +#define OPENMPT_API_VERSION_MAKE(major, minor, patch) (((major)<<24)|((minor)<<16)|((patch)<<0)) + +/*! \brief libopenmpt API version number */ +#define OPENMPT_API_VERSION OPENMPT_API_VERSION_MAKE(OPENMPT_API_VERSION_MAJOR, OPENMPT_API_VERSION_MINOR, OPENMPT_API_VERSION_PATCH) + +/*! \brief Check whether the libopenmpt API is at least the provided version + * \since 0.3 + * \remarks Use the following shim if you need to support earlier libopenmpt versions: + * \code + * #include + * #if !defined(OPENMPT_API_VERSION_AT_LEAST) + * #define OPENMPT_API_VERSION_AT_LEAST(major, minor, patch) (OPENMPT_API_VERSION >= OPENMPT_API_VERSION_MAKE((major), (minor), (patch))) + * #endif + * \endcode + */ +#define OPENMPT_API_VERSION_AT_LEAST(major, minor, patch) (OPENMPT_API_VERSION >= OPENMPT_API_VERSION_MAKE((major), (minor), (patch))) + +/*! \brief Check whether the libopenmpt API is before the provided version + * \since 0.3 + * \remarks Use the following shim if you need to support earlier libopenmpt versions: + * \code + * #include + * #if !defined(OPENMPT_API_VERSION_BEFORE) + * #define OPENMPT_API_VERSION_BEFORE(major, minor, patch) (OPENMPT_API_VERSION < OPENMPT_API_VERSION_MAKE((major), (minor), (patch))) + * #endif + * \endcode + */ +#define OPENMPT_API_VERSION_BEFORE(major, minor, patch) (OPENMPT_API_VERSION < OPENMPT_API_VERSION_MAKE((major), (minor), (patch))) + +#define OPENMPT_API_VERSION_HELPER_STRINGIZE(x) #x +#define OPENMPT_API_VERSION_STRINGIZE(x) OPENMPT_API_VERSION_HELPER_STRINGIZE(x) +#define OPENMPT_API_VERSION_STRING OPENMPT_API_VERSION_STRINGIZE(OPENMPT_API_VERSION_MAJOR) "." OPENMPT_API_VERSION_STRINGIZE(OPENMPT_API_VERSION_MINOR) "." OPENMPT_API_VERSION_STRINGIZE(OPENMPT_API_VERSION_PATCH) OPENMPT_API_VERSION_PREREL + +/*! + @} +*/ + +#endif /* LIBOPENMPT_VERSION_H */ diff --git a/libs/libopenmpt/lib/x86/libopenmpt.lib b/libs/libopenmpt/lib/x86/libopenmpt.lib new file mode 100644 index 000000000..3f814528a Binary files /dev/null and b/libs/libopenmpt/lib/x86/libopenmpt.lib differ diff --git a/libs/libopenmpt/lib/x86/mingw/libopenmpt.dll.a b/libs/libopenmpt/lib/x86/mingw/libopenmpt.dll.a new file mode 100644 index 000000000..e3fa0c58f Binary files /dev/null and b/libs/libopenmpt/lib/x86/mingw/libopenmpt.dll.a differ diff --git a/libs/libopenmpt/lib/x86_64/libopenmpt.lib b/libs/libopenmpt/lib/x86_64/libopenmpt.lib new file mode 100644 index 000000000..75e3849fa Binary files /dev/null and b/libs/libopenmpt/lib/x86_64/libopenmpt.lib differ diff --git a/libs/libopenmpt/lib/x86_64/mingw/libopenmpt.dll.a b/libs/libopenmpt/lib/x86_64/mingw/libopenmpt.dll.a new file mode 100644 index 000000000..729403722 Binary files /dev/null and b/libs/libopenmpt/lib/x86_64/mingw/libopenmpt.dll.a differ diff --git a/libs/libpng-src/projects/visualc10/.gitignore b/libs/libpng-src/projects/visualc10/.gitignore index 118a15cbb..e1bec81fc 100644 --- a/libs/libpng-src/projects/visualc10/.gitignore +++ b/libs/libpng-src/projects/visualc10/.gitignore @@ -1,3 +1,5 @@ /Win32 /x64 /libpng.vcproj.*.*.user +/ARM +/ARM64 diff --git a/libs/libpng-src/projects/visualc10/libpng.vcxproj b/libs/libpng-src/projects/visualc10/libpng.vcxproj index fb53826ec..eaa3d4ffb 100644 --- a/libs/libpng-src/projects/visualc10/libpng.vcxproj +++ b/libs/libpng-src/projects/visualc10/libpng.vcxproj @@ -1,6 +1,14 @@  + + Debug + ARM + + + Debug + ARM64 + Debug Win32 @@ -9,6 +17,14 @@ Debug x64 + + Release + ARM + + + Release + ARM64 + Release Win32 @@ -21,7 +37,7 @@ {72B01ACA-7A1A-4F7B-ACEF-2607299CF052} libpng - 8.1 + 10.0.16299.0 @@ -29,21 +45,45 @@ false v140 + + StaticLibrary + false + v141 + true + StaticLibrary false v140 + + StaticLibrary + false + v141 + true + StaticLibrary false v140 + + StaticLibrary + false + v141 + true + StaticLibrary false v140 + + StaticLibrary + false + v141 + true + @@ -51,29 +91,53 @@ + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ @@ -107,6 +171,38 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + + MaxSpeed + OnlyExplicitInline + ..\..;..\..\..\zlib;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;PNG_USE_PNGVCRD;PNG_LIBPNG_SPECIALBUILD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + true + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + CompileAsC + true + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + ..\..;%(AdditionalIncludeDirectories) + + + $(ProjectDir)$(Platform)\$(Configuration)\libpng.lib + true + MachineARM + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + X64 @@ -143,6 +239,40 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + + + MaxSpeed + OnlyExplicitInline + ..\..;..\..\..\zlib;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;PNG_USE_PNGVCRD;PNG_LIBPNG_SPECIALBUILD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + true + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + CompileAsC + 4267;%(DisableSpecificWarnings) + true + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + ..\..;%(AdditionalIncludeDirectories) + + + $(ProjectDir)$(Platform)\$(Configuration)\libpng.lib + true + MachineARM64 + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + Disabled @@ -174,6 +304,36 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + + Disabled + ..\..;..\..\..\zlib;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;DEBUG;PNG_DEBUG=1;PNG_USE_PNGVCRD;PNG_LIBPNG_SPECIALBUILD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebugDLL + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + ProgramDatabase + CompileAsC + false + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(ProjectDir)$(Platform)\$(Configuration)\libpng.lib + true + MachineARM + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + X64 @@ -209,164 +369,320 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + + + Disabled + ..\..;..\..\..\zlib;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;DEBUG;PNG_DEBUG=1;PNG_USE_PNGVCRD;PNG_LIBPNG_SPECIALBUILD;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebugDLL + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + ProgramDatabase + CompileAsC + 4267;%(DisableSpecificWarnings) + false + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(ProjectDir)$(Platform)\$(Configuration)\libpng.lib + true + MachineARM64 + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\libpng.bsc + + %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + 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%(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) true + true true + true true + true true + true @@ -377,17 +693,29 @@ true + true %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) true + true %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) true + true %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) true + true %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\libpng-src\scripts;%(AdditionalIncludeDirectories) diff --git a/libs/zlib/projects/visualc10/.gitignore b/libs/zlib/projects/visualc10/.gitignore index 488a5428b..1c5340cd4 100644 --- a/libs/zlib/projects/visualc10/.gitignore +++ b/libs/zlib/projects/visualc10/.gitignore @@ -1,3 +1,5 @@ /Win32 /x64 /zlib.vcproj.*.*.user +/ARM +/ARM64 diff --git a/libs/zlib/projects/visualc10/zlib.vcxproj b/libs/zlib/projects/visualc10/zlib.vcxproj index 814641d34..a7055ddb8 100644 --- a/libs/zlib/projects/visualc10/zlib.vcxproj +++ b/libs/zlib/projects/visualc10/zlib.vcxproj @@ -1,6 +1,14 @@  + + Debug + ARM + + + Debug + ARM64 + Debug Win32 @@ -9,6 +17,14 @@ Debug x64 + + Release + ARM + + + Release + ARM64 + Release Win32 @@ -21,7 +37,7 @@ {73A5729C-7323-41D4-AB48-8A03C9F81603} zlib - 8.1 + 10.0.16299.0 @@ -29,21 +45,45 @@ false v140 + + StaticLibrary + false + v141 + true + StaticLibrary false v140 + + StaticLibrary + false + v141 + true + StaticLibrary false v140 + true + + + StaticLibrary + false + v141 StaticLibrary false v140 + + StaticLibrary + false + v141 + true + @@ -52,29 +92,53 @@ + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ @@ -106,6 +170,36 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + + Disabled + WIN32;_DEBUG;ASMV;ASMINF;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions) + Default + MultiThreadedDebugDLL + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + ProgramDatabase + CompileAsC + false + ASMV;ASMINF + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(ProjectDir)$(Platform)\$(Configuration)\zlib.lib + true + MachineARM + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + X64 @@ -139,6 +233,36 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + + + Disabled + WIN32;_DEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebugDLL + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + ProgramDatabase + CompileAsC + false + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(ProjectDir)$(Platform)\$(Configuration)\zlib.lib + true + MachineARM64 + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + MaxSpeed @@ -169,6 +293,37 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;ASMV;ASMINF;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + true + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + CompileAsC + true + ASMV;ASMINF + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(ProjectDir)$(Platform)\$(Configuration)\zlib.lib + true + MachineARM + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + X64 @@ -202,30 +357,77 @@ $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + + + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + true + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + $(ProjectDir)$(Platform)\$(Configuration)\ + Level3 + true + CompileAsC + true + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(ProjectDir)$(Platform)\$(Configuration)\zlib.lib + true + MachineARM64 + + + true + $(ProjectDir)$(PlatformName)\$(ConfigurationName)\zlib.bsc + + %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) @@ -233,60 +435,97 @@ %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) true + true ../;%(AdditionalIncludeDirectories) + ../;%(AdditionalIncludeDirectories) ../..;%(AdditionalIncludeDirectories) + ../..;%(AdditionalIncludeDirectories) true + true ../..;%(AdditionalIncludeDirectories) + ../..;%(AdditionalIncludeDirectories) true + true true + true true + true true + true @@ -306,39 +545,67 @@ %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) + \Oogaland\Projects\orospakr.ca\srb2\tools\zlib\win32;%(AdditionalIncludeDirectories) true + true true + true + true + true true + true true + true + true + true true + true true + true true + true true + true true + true true + true true + true true + true true + true true + true true + true true + true diff --git a/srb2-vc10.sln b/srb2-vc10.sln index ecceafd56..b4415bfc0 100644 --- a/srb2-vc10.sln +++ b/srb2-vc10.sln @@ -1,9 +1,9 @@  Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 14 -VisualStudioVersion = 14.0.25123.0 +# Visual Studio 15 +VisualStudioVersion = 15.0.28307.136 MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Srb2win", "src\win32\Srb2win-vc10.vcxproj", "{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Srb2DD", "src\win32\Srb2win-vc10.vcxproj", "{0F554F1D-ED49-4D65-A9A7-F63C57F277BE}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "libs\libpng-src\projects\visualc10\libpng.vcxproj", "{72B01ACA-7A1A-4F7B-ACEF-2607299CF052}" EndProject @@ -13,56 +13,104 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "libs\zlib\projects\ EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "s_openal", "src\hardware\s_openal\s_openal-vc10.vcxproj", "{E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Srb2SDL", "src\sdl\Srb2SDL-vc10.vcxproj", "{61BA7D3C-F77D-4D31-B718-1177FE482CF2}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Srb2Win", "src\sdl\Srb2SDL-vc10.vcxproj", "{61BA7D3C-F77D-4D31-B718-1177FE482CF2}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|ARM = Debug|ARM + Debug|ARM64 = Debug|ARM64 Debug|Win32 = Debug|Win32 Debug|x64 = Debug|x64 + Release|ARM = Release|ARM + Release|ARM64 = Release|ARM64 Release|Win32 = Release|Win32 Release|x64 = Release|x64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution + {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|ARM.ActiveCfg = Debug|ARM + {0F554F1D-ED49-4D65-A9A7-F63C57F277BE}.Debug|ARM.Build.0 = Debug|ARM + 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{51137D5C-4E81-4955-AACF-EA3092006051}.Release|ARM.Build.0 = Release|ARM + {51137D5C-4E81-4955-AACF-EA3092006051}.Release|ARM64.ActiveCfg = Release|ARM64 + {51137D5C-4E81-4955-AACF-EA3092006051}.Release|ARM64.Build.0 = Release|ARM64 {51137D5C-4E81-4955-AACF-EA3092006051}.Release|Win32.ActiveCfg = Release|Win32 {51137D5C-4E81-4955-AACF-EA3092006051}.Release|Win32.Build.0 = Release|Win32 {51137D5C-4E81-4955-AACF-EA3092006051}.Release|x64.ActiveCfg = Release|x64 {51137D5C-4E81-4955-AACF-EA3092006051}.Release|x64.Build.0 = Release|x64 + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|ARM.ActiveCfg = Debug|ARM + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|ARM.Build.0 = Debug|ARM + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|ARM64.Build.0 = Debug|ARM64 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|Win32.ActiveCfg = Debug|Win32 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|Win32.Build.0 = Debug|Win32 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|x64.ActiveCfg = Debug|x64 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Debug|x64.Build.0 = Debug|x64 + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM.ActiveCfg = Release|ARM + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM.Build.0 = Release|ARM + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM64.ActiveCfg = Release|ARM64 + {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|ARM64.Build.0 = Release|ARM64 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|Win32.ActiveCfg = Release|Win32 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|Win32.Build.0 = Release|Win32 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|x64.ActiveCfg = Release|x64 {73A5729C-7323-41D4-AB48-8A03C9F81603}.Release|x64.Build.0 = Release|x64 + {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|ARM.ActiveCfg = Debug|ARM + {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|ARM64.ActiveCfg = Debug|ARM64 {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|Win32.ActiveCfg = Debug|Win32 {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Debug|x64.ActiveCfg = Debug|x64 + {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|ARM.ActiveCfg = Release|ARM + {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|ARM64.ActiveCfg = Release|ARM64 {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|Win32.ActiveCfg = Release|Win32 {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE}.Release|x64.ActiveCfg = Release|x64 + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM.ActiveCfg = Debug|ARM + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM.Build.0 = Debug|ARM + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|ARM64.Build.0 = Debug|ARM64 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|Win32.ActiveCfg = Debug|Win32 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|Win32.Build.0 = Debug|Win32 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|x64.ActiveCfg = Debug|x64 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Debug|x64.Build.0 = Debug|x64 + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM.ActiveCfg = Release|ARM + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM.Build.0 = Release|ARM + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM64.ActiveCfg = Release|ARM64 + {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|ARM64.Build.0 = Release|ARM64 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|Win32.ActiveCfg = Release|Win32 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|Win32.Build.0 = Release|Win32 {61BA7D3C-F77D-4D31-B718-1177FE482CF2}.Release|x64.ActiveCfg = Release|x64 @@ -71,4 +119,7 @@ Global GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {8C0B5F99-D9B8-4CB2-BA67-5D350E71C6FC} + EndGlobalSection EndGlobal diff --git a/srb2.png b/srb2.png index 9c13eae9a..72a08f664 100644 Binary files a/srb2.png and b/srb2.png differ diff --git a/srb2banner.png b/srb2banner.png new file mode 100644 index 000000000..9c13eae9a Binary files /dev/null and b/srb2banner.png differ diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 6a8b7e3f1..723407d86 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -123,6 +123,7 @@ set(SRB2_CORE_RENDER_SOURCES r_sky.c r_splats.c r_things.c + r_portal.c r_bsp.h r_data.h @@ -136,6 +137,7 @@ set(SRB2_CORE_RENDER_SOURCES r_splats.h r_state.h r_things.h + r_portal.h ) set(SRB2_CORE_GAME_SOURCES @@ -218,6 +220,8 @@ set(SRB2_CONFIG_HAVE_ZLIB ON CACHE BOOL "Enable zlib support.") set(SRB2_CONFIG_HAVE_GME ON CACHE BOOL "Enable GME support.") +set(SRB2_CONFIG_HAVE_OPENMPT ON CACHE BOOL + "Enable OpenMPT support.") set(SRB2_CONFIG_HWRENDER ON CACHE BOOL "Enable hardware rendering through OpenGL.") set(SRB2_CONFIG_USEASM OFF CACHE BOOL @@ -227,6 +231,12 @@ set(SRB2_CONFIG_YASM OFF CACHE BOOL set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL "Use statically linked OpenGL. NOT RECOMMENDED.") +### use internal libraries? +if(${CMAKE_SYSTEM} MATCHES "Windows") ###set on Windows only + set(SRB2_CONFIG_USE_INTERNAL_LIBRARIES OFF CACHE BOOL + "Use SRB2's internal copies of required dependencies (SDL2, PNG, zlib, GME, OpenMPT).") +endif() + if(${SRB2_CONFIG_HAVE_BLUA}) add_definitions(-DHAVE_BLUA) set(SRB2_LUA_SOURCES @@ -315,7 +325,17 @@ if(${SRB2_CONFIG_HAVE_BLUA}) endif() if(${SRB2_CONFIG_HAVE_GME}) - find_package(GME) + if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES}) + set(GME_FOUND ON) + set(GME_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/gme/include) + if(${SRB2_SYSTEM_BITS} EQUAL 64) + set(GME_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/gme/win64 -lgme") + else() # 32-bit + set(GME_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/gme/win32 -lgme") + endif() + else() + find_package(GME) + endif() if(${GME_FOUND}) set(SRB2_HAVE_GME ON) add_definitions(-DHAVE_LIBGME) @@ -324,10 +344,41 @@ if(${SRB2_CONFIG_HAVE_GME}) endif() endif() +if(${SRB2_CONFIG_HAVE_OPENMPT}) + if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES}) + set(OPENMPT_FOUND ON) + set(OPENMPT_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/libopenmpt/inc) + if(${SRB2_SYSTEM_BITS} EQUAL 64) + set(OPENMPT_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libopenmpt/lib/x86_64/mingw -lopenmpt") + else() # 32-bit + set(OPENMPT_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libopenmpt/lib/x86/mingw -lopenmpt") + endif() + else() + find_package(OPENMPT) + endif() + if(${OPENMPT_FOUND}) + set(SRB2_HAVE_OPENMPT ON) + add_definitions(-DHAVE_OPENMPT) + else() + message(WARNING "You have specified that OpenMPT is available but it was not found.") + endif() +endif() + if(${SRB2_CONFIG_HAVE_ZLIB}) - find_package(ZLIB) + if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES}) + set(ZLIB_FOUND ON) + set(ZLIB_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/zlib) + if(${SRB2_SYSTEM_BITS} EQUAL 64) + set(ZLIB_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/zlib/win32 -lz64") + else() # 32-bit + set(ZLIB_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/zlib/win32 -lz32") + endif() + else() + find_package(ZLIB) + endif() if(${ZLIB_FOUND}) set(SRB2_HAVE_ZLIB ON) + add_definitions(-DHAVE_ZLIB) else() message(WARNING "You have specified that ZLIB is available but it was not found. SRB2 may not compile correctly.") endif() @@ -335,11 +386,27 @@ endif() if(${SRB2_CONFIG_HAVE_PNG} AND ${SRB2_CONFIG_HAVE_ZLIB}) if (${ZLIB_FOUND}) - find_package(PNG) + if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES}) + set(PNG_FOUND ON) + set(PNG_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/libpng-src) + if(${SRB2_SYSTEM_BITS} EQUAL 64) + set(PNG_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libpng-src/projects -lpng64") + else() # 32-bit + set(PNG_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libpng-src/projects -lpng32") + endif() + else() + find_package(PNG) + endif() if(${PNG_FOUND}) set(SRB2_HAVE_PNG ON) add_definitions(-DHAVE_PNG) add_definitions(-D_LARGEFILE64_SOURCE) + set(SRB2_PNG_SOURCES apng.c) + set(SRB2_PNG_HEADERS apng.h) + prepend_sources(SRB2_PNG_SOURCES) + prepend_sources(SRB2_PNG_HEADERS) + source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS} + ${SRB2_PNG_SOURCES} ${SRB2_PNG_HEADERS}) else() message(WARNING "You have specified that PNG is available but it was not found. SRB2 may not compile correctly.") endif() diff --git a/src/Makefile b/src/Makefile index 017bd2442..3015aa5d6 100644 --- a/src/Makefile +++ b/src/Makefile @@ -1,7 +1,8 @@ + # GNU Make makefile for SRB2 ############################################################################# # Copyright (C) 1998-2000 by DooM Legacy Team. -# Copyright (C) 2003-2014 by Sonic Team Junior. +# Copyright (C) 2003-2018 by Sonic Team Junior. # # This program is free software distributed under the # terms of the GNU General Public License, version 2. @@ -63,13 +64,17 @@ # Compile without 3D sound support, add 'NOHS=1' # Compile with GDBstubs, add 'RDB=1' # Compile without PNG, add 'NOPNG=1' +# Compile without zlib, add 'NOZLIB=1' # # Addon for SDL: # To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config' # Compile without SDL_Mixer, add 'NOMIXER=1' +# Compile without SDL_Mixer_X, add 'NOMIXERX=1' (Win32 only) +# Compile without GME, add 'NOGME=1' # Compile without BSD API, add 'NONET=1' # Compile without IPX/SPX, add 'NOIPX=1' # Compile Mingw/SDL with S_DS3S, add 'DS3D=1' +# Compile without libopenmpt, add 'NOOPENMPT=1' # Compile with S_FMOD3D, add 'FMOD=1' (WIP) # Compile with S_OPENAL, add 'OPENAL=1' (WIP) # To link with the whole SDL_Image lib to load Icons, add 'SDL_IMAGE=1' but it isn't not realy needed @@ -79,7 +84,7 @@ # SRB2 data files D_DIR?=../bin/Resources -D_FILES=$(D_DIR)/srb2.srb \ +D_FILES=$(D_DIR)/srb2.pk3 \ $(D_DIR)/player.dta \ $(D_DIR)/rings.wpn \ $(D_DIR)/drill.dta \ @@ -96,8 +101,18 @@ endif ifdef LINUX64 LINUX=1 NONX86=1 +# LINUX64 does not imply X86_64=1; could mean ARM64 or Itanium endif +ifdef MINGW64 +MINGW=1 +NONX86=1 +NOASM=1 +# MINGW64 should not necessarily imply X86_64=1, but we make that assumption elsewhere +# Once that changes, remove this +X86_64=1 +endif #ifdef MINGW64 + ifdef HAIKU SDL=1 endif @@ -106,6 +121,7 @@ include Makefile.cfg ifdef DUMMY NOPNG=1 +NOZLIB=1 NONET=1 NOHW=1 NOHS=1 @@ -137,6 +153,10 @@ ifdef DJGPPDOS include djgppdos/Makefile.cfg endif +ifndef NOOPENMPT +HAVE_OPENMPT=1 +endif + ifdef MINGW include win32/Makefile.cfg endif #ifdef MINGW @@ -223,11 +243,13 @@ OPTS += -DCOMPVERSION ifndef NONX86 ifndef GCC29 - M5=-march=pentium - M4=-march=i486 + ARCHOPTS?=-march=pentium else - M5=-mpentium - M4=-m486 + ARCHOPTS?=-mpentium +endif +else +ifdef X86_64 + ARCHOPTS?=-march=nocona endif endif @@ -266,15 +288,10 @@ endif LIBS+=$(PNG_LDFLAGS) CFLAGS+=$(PNG_CFLAGS) + +OBJS+=$(OBJDIR)/apng.o endif -ZLIB_PKGCONFIG?=zlib -ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags) -ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs) - -LIBS+=$(ZLIB_LDFLAGS) -CFLAGS+=$(ZLIB_CFLAGS) - ifdef HAVE_LIBGME OPTS+=-DHAVE_LIBGME @@ -286,6 +303,29 @@ LIBS+=$(LIBGME_LDFLAGS) CFLAGS+=$(LIBGME_CFLAGS) endif +ifdef HAVE_OPENMPT +OPTS+=-DHAVE_OPENMPT + +LIBOPENMPT_PKGCONFIG?=libopenmpt +LIBOPENMPT_CFLAGS?=$(shell $(PKG_CONFIG) $(LIBOPENMPT_PKGCONFIG) --cflags) +LIBOPENMPT_LDFLAGS?=$(shell $(PKG_CONFIG) $(LIBOPENMPT_PKGCONFIG) --libs) + +LIBS+=$(LIBOPENMPT_LDFLAGS) +CFLAGS+=$(LIBOPENMPT_CFLAGS) +endif + +ifndef NOZLIB +OPTS+=-DHAVE_ZLIB +ZLIB_PKGCONFIG?=zlib +ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags) +ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs) + +LIBS+=$(ZLIB_LDFLAGS) +CFLAGS+=$(ZLIB_CFLAGS) +else +NOPNG=1 +endif + ifdef STATIC LIBS:=-static $(LIBS) endif @@ -343,7 +383,7 @@ else WINDRESFLAGS = -DNDEBUG CFLAGS+=-O3 endif - CFLAGS+=-g $(OPTS) $(M5) $(WINDRESFLAGS) + CFLAGS+=-g $(OPTS) $(ARCHOPTS) $(WINDRESFLAGS) ifdef YASM ifdef STABS @@ -357,7 +397,8 @@ endif ifdef PROFILEMODE # build with profiling information - CFLAGS:=-pg $(CFLAGS) + CFLAGS+=-pg + LDFLAGS+=-pg endif ifdef ZDEBUG @@ -432,6 +473,7 @@ OBJS:=$(i_main_o) \ $(OBJDIR)/r_sky.o \ $(OBJDIR)/r_splats.o \ $(OBJDIR)/r_things.o \ + $(OBJDIR)/r_portal.o \ $(OBJDIR)/screen.o \ $(OBJDIR)/v_video.o \ $(OBJDIR)/s_sound.o \ @@ -599,7 +641,6 @@ $(BIN)/s_openal.so: $(OBJDIR)/s_openal.o -$(MKDIR) $(BIN) @echo Linking S_OpenAL.so... $(CC) --shared $^ -o $@ -g --nostartfiles -lm -lopenal - endif else @@ -712,15 +753,15 @@ endif ifndef NOHS $(OBJDIR)/s_ds3d.o: hardware/s_ds3d/s_ds3d.c hardware/hw3dsdrv.h \ hardware/hw_dll.h - $(CC) $(M5) -Os -o $(OBJDIR)/s_ds3d.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_ds3d/s_ds3d.c + $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_ds3d.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_ds3d/s_ds3d.c $(OBJDIR)/s_fmod.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \ hardware/hw_dll.h - $(CC) $(M5) -Os -o $(OBJDIR)/s_fmod.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_fmod/s_fmod.c + $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_fmod.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_fmod/s_fmod.c $(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \ hardware/hw_dll.h - $(CC) $(M5) -Os -o $(OBJDIR)/s_openal.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_openal/s_openal.c + $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_openal.o $(WFLAGS) -D_WINDOWS -mwindows -c hardware/s_openal/s_openal.c endif endif endif @@ -750,11 +791,11 @@ else $(OBJDIR)/s_fmod.o: hardware/s_fmod/s_fmod.c hardware/hw3dsdrv.h \ hardware/hw_dll.h - $(CC) $(M5) -Os -o $(OBJDIR)/s_fmod.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_fmod/s_fmod.c + $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_fmod.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_fmod/s_fmod.c $(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \ hardware/hw_dll.h - $(CC) $(M5) -Os -o $(OBJDIR)/s_openal.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_openal/s_openal.c + $(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_openal.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_openal/s_openal.c endif endif diff --git a/src/Makefile.cfg b/src/Makefile.cfg index da4f220a9..cbbbf426f 100644 --- a/src/Makefile.cfg +++ b/src/Makefile.cfg @@ -7,7 +7,19 @@ # and other things # -ifdef GCC80 +ifdef GCC91 +GCC83=1 +endif + +ifdef GCC83 +GCC82=1 +endif + +ifdef GCC82 +GCC81=1 +endif + +ifdef GCC81 GCC72=1 endif @@ -20,7 +32,7 @@ GCC64=1 endif ifdef GCC64 -GCC64=1 +GCC63=1 endif ifdef GCC63 @@ -108,12 +120,11 @@ ifndef GCC295 WFLAGS+=-Wno-div-by-zero endif #WFLAGS+=-Wsystem-headers -ifndef ERRORMODE -#WFLAGS+=-Wfloat-equal -endif +WFLAGS+=-Wfloat-equal #WFLAGS+=-Wtraditional ifdef VCHELP WFLAGS+=-Wdeclaration-after-statement + WFLAGS+=-Wno-error=declaration-after-statement endif WFLAGS+=-Wundef ifndef GCC295 @@ -139,6 +150,9 @@ ifdef GCC43 endif endif WFLAGS+=-Wsign-compare +ifdef GCC91 + WFLAGS+=-Wno-error=address-of-packed-member +endif ifdef GCC45 WFLAGS+=-Wlogical-op endif @@ -175,6 +189,9 @@ ifndef GCC295 endif endif WFLAGS+=-Wformat-y2k +ifdef GCC71 +WFLAGS+=-Wno-error=format-overflow=2 +endif WFLAGS+=-Wformat-security ifndef GCC29 #WFLAGS+=-Winit-self @@ -182,15 +199,6 @@ endif ifdef GCC46 WFLAGS+=-Wno-suggest-attribute=noreturn endif -ifdef GCC71 -WFLAGS+=-Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -endif - -ifndef MINGW -ifdef GCC45 -WFLAGS+=-Wunsuffixed-float-constants -endif -endif ifdef NOLDWARNING LDFLAGS+=-Wl,--as-needed @@ -205,6 +213,9 @@ WFLAGS+=$(OLDWFLAGS) ifdef GCC43 #WFLAGS+=-Wno-error=clobbered endif +ifdef GCC44 + WFLAGS+=-Wno-error=array-bounds +endif ifdef GCC46 WFLAGS+=-Wno-error=suggest-attribute=noreturn endif @@ -214,6 +225,19 @@ endif ifdef GCC61 WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare endif +ifdef GCC71 + WFLAGS+=-Wno-error=implicit-fallthrough + WFLAGS+=-Wno-implicit-fallthrough +endif +ifdef GCC81 + WFLAGS+=-Wno-error=format-overflow + WFLAGS+=-Wno-error=stringop-truncation + WFLAGS+=-Wno-error=stringop-overflow + WFLAGS+=-Wno-format-overflow + WFLAGS+=-Wno-stringop-truncation + WFLAGS+=-Wno-stringop-overflow + WFLAGS+=-Wno-error=multistatement-macros +endif #indicate platform and what interface use with @@ -221,6 +245,7 @@ ifndef LINUX ifndef FREEBSD ifndef CYGWIN32 ifndef MINGW +ifndef MINGW64 ifndef SDL ifndef DUMMY DJGPPDOS=1 @@ -230,6 +255,7 @@ endif endif endif endif +endif #determine the interface directory (where you put all i_*.c) i_cdmus_o=$(OBJDIR)/i_cdmus.o diff --git a/src/am_map.c b/src/am_map.c index 7e012a304..6d7042f1c 100644 --- a/src/am_map.c +++ b/src/am_map.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -11,8 +11,8 @@ /// \file am_map.c /// \brief Code for the 'automap', former Doom feature used for DEVMODE testing -#include "g_game.h" #include "am_map.h" +#include "g_game.h" #include "g_input.h" #include "p_local.h" #include "p_slopes.h" @@ -33,7 +33,6 @@ static const UINT8 GRAYSRANGE = 16; static const UINT8 BROWNS = (3*16); static const UINT8 YELLOWS = (7*16); static const UINT8 GREENS = (10*16); -static const UINT8 GREENRANGE = 16; static const UINT8 DBLACK = 31; static const UINT8 DWHITE = 0; @@ -46,8 +45,6 @@ static const UINT8 NOCLIMBYELLOWS = (11*16); // Automap colors #define BACKGROUND DBLACK -#define YOURCOLORS DWHITE -#define YOURRANGE 0 #define WALLCOLORS (REDS + REDRANGE/2) #define WALLRANGE (REDRANGE/2) #define NOCLIMBWALLCOLORS (NOCLIMBREDS + NOCLIMBREDRANGE/2) @@ -64,31 +61,23 @@ static const UINT8 NOCLIMBYELLOWS = (11*16); #define CDWALLCOLORS YELLOWS #define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS #define THINGCOLORS GREENS -#define THINGRANGE GREENRANGE -#define SECRETWALLCOLORS WALLCOLORS -#define SECRETWALLRANGE WALLRANGE #define GRIDCOLORS (GRAYS + GRAYSRANGE/2) -#define GRIDRANGE 0 #define XHAIRCOLORS GRAYS -// drawing stuff -#define FB 0 - -#define AM_PANDOWNKEY KEY_DOWNARROW +// controls #define AM_PANUPKEY KEY_UPARROW -#define AM_PANRIGHTKEY KEY_RIGHTARROW +#define AM_PANDOWNKEY KEY_DOWNARROW #define AM_PANLEFTKEY KEY_LEFTARROW +#define AM_PANRIGHTKEY KEY_RIGHTARROW + #define AM_ZOOMINKEY '=' #define AM_ZOOMOUTKEY '-' -#define AM_STARTKEY KEY_TAB -#define AM_ENDKEY KEY_TAB #define AM_GOBIGKEY '0' + #define AM_FOLLOWKEY 'f' #define AM_GRIDKEY 'g' -#define AM_MARKKEY 'm' -#define AM_CLEARMARKKEY 'c' -#define AM_NUMMARKPOINTS 10 +#define AM_TOGGLEKEY KEY_TAB // scale on entry #define INITSCALEMTOF (FRACUNIT/5) @@ -109,6 +98,9 @@ static const UINT8 NOCLIMBYELLOWS = (11*16); #define CXMTOF(x) (f_x + MTOF((x)-m_x)) #define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y))) +#define MAPBITS (FRACBITS-4) +#define FRACTOMAPBITS (FRACBITS-MAPBITS) + typedef struct { fixed_t x, y; @@ -129,7 +121,10 @@ typedef struct // A line drawing of the player pointing right, // starting from the middle. // + +#define PLAYERRADIUS (16*(1< @@ -162,27 +157,15 @@ static const mline_t thintriangle_guy[] = { #undef R #define NUMTHINTRIANGLEGUYLINES (sizeof (thintriangle_guy)/sizeof (mline_t)) -static INT32 bigstate; //added : 24-01-98 : moved here, toggle between - // user view and large view (full map view) - -static INT32 grid = 0; - -static INT32 leveljuststarted = 1; // kluge until AM_LevelInit() is called +static boolean bigstate; // user view and large view (full map view) +static boolean draw_grid = false; boolean automapactive = false; boolean am_recalc = false; //added : 05-02-98 : true when screen size changes +static boolean am_stopped = true; -// location of window on screen -static INT32 f_x; -static INT32 f_y; - -// size of window on screen -static INT32 f_w; -static INT32 f_h; - -static INT32 lightlev; // used for funky strobing effect -static UINT8 *fb; // pseudo-frame buffer -static INT32 amclock; +static INT32 f_x, f_y; // location of window on screen (always zero for both) +static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively) static mpoint_t m_paninc; // how far the window pans each tic (map coords) static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords) @@ -206,11 +189,6 @@ static fixed_t max_y; static fixed_t max_w; // max_x-min_x, static fixed_t max_h; // max_y-min_y -// based on player size -static fixed_t min_w; -static fixed_t min_h; - - static fixed_t min_scale_mtof; // used to tell when to stop zooming out static fixed_t max_scale_mtof; // used to tell when to stop zooming in @@ -228,13 +206,7 @@ static fixed_t scale_ftom; static player_t *plr; // the player represented by an arrow -static patch_t *marknums[10]; // numbers used for marking by the automap -static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are -static INT32 markpointnum = 0; // next point to be assigned - -static INT32 followplayer = 1; // specifies whether to follow the player around - -static boolean stopped = true; +static INT32 followplayer = true; // specifies whether to follow the player around // function for drawing lines, depends on rendermode typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color); @@ -273,8 +245,8 @@ static inline void AM_restoreScaleAndLoc(void) } else { - m_x = plr->mo->x - m_w/2; - m_y = plr->mo->y - m_h/2; + m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2; + m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2; } m_x2 = m_x + m_w; m_y2 = m_y + m_h; @@ -284,15 +256,6 @@ static inline void AM_restoreScaleAndLoc(void) scale_ftom = FixedDiv(FRACUNIT, scale_mtof); } -/** Adds a marker at the current location. - */ -static inline void AM_addMark(void) -{ - markpoints[markpointnum].x = m_x + m_w/2; - markpoints[markpointnum].y = m_y + m_h/2; - markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS; -} - /** Determines the bounding box around all vertices. * This is used to set global variables controlling the zoom range. */ @@ -318,11 +281,8 @@ static void AM_findMinMaxBoundaries(void) max_y = vertexes[i].y; } - max_w = max_x - min_x; - max_h = max_y - min_y; - - min_w = 2*PLAYERRADIUS; // const? never changed? - min_h = 2*PLAYERRADIUS; + max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS); + max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS); a = FixedDiv(f_w<mo->x - m_w/2; - m_y = plr->mo->y - m_h/2; + if (plr != NULL && plr->mo != NULL) + { + m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2; + m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2; + } AM_changeWindowLoc(); // for saving & restoring @@ -392,41 +351,21 @@ static void AM_initVariables(void) old_m_h = m_h; } -static const UINT8 *maplump; // pointer to the raw data for the automap background. - -/** Clears all map markers. - */ -static void AM_clearMarks(void) -{ - INT32 i; - - for (i = 0; i < AM_NUMMARKPOINTS; i++) - markpoints[i].x = -1; // means empty - markpointnum = 0; -} - // // should be called at the start of every level // right now, i figure it out myself // static void AM_LevelInit(void) { - leveljuststarted = 0; - f_x = f_y = 0; f_w = vid.width; f_h = vid.height; - if (rendermode == render_soft) - AM_drawFline = AM_drawFline_soft; -#ifdef HWRENDER // not win32 only 19990829 by Kin - else if (rendermode != render_none) + AM_drawFline = AM_drawFline_soft; +#ifdef HWRENDER + if (rendermode == render_opengl) AM_drawFline = HWR_drawAMline; #endif - else - I_Error("Automap can't run without a render system"); - - AM_clearMarks(); AM_findMinMaxBoundaries(); scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT); @@ -442,7 +381,7 @@ static void AM_LevelInit(void) void AM_Stop(void) { automapactive = false; - stopped = true; + am_stopped = true; } /** Enables automap. @@ -453,15 +392,14 @@ static inline void AM_Start(void) { static INT32 lastlevel = -1; - if (!stopped) + if (!am_stopped) AM_Stop(); - stopped = false; + am_stopped = false; if (lastlevel != gamemap || am_recalc) // screen size changed { - am_recalc = false; - AM_LevelInit(); lastlevel = gamemap; + am_recalc = false; } AM_initVariables(); } @@ -499,7 +437,7 @@ boolean AM_Responder(event_t *ev) { if (!automapactive) { - if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY) + if (ev->type == ev_keydown && ev->data1 == AM_TOGGLEKEY) { //faB: prevent alt-tab in win32 version to activate automap just before // minimizing the app; doesn't do any harm to the DOS version @@ -511,10 +449,8 @@ boolean AM_Responder(event_t *ev) } } } - else if (ev->type == ev_keydown) { - rc = true; switch (ev->data1) { @@ -550,7 +486,7 @@ boolean AM_Responder(event_t *ev) mtof_zoommul = M_ZOOMIN; ftom_zoommul = M_ZOOMOUT; break; - case AM_ENDKEY: + case AM_TOGGLEKEY: AM_Stop(); break; case AM_GOBIGKEY: @@ -568,13 +504,7 @@ boolean AM_Responder(event_t *ev) f_oldloc.x = INT32_MAX; break; case AM_GRIDKEY: - grid = !grid; - break; - case AM_MARKKEY: - AM_addMark(); - break; - case AM_CLEARMARKKEY: - AM_clearMarks(); + draw_grid = !draw_grid; break; default: rc = false; @@ -628,8 +558,8 @@ static inline void AM_doFollowPlayer(void) { if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y) { - m_x = FTOM(MTOF(plr->mo->x)) - m_w/2; - m_y = FTOM(MTOF(plr->mo->y)) - m_h/2; + m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2; + m_y = FTOM(MTOF(plr->mo->y >> FRACTOMAPBITS)) - m_h/2; m_x2 = m_x + m_w; m_y2 = m_y + m_h; f_oldloc.x = plr->mo->x; @@ -647,8 +577,6 @@ void AM_Ticker(void) if (dedicated || !automapactive) return; - amclock++; - if (followplayer) AM_doFollowPlayer(); @@ -667,72 +595,7 @@ void AM_Ticker(void) */ static void AM_clearFB(INT32 color) { -#ifdef HWRENDER - if (rendermode != render_soft && rendermode != render_none) - { - HWR_clearAutomap(); - return; - } -#endif - - if (!maplump) - memset(fb, color, f_w*f_h*vid.bpp); - else - { - INT32 dmapx, dmapy, i, y; - static INT32 mapxstart, mapystart; - UINT8 *dest = screens[0]; - const UINT8 *src; -#define MAPLUMPHEIGHT (200 - 42) - - if (followplayer) - { - static vertex_t oldplr; - - dmapx = MTOF(plr->mo->x) - MTOF(oldplr.x); //fixed point - dmapy = MTOF(oldplr.y) - MTOF(plr->mo->y); - - oldplr.x = plr->mo->x; - oldplr.y = plr->mo->y; - mapxstart += dmapx>>1; - mapystart += dmapy>>1; - - while (mapxstart >= BASEVIDWIDTH) - mapxstart -= BASEVIDWIDTH; - while (mapxstart < 0) - mapxstart += BASEVIDWIDTH; - while (mapystart >= MAPLUMPHEIGHT) - mapystart -= MAPLUMPHEIGHT; - while (mapystart < 0) - mapystart += MAPLUMPHEIGHT; - } - else - { - mapxstart += (MTOF(m_paninc.x)>>1); - mapystart -= (MTOF(m_paninc.y)>>1); - if (mapxstart >= BASEVIDWIDTH) - mapxstart -= BASEVIDWIDTH; - if (mapxstart < 0) - mapxstart += BASEVIDWIDTH; - if (mapystart >= MAPLUMPHEIGHT) - mapystart -= MAPLUMPHEIGHT; - if (mapystart < 0) - mapystart += MAPLUMPHEIGHT; - } - - //blit the automap background to the screen. - for (y = 0; y < f_h; y++) - { - src = maplump + mapxstart + (y + mapystart)*BASEVIDWIDTH; - for (i = 0; i < BASEVIDWIDTH*vid.dupx; i++) - { - while (src > maplump + BASEVIDWIDTH*MAPLUMPHEIGHT) - src -= BASEVIDWIDTH*MAPLUMPHEIGHT; - *dest++ = *src++; - } - dest += vid.width - vid.dupx*BASEVIDWIDTH; - } - } + V_DrawFill(f_x, f_y, f_w, f_h, color|V_NOSCALESTART); } /** Performs automap clipping of lines. @@ -867,7 +730,7 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl) // static void AM_drawFline_soft(const fline_t *fl, INT32 color) { - register INT32 x, y, dx, dy, sx, sy, ax, ay, d; + INT32 x, y, dx, dy, sx, sy, ax, ay, d; #ifdef _DEBUG static INT32 num = 0; @@ -883,7 +746,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color) } #endif -#define PUTDOT(xx,yy,cc) fb[(yy)*f_w + (xx)]=(UINT8)(cc) + #define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART); dx = fl->b.x - fl->a.x; ax = 2 * (dx < 0 ? -dx : dx); @@ -901,7 +764,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color) d = ay - ax/2; for (;;) { - PUTDOT(x, y, color); + PUTDOT(x, y, color) if (x == fl->b.x) return; if (d >= 0) @@ -918,7 +781,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color) d = ax - ay/2; for (;;) { - PUTDOT(x, y, color); + PUTDOT(x, y, color) if (y == fl->b.y) return; if (d >= 0) @@ -930,6 +793,8 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color) d += ax; } } + + #undef PUTDOT } // @@ -1000,15 +865,15 @@ static inline void AM_drawWalls(void) for (i = 0; i < numlines; i++) { - l.a.x = lines[i].v1->x; - l.a.y = lines[i].v1->y; - l.b.x = lines[i].v2->x; - l.b.y = lines[i].v2->y; + l.a.x = lines[i].v1->x >> FRACTOMAPBITS; + l.a.y = lines[i].v1->y >> FRACTOMAPBITS; + l.b.x = lines[i].v2->x >> FRACTOMAPBITS; + l.b.y = lines[i].v2->y >> FRACTOMAPBITS; #ifdef ESLOPE #define SLOPEPARAMS(slope, end1, end2, normalheight) \ if (slope) { \ - end1 = P_GetZAt(slope, l.a.x, l.a.y); \ - end2 = P_GetZAt(slope, l.b.x, l.b.y); \ + end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \ + end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \ } else \ end1 = end2 = normalheight; @@ -1021,17 +886,12 @@ static inline void AM_drawWalls(void) #undef SLOPEPARAMS #endif -// AM_drawMline(&l, GRAYS + 3); // Old, everything-is-gray automap if (!lines[i].backsector) // 1-sided { if (lines[i].flags & ML_NOCLIMB) - { - AM_drawMline(&l, NOCLIMBWALLCOLORS+lightlev); - } + AM_drawMline(&l, NOCLIMBWALLCOLORS); else - { - AM_drawMline(&l, WALLCOLORS+lightlev); - } + AM_drawMline(&l, WALLCOLORS); } #ifdef ESLOPE else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier @@ -1048,24 +908,16 @@ static inline void AM_drawWalls(void) #endif { if (lines[i].flags & ML_NOCLIMB) - { - AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev); - } + AM_drawMline(&l, NOCLIMBTSWALLCOLORS); else - { - AM_drawMline(&l, TSWALLCOLORS+lightlev); - } + AM_drawMline(&l, TSWALLCOLORS); } else { if (lines[i].flags & ML_NOCLIMB) - { - AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS+lightlev); - } + AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS); else - { - AM_drawMline(&l, THOKWALLCOLORS+lightlev); - } + AM_drawMline(&l, THOKWALLCOLORS); } } else @@ -1077,7 +929,7 @@ static inline void AM_drawWalls(void) if (lines[i].backsector->floorheight != lines[i].frontsector->floorheight) { #endif - AM_drawMline(&l, NOCLIMBFDWALLCOLORS + lightlev); // floor level change + AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change } #ifdef ESLOPE else if (backc1 != frontc1 || backc2 != frontc2) { @@ -1085,11 +937,10 @@ static inline void AM_drawWalls(void) else if (lines[i].backsector->ceilingheight != lines[i].frontsector->ceilingheight) { #endif - AM_drawMline(&l, NOCLIMBCDWALLCOLORS+lightlev); // ceiling level change - } - else { - AM_drawMline(&l, NOCLIMBTSWALLCOLORS+lightlev); + AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change } + else + AM_drawMline(&l, NOCLIMBTSWALLCOLORS); } else { @@ -1099,7 +950,7 @@ static inline void AM_drawWalls(void) if (lines[i].backsector->floorheight != lines[i].frontsector->floorheight) { #endif - AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change + AM_drawMline(&l, FDWALLCOLORS); // floor level change } #ifdef ESLOPE else if (backc1 != frontc1 || backc2 != frontc2) { @@ -1107,11 +958,10 @@ static inline void AM_drawWalls(void) else if (lines[i].backsector->ceilingheight != lines[i].frontsector->ceilingheight) { #endif - AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change - } - else { - AM_drawMline(&l, TSWALLCOLORS+lightlev); + AM_drawMline(&l, CDWALLCOLORS); // ceiling level change } + else + AM_drawMline(&l, TSWALLCOLORS); } } } @@ -1172,6 +1022,11 @@ static void AM_drawLineCharacter(const mline_t *lineguy, size_t lineguylines, fi l.b.x += x; l.b.y += y; + l.a.x >>= FRACTOMAPBITS; + l.a.y >>= FRACTOMAPBITS; + l.b.x >>= FRACTOMAPBITS; + l.b.y >>= FRACTOMAPBITS; + AM_drawMline(&l, color); } } @@ -1180,83 +1035,51 @@ static inline void AM_drawPlayers(void) { INT32 i; player_t *p; - INT32 color; + INT32 color = GREENS; if (!multiplayer) { - AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, - plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y); + AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y); return; } - // multiplayer + // multiplayer (how??) for (i = 0; i < MAXPLAYERS; i++) { if (!playeringame[i] || players[i].spectator) continue; p = &players[i]; - if (p->skincolor == 0) - color = GREENS; - else + if (p->skincolor > 0) color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8]; - AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, - color, p->mo->x, p->mo->y); + AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, color, p->mo->x, p->mo->y); } } -static inline void AM_drawThings(INT32 colors, INT32 colorrange) +static inline void AM_drawThings(UINT8 colors) { size_t i; mobj_t *t; - (void)colorrange; for (i = 0; i < numsectors; i++) { t = sectors[i].thinglist; while (t) { - AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, - 16<angle, colors + lightlev, t->x, t->y); + AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<angle, colors, t->x, t->y); t = t->snext; } } } -static inline void AM_drawMarks(void) -{ - INT32 i, fx, fy, w, h; - - for (i = 0; i < AM_NUMMARKPOINTS; i++) - { - if (markpoints[i].x != -1 && marknums[i]) - { - // w = SHORT(marknums[i]->width); - // h = SHORT(marknums[i]->height); - w = 5; // because something's wrong with the wad, i guess - h = 6; // because something's wrong with the wad, i guess - fx = CXMTOF(markpoints[i].x); - fy = CYMTOF(markpoints[i].y); - if (fx >= f_x && fx <= f_w - w && fy >= f_y && fy <= f_h - h) - V_DrawPatch(fx, fy, FB, marknums[i]); - } - } -} - /** Draws the crosshair, actually just a dot in software mode. * * \param color Color for the crosshair. */ -static inline void AM_drawCrosshair(INT32 color) +static inline void AM_drawCrosshair(UINT8 color) { - if (rendermode != render_soft) - return; // BP: should be putpixel here - - if (scr_bpp == 1) - fb[(f_w*(f_h + 1))/2] = (UINT8)color; // single point for now - else - *((INT16 *)(void *)fb + (f_w*(f_h + 1))/2) = (INT16)color; + V_DrawFill(f_w/2 + f_x, f_h/2 + f_y, 1, 1, color|V_NOSCALESTART); } /** Draws the automap. @@ -1267,13 +1090,10 @@ void AM_Drawer(void) return; AM_clearFB(BACKGROUND); - if (grid) - AM_drawGrid(GRIDCOLORS); + if (draw_grid) AM_drawGrid(GRIDCOLORS); AM_drawWalls(); AM_drawPlayers(); - AM_drawThings(THINGCOLORS, THINGRANGE); + AM_drawThings(THINGCOLORS); AM_drawCrosshair(XHAIRCOLORS); - - AM_drawMarks(); } diff --git a/src/am_map.h b/src/am_map.h index df145848b..4e8c782a9 100644 --- a/src/am_map.h +++ b/src/am_map.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/android/i_cdmus.c b/src/android/i_cdmus.c index c5aac8f18..426bc5dc9 100644 --- a/src/android/i_cdmus.c +++ b/src/android/i_cdmus.c @@ -8,7 +8,7 @@ UINT8 cdaudio_started = 0; -consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; diff --git a/src/android/i_sound.c b/src/android/i_sound.c index ecf96f2f0..b5a1c3646 100644 --- a/src/android/i_sound.c +++ b/src/android/i_sound.c @@ -21,13 +21,14 @@ void I_ShutdownSound(void){} // SFX I/O // -INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority) +INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel) { (void)id; (void)vol; (void)sep; (void)pitch; (void)priority; + (void)channel; return -1; } @@ -55,90 +56,159 @@ void I_SetSfxVolume(INT32 volume) (void)volume; } -// -// MUSIC I/O -// +/// ------------------------ +// MUSIC SYSTEM +/// ------------------------ + UINT8 music_started = 0; +UINT8 digmusic_started = 0; void I_InitMusic(void){} void I_ShutdownMusic(void){} -void I_PauseSong(INT32 handle) +/// ------------------------ +// MUSIC PROPERTIES +/// ------------------------ + +musictype_t I_SongType(void) { - (void)handle; + return MU_NONE; } -void I_ResumeSong(INT32 handle) +boolean I_SongPlaying(void) { - (void)handle; + return false; } -// -// MIDI I/O -// - -UINT8 midimusic_started = 0; - -void I_InitMIDIMusic(void){} - -void I_ShutdownMIDIMusic(void){} - -void I_SetMIDIMusicVolume(INT32 volume) +boolean I_SongPaused(void) { - (void)volume; + return false; } -INT32 I_RegisterSong(void *data, size_t len) -{ - (void)data; - (void)len; - return -1; -} - -boolean I_PlaySong(INT32 handle, INT32 looping) -{ - (void)handle; - (void)looping; - return false; -} - -void I_StopSong(INT32 handle) -{ - (void)handle; -} - -void I_UnRegisterSong(INT32 handle) -{ - (void)handle; -} - -// -// DIGMUSIC I/O -// - -UINT8 digmusic_started = 0; - -void I_InitDigMusic(void){} - -void I_ShutdownDigMusic(void){} - -boolean I_StartDigSong(const char *musicname, INT32 looping) -{ - (void)musicname; - (void)looping; - return false; -} - -void I_StopDigSong(void){} - -void I_SetDigMusicVolume(INT32 volume) -{ - (void)volume; -} +/// ------------------------ +// MUSIC EFFECTS +/// ------------------------ boolean I_SetSongSpeed(float speed) { (void)speed; return false; } + +/// ------------------------ +// MUSIC SEEKING +/// ------------------------ + +UINT32 I_GetSongLength(void) +{ + return 0; +} + +boolean I_SetSongLoopPoint(UINT32 looppoint) +{ + (void)looppoint; + return false; +} + +UINT32 I_GetSongLoopPoint(void) +{ + return 0; +} + +boolean I_SetSongPosition(UINT32 position) +{ + (void)position; + return false; +} + +UINT32 I_GetSongPosition(void) +{ + return 0; +} + +/// ------------------------ +// MUSIC PLAYBACK +/// ------------------------ + +UINT8 midimusic_started = 0; + +boolean I_LoadSong(char *data, size_t len) +{ + (void)data; + (void)len; + return -1; +} + +void I_UnloadSong() +{ + +} + +boolean I_PlaySong(boolean looping) +{ + (void)handle; + (void)looping; + return false; +} + +void I_StopSong(void) +{ + (void)handle; +} + +void I_PauseSong(void) +{ + (void)handle; +} + +void I_ResumeSong(void) +{ + (void)handle; +} + +void I_SetMusicVolume(INT32 volume) +{ + (void)volume; +} + +/// ------------------------ +// MUSIC FADING +/// ------------------------ + +void I_SetInternalMusicVolume(UINT8 volume) +{ + (void)volume; +} + +void I_StopFadingSong(void) +{ +} + +boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)source_volume; + (void)ms; + return false; +} + +boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)ms; + return false; +} + +boolean I_FadeOutStopSong(UINT32 ms) +{ + (void)ms; + return false; +} + +boolean I_FadeInPlaySong(UINT32 ms, boolean looping) +{ + (void)ms; + (void)looping; + return false; +} diff --git a/src/apng.c b/src/apng.c new file mode 100644 index 000000000..694b3d1e8 --- /dev/null +++ b/src/apng.c @@ -0,0 +1,289 @@ +/* +Copyright 2019, James R. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR +ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include +#include + +#include "apng.h" + +#define APNG_INFO_acTL 0x20000U + +#define APNG_WROTE_acTL 0x10000U + +struct apng_info_def +{ + png_uint_32 mode; + png_uint_32 valid; + + png_uint_32 num_frames; + png_uint_32 num_plays; + + long start_acTL;/* acTL is written here */ + + png_flush_ptr output_flush_fn; + apng_seek_ptr output_seek_fn; + apng_tell_ptr output_tell_fn; + + apng_set_acTL_ptr set_acTL_fn; +}; + +/* PROTOS (FUCK COMPILER) */ +void apng_seek (png_structp, apng_const_infop, size_t); +size_t apng_tell (png_structp, apng_const_infop); +#ifdef PNG_WRITE_FLUSH_SUPPORTED +void apng_flush (png_structp, apng_infop); +#ifdef PNG_STDIO_SUPPORTED +void apng_default_flush (png_structp); +#endif/* PNG_STDIO_SUPPORTED */ +#endif/* PNG_WRITE_FLUSH_SUPPORTED */ +#ifdef PNG_STDIO_SUPPORTED +void apng_default_seek (png_structp, size_t); +size_t apng_default_tell (png_structp); +#endif/* PNG_STDIO_SUPPORTED */ +void apng_write_IEND (png_structp); +void apng_write_acTL (png_structp, png_uint_32, png_uint_32); +#ifndef PNG_WRITE_APNG_SUPPORTED +png_uint_32 apng_set_acTL_dummy (png_structp, png_infop, + png_uint_32, png_uint_32); +#endif/* PNG_WRITE_APNG_SUPPORTED */ + +apng_infop +apng_create_info_struct (png_structp pngp) +{ + apng_infop ainfop; + (void)pngp; + if (( ainfop = calloc(sizeof (apng_info),1) )) + { + apng_set_write_fn(pngp, ainfop, 0, 0, 0, 0, 0); + apng_set_set_acTL_fn(pngp, ainfop, 0); + } + return ainfop; +} + +void +apng_destroy_info_struct (png_structp pngp, apng_infopp ainfopp) +{ + (void)pngp; + if (!( pngp && ainfopp )) + return; + + free((*ainfopp)); +} + +void +apng_seek (png_structp pngp, apng_const_infop ainfop, size_t l) +{ + (*(ainfop->output_seek_fn))(pngp, l); +} + +size_t +apng_tell (png_structp pngp, apng_const_infop ainfop) +{ + return (*(ainfop->output_tell_fn))(pngp); +} + +#ifdef PNG_WRITE_FLUSH_SUPPORTED +void +apng_flush (png_structp pngp, apng_infop ainfop) +{ + if (ainfop->output_flush_fn) + (*(ainfop->output_flush_fn))(pngp); +} + +#ifdef PNG_STDIO_SUPPORTED +void +apng_default_flush (png_structp pngp) +{ + if (!( pngp )) + return; + + fflush((png_FILE_p)png_get_io_ptr); +} +#endif/* PNG_STDIO_SUPPORTED */ +#endif/* PNG_WRITE_FLUSH_SUPPORTED */ + +#ifdef PNG_STDIO_SUPPORTED +void +apng_default_seek (png_structp pngp, size_t l) +{ + if (!( pngp )) + return; + + if (fseek((png_FILE_p)png_get_io_ptr(pngp), (long)l, SEEK_SET) == -1) + png_error(pngp, "Seek Error"); +} + +size_t +apng_default_tell (png_structp pngp) +{ + long l; + + if (!( pngp )) + { + png_error(pngp, "Call to apng_default_tell with NULL pngp failed"); + } + + if (( l = ftell((png_FILE_p)png_get_io_ptr(pngp)) ) == -1) + png_error(pngp, "Tell Error"); + + return (size_t)l; +} +#endif/* PNG_STDIO_SUPPORTED */ + +void +apng_set_write_fn (png_structp pngp, apng_infop ainfop, png_voidp iop, + png_rw_ptr write_f, png_flush_ptr flush_f, + apng_seek_ptr seek_f, apng_tell_ptr tell_f) +{ + if (!( pngp && ainfop )) + return; + + png_set_write_fn(pngp, iop, write_f, flush_f); + +#ifdef PNG_WRITE_FLUSH_SUPPORTED +#ifdef PNG_STDIO_SUPPORTED + if (!flush_f) + ainfop->output_flush_fn = &apng_default_flush; + else +#endif/* PNG_STDIO_SUPPORTED */ + ainfop->output_flush_fn = flush_f; +#endif/* PNG_WRITE_FLUSH_SUPPORTED */ +#ifdef PNG_STDIO_SUPPORTED + if (!seek_f) + ainfop->output_seek_fn = &apng_default_seek; + else +#endif/* PNG_STDIO_SUPPORTED */ + ainfop->output_seek_fn = seek_f; +#ifdef PNG_STDIO_SUPPORTED + if (!seek_f) + ainfop->output_tell_fn = apng_default_tell; + else +#endif/* PNG_STDIO_SUPPORTED */ + ainfop->output_tell_fn = tell_f; +} + +void +apng_write_IEND (png_structp pngp) +{ + png_byte chunkc[] = "IEND"; + png_write_chunk(pngp, chunkc, 0, 0); +} + +void +apng_write_acTL (png_structp pngp, png_uint_32 frames, png_uint_32 plays) +{ + png_byte chunkc[] = "acTL"; + png_byte buf[8]; + png_save_uint_32(buf, frames); + png_save_uint_32(buf + 4, plays); + png_write_chunk(pngp, chunkc, buf, 8); +} + +png_uint_32 +apng_set_acTL (png_structp pngp, png_infop infop, apng_infop ainfop, + png_uint_32 frames, png_uint_32 plays) +{ + (void)pngp; + (void)infop; + if (!( pngp && infop && ainfop )) + return 0; + + ainfop->num_frames = frames; + ainfop->num_plays = plays; + + ainfop->valid |= APNG_INFO_acTL; + + return 1; +} + +void +apng_write_info_before_PLTE (png_structp pngp, png_infop infop, + apng_infop ainfop) +{ + if (!( pngp && infop && ainfop )) + return; + + png_write_info_before_PLTE(pngp, infop); + + if (( ainfop->valid & APNG_INFO_acTL )&&!( ainfop->mode & APNG_WROTE_acTL )) + { + ainfop->start_acTL = apng_tell(pngp, ainfop); + + apng_write_acTL(pngp, 0, 0); + /* modified for runtime dynamic linking */ + (*(ainfop->set_acTL_fn))(pngp, infop, PNG_UINT_31_MAX, 0); + + ainfop->mode |= APNG_WROTE_acTL; + } +} + +void +apng_write_info (png_structp pngp, png_infop infop, + apng_infop ainfop) +{ + apng_write_info_before_PLTE(pngp, infop, ainfop); + png_write_info(pngp, infop); +} + +void +apng_write_end (png_structp pngp, png_infop infop, apng_infop ainfop) +{ + (void)infop; + apng_write_IEND(pngp); + apng_seek(pngp, ainfop, ainfop->start_acTL); + apng_write_acTL(pngp, ainfop->num_frames, ainfop->num_plays); + +#ifdef PNG_WRITE_FLUSH_SUPPORTED +#ifdef PNG_WRITE_FLUSH_AFTER_IEND_SUPPORTED + apng_flush(pngp, infop); +#endif/* PNG_WRITE_FLUSH_SUPPORTED */ +#endif/* PNG_WRITE_FLUSH_AFTER_IEND_SUPPORTED */ +} + +#ifndef PNG_WRITE_APNG_SUPPORTED +png_uint_32 +apng_set_acTL_dummy (png_structp pngp, png_infop infop, + png_uint_32 frames, png_uint_32 plays) +{ + (void)pngp; + (void)infop; + (void)frames; + (void)plays; + return 0; +} +#endif/* PNG_WRITE_APNG_SUPPORTED */ + +/* Dynamic runtime linking capable! (Hopefully.) */ +void +apng_set_set_acTL_fn (png_structp pngp, apng_infop ainfop, + apng_set_acTL_ptr set_acTL_f) +{ + (void)pngp; + if (!ainfop->set_acTL_fn) +#ifndef PNG_WRITE_APNG_SUPPORTED + ainfop->set_acTL_fn = &apng_set_acTL_dummy; +#else + ainfop->set_acTL_fn = &png_set_acTL; +#endif/* PNG_WRITE_APNG_SUPPORTED */ + else + ainfop->set_acTL_fn = set_acTL_f; +} diff --git a/src/apng.h b/src/apng.h new file mode 100644 index 000000000..aa7fac3df --- /dev/null +++ b/src/apng.h @@ -0,0 +1,82 @@ +/* +Copyright 2019, James R. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this + list of conditions and the following disclaimer. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR +ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#ifndef APNG_H +#define APNG_H + +#ifndef _MSC_VER +#ifndef _WII +#ifndef _LARGEFILE64_SOURCE +#define _LARGEFILE64_SOURCE +#endif +#endif +#endif + +#ifndef _LFS64_LARGEFILE +#define _LFS64_LARGEFILE +#endif + +#ifndef _FILE_OFFSET_BITS +#define _FILE_OFFSET_BITS 0 +#endif + +#include + +typedef struct apng_info_def apng_info; +typedef apng_info * apng_infop; +typedef const apng_info * apng_const_infop; +typedef apng_info * * apng_infopp; + +typedef void (*apng_seek_ptr)(png_structp, size_t); +typedef size_t (*apng_tell_ptr)(png_structp); + +typedef png_uint_32 (*apng_set_acTL_ptr)(png_structp, png_infop, + png_uint_32, png_uint_32); + +apng_infop apng_create_info_struct (png_structp png_ptr); + +void apng_destroy_info_struct (png_structp png_ptr, + apng_infopp info_ptr_ptr); + +/* Call the following functions in place of the libpng counterparts. */ + +png_uint_32 apng_set_acTL (png_structp png_ptr, png_infop info_ptr, + apng_infop ainfo_ptr, + png_uint_32 num_frames, png_uint_32 num_plays); + +void apng_write_info_before_PLTE (png_structp png_ptr, png_infop info_ptr, + apng_infop ainfo_ptr); +void apng_write_info (png_structp png_ptr, png_infop info_ptr, + apng_infop ainfo_ptr); + +void apng_write_end (png_structp png_ptr, png_infop info_ptr, + apng_infop ainfo_ptr); + +void apng_set_write_fn (png_structp png_ptr, apng_infop ainfo_ptr, + png_voidp io_ptr, + png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn, + apng_seek_ptr output_seek_fn, apng_tell_ptr output_tell_fn); + +void apng_set_set_acTL_fn (png_structp png_ptr, apng_infop ainfo_ptr, + apng_set_acTL_ptr set_acTL_fn); + +#endif/* APNG_H */ diff --git a/src/asm_defs.inc b/src/asm_defs.inc index db59d2c69..e494a676e 100644 --- a/src/asm_defs.inc +++ b/src/asm_defs.inc @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2014 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/b_bot.c b/src/b_bot.c index 543bcb183..17211b353 100644 --- a/src/b_bot.c +++ b/src/b_bot.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2007-2016 by John "JTE" Muniz. -// Copyright (C) 2011-2016 by Sonic Team Junior. +// Copyright (C) 2011-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -275,8 +275,7 @@ void B_RespawnBot(INT32 playernum) player->accelstart = sonic->player->accelstart; player->thrustfactor = sonic->player->thrustfactor; player->normalspeed = sonic->player->normalspeed; - player->pflags |= PF_AUTOBRAKE; - player->pflags &= ~PF_DIRECTIONCHAR; + player->pflags |= PF_AUTOBRAKE|(sonic->player->pflags & PF_DIRECTIONCHAR); P_TeleportMove(tails, x, y, z); if (player->charability == CA_FLY) diff --git a/src/b_bot.h b/src/b_bot.h index 259405f38..20b2803b6 100644 --- a/src/b_bot.h +++ b/src/b_bot.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2007-2016 by John "JTE" Muniz. -// Copyright (C) 2012-2016 by Sonic Team Junior. +// Copyright (C) 2012-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/byteptr.h b/src/byteptr.h index 410d7c004..aa09d6be4 100644 --- a/src/byteptr.h +++ b/src/byteptr.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -15,7 +15,9 @@ #define DEALIGNED #endif -#ifndef _BIG_ENDIAN +#include "endian.h" + +#ifndef SRB2_BIG_ENDIAN // // Little-endian machines // @@ -75,7 +77,7 @@ #define READANGLE(p) *((angle_t *)p)++ #endif -#else //_BIG_ENDIAN +#else //SRB2_BIG_ENDIAN // // definitions for big-endian machines with alignment constraints. // @@ -144,7 +146,7 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr) #define READCHAR(p) ({ char *p_tmp = ( char *)p; char b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; }) #define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b = readlong(p); p_tmp++; p = (void *)p_tmp; b; }) #define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b = readulong(p); p_tmp++; p = (void *)p_tmp; b; }) -#endif //_BIG_ENDIAN +#endif //SRB2_BIG_ENDIAN #undef DEALIGNED diff --git a/src/command.c b/src/command.c index 62431b664..600803cdb 100644 --- a/src/command.c +++ b/src/command.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -32,6 +32,7 @@ #include "hu_stuff.h" #include "p_setup.h" #include "lua_script.h" +#include "d_netfil.h" // findfile //======== // protos. @@ -49,6 +50,8 @@ static void COM_Wait_f(void); static void COM_Help_f(void); static void COM_Toggle_f(void); +static void CV_EnforceExecVersion(void); +static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr); static boolean CV_Command(void); static consvar_t *CV_FindVar(const char *name); static const char *CV_StringValue(const char *var_name); @@ -62,7 +65,20 @@ CV_PossibleValue_t CV_YesNo[] = {{0, "No"}, {1, "Yes"}, {0, NULL}}; CV_PossibleValue_t CV_Unsigned[] = {{0, "MIN"}, {999999999, "MAX"}, {0, NULL}}; CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}}; +// Filter consvars by EXECVERSION +// First implementation is 26 (2.1.21), so earlier configs default at 25 (2.1.20) +// Also set CV_HIDEN during runtime, after config is loaded +static boolean execversion_enabled = false; +consvar_t cv_execversion = {"execversion","25",CV_CALL,CV_Unsigned, CV_EnforceExecVersion, 0, NULL, NULL, 0, 0, NULL}; + +// for default joyaxis detection +static boolean joyaxis_default = false; +static boolean joyaxis2_default = false; +static INT32 joyaxis_count = 0; +static INT32 joyaxis2_count = 0; + #define COM_BUF_SIZE 8192 // command buffer size +#define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases static INT32 com_wait; // one command per frame (for cmd sequences) @@ -132,6 +148,20 @@ void COM_BufInsertText(const char *ptext) } } +/** Progress the wait timer and flush waiting console commands when ready. + */ +void +COM_BufTicker(void) +{ + if (com_wait) + { + com_wait--; + return; + } + + COM_BufExecute(); +} + /** Flushes (executes) console commands in the buffer. */ void COM_BufExecute(void) @@ -141,12 +171,6 @@ void COM_BufExecute(void) char line[1024] = ""; INT32 quotes; - if (com_wait) - { - com_wait--; - return; - } - while (com_text.cursize) { // find a '\n' or; line break @@ -485,6 +509,7 @@ static void COM_ExecuteString(char *ptext) { xcommand_t *cmd; cmdalias_t *a; + static INT32 recursion = 0; // detects recursion and stops it if it goes too far COM_TokenizeString(ptext); @@ -507,7 +532,14 @@ static void COM_ExecuteString(char *ptext) { if (!stricmp(com_argv[0], a->name)) { - COM_BufInsertText(a->value); + if (recursion > MAX_ALIAS_RECURSION) + CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n")); + else + { // Monster Iestyn: keep track of how many levels of recursion we're in + recursion++; + COM_BufInsertText(a->value); + recursion--; + } return; } } @@ -617,6 +649,7 @@ static void COM_CEchoDuration_f(void) static void COM_Exec_f(void) { UINT8 *buf = NULL; + char filename[256]; if (COM_Argc() < 2 || COM_Argc() > 3) { @@ -625,13 +658,23 @@ static void COM_Exec_f(void) } // load file + // Try with Argv passed verbatim first, for back compat FIL_ReadFile(COM_Argv(1), &buf); if (!buf) { - if (!COM_CheckParm("-noerror")) - CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1)); - return; + // Now try by searching the file path + // filename is modified with the full found path + strcpy(filename, COM_Argv(1)); + if (findfile(filename, NULL, true) != FS_NOTFOUND) + FIL_ReadFile(filename, &buf); + + if (!buf) + { + if (!COM_CheckParm("-noerror")) + CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1)); + return; + } } if (!COM_CheckParm("-silent")) @@ -1066,7 +1109,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth) if (var->flags & CV_FLOAT) { double d = atof(valstr); - if (!d && valstr[0] != '0') + if (fpclassify(d) == FP_ZERO && valstr[0] != '0') v = INT32_MIN; else v = (INT32)(d * FRACUNIT); @@ -1229,7 +1272,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum) char *svalue; UINT8 stealth = false; - if (playernum != serverplayer && playernum != adminplayer && !serverloading) + if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading) { // not from server or remote admin, must be hacked/buggy client CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]); @@ -1355,7 +1398,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth) // send the value of the variable UINT8 buf[128]; UINT8 *p = buf; - if (!(server || (adminplayer == consoleplayer))) + if (!(server || (IsPlayerAdmin(consoleplayer)))) { CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string); return; @@ -1599,6 +1642,210 @@ void CV_AddValue(consvar_t *var, INT32 increment) var->changed = 1; // user has changed it now } +void CV_InitFilterVar(void) +{ + joyaxis_default = joyaxis2_default = true; + joyaxis_count = joyaxis2_count = 0; +} + +void CV_ToggleExecVersion(boolean enable) +{ + execversion_enabled = enable; +} + +static void CV_EnforceExecVersion(void) +{ + if (!execversion_enabled) + CV_StealthSetValue(&cv_execversion, EXECVERSION); +} + +static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr) +{ + // If ALL axis settings are previous defaults, set them to the new defaults + // EXECVERSION < 26 (2.1.21) + + if (joyaxis_default) + { +#if !defined (_WII) && !defined (WMINPUT) + if (!stricmp(v->name, "joyaxis_turn")) + { + if (joyaxis_count > 6) return false; + // we're currently setting the new defaults, don't interfere + else if (joyaxis_count == 6) return true; + + if (!stricmp(valstr, "X-Axis")) joyaxis_count++; + else joyaxis_default = false; + } +#if !defined (PSP) + if (!stricmp(v->name, "joyaxis_move")) + { + if (joyaxis_count > 6) return false; + else if (joyaxis_count == 6) return true; + + if (!stricmp(valstr, "Y-Axis")) joyaxis_count++; + else joyaxis_default = false; + } +#endif +#if !defined (_arch_dreamcast) && !defined (_XBOX) && !defined (PSP) + if (!stricmp(v->name, "joyaxis_side")) + { + if (joyaxis_count > 6) return false; + else if (joyaxis_count == 6) return true; + + if (!stricmp(valstr, "Z-Axis")) joyaxis_count++; + else joyaxis_default = false; + } +#endif +#if !defined (_XBOX) && !defined (PSP) + if (!stricmp(v->name, "joyaxis_look")) + { + if (joyaxis_count > 6) return false; + else if (joyaxis_count == 6) return true; + + if (!stricmp(valstr, "None")) joyaxis_count++; + else joyaxis_default = false; + } +#endif + if (!stricmp(v->name, "joyaxis_fire") + || !stricmp(v->name, "joyaxis_firenormal")) + { + if (joyaxis_count > 6) return false; + else if (joyaxis_count == 6) return true; + + if (!stricmp(valstr, "None")) joyaxis_count++; + else joyaxis_default = false; + } +#endif + // reset all axis settings to defaults + if (joyaxis_count == 6) + { + COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis.name, cv_turnaxis.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis.name, cv_moveaxis.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_sideaxis.name, cv_sideaxis.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis.name, cv_lookaxis.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis.name, cv_fireaxis.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_firenaxis.name, cv_firenaxis.defaultvalue)); + joyaxis_count++; + return false; + } + } + + if (joyaxis2_default) + { +#if !defined (_WII) && !defined (WMINPUT) + if (!stricmp(v->name, "joyaxis2_turn")) + { + if (joyaxis2_count > 6) return false; + // we're currently setting the new defaults, don't interfere + else if (joyaxis2_count == 6) return true; + + if (!stricmp(valstr, "X-Axis")) joyaxis2_count++; + else joyaxis2_default = false; + } +// #if !defined (PSP) + if (!stricmp(v->name, "joyaxis2_move")) + { + if (joyaxis2_count > 6) return false; + else if (joyaxis2_count == 6) return true; + + if (!stricmp(valstr, "Y-Axis")) joyaxis2_count++; + else joyaxis2_default = false; + } +// #endif +#if !defined (_arch_dreamcast) && !defined (_XBOX) && !defined (PSP) + if (!stricmp(v->name, "joyaxis2_side")) + { + if (joyaxis2_count > 6) return false; + else if (joyaxis2_count == 6) return true; + + if (!stricmp(valstr, "Z-Axis")) joyaxis2_count++; + else joyaxis2_default = false; + } +#endif +#if !defined (_XBOX) // && !defined (PSP) + if (!stricmp(v->name, "joyaxis2_look")) + { + if (joyaxis2_count > 6) return false; + else if (joyaxis2_count == 6) return true; + + if (!stricmp(valstr, "None")) joyaxis2_count++; + else joyaxis2_default = false; + } +#endif + if (!stricmp(v->name, "joyaxis2_fire") + || !stricmp(v->name, "joyaxis2_firenormal")) + { + if (joyaxis2_count > 6) return false; + else if (joyaxis2_count == 6) return true; + + if (!stricmp(valstr, "None")) joyaxis2_count++; + else joyaxis2_default = false; + } +#endif + + // reset all axis settings to defaults + if (joyaxis2_count == 6) + { + COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis2.name, cv_turnaxis2.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis2.name, cv_moveaxis2.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_sideaxis2.name, cv_sideaxis2.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis2.name, cv_lookaxis2.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis2.name, cv_fireaxis2.defaultvalue)); + COM_BufInsertText(va("%s \"%s\"\n", cv_firenaxis2.name, cv_firenaxis2.defaultvalue)); + joyaxis2_count++; + return false; + } + } + + // we haven't reached our counts yet, or we're not default + return true; +} + +static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr) +{ + // True means allow the CV change, False means block it + + // We only care about CV_SAVE because this filters the user's config files + // We do this same check in CV_Command + if (!(v->flags & CV_SAVE)) + return true; + + if (GETMAJOREXECVERSION(cv_execversion.value) < 26) // 26 = 2.1.21 + { + // MOUSE SETTINGS + // alwaysfreelook split between first and third person (chasefreelook) + // mousemove was on by default, which invalidates the current approach + if (!stricmp(v->name, "alwaysmlook") + || !stricmp(v->name, "alwaysmlook2") + || !stricmp(v->name, "mousemove") + || !stricmp(v->name, "mousemove2")) + return false; + + // mousesens was changed from 35 to 20 due to oversensitivity + if ((!stricmp(v->name, "mousesens") + || !stricmp(v->name, "mousesens2") + || !stricmp(v->name, "mouseysens") + || !stricmp(v->name, "mouseysens2")) + && atoi(valstr) == 35) + return false; + + // JOYSTICK DEFAULTS + // use_joystick was changed from 0 to 1 to automatically use a joystick if available +#if defined(HAVE_SDL) || defined(_WINDOWS) + if ((!stricmp(v->name, "use_joystick") + || !stricmp(v->name, "use_joystick2")) + && atoi(valstr) == 0) + return false; +#endif + + // axis defaults were changed to be friendly to 360 controllers + // if ALL axis settings are defaults, then change them to new values + if (!CV_FilterJoyAxisVars(v, valstr)) + return false; + } + return true; +} + /** Displays or changes a variable from the console. * Since the user is presumed to have been directly responsible * for this change, the variable is marked as changed this game. @@ -1623,8 +1870,11 @@ static boolean CV_Command(void) return true; } - CV_Set(v, COM_Argv(1)); - v->changed = 1; // now it's been changed by (presumably) the user + if (!(v->flags & CV_SAVE) || CV_FilterVarByVersion(v, COM_Argv(1))) + { + CV_Set(v, COM_Argv(1)); + v->changed = 1; // now it's been changed by (presumably) the user + } return true; } diff --git a/src/command.h b/src/command.h index 989ead8cf..4682ba4a4 100644 --- a/src/command.h +++ b/src/command.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -45,6 +45,9 @@ void COM_ImmedExecute(const char *ptext); // Execute commands in buffer, flush them void COM_BufExecute(void); +// As above; and progress the wait timer. +void COM_BufTicker(void); + // setup command buffer, at game tartup void COM_Init(void); @@ -125,6 +128,13 @@ extern CV_PossibleValue_t CV_OnOff[]; extern CV_PossibleValue_t CV_YesNo[]; extern CV_PossibleValue_t CV_Unsigned[]; extern CV_PossibleValue_t CV_Natural[]; + +// Filter consvars by version +extern consvar_t cv_execversion; + +void CV_InitFilterVar(void); +void CV_ToggleExecVersion(boolean enable); + // register a variable for use at the console void CV_RegisterVar(consvar_t *variable); diff --git a/src/config.h.in b/src/config.h.in index 5f06ec45d..fc32aef82 100644 --- a/src/config.h.in +++ b/src/config.h.in @@ -11,32 +11,29 @@ #ifdef CMAKECONFIG -#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}" +#define ASSET_HASH_SRB2_PK3 "${SRB2_ASSET_srb2.pk3_HASH}" #define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}" -#define ASSET_HASH_RINGS_DTA "${SRB2_ASSET_rings.dta_HASH}" #define ASSET_HASH_ZONES_DTA "${SRB2_ASSET_zones.dta_HASH}" #ifdef USE_PATCH_DTA -#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}" +#define ASSET_HASH_PATCH_PK3 "${SRB2_ASSET_patch.pk3_HASH}" #endif #define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}" #define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}" -#define SRB2_GIT_DESCRIBE "${SRB2_GIT_DESCRIBE}" -#define SRB2_GIT_BRANCH "${SRB2_GIT_BRANCH}" #define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets" #else /* Manually defined asset hashes for non-CMake builds - * Last updated 2015 / 05 / 03 + * Last updated 2015 / 05 / 03 - v2.1.15 - main assets + * Last updated 2018 / ?? / ?? - v2.2 - patch.pk3 */ -#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7" +#define ASSET_HASH_SRB2_PK3 "c1b9577687f8a795104aef4600720ea7" #define ASSET_HASH_ZONES_DTA "303838c6c534d9540288360fa49cca60" #define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799" -#define ASSET_HASH_RINGS_DTA "85901ad4bf94637e5753d2ac2c03ea26" #ifdef USE_PATCH_DTA -#define ASSET_HASH_PATCH_DTA "dbbf8bc6121618ee3be2d5b14650429b" +#define ASSET_HASH_PATCH_PK3 "dbbf8bc6121618ee3be2d5b14650429b" #endif #endif diff --git a/src/console.c b/src/console.c index a504af06d..09a6cab45 100644 --- a/src/console.c +++ b/src/console.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -56,10 +56,7 @@ static boolean consoleready; // console prompt is ready INT32 con_destlines; // vid lines used by console at final position static INT32 con_curlines; // vid lines currently used by console - INT32 con_clipviewtop; // clip value for planes & sprites, so that the - // part of the view covered by the console is not - // drawn when not needed, this must be -1 when - // console is off + INT32 con_clipviewtop; // (useless) static INT32 con_hudlines; // number of console heads up message lines static INT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines @@ -96,11 +93,10 @@ static size_t input_len; // length of current line, used to bound cursor and suc // protos. static void CON_InputInit(void); static void CON_RecalcSize(void); +static void CON_ChangeHeight(void); static void CONS_hudlines_Change(void); static void CONS_backcolor_Change(void); -static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth); -//static void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth); //====================================================================== // CONSOLE VARS AND COMMANDS @@ -131,11 +127,16 @@ static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"} // whether to use console background picture, or translucent mode static consvar_t cons_backpic = {"con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Gray"}, {2, "Brown"}, - {3, "Red"}, {4, "Orange"}, {5, "Yellow"}, - {6, "Green"}, {7, "Blue"}, {8, "Purple"}, - {9, "Magenta"}, {10, "Aqua"}, +static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Black"}, {2, "Sepia"}, + {3, "Brown"}, {4, "Pink"}, {5, "Raspberry"}, + {6, "Red"}, {7, "Creamsicle"}, {8, "Orange"}, + {9, "Gold"}, {10,"Yellow"}, {11,"Emerald"}, + {12,"Green"}, {13,"Cyan"}, {14,"Steel"}, + {15,"Periwinkle"}, {16,"Blue"}, {17,"Purple"}, + {18,"Lavender"}, {0, NULL}}; + + consvar_t cons_backcolor = {"con_backcolor", "Green", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change, 0, NULL, NULL, 0, 0, NULL}; static void CON_Print(char *msg); @@ -226,99 +227,139 @@ static void CONS_Bind_f(void) // Font colormap colors // TODO: This could probably be improved somehow... // These colormaps are 99% identical, with just a few changed bytes -UINT8 *yellowmap; -UINT8 *purplemap; -UINT8 *lgreenmap; -UINT8 *bluemap; -UINT8 *graymap; -UINT8 *redmap; -UINT8 *orangemap; +// This could EASILY be handled by modifying a centralised colormap +// for software depending on the prior state - but yknow, OpenGL... +UINT8 *yellowmap, *magentamap, *lgreenmap, *bluemap, *graymap, *redmap, *orangemap, *skymap, *purplemap, *aquamap, *peridotmap, *azuremap, *brownmap, *rosymap, *invertmap; // Console BG color UINT8 *consolebgmap = NULL; +UINT8 *promptbgmap = NULL; +static UINT8 promptbgcolor = UINT8_MAX; -void CON_SetupBackColormap(void) +void CON_SetupBackColormapEx(INT32 color, boolean prompt) { UINT16 i, palsum; - UINT8 j, palindex, shift; + UINT8 j, palindex; UINT8 *pal = W_CacheLumpName(GetPalette(), PU_CACHE); + INT32 shift = 6; - if (!consolebgmap) - consolebgmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL); + if (color == INT32_MAX) + color = cons_backcolor.value; shift = 6; // 12 colors -- shift of 7 means 6 colors - switch (cons_backcolor.value) + + switch (color) { - case 0: palindex = 15; break; // White - case 1: palindex = 31; break; // Gray - case 2: palindex = 239; break; // Brown - case 3: palindex = 47; break; // Red - case 4: palindex = 63; break; // Orange - case 5: palindex = 79; shift = 7; break; // Yellow - case 6: palindex = 111; break; // Green - case 7: palindex = 159; break; // Blue - case 8: palindex = 199; shift = 7; break; // Purple - case 9: palindex = 187; break; // Magenta - case 10: palindex = 139; break; // Aqua + case 0: palindex = 15; break; // White + case 1: palindex = 31; break; // Black + case 2: palindex = 251; break; // Sepia + case 3: palindex = 239; break; // Brown + case 4: palindex = 215; shift = 7; break; // Pink + case 5: palindex = 37; shift = 7; break; // Raspberry + case 6: palindex = 47; shift = 7; break; // Red + case 7: palindex = 53; shift = 7; break; // Creamsicle + case 8: palindex = 63; break; // Orange + case 9: palindex = 56; shift = 7; break; // Gold + case 10: palindex = 79; shift = 7; break; // Yellow + case 11: palindex = 119; shift = 7; break; // Emerald + case 12: palindex = 111; break; // Green + case 13: palindex = 136; shift = 7; break; // Cyan + case 14: palindex = 175; shift = 7; break; // Steel + case 15: palindex = 166; shift = 7; break; // Periwinkle + case 16: palindex = 159; break; // Blue + case 17: palindex = 187; shift = 7; break; // Purple + case 18: palindex = 199; shift = 7; break; // Lavender // Default green - default: palindex = 175; break; -} + default: palindex = 111; break; + } + + if (prompt) + { + if (!promptbgmap) + promptbgmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL); + + if (color == promptbgcolor) + return; + else + promptbgcolor = color; + } + else if (!consolebgmap) + consolebgmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL); // setup background colormap for (i = 0, j = 0; i < 768; i += 3, j++) { palsum = (pal[i] + pal[i+1] + pal[i+2]) >> shift; - consolebgmap[j] = (UINT8)(palindex - palsum); + if (prompt) + promptbgmap[j] = (UINT8)(palindex - palsum); + else + consolebgmap[j] = (UINT8)(palindex - palsum); } } +void CON_SetupBackColormap(void) +{ + CON_SetupBackColormapEx(cons_backcolor.value, false); + CON_SetupBackColormapEx(1, true); // default to gray +} + static void CONS_backcolor_Change(void) { - CON_SetupBackColormap(); + CON_SetupBackColormapEx(cons_backcolor.value, false); } static void CON_SetupColormaps(void) { INT32 i; + UINT8 *memorysrc = (UINT8 *)Z_Malloc((256*15), PU_STATIC, NULL); - yellowmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL); - graymap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL); - purplemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL); - lgreenmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL); - bluemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL); - redmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL); - orangemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL); + magentamap = memorysrc; + yellowmap = (magentamap+256); + lgreenmap = (yellowmap+256); + bluemap = (lgreenmap+256); + redmap = (bluemap+256); + graymap = (redmap+256); + orangemap = (graymap+256); + skymap = (orangemap+256); + purplemap = (skymap+256); + aquamap = (purplemap+256); + peridotmap = (aquamap+256); + azuremap = (peridotmap+256); + brownmap = (azuremap+256); + rosymap = (brownmap+256); + invertmap = (rosymap+256); // setup the other colormaps, for console text // these don't need to be aligned, unless you convert the // V_DrawMappedPatch() into optimised asm. - for (i = 0; i < 256; i++) - { - yellowmap[i] = (UINT8)i; // remap each color to itself... - graymap[i] = (UINT8)i; - purplemap[i] = (UINT8)i; - lgreenmap[i] = (UINT8)i; - bluemap[i] = (UINT8)i; - redmap[i] = (UINT8)i; - orangemap[i] = (UINT8)i; - } + for (i = 0; i < (256*15); i++, ++memorysrc) + *memorysrc = (UINT8)(i & 0xFF); // remap each color to itself... - yellowmap[3] = (UINT8)73; - yellowmap[9] = (UINT8)66; - purplemap[3] = (UINT8)184; - purplemap[9] = (UINT8)186; - lgreenmap[3] = (UINT8)98; - lgreenmap[9] = (UINT8)106; - bluemap[3] = (UINT8)147; - bluemap[9] = (UINT8)158; - graymap[3] = (UINT8)10; - graymap[9] = (UINT8)15; - redmap[3] = (UINT8)210; - redmap[9] = (UINT8)32; - orangemap[3] = (UINT8)52; - orangemap[9] = (UINT8)57; +#define colset(map, a, b, c) \ + map[1] = (UINT8)a;\ + map[3] = (UINT8)b;\ + map[9] = (UINT8)c + + colset(magentamap, 177, 178, 184); + colset(yellowmap, 82, 73, 66); + colset(lgreenmap, 97, 98, 106); + colset(bluemap, 146, 147, 155); + colset(redmap, 210, 32, 39); + colset(graymap, 6, 8, 14); + colset(orangemap, 51, 52, 57); + colset(skymap, 129, 130, 133); + colset(purplemap, 160, 161, 163); + colset(aquamap, 120, 121, 123); + colset(peridotmap, 88, 188, 190); + colset(azuremap, 144, 145, 170); + colset(brownmap, 219, 221, 224); + colset(rosymap, 200, 201, 203); + colset(invertmap, 27, 26, 22); + invertmap[26] = (UINT8)3; + +#undef colset // Init back colormap CON_SetupBackColormap(); @@ -431,6 +472,12 @@ static void CON_RecalcSize(void) con_destlines = vid.height; } + if (con_destlines > 0) // Resize console if already open + { + CON_ChangeHeight(); + con_curlines = con_destlines; + } + // check for change of video width if (conw == con_width) return; // didn't change @@ -480,6 +527,20 @@ static void CON_RecalcSize(void) Z_Free(tmp_buffer); } +static void CON_ChangeHeight(void) +{ + INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4 + + // toggle console in + con_destlines = (cons_height.value*vid.height)/100; + if (con_destlines < minheight) + con_destlines = minheight; + else if (con_destlines > vid.height) + con_destlines = vid.height; + + con_destlines &= ~0x3; // multiple of text row height +} + // Handles Console moves in/out of screen (per frame) // static void CON_MoveConsole(void) @@ -568,16 +629,7 @@ void CON_Ticker(void) CON_ClearHUD(); } else - { - // toggle console in - con_destlines = (cons_height.value*vid.height)/100; - if (con_destlines < minheight) - con_destlines = minheight; - else if (con_destlines > vid.height) - con_destlines = vid.height; - - con_destlines &= ~0x3; // multiple of text row height - } + CON_ChangeHeight(); } // console movement @@ -839,8 +891,9 @@ boolean CON_Responder(event_t *ev) return true; } - // don't eat the key - return false; + // ...why shouldn't it eat the key? if it doesn't, it just means you + // can control Sonic from the console, which is silly + return true;//return false; } // command completion forward (tab) and backward (shift-tab) @@ -1034,15 +1087,20 @@ boolean CON_Responder(event_t *ev) else if (key == KEY_KPADSLASH) key = '/'; - if (shiftdown) + if (key >= 'a' && key <= 'z') + { + if (capslock ^ shiftdown) + key = shiftxform[key]; + } + else if (shiftdown) key = shiftxform[key]; // enter a char into the command prompt if (key < 32 || key > 127) - return false; + return true; // add key to cmd line here - if (key >= 'A' && key <= 'Z' && !shiftdown) //this is only really necessary for dedicated servers + if (key >= 'A' && key <= 'Z' && !(shiftdown ^ capslock)) //this is only really necessary for dedicated servers key = key + 'a' - 'A'; if (input_sel != input_cur) @@ -1074,6 +1132,7 @@ static void CON_Print(char *msg) { size_t l; INT32 controlchars = 0; // for color changing + char color = '\x80'; // keep color across lines if (msg == NULL) return; @@ -1099,7 +1158,7 @@ static void CON_Print(char *msg) { if (*msg & 0x80) { - con_line[con_cx++] = *(msg++); + color = con_line[con_cx++] = *(msg++); controlchars++; continue; } @@ -1107,12 +1166,14 @@ static void CON_Print(char *msg) { con_cy--; CON_Linefeed(); + color = '\x80'; controlchars = 0; } else if (*msg == '\n') // linefeed { CON_Linefeed(); - controlchars = 0; + con_line[con_cx++] = color; + controlchars = 1; } else if (*msg == ' ') // space { @@ -1120,7 +1181,8 @@ static void CON_Print(char *msg) if (con_cx - controlchars >= con_width-11) { CON_Linefeed(); - controlchars = 0; + con_line[con_cx++] = color; + controlchars = 1; } } else if (*msg == '\t') @@ -1135,7 +1197,8 @@ static void CON_Print(char *msg) if (con_cx - controlchars >= con_width-11) { CON_Linefeed(); - controlchars = 0; + con_line[con_cx++] = color; + controlchars = 1; } } msg++; @@ -1152,7 +1215,8 @@ static void CON_Print(char *msg) if ((con_cx - controlchars) + l > con_width-11) { CON_Linefeed(); - controlchars = 0; + con_line[con_cx++] = color; + controlchars = 1; } // a word at a time @@ -1224,24 +1288,15 @@ void CONS_Printf(const char *fmt, ...) if (con_startup) { #ifdef _WINDOWS - static lumpnum_t con_backpic_lumpnum = UINT32_MAX; - patch_t *con_backpic; + patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_CACHE); - if (con_backpic_lumpnum == UINT32_MAX) - con_backpic_lumpnum = W_GetNumForName("CONSBACK"); + // Jimita: CON_DrawBackpic just called V_DrawScaledPatch + V_DrawScaledPatch(0, 0, 0, con_backpic); - // We load the raw lump, even in hardware mode - con_backpic = (patch_t*)W_CacheLumpNum(con_backpic_lumpnum, PU_CACHE); - - // show startup screen and message using only 'software' graphics - // (rendermode may be hardware accelerated, but the video mode is not set yet) - CON_DrawBackpic(con_backpic, 0, vid.width); // put console background - I_LoadingScreen(txt); - - Z_Unlock(con_backpic); + W_UnlockCachedPatch(con_backpic); + I_LoadingScreen(txt); // Win32/OS2 only #else - // here we display the console background and console text - // (no hardware accelerated support for these versions) + // here we display the console text CON_Drawer(); I_FinishUpdate(); // page flip or blit buffer #endif @@ -1427,8 +1482,8 @@ static void CON_DrawHudlines(void) if (con_hudlines <= 0) return; - if (chat_on) - y = charheight; // leave place for chat input in the first row of text + if (chat_on && OLDCHAT) + y = charheight; // leave place for chat input in the first row of text (only do it if consolechat is on.) else y = 0; @@ -1468,64 +1523,6 @@ static void CON_DrawHudlines(void) con_clearlines = y; // this is handled by HU_Erase(); } -// Scale a pic_t at 'startx' pos, to 'destwidth' columns. -// startx, destwidth is resolution dependent -// Used to draw console borders, console background. -// The pic must be sized BASEVIDHEIGHT height. -static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth) -{ - (void)startx; - (void)destwidth; - V_DrawScaledPatch(0, 0, 0, pic); -} - -#if 0 -static inline void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth) -{ - INT32 x, y; - INT32 v; - UINT8 *src, *dest; - const UINT8 *deststop; - INT32 frac, fracstep; - - dest = screens[0]+startx; - deststop = screens[0] + vid.rowbytes * vid.height; - - for (y = 0; y < con_curlines; y++, dest += vid.width) - { - // scale the picture to the resolution - v = SHORT(pic->height) - ((con_curlines - y) * (BASEVIDHEIGHT-1) / vid.height) - 1; - - src = pic->data + v*SHORT(pic->width); - - // in case of the console backpic, simplify - if (SHORT(pic->width) == destwidth) - M_Memcpy(dest, src, destwidth); - else - { - // scale pic to screen width - frac = 0; - fracstep = (SHORT(pic->width)<<16)/destwidth; - for (x = 0; x < destwidth; x += 4) - { - if (dest+x > deststop) break; - dest[x] = src[frac>>FRACBITS]; - frac += fracstep; - if (dest+x+1 > deststop) break; - dest[x+1] = src[frac>>FRACBITS]; - frac += fracstep; - if (dest+x+2 > deststop) break; - dest[x+2] = src[frac>>FRACBITS]; - frac += fracstep; - if (dest+x+3 > deststop) break; - dest[x+3] = src[frac>>FRACBITS]; - frac += fracstep; - } - } - } -} -#endif - // draw the console background, text, and prompt if enough place // static void CON_DrawConsole(void) @@ -1548,18 +1545,10 @@ static void CON_DrawConsole(void) // draw console background if (cons_backpic.value || con_forcepic) { - static lumpnum_t con_backpic_lumpnum = UINT32_MAX; - patch_t *con_backpic; + patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_CACHE); - if (con_backpic_lumpnum == UINT32_MAX) - con_backpic_lumpnum = W_GetNumForName("CONSBACK"); - - con_backpic = (patch_t*)W_CachePatchNum(con_backpic_lumpnum, PU_CACHE); - - if (rendermode != render_soft) - V_DrawScaledPatch(0, 0, 0, con_backpic); - else if (rendermode != render_none) - CON_DrawBackpic(con_backpic, 0, vid.width); // picture as background + // Jimita: CON_DrawBackpic just called V_DrawScaledPatch + V_DrawScaledPatch(0, 0, 0, con_backpic); W_UnlockCachedPatch(con_backpic); } @@ -1577,8 +1566,7 @@ static void CON_DrawConsole(void) i = con_cy - con_scrollup; // skip the last empty line due to the cursor being at the start of a new line - if (!con_scrollup && !con_cx) - i--; + i--; i -= (con_curlines - minheight) / charheight; @@ -1620,7 +1608,7 @@ void CON_Drawer(void) if (con_curlines > 0) CON_DrawConsole(); else if (gamestate == GS_LEVEL - || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE + || gamestate == GS_INTERMISSION || gamestate == GS_ENDING || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS || gamestate == GS_EVALUATION) CON_DrawHudlines(); } diff --git a/src/console.h b/src/console.h index 1e510e89a..f62808033 100644 --- a/src/console.h +++ b/src/console.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -34,11 +34,13 @@ extern UINT32 con_scalefactor; // console text scale factor extern consvar_t cons_backcolor; -extern UINT8 *yellowmap, *purplemap, *lgreenmap, *bluemap, *graymap, *redmap, *orangemap; +extern UINT8 *yellowmap, *magentamap, *lgreenmap, *bluemap, *graymap, *redmap, *orangemap, *skymap, *purplemap, *aquamap, *peridotmap, *azuremap, *brownmap, *rosymap, *invertmap; // Console bg color (auto updated to match) extern UINT8 *consolebgmap; +extern UINT8 *promptbgmap; +void CON_SetupBackColormapEx(INT32 color, boolean prompt); void CON_SetupBackColormap(void); void CON_ClearHUD(void); // clear heads up messages diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 72f60aa9f..74b3339fc 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -23,6 +23,7 @@ #include "g_game.h" #include "hu_stuff.h" #include "keys.h" +#include "g_input.h" // JOY1 #include "m_menu.h" #include "console.h" #include "d_netfil.h" @@ -395,8 +396,7 @@ static void ExtraDataTicker(void) DEBFILE(va("player %d kicked [gametic=%u] reason as follows:\n", i, gametic)); } CONS_Alert(CONS_WARNING, M_GetText("Got unknown net command [%s]=%d (max %d)\n"), sizeu1(curpos - bufferstart), *curpos, bufferstart[0]); - D_FreeTextcmd(gametic); - return; + break; } } } @@ -513,7 +513,8 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i) rsp->powers[j] = (UINT16)SHORT(players[i].powers[j]); // Score is resynched in the rspfirm resync packet - rsp->rings = LONG(players[i].rings); + rsp->rings = SHORT(players[i].rings); + rsp->spheres = SHORT(players[i].spheres); rsp->lives = players[i].lives; rsp->continues = players[i].continues; rsp->scoreadd = players[i].scoreadd; @@ -643,7 +644,8 @@ static void resynch_read_player(resynch_pak *rsp) players[i].powers[j] = (UINT16)SHORT(rsp->powers[j]); // Score is resynched in the rspfirm resync packet - players[i].rings = LONG(rsp->rings); + players[i].rings = SHORT(rsp->rings); + players[i].spheres = SHORT(rsp->spheres); players[i].lives = rsp->lives; players[i].continues = rsp->continues; players[i].scoreadd = rsp->scoreadd; @@ -1125,7 +1127,8 @@ static inline void CL_DrawConnectionStatus(void) INT32 ccstime = I_GetTime(); // Draw background fade - V_DrawFadeScreen(); + if (!menuactive) // menu already draws its own fade + V_DrawFadeScreen(0xFF00, 16); // force default // Draw the bottom box. M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1); @@ -1173,22 +1176,37 @@ static inline void CL_DrawConnectionStatus(void) if (lastfilenum != -1) { INT32 dldlength; - static char tempname[32]; + static char tempname[28]; + fileneeded_t *file = &fileneeded[lastfilenum]; + char *filename = file->filename; Net_GetNetStat(); - dldlength = (INT32)((fileneeded[lastfilenum].currentsize/(double)fileneeded[lastfilenum].totalsize) * 256); + dldlength = (INT32)((file->currentsize/(double)file->totalsize) * 256); if (dldlength > 256) dldlength = 256; V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111); V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 96); memset(tempname, 0, sizeof(tempname)); - nameonly(strncpy(tempname, fileneeded[lastfilenum].filename, 31)); + // offset filename to just the name only part + filename += strlen(filename) - nameonlylength(filename); + + if (strlen(filename) > sizeof(tempname)-1) // too long to display fully + { + size_t endhalfpos = strlen(filename)-10; + // display as first 14 chars + ... + last 10 chars + // which should add up to 27 if our math(s) is correct + snprintf(tempname, sizeof(tempname), "%.14s...%.10s", filename, filename+endhalfpos); + } + else // we can copy the whole thing in safely + { + strncpy(tempname, filename, sizeof(tempname)-1); + } V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP, va(M_GetText("Downloading \"%s\""), tempname)); V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE, - va(" %4uK/%4uK",fileneeded[lastfilenum].currentsize>>10,fileneeded[lastfilenum].totalsize>>10)); + va(" %4uK/%4uK",fileneeded[lastfilenum].currentsize>>10,file->totalsize>>10)); V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE, va("%3.1fK/s ", ((double)getbps)/1024)); } @@ -1367,7 +1385,6 @@ static boolean SV_SendServerConfig(INT32 node) netbuffer->u.servercfg.gamestate = (UINT8)gamestate; netbuffer->u.servercfg.gametype = (UINT8)gametype; netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame; - netbuffer->u.servercfg.adminplayer = (SINT8)adminplayer; // we fill these structs with FFs so that any players not in game get sent as 0xFFFF // which is nice and easy for us to detect @@ -1375,8 +1392,12 @@ static boolean SV_SendServerConfig(INT32 node) memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor)); memset(netbuffer->u.servercfg.playeravailabilities, 0xFF, sizeof(netbuffer->u.servercfg.playeravailabilities)); + memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers)); + for (i = 0; i < MAXPLAYERS; i++) { + netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i]; + if (!playeringame[i]) continue; netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin; @@ -1627,6 +1648,8 @@ static void SendAskInfo(INT32 node, boolean viams) serverelem_t serverlist[MAXSERVERLIST]; UINT32 serverlistcount = 0; +#define FORCECLOSE 0x8000 + static void SL_ClearServerList(INT32 connectedserver) { UINT32 i; @@ -1634,7 +1657,7 @@ static void SL_ClearServerList(INT32 connectedserver) for (i = 0; i < serverlistcount; i++) if (connectedserver != serverlist[i].node) { - Net_CloseConnection(serverlist[i].node); + Net_CloseConnection(serverlist[i].node|FORCECLOSE); serverlist[i].node = 0; } serverlistcount = 0; @@ -1716,12 +1739,25 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room) // Make sure MS version matches our own, to // thwart nefarious servers who lie to the MS. - if(strcmp(version, server_list[i].version) == 0) + if (strcmp(version, server_list[i].version) == 0) { INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port); if (node == -1) break; // no more node free SendAskInfo(node, true); + // Force close the connection so that servers can't eat + // up nodes forever if we never get a reply back from them + // (usually when they've not forwarded their ports). + // + // Don't worry, we'll get in contact with the working + // servers again when they send SERVERINFO to us later! + // + // (Note: as a side effect this probably means every + // server in the list will probably be using the same node (e.g. node 1), + // not that it matters which nodes they use when + // the connections are closed afterwards anyway) + // -- Monster Iestyn 12/11/18 + Net_CloseConnection(node|FORCECLOSE); } } } @@ -1948,7 +1984,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic I_OsPolling(); key = I_GetKey(); - if (key == KEY_ESCAPE) + if (key == KEY_ESCAPE || key == KEY_JOY1+1) { CONS_Printf(M_GetText("Network game synchronization aborted.\n")); // M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING); @@ -1967,6 +2003,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic #ifdef CLIENT_LOADINGSCREEN if (client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED) { + F_MenuPresTicker(true); // title sky F_TitleScreenTicker(true); F_TitleScreenDrawer(); CL_DrawConnectionStatus(); @@ -2031,7 +2068,7 @@ static void CL_ConnectToServer(boolean viams) G_SetGamestate(GS_WAITINGPLAYERS); wipegamestate = GS_WAITINGPLAYERS; - adminplayer = -1; + ClearAdminPlayers(); pnumnodes = 1; oldtic = I_GetTime() - 1; #ifndef NONET @@ -2239,7 +2276,7 @@ static void Command_connect(void) // Assume we connect directly. boolean viams = false; - if (COM_Argc() < 2) + if (COM_Argc() < 2 || *COM_Argv(1) == 0) { CONS_Printf(M_GetText( "Connect (port): connect to a server\n" @@ -2337,7 +2374,7 @@ void CL_ClearPlayer(INT32 playernum) // // Removes a player from the current game // -static void CL_RemovePlayer(INT32 playernum) +static void CL_RemovePlayer(INT32 playernum, INT32 reason) { // Sanity check: exceptional cases (i.e. c-fails) can cause multiple // kick commands to be issued for the same player. @@ -2362,11 +2399,11 @@ static void CL_RemovePlayer(INT32 playernum) if (gametype == GT_CTF) P_PlayerFlagBurst(&players[playernum], false); // Don't take the flag with you! - // If in a special stage, redistribute the player's rings across + // If in a special stage, redistribute the player's spheres across // the remaining players. if (G_IsSpecialStage(gamemap)) { - INT32 i, count, increment, rings; + INT32 i, count, increment, spheres; for (i = 0, count = 0; i < MAXPLAYERS; i++) { @@ -2375,23 +2412,29 @@ static void CL_RemovePlayer(INT32 playernum) } count--; - rings = players[playernum].rings; - increment = rings/count; + spheres = players[playernum].spheres; + increment = spheres/count; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && i != playernum) { - if (rings < increment) - P_GivePlayerRings(&players[i], rings); + if (spheres < increment) + P_GivePlayerSpheres(&players[i], spheres); else - P_GivePlayerRings(&players[i], increment); + P_GivePlayerSpheres(&players[i], increment); - rings -= increment; + spheres -= increment; } } } +#ifdef HAVE_BLUA + LUAh_PlayerQuit(&players[playernum], reason); // Lua hook for player quitting +#else + (void)reason; +#endif + // Reset player data CL_ClearPlayer(playernum); @@ -2404,8 +2447,10 @@ static void CL_RemovePlayer(INT32 playernum) // Reset the name sprintf(player_names[playernum], "Player %d", playernum+1); - if (playernum == adminplayer) - adminplayer = -1; // don't stay admin after you're gone + if (IsPlayerAdmin(playernum)) + { + RemoveAdminPlayer(playernum); // don't stay admin after you're gone + } if (playernum == displayplayer) displayplayer = consoleplayer; // don't look through someone's view who isn't there @@ -2523,7 +2568,7 @@ static void Command_Nodes(void) if (I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL) CONS_Printf(" - %s", address); - if (i == adminplayer) + if (IsPlayerAdmin(i)) CONS_Printf(M_GetText(" (verified admin)")); if (players[i].spectator) @@ -2548,7 +2593,7 @@ static void Command_Ban(void) return; } - if (server || adminplayer == consoleplayer) + if (server || IsPlayerAdmin(consoleplayer)) { UINT8 buf[3 + MAX_REASONLENGTH]; UINT8 *p = buf; @@ -2569,7 +2614,10 @@ static void Command_Ban(void) else { if (server) // only the server is allowed to do this right now + { Ban_Add(COM_Argv(2)); + D_SaveBan(); // save the ban list + } if (COM_Argc() == 2) { @@ -2600,6 +2648,42 @@ static void Command_Ban(void) } +static void Command_BanIP(void) +{ + if (COM_Argc() < 2) + { + CONS_Printf(M_GetText("banip : ban an ip address\n")); + return; + } + + if (server) // Only the server can use this, otherwise does nothing. + { + const char *address = (COM_Argv(1)); + const char *reason; + + if (COM_Argc() == 2) + reason = NULL; + else + reason = COM_Argv(2); + + + if (I_SetBanAddress && I_SetBanAddress(address, NULL)) + { + if (reason) + CONS_Printf("Banned IP address %s for: %s\n", address, reason); + else + CONS_Printf("Banned IP address %s\n", address); + + Ban_Add(reason); + D_SaveBan(); + } + else + { + return; + } + } +} + static void Command_Kick(void) { if (COM_Argc() < 2) @@ -2614,7 +2698,7 @@ static void Command_Kick(void) return; } - if (server || adminplayer == consoleplayer) + if (server || IsPlayerAdmin(consoleplayer)) { UINT8 buf[3 + MAX_REASONLENGTH]; UINT8 *p = buf; @@ -2623,13 +2707,16 @@ static void Command_Kick(void) if (pn == -1 || pn == 0) return; - // Special case if we are trying to kick a player who is downloading the game state: - // trigger a timeout instead of kicking them, because a kick would only - // take effect after they have finished downloading - if (sendingsavegame[playernode[pn]]) + if (server) { - Net_ConnectionTimeout(playernode[pn]); - return; + // Special case if we are trying to kick a player who is downloading the game state: + // trigger a timeout instead of kicking them, because a kick would only + // take effect after they have finished downloading + if (sendingsavegame[playernode[pn]]) + { + Net_ConnectionTimeout(playernode[pn]); + return; + } } WRITESINT8(p, pn); @@ -2667,11 +2754,12 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) INT32 pnum, msg; char buf[3 + MAX_REASONLENGTH]; char *reason = buf; + kickreason_t kickreason = KR_KICK; pnum = READUINT8(*p); msg = READUINT8(*p); - if (pnum == serverplayer && playernum == adminplayer) + if (pnum == serverplayer && IsPlayerAdmin(playernum)) { CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n")); @@ -2682,7 +2770,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) } // Is playernum authorized to make this kick? - if (playernum != serverplayer && playernum != adminplayer + if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !(playerpernode[playernode[playernum]] == 2 && nodetoplayer2[playernode[playernum]] == pnum)) { @@ -2731,7 +2819,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) msg = KICK_MSG_CON_FAIL; } - CONS_Printf("\x82%s ", player_names[pnum]); + //CONS_Printf("\x82%s ", player_names[pnum]); // If a verified admin banned someone, the server needs to know about it. // If the playernum isn't zero (the server) then the server needs to record the ban. @@ -2748,15 +2836,18 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) switch (msg) { case KICK_MSG_GO_AWAY: - CONS_Printf(M_GetText("has been kicked (Go away)\n")); + HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false); + kickreason = KR_KICK; break; #ifdef NEWPING case KICK_MSG_PING_HIGH: - CONS_Printf(M_GetText("left the game (Broke ping limit)\n")); + HU_AddChatText(va("\x82*%s left the game (Broke ping limit)", player_names[pnum]), false); + kickreason = KR_PINGLIMIT; break; #endif case KICK_MSG_CON_FAIL: - CONS_Printf(M_GetText("left the game (Synch failure)\n")); + HU_AddChatText(va("\x82*%s left the game (Synch Failure)", player_names[pnum]), false); + kickreason = KR_SYNCH; if (M_CheckParm("-consisdump")) // Helps debugging some problems { @@ -2792,22 +2883,27 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) } break; case KICK_MSG_TIMEOUT: - CONS_Printf(M_GetText("left the game (Connection timeout)\n")); + HU_AddChatText(va("\x82*%s left the game (Connection timeout)", player_names[pnum]), false); + kickreason = KR_TIMEOUT; break; case KICK_MSG_PLAYER_QUIT: if (netgame) // not splitscreen/bots - CONS_Printf(M_GetText("left the game\n")); + HU_AddChatText(va("\x82*%s left the game", player_names[pnum]), false); + kickreason = KR_LEAVE; break; case KICK_MSG_BANNED: - CONS_Printf(M_GetText("has been banned (Don't come back)\n")); + HU_AddChatText(va("\x82*%s has been banned (Don't come back)", player_names[pnum]), false); + kickreason = KR_BAN; break; case KICK_MSG_CUSTOM_KICK: READSTRINGN(*p, reason, MAX_REASONLENGTH+1); - CONS_Printf(M_GetText("has been kicked (%s)\n"), reason); + HU_AddChatText(va("\x82*%s has been kicked (%s)", player_names[pnum], reason), false); + kickreason = KR_KICK; break; case KICK_MSG_CUSTOM_BAN: READSTRINGN(*p, reason, MAX_REASONLENGTH+1); - CONS_Printf(M_GetText("has been banned (%s)\n"), reason); + HU_AddChatText(va("\x82*%s has been banned (%s)", player_names[pnum], reason), false); + kickreason = KR_BAN; break; } @@ -2835,7 +2931,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) M_StartMessage(M_GetText("You have been kicked by the server\n\nPress ESC\n"), NULL, MM_NOTHING); } else - CL_RemovePlayer(pnum); + CL_RemovePlayer(pnum, kickreason); } consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL }; @@ -2867,6 +2963,7 @@ void D_ClientServerInit(void) COM_AddCommand("getplayernum", Command_GetPlayerNum); COM_AddCommand("kick", Command_Kick); COM_AddCommand("ban", Command_Ban); + COM_AddCommand("banip", Command_BanIP); COM_AddCommand("clearbans", Command_ClearBans); COM_AddCommand("showbanlist", Command_ShowBan); COM_AddCommand("reloadbans", Command_ReloadBan); @@ -2945,6 +3042,7 @@ void SV_ResetServer(void) playeringame[i] = false; playernode[i] = UINT8_MAX; sprintf(player_names[i], "Player %d", i + 1); + adminplayers[i] = -1; // Populate the entire adminplayers array with -1. } mynode = 0; @@ -3019,7 +3117,7 @@ void D_QuitNetGame(void) } D_CloseConnection(); - adminplayer = -1; + ClearAdminPlayers(); DEBFILE("===========================================================================\n" " Log finish\n" @@ -3050,7 +3148,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) INT16 node, newplayernum; boolean splitscreenplayer; - if (playernum != serverplayer && playernum != adminplayer) + if (playernum != serverplayer && !IsPlayerAdmin(playernum)) { // protect against hacked/buggy client CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]); @@ -3079,9 +3177,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) if (newplayernum+1 > doomcom->numslots) doomcom->numslots = (INT16)(newplayernum+1); - if (netgame) - CONS_Printf(M_GetText("Player %d has joined the game (node %d)\n"), newplayernum+1, node); - // the server is creating my player if (node == mynode) { @@ -3092,16 +3187,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) displayplayer = newplayernum; secondarydisplayplayer = newplayernum; DEBFILE("spawning me\n"); - // Apply player flags as soon as possible! - players[newplayernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE); - if (cv_flipcam.value) - players[newplayernum].pflags |= PF_FLIPCAM; - if (cv_analog.value) - players[newplayernum].pflags |= PF_ANALOGMODE; - if (cv_directionchar.value) - players[newplayernum].pflags |= PF_DIRECTIONCHAR; - if (cv_autobrake.value) - players[newplayernum].pflags |= PF_AUTOBRAKE; } else { @@ -3109,25 +3194,21 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) DEBFILE("spawning my brother\n"); if (botingame) players[newplayernum].bot = 1; - // Same goes for player 2 when relevant - players[newplayernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE); - if (cv_flipcam2.value) - players[newplayernum].pflags |= PF_FLIPCAM; - if (cv_analog2.value) - players[newplayernum].pflags |= PF_ANALOGMODE; - if (cv_directionchar2.value) - players[newplayernum].pflags |= PF_DIRECTIONCHAR; - if (cv_autobrake2.value) - players[newplayernum].pflags |= PF_AUTOBRAKE; } D_SendPlayerConfig(); addedtogame = true; } - else if (server && netgame && cv_showjoinaddress.value) + + if (netgame) { - const char *address; - if (I_GetNodeAddress && (address = I_GetNodeAddress(node)) != NULL) - CONS_Printf(M_GetText("Player Address is %s\n"), address); + if (server && cv_showjoinaddress.value) + { + const char *address; + if (I_GetNodeAddress && (address = I_GetNodeAddress(node)) != NULL) + HU_AddChatText(va("\x82*Player %d has joined the game (node %d) (%s)", newplayernum+1, node, address), false); // merge join notification + IP to avoid clogging console/chat. + } + else + HU_AddChatText(va("\x82*Player %d has joined the game (node %d)", newplayernum+1, node), false); // if you don't wanna see the join address. } if (server && multiplayer && motd[0] != '\0') @@ -3311,7 +3392,7 @@ void SV_StopServer(void) localtextcmd[0] = 0; localtextcmd2[0] = 0; - for (i = 0; i < BACKUPTICS; i++) + for (i = firstticstosend; i < firstticstosend + BACKUPTICS; i++) D_Clearticcmd(i); consoleplayer = 0; @@ -3595,7 +3676,8 @@ static void HandlePacketFromAwayNode(SINT8 node) maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic); gametype = netbuffer->u.servercfg.gametype; modifiedgame = netbuffer->u.servercfg.modifiedgame; - adminplayer = netbuffer->u.servercfg.adminplayer; + for (j = 0; j < MAXPLAYERS; j++) + adminplayers[j] = netbuffer->u.servercfg.adminplayers[j]; memcpy(server_context, netbuffer->u.servercfg.server_context, 8); } @@ -4003,7 +4085,8 @@ static void HandlePacketFromPlayer(SINT8 node) INT32 k = *txtpak++; // playernum const size_t txtsize = txtpak[0]+1; - M_Memcpy(D_GetTextcmd(i, k), txtpak, txtsize); + if (i >= gametic) // Don't copy old net commands + M_Memcpy(D_GetTextcmd(i, k), txtpak, txtsize); txtpak += txtsize; } } @@ -4187,14 +4270,9 @@ static INT16 Consistancy(void) ret += P_GetRandSeed(); #ifdef MOBJCONSISTANCY - if (!thinkercap.next) + for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) { - DEBFILE(va("Consistancy = %u\n", ret)); - return ret; - } - for (th = thinkercap.next; th != &thinkercap; th = th->next) - { - if (th->function.acp1 != (actionf_p1)P_MobjThinker) + if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) continue; mo = (mobj_t *)th; @@ -4463,6 +4541,7 @@ static void Local_Maketic(INT32 realtics) void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle) { tic_t tic; + UINT8 numadjust = 0; (void)x; (void)y; @@ -4472,7 +4551,21 @@ void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle) // spawning, but will be applied afterwards. for (tic = server ? maketic : (neededtic - 1); tic >= gametic; tic--) + { + if (numadjust++ == BACKUPTICS) + { + DEBFILE(va("SV_SpawnPlayer: All netcmds for player %d adjusted!\n", playernum)); + // We already adjusted them all, waste of time doing the same thing over and over + // This shouldn't happen normally though, either gametic was 0 (which is handled now anyway) + // or maketic >= gametic + BACKUPTICS + // -- Monster Iestyn 16/01/18 + break; + } netcmds[tic%BACKUPTICS][playernum].angleturn = (INT16)((angle>>16) | TICCMD_RECEIVED); + + if (!tic) // failsafe for gametic == 0 -- Monster Iestyn 16/01/18 + break; + } } // create missed tic @@ -4521,7 +4614,7 @@ void TryRunTics(tic_t realtics) if (realtics >= 1) { - COM_BufExecute(); + COM_BufTicker(); if (mapchangepending) D_MapChange(-1, 0, ultimatemode, false, 2, false, fromlevelselect); // finish the map change } diff --git a/src/d_clisrv.h b/src/d_clisrv.h index bdf332665..4ed7ff957 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -164,7 +164,8 @@ typedef struct UINT16 powers[NUMPOWERS]; // Score is resynched in the confirm resync packet - INT32 rings; + INT16 rings; + INT16 spheres; SINT8 lives; SINT8 continues; UINT8 scoreadd; @@ -290,7 +291,7 @@ typedef struct UINT8 gametype; UINT8 modifiedgame; - SINT8 adminplayer; // Needs to be signed + SINT8 adminplayers[MAXPLAYERS]; // Needs to be signed char server_context[8]; // Unique context id, generated at server startup. @@ -438,9 +439,9 @@ extern doomdata_t *netbuffer; extern consvar_t cv_playbackspeed; -#define BASEPACKETSIZE ((size_t)&(((doomdata_t *)0)->u)) -#define FILETXHEADER ((size_t)((filetx_pak *)0)->data) -#define BASESERVERTICSSIZE ((size_t)&(((doomdata_t *)0)->u.serverpak.cmds[0])) +#define BASEPACKETSIZE offsetof(doomdata_t, u) +#define FILETXHEADER offsetof(filetx_pak, data) +#define BASESERVERTICSSIZE offsetof(doomdata_t, u.serverpak.cmds[0]) #define KICK_MSG_GO_AWAY 1 #define KICK_MSG_CON_FAIL 2 @@ -453,6 +454,17 @@ extern consvar_t cv_playbackspeed; #define KICK_MSG_CUSTOM_KICK 7 #define KICK_MSG_CUSTOM_BAN 8 +typedef enum +{ + KR_KICK = 1, //Kicked by server + KR_PINGLIMIT = 2, //Broke Ping Limit + KR_SYNCH = 3, //Synch Failure + KR_TIMEOUT = 4, //Connection Timeout + KR_BAN = 5, //Banned by server + KR_LEAVE = 6, //Quit the game + +} kickreason_t; + extern boolean server; #define client (!server) extern boolean dedicated; // For dedicated server diff --git a/src/d_event.h b/src/d_event.h index b0d0e3c58..e9374efaf 100644 --- a/src/d_event.h +++ b/src/d_event.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/d_main.c b/src/d_main.c index 45f9d6763..eaeae4b10 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -71,6 +71,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...); #include "fastcmp.h" #include "keys.h" #include "filesrch.h" // refreshdirmenu, mainwadstally +#include "g_input.h" // tutorial mode control scheming #ifdef CMAKECONFIG #include "config.h" @@ -112,13 +113,10 @@ INT32 postimgparam; postimg_t postimgtype2 = postimg_none; INT32 postimgparam2; -boolean nomidimusic = false, nosound = false; -boolean nodigimusic = false; // No fmod-based music - -// These variables are only true if -// the respective sound system is initialized -// and active, but no sounds/music should play. -boolean music_disabled = false; +// These variables are in effect +// whether the respective sound system is disabled +// or they're init'ed, but the player just toggled them +boolean midi_disabled = false; boolean sound_disabled = false; boolean digital_disabled = false; @@ -154,41 +152,16 @@ void D_PostEvent(const event_t *ev) eventhead = (eventhead+1) & (MAXEVENTS-1); } // just for lock this function -#ifndef DOXYGEN +#if defined (PC_DOS) && !defined (DOXYGEN) void D_PostEvent_end(void) {}; #endif // modifier keys +// Now handled in I_OsPolling UINT8 shiftdown = 0; // 0x1 left, 0x2 right UINT8 ctrldown = 0; // 0x1 left, 0x2 right UINT8 altdown = 0; // 0x1 left, 0x2 right -// -// D_ModifierKeyResponder -// Sets global shift/ctrl/alt variables, never actually eats events -// -static inline void D_ModifierKeyResponder(event_t *ev) -{ - if (ev->type == ev_keydown || ev->type == ev_console) switch (ev->data1) - { - case KEY_LSHIFT: shiftdown |= 0x1; return; - case KEY_RSHIFT: shiftdown |= 0x2; return; - case KEY_LCTRL: ctrldown |= 0x1; return; - case KEY_RCTRL: ctrldown |= 0x2; return; - case KEY_LALT: altdown |= 0x1; return; - case KEY_RALT: altdown |= 0x2; return; - default: return; - } - else if (ev->type == ev_keyup) switch (ev->data1) - { - case KEY_LSHIFT: shiftdown &= ~0x1; return; - case KEY_RSHIFT: shiftdown &= ~0x2; return; - case KEY_LCTRL: ctrldown &= ~0x1; return; - case KEY_RCTRL: ctrldown &= ~0x2; return; - case KEY_LALT: altdown &= ~0x1; return; - case KEY_RALT: altdown &= ~0x2; return; - default: return; - } -} +boolean capslock = 0; // gee i wonder what this does. // // D_ProcessEvents @@ -202,9 +175,6 @@ void D_ProcessEvents(void) { ev = &events[eventtail]; - // Set global shift/ctrl/alt down variables - D_ModifierKeyResponder(ev); // never eats events - // Screenshots over everything so that they can be taken anywhere. if (M_ScreenshotResponder(ev)) continue; // ate the event @@ -235,6 +205,9 @@ void D_ProcessEvents(void) // wipegamestate can be set to -1 to force a wipe on the next draw // added comment : there is a wipe eatch change of the gamestate gamestate_t wipegamestate = GS_LEVEL; +// -1: Default; 0-n: Wipe index; INT16_MAX: do not wipe +INT16 wipetypepre = -1; +INT16 wipetypepost = -1; static void D_Display(void) { @@ -268,7 +241,7 @@ static void D_Display(void) // save the current screen if about to wipe wipe = (gamestate != wipegamestate); - if (wipe) + if (wipe && wipetypepre != INT16_MAX) { // set for all later wipedefindex = gamestate; // wipe_xxx_toblack @@ -280,27 +253,37 @@ static void D_Display(void) wipedefindex = wipe_multinter_toblack; } + if (wipetypepre < 0 || !F_WipeExists(wipetypepre)) + wipetypepre = wipedefs[wipedefindex]; + if (rendermode != render_none) { // Fade to black first - if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)) // fades to black on its own timing, always - && wipedefs[wipedefindex] != UINT8_MAX) + if ((wipegamestate == (gamestate_t)FORCEWIPE || + (wipegamestate != (gamestate_t)FORCEWIPEOFF + && !(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) + ) // fades to black on its own timing, always + && wipetypepre != UINT8_MAX) { F_WipeStartScreen(); V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); F_WipeEndScreen(); - F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK); + F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN); } F_WipeStartScreen(); } + + wipetypepre = -1; } + else + wipetypepre = -1; // do buffered drawing switch (gamestate) { case GS_TITLESCREEN: - if (!titlemapinaction) { + if (!titlemapinaction || !curbghide) { F_TitleScreenDrawer(); break; } @@ -309,8 +292,7 @@ static void D_Display(void) if (!gametic) break; HU_Erase(); - if (automapactive) - AM_Drawer(); + AM_Drawer(); break; case GS_INTERMISSION: @@ -328,6 +310,12 @@ static void D_Display(void) wipe = true; break; + case GS_ENDING: + F_EndingDrawer(); + HU_Erase(); + HU_Drawer(); + break; + case GS_CUTSCENE: F_CutsceneDrawer(); HU_Erase(); @@ -361,88 +349,96 @@ static void D_Display(void) break; } - // clean up border stuff - // see if the border needs to be initially drawn - if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)) + // STUPID race condition... + if (wipegamestate == GS_INTRO && gamestate == GS_TITLESCREEN) + wipegamestate = FORCEWIPEOFF; + else { - // draw the view directly + wipegamestate = gamestate; - if (!automapactive && !dedicated && cv_renderview.value) + // clean up border stuff + // see if the border needs to be initially drawn + if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction && curbghide)) { - if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD) - { - topleft = screens[0] + viewwindowy*vid.width + viewwindowx; - objectsdrawn = 0; -#ifdef HWRENDER - if (rendermode != render_soft) - HWR_RenderPlayerView(0, &players[displayplayer]); - else -#endif - if (rendermode != render_none) - R_RenderPlayerView(&players[displayplayer]); - } + // draw the view directly - // render the second screen - if (splitscreen && players[secondarydisplayplayer].mo) + if (!automapactive && !dedicated && cv_renderview.value) { -#ifdef HWRENDER - if (rendermode != render_soft) - HWR_RenderPlayerView(1, &players[secondarydisplayplayer]); - else -#endif - if (rendermode != render_none) + if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD) { - viewwindowy = vid.height / 2; - M_Memcpy(ylookup, ylookup2, viewheight*sizeof (ylookup[0])); - topleft = screens[0] + viewwindowy*vid.width + viewwindowx; + objectsdrawn = 0; + #ifdef HWRENDER + if (rendermode != render_soft) + HWR_RenderPlayerView(0, &players[displayplayer]); + else + #endif + if (rendermode != render_none) + R_RenderPlayerView(&players[displayplayer]); + } - R_RenderPlayerView(&players[secondarydisplayplayer]); + // render the second screen + if (splitscreen && players[secondarydisplayplayer].mo) + { + #ifdef HWRENDER + if (rendermode != render_soft) + HWR_RenderPlayerView(1, &players[secondarydisplayplayer]); + else + #endif + if (rendermode != render_none) + { + viewwindowy = vid.height / 2; + M_Memcpy(ylookup, ylookup2, viewheight*sizeof (ylookup[0])); - viewwindowy = 0; - M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0])); + topleft = screens[0] + viewwindowy*vid.width + viewwindowx; + + R_RenderPlayerView(&players[secondarydisplayplayer]); + + viewwindowy = 0; + M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0])); + } + } + + // Image postprocessing effect + if (rendermode == render_soft) + { + if (postimgtype) + V_DoPostProcessor(0, postimgtype, postimgparam); + if (postimgtype2) + V_DoPostProcessor(1, postimgtype2, postimgparam2); } } - // Image postprocessing effect - if (rendermode == render_soft) + if (lastdraw) { - if (postimgtype) - V_DoPostProcessor(0, postimgtype, postimgparam); - if (postimgtype2) - V_DoPostProcessor(1, postimgtype2, postimgparam2); + if (rendermode == render_soft) + { + VID_BlitLinearScreen(screens[0], screens[1], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes); + usebuffer = true; + } + lastdraw = false; } - } - if (lastdraw) - { - if (rendermode == render_soft) + if (gamestate == GS_LEVEL) { - VID_BlitLinearScreen(screens[0], screens[1], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes); - usebuffer = true; + ST_Drawer(); + F_TextPromptDrawer(); + HU_Drawer(); } - lastdraw = false; + else + F_TitleScreenDrawer(); } - - if (gamestate == GS_LEVEL) - { - ST_Drawer(); - HU_Drawer(); - } - else - F_TitleScreenDrawer(); } // change gamma if needed // (GS_LEVEL handles this already due to level-specific palettes) - if (forcerefresh && gamestate != GS_LEVEL) + if (forcerefresh && !(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) V_SetPalette(0); - wipegamestate = gamestate; - // draw pause pic if (paused && cv_showhud.value && (!menuactive || netgame)) { +#if 0 INT32 py; patch_t *patch; if (automapactive) @@ -451,6 +447,11 @@ static void D_Display(void) py = viewwindowy + 4; patch = W_CachePatchName("M_PAUSE", PU_CACHE); V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - SHORT(patch->width))/2, py, 0, patch); +#else + INT32 y = ((automapactive) ? (32) : (BASEVIDHEIGHT/2)); + M_DrawTextBox((BASEVIDWIDTH/2) - (60), y - (16), 13, 2); + V_DrawCenteredString(BASEVIDWIDTH/2, y - (4), V_YELLOWMAP, "Game Paused"); +#endif } // vid size change is now finished if it was on... @@ -466,18 +467,25 @@ static void D_Display(void) // // wipe update // - if (wipe) + if (wipe && wipetypepost != INT16_MAX) { // note: moved up here because NetUpdate does input changes // and input during wipe tends to mess things up wipedefindex += WIPEFINALSHIFT; + if (wipetypepost < 0 || !F_WipeExists(wipetypepost)) + wipetypepost = wipedefs[wipedefindex]; + if (rendermode != render_none) { F_WipeEndScreen(); - F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK); + F_RunWipe(wipetypepost, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN); } + + wipetypepost = -1; } + else + wipetypepost = -1; NetUpdate(); // send out any new accumulation @@ -730,17 +738,27 @@ void D_StartTitle(void) gametype = GT_COOP; paused = false; advancedemo = false; + F_InitMenuPresValues(); F_StartTitleScreen(); - CON_ToggleOff(); + + currentMenu = &MainDef; // reset the current menu ID // Reset the palette -#ifdef HWRENDER - if (rendermode == render_opengl) - HWR_SetPaletteColor(0); - else -#endif if (rendermode != render_none) V_SetPaletteLump("PLAYPAL"); + + // The title screen is obviously not a tutorial! (Unless I'm mistaken) + if (tutorialmode && tutorialgcs) + { + G_CopyControls(gamecontrol, gamecontroldefault[gcs_custom], gcl_tutorial_full, num_gcl_tutorial_full); // using gcs_custom as temp storage + CV_SetValue(&cv_usemouse, tutorialusemouse); + CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); + CV_SetValue(&cv_mousemove, tutorialmousemove); + CV_SetValue(&cv_analog, tutorialanalog); + M_StartMessage("Do you want to \x82save the recommended \x82movement controls?\x80\n\nPress 'Y' or 'Enter' to confirm\nPress 'N' or any key to keep \nyour current controls", + M_TutorialSaveControlResponse, MM_YESNO); + } + tutorialmode = false; } // @@ -774,21 +792,17 @@ static inline void D_CleanFile(void) } } -#ifndef _MAX_PATH -#define _MAX_PATH MAX_WADPATH -#endif - // ========================================================================== // Identify the SRB2 version, and IWAD file to use. // ========================================================================== static void IdentifyVersion(void) { - char *srb2wad1, *srb2wad2; + char *srb2wad; const char *srb2waddir = NULL; #if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) - // change to the directory where 'srb2.srb' is found + // change to the directory where 'srb2.pk3' is found srb2waddir = I_LocateWad(); #endif @@ -813,31 +827,24 @@ static void IdentifyVersion(void) srb2waddir = I_GetWadDir(); #endif // Commercial. - srb2wad1 = malloc(strlen(srb2waddir)+1+8+1); - srb2wad2 = malloc(strlen(srb2waddir)+1+8+1); - if (srb2wad1 == NULL && srb2wad2 == NULL) + srb2wad = malloc(strlen(srb2waddir)+1+8+1); + if (srb2wad == NULL) I_Error("No more free memory to look in %s", srb2waddir); - if (srb2wad1 != NULL) - sprintf(srb2wad1, pandf, srb2waddir, "srb2.pk3"); - if (srb2wad2 != NULL) - sprintf(srb2wad2, pandf, srb2waddir, "srb2.wad"); + else + sprintf(srb2wad, pandf, srb2waddir, "srb2.pk3"); // will be overwritten in case of -cdrom or unix/win home snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2waddir); configfile[sizeof configfile - 1] = '\0'; // Load the IWAD - if (srb2wad2 != NULL && FIL_ReadFileOK(srb2wad2)) - D_AddFile(srb2wad2); - else if (srb2wad1 != NULL && FIL_ReadFileOK(srb2wad1)) - D_AddFile(srb2wad1); + if (srb2wad != NULL && FIL_ReadFileOK(srb2wad)) + D_AddFile(srb2wad); else - I_Error("SRB2.SRB/SRB2.WAD not found! Expected in %s, ss files: %s and %s\n", srb2waddir, srb2wad1, srb2wad2); + I_Error("srb2.pk3 not found! Expected in %s, ss file: %s\n", srb2waddir, srb2wad); - if (srb2wad1) - free(srb2wad1); - if (srb2wad2) - free(srb2wad2); + if (srb2wad) + free(srb2wad); // if you change the ordering of this or add/remove a file, be sure to update the md5 // checking in D_SRB2Main @@ -850,30 +857,25 @@ static void IdentifyVersion(void) #ifdef USE_PATCH_DTA // Add our crappy patches to fix our bugs - D_AddFile(va(pandf,srb2waddir,"patch.dta")); + D_AddFile(va(pandf,srb2waddir,"patch.pk3")); #endif #if !defined (HAVE_SDL) || defined (HAVE_MIXER) { - const char *musicfile = "music.dta"; - const char *musicpath = va(pandf,srb2waddir,musicfile); - int ms = W_VerifyNMUSlumps(musicpath); // Don't forget the music! - if (ms == 1) - D_AddFile(musicpath); - else if (ms == 0) - I_Error("File %s has been modified with non-music lumps",musicfile); - } -#endif +#define MUSICTEST(str) \ + {\ + const char *musicpath = va(pandf,srb2waddir,str);\ + int ms = W_VerifyNMUSlumps(musicpath); \ + if (ms == 1) \ + D_AddFile(musicpath); \ + else if (ms == 0) \ + I_Error("File "str" has been modified with non-music/sound lumps"); \ + } -#ifdef DEVELOP // This section can be deleted when music_new is merged with music.dta - { - const char *musicfile = "music_new.dta"; - const char *musicpath = va(pandf,srb2waddir,musicfile); - int ms = W_VerifyNMUSlumps(musicpath); // Don't forget the music! - if (ms == 1) - D_AddFile(musicpath); - else if (ms == 0) - I_Error("File %s has been modified with non-music lumps",musicfile); + MUSICTEST("music.dta") +#ifdef DEVELOP // remove when music_new.dta is merged into music.dta + MUSICTEST("music_new.dta") +#endif } #endif } @@ -946,6 +948,20 @@ void D_SRB2Main(void) INT32 pstartmap = 1; boolean autostart = false; + // Print GPL notice for our console users (Linux) + CONS_Printf( + "\n\nSonic Robo Blast 2\n" + "Copyright (C) 1998-2018 by Sonic Team Junior\n\n" + "This program comes with ABSOLUTELY NO WARRANTY.\n\n" + "This is free software, and you are welcome to redistribute it\n" + "and/or modify it under the terms of the GNU General Public License\n" + "as published by the Free Software Foundation; either version 2 of\n" + "the License, or (at your option) any later version.\n" + "See the 'LICENSE.txt' file for details.\n\n" + "Sonic the Hedgehog and related characters are trademarks of SEGA.\n" + "We do not claim ownership of SEGA's intellectual property used\n" + "in this program.\n\n"); + // keep error messages until the final flush(stderr) #if !defined (PC_DOS) && !defined(NOTERMIOS) if (setvbuf(stderr, NULL, _IOFBF, 1000)) @@ -1044,19 +1060,10 @@ void D_SRB2Main(void) if (M_CheckParm("-password") && M_IsNextParm()) D_SetPassword(M_GetNextParm()); - else - { - size_t z; - char junkpw[25]; - for (z = 0; z < 24; z++) - junkpw[z] = (char)(rand() & 64)+32; - junkpw[24] = '\0'; - D_SetPassword(junkpw); - } // add any files specified on the command line with -file wadfile // to the wad list - if (!(M_CheckParm("-connect"))) + if (!(M_CheckParm("-connect") && !M_CheckParm("-server"))) { if (M_CheckParm("-file")) { @@ -1107,6 +1114,13 @@ void D_SRB2Main(void) // adapt tables to SRB2's needs, including extra slots for dehacked file support P_PatchInfoTables(); + // initiate menu metadata before SOCcing them + M_InitMenuPresTables(); + + // init title screen display params + if (M_CheckParm("-connect")) + F_InitMenuPresValues(); + //---------------------------------------------------- READY TIME // we need to check for dedicated before initialization of some subsystems @@ -1116,12 +1130,39 @@ void D_SRB2Main(void) // Make backups of some SOCcable tables. P_BackupTables(); - // Setup default unlockable conditions - M_SetupDefaultConditionSets(); + // Setup character tables + // Have to be done here before files are loaded + M_InitCharacterTables(); + + mainwads = 0; + +#ifndef DEVELOP // md5s last updated 12/14/14 + + // Check MD5s of autoloaded files + W_VerifyFileMD5(mainwads++, ASSET_HASH_SRB2_PK3); // srb2.pk3 + W_VerifyFileMD5(mainwads++, ASSET_HASH_ZONES_DTA); // zones.dta + W_VerifyFileMD5(mainwads++, ASSET_HASH_PLAYER_DTA); // player.dta +#ifdef USE_PATCH_DTA + W_VerifyFileMD5(mainwads++, ASSET_HASH_PATCH_DTA); // patch.dta +#endif + // don't check music.dta because people like to modify it, and it doesn't matter if they do + // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for. + //mainwads++; // music.dta does not increment mainwads (see <= 2.1.21) + //mainwads++; // neither does music_new.dta +#else + + mainwads++; // srb2.pk3 + mainwads++; // zones.dta + mainwads++; // player.dta +#ifdef USE_PATCH_DTA + mainwads++; // patch.dta +#endif + //mainwads++; // music.dta does not increment mainwads (see <= 2.1.21) + //mainwads++; // neither does music_new.dta // load wad, including the main wad file CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n"); - if (!W_InitMultipleFiles(startupwadfiles)) + if (!W_InitMultipleFiles(startupwadfiles, mainwads)) #ifdef _DEBUG CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n"); #else @@ -1129,27 +1170,9 @@ void D_SRB2Main(void) #endif D_CleanFile(); -#ifndef DEVELOP // md5s last updated 12/14/14 - - // Check MD5s of autoloaded files - //W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad - //W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta - //W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta -#ifdef USE_PATCH_DTA - W_VerifyFileMD5(3, ASSET_HASH_PATCH_DTA); // patch.dta -#endif - - // don't check music.dta because people like to modify it, and it doesn't matter if they do - // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for. #endif //ifndef DEVELOP - mainwads = 3; // there are 3 wads not to unload -#ifdef USE_PATCH_DTA - ++mainwads; // patch.dta adds one more -#endif -#ifdef DEVELOP - ++mainwads; // music_new, too -#endif + mainwadstally = packetsizetally; mainwadstally = packetsizetally; @@ -1211,21 +1234,29 @@ void D_SRB2Main(void) R_Init(); // setting up sound - CONS_Printf("S_Init(): Setting up sound.\n"); + if (dedicated) + { + sound_disabled = true; + midi_disabled = digital_disabled = true; + } + else + { + CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n"); + } if (M_CheckParm("-nosound")) - nosound = true; + sound_disabled = true; if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic - nomidimusic = nodigimusic = true; + midi_disabled = digital_disabled = true; else { if (M_CheckParm("-nomidimusic")) - nomidimusic = true; ; // WARNING: DOS version initmusic in I_StartupSound + midi_disabled = true; // WARNING: DOS version initmusic in I_StartupSound if (M_CheckParm("-nodigmusic")) - nodigimusic = true; // WARNING: DOS version initmusic in I_StartupSound + digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound } I_StartupSound(); I_InitMusic(); - S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value); + S_InitSfxChannels(cv_soundvolume.value); CONS_Printf("ST_Init(): Init status bar.\n"); ST_Init(); @@ -1323,7 +1354,7 @@ void D_SRB2Main(void) } } - if (autostart || netgame || M_CheckParm("+connect") || M_CheckParm("-connect")) + if (autostart || netgame) { gameaction = ga_nothing; @@ -1357,8 +1388,7 @@ void D_SRB2Main(void) } } - if (server && !M_CheckParm("+map") && !M_CheckParm("+connect") - && !M_CheckParm("-connect")) + if (server && !M_CheckParm("+map")) { // Prevent warping to nonexistent levels if (W_CheckNumForName(G_BuildMapName(pstartmap)) == LUMPERROR) @@ -1377,13 +1407,14 @@ void D_SRB2Main(void) } else if (M_CheckParm("-skipintro")) { - CON_ToggleOff(); - CON_ClearHUD(); + F_InitMenuPresValues(); F_StartTitleScreen(); } else F_StartIntro(); // Tails 03-03-2002 + CON_ToggleOff(); + if (dedicated && server) { levelstarttic = gametic; diff --git a/src/d_main.h b/src/d_main.h index d73b19d1f..d67a5bb49 100644 --- a/src/d_main.h +++ b/src/d_main.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -40,8 +40,8 @@ void D_SRB2Main(void); // Called by IO functions when input is detected. void D_PostEvent(const event_t *ev); -#ifndef DOXYGEN -FUNCMATH void D_PostEvent_end(void); // delimiter for locking memory +#if defined (PC_DOS) && !defined (DOXYGEN) +void D_PostEvent_end(void); // delimiter for locking memory #endif void D_ProcessEvents(void); diff --git a/src/d_net.c b/src/d_net.c index 2c0a8a329..9f68c187c 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -27,6 +27,7 @@ #include "d_clisrv.h" #include "z_zone.h" #include "i_tcp.h" +#include "d_main.h" // srb2home // // NETWORKING @@ -1369,12 +1370,12 @@ boolean D_CheckNetGame(void) { k++; sprintf(filename, "debug%d.txt", k); - debugfile = fopen(filename, "w"); + debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w"); } if (debugfile) - CONS_Printf(M_GetText("debug output to: %s\n"), filename); + CONS_Printf(M_GetText("debug output to: %s\n"), va("%s" PATHSEP "%s", srb2home, filename)); else - CONS_Alert(CONS_WARNING, M_GetText("cannot debug output to file %s!\n"), filename); + CONS_Alert(CONS_WARNING, M_GetText("cannot debug output to file %s!\n"), va("%s" PATHSEP "%s", srb2home, filename)); } #endif diff --git a/src/d_net.h b/src/d_net.h index 84814ce39..3d1058702 100644 --- a/src/d_net.h +++ b/src/d_net.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -19,9 +19,10 @@ #define __D_NET__ // Max computers in a game -#define MAXNETNODES 32 +#define MAXNETNODES (MAXPLAYERS+4) #define BROADCASTADDR MAXNETNODES #define MAXSPLITSCREENPLAYERS 2 // Max number of players on a single computer +//#define NETSPLITSCREEN // Kart's splitscreen netgame feature #define STATLENGTH (TICRATE*2) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index b1e3bc9d2..e6f5244f0 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -126,8 +126,6 @@ FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void); static void Command_Playintro_f(void); static void Command_Displayplayer_f(void); -static void Command_Tunes_f(void); -static void Command_RestartAudio_f(void); static void Command_ExitLevel_f(void); static void Command_Showmap_f(void); @@ -144,7 +142,9 @@ static void Command_Changepassword_f(void); static void Command_Login_f(void); static void Got_Login(UINT8 **cp, INT32 playernum); static void Got_Verification(UINT8 **cp, INT32 playernum); +static void Got_Removal(UINT8 **cp, INT32 playernum); static void Command_Verify_f(void); +static void Command_RemoveAdmin_f(void); static void Command_MotD_f(void); static void Got_MotD_f(UINT8 **cp, INT32 playernum); @@ -246,9 +246,9 @@ INT32 cv_debug; consvar_t cv_usemouse = {"use_mouse", "On", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_usemouse2 = {"use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_usejoystick = {"use_joystick", "0", CV_SAVE|CV_CALL, usejoystick_cons_t, +consvar_t cv_usejoystick = {"use_joystick", "1", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_usejoystick2 = {"use_joystick2", "0", CV_SAVE|CV_CALL, usejoystick_cons_t, +consvar_t cv_usejoystick2 = {"use_joystick2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick2, 0, NULL, NULL, 0, 0, NULL}; #if (defined (LJOYSTICK) || defined (HAVE_SDL)) #ifdef LJOYSTICK @@ -309,10 +309,11 @@ consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -static CV_PossibleValue_t timetic_cons_t[] = {{0, "Normal"}, {1, "Tics"}, {2, "Centiseconds"}, {3, "Mania"}, {0, NULL}}; -consvar_t cv_timetic = {"timerres", "Normal", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display +static CV_PossibleValue_t timetic_cons_t[] = {{0, "Classic"}, {1, "Centiseconds"}, {2, "Mania"}, {3, "Tics"}, {0, NULL}}; +consvar_t cv_timetic = {"timerres", "Classic", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +static CV_PossibleValue_t powerupdisplay_cons_t[] = {{0, "Never"}, {1, "First-person only"}, {2, "Always"}, {0, NULL}}; +consvar_t cv_powerupdisplay = {"powerupdisplay", "First-person only", CV_SAVE, powerupdisplay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; static CV_PossibleValue_t pointlimit_cons_t[] = {{0, "MIN"}, {999999990, "MAX"}, {0, NULL}}; consvar_t cv_pointlimit = {"pointlimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t, @@ -367,7 +368,7 @@ consvar_t cv_sleep = {"cpusleep", "-1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL INT16 gametype = GT_COOP; boolean splitscreen = false; boolean circuitmap = false; -INT32 adminplayer = -1; +INT32 adminplayers[MAXPLAYERS]; /// \warning Keep this up-to-date if you add/remove/rename net text commands const char *netxcmdnames[MAXNETXCMD - 1] = @@ -436,8 +437,10 @@ void D_RegisterServerCommands(void) COM_AddCommand("password", Command_Changepassword_f); RegisterNetXCmd(XD_LOGIN, Got_Login); COM_AddCommand("login", Command_Login_f); // useful in dedicated to kick off remote admin - COM_AddCommand("verify", Command_Verify_f); + COM_AddCommand("promote", Command_Verify_f); RegisterNetXCmd(XD_VERIFIED, Got_Verification); + COM_AddCommand("demote", Command_RemoveAdmin_f); + RegisterNetXCmd(XD_DEMOTED, Got_Removal); COM_AddCommand("motd", Command_MotD_f); RegisterNetXCmd(XD_SETMOTD, Got_MotD_f); // For remote admin @@ -586,7 +589,6 @@ void D_RegisterServerCommands(void) */ void D_RegisterClientCommands(void) { - const char *username; INT32 i; for (i = 0; i < MAXSKINCOLORS; i++) @@ -644,8 +646,6 @@ void D_RegisterClientCommands(void) #endif // register these so it is saved to config - if ((username = I_GetUserName())) - cv_playername.defaultvalue = cv_defaultplayername.defaultvalue = username; CV_RegisterVar(&cv_playername); CV_RegisterVar(&cv_playercolor); CV_RegisterVar(&cv_skin); // r_things.c (skin NAME) @@ -673,6 +673,7 @@ void D_RegisterClientCommands(void) // HUD CV_RegisterVar(&cv_timetic); + CV_RegisterVar(&cv_powerupdisplay); CV_RegisterVar(&cv_itemfinder); CV_RegisterVar(&cv_showinputjoy); @@ -684,9 +685,6 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_ghost_guest); COM_AddCommand("displayplayer", Command_Displayplayer_f); - COM_AddCommand("tunes", Command_Tunes_f); - COM_AddCommand("restartaudio", Command_RestartAudio_f); - CV_RegisterVar(&cv_resetmusic); // FIXME: not to be here.. but needs be done for config loading CV_RegisterVar(&cv_globalgamma); @@ -714,10 +712,21 @@ void D_RegisterClientCommands(void) CV_RegisterVar(&cv_msaturation); // m_menu.c + CV_RegisterVar(&cv_compactscoreboard); + CV_RegisterVar(&cv_chatheight); + CV_RegisterVar(&cv_chatwidth); + CV_RegisterVar(&cv_chattime); + CV_RegisterVar(&cv_chatspamprotection); + CV_RegisterVar(&cv_chatbacktint); + CV_RegisterVar(&cv_consolechat); + CV_RegisterVar(&cv_chatnotifications); CV_RegisterVar(&cv_crosshair); CV_RegisterVar(&cv_crosshair2); CV_RegisterVar(&cv_alwaysfreelook); CV_RegisterVar(&cv_alwaysfreelook2); + CV_RegisterVar(&cv_chasefreelook); + CV_RegisterVar(&cv_chasefreelook2); + CV_RegisterVar(&cv_tutorialprompt); // g_input.c CV_RegisterVar(&cv_sideaxis); @@ -810,6 +819,7 @@ void D_RegisterClientCommands(void) COM_AddCommand("writethings", Command_Writethings_f); CV_RegisterVar(&cv_speed); CV_RegisterVar(&cv_opflags); + CV_RegisterVar(&cv_ophoopflags); CV_RegisterVar(&cv_mapthingnum); // CV_RegisterVar(&cv_grid); // CV_RegisterVar(&cv_snapto); @@ -1042,8 +1052,8 @@ static void SetPlayerName(INT32 playernum, char *newname) if (strcasecmp(newname, player_names[playernum]) != 0) { if (netgame) - CONS_Printf(M_GetText("%s renamed to %s\n"), - player_names[playernum], newname); + HU_AddChatText(va("\x82*%s renamed to %s", player_names[playernum], newname), false); + strcpy(player_names[playernum], newname); } } @@ -1221,7 +1231,7 @@ static void SendNameAndColor(void) snacpending++; // Don't change name if muted - if (cv_mute.value && !(server || adminplayer == consoleplayer)) + if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) CV_StealthSet(&cv_playername, player_names[consoleplayer]); else // Cleanup name if changing it CleanupPlayerName(consoleplayer, cv_playername.zstring); @@ -1443,13 +1453,13 @@ void SendWeaponPref(void) UINT8 buf[1]; buf[0] = 0; - if (players[consoleplayer].pflags & PF_FLIPCAM) + if (cv_flipcam.value) buf[0] |= 1; - if (players[consoleplayer].pflags & PF_ANALOGMODE) + if (cv_analog.value) buf[0] |= 2; - if (players[consoleplayer].pflags & PF_DIRECTIONCHAR) + if (cv_directionchar.value) buf[0] |= 4; - if (players[consoleplayer].pflags & PF_AUTOBRAKE) + if (cv_autobrake.value) buf[0] |= 8; SendNetXCmd(XD_WEAPONPREF, buf, 1); } @@ -1459,13 +1469,13 @@ void SendWeaponPref2(void) UINT8 buf[1]; buf[0] = 0; - if (players[secondarydisplayplayer].pflags & PF_FLIPCAM) + if (cv_flipcam2.value) buf[0] |= 1; - if (players[secondarydisplayplayer].pflags & PF_ANALOGMODE) + if (cv_analog2.value) buf[0] |= 2; - if (players[secondarydisplayplayer].pflags & PF_DIRECTIONCHAR) + if (cv_directionchar2.value) buf[0] |= 4; - if (players[secondarydisplayplayer].pflags & PF_AUTOBRAKE) + if (cv_autobrake2.value) buf[0] |= 8; SendNetXCmd2(XD_WEAPONPREF, buf, 1); } @@ -1535,7 +1545,12 @@ static void Command_Playdemo_f(void) CONS_Printf(M_GetText("Playing back demo '%s'.\n"), name); - G_DoPlayDemo(name); + // Internal if no extension, external if one exists + // If external, convert the file name to a path in SRB2's home directory + if (FIL_CheckExtension(name)) + G_DoPlayDemo(va("%s"PATHSEP"%s", srb2home, name)); + else + G_DoPlayDemo(name); } static void Command_Timedemo_f(void) @@ -1652,7 +1667,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese mapchangepending = 0; // spawn the server if needed // reset players if there is a new one - if (!(adminplayer == consoleplayer)) + if (!IsPlayerAdmin(consoleplayer)) { if (SV_SpawnServer()) buf[0] &= ~(1<<1); @@ -1710,7 +1725,7 @@ static void Command_Map_f(void) return; } - if (client && !(adminplayer == consoleplayer)) + if (client && !IsPlayerAdmin(consoleplayer)) { CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); return; @@ -1808,6 +1823,16 @@ static void Command_Map_f(void) else fromlevelselect = ((netgame || multiplayer) && ((gametype == newgametype) && (newgametype == GT_COOP))); + if (tutorialmode && tutorialgcs) + { + G_CopyControls(gamecontrol, gamecontroldefault[gcs_custom], gcl_tutorial_full, num_gcl_tutorial_full); // using gcs_custom as temp storage + CV_SetValue(&cv_usemouse, tutorialusemouse); + CV_SetValue(&cv_alwaysfreelook, tutorialfreelook); + CV_SetValue(&cv_mousemove, tutorialmousemove); + CV_SetValue(&cv_analog, tutorialanalog); + } + tutorialmode = false; // warping takes us out of tutorial mode + D_MapChange(newmapnum, newgametype, false, newresetplayers, 0, false, fromlevelselect); } @@ -1824,8 +1849,11 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum) UINT8 flags; INT32 resetplayer = 1, lastgametype; UINT8 skipprecutscene, FLS; +#ifdef HAVE_BLUA + INT16 mapnumber; +#endif - if (playernum != serverplayer && playernum != adminplayer) + if (playernum != serverplayer && !IsPlayerAdmin(playernum)) { CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]); if (server) @@ -1871,6 +1899,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum) mapname, resetplayer, lastgametype, gametype, chmappending)); CONS_Printf(M_GetText("Speeding off to level...\n")); } + if (demoplayback && !timingdemo) precache = false; @@ -1885,13 +1914,13 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum) } #ifdef HAVE_BLUA - LUAh_MapChange(); + mapnumber = M_MapNumber(mapname[3], mapname[4]); + LUAh_MapChange(mapnumber); #endif G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene, FLS); if (demoplayback && !timingdemo) precache = true; - CON_ToggleOff(); if (timingdemo) G_DoneLevelLoad(); @@ -1917,7 +1946,7 @@ static void Command_Pause(void) else WRITEUINT8(cp, 0); - if (cv_pause.value || server || (adminplayer == consoleplayer)) + if (cv_pause.value || server || (IsPlayerAdmin(consoleplayer))) { if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)) { @@ -1935,7 +1964,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum) UINT8 dedicatedpause = false; const char *playername; - if (netgame && !cv_pause.value && playernum != serverplayer && playernum != adminplayer) + if (netgame && !cv_pause.value && playernum != serverplayer && !IsPlayerAdmin(playernum)) { CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]); if (server) @@ -2064,7 +2093,7 @@ static void Got_RandomSeed(UINT8 **cp, INT32 playernum) */ static void Command_Clearscores_f(void) { - if (!(server || (adminplayer == consoleplayer))) + if (!(server || (IsPlayerAdmin(consoleplayer)))) return; SendNetXCmd(XD_CLEARSCORES, NULL, 1); @@ -2084,7 +2113,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum) INT32 i; (void)cp; - if (playernum != serverplayer && playernum != adminplayer) + if (playernum != serverplayer && !IsPlayerAdmin(playernum)) { CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]); if (server) @@ -2305,7 +2334,7 @@ static void Command_ServerTeamChange_f(void) UINT16 usvalue; NetPacket.value.l = NetPacket.value.b = 0; - if (!(server || (adminplayer == consoleplayer))) + if (!(server || (IsPlayerAdmin(consoleplayer)))) { CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); return; @@ -2452,7 +2481,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum) if (NetPacket.packet.verification) // Special marker that the server sent the request { - if (playernum != serverplayer && (playernum != adminplayer)) + if (playernum != serverplayer && (!IsPlayerAdmin(playernum))) { CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]); if (server) @@ -2491,7 +2520,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum) } else { - if (playernum != serverplayer && (playernum != adminplayer)) + if (playernum != serverplayer && (!IsPlayerAdmin(playernum))) { CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]); if (server) @@ -2676,8 +2705,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum) // Clear player score and rings if a spectator. if (players[playernum].spectator) { - players[playernum].score = 0; - players[playernum].rings = 0; + players[playernum].score = players[playernum].rings = 0; if (players[playernum].mo) players[playernum].mo->health = 1; } @@ -2719,10 +2747,12 @@ static void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt, #define BASESALT "basepasswordstorage" static UINT8 adminpassmd5[16]; +static boolean adminpasswordset = false; void D_SetPassword(const char *pw) { D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &adminpassmd5); + adminpasswordset = true; } // Remote Administration @@ -2758,6 +2788,12 @@ static void Command_Login_f(void) UINT8 finalmd5[16]; const char *pw; + if (!netgame) + { + CONS_Printf(M_GetText("This only works in a netgame.\n")); + return; + } + // If the server uses login, it will effectively just remove admin privileges // from whoever has them. This is good. if (COM_Argc() != 2) @@ -2794,19 +2830,68 @@ static void Got_Login(UINT8 **cp, INT32 playernum) if (client) return; + if (!adminpasswordset) + { + CONS_Printf(M_GetText("Password from %s failed (no password set).\n"), player_names[playernum]); + return; + } + // Do the final pass to compare with the sent md5 D_MD5PasswordPass(adminpassmd5, 16, va("PNUM%02d", playernum), &finalmd5); if (!memcmp(sentmd5, finalmd5, 16)) { CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[playernum]); - COM_BufInsertText(va("verify %d\n", playernum)); // do this immediately + COM_BufInsertText(va("promote %d\n", playernum)); // do this immediately } else CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[playernum]); #endif } +boolean IsPlayerAdmin(INT32 playernum) +{ + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + if (playernum == adminplayers[i]) + return true; + + return false; +} + +void SetAdminPlayer(INT32 playernum) +{ + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + { + if (playernum == adminplayers[i]) + return; // Player is already admin + + if (adminplayers[i] == -1) + { + adminplayers[i] = playernum; // Set the player to a free spot + break; // End the loop now. If it keeps going, the same player might get assigned to two slots. + } + + + } +} + +void ClearAdminPlayers(void) +{ + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + adminplayers[i] = -1; +} + +void RemoveAdminPlayer(INT32 playernum) +{ + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + if (playernum == adminplayers[i]) + adminplayers[i] = -1; +} + static void Command_Verify_f(void) { char buf[8]; // Should be plenty @@ -2819,9 +2904,15 @@ static void Command_Verify_f(void) return; } + if (!netgame) + { + CONS_Printf(M_GetText("This only works in a netgame.\n")); + return; + } + if (COM_Argc() != 2) { - CONS_Printf(M_GetText("verify : give admin privileges to a node\n")); + CONS_Printf(M_GetText("promote : give admin privileges to a node\n")); return; } @@ -2855,7 +2946,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum) return; } - adminplayer = num; + SetAdminPlayer(num); if (num != consoleplayer) return; @@ -2863,6 +2954,62 @@ static void Got_Verification(UINT8 **cp, INT32 playernum) CONS_Printf(M_GetText("You are now a server administrator.\n")); } +static void Command_RemoveAdmin_f(void) +{ + char buf[8]; // Should be plenty + char *temp; + INT32 playernum; + + if (client) + { + CONS_Printf(M_GetText("Only the server can use this.\n")); + return; + } + + if (COM_Argc() != 2) + { + CONS_Printf(M_GetText("demote : remove admin privileges from a node\n")); + return; + } + + strlcpy(buf, COM_Argv(1), sizeof(buf)); + + playernum = atoi(buf); + + temp = buf; + + WRITEUINT8(temp, playernum); + + if (playeringame[playernum]) + SendNetXCmd(XD_DEMOTED, buf, 1); +} + +static void Got_Removal(UINT8 **cp, INT32 playernum) +{ + INT16 num = READUINT8(*cp); + + if (playernum != serverplayer) // it's not from the server (hacker or bug) + { + CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]); + if (server) + { + UINT8 buf[2]; + + buf[0] = (UINT8)playernum; + buf[1] = KICK_MSG_CON_FAIL; + SendNetXCmd(XD_KICK, &buf, 2); + } + return; + } + + RemoveAdminPlayer(num); + + if (num != consoleplayer) + return; + + CONS_Printf(M_GetText("You are no longer a server administrator.\n")); +} + static void Command_MotD_f(void) { size_t i, j; @@ -2874,7 +3021,7 @@ static void Command_MotD_f(void) return; } - if (!(server || (adminplayer == consoleplayer))) + if (!(server || (IsPlayerAdmin(consoleplayer)))) { CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); return; @@ -2898,7 +3045,7 @@ static void Command_MotD_f(void) } if ((netgame || multiplayer) && client) - SendNetXCmd(XD_SETMOTD, mymotd, sizeof(motd)); + SendNetXCmd(XD_SETMOTD, mymotd, i); // send the actual size of the motd string, not the full buffer's size else { strcpy(motd, mymotd); @@ -2921,7 +3068,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum) if (!isprint(mymotd[i]) || mymotd[i] == ';') kick = true; - if ((playernum != serverplayer && playernum != adminplayer) || kick) + if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick) { CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]); if (server) @@ -2958,7 +3105,7 @@ static void Command_RunSOC(void) else fn = COM_Argv(1); - if (netgame && !(server || consoleplayer == adminplayer)) + if (netgame && !(server || IsPlayerAdmin(consoleplayer))) { CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); return; @@ -2984,7 +3131,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum) char filename[256]; filestatus_t ncs = FS_NOTFOUND; - if (playernum != serverplayer && playernum != adminplayer) + if (playernum != serverplayer && !IsPlayerAdmin(playernum)) { CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]); if (server) @@ -3055,7 +3202,7 @@ static void Command_Addfile(void) if (!musiconly) { // ... But only so long as they contain nothing more then music and sprites. - if (netgame && !(server || adminplayer == consoleplayer)) + if (netgame && !(server || IsPlayerAdmin(consoleplayer))) { CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); return; @@ -3066,7 +3213,7 @@ static void Command_Addfile(void) // Add file on your client directly if it is trivial, or you aren't in a netgame. if (!(netgame || multiplayer) || musiconly) { - P_AddWadFile(fn, NULL); + P_AddWadFile(fn); return; } @@ -3075,26 +3222,14 @@ static void Command_Addfile(void) if (*p == '\\' || *p == '/' || *p == ':') break; ++p; + // check total packet size and no of files currently loaded + // See W_LoadWadFile in w_wad.c + if ((numwadfiles >= MAX_WADFILES) + || ((packetsizetally + nameonlylength(fn) + 22) > MAXFILENEEDED*sizeof(UINT8))) { - size_t packetsize = 0; - serverinfo_pak *dummycheck = NULL; - - // Shut the compiler up. - (void)dummycheck; - - // See W_LoadWadFile in w_wad.c - for (i = 0; i < numwadfiles; i++) - packetsize += nameonlylength(wadfiles[i]->filename) + 22; - - packetsize += nameonlylength(fn) + 22; - - if ((numwadfiles >= MAX_WADFILES) - || (packetsize > sizeof(dummycheck->fileneeded))) - { - CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn); - return; - } + CONS_Alert(CONS_ERROR, M_GetText("Too many files loaded to add %s\n"), fn); + return; } WRITESTRINGN(buf_p,p,240); @@ -3130,7 +3265,7 @@ static void Command_Addfile(void) WRITEMEM(buf_p, md5sum, 16); } - if (adminplayer == consoleplayer) // Request to add file + if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf); else SendNetXCmd(XD_ADDFILE, buf, buf_p - buf); @@ -3143,8 +3278,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) UINT8 md5sum[16]; boolean kick = false; boolean toomany = false; - INT32 i; - size_t packetsize = 0; + INT32 i,j; serverinfo_pak *dummycheck = NULL; // Shut the compiler up. @@ -3162,7 +3296,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) if (!isprint(filename[i]) || filename[i] == ';') kick = true; - if ((playernum != serverplayer && playernum != adminplayer) || kick) + if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick) { UINT8 buf[2]; @@ -3175,13 +3309,8 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) } // See W_LoadWadFile in w_wad.c - for (i = 0; i < numwadfiles; i++) - packetsize += nameonlylength(wadfiles[i]->filename) + 22; - - packetsize += nameonlylength(filename) + 22; - if ((numwadfiles >= MAX_WADFILES) - || (packetsize > sizeof(dummycheck->fileneeded))) + || ((packetsizetally + nameonlylength(filename) + 22) > MAXFILENEEDED*sizeof(UINT8))) toomany = true; else ncs = findfile(filename,md5sum,true); @@ -3201,8 +3330,9 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) CONS_Printf("%s",message); - if (adminplayer) - COM_BufAddText(va("sayto %d %s", adminplayer, message)); + for (j = 0; j < MAXPLAYERS; j++) + if (adminplayers[j]) + COM_BufAddText(va("sayto %d %s", adminplayers[j], message)); return; } @@ -3235,7 +3365,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum) ncs = findfile(filename,md5sum,true); - if (ncs != FS_FOUND || !P_AddWadFile(filename, NULL)) + if (ncs != FS_FOUND || !P_AddWadFile(filename)) { Command_ExitGame_f(); if (ncs == FS_FOUND) @@ -3292,10 +3422,56 @@ static void Command_ListWADS_f(void) static void Command_Version_f(void) { #ifdef DEVELOP - CONS_Printf("Sonic Robo Blast 2 %s-%s (%s %s)\n", compbranch, comprevision, compdate, comptime); + CONS_Printf("Sonic Robo Blast 2 %s-%s (%s %s) ", compbranch, comprevision, compdate, comptime); #else - CONS_Printf("Sonic Robo Blast 2 %s (%s %s %s)\n", VERSIONSTRING, compdate, comptime, comprevision); + CONS_Printf("Sonic Robo Blast 2 %s (%s %s %s) ", VERSIONSTRING, compdate, comptime, comprevision); #endif + + // Base library +#if defined( HAVE_SDL) + CONS_Printf("SDL "); +#elif defined(_WINDOWS) + CONS_Printf("DD "); +#endif + + // OS + // Would be nice to use SDL_GetPlatform for this +#if defined (_WIN32) || defined (_WIN64) + CONS_Printf("Windows "); +#elif defined(__linux__) + CONS_Printf("Linux "); +#elif defined(MACOSX) + CONS_Printf("macOS "); +#elif defined(UNIXCOMMON) + CONS_Printf("Unix (Common) "); +#else + CONS_Printf("Other OS "); +#endif + + // Bitness + if (sizeof(void*) == 4) + CONS_Printf("32-bit "); + else if (sizeof(void*) == 8) + CONS_Printf("64-bit "); + else // 16-bit? 128-bit? + CONS_Printf("Bits Unknown "); + + // No ASM? +#ifdef NOASM + CONS_Printf("\x85" "NOASM " "\x80"); +#endif + + // Debug build +#ifdef _DEBUG + CONS_Printf("\x85" "DEBUG " "\x80"); +#endif + + // DEVELOP build +#ifdef DEVELOP + CONS_Printf("\x87" "DEVELOP " "\x80"); +#endif + + CONS_Printf("\n"); } #ifdef UPDATE_ALERT @@ -3334,6 +3510,9 @@ static void Command_Playintro_f(void) if (netgame) return; + if (dirmenu) + closefilemenu(true); + F_StartIntro(); } @@ -3660,7 +3839,7 @@ void D_GameTypeChanged(INT32 lastgametype) if (playeringame[i]) players[i].ctfteam = 0; - if (server || (adminplayer == consoleplayer)) + if (server || (IsPlayerAdmin(consoleplayer))) { CV_StealthSetValue(&cv_teamscramble, 0); teamscramble = 0; @@ -3743,7 +3922,7 @@ static void TeamScramble_OnChange(void) if (!cv_teamscramble.value) teamscramble = 0; - if (!G_GametypeHasTeams() && (server || consoleplayer == adminplayer)) + if (!G_GametypeHasTeams() && (server || IsPlayerAdmin(consoleplayer))) { CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n")); CV_StealthSetValue(&cv_teamscramble, 0); @@ -3919,33 +4098,12 @@ static void Command_ExitLevel_f(void) { if (!(netgame || (multiplayer && gametype != GT_COOP)) && !cv_debug) CONS_Printf(M_GetText("This only works in a netgame.\n")); - else if (!(server || (adminplayer == consoleplayer))) + else if (!(server || (IsPlayerAdmin(consoleplayer)))) CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); - else if (gamestate != GS_LEVEL || demoplayback) + else if (( gamestate != GS_LEVEL && gamestate != GS_CREDITS ) || demoplayback) CONS_Printf(M_GetText("You must be in a level to use this.\n")); else - { - if ((netgame || multiplayer) - && ((mapheaderinfo[gamemap-1]->nextlevel <= 0) - || (mapheaderinfo[gamemap-1]->nextlevel > NUMMAPS) - || !(mapvisited[mapheaderinfo[gamemap-1]->nextlevel-1]))) - { - UINT8 i; - for (i = 0; i < MAXPLAYERS; i++) - { - if (playeringame[i] && players[i].exiting) - break; - } - - if (i == MAXPLAYERS) - { - CONS_Printf(M_GetText("Someone must finish the level for you to use this.\n")); - return; - } - } - SendNetXCmd(XD_EXITLEVEL, NULL, 0); - } } static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum) @@ -3956,7 +4114,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum) if (gameaction == ga_completed) return; - if (playernum != serverplayer && playernum != adminplayer) + if (playernum != serverplayer && !IsPlayerAdmin(playernum)) { CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]); if (server) @@ -3982,95 +4140,6 @@ static void Command_Displayplayer_f(void) CONS_Printf(M_GetText("Displayplayer is %d\n"), displayplayer); } -static void Command_Tunes_f(void) -{ - const char *tunearg; - UINT16 tunenum, track = 0; - const size_t argc = COM_Argc(); - - if (argc < 2) //tunes slot ... - { - CONS_Printf("tunes [track] [speed] / <-show> / <-default> / <-none>:\n"); - CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n")); - CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n")); - CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n")); - CONS_Printf(M_GetText("* With \"-default\", returns to the default music for the map.\n")); - CONS_Printf(M_GetText("* With \"-none\", any music playing will be stopped.\n")); - return; - } - - tunearg = COM_Argv(1); - tunenum = (UINT16)atoi(tunearg); - track = 0; - - if (!strcasecmp(tunearg, "-show")) - { - CONS_Printf(M_GetText("The current tune is: %s [track %d]\n"), - mapmusname, (mapmusflags & MUSIC_TRACKMASK)); - return; - } - if (!strcasecmp(tunearg, "-none")) - { - S_StopMusic(); - return; - } - else if (!strcasecmp(tunearg, "-default")) - { - tunearg = mapheaderinfo[gamemap-1]->musname; - track = mapheaderinfo[gamemap-1]->mustrack; - } - else if (!tunearg[2] && toupper(tunearg[0]) >= 'A' && toupper(tunearg[0]) <= 'Z') - tunenum = (UINT16)M_MapNumber(tunearg[0], tunearg[1]); - - if (tunenum && tunenum >= 1036) - { - CONS_Alert(CONS_NOTICE, M_GetText("Valid music slots are 1 to 1035.\n")); - return; - } - if (!tunenum && strlen(tunearg) > 6) // This is automatic -- just show the error just in case - CONS_Alert(CONS_NOTICE, M_GetText("Music name too long - truncated to six characters.\n")); - - if (argc > 2) - track = (UINT16)atoi(COM_Argv(2))-1; - - if (tunenum) - snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum)); - else - strncpy(mapmusname, tunearg, 7); - mapmusname[6] = 0; - mapmusflags = (track & MUSIC_TRACKMASK); - - S_ChangeMusic(mapmusname, mapmusflags, true); - - if (argc > 3) - { - float speed = (float)atof(COM_Argv(3)); - if (speed > 0.0f) - S_SpeedMusic(speed); - } -} - -static void Command_RestartAudio_f(void) -{ - if (dedicated) // No point in doing anything if game is a dedicated server. - return; - - S_StopMusic(); - I_ShutdownMusic(); - I_ShutdownSound(); - I_StartupSound(); - I_InitMusic(); - -// These must be called or no sound and music until manually set. - - I_SetSfxVolume(cv_soundvolume.value); - I_SetDigMusicVolume(cv_digmusicvolume.value); - I_SetMIDIMusicVolume(cv_midimusicvolume.value); - if (Playing()) // Gotta make sure the player is in a level - P_RestoreMusic(&players[consoleplayer]); - -} - /** Quits a game and returns to the title screen. * */ @@ -4092,6 +4161,9 @@ void Command_ExitGame_f(void) cv_debug = 0; emeralds = 0; + if (dirmenu) + closefilemenu(true); + if (!modeattacking) D_StartTitle(); } @@ -4150,7 +4222,7 @@ static void Command_Cheats_f(void) { if (COM_CheckParm("off")) { - if (!(server || (adminplayer == consoleplayer))) + if (!(server || (IsPlayerAdmin(consoleplayer)))) CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); else CV_ResetCheatNetVars(); @@ -4160,7 +4232,7 @@ static void Command_Cheats_f(void) if (CV_CheatsEnabled()) { CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n")); - if (server || (adminplayer == consoleplayer)) + if (server || (IsPlayerAdmin(consoleplayer))) CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n")); } else @@ -4188,8 +4260,8 @@ static void Command_Archivetest_f(void) // assign mobjnum i = 1; - for (th = thinkercap.next; th != &thinkercap; th = th->next) - if (th->function.acp1 == (actionf_p1)P_MobjThinker) + for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) + if (th->function.acp1 != (actionf_p1)P_RemoveThinkerDelayed) ((mobj_t *)th)->mobjnum = i++; // allocate buffer @@ -4229,6 +4301,20 @@ static void Command_Archivetest_f(void) */ static void ForceSkin_OnChange(void) { + if ((server || IsPlayerAdmin(consoleplayer)) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins)) + { + if (cv_forceskin.value == -2) + CV_SetValue(&cv_forceskin, numskins-1); + else + { + // hack because I can't restrict this and still allow added skins to be used with forceskin. + if (!menuactive) + CONS_Printf(M_GetText("Valid skin numbers are 0 to %d (-1 disables)\n"), numskins - 1); + CV_SetValue(&cv_forceskin, -1); + } + return; + } + // NOT in SP, silly! if (!(netgame || multiplayer)) return; @@ -4245,7 +4331,7 @@ static void ForceSkin_OnChange(void) //Allows the player's name to be changed if cv_mute is off. static void Name_OnChange(void) { - if (cv_mute.value && !(server || adminplayer == consoleplayer)) + if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) { CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n")); CV_StealthSet(&cv_playername, player_names[consoleplayer]); @@ -4368,7 +4454,7 @@ static void Color2_OnChange(void) */ static void Mute_OnChange(void) { - if (server || (adminplayer == consoleplayer)) + if (server || (IsPlayerAdmin(consoleplayer))) return; if (cv_mute.value) diff --git a/src/d_netcmd.h b/src/d_netcmd.h index 57e23b0f1..d9889d979 100644 --- a/src/d_netcmd.h +++ b/src/d_netcmd.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -103,8 +103,6 @@ extern consvar_t cv_startinglives; // for F_finale.c extern consvar_t cv_rollingdemos; -extern consvar_t cv_resetmusic; - extern consvar_t cv_ringslinger, cv_soundtest; extern consvar_t cv_specialrings, cv_powerstones, cv_matchboxes, cv_competitionboxes; @@ -139,9 +137,10 @@ typedef enum XD_DELFILE, // 18 - replace next time we add an XD XD_SETMOTD, // 19 XD_SUICIDE, // 20 + XD_DEMOTED, // 21 #ifdef HAVE_BLUA - XD_LUACMD, // 21 - XD_LUAVAR, // 22 + XD_LUACMD, // 22 + XD_LUAVAR, // 23 #endif MAXNETXCMD } netxcmd_t; @@ -196,6 +195,10 @@ void Command_ExitGame_f(void); void Command_Retry_f(void); void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect); +boolean IsPlayerAdmin(INT32 playernum); +void SetAdminPlayer(INT32 playernum); +void ClearAdminPlayers(void); +void RemoveAdminPlayer(INT32 playernum); void ItemFinder_OnChange(void); void D_SetPassword(const char *pw); @@ -203,5 +206,3 @@ void D_SetPassword(const char *pw); UINT8 CanChangeSkin(INT32 playernum); #endif - - diff --git a/src/d_netfil.c b/src/d_netfil.c index 72ac0dd32..db9fa12e4 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -87,7 +87,7 @@ static filetran_t transfer[MAXNETNODES]; // Receiver structure INT32 fileneedednum; // Number of files needed to join the server fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files -char downloaddir[256] = "DOWNLOAD"; +char downloaddir[512] = "DOWNLOAD"; #ifdef CLIENT_LOADINGSCREEN // for cl loading screen @@ -324,16 +324,12 @@ INT32 CL_CheckFiles(void) INT32 ret = 1; size_t packetsize = 0; size_t filestoget = 0; - serverinfo_pak *dummycheck = NULL; - - // Shut the compiler up. - (void)dummycheck; // if (M_CheckParm("-nofiles")) // return 1; // the first is the iwad (the main wad file) - // we don't care if it's called srb2.srb or srb2.wad. + // we don't care if it's called srb2.pk3 or not. // Never download the IWAD, just assume it's there and identical fileneeded[0].status = FS_OPEN; @@ -371,8 +367,7 @@ INT32 CL_CheckFiles(void) } // See W_LoadWadFile in w_wad.c - for (i = 0; i < numwadfiles; i++) - packetsize += nameonlylength(wadfiles[i]->filename) + 22; + packetsize = packetsizetally; for (i = 1; i < fileneedednum; i++) { @@ -396,7 +391,7 @@ INT32 CL_CheckFiles(void) packetsize += nameonlylength(fileneeded[i].filename) + 22; if ((numwadfiles+filestoget >= MAX_WADFILES) - || (packetsize > sizeof(dummycheck->fileneeded))) + || (packetsize > MAXFILENEEDED*sizeof(UINT8))) return 3; filestoget++; @@ -423,7 +418,7 @@ void CL_LoadServerFiles(void) continue; // Already loaded else if (fileneeded[i].status == FS_FOUND) { - P_AddWadFile(fileneeded[i].filename, NULL); + P_AddWadFile(fileneeded[i].filename); G_SetGameModified(true); fileneeded[i].status = FS_OPEN; } @@ -754,6 +749,7 @@ void Got_Filetxpak(void) static INT32 filetime = 0; if (!(strcmp(filename, "srb2.pk3") + && strcmp(filename, "srb2.srb") && strcmp(filename, "srb2.wad") && strcmp(filename, "zones.dta") && strcmp(filename, "player.dta") @@ -898,10 +894,11 @@ void nameonly(char *s) { ns = &(s[j+1]); len = strlen(ns); - if (false) - M_Memcpy(s, ns, len+1); - else - memmove(s, ns, len+1); +#if 0 + M_Memcpy(s, ns, len+1); +#else + memmove(s, ns, len+1); +#endif return; } } @@ -949,15 +946,37 @@ filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum) return FS_FOUND; // will never happen, but makes the compiler shut up } +// Rewritten by Monster Iestyn to be less stupid +// Note: if completepath is true, "filename" is modified, but only if FS_FOUND is going to be returned +// (Don't worry about WinCE's version of filesearch, nobody cares about that OS anymore) filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean completepath) { - filestatus_t homecheck = filesearch(filename, srb2home, wantedmd5sum, false, 10); - if (homecheck == FS_FOUND) - return filesearch(filename, srb2home, wantedmd5sum, completepath, 10); + filestatus_t homecheck; // store result of last file search + boolean badmd5 = false; // store whether md5 was bad from either of the first two searches (if nothing was found in the third) - homecheck = filesearch(filename, srb2path, wantedmd5sum, false, 10); - if (homecheck == FS_FOUND) - return filesearch(filename, srb2path, wantedmd5sum, completepath, 10); + // first, check SRB2's "home" directory + homecheck = filesearch(filename, srb2home, wantedmd5sum, completepath, 10); - return filesearch(filename, ".", wantedmd5sum, completepath, 10); + if (homecheck == FS_FOUND) // we found the file, so return that we have :) + return FS_FOUND; + else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5 + badmd5 = true; + // if not found at all, just move on without doing anything + + // next, check SRB2's "path" directory + homecheck = filesearch(filename, srb2path, wantedmd5sum, completepath, 10); + + if (homecheck == FS_FOUND) // we found the file, so return that we have :) + return FS_FOUND; + else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5 + badmd5 = true; + // if not found at all, just move on without doing anything + + // finally check "." directory + homecheck = filesearch(filename, ".", wantedmd5sum, completepath, 10); + + if (homecheck != FS_NOTFOUND) // if not found this time, fall back on the below return statement + return homecheck; // otherwise return the result we got + + return (badmd5 ? FS_MD5SUMBAD : FS_NOTFOUND); // md5 sum bad or file not found } diff --git a/src/d_netfil.h b/src/d_netfil.h index 6fdd0a8a1..3d7c2ed59 100644 --- a/src/d_netfil.h +++ b/src/d_netfil.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -47,7 +47,7 @@ typedef struct extern INT32 fileneedednum; extern fileneeded_t fileneeded[MAX_WADFILES]; -extern char downloaddir[256]; +extern char downloaddir[512]; #ifdef CLIENT_LOADINGSCREEN extern INT32 lastfilenum; diff --git a/src/d_player.h b/src/d_player.h index e1350fe67..c133af703 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -196,6 +196,7 @@ typedef enum SH_PITY = 1, // the world's most basic shield ever, given to players who suck at Match SH_WHIRLWIND, SH_ARMAGEDDON, + SH_PINK, // PITY IN PINK! // Normal shields that use flags SH_ATTRACT = SH_PITY|SH_PROTECTELECTRIC, @@ -232,7 +233,8 @@ typedef enum // Specific level gimmicks. CR_ZOOMTUBE, CR_ROPEHANG, - CR_MACESPIN + CR_MACESPIN, + CR_MINECART } carrytype_t; // pw_carry // Player powers. (don't edit this comment) @@ -324,7 +326,8 @@ typedef struct player_s angle_t drawangle; // player's ring count - INT32 rings; + INT16 rings; + INT16 spheres; SINT8 pity; // i pity the fool. INT32 currentweapon; // current weapon selected. @@ -381,7 +384,7 @@ typedef struct player_s fixed_t height; // Bounding box changes. fixed_t spinheight; - SINT8 lives; + SINT8 lives; // number of lives - if == INFLIVES, the player has infinite lives SINT8 continues; // continues that player has acquired SINT8 xtralife; // Ring Extra Life counter @@ -454,16 +457,28 @@ typedef struct player_s UINT8 drilldelay; boolean bonustime; // Capsule destroyed, now it's bonus time! mobj_t *capsule; // Go inside the capsule + mobj_t *drone; // Move center to the drone + fixed_t oldscale; // Pre-Nightserize scale UINT8 mare; // Current mare + UINT8 marelap; // Current mare lap + UINT8 marebonuslap; // Current mare lap starting from bonus time // Statistical purposes. tic_t marebegunat; // Leveltime when mare begun tic_t startedtime; // Time which you started this mare with. tic_t finishedtime; // Time it took you to finish the mare (used for display) - INT16 finishedrings; // The rings you had left upon finishing the mare + tic_t lapbegunat; // Leveltime when lap begun + tic_t lapstartedtime; // Time which you started this lap with. + INT16 finishedspheres; // The spheres you had left upon finishing the mare + INT16 finishedrings; // The rings/stars you had left upon finishing the mare UINT32 marescore; // score for this nights stage UINT32 lastmarescore; // score for the last mare + UINT32 totalmarescore; // score for all mares UINT8 lastmare; // previous mare + UINT8 lastmarelap; // previous mare lap + UINT8 lastmarebonuslap; // previous mare bonus lap + UINT8 totalmarelap; // total mare lap + UINT8 totalmarebonuslap; // total mare bonus lap INT32 maxlink; // maximum link obtained UINT8 texttimer; // nights_texttime should not be local UINT8 textvar; // which line of NiGHTS text to show -- let's not use cheap hacks @@ -489,4 +504,7 @@ typedef struct player_s #endif } player_t; +// Value for infinite lives +#define INFLIVES 0x7F + #endif diff --git a/src/d_think.h b/src/d_think.h index 2831b9f2b..b907c17fd 100644 --- a/src/d_think.h +++ b/src/d_think.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/d_ticcmd.h b/src/d_ticcmd.h index 83f684b6f..1ea015439 100644 --- a/src/d_ticcmd.h +++ b/src/d_ticcmd.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/dehacked.c b/src/dehacked.c index b4dee1b46..d6ad00962 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -28,10 +28,12 @@ #include "p_local.h" // for var1 and var2, and some constants #include "p_setup.h" #include "r_data.h" +#include "r_draw.h" #include "r_sky.h" #include "fastcmp.h" #include "lua_script.h" #include "lua_hook.h" +#include "d_clisrv.h" #include "m_cond.h" @@ -71,6 +73,7 @@ static sfxenum_t get_sfx(const char *word); static UINT16 get_mus(const char *word, UINT8 dehacked_mode); #endif static hudnum_t get_huditem(const char *word); +static menutype_t get_menutype(const char *word); #ifndef HAVE_BLUA static powertype_t get_power(const char *word); #endif @@ -165,9 +168,14 @@ static char *myhashfgets(char *buf, size_t bufsize, MYFILE *f) if (c == '\n') // Ensure debug line is right... dbg_line++; if (c == '#') + { + if (i > 0) // don't let i wrap past 0 + i--; // don't include hash char in string break; + } } - i++; + if (buf[i] != '#') // don't include hash char in string + i++; buf[i] = '\0'; return buf; @@ -298,11 +306,11 @@ static void clear_levels(void) static boolean findFreeSlot(INT32 *num) { // Send the character select entry to a free slot. - while (*num < 32 && (description[*num].used)) + while (*num < MAXSKINS && (description[*num].used)) *num = *num+1; // No more free slots. :( - if (*num >= 32) + if (*num >= MAXSKINS) return false; description[*num].picname[0] = '\0'; // Redesign your logo. (See M_DrawSetupChoosePlayerMenu in m_menu.c...) @@ -509,7 +517,9 @@ static void readfreeslots(MYFILE *f) continue; // Copy in the spr2 name and increment free_spr2. if (free_spr2 < NUMPLAYERSPRITES) { + CONS_Printf("Sprite SPR2_%s allocated.\n",word); strncpy(spr2names[free_spr2],word,4); + spr2defaults[free_spr2] = 0; spr2names[free_spr2++][4] = 0; } else CONS_Alert(CONS_WARNING, "Ran out of free SPR2 slots!\n"); @@ -853,25 +863,27 @@ static const struct { const char *name; const mobjtype_t type; } FLICKYTYPES[] = { - {"BLUEBIRD", MT_FLICKY_01}, - {"RABBIT", MT_FLICKY_02}, - {"CHICKEN", MT_FLICKY_03}, - {"SEAL", MT_FLICKY_04}, - {"PIG", MT_FLICKY_05}, - {"CHIPMUNK", MT_FLICKY_06}, - {"PENGUIN", MT_FLICKY_07}, - {"FISH", MT_FLICKY_08}, - {"RAM", MT_FLICKY_09}, - {"PUFFIN", MT_FLICKY_10}, - {"COW", MT_FLICKY_11}, - {"RAT", MT_FLICKY_12}, - {"BEAR", MT_FLICKY_13}, - {"DOVE", MT_FLICKY_14}, - {"CAT", MT_FLICKY_15}, - {"CANARY", MT_FLICKY_16}, + {"BLUEBIRD", MT_FLICKY_01}, // Flicky (Flicky) + {"RABBIT", MT_FLICKY_02}, // Pocky (1) + {"CHICKEN", MT_FLICKY_03}, // Cucky (1) + {"SEAL", MT_FLICKY_04}, // Rocky (1) + {"PIG", MT_FLICKY_05}, // Picky (1) + {"CHIPMUNK", MT_FLICKY_06}, // Ricky (1) + {"PENGUIN", MT_FLICKY_07}, // Pecky (1) + {"FISH", MT_FLICKY_08}, // Nicky (CD) + {"RAM", MT_FLICKY_09}, // Flocky (CD) + {"PUFFIN", MT_FLICKY_10}, // Wicky (CD) + {"COW", MT_FLICKY_11}, // Macky (SRB2) + {"RAT", MT_FLICKY_12}, // Micky (2) + {"BEAR", MT_FLICKY_13}, // Becky (2) + {"DOVE", MT_FLICKY_14}, // Docky (CD) + {"CAT", MT_FLICKY_15}, // Nyannyan (Flicky) + {"CANARY", MT_FLICKY_16}, // Lucky (CD) {"a", 0}, // End of normal flickies - a lower case character so will never fastcmp valid with uppercase tmp - //{"FLICKER", MT_FLICKER}, - {"SEED", MT_SEED}, + //{"FLICKER", MT_FLICKER}, // Flacky (SRB2) + {"SPIDER", MT_SECRETFLICKY_01}, // Sticky (SRB2) + {"BAT", MT_SECRETFLICKY_02}, // Backy (SRB2) + {"SEED", MT_SEED}, // Seed (CD) {NULL, 0} }; @@ -912,7 +924,10 @@ static void readlevelheader(MYFILE *f, INT32 num) // Get the part before the " = " tmp = strchr(s, '='); - *(tmp-1) = '\0'; + if (tmp) + *(tmp-1) = '\0'; + else + break; strupr(word); // Now get the part after @@ -1095,6 +1110,7 @@ static void readlevelheader(MYFILE *f, INT32 num) if (fastcmp(word2, "TITLE")) i = 1100; else if (fastcmp(word2, "EVALUATION")) i = 1101; else if (fastcmp(word2, "CREDITS")) i = 1102; + else if (fastcmp(word2, "ENDING")) i = 1103; else // Support using the actual map name, // i.e., Nextlevel = AB, Nextlevel = FZ, etc. @@ -1149,6 +1165,22 @@ static void readlevelheader(MYFILE *f, INT32 num) #endif else if (fastcmp(word, "MUSICTRACK")) mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1); + else if (fastcmp(word, "MUSICPOS")) + mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2); + else if (fastcmp(word, "MUSICINTERFADEOUT")) + mapheaderinfo[num-1]->musinterfadeout = (UINT32)get_number(word2); + else if (fastcmp(word, "MUSICINTER")) + deh_strlcpy(mapheaderinfo[num-1]->musintername, word2, + sizeof(mapheaderinfo[num-1]->musintername), va("Level header %d: intermission music", num)); + else if (fastcmp(word, "MUSICPOSTBOSS")) + deh_strlcpy(mapheaderinfo[num-1]->muspostbossname, word2, + sizeof(mapheaderinfo[num-1]->muspostbossname), va("Level header %d: post-boss music", num)); + else if (fastcmp(word, "MUSICPOSTBOSSTRACK")) + mapheaderinfo[num-1]->muspostbosstrack = ((UINT16)i - 1); + else if (fastcmp(word, "MUSICPOSTBOSSPOS")) + mapheaderinfo[num-1]->muspostbosspos = (UINT32)get_number(word2); + else if (fastcmp(word, "MUSICPOSTBOSSFADEIN")) + mapheaderinfo[num-1]->muspostbossfadein = (UINT32)get_number(word2); else if (fastcmp(word, "FORCECHARACTER")) { strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1); @@ -1194,13 +1226,17 @@ static void readlevelheader(MYFILE *f, INT32 num) else if (fastcmp(word2, "NORMAL")) i = 0; else if (fastcmp(word2, "BOSS")) i = 1; else if (fastcmp(word2, "ERZ3")) i = 2; + else if (fastcmp(word2, "NIGHTS")) i = 3; + else if (fastcmp(word2, "NIGHTSLINK")) i = 4; - if (i >= -1 && i <= 2) // -1 for no bonus. Max is 2. + if (i >= -1 && i <= 4) // -1 for no bonus. Max is 4. mapheaderinfo[num-1]->bonustype = (SINT8)i; else deh_warning("Level header %d: invalid bonus type number %d", num, i); } + else if (fastcmp(word, "MAXBONUSLIVES")) + mapheaderinfo[num-1]->maxbonuslives = (SINT8)i; else if (fastcmp(word, "LEVELFLAGS")) mapheaderinfo[num-1]->levelflags = (UINT8)i; else if (fastcmp(word, "MENUFLAGS")) @@ -1249,6 +1285,13 @@ static void readlevelheader(MYFILE *f, INT32 num) else mapheaderinfo[num-1]->levelflags &= ~LF_SAVEGAME; } + else if (fastcmp(word, "MIXNIGHTSCOUNTDOWN")) + { + if (i || word2[0] == 'T' || word2[0] == 'Y') + mapheaderinfo[num-1]->levelflags |= LF_MIXNIGHTSCOUNTDOWN; + else + mapheaderinfo[num-1]->levelflags &= ~LF_MIXNIGHTSCOUNTDOWN; + } // Individual triggers for menu flags else if (fastcmp(word, "HIDDEN")) @@ -1293,6 +1336,8 @@ static void readlevelheader(MYFILE *f, INT32 num) else mapheaderinfo[num-1]->menuflags &= ~LF2_WIDEICON; } + else if (fastcmp(word, "STARTRINGS")) + mapheaderinfo[num-1]->startrings = (UINT16)i; else deh_warning("Level header %d: unknown word '%s'", num, word); } @@ -1445,6 +1490,10 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum) { cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK; } + else if (fastcmp(word, "MUSICPOS")) + { + cutscenes[num]->scene[scenenum].musswitchposition = (UINT32)get_number(word2); + } else if (fastcmp(word, "MUSICLOOP")) { cutscenes[num]->scene[scenenum].musicloop = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); @@ -1539,6 +1588,528 @@ static void readcutscene(MYFILE *f, INT32 num) Z_Free(s); } +static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum) +{ + char *s = Z_Calloc(MAXLINELEN, PU_STATIC, NULL); + char *word; + char *word2; + INT32 i; + UINT16 usi; + UINT8 picid; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + word = strtok(s, " "); + if (word) + strupr(word); + else + break; + + if (fastcmp(word, "PAGETEXT")) + { + char *pagetext = NULL; + char *buffer; + const int bufferlen = 4096; + + for (i = 0; i < MAXLINELEN; i++) + { + if (s[i] == '=') + { + pagetext = &s[i+2]; + break; + } + } + + if (!pagetext) + { + Z_Free(textprompts[num]->page[pagenum].text); + textprompts[num]->page[pagenum].text = NULL; + continue; + } + + for (i = 0; i < MAXLINELEN; i++) + { + if (s[i] == '\0') + { + s[i] = '\n'; + s[i+1] = '\0'; + break; + } + } + + buffer = Z_Malloc(4096, PU_STATIC, NULL); + strcpy(buffer, pagetext); + + // \todo trim trailing whitespace before the # + // and also support # at the end of a PAGETEXT with no line break + + strcat(buffer, + myhashfgets(pagetext, bufferlen + - strlen(buffer) - 1, f)); + + // A text prompt overwriting another one... + Z_Free(textprompts[num]->page[pagenum].text); + + textprompts[num]->page[pagenum].text = Z_StrDup(buffer); + + Z_Free(buffer); + + continue; + } + + word2 = strtok(NULL, " = "); + if (word2) + strupr(word2); + else + break; + + if (word2[strlen(word2)-1] == '\n') + word2[strlen(word2)-1] = '\0'; + i = atoi(word2); + usi = (UINT16)i; + + // copypasta from readcutscenescene + if (fastcmp(word, "NUMBEROFPICS")) + { + textprompts[num]->page[pagenum].numpics = (UINT8)i; + } + else if (fastcmp(word, "PICMODE")) + { + UINT8 picmode = 0; // PROMPT_PIC_PERSIST + if (usi == 1 || word2[0] == 'L') picmode = PROMPT_PIC_LOOP; + else if (usi == 2 || word2[0] == 'D' || word2[0] == 'H') picmode = PROMPT_PIC_DESTROY; + textprompts[num]->page[pagenum].picmode = picmode; + } + else if (fastcmp(word, "PICTOLOOP")) + textprompts[num]->page[pagenum].pictoloop = (UINT8)i; + else if (fastcmp(word, "PICTOSTART")) + textprompts[num]->page[pagenum].pictostart = (UINT8)i; + else if (fastcmp(word, "PICSMETAPAGE")) + { + if (usi && usi <= textprompts[num]->numpages) + { + UINT8 metapagenum = usi - 1; + + textprompts[num]->page[pagenum].numpics = textprompts[num]->page[metapagenum].numpics; + textprompts[num]->page[pagenum].picmode = textprompts[num]->page[metapagenum].picmode; + textprompts[num]->page[pagenum].pictoloop = textprompts[num]->page[metapagenum].pictoloop; + textprompts[num]->page[pagenum].pictostart = textprompts[num]->page[metapagenum].pictostart; + + for (picid = 0; picid < MAX_PROMPT_PICS; picid++) + { + strncpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], 8); + textprompts[num]->page[pagenum].pichires[picid] = textprompts[num]->page[metapagenum].pichires[picid]; + textprompts[num]->page[pagenum].picduration[picid] = textprompts[num]->page[metapagenum].picduration[picid]; + textprompts[num]->page[pagenum].xcoord[picid] = textprompts[num]->page[metapagenum].xcoord[picid]; + textprompts[num]->page[pagenum].ycoord[picid] = textprompts[num]->page[metapagenum].ycoord[picid]; + } + } + } + else if (fastncmp(word, "PIC", 3)) + { + picid = (UINT8)atoi(word + 3); + if (picid > MAX_PROMPT_PICS || picid == 0) + { + deh_warning("textpromptscene %d: unknown word '%s'", num, word); + continue; + } + --picid; + + if (fastcmp(word+4, "NAME")) + { + strncpy(textprompts[num]->page[pagenum].picname[picid], word2, 8); + } + else if (fastcmp(word+4, "HIRES")) + { + textprompts[num]->page[pagenum].pichires[picid] = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); + } + else if (fastcmp(word+4, "DURATION")) + { + textprompts[num]->page[pagenum].picduration[picid] = usi; + } + else if (fastcmp(word+4, "XCOORD")) + { + textprompts[num]->page[pagenum].xcoord[picid] = usi; + } + else if (fastcmp(word+4, "YCOORD")) + { + textprompts[num]->page[pagenum].ycoord[picid] = usi; + } + else + deh_warning("textpromptscene %d: unknown word '%s'", num, word); + } + else if (fastcmp(word, "MUSIC")) + { + strncpy(textprompts[num]->page[pagenum].musswitch, word2, 7); + textprompts[num]->page[pagenum].musswitch[6] = 0; + } +#ifdef MUSICSLOT_COMPATIBILITY + else if (fastcmp(word, "MUSICSLOT")) + { + i = get_mus(word2, true); + if (i && i <= 1035) + snprintf(textprompts[num]->page[pagenum].musswitch, 7, "%sM", G_BuildMapName(i)); + else if (i && i <= 1050) + strncpy(textprompts[num]->page[pagenum].musswitch, compat_special_music_slots[i - 1036], 7); + else + textprompts[num]->page[pagenum].musswitch[0] = 0; // becomes empty string + textprompts[num]->page[pagenum].musswitch[6] = 0; + } +#endif + else if (fastcmp(word, "MUSICTRACK")) + { + textprompts[num]->page[pagenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK; + } + else if (fastcmp(word, "MUSICLOOP")) + { + textprompts[num]->page[pagenum].musicloop = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y'); + } + // end copypasta from readcutscenescene + else if (fastcmp(word, "NAME")) + { + INT32 j; + + // HACK: Add yellow control char now + // so the drawing function doesn't call it repeatedly + char name[34]; + name[0] = '\x82'; // color yellow + name[1] = 0; + strncat(name, word2, 33); + name[33] = 0; + + // Replace _ with ' ' + for (j = 0; j < 32 && name[j]; j++) + { + if (name[j] == '_') + name[j] = ' '; + } + + strncpy(textprompts[num]->page[pagenum].name, name, 32); + } + else if (fastcmp(word, "ICON")) + strncpy(textprompts[num]->page[pagenum].iconname, word2, 8); + else if (fastcmp(word, "ICONALIGN")) + textprompts[num]->page[pagenum].rightside = (i || word2[0] == 'R'); + else if (fastcmp(word, "ICONFLIP")) + textprompts[num]->page[pagenum].iconflip = (i || word2[0] == 'T' || word2[0] == 'Y'); + else if (fastcmp(word, "LINES")) + textprompts[num]->page[pagenum].lines = usi; + else if (fastcmp(word, "BACKCOLOR")) + { + INT32 backcolor; + if (i == 0 || fastcmp(word2, "WHITE")) backcolor = 0; + else if (i == 1 || fastcmp(word2, "GRAY") || fastcmp(word2, "GREY") || + fastcmp(word2, "BLACK")) backcolor = 1; + else if (i == 2 || fastcmp(word2, "SEPIA")) backcolor = 2; + else if (i == 3 || fastcmp(word2, "BROWN")) backcolor = 3; + else if (i == 4 || fastcmp(word2, "PINK")) backcolor = 4; + else if (i == 5 || fastcmp(word2, "RASPBERRY")) backcolor = 5; + else if (i == 6 || fastcmp(word2, "RED")) backcolor = 6; + else if (i == 7 || fastcmp(word2, "CREAMSICLE")) backcolor = 7; + else if (i == 8 || fastcmp(word2, "ORANGE")) backcolor = 8; + else if (i == 9 || fastcmp(word2, "GOLD")) backcolor = 9; + else if (i == 10 || fastcmp(word2, "YELLOW")) backcolor = 10; + else if (i == 11 || fastcmp(word2, "EMERALD")) backcolor = 11; + else if (i == 12 || fastcmp(word2, "GREEN")) backcolor = 12; + else if (i == 13 || fastcmp(word2, "CYAN") || fastcmp(word2, "AQUA")) backcolor = 13; + else if (i == 14 || fastcmp(word2, "STEEL")) backcolor = 14; + else if (i == 15 || fastcmp(word2, "PERIWINKLE")) backcolor = 15; + else if (i == 16 || fastcmp(word2, "BLUE")) backcolor = 16; + else if (i == 17 || fastcmp(word2, "PURPLE")) backcolor = 17; + else if (i == 18 || fastcmp(word2, "LAVENDER")) backcolor = 18; + else if (i < 0) backcolor = INT32_MAX; // CONS_BACKCOLOR user-configured + else backcolor = 1; // default gray + textprompts[num]->page[pagenum].backcolor = backcolor; + } + else if (fastcmp(word, "ALIGN")) + { + UINT8 align = 0; // left + if (usi == 1 || word2[0] == 'R') align = 1; + else if (usi == 2 || word2[0] == 'C' || word2[0] == 'M') align = 2; + textprompts[num]->page[pagenum].align = align; + } + else if (fastcmp(word, "VERTICALALIGN")) + { + UINT8 align = 0; // top + if (usi == 1 || word2[0] == 'B') align = 1; + else if (usi == 2 || word2[0] == 'C' || word2[0] == 'M') align = 2; + textprompts[num]->page[pagenum].verticalalign = align; + } + else if (fastcmp(word, "TEXTSPEED")) + textprompts[num]->page[pagenum].textspeed = get_number(word2); + else if (fastcmp(word, "TEXTSFX")) + textprompts[num]->page[pagenum].textsfx = get_number(word2); + else if (fastcmp(word, "HIDEHUD")) + { + UINT8 hidehud = 0; + if ((word2[0] == 'F' && (word2[1] == 'A' || !word2[1])) || word2[0] == 'N') hidehud = 0; // false + else if (usi == 1 || word2[0] == 'T' || word2[0] == 'Y') hidehud = 1; // true (hide appropriate HUD elements) + else if (usi == 2 || word2[0] == 'A' || (word2[0] == 'F' && word2[1] == 'O')) hidehud = 2; // force (hide all HUD elements) + textprompts[num]->page[pagenum].hidehud = hidehud; + } + else if (fastcmp(word, "METAPAGE")) + { + if (usi && usi <= textprompts[num]->numpages) + { + UINT8 metapagenum = usi - 1; + + strncpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, 32); + strncpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, 8); + textprompts[num]->page[pagenum].rightside = textprompts[num]->page[metapagenum].rightside; + textprompts[num]->page[pagenum].iconflip = textprompts[num]->page[metapagenum].iconflip; + textprompts[num]->page[pagenum].lines = textprompts[num]->page[metapagenum].lines; + textprompts[num]->page[pagenum].backcolor = textprompts[num]->page[metapagenum].backcolor; + textprompts[num]->page[pagenum].align = textprompts[num]->page[metapagenum].align; + textprompts[num]->page[pagenum].verticalalign = textprompts[num]->page[metapagenum].verticalalign; + textprompts[num]->page[pagenum].textspeed = textprompts[num]->page[metapagenum].textspeed; + textprompts[num]->page[pagenum].textsfx = textprompts[num]->page[metapagenum].textsfx; + textprompts[num]->page[pagenum].hidehud = textprompts[num]->page[metapagenum].hidehud; + + // music: don't copy, else each page change may reset the music + } + } + else if (fastcmp(word, "TAG")) + strncpy(textprompts[num]->page[pagenum].tag, word2, 33); + else if (fastcmp(word, "NEXTPROMPT")) + textprompts[num]->page[pagenum].nextprompt = usi; + else if (fastcmp(word, "NEXTPAGE")) + textprompts[num]->page[pagenum].nextpage = usi; + else if (fastcmp(word, "NEXTTAG")) + strncpy(textprompts[num]->page[pagenum].nexttag, word2, 33); + else if (fastcmp(word, "TIMETONEXT")) + textprompts[num]->page[pagenum].timetonext = get_number(word2); + else + deh_warning("PromptPage %d: unknown word '%s'", num, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +static void readtextprompt(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word; + char *word2; + char *tmp; + INT32 value; + + // Allocate memory for this prompt if we don't yet have any + if (!textprompts[num]) + textprompts[num] = Z_Calloc(sizeof (textprompt_t), PU_STATIC, NULL); + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + word = strtok(s, " "); + if (word) + strupr(word); + else + break; + + word2 = strtok(NULL, " "); + if (word2) + value = atoi(word2); + else + { + deh_warning("No value for token %s", word); + continue; + } + + if (fastcmp(word, "NUMPAGES")) + { + textprompts[num]->numpages = min(max(value, 0), MAX_PAGES); + } + else if (fastcmp(word, "PAGE")) + { + if (1 <= value && value <= MAX_PAGES) + { + textprompts[num]->page[value - 1].backcolor = 1; // default to gray + textprompts[num]->page[value - 1].hidehud = 1; // hide appropriate HUD elements + readtextpromptpage(f, num, value - 1); + } + else + deh_warning("Page number %d out of range (1 - %d)", value, MAX_PAGES); + + } + else + deh_warning("Prompt %d: unknown word '%s', Page expected.", num, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + +static void readmenu(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word = s; + char *word2; + char *tmp; + INT32 value; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + // First remove trailing newline, if there is one + tmp = strchr(s, '\n'); + if (tmp) + *tmp = '\0'; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + // Get the part before the " = " + tmp = strchr(s, '='); + if (tmp) + *(tmp-1) = '\0'; + else + break; + strupr(word); + + // Now get the part after + word2 = (tmp += 2); + strupr(word2); + + value = atoi(word2); // used for numerical settings + + if (fastcmp(word, "BACKGROUNDNAME")) + { + strncpy(menupres[num].bgname, word2, 8); + titlechanged = true; + } + else if (fastcmp(word, "HIDEBACKGROUND")) + { + menupres[num].bghide = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "BACKGROUNDCOLOR")) + { + menupres[num].bgcolor = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "HIDETITLEPICS") || fastcmp(word, "HIDEPICS")) + { + // true by default, except MM_MAIN + menupres[num].hidetitlepics = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "TITLESCROLLSPEED") || fastcmp(word, "TITLESCROLLXSPEED") + || fastcmp(word, "SCROLLSPEED") || fastcmp(word, "SCROLLXSPEED")) + { + menupres[num].titlescrollxspeed = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLESCROLLYSPEED") || fastcmp(word, "SCROLLYSPEED")) + { + menupres[num].titlescrollyspeed = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "MUSIC")) + { + strncpy(menupres[num].musname, word2, 7); + menupres[num].musname[6] = 0; + titlechanged = true; + } +#ifdef MUSICSLOT_COMPATIBILITY + else if (fastcmp(word, "MUSICSLOT")) + { + value = get_mus(word2, true); + if (value && value <= 1035) + snprintf(menupres[num].musname, 7, "%sM", G_BuildMapName(value)); + else if (value && value <= 1050) + strncpy(menupres[num].musname, compat_special_music_slots[value - 1036], 7); + else + menupres[num].musname[0] = 0; // becomes empty string + menupres[num].musname[6] = 0; + titlechanged = true; + } +#endif + else if (fastcmp(word, "MUSICTRACK")) + { + menupres[num].mustrack = ((UINT16)value - 1); + titlechanged = true; + } + else if (fastcmp(word, "MUSICLOOP")) + { + // true by default except MM_MAIN + menupres[num].muslooping = (value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "NOMUSIC")) + { + menupres[num].musstop = (value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "IGNOREMUSIC")) + { + menupres[num].musignore = (value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "FADESTRENGTH")) + { + // one-based, <= 0 means use default value. 1-32 + menupres[num].fadestrength = get_number(word2)-1; + titlechanged = true; + } + else if (fastcmp(word, "NOENTERBUBBLE")) + { + menupres[num].enterbubble = !(value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "NOEXITBUBBLE")) + { + menupres[num].exitbubble = !(value || word2[0] == 'T' || word2[0] == 'Y'); + titlechanged = true; + } + else if (fastcmp(word, "ENTERTAG")) + { + menupres[num].entertag = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "EXITTAG")) + { + menupres[num].exittag = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "ENTERWIPE")) + { + menupres[num].enterwipe = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "EXITWIPE")) + { + menupres[num].exitwipe = get_number(word2); + titlechanged = true; + } + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + static void readhuditem(MYFILE *f, INT32 num) { char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); @@ -1567,7 +2138,10 @@ static void readhuditem(MYFILE *f, INT32 num) // Get the part before the " = " tmp = strchr(s, '='); - *(tmp-1) = '\0'; + if (tmp) + *(tmp-1) = '\0'; + else + break; strupr(word); // Now get the part after @@ -1584,6 +2158,10 @@ static void readhuditem(MYFILE *f, INT32 num) { hudinfo[num].y = i; } + else if (fastcmp(word, "F")) + { + hudinfo[num].f = i; + } else deh_warning("Level header %d: unknown word '%s'", num, word); } @@ -1612,202 +2190,248 @@ typedef struct */ static actionpointer_t actionpointers[] = { - {{A_Explode}, "A_EXPLODE"}, - {{A_Pain}, "A_PAIN"}, - {{A_Fall}, "A_FALL"}, - {{A_MonitorPop}, "A_MONITORPOP"}, - {{A_GoldMonitorPop}, "A_GOLDMONITORPOP"}, - {{A_GoldMonitorRestore}, "A_GOLDMONITORRESTORE"}, - {{A_GoldMonitorSparkle}, "A_GOLDMONITORSPARKLE"}, - {{A_Look}, "A_LOOK"}, - {{A_Chase}, "A_CHASE"}, - {{A_FaceStabChase}, "A_FACESTABCHASE"}, - {{A_FaceTarget}, "A_FACETARGET"}, - {{A_FaceTracer}, "A_FACETRACER"}, - {{A_Scream}, "A_SCREAM"}, - {{A_BossDeath}, "A_BOSSDEATH"}, - {{A_CustomPower}, "A_CUSTOMPOWER"}, - {{A_GiveWeapon}, "A_GIVEWEAPON"}, - {{A_RingBox}, "A_RINGBOX"}, - {{A_Invincibility}, "A_INVINCIBILITY"}, - {{A_SuperSneakers}, "A_SUPERSNEAKERS"}, - {{A_BunnyHop}, "A_BUNNYHOP"}, - {{A_BubbleSpawn}, "A_BUBBLESPAWN"}, - {{A_FanBubbleSpawn}, "A_FANBUBBLESPAWN"}, - {{A_BubbleRise}, "A_BUBBLERISE"}, - {{A_BubbleCheck}, "A_BUBBLECHECK"}, - {{A_AwardScore}, "A_AWARDSCORE"}, - {{A_ExtraLife}, "A_EXTRALIFE"}, - {{A_GiveShield}, "A_GIVESHIELD"}, - {{A_GravityBox}, "A_GRAVITYBOX"}, - {{A_ScoreRise}, "A_SCORERISE"}, - {{A_ParticleSpawn}, "A_PARTICLESPAWN"}, - {{A_AttractChase}, "A_ATTRACTCHASE"}, - {{A_DropMine}, "A_DROPMINE"}, - {{A_FishJump}, "A_FISHJUMP"}, - {{A_ThrownRing}, "A_THROWNRING"}, - {{A_SetSolidSteam}, "A_SETSOLIDSTEAM"}, - {{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"}, - {{A_SignPlayer}, "A_SIGNPLAYER"}, - {{A_OverlayThink}, "A_OVERLAYTHINK"}, - {{A_JetChase}, "A_JETCHASE"}, - {{A_JetbThink}, "A_JETBTHINK"}, - {{A_JetgThink}, "A_JETGTHINK"}, - {{A_JetgShoot}, "A_JETGSHOOT"}, - {{A_ShootBullet}, "A_SHOOTBULLET"}, - {{A_MinusDigging}, "A_MINUSDIGGING"}, - {{A_MinusPopup}, "A_MINUSPOPUP"}, - {{A_MinusCheck}, "A_MINUSCHECK"}, - {{A_ChickenCheck}, "A_CHICKENCHECK"}, - {{A_MouseThink}, "A_MOUSETHINK"}, - {{A_DetonChase}, "A_DETONCHASE"}, - {{A_CapeChase}, "A_CAPECHASE"}, - {{A_RotateSpikeBall}, "A_ROTATESPIKEBALL"}, - {{A_SlingAppear}, "A_SLINGAPPEAR"}, - {{A_UnidusBall}, "A_UNIDUSBALL"}, - {{A_RockSpawn}, "A_ROCKSPAWN"}, - {{A_SetFuse}, "A_SETFUSE"}, - {{A_CrawlaCommanderThink}, "A_CRAWLACOMMANDERTHINK"}, - {{A_SmokeTrailer}, "A_SMOKETRAILER"}, - {{A_RingExplode}, "A_RINGEXPLODE"}, - {{A_OldRingExplode}, "A_OLDRINGEXPLODE"}, - {{A_MixUp}, "A_MIXUP"}, - {{A_RecyclePowers}, "A_RECYCLEPOWERS"}, - {{A_Boss1Chase}, "A_BOSS1CHASE"}, - {{A_FocusTarget}, "A_FOCUSTARGET"}, - {{A_Boss2Chase}, "A_BOSS2CHASE"}, - {{A_Boss2Pogo}, "A_BOSS2POGO"}, - {{A_BossZoom}, "A_BOSSZOOM"}, - {{A_BossScream}, "A_BOSSSCREAM"}, - {{A_Boss2TakeDamage}, "A_BOSS2TAKEDAMAGE"}, - {{A_Boss7Chase}, "A_BOSS7CHASE"}, - {{A_GoopSplat}, "A_GOOPSPLAT"}, - {{A_Boss2PogoSFX}, "A_BOSS2POGOSFX"}, - {{A_Boss2PogoTarget}, "A_BOSS2POGOTARGET"}, - {{A_BossJetFume}, "A_BOSSJETFUME"}, - {{A_EggmanBox}, "A_EGGMANBOX"}, - {{A_TurretFire}, "A_TURRETFIRE"}, - {{A_SuperTurretFire}, "A_SUPERTURRETFIRE"}, - {{A_TurretStop}, "A_TURRETSTOP"}, - {{A_JetJawRoam}, "A_JETJAWROAM"}, - {{A_JetJawChomp}, "A_JETJAWCHOMP"}, - {{A_PointyThink}, "A_POINTYTHINK"}, - {{A_CheckBuddy}, "A_CHECKBUDDY"}, - {{A_HoodThink}, "A_HOODTHINK"}, - {{A_ArrowCheck}, "A_ARROWCHECK"}, - {{A_SnailerThink}, "A_SNAILERTHINK"}, - {{A_SharpChase}, "A_SHARPCHASE"}, - {{A_SharpSpin}, "A_SHARPSPIN"}, - {{A_VultureVtol}, "A_VULTUREVTOL"}, - {{A_VultureCheck}, "A_VULTURECHECK"}, - {{A_SkimChase}, "A_SKIMCHASE"}, - {{A_1upThinker}, "A_1UPTHINKER"}, - {{A_SkullAttack}, "A_SKULLATTACK"}, - {{A_LobShot}, "A_LOBSHOT"}, - {{A_FireShot}, "A_FIRESHOT"}, - {{A_SuperFireShot}, "A_SUPERFIRESHOT"}, - {{A_BossFireShot}, "A_BOSSFIRESHOT"}, - {{A_Boss7FireMissiles}, "A_BOSS7FIREMISSILES"}, - {{A_Boss1Laser}, "A_BOSS1LASER"}, - {{A_Boss4Reverse}, "A_BOSS4REVERSE"}, - {{A_Boss4SpeedUp}, "A_BOSS4SPEEDUP"}, - {{A_Boss4Raise}, "A_BOSS4RAISE"}, - {{A_SparkFollow}, "A_SPARKFOLLOW"}, - {{A_BuzzFly}, "A_BUZZFLY"}, - {{A_GuardChase}, "A_GUARDCHASE"}, - {{A_EggShield}, "A_EGGSHIELD"}, - {{A_SetReactionTime}, "A_SETREACTIONTIME"}, - {{A_Boss1Spikeballs}, "A_BOSS1SPIKEBALLS"}, - {{A_Boss3TakeDamage}, "A_BOSS3TAKEDAMAGE"}, - {{A_Boss3Path}, "A_BOSS3PATH"}, - {{A_LinedefExecute}, "A_LINEDEFEXECUTE"}, - {{A_PlaySeeSound}, "A_PLAYSEESOUND"}, - {{A_PlayAttackSound}, "A_PLAYATTACKSOUND"}, - {{A_PlayActiveSound}, "A_PLAYACTIVESOUND"}, - {{A_SpawnObjectAbsolute}, "A_SPAWNOBJECTABSOLUTE"}, - {{A_SpawnObjectRelative}, "A_SPAWNOBJECTRELATIVE"}, - {{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"}, - {{A_ChangeAngleAbsolute}, "A_CHANGEANGLEABSOLUTE"}, - {{A_PlaySound}, "A_PLAYSOUND"}, - {{A_FindTarget}, "A_FINDTARGET"}, - {{A_FindTracer}, "A_FINDTRACER"}, - {{A_SetTics}, "A_SETTICS"}, - {{A_SetRandomTics}, "A_SETRANDOMTICS"}, - {{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"}, - {{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"}, - {{A_MoveRelative}, "A_MOVERELATIVE"}, - {{A_MoveAbsolute}, "A_MOVEABSOLUTE"}, - {{A_Thrust}, "A_THRUST"}, - {{A_ZThrust}, "A_ZTHRUST"}, - {{A_SetTargetsTarget}, "A_SETTARGETSTARGET"}, - {{A_SetObjectFlags}, "A_SETOBJECTFLAGS"}, - {{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"}, - {{A_RandomState}, "A_RANDOMSTATE"}, - {{A_RandomStateRange}, "A_RANDOMSTATERANGE"}, - {{A_DualAction}, "A_DUALACTION"}, - {{A_RemoteAction}, "A_REMOTEACTION"}, - {{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"}, - {{A_OrbitNights}, "A_ORBITNIGHTS"}, - {{A_GhostMe}, "A_GHOSTME"}, - {{A_SetObjectState}, "A_SETOBJECTSTATE"}, - {{A_SetObjectTypeState}, "A_SETOBJECTTYPESTATE"}, - {{A_KnockBack}, "A_KNOCKBACK"}, - {{A_PushAway}, "A_PUSHAWAY"}, - {{A_RingDrain}, "A_RINGDRAIN"}, - {{A_SplitShot}, "A_SPLITSHOT"}, - {{A_MissileSplit}, "A_MISSILESPLIT"}, - {{A_MultiShot}, "A_MULTISHOT"}, - {{A_InstaLoop}, "A_INSTALOOP"}, - {{A_Custom3DRotate}, "A_CUSTOM3DROTATE"}, - {{A_SearchForPlayers}, "A_SEARCHFORPLAYERS"}, - {{A_CheckRandom}, "A_CHECKRANDOM"}, - {{A_CheckTargetRings}, "A_CHECKTARGETRINGS"}, - {{A_CheckRings}, "A_CHECKRINGS"}, - {{A_CheckTotalRings}, "A_CHECKTOTALRINGS"}, - {{A_CheckHealth}, "A_CHECKHEALTH"}, - {{A_CheckRange}, "A_CHECKRANGE"}, - {{A_CheckHeight}, "A_CHECKHEIGHT"}, - {{A_CheckTrueRange}, "A_CHECKTRUERANGE"}, - {{A_CheckThingCount}, "A_CHECKTHINGCOUNT"}, - {{A_CheckAmbush}, "A_CHECKAMBUSH"}, - {{A_CheckCustomValue}, "A_CHECKCUSTOMVALUE"}, - {{A_CheckCusValMemo}, "A_CHECKCUSVALMEMO"}, - {{A_SetCustomValue}, "A_SETCUSTOMVALUE"}, - {{A_UseCusValMemo}, "A_USECUSVALMEMO"}, - {{A_RelayCustomValue}, "A_RELAYCUSTOMVALUE"}, - {{A_CusValAction}, "A_CUSVALACTION"}, - {{A_ForceStop}, "A_FORCESTOP"}, - {{A_ForceWin}, "A_FORCEWIN"}, - {{A_SpikeRetract}, "A_SPIKERETRACT"}, - {{A_InfoState}, "A_INFOSTATE"}, - {{A_Repeat}, "A_REPEAT"}, - {{A_SetScale}, "A_SETSCALE"}, - {{A_RemoteDamage}, "A_REMOTEDAMAGE"}, - {{A_HomingChase}, "A_HOMINGCHASE"}, - {{A_TrapShot}, "A_TRAPSHOT"}, - {{A_VileTarget}, "A_VILETARGET"}, - {{A_VileAttack}, "A_VILEATTACK"}, - {{A_VileFire}, "A_VILEFIRE"}, - {{A_BrakChase}, "A_BRAKCHASE"}, - {{A_BrakFireShot}, "A_BRAKFIRESHOT"}, - {{A_BrakLobShot}, "A_BRAKLOBSHOT"}, - {{A_NapalmScatter}, "A_NAPALMSCATTER"}, - {{A_SpawnFreshCopy}, "A_SPAWNFRESHCOPY"}, - {{A_FlickySpawn}, "A_FLICKYSPAWN"}, - {{A_FlickyAim}, "A_FLICKYAIM"}, - {{A_FlickyFly}, "A_FLICKYFLY"}, - {{A_FlickySoar}, "A_FLICKYSOAR"}, - {{A_FlickyCoast}, "A_FLICKYCOAST"}, - {{A_FlickyHop}, "A_FLICKYHOP"}, - {{A_FlickyFlounder}, "A_FLICKYFLOUNDER"}, - {{A_FlickyCheck}, "A_FLICKYCHECK"}, - {{A_FlickyHeightCheck}, "A_FLICKYHEIGHTCHECK"}, - {{A_FlickyFlutter}, "A_FLICKYFLUTTER"}, - {{A_FlameParticle}, "A_FLAMEPARTICLE"}, - {{A_FadeOverlay}, "A_FADEOVERLAY"}, - {{A_Boss5Jump}, "A_BOSS5JUMP"}, - - {{NULL}, "NONE"}, + {{A_Explode}, "A_EXPLODE"}, + {{A_Pain}, "A_PAIN"}, + {{A_Fall}, "A_FALL"}, + {{A_MonitorPop}, "A_MONITORPOP"}, + {{A_GoldMonitorPop}, "A_GOLDMONITORPOP"}, + {{A_GoldMonitorRestore}, "A_GOLDMONITORRESTORE"}, + {{A_GoldMonitorSparkle}, "A_GOLDMONITORSPARKLE"}, + {{A_Look}, "A_LOOK"}, + {{A_Chase}, "A_CHASE"}, + {{A_FaceStabChase}, "A_FACESTABCHASE"}, + {{A_FaceStabRev}, "A_FACESTABREV"}, + {{A_FaceStabHurl}, "A_FACESTABHURL"}, + {{A_FaceStabMiss}, "A_FACESTABMISS"}, + {{A_StatueBurst}, "A_STATUEBURST"}, + {{A_FaceTarget}, "A_FACETARGET"}, + {{A_FaceTracer}, "A_FACETRACER"}, + {{A_Scream}, "A_SCREAM"}, + {{A_BossDeath}, "A_BOSSDEATH"}, + {{A_CustomPower}, "A_CUSTOMPOWER"}, + {{A_GiveWeapon}, "A_GIVEWEAPON"}, + {{A_RingBox}, "A_RINGBOX"}, + {{A_Invincibility}, "A_INVINCIBILITY"}, + {{A_SuperSneakers}, "A_SUPERSNEAKERS"}, + {{A_BunnyHop}, "A_BUNNYHOP"}, + {{A_BubbleSpawn}, "A_BUBBLESPAWN"}, + {{A_FanBubbleSpawn}, "A_FANBUBBLESPAWN"}, + {{A_BubbleRise}, "A_BUBBLERISE"}, + {{A_BubbleCheck}, "A_BUBBLECHECK"}, + {{A_AwardScore}, "A_AWARDSCORE"}, + {{A_ExtraLife}, "A_EXTRALIFE"}, + {{A_GiveShield}, "A_GIVESHIELD"}, + {{A_GravityBox}, "A_GRAVITYBOX"}, + {{A_ScoreRise}, "A_SCORERISE"}, + {{A_AttractChase}, "A_ATTRACTCHASE"}, + {{A_DropMine}, "A_DROPMINE"}, + {{A_FishJump}, "A_FISHJUMP"}, + {{A_ThrownRing}, "A_THROWNRING"}, + {{A_SetSolidSteam}, "A_SETSOLIDSTEAM"}, + {{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"}, + {{A_SignPlayer}, "A_SIGNPLAYER"}, + {{A_OverlayThink}, "A_OVERLAYTHINK"}, + {{A_JetChase}, "A_JETCHASE"}, + {{A_JetbThink}, "A_JETBTHINK"}, + {{A_JetgThink}, "A_JETGTHINK"}, + {{A_JetgShoot}, "A_JETGSHOOT"}, + {{A_ShootBullet}, "A_SHOOTBULLET"}, + {{A_MinusDigging}, "A_MINUSDIGGING"}, + {{A_MinusPopup}, "A_MINUSPOPUP"}, + {{A_MinusCheck}, "A_MINUSCHECK"}, + {{A_ChickenCheck}, "A_CHICKENCHECK"}, + {{A_MouseThink}, "A_MOUSETHINK"}, + {{A_DetonChase}, "A_DETONCHASE"}, + {{A_CapeChase}, "A_CAPECHASE"}, + {{A_RotateSpikeBall}, "A_ROTATESPIKEBALL"}, + {{A_SlingAppear}, "A_SLINGAPPEAR"}, + {{A_UnidusBall}, "A_UNIDUSBALL"}, + {{A_RockSpawn}, "A_ROCKSPAWN"}, + {{A_SetFuse}, "A_SETFUSE"}, + {{A_CrawlaCommanderThink}, "A_CRAWLACOMMANDERTHINK"}, + {{A_SmokeTrailer}, "A_SMOKETRAILER"}, + {{A_RingExplode}, "A_RINGEXPLODE"}, + {{A_OldRingExplode}, "A_OLDRINGEXPLODE"}, + {{A_MixUp}, "A_MIXUP"}, + {{A_RecyclePowers}, "A_RECYCLEPOWERS"}, + {{A_Boss1Chase}, "A_BOSS1CHASE"}, + {{A_FocusTarget}, "A_FOCUSTARGET"}, + {{A_Boss2Chase}, "A_BOSS2CHASE"}, + {{A_Boss2Pogo}, "A_BOSS2POGO"}, + {{A_BossZoom}, "A_BOSSZOOM"}, + {{A_BossScream}, "A_BOSSSCREAM"}, + {{A_Boss2TakeDamage}, "A_BOSS2TAKEDAMAGE"}, + {{A_Boss7Chase}, "A_BOSS7CHASE"}, + {{A_GoopSplat}, "A_GOOPSPLAT"}, + {{A_Boss2PogoSFX}, "A_BOSS2POGOSFX"}, + {{A_Boss2PogoTarget}, "A_BOSS2POGOTARGET"}, + {{A_BossJetFume}, "A_BOSSJETFUME"}, + {{A_EggmanBox}, "A_EGGMANBOX"}, + {{A_TurretFire}, "A_TURRETFIRE"}, + {{A_SuperTurretFire}, "A_SUPERTURRETFIRE"}, + {{A_TurretStop}, "A_TURRETSTOP"}, + {{A_JetJawRoam}, "A_JETJAWROAM"}, + {{A_JetJawChomp}, "A_JETJAWCHOMP"}, + {{A_PointyThink}, "A_POINTYTHINK"}, + {{A_CheckBuddy}, "A_CHECKBUDDY"}, + {{A_HoodFire}, "A_HOODFIRE"}, + {{A_HoodThink}, "A_HOODTHINK"}, + {{A_HoodFall}, "A_HOODFALL"}, + {{A_ArrowBonks}, "A_ARROWBONKS"}, + {{A_SnailerThink}, "A_SNAILERTHINK"}, + {{A_SharpChase}, "A_SHARPCHASE"}, + {{A_SharpSpin}, "A_SHARPSPIN"}, + {{A_SharpDecel}, "A_SHARPDECEL"}, + {{A_CrushstaceanWalk}, "A_CRUSHSTACEANWALK"}, + {{A_CrushstaceanPunch}, "A_CRUSHSTACEANPUNCH"}, + {{A_CrushclawAim}, "A_CRUSHCLAWAIM"}, + {{A_CrushclawLaunch}, "A_CRUSHCLAWLAUNCH"}, + {{A_VultureVtol}, "A_VULTUREVTOL"}, + {{A_VultureCheck}, "A_VULTURECHECK"}, + {{A_VultureHover}, "A_VULTUREHOVER"}, + {{A_VultureBlast}, "A_VULTUREBLAST"}, + {{A_VultureFly}, "A_VULTUREFLY"}, + {{A_SkimChase}, "A_SKIMCHASE"}, + {{A_1upThinker}, "A_1UPTHINKER"}, + {{A_SkullAttack}, "A_SKULLATTACK"}, + {{A_LobShot}, "A_LOBSHOT"}, + {{A_FireShot}, "A_FIRESHOT"}, + {{A_SuperFireShot}, "A_SUPERFIRESHOT"}, + {{A_BossFireShot}, "A_BOSSFIRESHOT"}, + {{A_Boss7FireMissiles}, "A_BOSS7FIREMISSILES"}, + {{A_Boss1Laser}, "A_BOSS1LASER"}, + {{A_Boss4Reverse}, "A_BOSS4REVERSE"}, + {{A_Boss4SpeedUp}, "A_BOSS4SPEEDUP"}, + {{A_Boss4Raise}, "A_BOSS4RAISE"}, + {{A_SparkFollow}, "A_SPARKFOLLOW"}, + {{A_BuzzFly}, "A_BUZZFLY"}, + {{A_GuardChase}, "A_GUARDCHASE"}, + {{A_EggShield}, "A_EGGSHIELD"}, + {{A_SetReactionTime}, "A_SETREACTIONTIME"}, + {{A_Boss1Spikeballs}, "A_BOSS1SPIKEBALLS"}, + {{A_Boss3TakeDamage}, "A_BOSS3TAKEDAMAGE"}, + {{A_Boss3Path}, "A_BOSS3PATH"}, + {{A_LinedefExecute}, "A_LINEDEFEXECUTE"}, + {{A_PlaySeeSound}, "A_PLAYSEESOUND"}, + {{A_PlayAttackSound}, "A_PLAYATTACKSOUND"}, + {{A_PlayActiveSound}, "A_PLAYACTIVESOUND"}, + {{A_SpawnObjectAbsolute}, "A_SPAWNOBJECTABSOLUTE"}, + {{A_SpawnObjectRelative}, "A_SPAWNOBJECTRELATIVE"}, + {{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"}, + {{A_ChangeAngleAbsolute}, "A_CHANGEANGLEABSOLUTE"}, + {{A_PlaySound}, "A_PLAYSOUND"}, + {{A_FindTarget}, "A_FINDTARGET"}, + {{A_FindTracer}, "A_FINDTRACER"}, + {{A_SetTics}, "A_SETTICS"}, + {{A_SetRandomTics}, "A_SETRANDOMTICS"}, + {{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"}, + {{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"}, + {{A_MoveRelative}, "A_MOVERELATIVE"}, + {{A_MoveAbsolute}, "A_MOVEABSOLUTE"}, + {{A_Thrust}, "A_THRUST"}, + {{A_ZThrust}, "A_ZTHRUST"}, + {{A_SetTargetsTarget}, "A_SETTARGETSTARGET"}, + {{A_SetObjectFlags}, "A_SETOBJECTFLAGS"}, + {{A_SetObjectFlags2}, "A_SETOBJECTFLAGS2"}, + {{A_RandomState}, "A_RANDOMSTATE"}, + {{A_RandomStateRange}, "A_RANDOMSTATERANGE"}, + {{A_DualAction}, "A_DUALACTION"}, + {{A_RemoteAction}, "A_REMOTEACTION"}, + {{A_ToggleFlameJet}, "A_TOGGLEFLAMEJET"}, + {{A_OrbitNights}, "A_ORBITNIGHTS"}, + {{A_GhostMe}, "A_GHOSTME"}, + {{A_SetObjectState}, "A_SETOBJECTSTATE"}, + {{A_SetObjectTypeState}, "A_SETOBJECTTYPESTATE"}, + {{A_KnockBack}, "A_KNOCKBACK"}, + {{A_PushAway}, "A_PUSHAWAY"}, + {{A_RingDrain}, "A_RINGDRAIN"}, + {{A_SplitShot}, "A_SPLITSHOT"}, + {{A_MissileSplit}, "A_MISSILESPLIT"}, + {{A_MultiShot}, "A_MULTISHOT"}, + {{A_InstaLoop}, "A_INSTALOOP"}, + {{A_Custom3DRotate}, "A_CUSTOM3DROTATE"}, + {{A_SearchForPlayers}, "A_SEARCHFORPLAYERS"}, + {{A_CheckRandom}, "A_CHECKRANDOM"}, + {{A_CheckTargetRings}, "A_CHECKTARGETRINGS"}, + {{A_CheckRings}, "A_CHECKRINGS"}, + {{A_CheckTotalRings}, "A_CHECKTOTALRINGS"}, + {{A_CheckHealth}, "A_CHECKHEALTH"}, + {{A_CheckRange}, "A_CHECKRANGE"}, + {{A_CheckHeight}, "A_CHECKHEIGHT"}, + {{A_CheckTrueRange}, "A_CHECKTRUERANGE"}, + {{A_CheckThingCount}, "A_CHECKTHINGCOUNT"}, + {{A_CheckAmbush}, "A_CHECKAMBUSH"}, + {{A_CheckCustomValue}, "A_CHECKCUSTOMVALUE"}, + {{A_CheckCusValMemo}, "A_CHECKCUSVALMEMO"}, + {{A_SetCustomValue}, "A_SETCUSTOMVALUE"}, + {{A_UseCusValMemo}, "A_USECUSVALMEMO"}, + {{A_RelayCustomValue}, "A_RELAYCUSTOMVALUE"}, + {{A_CusValAction}, "A_CUSVALACTION"}, + {{A_ForceStop}, "A_FORCESTOP"}, + {{A_ForceWin}, "A_FORCEWIN"}, + {{A_SpikeRetract}, "A_SPIKERETRACT"}, + {{A_InfoState}, "A_INFOSTATE"}, + {{A_Repeat}, "A_REPEAT"}, + {{A_SetScale}, "A_SETSCALE"}, + {{A_RemoteDamage}, "A_REMOTEDAMAGE"}, + {{A_HomingChase}, "A_HOMINGCHASE"}, + {{A_TrapShot}, "A_TRAPSHOT"}, + {{A_VileTarget}, "A_VILETARGET"}, + {{A_VileAttack}, "A_VILEATTACK"}, + {{A_VileFire}, "A_VILEFIRE"}, + {{A_BrakChase}, "A_BRAKCHASE"}, + {{A_BrakFireShot}, "A_BRAKFIRESHOT"}, + {{A_BrakLobShot}, "A_BRAKLOBSHOT"}, + {{A_NapalmScatter}, "A_NAPALMSCATTER"}, + {{A_SpawnFreshCopy}, "A_SPAWNFRESHCOPY"}, + {{A_FlickySpawn}, "A_FLICKYSPAWN"}, + {{A_FlickyAim}, "A_FLICKYAIM"}, + {{A_FlickyFly}, "A_FLICKYFLY"}, + {{A_FlickySoar}, "A_FLICKYSOAR"}, + {{A_FlickyCoast}, "A_FLICKYCOAST"}, + {{A_FlickyHop}, "A_FLICKYHOP"}, + {{A_FlickyFlounder}, "A_FLICKYFLOUNDER"}, + {{A_FlickyCheck}, "A_FLICKYCHECK"}, + {{A_FlickyHeightCheck}, "A_FLICKYHEIGHTCHECK"}, + {{A_FlickyFlutter}, "A_FLICKYFLUTTER"}, + {{A_FlameParticle}, "A_FLAMEPARTICLE"}, + {{A_FadeOverlay}, "A_FADEOVERLAY"}, + {{A_Boss5Jump}, "A_BOSS5JUMP"}, + {{A_LightBeamReset}, "A_LIGHTBEAMRESET"}, + {{A_MineExplode}, "A_MINEEXPLODE"}, + {{A_MineRange}, "A_MINERANGE"}, + {{A_ConnectToGround}, "A_CONNECTTOGROUND"}, + {{A_SpawnParticleRelative}, "A_SPAWNPARTICLERELATIVE"}, + {{A_MultiShotDist}, "A_MULTISHOTDIST"}, + {{A_WhoCaresIfYourSonIsABee},"A_WHOCARESIFYOURSONISABEE"}, + {{A_ParentTriesToSleep}, "A_PARENTTRIESTOSLEEP"}, + {{A_CryingToMomma}, "A_CRYINGTOMOMMA"}, + {{A_CheckFlags2}, "A_CHECKFLAGS2"}, + {{A_Boss5FindWaypoint}, "A_BOSS5FINDWAYPOINT"}, + {{A_DoNPCSkid}, "A_DONPCSKID"}, + {{A_DoNPCPain}, "A_DONPCPAIN"}, + {{A_PrepareRepeat}, "A_PREPAREREPEAT"}, + {{A_Boss5ExtraRepeat}, "A_BOSS5EXTRAREPEAT"}, + {{A_Boss5Calm}, "A_BOSS5CALM"}, + {{A_Boss5CheckOnGround}, "A_BOSS5CHECKONGROUND"}, + {{A_Boss5CheckFalling}, "A_BOSS5CHECKFALLING"}, + {{A_Boss5PinchShot}, "A_BOSS5PINCHSHOT"}, + {{A_Boss5MakeItRain}, "A_BOSS5MAKEITRAIN"}, + {{A_LookForBetter}, "A_LOOKFORBETTER"}, + {{A_Boss5BombExplode}, "A_BOSS5BOMBEXPLODE"}, + {{A_DustDevilThink}, "A_DUSTDEVILTHINK"}, + {{A_TNTExplode}, "A_TNTEXPLODE"}, + {{A_DebrisRandom}, "A_DEBRISRANDOM"}, + {{A_TrainCameo}, "A_TRAINCAMEO"}, + {{A_TrainCameo2}, "A_TRAINCAMEO2"}, + {{A_CanarivoreGas}, "A_CANARIVOREGAS"}, + {{A_KillSegments}, "A_KILLSEGMENTS"}, + {{A_SnapperSpawn}, "A_SNAPPERSPAWN"}, + {{A_SnapperThinker}, "A_SNAPPERTHINKER"}, + {{A_SaloonDoorSpawn}, "A_SALOONDOORSPAWN"}, + {{A_MinecartSparkThink}, "A_MINECARTSPARKTHINK"}, + {{A_ModuloToState}, "A_MODULOTOSTATE"}, + {{NULL}, "NONE"}, // This NULL entry must be the last in the list {{NULL}, NULL}, @@ -1819,7 +2443,6 @@ static void readframe(MYFILE *f, INT32 num) char *word1; char *word2 = NULL; char *tmp; - INT32 j; do { @@ -1834,16 +2457,6 @@ static void readframe(MYFILE *f, INT32 num) if (s == tmp) continue; // Skip comment lines, but don't break. - for (j = 0; s[j] != '\n'; j++) - { - if (s[j] == '=') - { - j += 2; - j = atoi(&s[j]); - break; - } - } - word1 = strtok(s, " "); if (word1) strupr(word1); @@ -2060,7 +2673,10 @@ static void reademblemdata(MYFILE *f, INT32 num) // Get the part before the " = " tmp = strchr(s, '='); - *(tmp-1) = '\0'; + if (tmp) + *(tmp-1) = '\0'; + else + break; strupr(word); // Now get the part after @@ -2098,12 +2714,8 @@ static void reademblemdata(MYFILE *f, INT32 num) else emblemlocations[num-1].type = (UINT8)value; } - else if (fastcmp(word, "X")) - emblemlocations[num-1].x = (INT16)value; - else if (fastcmp(word, "Y")) - emblemlocations[num-1].y = (INT16)value; - else if (fastcmp(word, "Z")) - emblemlocations[num-1].z = (INT16)value; + else if (fastcmp(word, "TAG")) + emblemlocations[num-1].tag = (INT16)value; else if (fastcmp(word, "MAPNUM")) { // Support using the actual map name, @@ -2195,7 +2807,10 @@ static void readextraemblemdata(MYFILE *f, INT32 num) // Get the part before the " = " tmp = strchr(s, '='); - *(tmp-1) = '\0'; + if (tmp) + *(tmp-1) = '\0'; + else + break; strupr(word); // Now get the part after @@ -2270,7 +2885,10 @@ static void readunlockable(MYFILE *f, INT32 num) // Get the part before the " = " tmp = strchr(s, '='); - *(tmp-1) = '\0'; + if (tmp) + *(tmp-1) = '\0'; + else + break; strupr(word); // Now get the part after @@ -2557,7 +3175,10 @@ static void readconditionset(MYFILE *f, UINT8 setnum) // Get the part before the " = " tmp = strchr(s, '='); - *(tmp-1) = '\0'; + if (tmp) + *(tmp-1) = '\0'; + else + break; strupr(word); // Now get the part after @@ -2618,7 +3239,10 @@ static void readmaincfg(MYFILE *f) // Get the part before the " = " tmp = strchr(s, '='); - *(tmp-1) = '\0'; + if (tmp) + *(tmp-1) = '\0'; + else + break; strupr(word); // Now get the part after @@ -2655,11 +3279,21 @@ static void readmaincfg(MYFILE *f) value = get_number(word2); sstage_start = (INT16)value; - sstage_end = (INT16)(sstage_start+6); // 7 special stages total + sstage_end = (INT16)(sstage_start+7); // 7 special stages total plus one weirdo } - else if (fastcmp(word, "USENIGHTSSS")) + else if (fastcmp(word, "SMPSTAGE_START")) { - useNightsSS = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y'); + // Support using the actual map name, + // i.e., Level AB, Level FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = M_MapNumber(word2[0], word2[1]); + else + value = get_number(word2); + + smpstage_start = (INT16)value; + smpstage_end = (INT16)(smpstage_start+6); // 7 special stages total } else if (fastcmp(word, "REDTEAM")) { @@ -2705,11 +3339,14 @@ static void readmaincfg(MYFILE *f) { extralifetics = (UINT16)get_number(word2); } + else if (fastcmp(word, "NIGHTSLINKTICS")) + { + nightslinktics = (UINT16)get_number(word2); + } else if (fastcmp(word, "GAMEOVERTICS")) { gameovertics = get_number(word2); } - else if (fastcmp(word, "INTROTOPLAY")) { introtoplay = (UINT8)get_number(word2); @@ -2720,7 +3357,7 @@ static void readmaincfg(MYFILE *f) } else if (fastcmp(word, "LOOPTITLE")) { - looptitle = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); + looptitle = (value || word2[0] == 'T' || word2[0] == 'Y'); titlechanged = true; } else if (fastcmp(word, "TITLEMAP")) @@ -2742,9 +3379,14 @@ static void readmaincfg(MYFILE *f) hidetitlepics = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y'); titlechanged = true; } - else if (fastcmp(word, "TITLESCROLLSPEED")) + else if (fastcmp(word, "TITLESCROLLSPEED") || fastcmp(word, "TITLESCROLLXSPEED")) { - titlescrollspeed = get_number(word2); + titlescrollxspeed = get_number(word2); + titlechanged = true; + } + else if (fastcmp(word, "TITLESCROLLYSPEED")) + { + titlescrollyspeed = get_number(word2); titlechanged = true; } else if (fastcmp(word, "CREDITSCUTSCENE")) @@ -2756,7 +3398,7 @@ static void readmaincfg(MYFILE *f) } else if (fastcmp(word, "DISABLESPEEDADJUST")) { - disableSpeedAdjust = (UINT8)get_number(word2); + disableSpeedAdjust = (value || word2[0] == 'T' || word2[0] == 'Y'); } else if (fastcmp(word, "NUMDEMOS")) { @@ -2801,7 +3443,7 @@ static void readmaincfg(MYFILE *f) strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder))); timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0'; - strncpy(savegamename, timeattackfolder, sizeof (timeattackfolder)); + strcpy(savegamename, timeattackfolder); strlcat(savegamename, "%u.ssg", sizeof(savegamename)); // can't use sprintf since there is %u in savegamename strcatbf(savegamename, srb2home, PATHSEP); @@ -2838,6 +3480,19 @@ static void readmaincfg(MYFILE *f) startchar = (INT16)value; char_on = -1; } + else if (fastcmp(word, "TUTORIALMAP")) + { + // Support using the actual map name, + // i.e., Level AB, Level FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = M_MapNumber(word2[0], word2[1]); + else + value = get_number(word2); + + tutorialmap = (INT16)value; + } else deh_warning("Maincfg: unknown word '%s'", word); } @@ -2876,7 +3531,10 @@ static void readwipes(MYFILE *f) // Get the part before the " = " tmp = strchr(s, '='); - *(tmp-1) = '\0'; + if (tmp) + *(tmp-1) = '\0'; + else + break; strupr(word); // Now get the part after @@ -3021,7 +3679,7 @@ static void ignorelines(MYFILE *f) Z_Free(s); } -static void DEH_LoadDehackedFile(MYFILE *f) +static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile) { char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); char *word; @@ -3081,15 +3739,16 @@ static void DEH_LoadDehackedFile(MYFILE *f) continue; } word2 = strtok(NULL, " "); + if (word2) { + strupr(word2); + if (word2[strlen(word2) - 1] == '\n') + word2[strlen(word2) - 1] = '\0'; + i = atoi(word2); + } + else + i = 0; if (fastcmp(word, "CHARACTER")) { - if (word2) { - strupr(word2); - if (word2[strlen(word2)-1] == '\n') - word2[strlen(word2)-1] = '\0'; - i = atoi(word2); - } else - i = 0; if (i >= 0 && i < 32) readPlayer(f, i); else @@ -3099,13 +3758,60 @@ static void DEH_LoadDehackedFile(MYFILE *f) } continue; } + else if (fastcmp(word, "EMBLEM")) + { + if (!mainfile && !gamedataadded) + { + deh_warning("You must define a custom gamedata to use \"%s\"", word); + ignorelines(f); + } + else + { + if (!word2) + i = numemblems + 1; + + if (i > 0 && i <= MAXEMBLEMS) + { + if (numemblems < i) + numemblems = i; + reademblemdata(f, i); + } + else + { + deh_warning("Emblem number %d out of range (1 - %d)", i, MAXEMBLEMS); + ignorelines(f); + } + } + continue; + } + else if (fastcmp(word, "EXTRAEMBLEM")) + { + if (!mainfile && !gamedataadded) + { + deh_warning("You must define a custom gamedata to use \"%s\"", word); + ignorelines(f); + } + else + { + if (!word2) + i = numextraemblems + 1; + + if (i > 0 && i <= MAXEXTRAEMBLEMS) + { + if (numextraemblems < i) + numextraemblems = i; + readextraemblemdata(f, i); + } + else + { + deh_warning("Extra emblem number %d out of range (1 - %d)", i, MAXEXTRAEMBLEMS); + ignorelines(f); + } + } + continue; + } if (word2) { - strupr(word2); - if (word2[strlen(word2)-1] == '\n') - word2[strlen(word2)-1] = '\0'; - i = atoi(word2); - if (fastcmp(word, "THING") || fastcmp(word, "MOBJ") || fastcmp(word, "OBJECT")) { if (i == 0 && word2[0] != '0') // If word2 isn't a number @@ -3182,6 +3888,16 @@ static void DEH_LoadDehackedFile(MYFILE *f) ignorelines(f); } } + else if (fastcmp(word, "PROMPT")) + { + if (i > 0 && i < MAX_PROMPTS) + readtextprompt(f, i - 1); + else + { + deh_warning("Prompt number %d out of range (1 - %d)", i, MAX_PROMPTS); + ignorelines(f); + } + } else if (fastcmp(word, "FRAME") || fastcmp(word, "STATE")) { if (i == 0 && word2[0] != '0') // If word2 isn't a number @@ -3218,47 +3934,22 @@ static void DEH_LoadDehackedFile(MYFILE *f) ignorelines(f); } } - else if (fastcmp(word, "EMBLEM")) + else if (fastcmp(word, "MENU")) { - if (!gamedataadded) - { - deh_warning("You must define a custom gamedata to use \"%s\"", word); - ignorelines(f); - } - else if (i > 0 && i <= MAXEMBLEMS) - { - if (numemblems < i) - numemblems = i; - reademblemdata(f, i); - } + if (i == 0 && word2[0] != '0') // If word2 isn't a number + i = get_menutype(word2); // find a huditem by name + if (i >= 1 && i < NUMMENUTYPES) + readmenu(f, i); else { - deh_warning("Emblem number %d out of range (1 - %d)", i, MAXEMBLEMS); - ignorelines(f); - } - } - else if (fastcmp(word, "EXTRAEMBLEM")) - { - if (!gamedataadded) - { - deh_warning("You must define a custom gamedata to use \"%s\"", word); - ignorelines(f); - } - else if (i > 0 && i <= MAXEXTRAEMBLEMS) - { - if (numextraemblems < i) - numextraemblems = i; - readextraemblemdata(f, i); - } - else - { - deh_warning("Extra emblem number %d out of range (1 - %d)", i, MAXEXTRAEMBLEMS); + // zero-based, but let's start at 1 + deh_warning("Menu number %d out of range (1 - %d)", i, NUMMENUTYPES-1); ignorelines(f); } } else if (fastcmp(word, "UNLOCKABLE")) { - if (!gamedataadded) + if (!mainfile && !gamedataadded) { deh_warning("You must define a custom gamedata to use \"%s\"", word); ignorelines(f); @@ -3273,7 +3964,7 @@ static void DEH_LoadDehackedFile(MYFILE *f) } else if (fastcmp(word, "CONDITIONSET")) { - if (!gamedataadded) + if (!mainfile && !gamedataadded) { deh_warning("You must define a custom gamedata to use \"%s\"", word); ignorelines(f); @@ -3304,7 +3995,7 @@ static void DEH_LoadDehackedFile(MYFILE *f) { boolean clearall = (fastcmp(word2, "ALL")); - if (!gamedataadded) + if (!mainfile && !gamedataadded) { deh_warning("You must define a custom gamedata to use \"%s\"", word); continue; @@ -3375,7 +4066,7 @@ static void DEH_LoadDehackedFile(MYFILE *f) // read dehacked lump in a wad (there is special trick for for deh // file that are converted to wad in w_wad.c) -void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump) +void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump, boolean mainfile) { MYFILE f; f.wad = wad; @@ -3384,13 +4075,13 @@ void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump) W_ReadLumpPwad(wad, lump, f.data); f.curpos = f.data; f.data[f.size] = 0; - DEH_LoadDehackedFile(&f); + DEH_LoadDehackedFile(&f, mainfile); Z_Free(f.data); } void DEH_LoadDehackedLump(lumpnum_t lumpnum) { - DEH_LoadDehackedLumpPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum)); + DEH_LoadDehackedLumpPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum), false); } //////////////////////////////////////////////////////////////////////////////// @@ -3584,10 +4275,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_RBUZZFLY1", "S_RBUZZFLY2", - // AquaBuzz - "S_BBUZZFLY1", - "S_BBUZZFLY2", - // Jetty-Syn Bomber "S_JETBLOOK1", "S_JETBLOOK2", @@ -3624,7 +4311,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_DETON13", "S_DETON14", "S_DETON15", - "S_DETON16", // Skim Mine Dropper "S_SKIM1", @@ -3666,14 +4352,40 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_TURRETPOPDOWN7", "S_TURRETPOPDOWN8", - // Sharp - "S_SHARP_ROAM1", - "S_SHARP_ROAM2", - "S_SHARP_AIM1", - "S_SHARP_AIM2", - "S_SHARP_AIM3", - "S_SHARP_AIM4", - "S_SHARP_SPIN", + // Spincushion + "S_SPINCUSHION_LOOK", + "S_SPINCUSHION_CHASE1", + "S_SPINCUSHION_CHASE2", + "S_SPINCUSHION_CHASE3", + "S_SPINCUSHION_CHASE4", + "S_SPINCUSHION_AIM1", + "S_SPINCUSHION_AIM2", + "S_SPINCUSHION_AIM3", + "S_SPINCUSHION_AIM4", + "S_SPINCUSHION_AIM5", + "S_SPINCUSHION_SPIN1", + "S_SPINCUSHION_SPIN2", + "S_SPINCUSHION_SPIN3", + "S_SPINCUSHION_SPIN4", + "S_SPINCUSHION_STOP1", + "S_SPINCUSHION_STOP2", + "S_SPINCUSHION_STOP3", + "S_SPINCUSHION_STOP4", + + // Crushstacean + "S_CRUSHSTACEAN_ROAM1", + "S_CRUSHSTACEAN_ROAM2", + "S_CRUSHSTACEAN_ROAM3", + "S_CRUSHSTACEAN_ROAM4", + "S_CRUSHSTACEAN_ROAMPAUSE", + "S_CRUSHSTACEAN_PUNCH1", + "S_CRUSHSTACEAN_PUNCH2", + "S_CRUSHCLAW_AIM", + "S_CRUSHCLAW_OUT", + "S_CRUSHCLAW_STAY", + "S_CRUSHCLAW_IN", + "S_CRUSHCLAW_WAIT", + "S_CRUSHCHAIN", // Jet Jaw "S_JETJAW_ROAM1", @@ -3706,15 +4418,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit // Vulture "S_VULTURE_STND", - "S_VULTURE_VTOL1", - "S_VULTURE_VTOL2", - "S_VULTURE_VTOL3", - "S_VULTURE_VTOL4", + "S_VULTURE_DRIFT", "S_VULTURE_ZOOM1", "S_VULTURE_ZOOM2", - "S_VULTURE_ZOOM3", - "S_VULTURE_ZOOM4", - "S_VULTURE_ZOOM5", + "S_VULTURE_STUNNED", // Pointy "S_POINTY1", @@ -3722,11 +4429,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit // Robo-Hood "S_ROBOHOOD_LOOK", - "S_ROBOHOOD_STND", - "S_ROBOHOOD_SHOOT", - "S_ROBOHOOD_JUMP", + "S_ROBOHOOD_STAND", + "S_ROBOHOOD_FIRE1", + "S_ROBOHOOD_FIRE2", + "S_ROBOHOOD_JUMP1", "S_ROBOHOOD_JUMP2", - "S_ROBOHOOD_FALL", + "S_ROBOHOOD_JUMP3", // CastleBot FaceStabber "S_FACESTABBER_STND1", @@ -3739,6 +4447,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FACESTABBER_CHARGE2", "S_FACESTABBER_CHARGE3", "S_FACESTABBER_CHARGE4", + "S_FACESTABBER_PAIN", + "S_FACESTABBER_DIE1", + "S_FACESTABBER_DIE2", + "S_FACESTABBER_DIE3", + "S_FACESTABBERSPEAR", // Egg Guard "S_EGGGUARD_STND", @@ -3756,17 +4469,34 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit // Egg Shield for Egg Guard "S_EGGSHIELD", + "S_EGGSHIELDBREAK", // Green Snapper + "S_SNAPPER_SPAWN", + "S_SNAPPER_SPAWN2", "S_GSNAPPER_STND", "S_GSNAPPER1", "S_GSNAPPER2", "S_GSNAPPER3", "S_GSNAPPER4", + "S_SNAPPER_XPLD", + "S_SNAPPER_LEG", + "S_SNAPPER_LEGRAISE", + "S_SNAPPER_HEAD", // Minus + "S_MINUS_INIT", "S_MINUS_STND", - "S_MINUS_DIGGING", + "S_MINUS_DIGGING1", + "S_MINUS_DIGGING2", + "S_MINUS_DIGGING3", + "S_MINUS_DIGGING4", + "S_MINUS_BURST0", + "S_MINUS_BURST1", + "S_MINUS_BURST2", + "S_MINUS_BURST3", + "S_MINUS_BURST4", + "S_MINUS_BURST5", "S_MINUS_POPUP", "S_MINUS_UPWARD1", "S_MINUS_UPWARD2", @@ -3785,6 +4515,15 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_MINUS_DOWNWARD7", "S_MINUS_DOWNWARD8", + // Minus dirt + "S_MINUSDIRT1", + "S_MINUSDIRT2", + "S_MINUSDIRT3", + "S_MINUSDIRT4", + "S_MINUSDIRT5", + "S_MINUSDIRT6", + "S_MINUSDIRT7", + // Spring Shell "S_SSHELL_STND", "S_SSHELL_RUN1", @@ -3812,14 +4551,30 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_UNIDUS_RUN", "S_UNIDUS_BALL", + // Canarivore + "S_CANARIVORE_LOOK", + "S_CANARIVORE_AWAKEN1", + "S_CANARIVORE_AWAKEN2", + "S_CANARIVORE_AWAKEN3", + "S_CANARIVORE_GAS1", + "S_CANARIVORE_GAS2", + "S_CANARIVORE_GAS3", + "S_CANARIVORE_GAS4", + "S_CANARIVORE_GAS5", + "S_CANARIVORE_GASREPEAT", + "S_CANARIVORE_CLOSE1", + "S_CANARIVORE_CLOSE2", + "S_CANARIVOREGAS_1", + "S_CANARIVOREGAS_2", + "S_CANARIVOREGAS_3", + "S_CANARIVOREGAS_4", + "S_CANARIVOREGAS_5", + "S_CANARIVOREGAS_6", + "S_CANARIVOREGAS_7", + "S_CANARIVOREGAS_8", + // Boss Explosion - "S_BPLD1", - "S_BPLD2", - "S_BPLD3", - "S_BPLD4", - "S_BPLD5", - "S_BPLD6", - "S_BPLD7", + "S_BOSSEXPLODE", // S3&K Boss Explosion "S_SONIC3KBOSSEXPLOSION1", @@ -3922,6 +4677,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit // Boss 3 "S_EGGMOBILE3_STND", + "S_EGGMOBILE3_LAUGH1", + "S_EGGMOBILE3_LAUGH2", + "S_EGGMOBILE3_LAUGH3", + "S_EGGMOBILE3_LAUGH4", + "S_EGGMOBILE3_LAUGH5", "S_EGGMOBILE3_ATK1", "S_EGGMOBILE3_ATK2", "S_EGGMOBILE3_ATK3A", @@ -3930,11 +4690,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_EGGMOBILE3_ATK3D", "S_EGGMOBILE3_ATK4", "S_EGGMOBILE3_ATK5", - "S_EGGMOBILE3_LAUGH1", - "S_EGGMOBILE3_LAUGH2", - "S_EGGMOBILE3_LAUGH3", - "S_EGGMOBILE3_LAUGH4", - "S_EGGMOBILE3_LAUGH5", "S_EGGMOBILE3_LAUGH6", "S_EGGMOBILE3_LAUGH7", "S_EGGMOBILE3_LAUGH8", @@ -3987,8 +4742,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FAKEMOBILE_ATK3B", "S_FAKEMOBILE_ATK3C", "S_FAKEMOBILE_ATK3D", - "S_FAKEMOBILE_ATK4", - "S_FAKEMOBILE_ATK5", + "S_FAKEMOBILE_DIE1", + "S_FAKEMOBILE_DIE2", // Boss 4 "S_EGGMOBILE4_STND", @@ -4006,15 +4761,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_EGGMOBILE4_RATK6", "S_EGGMOBILE4_RAISE1", "S_EGGMOBILE4_RAISE2", - "S_EGGMOBILE4_RAISE3", - "S_EGGMOBILE4_RAISE4", - "S_EGGMOBILE4_RAISE5", - "S_EGGMOBILE4_RAISE6", - "S_EGGMOBILE4_RAISE7", - "S_EGGMOBILE4_RAISE8", - "S_EGGMOBILE4_RAISE9", - "S_EGGMOBILE4_RAISE10", - "S_EGGMOBILE4_PAIN", + "S_EGGMOBILE4_PAIN1", + "S_EGGMOBILE4_PAIN2", "S_EGGMOBILE4_DIE1", "S_EGGMOBILE4_DIE2", "S_EGGMOBILE4_DIE3", @@ -4032,10 +4780,111 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_EGGMOBILE4_FLEE1", "S_EGGMOBILE4_FLEE2", "S_EGGMOBILE4_MACE", + "S_EGGMOBILE4_MACE_DIE1", + "S_EGGMOBILE4_MACE_DIE2", + "S_EGGMOBILE4_MACE_DIE3", // Boss 4 jet flame - "S_JETFLAME1", - "S_JETFLAME2", + "S_JETFLAME", + + // Boss 4 Spectator Eggrobo + "S_EGGROBO1_IDLE", + "S_EGGROBO1_BSLAP1", + "S_EGGROBO2_BSLAP2", + "S_EGGROBO1_PISSED", + + // Boss 4 Spectator Eggrobo jet flame + "S_EGGROBOJET", + + // Boss 5 + "S_FANG_IDLE1", + "S_FANG_IDLE2", + "S_FANG_IDLE3", + "S_FANG_IDLE4", + "S_FANG_IDLE5", + "S_FANG_IDLE6", + "S_FANG_IDLE7", + "S_FANG_IDLE8", + "S_FANG_PAIN1", + "S_FANG_PAIN2", + "S_FANG_PATHINGSTART1", + "S_FANG_PATHINGSTART2", + "S_FANG_PATHING", + "S_FANG_BOUNCE1", + "S_FANG_BOUNCE2", + "S_FANG_BOUNCE3", + "S_FANG_BOUNCE4", + "S_FANG_FALL1", + "S_FANG_FALL2", + "S_FANG_CHECKPATH1", + "S_FANG_CHECKPATH2", + "S_FANG_PATHINGCONT1", + "S_FANG_PATHINGCONT2", + "S_FANG_PATHINGCONT3", + "S_FANG_SKID1", + "S_FANG_SKID2", + "S_FANG_SKID3", + "S_FANG_CHOOSEATTACK", + "S_FANG_FIRESTART1", + "S_FANG_FIRESTART2", + "S_FANG_FIRE1", + "S_FANG_FIRE2", + "S_FANG_FIRE3", + "S_FANG_FIRE4", + "S_FANG_FIREREPEAT", + "S_FANG_LOBSHOT1", + "S_FANG_LOBSHOT2", + "S_FANG_WAIT1", + "S_FANG_WAIT2", + "S_FANG_WALLHIT", + "S_FANG_PINCHPATHINGSTART1", + "S_FANG_PINCHPATHINGSTART2", + "S_FANG_PINCHPATHING", + "S_FANG_PINCHBOUNCE1", + "S_FANG_PINCHBOUNCE2", + "S_FANG_PINCHBOUNCE3", + "S_FANG_PINCHBOUNCE4", + "S_FANG_PINCHFALL1", + "S_FANG_PINCHFALL2", + "S_FANG_PINCHSKID1", + "S_FANG_PINCHSKID2", + "S_FANG_PINCHLOBSHOT1", + "S_FANG_PINCHLOBSHOT2", + "S_FANG_PINCHLOBSHOT3", + "S_FANG_PINCHLOBSHOT4", + "S_FANG_DIE1", + "S_FANG_DIE2", + "S_FANG_DIE3", + "S_FANG_DIE4", + "S_FANG_DIE5", + "S_FANG_DIE6", + "S_FANG_DIE7", + "S_FANG_DIE8", + "S_FANG_FLEEPATHING1", + "S_FANG_FLEEPATHING2", + "S_FANG_FLEEBOUNCE1", + "S_FANG_FLEEBOUNCE2", + "S_FANG_KO", + + "S_FBOMB1", + "S_FBOMB2", + "S_FBOMB_EXPL1", + "S_FBOMB_EXPL2", + "S_FBOMB_EXPL3", + "S_FBOMB_EXPL4", + "S_FBOMB_EXPL5", + "S_FBOMB_EXPL6", + "S_TNTDUST_1", + "S_TNTDUST_2", + "S_TNTDUST_3", + "S_TNTDUST_4", + "S_TNTDUST_5", + "S_TNTDUST_6", + "S_TNTDUST_7", + "S_TNTDUST_8", + "S_FSGNA", + "S_FSGNB", + "S_FSGNC", // Black Eggman (Boss 7) "S_BLACKEGG_STND", @@ -4298,7 +5147,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_METALSONIC_BADBOUNCE", "S_METALSONIC_SHOOT", "S_METALSONIC_PAIN", - "S_METALSONIC_DEATH", + "S_METALSONIC_DEATH1", + "S_METALSONIC_DEATH2", + "S_METALSONIC_DEATH3", + "S_METALSONIC_DEATH4", "S_METALSONIC_FLEE1", "S_METALSONIC_FLEE2", "S_METALSONIC_FLEE3", @@ -4321,17 +5173,27 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_RING", // Blue Sphere for special stages - "S_BLUEBALL", - "S_BLUEBALLSPARK", + "S_BLUESPHERE", + "S_BLUESPHEREBONUS", + "S_BLUESPHERESPARK", + + // Bomb Sphere + "S_BOMBSPHERE1", + "S_BOMBSPHERE2", + "S_BOMBSPHERE3", + "S_BOMBSPHERE4", + + // NiGHTS Chip + "S_NIGHTSCHIP", + "S_NIGHTSCHIPBONUS", + + // NiGHTS Star + "S_NIGHTSSTAR", + "S_NIGHTSSTARXMAS", // Gravity Wells for special stages "S_GRAVWELLGREEN", - "S_GRAVWELLGREEN2", - "S_GRAVWELLGREEN3", - "S_GRAVWELLRED", - "S_GRAVWELLRED2", - "S_GRAVWELLRED3", // Individual Team Rings "S_TEAMRING", @@ -4380,14 +5242,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_CEMG6", "S_CEMG7", - // Emeralds (for hunt) - "S_EMER1", - - "S_FAN", - "S_FAN2", - "S_FAN3", - "S_FAN4", - "S_FAN5", + // Emerald hunt shards + "S_SHRD1", + "S_SHRD2", + "S_SHRD3", // Bubble Source "S_BUBBLES1", @@ -4450,16 +5308,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_SIGN52", // Eggman "S_SIGN53", - // Steam Riser - "S_STEAM1", - "S_STEAM2", - "S_STEAM3", - "S_STEAM4", - "S_STEAM5", - "S_STEAM6", - "S_STEAM7", - "S_STEAM8", - // Spike Ball "S_SPIKEBALL1", "S_SPIKEBALL2", @@ -4507,14 +5355,18 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_STARPOST_ENDSPIN", // Big floating mine - "S_BIGMINE1", - "S_BIGMINE2", - "S_BIGMINE3", - "S_BIGMINE4", - "S_BIGMINE5", - "S_BIGMINE6", - "S_BIGMINE7", - "S_BIGMINE8", + "S_BIGMINE_IDLE", + "S_BIGMINE_ALERT1", + "S_BIGMINE_ALERT2", + "S_BIGMINE_ALERT3", + "S_BIGMINE_SET1", + "S_BIGMINE_SET2", + "S_BIGMINE_SET3", + "S_BIGMINE_BLAST1", + "S_BIGMINE_BLAST2", + "S_BIGMINE_BLAST3", + "S_BIGMINE_BLAST4", + "S_BIGMINE_BLAST5", // Cannon Launcher "S_CANNONLAUNCHER1", @@ -4525,6 +5377,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_BOXSPARKLE1", "S_BOXSPARKLE2", "S_BOXSPARKLE3", + "S_BOXSPARKLE4", "S_BOX_FLICKER", "S_BOX_POP1", @@ -4645,6 +5498,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_THUNDERCOIN_ICON1", "S_THUNDERCOIN_ICON2", + // --- + "S_ROCKET", "S_LASER", @@ -4674,22 +5529,17 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit // Arrow "S_ARROW", - "S_ARROWUP", - "S_ARROWDOWN", + "S_ARROWBONK", // Trapgoyle Demon fire - "S_DEMONFIRE1", - "S_DEMONFIRE2", - "S_DEMONFIRE3", - "S_DEMONFIRE4", - "S_DEMONFIRE5", - "S_DEMONFIRE6", + "S_DEMONFIRE", // GFZ flowers "S_GFZFLOWERA", "S_GFZFLOWERB", "S_GFZFLOWERC", + "S_BLUEBERRYBUSH", "S_BERRYBUSH", "S_BUSH", @@ -4704,10 +5554,28 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_POLYGONTREE", "S_BUSHTREE", "S_BUSHREDTREE", + "S_SPRINGTREE", - // THZ Plant - "S_THZFLOWERA", - "S_THZFLOWERB", + // THZ flowers + "S_THZFLOWERA", // THZ1 Steam flower + "S_THZFLOWERB", // THZ1 Spin flower (red) + "S_THZFLOWERC", // THZ1 Spin flower (yellow) + + // THZ Steam Whistle tree/bush + "S_THZTREE", + "S_THZTREEBRANCH1", + "S_THZTREEBRANCH2", + "S_THZTREEBRANCH3", + "S_THZTREEBRANCH4", + "S_THZTREEBRANCH5", + "S_THZTREEBRANCH6", + "S_THZTREEBRANCH7", + "S_THZTREEBRANCH8", + "S_THZTREEBRANCH9", + "S_THZTREEBRANCH10", + "S_THZTREEBRANCH11", + "S_THZTREEBRANCH12", + "S_THZTREEBRANCH13", // THZ Alarm "S_ALARM1", @@ -4745,18 +5613,33 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit // Blue Crystal "S_BLUECRYSTAL1", + // Kelp, + "S_KELP", + + // DSZ Stalagmites + "S_DSZSTALAGMITE", + "S_DSZ2STALAGMITE", + + // DSZ Light beam + "S_LIGHTBEAM1", + "S_LIGHTBEAM2", + "S_LIGHTBEAM3", + "S_LIGHTBEAM4", + "S_LIGHTBEAM5", + "S_LIGHTBEAM6", + "S_LIGHTBEAM7", + "S_LIGHTBEAM8", + "S_LIGHTBEAM9", + "S_LIGHTBEAM10", + "S_LIGHTBEAM11", + "S_LIGHTBEAM12", + // CEZ Chain "S_CEZCHAIN", // Flame - "S_FLAME1", - "S_FLAME2", - "S_FLAME3", - "S_FLAME4", - "S_FLAME5", - "S_FLAME6", + "S_FLAME", "S_FLAMEPARTICLE", - "S_FLAMEREST", // Eggman Statue @@ -4771,6 +5654,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_BIGMACECHAIN", "S_SMALLMACE", "S_BIGMACE", + "S_SMALLGRABCHAIN", + "S_BIGGRABCHAIN", // Yellow spring on a ball "S_YELLOWSPRINGBALL", @@ -4822,7 +5707,26 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_BIGFIREBAR15", "S_BIGFIREBAR16", - "S_CEZFLOWER1", + "S_CEZFLOWER", + "S_CEZPOLE", + "S_CEZBANNER1", + "S_CEZBANNER2", + "S_PINETREE", + "S_CEZBUSH1", + "S_CEZBUSH2", + "S_CANDLE", + "S_CANDLEPRICKET", + "S_FLAMEHOLDER", + "S_FIRETORCH", + "S_WAVINGFLAG", + "S_WAVINGFLAGSEG1", + "S_WAVINGFLAGSEG2", + "S_CRAWLASTATUE", + "S_FACESTABBERSTATUE", + "S_SUSPICIOUSFACESTABBERSTATUE_WAIT", + "S_SUSPICIOUSFACESTABBERSTATUE_BURST1", + "S_SUSPICIOUSFACESTABBERSTATUE_BURST2", + "S_BRAMBLES", // Big Tumbleweed "S_BIGTUMBLEWEED", @@ -4851,6 +5755,95 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_CACTI2", "S_CACTI3", "S_CACTI4", + "S_CACTI5", + "S_CACTI6", + "S_CACTI7", + "S_CACTI8", + "S_CACTI9", + + // Warning signs sprites + "S_ARIDSIGN_CAUTION", + "S_ARIDSIGN_CACTI", + "S_ARIDSIGN_SHARPTURN", + + // Oil lamp + "S_OILLAMP", + "S_OILLAMPFLARE", + + // TNT barrel + "S_TNTBARREL_STND1", + "S_TNTBARREL_EXPL1", + "S_TNTBARREL_EXPL2", + "S_TNTBARREL_EXPL3", + "S_TNTBARREL_EXPL4", + "S_TNTBARREL_EXPL5", + "S_TNTBARREL_EXPL6", + "S_TNTBARREL_FLYING", + + // TNT proximity shell + "S_PROXIMITY_TNT", + "S_PROXIMITY_TNT_TRIGGER1", + "S_PROXIMITY_TNT_TRIGGER2", + "S_PROXIMITY_TNT_TRIGGER3", + "S_PROXIMITY_TNT_TRIGGER4", + "S_PROXIMITY_TNT_TRIGGER5", + "S_PROXIMITY_TNT_TRIGGER6", + "S_PROXIMITY_TNT_TRIGGER7", + "S_PROXIMITY_TNT_TRIGGER8", + "S_PROXIMITY_TNT_TRIGGER9", + "S_PROXIMITY_TNT_TRIGGER10", + "S_PROXIMITY_TNT_TRIGGER11", + "S_PROXIMITY_TNT_TRIGGER12", + "S_PROXIMITY_TNT_TRIGGER13", + "S_PROXIMITY_TNT_TRIGGER14", + "S_PROXIMITY_TNT_TRIGGER15", + "S_PROXIMITY_TNT_TRIGGER16", + "S_PROXIMITY_TNT_TRIGGER17", + "S_PROXIMITY_TNT_TRIGGER18", + "S_PROXIMITY_TNT_TRIGGER19", + "S_PROXIMITY_TNT_TRIGGER20", + "S_PROXIMITY_TNT_TRIGGER21", + "S_PROXIMITY_TNT_TRIGGER22", + "S_PROXIMITY_TNT_TRIGGER23", + + // Dust devil + "S_DUSTDEVIL", + "S_DUSTLAYER1", + "S_DUSTLAYER2", + "S_DUSTLAYER3", + "S_DUSTLAYER4", + "S_DUSTLAYER5", + "S_ARIDDUST1", + "S_ARIDDUST2", + "S_ARIDDUST3", + + // Minecart + "S_MINECART_IDLE", + "S_MINECART_DTH1", + "S_MINECARTEND", + "S_MINECARTSEG_FRONT", + "S_MINECARTSEG_BACK", + "S_MINECARTSEG_LEFT", + "S_MINECARTSEG_RIGHT", + "S_MINECARTSIDEMARK1", + "S_MINECARTSIDEMARK2", + "S_MINECARTSPARK", + + // Saloon door + "S_SALOONDOOR", + "S_SALOONDOORTHINKER", + + // Train cameo + "S_TRAINCAMEOSPAWNER_1", + "S_TRAINCAMEOSPAWNER_2", + "S_TRAINCAMEOSPAWNER_3", + "S_TRAINCAMEOSPAWNER_4", + "S_TRAINCAMEOSPAWNER_5", + "S_TRAINPUFFMAKER", + + // Train + "S_TRAINDUST", + "S_TRAINSTEAM", // Flame jet "S_FLAMEJETSTND", @@ -4923,8 +5916,57 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_LAMPPOST2", // with snow "S_HANGSTAR", // Xmas GFZ bushes + "S_XMASBLUEBERRYBUSH", "S_XMASBERRYBUSH", "S_XMASBUSH", + // FHZ + "S_FHZICE1", + "S_FHZICE2", + + // Halloween Scenery + // Pumpkins + "S_JACKO1", + "S_JACKO1OVERLAY_1", + "S_JACKO1OVERLAY_2", + "S_JACKO1OVERLAY_3", + "S_JACKO1OVERLAY_4", + "S_JACKO2", + "S_JACKO2OVERLAY_1", + "S_JACKO2OVERLAY_2", + "S_JACKO2OVERLAY_3", + "S_JACKO2OVERLAY_4", + "S_JACKO3", + "S_JACKO3OVERLAY_1", + "S_JACKO3OVERLAY_2", + "S_JACKO3OVERLAY_3", + "S_JACKO3OVERLAY_4", + // Dr Seuss Trees + "S_HHZTREE_TOP", + "S_HHZTREE_TRUNK", + "S_HHZTREE_LEAF", + // Mushroom + "S_HHZSHROOM_1", + "S_HHZSHROOM_2", + "S_HHZSHROOM_3", + "S_HHZSHROOM_4", + "S_HHZSHROOM_5", + "S_HHZSHROOM_6", + "S_HHZSHROOM_7", + "S_HHZSHROOM_8", + "S_HHZSHROOM_9", + "S_HHZSHROOM_10", + "S_HHZSHROOM_11", + "S_HHZSHROOM_12", + "S_HHZSHROOM_13", + "S_HHZSHROOM_14", + "S_HHZSHROOM_15", + "S_HHZSHROOM_16", + // Misc + "S_HHZGRASS", + "S_HHZTENT1", + "S_HHZTENT2", + "S_HHZSTALAGMITE_TALL", + "S_HHZSTALAGMITE_SHORT", // Botanic Serenity's loads of scenery states "S_BSZTALLFLOWER_RED", @@ -5018,6 +6060,22 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_ARMF14", "S_ARMF15", "S_ARMF16", + "S_ARMF17", + "S_ARMF18", + "S_ARMF19", + "S_ARMF20", + "S_ARMF21", + "S_ARMF22", + "S_ARMF23", + "S_ARMF24", + "S_ARMF25", + "S_ARMF26", + "S_ARMF27", + "S_ARMF28", + "S_ARMF29", + "S_ARMF30", + "S_ARMF31", + "S_ARMF32", "S_ARMB1", "S_ARMB2", @@ -5035,6 +6093,22 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_ARMB14", "S_ARMB15", "S_ARMB16", + "S_ARMB17", + "S_ARMB18", + "S_ARMB19", + "S_ARMB20", + "S_ARMB21", + "S_ARMB22", + "S_ARMB23", + "S_ARMB24", + "S_ARMB25", + "S_ARMB26", + "S_ARMB27", + "S_ARMB28", + "S_ARMB29", + "S_ARMB30", + "S_ARMB31", + "S_ARMB32", "S_WIND1", "S_WIND2", @@ -5116,6 +6190,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_PITY4", "S_PITY5", "S_PITY6", + "S_PITY7", + "S_PITY8", + "S_PITY9", + "S_PITY10", + "S_PITY11", + "S_PITY12", "S_FIRS1", "S_FIRS2", @@ -5213,6 +6293,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FLICKY_01_FLAP1", "S_FLICKY_01_FLAP2", "S_FLICKY_01_FLAP3", + "S_FLICKY_01_STAND", + "S_FLICKY_01_CENTER", // Rabbit "S_FLICKY_02_OUT", @@ -5220,6 +6302,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FLICKY_02_HOP", "S_FLICKY_02_UP", "S_FLICKY_02_DOWN", + "S_FLICKY_02_STAND", + "S_FLICKY_02_CENTER", // Chicken "S_FLICKY_03_OUT", @@ -5228,6 +6312,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FLICKY_03_UP", "S_FLICKY_03_FLAP1", "S_FLICKY_03_FLAP2", + "S_FLICKY_03_STAND", + "S_FLICKY_03_CENTER", // Seal "S_FLICKY_04_OUT", @@ -5239,6 +6325,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FLICKY_04_SWIM2", "S_FLICKY_04_SWIM3", "S_FLICKY_04_SWIM4", + "S_FLICKY_04_STAND", + "S_FLICKY_04_CENTER", // Pig "S_FLICKY_05_OUT", @@ -5246,6 +6334,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FLICKY_05_HOP", "S_FLICKY_05_UP", "S_FLICKY_05_DOWN", + "S_FLICKY_05_STAND", + "S_FLICKY_05_CENTER", // Chipmunk "S_FLICKY_06_OUT", @@ -5253,6 +6343,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FLICKY_06_HOP", "S_FLICKY_06_UP", "S_FLICKY_06_DOWN", + "S_FLICKY_06_STAND", + "S_FLICKY_06_CENTER", // Penguin "S_FLICKY_07_OUT", @@ -5267,6 +6359,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FLICKY_07_SWIM1", "S_FLICKY_07_SWIM2", "S_FLICKY_07_SWIM3", + "S_FLICKY_07_STAND", + "S_FLICKY_07_CENTER", // Fish "S_FLICKY_08_OUT", @@ -5280,6 +6374,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FLICKY_08_SWIM2", "S_FLICKY_08_SWIM3", "S_FLICKY_08_SWIM4", + "S_FLICKY_08_STAND", + "S_FLICKY_08_CENTER", // Ram "S_FLICKY_09_OUT", @@ -5287,11 +6383,15 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FLICKY_09_HOP", "S_FLICKY_09_UP", "S_FLICKY_09_DOWN", + "S_FLICKY_09_STAND", + "S_FLICKY_09_CENTER", // Puffin "S_FLICKY_10_OUT", "S_FLICKY_10_FLAP1", "S_FLICKY_10_FLAP2", + "S_FLICKY_10_STAND", + "S_FLICKY_10_CENTER", // Cow "S_FLICKY_11_OUT", @@ -5299,6 +6399,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FLICKY_11_RUN1", "S_FLICKY_11_RUN2", "S_FLICKY_11_RUN3", + "S_FLICKY_11_STAND", + "S_FLICKY_11_CENTER", // Rat "S_FLICKY_12_OUT", @@ -5306,6 +6408,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FLICKY_12_RUN1", "S_FLICKY_12_RUN2", "S_FLICKY_12_RUN3", + "S_FLICKY_12_STAND", + "S_FLICKY_12_CENTER", // Bear "S_FLICKY_13_OUT", @@ -5313,12 +6417,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FLICKY_13_HOP", "S_FLICKY_13_UP", "S_FLICKY_13_DOWN", + "S_FLICKY_13_STAND", + "S_FLICKY_13_CENTER", // Dove "S_FLICKY_14_OUT", "S_FLICKY_14_FLAP1", "S_FLICKY_14_FLAP2", "S_FLICKY_14_FLAP3", + "S_FLICKY_14_STAND", + "S_FLICKY_14_CENTER", // Cat "S_FLICKY_15_OUT", @@ -5326,26 +6434,79 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FLICKY_15_HOP", "S_FLICKY_15_UP", "S_FLICKY_15_DOWN", + "S_FLICKY_15_STAND", + "S_FLICKY_15_CENTER", // Canary "S_FLICKY_16_OUT", "S_FLICKY_16_FLAP1", "S_FLICKY_16_FLAP2", "S_FLICKY_16_FLAP3", + "S_FLICKY_16_STAND", + "S_FLICKY_16_CENTER", + // Spider + "S_SECRETFLICKY_01_OUT", + "S_SECRETFLICKY_01_AIM", + "S_SECRETFLICKY_01_HOP", + "S_SECRETFLICKY_01_UP", + "S_SECRETFLICKY_01_DOWN", + "S_SECRETFLICKY_01_STAND", + "S_SECRETFLICKY_01_CENTER", + + // Bat + "S_SECRETFLICKY_02_OUT", + "S_SECRETFLICKY_02_FLAP1", + "S_SECRETFLICKY_02_FLAP2", + "S_SECRETFLICKY_02_FLAP3", + "S_SECRETFLICKY_02_STAND", + "S_SECRETFLICKY_02_CENTER", + + // Fan + "S_FAN", + "S_FAN2", + "S_FAN3", + "S_FAN4", + "S_FAN5", + + // Steam Riser + "S_STEAM1", + "S_STEAM2", + "S_STEAM3", + "S_STEAM4", + "S_STEAM5", + "S_STEAM6", + "S_STEAM7", + "S_STEAM8", + + // Bumpers + "S_BUMPER", + "S_BUMPERHIT", + + // Balloons + "S_BALLOON", + "S_BALLOONPOP1", + "S_BALLOONPOP2", + "S_BALLOONPOP3", + "S_BALLOONPOP4", + "S_BALLOONPOP5", + "S_BALLOONPOP6", + + // Yellow Spring "S_YELLOWSPRING", "S_YELLOWSPRING2", "S_YELLOWSPRING3", "S_YELLOWSPRING4", "S_YELLOWSPRING5", + // Red Spring "S_REDSPRING", "S_REDSPRING2", "S_REDSPRING3", "S_REDSPRING4", "S_REDSPRING5", - // Blue Springs + // Blue Spring "S_BLUESPRING", "S_BLUESPRING2", "S_BLUESPRING3", @@ -5372,6 +6533,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_RDIAG7", "S_RDIAG8", + // Blue Diagonal Spring + "S_BDIAG1", + "S_BDIAG2", + "S_BDIAG3", + "S_BDIAG4", + "S_BDIAG5", + "S_BDIAG6", + "S_BDIAG7", + "S_BDIAG8", + // Yellow Side Spring "S_YHORIZ1", "S_YHORIZ2", @@ -5477,7 +6648,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_SEED", "S_PARTICLE", - "S_PARTICLEGEN", // Score Logos "S_SCRA", // 100 @@ -5491,6 +6661,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_SCRI", // 4000 (mario) "S_SCRJ", // 8000 (mario) "S_SCRK", // 1UP (mario) + "S_SCRL", // 10 // Drowning Timer Numbers "S_ZERO1", @@ -5509,16 +6680,21 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_LOCKON1", "S_LOCKON2", + "S_LOCKON3", + "S_LOCKON4", + "S_LOCKONINF1", + "S_LOCKONINF2", + "S_LOCKONINF3", + "S_LOCKONINF4", // Tag Sign "S_TTAG", // Got Flag Sign "S_GOTFLAG", - "S_GOTREDFLAG", - "S_GOTBLUEFLAG", "S_CORK", + "S_LHRT", // Red Ring "S_RRNG1", @@ -5719,8 +6895,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_TOAD", // Nights-specific stuff - "S_NIGHTSDRONE1", - "S_NIGHTSDRONE2", + "S_NIGHTSDRONE_MAN1", + "S_NIGHTSDRONE_MAN2", "S_NIGHTSDRONE_SPARKLING1", "S_NIGHTSDRONE_SPARKLING2", "S_NIGHTSDRONE_SPARKLING3", @@ -5737,10 +6913,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_NIGHTSDRONE_SPARKLING14", "S_NIGHTSDRONE_SPARKLING15", "S_NIGHTSDRONE_SPARKLING16", - "S_NIGHTSGOAL1", - "S_NIGHTSGOAL2", - "S_NIGHTSGOAL3", - "S_NIGHTSGOAL4", + "S_NIGHTSDRONE_GOAL1", + "S_NIGHTSDRONE_GOAL2", + "S_NIGHTSDRONE_GOAL3", + "S_NIGHTSDRONE_GOAL4", "S_NIGHTSPARKLE1", "S_NIGHTSPARKLE2", @@ -5791,9 +6967,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_NIGHTSCORE90_2", "S_NIGHTSCORE100_2", - "S_NIGHTSWING", - "S_NIGHTSWING_XMAS", - // NiGHTS Paraloop Powerups "S_NIGHTSSUPERLOOP", "S_NIGHTSDRILLREFILL", @@ -5811,14 +6984,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_ORBITEM6", "S_ORBITEM7", "S_ORBITEM8", - "S_ORBITEM9", - "S_ORBITEM10", - "S_ORBITEM11", - "S_ORBITEM12", - "S_ORBITEM13", - "S_ORBITEM14", - "S_ORBITEM15", - "S_ORBITEM16", + "S_ORBIDYA1", + "S_ORBIDYA2", + "S_ORBIDYA3", + "S_ORBIDYA4", + "S_ORBIDYA5", // "Flicky" helper "S_NIGHTOPIANHELPER1", @@ -5831,6 +7001,141 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_NIGHTOPIANHELPER8", "S_NIGHTOPIANHELPER9", + // Nightopian + "S_PIAN0", + "S_PIAN1", + "S_PIAN2", + "S_PIAN3", + "S_PIAN4", + "S_PIAN5", + "S_PIAN6", + "S_PIANSING", + + // Shleep + "S_SHLEEP1", + "S_SHLEEP2", + "S_SHLEEP3", + "S_SHLEEP4", + "S_SHLEEPBOUNCE1", + "S_SHLEEPBOUNCE2", + "S_SHLEEPBOUNCE3", + + // Secret badniks and hazards, shhhh + "S_PENGUINATOR_LOOK", + "S_PENGUINATOR_WADDLE1", + "S_PENGUINATOR_WADDLE2", + "S_PENGUINATOR_WADDLE3", + "S_PENGUINATOR_WADDLE4", + "S_PENGUINATOR_SLIDE1", + "S_PENGUINATOR_SLIDE2", + "S_PENGUINATOR_SLIDE3", + "S_PENGUINATOR_SLIDE4", + "S_PENGUINATOR_SLIDE5", + + "S_POPHAT_LOOK", + "S_POPHAT_SHOOT1", + "S_POPHAT_SHOOT2", + "S_POPHAT_SHOOT3", + + "S_HIVEELEMENTAL_LOOK", + "S_HIVEELEMENTAL_PREPARE1", + "S_HIVEELEMENTAL_PREPARE2", + "S_HIVEELEMENTAL_SHOOT1", + "S_HIVEELEMENTAL_SHOOT2", + "S_HIVEELEMENTAL_DORMANT", + "S_HIVEELEMENTAL_PAIN", + "S_HIVEELEMENTAL_DIE1", + "S_HIVEELEMENTAL_DIE2", + "S_HIVEELEMENTAL_DIE3", + + "S_BUMBLEBORE_SPAWN", + "S_BUMBLEBORE_LOOK1", + "S_BUMBLEBORE_LOOK2", + "S_BUMBLEBORE_FLY1", + "S_BUMBLEBORE_FLY2", + "S_BUMBLEBORE_RAISE", + "S_BUMBLEBORE_FALL1", + "S_BUMBLEBORE_FALL2", + "S_BUMBLEBORE_STUCK1", + "S_BUMBLEBORE_STUCK2", + "S_BUMBLEBORE_DIE", + + "S_BBUZZFLY1", + "S_BBUZZFLY2", + + "S_SMASHSPIKE_FLOAT", + "S_SMASHSPIKE_EASE1", + "S_SMASHSPIKE_EASE2", + "S_SMASHSPIKE_FALL", + "S_SMASHSPIKE_STOMP1", + "S_SMASHSPIKE_STOMP2", + "S_SMASHSPIKE_RISE1", + "S_SMASHSPIKE_RISE2", + + "S_CACO_LOOK", + "S_CACO_WAKE1", + "S_CACO_WAKE2", + "S_CACO_WAKE3", + "S_CACO_WAKE4", + "S_CACO_ROAR", + "S_CACO_CHASE", + "S_CACO_CHASE_REPEAT", + "S_CACO_RANDOM", + "S_CACO_PREPARE_SOUND", + "S_CACO_PREPARE1", + "S_CACO_PREPARE2", + "S_CACO_PREPARE3", + "S_CACO_SHOOT_SOUND", + "S_CACO_SHOOT1", + "S_CACO_SHOOT2", + "S_CACO_CLOSE", + "S_CACO_DIE_FLAGS", + "S_CACO_DIE_GIB1", + "S_CACO_DIE_GIB2", + "S_CACO_DIE_SCREAM", + "S_CACO_DIE_SHATTER", + "S_CACO_DIE_FALL", + "S_CACOSHARD_RANDOMIZE", + "S_CACOSHARD1_1", + "S_CACOSHARD1_2", + "S_CACOSHARD2_1", + "S_CACOSHARD2_2", + "S_CACOFIRE1", + "S_CACOFIRE2", + "S_CACOFIRE3", + "S_CACOFIRE_EXPLODE1", + "S_CACOFIRE_EXPLODE2", + "S_CACOFIRE_EXPLODE3", + "S_CACOFIRE_EXPLODE4", + + "S_SPINBOBERT_MOVE_FLIPUP", + "S_SPINBOBERT_MOVE_UP", + "S_SPINBOBERT_MOVE_FLIPDOWN", + "S_SPINBOBERT_MOVE_DOWN", + "S_SPINBOBERT_FIRE_MOVE", + "S_SPINBOBERT_FIRE_GHOST", + "S_SPINBOBERT_FIRE_TRAIL1", + "S_SPINBOBERT_FIRE_TRAIL2", + "S_SPINBOBERT_FIRE_TRAIL3", + + "S_HANGSTER_LOOK", + "S_HANGSTER_SWOOP1", + "S_HANGSTER_SWOOP2", + "S_HANGSTER_ARC1", + "S_HANGSTER_ARC2", + "S_HANGSTER_ARC3", + "S_HANGSTER_FLY1", + "S_HANGSTER_FLY2", + "S_HANGSTER_FLY3", + "S_HANGSTER_FLY4", + "S_HANGSTER_FLYREPEAT", + "S_HANGSTER_ARCUP1", + "S_HANGSTER_ARCUP2", + "S_HANGSTER_ARCUP3", + "S_HANGSTER_RETURN1", + "S_HANGSTER_RETURN2", + "S_HANGSTER_RETURN3", + "S_CRUMBLE1", "S_CRUMBLE2", @@ -5838,24 +7143,15 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_SPRK1", "S_SPRK2", "S_SPRK3", - "S_SPRK4", - "S_SPRK5", - "S_SPRK6", - "S_SPRK7", - "S_SPRK8", - "S_SPRK9", - "S_SPRK10", - "S_SPRK11", - "S_SPRK12", - "S_SPRK13", - "S_SPRK14", - "S_SPRK15", - "S_SPRK16", // Robot Explosion "S_XPLD_FLICKY", "S_XPLD1", "S_XPLD2", + "S_XPLD3", + "S_XPLD4", + "S_XPLD5", + "S_XPLD6", "S_XPLD_EGGTRAP", // Underwater Explosion @@ -5866,6 +7162,13 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_WPLD5", "S_WPLD6", + "S_DUST1", + "S_DUST2", + "S_DUST3", + "S_DUST4", + + "S_WOODDEBRIS", + "S_ROCKSPAWN", "S_ROCKCRUMBLEA", @@ -5884,6 +7187,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_ROCKCRUMBLEN", "S_ROCKCRUMBLEO", "S_ROCKCRUMBLEP", + "S_BRICKDEBRIS", #ifdef SEENAMES "S_NAMECHECK", @@ -5902,35 +7206,43 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_TAILSOVERLAY", // c: // Enemies - "MT_BLUECRAWLA", - "MT_REDCRAWLA", - "MT_GFZFISH", // Greenflower Fish - "MT_GOLDBUZZ", - "MT_REDBUZZ", - "MT_AQUABUZZ", + "MT_BLUECRAWLA", // Crawla (Blue) + "MT_REDCRAWLA", // Crawla (Red) + "MT_GFZFISH", // SDURF + "MT_GOLDBUZZ", // Buzz (Gold) + "MT_REDBUZZ", // Buzz (Red) "MT_JETTBOMBER", // Jetty-Syn Bomber "MT_JETTGUNNER", // Jetty-Syn Gunner "MT_CRAWLACOMMANDER", // Crawla Commander "MT_DETON", // Deton "MT_SKIM", // Skim mine dropper - "MT_TURRET", - "MT_POPUPTURRET", - "MT_SHARP", // Sharp + "MT_TURRET", // Industrial Turret + "MT_POPUPTURRET", // Pop-Up Turret + "MT_SPINCUSHION", // Spincushion + "MT_CRUSHSTACEAN", // Crushstacean + "MT_CRUSHCLAW", // Big meaty claw + "MT_CRUSHCHAIN", // Chain "MT_JETJAW", // Jet Jaw "MT_SNAILER", // Snailer - "MT_VULTURE", // Vulture + "MT_VULTURE", // BASH "MT_POINTY", // Pointy "MT_POINTYBALL", // Pointy Ball "MT_ROBOHOOD", // Robo-Hood - "MT_FACESTABBER", // CastleBot FaceStabber + "MT_FACESTABBER", // Castlebot Facestabber + "MT_FACESTABBERSPEAR", // Castlebot Facestabber spear aura "MT_EGGGUARD", // Egg Guard - "MT_EGGSHIELD", // Egg Shield for Egg Guard + "MT_EGGSHIELD", // Egg Guard's shield "MT_GSNAPPER", // Green Snapper + "MT_SNAPPER_LEG", // Green Snapper leg + "MT_SNAPPER_HEAD", // Green Snapper head "MT_MINUS", // Minus - "MT_SPRINGSHELL", // Spring Shell (no drop) + "MT_MINUSDIRT", // Minus dirt + "MT_SPRINGSHELL", // Spring Shell "MT_YELLOWSHELL", // Spring Shell (yellow) "MT_UNIDUS", // Unidus "MT_UNIBALL", // Unidus Ball + "MT_CANARIVORE", // Canarivore + "MT_CANARIVORE_GAS", // Canarivore gas // Generic Boss Items "MT_BOSSEXPLODE", @@ -5960,11 +7272,22 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_EGGMOBILE3", "MT_PROPELLER", "MT_FAKEMOBILE", + "MT_SHOCK", // Boss 4 "MT_EGGMOBILE4", "MT_EGGMOBILE4_MACE", "MT_JETFLAME", + "MT_EGGROBO1", + "MT_EGGROBO1JET", + + // Boss 5 + "MT_FANG", + "MT_FBOMB", + "MT_TNTDUST", // also used by barrel + "MT_FSGNA", + "MT_FSGNB", + "MT_FANGWAYPOINT", // Black Eggman (Boss 7) "MT_BLACKEGGMAN", @@ -5994,7 +7317,9 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s // Collectible Items "MT_RING", "MT_FLINGRING", // Lost ring - "MT_BLUEBALL", // Blue sphere replacement for special stages + "MT_BLUESPHERE", // Blue sphere for special stages + "MT_FLINGBLUESPHERE", // Lost blue sphere + "MT_BOMBSPHERE", "MT_REDTEAMRING", //Rings collectable by red team. "MT_BLUETEAMRING", //Rings collectable by blue team. "MT_TOKEN", // Special Stage Token @@ -6014,28 +7339,31 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s // Springs and others "MT_FAN", - "MT_STEAM", // Steam riser - "MT_BLUESPRING", + "MT_STEAM", + "MT_BUMPER", + "MT_BALLOON", + "MT_YELLOWSPRING", "MT_REDSPRING", - "MT_YELLOWDIAG", // Yellow Diagonal Spring - "MT_REDDIAG", // Red Diagonal Spring - "MT_YELLOWHORIZ", // Yellow Side Spring - "MT_REDHORIZ", // Red Side Spring - "MT_BLUEHORIZ", // Blue Side Spring + "MT_BLUESPRING", + "MT_YELLOWDIAG", + "MT_REDDIAG", + "MT_BLUEDIAG", + "MT_YELLOWHORIZ", + "MT_REDHORIZ", + "MT_BLUEHORIZ", // Interactive Objects "MT_BUBBLES", // Bubble source "MT_SIGN", // Level end sign "MT_SPIKEBALL", // Spike Ball - "MT_SPECIALSPIKEBALL", "MT_SPINFIRE", "MT_SPIKE", "MT_WALLSPIKE", "MT_WALLSPIKEBASE", "MT_STARPOST", "MT_BIGMINE", - "MT_BIGAIRMINE", + "MT_BLASTEXECUTOR", "MT_CANNONLAUNCHER", // Monitor miscellany @@ -6121,8 +7449,11 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_GFZFLOWER1", "MT_GFZFLOWER2", "MT_GFZFLOWER3", + + "MT_BLUEBERRYBUSH", "MT_BERRYBUSH", "MT_BUSH", + // Trees (both GFZ and misc) "MT_GFZTREE", "MT_GFZBERRYTREE", @@ -6134,10 +7465,14 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_POLYGONTREE", "MT_BUSHTREE", "MT_BUSHREDTREE", + "MT_SPRINGTREE", // Techno Hill Scenery "MT_THZFLOWER1", "MT_THZFLOWER2", + "MT_THZFLOWER3", + "MT_THZTREE", // Steam whistle tree/bush + "MT_THZTREEBRANCH", // branch of said tree "MT_ALARM", // Deep Sea Scenery @@ -6150,6 +7485,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_CORAL2", // Coral 2 "MT_CORAL3", // Coral 3 "MT_BLUECRYSTAL", // Blue Crystal + "MT_KELP", // Kelp + "MT_DSZSTALAGMITE", // Deep Sea 1 Stalagmite + "MT_DSZ2STALAGMITE", // Deep Sea 2 Stalagmite + "MT_LIGHTBEAM", // DSZ Light beam // Castle Eggman Scenery "MT_CHAIN", // CEZ Chain @@ -6167,11 +7506,32 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_BIGMACECHAIN", // Big Mace Chain "MT_SMALLMACE", // Small Mace "MT_BIGMACE", // Big Mace + "MT_SMALLGRABCHAIN", // Small Grab Chain + "MT_BIGGRABCHAIN", // Big Grab Chain "MT_YELLOWSPRINGBALL", // Yellow spring on a ball "MT_REDSPRINGBALL", // Red spring on a ball "MT_SMALLFIREBAR", // Small Firebar "MT_BIGFIREBAR", // Big Firebar - "MT_CEZFLOWER", + "MT_CEZFLOWER", // Flower + "MT_CEZPOLE1", // Pole (with red banner) + "MT_CEZPOLE2", // Pole (with blue banner) + "MT_CEZBANNER1", // Banner (red) + "MT_CEZBANNER2", // Banner (blue) + "MT_PINETREE", // Pine Tree + "MT_CEZBUSH1", // Bush 1 + "MT_CEZBUSH2", // Bush 2 + "MT_CANDLE", // Candle + "MT_CANDLEPRICKET", // Candle pricket + "MT_FLAMEHOLDER", // Flame holder + "MT_FIRETORCH", // Fire torch + "MT_WAVINGFLAG1", // Waving flag (red) + "MT_WAVINGFLAG2", // Waving flag (blue) + "MT_WAVINGFLAGSEG1", // Waving flag segment (red) + "MT_WAVINGFLAGSEG2", // Waving flag segment (blue) + "MT_CRAWLASTATUE", // Crawla statue + "MT_FACESTABBERSTATUE", // Facestabber statue + "MT_SUSPICIOUSFACESTABBERSTATUE", // :eggthinking: + "MT_BRAMBLES", // Brambles // Arid Canyon Scenery "MT_BIGTUMBLEWEED", @@ -6180,6 +7540,34 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_CACTI2", "MT_CACTI3", "MT_CACTI4", + "MT_CACTI5", + "MT_CACTI6", + "MT_CACTI7", + "MT_CACTI8", + "MT_CACTI9", + "MT_ARIDSIGN_CAUTION", + "MT_ARIDSIGN_CACTI", + "MT_ARIDSIGN_SHARPTURN", + "MT_OILLAMP", + "MT_TNTBARREL", + "MT_PROXIMITYTNT", + "MT_DUSTDEVIL", + "MT_DUSTLAYER", + "MT_ARIDDUST", + "MT_MINECART", + "MT_MINECARTSEG", + "MT_MINECARTSPAWNER", + "MT_MINECARTEND", + "MT_MINECARTENDSOLID", + "MT_MINECARTSIDEMARK", + "MT_MINECARTSPARK", + "MT_SALOONDOOR", + "MT_SALOONDOORTHINKER", + "MT_TRAINCAMEOSPAWNER", + "MT_TRAINSEG", + "MT_TRAINDUSTSPAWNER", + "MT_TRAINSTEAMSPAWNER", + "MT_MINECARTSWITCHPOINT", // Red Volcano Scenery "MT_FLAMEJET", @@ -6223,8 +7611,28 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_LAMPPOST2", // with snow "MT_HANGSTAR", // Xmas GFZ bushes + "MT_XMASBLUEBERRYBUSH", "MT_XMASBERRYBUSH", "MT_XMASBUSH", + // FHZ + "MT_FHZICE1", + "MT_FHZICE2", + + // Halloween Scenery + // Pumpkins + "MT_JACKO1", + "MT_JACKO2", + "MT_JACKO3", + // Dr Seuss Trees + "MT_HHZTREE_TOP", + "MT_HHZTREE_PART", + // Misc + "MT_HHZSHROOM", + "MT_HHZGRASS", + "MT_HHZTENTACLE1", + "MT_HHZTENTACLE2", + "MT_HHZSTALAGMITE_TALL", + "MT_HHZSTALAGMITE_SHORT", // Botanic Serenity "MT_BSZTALLFLOWER_RED", @@ -6296,21 +7704,42 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s // Flickies "MT_FLICKY_01", // Bluebird + "MT_FLICKY_01_CENTER", "MT_FLICKY_02", // Rabbit + "MT_FLICKY_02_CENTER", "MT_FLICKY_03", // Chicken + "MT_FLICKY_03_CENTER", "MT_FLICKY_04", // Seal + "MT_FLICKY_04_CENTER", "MT_FLICKY_05", // Pig + "MT_FLICKY_05_CENTER", "MT_FLICKY_06", // Chipmunk + "MT_FLICKY_06_CENTER", "MT_FLICKY_07", // Penguin + "MT_FLICKY_07_CENTER", "MT_FLICKY_08", // Fish + "MT_FLICKY_08_CENTER", "MT_FLICKY_09", // Ram + "MT_FLICKY_09_CENTER", "MT_FLICKY_10", // Puffin + "MT_FLICKY_10_CENTER", "MT_FLICKY_11", // Cow + "MT_FLICKY_11_CENTER", "MT_FLICKY_12", // Rat + "MT_FLICKY_12_CENTER", "MT_FLICKY_13", // Bear + "MT_FLICKY_13_CENTER", "MT_FLICKY_14", // Dove + "MT_FLICKY_14_CENTER", "MT_FLICKY_15", // Cat + "MT_FLICKY_15_CENTER", "MT_FLICKY_16", // Canary + "MT_FLICKY_16_CENTER", + "MT_SECRETFLICKY_01", // Spider + "MT_SECRETFLICKY_01_CENTER", + "MT_SECRETFLICKY_02", // Bat + "MT_SECRETFLICKY_02_CENTER", + "MT_SEED", // Environmental Effects "MT_RAIN", // Rain @@ -6323,7 +7752,6 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_WATERZAP", "MT_SPINDUST", // Spindash dust "MT_TFOG", - "MT_SEED", "MT_PARTICLE", "MT_PARTICLEGEN", // For fans, etc. @@ -6332,6 +7760,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_DROWNNUMBERS", // Drowning Timer "MT_GOTEMERALD", // Chaos Emerald (intangible) "MT_LOCKON", // Target + "MT_LOCKONINF", // In-level Target "MT_TAG", // Tag Sign "MT_GOTFLAG", // Got Flag sign @@ -6346,8 +7775,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_AWATERH", // Ambient Water Sound 8 "MT_RANDOMAMBIENT", "MT_RANDOMAMBIENT2", + "MT_MACHINEAMBIENCE", "MT_CORK", + "MT_LHRT", // Ring Weapons "MT_REDRING", @@ -6396,7 +7827,9 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_AXISTRANSFER", "MT_AXISTRANSFERLINE", "MT_NIGHTSDRONE", - "MT_NIGHTSGOAL", + "MT_NIGHTSDRONE_MAN", + "MT_NIGHTSDRONE_SPARKLING", + "MT_NIGHTSDRONE_GOAL", "MT_NIGHTSPARKLE", "MT_NIGHTSLOOPHELPER", "MT_NIGHTSBUMPER", // NiGHTS Bumper @@ -6404,14 +7837,38 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_HOOPCOLLIDE", // Collision detection for NiGHTS hoops "MT_HOOPCENTER", // Center of a hoop "MT_NIGHTSCORE", - "MT_NIGHTSWING", + "MT_NIGHTSCHIP", // NiGHTS Chip + "MT_FLINGNIGHTSCHIP", // Lost NiGHTS Chip + "MT_NIGHTSSTAR", // NiGHTS Star "MT_NIGHTSSUPERLOOP", "MT_NIGHTSDRILLREFILL", "MT_NIGHTSHELPER", "MT_NIGHTSEXTRATIME", "MT_NIGHTSLINKFREEZE", "MT_EGGCAPSULE", + "MT_IDEYAANCHOR", "MT_NIGHTOPIANHELPER", // the actual helper object that orbits you + "MT_PIAN", // decorative singing friend + "MT_SHLEEP", // almost-decorative sleeping enemy + + // Secret badniks and hazards, shhhh + "MT_PENGUINATOR", + "MT_POPHAT", + "MT_POPSHOT", + + "MT_HIVEELEMENTAL", + "MT_BUMBLEBORE", + + "MT_BUBBLEBUZZ", + + "MT_SMASHINGSPIKEBALL", + "MT_CACOLANTERN", + "MT_CACOSHARD", + "MT_CACOFIRE", + "MT_SPINBOBERT", + "MT_SPINBOBERT_FIRE1", + "MT_SPINBOBERT_FIRE2", + "MT_HANGSTER", // Utility Objects "MT_TELEPORTMAN", @@ -6422,6 +7879,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_PULL", "MT_GHOST", "MT_OVERLAY", + "MT_ANGLEMAN", "MT_POLYANCHOR", "MT_POLYSPAWN", "MT_POLYSPAWNCRUSH", @@ -6433,6 +7891,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_SPARK", //spark "MT_EXPLODE", // Robot Explosion "MT_UWEXPLODE", // Underwater Explosion + "MT_DUST", + "MT_WOODDEBRIS", "MT_ROCKSPAWNER", "MT_FALLINGROCK", "MT_ROCKCRUMBLE1", @@ -6451,6 +7911,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_ROCKCRUMBLE14", "MT_ROCKCRUMBLE15", "MT_ROCKCRUMBLE16", + "MT_BRICKDEBRIS", #ifdef SEENAMES "MT_NAMECHECK", @@ -6504,8 +7965,8 @@ static const char *const MOBJFLAG2_LIST[] = { "SCATTER", // Thrown ring has scatter properties "BEYONDTHEGRAVE", // Source of this missile has died and has since respawned. "SLIDEPUSH", // MF_PUSHABLE that pushes continuously. - "CLASSICPUSH", // Drops straight down when object has negative Z. - "STANDONME", // While not pushable, stand on me anyway. + "CLASSICPUSH", // Drops straight down when object has negative momz. + "INVERTAIMABLE", // Flips whether it's targetable by A_LookForEnemies (enemies no, decoys yes) "INFLOAT", // Floating to a height for a move, don't auto float to target's height. "DEBRIS", // Splash ring from explosion ring "NIGHTSPULL", // Attracted from a paraloop @@ -6523,7 +7984,6 @@ static const char *const MOBJFLAG2_LIST[] = { "AMBUSH", // Alternate behaviour typically set by MTF_AMBUSH "LINKDRAW", // Draw vissprite of mobj immediately before/after tracer's vissprite (dependent on dispoffset and position) "SHIELD", // Thinker calls P_AddShield/P_ShieldLook (must be partnered with MF_SCENERY to use) - "MACEROTATE", // Thinker calls P_MaceRotate around tracer NULL }; @@ -6796,32 +8256,22 @@ static const char *const POWERS_LIST[] = { }; static const char *const HUDITEMS_LIST[] = { - "LIVESNAME", - "LIVESPIC", - "LIVESNUM", - "LIVESX", + "LIVES", "RINGS", - "RINGSSPLIT", "RINGSNUM", - "RINGSNUMSPLIT", "SCORE", "SCORENUM", "TIME", - "TIMESPLIT", "MINUTES", - "MINUTESSPLIT", "TIMECOLON", - "TIMECOLONSPLIT", "SECONDS", - "SECONDSSPLIT", "TIMETICCOLON", "TICS", "SS_TOTALRINGS", - "SS_TOTALRINGS_SPLIT", "GETRINGS", "GETRINGSNUM", @@ -6829,10 +8279,100 @@ static const char *const HUDITEMS_LIST[] = { "TIMELEFTNUM", "TIMEUP", "HUNTPICS", - "GRAVBOOTSICO", + "POWERUPS", "LAP" }; +static const char *const MENUTYPES_LIST[] = { + "NONE", + + "MAIN", + + // Single Player + "SP_MAIN", + + "SP_LOAD", + "SP_PLAYER", + + "SP_LEVELSELECT", + "SP_LEVELSTATS", + + "SP_TIMEATTACK", + "SP_TIMEATTACK_LEVELSELECT", + "SP_GUESTREPLAY", + "SP_REPLAY", + "SP_GHOST", + + "SP_NIGHTSATTACK", + "SP_NIGHTS_LEVELSELECT", + "SP_NIGHTS_GUESTREPLAY", + "SP_NIGHTS_REPLAY", + "SP_NIGHTS_GHOST", + + // Multiplayer + "MP_MAIN", + "MP_SPLITSCREEN", // SplitServer + "MP_SERVER", + "MP_CONNECT", + "MP_ROOM", + "MP_PLAYERSETUP", // MP_PlayerSetupDef shared with SPLITSCREEN if #defined NONET + + // Options + "OP_MAIN", + + "OP_P1CONTROLS", + "OP_CHANGECONTROLS", // OP_ChangeControlsDef shared with P2 + "OP_P1MOUSE", + "OP_P1JOYSTICK", + "OP_JOYSTICKSET", // OP_JoystickSetDef shared with P2 + + "OP_P2CONTROLS", + "OP_P2MOUSE", + "OP_P2JOYSTICK", + + "OP_VIDEO", + "OP_VIDEOMODE", + "OP_COLOR", + "OP_OPENGL", + "OP_OPENGL_LIGHTING", + "OP_OPENGL_FOG", + "OP_OPENGL_COLOR", + + "OP_SOUND", + + "OP_SERVER", + "OP_MONITORTOGGLE", + + "OP_DATA", + "OP_ADDONS", + "OP_SCREENSHOTS", + "OP_ERASEDATA", + + // Secrets + "SR_MAIN", + "SR_PANDORA", + "SR_LEVELSELECT", + "SR_UNLOCKCHECKLIST", + "SR_EMBLEMHINT", + + // Addons (Part of MISC, but let's make it our own) + "AD_MAIN", + + // MISC + // "MESSAGE", + // "SPAUSE", + + // "MPAUSE", + // "SCRAMBLETEAM", + // "CHANGETEAM", + // "CHANGELEVEL", + + // "MAPAUSE", + // "HELP", + + "SPECIAL" +}; + struct { const char *n; // has to be able to hold both fixed_t and angle_t, so drastic measure!! @@ -6866,12 +8406,15 @@ struct { // doomdef.h constants {"TICRATE",TICRATE}, + {"MUSICRATE",MUSICRATE}, {"RING_DIST",RING_DIST}, {"PUSHACCEL",PUSHACCEL}, {"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into. {"CODEBASE",CODEBASE}, // or what release of SRB2 this is. {"VERSION",VERSION}, // Grab the game's version! {"SUBVERSION",SUBVERSION}, // more precise version number + {"NEWTICRATE",NEWTICRATE}, // TICRATE*NEWTICRATERATIO + {"NEWTICRATERATIO",NEWTICRATERATIO}, // Special linedef executor tag numbers! {"LE_PINCHPHASE",LE_PINCHPHASE}, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!) @@ -6879,6 +8422,14 @@ struct { {"LE_BOSSDEAD",LE_BOSSDEAD}, // A boss in the map died (Chaos mode boss tally) {"LE_BOSS4DROP",LE_BOSS4DROP}, // CEZ boss dropped its cage {"LE_BRAKVILEATACK",LE_BRAKVILEATACK}, // Brak's doing his LOS attack, oh noes + {"LE_TURRET",LE_TURRET}, // THZ turret + {"LE_BRAKPLATFORM",LE_BRAKPLATFORM}, // v2.0 Black Eggman destroys platform + {"LE_CAPSULE2",LE_CAPSULE2}, // Egg Capsule + {"LE_CAPSULE1",LE_CAPSULE1}, // Egg Capsule + {"LE_CAPSULE0",LE_CAPSULE0}, // Egg Capsule + {"LE_KOOPA",LE_KOOPA}, // Distant cousin to Gay Bowser + {"LE_AXE",LE_AXE}, // MKB Axe object + {"LE_PARAMWIDTH",LE_PARAMWIDTH}, // If an object that calls LinedefExecute has a nonzero parameter value, this times the parameter will be subtracted. (Mostly for the purpose of coexisting bosses...) /// \todo Get all this stuff into its own sections, maybe. Maybe. @@ -6950,6 +8501,7 @@ struct { {"LF_NORELOAD",LF_NORELOAD}, {"LF_NOZONE",LF_NOZONE}, {"LF_SAVEGAME",LF_SAVEGAME}, + {"LF_MIXNIGHTSCOUNTDOWN",LF_MIXNIGHTSCOUNTDOWN}, // And map flags {"LF2_HIDEINMENU",LF2_HIDEINMENU}, {"LF2_HIDEINSTATS",LF2_HIDEINSTATS}, @@ -7000,6 +8552,7 @@ struct { {"SH_PITY",SH_PITY}, {"SH_WHIRLWIND",SH_WHIRLWIND}, {"SH_ARMAGEDDON",SH_ARMAGEDDON}, + {"SH_PINK",SH_PINK}, // normal shields that use flags {"SH_ATTRACT",SH_ATTRACT}, {"SH_ELEMENTAL",SH_ELEMENTAL}, @@ -7025,6 +8578,7 @@ struct { {"CR_ZOOMTUBE",CR_ZOOMTUBE}, {"CR_ROPEHANG",CR_ROPEHANG}, {"CR_MACESPIN",CR_MACESPIN}, + {"CR_MINECART",CR_MINECART}, // Ring weapons (ringweapons_t) // Useful for A_GiveWeapon @@ -7123,6 +8677,7 @@ struct { {"DMG_CRUSHED",DMG_CRUSHED}, {"DMG_SPECTATOR",DMG_SPECTATOR}, //// Masks + {"DMG_CANHURTSELF",DMG_CANHURTSELF}, {"DMG_DEATHMASK",DMG_DEATHMASK}, // Gametypes, for use with global var "gametype" @@ -7135,6 +8690,23 @@ struct { {"GT_HIDEANDSEEK",GT_HIDEANDSEEK}, {"GT_CTF",GT_CTF}, + // Jingles (jingletype_t) + {"JT_NONE",JT_NONE}, + {"JT_OTHER",JT_OTHER}, + {"JT_MASTER",JT_MASTER}, + {"JT_1UP",JT_1UP}, + {"JT_SHOES",JT_SHOES}, + {"JT_INV",JT_INV}, + {"JT_MINV",JT_MINV}, + {"JT_DROWN",JT_DROWN}, + {"JT_SUPER",JT_SUPER}, + {"JT_GOVER",JT_GOVER}, + {"JT_NIGHTSTIMEOUT",JT_NIGHTSTIMEOUT}, + {"JT_SSTIMEOUT",JT_SSTIMEOUT}, + // {"JT_LCLEAR",JT_LCLEAR}, + // {"JT_RACENT",JT_RACENT}, + // {"JT_CONTSC",JT_CONTSC}, + // Player state (playerstate_t) {"PST_LIVE",PST_LIVE}, // Playing or camping. {"PST_DEAD",PST_DEAD}, // Dead on the ground, view follows killer. @@ -7165,6 +8737,9 @@ struct { {"WEP_RAIL",WEP_RAIL}, {"NUM_WEAPONS",NUM_WEAPONS}, + // Value for infinite lives + {"INFLIVES", INFLIVES}, + // Got Flags, for player->gotflag! // Used to be MF_ for some stupid reason, now they're GF_ to stop them looking like mobjflags {"GF_REDFLAG",GF_REDFLAG}, @@ -7236,6 +8811,11 @@ struct { // Node flags {"NF_SUBSECTOR",NF_SUBSECTOR}, // Indicate a leaf. #endif +#ifdef ESLOPE + // Slope flags + {"SL_NOPHYSICS",SL_NOPHYSICS}, + {"SL_DYNAMIC",SL_DYNAMIC}, +#endif // Angles {"ANG1",ANG1}, @@ -7318,13 +8898,23 @@ struct { {"V_6WIDTHSPACE",V_6WIDTHSPACE}, {"V_OLDSPACING",V_OLDSPACING}, {"V_MONOSPACE",V_MONOSPACE}, - {"V_PURPLEMAP",V_PURPLEMAP}, + + {"V_MAGENTAMAP",V_MAGENTAMAP}, {"V_YELLOWMAP",V_YELLOWMAP}, {"V_GREENMAP",V_GREENMAP}, {"V_BLUEMAP",V_BLUEMAP}, {"V_REDMAP",V_REDMAP}, {"V_GRAYMAP",V_GRAYMAP}, {"V_ORANGEMAP",V_ORANGEMAP}, + {"V_SKYMAP",V_SKYMAP}, + {"V_PURPLEMAP",V_PURPLEMAP}, + {"V_AQUAMAP",V_AQUAMAP}, + {"V_PERIDOTMAP",V_PERIDOTMAP}, + {"V_AZUREMAP",V_AZUREMAP}, + {"V_BROWNMAP",V_BROWNMAP}, + {"V_ROSYMAP",V_ROSYMAP}, + {"V_INVERTMAP",V_INVERTMAP}, + {"V_TRANSLUCENT",V_TRANSLUCENT}, {"V_10TRANS",V_10TRANS}, {"V_20TRANS",V_20TRANS}, @@ -7350,7 +8940,7 @@ struct { {"V_WRAPX",V_WRAPX}, {"V_WRAPY",V_WRAPY}, {"V_NOSCALESTART",V_NOSCALESTART}, - {"V_SPLITSCREEN",V_SPLITSCREEN}, + {"V_PERPLAYER",V_PERPLAYER}, {"V_PARAMMASK",V_PARAMMASK}, {"V_SCALEPATCHMASK",V_SCALEPATCHMASK}, @@ -7360,6 +8950,22 @@ struct { {"V_CHARCOLORSHIFT",V_CHARCOLORSHIFT}, {"V_ALPHASHIFT",V_ALPHASHIFT}, + + //Kick Reasons + {"KR_KICK",KR_KICK}, + {"KR_PINGLIMIT",KR_PINGLIMIT}, + {"KR_SYNCH",KR_SYNCH}, + {"KR_TIMEOUT",KR_TIMEOUT}, + {"KR_BAN",KR_BAN}, + {"KR_LEAVE",KR_LEAVE}, + + // translation colormaps + {"TC_DEFAULT",TC_DEFAULT}, + {"TC_BOSS",TC_BOSS}, + {"TC_METALSONIC",TC_METALSONIC}, + {"TC_ALLWHITE",TC_ALLWHITE}, + {"TC_RAINBOW",TC_RAINBOW}, + {"TC_BLINK",TC_BLINK}, #endif {NULL,0} @@ -7500,7 +9106,21 @@ static hudnum_t get_huditem(const char *word) if (fastcmp(word, HUDITEMS_LIST[i])) return i; deh_warning("Couldn't find huditem named 'HUD_%s'",word); - return HUD_LIVESNAME; + return HUD_LIVES; +} + +static menutype_t get_menutype(const char *word) +{ // Returns the value of MN_ enumerations + menutype_t i; + if (*word >= '0' && *word <= '9') + return atoi(word); + if (fastncmp("MN_",word,3)) + word += 3; // take off the MN_ + for (i = 0; i < NUMMENUTYPES; i++) + if (fastcmp(word, MENUTYPES_LIST[i])) + return i; + deh_warning("Couldn't find menutype named 'MN_%s'",word); + return MN_NONE; } #ifndef HAVE_BLUA @@ -7699,6 +9319,11 @@ static fixed_t find_const(const char **rword) free(word); return r; } + else if (fastncmp("MN_",word,4)) { + r = get_menutype(word); + free(word); + return r; + } else if (fastncmp("HUD_",word,4)) { r = get_huditem(word); free(word); @@ -7748,7 +9373,7 @@ fixed_t get_number(const char *word) #endif } -void FUNCMATH DEH_Check(void) +void DEH_Check(void) { #if defined(_DEBUG) || defined(PARANOIA) const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*); @@ -7888,6 +9513,7 @@ static inline int lib_freeslot(lua_State *L) { CONS_Printf("Sprite SPR2_%s allocated.\n",word); strncpy(spr2names[free_spr2],word,4); + spr2defaults[free_spr2] = 0; spr2names[free_spr2++][4] = 0; } else CONS_Alert(CONS_WARNING, "Ran out of free SPR2 slots!\n"); @@ -8005,11 +9631,6 @@ static inline int lib_getenum(lua_State *L) lua_pushinteger(L, ((lua_Integer)1<>VOICESSHIFT].data) @@ -199,7 +192,7 @@ void I_StopSound (INT32 handle) INT32 I_SoundIsPlaying(INT32 handle) { - if (nosound) + if (sound_disabled) return FALSE; if (voice_check(handle & (VIRTUAL_VOICES-1))==S_sfx[handle>>VOICESSHIFT].data) @@ -229,7 +222,7 @@ void I_UpdateSoundParams( INT32 handle, int voice=handle & (VIRTUAL_VOICES-1); int numsfx=handle>>VOICESSHIFT; - if (nosound) + if (sound_disabled) return; if (voice_check(voice)==S_sfx[numsfx].data) @@ -270,17 +263,17 @@ void I_StartupSound(void) char err[255]; #endif - if (nosound) + if (sound_disabled) sfxcard=DIGI_NONE; else sfxcard=DIGI_AUTODETECT; - if (nomidimusic) + if (midi_disabled) midicard=MIDI_NONE; else midicard=MIDI_AUTODETECT; //DetectMusicCard(); - nodigimusic=true; //Alam: No OGG/MP3/IT/MOD support + digital_disabled=true; //Alam: No OGG/MP3/IT/MOD support // Secure and configure sound device first. CONS_Printf("I_StartupSound: "); @@ -293,8 +286,8 @@ void I_StartupSound(void) { sprintf (err,"Sound init error : %s\n",allegro_error); CONS_Error (err); - nosound=true; - nomidimusic=true; + sound_disabled=true; + midi_disabled=true; } else { @@ -321,7 +314,11 @@ static MIDI* currsong; //im assuming only 1 song will be played at once static int islooping=0; static int musicdies=-1; UINT8 music_started=0; +boolean songpaused=false; +/// ------------------------ +// MUSIC SYSTEM +/// ------------------------ /* load_midi_mem: * Loads a standard MIDI file from memory, returning a pointer to @@ -389,116 +386,97 @@ static MIDI *load_midi_mem(char *mempointer,int *e) return midi; } -void I_InitMIDIMusic(void) +void I_InitMusic(void) { - if (nomidimusic) + if (midi_disabled) return; I_AddExitFunc(I_ShutdownMusic); music_started = true; -} - -void I_ShutdownMIDIMusic(void) -{ - if ( !music_started ) - return; - - I_StopSong(1); - - music_started=false; -} - -void I_InitDigMusic(void) -{ -// CONS_Printf("Digital music not yet supported under DOS.\n"); -} - -void I_ShutdownDigMusic(void) -{ -// CONS_Printf("Digital music not yet supported under DOS.\n"); -} - -void I_InitMusic(void) -{ - if (!nodigimusic) - I_InitDigMusic(); - if (!nomidimusic) - I_InitMIDIMusic(); + songpaused = false; } void I_ShutdownMusic(void) { - I_ShutdownMIDIMusic(); - I_ShutdownDigMusic(); + if ( !music_started ) + return; + + I_StopSong(); + + music_started=false; } -boolean I_PlaySong(INT32 handle, INT32 looping) -{ - handle = 0; - if (nomidimusic) - return false; +/// ------------------------ +// MUSIC PROPERTIES +/// ------------------------ - islooping = looping; - musicdies = gametic + NEWTICRATE*30; - if (play_midi(currsong,looping)==0) - return true; +musictype_t I_SongType(void) +{ + if (currsong) + return MU_MID; + else + return MU_NONE; +} + +boolean I_SongPlaying() +{ + return (boolean)currsong; +} + +boolean I_SongPaused() +{ + return songpaused; +} + +/// ------------------------ +// MUSIC EFFECTS +/// ------------------------ + +boolean I_SetSongSpeed(float speed) +{ + (void)speed; return false; } -void I_PauseSong (INT32 handle) -{ - handle = 0; - if (nomidimusic) - return; +/// ------------------------ +// MUSIC SEEKING +/// ------------------------ - midi_pause(); +UINT32 I_GetSongLength(void) +{ + return 0; } -void I_ResumeSong (INT32 handle) +boolean I_SetSongLoopPoint(UINT32 looppoint) { - handle = 0; - if (nomidimusic) - return; - - midi_resume(); + (void)looppoint; + return false; } -void I_StopSong(INT32 handle) +UINT32 I_GetSongLoopPoint(void) { - handle = 0; - if (nomidimusic) - return; - - islooping = 0; - musicdies = 0; - stop_midi(); + return 0; } -// Is the song playing? -#if 0 -int I_QrySongPlaying(int handle) +boolean I_SetSongPosition(UINT32 position) { - if (nomidimusic) - return 0; - - //return islooping || musicdies > gametic; - return (midi_pos==-1); -} -#endif - -void I_UnRegisterSong(INT32 handle) -{ - handle = 0; - if (nomidimusic) - return; - - //destroy_midi(currsong); + (void)position; + return false; } -INT32 I_RegisterSong(void *data, size_t len) +UINT32 I_GetSongPosition(void) +{ + return 0; +} + +/// ------------------------ +// MUSIC PLAYBACK +/// ------------------------ + +boolean I_LoadSong(char *data, size_t len) { int e = len; //Alam: For error - if (nomidimusic) + if (midi_disabled) return 0; if (memcmp(data,"MThd",4)==0) // support mid file in WAD !!! @@ -520,32 +498,123 @@ INT32 I_RegisterSong(void *data, size_t len) return 1; } -/// \todo Add OGG/MP3 support for dos -boolean I_StartDigSong(const char *musicname, INT32 looping) +void I_UnloadSong(void) { - musicname = NULL; - looping = 0; - //CONS_Printf("I_StartDigSong: Not yet supported under DOS.\n"); + handle = 0; + if (midi_disabled) + return; + + //destroy_midi(currsong); +} + +boolean I_PlaySong(boolean looping) +{ + handle = 0; + if (midi_disabled) + return false; + + islooping = looping; + musicdies = gametic + NEWTICRATE*30; + if (play_midi(currsong,looping)==0) + return true; return false; } -void I_StopDigSong(void) +void I_StopSong(void) { -// CONS_Printf("I_StopDigSong: Not yet supported under DOS.\n"); + handle = 0; + if (midi_disabled) + return; + + islooping = 0; + musicdies = 0; + stop_midi(); + songpaused = false; } -void I_SetDigMusicVolume(INT32 volume) +void I_PauseSong (INT32 handle) { - volume = 0; - if (nodigimusic) + handle = 0; + if (midi_disabled) + return; + midi_pause(); + songpaused = true; +} + +void I_ResumeSong (INT32 handle) +{ + handle = 0; + if (midi_disabled) + return; + midi_resume(); + songpaused = false; +} + + +void I_SetMusicVolume(INT32 volume) +{ + if (midi_disabled) return; // Now set volume on output device. -// CONS_Printf("Digital music not yet supported under DOS.\n"); + set_volume (-1, Volset(volume)); } -boolean I_SetSongSpeed(float speed) +boolean I_SetSongTrack(INT32 track) { - (void)speed; + (void)track; return false; } + +// Is the song playing? +#if 0 +int I_QrySongPlaying(int handle) +{ + if (midi_disabled) + return 0; + + //return islooping || musicdies > gametic; + return (midi_pos==-1); +} +#endif + +/// ------------------------ +// MUSIC FADING +/// ------------------------ + +void I_SetInternalMusicVolume(UINT8 volume) +{ + (void)volume; +} + +void I_StopFadingSong(void) +{ +} + +boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)source_volume; + (void)ms; + return false; +} + +boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)ms; + return false; +} + +boolean I_FadeOutStopSong(UINT32 ms) +{ + (void)ms; + return false; +} + +boolean I_FadeInPlaySong(UINT32 ms, boolean looping) +{ + (void)ms; + (void)looping; + return false; +} diff --git a/src/djgppdos/rdb-s.h b/src/djgppdos/rdb-s.h index 6202dacfa..7a6d8be3c 100644 --- a/src/djgppdos/rdb-s.h +++ b/src/djgppdos/rdb-s.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// Copyright (C) 2005 by Sonic Team Jr. +// Copyright (C) 2005-2018 by Sonic Team Jr. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License diff --git a/src/doomdata.h b/src/doomdata.h index c0586fd65..38727b85c 100644 --- a/src/doomdata.h +++ b/src/doomdata.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -46,6 +46,9 @@ enum ML_BLOCKMAP, // LUT, motion clipping, walls/grid element }; +// Extra flag for objects. +#define MTF_EXTRA 1 + // Reverse gravity flag for objects. #define MTF_OBJECTFLIP 2 @@ -127,11 +130,9 @@ typedef struct #define ML_EFFECT4 512 #define ML_EFFECT5 1024 -// New ones to disable lines for characters -#define ML_NOSONIC 2048 -#define ML_NOTAILS 4096 -#define ML_NOKNUX 8192 -#define ML_NETONLY 14336 // all of the above +#define ML_NETONLY 2048 // Apply effect only in netgames +#define ML_NONET 4096 // Apply effect only in single player games +#define ML_EFFECT6 8192 // Bounce off walls! #define ML_BOUNCY 16384 diff --git a/src/doomdef.h b/src/doomdef.h index 04628c14c..c948d7805 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -148,7 +148,10 @@ extern FILE *logstream; // Does this version require an added patch file? // Comment or uncomment this as necessary. -#define USE_PATCH_DTA +//#define USE_PATCH_DTA + +// Use .kart extension addons +//#define USE_KART // Modification options // If you want to take advantage of the Master Server's ability to force clients to update @@ -203,7 +206,21 @@ extern FILE *logstream; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 25 +#define MODVERSION 28 + +// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically. +// Increment MINOREXECVERSION whenever a config change is needed that does not correspond +// to an increment in MODVERSION. This might never happen in practice. +// If MODVERSION increases, set MINOREXECVERSION to 0. +#define MAJOREXECVERSION MODVERSION +#define MINOREXECVERSION 0 +// (It would have been nice to use VERSION and SUBVERSION but those are zero'd out for DEVELOP builds) + +// Macros +#define GETMAJOREXECVERSION(v) (v & 0xFFFF) +#define GETMINOREXECVERSION(v) (v >> 16) +#define GETEXECVERSION(major,minor) (major + (minor << 16)) +#define EXECVERSION GETEXECVERSION(MAJOREXECVERSION, MINOREXECVERSION) // ========================================================================= @@ -356,17 +373,27 @@ typedef enum #define NEWTICRATERATIO 1 // try 4 for 140 fps :) #define NEWTICRATE (TICRATE*NEWTICRATERATIO) +#define MUSICRATE 1000 // sound timing is calculated by milliseconds + #define RING_DIST 512*FRACUNIT // how close you need to be to a ring to attract it #define PUSHACCEL (2*FRACUNIT) // Acceleration for MF2_SLIDEPUSH items. // Special linedef executor tag numbers! enum { - LE_PINCHPHASE = -2, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!) - LE_ALLBOSSESDEAD = -3, // All bosses in the map are dead (Egg capsule raise) - LE_BOSSDEAD = -4, // A boss in the map died (Chaos mode boss tally) - LE_BOSS4DROP = -5, // CEZ boss dropped its cage - LE_BRAKVILEATACK = -6 // Brak's doing his LOS attack, oh noes + LE_PINCHPHASE = -2, // A boss entered pinch phase (and, in most cases, is preparing their pinch phase attack!) + LE_ALLBOSSESDEAD = -3, // All bosses in the map are dead (Egg capsule raise) + LE_BOSSDEAD = -4, // A boss in the map died (Chaos mode boss tally) + LE_BOSS4DROP = -5, // CEZ boss dropped its cage (also subtract the number of hitpoints it's lost) + LE_BRAKVILEATACK = -6, // Brak's doing his LOS attack, oh noes + LE_TURRET = 32000, // THZ turret + LE_BRAKPLATFORM = 4200, // v2.0 Black Eggman destroys platform + LE_CAPSULE2 = 682, // Egg Capsule + LE_CAPSULE1 = 681, // Egg Capsule + LE_CAPSULE0 = 680, // Egg Capsule + LE_KOOPA = 650, // Distant cousin to Gay Bowser + LE_AXE = 649, // MKB Axe object + LE_PARAMWIDTH = -100 // If an object that calls LinedefExecute has a nonzero parameter value, this times the parameter will be subtracted. (Mostly for the purpose of coexisting bosses...) }; // Name of local directory for config files and savegames @@ -446,7 +473,7 @@ extern INT32 cv_debug; #define DBG_BASIC 0x0001 #define DBG_DETAILED 0x0002 -#define DBG_RANDOMIZER 0x0004 +#define DBG_PLAYER 0x0004 #define DBG_RENDER 0x0008 #define DBG_NIGHTSBASIC 0x0010 #define DBG_NIGHTS 0x0020 @@ -456,6 +483,7 @@ extern INT32 cv_debug; #define DBG_MEMORY 0x0200 #define DBG_SETUP 0x0400 #define DBG_LUA 0x0800 +#define DBG_RANDOMIZER 0x1000 // ======================= // Misc stuff for later... @@ -463,6 +491,7 @@ extern INT32 cv_debug; // Modifier key variables, accessible anywhere extern UINT8 shiftdown, ctrldown, altdown; +extern boolean capslock; // if we ever make our alloc stuff... #define ZZ_Alloc(x) Z_Malloc(x, PU_STATIC, NULL) @@ -477,6 +506,15 @@ INT32 I_GetKey(void); #define max(x, y) (((x) > (y)) ? (x) : (y)) #endif +// Floating point comparison epsilons from float.h +#ifndef FLT_EPSILON +#define FLT_EPSILON 1.1920928955078125e-7f +#endif + +#ifndef DBL_EPSILON +#define DBL_EPSILON 2.2204460492503131e-16 +#endif + // An assert-type mechanism. #ifdef PARANOIA #define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__)) @@ -560,9 +598,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// Experimental attempts at preventing MF_PAPERCOLLISION objects from getting stuck in walls. //#define PAPER_COLLISIONCORRECTION -/// Hudname padding. -#define SKINNAMEPADDING - /// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up /// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down) /// on the bright side it fixes some weird issues with translucent walls @@ -572,6 +607,13 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink. /// \note Required for proper collision with moving sloped surfaces that have sector specials on them. -//#define SECTORSPECIALSAFTERTHINK +#define SECTORSPECIALSAFTERTHINK + +/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up +/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down) +/// on the bright side it fixes some weird issues with translucent walls +/// \note SRB2CB port. +/// SRB2CB itself ported this from PrBoom+ +#define NEWCLIP #endif // __DOOMDEF__ diff --git a/src/doomstat.h b/src/doomstat.h index de260ef06..b6c376d1c 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -33,8 +33,10 @@ extern INT16 gamemap; extern char mapmusname[7]; extern UINT16 mapmusflags; +extern UINT32 mapmusposition; #define MUSIC_TRACKMASK 0x0FFF // ----************ #define MUSIC_RELOADRESET 0x8000 // *--------------- +#define MUSIC_FORCERESET 0x4000 // -*-------------- // Use other bits if necessary. extern INT16 maptol; @@ -90,10 +92,7 @@ extern boolean fromlevelselect; // Internal parameters for sound rendering. // ======================================== -extern boolean nomidimusic; // defined in d_main.c -extern boolean nosound; -extern boolean nodigimusic; -extern boolean music_disabled; +extern boolean midi_disabled; extern boolean sound_disabled; extern boolean digital_disabled; @@ -126,21 +125,28 @@ extern INT32 secondarydisplayplayer; // for splitscreen // Maps of special importance extern INT16 spstage_start; -extern INT16 sstage_start; -extern INT16 sstage_end; +extern INT16 sstage_start, sstage_end, smpstage_start, smpstage_end; extern INT16 titlemap; extern boolean hidetitlepics; extern INT16 bootmap; //bootmap for loading a map on startup +extern INT16 tutorialmap; // map to load for tutorial +extern boolean tutorialmode; // are we in a tutorial right now? +extern INT32 tutorialgcs; // which control scheme is loaded? +extern INT32 tutorialusemouse; // store cv_usemouse user value +extern INT32 tutorialfreelook; // store cv_alwaysfreelook user value +extern INT32 tutorialmousemove; // store cv_mousemove user value +extern INT32 tutorialanalog; // store cv_analog user value + extern boolean looptitle; -extern boolean useNightsSS; // CTF colors. extern UINT8 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering; extern tic_t countdowntimer; extern boolean countdowntimeup; +extern boolean exitfadestarted; typedef struct { @@ -157,6 +163,7 @@ typedef struct char musswitch[7]; UINT16 musswitchflags; + UINT32 musswitchposition; UINT8 fadecolor; // Color number for fade, 0 means don't do the first fade UINT8 fadeinid; // ID of the first fade, to a color -- ignored if fadecolor is 0 @@ -171,11 +178,65 @@ typedef struct extern cutscene_t *cutscenes[128]; +// Reserve prompt space for tutorials +#define TUTORIAL_PROMPT 201 // one-based +#define TUTORIAL_AREAS 6 +#define TUTORIAL_AREA_PROMPTS 5 +#define MAX_PROMPTS (TUTORIAL_PROMPT+TUTORIAL_AREAS*TUTORIAL_AREA_PROMPTS*3) // 3 control modes +#define MAX_PAGES 128 + +#define PROMPT_PIC_PERSIST 0 +#define PROMPT_PIC_LOOP 1 +#define PROMPT_PIC_DESTROY 2 +#define MAX_PROMPT_PICS 8 +typedef struct +{ + UINT8 numpics; + UINT8 picmode; // sequence mode after displaying last pic, 0 = persist, 1 = loop, 2 = destroy + UINT8 pictoloop; // if picmode == loop, which pic to loop to? + UINT8 pictostart; // initial pic number to show + char picname[MAX_PROMPT_PICS][8]; + UINT8 pichires[MAX_PROMPT_PICS]; + UINT16 xcoord[MAX_PROMPT_PICS]; // gfx + UINT16 ycoord[MAX_PROMPT_PICS]; // gfx + UINT16 picduration[MAX_PROMPT_PICS]; + + char musswitch[7]; + UINT16 musswitchflags; + UINT8 musicloop; + + char tag[33]; // page tag + char name[34]; // narrator name, extra char for color + char iconname[8]; // narrator icon lump + boolean rightside; // narrator side, false = left, true = right + boolean iconflip; // narrator flip icon horizontally + UINT8 hidehud; // hide hud, 0 = show all, 1 = hide depending on prompt position (top/bottom), 2 = hide all + UINT8 lines; // # of lines to show. If name is specified, name takes one of the lines. If 0, defaults to 4. + INT32 backcolor; // see CON_SetupBackColormap: 0-11, INT32_MAX for user-defined (CONS_BACKCOLOR) + UINT8 align; // text alignment, 0 = left, 1 = right, 2 = center + UINT8 verticalalign; // vertical text alignment, 0 = top, 1 = bottom, 2 = middle + UINT8 textspeed; // text speed, delay in tics between characters. + sfxenum_t textsfx; // sfx_ id for printing text + UINT8 nextprompt; // next prompt to jump to, one-based. 0 = current prompt + UINT8 nextpage; // next page to jump to, one-based. 0 = next page within prompt->numpages + char nexttag[33]; // next tag to jump to. If set, this overrides nextprompt and nextpage. + INT32 timetonext; // time in tics to jump to next page automatically. 0 = don't jump automatically + char *text; +} textpage_t; + +typedef struct +{ + textpage_t page[MAX_PAGES]; + INT32 numpages; // Number of pages in this prompt +} textprompt_t; + +extern textprompt_t *textprompts[MAX_PROMPTS]; + // For the Custom Exit linedef. extern INT16 nextmapoverride; -extern boolean skipstats; +extern UINT8 skipstats; -extern UINT32 totalrings; // Total # of rings in a level +extern UINT32 ssspheres; // Total # of spheres in a level // Fun extra stuff extern INT16 lastmap; // Last level you were at (returning from special stages). @@ -227,6 +288,7 @@ typedef struct INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end. char musname[7]; ///< Music track to play. "" for no music. UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore. + UINT32 muspos; ///< Music position to jump to. char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable. UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave. INT16 skynum; ///< Sky number to use. @@ -246,11 +308,13 @@ typedef struct SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no. UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in? SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.) + SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.) - UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below + UINT8 levelflags; ///< LF_flags: merged booleans into one UINT8 for space, see below UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus char selectheading[22]; ///< Level select heading. Allows for controllable grouping. + UINT16 startrings; ///< Number of rings players start with. // Freed animals stuff. UINT8 numFlickies; ///< Internal. For freed flicky support. @@ -260,6 +324,15 @@ typedef struct UINT8 numGradedMares; ///< Internal. For grade support. nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful. + // Music stuff. + UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds + char musintername[7]; ///< Intermission screen music. + + char muspostbossname[7]; ///< Post-bossdeath music. + UINT16 muspostbosstrack; ///< Post-bossdeath track. + UINT32 muspostbosspos; ///< Post-bossdeath position + UINT32 muspostbossfadein; ///< Post-bossdeath fade-in milliseconds. + // Lua stuff. // (This is not ifdeffed so the map header structure can stay identical, just in case.) UINT8 numCustomOptions; ///< Internal. For Lua custom value support. @@ -273,6 +346,7 @@ typedef struct #define LF_NORELOAD 8 ///< Don't reload level on death #define LF_NOZONE 16 ///< Don't include "ZONE" on level title #define LF_SAVEGAME 32 ///< Save the game upon loading this level +#define LF_MIXNIGHTSCOUNTDOWN 64 ///< Play sfx_timeup instead of music change for NiGHTS countdown #define LF2_HIDEINMENU 1 ///< Hide in the multiplayer menu #define LF2_HIDEINSTATS 2 ///< Hide in the statistics screen @@ -415,6 +489,7 @@ extern UINT16 tailsflytics; extern UINT16 underwatertics; extern UINT16 spacetimetics; extern UINT16 extralifetics; +extern UINT16 nightslinktics; extern UINT8 introtoplay; extern UINT8 creditscutscene; @@ -487,6 +562,8 @@ extern boolean precache; // wipegamestate can be set to -1 // to force a wipe on the next draw extern gamestate_t wipegamestate; +extern INT16 wipetypepre; +extern INT16 wipetypepost; // debug flag to cancel adaptiveness extern boolean singletics; @@ -498,11 +575,13 @@ extern boolean singletics; #include "d_clisrv.h" extern consvar_t cv_timetic; // display high resolution timer +extern consvar_t cv_powerupdisplay; // display powerups extern consvar_t cv_showinputjoy; // display joystick in time attack extern consvar_t cv_forceskin; // force clients to use the server's skin extern consvar_t cv_downloading; // allow clients to downloading WADs. extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS]; -extern INT32 adminplayer, serverplayer; +extern INT32 serverplayer; +extern INT32 adminplayers[MAXPLAYERS]; /// \note put these in d_clisrv outright? diff --git a/src/doomtype.h b/src/doomtype.h index b0623de9a..7acdde966 100644 --- a/src/doomtype.h +++ b/src/doomtype.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -25,6 +25,12 @@ /* 7.18.1.1 Exact-width integer types */ #ifdef _MSC_VER +// libopenmpt.h will include stdint.h later; +// include it now so that INT8_MAX etc. don't get redefined +#ifdef HAVE_OPENMPT +#include +#endif + #define UINT8 unsigned __int8 #define SINT8 signed __int8 @@ -40,12 +46,13 @@ typedef long ssize_t; /* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif - -#if ((_MSC_VER <= 1200) && (!defined(PDWORD_PTR))) -#define PDWORD_PTR PDWORD +#if (_MSC_VER <= 1200) + #ifndef DWORD_PTR + #define DWORD_PTR DWORD + #endif + #ifndef PDWORD_PTR + #define PDWORD_PTR PDWORD + #endif #endif #elif defined (__DJGPP__) #define UINT8 unsigned char @@ -80,11 +87,13 @@ typedef long ssize_t; #define NOIPX #endif +/* Strings and some misc platform specific stuff */ + #ifdef _MSC_VER // Microsoft VisualC++ #if (_MSC_VER <= 1800) // MSVC 2013 and back #define snprintf _snprintf -#if (_MSC_VER <= 1200) // MSVC 2012 and back +#if (_MSC_VER <= 1200) // MSVC 6.0 and back #define vsnprintf _vsnprintf #endif #endif @@ -148,6 +157,8 @@ size_t strlcpy(char *dst, const char *src, size_t siz); // not the number of bytes in the buffer. #define STRBUFCPY(dst,src) strlcpy(dst, src, sizeof dst) +/* Boolean type definition */ + // \note __BYTEBOOL__ used to be set above if "macintosh" was defined, // if macintosh's version of boolean type isn't needed anymore, then isn't this macro pointless now? #ifndef __BYTEBOOL__ @@ -155,7 +166,7 @@ size_t strlcpy(char *dst, const char *src, size_t siz); //faB: clean that up !! #if defined( _MSC_VER) && (_MSC_VER >= 1800) // MSVC 2013 and forward - #include "stdbool.h" + #include "stdbool.h" #elif defined (_WIN32) #define false FALSE // use windows types #define true TRUE @@ -166,6 +177,7 @@ size_t strlcpy(char *dst, const char *src, size_t siz); #endif // __BYTEBOOL__ /* 7.18.2.1 Limits of exact-width integer types */ + #ifndef INT8_MIN #define INT8_MIN (-128) #endif @@ -205,89 +217,65 @@ size_t strlcpy(char *dst, const char *src, size_t siz); #define UINT64_MAX 0xffffffffffffffffULL /* 18446744073709551615ULL */ #endif -union FColorRGBA -{ - UINT32 rgba; - struct - { - UINT8 red; - UINT8 green; - UINT8 blue; - UINT8 alpha; - } s; -} ATTRPACK; -typedef union FColorRGBA RGBA_t; - -typedef enum -{ - postimg_none, - postimg_water, - postimg_motion, - postimg_flip, - postimg_heat -} postimg_t; - -typedef UINT32 lumpnum_t; // 16 : 16 unsigned long (wad num: lump num) -#define LUMPERROR UINT32_MAX - -typedef UINT32 tic_t; -#define INFTICS UINT32_MAX - -#ifdef _BIG_ENDIAN -#define UINT2RGBA(a) a -#else -#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24) -#endif +/* Compiler-specific attributes and other macros */ #ifdef __GNUC__ // __attribute__ ((X)) -#define FUNCNORETURN __attribute__ ((noreturn)) -#if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)) && defined (__MINGW32__) -#include "inttypes.h" -#if 0 //defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO > 0 -#define FUNCPRINTF __attribute__ ((format(gnu_printf, 1, 2))) -#define FUNCDEBUG __attribute__ ((format(gnu_printf, 2, 3))) -#define FUNCIERROR __attribute__ ((format(gnu_printf, 1, 2),noreturn)) -#elif (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) -#define FUNCPRINTF __attribute__ ((format(ms_printf, 1, 2))) -#define FUNCDEBUG __attribute__ ((format(ms_printf, 2, 3))) -#define FUNCIERROR __attribute__ ((format(ms_printf, 1, 2),noreturn)) -#else -#define FUNCPRINTF __attribute__ ((format(printf, 1, 2))) -#define FUNCDEBUG __attribute__ ((format(printf, 2, 3))) -#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn)) -#endif -#else -#define FUNCPRINTF __attribute__ ((format(printf, 1, 2))) -#define FUNCDEBUG __attribute__ ((format(printf, 2, 3))) -#define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn)) -#endif -#ifndef FUNCIERROR -#define FUNCIERROR __attribute__ ((noreturn)) -#endif -#define FUNCMATH __attribute__((const)) -#if (__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1) -#define FUNCDEAD __attribute__ ((deprecated)) -#define FUNCINLINE __attribute__((always_inline)) -#define FUNCNONNULL __attribute__((nonnull)) -#endif -#define FUNCNOINLINE __attribute__((noinline)) -#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) -#ifdef __i386__ // i386 only -#define FUNCTARGET(X) __attribute__ ((__target__ (X))) -#endif -#endif -#if defined (__MINGW32__) && ((__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) -#define ATTRPACK __attribute__((packed, gcc_struct)) -#else -#define ATTRPACK __attribute__((packed)) -#endif -#define ATTRUNUSED __attribute__((unused)) + #define FUNCNORETURN __attribute__ ((noreturn)) + + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)) && defined (__MINGW32__) // MinGW, >= GCC 4.1 + #include "inttypes.h" + #if 0 //defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO > 0 + #define FUNCPRINTF __attribute__ ((format(gnu_printf, 1, 2))) + #define FUNCDEBUG __attribute__ ((format(gnu_printf, 2, 3))) + #define FUNCIERROR __attribute__ ((format(gnu_printf, 1, 2),noreturn)) + #elif (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4 + #define FUNCPRINTF __attribute__ ((format(ms_printf, 1, 2))) + #define FUNCDEBUG __attribute__ ((format(ms_printf, 2, 3))) + #define FUNCIERROR __attribute__ ((format(ms_printf, 1, 2),noreturn)) + #else + #define FUNCPRINTF __attribute__ ((format(printf, 1, 2))) + #define FUNCDEBUG __attribute__ ((format(printf, 2, 3))) + #define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn)) + #endif + #else + #define FUNCPRINTF __attribute__ ((format(printf, 1, 2))) + #define FUNCDEBUG __attribute__ ((format(printf, 2, 3))) + #define FUNCIERROR __attribute__ ((format(printf, 1, 2),noreturn)) + #endif + + #ifndef FUNCIERROR + #define FUNCIERROR __attribute__ ((noreturn)) + #endif + + #define FUNCMATH __attribute__((const)) + + #if (__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1) // >= GCC 3.1 + #define FUNCDEAD __attribute__ ((deprecated)) + #define FUNCINLINE __attribute__((always_inline)) + #define FUNCNONNULL __attribute__((nonnull)) + #endif + + #define FUNCNOINLINE __attribute__((noinline)) + + #if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4 + #ifdef __i386__ // i386 only + #define FUNCTARGET(X) __attribute__ ((__target__ (X))) + #endif + #endif + + #if defined (__MINGW32__) && ((__GNUC__ > 3) || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) // MinGW, >= GCC 3.4 + #define ATTRPACK __attribute__((packed, gcc_struct)) + #else + #define ATTRPACK __attribute__((packed)) + #endif + + #define ATTRUNUSED __attribute__((unused)) #elif defined (_MSC_VER) -#define ATTRNORETURN __declspec(noreturn) -#define ATTRINLINE __forceinline -#if _MSC_VER > 1200 -#define ATTRNOINLINE __declspec(noinline) -#endif + #define ATTRNORETURN __declspec(noreturn) + #define ATTRINLINE __forceinline + #if _MSC_VER > 1200 // >= MSVC 6.0 + #define ATTRNOINLINE __declspec(noinline) + #endif #endif #ifndef FUNCPRINTF @@ -335,4 +323,43 @@ typedef UINT32 tic_t; #ifndef ATTRNOINLINE #define ATTRNOINLINE #endif + +/* Miscellaneous types that don't fit anywhere else (Can this be changed?) */ + +union FColorRGBA +{ + UINT32 rgba; + struct + { + UINT8 red; + UINT8 green; + UINT8 blue; + UINT8 alpha; + } s; +} ATTRPACK; +typedef union FColorRGBA RGBA_t; + +typedef enum +{ + postimg_none, + postimg_water, + postimg_motion, + postimg_flip, + postimg_heat +} postimg_t; + +typedef UINT32 lumpnum_t; // 16 : 16 unsigned long (wad num: lump num) +#define LUMPERROR UINT32_MAX + +typedef UINT32 tic_t; +#define INFTICS UINT32_MAX + +#include "endian.h" // This is needed to make sure the below macro acts correctly in big endian builds + +#ifdef SRB2_BIG_ENDIAN +#define UINT2RGBA(a) a +#else +#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24) +#endif + #endif //__DOOMTYPE__ diff --git a/src/dummy/i_sound.c b/src/dummy/i_sound.c index 51dbb610d..f09158e01 100644 --- a/src/dummy/i_sound.c +++ b/src/dummy/i_sound.c @@ -23,13 +23,14 @@ void I_UpdateSound(void){}; // SFX I/O // -INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) +INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel) { (void)id; (void)vol; (void)sep; (void)pitch; (void)priority; + (void)channel; return -1; } @@ -57,82 +58,36 @@ void I_SetSfxVolume(UINT8 volume) (void)volume; } -// -// MUSIC I/O -// +/// ------------------------ +// MUSIC SYSTEM +/// ------------------------ void I_InitMusic(void){} void I_ShutdownMusic(void){} -void I_PauseSong(INT32 handle) +/// ------------------------ +// MUSIC PROPERTIES +/// ------------------------ + +musictype_t I_SongType(void) { - (void)handle; + return MU_NONE; } -void I_ResumeSong(INT32 handle) +boolean I_SongPlaying(void) { - (void)handle; -} - -// -// MIDI I/O -// - -void I_InitMIDIMusic(void){} - -void I_ShutdownMIDIMusic(void){} - -void I_SetMIDIMusicVolume(UINT8 volume) -{ - (void)volume; -} - -INT32 I_RegisterSong(void *data, size_t len) -{ - (void)data; - (void)len; - return -1; -} - -boolean I_PlaySong(INT32 handle, boolean looping) -{ - (void)handle; - (void)looping; return false; } -void I_StopSong(INT32 handle) +boolean I_SongPaused(void) { - (void)handle; -} - -void I_UnRegisterSong(INT32 handle) -{ - (void)handle; -} - -// -// DIGMUSIC I/O -// - -void I_InitDigMusic(void){} - -void I_ShutdownDigMusic(void){} - -boolean I_StartDigSong(const char *musicname, boolean looping) -{ - (void)musicname; - (void)looping; return false; } -void I_StopDigSong(void){} - -void I_SetDigMusicVolume(UINT8 volume) -{ - (void)volume; -} +/// ------------------------ +// MUSIC EFFECTS +/// ------------------------ boolean I_SetSongSpeed(float speed) { @@ -140,8 +95,123 @@ boolean I_SetSongSpeed(float speed) return false; } +/// ------------------------ +// MUSIC SEEKING +/// ------------------------ + +UINT32 I_GetSongLength(void) +{ + return 0; +} + +boolean I_SetSongLoopPoint(UINT32 looppoint) +{ + (void)looppoint; + return false; +} + +UINT32 I_GetSongLoopPoint(void) +{ + return 0; +} + +boolean I_SetSongPosition(UINT32 position) +{ + (void)position; + return false; +} + +UINT32 I_GetSongPosition(void) +{ + return 0; +} + +/// ------------------------ +// MUSIC PLAYBACK +/// ------------------------ + +boolean I_LoadSong(char *data, size_t len) +{ + (void)data; + (void)len; + return -1; +} + +void I_UnloadSong(void) +{ + (void)handle; +} + +boolean I_PlaySong(boolean looping) +{ + (void)handle; + (void)looping; + return false; +} + +void I_StopSong(void) +{ + (void)handle; +} + +void I_PauseSong(void) +{ + (void)handle; +} + +void I_ResumeSong(void) +{ + (void)handle; +} + +void I_SetMusicVolume(UINT8 volume) +{ + (void)volume; +} + boolean I_SetSongTrack(int track) { (void)track; return false; } + +/// ------------------------ +// MUSIC FADING +/// ------------------------ + +void I_SetInternalMusicVolume(UINT8 volume) +{ + (void)volume; +} + +void I_StopFadingSong(void) +{ +} + +boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)source_volume; + (void)ms; + return false; +} + +boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)); +{ + (void)target_volume; + (void)ms; + return false; +} + +boolean I_FadeOutStopSong(UINT32 ms) +{ + (void)ms; + return false; +} + +boolean I_FadeInPlaySong(UINT32 ms, boolean looping) +{ + (void)ms; + (void)looping; + return false; +} diff --git a/src/endian.h b/src/endian.h index 2b876e7cb..d3c1cb18b 100644 --- a/src/endian.h +++ b/src/endian.h @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2014-2016 by Sonic Team Junior. +// Copyright (C) 2014-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/f_finale.c b/src/f_finale.c index 05c3d5fc0..f3ab235b8 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -14,6 +14,7 @@ #include "doomdef.h" #include "doomstat.h" #include "d_main.h" +#include "d_netcmd.h" #include "f_finale.h" #include "g_game.h" #include "hu_stuff.h" @@ -29,10 +30,14 @@ #include "g_input.h" #include "console.h" #include "m_random.h" +#include "m_misc.h" // moviemode functionality #include "y_inter.h" #include "m_cond.h" #include "p_local.h" #include "p_setup.h" +#include "st_stuff.h" // hud hiding +#include "fastcmp.h" +#include "console.h" #ifdef HAVE_BLUA #include "lua_hud.h" @@ -41,14 +46,15 @@ // Stage of animation: // 0 = text, 1 = art screen static INT32 finalecount; -INT32 titlescrollspeed = 80; +INT32 titlescrollxspeed = 80; +INT32 titlescrollyspeed = 0; UINT8 titlemapinaction = TITLEMAP_OFF; static INT32 timetonext; // Delay between screen changes static INT32 continuetime; // Short delay when continuing static tic_t animtimer; // Used for some animation timings -static INT32 roidtics; // Asteroid spinning +static INT16 skullAnimCounter; // Prompts: Chevron animation static INT32 deplete; static tic_t stoptimer; @@ -56,6 +62,20 @@ static tic_t stoptimer; static boolean keypressed = false; // (no longer) De-Demo'd Title Screen +static tic_t xscrolltimer; +static tic_t yscrolltimer; +static INT32 menuanimtimer; // Title screen: background animation timing +mobj_t *titlemapcameraref = NULL; + +// menu presentation state +char curbgname[9]; +SINT8 curfadevalue; +boolean curhidepics; +INT32 curbgcolor; +INT32 curbgxspeed; +INT32 curbgyspeed; +boolean curbghide; + static UINT8 curDemo = 0; static UINT32 demoDelayLeft; static UINT32 demoIdleLeft; @@ -76,7 +96,29 @@ static patch_t *ttspop5; static patch_t *ttspop6; static patch_t *ttspop7; -static void F_SkyScroll(INT32 scrollspeed); +static boolean goodending; +static patch_t *endbrdr[2]; // border - blue, white, pink - where have i seen those colours before? +static patch_t *endbgsp[3]; // nebula, sun, planet +static patch_t *endegrk[2]; // eggrock - replaced midway through good ending +static patch_t *endfwrk[3]; // firework - replaced with skin when good ending +static patch_t *endspkl[3]; // sparkle +static patch_t *endglow[2]; // glow aura - replaced with black rock's midway through good ending +static patch_t *endxpld[4]; // mini explosion +static patch_t *endescp[5]; // escape pod + flame +static INT32 sparkloffs[3][2]; // eggrock explosions/blackrock sparkles +static INT32 sparklloop; + +// +// PROMPT STATE +// +boolean promptactive = false; +static mobj_t *promptmo; +static INT16 promptpostexectag; +static boolean promptblockcontrols; +static char *promptpagetext = NULL; +static INT32 callpromptnum = INT32_MAX; +static INT32 callpagenum = INT32_MAX; +static INT32 callplayer = INT32_MAX; // // CUTSCENE TEXT WRITING @@ -166,93 +208,6 @@ static void F_NewCutscene(const char *basetext) cutscene_textcount = TICRATE/2; } -// -// F_DrawPatchCol -// -static void F_DrawPatchCol(INT32 x, patch_t *patch, INT32 col) -{ - const column_t *column; - const UINT8 *source; - UINT8 *desttop, *dest = NULL; - const UINT8 *deststop, *destbottom; - size_t count; - - desttop = screens[0] + x*vid.dupx; - deststop = screens[0] + vid.rowbytes * vid.height; - destbottom = desttop + vid.height*vid.width; - - do { - INT32 topdelta, prevdelta = -1; - column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[col])); - - // step through the posts in a column - while (column->topdelta != 0xff) - { - topdelta = column->topdelta; - if (topdelta <= prevdelta) - topdelta += prevdelta; - prevdelta = topdelta; - source = (const UINT8 *)column + 3; - dest = desttop + topdelta*vid.width; - count = column->length; - - while (count--) - { - INT32 dupycount = vid.dupy; - - while (dupycount-- && dest < destbottom) - { - INT32 dupxcount = vid.dupx; - while (dupxcount-- && dest <= deststop) - *dest++ = *source; - - dest += (vid.width - vid.dupx); - } - source++; - } - column = (const column_t *)((const UINT8 *)column + column->length + 4); - } - - desttop += SHORT(patch->height)*vid.dupy*vid.width; - } while(dest < destbottom); -} - -// -// F_SkyScroll -// -static void F_SkyScroll(INT32 scrollspeed) -{ - INT32 scrolled, x, mx, fakedwidth; - patch_t *pat; - INT16 patwidth; - - pat = W_CachePatchName("TITLESKY", PU_CACHE); - - patwidth = SHORT(pat->width); - animtimer = ((finalecount*scrollspeed)/16 + patwidth) % patwidth; - - fakedwidth = vid.width / vid.dupx; - - if (rendermode == render_soft) - { // if only hardware rendering could be this elegant and complete - scrolled = (patwidth - animtimer) - 1; - for (x = 0, mx = scrolled; x < fakedwidth; x++, mx = (mx+1)%patwidth) - F_DrawPatchCol(x, pat, mx); - } -#ifdef HWRENDER - else if (rendermode != render_none) - { // if only software rendering could be this simple and retarded - scrolled = animtimer; - if (scrolled > 0) - V_DrawScaledPatch(scrolled - patwidth, 0, 0, pat); - for (x = 0; x < fakedwidth; x += patwidth) - V_DrawScaledPatch(x + scrolled, 0, 0, pat); - } -#endif - - W_UnlockCachedPatch(pat); -} - // ============= // INTRO SCENE // ============= @@ -288,6 +243,7 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset void F_StartIntro(void) { S_StopMusic(); + S_StopSounds(); if (introtoplay) { @@ -308,7 +264,7 @@ void F_StartIntro(void) introtext[2] = M_GetText( "As it was about to drain the rings\n" "away from the planet, Sonic burst into\n" - "the Satellite and for what he thought\n" + "the control room and for what he thought\n" "would be the last time,\xB4 defeated\n" "Dr. Eggman.\n#"); @@ -318,11 +274,11 @@ void F_StartIntro(void) "return,\xB8 bringing an all new threat.\n#"); introtext[4] = M_GetText( - "\xA8""About once every year, a strange asteroid\n" + "\xA8""About every five years, a strange asteroid\n" "hovers around the planet.\xBF It suddenly\n" "appears from nowhere, circles around, and\n" "\xB6- just as mysteriously as it arrives -\xB6\n" - "vanishes after about two months.\xBF\n" + "vanishes after only one week.\xBF\n" "No one knows why it appears, or how.\n#"); introtext[5] = M_GetText( @@ -334,11 +290,11 @@ void F_StartIntro(void) "the screen, and just shrugged it off.\n#"); introtext[6] = M_GetText( - "It was only later\n" + "It was hours later\n" "that he had an\n" "idea. \xBF\xA7\"The Black\n" - "Rock usually has a\n" - "lot of energy\n" + "Rock has a large\n" + "amount of energy\n" "within it\xAC...\xA7\xBF\n" "If I can somehow\n" "harness this,\xB8 I\n" @@ -356,37 +312,37 @@ void F_StartIntro(void) "a reunion party...\n#"); introtext[8] = M_GetText( - "\xA5\"We're\xB6 ready\xB6 to\xB4 fire\xB6 in\xB6 15\xB6 seconds!\"\xA8\xB8\n" - "The robot said, his voice crackling a\n" - "little down the com-link. \xBF\xA7\"Good!\"\xA8\xB8\n" - "Eggman sat back in his Egg-Mobile and\n" + "\xA5\"PRE-""\xB6""PARING-""\xB6""TO-""\xB4""FIRE-\xB6IN-""\xB6""15-""\xB6""SECONDS!\"\xA8\xB8\n" + "his targeting system crackled\n" + "robotically down the com-link. \xBF\xA7\"Good!\"\xA8\xB8\n" + "Eggman sat back in his eggmobile and\n" "began to count down as he saw the\n" - "GreenFlower city on the main monitor.\n#"); + "Greenflower mountain on the monitor.\n#"); introtext[9] = M_GetText( "\xA5\"10...\xD2""9...\xD2""8...\"\xA8\xD2\n" "Meanwhile, Sonic was tearing across the\n" "zones. Everything became a blur as he\n" - "ran around loops, skimmed over water,\n" + "ran up slopes, skimmed over water,\n" "and catapulted himself off rocks with\n" "his phenomenal speed.\n#"); introtext[10] = M_GetText( "\xA5\"6...\xD2""5...\xD2""4...\"\xA8\xD2\n" "Sonic knew he was getting closer to the\n" - "City, and pushed himself harder.\xB4 Finally,\n" - "the city appeared in the horizon.\xD2\xD2\n" + "zone, and pushed himself harder.\xB4 Finally,\n" + "the mountain appeared on the horizon.\xD2\xD2\n" "\xA5\"3...\xD2""2...\xD2""1...\xD2""Zero.\"\n#"); introtext[11] = M_GetText( - "GreenFlower City was gone.\xC4\n" + "Greenflower Mountain was no more.\xC4\n" "Sonic arrived just in time to see what\n" "little of the 'ruins' were left.\n" - "Everyone and everything in the city\n" + "The natural beauty of the zone\n" "had been obliterated.\n#"); introtext[12] = M_GetText( - "\xA7\"You're not quite as dead as we thought,\n" + "\xA7\"You're not quite as gone as we thought,\n" "huh?\xBF Are you going to tell us your plan as\n" "usual or will I \xA8\xB4'have to work it out'\xA7 or\n" "something?\"\xD2\xD2\n" @@ -400,8 +356,8 @@ void F_StartIntro(void) "leaving Sonic\n" "and Tails behind.\xB6\n" "Tails looked at\n" - "the ruins of the\n" - "Greenflower City\n" + "the once-perfect\n" + "mountainside\n" "with a grim face\n" "and sighed.\xC6\n" "\xA7\"Now\xB6 what do we\n" @@ -447,12 +403,10 @@ void F_StartIntro(void) gameaction = ga_nothing; paused = false; CON_ToggleOff(); - CON_ClearHUD(); F_NewCutscene(introtext[0]); intro_scenenum = 0; - finalecount = animtimer = stoptimer = 0; - roidtics = BASEVIDWIDTH - 64; + finalecount = animtimer = skullAnimCounter = stoptimer = 0; timetonext = introscenetime[intro_scenenum]; } @@ -683,7 +637,7 @@ static void F_IntroDrawScene(void) } else { - F_SkyScroll(80*4); + F_SkyScroll(80*4, 0, "TITLESKY"); if (timetonext == 6) { stoptimer = finalecount; @@ -735,11 +689,42 @@ static void F_IntroDrawScene(void) if (intro_scenenum == 4) // The asteroid SPINS! { - if (roidtics >= 0) + if (intro_curtime > 1) { - V_DrawScaledPatch(roidtics, 24, 0, - (patch = W_CachePatchName(va("ROID00%.2d", intro_curtime%35), PU_CACHE))); - W_UnlockCachedPatch(patch); + INT32 worktics = intro_curtime - 1; + INT32 scale = FRACUNIT; + patch_t *rockpat; + UINT8 *colormap = NULL; + patch_t *glow; + INT32 trans = 0; + + INT32 x = ((BASEVIDWIDTH - 64)<= 5) + trans = (worktics-5)>>1; + if (trans < 10) + V_DrawFixedPatch(x, y, scale, trans< I_GetTime()) + tic_t nowtime, quittime, lasttime; + nowtime = lasttime = I_GetTime(); + quittime = nowtime + NEWTICRATE*2; // Shortened the quit time, used to be 2 seconds + while (quittime > nowtime) { + while (!((nowtime = I_GetTime()) - lasttime)) + I_Sleep(); + lasttime = nowtime; + I_OsPolling(); I_UpdateNoBlit(); M_Drawer(); // menu is drawn even on top of wipes I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001 + + if (moviemode) // make sure we save frames for the white hold too + M_SaveFrame(); } } D_StartTitle(); + wipegamestate = GS_INTRO; return; } F_NewCutscene(introtext[++intro_scenenum]); @@ -899,9 +891,6 @@ void F_IntroTicker(void) // advance animation finalecount++; - if (finalecount % 3 == 0) - roidtics--; - timetonext--; F_WriteText(); @@ -979,37 +968,47 @@ static const char *credits[] = { "\1Programming", "Alam \"GBC\" Arias", "Logan \"GBA\" Arias", - "Tim \"RedEnchilada\" Bordelon", "Callum Dickinson", "Scott \"Graue\" Feeney", "Nathan \"Jazz\" Giroux", + "Vivian \"toaster\" Grannell", + "Kepa \"Nev3r\" Iceta", "Thomas \"Shadow Hog\" Igoe", "Iestyn \"Monster Iestyn\" Jealous", "Ronald \"Furyhunter\" Kinard", // The SDL2 port "John \"JTE\" Muniz", "Ehab \"Wolfy\" Saeed", + "\"Kaito Sinclaire\"", "\"SSNTails\"", - "Matthew \"Inuyasha\" Walsh", + "Marco \"mazmazz\" Zafra", "", "\1Programming", "\1Assistance", - "\"chi.miru\"", // Red's secret weapon, the REAL reason slopes exist (also helped port drawing code from ZDoom) + "\"chi.miru\"", // helped port slope drawing code from ZDoom "Andrew \"orospakr\" Clunis", + "Sally \"TehRealSalt\" Cochenour", "Gregor \"Oogaland\" Dick", "Louis-Antoine \"LJSonic\" de Moulins", // for fixing 2.1's netcode (de Rochefort doesn't quite fit on the screen sorry lol) - "Vivian \"toaster\" Grannell", + "Victor \"Steel Titanium\" Fuentes", "Julio \"Chaos Zero 64\" Guir", + "\"Jimita\"", "\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog + "\"Lat'\"", // SRB2-CHAT, the chat window from Kart "Matthew \"Shuffle\" Marsalko", "Steven \"StroggOnMeth\" McGranahan", "\"Morph\"", // For SRB2Morphed stuff "Colin \"Sonict\" Pfaff", "Sean \"Sryder13\" Ryder", + "Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible "Ben \"Cue\" Woodford", + // Git contributors with 5+ approved merges of substantive quality, + // or contributors with at least one groundbreaking merge, may be named. + // Everyone else is acknowledged under "Special Thanks > SRB2 Community Contributors". "", "\1Sprite Artists", - "Odi \"Iceman404\" Atunzu", + "\"Iceman404\"", "Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D: + "Sally \"TehRealSalt\" Cochenour", "Jim \"MotorRoach\" DeMello", "Desmond \"Blade\" DesJardins", "Sherman \"CoatRack\" DesJardins", @@ -1028,7 +1027,7 @@ static const char *credits[] = { "\1Music and Sound", "\1Production", "Malcolm \"RedXVI\" Brown", - "David \"Bulmybag\" Bulmer", + "Dave \"DemonTomatoDave\" Bulmer", "Paul \"Boinciel\" Clempson", "Cyan Helkaraxe", "Kepa \"Nev3r\" Iceta", @@ -1052,18 +1051,19 @@ static const char *credits[] = { "Dan \"Blitzzo\" Hagerstrand", "Kepa \"Nev3r\" Iceta", "Thomas \"Shadow Hog\" Igoe", - "Erik \"Torgo\" Nielsen", - "Wessel \"Spherallic\" Smit", + "\"Kaito Sinclaire\"", + "Wessel \"sphere\" Smit", "\"Spazzo\"", "\"SSNTails\"", "Rob Tisdell", + "\"Torgo\"", "Jarrett \"JEV3\" Voight", "Johnny \"Sonikku\" Wallbank", - "Matthew \"Inuyasha\" Walsh", - "Marco \"Digiku\" Zafra", + "Marco \"mazmazz\" Zafra", "", "\1Boss Design", "Ben \"Mystic\" Geyer", + "Vivian \"toaster\" Grannell", "Thomas \"Shadow Hog\" Igoe", "John \"JTE\" Muniz", "Samuel \"Prime 2.0\" Peters", @@ -1081,11 +1081,20 @@ static const char *credits[] = { "Bill \"Tets\" Reed", "", "\1Special Thanks", - "Doom Legacy Project", "iD Software", - "Alex \"MistaED\" Fuller", + "Doom Legacy Project", "FreeDoom Project", // Used some of the mancubus and rocket launcher sprites for Brak + "Alex \"MistaED\" Fuller", + "Pascal \"CodeImp\" vd Heiden", // Doom Builder developer "Randi Heit ()", // For their MSPaint sprite that we nicked + "Simon \"sirjuddington\" Judd", // SLADE developer + // Acknowledged here are the following: + // Minor merge request authors, see guideline above + // - Golden - Expanded thin font + // Creators of small quantities of sprite/texture assets + // - Arietty - New Green Hill-styled textures + // - Scizor300 - the only other contributor to the 2.0 SRB2 Asset Pack + "SRB2 Community Contributors", "", "\1Produced By", "Sonic Team Junior", @@ -1137,8 +1146,8 @@ void F_StartCredits(void) gameaction = ga_nothing; paused = false; CON_ToggleOff(); - CON_ClearHUD(); S_StopMusic(); + S_StopSounds(); S_ChangeMusicInternal("_creds", false); @@ -1158,6 +1167,9 @@ void F_CreditDrawer(void) for (i = 0; credits_pics[i].patch; i++) V_DrawSciencePatch(credits_pics[i].x<>1); + // Dim the background + V_DrawFadeScreen(0xFF00, 16); + // Draw credits text on top for (i = 0; credits[i]; i++) { @@ -1180,16 +1192,34 @@ void F_CreditDrawer(void) if (FixedMul(y,vid.dupy) > vid.height) break; } +} +void F_CreditTicker(void) +{ + // "Simulate" the drawing of the credits so that dedicated mode doesn't get stuck + UINT16 i; + fixed_t y = (80< vid.height) + break; + } + + // Do this here rather than in the drawer you doofus! (this is why dedicated mode broke at credits) if (!credits[i] && y <= 120<type != ev_keydown) @@ -1255,10 +1285,8 @@ boolean F_CreditResponder(event_t *event) // ============ // EVALUATION // ============ -#define INTERVAL 50 -#define TRANSLEVEL V_80TRANS -static INT32 eemeralds_start; -static boolean drawemblem = false, drawchaosemblem = false; + +#define SPARKLLOOPTIME 7 // must be odd void F_StartGameEvaluation(void) { @@ -1280,77 +1308,122 @@ void F_StartGameEvaluation(void) if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && cursaveslot > 0) G_SaveGame((UINT32)cursaveslot); + goodending = (ALL7EMERALDS(emeralds)); + gameaction = ga_nothing; paused = false; CON_ToggleOff(); - CON_ClearHUD(); - finalecount = 0; + finalecount = -1; + sparklloop = 0; } void F_GameEvaluationDrawer(void) { INT32 x, y, i; - const fixed_t radius = 48*FRACUNIT; angle_t fa; INT32 eemeralds_cur; char patchname[7] = "CEMGx0"; + const char* endingtext = (goodending ? "CONGRATULATIONS!" : "TRY AGAIN..."); V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Draw all the good crap here. - if (ALL7EMERALDS(emeralds)) - V_DrawString(114, 16, 0, "GOT THEM ALL!"); - else - V_DrawString(124, 16, 0, "TRY AGAIN!"); - eemeralds_start++; - eemeralds_cur = eemeralds_start; - - for (i = 0; i < 7; ++i) + if (finalecount > 0) { - fa = (FixedAngle(eemeralds_cur*FRACUNIT)>>ANGLETOFINESHIFT) & FINEMASK; - x = 160 + FixedInt(FixedMul(FINECOSINE(fa),radius)); - y = 100 + FixedInt(FixedMul(FINESINE(fa),radius)); + INT32 scale = FRACUNIT; + patch_t *rockpat; + UINT8 *colormap[2] = {NULL, NULL}; + patch_t *glow; + INT32 trans = 0; - patchname[4] = 'A'+(char)i; - if (emeralds & (1<= 360) - eemeralds_start -= 360; - - if (finalecount == 5*TICRATE) - { - if ((!modifiedgame || savemoddata) && !(netgame || multiplayer)) + if (finalecount < 5) { - ++timesBeaten; + scale = (finalecount<<(FRACBITS-2)); + x += (30*(FRACUNIT-scale)); + y += (30*(FRACUNIT-scale)); + } - if (ALL7EMERALDS(emeralds)) - ++timesBeatenWithEmeralds; + if (goodending) + { + rockpat = W_CachePatchName(va("ROID00%.2d", 34 - (finalecount % 35)), PU_LEVEL); + glow = W_CachePatchName(va("ENDGLOW%.1d", 2+(finalecount & 1)), PU_LEVEL); + x -= FRACUNIT; + } + else + { + rockpat = W_CachePatchName("ROID0000", PU_LEVEL); + glow = W_CachePatchName(va("ENDGLOW%.1d", (finalecount & 1)), PU_LEVEL); + } - if (ultimatemode) - ++timesBeatenUltimate; + if (finalecount >= 5) + trans = (finalecount-5)>>1; + if (trans < 10) + V_DrawFixedPatch(x, y, scale, trans< (finalecount/SPARKLLOOPTIME)) + j = (finalecount/SPARKLLOOPTIME); + while (j) + { + if (j > 1 || sparklloop >= 2) + { + // if j == 0 - alternate between 0 and 1 + // 1 - 1 and 2 + // 2 - 2 and not rendered + V_DrawFixedPatch(x+sparkloffs[j-1][0], y+sparkloffs[j-1][1], FRACUNIT, 0, W_CachePatchName(va("ENDSPKL%.1d", (j - ((sparklloop & 1) ? 0 : 1))), PU_LEVEL), R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_AQUA, GTC_CACHE)); + } + j--; + } + } + else + { + patch_t *eggrock = W_CachePatchName("ENDEGRK5", PU_LEVEL); + V_DrawFixedPatch(x, y, scale, 0, eggrock, colormap[0]); + if (trans < 10) + V_DrawFixedPatch(x, y, scale, trans<>ANGLETOFINESHIFT) & FINEMASK; + x = (BASEVIDWIDTH<<(FRACBITS-1)) + (60*FINECOSINE(fa)); + y = ((BASEVIDHEIGHT+16)<<(FRACBITS-1)) + (60*FINESINE(fa)); + eemeralds_cur += (360<= 5*TICRATE) { - if (drawemblem) - V_DrawScaledPatch(120, 192, 0, W_CachePatchName("NWNGA0", PU_CACHE)); - - if (drawchaosemblem) - V_DrawScaledPatch(200, 192, 0, W_CachePatchName("NWNGA0", PU_CACHE)); - V_DrawString(8, 16, V_YELLOWMAP, "Unlocked:"); if (!(netgame) && (!modifiedgame || savemoddata)) @@ -1373,16 +1446,603 @@ void F_GameEvaluationDrawer(void) else V_DrawString(8, 96, V_YELLOWMAP, "Prizes not\nawarded in\nmodified games!"); } +#endif } void F_GameEvaluationTicker(void) { - finalecount++; - - if (finalecount > 10*TICRATE) + if (++finalecount > 10*TICRATE) + { F_StartGameEnd(); + return; + } + + if (!goodending) + { + if (sparklloop) + sparklloop--; + + if (finalecount == (5*TICRATE)/2 + || finalecount == (7*TICRATE)/2 + || finalecount == ((7*TICRATE)/2)+5) + { + S_StartSound(NULL, sfx_s3k5c); + sparklloop = 10; + } + } + else if (++sparklloop == SPARKLLOOPTIME) // time to roll the randomisation again + { + angle_t workingangle = FixedAngle((M_RandomKey(360))<>ANGLETOFINESHIFT; + fixed_t workingradius = M_RandomKey(26); + + sparkloffs[2][0] = sparkloffs[1][0]; + sparkloffs[2][1] = sparkloffs[1][1]; + sparkloffs[1][0] = sparkloffs[0][0]; + sparkloffs[1][1] = sparkloffs[0][1]; + + sparkloffs[0][0] = (30< 0) + G_SaveGame((UINT32)cursaveslot); + + gameaction = ga_nothing; + paused = false; + CON_ToggleOff(); + S_StopMusic(); // todo: placeholder + S_StopSounds(); + + finalecount = -10; // what? this totally isn't a hack. why are you asking? + + memset(sparkloffs, 0, sizeof(INT32)*3*2); + sparklloop = 0; + + endbrdr[1] = W_CachePatchName("ENDBRDR1", PU_LEVEL); + + endegrk[0] = W_CachePatchName("ENDEGRK0", PU_LEVEL); + endegrk[1] = W_CachePatchName("ENDEGRK1", PU_LEVEL); + + endglow[0] = W_CachePatchName("ENDGLOW0", PU_LEVEL); + endglow[1] = W_CachePatchName("ENDGLOW1", PU_LEVEL); + + endbgsp[0] = W_CachePatchName("ENDBGSP0", PU_LEVEL); + endbgsp[1] = W_CachePatchName("ENDBGSP1", PU_LEVEL); + endbgsp[2] = W_CachePatchName("ENDBGSP2", PU_LEVEL); + + endspkl[0] = W_CachePatchName("ENDSPKL0", PU_LEVEL); + endspkl[1] = W_CachePatchName("ENDSPKL1", PU_LEVEL); + endspkl[2] = W_CachePatchName("ENDSPKL2", PU_LEVEL); + + endxpld[0] = W_CachePatchName("ENDXPLD0", PU_LEVEL); + endxpld[1] = W_CachePatchName("ENDXPLD1", PU_LEVEL); + endxpld[2] = W_CachePatchName("ENDXPLD2", PU_LEVEL); + endxpld[3] = W_CachePatchName("ENDXPLD3", PU_LEVEL); + + endescp[0] = W_CachePatchName("ENDESCP0", PU_LEVEL); + endescp[1] = W_CachePatchName("ENDESCP1", PU_LEVEL); + endescp[2] = W_CachePatchName("ENDESCP2", PU_LEVEL); + endescp[3] = W_CachePatchName("ENDESCP3", PU_LEVEL); + endescp[4] = W_CachePatchName("ENDESCP4", PU_LEVEL); + + // so we only need to check once + if ((goodending = ALL7EMERALDS(emeralds))) + { + UINT8 skinnum = players[consoleplayer].skin; + spritedef_t *sprdef; + spriteframe_t *sprframe; + if (skins[skinnum].sprites[SPR2_XTRA].numframes >= 5) + { + sprdef = &skins[skinnum].sprites[SPR2_XTRA]; + // character head, skin specific + sprframe = &sprdef->spriteframes[2]; + endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL); + sprframe = &sprdef->spriteframes[3]; + endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL); + sprframe = &sprdef->spriteframes[4]; + endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL); + } + else // eh, yknow what? too lazy to put MISSINGs here. eggman wins if you don't give your character an ending firework display. + { + endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_LEVEL); + endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_LEVEL); + endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_LEVEL); + } + + endbrdr[0] = W_CachePatchName("ENDBRDR2", PU_LEVEL); + } + else + { + // eggman, skin nonspecific + endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_LEVEL); + endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_LEVEL); + endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_LEVEL); + + endbrdr[0] = W_CachePatchName("ENDBRDR0", PU_LEVEL); + } +} + +void F_EndingTicker(void) +{ + if (++finalecount > INFLECTIONPOINT*2) + { + F_StartCredits(); + wipetypepre = INT16_MAX; + return; + } + + if (goodending && finalecount == INFLECTIONPOINT) // time to swap some assets + { + endegrk[0] = W_CachePatchName("ENDEGRK2", PU_LEVEL); + endegrk[1] = W_CachePatchName("ENDEGRK3", PU_LEVEL); + + endglow[0] = W_CachePatchName("ENDGLOW2", PU_LEVEL); + endglow[1] = W_CachePatchName("ENDGLOW3", PU_LEVEL); + + endxpld[0] = W_CachePatchName("ENDEGRK4", PU_LEVEL); + } + + if (++sparklloop == SPARKLLOOPTIME) // time to roll the randomisation again + { + angle_t workingangle = FixedAngle((M_RandomRange(-170, 80))<>ANGLETOFINESHIFT; + fixed_t workingradius = M_RandomKey(26); + + sparkloffs[0][0] = (30< -19) + { + INT32 trans = (-parallaxticker)>>1; + if (trans < 0) + trans = 0; + V_DrawFixedPatch((200< 0) // gunchedrock + { + INT32 scale = FRACUNIT + ((parallaxticker-10)<<7); + INT32 trans = parallaxticker>>2; + UINT8 *colormap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_JET, GTC_CACHE); + + if (parallaxticker < 10) + { + tweakx = parallaxticker< 0) + { + i -= (3+(tweakx<<1)); + j += tweaky<<2; + } + + if (parallaxticker <= 70) // eggrock/blackrock + { + INT32 trans; + fixed_t scale = FRACUNIT; + UINT8 *colormap[2] = {NULL, NULL}; + + x += i; + y += j; + + if (parallaxticker > 66) + { + scale = ((70 - parallaxticker)<<(FRACBITS-2)); + x += (30*(FRACUNIT-scale)); + y += (30*(FRACUNIT-scale)); + } + else if ((parallaxticker > 60) || (goodending && parallaxticker > 0)) + ; + else + { + doexplosions = true; + if (!sparklloop) + { + x += ((sparkloffs[0][0] < 30< INFLECTIONPOINT) + parallaxticker -= 40; + + if ((-parallaxticker/4) < 5) + { + trans = (-parallaxticker/4) + 5; + if (trans < 0) + trans = 0; + V_DrawFixedPatch(x, y, scale, trans< INFLECTIONPOINT) + { + if (finalecount < INFLECTIONPOINT+10) + V_DrawFadeFill(24, 24, BASEVIDWIDTH-48, BASEVIDHEIGHT-48, 0, 0, INFLECTIONPOINT+10-finalecount); + parallaxticker -= 30; + } + + if ((parallaxticker/2) > -15) + colormap[0] = R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE); + V_DrawFixedPatch(x, y, scale, 0, rockpat, colormap[0]); + if ((parallaxticker/2) > -25) + { + trans = (parallaxticker/2) + 15; + if (trans < 0) + trans = -trans; + if (trans < 10) + V_DrawFixedPatch(x, y, scale, trans< INFLECTIONPOINT) + { + if (finalecount < INFLECTIONPOINT+10) + V_DrawFixedPatch(x, y, scale, (finalecount-INFLECTIONPOINT)<= 3 && doexplosions) + { + INT32 boomtime = parallaxticker - sparklloop; + + x = ((((BASEVIDWIDTH-82)/2)+11)< INFLECTIONPOINT && finalecount < INFLECTIONPOINT+10) + V_DrawScaledPatch(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, (finalecount-INFLECTIONPOINT)<= TICRATE && finalecount < INFLECTIONPOINT) + { + INT32 workingtime = finalecount - TICRATE; + fixed_t radius = ((vid.width/vid.dupx)*(INFLECTIONPOINT - TICRATE - workingtime))/(INFLECTIONPOINT - TICRATE); + angle_t fa; + INT32 eemeralds_cur[4]; + char patchname[7] = "CEMGx0"; + + radius <<= FRACBITS; + + for (i = 0; i < 4; ++i) + { + if (i == 1) + workingtime -= sparklloop; + else if (i) + workingtime -= SPARKLLOOPTIME; + eemeralds_cur[i] = (workingtime % 360)<>ANGLETOFINESHIFT) & FINEMASK; + x = (BASEVIDWIDTH<<(FRACBITS-1)) + FixedMul(FINECOSINE(fa),radius); + y = (BASEVIDHEIGHT<<(FRACBITS-1)) + FixedMul(FINESINE(fa),radius); + eemeralds_cur[j] += (360<>ANGLETOFINESHIFT) & FINEMASK; + x = (BASEVIDWIDTH<<(FRACBITS-1)) + FixedMul(FINECOSINE(fa),radius); + y = ((BASEVIDHEIGHT+16)<<(FRACBITS-1)) + FixedMul(FINESINE(fa),radius); + eemeralds_cur[0] += (360< 20) + + // look, i make an ending for you last-minute, the least you could do is let me have this + if (cv_soundtest.value == 413) + { + INT32 trans = 0; + boolean donttouch = false; + const char *str; + if (goodending) + str = va("[S] %s: Engage.", skins[players[consoleplayer].skin].realname); + else + str = "[S] Eggman: Abscond."; + + if (finalecount < 10) + trans = (10-finalecount)/2; + else if (finalecount > (2*INFLECTIONPOINT) - 20) + { + trans = 10 + (finalecount/2) - INFLECTIONPOINT; + donttouch = true; + } + + if (trans != 10) + { + //colset(linkmap, 164, 165, 169); -- the ideal purple colour to represent a clicked in-game link, but not worth it just for a soundtest-controlled secret + V_DrawCenteredString(BASEVIDWIDTH/2, 8, V_ALLOWLOWERCASE|(trans<'|(trans<= (2*INFLECTIONPOINT)-TICRATE) ? V_PURPLEMAP : V_BLUEMAP)|(trans<"); + } + + if (finalecount > (2*INFLECTIONPOINT)-(20+(2*TICRATE))) + { + INT32 trans2 = abs((5*FINECOSINE((FixedAngle((finalecount*5)<>ANGLETOFINESHIFT & FINEMASK)))>>FRACBITS)+2; + if (!donttouch) + { + trans = 10 + ((2*INFLECTIONPOINT)-(20+(2*TICRATE))) - finalecount; + if (trans > trans2) + trans2 = trans; + } + else + trans2 += 2*trans; + if (trans2 < 10) + V_DrawCharacter(26, BASEVIDHEIGHT-33, '\x1C'|(trans2< 0) - (scrollxspeed < 0), tilex; + INT32 yscrolled, y, yneg = (scrollyspeed > 0) - (scrollyspeed < 0), tiley; + boolean xispos = (scrollxspeed >= 0), yispos = (scrollyspeed >= 0); + INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy); + INT16 patwidth, patheight; + INT32 pw, ph; // scaled by dupz + patch_t *pat; + INT32 i, j; + + if (rendermode == render_none) + return; + + if (!patchname || !patchname[0]) + { + V_DrawFill(0, 0, vid.width, vid.height, 31); + return; + } + + if (!scrollxspeed && !scrollyspeed) + { + V_DrawPatchFill(W_CachePatchName(patchname, PU_CACHE)); + return; + } + + pat = W_CachePatchName(patchname, PU_CACHE); + + patwidth = SHORT(pat->width); + patheight = SHORT(pat->height); + pw = patwidth * dupz; + ph = patheight * dupz; + + tilex = max(FixedCeil(FixedDiv(vid.width, pw)) >> FRACBITS, 1)+2; // one tile on both sides of center + tiley = max(FixedCeil(FixedDiv(vid.height, ph)) >> FRACBITS, 1)+2; + + xscrolltimer = ((menuanimtimer*scrollxspeed)/16 + patwidth*xneg) % (patwidth); + yscrolltimer = ((menuanimtimer*scrollyspeed)/16 + patheight*yneg) % (patheight); + + // coordinate offsets + xscrolled = xscrolltimer * dupz; + yscrolled = yscrolltimer * dupz; + + for (x = (xispos) ? -pw*(tilex-1)+pw : 0, i = 0; + i < tilex; + x += pw, i++) + { + for (y = (yispos) ? -ph*(tiley-1)+ph : 0, j = 0; + j < tiley; + y += ph, j++) + { + V_DrawScaledPatch( + (xispos) ? xscrolled - x : x + xscrolled, + (yispos) ? yscrolled - y : y + yscrolled, + V_NOSCALESTART, pat); + } + } + + W_UnlockCachedPatch(pat); +} + void F_StartTitleScreen(void) { - S_ChangeMusicInternal("_title", looptitle); + if (menupres[MN_MAIN].musname[0]) + S_ChangeMusic(menupres[MN_MAIN].musname, menupres[MN_MAIN].mustrack, menupres[MN_MAIN].muslooping); + else + S_ChangeMusicInternal("_title", looptitle); if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS) + { finalecount = 0; + wipetypepost = menupres[MN_MAIN].enterwipe; + } else wipegamestate = GS_TITLESCREEN; @@ -1439,6 +2192,7 @@ void F_StartTitleScreen(void) gamestate_t prevwipegamestate = wipegamestate; titlemapinaction = TITLEMAP_LOADING; + titlemapcameraref = NULL; gamemap = titlemap; if (!mapheaderinfo[gamemap-1]) @@ -1479,6 +2233,10 @@ void F_StartTitleScreen(void) camera.chase = true; camera.height = 0; + // Run enter linedef exec for MN_MAIN, since this is where we start + if (menupres[MN_MAIN].entertag) + P_LinedefExecute(menupres[MN_MAIN].entertag, players[displayplayer].mo, NULL); + wipegamestate = prevwipegamestate; } else @@ -1492,7 +2250,7 @@ void F_StartTitleScreen(void) // IWAD dependent stuff. - animtimer = 0; + animtimer = skullAnimCounter = 0; demoDelayLeft = demoDelayTime; demoIdleLeft = demoIdleTime; @@ -1517,19 +2275,24 @@ void F_StartTitleScreen(void) // (no longer) De-Demo'd Title Screen void F_TitleScreenDrawer(void) { + boolean hidepics; + if (modeattacking) return; // We likely came here from retrying. Don't do a damn thing. // Draw that sky! - if (!titlemapinaction) - F_SkyScroll(titlescrollspeed); + if (curbgcolor >= 0) + V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, curbgcolor); + else if (!curbghide || !titlemapinaction || gamestate == GS_WAITINGPLAYERS) + F_SkyScroll(curbgxspeed, curbgyspeed, curbgname); - // Don't draw outside of the title screewn, or if the patch isn't there. + // Don't draw outside of the title screen, or if the patch isn't there. if (!ttwing || (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS)) return; // rei|miru: use title pics? - if (hidetitlepics) + hidepics = curhidepics; + if (hidepics) #ifdef HAVE_BLUA goto luahook; #else @@ -1579,6 +2342,14 @@ luahook: #endif } +// separate animation timer for backgrounds, since we also count +// during GS_TIMEATTACK +void F_MenuPresTicker(boolean run) +{ + if (run) + menuanimtimer++; +} + // (no longer) De-Demo'd Title Screen void F_TitleScreenTicker(boolean run) { @@ -1596,22 +2367,28 @@ void F_TitleScreenTicker(boolean run) mobj_t *mo2; mobj_t *cameraref = NULL; - for (th = thinkercap.next; th != &thinkercap; th = th->next) + // If there's a Line 422 Switch Cut-Away view, don't force us. + if (!titlemapcameraref || titlemapcameraref->type != MT_ALTVIEWMAN) { - if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker - continue; + for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) + { + if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) + continue; - mo2 = (mobj_t *)th; + mo2 = (mobj_t *)th; - if (!mo2) - continue; + if (!mo2) + continue; - if (mo2->type != MT_ALTVIEWMAN) - continue; + if (mo2->type != MT_ALTVIEWMAN) + continue; - cameraref = mo2; - break; + cameraref = titlemapcameraref = mo2; + break; + } } + else + cameraref = titlemapcameraref; if (cameraref) { @@ -1625,7 +2402,7 @@ void F_TitleScreenTicker(boolean run) else { // Default behavior: Do a lil' camera spin if a title map is loaded; - camera.angle += titlescrollspeed*ANG1/64; + camera.angle += titlescrollxspeed*ANG1/64; } } @@ -1704,7 +2481,6 @@ void F_StartContinue(void) keypressed = false; paused = false; CON_ToggleOff(); - CON_ClearHUD(); // In case menus are still up?!! M_ClearMenus(true); @@ -1793,7 +2569,7 @@ boolean F_ContinueResponder(event_t *event) keypressed = true; imcontinuing = true; continuetime = TICRATE; - S_StartSound(0, sfx_itemup); + S_StartSound(NULL, sfx_itemup); return true; } @@ -1801,7 +2577,7 @@ boolean F_ContinueResponder(event_t *event) // CUSTOM CUTSCENES // ================== static INT32 scenenum, cutnum; -static INT32 picxpos, picypos, picnum, pictime; +static INT32 picxpos, picypos, picnum, pictime, picmode, numpics, pictoloop; static INT32 textxpos, textypos; static boolean dofadenow = false, cutsceneover = false; static boolean runningprecutscene = false, precutresetplayer = false; @@ -1824,9 +2600,10 @@ static void F_AdvanceToNextScene(void) picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum]; if (cutscenes[cutnum]->scene[scenenum].musswitch[0]) - S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musswitch, + S_ChangeMusicEx(cutscenes[cutnum]->scene[scenenum].musswitch, cutscenes[cutnum]->scene[scenenum].musswitchflags, - cutscenes[cutnum]->scene[scenenum].musicloop); + cutscenes[cutnum]->scene[scenenum].musicloop, + cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0); // Fade to the next dofadenow = true; @@ -1869,14 +2646,15 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset G_SetGamestate(GS_CUTSCENE); + if (wipegamestate == GS_CUTSCENE) + wipegamestate = -1; + gameaction = ga_nothing; paused = false; CON_ToggleOff(); F_NewCutscene(cutscenes[cutscenenum]->scene[0].text); - CON_ClearHUD(); - cutsceneover = false; runningprecutscene = precutscene; precutresetplayer = resetplayer; @@ -1897,11 +2675,13 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset stoptimer = 0; if (cutscenes[cutnum]->scene[0].musswitch[0]) - S_ChangeMusic(cutscenes[cutnum]->scene[0].musswitch, + S_ChangeMusicEx(cutscenes[cutnum]->scene[0].musswitch, cutscenes[cutnum]->scene[0].musswitchflags, - cutscenes[cutnum]->scene[0].musicloop); + cutscenes[cutnum]->scene[0].musicloop, + cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0); else S_StopMusic(); + S_StopSounds(); } // @@ -1942,7 +2722,7 @@ void F_CutsceneDrawer(void) F_RunWipe(cutscenes[cutnum]->scene[scenenum].fadeoutid, true); } - V_DrawString(textxpos, textypos, 0, cutscene_disptext); + V_DrawString(textxpos, textypos, V_ALLOWLOWERCASE, cutscene_disptext); } void F_CutsceneTicker(void) @@ -1962,7 +2742,7 @@ void F_CutsceneTicker(void) for (i = 0; i < MAXPLAYERS; i++) { - if (netgame && i != serverplayer && i != adminplayer) + if (netgame && i != serverplayer && !IsPlayerAdmin(i)) continue; if (players[i].cmd.buttons & BT_USE) @@ -2008,3 +2788,617 @@ boolean F_CutsceneResponder(event_t *event) return false; } + +// ================== +// TEXT PROMPTS +// ================== + +static void F_GetPageTextGeometry(UINT8 *pagelines, boolean *rightside, INT32 *boxh, INT32 *texth, INT32 *texty, INT32 *namey, INT32 *chevrony, INT32 *textx, INT32 *textr) +{ + // reuse: + // cutnum -> promptnum + // scenenum -> pagenum + lumpnum_t iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname); + + *pagelines = textprompts[cutnum]->page[scenenum].lines ? textprompts[cutnum]->page[scenenum].lines : 4; + *rightside = (iconlump != LUMPERROR && textprompts[cutnum]->page[scenenum].rightside); + + // Vertical calculations + *boxh = *pagelines*2; + *texth = textprompts[cutnum]->page[scenenum].name[0] ? (*pagelines-1)*2 : *pagelines*2; // name takes up first line if it exists + *texty = BASEVIDHEIGHT - ((*texth * 4) + (*texth/2)*4); + *namey = BASEVIDHEIGHT - ((*boxh * 4) + (*boxh/2)*4); + *chevrony = BASEVIDHEIGHT - (((1*2) * 4) + ((1*2)/2)*4); // force on last line + + // Horizontal calculations + // Shift text to the right if we have a character icon on the left side + // Add 4 margin against icon + *textx = (iconlump != LUMPERROR && !*rightside) ? ((*boxh * 4) + (*boxh/2)*4) + 4 : 4; + *textr = *rightside ? BASEVIDWIDTH - (((*boxh * 4) + (*boxh/2)*4) + 4) : BASEVIDWIDTH-4; +} + +static fixed_t F_GetPromptHideHudBound(void) +{ + UINT8 pagelines; + boolean rightside; + INT32 boxh, texth, texty, namey, chevrony; + INT32 textx, textr; + + if (cutnum == INT32_MAX || scenenum == INT32_MAX || !textprompts[cutnum] || scenenum >= textprompts[cutnum]->numpages || + !textprompts[cutnum]->page[scenenum].hidehud || + (splitscreen && textprompts[cutnum]->page[scenenum].hidehud != 2)) // don't hide on splitscreen, unless hide all is forced + return 0; + else if (textprompts[cutnum]->page[scenenum].hidehud == 2) // hide all + return BASEVIDHEIGHT; + + F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr); + + // calc boxheight (see V_DrawPromptBack) + boxh *= vid.dupy; + boxh = (boxh * 4) + (boxh/2)*5; // 4 lines of space plus gaps between and some leeway + + // return a coordinate to check + // if negative: don't show hud elements below this coordinate (visually) + // if positive: don't show hud elements above this coordinate (visually) + return 0 - boxh; // \todo: if prompt at top of screen (someday), make this return positive +} + +boolean F_GetPromptHideHudAll(void) +{ + if (cutnum == INT32_MAX || scenenum == INT32_MAX || !textprompts[cutnum] || scenenum >= textprompts[cutnum]->numpages || + !textprompts[cutnum]->page[scenenum].hidehud || + (splitscreen && textprompts[cutnum]->page[scenenum].hidehud != 2)) // don't hide on splitscreen, unless hide all is forced + return false; + else if (textprompts[cutnum]->page[scenenum].hidehud == 2) // hide all + return true; + else + return false; +} + +boolean F_GetPromptHideHud(fixed_t y) +{ + INT32 ybound; + boolean fromtop; + fixed_t ytest; + + if (!promptactive) + return false; + + ybound = F_GetPromptHideHudBound(); + fromtop = (ybound >= 0); + ytest = (fromtop ? ybound : BASEVIDHEIGHT + ybound); + + return (fromtop ? y < ytest : y >= ytest); // true means hide +} + +static void F_PreparePageText(char *pagetext) +{ + UINT8 pagelines; + boolean rightside; + INT32 boxh, texth, texty, namey, chevrony; + INT32 textx, textr; + + F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr); + + if (promptpagetext) + Z_Free(promptpagetext); + promptpagetext = (pagetext && pagetext[0]) ? V_WordWrap(textx, textr, 0, pagetext) : Z_StrDup(""); + + F_NewCutscene(promptpagetext); + cutscene_textspeed = textprompts[cutnum]->page[scenenum].textspeed ? textprompts[cutnum]->page[scenenum].textspeed : TICRATE/5; + cutscene_textcount = 0; // no delay in beginning + cutscene_boostspeed = 0; // don't print 8 characters to start + + // \todo update control hot strings on re-config + // and somehow don't reset cutscene text counters +} + +static void F_AdvanceToNextPage(void) +{ + INT32 nextprompt = textprompts[cutnum]->page[scenenum].nextprompt ? textprompts[cutnum]->page[scenenum].nextprompt - 1 : INT32_MAX, + nextpage = textprompts[cutnum]->page[scenenum].nextpage ? textprompts[cutnum]->page[scenenum].nextpage - 1 : INT32_MAX, + oldcutnum = cutnum; + + if (textprompts[cutnum]->page[scenenum].nexttag[0]) + F_GetPromptPageByNamedTag(textprompts[cutnum]->page[scenenum].nexttag, &nextprompt, &nextpage); + + // determine next prompt + if (nextprompt != INT32_MAX) + { + if (nextprompt <= MAX_PROMPTS && textprompts[nextprompt]) + cutnum = nextprompt; + else + cutnum = INT32_MAX; + } + + // determine next page + if (nextpage != INT32_MAX) + { + if (cutnum != INT32_MAX) + { + scenenum = nextpage; + if (scenenum >= MAX_PAGES || scenenum > textprompts[cutnum]->numpages-1) + scenenum = INT32_MAX; + } + } + else + { + if (cutnum != oldcutnum) + scenenum = 0; + else if (scenenum + 1 < MAX_PAGES && scenenum < textprompts[cutnum]->numpages-1) + scenenum++; + else + scenenum = INT32_MAX; + } + + // close the prompt if either num is invalid + if (cutnum == INT32_MAX || scenenum == INT32_MAX) + F_EndTextPrompt(false, false); + else + { + // on page mode, number of tics before allowing boost + // on timer mode, number of tics until page advances + timetonext = textprompts[cutnum]->page[scenenum].timetonext ? textprompts[cutnum]->page[scenenum].timetonext : TICRATE/10; + F_PreparePageText(textprompts[cutnum]->page[scenenum].text); + + // gfx + picnum = textprompts[cutnum]->page[scenenum].pictostart; + numpics = textprompts[cutnum]->page[scenenum].numpics; + picmode = textprompts[cutnum]->page[scenenum].picmode; + pictoloop = textprompts[cutnum]->page[scenenum].pictoloop > 0 ? textprompts[cutnum]->page[scenenum].pictoloop - 1 : 0; + picxpos = textprompts[cutnum]->page[scenenum].xcoord[picnum]; + picypos = textprompts[cutnum]->page[scenenum].ycoord[picnum]; + animtimer = pictime = textprompts[cutnum]->page[scenenum].picduration[picnum]; + + // music change + if (textprompts[cutnum]->page[scenenum].musswitch[0]) + S_ChangeMusic(textprompts[cutnum]->page[scenenum].musswitch, + textprompts[cutnum]->page[scenenum].musswitchflags, + textprompts[cutnum]->page[scenenum].musicloop); + } +} + +void F_EndTextPrompt(boolean forceexec, boolean noexec) +{ + boolean promptwasactive = promptactive; + promptactive = false; + callpromptnum = callpagenum = callplayer = INT32_MAX; + + if (promptwasactive) + { + if (promptmo && promptmo->player && promptblockcontrols) + promptmo->reactiontime = TICRATE/4; // prevent jumping right away // \todo account freeze realtime for this) + // \todo reset frozen realtime? + } + + // \todo net safety, maybe loop all player thinkers? + if ((promptwasactive || forceexec) && !noexec && promptpostexectag) + { + if (tmthing) // edge case where starting an invalid prompt immediately on level load will make P_MapStart fail + P_LinedefExecute(promptpostexectag, promptmo, NULL); + else + { + P_MapStart(); + P_LinedefExecute(promptpostexectag, promptmo, NULL); + P_MapEnd(); + } + } +} + +void F_StartTextPrompt(INT32 promptnum, INT32 pagenum, mobj_t *mo, UINT16 postexectag, boolean blockcontrols, boolean freezerealtime) +{ + INT32 i; + + // if splitscreen and we already have a prompt active, ignore. + // \todo Proper per-player splitscreen support (individual prompts) + if (promptactive && splitscreen && promptnum == callpromptnum && pagenum == callpagenum) + return; + + // \todo proper netgame support + if (netgame) + { + F_EndTextPrompt(true, false); // run the post-effects immediately + return; + } + + // We share vars, so no starting text prompts over cutscenes or title screens! + keypressed = false; + finalecount = 0; + timetonext = 0; + animtimer = 0; + stoptimer = 0; + skullAnimCounter = 0; + + // Set up state + promptmo = mo; + promptpostexectag = postexectag; + promptblockcontrols = blockcontrols; + (void)freezerealtime; // \todo freeze player->realtime, maybe this needs to cycle through player thinkers + + // Initialize current prompt and scene + callpromptnum = promptnum; + callpagenum = pagenum; + cutnum = (promptnum < MAX_PROMPTS && textprompts[promptnum]) ? promptnum : INT32_MAX; + scenenum = (cutnum != INT32_MAX && pagenum < MAX_PAGES && pagenum <= textprompts[cutnum]->numpages-1) ? pagenum : INT32_MAX; + promptactive = (cutnum != INT32_MAX && scenenum != INT32_MAX); + + if (promptactive) + { + // on page mode, number of tics before allowing boost + // on timer mode, number of tics until page advances + timetonext = textprompts[cutnum]->page[scenenum].timetonext ? textprompts[cutnum]->page[scenenum].timetonext : TICRATE/10; + F_PreparePageText(textprompts[cutnum]->page[scenenum].text); + + // gfx + picnum = textprompts[cutnum]->page[scenenum].pictostart; + numpics = textprompts[cutnum]->page[scenenum].numpics; + picmode = textprompts[cutnum]->page[scenenum].picmode; + pictoloop = textprompts[cutnum]->page[scenenum].pictoloop > 0 ? textprompts[cutnum]->page[scenenum].pictoloop - 1 : 0; + picxpos = textprompts[cutnum]->page[scenenum].xcoord[picnum]; + picypos = textprompts[cutnum]->page[scenenum].ycoord[picnum]; + animtimer = pictime = textprompts[cutnum]->page[scenenum].picduration[picnum]; + + // music change + if (textprompts[cutnum]->page[scenenum].musswitch[0]) + S_ChangeMusic(textprompts[cutnum]->page[scenenum].musswitch, + textprompts[cutnum]->page[scenenum].musswitchflags, + textprompts[cutnum]->page[scenenum].musicloop); + + // get the calling player + if (promptblockcontrols && mo && mo->player) + { + for (i = 0; i < MAXPLAYERS; i++) + { + if (players[i].mo == mo) + { + callplayer = i; + break; + } + } + } + } + else + F_EndTextPrompt(true, false); // run the post-effects immediately +} + +static boolean F_GetTextPromptTutorialTag(char *tag, INT32 length) +{ + INT32 gcs = gcs_custom; + boolean suffixed = true; + + if (!tag || !tag[0] || !tutorialmode) + return false; + + if (!strncmp(tag, "TAM", 3)) // Movement + gcs = G_GetControlScheme(gamecontrol, gcl_movement, num_gcl_movement); + else if (!strncmp(tag, "TAC", 3)) // Camera + { + // Check for gcl_movement so we can differentiate between FPS and Platform schemes. + gcs = G_GetControlScheme(gamecontrol, gcl_movement, num_gcl_movement); + if (gcs == gcs_custom) // try again, maybe we'll get a match + gcs = G_GetControlScheme(gamecontrol, gcl_camera, num_gcl_camera); + if (gcs == gcs_fps && !cv_usemouse.value) + gcs = gcs_platform; // Platform (arrow) scheme is stand-in for no mouse + } + else if (!strncmp(tag, "TAD", 3)) // Movement and Camera + gcs = G_GetControlScheme(gamecontrol, gcl_movement_camera, num_gcl_movement_camera); + else if (!strncmp(tag, "TAJ", 3)) // Jump + gcs = G_GetControlScheme(gamecontrol, gcl_jump, num_gcl_jump); + else if (!strncmp(tag, "TAS", 3)) // Spin + gcs = G_GetControlScheme(gamecontrol, gcl_use, num_gcl_use); + else if (!strncmp(tag, "TAA", 3)) // Char ability + gcs = G_GetControlScheme(gamecontrol, gcl_jump, num_gcl_jump); + else if (!strncmp(tag, "TAW", 3)) // Shield ability + gcs = G_GetControlScheme(gamecontrol, gcl_jump_use, num_gcl_jump_use); + else + gcs = G_GetControlScheme(gamecontrol, gcl_tutorial_used, num_gcl_tutorial_used); + + switch (gcs) + { + case gcs_fps: + // strncat(tag, "FPS", length); + suffixed = false; + break; + + case gcs_platform: + strncat(tag, "PLATFORM", length); + break; + + default: + strncat(tag, "CUSTOM", length); + break; + } + + return suffixed; +} + +void F_GetPromptPageByNamedTag(const char *tag, INT32 *promptnum, INT32 *pagenum) +{ + INT32 nosuffixpromptnum = INT32_MAX, nosuffixpagenum = INT32_MAX; + INT32 tutorialpromptnum = (tutorialmode) ? TUTORIAL_PROMPT-1 : 0; + boolean suffixed = false, found = false; + char suffixedtag[33]; + + *promptnum = *pagenum = INT32_MAX; + + if (!tag || !tag[0]) + return; + + strncpy(suffixedtag, tag, 33); + suffixedtag[32] = 0; + + if (tutorialmode) + suffixed = F_GetTextPromptTutorialTag(suffixedtag, 33); + + for (*promptnum = 0 + tutorialpromptnum; *promptnum < MAX_PROMPTS; (*promptnum)++) + { + if (!textprompts[*promptnum]) + continue; + + for (*pagenum = 0; *pagenum < textprompts[*promptnum]->numpages && *pagenum < MAX_PAGES; (*pagenum)++) + { + if (suffixed && fastcmp(suffixedtag, textprompts[*promptnum]->page[*pagenum].tag)) + { + // this goes first because fastcmp ends early if first string is shorter + found = true; + break; + } + else if (nosuffixpromptnum == INT32_MAX && nosuffixpagenum == INT32_MAX && fastcmp(tag, textprompts[*promptnum]->page[*pagenum].tag)) + { + if (suffixed) + { + nosuffixpromptnum = *promptnum; + nosuffixpagenum = *pagenum; + // continue searching for the suffixed tag + } + else + { + found = true; + break; + } + } + } + + if (found) + break; + } + + if (suffixed && !found && nosuffixpromptnum != INT32_MAX && nosuffixpagenum != INT32_MAX) + { + found = true; + *promptnum = nosuffixpromptnum; + *pagenum = nosuffixpagenum; + } + + if (!found) + CONS_Debug(DBG_GAMELOGIC, "Text prompt: Can't find a page with named tag %s or suffixed tag %s\n", tag, suffixedtag); +} + +void F_TextPromptDrawer(void) +{ + // reuse: + // cutnum -> promptnum + // scenenum -> pagenum + lumpnum_t iconlump; + UINT8 pagelines; + boolean rightside; + INT32 boxh, texth, texty, namey, chevrony; + INT32 textx, textr; + + // Data + patch_t *patch; + + if (!promptactive) + return; + + iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname); + F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr); + + // Draw gfx first + if (picnum >= 0 && picnum < numpics && textprompts[cutnum]->page[scenenum].picname[picnum][0] != '\0') + { + if (textprompts[cutnum]->page[scenenum].pichires[picnum]) + V_DrawSmallScaledPatch(picxpos, picypos, 0, + W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_CACHE)); + else + V_DrawScaledPatch(picxpos,picypos, 0, + W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_CACHE)); + } + + // Draw background + V_DrawPromptBack(boxh, textprompts[cutnum]->page[scenenum].backcolor); + + // Draw narrator icon + if (iconlump != LUMPERROR) + { + INT32 iconx, icony, scale, scaledsize; + patch = W_CachePatchName(textprompts[cutnum]->page[scenenum].iconname, PU_CACHE); + + // scale and center + if (patch->width > patch->height) + { + scale = FixedDiv(((boxh * 4) + (boxh/2)*4) - 4, patch->width); + scaledsize = FixedMul(patch->height, scale); + iconx = (rightside ? BASEVIDWIDTH - (((boxh * 4) + (boxh/2)*4)) : 4) << FRACBITS; + icony = ((namey-4) << FRACBITS) + FixedDiv(BASEVIDHEIGHT - namey + 4 - scaledsize, 2); // account for 4 margin + } + else if (patch->height > patch->width) + { + scale = FixedDiv(((boxh * 4) + (boxh/2)*4) - 4, patch->height); + scaledsize = FixedMul(patch->width, scale); + iconx = (rightside ? BASEVIDWIDTH - (((boxh * 4) + (boxh/2)*4)) : 4) << FRACBITS; + icony = namey << FRACBITS; + iconx += FixedDiv(FixedMul(patch->height, scale) - scaledsize, 2); + } + else + { + scale = FixedDiv(((boxh * 4) + (boxh/2)*4) - 4, patch->width); + iconx = (rightside ? BASEVIDWIDTH - (((boxh * 4) + (boxh/2)*4)) : 4) << FRACBITS; + icony = namey << FRACBITS; + } + + if (textprompts[cutnum]->page[scenenum].iconflip) + iconx += FixedMul(patch->width, scale) << FRACBITS; + + V_DrawFixedPatch(iconx, icony, scale, (V_SNAPTOBOTTOM|(textprompts[cutnum]->page[scenenum].iconflip ? V_FLIP : 0)), patch, NULL); + W_UnlockCachedPatch(patch); + } + + // Draw text + V_DrawString(textx, texty, (V_SNAPTOBOTTOM|V_ALLOWLOWERCASE), cutscene_disptext); + + // Draw name + // Don't use V_YELLOWMAP here so that the name color can be changed with control codes + if (textprompts[cutnum]->page[scenenum].name[0]) + V_DrawString(textx, namey, (V_SNAPTOBOTTOM|V_ALLOWLOWERCASE), textprompts[cutnum]->page[scenenum].name); + + // Draw chevron + if (promptblockcontrols && !timetonext) + V_DrawString(textr-8, chevrony + (skullAnimCounter/5), (V_SNAPTOBOTTOM|V_YELLOWMAP), "\x1B"); // down arrow +} + +void F_TextPromptTicker(void) +{ + INT32 i; + + if (!promptactive || paused || P_AutoPause()) + return; + + // advance animation + finalecount++; + cutscene_boostspeed = 0; + + // for the chevron + if (--skullAnimCounter <= 0) + skullAnimCounter = 8; + + // button handling + if (textprompts[cutnum]->page[scenenum].timetonext) + { + if (promptblockcontrols) // same procedure as below, just without the button handling + { + for (i = 0; i < MAXPLAYERS; i++) + { + if (netgame && i != serverplayer && !IsPlayerAdmin(i)) + continue; + else if (splitscreen) { + // Both players' controls are locked, + // But only consoleplayer can advance the prompt. + // \todo Proper per-player splitscreen support (individual prompts) + if (i == consoleplayer || i == secondarydisplayplayer) + players[i].powers[pw_nocontrol] = 1; + } + else if (i == consoleplayer) + players[i].powers[pw_nocontrol] = 1; + + if (!splitscreen) + break; + } + } + + if (timetonext >= 1) + timetonext--; + + if (!timetonext) + F_AdvanceToNextPage(); + + F_WriteText(); + } + else + { + if (promptblockcontrols) + { + for (i = 0; i < MAXPLAYERS; i++) + { + if (netgame && i != serverplayer && !IsPlayerAdmin(i)) + continue; + else if (splitscreen) { + // Both players' controls are locked, + // But only the triggering player can advance the prompt. + if (i == consoleplayer || i == secondarydisplayplayer) + { + players[i].powers[pw_nocontrol] = 1; + + if (callplayer == consoleplayer || callplayer == secondarydisplayplayer) + { + if (i != callplayer) + continue; + } + else if (i != consoleplayer) + continue; + } + else + continue; + } + else if (i == consoleplayer) + players[i].powers[pw_nocontrol] = 1; + else + continue; + + if ((players[i].cmd.buttons & BT_USE) || (players[i].cmd.buttons & BT_JUMP)) + { + if (timetonext > 1) + timetonext--; + else if (cutscene_baseptr) // don't set boost if we just reset the string + cutscene_boostspeed = 1; // only after a slight delay + + if (keypressed) + { + if (!splitscreen) + break; + else + continue; + } + + if (!timetonext) // is 0 when finished generating text + { + F_AdvanceToNextPage(); + if (promptactive) + S_StartSound(NULL, sfx_menu1); + } + keypressed = true; // prevent repeat events + } + else if (!(players[i].cmd.buttons & BT_USE) && !(players[i].cmd.buttons & BT_JUMP)) + keypressed = false; + + if (!splitscreen) + break; + } + } + + // generate letter-by-letter text + if (scenenum >= MAX_PAGES || + !textprompts[cutnum]->page[scenenum].text || + !textprompts[cutnum]->page[scenenum].text[0] || + !F_WriteText()) + timetonext = !promptblockcontrols; // never show the chevron if we can't toggle pages + } + + // gfx + if (picnum >= 0 && picnum < numpics) + { + if (animtimer <= 0) + { + boolean persistanimtimer = false; + + if (picnum < numpics-1 && textprompts[cutnum]->page[scenenum].picname[picnum+1][0] != '\0') + picnum++; + else if (picmode == PROMPT_PIC_LOOP) + picnum = pictoloop; + else if (picmode == PROMPT_PIC_DESTROY) + picnum = -1; + else // if (picmode == PROMPT_PIC_PERSIST) + persistanimtimer = true; + + if (!persistanimtimer && picnum >= 0) + { + picxpos = textprompts[cutnum]->page[scenenum].xcoord[picnum]; + picypos = textprompts[cutnum]->page[scenenum].ycoord[picnum]; + pictime = textprompts[cutnum]->page[scenenum].picduration[picnum]; + animtimer = pictime; + } + } + else + animtimer--; + } +} diff --git a/src/f_finale.h b/src/f_finale.h index aadc64ad0..d640abc8a 100644 --- a/src/f_finale.h +++ b/src/f_finale.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -17,6 +17,7 @@ #include "doomtype.h" #include "d_event.h" +#include "p_mobj.h" // // FINALE @@ -33,16 +34,21 @@ void F_IntroTicker(void); void F_TitleScreenTicker(boolean run); void F_CutsceneTicker(void); void F_TitleDemoTicker(void); +void F_TextPromptTicker(void); // Called by main loop. -FUNCMATH void F_GameEndDrawer(void); +void F_GameEndDrawer(void); void F_IntroDrawer(void); void F_TitleScreenDrawer(void); +void F_SkyScroll(INT32 scrollxspeed, INT32 scrollyspeed, const char *patchname); void F_GameEvaluationDrawer(void); void F_StartGameEvaluation(void); void F_GameEvaluationTicker(void); +void F_EndingTicker(void); +void F_EndingDrawer(void); + void F_CreditTicker(void); void F_CreditDrawer(void); @@ -50,9 +56,17 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset void F_CutsceneDrawer(void); void F_EndCutScene(void); +void F_StartTextPrompt(INT32 promptnum, INT32 pagenum, mobj_t *mo, UINT16 postexectag, boolean blockcontrols, boolean freezerealtime); +void F_GetPromptPageByNamedTag(const char *tag, INT32 *promptnum, INT32 *pagenum); +void F_TextPromptDrawer(void); +void F_EndTextPrompt(boolean forceexec, boolean noexec); +boolean F_GetPromptHideHudAll(void); +boolean F_GetPromptHideHud(fixed_t y); + void F_StartGameEnd(void); void F_StartIntro(void); void F_StartTitleScreen(void); +void F_StartEnding(void); void F_StartCredits(void); boolean F_ContinueResponder(event_t *event); @@ -60,7 +74,8 @@ void F_StartContinue(void); void F_ContinueTicker(void); void F_ContinueDrawer(void); -extern INT32 titlescrollspeed; +extern INT32 titlescrollxspeed; +extern INT32 titlescrollyspeed; typedef enum { @@ -69,17 +84,37 @@ typedef enum TITLEMAP_RUNNING } titlemap_enum; -extern UINT8 titlemapinaction; +// Current menu parameters + +extern mobj_t *titlemapcameraref; +extern char curbgname[9]; +extern SINT8 curfadevalue; +extern boolean curhidepics; +extern INT32 curbgcolor; +extern INT32 curbgxspeed; +extern INT32 curbgyspeed; +extern boolean curbghide; + +#define TITLEBACKGROUNDACTIVE (curfadevalue >= 0 || curbgname[0]) + +void F_InitMenuPresValues(void); +void F_MenuPresTicker(boolean run); // // WIPE // +// HACK for menu fading while titlemapinaction; skips the level check +#define FORCEWIPE -3 +#define FORCEWIPEOFF -2 + extern boolean WipeInAction; extern INT32 lastwipetic; void F_WipeStartScreen(void); void F_WipeEndScreen(void); void F_RunWipe(UINT8 wipetype, boolean drawMenu); +tic_t F_GetWipeLength(UINT8 wipetype); +boolean F_WipeExists(UINT8 wipetype); enum { @@ -94,6 +129,7 @@ enum wipe_evaluation_toblack, wipe_gameend_toblack, wipe_intro_toblack, + wipe_ending_toblack, wipe_cutscene_toblack, // custom intermissions @@ -110,15 +146,16 @@ enum wipe_evaluation_final, wipe_gameend_final, wipe_intro_final, + wipe_ending_final, wipe_cutscene_final, // custom intermissions wipe_specinter_final, wipe_multinter_final, - NUMWIPEDEFS + NUMWIPEDEFS, + WIPEFINALSHIFT = (wipe_level_final-wipe_level_toblack) }; -#define WIPEFINALSHIFT 13 extern UINT8 wipedefs[NUMWIPEDEFS]; #endif diff --git a/src/f_wipe.c b/src/f_wipe.c index 49ab9cc01..05229f844 100644 --- a/src/f_wipe.c +++ b/src/f_wipe.c @@ -3,7 +3,7 @@ // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 2013-2016 by Matthew "Inuyasha" Walsh. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -54,6 +54,7 @@ UINT8 wipedefs[NUMWIPEDEFS] = { 0, // wipe_evaluation_toblack 0, // wipe_gameend_toblack 99, // wipe_intro_toblack (hardcoded) + 0, // wipe_ending_toblack 99, // wipe_cutscene_toblack (hardcoded) 0, // wipe_specinter_toblack @@ -69,6 +70,7 @@ UINT8 wipedefs[NUMWIPEDEFS] = { 0, // wipe_evaluation_final 0, // wipe_gameend_final 99, // wipe_intro_final (hardcoded) + 0, // wipe_ending_final 99, // wipe_cutscene_final (hardcoded) 0, // wipe_specinter_final @@ -378,3 +380,48 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu) WipeInAction = false; #endif } + +/** Returns tic length of wipe + * One lump equals one tic + */ +tic_t F_GetWipeLength(UINT8 wipetype) +{ +#ifdef NOWIPE + return 0; +#else + static char lumpname[10] = "FADEmmss"; + lumpnum_t lumpnum; + UINT8 wipeframe; + + if (wipetype > 99) + return 0; + + for (wipeframe = 0; wipeframe < 100; wipeframe++) + { + sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)wipetype, (UINT16)wipeframe); + + lumpnum = W_CheckNumForName(lumpname); + if (lumpnum == LUMPERROR) + return --wipeframe; + } + return --wipeframe; +#endif +} + +boolean F_WipeExists(UINT8 wipetype) +{ +#ifdef NOWIPE + return false; +#else + static char lumpname[10] = "FADEmm00"; + lumpnum_t lumpnum; + + if (wipetype > 99) + return false; + + sprintf(&lumpname[4], "%.2hu00", (UINT16)wipetype); + + lumpnum = W_CheckNumForName(lumpname); + return !(lumpnum == LUMPERROR); +#endif +} diff --git a/src/filesrch.c b/src/filesrch.c index 2b5493642..8f157bdd5 100644 --- a/src/filesrch.c +++ b/src/filesrch.c @@ -306,9 +306,14 @@ closedir (DIR * dirp) } #endif -static CV_PossibleValue_t addons_cons_t[] = {{0, "SRB2 Folder"}, /*{1, "HOME"}, {2, "SRB2 Folder"},*/ {3, "CUSTOM"}, {0, NULL}}; -consvar_t cv_addons_option = {"addons_option", "SRB2 Folder", CV_SAVE|CV_CALL, addons_cons_t, Addons_option_Onchange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_addons_folder = {"addons_folder", "./", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +static CV_PossibleValue_t addons_cons_t[] = {{0, "Default"}, +#if 1 + {1, "HOME"}, {2, "SRB2"}, +#endif + {3, "CUSTOM"}, {0, NULL}}; + +consvar_t cv_addons_option = {"addons_option", "Default", CV_SAVE|CV_CALL, addons_cons_t, Addons_option_Onchange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_addons_folder = {"addons_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; static CV_PossibleValue_t addons_md5_cons_t[] = {{0, "Name"}, {1, "Contents"}, {0, NULL}}; consvar_t cv_addons_md5 = {"addons_md5", "Name", CV_SAVE, addons_md5_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -326,10 +331,11 @@ size_t menudepthleft = menudepth; char menusearch[MAXSTRINGLENGTH+1]; -char **dirmenu; -size_t sizedirmenu; +char **dirmenu, **coredirmenu; // core only local for this file +size_t sizedirmenu, sizecoredirmenu; // ditto size_t dir_on[menudepth]; UINT8 refreshdirmenu = 0; +char *refreshdirname = NULL; size_t packetsizetally = 0; size_t mainwadstally = 0; @@ -362,9 +368,9 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want return FS_NOTFOUND; } - if (searchpath[searchpathindex[depthleft]-2] != '/') + if (searchpath[searchpathindex[depthleft]-2] != PATHSEP[0]) { - searchpath[searchpathindex[depthleft]-1] = '/'; + searchpath[searchpathindex[depthleft]-1] = PATHSEP[0]; searchpath[searchpathindex[depthleft]] = 0; } else @@ -406,7 +412,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want depthleft++; } - searchpath[searchpathindex[depthleft]-1]='/'; + searchpath[searchpathindex[depthleft]-1]=PATHSEP[0]; searchpath[searchpathindex[depthleft]]=0; } else if (!strcasecmp(searchname, dent->d_name)) @@ -439,39 +445,173 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want return retval; } -char exttable[NUM_EXT_TABLE][5] = { - ".txt", ".cfg", // exec - ".wad", ".pk3", ".soc", ".lua"}; // addfile +char exttable[NUM_EXT_TABLE][7] = { // maximum extension length (currently 4) plus 3 (null terminator, stop, and length including previous two) + "\5.txt", "\5.cfg", // exec + "\5.wad", +#ifdef USE_KART + "\6.kart", +#endif + "\5.pk3", "\5.soc", "\5.lua"}; // addfile char filenamebuf[MAX_WADFILES][MAX_WADPATH]; -static boolean filemenusearch(char *haystack, char *needle) +static boolean filemenucmp(char *haystack, char *needle) { static char localhaystack[128]; strlcpy(localhaystack, haystack, 128); if (!cv_addons_search_case.value) strupr(localhaystack); - return ((cv_addons_search_type.value) - ? (strstr(localhaystack, needle) != 0) - : (!strncmp(localhaystack, needle, menusearch[0]))); + if (cv_addons_search_type.value) + return (strstr(localhaystack, needle) != 0); + return (!strncmp(localhaystack, needle, menusearch[0])); } -#define searchdir if (menusearch[0] && !filemenusearch(dent->d_name, localmenusearch))\ - {\ - rejected++;\ - continue;\ - }\ +void closefilemenu(boolean validsize) +{ + // search + if (dirmenu) + { + if (dirmenu != coredirmenu) + { + if (dirmenu[0] && ((UINT8)(dirmenu[0][DIR_TYPE]) == EXT_NORESULTS)) + { + Z_Free(dirmenu[0]); + dirmenu[0] = NULL; + } + Z_Free(dirmenu); + } + dirmenu = NULL; + sizedirmenu = 0; + } + + if (coredirmenu) + { + // core + if (validsize) + { + for (; sizecoredirmenu > 0; sizecoredirmenu--) + { + Z_Free(coredirmenu[sizecoredirmenu-1]); + coredirmenu[sizecoredirmenu-1] = NULL; + } + } + else + sizecoredirmenu = 0; + + Z_Free(coredirmenu); + coredirmenu = NULL; + } + + if (refreshdirname) + Z_Free(refreshdirname); + refreshdirname = NULL; +} + +void searchfilemenu(char *tempname) +{ + size_t i, first; + char localmenusearch[MAXSTRINGLENGTH] = ""; + + if (dirmenu) + { + if (dirmenu != coredirmenu) + { + if (dirmenu[0] && ((UINT8)(dirmenu[0][DIR_TYPE]) == EXT_NORESULTS)) + { + Z_Free(dirmenu[0]); + dirmenu[0] = NULL; + } + //Z_Free(dirmenu); -- Z_Realloc later tho... + } + else + dirmenu = NULL; + } + + first = (((UINT8)(coredirmenu[0][DIR_TYPE]) == EXT_UP) ? 1 : 0); // skip UP... + + if (!menusearch[0]) + { + if (dirmenu) + Z_Free(dirmenu); + dirmenu = coredirmenu; + sizedirmenu = sizecoredirmenu; + + if (tempname) + { + for (i = first; i < sizedirmenu; i++) + { + if (!strcmp(dirmenu[i]+DIR_STRING, tempname)) + { + dir_on[menudepthleft] = i; + break; + } + } + + if (i == sizedirmenu) + dir_on[menudepthleft] = first; + + Z_Free(tempname); + } + + return; + } + + strcpy(localmenusearch, menusearch+1); + if (!cv_addons_search_case.value) + strupr(localmenusearch); + + sizedirmenu = 0; + for (i = first; i < sizecoredirmenu; i++) + { + if (filemenucmp(coredirmenu[i]+DIR_STRING, localmenusearch)) + sizedirmenu++; + } + + if (!sizedirmenu) // no results... + { + if ((!(dirmenu = Z_Realloc(dirmenu, sizeof(char *), PU_STATIC, NULL))) + || !(dirmenu[0] = Z_StrDup(va("%c\13No results...", EXT_NORESULTS)))) + I_Error("searchfilemenu(): could not create \"No results...\"."); + sizedirmenu = 1; + dir_on[menudepthleft] = 0; + if (tempname) + Z_Free(tempname); + return; + } + + if (!(dirmenu = Z_Realloc(dirmenu, sizedirmenu*sizeof(char *), PU_STATIC, NULL))) + I_Error("searchfilemenu(): could not reallocate dirmenu."); + + sizedirmenu = 0; + for (i = first; i < sizecoredirmenu; i++) + { + if (filemenucmp(coredirmenu[i]+DIR_STRING, localmenusearch)) + { + if (tempname && !strcmp(coredirmenu[i]+DIR_STRING, tempname)) + { + dir_on[menudepthleft] = sizedirmenu; + Z_Free(tempname); + tempname = NULL; + } + dirmenu[sizedirmenu++] = coredirmenu[i]; // pointer reuse + } + } + + if (tempname) + { + dir_on[menudepthleft] = 0; //first; -- can't be first, causes problems + Z_Free(tempname); + } +} boolean preparefilemenu(boolean samedepth) { DIR *dirhandle; struct dirent *dent; struct stat fsstat; - size_t pos = 0, folderpos = 0, numfolders = 0, rejected = 0; + size_t pos = 0, folderpos = 0, numfolders = 0; char *tempname = NULL; - boolean noresults = false; - char localmenusearch[MAXSTRINGLENGTH] = ""; if (samedepth) { @@ -481,20 +621,16 @@ boolean preparefilemenu(boolean samedepth) else menusearch[0] = menusearch[1] = 0; // clear search - for (; sizedirmenu > 0; sizedirmenu--) // clear out existing items + if (!(dirhandle = opendir(menupath))) // get directory { - Z_Free(dirmenu[sizedirmenu-1]); - dirmenu[sizedirmenu-1] = NULL; + closefilemenu(true); + return false; } - if (!(dirhandle = opendir(menupath))) // get directory - return false; - - if (menusearch[0]) + for (; sizecoredirmenu > 0; sizecoredirmenu--) // clear out existing items { - strcpy(localmenusearch, menusearch+1); - if (!cv_addons_search_case.value) - strupr(localmenusearch); + Z_Free(coredirmenu[sizecoredirmenu-1]); + coredirmenu[sizecoredirmenu-1] = NULL; } while (true) @@ -523,46 +659,45 @@ boolean preparefilemenu(boolean samedepth) size_t len = strlen(dent->d_name)+1; UINT8 ext; for (ext = 0; ext < NUM_EXT_TABLE; ext++) - if (!strcasecmp(exttable[ext], dent->d_name+len-5)) break; // extension comparison + if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0]))) break; // extension comparison if (ext == NUM_EXT_TABLE) continue; // not an addfile-able (or exec-able) file } - searchdir; } else // directory - { - searchdir; numfolders++; - } - sizedirmenu++; + + sizecoredirmenu++; } } - if (!rejected && !sizedirmenu) + if (!sizecoredirmenu) { + closedir(dirhandle); + closefilemenu(false); if (tempname) Z_Free(tempname); - closedir(dirhandle); return false; } - if (((noresults = (menusearch[0] && !sizedirmenu))) - || (!menusearch[0] && menudepthleft != menudepth-1)) // Make room for UP... or search entry + if (menudepthleft != menudepth-1) // Make room for UP... { - sizedirmenu++; + sizecoredirmenu++; numfolders++; folderpos++; } - if (!(dirmenu = Z_Realloc(dirmenu, sizedirmenu*sizeof(char *), PU_STATIC, NULL))) + if (dirmenu && dirmenu == coredirmenu) + dirmenu = NULL; + + if (!(coredirmenu = Z_Realloc(coredirmenu, sizecoredirmenu*sizeof(char *), PU_STATIC, NULL))) { closedir(dirhandle); // just in case - I_Error("Ran out of memory whilst preparing add-ons menu"); + I_Error("preparefilemenu(): could not reallocate coredirmenu."); } - rejected = 0; rewinddir(dirhandle); - while ((pos+folderpos) < sizedirmenu) + while ((pos+folderpos) < sizecoredirmenu) { menupath[menupathindex[menudepthleft]] = 0; dent = readdir(dirhandle); @@ -588,14 +723,12 @@ boolean preparefilemenu(boolean samedepth) if (!S_ISDIR(fsstat.st_mode)) // file { - if (!((numfolders+pos) < sizedirmenu)) continue; // crash prevention + if (!((numfolders+pos) < sizecoredirmenu)) continue; // crash prevention for (; ext < NUM_EXT_TABLE; ext++) - if (!strcasecmp(exttable[ext], dent->d_name+len-5)) break; // extension comparison + if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0]))) break; // extension comparison if (ext == NUM_EXT_TABLE && !cv_addons_showall.value) continue; // not an addfile-able (or exec-able) file ext += EXT_START; // moving to be appropriate position - searchdir; - if (ext >= EXT_LOADSTART) { size_t i; @@ -628,61 +761,43 @@ boolean preparefilemenu(boolean samedepth) folder = 0; } else // directory - { - searchdir; len += (folder = 1); - } if (len > 255) len = 255; if (!(temp = Z_Malloc((len+DIR_STRING+folder) * sizeof (char), PU_STATIC, NULL))) - I_Error("Ran out of memory whilst preparing add-ons menu"); + I_Error("preparefilemenu(): could not create file entry."); temp[DIR_TYPE] = ext; temp[DIR_LEN] = (UINT8)(len); strlcpy(temp+DIR_STRING, dent->d_name, len); if (folder) { - strcpy(temp+len, "/"); - dirmenu[folderpos++] = temp; + strcpy(temp+len, PATHSEP); + coredirmenu[folderpos++] = temp; } else - dirmenu[numfolders + pos++] = temp; + coredirmenu[numfolders + pos++] = temp; } } closedir(dirhandle); - if (noresults) // no results - dirmenu[0] = Z_StrDup(va("%c\13No results...", EXT_NORESULTS)); - else if (!menusearch[0] &&menudepthleft != menudepth-1) // now for UP... entry - dirmenu[0] = Z_StrDup(va("%c\5UP...", EXT_UP)); + if ((menudepthleft != menudepth-1) // now for UP... entry + && !(coredirmenu[0] = Z_StrDup(va("%c\5UP...", EXT_UP)))) + I_Error("preparefilemenu(): could not create \"UP...\"."); menupath[menupathindex[menudepthleft]] = 0; - sizedirmenu = (numfolders+pos); // just in case things shrink between opening and rewind + sizecoredirmenu = (numfolders+pos); // just in case things shrink between opening and rewind - if (tempname) - { - size_t i; - for (i = 0; i < sizedirmenu; i++) - { - if (!strcmp(dirmenu[i]+DIR_STRING, tempname)) - { - dir_on[menudepthleft] = i; - break; - } - } - Z_Free(tempname); - } - - if (!sizedirmenu) + if (!sizecoredirmenu) { dir_on[menudepthleft] = 0; - Z_Free(dirmenu); + closefilemenu(false); return false; } - else if (dir_on[menudepthleft] >= sizedirmenu) - dir_on[menudepthleft] = sizedirmenu-1; + + searchfilemenu(tempname); return true; } diff --git a/src/filesrch.h b/src/filesrch.h index e88242698..4186271b0 100644 --- a/src/filesrch.h +++ b/src/filesrch.h @@ -40,6 +40,7 @@ extern char **dirmenu; extern size_t sizedirmenu; extern size_t dir_on[menudepth]; extern UINT8 refreshdirmenu; +extern char *refreshdirname; extern size_t packetsizetally; extern size_t mainwadstally; @@ -54,6 +55,9 @@ typedef enum EXT_CFG, EXT_LOADSTART, EXT_WAD = EXT_LOADSTART, +#ifdef USE_KART + EXT_KART, +#endif EXT_PK3, EXT_SOC, EXT_LUA, // allowed even if not HAVE_BLUA so that we can yell on load attempt @@ -87,6 +91,8 @@ typedef enum REFRESHDIR_MAX = 32 } refreshdir_enum; +void closefilemenu(boolean validsize); +void searchfilemenu(char *tempname); boolean preparefilemenu(boolean samedepth); #endif // __FILESRCH_H__ diff --git a/src/g_game.c b/src/g_game.c index 9db9c413b..dad873fe7 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -15,6 +15,7 @@ #include "console.h" #include "d_main.h" #include "d_player.h" +#include "d_clisrv.h" #include "f_finale.h" #include "p_setup.h" #include "p_saveg.h" @@ -71,6 +72,7 @@ static void G_DoWorldDone(void); char mapmusname[7]; // Music name UINT16 mapmusflags; // Track and reset bit +UINT32 mapmusposition; // Position to jump to INT16 gamemap = 1; INT16 maptol; @@ -116,33 +118,41 @@ INT32 secondarydisplayplayer; // for splitscreen tic_t gametic; tic_t levelstarttic; // gametic at level start -UINT32 totalrings; // for intermission +UINT32 ssspheres; // old special stage INT16 lastmap; // last level you were at (returning from special stages) tic_t timeinmap; // Ticker for time spent in level (used for levelcard display) INT16 spstage_start; -INT16 sstage_start; -INT16 sstage_end; +INT16 sstage_start, sstage_end, smpstage_start, smpstage_end; INT16 titlemap = 0; boolean hidetitlepics = false; INT16 bootmap; //bootmap for loading a map on startup +INT16 tutorialmap = 0; // map to load for tutorial +boolean tutorialmode = false; // are we in a tutorial right now? +INT32 tutorialgcs = gcs_custom; // which control scheme is loaded? +INT32 tutorialusemouse = 0; // store cv_usemouse user value +INT32 tutorialfreelook = 0; // store cv_alwaysfreelook user value +INT32 tutorialmousemove = 0; // store cv_mousemove user value +INT32 tutorialanalog = 0; // store cv_analog user value + boolean looptitle = false; -boolean useNightsSS = false; UINT8 skincolor_redteam = SKINCOLOR_RED; UINT8 skincolor_blueteam = SKINCOLOR_BLUE; -UINT8 skincolor_redring = SKINCOLOR_RED; -UINT8 skincolor_bluering = SKINCOLOR_AZURE; +UINT8 skincolor_redring = SKINCOLOR_SALMON; +UINT8 skincolor_bluering = SKINCOLOR_CORNFLOWER; tic_t countdowntimer = 0; boolean countdowntimeup = false; +boolean exitfadestarted = false; cutscene_t *cutscenes[128]; +textprompt_t *textprompts[MAX_PROMPTS]; INT16 nextmapoverride; -boolean skipstats; +UINT8 skipstats; // Pointers to each CTF flag mobj_t *redflag; @@ -203,6 +213,7 @@ UINT16 tailsflytics = 8*TICRATE; UINT16 underwatertics = 30*TICRATE; UINT16 spacetimetics = 11*TICRATE + (TICRATE/2); UINT16 extralifetics = 4*TICRATE; +UINT16 nightslinktics = 2*TICRATE; INT32 gameovertics = 15*TICRATE; @@ -317,22 +328,57 @@ static CV_PossibleValue_t joyaxis_cons_t[] = {{0, "None"}, "More Axis Sets" #endif +// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler. + +// it automatically becomes compact with 20+ players, but if you like it, I guess you can turn that on! +consvar_t cv_compactscoreboard= {"compactscoreboard", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; + +// chat timer thingy +static CV_PossibleValue_t chattime_cons_t[] = {{5, "MIN"}, {999, "MAX"}, {0, NULL}}; +consvar_t cv_chattime = {"chattime", "8", CV_SAVE, chattime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; + +// chatwidth +static CV_PossibleValue_t chatwidth_cons_t[] = {{64, "MIN"}, {150, "MAX"}, {0, NULL}}; +consvar_t cv_chatwidth = {"chatwidth", "128", CV_SAVE, chatwidth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; + +// chatheight +static CV_PossibleValue_t chatheight_cons_t[] = {{6, "MIN"}, {22, "MAX"}, {0, NULL}}; +consvar_t cv_chatheight= {"chatheight", "8", CV_SAVE, chatheight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; + +// chat notifications (do you want to hear beeps? I'd understand if you didn't.) +consvar_t cv_chatnotifications= {"chatnotifications", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; + +// chat spam protection (why would you want to disable that???) +consvar_t cv_chatspamprotection= {"chatspamprotection", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; + +// minichat text background +consvar_t cv_chatbacktint = {"chatbacktint", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; + +// old shit console chat. (mostly exists for stuff like terminal, not because I cared if anyone liked the old chat.) +static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {2, "Window (Hidden)"}, {0, NULL}}; +consvar_t cv_consolechat = {"chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; + + consvar_t cv_crosshair = {"crosshair", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_crosshair2 = {"crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_invertmouse = {"invertmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_alwaysfreelook = {"alwaysmlook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_invertmouse2 = {"invertmouse2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_alwaysfreelook2 = {"alwaysmlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mousemove = {"mousemove", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mousemove2 = {"mousemove2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_analog = {"analog", "Off", CV_CALL, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_analog2 = {"analog2", "Off", CV_CALL, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_useranalog = {"useranalog", "Off", CV_SAVE|CV_CALL, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_useranalog2 = {"useranalog2", "Off", CV_SAVE|CV_CALL, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_alwaysfreelook2 = {"alwaysmlook2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_chasefreelook = {"chasemlook", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_chasefreelook2 = {"chasemlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mousemove = {"mousemove", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mousemove2 = {"mousemove2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -static CV_PossibleValue_t directionchar_cons_t[] = {{0, "Camera"}, {1, "Movement"}, {0, NULL}}; +// previously "analog", "analog2", "useranalog", and "useranalog2", invalidating 2.1-era copies of config.cfg +// changed because it'd be nice to see people try out our actually good controls with gamepads now autobrake exists +consvar_t cv_analog = {"sessionanalog", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_analog2 = {"sessionanalog2", "Off", CV_CALL|CV_NOSHOWHELP, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_useranalog = {"configanalog", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_useranalog2 = {"configanalog2", "Off", CV_SAVE|CV_CALL|CV_NOSHOWHELP, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL}; // deez New User eXperiences +static CV_PossibleValue_t directionchar_cons_t[] = {{0, "Camera"}, {1, "Movement"}, {0, NULL}}; consvar_t cv_directionchar = {"directionchar", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_directionchar2 = {"directionchar2", "Movement", CV_SAVE|CV_CALL, directionchar_cons_t, DirectionChar2_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_autobrake = {"autobrake", "On", CV_SAVE|CV_CALL, CV_OnOff, AutoBrake_OnChange, 0, NULL, NULL, 0, 0, NULL}; @@ -352,23 +398,23 @@ typedef enum AXISFIRENORMAL, } axis_input_e; -consvar_t cv_turnaxis = {"joyaxis_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_turnaxis = {"joyaxis_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_moveaxis = {"joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_sideaxis = {"joyaxis_side", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_lookaxis = {"joyaxis_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_fireaxis = {"joyaxis_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_firenaxis = {"joyaxis_firenormal", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_sideaxis = {"joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_lookaxis = {"joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_moveaxis2 = {"joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_sideaxis2 = {"joyaxis2_side", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_lookaxis2 = {"joyaxis2_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_fireaxis2 = {"joyaxis2_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_sideaxis2 = {"joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_lookaxis2 = {"joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; #if MAXPLAYERS > 32 #error "please update player_name table using the new value for MAXPLAYERS" @@ -873,22 +919,25 @@ static fixed_t angleturn[3] = {640, 1280, 320}; // + slow turn void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) { boolean forcestrafe = false; - INT32 tspeed, forward, side, axis, i; + INT32 tspeed, forward, side, axis, altaxis, i; const INT32 speed = 1; // these ones used for multiple conditions - boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove; + boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming; player_t *player = &players[consoleplayer]; camera_t *thiscam = &camera; static INT32 turnheld; // for accelerative turning static boolean keyboard_look; // true if lookup/down using keyboard static boolean resetdown; // don't cam reset every frame + static boolean joyaiming; // check the last frame's value if we need to reset the camera G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver // why build a ticcmd if we're paused? // Or, for that matter, if we're being reborn. - if (paused || P_AutoPause() || (gamestate == GS_LEVEL && player->playerstate == PST_REBORN)) + // ...OR if we're blindfolded. No looking into the floor. + if (paused || P_AutoPause() || (gamestate == GS_LEVEL && (player->playerstate == PST_REBORN || ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) + && (leveltime < hidetime * TICRATE) && (player->pflags & PF_TAGIT))))) { cmd->angleturn = (INT16)(localangle >> 16); cmd->aiming = G_ClipAimingPitch(&localaiming); @@ -903,10 +952,18 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) movefkey = PLAYER1INPUTDOWN(gc_forward); movebkey = PLAYER1INPUTDOWN(gc_backward); - mouseaiming = (PLAYER1INPUTDOWN(gc_mouseaiming)) ^ cv_alwaysfreelook.value; + mouseaiming = (PLAYER1INPUTDOWN(gc_mouseaiming)) ^ + (cv_chasecam.value ? cv_chasefreelook.value : cv_alwaysfreelook.value); analogjoystickmove = cv_usejoystick.value && !Joystick.bGamepadStyle; gamepadjoystickmove = cv_usejoystick.value && Joystick.bGamepadStyle; + thisjoyaiming = (cv_chasecam.value) ? cv_chasefreelook.value : cv_alwaysfreelook.value; + + // Reset the vertical look if we're no longer joyaiming + if (!thisjoyaiming && joyaiming) + localaiming = 0; + joyaiming = thisjoyaiming; + axis = JoyAxis(AXISTURN); if (gamepadjoystickmove && axis != 0) { @@ -991,9 +1048,14 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) // forward with key or button axis = JoyAxis(AXISMOVE); - if (movefkey || (gamepadjoystickmove && axis < 0)) + altaxis = JoyAxis(AXISLOOK); + if (movefkey || (gamepadjoystickmove && axis < 0) + || ((player->powers[pw_carry] == CR_NIGHTSMODE) + && (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && altaxis < 0)))) forward = forwardmove[speed]; - if (movebkey || (gamepadjoystickmove && axis > 0)) + if (movebkey || (gamepadjoystickmove && axis > 0) + || ((player->powers[pw_carry] == CR_NIGHTSMODE) + && (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && altaxis > 0)))) forward -= forwardmove[speed]; if (analogjoystickmove && axis != 0) @@ -1081,25 +1143,28 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) } axis = JoyAxis(AXISLOOK); - if (analogjoystickmove && axis != 0 && cv_lookaxis.value != 0) + if (analogjoystickmove && joyaiming && axis != 0 && cv_lookaxis.value != 0) localaiming += (axis<<16) * screen_invert; // spring back if not using keyboard neither mouselookin' - if (!keyboard_look && cv_lookaxis.value == 0 && !mouseaiming) + if (!keyboard_look && cv_lookaxis.value == 0 && !joyaiming && !mouseaiming) localaiming = 0; - if (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0)) + if (!(player->powers[pw_carry] == CR_NIGHTSMODE)) { - localaiming += KB_LOOKSPEED * screen_invert; - keyboard_look = true; + if (PLAYER1INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0)) + { + localaiming += KB_LOOKSPEED * screen_invert; + keyboard_look = true; + } + else if (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0)) + { + localaiming -= KB_LOOKSPEED * screen_invert; + keyboard_look = true; + } + else if (PLAYER1INPUTDOWN(gc_centerview)) + localaiming = 0; } - else if (PLAYER1INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0)) - { - localaiming -= KB_LOOKSPEED * screen_invert; - keyboard_look = true; - } - else if (PLAYER1INPUTDOWN(gc_centerview)) - localaiming = 0; // accept no mlook for network games if (!cv_allowmlook.value) @@ -1180,16 +1245,17 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics) { boolean forcestrafe = false; - INT32 tspeed, forward, side, axis, i; + INT32 tspeed, forward, side, axis, altaxis, i; const INT32 speed = 1; // these ones used for multiple conditions - boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove; + boolean turnleft, turnright, strafelkey, straferkey, movefkey, movebkey, mouseaiming, analogjoystickmove, gamepadjoystickmove, thisjoyaiming; player_t *player = &players[secondarydisplayplayer]; camera_t *thiscam = (player->bot == 2 ? &camera : &camera2); static INT32 turnheld; // for accelerative turning static boolean keyboard_look; // true if lookup/down using keyboard static boolean resetdown; // don't cam reset every frame + static boolean joyaiming; // check the last frame's value if we need to reset the camera G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver @@ -1210,10 +1276,18 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics) movefkey = PLAYER2INPUTDOWN(gc_forward); movebkey = PLAYER2INPUTDOWN(gc_backward); - mouseaiming = (PLAYER2INPUTDOWN(gc_mouseaiming)) ^ cv_alwaysfreelook2.value; + mouseaiming = (PLAYER2INPUTDOWN(gc_mouseaiming)) ^ + (cv_chasecam2.value ? cv_chasefreelook2.value : cv_alwaysfreelook2.value); analogjoystickmove = cv_usejoystick2.value && !Joystick2.bGamepadStyle; gamepadjoystickmove = cv_usejoystick2.value && Joystick2.bGamepadStyle; + thisjoyaiming = (cv_chasecam2.value) ? cv_chasefreelook2.value : cv_alwaysfreelook2.value; + + // Reset the vertical look if we're no longer joyaiming + if (!thisjoyaiming && joyaiming) + localaiming2 = 0; + joyaiming = thisjoyaiming; + axis = Joy2Axis(AXISTURN); if (gamepadjoystickmove && axis != 0) { @@ -1298,9 +1372,14 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics) // forward with key or button axis = Joy2Axis(AXISMOVE); - if (movefkey || (gamepadjoystickmove && axis < 0)) + altaxis = Joy2Axis(AXISLOOK); + if (movefkey || (gamepadjoystickmove && axis < 0) + || ((player->powers[pw_carry] == CR_NIGHTSMODE) + && (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && altaxis < 0)))) forward = forwardmove[speed]; - if (movebkey || (gamepadjoystickmove && axis > 0)) + if (movebkey || (gamepadjoystickmove && axis > 0) + || ((player->powers[pw_carry] == CR_NIGHTSMODE) + && (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && altaxis > 0)))) forward -= forwardmove[speed]; if (analogjoystickmove && axis != 0) @@ -1385,25 +1464,28 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics) } axis = Joy2Axis(AXISLOOK); - if (analogjoystickmove && axis != 0 && cv_lookaxis2.value != 0) + if (analogjoystickmove && joyaiming && axis != 0 && cv_lookaxis2.value != 0) localaiming2 += (axis<<16) * screen_invert; // spring back if not using keyboard neither mouselookin' - if (!keyboard_look && cv_lookaxis2.value == 0 && !mouseaiming) + if (!keyboard_look && cv_lookaxis2.value == 0 && !joyaiming && !mouseaiming) localaiming2 = 0; - if (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0)) + if (!(player->powers[pw_carry] == CR_NIGHTSMODE)) { - localaiming2 += KB_LOOKSPEED * screen_invert; - keyboard_look = true; + if (PLAYER2INPUTDOWN(gc_lookup) || (gamepadjoystickmove && axis < 0)) + { + localaiming2 += KB_LOOKSPEED * screen_invert; + keyboard_look = true; + } + else if (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0)) + { + localaiming2 -= KB_LOOKSPEED * screen_invert; + keyboard_look = true; + } + else if (PLAYER2INPUTDOWN(gc_centerview)) + localaiming2 = 0; } - else if (PLAYER2INPUTDOWN(gc_lookdown) || (gamepadjoystickmove && axis > 0)) - { - localaiming2 -= KB_LOOKSPEED * screen_invert; - keyboard_look = true; - } - else if (PLAYER2INPUTDOWN(gc_centerview)) - localaiming2 = 0; // accept no mlook for network games if (!cv_allowmlook.value) @@ -1521,11 +1603,6 @@ static void Analog_OnChange(void) return; } - if (cv_analog.value) - players[consoleplayer].pflags |= PF_ANALOGMODE; - else - players[consoleplayer].pflags &= ~PF_ANALOGMODE; - SendWeaponPref(); } @@ -1541,51 +1618,26 @@ static void Analog2_OnChange(void) return; } - if (cv_analog2.value) - players[secondarydisplayplayer].pflags |= PF_ANALOGMODE; - else - players[secondarydisplayplayer].pflags &= ~PF_ANALOGMODE; - SendWeaponPref2(); } static void DirectionChar_OnChange(void) { - if (cv_directionchar.value) - players[consoleplayer].pflags |= PF_DIRECTIONCHAR; - else - players[consoleplayer].pflags &= ~PF_DIRECTIONCHAR; - SendWeaponPref(); } static void DirectionChar2_OnChange(void) { - if (cv_directionchar2.value) - players[secondarydisplayplayer].pflags |= PF_DIRECTIONCHAR; - else - players[secondarydisplayplayer].pflags &= ~PF_DIRECTIONCHAR; - SendWeaponPref2(); } static void AutoBrake_OnChange(void) { - if (cv_autobrake.value) - players[consoleplayer].pflags |= PF_AUTOBRAKE; - else - players[consoleplayer].pflags &= ~PF_AUTOBRAKE; - SendWeaponPref(); } static void AutoBrake2_OnChange(void) { - if (cv_autobrake2.value) - players[secondarydisplayplayer].pflags |= PF_AUTOBRAKE; - else - players[secondarydisplayplayer].pflags &= ~PF_AUTOBRAKE; - SendWeaponPref2(); } @@ -1670,7 +1722,8 @@ void G_DoLoadLevel(boolean resetplayer) CON_ClearHUD(); } -static INT32 pausedelay = 0; +INT32 pausedelay = 0; +boolean pausebreakkey = false; static INT32 camtoggledelay, camtoggledelay2 = 0; // @@ -1680,7 +1733,8 @@ static INT32 camtoggledelay, camtoggledelay2 = 0; boolean G_Responder(event_t *ev) { // allow spy mode changes even during the demo - if (gamestate == GS_LEVEL && ev->type == ev_keydown && ev->data1 == KEY_F12) + if (gamestate == GS_LEVEL && ev->type == ev_keydown + && (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1])) { if (splitscreen || !netgame) displayplayer = consoleplayer; @@ -1788,14 +1842,16 @@ boolean G_Responder(event_t *ev) return true; } } - else if (gamestate == GS_CREDITS) + else if (gamestate == GS_CREDITS || gamestate == GS_ENDING) // todo: keep ending here? { if (HU_Responder(ev)) return true; // chat ate the event if (F_CreditResponder(ev)) { - F_StartGameEvaluation(); + // Skip credits for everyone + if (!netgame || server || IsPlayerAdmin(consoleplayer)) + SendNetXCmd(XD_EXITLEVEL, NULL, 0); return true; } } @@ -1818,19 +1874,35 @@ boolean G_Responder(event_t *ev) { case ev_keydown: if (ev->data1 == gamecontrol[gc_pause][0] - || ev->data1 == gamecontrol[gc_pause][1]) + || ev->data1 == gamecontrol[gc_pause][1] + || ev->data1 == KEY_PAUSE) { - if (!pausedelay) + if (modeattacking && !demoplayback && (gamestate == GS_LEVEL)) { - // don't let busy scripts prevent pausing - pausedelay = NEWTICRATE/7; + pausebreakkey = (ev->data1 == KEY_PAUSE); + if (menuactive || pausedelay < 0 || leveltime < 2) + return true; - // command will handle all the checks for us - COM_ImmedExecute("pause"); - return true; + if (pausedelay < 1+(NEWTICRATE/2)) + pausedelay = 1+(NEWTICRATE/2); + else if (++pausedelay > 1+(NEWTICRATE/2)+(NEWTICRATE/3)) + { + G_SetRetryFlag(); + return true; + } + pausedelay++; // counteract subsequent subtraction this frame } else - pausedelay = NEWTICRATE/7; + { + INT32 oldpausedelay = pausedelay; + pausedelay = (NEWTICRATE/7); + if (!oldpausedelay) + { + // command will handle all the checks for us + COM_ImmedExecute("pause"); + return true; + } + } } if (ev->data1 == gamecontrol[gc_camtoggle][0] || ev->data1 == gamecontrol[gc_camtoggle][1]) @@ -1890,11 +1962,19 @@ void G_Ticker(boolean run) { G_ClearRetryFlag(); - // Costs a life to retry ... unless the player in question is dead already. - if (G_GametypeUsesLives() && players[consoleplayer].playerstate == PST_LIVE) - players[consoleplayer].lives -= 1; + if (modeattacking) + { + pausedelay = INT32_MIN; + M_ModeAttackRetry(0); + } + else + { + // Costs a life to retry ... unless the player in question is dead already. + if (G_GametypeUsesLives() && players[consoleplayer].playerstate == PST_LIVE && players[consoleplayer].lives != INFLIVES) + players[consoleplayer].lives -= 1; - G_DoReborn(consoleplayer); + G_DoReborn(consoleplayer); + } } for (i = 0; i < MAXPLAYERS; i++) @@ -1932,6 +2012,7 @@ void G_Ticker(boolean run) F_TitleDemoTicker(); P_Ticker(run); // tic the game ST_Ticker(); + F_TextPromptTicker(); AM_Ticker(); HU_Ticker(); break; @@ -1943,6 +2024,7 @@ void G_Ticker(boolean run) break; case GS_TIMEATTACK: + F_MenuPresTicker(run); break; case GS_INTRO: @@ -1950,6 +2032,12 @@ void G_Ticker(boolean run) F_IntroTicker(); break; + case GS_ENDING: + if (run) + F_EndingTicker(); + HU_Ticker(); + break; + case GS_CUTSCENE: if (run) F_CutsceneTicker(); @@ -1982,6 +2070,7 @@ void G_Ticker(boolean run) if (titlemapinaction) P_Ticker(run); // then intentionally fall through /* FALLTHRU */ case GS_WAITINGPLAYERS: + F_MenuPresTicker(run); F_TitleScreenTicker(run); break; @@ -1992,8 +2081,13 @@ void G_Ticker(boolean run) if (run) { - if (pausedelay) - pausedelay--; + if (pausedelay && pausedelay != INT32_MIN) + { + if (pausedelay > 0) + pausedelay--; + else + pausedelay++; + } if (camtoggledelay) camtoggledelay--; @@ -2199,7 +2293,7 @@ void G_PlayerReborn(INT32 player) p->pflags |= PF_JUMPDOWN; p->playerstate = PST_LIVE; - p->rings = 0; // 0 rings + p->rings = p->spheres = 0; // 0 rings p->panim = PA_IDLE; // standing animation //if ((netgame || multiplayer) && !p->spectator) -- moved into P_SpawnPlayer to account for forced changes there @@ -2211,9 +2305,14 @@ void G_PlayerReborn(INT32 player) { strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7); mapmusname[6] = 0; - mapmusflags = mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK; + mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK); + mapmusposition = mapheaderinfo[gamemap-1]->muspos; } - S_ChangeMusic(mapmusname, mapmusflags, true); + + // This is in S_Start, but this was not here previously. + // if (cv_resetmusic.value) + // S_StopMusic(); + S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0); } if (gametype == GT_COOP) @@ -2230,6 +2329,8 @@ void G_PlayerReborn(INT32 player) if (p->mare == 255) p->mare = 0; + p->marelap = p->marebonuslap = 0; + // Check to make sure their color didn't change somehow... if (G_GametypeHasTeams()) { @@ -2303,6 +2404,8 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost) P_SpawnPlayer(playernum); + players[playernum].rings = mapheaderinfo[gamemap-1]->startrings; + if (starpost) //Don't even bother with looking for a place to spawn. { P_MovePlayerToStarpost(playernum); @@ -2468,9 +2571,9 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo) I_Assert((oldmo != NULL) && (newmo != NULL)); // scan all thinkers - for (th = thinkercap.next; th != &thinkercap; th = th->next) + for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) { - if (th->function.acp1 != (actionf_p1)P_MobjThinker) + if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) continue; mo2 = (mobj_t *)th; @@ -2548,7 +2651,7 @@ void G_DoReborn(INT32 playernum) //nextmapoverride = spstage_start; nextmapoverride = gamemap; countdown2 = TICRATE; - skipstats = true; + skipstats = 2; for (i = 0; i < MAXPLAYERS; i++) { @@ -2653,7 +2756,7 @@ void G_DoReborn(INT32 playernum) else { #ifdef HAVE_BLUA - LUAh_MapChange(); + LUAh_MapChange(gamemap); #endif G_DoLoadLevel(true); return; @@ -2752,6 +2855,14 @@ void G_ExitLevel(void) // Remove CEcho text on round end. HU_ClearCEcho(); } + else if (gamestate == GS_ENDING) + { + F_StartCredits(); + } + else if (gamestate == GS_CREDITS) + { + F_StartGameEvaluation(); + } } // See also the enum GameType in doomstat.h @@ -2794,7 +2905,11 @@ INT32 G_GetGametypeByName(const char *gametypestr) // boolean G_IsSpecialStage(INT32 mapnum) { - if (gametype == GT_COOP && modeattacking != ATTACKING_RECORD && mapnum >= sstage_start && mapnum <= sstage_end) + if (gametype != GT_COOP || modeattacking == ATTACKING_RECORD) + return false; + if (mapnum >= sstage_start && mapnum <= sstage_end) + return true; + if (mapnum >= smpstage_start && mapnum <= smpstage_end) return true; return false; @@ -2933,6 +3048,9 @@ static void G_DoCompleted(void) tokenlist = 0; // Reset the list + if (modeattacking && pausedelay) + pausedelay = 0; + gameaction = ga_nothing; if (metalplayback) @@ -3008,7 +3126,7 @@ static void G_DoCompleted(void) nextmap = cm; } - if (nextmap < 0 || (nextmap >= NUMMAPS && nextmap < 1100-1) || nextmap > 1102-1) + if (nextmap < 0 || (nextmap >= NUMMAPS && nextmap < 1100-1) || nextmap > 1103-1) I_Error("Followed map %d to invalid map %d\n", prevmap + 1, nextmap + 1); // wrap around in race @@ -3019,21 +3137,14 @@ static void G_DoCompleted(void) { token--; - if (!(emeralds & EMERALD1)) - nextmap = (INT16)(sstage_start - 1); // Special Stage 1 - else if (!(emeralds & EMERALD2)) - nextmap = (INT16)(sstage_start); // Special Stage 2 - else if (!(emeralds & EMERALD3)) - nextmap = (INT16)(sstage_start + 1); // Special Stage 3 - else if (!(emeralds & EMERALD4)) - nextmap = (INT16)(sstage_start + 2); // Special Stage 4 - else if (!(emeralds & EMERALD5)) - nextmap = (INT16)(sstage_start + 3); // Special Stage 5 - else if (!(emeralds & EMERALD6)) - nextmap = (INT16)(sstage_start + 4); // Special Stage 6 - else if (!(emeralds & EMERALD7)) - nextmap = (INT16)(sstage_start + 5); // Special Stage 7 - else + for (i = 0; i < 7; i++) + if (!(emeralds & (1<cutscenenum && !modeattacking) // Start a custom cutscene. + if (mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking && skipstats <= 1) // Start a custom cutscene. F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false); else { @@ -3181,6 +3292,11 @@ void G_EndGame(void) // Only do evaluation and credits in coop games. if (gametype == GT_COOP) { + if (nextmap == 1103-1) // end game with ending + { + F_StartEnding(); + return; + } if (nextmap == 1102-1) // end game with credits { F_StartCredits(); @@ -3205,9 +3321,9 @@ void G_LoadGameSettings(void) { // defaults spstage_start = 1; - sstage_start = 50; - sstage_end = 57; // 8 special stages in vanilla SRB2 - useNightsSS = false; //true; + sstage_start = smpstage_start = 50; + sstage_end = smpstage_end = 56; // 7 special stages in vanilla SRB2 + sstage_end++; // plus one weirdo // initialize free sfx slots for skin sounds S_InitRuntimeSounds(); @@ -3599,7 +3715,7 @@ void G_SaveGame(UINT32 slot) backup = va("%s",savename); // save during evaluation or credits? game's over, folks! - if (gamestate == GS_CREDITS || gamestate == GS_EVALUATION) + if (gamestate == GS_ENDING || gamestate == GS_CREDITS || gamestate == GS_EVALUATION) gamecomplete = true; gameaction = ga_nothing; @@ -3777,7 +3893,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean { // Clear a bunch of variables numgameovers = tokenlist = token = sstimer = redscore = bluescore = lastmap = 0; - countdown = countdown2 = 0; + countdown = countdown2 = exitfadestarted = 0; for (i = 0; i < MAXPLAYERS; i++) { @@ -3813,7 +3929,8 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean unlocktriggers = 0; // clear itemfinder, just in case - CV_StealthSetValue(&cv_itemfinder, 0); + if (!dedicated) // except in dedicated servers, where it is not registered and can actually I_Error debug builds + CV_StealthSetValue(&cv_itemfinder, 0); } // internal game map @@ -4264,7 +4381,7 @@ void G_WriteGhostTic(mobj_t *ghost) ghostext.flags = 0; } - if (ghost->player && ghost->player->followmobj) + if (ghost->player && ghost->player->followmobj) // bloats tails runs but what can ya do { INT16 temp; @@ -4365,16 +4482,15 @@ void G_ConsGhostTic(void) demo_p += sizeof(angle_t); // angle, unnecessary for cons. mobj = NULL; - for (th = thinkercap.next; th != &thinkercap; th = th->next) + for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) { - if (th->function.acp1 != (actionf_p1)P_MobjThinker) + if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) continue; mobj = (mobj_t *)th; if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z) break; - mobj = NULL; // wasn't this one, keep searching. } - if (mobj && mobj->health != health) // Wasn't damaged?! This is desync! Fix it! + if (th != &thlist[THINK_MOBJ] && mobj->health != health) // Wasn't damaged?! This is desync! Fix it! { if (demosynced) CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n")); @@ -4491,6 +4607,9 @@ void G_GhostTicker(void) switch(g->color) { default: + case GHC_RETURNSKIN: + g->mo->skin = g->oldmo.skin; + // fallthru case GHC_NORMAL: // Go back to skin color g->mo->color = g->oldmo.color; break; @@ -4501,6 +4620,9 @@ void G_GhostTicker(void) case GHC_FIREFLOWER: // Fireflower g->mo->color = SKINCOLOR_WHITE; break; + case GHC_NIGHTSSKIN: // not actually a colour + g->mo->skin = &skins[DEFAULTNIGHTSSKIN]; + break; } } if (xziptic & EZT_FLIP) @@ -4666,6 +4788,7 @@ void G_GhostTicker(void) p->next = g->next; else ghosts = g->next; + Z_Free(g); continue; } p = g; @@ -5445,7 +5568,7 @@ void G_DoPlayDemo(char *defdemoname) SetPlayerSkin(0, skin); #ifdef HAVE_BLUA - LUAh_MapChange(); + LUAh_MapChange(gamemap); #endif displayplayer = consoleplayer = 0; memset(playeringame,0,sizeof(playeringame)); @@ -5666,29 +5789,28 @@ void G_AddGhost(char *defdemoname) mthing = playerstarts[0]; I_Assert(mthing); { // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling. - fixed_t x,y,z; - sector_t *sector; - x = mthing->x << FRACBITS; - y = mthing->y << FRACBITS; - sector = R_PointInSubsector(x, y)->sector; + fixed_t z,f,c; + gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST); + gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT); + f = gh->mo->floorz; + c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height; if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP)) { - z = sector->ceilingheight - mobjinfo[MT_PLAYER].height; + z = c; if (mthing->options >> ZSHIFT) z -= ((mthing->options >> ZSHIFT) << FRACBITS); - if (z < sector->floorheight) - z = sector->floorheight; + if (z < f) + z = f; } else { - z = sector->floorheight; + z = f; if (mthing->options >> ZSHIFT) z += ((mthing->options >> ZSHIFT) << FRACBITS); - if (z > sector->ceilingheight - mobjinfo[MT_PLAYER].height) - z = sector->ceilingheight - mobjinfo[MT_PLAYER].height; + if (z > c) + z = c; } - gh->mo = P_SpawnMobj(x, y, z, MT_GHOST); - gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT); + gh->mo->z = z; } gh->oldmo.x = gh->mo->x; @@ -5761,9 +5883,9 @@ void G_DoPlayMetal(void) metalbuffer = metal_p = W_CacheLumpNum(l, PU_STATIC); // find metal sonic - for (th = thinkercap.next; th != &thinkercap; th = th->next) + for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) { - if (th->function.acp1 != (actionf_p1)P_MobjThinker) + if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) continue; mo = (mobj_t *)th; @@ -5772,7 +5894,7 @@ void G_DoPlayMetal(void) break; } - if (!mo) + if (th == &thlist[THINK_MOBJ]) { CONS_Alert(CONS_ERROR, M_GetText("Failed to find bot entity.\n")); Z_Free(metalbuffer); @@ -5887,8 +6009,14 @@ boolean G_CheckDemoStatus(void) { boolean saved; - if(ghosts) // ... ... ... - ghosts = NULL; // :) + while (ghosts) + { + demoghost *next = ghosts->next; + Z_Free(ghosts); + ghosts = next; + } + ghosts = NULL; + // DO NOT end metal sonic demos here diff --git a/src/g_game.h b/src/g_game.h index d6b41830e..4b63bc180 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -53,11 +53,17 @@ extern INT16 prevmap, nextmap; extern INT32 gameovertics; extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard display) extern INT16 rw_maximums[NUM_WEAPONS]; +extern INT32 pausedelay; +extern boolean pausebreakkey; + +extern boolean promptactive; // used in game menu +extern consvar_t cv_tutorialprompt; +extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_compactscoreboard; extern consvar_t cv_crosshair, cv_crosshair2; -extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_mousemove; -extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_mousemove2; +extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove; +extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2; extern consvar_t cv_useranalog, cv_useranalog2; extern consvar_t cv_analog, cv_analog2; extern consvar_t cv_directionchar, cv_directionchar2; @@ -136,7 +142,9 @@ typedef enum GHC_NORMAL = 0, GHC_SUPER, GHC_FIREFLOWER, - GHC_INVINCIBLE + GHC_INVINCIBLE, + GHC_NIGHTSSKIN, // not actually a colour + GHC_RETURNSKIN // ditto } ghostcolor_t; // Record/playback tics diff --git a/src/g_input.c b/src/g_input.c index 67aaf4179..45c517e1a 100644 --- a/src/g_input.c +++ b/src/g_input.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -25,10 +25,10 @@ static CV_PossibleValue_t mousesens_cons_t[] = {{1, "MIN"}, {MAXMOUSESENSITIVITY static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"}, {0, NULL}}; // mouse values are used once -consvar_t cv_mousesens = {"mousesens", "12", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mousesens2 = {"mousesens2", "12", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mouseysens = {"mouseysens", "12", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_mouseysens2 = {"mouseysens2", "12", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mousesens2 = {"mousesens2", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_mouseysens2 = {"mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; INT32 mousex, mousey; @@ -45,6 +45,48 @@ UINT8 gamekeydown[NUMINPUTS]; // two key codes (or virtual key) per game control INT32 gamecontrol[num_gamecontrols][2]; INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player +INT32 gamecontroldefault[num_gamecontrolschemes][num_gamecontrols][2]; // default control storage, use 0 (gcs_custom) for memory retention +INT32 gamecontrolbisdefault[num_gamecontrolschemes][num_gamecontrols][2]; + +// lists of GC codes for selective operation +const INT32 gcl_tutorial_check[num_gcl_tutorial_check] = { + gc_forward, gc_backward, gc_strafeleft, gc_straferight, + gc_turnleft, gc_turnright +}; + +const INT32 gcl_tutorial_used[num_gcl_tutorial_used] = { + gc_forward, gc_backward, gc_strafeleft, gc_straferight, + gc_turnleft, gc_turnright, + gc_jump, gc_use +}; + +const INT32 gcl_tutorial_full[num_gcl_tutorial_full] = { + gc_forward, gc_backward, gc_strafeleft, gc_straferight, + gc_lookup, gc_lookdown, gc_turnleft, gc_turnright, gc_centerview, + gc_jump, gc_use, + gc_fire, gc_firenormal +}; + +const INT32 gcl_movement[num_gcl_movement] = { + gc_forward, gc_backward, gc_strafeleft, gc_straferight +}; + +const INT32 gcl_camera[num_gcl_camera] = { + gc_turnleft, gc_turnright +}; + +const INT32 gcl_movement_camera[num_gcl_movement_camera] = { + gc_forward, gc_backward, gc_strafeleft, gc_straferight, + gc_turnleft, gc_turnright +}; + +const INT32 gcl_jump[num_gcl_jump] = { gc_jump }; + +const INT32 gcl_use[num_gcl_use] = { gc_use }; + +const INT32 gcl_jump_use[num_gcl_jump_use] = { + gc_jump, gc_use +}; typedef struct { @@ -98,6 +140,8 @@ void G_MapEventsToControls(event_t *ev) break; case ev_mouse: // buttons are virtual keys + if (menuactive || CON_Ready() || chat_on) + break; mousex = (INT32)(ev->data2*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f)); mousey = (INT32)(ev->data3*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f)); mlooky = (INT32)(ev->data3*((cv_mouseysens.value*cv_mousesens.value)/110.0f + 0.1f)); @@ -105,7 +149,7 @@ void G_MapEventsToControls(event_t *ev) case ev_joystick: // buttons are virtual keys i = ev->data1; - if (i >= JOYAXISSET) + if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on) break; if (ev->data2 != INT32_MAX) joyxmove[i] = ev->data2; if (ev->data3 != INT32_MAX) joyymove[i] = ev->data3; @@ -113,13 +157,15 @@ void G_MapEventsToControls(event_t *ev) case ev_joystick2: // buttons are virtual keys i = ev->data1; - if (i >= JOYAXISSET) + if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on) break; if (ev->data2 != INT32_MAX) joy2xmove[i] = ev->data2; if (ev->data3 != INT32_MAX) joy2ymove[i] = ev->data3; break; case ev_mouse2: // buttons are virtual keys + if (menuactive || CON_Ready() || chat_on) + break; mouse2x = (INT32)(ev->data2*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f)); mouse2y = (INT32)(ev->data3*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f)); mlook2y = (INT32)(ev->data3*((cv_mouseysens2.value*cv_mousesens2.value)/110.0f + 0.1f)); @@ -550,6 +596,10 @@ static const char *gamecontrolname[num_gamecontrols] = "jump", "console", "pause", + "systemmenu", + "screenshot", + "recordgif", + "viewpoint", "custom1", "custom2", "custom3", @@ -566,6 +616,16 @@ void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control) setupcontrols[control][1] = KEY_NULL; } +void G_ClearAllControlKeys(void) +{ + INT32 i; + for (i = 0; i < num_gamecontrols; i++) + { + G_ClearControlKeys(gamecontrol, i); + G_ClearControlKeys(gamecontrolbis, i); + } +} + // // Returns the name of a key (or virtual key for mouse and joy) // the input value being an keynum @@ -611,55 +671,150 @@ INT32 G_KeyStringtoNum(const char *keystr) return 0; } -void G_Controldefault(void) +void G_DefineDefaultControls(void) { - gamecontrol[gc_forward ][0] = 'w'; - gamecontrol[gc_backward ][0] = 's'; - gamecontrol[gc_strafeleft ][0] = 'a'; - gamecontrol[gc_straferight][0] = 'd'; - gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW; - gamecontrol[gc_turnright ][0] = KEY_RIGHTARROW; - gamecontrol[gc_weaponnext ][0] = 'e'; - gamecontrol[gc_weaponprev ][0] = 'q'; - gamecontrol[gc_wepslot1 ][0] = '1'; - gamecontrol[gc_wepslot2 ][0] = '2'; - gamecontrol[gc_wepslot3 ][0] = '3'; - gamecontrol[gc_wepslot4 ][0] = '4'; - gamecontrol[gc_wepslot5 ][0] = '5'; - gamecontrol[gc_wepslot6 ][0] = '6'; - gamecontrol[gc_wepslot7 ][0] = '7'; - gamecontrol[gc_wepslot8 ][0] = '8'; - gamecontrol[gc_wepslot9 ][0] = '9'; - gamecontrol[gc_wepslot10 ][0] = '0'; - gamecontrol[gc_fire ][0] = KEY_RCTRL; - gamecontrol[gc_fire ][1] = KEY_MOUSE1+0; - gamecontrol[gc_firenormal ][0] = 'c'; - gamecontrol[gc_tossflag ][0] = '\''; - gamecontrol[gc_use ][0] = KEY_LSHIFT; - gamecontrol[gc_camtoggle ][0] = 'v'; - gamecontrol[gc_camreset ][0] = 'r'; - gamecontrol[gc_lookup ][0] = KEY_UPARROW; - gamecontrol[gc_lookdown ][0] = KEY_DOWNARROW; - gamecontrol[gc_centerview ][0] = KEY_END; - gamecontrol[gc_talkkey ][0] = 't'; - gamecontrol[gc_teamkey ][0] = 'y'; - gamecontrol[gc_scores ][0] = KEY_TAB; - gamecontrol[gc_jump ][0] = KEY_SPACE; - gamecontrol[gc_console ][0] = KEY_CONSOLE; - gamecontrol[gc_pause ][0] = KEY_PAUSE; + INT32 i; + + // FPS game controls (WASD) + gamecontroldefault[gcs_fps][gc_forward ][0] = 'w'; + gamecontroldefault[gcs_fps][gc_backward ][0] = 's'; + gamecontroldefault[gcs_fps][gc_strafeleft ][0] = 'a'; + gamecontroldefault[gcs_fps][gc_straferight][0] = 'd'; + gamecontroldefault[gcs_fps][gc_lookup ][0] = KEY_UPARROW; + gamecontroldefault[gcs_fps][gc_lookdown ][0] = KEY_DOWNARROW; + gamecontroldefault[gcs_fps][gc_turnleft ][0] = KEY_LEFTARROW; + gamecontroldefault[gcs_fps][gc_turnright ][0] = KEY_RIGHTARROW; + gamecontroldefault[gcs_fps][gc_centerview ][0] = KEY_END; + gamecontroldefault[gcs_fps][gc_jump ][0] = KEY_SPACE; + gamecontroldefault[gcs_fps][gc_use ][0] = KEY_LSHIFT; + gamecontroldefault[gcs_fps][gc_fire ][0] = KEY_RCTRL; + gamecontroldefault[gcs_fps][gc_fire ][1] = KEY_MOUSE1+0; + gamecontroldefault[gcs_fps][gc_firenormal ][0] = 'c'; + + // Platform game controls (arrow keys) + gamecontroldefault[gcs_platform][gc_forward ][0] = KEY_UPARROW; + gamecontroldefault[gcs_platform][gc_backward ][0] = KEY_DOWNARROW; + gamecontroldefault[gcs_platform][gc_strafeleft ][0] = 'a'; + gamecontroldefault[gcs_platform][gc_straferight][0] = 'd'; + gamecontroldefault[gcs_platform][gc_lookup ][0] = KEY_PGUP; + gamecontroldefault[gcs_platform][gc_lookdown ][0] = KEY_PGDN; + gamecontroldefault[gcs_platform][gc_turnleft ][0] = KEY_LEFTARROW; + gamecontroldefault[gcs_platform][gc_turnright ][0] = KEY_RIGHTARROW; + gamecontroldefault[gcs_platform][gc_centerview ][0] = KEY_END; + gamecontroldefault[gcs_platform][gc_jump ][0] = KEY_SPACE; + gamecontroldefault[gcs_platform][gc_use ][0] = KEY_LSHIFT; + gamecontroldefault[gcs_platform][gc_fire ][0] = 's'; + gamecontroldefault[gcs_platform][gc_fire ][1] = KEY_MOUSE1+0; + gamecontroldefault[gcs_platform][gc_firenormal ][0] = 'w'; + + for (i = 1; i < num_gamecontrolschemes; i++) // skip gcs_custom (0) + { + gamecontroldefault[i][gc_weaponnext ][0] = 'e'; + gamecontroldefault[i][gc_weaponprev ][0] = 'q'; + gamecontroldefault[i][gc_wepslot1 ][0] = '1'; + gamecontroldefault[i][gc_wepslot2 ][0] = '2'; + gamecontroldefault[i][gc_wepslot3 ][0] = '3'; + gamecontroldefault[i][gc_wepslot4 ][0] = '4'; + gamecontroldefault[i][gc_wepslot5 ][0] = '5'; + gamecontroldefault[i][gc_wepslot6 ][0] = '6'; + gamecontroldefault[i][gc_wepslot7 ][0] = '7'; + gamecontroldefault[i][gc_wepslot8 ][0] = '8'; + gamecontroldefault[i][gc_wepslot9 ][0] = '9'; + gamecontroldefault[i][gc_wepslot10 ][0] = '0'; + gamecontroldefault[i][gc_tossflag ][0] = '\''; + gamecontroldefault[i][gc_camtoggle ][0] = 'v'; + gamecontroldefault[i][gc_camreset ][0] = 'r'; + gamecontroldefault[i][gc_talkkey ][0] = 't'; + gamecontroldefault[i][gc_teamkey ][0] = 'y'; + gamecontroldefault[i][gc_scores ][0] = KEY_TAB; + gamecontroldefault[i][gc_console ][0] = KEY_CONSOLE; + gamecontroldefault[i][gc_pause ][0] = 'p'; + gamecontroldefault[i][gc_screenshot ][0] = KEY_F8; + gamecontroldefault[i][gc_recordgif ][0] = KEY_F9; + gamecontroldefault[i][gc_viewpoint ][0] = KEY_F12; + + // Gamepad controls -- same for both schemes + gamecontroldefault[i][gc_weaponnext ][1] = KEY_JOY1+1; // B + gamecontroldefault[i][gc_weaponprev ][1] = KEY_JOY1+2; // X + gamecontroldefault[i][gc_tossflag ][1] = KEY_JOY1+0; // A + gamecontroldefault[i][gc_use ][1] = KEY_JOY1+4; // LB + gamecontroldefault[i][gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up + gamecontroldefault[i][gc_camreset ][1] = KEY_JOY1+3; // Y + gamecontroldefault[i][gc_centerview ][1] = KEY_JOY1+9; // Right Stick + gamecontroldefault[i][gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left + gamecontroldefault[i][gc_scores ][1] = KEY_HAT1+3; // D-Pad Right + gamecontroldefault[i][gc_jump ][1] = KEY_JOY1+5; // RB + gamecontroldefault[i][gc_pause ][1] = KEY_JOY1+6; // Back + gamecontroldefault[i][gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down + gamecontroldefault[i][gc_systemmenu ][0] = KEY_JOY1+7; // Start + + // Second player controls only have joypad defaults + gamecontrolbisdefault[i][gc_weaponnext][0] = KEY_2JOY1+1; // B + gamecontrolbisdefault[i][gc_weaponprev][0] = KEY_2JOY1+2; // X + gamecontrolbisdefault[i][gc_tossflag ][0] = KEY_2JOY1+0; // A + gamecontrolbisdefault[i][gc_use ][0] = KEY_2JOY1+4; // LB + gamecontrolbisdefault[i][gc_camreset ][0] = KEY_2JOY1+3; // Y + gamecontrolbisdefault[i][gc_centerview][0] = KEY_2JOY1+9; // Right Stick + gamecontrolbisdefault[i][gc_jump ][0] = KEY_2JOY1+5; // RB + //gamecontrolbisdefault[i][gc_pause ][0] = KEY_2JOY1+6; // Back + //gamecontrolbisdefault[i][gc_systemmenu][0] = KEY_2JOY1+7; // Start + gamecontrolbisdefault[i][gc_camtoggle ][0] = KEY_2HAT1+0; // D-Pad Up + gamecontrolbisdefault[i][gc_screenshot][0] = KEY_2HAT1+1; // D-Pad Down + //gamecontrolbisdefault[i][gc_talkkey ][0] = KEY_2HAT1+2; // D-Pad Left + //gamecontrolbisdefault[i][gc_scores ][0] = KEY_2HAT1+3; // D-Pad Right + } } -void G_SaveKeySetting(FILE *f) +INT32 G_GetControlScheme(INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen) +{ + INT32 i, j, gc; + boolean skipscheme; + + for (i = 1; i < num_gamecontrolschemes; i++) // skip gcs_custom (0) + { + skipscheme = false; + for (j = 0; j < (gclist && gclen ? gclen : num_gamecontrols); j++) + { + gc = (gclist && gclen) ? gclist[j] : j; + if (((fromcontrols[gc][0] && gamecontroldefault[i][gc][0]) ? fromcontrols[gc][0] != gamecontroldefault[i][gc][0] : true) && + ((fromcontrols[gc][0] && gamecontroldefault[i][gc][1]) ? fromcontrols[gc][0] != gamecontroldefault[i][gc][1] : true) && + ((fromcontrols[gc][1] && gamecontroldefault[i][gc][0]) ? fromcontrols[gc][1] != gamecontroldefault[i][gc][0] : true) && + ((fromcontrols[gc][1] && gamecontroldefault[i][gc][1]) ? fromcontrols[gc][1] != gamecontroldefault[i][gc][1] : true)) + { + skipscheme = true; + break; + } + } + if (!skipscheme) + return i; + } + + return gcs_custom; +} + +void G_CopyControls(INT32 (*setupcontrols)[2], INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen) +{ + INT32 i, gc; + + for (i = 0; i < (gclist && gclen ? gclen : num_gamecontrols); i++) + { + gc = (gclist && gclen) ? gclist[i] : i; + setupcontrols[gc][0] = fromcontrols[gc][0]; + setupcontrols[gc][1] = fromcontrols[gc][1]; + } +} + +void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis)[2]) { INT32 i; for (i = 1; i < num_gamecontrols; i++) { fprintf(f, "setcontrol \"%s\" \"%s\"", gamecontrolname[i], - G_KeynumToString(gamecontrol[i][0])); + G_KeynumToString(fromcontrols[i][0])); - if (gamecontrol[i][1]) - fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol[i][1])); + if (fromcontrols[i][1]) + fprintf(f, " \"%s\"\n", G_KeynumToString(fromcontrols[i][1])); else fprintf(f, "\n"); } @@ -667,39 +822,173 @@ void G_SaveKeySetting(FILE *f) for (i = 1; i < num_gamecontrols; i++) { fprintf(f, "setcontrol2 \"%s\" \"%s\"", gamecontrolname[i], - G_KeynumToString(gamecontrolbis[i][0])); + G_KeynumToString(fromcontrolsbis[i][0])); - if (gamecontrolbis[i][1]) - fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrolbis[i][1])); + if (fromcontrolsbis[i][1]) + fprintf(f, " \"%s\"\n", G_KeynumToString(fromcontrolsbis[i][1])); else fprintf(f, "\n"); } } -void G_CheckDoubleUsage(INT32 keynum) +INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify) { + INT32 result = gc_null; if (cv_controlperkey.value == 1) { INT32 i; for (i = 0; i < num_gamecontrols; i++) { if (gamecontrol[i][0] == keynum) - gamecontrol[i][0] = KEY_NULL; + { + result = i; + if (modify) gamecontrol[i][0] = KEY_NULL; + } if (gamecontrol[i][1] == keynum) - gamecontrol[i][1] = KEY_NULL; + { + result = i; + if (modify) gamecontrol[i][1] = KEY_NULL; + } if (gamecontrolbis[i][0] == keynum) - gamecontrolbis[i][0] = KEY_NULL; + { + result = i; + if (modify) gamecontrolbis[i][0] = KEY_NULL; + } if (gamecontrolbis[i][1] == keynum) - gamecontrolbis[i][1] = KEY_NULL; + { + result = i; + if (modify) gamecontrolbis[i][1] = KEY_NULL; + } + if (result && !modify) + return result; } } + return result; } -static void setcontrol(INT32 (*gc)[2], INT32 na) +static INT32 G_FilterKeyByVersion(INT32 numctrl, INT32 keyidx, INT32 player, INT32 *keynum1, INT32 *keynum2, boolean *nestedoverride) +{ + // Special case: ignore KEY_PAUSE because it's hardcoded + if (keyidx == 0 && *keynum1 == KEY_PAUSE) + { + if (*keynum2 != KEY_PAUSE) + { + *keynum1 = *keynum2; // shift down keynum2 and continue + *keynum2 = 0; + } + else + return -1; // skip setting control + } + else if (keyidx == 1 && *keynum2 == KEY_PAUSE) + return -1; // skip setting control + + if (GETMAJOREXECVERSION(cv_execversion.value) < 27 && ( // v2.1.22 + numctrl == gc_weaponnext || numctrl == gc_weaponprev || numctrl == gc_tossflag || + numctrl == gc_use || numctrl == gc_camreset || numctrl == gc_jump || + numctrl == gc_pause || numctrl == gc_systemmenu || numctrl == gc_camtoggle || + numctrl == gc_screenshot || numctrl == gc_talkkey || numctrl == gc_scores || + numctrl == gc_centerview + )) + { + INT32 keynum = 0, existingctrl = 0; + INT32 defaultkey; + boolean defaultoverride = false; + + // get the default gamecontrol + if (player == 0 && numctrl == gc_systemmenu) + defaultkey = gamecontrol[numctrl][0]; + else + defaultkey = (player == 1 ? gamecontrolbis[numctrl][0] : gamecontrol[numctrl][1]); + + // Assign joypad button defaults if there is an open slot. + // At this point, gamecontrol/bis should have the default controls + // (unless LOADCONFIG is being run) + // + // If the player runs SETCONTROL in-game, this block should not be reached + // because EXECVERSION is locked onto the latest version. + if (keyidx == 0 && !*keynum1) + { + if (*keynum2) // push keynum2 down; this is an edge case + { + *keynum1 = *keynum2; + *keynum2 = 0; + keynum = *keynum1; + } + else + { + keynum = defaultkey; + defaultoverride = true; + } + } + else if (keyidx == 1 && (!*keynum2 || (!*keynum1 && *keynum2))) // last one is the same edge case as above + { + keynum = defaultkey; + defaultoverride = true; + } + else // default to the specified keynum + keynum = (keyidx == 1 ? *keynum2 : *keynum1); + + // Did our last call override keynum2? + if (*nestedoverride) + { + defaultoverride = true; + *nestedoverride = false; + } + + // Fill keynum2 with the default control + if (keyidx == 0 && !*keynum2) + { + *keynum2 = defaultkey; + // Tell the next call that this is an override + *nestedoverride = true; + + // if keynum2 already matches keynum1, we probably recursed + // so unset it + if (*keynum1 == *keynum2) + { + *keynum2 = 0; + *nestedoverride = false; + } + } + + // check if the key is being used somewhere else before passing it + // pass it through if it's the same numctrl. This is an edge case -- when using + // LOADCONFIG, gamecontrol is not reset with default. + // + // Also, only check if we're actually overriding, to preserve behavior where + // config'd keys overwrite default keys. + if (defaultoverride) + existingctrl = G_CheckDoubleUsage(keynum, false); + + if (keynum && (!existingctrl || existingctrl == numctrl)) + return keynum; + else if (keyidx == 0 && *keynum2) + { + // try it again and push down keynum2 + *keynum1 = *keynum2; + *keynum2 = 0; + return G_FilterKeyByVersion(numctrl, keyidx, player, keynum1, keynum2, nestedoverride); + // recursion *should* be safe because we only assign keynum2 to a joy default + // and then clear it if we find that keynum1 already has the joy default. + } + else + return 0; + } + + // All's good, so pass the keynum as-is + if (keyidx == 1) + return *keynum2; + else //if (keyidx == 0) + return *keynum1; +} + +static void setcontrol(INT32 (*gc)[2]) { INT32 numctrl; const char *namectrl; - INT32 keynum; + INT32 keynum, keynum1, keynum2; + INT32 player = ((void*)gc == (void*)&gamecontrolbis ? 1 : 0); + boolean nestedoverride = false; namectrl = COM_Argv(1); for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]); @@ -710,12 +999,39 @@ static void setcontrol(INT32 (*gc)[2], INT32 na) CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl); return; } - keynum = G_KeyStringtoNum(COM_Argv(2)); - G_CheckDoubleUsage(keynum); - gc[numctrl][0] = keynum; + keynum1 = G_KeyStringtoNum(COM_Argv(2)); + keynum2 = G_KeyStringtoNum(COM_Argv(3)); + keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride); - if (na == 4) - gc[numctrl][1] = G_KeyStringtoNum(COM_Argv(3)); + if (keynum >= 0) + { + (void)G_CheckDoubleUsage(keynum, true); + + // if keynum was rejected, try it again with keynum2 + if (!keynum && keynum2) + { + keynum1 = keynum2; // push down keynum2 + keynum2 = 0; + keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride); + if (keynum >= 0) + (void)G_CheckDoubleUsage(keynum, true); + } + } + + if (keynum >= 0) + gc[numctrl][0] = keynum; + + if (keynum2) + { + keynum = G_FilterKeyByVersion(numctrl, 1, player, &keynum1, &keynum2, &nestedoverride); + if (keynum >= 0) + { + if (keynum != gc[numctrl][0]) + gc[numctrl][1] = keynum; + else + gc[numctrl][1] = 0; + } + } else gc[numctrl][1] = 0; } @@ -732,7 +1048,7 @@ void Command_Setcontrol_f(void) return; } - setcontrol(gamecontrol, na); + setcontrol(gamecontrol); } void Command_Setcontrol2_f(void) @@ -747,5 +1063,5 @@ void Command_Setcontrol2_f(void) return; } - setcontrol(gamecontrolbis, na); + setcontrol(gamecontrolbis); } diff --git a/src/g_input.h b/src/g_input.h index 2a447c683..d3c693781 100644 --- a/src/g_input.h +++ b/src/g_input.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -93,12 +93,24 @@ typedef enum gc_jump, gc_console, gc_pause, + gc_systemmenu, + gc_screenshot, + gc_recordgif, + gc_viewpoint, gc_custom1, // Lua scriptable gc_custom2, // Lua scriptable gc_custom3, // Lua scriptable num_gamecontrols } gamecontrols_e; +typedef enum +{ + gcs_custom, + gcs_fps, + gcs_platform, + num_gamecontrolschemes +} gamecontrolschemes_e; + // mouse values are used once extern consvar_t cv_mousesens, cv_mouseysens; extern consvar_t cv_mousesens2, cv_mouseysens2; @@ -116,9 +128,31 @@ extern UINT8 gamekeydown[NUMINPUTS]; // two key codes (or virtual key) per game control extern INT32 gamecontrol[num_gamecontrols][2]; extern INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player +extern INT32 gamecontroldefault[num_gamecontrolschemes][num_gamecontrols][2]; // default control storage, use 0 (gcs_custom) for memory retention +extern INT32 gamecontrolbisdefault[num_gamecontrolschemes][num_gamecontrols][2]; #define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[gc][0]] || gamekeydown[gamecontrol[gc][1]]) #define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrolbis[gc][0]] || gamekeydown[gamecontrolbis[gc][1]]) +#define num_gcl_tutorial_check 6 +#define num_gcl_tutorial_used 8 +#define num_gcl_tutorial_full 13 +#define num_gcl_movement 4 +#define num_gcl_camera 2 +#define num_gcl_movement_camera 6 +#define num_gcl_jump 1 +#define num_gcl_use 1 +#define num_gcl_jump_use 2 + +extern const INT32 gcl_tutorial_check[num_gcl_tutorial_check]; +extern const INT32 gcl_tutorial_used[num_gcl_tutorial_used]; +extern const INT32 gcl_tutorial_full[num_gcl_tutorial_full]; +extern const INT32 gcl_movement[num_gcl_movement]; +extern const INT32 gcl_camera[num_gcl_camera]; +extern const INT32 gcl_movement_camera[num_gcl_movement_camera]; +extern const INT32 gcl_jump[num_gcl_jump]; +extern const INT32 gcl_use[num_gcl_use]; +extern const INT32 gcl_jump_use[num_gcl_jump_use]; + // peace to my little coder fingers! // check a gamecontrol being active or not @@ -131,10 +165,13 @@ INT32 G_KeyStringtoNum(const char *keystr); // detach any keys associated to the given game control void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control); +void G_ClearAllControlKeys(void); void Command_Setcontrol_f(void); void Command_Setcontrol2_f(void); -void G_Controldefault(void); -void G_SaveKeySetting(FILE *f); -void G_CheckDoubleUsage(INT32 keynum); +void G_DefineDefaultControls(void); +INT32 G_GetControlScheme(INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen); +void G_CopyControls(INT32 (*setupcontrols)[2], INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen); +void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis)[2]); +INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify); #endif diff --git a/src/g_state.h b/src/g_state.h index 81548b7ce..9d34da6a9 100644 --- a/src/g_state.h +++ b/src/g_state.h @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -27,12 +27,14 @@ typedef enum GS_TITLESCREEN, // title screen GS_TIMEATTACK, // time attack menu + GS_CREDITS, // credit sequence GS_EVALUATION, // Evaluation at the end of a game. - GS_GAMEEND, // game end sequence + GS_GAMEEND, // game end sequence - "did you get all those chaos emeralds?" // Hardcoded fades or other fading methods GS_INTRO, // introduction + GS_ENDING, // currently shared between bad and good endings GS_CUTSCENE, // custom cutscene // Not fadable @@ -50,6 +52,7 @@ typedef enum } gameaction_t; extern gamestate_t gamestate; +extern UINT8 titlemapinaction; extern UINT8 ultimatemode; // was sk_insane extern gameaction_t gameaction; diff --git a/src/hardware/hw3sound.c b/src/hardware/hw3sound.c index c68430921..f7c6e1da0 100644 --- a/src/hardware/hw3sound.c +++ b/src/hardware/hw3sound.c @@ -361,7 +361,7 @@ INT32 HW3S_I_StartSound(const void *origin_p, source3D_data_t *source_parm, chan if (splitscreen) listenmobj2 = players[secondarydisplayplayer].mo; - if (nosound) + if (sound_disabled) return -1; sfx = &S_sfx[sfx_id]; diff --git a/src/hardware/hw_bsp.c b/src/hardware/hw_bsp.c index fa5bce308..483932492 100644 --- a/src/hardware/hw_bsp.c +++ b/src/hardware/hw_bsp.c @@ -29,6 +29,7 @@ #include "../m_argv.h" #include "../i_video.h" #include "../w_wad.h" +#include "../p_setup.h" // levelfadecol // -------------------------------------------------------------------------- // This is global data for planes rendering @@ -193,14 +194,14 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1, v2dy = bsp->dy; den = v2dy*v1dx - v2dx*v1dy; - if (den == 0) + if (fabsf((float)den) < 1.0E-36f) // avoid checking exactly for 0.0 return NULL; // parallel // first check the frac along the polygon segment, // (do not accept hit with the extensions) num = (v2x - v1x)*v2dy + (v1y - v2y)*v2dx; frac = num / den; - if (frac < 0 || frac > 1) + if (frac < 0.0 || frac > 1.0) return NULL; // now get the frac along the BSP line @@ -217,29 +218,6 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1, return &pt; } -#if 0 -//Hurdler: it's not used anymore -static boolean NearVertice (polyvertex_t *p1, polyvertex_t *p2) -{ -#if 1 - float diff; - diff = p2->x - p1->x; - if (diff < -1.5f || diff > 1.5f) - return false; - diff = p2->y - p1->y; - if (diff < -1.5f || diff > 1.5f) - return false; -#else - if (p1->x != p2->x) - return false; - if (p1->y != p2->y) - return false; -#endif - // p1 and p2 are considered the same vertex - return true; -} -#endif - // if two vertice coords have a x and/or y difference // of less or equal than 1 FRACUNIT, they are considered the same // point. Note: hardcoded value, 1.0f could be anything else. @@ -253,11 +231,23 @@ static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2) diff = p2->y - p1->y; if (diff < -1.5f || diff > 1.5f) return false; -#else +#elif 0 if (p1->x != p2->x) return false; if (p1->y != p2->y) return false; +#elif 0 + if (fabsf( p2->x - p1->x ) > 1.0E-36f ) + return false; + if (fabsf( p2->y - p1->y ) > 1.0E-36f ) + return false; +#else +#define DIVLINE_VERTEX_DIFF 0.45f + float ep = DIVLINE_VERTEX_DIFF; + if (fabsf( p2->x - p1->x ) > ep ) + return false; + if (fabsf( p2->y - p1->y ) > ep ) + return false; #endif // p1 and p2 are considered the same vertex return true; @@ -294,57 +284,57 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line // start & end points pv = fracdivline(bsp, &poly->pts[i], &poly->pts[j]); - if (pv) + if (pv == NULL) + continue; + + if (ps < 0) { - if (ps < 0) + // first point + ps = i; + vs = *pv; + fracs = bspfrac; + } + else + { + //the partition line traverse a junction between two segments + // or the two points are so close, they can be considered as one + // thus, don't accept, since split 2 must be another vertex + if (SameVertice(pv, &lastpv)) { - // first point - ps = i; - vs = *pv; - fracs = bspfrac; - } - else - { - //the partition line traverse a junction between two segments - // or the two points are so close, they can be considered as one - // thus, don't accept, since split 2 must be another vertex - if (SameVertice(pv, &lastpv)) + if (pe < 0) { - if (pe < 0) - { - ps = i; - psonline = 1; - } - else - { - pe = i; - peonline = 1; - } + ps = i; + psonline = 1; } else { - if (pe < 0) - { - pe = i; - ve = *pv; - frace = bspfrac; - } - else - { - // a frac, not same vertice as last one - // we already got pt2 so pt 2 is not on the line, - // so we probably got back to the start point - // which is on the line - if (SameVertice(pv, &vs)) - psonline = 1; - break; - } + pe = i; + peonline = 1; + } + } + else + { + if (pe < 0) + { + pe = i; + ve = *pv; + frace = bspfrac; + } + else + { + // a frac, not same vertice as last one + // we already got pt2 so pt 2 is not on the line, + // so we probably got back to the start point + // which is on the line + if (SameVertice(pv, &vs)) + psonline = 1; + break; } } - - // remember last point intercept to detect identical points - lastpv = *pv; } + + // remember last point intercept to detect identical points + lastpv = *pv; } // no split: the partition line is either parallel and @@ -368,7 +358,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line return; } - if (ps >= 0 && pe < 0) + if (pe < 0) { //I_Error("SplitPoly: only one point for split line (%d %d)", ps, pe); *frontpoly = poly; @@ -387,7 +377,7 @@ static void SplitPoly (fdivline_t *bsp, //splitting parametric line *backpoly = HWR_AllocPoly(2 + nptback); else *backpoly = NULL; - if (nptfront) + if (nptfront > 0) *frontpoly = HWR_AllocPoly(2 + nptfront); else *frontpoly = NULL; @@ -482,42 +472,42 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly) pv = fracdivline(&cutseg, &poly->pts[i], &poly->pts[j]); - if (pv) + if (pv == NULL) + continue; + + if (ps < 0) { - if (ps < 0) + ps = i; + vs = *pv; + fracs = bspfrac; + } + else + { + //frac 1 on previous segment, + // 0 on the next, + //the split line goes through one of the convex poly + // vertices, happens quite often since the convex + // poly is already adjacent to the subsector segs + // on most borders + if (SameVertice(pv, &vs)) + continue; + + if (fracs <= bspfrac) { + nump = 2 + poly->numpts - (i-ps); + pe = ps; ps = i; - vs = *pv; - fracs = bspfrac; + ve = *pv; } else { - //frac 1 on previous segment, - // 0 on the next, - //the split line goes through one of the convex poly - // vertices, happens quite often since the convex - // poly is already adjacent to the subsector segs - // on most borders - if (SameVertice(pv, &vs)) - continue; - - if (fracs <= bspfrac) - { - nump = 2 + poly->numpts - (i-ps); - pe = ps; - ps = i; - ve = *pv; - } - else - { - nump = 2 + (i-ps); - pe = i; - ve = vs; - vs = *pv; - } - //found 2nd point - break; + nump = 2 + (i-ps); + pe = i; + ve = vs; + vs = *pv; } + //found 2nd point + break; } } @@ -581,18 +571,42 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly) // search for the segs source of this divline static inline void SearchDivline(node_t *bsp, fdivline_t *divline) { -#if 0 // MAR - If you don't use the same partition line that the BSP uses, the front/back polys won't match the subsectors in the BSP! -#endif divline->x = FIXED_TO_FLOAT(bsp->x); divline->y = FIXED_TO_FLOAT(bsp->y); divline->dx = FIXED_TO_FLOAT(bsp->dx); divline->dy = FIXED_TO_FLOAT(bsp->dy); } +#ifdef HWR_LOADING_SCREEN //Hurdler: implement a loading status static size_t ls_count = 0; static UINT8 ls_percent = 0; +static void loading_status(void) +{ + char s[16]; + int x, y; + + I_OsPolling(); + CON_Drawer(); + sprintf(s, "%d%%", (++ls_percent)<<1); + x = BASEVIDWIDTH/2; + y = BASEVIDHEIGHT/2; + V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect + //V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright. + M_DrawTextBox(x-58, y-8, 13, 1); + V_DrawString(x-50, y, V_YELLOWMAP, "Loading..."); + V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s); + + // Is this really necessary at this point..? + V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY"); + V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES."); + V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK."); + + I_UpdateNoVsync(); +} +#endif + // poly : the convex polygon that encloses all child subsectors static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *bbox) { @@ -630,36 +644,19 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b } else { - HWR_SubsecPoly(bspnum&(~NF_SUBSECTOR), poly); - //Hurdler: implement a loading status + HWR_SubsecPoly(bspnum & ~NF_SUBSECTOR, poly); + //Hurdler: implement a loading status +#ifdef HWR_LOADING_SCREEN if (ls_count-- <= 0) { - char s[16]; - int x, y; - - I_OsPolling(); ls_count = numsubsectors/50; - CON_Drawer(); - sprintf(s, "%d%%", (++ls_percent)<<1); - x = BASEVIDWIDTH/2; - y = BASEVIDHEIGHT/2; - V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect - //V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright. - M_DrawTextBox(x-58, y-8, 13, 1); - V_DrawString(x-50, y, V_YELLOWMAP, "Loading..."); - V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s); - - // Is this really necessary at this point..? - V_DrawCenteredString(BASEVIDWIDTH/2, 40, V_YELLOWMAP, "OPENGL MODE IS INCOMPLETE AND MAY"); - V_DrawCenteredString(BASEVIDWIDTH/2, 50, V_YELLOWMAP, "NOT DISPLAY SOME SURFACES."); - V_DrawCenteredString(BASEVIDWIDTH/2, 70, V_YELLOWMAP, "USE AT SONIC'S RISK."); - - I_UpdateNoVsync(); + loading_status(); } +#endif } M_ClearBox(bbox); - poly = extrasubsectors[bspnum&~NF_SUBSECTOR].planepoly; + poly = extrasubsectors[bspnum & ~NF_SUBSECTOR].planepoly; for (i = 0, pt = poly->pts; i < poly->numpts; i++,pt++) M_AddToBox(bbox, FLOAT_TO_FIXED(pt->x), FLOAT_TO_FIXED(pt->y)); @@ -691,14 +688,13 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b if (backpoly) { // Correct back bbox to include floor/ceiling convex polygon - WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1], - bsp->bbox[1]); + WalkBSPNode(bsp->children[1], backpoly, &bsp->children[1], bsp->bbox[1]); - // enlarge bbox with seconde child + // enlarge bbox with second child M_AddToBox(bbox, bsp->bbox[1][BOXLEFT ], - bsp->bbox[1][BOXTOP ]); + bsp->bbox[1][BOXTOP ]); M_AddToBox(bbox, bsp->bbox[1][BOXRIGHT ], - bsp->bbox[1][BOXBOTTOM]); + bsp->bbox[1][BOXBOTTOM]); } } @@ -778,9 +774,9 @@ static void SearchSegInBSP(INT32 bspnum,polyvertex_t *p,poly_t *poly) if (bspnum & NF_SUBSECTOR) { - if (bspnum!=-1) + if (bspnum != -1) { - bspnum&=~NF_SUBSECTOR; + bspnum &= ~NF_SUBSECTOR; q = extrasubsectors[bspnum].planepoly; if (poly == q || !q) return; @@ -966,7 +962,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum) fixed_t rootbbox[4]; CONS_Debug(DBG_RENDER, "Creating polygons, please wait...\n"); +#ifdef HWR_LOADING_SCREEN ls_count = ls_percent = 0; // reset the loading status +#endif CON_Drawer(); //let the user know what we are doing I_FinishUpdate(); // page flip or blit buffer diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c index 78fc31afc..6bc2c712e 100644 --- a/src/hardware/hw_cache.c +++ b/src/hardware/hw_cache.c @@ -41,50 +41,340 @@ static INT32 blocksize, blockwidth, blockheight; INT32 patchformat = GR_TEXFMT_AP_88; // use alpha for holes INT32 textureformat = GR_TEXFMT_P_8; // use chromakey for hole -// sprite, use alpha and chroma key for hole +static const INT32 format2bpp[16] = +{ + 0, //0 + 0, //1 + 1, //2 GR_TEXFMT_ALPHA_8 + 1, //3 GR_TEXFMT_INTENSITY_8 + 1, //4 GR_TEXFMT_ALPHA_INTENSITY_44 + 1, //5 GR_TEXFMT_P_8 + 4, //6 GR_RGBA + 0, //7 + 0, //8 + 0, //9 + 2, //10 GR_TEXFMT_RGB_565 + 2, //11 GR_TEXFMT_ARGB_1555 + 2, //12 GR_TEXFMT_ARGB_4444 + 2, //13 GR_TEXFMT_ALPHA_INTENSITY_88 + 2, //14 GR_TEXFMT_AP_88 +}; + + +// This code was originally placed directly in HWR_DrawPatchInCache. +// It is now split from it for my sanity! (and the sanity of others) +// -- Monster Iestyn (13/02/19) +static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipmap_t *mipmap, + INT32 pblockheight, INT32 blockmodulo, + fixed_t yfracstep, fixed_t scale_y, + texpatch_t *originPatch, INT32 patchheight, + INT32 bpp) +{ + fixed_t yfrac, position, count; + UINT8 *dest; + const UINT8 *source; + INT32 topdelta, prevdelta = -1; + INT32 originy = 0; + + // for writing a pixel to dest + RGBA_t colortemp; + UINT8 alpha; + UINT8 texel; + UINT16 texelu16; + + (void)patchheight; // This parameter is unused + + if (originPatch) // originPatch can be NULL here, unlike in the software version + originy = originPatch->originy; + + while (patchcol->topdelta != 0xff) + { + topdelta = patchcol->topdelta; + if (topdelta <= prevdelta) + topdelta += prevdelta; + prevdelta = topdelta; + source = (const UINT8 *)patchcol + 3; + count = ((patchcol->length * scale_y) + (FRACUNIT/2)) >> FRACBITS; + position = originy + topdelta; + + yfrac = 0; + //yfracstep = (patchcol->length << FRACBITS) / count; + if (position < 0) + { + yfrac = -position<> FRACBITS); + position = 0; + } + + position = ((position * scale_y) + (FRACUNIT/2)) >> FRACBITS; + + if (position < 0) + position = 0; + + if (position + count >= pblockheight) + count = pblockheight - position; + + dest = block + (position*blockmodulo); + while (count > 0) + { + count--; + + texel = source[yfrac>>FRACBITS]; + + if (firetranslucent && (transtables[(texel<<8)+0x40000]!=texel)) + alpha = 0x80; + else + alpha = 0xff; + + //Hurdler: not perfect, but better than holes + if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX && (mipmap->flags & TF_CHROMAKEYED)) + texel = HWR_CHROMAKEY_EQUIVALENTCOLORINDEX; + //Hurdler: 25/04/2000: now support colormap in hardware mode + else if (mipmap->colormap) + texel = mipmap->colormap[texel]; + + // hope compiler will get this switch out of the loops (dreams...) + // gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?) + // Alam: SRB2 uses Mingw, HUGS + switch (bpp) + { + case 2 : texelu16 = (UINT16)((alpha<<8) | texel); + memcpy(dest, &texelu16, sizeof(UINT16)); + break; + case 3 : colortemp = V_GetColor(texel); + memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8)); + break; + case 4 : colortemp = V_GetColor(texel); + colortemp.s.alpha = alpha; + memcpy(dest, &colortemp, sizeof(RGBA_t)); + break; + // default is 1 + default: *dest = texel; + break; + } + + dest += blockmodulo; + yfrac += yfracstep; + } + patchcol = (const column_t *)((const UINT8 *)patchcol + patchcol->length + 4); + } +} + +static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block, GLMipmap_t *mipmap, + INT32 pblockheight, INT32 blockmodulo, + fixed_t yfracstep, fixed_t scale_y, + texpatch_t *originPatch, INT32 patchheight, + INT32 bpp) +{ + fixed_t yfrac, position, count; + UINT8 *dest; + const UINT8 *source; + INT32 topdelta, prevdelta = -1; + INT32 originy = 0; + + // for writing a pixel to dest + RGBA_t colortemp; + UINT8 alpha; + UINT8 texel; + UINT16 texelu16; + + if (originPatch) // originPatch can be NULL here, unlike in the software version + originy = originPatch->originy; + + while (patchcol->topdelta != 0xff) + { + topdelta = patchcol->topdelta; + if (topdelta <= prevdelta) + topdelta += prevdelta; + prevdelta = topdelta; + topdelta = patchheight-patchcol->length-topdelta; + source = (const UINT8 *)patchcol + 3; + count = ((patchcol->length * scale_y) + (FRACUNIT/2)) >> FRACBITS; + position = originy + topdelta; + + yfrac = (patchcol->length-1) << FRACBITS; + + if (position < 0) + { + yfrac += position<> FRACBITS); + position = 0; + } + + position = ((position * scale_y) + (FRACUNIT/2)) >> FRACBITS; + + if (position < 0) + position = 0; + + if (position + count >= pblockheight) + count = pblockheight - position; + + dest = block + (position*blockmodulo); + while (count > 0) + { + count--; + + texel = source[yfrac>>FRACBITS]; + + if (firetranslucent && (transtables[(texel<<8)+0x40000]!=texel)) + alpha = 0x80; + else + alpha = 0xff; + + //Hurdler: not perfect, but better than holes + if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX && (mipmap->flags & TF_CHROMAKEYED)) + texel = HWR_CHROMAKEY_EQUIVALENTCOLORINDEX; + //Hurdler: 25/04/2000: now support colormap in hardware mode + else if (mipmap->colormap) + texel = mipmap->colormap[texel]; + + // hope compiler will get this switch out of the loops (dreams...) + // gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?) + // Alam: SRB2 uses Mingw, HUGS + switch (bpp) + { + case 2 : texelu16 = (UINT16)((alpha<<8) | texel); + memcpy(dest, &texelu16, sizeof(UINT16)); + break; + case 3 : colortemp = V_GetColor(texel); + memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8)); + break; + case 4 : colortemp = V_GetColor(texel); + colortemp.s.alpha = alpha; + memcpy(dest, &colortemp, sizeof(RGBA_t)); + break; + // default is 1 + default: *dest = texel; + break; + } + + dest += blockmodulo; + yfrac -= yfracstep; + } + patchcol = (const column_t *)((const UINT8 *)patchcol + patchcol->length + 4); + } +} + + +// Simplified patch caching function +// for use by sprites and other patches that are not part of a wall texture +// no alpha or flipping should be present since we do not want non-texture graphics to have them +// no offsets are used either +// -- Monster Iestyn (13/02/19) static void HWR_DrawPatchInCache(GLMipmap_t *mipmap, - INT32 pblockwidth, INT32 pblockheight, INT32 blockmodulo, - INT32 ptexturewidth, INT32 ptextureheight, - INT32 originx, INT32 originy, // where to draw patch in surface block - const patch_t *realpatch, INT32 bpp) + INT32 pblockwidth, INT32 pblockheight, + INT32 pwidth, INT32 pheight, + const patch_t *realpatch) +{ + INT32 ncols; + fixed_t xfrac, xfracstep; + fixed_t yfracstep, scale_y; + const column_t *patchcol; + UINT8 *block = mipmap->grInfo.data; + INT32 bpp; + INT32 blockmodulo; + + if (pwidth <= 0 || pheight <= 0) + return; + + ncols = (pwidth * pblockwidth) / pwidth; + + // source advance + xfrac = 0; + xfracstep = (pwidth << FRACBITS) / pblockwidth; + yfracstep = (pheight << FRACBITS) / pblockheight; + scale_y = (pblockheight << FRACBITS) / pheight; + + bpp = format2bpp[mipmap->grInfo.format]; + + if (bpp < 1 || bpp > 4) + I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp); + + // NOTE: should this actually be pblockwidth*bpp? + blockmodulo = blockwidth*bpp; + + // Draw each column to the block cache + for (; ncols--; block += bpp, xfrac += xfracstep) + { + patchcol = (const column_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[xfrac>>FRACBITS])); + + HWR_DrawColumnInCache(patchcol, block, mipmap, + pblockheight, blockmodulo, + yfracstep, scale_y, + NULL, pheight, // not that pheight is going to get used anyway... + bpp); + } +} + +// This function we use for caching patches that belong to textures +static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap, + INT32 pblockwidth, INT32 pblockheight, + texture_t *texture, texpatch_t *patch, + const patch_t *realpatch) { INT32 x, x1, x2; INT32 col, ncols; fixed_t xfrac, xfracstep; - fixed_t yfrac, yfracstep, position, count; - fixed_t scale_y; - RGBA_t colortemp; - UINT8 *dest; - const UINT8 *source; + fixed_t yfracstep, scale_y; const column_t *patchcol; - UINT8 alpha; UINT8 *block = mipmap->grInfo.data; - UINT8 texel; - UINT16 texelu16; + INT32 bpp; + INT32 blockmodulo; + INT32 width, height; + // Column drawing function pointer. + static void (*ColumnDrawerPointer)(const column_t *patchcol, UINT8 *block, GLMipmap_t *mipmap, + INT32 pblockheight, INT32 blockmodulo, + fixed_t yfracstep, fixed_t scale_y, + texpatch_t *originPatch, INT32 patchheight, + INT32 bpp); - x1 = originx; - x2 = x1 + SHORT(realpatch->width); + if (texture->width <= 0 || texture->height <= 0) + return; + /*if ((patch->style == AST_TRANSLUCENT) && (patch->alpha <= (10*255/11))) // Alpha style set to translucent? Is the alpha small enough for translucency? + { + if (patch->alpha < 255/11) // Is the patch way too translucent? Don't render then. + continue; + ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawTransFlippedColumnInCache : HWR_DrawTransColumnInCache; + } + else*/ + { + ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawFlippedColumnInCache : HWR_DrawColumnInCache; + } + + x1 = patch->originx; + width = SHORT(realpatch->width); + height = SHORT(realpatch->height); + x2 = x1 + width; + + if (x1 > texture->width || x2 < 0) + return; // patch not located within texture's x bounds, ignore + + if (patch->originy > texture->height || (patch->originy + height) < 0) + return; // patch not located within texture's y bounds, ignore + + // patch is actually inside the texture! + // now check if texture is partly off-screen and adjust accordingly + + // left edge if (x1 < 0) x = 0; else x = x1; - if (x2 > ptexturewidth) - x2 = ptexturewidth; + // right edge + if (x2 > texture->width) + x2 = texture->width; - if (!ptexturewidth) - return; - col = x * pblockwidth / ptexturewidth; - ncols = ((x2 - x) * pblockwidth) / ptexturewidth; + col = x * pblockwidth / texture->width; + ncols = ((x2 - x) * pblockwidth) / texture->width; /* - CONS_Debug(DBG_RENDER, "patch %dx%d texture %dx%d block %dx%d\n", SHORT(realpatch->width), - SHORT(realpatch->height), - ptexturewidth, - textureheight, - pblockwidth,pblockheight); + CONS_Debug(DBG_RENDER, "patch %dx%d texture %dx%d block %dx%d\n", + width, height, + texture->width, texture->height, + pblockwidth, pblockheight); CONS_Debug(DBG_RENDER, " col %d ncols %d x %d\n", col, ncols, x); */ @@ -93,90 +383,31 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap, if (x1 < 0) xfrac = -x1<width << FRACBITS) / pblockwidth; + yfracstep = (texture->height<< FRACBITS) / pblockheight; + scale_y = (pblockheight << FRACBITS) / texture->height; + + bpp = format2bpp[mipmap->grInfo.format]; + if (bpp < 1 || bpp > 4) I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp); + // NOTE: should this actually be pblockwidth*bpp? + blockmodulo = blockwidth*bpp; + + // Draw each column to the block cache for (block += col*bpp; ncols--; block += bpp, xfrac += xfracstep) { - INT32 topdelta, prevdelta = -1; - patchcol = (const column_t *)((const UINT8 *)realpatch - + LONG(realpatch->columnofs[xfrac>>FRACBITS])); + if (patch->flip & 1) + patchcol = (const column_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[(width-1)-(xfrac>>FRACBITS)])); + else + patchcol = (const column_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[xfrac>>FRACBITS])); - scale_y = (pblockheight << FRACBITS) / ptextureheight; - - while (patchcol->topdelta != 0xff) - { - topdelta = patchcol->topdelta; - if (topdelta <= prevdelta) - topdelta += prevdelta; - prevdelta = topdelta; - source = (const UINT8 *)patchcol + 3; - count = ((patchcol->length * scale_y) + (FRACUNIT/2)) >> FRACBITS; - position = originy + topdelta; - - yfrac = 0; - //yfracstep = (patchcol->length << FRACBITS) / count; - if (position < 0) - { - yfrac = -position<> FRACBITS); - position = 0; - } - - position = ((position * scale_y) + (FRACUNIT/2)) >> FRACBITS; - - if (position < 0) - position = 0; - - if (position + count >= pblockheight) - count = pblockheight - position; - - dest = block + (position*blockmodulo); - while (count > 0) - { - count--; - - texel = source[yfrac>>FRACBITS]; - - if (firetranslucent && (transtables[(texel<<8)+0x40000]!=texel)) - alpha = 0x80; - else - alpha = 0xff; - - //Hurdler: not perfect, but better than holes - if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX && (mipmap->flags & TF_CHROMAKEYED)) - texel = HWR_CHROMAKEY_EQUIVALENTCOLORINDEX; - //Hurdler: 25/04/2000: now support colormap in hardware mode - else if (mipmap->colormap) - texel = mipmap->colormap[texel]; - - // hope compiler will get this switch out of the loops (dreams...) - // gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?) - // Alam: SRB2 uses Mingw, HUGS - switch (bpp) - { - case 2 : texelu16 = (UINT16)((alpha<<8) | texel); - memcpy(dest, &texelu16, sizeof(UINT16)); - break; - case 3 : colortemp = V_GetColor(texel); - memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8)); - break; - case 4 : colortemp = V_GetColor(texel); - colortemp.s.alpha = alpha; - memcpy(dest, &colortemp, sizeof(RGBA_t)); - break; - // default is 1 - default: *dest = texel; - break; - } - - dest += blockmodulo; - yfrac += yfracstep; - } - patchcol = (const column_t *)((const UINT8 *)patchcol + patchcol->length + 4); - } + ColumnDrawerPointer(patchcol, block, mipmap, + pblockheight, blockmodulo, + yfracstep, scale_y, + patch, height, + bpp); } } @@ -337,26 +568,6 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight, //CONS_Debug(DBG_RENDER, "Width is %d, Height is %d\n", blockwidth, blockheight); } - -static const INT32 format2bpp[16] = -{ - 0, //0 - 0, //1 - 1, //2 GR_TEXFMT_ALPHA_8 - 1, //3 GR_TEXFMT_INTENSITY_8 - 1, //4 GR_TEXFMT_ALPHA_INTENSITY_44 - 1, //5 GR_TEXFMT_P_8 - 4, //6 GR_RGBA - 0, //7 - 0, //8 - 0, //9 - 2, //10 GR_TEXFMT_RGB_565 - 2, //11 GR_TEXFMT_ARGB_1555 - 2, //12 GR_TEXFMT_ARGB_4444 - 2, //13 GR_TEXFMT_ALPHA_INTENSITY_88 - 2, //14 GR_TEXFMT_AP_88 -}; - static UINT8 *MakeBlock(GLMipmap_t *grMipmap) { UINT8 *block; @@ -440,13 +651,10 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex) for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++) { realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE); - HWR_DrawPatchInCache(&grtex->mipmap, + HWR_DrawTexturePatchInCache(&grtex->mipmap, blockwidth, blockheight, - blockwidth*format2bpp[grtex->mipmap.grInfo.format], - texture->width, texture->height, - patch->originx, patch->originy, - realpatch, - format2bpp[grtex->mipmap.grInfo.format]); + texture, patch, + realpatch); Z_Unlock(realpatch); } //Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :( @@ -533,11 +741,8 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm HWR_DrawPatchInCache(grMipmap, newwidth, newheight, - blockwidth*format2bpp[grMipmap->grInfo.format], grPatch->width, grPatch->height, - 0, 0, - patch, - format2bpp[grMipmap->grInfo.format]); + patch); } grPatch->max_s = (float)newwidth / (float)blockwidth; @@ -581,8 +786,8 @@ void HWR_FreeTextureCache(void) // free all hardware-converted graphics cached in the heap // our gool is only the textures since user of the texture is the texture cache - Z_FreeTags(PU_HWRCACHE, PU_HWRCACHE); - Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRCACHE_UNLOCKED); + Z_FreeTag(PU_HWRCACHE); + Z_FreeTag(PU_HWRCACHE_UNLOCKED); // Alam: free the Z_Blocks before freeing it's users @@ -629,8 +834,8 @@ void HWR_SetPalette(RGBA_t *palette) // now flush data texture cache so 32 bit texture are recomputed if (patchformat == GR_RGBA || textureformat == GR_RGBA) { - Z_FreeTags(PU_HWRCACHE, PU_HWRCACHE); - Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRCACHE_UNLOCKED); + Z_FreeTag(PU_HWRCACHE); + Z_FreeTag(PU_HWRCACHE_UNLOCKED); } } diff --git a/src/hardware/hw_clip.c b/src/hardware/hw_clip.c index fd6ba13f3..6d120efe7 100644 --- a/src/hardware/hw_clip.c +++ b/src/hardware/hw_clip.c @@ -338,7 +338,7 @@ angle_t gld_FrustumAngle(void) } // If the pitch is larger than this you can look all around at a FOV of 90 - if (aimingangle > (ANGLE_45+ANG1) && (ANGLE_315-ANG1) > aimingangle) + if (abs((signed)aimingangle) > 46 * ANG1) return 0xffffffff; // ok, this is a gross hack that barely works... diff --git a/src/hardware/hw_data.h b/src/hardware/hw_data.h index f6bbf9455..44929dd67 100644 --- a/src/hardware/hw_data.h +++ b/src/hardware/hw_data.h @@ -26,10 +26,6 @@ #include #endif -#if defined (VID_X11) && !defined (HAVE_SDL) -#include -#endif - #include "../doomdef.h" //THIS MUST DISAPPEAR!!! #include "hw_glide.h" diff --git a/src/hardware/hw_defs.h b/src/hardware/hw_defs.h index 47c7c02a0..5dcead77c 100644 --- a/src/hardware/hw_defs.h +++ b/src/hardware/hw_defs.h @@ -20,8 +20,8 @@ #define _HWR_DEFS_ #include "../doomtype.h" -#define ZCLIP_PLANE 4.0f -#define NZCLIP_PLANE 0.9f +#define ZCLIP_PLANE 4.0f // Used for the actual game drawing +#define NZCLIP_PLANE 0.9f // Seems to be only used for the HUD and screen textures // ========================================================================== // SIMPLE TYPES @@ -127,12 +127,13 @@ enum EPolyFlags PF_Masked = 0x00000001, // Poly is alpha scaled and 0 alpha pels are discarded (holes in texture) PF_Translucent = 0x00000002, // Poly is transparent, alpha = level of transparency - PF_Additive = 0x00000024, // Poly is added to the frame buffer + PF_Additive = 0x00000004, // Poly is added to the frame buffer PF_Environment = 0x00000008, // Poly should be drawn environment mapped. // Hurdler: used for text drawing PF_Substractive = 0x00000010, // for splat PF_NoAlphaTest = 0x00000020, // hiden param - PF_Blending = (PF_Environment|PF_Additive|PF_Translucent|PF_Masked|PF_Substractive)&~PF_NoAlphaTest, + PF_Fog = 0x00000040, // Fog blocks + PF_Blending = (PF_Environment|PF_Additive|PF_Translucent|PF_Masked|PF_Substractive|PF_Fog)&~PF_NoAlphaTest, // other flag bits diff --git a/src/hardware/hw_draw.c b/src/hardware/hw_draw.c index dc97f7014..d9e688c0a 100644 --- a/src/hardware/hw_draw.c +++ b/src/hardware/hw_draw.c @@ -33,6 +33,8 @@ #include "../z_zone.h" #include "../v_video.h" #include "../st_stuff.h" +#include "../p_local.h" // stplyr +#include "../g_game.h" // players #include #include "../i_video.h" // for rendermode != render_glide @@ -112,10 +114,10 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option) if (option & V_NOSCALESTART) sdupx = sdupy = 2.0f; - v[0].x = v[3].x = (x*sdupx-gpatch->leftoffset*pdupx)/vid.width - 1; - v[2].x = v[1].x = (x*sdupx+(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1; - v[0].y = v[1].y = 1-(y*sdupy-gpatch->topoffset*pdupy)/vid.height; - v[2].y = v[3].y = 1-(y*sdupy+(gpatch->height-gpatch->topoffset)*pdupy)/vid.height; + v[0].x = v[3].x = (x*sdupx-SHORT(gpatch->leftoffset)*pdupx)/vid.width - 1; + v[2].x = v[1].x = (x*sdupx+(SHORT(gpatch->width)-SHORT(gpatch->leftoffset))*pdupx)/vid.width - 1; + v[0].y = v[1].y = 1-(y*sdupy-SHORT(gpatch->topoffset)*pdupy)/vid.height; + v[2].y = v[3].y = 1-(y*sdupy+(SHORT(gpatch->height)-SHORT(gpatch->topoffset))*pdupy)/vid.height; v[0].z = v[1].z = v[2].z = v[3].z = 1.0f; @@ -147,14 +149,11 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, // | /| // |/ | // 0--1 - float sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f; - float sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f; - float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f*FIXED_TO_FLOAT(pscale); - float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f*FIXED_TO_FLOAT(pscale); + float dupx, dupy, fscalew, fscaleh, fwidth, fheight; - if (alphalevel == 12) - alphalevel = 0; - else if (alphalevel >= 10 && alphalevel < 13) + UINT8 perplayershuffle = 0; + + if (alphalevel >= 10 && alphalevel < 13) return; // make patch ready in hardware cache @@ -163,40 +162,193 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, else HWR_GetMappedPatch(gpatch, colormap); + dupx = (float)vid.dupx; + dupy = (float)vid.dupy; + switch (option & V_SCALEPATCHMASK) { case V_NOSCALEPATCH: - pdupx = pdupy = 2.0f; + dupx = dupy = 1.0f; break; case V_SMALLSCALEPATCH: - pdupx = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupx); - pdupy = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupy); + dupx = (float)vid.smalldupx; + dupy = (float)vid.smalldupy; break; case V_MEDSCALEPATCH: - pdupx = 2.0f * FIXED_TO_FLOAT(vid.fmeddupx); - pdupy = 2.0f * FIXED_TO_FLOAT(vid.fmeddupy); + dupx = (float)vid.meddupx; + dupy = (float)vid.meddupy; break; } - if (option & V_NOSCALESTART) - sdupx = sdupy = 2.0f; + dupx = dupy = (dupx < dupy ? dupx : dupy); + fscalew = fscaleh = FIXED_TO_FLOAT(pscale); - if (option & V_SPLITSCREEN) - sdupy /= 2.0f; - - if (option & V_FLIP) // Need to flip both this and sow + // See my comments in v_video.c's V_DrawFixedPatch + // -- Monster Iestyn 29/10/18 { - v[0].x = v[3].x = (cx*sdupx-(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1; - v[2].x = v[1].x = (cx*sdupx+gpatch->leftoffset*pdupx)/vid.width - 1; + float offsetx = 0.0f, offsety = 0.0f; + + // left offset + if (option & V_FLIP) + offsetx = (float)(SHORT(gpatch->width) - SHORT(gpatch->leftoffset)) * fscalew; + else + offsetx = (float)SHORT(gpatch->leftoffset) * fscalew; + + // top offset + // TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!? + offsety = (float)SHORT(gpatch->topoffset) * fscaleh; + + if ((option & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs + { + offsetx *= dupx; + offsety *= dupy; + } + + cx -= offsetx; + cy -= offsety; + } + + if (splitscreen && (option & V_PERPLAYER)) + { + float adjusty = ((option & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f; + fscaleh /= 2; + cy /= 2; +#ifdef QUADS + if (splitscreen > 1) // 3 or 4 players + { + float adjustx = ((option & V_NOSCALESTART) ? vid.width : BASEVIDWIDTH)/2.0f; + fscalew /= 2; + cx /= 2; + if (stplyr == &players[displayplayer]) + { + if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(option & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + option &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT; + } + else if (stplyr == &players[secondarydisplayplayer]) + { + if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(option & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + cx += adjustx; + option &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT; + } + else if (stplyr == &players[thirddisplayplayer]) + { + if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(option & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + cy += adjusty; + option &= ~V_SNAPTOTOP|V_SNAPTORIGHT; + } + else if (stplyr == &players[fourthdisplayplayer]) + { + if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(option & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + cx += adjustx; + cy += adjusty; + option &= ~V_SNAPTOTOP|V_SNAPTOLEFT; + } + } + else +#endif + // 2 players + { + if (stplyr == &players[displayplayer]) + { + if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle = 1; + option &= ~V_SNAPTOBOTTOM; + } + else //if (stplyr == &players[secondarydisplayplayer]) + { + if (!(option & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle = 2; + cy += adjusty; + option &= ~V_SNAPTOTOP; + } + } + } + + if (!(option & V_NOSCALESTART)) + { + cx = cx * dupx; + cy = cy * dupy; + + if (!(option & V_SCALEPATCHMASK)) + { + // if it's meant to cover the whole screen, black out the rest (ONLY IF TOP LEFT ISN'T TRANSPARENT) + // cx and cy are possibly *slightly* off from float maths + // This is done before here compared to software because we directly alter cx and cy to centre + if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT) + { + // Need to temporarily cache the real patch to get the colour of the top left pixel + patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC); + const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0])); + if (!column->topdelta) + { + const UINT8 *source = (const UINT8 *)(column) + 3; + HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0])); + } + Z_Free(realpatch); + } + // centre screen + if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f) + { + if (option & V_SNAPTORIGHT) + cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); + else if (!(option & V_SNAPTOLEFT)) + cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2; + if (perplayershuffle & 4) + cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4; + else if (perplayershuffle & 8) + cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4; + } + if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f) + { + if (option & V_SNAPTOBOTTOM) + cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)); + else if (!(option & V_SNAPTOTOP)) + cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2; + if (perplayershuffle & 1) + cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4; + else if (perplayershuffle & 2) + cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4; + } + } + } + + if (pscale != FRACUNIT || (splitscreen && option & V_PERPLAYER)) + { + fwidth = (float)SHORT(gpatch->width) * fscalew * dupx; + fheight = (float)SHORT(gpatch->height) * fscaleh * dupy; } else { - v[0].x = v[3].x = (cx*sdupx-gpatch->leftoffset*pdupx)/vid.width - 1; - v[2].x = v[1].x = (cx*sdupx+(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1; + fwidth = (float)SHORT(gpatch->width) * dupx; + fheight = (float)SHORT(gpatch->height) * dupy; } - v[0].y = v[1].y = 1-(cy*sdupy-gpatch->topoffset*pdupy)/vid.height; - v[2].y = v[3].y = 1-(cy*sdupy+(gpatch->height-gpatch->topoffset)*pdupy)/vid.height; + // positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1 + cx = -1 + (cx / (vid.width/2)); + cy = 1 - (cy / (vid.height/2)); + + // fwidth and fheight are similar + fwidth /= vid.width / 2; + fheight /= vid.height / 2; + + // set the polygon vertices to the right positions + v[0].x = v[3].x = cx; + v[2].x = v[1].x = cx + fwidth; + + v[0].y = v[1].y = cy; + v[2].y = v[3].y = cy - fheight; v[0].z = v[1].z = v[2].z = v[3].z = 1.0f; @@ -249,48 +401,128 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal // | /| // |/ | // 0--1 - float sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f; - float sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f; - float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f*FIXED_TO_FLOAT(pscale); - float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f*FIXED_TO_FLOAT(pscale); + float dupx, dupy, fscale, fwidth, fheight; - if (alphalevel == 12) - alphalevel = 0; - else if (alphalevel >= 10 && alphalevel < 13) + if (alphalevel >= 10 && alphalevel < 13) return; // make patch ready in hardware cache HWR_GetPatch(gpatch); + dupx = (float)vid.dupx; + dupy = (float)vid.dupy; + switch (option & V_SCALEPATCHMASK) { case V_NOSCALEPATCH: - pdupx = pdupy = 2.0f; + dupx = dupy = 1.0f; break; case V_SMALLSCALEPATCH: - pdupx = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupx); - pdupy = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupy); + dupx = (float)vid.smalldupx; + dupy = (float)vid.smalldupy; break; case V_MEDSCALEPATCH: - pdupx = 2.0f * FIXED_TO_FLOAT(vid.fmeddupx); - pdupy = 2.0f * FIXED_TO_FLOAT(vid.fmeddupy); + dupx = (float)vid.meddupx; + dupy = (float)vid.meddupy; break; } - if (option & V_NOSCALESTART) - sdupx = sdupy = 2.0f; + dupx = dupy = (dupx < dupy ? dupx : dupy); + fscale = FIXED_TO_FLOAT(pscale); - v[0].x = v[3].x = (cx*sdupx - gpatch->leftoffset * pdupx) / vid.width - 1; - v[2].x = v[1].x = (cx*sdupx + ((w) - gpatch->leftoffset) * pdupx) / vid.width - 1; - v[0].y = v[1].y = 1 - (cy*sdupy - gpatch->topoffset * pdupy) / vid.height; - v[2].y = v[3].y = 1 - (cy*sdupy + ((h) - gpatch->topoffset) * pdupy) / vid.height; + // fuck it, no GL support for croppedpatch v_perplayer right now. it's not like it's accessible to Lua or anything, and we only use it for menus... + + cy -= (float)SHORT(gpatch->topoffset) * fscale; + cx -= (float)SHORT(gpatch->leftoffset) * fscale; + + if (!(option & V_NOSCALESTART)) + { + cx = cx * dupx; + cy = cy * dupy; + + if (!(option & V_SCALEPATCHMASK)) + { + // if it's meant to cover the whole screen, black out the rest (ONLY IF TOP LEFT ISN'T TRANSPARENT) + // cx and cy are possibly *slightly* off from float maths + // This is done before here compared to software because we directly alter cx and cy to centre + if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT) + { + // Need to temporarily cache the real patch to get the colour of the top left pixel + patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC); + const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0])); + if (!column->topdelta) + { + const UINT8 *source = (const UINT8 *)(column) + 3; + HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0])); + } + Z_Free(realpatch); + } + // centre screen + if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f) + { + if (option & V_SNAPTORIGHT) + cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); + else if (!(option & V_SNAPTOLEFT)) + cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2; + } + if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f) + { + if (option & V_SNAPTOBOTTOM) + cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)); + else if (!(option & V_SNAPTOTOP)) + cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2; + } + } + } + + fwidth = w; + fheight = h; + + if (fwidth > SHORT(gpatch->width)) + fwidth = SHORT(gpatch->width); + + if (fheight > SHORT(gpatch->height)) + fheight = SHORT(gpatch->height); + + if (pscale != FRACUNIT) + { + fwidth *= fscale * dupx; + fheight *= fscale * dupy; + } + else + { + fwidth *= dupx; + fheight *= dupy; + } + + // positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1 + cx = -1 + (cx / (vid.width/2)); + cy = 1 - (cy / (vid.height/2)); + + // fwidth and fheight are similar + fwidth /= vid.width / 2; + fheight /= vid.height / 2; + + // set the polygon vertices to the right positions + v[0].x = v[3].x = cx; + v[2].x = v[1].x = cx + fwidth; + + v[0].y = v[1].y = cy; + v[2].y = v[3].y = cy - fheight; v[0].z = v[1].z = v[2].z = v[3].z = 1.0f; - v[0].sow = v[3].sow = ((sx )/(float)gpatch->width )*gpatch->max_s; - v[2].sow = v[1].sow = ((sx+w)/(float)gpatch->width )*gpatch->max_s; - v[0].tow = v[1].tow = ((sy )/(float)gpatch->height)*gpatch->max_t; - v[2].tow = v[3].tow = ((sy+h)/(float)gpatch->height)*gpatch->max_t; + v[0].sow = v[3].sow = ((sx )/(float)SHORT(gpatch->width) )*gpatch->max_s; + if (sx + w > SHORT(gpatch->width)) + v[2].sow = v[1].sow = gpatch->max_s; + else + v[2].sow = v[1].sow = ((sx+w)/(float)SHORT(gpatch->width) )*gpatch->max_s; + + v[0].tow = v[1].tow = ((sy )/(float)SHORT(gpatch->height))*gpatch->max_t; + if (sy + h > SHORT(gpatch->height)) + v[2].tow = v[3].tow = gpatch->max_t; + else + v[2].tow = v[3].tow = ((sy+h)/(float)SHORT(gpatch->height))*gpatch->max_t; flags = BLENDMODE|PF_Clip|PF_NoZClip|PF_NoDepthTest; @@ -434,18 +666,14 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum // | /| // |/ | // 0--1 -void HWR_FadeScreenMenuBack(UINT32 color, INT32 height) +void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength) { FOutVector v[4]; FSurfaceInfo Surf; - // setup some neat-o translucency effect - if (!height) //cool hack 0 height is full height - height = vid.height; - v[0].x = v[3].x = -1.0f; v[2].x = v[1].x = 1.0f; - v[0].y = v[1].y = 1.0f-((height<<1)/(float)vid.height); + v[0].y = v[1].y = -1.0f; v[2].y = v[3].y = 1.0f; v[0].z = v[1].z = v[2].z = v[3].z = 1.0f; @@ -454,8 +682,191 @@ void HWR_FadeScreenMenuBack(UINT32 color, INT32 height) v[0].tow = v[1].tow = 1.0f; v[2].tow = v[3].tow = 0.0f; - Surf.FlatColor.rgba = UINT2RGBA(color); - Surf.FlatColor.s.alpha = (UINT8)((0xff/2) * ((float)height / vid.height)); //calum: varies console alpha + if (color & 0xFF00) // Do COLORMAP fade. + { + Surf.FlatColor.rgba = UINT2RGBA(0x01010160); + Surf.FlatColor.s.alpha = (strength*8); + } + else // Do TRANSMAP** fade. + { + Surf.FlatColor.rgba = V_GetColor(color).rgba; + Surf.FlatColor.s.alpha = softwaretranstogl[strength]; + } + HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest); +} + +// -----------------+ +// HWR_DrawFadeFill : draw flat coloured rectangle, with transparency +// -----------------+ +void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 actualcolor, UINT8 strength) +{ + FOutVector v[4]; + FSurfaceInfo Surf; + float fx, fy, fw, fh; + + UINT8 perplayershuffle = 0; + +// 3--2 +// | /| +// |/ | +// 0--1 + + if (splitscreen && (color & V_PERPLAYER)) + { + fixed_t adjusty = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f; + h >>= 1; + y >>= 1; +#ifdef QUADS + if (splitscreen > 1) // 3 or 4 players + { + fixed_t adjustx = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f; + w >>= 1; + x >>= 1; + if (stplyr == &players[displayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + color &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT; + } + else if (stplyr == &players[secondarydisplayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + color &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT; + } + else if (stplyr == &players[thirddisplayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + y += adjusty; + color &= ~V_SNAPTOTOP|V_SNAPTORIGHT; + } + else //if (stplyr == &players[fourthdisplayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + y += adjusty; + color &= ~V_SNAPTOTOP|V_SNAPTOLEFT; + } + } + else +#endif + // 2 players + { + if (stplyr == &players[displayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + color &= ~V_SNAPTOBOTTOM; + } + else //if (stplyr == &players[secondarydisplayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + y += adjusty; + color &= ~V_SNAPTOTOP; + } + } + } + + fx = (float)x; + fy = (float)y; + fw = (float)w; + fh = (float)h; + + if (!(color & V_NOSCALESTART)) + { + float dupx = (float)vid.dupx, dupy = (float)vid.dupy; + + fx *= dupx; + fy *= dupy; + fw *= dupx; + fh *= dupy; + + if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f) + { + if (color & V_SNAPTORIGHT) + fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); + else if (!(color & V_SNAPTOLEFT)) + fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2; + if (perplayershuffle & 4) + fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4; + else if (perplayershuffle & 8) + fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4; + } + if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f) + { + // same thing here + if (color & V_SNAPTOBOTTOM) + fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)); + else if (!(color & V_SNAPTOTOP)) + fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2; + if (perplayershuffle & 1) + fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4; + else if (perplayershuffle & 2) + fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4; + } + } + + if (fx >= vid.width || fy >= vid.height) + return; + if (fx < 0) + { + fw += fx; + fx = 0; + } + if (fy < 0) + { + fh += fy; + fy = 0; + } + + if (fw <= 0 || fh <= 0) + return; + if (fx + fw > vid.width) + fw = (float)vid.width - fx; + if (fy + fh > vid.height) + fh = (float)vid.height - fy; + + fx = -1 + fx / (vid.width / 2); + fy = 1 - fy / (vid.height / 2); + fw = fw / (vid.width / 2); + fh = fh / (vid.height / 2); + + v[0].x = v[3].x = fx; + v[2].x = v[1].x = fx + fw; + v[0].y = v[1].y = fy; + v[2].y = v[3].y = fy - fh; + + //Hurdler: do we still use this argb color? if not, we should remove it + v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //; + v[0].z = v[1].z = v[2].z = v[3].z = 1.0f; + + v[0].sow = v[3].sow = 0.0f; + v[2].sow = v[1].sow = 1.0f; + v[0].tow = v[1].tow = 0.0f; + v[2].tow = v[3].tow = 1.0f; + + if (actualcolor & 0xFF00) // Do COLORMAP fade. + { + Surf.FlatColor.rgba = UINT2RGBA(0x01010160); + Surf.FlatColor.s.alpha = (strength*8); + } + else // Do TRANSMAP** fade. + { + Surf.FlatColor.rgba = V_GetColor(actualcolor).rgba; + Surf.FlatColor.s.alpha = softwaretranstogl[strength]; + } HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest); } @@ -486,6 +897,32 @@ void HWR_DrawConsoleBack(UINT32 color, INT32 height) HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest); } +// Very similar to HWR_DrawConsoleBack, except we draw from the middle(-ish) of the screen to the bottom. +void HWR_DrawTutorialBack(UINT32 color, INT32 boxheight) +{ + FOutVector v[4]; + FSurfaceInfo Surf; + INT32 height = (boxheight * 4) + (boxheight/2)*5; // 4 lines of space plus gaps between and some leeway + + // setup some neat-o translucency effect + + v[0].x = v[3].x = -1.0f; + v[2].x = v[1].x = 1.0f; + v[0].y = v[1].y = -1.0f; + v[2].y = v[3].y = -1.0f+((height<<1)/(float)vid.height); + v[0].z = v[1].z = v[2].z = v[3].z = 1.0f; + + v[0].sow = v[3].sow = 0.0f; + v[2].sow = v[1].sow = 1.0f; + v[0].tow = v[1].tow = 1.0f; + v[2].tow = v[3].tow = 0.0f; + + Surf.FlatColor.rgba = UINT2RGBA(color); + Surf.FlatColor.s.alpha = (color == 0 ? 0xC0 : 0x80); // make black darker, like software + + HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest); +} + // ========================================================================== // R_DRAW.C STUFF @@ -620,18 +1057,6 @@ void HWR_DrawViewBorder(INT32 clearlines) // AM_MAP.C DRAWING STUFF // ========================================================================== -// Clear the automap part of the screen -void HWR_clearAutomap(void) -{ - FRGBAFloat fColor = {0, 0, 0, 1}; - - // minx,miny,maxx,maxy - HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE); - HWD.pfnClearBuffer(true, true, &fColor); - HWD.pfnGClipRect(0, 0, vid.width, vid.height, NZCLIP_PLANE); -} - - // -----------------+ // HWR_drawAMline : draw a line of the automap (the clipping is already done in automap code) // Arg : color is a RGB 888 value @@ -652,6 +1077,173 @@ void HWR_drawAMline(const fline_t *fl, INT32 color) HWD.pfnDraw2DLine(&v1, &v2, color_rgba); } +// -------------------+ +// HWR_DrawConsoleFill : draw flat coloured transparent rectangle because that's cool, and hw sucks less than sw for that. +// -------------------+ +void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32 actualcolor) +{ + FOutVector v[4]; + FSurfaceInfo Surf; + float fx, fy, fw, fh; + + UINT8 perplayershuffle = 0; + +// 3--2 +// | /| +// |/ | +// 0--1 + + if (splitscreen && (color & V_PERPLAYER)) + { + fixed_t adjusty = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f; + h >>= 1; + y >>= 1; +#ifdef QUADS + if (splitscreen > 1) // 3 or 4 players + { + fixed_t adjustx = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f; + w >>= 1; + x >>= 1; + if (stplyr == &players[displayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + color &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT; + } + else if (stplyr == &players[secondarydisplayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + color &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT; + } + else if (stplyr == &players[thirddisplayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + y += adjusty; + color &= ~V_SNAPTOTOP|V_SNAPTORIGHT; + } + else //if (stplyr == &players[fourthdisplayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + y += adjusty; + color &= ~V_SNAPTOTOP|V_SNAPTOLEFT; + } + } + else +#endif + // 2 players + { + if (stplyr == &players[displayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + color &= ~V_SNAPTOBOTTOM; + } + else //if (stplyr == &players[secondarydisplayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + y += adjusty; + color &= ~V_SNAPTOTOP; + } + } + } + + fx = (float)x; + fy = (float)y; + fw = (float)w; + fh = (float)h; + + if (!(color & V_NOSCALESTART)) + { + float dupx = (float)vid.dupx, dupy = (float)vid.dupy; + + fx *= dupx; + fy *= dupy; + fw *= dupx; + fh *= dupy; + + if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f) + { + if (color & V_SNAPTORIGHT) + fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); + else if (!(color & V_SNAPTOLEFT)) + fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2; + if (perplayershuffle & 4) + fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4; + else if (perplayershuffle & 8) + fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4; + } + if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f) + { + // same thing here + if (color & V_SNAPTOBOTTOM) + fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)); + else if (!(color & V_SNAPTOTOP)) + fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2; + if (perplayershuffle & 1) + fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4; + else if (perplayershuffle & 2) + fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4; + } + } + + if (fx >= vid.width || fy >= vid.height) + return; + if (fx < 0) + { + fw += fx; + fx = 0; + } + if (fy < 0) + { + fh += fy; + fy = 0; + } + + if (fw <= 0 || fh <= 0) + return; + if (fx + fw > vid.width) + fw = (float)vid.width - fx; + if (fy + fh > vid.height) + fh = (float)vid.height - fy; + + fx = -1 + fx / (vid.width / 2); + fy = 1 - fy / (vid.height / 2); + fw = fw / (vid.width / 2); + fh = fh / (vid.height / 2); + + v[0].x = v[3].x = fx; + v[2].x = v[1].x = fx + fw; + v[0].y = v[1].y = fy; + v[2].y = v[3].y = fy - fh; + + //Hurdler: do we still use this argb color? if not, we should remove it + v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //; + v[0].z = v[1].z = v[2].z = v[3].z = 1.0f; + + v[0].sow = v[3].sow = 0.0f; + v[2].sow = v[1].sow = 1.0f; + v[0].tow = v[1].tow = 0.0f; + v[2].tow = v[3].tow = 1.0f; + + Surf.FlatColor.rgba = UINT2RGBA(actualcolor); + Surf.FlatColor.s.alpha = 0x80; + + HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest); +} // -----------------+ // HWR_DrawFill : draw flat coloured rectangle, with no texture @@ -660,25 +1252,163 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color) { FOutVector v[4]; FSurfaceInfo Surf; - float sdupx, sdupy; + float fx, fy, fw, fh; - if (w < 0 || h < 0) - return; // consistency w/ software + UINT8 perplayershuffle = 0; // 3--2 // | /| // |/ | // 0--1 - sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f; - sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f; - if (color & V_NOSCALESTART) - sdupx = sdupy = 2.0f; + if (splitscreen && (color & V_PERPLAYER)) + { + fixed_t adjusty = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f; + h >>= 1; + y >>= 1; +#ifdef QUADS + if (splitscreen > 1) // 3 or 4 players + { + fixed_t adjustx = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f; + w >>= 1; + x >>= 1; + if (stplyr == &players[displayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + color &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT; + } + else if (stplyr == &players[secondarydisplayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + color &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT; + } + else if (stplyr == &players[thirddisplayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + y += adjusty; + color &= ~V_SNAPTOTOP|V_SNAPTORIGHT; + } + else //if (stplyr == &players[fourthdisplayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + y += adjusty; + color &= ~V_SNAPTOTOP|V_SNAPTOLEFT; + } + } + else +#endif + // 2 players + { + if (stplyr == &players[displayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + color &= ~V_SNAPTOBOTTOM; + } + else //if (stplyr == &players[secondarydisplayplayer]) + { + if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + y += adjusty; + color &= ~V_SNAPTOTOP; + } + } + } - v[0].x = v[3].x = (x*sdupx)/vid.width - 1; - v[2].x = v[1].x = (x*sdupx + w*sdupx)/vid.width - 1; - v[0].y = v[1].y = 1-(y*sdupy)/vid.height; - v[2].y = v[3].y = 1-(y*sdupy + h*sdupy)/vid.height; + fx = (float)x; + fy = (float)y; + fw = (float)w; + fh = (float)h; + + if (!(color & V_NOSCALESTART)) + { + float dupx = (float)vid.dupx, dupy = (float)vid.dupy; + + if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT) + { + RGBA_t rgbaColour = V_GetColor(color); + FRGBAFloat clearColour; + clearColour.red = (float)rgbaColour.s.red / 255; + clearColour.green = (float)rgbaColour.s.green / 255; + clearColour.blue = (float)rgbaColour.s.blue / 255; + clearColour.alpha = 1; + HWD.pfnClearBuffer(true, false, &clearColour); + return; + } + + fx *= dupx; + fy *= dupy; + fw *= dupx; + fh *= dupy; + + if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f) + { + if (color & V_SNAPTORIGHT) + fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)); + else if (!(color & V_SNAPTOLEFT)) + fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2; + if (perplayershuffle & 4) + fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4; + else if (perplayershuffle & 8) + fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4; + } + if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f) + { + // same thing here + if (color & V_SNAPTOBOTTOM) + fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)); + else if (!(color & V_SNAPTOTOP)) + fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2; + if (perplayershuffle & 1) + fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4; + else if (perplayershuffle & 2) + fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4; + } + } + + if (fx >= vid.width || fy >= vid.height) + return; + if (fx < 0) + { + fw += fx; + fx = 0; + } + if (fy < 0) + { + fh += fy; + fy = 0; + } + + if (fw <= 0 || fh <= 0) + return; + if (fx + fw > vid.width) + fw = (float)vid.width - fx; + if (fy + fh > vid.height) + fh = (float)vid.height - fy; + + fx = -1 + fx / (vid.width / 2); + fy = 1 - fy / (vid.height / 2); + fw = fw / (vid.width / 2); + fh = fh / (vid.height / 2); + + v[0].x = v[3].x = fx; + v[2].x = v[1].x = fx + fw; + v[0].y = v[1].y = fy; + v[2].y = v[3].y = fy - fh; //Hurdler: do we still use this argb color? if not, we should remove it v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //; @@ -777,21 +1507,24 @@ UINT8 *HWR_GetScreenshot(void) return buf; } -boolean HWR_Screenshot(const char *lbmname) +boolean HWR_Screenshot(const char *pathname) { boolean ret; UINT8 *buf = malloc(vid.width * vid.height * 3 * sizeof (*buf)); if (!buf) + { + CONS_Debug(DBG_RENDER, "HWR_Screenshot: Failed to allocate memory\n"); return false; + } // returns 24bit 888 RGB HWD.pfnReadRect(0, 0, vid.width, vid.height, vid.width * 3, (void *)buf); #ifdef USE_PNG - ret = M_SavePNG(lbmname, buf, vid.width, vid.height, false); + ret = M_SavePNG(pathname, buf, vid.width, vid.height, NULL); #else - ret = saveTGA(lbmname, buf, vid.width, vid.height); + ret = saveTGA(pathname, buf, vid.width, vid.height); #endif free(buf); return ret; diff --git a/src/hardware/hw_drv.h b/src/hardware/hw_drv.h index 7672f47c2..e2fa90eb0 100644 --- a/src/hardware/hw_drv.h +++ b/src/hardware/hw_drv.h @@ -32,10 +32,6 @@ // STANDARD DLL EXPORTS // ========================================================================== -#ifdef HAVE_SDL -#undef VID_X11 -#endif - EXPORT boolean HWRAPI(Init) (I_Error_t ErrorFunction); #ifndef HAVE_SDL EXPORT void HWRAPI(Shutdown) (void); @@ -43,9 +39,6 @@ EXPORT void HWRAPI(Shutdown) (void); #ifdef _WINDOWS EXPORT void HWRAPI(GetModeList) (vmode_t **pvidmodes, INT32 *numvidmodes); #endif -#ifdef VID_X11 -EXPORT Window HWRAPI(HookXwin) (Display *, INT32, INT32, boolean); -#endif #if defined (PURESDL) || defined (macintosh) EXPORT void HWRAPI(SetPalette) (INT32 *, RGBA_t *gamma); #else @@ -71,14 +64,11 @@ EXPORT void HWRAPI(SetTransform) (FTransform *ptransform); EXPORT INT32 HWRAPI(GetTextureUsed) (void); EXPORT INT32 HWRAPI(GetRenderVersion) (void); -#ifdef VID_X11 // ifdef to be removed as soon as windoze supports that as well -// metzgermeister: added for Voodoo detection -EXPORT char *HWRAPI(GetRenderer) (void); -#endif #ifdef SHUFFLE #define SCREENVERTS 10 EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]); #endif +EXPORT void HWRAPI(FlushScreenTextures) (void); EXPORT void HWRAPI(StartScreenWipe) (void); EXPORT void HWRAPI(EndScreenWipe) (void); EXPORT void HWRAPI(DoScreenWipe) (float alpha); @@ -114,16 +104,13 @@ struct hwdriver_s #ifdef _WINDOWS GetModeList pfnGetModeList; #endif -#ifdef VID_X11 - HookXwin pfnHookXwin; - GetRenderer pfnGetRenderer; -#endif #ifndef HAVE_SDL Shutdown pfnShutdown; #endif #ifdef SHUFFLE PostImgRedraw pfnPostImgRedraw; #endif + FlushScreenTextures pfnFlushScreenTextures; StartScreenWipe pfnStartScreenWipe; EndScreenWipe pfnEndScreenWipe; DoScreenWipe pfnDoScreenWipe; diff --git a/src/hardware/hw_glob.h b/src/hardware/hw_glob.h index 5d1a81d4f..9656e54e9 100644 --- a/src/hardware/hw_glob.h +++ b/src/hardware/hw_glob.h @@ -27,6 +27,9 @@ // the original aspect ratio of Doom graphics isn't square #define ORIGINAL_ASPECT (320.0f/200.0f) +// Uncomment this to enable the OpenGL loading screen +//#define HWR_LOADING_SCREEN + // ----------- // structures // ----------- diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c index 267666749..a52d72869 100644 --- a/src/hardware/hw_light.c +++ b/src/hardware/hw_light.c @@ -62,7 +62,7 @@ static dynlights_t *dynlights = &view_dynlights[0]; light_t lspr[NUMLIGHTS] = { // type offset x, y coronas color, c_size,light color,l_radius, sqr radius computed at init - // UNDEFINED: 0 + // NOLIGHT: 0 { UNDEFINED_SPR, 0.0f, 0.0f, 0x00000000, 24.0f, 0x00000000, 0.0f, 0.0f}, // weapons // RINGSPARK_L @@ -151,10 +151,9 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_POSS &lspr[NOLIGHT], // SPR_SPOS &lspr[NOLIGHT], // SPR_FISH - &lspr[NOLIGHT], // SPR_BUZZ Graue 03-10-2004 - &lspr[NOLIGHT], // SPR_RBUZ Graue 03-10-2004 + &lspr[NOLIGHT], // SPR_BUZZ + &lspr[NOLIGHT], // SPR_RBUZ &lspr[NOLIGHT], // SPR_JETB - &lspr[NOLIGHT], // SPR_JETW &lspr[NOLIGHT], // SPR_JETG &lspr[NOLIGHT], // SPR_CCOM &lspr[NOLIGHT], // SPR_DETN @@ -162,19 +161,25 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_TRET &lspr[NOLIGHT], // SPR_TURR &lspr[NOLIGHT], // SPR_SHRP + &lspr[NOLIGHT], // SPR_CRAB &lspr[NOLIGHT], // SPR_JJAW &lspr[NOLIGHT], // SPR_SNLR &lspr[NOLIGHT], // SPR_VLTR &lspr[NOLIGHT], // SPR_PNTY &lspr[NOLIGHT], // SPR_ARCH &lspr[NOLIGHT], // SPR_CBFS + &lspr[JETLIGHT_L], // SPR_STAB &lspr[NOLIGHT], // SPR_SPSH &lspr[NOLIGHT], // SPR_ESHI &lspr[NOLIGHT], // SPR_GSNP + &lspr[NOLIGHT], // SPR_GSNL + &lspr[NOLIGHT], // SPR_GSNH &lspr[NOLIGHT], // SPR_MNUS + &lspr[NOLIGHT], // SPR_MNUD &lspr[NOLIGHT], // SPR_SSHL &lspr[NOLIGHT], // SPR_UNID - &lspr[NOLIGHT], // SPR_BBUZ + &lspr[NOLIGHT], // SPR_CANA + &lspr[NOLIGHT], // SPR_CANG // Generic Boos Items &lspr[JETLIGHT_L], // SPR_JETF // Boss jet fumes @@ -197,9 +202,14 @@ light_t *t_lspr[NUMSPRITES] = // Boss 4 (Castle Eggman) &lspr[NOLIGHT], // SPR_EGGP &lspr[REDBALL_L], // SPR_EFIR + &lspr[NOLIGHT], // SPR_EGR1 // Boss 5 (Arid Canyon) - &lspr[NOLIGHT], // SPR_EGGQ + &lspr[NOLIGHT], //SPR_FANG // replaces EGGQ + &lspr[NOLIGHT], //SPR_FBOM + &lspr[NOLIGHT], //SPR_FSGN + &lspr[REDBALL_L], //SPR_BARX // bomb explosion (also used by barrel) + &lspr[NOLIGHT], //SPR_BARD // bomb dust (also used by barrel) // Boss 6 (Red Volcano) &lspr[NOLIGHT], // SPR_EEGR @@ -227,18 +237,18 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_RING &lspr[NOLIGHT], // SPR_TRNG &lspr[NOLIGHT], // SPR_TOKE - &lspr[REDBALL_L], // SPR_RFLG - &lspr[BLUEBALL_L], // SPR_BFLG - &lspr[NOLIGHT], // SPR_NWNG + &lspr[REDBALL_L], // SPR_RFLG + &lspr[BLUEBALL_L], // SPR_BFLG + &lspr[NOLIGHT], // SPR_SPHR + &lspr[NOLIGHT], // SPR_NCHP + &lspr[NOLIGHT], // SPR_NSTR &lspr[NOLIGHT], // SPR_EMBM &lspr[NOLIGHT], // SPR_CEMG - &lspr[NOLIGHT], // SPR_EMER + &lspr[NOLIGHT], // SPR_SHRD // Interactive Objects - &lspr[NOLIGHT], // SPR_FANS &lspr[NOLIGHT], // SPR_BBLS &lspr[NOLIGHT], // SPR_SIGN - &lspr[NOLIGHT], // SPR_STEM &lspr[NOLIGHT], // SPR_SPIK &lspr[NOLIGHT], // SPR_SFLM &lspr[NOLIGHT], // SPR_USPK @@ -294,17 +304,19 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_FWR4 &lspr[NOLIGHT], // SPR_BUS1 &lspr[NOLIGHT], // SPR_BUS2 + &lspr[NOLIGHT], // SPR_BUS3 // Trees (both GFZ and misc) &lspr[NOLIGHT], // SPR_TRE1 &lspr[NOLIGHT], // SPR_TRE2 &lspr[NOLIGHT], // SPR_TRE3 &lspr[NOLIGHT], // SPR_TRE4 &lspr[NOLIGHT], // SPR_TRE5 + &lspr[NOLIGHT], // SPR_TRE6 // Techno Hill Scenery &lspr[NOLIGHT], // SPR_THZP &lspr[NOLIGHT], // SPR_FWR5 - &lspr[REDBALL_L], // SPR_ALRM + &lspr[REDBALL_L], // SPR_ALRM // Deep Sea Scenery &lspr[NOLIGHT], // SPR_GARG @@ -327,11 +339,36 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_RSPB &lspr[REDBALL_L], // SPR_SFBR &lspr[REDBALL_L], // SPR_BFBR + &lspr[NOLIGHT], // SPR_BANR + &lspr[NOLIGHT], // SPR_PINE + &lspr[NOLIGHT], // SPR_CEZB + &lspr[REDBALL_L], // SPR_CNDL + &lspr[NOLIGHT], // SPR_FLMH + &lspr[REDBALL_L], // SPR_CTRC + &lspr[NOLIGHT], // SPR_CFLG + &lspr[NOLIGHT], // SPR_CSTA + &lspr[NOLIGHT], // SPR_CBBS // Arid Canyon Scenery &lspr[NOLIGHT], // SPR_BTBL &lspr[NOLIGHT], // SPR_STBL &lspr[NOLIGHT], // SPR_CACT + &lspr[NOLIGHT], // SPR_WWSG + &lspr[NOLIGHT], // SPR_WWS2 + &lspr[NOLIGHT], // SPR_WWS3 + &lspr[NOLIGHT], // SPR_OILL + &lspr[NOLIGHT], // SPR_OILF + &lspr[NOLIGHT], // SPR_BARR + &lspr[NOLIGHT], // SPR_REMT + &lspr[NOLIGHT], // SPR_TAZD + &lspr[NOLIGHT], // SPR_ADST + &lspr[NOLIGHT], // SPR_MCRT + &lspr[NOLIGHT], // SPR_MCSP + &lspr[NOLIGHT], // SPR_NON2 + &lspr[NOLIGHT], // SPR_SALD + &lspr[NOLIGHT], // SPR_TRAE + &lspr[NOLIGHT], // SPR_TRAI + &lspr[NOLIGHT], // SPR_STEA // Red Volcano Scenery &lspr[REDBALL_L], // SPR_FLME @@ -347,12 +384,25 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_XMS3 &lspr[NOLIGHT], // SPR_XMS4 &lspr[NOLIGHT], // SPR_XMS5 + &lspr[NOLIGHT], // SPR_FHZI + + // Halloween Scenery + &lspr[RINGLIGHT_L], // SPR_PUMK + &lspr[NOLIGHT], // SPR_HHPL + &lspr[NOLIGHT], // SPR_SHRM + &lspr[NOLIGHT], // SPR_HHZM // Botanic Serenity Scenery &lspr[NOLIGHT], // SPR_BSZ1 &lspr[NOLIGHT], // SPR_BSZ2 &lspr[NOLIGHT], // SPR_BSZ3 - &lspr[NOLIGHT], // SPR_BSZ4 + //&lspr[NOLIGHT], -- SPR_BSZ4 + &lspr[NOLIGHT], // SPR_BST1 + &lspr[NOLIGHT], // SPR_BST2 + &lspr[NOLIGHT], // SPR_BST3 + &lspr[NOLIGHT], // SPR_BST4 + &lspr[NOLIGHT], // SPR_BST5 + &lspr[NOLIGHT], // SPR_BST6 &lspr[NOLIGHT], // SPR_BSZ5 &lspr[NOLIGHT], // SPR_BSZ6 &lspr[NOLIGHT], // SPR_BSZ7 @@ -375,8 +425,8 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_FIRS &lspr[NOLIGHT], // SPR_BUBS &lspr[NOLIGHT], // SPR_ZAPS - &lspr[INVINCIBLE_L], // SPR_IVSP - &lspr[SUPERSPARK_L], // SPR_SSPK + &lspr[INVINCIBLE_L], // SPR_IVSP + &lspr[SUPERSPARK_L], // SPR_SSPK &lspr[NOLIGHT], // SPR_GOAL @@ -398,13 +448,20 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_FL14 &lspr[NOLIGHT], // SPR_FL15 &lspr[NOLIGHT], // SPR_FL16 + &lspr[NOLIGHT], // SPR_FS01 + &lspr[NOLIGHT], // SPR_FS02 // Springs + &lspr[NOLIGHT], // SPR_FANS + &lspr[NOLIGHT], // SPR_STEM + &lspr[NOLIGHT], // SPR_BUMP + &lspr[NOLIGHT], // SPR_BLON &lspr[NOLIGHT], // SPR_SPRY &lspr[NOLIGHT], // SPR_SPRR - &lspr[NOLIGHT], // SPR_SPRB Graue + &lspr[NOLIGHT], // SPR_SPRB &lspr[NOLIGHT], // SPR_YSPR &lspr[NOLIGHT], // SPR_RSPR + &lspr[NOLIGHT], // SPR_BSPR &lspr[NOLIGHT], // SPR_SSWY &lspr[NOLIGHT], // SPR_SSWR &lspr[NOLIGHT], // SPR_SSWB @@ -420,7 +477,7 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_DUST &lspr[NOLIGHT], // SPR_FPRT &lspr[SUPERSPARK_L], // SPR_TFOG - &lspr[NIGHTSLIGHT_L], // SPR_SEED // Sonic CD flower seed + &lspr[NIGHTSLIGHT_L], // SPR_SEED &lspr[NOLIGHT], // SPR_PRTL // Game Indicators @@ -431,6 +488,7 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_GFLG &lspr[NOLIGHT], // SPR_CORK + &lspr[NOLIGHT], // SPR_LHRT // Ring Weapons &lspr[RINGLIGHT_L], // SPR_RRNG @@ -459,25 +517,43 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_GOOM &lspr[NOLIGHT], // SPR_BGOM &lspr[REDBALL_L], // SPR_FFWR - &lspr[SMALLREDBALL_L], // SPR_FBLL + &lspr[SMALLREDBALL_L], // SPR_FBLL &lspr[NOLIGHT], // SPR_SHLL - &lspr[REDBALL_L], // SPR_PUMA + &lspr[REDBALL_L], // SPR_PUMA &lspr[NOLIGHT], // SPR_HAMM &lspr[NOLIGHT], // SPR_KOOP - &lspr[REDBALL_L], // SPR_BFLM + &lspr[REDBALL_L], // SPR_BFLM &lspr[NOLIGHT], // SPR_MAXE &lspr[NOLIGHT], // SPR_MUS1 &lspr[NOLIGHT], // SPR_MUS2 &lspr[NOLIGHT], // SPR_TOAD // NiGHTS Stuff - &lspr[SUPERSONIC_L], // SPR_NDRN // NiGHTS drone + &lspr[SUPERSONIC_L], // SPR_NDRN // NiGHTS drone &lspr[NOLIGHT], // SPR_NSPK &lspr[NOLIGHT], // SPR_NBMP &lspr[NOLIGHT], // SPR_HOOP &lspr[NOLIGHT], // SPR_HSCR &lspr[NOLIGHT], // SPR_NPRU &lspr[NOLIGHT], // SPR_CAPS + &lspr[INVINCIBLE_L], // SPR_IDYA + &lspr[NOLIGHT], // SPR_NTPN + &lspr[NOLIGHT], // SPR_SHLP + + // Secret badniks and hazards, shhhh + &lspr[NOLIGHT], // SPR_PENG + &lspr[NOLIGHT], // SPR_POPH, + &lspr[NOLIGHT], // SPR_HIVE + &lspr[NOLIGHT], // SPR_BUMB, + &lspr[NOLIGHT], // SPR_BBUZ + &lspr[NOLIGHT], // SPR_FMCE, + &lspr[NOLIGHT], // SPR_HMCE, + &lspr[NOLIGHT], // SPR_CACO, + &lspr[BLUEBALL_L], // SPR_BAL2, + &lspr[NOLIGHT], // SPR_SBOB, + &lspr[BLUEBALL_L], // SPR_SBFL, + &lspr[BLUEBALL_L], // SPR_SBSK, + &lspr[NOLIGHT], // SPR_BATT, // Debris &lspr[RINGSPARK_L], // SPR_SPRK @@ -485,6 +561,8 @@ light_t *t_lspr[NUMSPRITES] = &lspr[SUPERSPARK_L], // SPR_BOM2 &lspr[SUPERSPARK_L], // SPR_BOM3 &lspr[NOLIGHT], // SPR_BOM4 + &lspr[REDBALL_L], // SPR_BMNB + &lspr[NOLIGHT], // SPR_WDDB // Crumbly rocks &lspr[NOLIGHT], // SPR_ROIA @@ -504,8 +582,8 @@ light_t *t_lspr[NUMSPRITES] = &lspr[NOLIGHT], // SPR_ROIO &lspr[NOLIGHT], // SPR_ROIP - // Blue Spheres - &lspr[NOLIGHT], // SPR_BBAL + // Bricks + &lspr[NOLIGHT], // SPR_BRIC // Gravity Well Objects &lspr[NOLIGHT], // SPR_GWLG @@ -726,6 +804,14 @@ void HWR_WallLighting(FOutVector *wlVerts) FSurfaceInfo Surf; float dist_p2d, d[4], s; + if (!dynlights->mo[j]) + continue; + if (P_MobjWasRemoved(dynlights->mo[j])) + { + P_SetTarget(&dynlights->mo[j], NULL); + continue; + } + // check bounding box first if (SphereTouchBBox3D(&wlVerts[2], &wlVerts[0], &LIGHT_POS(j), DL_RADIUS(j))==false) continue; @@ -776,8 +862,6 @@ void HWR_WallLighting(FOutVector *wlVerts) #ifdef DL_HIGH_QUALITY Surf.FlatColor.s.alpha = (UINT8)((1-dist_p2d/DL_SQRRADIUS(j))*Surf.FlatColor.s.alpha); #endif - if (!dynlights->mo[j]->state) - return; // next state is null so fade out with alpha if (dynlights->mo[j]->state->nextstate == S_NULL) Surf.FlatColor.s.alpha = (UINT8)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.FlatColor.s.alpha); @@ -808,6 +892,14 @@ void HWR_PlaneLighting(FOutVector *clVerts, int nrClipVerts) FSurfaceInfo Surf; float dist_p2d, s; + if (!dynlights->mo[j]) + continue; + if (P_MobjWasRemoved(dynlights->mo[j])) + { + P_SetTarget(&dynlights->mo[j], NULL); + continue; + } + // BP: The kickass Optimization: check if light touch bounding box if (SphereTouchBBox3D(&p1, &p2, &dynlights->position[j], DL_RADIUS(j))==false) continue; @@ -839,8 +931,6 @@ void HWR_PlaneLighting(FOutVector *clVerts, int nrClipVerts) #ifdef DL_HIGH_QUALITY Surf.FlatColor.s.alpha = (unsigned char)((1 - dist_p2d/DL_SQRRADIUS(j))*Surf.FlatColor.s.alpha); #endif - if (!dynlights->mo[j]->state) - return; // next state is null so fade out with alpha if ((dynlights->mo[j]->state->nextstate == S_NULL)) Surf.FlatColor.s.alpha = (unsigned char)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.FlatColor.s.alpha); @@ -971,6 +1061,14 @@ void HWR_DrawCoronas(void) if (!(p_lspr->type & CORONA_SPR)) continue; + if (!dynlights->mo[j]) + continue; + if (P_MobjWasRemoved(dynlights->mo[j])) + { + P_SetTarget(&dynlights->mo[j], NULL); + continue; + } + transform(&cx,&cy,&cz); // more realistique corona ! @@ -1032,7 +1130,8 @@ void HWR_DrawCoronas(void) // -------------------------------------------------------------------------- void HWR_ResetLights(void) { - dynlights->nb = 0; + while (dynlights->nb) + P_SetTarget(&dynlights->mo[--dynlights->nb], NULL); } // -------------------------------------------------------------------------- @@ -1063,24 +1162,25 @@ void HWR_DL_AddLight(gr_vissprite_t *spr, GLPatch_t *patch) return; #endif + if (dynlights->nb >= DL_MAX_LIGHT) + return; + // check if sprite contain dynamic light p_lspr = t_lspr[spr->mobj->sprite]; - if ((p_lspr->type&DYNLIGHT_SPR) - && ((p_lspr->type != LIGHT_SPR) || cv_grstaticlighting.value) - && (dynlights->nb < DL_MAX_LIGHT) + if (!(p_lspr->type & DYNLIGHT_SPR)) + return; + if ((p_lspr->type != LIGHT_SPR) || cv_grstaticlighting.value) + return; - && spr->mobj->state) - { - LIGHT_POS(dynlights->nb).x = FIXED_TO_FLOAT(spr->mobj->x); - LIGHT_POS(dynlights->nb).y = FIXED_TO_FLOAT(spr->mobj->z)+FIXED_TO_FLOAT(spr->mobj->height>>1)+p_lspr->light_yoffset; - LIGHT_POS(dynlights->nb).z = FIXED_TO_FLOAT(spr->mobj->y); + LIGHT_POS(dynlights->nb).x = FIXED_TO_FLOAT(spr->mobj->x); + LIGHT_POS(dynlights->nb).y = FIXED_TO_FLOAT(spr->mobj->z)+FIXED_TO_FLOAT(spr->mobj->height>>1)+p_lspr->light_yoffset; + LIGHT_POS(dynlights->nb).z = FIXED_TO_FLOAT(spr->mobj->y); - P_SetTarget(&dynlights->mo[dynlights->nb], spr->mobj); + P_SetTarget(&dynlights->mo[dynlights->nb], spr->mobj); - dynlights->p_lspr[dynlights->nb] = p_lspr; + dynlights->p_lspr[dynlights->nb] = p_lspr; - dynlights->nb++; - } + dynlights->nb++; } static GLPatch_t lightmappatch; @@ -1234,6 +1334,14 @@ static void HWR_CheckSubsector(size_t num, fixed_t *bbox) // if (CircleTouchBBox(&p1, &p2, &LIGHT_POS(lightnum), DL_RADIUS(lightnum))==false) // continue; + if (!dynlights->mo[lightnum]) + continue; + if (P_MobjWasRemoved(dynlights->mo[lightnum])) + { + P_SetTarget(&dynlights->mo[lightnum], NULL); + continue; + } + count = sub->numlines; // how many linedefs line = &segs[sub->firstline]; // first line seg while (count--) @@ -1251,18 +1359,20 @@ static void HWR_CheckSubsector(size_t num, fixed_t *bbox) // -------------------------------------------------------------------------- static void HWR_AddMobjLights(mobj_t *thing) { - if (t_lspr[thing->sprite]->type & CORONA_SPR) - { - LIGHT_POS(dynlights->nb).x = FIXED_TO_FLOAT(thing->x); - LIGHT_POS(dynlights->nb).y = FIXED_TO_FLOAT(thing->z) + t_lspr[thing->sprite]->light_yoffset; - LIGHT_POS(dynlights->nb).z = FIXED_TO_FLOAT(thing->y); + if (dynlights->nb >= DL_MAX_LIGHT) + return; + if (!(t_lspr[thing->sprite]->type & CORONA_SPR)) + return; - dynlights->p_lspr[dynlights->nb] = t_lspr[thing->sprite]; + LIGHT_POS(dynlights->nb).x = FIXED_TO_FLOAT(thing->x); + LIGHT_POS(dynlights->nb).y = FIXED_TO_FLOAT(thing->z) + t_lspr[thing->sprite]->light_yoffset; + LIGHT_POS(dynlights->nb).z = FIXED_TO_FLOAT(thing->y); - dynlights->nb++; - if (dynlights->nb > DL_MAX_LIGHT) - dynlights->nb = DL_MAX_LIGHT; - } + P_SetTarget(&dynlights->mo[dynlights->nb], thing); + + dynlights->p_lspr[dynlights->nb] = t_lspr[thing->sprite]; + + dynlights->nb++; } //Hurdler: The goal of this function is to walk through all the bsp starting @@ -1288,12 +1398,9 @@ static void HWR_SearchLightsInMobjs(void) //mobj_t * mobj; // search in the list of thinkers - for (th = thinkercap.next; th != &thinkercap; th = th->next) - { - // a mobj ? - if (th->function.acp1 == (actionf_p1)P_MobjThinker) + for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) + if (th->function.acp1 != (actionf_p1)P_RemoveThinkerDelayed) HWR_AddMobjLights((mobj_t *)th); - } } #endif @@ -1305,7 +1412,7 @@ void HWR_CreateStaticLightmaps(int bspnum) #ifdef STATICLIGHT CONS_Debug(DBG_RENDER, "HWR_CreateStaticLightmaps\n"); - dynlights->nb = 0; + HWR_ResetLights(); // First: Searching for lights // BP: if i was you, I will make it in create mobj since mobj can be create @@ -1316,8 +1423,6 @@ void HWR_CreateStaticLightmaps(int bspnum) // Second: Build all lightmap for walls covered by lights validcount++; // to be sure HWR_ComputeLightMapsInBSPNode(bspnum, NULL); - - dynlights->nb = 0; #else (void)bspnum; #endif diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 864cd04b6..c600800fd 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -122,7 +122,7 @@ consvar_t cv_grfiltermode = {"gr_filtermode", "Nearest", CV_CALL, grfiltermode_c consvar_t cv_granisotropicmode = {"gr_anisotropicmode", "1", CV_CALL, granisotropicmode_cons_t, CV_anisotropic_ONChange, 0, NULL, NULL, 0, 0, NULL}; //static consvar_t cv_grzbuffer = {"gr_zbuffer", "On", 0, CV_OnOff}; -consvar_t cv_grcorrecttricks = {"gr_correcttricks", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_grcorrecttricks = {"gr_correcttricks", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_grsolvetjoin = {"gr_solvetjoin", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; static void CV_FogDensity_ONChange(void) @@ -491,10 +491,10 @@ UINT32 HWR_Lighting(INT32 light, UINT32 color, UINT32 fadecolor, boolean fogbloc } -static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color, UINT32 fadecolor) // Let's see if this can work +static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color) // Let's see if this can work { - RGBA_t realcolor, fogcolor, surfcolor; - INT32 alpha, fogalpha; + RGBA_t realcolor, surfcolor; + INT32 alpha; // Don't go out of bounds if (light < 0) @@ -503,13 +503,11 @@ static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color, UINT32 fadecolor) // L light = 255; realcolor.rgba = color; - fogcolor.rgba = fadecolor; alpha = (realcolor.s.alpha*255)/25; - fogalpha = (fogcolor.s.alpha*255)/25; - // Fog blocks seem to get slightly more opaque with more opaque colourmap opacity, and much more opaque with darker brightness - surfcolor.s.alpha = (UINT8)(CALCLIGHT(light, ((0xFF-light)+alpha)/2)+CALCLIGHT(0xFF-light, ((light)+fogalpha)/2)); + // at 255 brightness, alpha is between 0 and 127, at 0 brightness alpha will always be 255 + surfcolor.s.alpha = (alpha*light)/(2*256)+255-light; return surfcolor.s.alpha; } @@ -582,7 +580,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is if (nrPlaneVerts < 3) //not even a triangle ? return; - if (nrPlaneVerts > UINT16_MAX) // FIXME: exceeds plVerts size + if (nrPlaneVerts > (INT32)UINT16_MAX) // FIXME: exceeds plVerts size { CONS_Debug(DBG_RENDER, "polygon size of %d exceeds max value of %d vertices\n", nrPlaneVerts, UINT16_MAX); return; @@ -769,10 +767,10 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, true); } - if (PolyFlags & PF_Translucent) + if (PolyFlags & (PF_Translucent|PF_Fog)) { Surf.FlatColor.s.alpha = (UINT8)alpha; - PolyFlags |= PF_Modulated|PF_Occlude|PF_Clip; + PolyFlags |= PF_Modulated|PF_Clip; } else PolyFlags |= PF_Masked|PF_Modulated|PF_Clip; @@ -1065,12 +1063,11 @@ static float HWR_ClipViewSegment(INT32 x, polyvertex_t *v1, polyvertex_t *v2) // // HWR_SplitWall // -static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, FSurfaceInfo* Surf, UINT32 cutflag) +static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor) { /* SoM: split up and light walls according to the lightlist. This may also include leaving out parts of the wall that can't be seen */ - GLTexture_t * glTex; float realtop, realbot, top, bot; float pegt, pegb, pegmul; @@ -1093,8 +1090,8 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, INT32 solid, i; lightlist_t * list = sector->lightlist; const UINT8 alpha = Surf->FlatColor.s.alpha; - FUINT lightnum; - extracolormap_t *colormap; + FUINT lightnum = sector->lightlevel; + extracolormap_t *colormap = NULL; realtop = top = wallVerts[3].y; realbot = bot = wallVerts[0].y; @@ -1110,7 +1107,7 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, endpegmul = (endpegb - endpegt) / (endtop - endbot); #endif - for (i = 1; i < sector->numlights; i++) + for (i = 0; i < sector->numlights; i++) { #ifdef ESLOPE if (endtop < endrealbot) @@ -1118,35 +1115,38 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, if (top < realbot) return; - //Hurdler: fix a crashing bug, but is it correct? -// if (!list[i].caster) -// continue; + // There's a compiler warning here if this comment isn't here because of indentation + if (!(list[i].flags & FF_NOSHADE)) + { + if (pfloor && (pfloor->flags & FF_FOG)) + { + lightnum = pfloor->master->frontsector->lightlevel; + colormap = pfloor->master->frontsector->extra_colormap; + } + else + { + lightnum = *list[i].lightlevel; + colormap = *list[i].extra_colormap; + } + } solid = false; - if (list[i].caster) + if ((sector->lightlist[i].flags & FF_CUTSOLIDS) && !(cutflag & FF_EXTRA)) + solid = true; + else if ((sector->lightlist[i].flags & FF_CUTEXTRA) && (cutflag & FF_EXTRA)) { - if (sector->lightlist[i].caster->flags & FF_CUTSOLIDS && !(cutflag & FF_EXTRA)) - solid = true; - else if (sector->lightlist[i].caster->flags & FF_CUTEXTRA && cutflag & FF_EXTRA) + if (sector->lightlist[i].flags & FF_EXTRA) { - if (sector->lightlist[i].caster->flags & FF_EXTRA) - { - if (sector->lightlist[i].caster->flags == cutflag) // Only merge with your own types - solid = true; - } - else + if ((sector->lightlist[i].flags & (FF_FOG|FF_SWIMMABLE)) == (cutflag & (FF_FOG|FF_SWIMMABLE))) // Only merge with your own types solid = true; } else - solid = false; + solid = true; } else solid = false; - if (cutflag == FF_CUTSOLIDS) // These are regular walls sent in from StoreWallRange, they shouldn't be cut from this - solid = false; - #ifdef ESLOPE if (list[i].slope) { @@ -1186,34 +1186,55 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, if (solid && endtop > endbheight) endtop = endbheight; #endif - continue; } +#ifdef ESLOPE + if (i + 1 < sector->numlights) + { + if (list[i+1].slope) + { + temp = P_GetZAt(list[i+1].slope, v1x, v1y); + bheight = FIXED_TO_FLOAT(temp); + temp = P_GetZAt(list[i+1].slope, v2x, v2y); + endbheight = FIXED_TO_FLOAT(temp); + } + else + bheight = endbheight = FIXED_TO_FLOAT(list[i+1].height); + } + else + { + bheight = realbot; + endbheight = endrealbot; + } +#else + if (i + 1 < sector->numlights) + { + bheight = FIXED_TO_FLOAT(list[i+1].height); + } + else + { + bheight = realbot; + } +#endif + +#ifdef ESLOPE + if (endbheight >= endtop) +#endif + if (bheight >= top) + continue; + //Found a break; - bot = height; + bot = bheight; if (bot < realbot) bot = realbot; #ifdef ESLOPE - endbot = endheight; + endbot = endbheight; if (endbot < endrealbot) endbot = endrealbot; #endif - - // colormap test - if (list[i-1].caster) - { - lightnum = *list[i-1].lightlevel; - colormap = list[i-1].extra_colormap; - } - else - { - lightnum = sector->lightlevel; - colormap = sector->extra_colormap; - } - Surf->FlatColor.s.alpha = alpha; #ifdef ESLOPE @@ -1236,23 +1257,16 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, wallVerts[0].y = wallVerts[1].y = bot; #endif - glTex = HWR_GetTexture(texnum); - if (cutflag & FF_TRANSLUCENT) + if (cutflag & FF_FOG) + HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture, true, lightnum, colormap); + else if (cutflag & FF_TRANSLUCENT) HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent, false, lightnum, colormap); - else if (glTex->mipmap.flags & TF_TRANSPARENT) - HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Environment, false, lightnum, colormap); else HWR_ProjectWall(wallVerts, Surf, PF_Masked, lightnum, colormap); - if (solid) - top = bheight; - else - top = height; + top = bot; #ifdef ESLOPE - if (solid) - endtop = endbheight; - else - endtop = endheight; + endtop = endbot; #endif } @@ -1264,17 +1278,7 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, if (top <= realbot) return; - if (list[i-1].caster) - { - lightnum = *list[i-1].lightlevel; - colormap = list[i-1].extra_colormap; - } - else - { - lightnum = sector->lightlevel; - colormap = sector->extra_colormap; - } - Surf->FlatColor.s.alpha = alpha; + Surf->FlatColor.s.alpha = alpha; #ifdef ESLOPE wallVerts[3].t = pegt + ((realtop - top) * pegmul); @@ -1296,122 +1300,17 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, wallVerts[0].y = wallVerts[1].y = bot; #endif - glTex = HWR_GetTexture(texnum); - if (cutflag & FF_TRANSLUCENT) + if (cutflag & FF_FOG) + HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture, true, lightnum, colormap); + else if (cutflag & FF_TRANSLUCENT) HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Translucent, false, lightnum, colormap); - else if (glTex->mipmap.flags & TF_TRANSPARENT) - HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Environment, false, lightnum, colormap); else HWR_ProjectWall(wallVerts, Surf, PF_Masked, lightnum, colormap); } -// -// HWR_SplitFog -// Exclusively for fog -// -static void HWR_SplitFog(sector_t *sector, wallVert3D *wallVerts, FSurfaceInfo* Surf, UINT32 cutflag, FUINT lightnum, extracolormap_t *colormap) -{ - /* SoM: split up and light walls according to the - lightlist. This may also include leaving out parts - of the wall that can't be seen */ - float realtop, realbot, top, bot; - float pegt, pegb, pegmul; - float height = 0.0f, bheight = 0.0f; - INT32 solid, i; - lightlist_t * list = sector->lightlist; - const UINT8 alpha = Surf->FlatColor.s.alpha; - - realtop = top = wallVerts[2].y; - realbot = bot = wallVerts[0].y; - pegt = wallVerts[2].t; - pegb = wallVerts[0].t; - pegmul = (pegb - pegt) / (top - bot); - - for (i = 1; i < sector->numlights; i++) - { - if (top < realbot) - return; - - //Hurdler: fix a crashing bug, but is it correct? -// if (!list[i].caster) -// continue; - - solid = false; - - if (list[i].caster) - { - if (sector->lightlist[i].caster->flags & FF_FOG && cutflag & FF_FOG) // Only fog cuts fog - { - if (sector->lightlist[i].caster->flags & FF_EXTRA) - { - if (sector->lightlist[i].caster->flags == cutflag) // only cut by the same - solid = true; - } - else - solid = true; - } - } - - height = FIXED_TO_FLOAT(list[i].height); - - if (solid) - bheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight); - - if (height >= top) - { - if (solid && top > bheight) - top = bheight; - continue; - } - - //Found a break; - bot = height; - - if (bot < realbot) - bot = realbot; - - { - - - - Surf->FlatColor.s.alpha = alpha; - } - - wallVerts[3].t = wallVerts[2].t = pegt + ((realtop - top) * pegmul); - wallVerts[0].t = wallVerts[1].t = pegt + ((realtop - bot) * pegmul); - - // set top/bottom coords - wallVerts[2].y = wallVerts[3].y = top; - wallVerts[0].y = wallVerts[1].y = bot; - - if (!solid) // Don't draw it if there's more fog behind it - HWR_AddTransparentWall(wallVerts, Surf, 0, PF_Translucent|PF_NoTexture, true, lightnum, colormap); - - top = height; - } - - bot = realbot; - if (top <= realbot) - return; - - { - - Surf->FlatColor.s.alpha = alpha; - } - - wallVerts[3].t = wallVerts[2].t = pegt + ((realtop - top) * pegmul); - wallVerts[0].t = wallVerts[1].t = pegt + ((realtop - bot) * pegmul); - - // set top/bottom coords - wallVerts[2].y = wallVerts[3].y = top; - wallVerts[0].y = wallVerts[1].y = bot; - - HWR_AddTransparentWall(wallVerts, Surf, 0, PF_Translucent|PF_NoTexture, true, lightnum, colormap); -} - -// HWR_DrawSkyWalls +// HWR_DrawSkyWall // Draw walls into the depth buffer so that anything behind is culled properly -static void HWR_DrawSkyWall(wallVert3D *wallVerts, FSurfaceInfo *Surf, fixed_t bottom, fixed_t top) +static void HWR_DrawSkyWall(wallVert3D *wallVerts, FSurfaceInfo *Surf) { HWD.pfnSetTexture(NULL); // no texture @@ -1419,9 +1318,7 @@ static void HWR_DrawSkyWall(wallVert3D *wallVerts, FSurfaceInfo *Surf, fixed_t b wallVerts[0].t = wallVerts[1].t = 0; wallVerts[0].s = wallVerts[3].s = 0; wallVerts[2].s = wallVerts[1].s = 0; - // set top/bottom coords - wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(top); // No real way to find the correct height of this - wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(bottom); // worldlow/bottom because it needs to cover up the lower thok barrier wall + // this no longer sets top/bottom coords, this should be done before caling the function HWR_ProjectWall(wallVerts, Surf, PF_Invisible|PF_Clip|PF_NoTexture, 255, NULL); // PF_Invisible so it's not drawn into the colour buffer // PF_NoTexture for no texture @@ -1542,8 +1439,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) if (gr_backsector) { - INT32 gr_toptexture, gr_bottomtexture; + INT32 gr_toptexture = 0, gr_bottomtexture = 0; // two sided line + boolean bothceilingssky = false; // turned on if both back and front ceilings are sky + boolean bothfloorssky = false; // likewise, but for floors #ifdef ESLOPE SLOPEPARAMS(gr_backsector->c_slope, worldhigh, worldhighslope, gr_backsector->ceilingheight) @@ -1556,17 +1455,23 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) // hack to allow height changes in outdoor areas // This is what gets rid of the upper textures if there should be sky - if (gr_frontsector->ceilingpic == skyflatnum && - gr_backsector->ceilingpic == skyflatnum) + if (gr_frontsector->ceilingpic == skyflatnum + && gr_backsector->ceilingpic == skyflatnum) { - worldtop = worldhigh; -#ifdef ESLOPE - worldtopslope = worldhighslope; -#endif + bothceilingssky = true; } - gr_toptexture = R_GetTextureNum(gr_sidedef->toptexture); - gr_bottomtexture = R_GetTextureNum(gr_sidedef->bottomtexture); + // likewise, but for floors and upper textures + if (gr_frontsector->floorpic == skyflatnum + && gr_backsector->floorpic == skyflatnum) + { + bothfloorssky = true; + } + + if (!bothceilingssky) + gr_toptexture = R_GetTextureNum(gr_sidedef->toptexture); + if (!bothfloorssky) + gr_bottomtexture = R_GetTextureNum(gr_sidedef->bottomtexture); // check TOP TEXTURE if (( @@ -1642,7 +1547,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) #endif if (gr_frontsector->numlights) - HWR_SplitWall(gr_frontsector, wallVerts, gr_toptexture, &Surf, FF_CUTSOLIDS); + HWR_SplitWall(gr_frontsector, wallVerts, gr_toptexture, &Surf, FF_CUTLEVEL, NULL); else if (grTex->mipmap.flags & TF_TRANSPARENT) HWR_AddTransparentWall(wallVerts, &Surf, gr_toptexture, PF_Environment, false, lightnum, colormap); else @@ -1724,7 +1629,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) #endif if (gr_frontsector->numlights) - HWR_SplitWall(gr_frontsector, wallVerts, gr_bottomtexture, &Surf, FF_CUTSOLIDS); + HWR_SplitWall(gr_frontsector, wallVerts, gr_bottomtexture, &Surf, FF_CUTLEVEL, NULL); else if (grTex->mipmap.flags & TF_TRANSPARENT) HWR_AddTransparentWall(wallVerts, &Surf, gr_bottomtexture, PF_Environment, false, lightnum, colormap); else @@ -1985,15 +1890,14 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) } #endif - if (grTex->mipmap.flags & TF_TRANSPARENT) - blendmode = PF_Translucent; - if (gr_frontsector->numlights) { if (!(blendmode & PF_Masked)) - HWR_SplitWall(gr_frontsector, wallVerts, gr_midtexture, &Surf, FF_TRANSLUCENT); + HWR_SplitWall(gr_frontsector, wallVerts, gr_midtexture, &Surf, FF_TRANSLUCENT, NULL); else - HWR_SplitWall(gr_frontsector, wallVerts, gr_midtexture, &Surf, FF_CUTSOLIDS); + { + HWR_SplitWall(gr_frontsector, wallVerts, gr_midtexture, &Surf, FF_CUTLEVEL, NULL); + } } else if (!(blendmode & PF_Masked)) HWR_AddTransparentWall(wallVerts, &Surf, gr_midtexture, blendmode, false, lightnum, colormap); @@ -2008,84 +1912,42 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) }*/ } - // Isn't this just the most lovely mess +#if 1 + // Sky culling + // No longer so much a mess as before! if (!gr_curline->polyseg) // Don't do it for polyobjects { - if (gr_frontsector->ceilingpic == skyflatnum || gr_backsector->ceilingpic == skyflatnum) + if (gr_frontsector->ceilingpic == skyflatnum) { - fixed_t depthwallheight; - - if (!gr_sidedef->toptexture || (gr_frontsector->ceilingpic == skyflatnum && gr_backsector->ceilingpic == skyflatnum)) // when both sectors are sky, the top texture isn't drawn - depthwallheight = gr_frontsector->ceilingheight < gr_backsector->ceilingheight ? gr_frontsector->ceilingheight : gr_backsector->ceilingheight; - else - depthwallheight = gr_frontsector->ceilingheight > gr_backsector->ceilingheight ? gr_frontsector->ceilingheight : gr_backsector->ceilingheight; - - if (gr_frontsector->ceilingheight-gr_frontsector->floorheight <= 0) // current sector is a thok barrier + if (gr_backsector->ceilingpic != skyflatnum) // don't cull if back sector is also sky { - if (gr_backsector->ceilingheight-gr_backsector->floorheight <= 0) // behind sector is also a thok barrier - { - if (!gr_sidedef->bottomtexture) // Only extend further down if there's no texture - HWR_DrawSkyWall(wallVerts, &Surf, worldbottom < worldlow ? worldbottom : worldlow, INT32_MAX); - else - HWR_DrawSkyWall(wallVerts, &Surf, worldbottom > worldlow ? worldbottom : worldlow, INT32_MAX); - } - // behind sector is not a thok barrier - else if (gr_backsector->ceilingheight <= gr_frontsector->ceilingheight) // behind sector ceiling is lower or equal to current sector - HWR_DrawSkyWall(wallVerts, &Surf, depthwallheight, INT32_MAX); - // gr_front/backsector heights need to be used here because of the worldtop being set to worldhigh earlier on - } - else if (gr_backsector->ceilingheight-gr_backsector->floorheight <= 0) // behind sector is a thok barrier, current sector is not - { - if (gr_backsector->ceilingheight >= gr_frontsector->ceilingheight // thok barrier ceiling height is equal to or greater than current sector ceiling height - || gr_backsector->floorheight <= gr_frontsector->floorheight // thok barrier ceiling height is equal to or less than current sector floor height - || gr_backsector->ceilingpic != skyflatnum) // thok barrier is not a sky - HWR_DrawSkyWall(wallVerts, &Surf, depthwallheight, INT32_MAX); - } - else // neither sectors are thok barriers - { - if ((gr_backsector->ceilingheight < gr_frontsector->ceilingheight && !gr_sidedef->toptexture) // no top texture and sector behind is lower - || gr_backsector->ceilingpic != skyflatnum) // behind sector is not a sky - HWR_DrawSkyWall(wallVerts, &Surf, depthwallheight, INT32_MAX); + wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(INT32_MAX); // draw to top of map space +#ifdef ESLOPE + wallVerts[0].y = FIXED_TO_FLOAT(worldtop); + wallVerts[1].y = FIXED_TO_FLOAT(worldtopslope); +#else + wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(worldtop); +#endif + HWR_DrawSkyWall(wallVerts, &Surf); } } - // And now for sky floors! - if (gr_frontsector->floorpic == skyflatnum || gr_backsector->floorpic == skyflatnum) + + if (gr_frontsector->floorpic == skyflatnum) { - fixed_t depthwallheight; - - if (!gr_sidedef->bottomtexture) - depthwallheight = worldbottom > worldlow ? worldbottom : worldlow; - else - depthwallheight = worldbottom < worldlow ? worldbottom : worldlow; - - if (gr_frontsector->ceilingheight-gr_frontsector->floorheight <= 0) // current sector is a thok barrier + if (gr_backsector->floorpic != skyflatnum) // don't cull if back sector is also sky { - if (gr_backsector->ceilingheight-gr_backsector->floorheight <= 0) // behind sector is also a thok barrier - { - if (!gr_sidedef->toptexture) // Only extend up if there's no texture - HWR_DrawSkyWall(wallVerts, &Surf, INT32_MIN, worldtop > worldhigh ? worldtop : worldhigh); - else - HWR_DrawSkyWall(wallVerts, &Surf, INT32_MIN, worldtop < worldhigh ? worldtop : worldhigh); - } - // behind sector is not a thok barrier - else if (gr_backsector->floorheight >= gr_frontsector->floorheight) // behind sector floor is greater or equal to current sector - HWR_DrawSkyWall(wallVerts, &Surf, INT32_MIN, depthwallheight); - } - else if (gr_backsector->ceilingheight-gr_backsector->floorheight <= 0) // behind sector is a thok barrier, current sector is not - { - if (gr_backsector->floorheight <= gr_frontsector->floorheight // thok barrier floor height is equal to or less than current sector floor height - || gr_backsector->ceilingheight >= gr_frontsector->ceilingheight // thok barrier floor height is equal to or greater than current sector ceiling height - || gr_backsector->floorpic != skyflatnum) // thok barrier is not a sky - HWR_DrawSkyWall(wallVerts, &Surf, INT32_MIN, depthwallheight); - } - else // neither sectors are thok barriers - { - if ((gr_backsector->floorheight > gr_frontsector->floorheight && !gr_sidedef->bottomtexture) // no bottom texture and sector behind is higher - || gr_backsector->floorpic != skyflatnum) // behind sector is not a sky - HWR_DrawSkyWall(wallVerts, &Surf, INT32_MIN, depthwallheight); +#ifdef ESLOPE + wallVerts[3].y = FIXED_TO_FLOAT(worldbottom); + wallVerts[2].y = FIXED_TO_FLOAT(worldbottomslope); +#else + wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(worldbottom); +#endif + wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(INT32_MIN); // draw to bottom of map space + HWR_DrawSkyWall(wallVerts, &Surf); } } } +#endif } else { @@ -2143,7 +2005,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) #endif // I don't think that solid walls can use translucent linedef types... if (gr_frontsector->numlights) - HWR_SplitWall(gr_frontsector, wallVerts, gr_midtexture, &Surf, FF_CUTSOLIDS); + HWR_SplitWall(gr_frontsector, wallVerts, gr_midtexture, &Surf, FF_CUTLEVEL, NULL); else { if (grTex->mipmap.flags & TF_TRANSPARENT) @@ -2156,9 +2018,27 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) if (!gr_curline->polyseg) { if (gr_frontsector->ceilingpic == skyflatnum) // It's a single-sided line with sky for its sector - HWR_DrawSkyWall(wallVerts, &Surf, worldtop, INT32_MAX); + { + wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(INT32_MAX); // draw to top of map space +#ifdef ESLOPE + wallVerts[0].y = FIXED_TO_FLOAT(worldtop); + wallVerts[1].y = FIXED_TO_FLOAT(worldtopslope); +#else + wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(worldtop); +#endif + HWR_DrawSkyWall(wallVerts, &Surf); + } if (gr_frontsector->floorpic == skyflatnum) - HWR_DrawSkyWall(wallVerts, &Surf, INT32_MIN, worldbottom); + { +#ifdef ESLOPE + wallVerts[3].y = FIXED_TO_FLOAT(worldbottom); + wallVerts[2].y = FIXED_TO_FLOAT(worldbottomslope); +#else + wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(worldbottom); +#endif + wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(INT32_MIN); // draw to bottom of map space + HWR_DrawSkyWall(wallVerts, &Surf); + } } } @@ -2235,27 +2115,64 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) } else { -#ifdef ESLOPE // P.S. this is better-organized than the old version - fixed_t offs = sides[(newline ? newline : rover->master)->sidenum[0]].rowoffset; - grTex = HWR_GetTexture(texnum); - - wallVerts[3].t = (*rover->topheight - h + offs) * grTex->scaleY; - wallVerts[2].t = (*rover->topheight - hS + offs) * grTex->scaleY; - wallVerts[0].t = (*rover->topheight - l + offs) * grTex->scaleY; - wallVerts[1].t = (*rover->topheight - lS + offs) * grTex->scaleY; -#else - grTex = HWR_GetTexture(texnum); + fixed_t texturevpeg; + boolean attachtobottom = false; +#ifdef ESLOPE + boolean slopeskew = false; // skew FOF walls with slopes? +#endif + // Wow, how was this missing from OpenGL for so long? + // ...Oh well, anyway, Lower Unpegged now changes pegging of FOFs like in software + // -- Monster Iestyn 26/06/18 if (newline) { - wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + sides[newline->sidenum[0]].rowoffset) * grTex->scaleY; - wallVerts[0].t = wallVerts[1].t = (h - l + (*rover->topheight - h + sides[newline->sidenum[0]].rowoffset)) * grTex->scaleY; + texturevpeg = sides[newline->sidenum[0]].rowoffset; + attachtobottom = !!(newline->flags & ML_DONTPEGBOTTOM); +#ifdef ESLOPE + slopeskew = !!(newline->flags & ML_DONTPEGTOP); +#endif } else { - wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + sides[rover->master->sidenum[0]].rowoffset) * grTex->scaleY; - wallVerts[0].t = wallVerts[1].t = (h - l + (*rover->topheight - h + sides[rover->master->sidenum[0]].rowoffset)) * grTex->scaleY; + texturevpeg = sides[rover->master->sidenum[0]].rowoffset; + attachtobottom = !!(gr_linedef->flags & ML_DONTPEGBOTTOM); +#ifdef ESLOPE + slopeskew = !!(rover->master->flags & ML_DONTPEGTOP); +#endif } + + grTex = HWR_GetTexture(texnum); + +#ifdef ESLOPE + if (!slopeskew) // no skewing + { + if (attachtobottom) + texturevpeg -= *rover->topheight - *rover->bottomheight; + wallVerts[3].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY; + wallVerts[2].t = (*rover->topheight - hS + texturevpeg) * grTex->scaleY; + wallVerts[0].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY; + wallVerts[1].t = (*rover->topheight - lS + texturevpeg) * grTex->scaleY; + } + else + { + if (!attachtobottom) // skew by top + { + wallVerts[3].t = wallVerts[2].t = texturevpeg * grTex->scaleY; + wallVerts[0].t = (h - l + texturevpeg) * grTex->scaleY; + wallVerts[1].t = (hS - lS + texturevpeg) * grTex->scaleY; + } + else // skew by bottom + { + wallVerts[0].t = wallVerts[1].t = texturevpeg * grTex->scaleY; + wallVerts[3].t = wallVerts[0].t - (h - l) * grTex->scaleY; + wallVerts[2].t = wallVerts[1].t - (hS - lS) * grTex->scaleY; + } + } +#else + if (attachtobottom) + texturevpeg -= *rover->topheight - *rover->bottomheight; + wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY; + wallVerts[0].t = wallVerts[1].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY; #endif wallVerts[0].s = wallVerts[3].s = cliplow * grTex->scaleX; @@ -2265,7 +2182,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) { FBITFIELD blendmode; - blendmode = PF_Translucent|PF_NoTexture; + blendmode = PF_Fog|PF_NoTexture; lightnum = rover->master->frontsector->lightlevel; colormap = rover->master->frontsector->extra_colormap; @@ -2273,15 +2190,15 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) if (rover->master->frontsector->extra_colormap) { - Surf.FlatColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel,rover->master->frontsector->extra_colormap->rgba,rover->master->frontsector->extra_colormap->fadergba); + Surf.FlatColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel,rover->master->frontsector->extra_colormap->rgba); } else { - Surf.FlatColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel,NORMALFOG,FADEFOG); + Surf.FlatColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel,NORMALFOG); } if (gr_frontsector->numlights) - HWR_SplitFog(gr_frontsector, wallVerts, &Surf, rover->flags, lightnum, colormap); + HWR_SplitWall(gr_frontsector, wallVerts, 0, &Surf, rover->flags, rover); else HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap); } @@ -2289,18 +2206,14 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) { FBITFIELD blendmode = PF_Masked; - if (rover->flags & FF_TRANSLUCENT) + if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256) { blendmode = PF_Translucent; Surf.FlatColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1; } - else if (grTex->mipmap.flags & TF_TRANSPARENT) - { - blendmode = PF_Environment; - } if (gr_frontsector->numlights) - HWR_SplitWall(gr_frontsector, wallVerts, texnum, &Surf, rover->flags); + HWR_SplitWall(gr_frontsector, wallVerts, texnum, &Surf, rover->flags, rover); else { if (blendmode != PF_Masked) @@ -2389,22 +2302,22 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) { FBITFIELD blendmode; - blendmode = PF_Translucent|PF_NoTexture; + blendmode = PF_Fog|PF_NoTexture; lightnum = rover->master->frontsector->lightlevel; colormap = rover->master->frontsector->extra_colormap; if (rover->master->frontsector->extra_colormap) { - Surf.FlatColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel,rover->master->frontsector->extra_colormap->rgba,rover->master->frontsector->extra_colormap->fadergba); + Surf.FlatColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel,rover->master->frontsector->extra_colormap->rgba); } else { - Surf.FlatColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel,NORMALFOG,FADEFOG); + Surf.FlatColor.s.alpha = HWR_FogBlockAlpha(rover->master->frontsector->lightlevel,NORMALFOG); } if (gr_backsector->numlights) - HWR_SplitFog(gr_backsector, wallVerts, &Surf, rover->flags, lightnum, colormap); + HWR_SplitWall(gr_backsector, wallVerts, 0, &Surf, rover->flags, rover); else HWR_AddTransparentWall(wallVerts, &Surf, 0, blendmode, true, lightnum, colormap); } @@ -2412,18 +2325,14 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) { FBITFIELD blendmode = PF_Masked; - if (rover->flags & FF_TRANSLUCENT) + if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256) { blendmode = PF_Translucent; Surf.FlatColor.s.alpha = (UINT8)rover->alpha-1 > 255 ? 255 : rover->alpha-1; } - else if (grTex->mipmap.flags & TF_TRANSPARENT) - { - blendmode = PF_Environment; - } if (gr_backsector->numlights) - HWR_SplitWall(gr_backsector, wallVerts, texnum, &Surf, rover->flags); + HWR_SplitWall(gr_backsector, wallVerts, texnum, &Surf, rover->flags, rover); else { if (blendmode != PF_Masked) @@ -2451,6 +2360,12 @@ static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacks { fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends + boolean bothceilingssky = false, bothfloorssky = false; + + if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum) + bothceilingssky = true; + if (abacksector->floorpic == skyflatnum && afrontsector->floorpic == skyflatnum) + bothfloorssky = true; // GZDoom method of sloped line clipping @@ -2483,62 +2398,45 @@ static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacks backf1 = backf2 = abacksector->floorheight; backc1 = backc2 = abacksector->ceilingheight; } - - // now check for closed sectors! - if (backc1 <= frontf1 && backc2 <= frontf2) + // properly render skies (consider door "open" if both ceilings are sky) + // same for floors + if (!bothceilingssky && !bothfloorssky) { - checkforemptylines = false; - if (!seg->sidedef->toptexture) - return false; - - if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum) - return false; - - return true; - } - - if (backf1 >= frontc1 && backf2 >= frontc2) - { - checkforemptylines = false; - if (!seg->sidedef->bottomtexture) - return false; - - // properly render skies (consider door "open" if both floors are sky): - if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum) - return false; - - return true; - } - - if (backc1 <= backf1 && backc2 <= backf2) - { - checkforemptylines = false; - // preserve a kind of transparent door/lift special effect: - if (backc1 < frontc1 || backc2 < frontc2) + // now check for closed sectors! + if ((backc1 <= frontf1 && backc2 <= frontf2) + || (backf1 >= frontc1 && backf2 >= frontc2)) { - if (!seg->sidedef->toptexture) - return false; + checkforemptylines = false; + return true; } - if (backf1 > frontf1 || backf2 > frontf2) + + if (backc1 <= backf1 && backc2 <= backf2) { - if (!seg->sidedef->bottomtexture) - return false; + // preserve a kind of transparent door/lift special effect: + if (((backc1 >= frontc1 && backc2 >= frontc2) || seg->sidedef->toptexture) + && ((backf1 <= frontf1 && backf2 <= frontf2) || seg->sidedef->bottomtexture)) + { + checkforemptylines = false; + return true; + } } - if (abacksector->ceilingpic == skyflatnum && afrontsector->ceilingpic == skyflatnum) - return false; - - if (abacksector->floorpic == skyflatnum && afrontsector->floorpic == skyflatnum) - return false; - - return true; } - if (backc1 != frontc1 || backc2 != frontc2 - || backf1 != frontf1 || backf2 != frontf2) + if (!bothceilingssky) { + if (backc1 != frontc1 || backc2 != frontc2) { checkforemptylines = false; return false; } + } + + if (!bothfloorssky) { + if (backf1 != frontf1 || backf2 != frontf2) + { + checkforemptylines = false; + return false; + } + } return false; } @@ -2841,10 +2739,11 @@ static void HWR_AddLine(seg_t * line) #ifndef NEWCLIP INT32 x1, x2; angle_t span, tspan; + boolean bothceilingssky = false, bothfloorssky = false; #endif // SoM: Backsector needs to be run through R_FakeFlat - sector_t tempsec; + static sector_t tempsec; fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t #ifdef POLYOBJECTS @@ -2966,7 +2865,30 @@ static void HWR_AddLine(seg_t * line) } else { + boolean bothceilingssky = false, bothfloorssky = false; + gr_backsector = R_FakeFlat(gr_backsector, &tempsec, NULL, NULL, true); + + if (gr_backsector->ceilingpic == skyflatnum && gr_frontsector->ceilingpic == skyflatnum) + bothceilingssky = true; + if (gr_backsector->floorpic == skyflatnum && gr_frontsector->floorpic == skyflatnum) + bothfloorssky = true; + + if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then + { + if ( +#ifdef POLYOBJECTS + !line->polyseg && +#endif + !line->sidedef->midtexture + && ((!gr_frontsector->ffloors && !gr_backsector->ffloors) + || (gr_frontsector->tag == gr_backsector->tag))) + return; // line is empty, don't even bother + // treat like wide open window instead + HWR_ProcessSeg(); // Doesn't need arguments because they're defined globally :D + return; + } + if (CheckClip(line, gr_frontsector, gr_backsector)) { gld_clipper_SafeAddClipRange(angle2, angle1); @@ -2989,6 +2911,25 @@ static void HWR_AddLine(seg_t * line) gr_backsector = R_FakeFlat(gr_backsector, &tempsec, NULL, NULL, true); + if (gr_backsector->ceilingpic == skyflatnum && gr_frontsector->ceilingpic == skyflatnum) + bothceilingssky = true; + if (gr_backsector->floorpic == skyflatnum && gr_frontsector->floorpic == skyflatnum) + bothfloorssky = true; + + if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then + { + if ( +#ifdef POLYOBJECTS + !line->polyseg && +#endif + !line->sidedef->midtexture + && ((!gr_frontsector->ffloors && !gr_backsector->ffloors) + || (gr_frontsector->tag == gr_backsector->tag))) + return; // line is empty, don't even bother + + goto clippass; // treat like wide open window instead + } + #ifdef ESLOPE if (gr_frontsector->f_slope || gr_frontsector->c_slope || gr_backsector->f_slope || gr_backsector->c_slope) { @@ -3007,47 +2948,58 @@ static void HWR_AddLine(seg_t * line) SLOPEPARAMS( gr_backsector->f_slope, backf1, backf2, gr_backsector->floorheight) SLOPEPARAMS( gr_backsector->c_slope, backc1, backc2, gr_backsector->ceilingheight) #undef SLOPEPARAMS - - // Closed door. - if ((backc1 <= frontf1 && backc2 <= frontf2) - || (backf1 >= frontc1 && backf2 >= frontc2)) + // if both ceilings are skies, consider it always "open" + // same for floors + if (!bothceilingssky && !bothfloorssky) { - goto clipsolid; - } + // Closed door. + if ((backc1 <= frontf1 && backc2 <= frontf2) + || (backf1 >= frontc1 && backf2 >= frontc2)) + { + goto clipsolid; + } - // Check for automap fix. - if (backc1 <= backf1 && backc2 <= backf2 - && ((backc1 >= frontc1 && backc2 >= frontc2) || gr_curline->sidedef->toptexture) - && ((backf1 <= frontf1 && backf2 >= frontf2) || gr_curline->sidedef->bottomtexture) - && (gr_backsector->ceilingpic != skyflatnum || gr_frontsector->ceilingpic != skyflatnum)) - goto clipsolid; + // Check for automap fix. + if (backc1 <= backf1 && backc2 <= backf2 + && ((backc1 >= frontc1 && backc2 >= frontc2) || gr_curline->sidedef->toptexture) + && ((backf1 <= frontf1 && backf2 >= frontf2) || gr_curline->sidedef->bottomtexture)) + goto clipsolid; + } // Window. - if (backc1 != frontc1 || backc2 != frontc2 - || backf1 != frontf1 || backf2 != frontf2) - { - goto clippass; - } + if (!bothceilingssky) // ceilings are always the "same" when sky + if (backc1 != frontc1 || backc2 != frontc2) + goto clippass; + if (!bothfloorssky) // floors are always the "same" when sky + if (backf1 != frontf1 || backf2 != frontf2) + goto clippass; } else #endif { - // Closed door. - if (gr_backsector->ceilingheight <= gr_frontsector->floorheight || - gr_backsector->floorheight >= gr_frontsector->ceilingheight) - goto clipsolid; + // if both ceilings are skies, consider it always "open" + // same for floors + if (!bothceilingssky && !bothfloorssky) + { + // Closed door. + if (gr_backsector->ceilingheight <= gr_frontsector->floorheight || + gr_backsector->floorheight >= gr_frontsector->ceilingheight) + goto clipsolid; - // Check for automap fix. - if (gr_backsector->ceilingheight <= gr_backsector->floorheight - && ((gr_backsector->ceilingheight >= gr_frontsector->ceilingheight) || gr_curline->sidedef->toptexture) - && ((gr_backsector->floorheight <= gr_backsector->floorheight) || gr_curline->sidedef->bottomtexture) - && (gr_backsector->ceilingpic != skyflatnum || gr_frontsector->ceilingpic != skyflatnum)) - goto clipsolid; + // Check for automap fix. + if (gr_backsector->ceilingheight <= gr_backsector->floorheight + && ((gr_backsector->ceilingheight >= gr_frontsector->ceilingheight) || gr_curline->sidedef->toptexture) + && ((gr_backsector->floorheight <= gr_backsector->floorheight) || gr_curline->sidedef->bottomtexture)) + goto clipsolid; + } // Window. - if (gr_backsector->ceilingheight != gr_frontsector->ceilingheight || - gr_backsector->floorheight != gr_frontsector->floorheight) - goto clippass; + if (!bothceilingssky) // ceilings are always the "same" when sky + if (gr_backsector->ceilingheight != gr_frontsector->ceilingheight) + goto clippass; + if (!bothfloorssky) // floors are always the "same" when sky + if (gr_backsector->floorheight != gr_frontsector->floorheight) + goto clippass; } // Reject empty lines used for triggers and special events. @@ -3117,8 +3069,8 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord) return gld_clipper_SafeCheckRange(angle2, angle1); #else // check clip list for an open space - angle1 = R_PointToAngle(px1, py1) - dup_viewangle; - angle2 = R_PointToAngle(px2, py2) - dup_viewangle; + angle1 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px1>>1, py1>>1) - dup_viewangle; + angle2 = R_PointToAngle2(dup_viewx>>1, dup_viewy>>1, px2>>1, py2>>1) - dup_viewangle; span = angle1 - angle2; @@ -3238,7 +3190,7 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, if (nrPlaneVerts < 3) //not even a triangle ? return; - if (nrPlaneVerts > UINT16_MAX) // FIXME: exceeds plVerts size + if (nrPlaneVerts > (size_t)UINT16_MAX) // FIXME: exceeds plVerts size { CONS_Debug(DBG_RENDER, "polygon size of %s exceeds max value of %d vertices\n", sizeu1(nrPlaneVerts), UINT16_MAX); return; @@ -3452,7 +3404,7 @@ static void HWR_Subsector(size_t num) INT16 count; seg_t *line; subsector_t *sub; - sector_t tempsec; //SoM: 4/7/2000 + static sector_t tempsec; //SoM: 4/7/2000 INT32 floorlightlevel; INT32 ceilinglightlevel; INT32 locFloorHeight, locCeilingHeight; @@ -3564,12 +3516,12 @@ static void HWR_Subsector(size_t num) light = R_GetPlaneLight(gr_frontsector, locFloorHeight, false); if (gr_frontsector->floorlightsec == -1) floorlightlevel = *gr_frontsector->lightlist[light].lightlevel; - floorcolormap = gr_frontsector->lightlist[light].extra_colormap; + floorcolormap = *gr_frontsector->lightlist[light].extra_colormap; light = R_GetPlaneLight(gr_frontsector, locCeilingHeight, false); if (gr_frontsector->ceilinglightsec == -1) ceilinglightlevel = *gr_frontsector->lightlist[light].lightlevel; - ceilingcolormap = gr_frontsector->lightlist[light].extra_colormap; + ceilingcolormap = *gr_frontsector->lightlist[light].extra_colormap; } sub->sector->extra_colormap = gr_frontsector->extra_colormap; @@ -3624,9 +3576,7 @@ static void HWR_Subsector(size_t num) #ifndef POLYSKY // Moved here because before, when above the ceiling and the floor does not have the sky flat, it doesn't draw the sky if (gr_frontsector->ceilingpic == skyflatnum || gr_frontsector->floorpic == skyflatnum) - { drawsky = true; - } #endif #ifdef R_FAKEFLOORS @@ -3634,8 +3584,6 @@ static void HWR_Subsector(size_t num) { /// \todo fix light, xoffs, yoffs, extracolormap ? ffloor_t * rover; - - R_Prep3DFloors(gr_frontsector); for (rover = gr_frontsector->ffloors; rover; rover = rover->next) { @@ -3669,19 +3617,19 @@ static void HWR_Subsector(size_t num) light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); if (rover->master->frontsector->extra_colormap) - alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap->rgba, rover->master->frontsector->extra_colormap->fadergba); + alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap->rgba); else - alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG, FADEFOG); + alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG); HWR_AddTransparentFloor(0, &extrasubsectors[num], false, *rover->bottomheight, *gr_frontsector->lightlist[light].lightlevel, - alpha, rover->master->frontsector, PF_Translucent|PF_NoTexture, + alpha, rover->master->frontsector, PF_Fog|PF_NoTexture, true, rover->master->frontsector->extra_colormap); } - else if (rover->flags & FF_TRANSLUCENT) // SoM: Flags are more efficient + else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256) // SoM: Flags are more efficient { light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); #ifndef SORTING @@ -3697,7 +3645,7 @@ static void HWR_Subsector(size_t num) *rover->bottomheight, *gr_frontsector->lightlist[light].lightlevel, rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent, - false, gr_frontsector->lightlist[light].extra_colormap); + false, *gr_frontsector->lightlist[light].extra_colormap); #endif } else @@ -3705,7 +3653,7 @@ static void HWR_Subsector(size_t num) HWR_GetFlat(levelflats[*rover->bottompic].lumpnum); light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum, - rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap); + rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap); } } @@ -3732,19 +3680,19 @@ static void HWR_Subsector(size_t num) light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); if (rover->master->frontsector->extra_colormap) - alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap->rgba, rover->master->frontsector->extra_colormap->fadergba); + alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap->rgba); else - alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG, FADEFOG); + alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG); HWR_AddTransparentFloor(0, &extrasubsectors[num], true, *rover->topheight, *gr_frontsector->lightlist[light].lightlevel, - alpha, rover->master->frontsector, PF_Translucent|PF_NoTexture, + alpha, rover->master->frontsector, PF_Fog|PF_NoTexture, true, rover->master->frontsector->extra_colormap); } - else if (rover->flags & FF_TRANSLUCENT) + else if (rover->flags & FF_TRANSLUCENT && rover->alpha < 256) { light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); #ifndef SORTING @@ -3760,7 +3708,7 @@ static void HWR_Subsector(size_t num) *rover->topheight, *gr_frontsector->lightlist[light].lightlevel, rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, PF_Translucent, - false, gr_frontsector->lightlist[light].extra_colormap); + false, *gr_frontsector->lightlist[light].extra_colormap); #endif } @@ -3769,7 +3717,7 @@ static void HWR_Subsector(size_t num) HWR_GetFlat(levelflats[*rover->toppic].lumpnum); light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum, - rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap); + rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap); } } } @@ -4146,12 +4094,10 @@ static boolean HWR_DoCulling(line_t *cullheight, line_t *viewcullheight, float v static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float this_scale) { - UINT8 i; - float tr_x, tr_y; - FOutVector *wv; FOutVector swallVerts[4]; FSurfaceInfo sSurf; fixed_t floorheight, mobjfloor; + float offset = 0; mobjfloor = HWR_OpaqueFloorAtPos( spr->mobj->x, spr->mobj->y, @@ -4161,7 +4107,7 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t angle_t shadowdir; // Set direction - if (splitscreen && stplyr != &players[displayplayer]) + if (splitscreen && stplyr == &players[secondarydisplayplayer]) shadowdir = localangle2 + FixedAngle(cv_cam2_rotate.value); else shadowdir = localangle + FixedAngle(cv_cam_rotate.value); @@ -4190,6 +4136,8 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t } floorheight = FixedInt(spr->mobj->z - floorheight); + + offset = floorheight; } else floorheight = FixedInt(spr->mobj->z - mobjfloor); @@ -4202,47 +4150,42 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t // 0--1 // x1/x2 were already scaled in HWR_ProjectSprite + // First match the normal sprite swallVerts[0].x = swallVerts[3].x = spr->x1; swallVerts[2].x = swallVerts[1].x = spr->x2; + swallVerts[0].z = swallVerts[3].z = spr->z1; + swallVerts[2].z = swallVerts[1].z = spr->z2; - if (spr->mobj && this_scale != 1.0f) + if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f) { // Always a pixel above the floor, perfectly flat. swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset * this_scale - (floorheight+3); - swallVerts[0].z = swallVerts[1].z = spr->tz - (gpatch->height-gpatch->topoffset) * this_scale; - swallVerts[2].z = swallVerts[3].z = spr->tz + gpatch->topoffset * this_scale; + // Now transform the TOP vertices along the floor in the direction of the camera + swallVerts[3].x = spr->x1 + ((gpatch->height * this_scale) + offset) * gr_viewcos; + swallVerts[2].x = spr->x2 + ((gpatch->height * this_scale) + offset) * gr_viewcos; + swallVerts[3].z = spr->z1 + ((gpatch->height * this_scale) + offset) * gr_viewsin; + swallVerts[2].z = spr->z2 + ((gpatch->height * this_scale) + offset) * gr_viewsin; } else { // Always a pixel above the floor, perfectly flat. swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset - (floorheight+3); - // Spread out top away from the camera. (Fixme: Make it always move out in the same direction!... somehow.) - swallVerts[0].z = swallVerts[1].z = spr->tz - (gpatch->height-gpatch->topoffset); - swallVerts[2].z = swallVerts[3].z = spr->tz + gpatch->topoffset; + // Now transform the TOP vertices along the floor in the direction of the camera + swallVerts[3].x = spr->x1 + (gpatch->height + offset) * gr_viewcos; + swallVerts[2].x = spr->x2 + (gpatch->height + offset) * gr_viewcos; + swallVerts[3].z = spr->z1 + (gpatch->height + offset) * gr_viewsin; + swallVerts[2].z = spr->z2 + (gpatch->height + offset) * gr_viewsin; } - // transform - wv = swallVerts; - - for (i = 0; i < 4; i++,wv++) + // We also need to move the bottom ones away when shadowoffs is on + if (cv_shadowoffs.value) { - // Offset away from the camera based on height from floor. - if (cv_shadowoffs.value) - wv->z += floorheight; - wv->z += 3; - - //look up/down ----TOTAL SUCKS!!!--- do the 2 in one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - tr_x = wv->z; - tr_y = wv->y; - wv->y = (tr_x * gr_viewludcos) + (tr_y * gr_viewludsin); - wv->z = (tr_x * gr_viewludsin) - (tr_y * gr_viewludcos); - // ---------------------- mega lame test ---------------------------------- - - //scale y before frustum so that frustum can be scaled to screen height - wv->y *= ORIGINAL_ASPECT * gr_fovlud; - wv->x *= gr_fovlud; + swallVerts[0].x = spr->x1 + offset * gr_viewcos; + swallVerts[1].x = spr->x2 + offset * gr_viewcos; + swallVerts[0].z = spr->z1 + offset * gr_viewsin; + swallVerts[1].z = spr->z2 + offset * gr_viewsin; } if (spr->flip) @@ -4285,8 +4228,8 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t if (!(spr->mobj->frame & FF_FULLBRIGHT)) lightlevel = *sector->lightlist[light].lightlevel; - if (sector->lightlist[light].extra_colormap) - colormap = sector->lightlist[light].extra_colormap; + if (*sector->lightlist[light].extra_colormap) + colormap = *sector->lightlist[light].extra_colormap; } else { @@ -4322,6 +4265,393 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t } } +// This is expecting a pointer to an array containing 4 wallVerts for a sprite +static void HWR_RotateSpritePolyToAim(gr_vissprite_t *spr, FOutVector *wallVerts) +{ + if (cv_grspritebillboarding.value + && spr && spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE) + && wallVerts) + { + float basey = FIXED_TO_FLOAT(spr->mobj->z); + float lowy = wallVerts[0].y; + if (P_MobjFlip(spr->mobj) == -1) + { + basey = FIXED_TO_FLOAT(spr->mobj->z + spr->mobj->height); + } + // Rotate sprites to fully billboard with the camera + // X, Y, AND Z need to be manipulated for the polys to rotate around the + // origin, because of how the origin setting works I believe that should + // be mobj->z or mobj->z + mobj->height + wallVerts[2].y = wallVerts[3].y = (spr->ty - basey) * gr_viewludsin + basey; + wallVerts[0].y = wallVerts[1].y = (lowy - basey) * gr_viewludsin + basey; + // translate back to be around 0 before translating back + wallVerts[3].x += ((spr->ty - basey) * gr_viewludcos) * gr_viewcos; + wallVerts[2].x += ((spr->ty - basey) * gr_viewludcos) * gr_viewcos; + + wallVerts[0].x += ((lowy - basey) * gr_viewludcos) * gr_viewcos; + wallVerts[1].x += ((lowy - basey) * gr_viewludcos) * gr_viewcos; + + wallVerts[3].z += ((spr->ty - basey) * gr_viewludcos) * gr_viewsin; + wallVerts[2].z += ((spr->ty - basey) * gr_viewludcos) * gr_viewsin; + + wallVerts[0].z += ((lowy - basey) * gr_viewludcos) * gr_viewsin; + wallVerts[1].z += ((lowy - basey) * gr_viewludcos) * gr_viewsin; + } +} + +static void HWR_SplitSprite(gr_vissprite_t *spr) +{ + float this_scale = 1.0f; + FOutVector wallVerts[4]; + FOutVector baseWallVerts[4]; // This is what the verts should end up as + GLPatch_t *gpatch; + FSurfaceInfo Surf; + const boolean hires = (spr->mobj && spr->mobj->skin && ((skin_t *)spr->mobj->skin)->flags & SF_HIRES); + extracolormap_t *colormap; + FUINT lightlevel; + FBITFIELD blend = 0; + UINT8 alpha; + + INT32 i; + float realtop, realbot, top, bot; + float towtop, towbot, towmult; + float bheight; + float realheight, heightmult; + const sector_t *sector = spr->mobj->subsector->sector; + const lightlist_t *list = sector->lightlist; +#ifdef ESLOPE + float endrealtop, endrealbot, endtop, endbot; + float endbheight; + float endrealheight; + fixed_t temp; + fixed_t v1x, v1y, v2x, v2y; +#endif + + this_scale = FIXED_TO_FLOAT(spr->mobj->scale); + + if (hires) + this_scale = this_scale * FIXED_TO_FLOAT(((skin_t *)spr->mobj->skin)->highresscale); + + gpatch = W_CachePatchNum(spr->patchlumpnum, PU_CACHE); + + // cache the patch in the graphics card memory + //12/12/99: Hurdler: same comment as above (for md2) + //Hurdler: 25/04/2000: now support colormap in hardware mode + HWR_GetMappedPatch(gpatch, spr->colormap); + + // Draw shadow BEFORE sprite + if (cv_shadow.value // Shadows enabled + && (spr->mobj->flags & (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY)) != (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY) // Ceiling scenery have no shadow. + && !(spr->mobj->flags2 & MF2_DEBRIS) // Debris have no corona or shadow. +#ifdef ALAM_LIGHTING + && !(t_lspr[spr->mobj->sprite]->type // Things with dynamic lights have no shadow. + && (!spr->mobj->player || spr->mobj->player->powers[pw_super])) // Except for non-super players. +#endif + && (spr->mobj->z >= spr->mobj->floorz)) // Without this, your shadow shows on the floor, even after you die and fall through the ground. + { + //////////////////// + // SHADOW SPRITE! // + //////////////////// + HWR_DrawSpriteShadow(spr, gpatch, this_scale); + } + + baseWallVerts[0].x = baseWallVerts[3].x = spr->x1; + baseWallVerts[2].x = baseWallVerts[1].x = spr->x2; + baseWallVerts[0].z = baseWallVerts[3].z = spr->z1; + baseWallVerts[1].z = baseWallVerts[2].z = spr->z2; + + baseWallVerts[2].y = baseWallVerts[3].y = spr->ty; + if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f) + baseWallVerts[0].y = baseWallVerts[1].y = spr->ty - gpatch->height * this_scale; + else + baseWallVerts[0].y = baseWallVerts[1].y = spr->ty - gpatch->height; + + v1x = FLOAT_TO_FIXED(spr->x1); + v1y = FLOAT_TO_FIXED(spr->z1); + v2x = FLOAT_TO_FIXED(spr->x2); + v2y = FLOAT_TO_FIXED(spr->z2); + + if (spr->flip) + { + baseWallVerts[0].sow = baseWallVerts[3].sow = gpatch->max_s; + baseWallVerts[2].sow = baseWallVerts[1].sow = 0; + } + else + { + baseWallVerts[0].sow = baseWallVerts[3].sow = 0; + baseWallVerts[2].sow = baseWallVerts[1].sow = gpatch->max_s; + } + + // flip the texture coords (look familiar?) + if (spr->vflip) + { + baseWallVerts[3].tow = baseWallVerts[2].tow = gpatch->max_t; + baseWallVerts[0].tow = baseWallVerts[1].tow = 0; + } + else + { + baseWallVerts[3].tow = baseWallVerts[2].tow = 0; + baseWallVerts[0].tow = baseWallVerts[1].tow = gpatch->max_t; + } + + // if it has a dispoffset, push it a little towards the camera + if (spr->dispoffset) { + float co = -gr_viewcos*(0.05f*spr->dispoffset); + float si = -gr_viewsin*(0.05f*spr->dispoffset); + baseWallVerts[0].z = baseWallVerts[3].z = baseWallVerts[0].z+si; + baseWallVerts[1].z = baseWallVerts[2].z = baseWallVerts[1].z+si; + baseWallVerts[0].x = baseWallVerts[3].x = baseWallVerts[0].x+co; + baseWallVerts[1].x = baseWallVerts[2].x = baseWallVerts[1].x+co; + } + + // Let dispoffset work first since this adjust each vertex + HWR_RotateSpritePolyToAim(spr, baseWallVerts); + + realtop = top = baseWallVerts[3].y; + realbot = bot = baseWallVerts[0].y; + towtop = baseWallVerts[3].tow; + towbot = baseWallVerts[0].tow; + towmult = (towbot - towtop) / (top - bot); + +#ifdef ESLOPE + endrealtop = endtop = baseWallVerts[2].y; + endrealbot = endbot = baseWallVerts[1].y; +#endif + + // copy the contents of baseWallVerts into the drawn wallVerts array + // baseWallVerts is used to know the final shape to easily get the vertex + // co-ordinates + memcpy(wallVerts, baseWallVerts, sizeof(baseWallVerts)); + + if (!cv_translucency.value) // translucency disabled + { + Surf.FlatColor.s.alpha = 0xFF; + blend = PF_Translucent|PF_Occlude; + } + else if (spr->mobj->flags2 & MF2_SHADOW) + { + Surf.FlatColor.s.alpha = 0x40; + blend = PF_Translucent; + } + else if (spr->mobj->frame & FF_TRANSMASK) + blend = HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf); + else + { + // BP: i agree that is little better in environement but it don't + // work properly under glide nor with fogcolor to ffffff :( + // Hurdler: PF_Environement would be cool, but we need to fix + // the issue with the fog before + Surf.FlatColor.s.alpha = 0xFF; + blend = PF_Translucent|PF_Occlude; + } + + alpha = Surf.FlatColor.s.alpha; + + // Start with the lightlevel and colormap from the top of the sprite + lightlevel = *list[sector->numlights - 1].lightlevel; + colormap = *list[sector->numlights - 1].extra_colormap; + i = 0; + temp = FLOAT_TO_FIXED(realtop); + + if (spr->mobj->frame & FF_FULLBRIGHT) + lightlevel = 255; + +#ifdef ESLOPE + for (i = 1; i < sector->numlights; i++) + { + fixed_t h = sector->lightlist[i].slope ? P_GetZAt(sector->lightlist[i].slope, spr->mobj->x, spr->mobj->y) + : sector->lightlist[i].height; + if (h <= temp) + { + if (!(spr->mobj->frame & FF_FULLBRIGHT)) + lightlevel = *list[i-1].lightlevel; + colormap = *list[i-1].extra_colormap; + break; + } + } +#else + i = R_GetPlaneLight(sector, temp, false); + if (!(spr->mobj->frame & FF_FULLBRIGHT)) + lightlevel = *list[i].lightlevel; + colormap = *list[i].extra_colormap; +#endif + + for (i = 0; i < sector->numlights; i++) + { +#ifdef ESLOPE + if (endtop < endrealbot) +#endif + if (top < realbot) + return; + + // even if we aren't changing colormap or lightlevel, we still need to continue drawing down the sprite + if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES)) + { + if (!(spr->mobj->frame & FF_FULLBRIGHT)) + lightlevel = *list[i].lightlevel; + colormap = *list[i].extra_colormap; + } + +#ifdef ESLOPE + if (i + 1 < sector->numlights) + { + if (list[i+1].slope) + { + temp = P_GetZAt(list[i+1].slope, v1x, v1y); + bheight = FIXED_TO_FLOAT(temp); + temp = P_GetZAt(list[i+1].slope, v2x, v2y); + endbheight = FIXED_TO_FLOAT(temp); + } + else + bheight = endbheight = FIXED_TO_FLOAT(list[i+1].height); + } + else + { + bheight = realbot; + endbheight = endrealbot; + } +#else + if (i + 1 < sector->numlights) + { + bheight = FIXED_TO_FLOAT(list[i+1].height); + } + else + { + bheight = realbot; + } +#endif + +#ifdef ESLOPE + if (endbheight >= endtop) +#endif + if (bheight >= top) + continue; + + bot = bheight; + + if (bot < realbot) + bot = realbot; + +#ifdef ESLOPE + endbot = endbheight; + + if (endbot < endrealbot) + endbot = endrealbot; +#endif + +#ifdef ESLOPE + wallVerts[3].tow = towtop + ((realtop - top) * towmult); + wallVerts[2].tow = towtop + ((endrealtop - endtop) * towmult); + wallVerts[0].tow = towtop + ((realtop - bot) * towmult); + wallVerts[1].tow = towtop + ((endrealtop - endbot) * towmult); + + wallVerts[3].y = top; + wallVerts[2].y = endtop; + wallVerts[0].y = bot; + wallVerts[1].y = endbot; + + // The x and y only need to be adjusted in the case that it's not a papersprite + if (cv_grspritebillboarding.value + && spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE)) + { + // Get the x and z of the vertices so billboarding draws correctly + realheight = realbot - realtop; + endrealheight = endrealbot - endrealtop; + heightmult = (realtop - top) / realheight; + wallVerts[3].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult; + wallVerts[3].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult; + + heightmult = (endrealtop - endtop) / endrealheight; + wallVerts[2].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult; + wallVerts[2].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult; + + heightmult = (realtop - bot) / realheight; + wallVerts[0].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult; + wallVerts[0].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult; + + heightmult = (endrealtop - endbot) / endrealheight; + wallVerts[1].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult; + wallVerts[1].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult; + } +#else + wallVerts[3].tow = wallVerts[2].tow = towtop + ((realtop - top) * towmult); + wallVerts[0].tow = wallVerts[1].tow = towtop + ((realtop - bot) * towmult); + + wallVerts[2].y = wallVerts[3].y = top; + wallVerts[0].y = wallVerts[1].y = bot; + + // The x and y only need to be adjusted in the case that it's not a papersprite + if (cv_grspritebillboarding.value + && spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE)) + { + // Get the x and z of the vertices so billboarding draws correctly + realheight = realbot - realtop; + heightmult = (realtop - top) / realheight; + wallVerts[3].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult; + wallVerts[3].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult; + wallVerts[2].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult; + wallVerts[2].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult; + + heightmult = (realtop - bot) / realheight; + wallVerts[0].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult; + wallVerts[0].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult; + wallVerts[1].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult; + wallVerts[1].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult; + } +#endif + + if (colormap) + Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false); + else + Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false); + + Surf.FlatColor.s.alpha = alpha; + + HWD.pfnDrawPolygon(&Surf, wallVerts, 4, blend|PF_Modulated|PF_Clip); + + top = bot; +#ifdef ESLOPE + endtop = endbot; +#endif + } + + bot = realbot; +#ifdef ESLOPE + endbot = endrealbot; + if (endtop <= endrealbot) +#endif + if (top <= realbot) + return; + + // If we're ever down here, somehow the above loop hasn't draw all the light levels of sprite +#ifdef ESLOPE + wallVerts[3].tow = towtop + ((realtop - top) * towmult); + wallVerts[2].tow = towtop + ((endrealtop - endtop) * towmult); + wallVerts[0].tow = towtop + ((realtop - bot) * towmult); + wallVerts[1].tow = towtop + ((endrealtop - endbot) * towmult); + + wallVerts[3].y = top; + wallVerts[2].y = endtop; + wallVerts[0].y = bot; + wallVerts[1].y = endbot; +#else + wallVerts[3].tow = wallVerts[2].tow = towtop + ((realtop - top) * towmult); + wallVerts[0].tow = wallVerts[1].tow = towtop + ((realtop - bot) * towmult); + + wallVerts[2].y = wallVerts[3].y = top; + wallVerts[0].y = wallVerts[1].y = bot; +#endif + + if (colormap) + Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false); + else + Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false); + + Surf.FlatColor.s.alpha = alpha; + + HWD.pfnDrawPolygon(&Surf, wallVerts, 4, blend|PF_Modulated|PF_Clip); +} + // -----------------+ // HWR_DrawSprite : Draw flat sprites // : (monsters, bonuses, weapons, lights, ...) @@ -4329,10 +4659,8 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t // -----------------+ static void HWR_DrawSprite(gr_vissprite_t *spr) { - UINT8 i; - float tr_x, tr_y, this_scale = 1.0f; + float this_scale = 1.0f; FOutVector wallVerts[4]; - FOutVector *wv; GLPatch_t *gpatch; // sprite patch converted to hardware FSurfaceInfo Surf; const boolean hires = (spr->mobj && spr->mobj->skin && ((skin_t *)spr->mobj->skin)->flags & SF_HIRES); @@ -4348,6 +4676,12 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) if (!spr->mobj->subsector) return; + if (spr->mobj->subsector->sector->numlights) + { + HWR_SplitSprite(spr); + return; + } + // cache sprite graphics //12/12/99: Hurdler: // OK, I don't change anything for MD2 support because I want to be @@ -4373,7 +4707,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) wallVerts[0].x = wallVerts[3].x = spr->x1; wallVerts[2].x = wallVerts[1].x = spr->x2; wallVerts[2].y = wallVerts[3].y = spr->ty; - if (spr->mobj && this_scale != 1.0f) + if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f) wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale; else wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height; @@ -4381,24 +4715,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) // make a wall polygon (with 2 triangles), using the floor/ceiling heights, // and the 2d map coords of start/end vertices wallVerts[0].z = wallVerts[3].z = spr->z1; - wallVerts[2].z = wallVerts[1].z = spr->z2; - - // transform - wv = wallVerts; - - for (i = 0; i < 4; i++,wv++) - { - //look up/down ----TOTAL SUCKS!!!--- do the 2 in one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - tr_x = wv->z; - tr_y = wv->y; - wv->y = (tr_x * gr_viewludcos) + (tr_y * gr_viewludsin); - wv->z = (tr_x * gr_viewludsin) - (tr_y * gr_viewludcos); - // ---------------------- mega lame test ---------------------------------- - - //scale y before frustum so that frustum can be scaled to screen height - wv->y *= ORIGINAL_ASPECT * gr_fovlud; - wv->x *= gr_fovlud; - } + wallVerts[1].z = wallVerts[2].z = spr->z2; if (spr->flip) { @@ -4440,6 +4757,19 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) HWR_DrawSpriteShadow(spr, gpatch, this_scale); } + // if it has a dispoffset, push it a little towards the camera + if (spr->dispoffset) { + float co = -gr_viewcos*(0.05f*spr->dispoffset); + float si = -gr_viewsin*(0.05f*spr->dispoffset); + wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si; + wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si; + wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co; + wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co; + } + + // Let dispoffset work first since this adjust each vertex + HWR_RotateSpritePolyToAim(spr, wallVerts); + // This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black. // sprite lighting by modulating the RGB components /// \todo coloured @@ -4450,26 +4780,8 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) UINT8 lightlevel = 255; extracolormap_t *colormap = sector->extra_colormap; - if (sector->numlights) - { - INT32 light; - - light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before - - if (!(spr->mobj->frame & FF_FULLBRIGHT)) - lightlevel = *sector->lightlist[light].lightlevel; - - if (sector->lightlist[light].extra_colormap) - colormap = sector->lightlist[light].extra_colormap; - } - else - { - if (!(spr->mobj->frame & FF_FULLBRIGHT)) - lightlevel = sector->lightlevel; - - if (sector->extra_colormap) - colormap = sector->extra_colormap; - } + if (!(spr->mobj->frame & FF_FULLBRIGHT)) + lightlevel = sector->lightlevel; if (colormap) Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false); @@ -4509,11 +4821,8 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) // Sprite drawer for precipitation static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr) { - UINT8 i; FBITFIELD blend = 0; - float tr_x, tr_y; FOutVector wallVerts[4]; - FOutVector *wv; GLPatch_t *gpatch; // sprite patch converted to hardware FSurfaceInfo Surf; @@ -4539,24 +4848,11 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr) // make a wall polygon (with 2 triangles), using the floor/ceiling heights, // and the 2d map coords of start/end vertices - wallVerts[0].z = wallVerts[1].z = wallVerts[2].z = wallVerts[3].z = spr->tz; + wallVerts[0].z = wallVerts[3].z = spr->z1; + wallVerts[1].z = wallVerts[2].z = spr->z2; - // transform - wv = wallVerts; - - for (i = 0; i < 4; i++, wv++) - { - //look up/down ----TOTAL SUCKS!!!--- do the 2 in one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - tr_x = wv->z; - tr_y = wv->y; - wv->y = (tr_x * gr_viewludcos) + (tr_y * gr_viewludsin); - wv->z = (tr_x * gr_viewludsin) - (tr_y * gr_viewludcos); - // ---------------------- mega lame test ---------------------------------- - - //scale y before frustum so that frustum can be scaled to screen height - wv->y *= ORIGINAL_ASPECT * gr_fovlud; - wv->x *= gr_fovlud; - } + // Let dispoffset work first since this adjust each vertex + HWR_RotateSpritePolyToAim(spr, wallVerts); wallVerts[0].sow = wallVerts[3].sow = 0; wallVerts[2].sow = wallVerts[1].sow = gpatch->max_s; @@ -4584,8 +4880,8 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr) if (!(spr->mobj->frame & FF_FULLBRIGHT)) lightlevel = *sector->lightlist[light].lightlevel; - if (sector->lightlist[light].extra_colormap) - colormap = sector->lightlist[light].extra_colormap; + if (*sector->lightlist[light].extra_colormap) + colormap = *sector->lightlist[light].extra_colormap; } else { @@ -4673,7 +4969,7 @@ static void HWR_SortVisSprites(void) best = ds; } // order visprites of same scale by dispoffset, smallest first - else if (ds->tz == bestdist && ds->dispoffset < bestdispoffset) + else if (fabsf(ds->tz - bestdist) < 1.0E-36f && ds->dispoffset < bestdispoffset) { bestdispoffset = ds->dispoffset; best = ds; @@ -4689,6 +4985,33 @@ static void HWR_SortVisSprites(void) gr_vsprsortedhead.prev->next = best; gr_vsprsortedhead.prev = best; } + + // Sryder: Oh boy, while it's nice having ALL the sprites sorted properly, it fails when we bring MD2's into the + // mix and they want to be translucent. So let's place all the translucent sprites and MD2's AFTER + // everything else, but still ordered of course, the depth buffer can handle the opaque ones plenty fine. + // We just need to move all translucent ones to the end in order + // TODO: Fully sort all sprites and MD2s with walls and floors, this part will be unnecessary after that + best = gr_vsprsortedhead.next; + for (i = 0; i < gr_visspritecount; i++) + { + if ((best->mobj->flags2 & MF2_SHADOW) || (best->mobj->frame & FF_TRANSMASK)) + { + if (best == gr_vsprsortedhead.next) + { + gr_vsprsortedhead.next = best->next; + } + best->prev->next = best->next; + best->next->prev = best->prev; + best->prev = gr_vsprsortedhead.prev; + gr_vsprsortedhead.prev->next = best; + gr_vsprsortedhead.prev = best; + ds = best; + best = best->next; + ds->next = &gr_vsprsortedhead; + } + else + best = best->next; + } } // A drawnode is something that points to a 3D floor, 3D side, or masked @@ -5020,6 +5343,7 @@ static void HWR_CreateDrawNodes(void) // Draw all vissprites // -------------------------------------------------------------------------- #ifdef SORTING +// added the stransform so they can be switched as drawing happenes so MD2s and sprites are sorted correctly with each other static void HWR_DrawSprites(void) { if (gr_visspritecount > 0) @@ -5040,44 +5364,20 @@ static void HWR_DrawSprites(void) { if (!cv_grmd2.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f) HWR_DrawSprite(spr); - } - else if (!cv_grmd2.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f) - HWR_DrawSprite(spr); - } - } -} -#endif -// -------------------------------------------------------------------------- -// Draw all MD2 -// -------------------------------------------------------------------------- -static void HWR_DrawMD2S(void) -{ - if (gr_visspritecount > 0) - { - gr_vissprite_t *spr; - - // draw all MD2 back to front - for (spr = gr_vsprsortedhead.next; - spr != &gr_vsprsortedhead; - spr = spr->next) - { -#ifdef HWPRECIP - if (!spr->precip) - { -#endif - if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) - { - if (md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound == false && md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f) + else + HWR_DrawMD2(spr); + } + else + { + if (!cv_grmd2.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f) + HWR_DrawSprite(spr); + else HWR_DrawMD2(spr); } - else if (md2_models[spr->mobj->sprite].notfound == false && md2_models[spr->mobj->sprite].scale > 0.0f) - HWR_DrawMD2(spr); -#ifdef HWPRECIP - } -#endif } } } +#endif // -------------------------------------------------------------------------- // HWR_AddSprites @@ -5116,8 +5416,10 @@ static void HWR_AddSprites(sector_t *sec) approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y); - if (approx_dist <= limit_dist) - HWR_ProjectSprite(thing); + if (approx_dist > limit_dist) + continue; + + HWR_ProjectSprite(thing); } } else @@ -5129,7 +5431,7 @@ static void HWR_AddSprites(sector_t *sec) } #ifdef HWPRECIP - // Someone seriously wants infinite draw distance for precipitation? + // no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS)) { for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext) @@ -5139,17 +5441,12 @@ static void HWR_AddSprites(sector_t *sec) approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y); - if (approx_dist <= limit_dist) - HWR_ProjectPrecipitationSprite(precipthing); + if (approx_dist > limit_dist) + continue; + + HWR_ProjectPrecipitationSprite(precipthing); } } - else - { - // Draw everything in sector, no checks - for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext) - if (!(precipthing->precipflags & PCF_INVISIBLE)) - HWR_ProjectPrecipitationSprite(precipthing); - } #endif } @@ -5162,8 +5459,9 @@ static void HWR_ProjectSprite(mobj_t *thing) { gr_vissprite_t *vis; float tr_x, tr_y; - float tx, tz; + float tz; float x1, x2; + float rightsin, rightcos; float this_scale; float gz, gzt; spritedef_t *sprdef; @@ -5176,8 +5474,7 @@ static void HWR_ProjectSprite(mobj_t *thing) angle_t ang; INT32 heightsec, phs; const boolean papersprite = (thing->frame & FF_PAPERSPRITE); - float offset; - float ang_scale = 1.0f, ang_scalez = 0.0f; + angle_t mobjangle = (thing->player ? thing->player->drawangle : thing->angle); float z1, z2; if (!thing) @@ -5196,7 +5493,9 @@ static void HWR_ProjectSprite(mobj_t *thing) if (tz < ZCLIP_PLANE && !papersprite && (!cv_grmd2.value || md2_models[thing->sprite].notfound == true)) //Yellow: Only MD2's dont disappear return; - tx = (tr_x * gr_viewsin) - (tr_y * gr_viewcos); + // The above can stay as it works for cutting sprites that are too close + tr_x = FIXED_TO_FLOAT(thing->x); + tr_y = FIXED_TO_FLOAT(thing->y); // decide which patch to use for sprite relative to player #ifdef RANGECHECK @@ -5231,26 +5530,7 @@ static void HWR_ProjectSprite(mobj_t *thing) I_Error("sprframes NULL for sprite %d\n", thing->sprite); #endif - if (papersprite) - { - // Use the actual view angle, rather than the angle formed - // between the view point and the thing - // this makes sure paper sprites always appear at the right angle! - // Note: DO NOT do this in software mode version, it actually - // makes papersprites look WORSE there (I know, I've tried) - // Monster Iestyn - 13/05/17 - ang = dup_viewangle - (thing->player ? thing->player->drawangle : thing->angle); - ang_scale = FIXED_TO_FLOAT(FINESINE(ang>>ANGLETOFINESHIFT)); - ang_scalez = FIXED_TO_FLOAT(FINECOSINE(ang>>ANGLETOFINESHIFT)); - - if (ang_scale < 0) - { - ang_scale = -ang_scale; - ang_scalez = -ang_scalez; - } - } - else if (sprframe->rotate != SRF_SINGLE) - ang = R_PointToAngle (thing->x, thing->y) - (thing->player ? thing->player->drawangle : thing->angle); + ang = R_PointToAngle (thing->x, thing->y) - mobjangle; if (sprframe->rotate == SRF_SINGLE) { @@ -5258,6 +5538,14 @@ static void HWR_ProjectSprite(mobj_t *thing) rot = 0; //Fab: for vis->patch below lumpoff = sprframe->lumpid[0]; //Fab: see note above flip = sprframe->flip; // Will only be 0x00 or 0xFF + + if (papersprite && ang < ANGLE_180) + { + if (flip) + flip = 0; + else + flip = 255; + } } else { @@ -5272,38 +5560,57 @@ static void HWR_ProjectSprite(mobj_t *thing) //Fab: lumpid is the index for spritewidth,spriteoffset... tables lumpoff = sprframe->lumpid[rot]; flip = sprframe->flip & (1<skin && ((skin_t *)thing->skin)->flags & SF_HIRES) this_scale = this_scale * FIXED_TO_FLOAT(((skin_t *)thing->skin)->highresscale); - // calculate edges of the shape - if (flip) - offset = FIXED_TO_FLOAT(spritecachedinfo[lumpoff].width - spritecachedinfo[lumpoff].offset) * this_scale; + if (papersprite) + { + rightsin = FIXED_TO_FLOAT(FINESINE((mobjangle)>>ANGLETOFINESHIFT)); + rightcos = FIXED_TO_FLOAT(FINECOSINE((mobjangle)>>ANGLETOFINESHIFT)); + } else - offset = FIXED_TO_FLOAT(spritecachedinfo[lumpoff].offset) * this_scale; + { + rightsin = FIXED_TO_FLOAT(FINESINE((viewangle + ANGLE_90)>>ANGLETOFINESHIFT)); + rightcos = FIXED_TO_FLOAT(FINECOSINE((viewangle + ANGLE_90)>>ANGLETOFINESHIFT)); + } - z1 = tz - (offset * ang_scalez); - tx -= offset * ang_scale; + if (flip) + { + x1 = (FIXED_TO_FLOAT(spritecachedinfo[lumpoff].width - spritecachedinfo[lumpoff].offset) * this_scale); + x2 = (FIXED_TO_FLOAT(spritecachedinfo[lumpoff].offset) * this_scale); + } + else + { + x1 = (FIXED_TO_FLOAT(spritecachedinfo[lumpoff].offset) * this_scale); + x2 = (FIXED_TO_FLOAT(spritecachedinfo[lumpoff].width - spritecachedinfo[lumpoff].offset) * this_scale); + } - // project x - x1 = gr_windowcenterx + (tx * gr_centerx / tz); + // test if too close +/* + if (papersprite) + { + z1 = tz - x1 * angle_scalez; + z2 = tz + x2 * angle_scalez; - //faB : tr_x doesnt matter - // hurdler: it's used in cliptosolidsegs - tr_x = x1; + if (max(z1, z2) < ZCLIP_PLANE) + return; + } +*/ - x1 = tx; - - offset = FIXED_TO_FLOAT(spritecachedinfo[lumpoff].width) * this_scale; - - z2 = z1 + (offset * ang_scalez); - tx += offset * ang_scale; - - if (papersprite && max(z1, z2) < ZCLIP_PLANE) - return; - - x2 = gr_windowcenterx + (tx * gr_centerx / tz); + z1 = tr_y + x1 * rightsin; + z2 = tr_y - x2 * rightsin; + x1 = tr_x + x1 * rightcos; + x2 = tr_x - x2 * rightcos; if (vflip) { @@ -5323,7 +5630,10 @@ static void HWR_ProjectSprite(mobj_t *thing) } heightsec = thing->subsector->sector->heightsec; - phs = players[displayplayer].mo->subsector->sector->heightsec; + if (viewplayer->mo && viewplayer->mo->subsector) + phs = viewplayer->mo->subsector->sector->heightsec; + else + phs = -1; if (heightsec != -1 && phs != -1) // only clip things which are in special sectors { @@ -5340,13 +5650,8 @@ static void HWR_ProjectSprite(mobj_t *thing) // store information in a vissprite vis = HWR_NewVisSprite(); vis->x1 = x1; -#if 0 vis->x2 = x2; -#else - (void)x2; -#endif - vis->x2 = tx; - vis->tz = tz; + vis->tz = tz; // Keep tz for the simple sprite sorting that happens vis->dispoffset = thing->info->dispoffset; // Monster Iestyn: 23/11/15: HARDWARE SUPPORT AT LAST vis->patchlumpnum = sprframe->lumppat[rot]; vis->flip = flip; @@ -5355,9 +5660,9 @@ static void HWR_ProjectSprite(mobj_t *thing) vis->z2 = z2; //Hurdler: 25/04/2000: now support colormap in hardware mode - if ((vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash" + if ((vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && !(vis->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash" { - if (vis->mobj->type == MT_CYBRAKDEMON) + if (vis->mobj->type == MT_CYBRAKDEMON || vis->mobj->colorized) vis->colormap = R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE); else if (vis->mobj->type == MT_METALSONIC_BATTLE) vis->colormap = R_GetTranslationColormap(TC_METALSONIC, 0, GTC_CACHE); @@ -5367,7 +5672,9 @@ static void HWR_ProjectSprite(mobj_t *thing) else if (thing->color) { // New colormap stuff for skins Tails 06-07-2002 - if (thing->skin && thing->sprite == SPR_PLAY) // This thing is a player! + if (thing->colorized) + vis->colormap = R_GetTranslationColormap(TC_RAINBOW, thing->color, GTC_CACHE); + else if (thing->skin && thing->sprite == SPR_PLAY) // This thing is a player! { size_t skinnum = (skin_t*)thing->skin-skins; vis->colormap = R_GetTranslationColormap((INT32)skinnum, thing->color, GTC_CACHE); @@ -5379,7 +5686,7 @@ static void HWR_ProjectSprite(mobj_t *thing) vis->colormap = colormaps; // set top/bottom coords - vis->ty = gzt - gr_viewz; + vis->ty = gzt; //CONS_Debug(DBG_RENDER, "------------------\nH: sprite : %d\nH: frame : %x\nH: type : %d\nH: sname : %s\n\n", // thing->sprite, thing->frame, thing->type, sprnames[thing->sprite]); @@ -5395,8 +5702,10 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing) { gr_vissprite_t *vis; float tr_x, tr_y; - float tx, tz; + float tz; float x1, x2; + float z1, z2; + float rightsin, rightcos; spritedef_t *sprdef; spriteframe_t *sprframe; size_t lumpoff; @@ -5414,7 +5723,8 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing) if (tz < ZCLIP_PLANE) return; - tx = (tr_x * gr_viewsin) - (tr_y * gr_viewcos); + tr_x = FIXED_TO_FLOAT(thing->x); + tr_y = FIXED_TO_FLOAT(thing->y); // decide which patch to use for sprite relative to player if ((unsigned)thing->sprite >= numsprites) @@ -5441,32 +5751,32 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing) lumpoff = sprframe->lumpid[0]; flip = sprframe->flip; // Will only be 0x00 or 0xFF - // calculate edges of the shape - tx -= FIXED_TO_FLOAT(spritecachedinfo[lumpoff].offset); + rightsin = FIXED_TO_FLOAT(FINESINE((viewangle + ANGLE_90)>>ANGLETOFINESHIFT)); + rightcos = FIXED_TO_FLOAT(FINECOSINE((viewangle + ANGLE_90)>>ANGLETOFINESHIFT)); + if (flip) + { + x1 = FIXED_TO_FLOAT(spritecachedinfo[lumpoff].width - spritecachedinfo[lumpoff].offset); + x2 = FIXED_TO_FLOAT(spritecachedinfo[lumpoff].offset); + } + else + { + x1 = FIXED_TO_FLOAT(spritecachedinfo[lumpoff].offset); + x2 = FIXED_TO_FLOAT(spritecachedinfo[lumpoff].width - spritecachedinfo[lumpoff].offset); + } - // project x - x1 = gr_windowcenterx + (tx * gr_centerx / tz); - - //faB : tr_x doesnt matter - // hurdler: it's used in cliptosolidsegs - tr_x = x1; - - x1 = tx; - - tx += FIXED_TO_FLOAT(spritecachedinfo[lumpoff].width); - x2 = gr_windowcenterx + (tx * gr_centerx / tz); + z1 = tr_y + x1 * rightsin; + z2 = tr_y - x2 * rightsin; + x1 = tr_x + x1 * rightcos; + x2 = tr_x - x2 * rightcos; // // store information in a vissprite // vis = HWR_NewVisSprite(); vis->x1 = x1; -#if 0 vis->x2 = x2; -#else - (void)x2; -#endif - vis->x2 = tx; + vis->z1 = z1; + vis->z2 = z2; vis->tz = tz; vis->dispoffset = 0; // Monster Iestyn: 23/11/15: HARDWARE SUPPORT AT LAST vis->patchlumpnum = sprframe->lumppat[rot]; @@ -5476,16 +5786,26 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing) vis->colormap = colormaps; // set top/bottom coords - vis->ty = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset) - gr_viewz; + vis->ty = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset); vis->precip = true; + + // okay... this is a hack, but weather isn't networked, so it should be ok + if (!(thing->precipflags & PCF_THUNK)) + { + if (thing->precipflags & PCF_RAIN) + P_RainThinker(thing); + else + P_SnowThinker(thing); + thing->precipflags |= PCF_THUNK; + } } #endif // ========================================================================== // // ========================================================================== -static void HWR_DrawSkyBackground(player_t *player) +static void HWR_DrawSkyBackground(void) { FOutVector v[4]; angle_t angle; @@ -5493,23 +5813,24 @@ static void HWR_DrawSkyBackground(player_t *player) float aspectratio; float angleturn; -// 3--2 -// | /| -// |/ | -// 0--1 - - (void)player; HWR_GetTexture(texturetranslation[skytexture]); + aspectratio = (float)vid.width/(float)vid.height; //Hurdler: the sky is the only texture who need 4.0f instead of 1.0 // because it's called just after clearing the screen // and thus, the near clipping plane is set to 3.99 - v[0].x = v[3].x = -4.0f; - v[1].x = v[2].x = 4.0f; - v[0].y = v[1].y = -4.0f; - v[2].y = v[3].y = 4.0f; + // Sryder: Just use the near clipping plane value then - v[0].z = v[1].z = v[2].z = v[3].z = 4.0f; + // 3--2 + // | /| + // |/ | + // 0--1 + v[0].x = v[3].x = -ZCLIP_PLANE-1; + v[1].x = v[2].x = ZCLIP_PLANE+1; + v[0].y = v[1].y = -ZCLIP_PLANE-1; + v[2].y = v[3].y = ZCLIP_PLANE+1; + + v[0].z = v[1].z = v[2].z = v[3].z = ZCLIP_PLANE+1; // X @@ -5521,30 +5842,36 @@ static void HWR_DrawSkyBackground(player_t *player) dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->width/256.0f); - v[0].sow = v[3].sow = ((float) angle / ((ANGLE_90-1)*dimensionmultiply)); - v[2].sow = v[1].sow = (-1.0f/dimensionmultiply)+((float) angle / ((ANGLE_90-1)*dimensionmultiply)); + v[0].sow = v[3].sow = (-1.0f * angle) / ((ANGLE_90-1)*dimensionmultiply); // left + v[2].sow = v[1].sow = v[0].sow + (1.0f/dimensionmultiply); // right (or left + 1.0f) + // use +angle and -1.0f above instead if you wanted old backwards behavior // Y angle = aimingangle; - - aspectratio = (float)vid.width/(float)vid.height; dimensionmultiply = ((float)textures[texturetranslation[skytexture]]->height/(128.0f*aspectratio)); - angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply; + + if (splitscreen) + { + dimensionmultiply *= 2; + angle *= 2; + } // Middle of the sky should always be at angle 0 // need to keep correct aspect ratio with X if (atransform.flip) { // During vertical flip the sky should be flipped and it's y movement should also be flipped obviously - v[3].tow = v[2].tow = -(0.5f-(0.5f/dimensionmultiply)); - v[0].tow = v[1].tow = (-1.0f/dimensionmultiply)-(0.5f-(0.5f/dimensionmultiply)); + v[3].tow = v[2].tow = -(0.5f-(0.5f/dimensionmultiply)); // top + v[0].tow = v[1].tow = v[3].tow - (1.0f/dimensionmultiply); // bottom (or top - 1.0f) } else { - v[3].tow = v[2].tow = (-1.0f/dimensionmultiply)-(0.5f-(0.5f/dimensionmultiply)); - v[0].tow = v[1].tow = -(0.5f-(0.5f/dimensionmultiply)); + v[0].tow = v[1].tow = -(0.5f-(0.5f/dimensionmultiply)); // bottom + v[3].tow = v[2].tow = v[0].tow - (1.0f/dimensionmultiply); // top (or bottom - 1.0f) } + angleturn = (((float)ANGLE_45-1.0f)*aspectratio)*dimensionmultiply; + if (angle > ANGLE_180) // Do this because we don't want the sky to suddenly teleport when crossing over 0 to 360 and vice versa { angle = InvAngle(angle); @@ -5577,7 +5904,7 @@ static inline void HWR_ClearView(void) (INT32)gr_viewwindowy, (INT32)(gr_viewwindowx + gr_viewwidth), (INT32)(gr_viewwindowy + gr_viewheight), - 3.99f); + ZCLIP_PLANE); HWD.pfnClearBuffer(false, true, 0); //disable clip window - set to full size @@ -5603,7 +5930,7 @@ void HWR_SetViewSize(void) gr_viewwindowx = (vid.width - gr_viewwidth) / 2; gr_windowcenterx = (float)(vid.width / 2); - if (gr_viewwidth == vid.width) + if (fabsf(gr_viewwidth - vid.width) < 1.0E-36f) { gr_baseviewwindowy = 0; gr_basewindowcentery = gr_viewheight / 2; // window top left corner at 0,0 @@ -5616,6 +5943,8 @@ void HWR_SetViewSize(void) gr_pspritexscale = gr_viewwidth / BASEVIDWIDTH; gr_pspriteyscale = ((vid.height*gr_pspritexscale*BASEVIDWIDTH)/BASEVIDHEIGHT)/vid.width; + + HWD.pfnFlushScreenTextures(); } // ========================================================================== @@ -5624,7 +5953,6 @@ void HWR_SetViewSize(void) void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player) { const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd); - FTransform stransform; postimg_t *type; if (splitscreen && player == &players[secondarydisplayplayer]) @@ -5688,31 +6016,12 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player) atransform.y = gr_viewy; // FIXED_TO_FLOAT(viewy) atransform.z = gr_viewz; // FIXED_TO_FLOAT(viewz) atransform.scalex = 1; - atransform.scaley = ORIGINAL_ASPECT; + atransform.scaley = (float)vid.width/vid.height; atransform.scalez = 1; atransform.fovxangle = fpov; // Tails atransform.fovyangle = fpov; // Tails atransform.splitscreen = splitscreen; - // Transform for sprites - stransform.anglex = 0.0f; - stransform.angley = -270.0f; - - if (*type == postimg_flip) - stransform.flip = true; - else - stransform.flip = false; - - stransform.x = 0.0f; - stransform.y = 0.0f; - stransform.z = 0.0f; - stransform.scalex = 1; - stransform.scaley = 1; - stransform.scalez = 1; - stransform.fovxangle = 90.0f; - stransform.fovyangle = 90.0f; - stransform.splitscreen = splitscreen; - gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l))); //------------------------------------------------------------------------ @@ -5727,7 +6036,7 @@ if (0) } if (drawsky) - HWR_DrawSkyBackground(player); + HWR_DrawSkyBackground(); //Hurdler: it doesn't work in splitscreen mode drawsky = splitscreen; @@ -5801,10 +6110,7 @@ if (0) #ifdef SORTING HWR_SortVisSprites(); #endif - HWR_DrawMD2S(); - // Draw the sprites with trivial transform - HWD.pfnSetTransform(&stransform); #ifdef SORTING HWR_DrawSprites(); #endif @@ -5849,7 +6155,6 @@ if (0) void HWR_RenderPlayerView(INT32 viewnumber, player_t *player) { const float fpov = FIXED_TO_FLOAT(cv_grfov.value+player->fovadd); - FTransform stransform; postimg_t *type; const boolean skybox = (skyboxmo[0] && cv_skybox.value); // True if there's a skybox object and skyboxes are on @@ -5884,7 +6189,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player) } // note: sets viewangle, viewx, viewy, viewz - R_SetupFrame(player, false); // This can stay false because it is only used to set viewsky in r_main.c, which isn't used here + R_SetupFrame(player); // copy view cam position for local use dup_viewx = viewx; @@ -5928,31 +6233,12 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player) atransform.y = gr_viewy; // FIXED_TO_FLOAT(viewy) atransform.z = gr_viewz; // FIXED_TO_FLOAT(viewz) atransform.scalex = 1; - atransform.scaley = ORIGINAL_ASPECT; + atransform.scaley = (float)vid.width/vid.height; atransform.scalez = 1; atransform.fovxangle = fpov; // Tails atransform.fovyangle = fpov; // Tails atransform.splitscreen = splitscreen; - // Transform for sprites - stransform.anglex = 0.0f; - stransform.angley = -270.0f; - - if (*type == postimg_flip) - stransform.flip = true; - else - stransform.flip = false; - - stransform.x = 0.0f; - stransform.y = 0.0f; - stransform.z = 0.0f; - stransform.scalex = 1; - stransform.scaley = 1; - stransform.scalez = 1; - stransform.fovxangle = 90.0f; - stransform.fovyangle = 90.0f; - stransform.splitscreen = splitscreen; - gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l))); //------------------------------------------------------------------------ @@ -5967,7 +6253,7 @@ if (0) } if (!skybox && drawsky) // Don't draw the regular sky if there's a skybox - HWR_DrawSkyBackground(player); + HWR_DrawSkyBackground(); //Hurdler: it doesn't work in splitscreen mode drawsky = splitscreen; @@ -6041,10 +6327,7 @@ if (0) #ifdef SORTING HWR_SortVisSprites(); #endif - HWR_DrawMD2S(); - // Draw the sprites with trivial transform - HWD.pfnSetTransform(&stransform); #ifdef SORTING HWR_DrawSprites(); #endif @@ -6232,6 +6515,7 @@ void HWR_Shutdown(void) HWR_FreeExtraSubsectors(); HWR_FreePolyPool(); HWR_FreeTextureCache(); + HWD.pfnFlushScreenTextures(); } void transform(float *cx, float *cy, float *cz) diff --git a/src/hardware/hw_main.h b/src/hardware/hw_main.h index cb49f817c..f8524990f 100644 --- a/src/hardware/hw_main.h +++ b/src/hardware/hw_main.h @@ -31,16 +31,14 @@ void HWR_Startup(void); void HWR_Shutdown(void); -void HWR_clearAutomap(void); void HWR_drawAMline(const fline_t *fl, INT32 color); -void HWR_FadeScreenMenuBack(UINT32 color, INT32 height); +void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength); void HWR_DrawConsoleBack(UINT32 color, INT32 height); +void HWR_DrawTutorialBack(UINT32 color, INT32 boxheight); void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player); void HWR_RenderPlayerView(INT32 viewnumber, player_t *player); void HWR_DrawViewBorder(INT32 clearlines); void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum); -UINT8 *HWR_GetScreenshot(void); -boolean HWR_Screenshot(const char *lbmname); void HWR_InitTextureMapping(void); void HWR_SetViewSize(void); void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option); @@ -51,8 +49,13 @@ void HWR_CreatePlanePolygons(INT32 bspnum); void HWR_CreateStaticLightmaps(INT32 bspnum); void HWR_PrepLevelCache(size_t pnumtextures); void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color); +void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 actualcolor, UINT8 strength); +void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32 actualcolor); // Lat: separate flags from color since color needs to be an uint to work right. void HWR_DrawPic(INT32 x,INT32 y,lumpnum_t lumpnum); +UINT8 *HWR_GetScreenshot(void); +boolean HWR_Screenshot(const char *pathname); + void HWR_AddCommands(void); void HWR_CorrectSWTricks(void); void transform(float *cx, float *cy, float *cz); @@ -94,6 +97,7 @@ extern consvar_t cv_grcorrecttricks; extern consvar_t cv_voodoocompatibility; extern consvar_t cv_grfovchange; extern consvar_t cv_grsolvetjoin; +extern consvar_t cv_grspritebillboarding; extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowy; diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index bfb2638ee..d4728315a 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -40,6 +40,8 @@ #include "../w_wad.h" #include "../z_zone.h" #include "../r_things.h" +#include "../r_draw.h" +#include "../p_tick.h" #include "hw_main.h" #include "../v_video.h" @@ -978,8 +980,18 @@ spritemd2found: fclose(f); } -static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, skincolors_t color) +// Define for getting accurate color brightness readings according to how the human eye sees them. +// https://en.wikipedia.org/wiki/Relative_luminance +// 0.2126 to red +// 0.7152 to green +// 0.0722 to blue +// (See this same define in k_kart.c!) +#define SETBRIGHTNESS(brightness,r,g,b) \ + brightness = (UINT8)(((1063*((UINT16)r)/5000) + (3576*((UINT16)g)/5000) + (361*((UINT16)b)/5000)) / 3) + +static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color) { + UINT8 i; UINT16 w = gpatch->width, h = gpatch->height; UINT32 size = w*h; RGBA_t *image, *blendimage, *cur, blendcolor; @@ -1005,50 +1017,112 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, image = gpatch->mipmap.grInfo.data; blendimage = blendgpatch->mipmap.grInfo.data; + // Average all of the translation's colors if (color == SKINCOLOR_NONE || color >= MAXTRANSLATIONS) blendcolor = V_GetColor(0xff); else - blendcolor = V_GetColor(Color_Index[color-1][4]); - - while (size--) { - if (blendimage->s.alpha == 0) - { - // Don't bother with blending the pixel if the alpha of the blend pixel is 0 - cur->rgba = image->rgba; - } - else - { - INT32 tempcolor; - INT16 tempmult, tempalpha; - tempalpha = -(abs(blendimage->s.red-127)-127)*2; - if (tempalpha > 255) - tempalpha = 255; - else if (tempalpha < 0) - tempalpha = 0; + const UINT8 div = 6; + const UINT8 start = 4; + UINT32 r, g, b; - tempmult = (blendimage->s.red-127)*2; - if (tempmult > 255) - tempmult = 255; - else if (tempmult < 0) - tempmult = 0; + blendcolor = V_GetColor(Color_Index[color-1][start]); + r = (UINT32)(blendcolor.s.red*blendcolor.s.red); + g = (UINT32)(blendcolor.s.green*blendcolor.s.green); + b = (UINT32)(blendcolor.s.blue*blendcolor.s.blue); - tempcolor = (image->s.red*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.red)/255)) * blendimage->s.alpha)/255; - cur->s.red = (UINT8)tempcolor; - tempcolor = (image->s.green*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.green)/255)) * blendimage->s.alpha)/255; - cur->s.green = (UINT8)tempcolor; - tempcolor = (image->s.blue*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.blue)/255)) * blendimage->s.alpha)/255; - cur->s.blue = (UINT8)tempcolor; - cur->s.alpha = image->s.alpha; + for (i = 1; i < div; i++) + { + RGBA_t nextcolor = V_GetColor(Color_Index[color-1][start+i]); + r += (UINT32)(nextcolor.s.red*nextcolor.s.red); + g += (UINT32)(nextcolor.s.green*nextcolor.s.green); + b += (UINT32)(nextcolor.s.blue*nextcolor.s.blue); } - cur++; image++; blendimage++; + blendcolor.s.red = (UINT8)(FixedSqrt((r/div)<>FRACBITS); + blendcolor.s.green = (UINT8)(FixedSqrt((g/div)<>FRACBITS); + blendcolor.s.blue = (UINT8)(FixedSqrt((b/div)<>FRACBITS); + } + + // rainbow support, could theoretically support boss ones too + if (skinnum == TC_RAINBOW) + { + while (size--) + { + if (image->s.alpha == 0 && blendimage->s.alpha == 0) + { + // Don't bother with blending the pixel if the alpha of the blend pixel is 0 + cur->rgba = image->rgba; + } + else + { + UINT32 tempcolor; + UINT16 imagebright, blendbright, finalbright, colorbright; + SETBRIGHTNESS(imagebright,image->s.red,image->s.green,image->s.blue); + SETBRIGHTNESS(blendbright,blendimage->s.red,blendimage->s.green,blendimage->s.blue); + // slightly dumb average between the blend image color and base image colour, usually one or the other will be fully opaque anyway + finalbright = (imagebright*(255-blendimage->s.alpha))/255 + (blendbright*blendimage->s.alpha)/255; + SETBRIGHTNESS(colorbright,blendcolor.s.red,blendcolor.s.green,blendcolor.s.blue); + + tempcolor = (finalbright*blendcolor.s.red)/colorbright; + tempcolor = min(255, tempcolor); + cur->s.red = (UINT8)tempcolor; + tempcolor = (finalbright*blendcolor.s.green)/colorbright; + tempcolor = min(255, tempcolor); + cur->s.green = (UINT8)tempcolor; + tempcolor = (finalbright*blendcolor.s.blue)/colorbright; + tempcolor = min(255, tempcolor); + cur->s.blue = (UINT8)tempcolor; + cur->s.alpha = image->s.alpha; + } + + cur++; image++; blendimage++; + } + } + else + { + while (size--) + { + if (blendimage->s.alpha == 0) + { + // Don't bother with blending the pixel if the alpha of the blend pixel is 0 + cur->rgba = image->rgba; + } + else + { + INT32 tempcolor; + INT16 tempmult, tempalpha; + tempalpha = -(abs(blendimage->s.red-127)-127)*2; + if (tempalpha > 255) + tempalpha = 255; + else if (tempalpha < 0) + tempalpha = 0; + + tempmult = (blendimage->s.red-127)*2; + if (tempmult > 255) + tempmult = 255; + else if (tempmult < 0) + tempmult = 0; + + tempcolor = (image->s.red*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.red)/255)) * blendimage->s.alpha)/255; + cur->s.red = (UINT8)tempcolor; + tempcolor = (image->s.green*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.green)/255)) * blendimage->s.alpha)/255; + cur->s.green = (UINT8)tempcolor; + tempcolor = (image->s.blue*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.blue)/255)) * blendimage->s.alpha)/255; + cur->s.blue = (UINT8)tempcolor; + cur->s.alpha = image->s.alpha; + } + + cur++; image++; blendimage++; + } } return; } -static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, const UINT8 *colormap, skincolors_t color) +#undef SETBRIGHTNESS + +static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color) { // mostly copied from HWR_GetMappedPatch, hence the similarities and comment GLMipmap_t *grmip, *newmip; @@ -1089,13 +1163,14 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, con grmip->nextcolormap = newmip; newmip->colormap = colormap; - HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, color); + HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color); HWD.pfnSetTexture(newmip); Z_ChangeTag(newmip->grInfo.data, PU_HWRCACHE_UNLOCKED); } + // -----------------+ // HWR_DrawMD2 : Draw MD2 // : (monsters, bonuses, weapons, lights, ...) @@ -1123,6 +1198,9 @@ static UINT8 P_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t *p if (!md2 || !skin) return 0; + if ((unsigned)(spr2 & ~FF_SPR2SUPER) >= free_spr2) + return 0; + while (!(md2->model->spr2frames[spr2*2 + 1]) && spr2 != SPR2_STND && ++i != 32) // recursion limiter @@ -1136,7 +1214,6 @@ static UINT8 P_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t *p switch(spr2) { - // Normal special cases. case SPR2_JUMP: spr2 = ((player @@ -1145,9 +1222,11 @@ static UINT8 P_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t *p & SF_NOJUMPSPIN) ? SPR2_SPNG : SPR2_ROLL; break; case SPR2_TIRE: - spr2 = (player && player->charability == CA_SWIM) ? SPR2_SWIM : SPR2_FLY; + spr2 = ((player + ? player->charability + : skin->ability) + == CA_SWIM) ? SPR2_SWIM : SPR2_FLY; break; - // Use the handy list, that's what it's there for! default: spr2 = spr2defaults[spr2]; @@ -1157,6 +1236,9 @@ static UINT8 P_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t *p spr2 |= super; } + if (i >= 32) // probably an infinite loop... + return 0; + return spr2; } @@ -1194,8 +1276,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr) if (!(spr->mobj->frame & FF_FULLBRIGHT)) lightlevel = *sector->lightlist[light].lightlevel; - if (sector->lightlist[light].extra_colormap) - colormap = sector->lightlist[light].extra_colormap; + if (*sector->lightlist[light].extra_colormap) + colormap = *sector->lightlist[light].extra_colormap; } else { @@ -1285,7 +1367,30 @@ void HWR_DrawMD2(gr_vissprite_t *spr) md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format && gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height) { - HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, spr->colormap, (skincolors_t)spr->mobj->color); + INT32 skinnum = TC_DEFAULT; + if ((spr->mobj->flags & (MF_ENEMY|MF_BOSS)) && (spr->mobj->flags2 & MF2_FRET) && !(spr->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash" + { + if (spr->mobj->type == MT_CYBRAKDEMON || spr->mobj->colorized) + skinnum = TC_ALLWHITE; + else if (spr->mobj->type == MT_METALSONIC_BATTLE) + skinnum = TC_METALSONIC; + else + skinnum = TC_BOSS; + } + else if (spr->mobj->color) + { + if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) + { + if (spr->mobj->colorized) + skinnum = TC_RAINBOW; + else + { + skinnum = (INT32)((skin_t*)spr->mobj->skin-skins); + } + } + else skinnum = TC_DEFAULT; + } + HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color); } else { diff --git a/src/hardware/hw_md2.h b/src/hardware/hw_md2.h index c7cda35af..24a563933 100644 --- a/src/hardware/hw_md2.h +++ b/src/hardware/hw_md2.h @@ -29,6 +29,11 @@ // model version #define MD2_VERSION 8 +// magic number "IDP2" or 844121161 +#define MD2_IDENT (INT32)(('2' << 24) + ('P' << 16) + ('D' << 8) + 'I') +// model version +#define MD2_VERSION 8 + #define MD2_MAX_TRIANGLES 8192 #define MD2_MAX_VERTICES 4096 #define MD2_MAX_TEXCOORDS 4096 diff --git a/src/hardware/r_opengl/r_opengl-vc10.vcxproj b/src/hardware/r_opengl/r_opengl-vc10.vcxproj index f04ae320b..d1f856e96 100644 --- a/src/hardware/r_opengl/r_opengl-vc10.vcxproj +++ b/src/hardware/r_opengl/r_opengl-vc10.vcxproj @@ -1,6 +1,14 @@  + + Debug + ARM + + + Debug + ARM64 + Debug Win32 @@ -9,6 +17,14 @@ Debug x64 + + Release + ARM + + + Release + ARM64 + Release Win32 @@ -22,7 +38,7 @@ r_opengl {51137D5C-4E81-4955-AACF-EA3092006051} r_opengl - 8.1 + 10.0.16299.0 @@ -30,21 +46,45 @@ false v140 + + DynamicLibrary + false + v141 + true + DynamicLibrary false v140 + + DynamicLibrary + false + v141 + true + DynamicLibrary false v140 + + DynamicLibrary + false + v141 + true + DynamicLibrary false v140 + + DynamicLibrary + false + v141 + true + @@ -52,37 +92,69 @@ + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ true + true true + true .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ true + true true + true .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ true + true false + false .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\r_opengl\ true + true false + false @@ -123,6 +195,49 @@ $(IntDir)r_opengl.lib MachineX86 Windows + gdi32.lib;%(AdditionalDependencies) + + + true + $(OutDir)r_opengl.bsc + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb + + + + + Disabled + _DEBUG;WIN32;_WINDOWS;__WIN32__;__MSC__;USE_WGL_SWAP;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + $(IntDir) + $(IntDir)r_opengl.pdb + true + Level4 + true + ProgramDatabase + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(OutDir)r_opengl.dll + true + true + $(OutDir)r_opengl.pdb + + + $(IntDir)r_opengl.lib + Windows + gdi32.lib;%(AdditionalDependencies) true @@ -168,6 +283,49 @@ $(IntDir)r_opengl.lib MachineX64 Windows + gdi32.lib;%(AdditionalDependencies) + + + true + $(OutDir)r_opengl.bsc + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb + + + + + Disabled + _DEBUG;WIN32;_WINDOWS;__WIN32__;__MSC__;USE_WGL_SWAP;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + $(IntDir) + $(IntDir)r_opengl.pdb + true + Level4 + true + ProgramDatabase + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(OutDir)r_opengl.dll + true + true + $(OutDir)r_opengl.pdb + + + $(IntDir)r_opengl.lib + Windows + gdi32.lib;%(AdditionalDependencies) true @@ -215,6 +373,52 @@ $(IntDir)r_opengl.lib MachineX86 Windows + gdi32.lib;%(AdditionalDependencies) + + + true + $(OutDir)r_opengl.bsc + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb + + + + + /MP %(AdditionalOptions) + MaxSpeed + OnlyExplicitInline + NDEBUG;WIN32;_WINDOWS;__WIN32__;__MSC__;USE_WGL_SWAP;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreaded + true + $(IntDir) + $(IntDir)r_opengl.pdb + true + Level3 + true + ProgramDatabase + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(OutDir)r_opengl.dll + true + true + $(OutDir)r_opengl.pdb + + + $(IntDir)r_opengl.lib + Windows + gdi32.lib;%(AdditionalDependencies) true @@ -262,6 +466,52 @@ $(IntDir)r_opengl.lib MachineX64 Windows + gdi32.lib;%(AdditionalDependencies) + + + true + $(OutDir)r_opengl.bsc + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\r_opengl\r_opengl.tlb + + + + + /MP %(AdditionalOptions) + MaxSpeed + OnlyExplicitInline + NDEBUG;WIN32;_WINDOWS;__WIN32__;__MSC__;USE_WGL_SWAP;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreaded + true + $(IntDir) + $(IntDir)r_opengl.pdb + true + Level3 + true + ProgramDatabase + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + $(OutDir)r_opengl.dll + true + true + $(OutDir)r_opengl.pdb + + + $(IntDir)r_opengl.lib + Windows + gdi32.lib;%(AdditionalDependencies) true @@ -271,15 +521,23 @@ %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 15ab53013..dfee19857 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// Copyright (C) 1998-2006 by Sonic Team Junior. +// Copyright (C) 1998-2018 by Sonic Team Junior. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -57,7 +57,7 @@ typedef struct GLRGBAFloat GLRGBAFloat; #define N_PI_DEMI (M_PIl/2.0f) //(1.5707963268f) #define ASPECT_RATIO (1.0f) //(320.0f/200.0f) -#define FAR_CLIPPING_PLANE 150000.0f // Draw further! Tails 01-21-2001 +#define FAR_CLIPPING_PLANE 32768.0f // Draw further! Tails 01-21-2001 static float NEAR_CLIPPING_PLANE = NZCLIP_PLANE; // ************************************************************************** @@ -101,10 +101,19 @@ static GLint viewport[4]; #endif // Yay for arbitrary numbers! NextTexAvail is buggy for some reason. -static GLuint screentexture = 60000; -static GLuint startScreenWipe = 60001; -static GLuint endScreenWipe = 60002; -static GLuint finalScreenTexture = 60003; +// Sryder: NextTexAvail is broken for these because palette changes or changes to the texture filter or antialiasing +// flush all of the stored textures, leaving them unavailable at times such as between levels +// These need to start at 0 and be set to their number, and be reset to 0 when deleted so that intel GPUs +// can know when the textures aren't there, as textures are always considered resident in their virtual memory +// TODO: Store them in a more normal way +#define SCRTEX_SCREENTEXTURE 65535 +#define SCRTEX_STARTSCREENWIPE 65534 +#define SCRTEX_ENDSCREENWIPE 65533 +#define SCRTEX_FINALSCREENTEXTURE 65532 +static GLuint screentexture = 0; +static GLuint startScreenWipe = 0; +static GLuint endScreenWipe = 0; +static GLuint finalScreenTexture = 0; #if 0 GLuint screentexture = FIRST_TEX_AVAIL; #endif @@ -245,6 +254,7 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...) #define pglBindTexture glBindTexture /* texture mapping */ //GL_EXT_copy_texture #define pglCopyTexImage2D glCopyTexImage2D +#define pglCopyTexSubImage2D glCopyTexSubImage2D #else //!STATIC_OPENGL @@ -361,6 +371,8 @@ static PFNglBindTexture pglBindTexture; /* texture mapping */ //GL_EXT_copy_texture typedef void (APIENTRY * PFNglCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); static PFNglCopyTexImage2D pglCopyTexImage2D; +typedef void (APIENTRY * PFNglCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +static PFNglCopyTexSubImage2D pglCopyTexSubImage2D; #endif /* GLU functions */ typedef GLint (APIENTRY * PFNgluBuild2DMipmaps) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data); @@ -460,6 +472,7 @@ boolean SetupGLfunc(void) GETOPENGLFUNC(pglBindTexture , glBindTexture) GETOPENGLFUNC(pglCopyTexImage2D , glCopyTexImage2D) + GETOPENGLFUNC(pglCopyTexSubImage2D , glCopyTexSubImage2D) #undef GETOPENGLFUNC @@ -538,7 +551,8 @@ static void GLPerspective(GLdouble fovy, GLdouble aspect) const GLdouble deltaZ = zFar - zNear; GLdouble cotangent; - if ((deltaZ == 0.0f) || (sine == 0.0f) || (aspect == 0.0f)) { + if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(sine) == FP_ZERO || fpclassify(aspect) == FP_ZERO) + { return; } cotangent = cos(radians) / sine; @@ -572,7 +586,7 @@ static void GLProject(GLdouble objX, GLdouble objY, GLdouble objZ, out[2] * projMatrix[2*4+i] + out[3] * projMatrix[3*4+i]; } - if (in[3] == 0.0f) return; + if (fpclassify(in[3]) == FP_ZERO) return; in[0] /= in[3]; in[1] /= in[3]; in[2] /= in[3]; @@ -597,6 +611,10 @@ void SetModelView(GLint w, GLint h) { // DBG_Printf("SetModelView(): %dx%d\n", (int)w, (int)h); + // The screen textures need to be flushed if the width or height change so that they be remade for the correct size + if (screen_width != w || screen_height != h) + FlushScreenTextures(); + screen_width = w; screen_height = h; @@ -734,6 +752,7 @@ void Flush(void) screentexture = FIRST_TEX_AVAIL; } #endif + tex_downloaded = 0; } @@ -948,26 +967,38 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags) switch (PolyFlags & PF_Blending) { case PF_Translucent & PF_Blending: pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency + pglAlphaFunc(GL_NOTEQUAL, 0.0f); break; case PF_Masked & PF_Blending: // Hurdler: does that mean lighting is only made by alpha src? // it sounds ok, but not for polygonsmooth pglBlendFunc(GL_SRC_ALPHA, GL_ZERO); // 0 alpha = holes in texture + pglAlphaFunc(GL_GREATER, 0.5f); break; case PF_Additive & PF_Blending: pglBlendFunc(GL_SRC_ALPHA, GL_ONE); // src * alpha + dest + pglAlphaFunc(GL_NOTEQUAL, 0.0f); break; case PF_Environment & PF_Blending: pglBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + pglAlphaFunc(GL_NOTEQUAL, 0.0f); break; case PF_Substractive & PF_Blending: // good for shadow // not realy but what else ? pglBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); + pglAlphaFunc(GL_NOTEQUAL, 0.0f); + break; + case PF_Fog & PF_Fog: + // Sryder: Fog + // multiplies input colour by input alpha, and destination colour by input colour, then adds them + pglBlendFunc(GL_SRC_ALPHA, GL_SRC_COLOR); + pglAlphaFunc(GL_NOTEQUAL, 0.0f); break; default : // must be 0, otherwise it's an error // No blending pglBlendFunc(GL_ONE, GL_ZERO); // the same as no blending + pglAlphaFunc(GL_GREATER, 0.5f); break; } } @@ -1120,6 +1151,7 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo) tex[w*j+i].s.green = 0; tex[w*j+i].s.blue = 0; tex[w*j+i].s.alpha = 0; + pTexInfo->flags |= TF_TRANSPARENT; // there is a hole in it } else { @@ -1189,8 +1221,17 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo) tex_downloaded = pTexInfo->downloaded; pglBindTexture(GL_TEXTURE_2D, pTexInfo->downloaded); - pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter); - pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter); + // disable texture filtering on any texture that has holes so there's no dumb borders or blending issues + if (pTexInfo->flags & TF_TRANSPARENT) + { + pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + } + else + { + pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter); + pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter); + } #ifdef USE_PALETTED_TEXTURE //Hurdler: not really supported and not tested recently @@ -1559,12 +1600,6 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, ambient[1] = 0.75f; if (ambient[2] > 0.75f) ambient[2] = 0.75f; - - if (color[3] < 255) - { - pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - pglDepthMask(GL_FALSE); - } } pglEnable(GL_CULL_FACE); @@ -1589,10 +1624,12 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, pglMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient); pglMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse); #endif + if (color[3] < 255) + SetBlend(PF_Translucent|PF_Modulated|PF_Clip); + else + SetBlend(PF_Masked|PF_Modulated|PF_Occlude|PF_Clip); } - DrawPolygon(NULL, NULL, 0, PF_Masked|PF_Modulated|PF_Occlude|PF_Clip); - pglPushMatrix(); // should be the same as glLoadIdentity //Hurdler: now it seems to work pglTranslatef(pos->x, pos->z, pos->y); @@ -1600,14 +1637,6 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, scaley = -scaley; pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f); pglRotatef(pos->anglex, -1.0f, 0.0f, 0.0f); - //pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency - - // Remove depth mask when the model is transparent so it doesn't cut thorugh sprites // SRB2CBTODO: For all stuff too?! - if (color && color[3] < 255) - { - pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency - pglDepthMask(GL_FALSE); - } val = *gl_cmd_buffer++; @@ -1632,7 +1661,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, pglTexCoord2f(s, t); - if (!nextframe || pol == 0.0f) + if (!nextframe || fpclassify(pol) == FP_ZERO) { pglNormal3f(frame->vertices[pindex].normal[0], frame->vertices[pindex].normal[1], @@ -1675,7 +1704,6 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, if (color) pglDisable(GL_LIGHTING); pglShadeModel(GL_FLAT); - pglDepthMask(GL_TRUE); pglDisable(GL_CULL_FACE); } @@ -1702,6 +1730,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform) pglLoadIdentity(); if (stransform) { + boolean fovx90; // keep a trace of the transformation for md2 memcpy(&md2_transform, stransform, sizeof (md2_transform)); @@ -1716,7 +1745,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform) pglMatrixMode(GL_PROJECTION); pglLoadIdentity(); - special_splitscreen = (stransform->splitscreen && stransform->fovxangle == 90.0f); + fovx90 = stransform->fovxangle > 0.0f && fabsf(stransform->fovxangle - 90.0f) < 0.5f; + special_splitscreen = (stransform->splitscreen && fovx90); if (special_splitscreen) GLPerspective(53.13l, 2*ASPECT_RATIO); // 53.13 = 2*atan(0.5) else @@ -1822,10 +1852,25 @@ EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]) } #endif //SHUFFLE +// Sryder: This needs to be called whenever the screen changes resolution in order to reset the screen textures to use +// a new size +EXPORT void HWRAPI(FlushScreenTextures) (void) +{ + pglDeleteTextures(1, &screentexture); + pglDeleteTextures(1, &startScreenWipe); + pglDeleteTextures(1, &endScreenWipe); + pglDeleteTextures(1, &finalScreenTexture); + screentexture = 0; + startScreenWipe = 0; + endScreenWipe = 0; + finalScreenTexture = 0; +} + // Create Screen to fade from EXPORT void HWRAPI(StartScreenWipe) (void) { INT32 texsize = 2048; + boolean firstTime = (startScreenWipe == 0); // Use a power of two texture, dammit if(screen_width <= 512) @@ -1834,20 +1879,29 @@ EXPORT void HWRAPI(StartScreenWipe) (void) texsize = 1024; // Create screen texture + if (firstTime) + startScreenWipe = SCRTEX_STARTSCREENWIPE; pglBindTexture(GL_TEXTURE_2D, startScreenWipe); - pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - Clamp2D(GL_TEXTURE_WRAP_S); - Clamp2D(GL_TEXTURE_WRAP_T); - pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0); - tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now + if (firstTime) + { + pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + Clamp2D(GL_TEXTURE_WRAP_S); + Clamp2D(GL_TEXTURE_WRAP_T); + pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0); + } + else + pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texsize, texsize); + + tex_downloaded = startScreenWipe; } // Create Screen to fade to EXPORT void HWRAPI(EndScreenWipe)(void) { INT32 texsize = 2048; + boolean firstTime = (endScreenWipe == 0); // Use a power of two texture, dammit if(screen_width <= 512) @@ -1856,14 +1910,22 @@ EXPORT void HWRAPI(EndScreenWipe)(void) texsize = 1024; // Create screen texture + if (firstTime) + endScreenWipe = SCRTEX_ENDSCREENWIPE; pglBindTexture(GL_TEXTURE_2D, endScreenWipe); - pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - Clamp2D(GL_TEXTURE_WRAP_S); - Clamp2D(GL_TEXTURE_WRAP_T); - pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0); - tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now + if (firstTime) + { + pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + Clamp2D(GL_TEXTURE_WRAP_S); + Clamp2D(GL_TEXTURE_WRAP_T); + pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0); + } + else + pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texsize, texsize); + + tex_downloaded = endScreenWipe; } @@ -1905,7 +1967,7 @@ EXPORT void HWRAPI(DrawIntermissionBG)(void) pglEnd(); - tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now + tex_downloaded = screentexture; } // Do screen fades! @@ -1993,6 +2055,7 @@ EXPORT void HWRAPI(DoScreenWipe)(float alpha) pglDisable(GL_TEXTURE_2D); // disable the texture in the 2nd texture unit pglActiveTexture(GL_TEXTURE0); + tex_downloaded = endScreenWipe; } else { @@ -2017,9 +2080,8 @@ EXPORT void HWRAPI(DoScreenWipe)(float alpha) pglTexCoord2f(xfix, 0.0f); pglVertex3f(1.0f, -1.0f, 1.0f); pglEnd(); + tex_downloaded = endScreenWipe; } - - tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now } @@ -2027,6 +2089,7 @@ EXPORT void HWRAPI(DoScreenWipe)(float alpha) EXPORT void HWRAPI(MakeScreenTexture) (void) { INT32 texsize = 2048; + boolean firstTime = (screentexture == 0); // Use a power of two texture, dammit if(screen_width <= 512) @@ -2035,19 +2098,28 @@ EXPORT void HWRAPI(MakeScreenTexture) (void) texsize = 1024; // Create screen texture + if (firstTime) + screentexture = SCRTEX_SCREENTEXTURE; pglBindTexture(GL_TEXTURE_2D, screentexture); - pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - Clamp2D(GL_TEXTURE_WRAP_S); - Clamp2D(GL_TEXTURE_WRAP_T); - pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0); - tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now + if (firstTime) + { + pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + Clamp2D(GL_TEXTURE_WRAP_S); + Clamp2D(GL_TEXTURE_WRAP_T); + pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0); + } + else + pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texsize, texsize); + + tex_downloaded = screentexture; } EXPORT void HWRAPI(MakeScreenFinalTexture) (void) { INT32 texsize = 2048; + boolean firstTime = (finalScreenTexture == 0); // Use a power of two texture, dammit if(screen_width <= 512) @@ -2056,20 +2128,31 @@ EXPORT void HWRAPI(MakeScreenFinalTexture) (void) texsize = 1024; // Create screen texture + if (firstTime) + finalScreenTexture = SCRTEX_FINALSCREENTEXTURE; pglBindTexture(GL_TEXTURE_2D, finalScreenTexture); - pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - Clamp2D(GL_TEXTURE_WRAP_S); - Clamp2D(GL_TEXTURE_WRAP_T); - pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0); - tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now + if (firstTime) + { + pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + Clamp2D(GL_TEXTURE_WRAP_S); + Clamp2D(GL_TEXTURE_WRAP_T); + pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0); + } + else + pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texsize, texsize); + + tex_downloaded = finalScreenTexture; } EXPORT void HWRAPI(DrawScreenFinalTexture)(int width, int height) { float xfix, yfix; + float origaspect, newaspect; + float xoff = 1, yoff = 1; // xoffset and yoffset for the polygon to have black bars around the screen + FRGBAFloat clearColour; INT32 texsize = 2048; if(screen_width <= 1024) @@ -2080,35 +2163,47 @@ EXPORT void HWRAPI(DrawScreenFinalTexture)(int width, int height) xfix = 1/((float)(texsize)/((float)((screen_width)))); yfix = 1/((float)(texsize)/((float)((screen_height)))); - //pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + origaspect = (float)screen_width / screen_height; + newaspect = (float)width / height; + if (origaspect < newaspect) + { + xoff = origaspect / newaspect; + yoff = 1; + } + else if (origaspect > newaspect) + { + xoff = 1; + yoff = newaspect / origaspect; + } + pglViewport(0, 0, width, height); + clearColour.red = clearColour.green = clearColour.blue = 0; + clearColour.alpha = 1; + ClearBuffer(true, false, &clearColour); pglBindTexture(GL_TEXTURE_2D, finalScreenTexture); pglBegin(GL_QUADS); pglColor4f(1.0f, 1.0f, 1.0f, 1.0f); // Bottom left pglTexCoord2f(0.0f, 0.0f); - pglVertex3f(-1, -1, 1.0f); + pglVertex3f(-xoff, -yoff, 1.0f); // Top left pglTexCoord2f(0.0f, yfix); - pglVertex3f(-1, 1, 1.0f); + pglVertex3f(-xoff, yoff, 1.0f); // Top right pglTexCoord2f(xfix, yfix); - pglVertex3f(1, 1, 1.0f); + pglVertex3f(xoff, yoff, 1.0f); // Bottom right pglTexCoord2f(xfix, 0.0f); - pglVertex3f(1, -1, 1.0f); + pglVertex3f(xoff, -yoff, 1.0f); pglEnd(); - SetModelView(screen_width, screen_height); - SetStates(); - - tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now + tex_downloaded = finalScreenTexture; } #endif //HWRENDER diff --git a/src/hardware/s_openal/s_openal-vc10.vcxproj b/src/hardware/s_openal/s_openal-vc10.vcxproj index 8b4f6cbbe..5039cd006 100644 --- a/src/hardware/s_openal/s_openal-vc10.vcxproj +++ b/src/hardware/s_openal/s_openal-vc10.vcxproj @@ -1,6 +1,14 @@  + + Debug + ARM + + + Debug + ARM64 + Debug Win32 @@ -9,6 +17,14 @@ Debug x64 + + Release + ARM + + + Release + ARM64 + Release Win32 @@ -22,7 +38,7 @@ s_openal {E662D0B3-412D-4D55-A5EC-8CBD680DDCBE} s_openal - 8.1 + 10.0.16299.0 @@ -31,22 +47,44 @@ MultiByte v140 + + DynamicLibrary + false + MultiByte + v141 + DynamicLibrary false v140 + + DynamicLibrary + false + v141 + DynamicLibrary false MultiByte v140 + + DynamicLibrary + false + MultiByte + v141 + DynamicLibrary false v140 + + DynamicLibrary + false + v141 + @@ -54,37 +92,69 @@ + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ true + true false + false .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ true + true false + false .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ true + true true + true .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\ .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ + .\..\..\..\objs\VC10\$(Platform)\$(Configuration)\s_openal\ true + true true + true @@ -132,6 +202,50 @@ $(OutDir)s_openal.bsc + + + NDEBUG;%(PreprocessorDefinitions) + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\s_openal\s_openal.tlb + + + + + /MP %(AdditionalOptions) + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;__WIN32__;__MSC__;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreaded + true + $(IntDir) + $(IntDir)s_openal.pdb + true + Level3 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + OpenAL32.lib;%(AdditionalDependencies) + $(OutDir)s_openal.dll + true + true + $(OutDir)s_openal.pdb + false + + + $(IntDir)s_openal.lib + Windows + + + true + $(OutDir)s_openal.bsc + + NDEBUG;%(PreprocessorDefinitions) @@ -178,6 +292,50 @@ $(OutDir)s_openal.bsc + + + NDEBUG;%(PreprocessorDefinitions) + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\s_openal\s_openal.tlb + + + + + /MP %(AdditionalOptions) + MaxSpeed + OnlyExplicitInline + WIN32;NDEBUG;_WINDOWS;__WIN32__;__MSC__;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + MultiThreaded + true + $(IntDir) + $(IntDir)s_openal.pdb + true + Level3 + true + CompileAsC + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + OpenAL32.lib;%(AdditionalDependencies) + $(OutDir)s_openal.dll + true + true + $(OutDir)s_openal.pdb + false + + + $(IntDir)s_openal.lib + Windows + + + true + $(OutDir)s_openal.bsc + + _DEBUG;%(PreprocessorDefinitions) @@ -225,6 +383,50 @@ $(OutDir)s_openal.bsc + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\s_openal\s_openal.tlb + + + + + /MP /SAFESEH:OFF %(AdditionalOptions) + Disabled + WIN32;_DEBUG;_WINDOWS;__WIN32__;__MSC__;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + $(IntDir) + $(IntDir)s_openal.pdb + true + Level4 + true + ProgramDatabase + CompileAsC + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + OpenAL32.lib;%(AdditionalDependencies) + $(OutDir)s_openal.dll + true + true + $(OutDir)s_openal.pdb + false + + + $(IntDir)s_openal.lib + Windows + + + true + $(OutDir)s_openal.bsc + + _DEBUG;%(PreprocessorDefinitions) @@ -272,12 +474,60 @@ $(OutDir)s_openal.bsc + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\..\..\..\bin\VC10\$(Platform)\$(Configuration)\s_openal\s_openal.tlb + + + + + Disabled + WIN32;_DEBUG;_WINDOWS;__WIN32__;__MSC__;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + $(IntDir) + $(IntDir)s_openal.pdb + true + Level4 + true + ProgramDatabase + CompileAsC + /MP /SAFESEH:OFF %(AdditionalOptions) + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + OpenAL32.lib;%(AdditionalDependencies) + $(OutDir)s_openal.dll + true + true + $(OutDir)s_openal.pdb + false + + + $(IntDir)s_openal.lib + Windows + + + true + $(OutDir)s_openal.bsc + + %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) %(PreprocessorDefinitions) + %(PreprocessorDefinitions) diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 28b20f61e..3bc643c3c 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -69,10 +69,12 @@ patch_t *nightsnum[10]; // 0-9 // Level title and credits fonts patch_t *lt_font[LT_FONTSIZE]; patch_t *cred_font[CRED_FONTSIZE]; +patch_t *ttlnum[20]; // act numbers (0-19) static player_t *plr; boolean chat_on; // entering a chat message? static char w_chat[HU_MAXMSGLEN]; +static size_t c_input = 0; // let's try to make the chat input less shitty. static boolean headsupactive = false; boolean hu_showscores; // draw rankings static char hu_tick; @@ -89,8 +91,7 @@ patch_t *tallinfin; // coop hud //------------------------------------------- -patch_t *emeraldpics[7]; -patch_t *tinyemeraldpics[7]; +patch_t *emeraldpics[3][8]; // 0 = normal, 1 = tiny, 2 = coinbox static patch_t *emblemicon; patch_t *tokenicon; static patch_t *exiticon; @@ -238,6 +239,13 @@ void HU_LoadGraphics(void) tallminus = (patch_t *)W_CachePatchName("STTMINUS", PU_HUDGFX); tallinfin = (patch_t *)W_CachePatchName("STTINFIN", PU_HUDGFX); + // cache act numbers for level titles + for (i = 0; i < 20; i++) + { + sprintf(buffer, "TTL%.2d", i); + ttlnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX); + } + // cache the crosshairs, don't bother to know which one is being used, // just cache all 3, they're so small anyway. for (i = 0; i < HU_CROSSHAIRS; i++) @@ -250,20 +258,32 @@ void HU_LoadGraphics(void) tokenicon = W_CachePatchName("TOKNICON", PU_HUDGFX); exiticon = W_CachePatchName("EXITICON", PU_HUDGFX); - emeraldpics[0] = W_CachePatchName("CHAOS1", PU_HUDGFX); - emeraldpics[1] = W_CachePatchName("CHAOS2", PU_HUDGFX); - emeraldpics[2] = W_CachePatchName("CHAOS3", PU_HUDGFX); - emeraldpics[3] = W_CachePatchName("CHAOS4", PU_HUDGFX); - emeraldpics[4] = W_CachePatchName("CHAOS5", PU_HUDGFX); - emeraldpics[5] = W_CachePatchName("CHAOS6", PU_HUDGFX); - emeraldpics[6] = W_CachePatchName("CHAOS7", PU_HUDGFX); - tinyemeraldpics[0] = W_CachePatchName("TEMER1", PU_HUDGFX); - tinyemeraldpics[1] = W_CachePatchName("TEMER2", PU_HUDGFX); - tinyemeraldpics[2] = W_CachePatchName("TEMER3", PU_HUDGFX); - tinyemeraldpics[3] = W_CachePatchName("TEMER4", PU_HUDGFX); - tinyemeraldpics[4] = W_CachePatchName("TEMER5", PU_HUDGFX); - tinyemeraldpics[5] = W_CachePatchName("TEMER6", PU_HUDGFX); - tinyemeraldpics[6] = W_CachePatchName("TEMER7", PU_HUDGFX); + emeraldpics[0][0] = W_CachePatchName("CHAOS1", PU_HUDGFX); + emeraldpics[0][1] = W_CachePatchName("CHAOS2", PU_HUDGFX); + emeraldpics[0][2] = W_CachePatchName("CHAOS3", PU_HUDGFX); + emeraldpics[0][3] = W_CachePatchName("CHAOS4", PU_HUDGFX); + emeraldpics[0][4] = W_CachePatchName("CHAOS5", PU_HUDGFX); + emeraldpics[0][5] = W_CachePatchName("CHAOS6", PU_HUDGFX); + emeraldpics[0][6] = W_CachePatchName("CHAOS7", PU_HUDGFX); + emeraldpics[0][7] = W_CachePatchName("CHAOS8", PU_HUDGFX); + + emeraldpics[1][0] = W_CachePatchName("TEMER1", PU_HUDGFX); + emeraldpics[1][1] = W_CachePatchName("TEMER2", PU_HUDGFX); + emeraldpics[1][2] = W_CachePatchName("TEMER3", PU_HUDGFX); + emeraldpics[1][3] = W_CachePatchName("TEMER4", PU_HUDGFX); + emeraldpics[1][4] = W_CachePatchName("TEMER5", PU_HUDGFX); + emeraldpics[1][5] = W_CachePatchName("TEMER6", PU_HUDGFX); + emeraldpics[1][6] = W_CachePatchName("TEMER7", PU_HUDGFX); + //emeraldpics[1][7] = W_CachePatchName("TEMER8", PU_HUDGFX); -- unused + + emeraldpics[2][0] = W_CachePatchName("EMBOX1", PU_HUDGFX); + emeraldpics[2][1] = W_CachePatchName("EMBOX2", PU_HUDGFX); + emeraldpics[2][2] = W_CachePatchName("EMBOX3", PU_HUDGFX); + emeraldpics[2][3] = W_CachePatchName("EMBOX4", PU_HUDGFX); + emeraldpics[2][4] = W_CachePatchName("EMBOX5", PU_HUDGFX); + emeraldpics[2][5] = W_CachePatchName("EMBOX6", PU_HUDGFX); + emeraldpics[2][6] = W_CachePatchName("EMBOX7", PU_HUDGFX); + //emeraldpics[2][7] = W_CachePatchName("EMBOX8", PU_HUDGFX); -- unused } // Initialise Heads up @@ -308,6 +328,88 @@ void HU_Start(void) //====================================================================== #ifndef NONET + +// EVERY CHANGE IN THIS SCRIPT IS LOL XD! BY VINCYTM + +static UINT32 chat_nummsg_log = 0; +static UINT32 chat_nummsg_min = 0; +static UINT32 chat_scroll = 0; +static tic_t chat_scrolltime = 0; + +static UINT32 chat_maxscroll = 0; // how far can we scroll? + +//static chatmsg_t chat_mini[CHAT_BUFSIZE]; // Display the last few messages sent. +//static chatmsg_t chat_log[CHAT_BUFSIZE]; // Keep every message sent to us in memory so we can scroll n shit, it's cool. + +static char chat_log[CHAT_BUFSIZE][255]; // hold the last 48 or so messages in that log. +static char chat_mini[8][255]; // display up to 8 messages that will fade away / get overwritten +static tic_t chat_timers[8]; + +static boolean chat_scrollmedown = false; // force instant scroll down on the chat log. Happens when you open it / send a message. + +// remove text from minichat table + +static INT16 addy = 0; // use this to make the messages scroll smoothly when one fades away + +static void HU_removeChatText_Mini(void) +{ + // MPC: Don't create new arrays, just iterate through an existing one + size_t i; + for(i=0;i - - v140 - + v140 true + + v141 + true + true + + v140 false true + + v141 + false + true + true + + v140 true + + v141 + true + true + + v140 false true + + v141 + false + true + true + @@ -54,29 +93,67 @@ + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 false + + + ProgramDatabase + false + + + setupapi.lib;winmm.lib;imm32.lib;version.lib;ole32.lib;advapi32.lib;shell32.lib;gdi32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies) + + + + + ProgramDatabase + false + + + + + setupapi.lib;winmm.lib;imm32.lib;version.lib;ole32.lib;advapi32.lib;shell32.lib;gdi32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies) + + {72b01aca-7a1a-4f7b-acef-2607299cf052} @@ -89,6 +166,7 @@ + @@ -141,6 +219,7 @@ + @@ -198,6 +277,7 @@ + @@ -240,6 +320,7 @@ + @@ -282,6 +363,7 @@ + @@ -349,6 +431,7 @@ + diff --git a/src/sdl/Srb2SDL-vc10.vcxproj.filters b/src/sdl/Srb2SDL-vc10.vcxproj.filters index bdb029cf9..9e442000f 100644 --- a/src/sdl/Srb2SDL-vc10.vcxproj.filters +++ b/src/sdl/Srb2SDL-vc10.vcxproj.filters @@ -216,6 +216,9 @@ Hw_Hardware + + Hw_Hardware + Hw_Hardware @@ -291,6 +294,9 @@ LUA + + M_Misc + M_Misc @@ -444,6 +450,12 @@ SDLApp + + Hw_Hardware + + + R_Rend + @@ -603,6 +615,9 @@ Hw_Hardware + + Hw_Hardware + Hw_Hardware @@ -879,6 +894,13 @@ SDLApp + + Hw_Hardware + + + + R_Rend + diff --git a/src/sdl/Srb2SDL-vc9.vcproj b/src/sdl/Srb2SDL-vc9.vcproj index d2a268f8d..3898aeba4 100644 --- a/src/sdl/Srb2SDL-vc9.vcproj +++ b/src/sdl/Srb2SDL-vc9.vcproj @@ -2834,6 +2834,50 @@ RelativePath="..\m_argv.h" > + + + + + + + + + + + + + + + + diff --git a/src/sdl/Srb2SDL.props b/src/sdl/Srb2SDL.props index 260f81eed..17b41bddc 100644 --- a/src/sdl/Srb2SDL.props +++ b/src/sdl/Srb2SDL.props @@ -5,7 +5,10 @@ - USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions) + + HAVE_ZLIB;HAVE_LIBGME;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;HAVE_OPENMPT;SDLMAIN;%(PreprocessorDefinitions) + + USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions) diff --git a/src/sdl/hwsym_sdl.c b/src/sdl/hwsym_sdl.c index f4686d2bf..05ac6450e 100644 --- a/src/sdl/hwsym_sdl.c +++ b/src/sdl/hwsym_sdl.c @@ -94,6 +94,7 @@ void *hwSym(const char *funcName,void *handle) #ifdef SHUFFLE GETFUNC(PostImgRedraw); #endif //SHUFFLE + GETFUNC(FlushScreenTextures); GETFUNC(StartScreenWipe); GETFUNC(EndScreenWipe); GETFUNC(DoScreenWipe); diff --git a/src/sdl/i_cdmus.c b/src/sdl/i_cdmus.c index 3105f5122..5d086e73a 100644 --- a/src/sdl/i_cdmus.c +++ b/src/sdl/i_cdmus.c @@ -12,19 +12,19 @@ consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NUL consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; -FUNCMATH void I_InitCD(void){} +void I_InitCD(void){} -FUNCMATH void I_StopCD(void){} +void I_StopCD(void){} -FUNCMATH void I_PauseCD(void){} +void I_PauseCD(void){} -FUNCMATH void I_ResumeCD(void){} +void I_ResumeCD(void){} -FUNCMATH void I_ShutdownCD(void){} +void I_ShutdownCD(void){} -FUNCMATH void I_UpdateCD(void){} +void I_UpdateCD(void){} -FUNCMATH void I_PlayCD(UINT8 track, UINT8 looping) +void I_PlayCD(UINT8 track, UINT8 looping) { (void)track; (void)looping; diff --git a/src/sdl/i_main.c b/src/sdl/i_main.c index 65b7b5ffe..f54f0d7c5 100644 --- a/src/sdl/i_main.c +++ b/src/sdl/i_main.c @@ -103,6 +103,10 @@ static inline VOID MakeCodeWritable(VOID) \return int */ +#if defined (__GNUC__) && (__GNUC__ >= 4) +#pragma GCC diagnostic ignored "-Wmissing-noreturn" +#endif + #ifdef FORCESDLMAIN int SDL_main(int argc, char **argv) #else diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index 7d0eabe31..98166a1ce 100644 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -1,8 +1,11 @@ // Emacs style mode select -*- C++ -*- +// +// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // // Copyright (C) 1993-1996 by id Software, Inc. // Portions Copyright (C) 1998-2000 by DooM Legacy Team. +// Copyright (C) 2014-2018 by Sonic Team Junior. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -124,7 +127,11 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T); #include "macosx/mac_resources.h" #endif -// Locations for searching the srb2.srb +#ifndef errno +#include +#endif + +// Locations for searching the srb2.pk3 #if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) #define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2" #define DEFAULTWADLOCATION2 "/usr/local/games/SRB2" @@ -143,7 +150,6 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T); /** \brief WAD file to look for */ #define WADKEYWORD1 "srb2.pk3" -#define WADKEYWORD2 "srb2.wad" /** \brief holds wad path */ static char returnWadPath[256]; @@ -887,8 +893,8 @@ void I_GetJoystickEvents(void) UINT64 joyhats = 0; #if 0 UINT64 joybuttons = 0; -#endif Sint16 axisx, axisy; +#endif if (!joystick_started) return; @@ -956,6 +962,7 @@ void I_GetJoystickEvents(void) } } +#if 0 // send joystick axis positions event.type = ev_joystick; @@ -1006,6 +1013,7 @@ void I_GetJoystickEvents(void) } D_PostEvent(&event); } +#endif } /** \brief Open joystick handle @@ -1150,6 +1158,7 @@ static void I_ShutdownJoystick2(void) D_PostEvent(&event); } + joystick2_started = 0; JoyReset(&JoyInfo2); if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) { @@ -1168,8 +1177,8 @@ void I_GetJoystick2Events(void) UINT64 joyhats = 0; #if 0 INT64 joybuttons = 0; -#endif INT32 axisx, axisy; +#endif if (!joystick2_started) return; @@ -1239,6 +1248,7 @@ void I_GetJoystick2Events(void) } } +#if 0 // send joystick axis positions event.type = ev_joystick2; @@ -1289,7 +1299,7 @@ void I_GetJoystick2Events(void) } D_PostEvent(&event); } - +#endif } /** \brief Open joystick handle @@ -1391,7 +1401,13 @@ static int joy_open2(const char *fname) void I_InitJoystick(void) { I_ShutdownJoystick(); - SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE); + + if (M_CheckParm("-noxinput")) + SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE); + + if (M_CheckParm("-nohidapi")) + SDL_SetHintWithPriority("SDL_JOYSTICK_HIDAPI", "0", SDL_HINT_OVERRIDE); + if (!strcmp(cv_usejoystick.string, "0") || M_CheckParm("-nojoy")) return; if (joy_open(cv_usejoystick.string) != -1) @@ -1407,7 +1423,13 @@ void I_InitJoystick(void) void I_InitJoystick2(void) { I_ShutdownJoystick2(); - SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE); + + if (M_CheckParm("-noxinput")) + SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE); + + if (M_CheckParm("-nohidapi")) + SDL_SetHintWithPriority("SDL_JOYSTICK_HIDAPI", "0", SDL_HINT_OVERRIDE); + if (!strcmp(cv_usejoystick2.string, "0") || M_CheckParm("-nojoy")) return; if (joy_open2(cv_usejoystick2.string) != -1) @@ -1445,18 +1467,28 @@ INT32 I_NumJoys(void) return numjoy; } +static char joyname[255]; // MAX_PATH; joystick name is straight from the driver + const char *I_GetJoyName(INT32 joyindex) { - const char *joyname = "NA"; + const char *tempname = NULL; joyindex--; //SDL's Joystick System starts at 0, not 1 if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0) { if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != -1) - joyname = SDL_JoystickNameForIndex(joyindex); + { + tempname = SDL_JoystickNameForIndex(joyindex); + if (tempname) + strncpy(joyname, tempname, 254); + } SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } else - joyname = SDL_JoystickNameForIndex(joyindex); + { + tempname = SDL_JoystickNameForIndex(joyindex); + if (tempname) + strncpy(joyname, tempname, 254); + } return joyname; } @@ -1679,7 +1711,7 @@ static void I_ShutdownMouse2(void) EscapeCommFunction(mouse2filehandle, CLRRTS); PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT | - PURGE_TXCLEAR | PURGE_RXCLEAR); + PURGE_TXCLEAR | PURGE_RXCLEAR); CloseHandle(mouse2filehandle); @@ -1872,11 +1904,11 @@ void I_StartupMouse2(void) { // COM file handle mouse2filehandle = CreateFileA(cv_mouse2port.string, GENERIC_READ | GENERIC_WRITE, - 0, // exclusive access - NULL, // no security attrs - OPEN_EXISTING, - FILE_ATTRIBUTE_NORMAL, - NULL); + 0, // exclusive access + NULL, // no security attrs + OPEN_EXISTING, + FILE_ATTRIBUTE_NORMAL, + NULL); if (mouse2filehandle == INVALID_HANDLE_VALUE) { INT32 e = GetLastError(); @@ -1896,7 +1928,7 @@ void I_StartupMouse2(void) // purge buffers PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT - | PURGE_TXCLEAR | PURGE_RXCLEAR); + | PURGE_TXCLEAR | PURGE_RXCLEAR); // setup port to 1200 7N1 dcb.DCBlength = sizeof (DCB); @@ -1922,14 +1954,14 @@ void I_StartupMouse2(void) // // I_Tactile // -FUNCMATH void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect) +void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect) { // UNUSED. (void)pFFType; (void)FFEffect; } -FUNCMATH void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect) +void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect) { // UNUSED. (void)pFFType; @@ -1940,7 +1972,7 @@ FUNCMATH void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect) */ static ticcmd_t emptycmd; -FUNCMATH ticcmd_t *I_BaseTiccmd(void) +ticcmd_t *I_BaseTiccmd(void) { return &emptycmd; } @@ -1949,7 +1981,7 @@ FUNCMATH ticcmd_t *I_BaseTiccmd(void) */ static ticcmd_t emptycmd2; -FUNCMATH ticcmd_t *I_BaseTiccmd2(void) +ticcmd_t *I_BaseTiccmd2(void) { return &emptycmd2; } @@ -2010,7 +2042,7 @@ static void I_ShutdownTimer(void) pfntimeGetTime = NULL; if (winmm) { - p_timeEndPeriod pfntimeEndPeriod = (p_timeEndPeriod)GetProcAddress(winmm, "timeEndPeriod"); + p_timeEndPeriod pfntimeEndPeriod = (p_timeEndPeriod)(LPVOID)GetProcAddress(winmm, "timeEndPeriod"); if (pfntimeEndPeriod) pfntimeEndPeriod(1); FreeLibrary(winmm); @@ -2024,8 +2056,8 @@ static void I_ShutdownTimer(void) // tic_t I_GetTime (void) { - static Uint32 basetime = 0; - Uint32 ticks = SDL_GetTicks(); + static Uint64 basetime = 0; + Uint64 ticks = SDL_GetTicks(); if (!basetime) basetime = ticks; @@ -2043,7 +2075,7 @@ tic_t I_GetTime (void) // //I_StartupTimer // -FUNCMATH void I_StartupTimer(void) +void I_StartupTimer(void) { #ifdef _WIN32 // for win2k time bug @@ -2055,10 +2087,10 @@ FUNCMATH void I_StartupTimer(void) winmm = LoadLibraryA("winmm.dll"); if (winmm) { - p_timeEndPeriod pfntimeBeginPeriod = (p_timeEndPeriod)GetProcAddress(winmm, "timeBeginPeriod"); + p_timeEndPeriod pfntimeBeginPeriod = (p_timeEndPeriod)(LPVOID)GetProcAddress(winmm, "timeBeginPeriod"); if (pfntimeBeginPeriod) pfntimeBeginPeriod(1); - pfntimeGetTime = (p_timeGetTime)GetProcAddress(winmm, "timeGetTime"); + pfntimeGetTime = (p_timeGetTime)(LPVOID)GetProcAddress(winmm, "timeGetTime"); } I_AddExitFunc(I_ShutdownTimer); #endif @@ -2091,7 +2123,6 @@ INT32 I_StartupSystem(void) return 0; } - // // I_Quit // @@ -2132,6 +2163,8 @@ void I_Quit(void) printf("\r"); ShowEndTxt(); } + if (myargmalloc) + free(myargv); // Deallocate allocated memory death: W_Shutdown(); exit(0); @@ -2143,11 +2176,11 @@ void I_WaitVBL(INT32 count) SDL_Delay(count); } -FUNCMATH void I_BeginRead(void) +void I_BeginRead(void) { } -FUNCMATH void I_EndRead(void) +void I_EndRead(void) { } @@ -2356,7 +2389,7 @@ void I_GetDiskFreeSpace(INT64 *freespace) if (!testwin95) { - pfnGetDiskFreeSpaceEx = (p_GetDiskFreeSpaceExA)GetProcAddress(GetModuleHandleA("kernel32.dll"), "GetDiskFreeSpaceExA"); + pfnGetDiskFreeSpaceEx = (p_GetDiskFreeSpaceExA)(LPVOID)GetProcAddress(GetModuleHandleA("kernel32.dll"), "GetDiskFreeSpaceExA"); testwin95 = true; } if (pfnGetDiskFreeSpaceEx) @@ -2370,7 +2403,7 @@ void I_GetDiskFreeSpace(INT64 *freespace) { DWORD SectorsPerCluster, BytesPerSector, NumberOfFreeClusters, TotalNumberOfClusters; GetDiskFreeSpace(NULL, &SectorsPerCluster, &BytesPerSector, - &NumberOfFreeClusters, &TotalNumberOfClusters); + &NumberOfFreeClusters, &TotalNumberOfClusters); *freespace = BytesPerSector*SectorsPerCluster*NumberOfFreeClusters; } #else // Dummy for platform independent; 1GB should be enough @@ -2380,7 +2413,7 @@ void I_GetDiskFreeSpace(INT64 *freespace) char *I_GetUserName(void) { - static char username[MAXPLAYERNAME]; + static char username[MAXPLAYERNAME+1]; char *p; #ifdef _WIN32 DWORD i = MAXPLAYERNAME; @@ -2511,14 +2544,6 @@ static boolean isWadPathOk(const char *path) return true; } - sprintf(wad3path, pandf, path, WADKEYWORD2); - - if (FIL_ReadFileOK(wad3path)) - { - free(wad3path); - return true; - } - free(wad3path); return false; } @@ -2536,7 +2561,7 @@ static void pathonly(char *s) } } -/** \brief search for srb2.srb in the given path +/** \brief search for srb2.pk3 in the given path \param searchDir starting path @@ -2557,19 +2582,12 @@ static const char *searchWad(const char *searchDir) return tempsw; } - strcpy(tempsw, WADKEYWORD2); - fstemp = filesearch(tempsw, searchDir, NULL, true, 20); - if (fstemp == FS_FOUND) - { - pathonly(tempsw); - return tempsw; - } return NULL; } -/** \brief go through all possible paths and look for srb2.srb +/** \brief go through all possible paths and look for srb2.pk3 - \return path to srb2.srb if any + \return path to srb2.pk3 if any */ static const char *locateWad(void) { @@ -2592,22 +2610,22 @@ static const char *locateWad(void) #ifdef CMAKECONFIG #ifndef NDEBUG - I_OutputMsg(","CMAKE_ASSETS_DIR); - strcpy(returnWadPath, CMAKE_ASSETS_DIR); - if (isWadPathOk(returnWadPath)) - { - return returnWadPath; - } + I_OutputMsg(","CMAKE_ASSETS_DIR); + strcpy(returnWadPath, CMAKE_ASSETS_DIR); + if (isWadPathOk(returnWadPath)) + { + return returnWadPath; + } #endif #endif #ifdef __APPLE__ - OSX_GetResourcesPath(returnWadPath); - I_OutputMsg(",%s", returnWadPath); - if (isWadPathOk(returnWadPath)) - { - return returnWadPath; - } + OSX_GetResourcesPath(returnWadPath); + I_OutputMsg(",%s", returnWadPath); + if (isWadPathOk(returnWadPath)) + { + return returnWadPath; + } #endif // examine default dirs @@ -2698,7 +2716,7 @@ const char *I_LocateWad(void) if (waddir) { - // change to the directory where we found srb2.srb + // change to the directory where we found srb2.pk3 #if defined (_WIN32) SetCurrentDirectoryA(waddir); #else @@ -2709,10 +2727,33 @@ const char *I_LocateWad(void) return waddir; } -#if defined(LINUX) || defined(LINUX64) +#ifdef __linux__ #define MEMINFO_FILE "/proc/meminfo" #define MEMTOTAL "MemTotal:" +#define MEMAVAILABLE "MemAvailable:" #define MEMFREE "MemFree:" +#define CACHED "Cached:" +#define BUFFERS "Buffers:" +#define SHMEM "Shmem:" + +/* Parse the contents of /proc/meminfo (in buf), return value of "name" + * (example: MemTotal) */ +static long get_entry(const char* name, const char* buf) +{ + long val; + char* hit = strstr(buf, name); + if (hit == NULL) { + return -1; + } + + errno = 0; + val = strtol(hit + strlen(name), NULL, 10); + if (errno != 0) { + CONS_Alert(CONS_ERROR, M_GetText("get_entry: strtol() failed: %s\n"), strerror(errno)); + return -1; + } + return val; +} #endif // quick fix for compil @@ -2729,20 +2770,23 @@ UINT32 I_GetFreeMem(UINT32 *total) }; if ((kd = kvm_open(NULL, NULL, NULL, O_RDONLY, "kvm_open")) == NULL) { - *total = 0L; + if (total) + *total = 0L; return 0; } if (kvm_nlist(kd, namelist) != 0) { kvm_close (kd); - *total = 0L; + if (total) + *total = 0L; return 0; } if (kvm_read(kd, namelist[X_SUM].n_value, &sum, sizeof (sum)) != sizeof (sum)) { kvm_close(kd); - *total = 0L; + if (total) + *total = 0L; return 0; } kvm_close(kd); @@ -2763,7 +2807,7 @@ UINT32 I_GetFreeMem(UINT32 *total) if (total) *total = (UINT32)info.dwTotalPhys; return (UINT32)info.dwAvailPhys; -#elif defined (LINUX) || defined (LINUX64) +#elif defined (__linux__) /* Linux */ char buf[1024]; char *memTag; @@ -2771,6 +2815,11 @@ UINT32 I_GetFreeMem(UINT32 *total) UINT32 totalKBytes; INT32 n; INT32 meminfo_fd = -1; + long Cached; + long MemFree; + long Buffers; + long Shmem; + long MemAvailable = -1; meminfo_fd = open(MEMINFO_FILE, O_RDONLY); n = read(meminfo_fd, buf, 1023); @@ -2779,30 +2828,45 @@ UINT32 I_GetFreeMem(UINT32 *total) if (n < 0) { // Error - *total = 0L; + if (total) + *total = 0L; return 0; } buf[n] = '\0'; - if (NULL == (memTag = strstr(buf, MEMTOTAL))) + if ((memTag = strstr(buf, MEMTOTAL)) == NULL) { // Error - *total = 0L; + if (total) + *total = 0L; return 0; } memTag += sizeof (MEMTOTAL); totalKBytes = atoi(memTag); - if (NULL == (memTag = strstr(buf, MEMFREE))) + if ((memTag = strstr(buf, MEMAVAILABLE)) == NULL) { - // Error - *total = 0L; - return 0; - } + Cached = get_entry(CACHED, buf); + MemFree = get_entry(MEMFREE, buf); + Buffers = get_entry(BUFFERS, buf); + Shmem = get_entry(SHMEM, buf); + MemAvailable = Cached + MemFree + Buffers - Shmem; - memTag += sizeof (MEMFREE); - freeKBytes = atoi(memTag); + if (MemAvailable == -1) + { + // Error + if (total) + *total = 0L; + return 0; + } + freeKBytes = MemAvailable; + } + else + { + memTag += sizeof (MEMAVAILABLE); + freeKBytes = atoi(memTag); + } if (total) *total = totalKBytes << 10; @@ -2812,7 +2876,7 @@ UINT32 I_GetFreeMem(UINT32 *total) if (total) *total = 48<<20; return 48<<20; -#endif /* LINUX */ +#endif } const CPUInfoFlags *I_CPUInfo(void) @@ -2820,7 +2884,7 @@ const CPUInfoFlags *I_CPUInfo(void) #if defined (_WIN32) static CPUInfoFlags WIN_CPUInfo; SYSTEM_INFO SI; - p_IsProcessorFeaturePresent pfnCPUID = (p_IsProcessorFeaturePresent)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsProcessorFeaturePresent"); + p_IsProcessorFeaturePresent pfnCPUID = (p_IsProcessorFeaturePresent)(LPVOID)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsProcessorFeaturePresent"); ZeroMemory(&WIN_CPUInfo,sizeof (WIN_CPUInfo)); if (pfnCPUID) @@ -2879,5 +2943,5 @@ const CPUInfoFlags *I_CPUInfo(void) } // note CPUAFFINITY code used to reside here -FUNCMATH void I_RegisterSysCommands(void) {} +void I_RegisterSysCommands(void) {} #endif diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 365d70729..5a4fd7a02 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1,8 +1,10 @@ // Emacs style mode select -*- C++ -*- +// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // // Copyright (C) 1993-1996 by id Software, Inc. // Portions Copyright (C) 1998-2000 by DooM Legacy Team. +// Copyright (C) 2014-2018 by Sonic Team Junior. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -39,6 +41,10 @@ #ifdef HAVE_IMAGE #include "SDL_image.h" +#elif 1 +#define LOAD_XPM //I want XPM! +#include "IMG_xpm.c" //Alam: I don't want to add SDL_Image.dll/so +#define HAVE_IMAGE //I have SDL_Image, sortof #endif #ifdef HAVE_IMAGE @@ -58,7 +64,6 @@ #include "../m_menu.h" #include "../d_main.h" #include "../s_sound.h" -#include "../i_sound.h" // midi pause/unpause #include "../i_joy.h" #include "../st_stuff.h" #include "../g_game.h" @@ -194,7 +199,10 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen) } // Reposition window only in windowed mode SDL_SetWindowSize(window, width, height); - SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); + SDL_SetWindowPosition(window, + SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)), + SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)) + ); } } else @@ -351,6 +359,7 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code) static void SDLdoUngrabMouse(void) { + SDL_ShowCursor(SDL_ENABLE); SDL_SetWindowGrab(window, SDL_FALSE); wrapmouseok = SDL_FALSE; SDL_SetRelativeMouseMode(SDL_FALSE); @@ -360,6 +369,7 @@ void SDLforceUngrabMouse(void) { if (SDL_WasInit(SDL_INIT_VIDEO)==SDL_INIT_VIDEO && window != NULL) { + SDL_ShowCursor(SDL_ENABLE); SDL_SetWindowGrab(window, SDL_FALSE); wrapmouseok = SDL_FALSE; SDL_SetRelativeMouseMode(SDL_FALSE); @@ -562,7 +572,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt) // Tell game we got focus back, resume music if necessary window_notinfocus = false; if (!paused) - I_ResumeSong(0); //resume it + S_ResumeAudio(); //resume it if (!firsttimeonmouse) { @@ -574,7 +584,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt) { // Tell game we lost focus, pause music window_notinfocus = true; - I_PauseSong(0); + S_PauseAudio(); if (!disable_mouse) { @@ -658,6 +668,14 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type) SDL_memset(&event, 0, sizeof(event_t)); + // Ignore the event if the mouse is not actually focused on the window. + // This can happen if you used the mouse to restore keyboard focus; + // this apparently makes a mouse button down event but not a mouse button up event, + // resulting in whatever key was pressed down getting "stuck" if we don't ignore it. + // -- Monster Iestyn (28/05/18) + if (SDL_GetMouseFocus() != window) + return; + /// \todo inputEvent.button.which if (USE_MOUSEINPUT) { @@ -753,6 +771,33 @@ static void Impl_HandleJoystickAxisEvent(SDL_JoyAxisEvent evt) D_PostEvent(&event); } +#if 0 +static void Impl_HandleJoystickHatEvent(SDL_JoyHatEvent evt) +{ + event_t event; + SDL_JoystickID joyid[2]; + + // Determine the Joystick IDs for each current open joystick + joyid[0] = SDL_JoystickInstanceID(JoyInfo.dev); + joyid[1] = SDL_JoystickInstanceID(JoyInfo2.dev); + + if (evt.hat >= JOYHATS) + return; // ignore hats with too high an index + + if (evt.which == joyid[0]) + { + event.data1 = KEY_HAT1 + (evt.hat*4); + } + else if (evt.which == joyid[1]) + { + event.data1 = KEY_2HAT1 + (evt.hat*4); + } + else return; + + // NOTE: UNFINISHED +} +#endif + static void Impl_HandleJoystickButtonEvent(SDL_JoyButtonEvent evt, Uint32 type) { event_t event; @@ -790,6 +835,8 @@ static void Impl_HandleJoystickButtonEvent(SDL_JoyButtonEvent evt, Uint32 type) if (event.type != ev_console) D_PostEvent(&event); } + + void I_GetEvent(void) { SDL_Event evt; @@ -830,6 +877,11 @@ void I_GetEvent(void) case SDL_JOYAXISMOTION: Impl_HandleJoystickAxisEvent(evt.jaxis); break; +#if 0 + case SDL_JOYHATMOTION: + Impl_HandleJoystickHatEvent(evt.jhat) + break; +#endif case SDL_JOYBUTTONUP: case SDL_JOYBUTTONDOWN: Impl_HandleJoystickButtonEvent(evt.jbutton, evt.type); @@ -884,6 +936,8 @@ void I_StartupMouse(void) // void I_OsPolling(void) { + SDL_Keymod mod; + if (consolevent) I_GetConsoleEvents(); if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) @@ -896,6 +950,18 @@ void I_OsPolling(void) I_GetMouseEvents(); I_GetEvent(); + + mod = SDL_GetModState(); + /* Handle here so that our state is always synched with the system. */ + shiftdown = ctrldown = altdown = 0; + capslock = false; + if (mod & KMOD_LSHIFT) shiftdown |= 1; + if (mod & KMOD_RSHIFT) shiftdown |= 2; + if (mod & KMOD_LCTRL) ctrldown |= 1; + if (mod & KMOD_RCTRL) ctrldown |= 2; + if (mod & KMOD_LALT) altdown |= 1; + if (mod & KMOD_RALT) altdown |= 2; + if (mod & KMOD_CAPS) capslock = true; } // @@ -929,6 +995,7 @@ void I_UpdateNoBlit(void) // from PrBoom's src/SDL/i_video.c static inline boolean I_SkipFrame(void) { +#if 0 static boolean skip = false; if (rendermode != render_soft) @@ -948,6 +1015,8 @@ static inline boolean I_SkipFrame(void) default: return false; } +#endif + return false; } // @@ -1045,7 +1114,7 @@ void I_SetPalette(RGBA_t *palette) } // return number of fullscreen + X11 modes -FUNCMATH INT32 VID_NumModes(void) +INT32 VID_NumModes(void) { if (USE_FULLSCREEN && numVidModes != -1) return numVidModes - firstEntry; @@ -1053,7 +1122,7 @@ FUNCMATH INT32 VID_NumModes(void) return MAXWINMODES; } -FUNCMATH const char *VID_GetModeName(INT32 modeNum) +const char *VID_GetModeName(INT32 modeNum) { #if 0 if (USE_FULLSCREEN && numVidModes != -1) // fullscreen modes @@ -1083,7 +1152,7 @@ FUNCMATH const char *VID_GetModeName(INT32 modeNum) return &vidModeName[modeNum][0]; } -FUNCMATH INT32 VID_GetModeForSize(INT32 w, INT32 h) +INT32 VID_GetModeForSize(INT32 w, INT32 h) { int i; for (i = 0; i < MAXWINMODES; i++) @@ -1446,6 +1515,7 @@ void I_StartupGraphics(void) #ifdef SHUFFLE HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL); #endif + HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL); HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL); HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL); HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL); @@ -1505,9 +1575,18 @@ void I_StartupGraphics(void) realheight = (Uint16)vid.height; VID_Command_Info_f(); - if (!disable_mouse) SDL_ShowCursor(SDL_DISABLE); SDLdoUngrabMouse(); + SDL_RaiseWindow(window); + + if (mousegrabok && !disable_mouse) + { + SDL_ShowCursor(SDL_DISABLE); + SDL_SetRelativeMouseMode(SDL_TRUE); + wrapmouseok = SDL_TRUE; + SDL_SetWindowGrab(window, SDL_TRUE); + } + graphics_started = true; } diff --git a/src/sdl/macosx/Srb2mac.icns b/src/sdl/macosx/Srb2mac.icns index 4baedc1c5..96cb8a36d 100644 Binary files a/src/sdl/macosx/Srb2mac.icns and b/src/sdl/macosx/Srb2mac.icns differ diff --git a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj index eaac87deb..878db3d8d 100644 --- a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj +++ b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj @@ -43,6 +43,7 @@ 1E44AF0D0B67CDE900BAD059 /* m_fixed.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AEFE0B67CDE900BAD059 /* m_fixed.c */; }; 1E44AF0F0B67CDE900BAD059 /* m_menu.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF000B67CDE900BAD059 /* m_menu.c */; }; 1E44AF110B67CDE900BAD059 /* m_misc.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF020B67CDE900BAD059 /* m_misc.c */; }; + 1E44AF110B67CDE900BAD059 /* apng.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF020B67CDE900BAD059 /* apng.c */; }; 1E44AF130B67CDE900BAD059 /* m_random.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF040B67CDE900BAD059 /* m_random.c */; }; 1E44AF1A0B67CE2A00BAD059 /* info.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF180B67CE2A00BAD059 /* info.c */; }; 1E44AF1E0B67CE3600BAD059 /* md5.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF1C0B67CE3600BAD059 /* md5.c */; }; @@ -253,7 +254,9 @@ 1E44AF000B67CDE900BAD059 /* m_menu.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = m_menu.c; path = ../../m_menu.c; sourceTree = SOURCE_ROOT; }; 1E44AF010B67CDE900BAD059 /* m_menu.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = m_menu.h; path = ../../m_menu.h; sourceTree = SOURCE_ROOT; }; 1E44AF020B67CDE900BAD059 /* m_misc.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = m_misc.c; path = ../../m_misc.c; sourceTree = SOURCE_ROOT; }; + 1E44AF020B67CDE900BAD059 /* apng.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = apng.c; path = ../../m_misc.c; sourceTree = SOURCE_ROOT; }; 1E44AF030B67CDE900BAD059 /* m_misc.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = m_misc.h; path = ../../m_misc.h; sourceTree = SOURCE_ROOT; }; + 1E44AF020B67CDE900BAD059 /* apng.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = apng.h; path = ../../m_misc.c; sourceTree = SOURCE_ROOT; }; 1E44AF040B67CDE900BAD059 /* m_random.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = m_random.c; path = ../../m_random.c; sourceTree = SOURCE_ROOT; }; 1E44AF050B67CDE900BAD059 /* m_random.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = m_random.h; path = ../../m_random.h; sourceTree = SOURCE_ROOT; }; 1E44AF060B67CDE900BAD059 /* m_swap.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = m_swap.h; path = ../../m_swap.h; sourceTree = SOURCE_ROOT; }; @@ -679,6 +682,8 @@ 1E44AEFF0B67CDE900BAD059 /* m_fixed.h */, 1E44AF020B67CDE900BAD059 /* m_misc.c */, 1E44AF030B67CDE900BAD059 /* m_misc.h */, + 1E44AF020B67CDE900BAD059 /* apng.c */, + 1E44AF030B67CDE900BAD059 /* apng.h */, 676BB51C0E0DE06100C95963 /* m_queue.c */, 676BB51D0E0DE06100C95963 /* m_queue.h */, 1E44AF040B67CDE900BAD059 /* m_random.c */, @@ -1214,7 +1219,7 @@ C01FCF4B08A954540054247B /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { - CURRENT_PROJECT_VERSION = 2.1.20; + CURRENT_PROJECT_VERSION = 2.1.24; GCC_PREPROCESSOR_DEFINITIONS = ( "$(inherited)", NORMALSRB2, @@ -1226,7 +1231,7 @@ C01FCF4C08A954540054247B /* Release */ = { isa = XCBuildConfiguration; buildSettings = { - CURRENT_PROJECT_VERSION = 2.1.20; + CURRENT_PROJECT_VERSION = 2.1.24; GCC_ENABLE_FIX_AND_CONTINUE = NO; GCC_GENERATE_DEBUGGING_SYMBOLS = NO; GCC_PREPROCESSOR_DEFINITIONS = ( diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index 718324591..d94010d9a 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -1,7 +1,16 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 2014-2018 by Sonic Team Junior. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- /// \file /// \brief SDL Mixer interface for sound #include "../doomdef.h" +#include "../doomstat.h" // menuactive #if defined(HAVE_SDL) && defined(HAVE_MIXER) && SOUND==SOUND_MIXER @@ -20,7 +29,11 @@ #pragma warning(default : 4214 4244) #endif +#ifdef HAVE_MIXERX +#include "SDL_mixer_ext.h" +#else #include "SDL_mixer.h" +#endif /* This is the version number macro for the current SDL_mixer version: */ #ifndef SDL_MIXER_COMPILEDVERSION @@ -34,14 +47,18 @@ (SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) #endif +// thanks alam for making the buildbots happy! +#if SDL_MIXER_VERSION_ATLEAST(2,0,2) +#define MUS_MP3_MAD MUS_MP3_MAD_UNUSED +#define MUS_MODPLUG MUS_MODPLUG_UNUSED +#endif + #ifdef HAVE_LIBGME #include "gme/gme.h" -#define GME_TREBLE 5.0 -#define GME_BASS 1.0 -#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng - -#define HAVE_ZLIB +#define GME_TREBLE 5.0f +#define GME_BASS 1.0f +#ifdef HAVE_ZLIB #ifndef _MSC_VER #ifndef _LARGEFILE64_SOURCE #define _LARGEFILE64_SOURCE @@ -57,28 +74,171 @@ #endif #include "zlib.h" +#endif // HAVE_ZLIB +#endif // HAVE_LIBGME + +static UINT16 BUFFERSIZE = 2048; +static UINT16 SAMPLERATE = 44100; + +#ifdef HAVE_OPENMPT +#include "libopenmpt/libopenmpt.h" #endif -#endif + +/// ------------------------ +/// Audio Declarations +/// ------------------------ UINT8 sound_started = false; -static boolean midimode; static Mix_Music *music; -static UINT8 music_volume, midi_volume, sfx_volume; +static UINT8 music_volume, sfx_volume, internal_volume; static float loop_point; +static float song_length; // length in seconds +static boolean songpaused; +static UINT32 music_bytes; +static boolean is_looping; + +// fading +static boolean is_fading; +static UINT8 fading_source; +static UINT8 fading_target; +static UINT32 fading_timer; +static UINT32 fading_duration; +static INT32 fading_id; +static void (*fading_callback)(void); +static boolean fading_nocleanup; #ifdef HAVE_LIBGME static Music_Emu *gme; -static INT32 current_track; +static UINT16 current_track; #endif +#ifdef HAVE_OPENMPT +static int mod_err = OPENMPT_ERROR_OK; +static const char *mod_err_str; +static UINT16 current_subsong; +static size_t probesize; +static int result; +#endif + +#ifdef HAVE_MIXERX +static void Midiplayer_Onchange(void) +{ + boolean restart = false; + + if (I_SongType() != MU_NONE && I_SongType() != MU_MID_EX && I_SongType() != MU_MID) + return; + + if (Mix_GetMidiPlayer() != cv_midiplayer.value) + { + if (Mix_SetMidiPlayer(cv_midiplayer.value)) // <> 0 means error + CONS_Alert(CONS_ERROR, "Midi player error: %s", Mix_GetError()); + else + restart = true; + } + + if (stricmp(Mix_GetSoundFonts(), cv_midisoundfontpath.string)) + { + if (!Mix_SetSoundFonts(cv_midisoundfontpath.string)) // == 0 means error + CONS_Alert(CONS_ERROR, "Sound font error: %s", Mix_GetError()); + else + restart = true; + } + + Mix_Timidity_addToPathList(cv_miditimiditypath.string); + + if (restart) + S_StartEx(true); +} + +static void MidiSoundfontPath_Onchange(void) +{ + if (Mix_GetMidiPlayer() != MIDI_Fluidsynth || (I_SongType() != MU_NONE && I_SongType() != MU_MID_EX)) + return; + + if (stricmp(Mix_GetSoundFonts(), cv_midisoundfontpath.string)) + { + char *miditoken; + char *source = strdup(cv_midisoundfontpath.string); + boolean proceed = true; + // check if file exists; menu calls this method at every keystroke + + // get first token + miditoken = strtok(source, ";"); + + while (miditoken != NULL) + { + SDL_RWops *rw = SDL_RWFromFile(miditoken, "r"); + if (rw != NULL) + SDL_RWclose(rw); + else + { + proceed = false; + break; + } + miditoken = strtok(NULL, ";"); + } + + free(source); + + if (proceed) + { + if (!Mix_SetSoundFonts(cv_midisoundfontpath.string)) + CONS_Alert(CONS_ERROR, "Sound font error: %s", Mix_GetError()); + else + S_StartEx(true); + } + } +} + +// make sure that s_sound.c does not already verify these +// which happens when: defined(HAVE_MIXERX) && !defined(HAVE_MIXER) +static CV_PossibleValue_t midiplayer_cons_t[] = {{MIDI_OPNMIDI, "OPNMIDI"}, {MIDI_Fluidsynth, "Fluidsynth"}, {MIDI_Timidity, "Timidity"}, {MIDI_Native, "Native"}, {0, NULL}}; +consvar_t cv_midiplayer = {"midiplayer", "OPNMIDI" /*MIDI_OPNMIDI*/, CV_CALL|CV_NOINIT|CV_SAVE, midiplayer_cons_t, Midiplayer_Onchange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_midisoundfontpath = {"midisoundfont", "sf2/8bitsf.SF2", CV_CALL|CV_NOINIT|CV_SAVE, NULL, MidiSoundfontPath_Onchange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_miditimiditypath = {"midisoundbank", "./timidity", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; +#endif + +static void var_cleanup(void) +{ + song_length = loop_point = 0.0f; + music_bytes = fading_source = fading_target =\ + fading_timer = fading_duration = 0; + + songpaused = is_looping =\ + is_fading = false; + + // HACK: See music_loop, where we want the fade timing to proceed after a non-looping + // song has stopped playing + if (!fading_nocleanup) + fading_callback = NULL; + else + fading_nocleanup = false; // use it once, set it back immediately + + internal_volume = 100; +} +/// ------------------------ +/// Audio System +/// ------------------------ + void I_StartupSound(void) { - I_Assert(!sound_started); + //I_Assert(!sound_started); + if (sound_started) + return; + +#ifdef _WIN32 + // Force DirectSound instead of WASAPI + // SDL 2.0.6+ defaults to the latter and it screws up our sound effects + SDL_setenv("SDL_AUDIODRIVER", "directsound", 1); +#endif // EE inits audio first so we're following along. if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO) - CONS_Printf("SDL Audio already started\n"); + { + CONS_Debug(DBG_DETAILED, "SDL Audio already started\n"); + return; + } else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError()); @@ -86,22 +246,36 @@ void I_StartupSound(void) return; } - midimode = false; - music = NULL; - music_volume = midi_volume = sfx_volume = 0; + fading_nocleanup = false; + var_cleanup(); + + music = NULL; + music_volume = sfx_volume = 0; + +#ifdef HAVE_MIXERX + Mix_SetMidiPlayer(cv_midiplayer.value); + Mix_SetSoundFonts(cv_midisoundfontpath.string); + Mix_Timidity_addToPathList(cv_miditimiditypath.string); +#endif #if SDL_MIXER_VERSION_ATLEAST(1,2,11) - Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG); + Mix_Init(MIX_INIT_FLAC|MIX_INIT_MP3|MIX_INIT_OGG|MIX_INIT_MOD); #endif - if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) + if (Mix_OpenAudio(SAMPLERATE, AUDIO_S16SYS, 2, BUFFERSIZE) < 0) { CONS_Alert(CONS_ERROR, "Error starting SDL_Mixer: %s\n", Mix_GetError()); // call to start audio failed -- we do not have it return; } +#ifdef HAVE_OPENMPT + CONS_Printf("libopenmpt version: %s\n", openmpt_get_string("library_version")); + CONS_Printf("libopenmpt build date: %s\n", openmpt_get_string("build")); +#endif + sound_started = true; + songpaused = false; Mix_AllocateChannels(256); } @@ -122,12 +296,20 @@ void I_ShutdownSound(void) if (gme) gme_delete(gme); #endif +#ifdef HAVE_OPENMPT + if (openmpt_mhandle) + openmpt_module_destroy(openmpt_mhandle); +#endif } -FUNCMATH void I_UpdateSound(void) +void I_UpdateSound(void) { } +/// ------------------------ +/// SFX +/// ------------------------ + // this is as fast as I can possibly make it. // sorry. more asm needed. static Mix_Chunk *ds2chunk(void *stream) @@ -244,6 +426,7 @@ void *I_GetSfx(sfxinfo_t *sfx) { void *lump; Mix_Chunk *chunk; + SDL_RWops *rw; #ifdef HAVE_LIBGME Music_Emu *emu; gme_info_t *info; @@ -304,8 +487,9 @@ void *I_GetSfx(sfxinfo_t *sfx) gme_track_info(emu, &info, 0); len = (info->play_length * 441 / 10) << 2; - mem = Z_Malloc(len, PU_SOUND, NULL); + mem = Z_Malloc(len, PU_SOUND, 0); gme_play(emu, len >> 1, mem); + gme_free_info(info); gme_delete(emu); return Mix_QuickLoad_RAW((Uint8 *)mem, len); @@ -359,7 +543,7 @@ void *I_GetSfx(sfxinfo_t *sfx) } Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up #else - //CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); + return NULL; // No zlib support #endif } // Try to read it as a GME sound @@ -376,8 +560,9 @@ void *I_GetSfx(sfxinfo_t *sfx) gme_track_info(emu, &info, 0); len = (info->play_length * 441 / 10) << 2; - mem = Z_Malloc(len, PU_SOUND, NULL); + mem = Z_Malloc(len, PU_SOUND, 0); gme_play(emu, len >> 1, mem); + gme_free_info(info); gme_delete(emu); return Mix_QuickLoad_RAW((Uint8 *)mem, len); @@ -385,21 +570,43 @@ void *I_GetSfx(sfxinfo_t *sfx) #endif // Try to load it as a WAVE or OGG using Mixer. - return Mix_LoadWAV_RW(SDL_RWFromMem(lump, sfx->length), 1); + rw = SDL_RWFromMem(lump, sfx->length); + if (rw != NULL) + { + chunk = Mix_LoadWAV_RW(rw, 1); + return chunk; + } + + return NULL; // haven't been able to get anything } void I_FreeSfx(sfxinfo_t *sfx) { if (sfx->data) + { + Mix_Chunk *chunk = (Mix_Chunk*)sfx->data; + UINT8 *abufdata = NULL; + if (chunk->allocated == 0) + { + // We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data + // I believe this should ensure the sound is not playing when we free it + abufdata = chunk->abuf; + } Mix_FreeChunk(sfx->data); + if (abufdata) + { + // I'm going to assume we used Z_Malloc to allocate this data. + Z_Free(abufdata); + } + } sfx->data = NULL; sfx->lumpnum = LUMPERROR; } -INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) +INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel) { UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127 - INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0); + INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0); Mix_Volume(handle, volume); Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff)); (void)pitch; // Mixer can't handle pitch @@ -430,15 +637,110 @@ void I_SetSfxVolume(UINT8 volume) sfx_volume = volume; } -// -// Music -// +/// ------------------------ +/// Music Utilities +/// ------------------------ + +static UINT32 get_real_volume(UINT8 volume) +{ +#ifdef _WIN32 + if (I_SongType() == MU_MID) + // HACK: Until we stop using native MIDI, + // disable volume changes + return ((UINT32)31*128/31); // volume = 31 + else +#endif + // convert volume to mixer's 128 scale + // then apply internal_volume as a percentage + return ((UINT32)volume*128/31) * (UINT32)internal_volume / 100; +} + +static UINT32 get_adjusted_position(UINT32 position) +{ + // all in milliseconds + UINT32 length = I_GetSongLength(); + UINT32 looppoint = I_GetSongLoopPoint(); + if (length) + return position >= length ? (position % (length-looppoint)) : position; + else + return position; +} + +static void do_fading_callback(void) +{ + if (fading_callback) + (*fading_callback)(); + fading_callback = NULL; +} + +/// ------------------------ +/// Music Hooks +/// ------------------------ + +static void count_music_bytes(int chan, void *stream, int len, void *udata) +{ + (void)chan; + (void)stream; + (void)udata; + + if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID) + return; + music_bytes += len; +} -// Music hooks static void music_loop(void) { - Mix_PlayMusic(music, 0); - Mix_SetMusicPosition(loop_point); + if (is_looping) + { + Mix_PlayMusic(music, 0); + Mix_SetMusicPosition(loop_point); + music_bytes = (UINT32)(loop_point*44100.0L*4); //assume 44.1khz, 4-byte length (see I_GetSongPosition) + } + else + { + // HACK: Let fade timing proceed beyond the end of a + // non-looping song. This is a specific case where the timing + // should persist after stopping a song, so I don't believe + // this should apply every time the user stops a song. + // This is auto-unset in var_cleanup, called by I_StopSong + fading_nocleanup = true; + I_StopSong(); + } +} + +static UINT32 music_fade(UINT32 interval, void *param) +{ + (void)param; + + if (!is_fading || + internal_volume == fading_target || + fading_duration == 0) + { + I_StopFadingSong(); + do_fading_callback(); + return 0; + } + else if (songpaused) // don't decrement timer + return interval; + else if ((fading_timer -= 10) <= 0) + { + internal_volume = fading_target; + Mix_VolumeMusic(get_real_volume(music_volume)); + I_StopFadingSong(); + do_fading_callback(); + return 0; + } + else + { + UINT8 delta = abs(fading_target - fading_source); + fixed_t factor = FixedDiv(fading_duration - fading_timer, fading_duration); + if (fading_target < fading_source) + internal_volume = max(min(internal_volume, fading_source - FixedMul(delta, factor)), fading_target); + else if (fading_target > fading_source) + internal_volume = min(max(internal_volume, fading_source + FixedMul(delta, factor)), fading_target); + Mix_VolumeMusic(get_real_volume(music_volume)); + return interval; + } } #ifdef HAVE_LIBGME @@ -450,88 +752,394 @@ static void mix_gme(void *udata, Uint8 *stream, int len) (void)udata; // no gme? no music. - if (!gme || gme_track_ended(gme)) + if (!gme || gme_track_ended(gme) || songpaused) return; // play gme into stream gme_play(gme, len/2, (short *)stream); + // Limiter to prevent music from being disorted with some formats + if (music_volume >= 18) + music_volume = 18; + // apply volume to stream for (i = 0, p = (short *)stream; i < len/2; i++, p++) - *p = ((INT32)*p) * music_volume / 31; + *p = ((INT32)*p) * (music_volume*internal_volume/100)*2 / 40; } #endif -FUNCMATH void I_InitMusic(void) +#ifdef HAVE_OPENMPT +static void mix_openmpt(void *udata, Uint8 *stream, int len) +{ + int i; + short *p; + + (void)udata; + + if (!openmpt_mhandle || songpaused) + return; + + // Play module into stream + openmpt_module_read_interleaved_stereo(openmpt_mhandle, SAMPLERATE, BUFFERSIZE, (short *)stream); + + // Limiter to prevent music from being disorted with some formats + if (music_volume >= 18) + music_volume = 18; + + // apply volume to stream + for (i = 0, p = (short *)stream; i < len/2; i++, p++) + *p = ((INT32)*p) * (music_volume*internal_volume/100)*2 / 40; +} +#endif + +/// ------------------------ +/// Music System +/// ------------------------ + +void I_InitMusic(void) { } void I_ShutdownMusic(void) { - I_ShutdownDigMusic(); - I_ShutdownMIDIMusic(); + I_UnloadSong(); } -void I_PauseSong(INT32 handle) -{ - (void)handle; - Mix_PauseMusic(); -} +/// ------------------------ +/// Music Properties +/// ------------------------ -void I_ResumeSong(INT32 handle) -{ - (void)handle; - Mix_ResumeMusic(); -} - -// -// Digital Music -// - -void I_InitDigMusic(void) +musictype_t I_SongType(void) { #ifdef HAVE_LIBGME - gme = NULL; - current_track = -1; + if (gme) + return MU_GME; + else #endif +#ifdef HAVE_OPENMPT + if (openmpt_mhandle) + return MU_MOD_EX; +#endif + if (!music) + return MU_NONE; + else if (Mix_GetMusicType(music) == MUS_MID) + { +#ifdef HAVE_MIXERX + if (Mix_GetMidiPlayer() != MIDI_Native) + return MU_MID_EX; + else +#endif + return MU_MID; + } + else if (Mix_GetMusicType(music) == MUS_MOD || Mix_GetMusicType(music) == MUS_MODPLUG) + return MU_MOD; + else if (Mix_GetMusicType(music) == MUS_MP3 || Mix_GetMusicType(music) == MUS_MP3_MAD) + return MU_MP3; + else + return (musictype_t)Mix_GetMusicType(music); } -void I_ShutdownDigMusic(void) +boolean I_SongPlaying(void) { - if (midimode) - return; + return ( +#ifdef HAVE_LIBGME + (I_SongType() == MU_GME && gme) || +#endif +#ifdef HAVE_OPENMPT + (I_SongType() == MU_MOD_EX && openmpt_mhandle) || +#endif + music != NULL + ); +} + +boolean I_SongPaused(void) +{ + return songpaused; +} + +/// ------------------------ +/// Music Effects +/// ------------------------ + +boolean I_SetSongSpeed(float speed) +{ + if (speed > 250.0f) + speed = 250.0f; //limit speed up to 250x #ifdef HAVE_LIBGME if (gme) { - Mix_HookMusic(NULL, NULL); - gme_delete(gme); - gme = NULL; + SDL_LockAudio(); + gme_set_tempo(gme, speed); + SDL_UnlockAudio(); + return true; } + else #endif - if (!music) - return; - Mix_HookMusicFinished(NULL); - Mix_FreeMusic(music); - music = NULL; +#ifdef HAVE_OPENMPT + if (openmpt_mhandle) + { + char modspd[16]; + sprintf(modspd, "%g", speed); + openmpt_module_ctl_set(openmpt_mhandle, "play.tempo_factor", modspd); + return true; + } +#else + (void)speed; + return false; +#endif + return false; } -boolean I_StartDigSong(const char *musicname, boolean looping) +/// ------------------------ +/// MUSIC SEEKING +/// ------------------------ + +UINT32 I_GetSongLength(void) { - char *data; - size_t len; - lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname)); + INT32 length; - I_Assert(!music); #ifdef HAVE_LIBGME - I_Assert(!gme); + if (gme) + { + gme_info_t *info; + gme_err_t gme_e = gme_track_info(gme, &info, current_track); + + if (gme_e != NULL) + { + CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e); + length = 0; + } + else + { + // reconstruct info->play_length, from GME source + // we only want intro + 1 loop, not 2 + length = info->length; + if (length <= 0) + { + length = info->intro_length + info->loop_length; // intro + 1 loop + if (length <= 0) + length = 150 * 1000; // 2.5 minutes + } + } + + gme_free_info(info); + return max(length, 0); + } + else #endif +#ifdef HAVE_OPENMPT + if (openmpt_mhandle) + return (UINT32)(openmpt_module_get_duration_seconds(openmpt_mhandle) * 1000.); + else +#endif + if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID) + return 0; + else + { +#ifdef HAVE_MIXERX + double xlength = Mix_GetMusicTotalTime(music); + if (xlength >= 0) + return (UINT32)(xlength*1000); +#endif + // VERY IMPORTANT to set your LENGTHMS= in your song files, folks! + // SDL mixer can't read music length itself. + length = (UINT32)(song_length*1000); + if (!length) + CONS_Debug(DBG_DETAILED, "Getting music length: music is missing LENGTHMS= tag. Needed for seeking.\n"); + return length; + } +} - if (lumpnum == LUMPERROR) +boolean I_SetSongLoopPoint(UINT32 looppoint) +{ + if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID || !is_looping) return false; - midimode = false; + else + { + UINT32 length = I_GetSongLength(); - data = (char *)W_CacheLumpNum(lumpnum, PU_MUSIC); - len = W_LumpLength(lumpnum); + if (length > 0) + looppoint %= length; + + loop_point = max((float)(looppoint / 1000.0L), 0); + return true; + } +} + +UINT32 I_GetSongLoopPoint(void) +{ +#ifdef HAVE_LIBGME + if (gme) + { + INT32 looppoint; + gme_info_t *info; + gme_err_t gme_e = gme_track_info(gme, &info, current_track); + + if (gme_e != NULL) + { + CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e); + looppoint = 0; + } + else + looppoint = info->intro_length > 0 ? info->intro_length : 0; + + gme_free_info(info); + return max(looppoint, 0); + } + else +#endif + if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID) + return 0; + else + return (UINT32)(loop_point * 1000); +} + +boolean I_SetSongPosition(UINT32 position) +{ + UINT32 length; +#ifdef HAVE_LIBGME + if (gme) + { + // this is unstable, so fail silently + return true; + // this isn't required technically, but GME thread-locks for a second + // if you seek too high from the counter + // length = I_GetSongLength(); + // if (length) + // position = get_adjusted_position(position); + + // SDL_LockAudio(); + // gme_err_t gme_e = gme_seek(gme, position); + // SDL_UnlockAudio(); + + // if (gme_e != NULL) + // { + // CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e); + // return false; + // } + // else + // return true; + } + else +#endif +#ifdef HAVE_OPENMPT + if (openmpt_mhandle) + { + // This isn't 100% correct because we don't account for loop points because we can't get them. + // But if you seek past end of song, OpenMPT seeks to 0. So adjust the position anyway. + openmpt_module_set_position_seconds(openmpt_mhandle, (double)(get_adjusted_position(position)/1000.0L)); // returns new position + return true; + } + else +#endif + if (!music || I_SongType() == MU_MID) + return false; + else if (I_SongType() == MU_MOD) + return Mix_SetMusicPosition(position); // Goes by channels + else + { + // Because SDL mixer can't identify song length, if you have + // a position input greater than the real length, then + // music_bytes becomes inaccurate. + + length = I_GetSongLength(); // get it in MS + if (length) + position = get_adjusted_position(position); + + Mix_RewindMusic(); // needed for mp3 + if(Mix_SetMusicPosition((float)(position/1000.0L)) == 0) + music_bytes = (UINT32)(position/1000.0L*44100.0L*4); //assume 44.1khz, 4-byte length (see I_GetSongPosition) + else + // NOTE: This block fires on incorrect song format, + // NOT if position input is greater than song length. + music_bytes = 0; + + return true; + } +} + +UINT32 I_GetSongPosition(void) +{ +#ifdef HAVE_LIBGME + if (gme) + { + INT32 position = gme_tell(gme); + + gme_info_t *info; + gme_err_t gme_e = gme_track_info(gme, &info, current_track); + + if (gme_e != NULL) + { + CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e); + return position; + } + else + { + // adjust position, since GME's counter keeps going past loop + if (info->length > 0) + position %= info->length; + else if (info->intro_length + info->loop_length > 0) + position = position >= (info->intro_length + info->loop_length) ? (position % info->loop_length) : position; + else + position %= 150 * 1000; // 2.5 minutes + } + + gme_free_info(info); + return max(position, 0); + } + else +#endif +#ifdef HAVE_OPENMPT + if (openmpt_mhandle) + // This will be incorrect if we adjust for length because we can't get loop points. + // So return unadjusted. See note in SetMusicPosition: we adjust for that. + return (UINT32)(openmpt_module_get_position_seconds(openmpt_mhandle)*1000.); + //return get_adjusted_position((UINT32)(openmpt_module_get_position_seconds(openmpt_mhandle)*1000.)); + else +#endif + if (!music || I_SongType() == MU_MID) + return 0; + else + { +#ifdef HAVE_MIXERX + double xposition = Mix_GetMusicPosition(music); + if (xposition >= 0) + return (UINT32)(xposition*1000); +#endif + return (UINT32)(music_bytes/44100.0L*1000.0L/4); //assume 44.1khz + // 4 = byte length for 16-bit samples (AUDIO_S16SYS), stereo (2-channel) + // This is hardcoded in I_StartupSound. Other formats for factor: + // 8M: 1 | 8S: 2 | 16M: 2 | 16S: 4 + } +} + +/// ------------------------ +/// Music Playback +/// ------------------------ + +boolean I_LoadSong(char *data, size_t len) +{ + const char *key1 = "LOOP"; + const char *key2 = "POINT="; + const char *key3 = "MS="; + const size_t key1len = strlen(key1); + const size_t key2len = strlen(key2); + const size_t key3len = strlen(key3); + char *p = data; + SDL_RWops *rw; + + if (music +#ifdef HAVE_LIBGME + || gme +#endif +#ifdef HAVE_OPENMPT + || openmpt_mhandle +#endif + ) + I_UnloadSong(); + + // always do this whether or not a music already exists + var_cleanup(); #ifdef HAVE_LIBGME if ((UINT8)data[0] == 0x1F @@ -617,43 +1225,75 @@ boolean I_StartDigSong(const char *musicname, boolean looping) } Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up #else - //CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); + CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); + return true; #endif } else if (!gme_open_data(data, len, &gme, 44100)) { gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0}; - gme_start_track(gme, 0); - current_track = 0; gme_set_equalizer(gme, &eq); - Mix_HookMusic(mix_gme, gme); return true; } #endif - music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE); +#ifdef HAVE_MIXERX + if (Mix_GetMidiPlayer() != cv_midiplayer.value) + Mix_SetMidiPlayer(cv_midiplayer.value); + if (stricmp(Mix_GetSoundFonts(), cv_midisoundfontpath.string)) + Mix_SetSoundFonts(cv_midisoundfontpath.string); + Mix_Timidity_addToPathList(cv_miditimiditypath.string); // this overwrites previous custom path +#endif + +#ifdef HAVE_OPENMPT + /* + If the size of the data to be checked is bigger than the recommended size (> 2048) + Let's just set the probe size to the recommended size + Otherwise let's give it the full data size + */ + + if (len > openmpt_probe_file_header_get_recommended_size()) + probesize = openmpt_probe_file_header_get_recommended_size(); + else + probesize = len; + + result = openmpt_probe_file_header(OPENMPT_PROBE_FILE_HEADER_FLAGS_DEFAULT, data, probesize, len, NULL, NULL, NULL, NULL, NULL, NULL); + + if (result == OPENMPT_PROBE_FILE_HEADER_RESULT_SUCCESS) // We only cared if it succeeded, continue on if not. + { + openmpt_mhandle = openmpt_module_create_from_memory2(data, len, NULL, NULL, NULL, NULL, NULL, NULL, NULL); + if (!openmpt_mhandle) // Failed to create module handle? Show error and return! + { + mod_err = openmpt_module_error_get_last(openmpt_mhandle); + mod_err_str = openmpt_error_string(mod_err); + CONS_Alert(CONS_ERROR, "openmpt_module_create_from_memory2: %s\n", mod_err_str); + return false; + } + else + return true; // All good and we're ready for music playback! + } +#endif + + // Let's see if Mixer is able to load this. + rw = SDL_RWFromMem(data, len); + { + music = Mix_LoadMUS_RW(rw, 1); + } if (!music) { CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError()); - return true; + return false; } // Find the OGG loop point. loop_point = 0.0f; - if (looping) + song_length = 0.0f; + + while ((UINT32)(p - data) < len) { - const char *key1 = "LOOP"; - const char *key2 = "POINT="; - const char *key3 = "MS="; - const size_t key1len = strlen(key1); - const size_t key2len = strlen(key2); - const size_t key3len = strlen(key3); - char *p = data; - while ((UINT32)(p - data) < len) + if (fpclassify(loop_point) == FP_ZERO && !strncmp(p, key1, key1len)) { - if (strncmp(p++, key1, key1len)) - continue; - p += key1len-1; // skip OOP (the L was skipped in strncmp) + p += key1len; // skip LOOP if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=? { p += key2len; // skip POINT= @@ -669,81 +1309,184 @@ boolean I_StartDigSong(const char *musicname, boolean looping) loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds. // Everything that uses LOOPMS will work perfectly with SDL_Mixer. } - // Neither?! Continue searching. } - } - if (Mix_PlayMusic(music, looping && loop_point == 0.0f ? -1 : 0) == -1) - { - CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError()); - return true; + if (fpclassify(loop_point) != FP_ZERO) // Got what we needed + break; + else // continue searching + p++; } - Mix_VolumeMusic((UINT32)music_volume*128/31); - - if (loop_point != 0.0f) - Mix_HookMusicFinished(music_loop); return true; } -void I_StopDigSong(void) +void I_UnloadSong(void) { - if (midimode) - return; + I_StopSong(); + +#ifdef HAVE_LIBGME + if (gme) + { + gme_delete(gme); + gme = NULL; + } +#endif +#ifdef HAVE_OPENMPT + if (openmpt_mhandle) + { + openmpt_module_destroy(openmpt_mhandle); + openmpt_mhandle = NULL; + } +#endif + if (music) + { + Mix_FreeMusic(music); + music = NULL; + } +} + +boolean I_PlaySong(boolean looping) +{ +#ifdef HAVE_LIBGME + if (gme) + { + gme_start_track(gme, 0); + current_track = 0; + Mix_HookMusic(mix_gme, gme); + return true; + } + else +#endif +#ifdef HAVE_OPENMPT + if (openmpt_mhandle) + { + openmpt_module_select_subsong(openmpt_mhandle, 0); + openmpt_module_set_render_param(openmpt_mhandle, OPENMPT_MODULE_RENDER_INTERPOLATIONFILTER_LENGTH, cv_modfilter.value); + if (looping) + openmpt_module_set_repeat_count(openmpt_mhandle, -1); // Always repeat + current_subsong = 0; + Mix_HookMusic(mix_openmpt, openmpt_mhandle); + return true; + } + else +#endif + if (!music) + return false; + + if (fpclassify(song_length) == FP_ZERO && (I_SongType() == MU_OGG || I_SongType() == MU_MP3 || I_SongType() == MU_FLAC)) + CONS_Debug(DBG_DETAILED, "This song is missing a LENGTHMS= tag! Required to make seeking work properly.\n"); + + if (I_SongType() != MU_MOD && I_SongType() != MU_MID && Mix_PlayMusic(music, 0) == -1) + { + CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError()); + return false; + } + else if ((I_SongType() == MU_MOD || I_SongType() == MU_MID || I_SongType() == MU_MID_EX) && Mix_PlayMusic(music, looping ? -1 : 0) == -1) // if MOD, loop forever + { + CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError()); + return false; + } + + is_looping = looping; + + I_SetMusicVolume(music_volume); + + if (I_SongType() != MU_MOD && I_SongType() != MU_MID && I_SongType() != MU_MID_EX) + Mix_HookMusicFinished(music_loop); // don't bother counting if MOD + + if(I_SongType() != MU_MOD && I_SongType() != MU_MID && I_SongType() != MU_MID_EX && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL)) + CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError()); + + return true; +} + +void I_StopSong(void) +{ + // HACK: See music_loop on why we want fade timing to proceed + // after end of song + if (!fading_nocleanup) + I_StopFadingSong(); + #ifdef HAVE_LIBGME if (gme) { Mix_HookMusic(NULL, NULL); - gme_delete(gme); - gme = NULL; current_track = -1; - return; } #endif - if (!music) - return; - Mix_HookMusicFinished(NULL); - Mix_FreeMusic(music); - music = NULL; -} - -void I_SetDigMusicVolume(UINT8 volume) -{ - music_volume = volume; - if (midimode || !music) - return; - Mix_VolumeMusic((UINT32)volume*128/31); -} - -boolean I_SetSongSpeed(float speed) -{ - if (speed > 250.0f) - speed = 250.0f; //limit speed up to 250x -#ifdef HAVE_LIBGME - if (gme) +#ifdef HAVE_OPENMPT + if (openmpt_mhandle) { - SDL_LockAudio(); - gme_set_tempo(gme, speed); - SDL_UnlockAudio(); - return true; + Mix_HookMusic(NULL, NULL); + current_subsong = -1; } -#else - (void)speed; #endif - return false; + if (music) + { + Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes); + Mix_HookMusicFinished(NULL); + Mix_HaltMusic(); + } + + var_cleanup(); +} + +void I_PauseSong(void) +{ + if(I_SongType() == MU_MID) // really, SDL Mixer? why can't you pause MIDI??? + return; + + if(I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID) + Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes); + + Mix_PauseMusic(); + songpaused = true; +} + +void I_ResumeSong(void) +{ + if (I_SongType() == MU_MID) + return; + + if (I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID) + { + while(Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes) != 0) { } + // HACK: fixes issue of multiple effect callbacks being registered + + if(music && I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL)) + CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError()); + } + + Mix_ResumeMusic(); + songpaused = false; +} + +void I_SetMusicVolume(UINT8 volume) +{ + if (!I_SongPlaying()) + return; + +#ifdef _WIN32 + if (I_SongType() == MU_MID) + // HACK: Until we stop using native MIDI, + // disable volume changes + music_volume = 31; + else +#endif + music_volume = volume; + + Mix_VolumeMusic(get_real_volume(music_volume)); } boolean I_SetSongTrack(int track) { #ifdef HAVE_LIBGME - if (current_track == track) - return false; - // If the specified track is within the number of tracks playing, then change it if (gme) { + if (current_track == track) + return false; SDL_LockAudio(); - if (track >= 0 - && track < gme_track_count(gme)) + if (track >= 0 && track < gme_track_count(gme)-1) { gme_err_t gme_e = gme_start_track(gme, track); if (gme_e != NULL) @@ -758,84 +1501,120 @@ boolean I_SetSongTrack(int track) SDL_UnlockAudio(); return false; } + else #endif +#ifdef HAVE_OPENMPT + if (openmpt_mhandle) + { + if (current_subsong == track) + return false; + SDL_LockAudio(); + if (track >= 0 && track < openmpt_module_get_num_subsongs(openmpt_mhandle)) + { + openmpt_module_select_subsong(openmpt_mhandle, track); + current_subsong = track; + SDL_UnlockAudio(); + return true; + } + SDL_UnlockAudio(); + + return false; + } +#endif + if (I_SongType() == MU_MOD) + return !Mix_SetMusicPosition(track); (void)track; return false; } -// -// MIDI Music -// +/// ------------------------ +/// MUSIC FADING +/// ------------------------ -FUNCMATH void I_InitMIDIMusic(void) +void I_SetInternalMusicVolume(UINT8 volume) { -} - -void I_ShutdownMIDIMusic(void) -{ - if (!midimode || !music) + internal_volume = volume; + if (!I_SongPlaying()) return; - Mix_FreeMusic(music); - music = NULL; + Mix_VolumeMusic(get_real_volume(music_volume)); } -void I_SetMIDIMusicVolume(UINT8 volume) +void I_StopFadingSong(void) { - // HACK: Until we stop using native MIDI, - // disable volume changes - (void)volume; - midi_volume = 31; - //midi_volume = volume; - - if (!midimode || !music) - return; - Mix_VolumeMusic((UINT32)midi_volume*128/31); + if (fading_id) + SDL_RemoveTimer(fading_id); + is_fading = false; + fading_source = fading_target = fading_timer = fading_duration = fading_id = 0; + // don't unset fading_nocleanup here just yet; fading_callback is cleaned up + // in var_cleanup() } -INT32 I_RegisterSong(void *data, size_t len) +boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)) { - music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE); - if (!music) + INT16 volume_delta; + + source_volume = min(source_volume, 100); + volume_delta = (INT16)(target_volume - source_volume); + + I_StopFadingSong(); + + if (!ms && volume_delta) { - CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError()); - return -1; + I_SetInternalMusicVolume(target_volume); + if (callback) + (*callback)(); + return true; + } - return 1337; + else if (!volume_delta) + { + if (callback) + (*callback)(); + return true; + } + + // Round MS to nearest 10 + // If n - lower > higher - n, then round up + ms = (ms - ((ms / 10) * 10) > (((ms / 10) * 10) + 10) - ms) ? + (((ms / 10) * 10) + 10) // higher + : ((ms / 10) * 10); // lower + + if (!ms) + I_SetInternalMusicVolume(target_volume); + else if (source_volume != target_volume) + { + fading_id = SDL_AddTimer(10, music_fade, NULL); + if (fading_id) + { + is_fading = true; + fading_timer = fading_duration = ms; + fading_source = source_volume; + fading_target = target_volume; + fading_callback = callback; + + if (internal_volume != source_volume) + I_SetInternalMusicVolume(source_volume); + } + } + + return is_fading; } -boolean I_PlaySong(INT32 handle, boolean looping) +boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)) { - (void)handle; + return I_FadeSongFromVolume(target_volume, internal_volume, ms, callback); +} - midimode = true; +boolean I_FadeOutStopSong(UINT32 ms) +{ + return I_FadeSongFromVolume(0, internal_volume, ms, &I_StopSong); +} - if (Mix_PlayMusic(music, looping ? -1 : 0) == -1) - { - CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError()); +boolean I_FadeInPlaySong(UINT32 ms, boolean looping) +{ + if (I_PlaySong(looping)) + return I_FadeSongFromVolume(100, 0, ms, NULL); + else return false; - } - - Mix_VolumeMusic((UINT32)midi_volume*128/31); - return true; } - -void I_StopSong(INT32 handle) -{ - if (!midimode || !music) - return; - - (void)handle; - Mix_HaltMusic(); -} - -void I_UnRegisterSong(INT32 handle) -{ - if (!midimode || !music) - return; - - (void)handle; - Mix_FreeMusic(music); - music = NULL; -} - #endif diff --git a/src/sdl/ogl_sdl.c b/src/sdl/ogl_sdl.c index cd7ced7ca..4347b35b2 100644 --- a/src/sdl/ogl_sdl.c +++ b/src/sdl/ogl_sdl.c @@ -214,8 +214,11 @@ void OglSdlFinishUpdate(boolean waitvbl) HWR_DrawScreenFinalTexture(sdlw, sdlh); SDL_GL_SwapWindow(window); - SetModelView(realwidth, realheight); - SetStates(); + GClipRect(0, 0, realwidth, realheight, NZCLIP_PLANE); + + // Sryder: We need to draw the final screen texture again into the other buffer in the original position so that + // effects that want to take the old screen can do so after this + HWR_DrawScreenFinalTexture(realwidth, realheight); } EXPORT void HWRAPI( OglSdlSetPalette) (RGBA_t *palette, RGBA_t *pgamma) diff --git a/src/sdl/sdl_sound.c b/src/sdl/sdl_sound.c index 6ca11c9ef..a371c4d37 100644 --- a/src/sdl/sdl_sound.c +++ b/src/sdl/sdl_sound.c @@ -32,7 +32,7 @@ #endif #ifdef HAVE_MIXER -#include "SDL_mixer.h" +#include /* This is the version number macro for the current SDL_mixer version: */ #ifndef SDL_MIXER_COMPILEDVERSION #define SDL_MIXER_COMPILEDVERSION \ @@ -194,8 +194,8 @@ static srb2audio_t localdata; static void Snd_LockAudio(void) //Alam: Lock audio data and uninstall audio callback { if (Snd_Mutex) SDL_LockMutex(Snd_Mutex); - else if (nosound) return; - else if (nomidimusic && nodigimusic + else if (sound_disabled) return; + else if (midi_disabled && digital_disabled #ifdef HW3SOUND && hws_mode == HWS_DEFAULT_MODE #endif @@ -208,8 +208,8 @@ static void Snd_LockAudio(void) //Alam: Lock audio data and uninstall audio call static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio callback { if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex); - else if (nosound) return; - else if (nomidimusic && nodigimusic + else if (sound_disabled) return; + else if (midi_disabled && digital_disabled #ifdef HW3SOUND && hws_mode == HWS_DEFAULT_MODE #endif @@ -219,7 +219,7 @@ static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio #endif } -FUNCMATH static inline Uint16 Snd_LowerRate(Uint16 sr) +static inline Uint16 Snd_LowerRate(Uint16 sr) { if (sr <= audio.freq) // already lowered rate? return sr; // good then @@ -493,7 +493,7 @@ static inline void I_SetChannels(void) INT32 *steptablemid = steptable + 128; - if (nosound) + if (sound_disabled) return; // This table provides step widths for pitch parameters. @@ -604,12 +604,13 @@ void I_FreeSfx(sfxinfo_t * sfx) // Pitching (that is, increased speed of playback) // is set, but currently not used by mixing. // -INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) +INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel) { (void)priority; (void)pitch; + (void)channel; - if (nosound) + if (sound_disabled) return 0; if (S_sfx[id].data == NULL) return -1; @@ -989,7 +990,7 @@ FUNCINLINE static ATTRINLINE void I_UpdateStream16M(Uint8 *stream, int len) if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex); } -#ifdef HAVE_LIBGME +#if 0 //#ifdef HAVE_LIBGME static void I_UpdateSteamGME(Music_Emu *emu, INT16 *stream, int len, UINT8 looping) { #define GME_BUFFER_LEN 44100*2048 @@ -1049,14 +1050,16 @@ static void SDLCALL I_UpdateStream(void *userdata, Uint8 *stream, int len) else if (audio.channels == 2 && audio.format == AUDIO_S16SYS) { I_UpdateStream16S(stream, len); -#ifdef HAVE_LIBGME - if (userdata) - { - srb2audio_t *sa_userdata = userdata; - if (!sa_userdata->gme_pause) - I_UpdateSteamGME(sa_userdata->gme_emu, (INT16 *)stream, len/4, sa_userdata->gme_loop); - } -#endif + + // Crashes! But no matter; this build doesn't play music anyway... +// #ifdef HAVE_LIBGME +// if (userdata) +// { +// srb2audio_t *sa_userdata = userdata; +// if (!sa_userdata->gme_pause) +// I_UpdateSteamGME(sa_userdata->gme_emu, (INT16 *)stream, len/4, sa_userdata->gme_loop); +// } +// #endif } } @@ -1136,7 +1139,7 @@ static INT32 Init3DSDriver(const char *soName) void I_ShutdownSound(void) { - if (nosound || !sound_started) + if (sound_disabled || !sound_started) return; CONS_Printf("I_ShutdownSound: "); @@ -1150,7 +1153,7 @@ void I_ShutdownSound(void) } #endif - if (nomidimusic && nodigimusic) + if (midi_disabled && digital_disabled) SDL_CloseAudio(); CONS_Printf("%s", M_GetText("shut down\n")); sound_started = false; @@ -1170,7 +1173,7 @@ void I_StartupSound(void) const char *sdrv_name = NULL; #endif #ifndef HAVE_MIXER - nomidimusic = nodigimusic = true; + midi_disabled = digital_disabled = true; #endif memset(channels, 0, sizeof (channels)); //Alam: Clean it @@ -1180,15 +1183,15 @@ void I_StartupSound(void) audio.callback = I_UpdateStream; audio.userdata = &localdata; - if (dedicated) - { - nosound = nomidimusic = nodigimusic = true; - return; - } - // Configure sound device CONS_Printf("I_StartupSound:\n"); +#ifdef _WIN32 + // Force DirectSound instead of WASAPI + // SDL 2.0.6+ defaults to the latter and it screws up our sound effects + SDL_setenv("SDL_AUDIODRIVER", "directsound", 1); +#endif + // EE inits audio first so we're following along. if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO) CONS_Printf("SDL Audio already started\n"); @@ -1219,7 +1222,7 @@ void I_StartupSound(void) audio.samples /= 2; } - if (nosound) + if (sound_disabled) return; #ifdef HW3SOUND @@ -1267,7 +1270,7 @@ void I_StartupSound(void) { snddev_t snddev; - //nosound = true; + //sound_disabled = true; //I_AddExitFunc(I_ShutdownSound); snddev.bps = 16; snddev.sample_rate = audio.freq; @@ -1294,7 +1297,7 @@ void I_StartupSound(void) if (!musicStarted && SDL_OpenAudio(&audio, &audio) < 0) { CONS_Printf("%s", M_GetText(" couldn't open audio with desired format\n")); - nosound = true; + sound_disabled = true; return; } else @@ -1319,13 +1322,11 @@ void I_StartupSound(void) // MUSIC API. // -void I_ShutdownMIDIMusic(void) -{ - nomidimusic = false; - if (nodigimusic) I_ShutdownMusic(); -} +/// ------------------------ +// MUSIC SYSTEM +/// ------------------------ -#ifdef HAVE_LIBGME +#if 0 //#ifdef HAVE_LIBGME static void I_ShutdownGMEMusic(void) { Snd_LockAudio(); @@ -1336,393 +1337,198 @@ static void I_ShutdownGMEMusic(void) } #endif -void I_ShutdownDigMusic(void) -{ - nodigimusic = false; - if (nomidimusic) I_ShutdownMusic(); -} - -#ifdef HAVE_MIXER -static boolean LoadSong(void *data, size_t lumplength, size_t selectpos) -{ - FILE *midfile; - const char *tempname; -#ifdef USE_RWOPS - if (canuseRW) - { - SDL_RWops *SDLRW; - void *olddata = Smidi[selectpos]; //quick shortcut to set - - Z_Free(olddata); //free old memory - Smidi[selectpos] = NULL; - - if (!data) - return olddata != NULL; //was there old data? - - SDLRW = SDL_RWFromConstMem(data, (int)lumplength); //new RWops from Z_zone - if (!SDLRW) //ERROR while making RWops! - { - CONS_Printf(M_GetText("Couldn't load music lump: %s\n"), SDL_GetError()); - Z_Free(data); - return false; - } - - music[selectpos] = Mix_LoadMUS_RW(SDLRW); // new Mix_Chuck from RWops - if (music[selectpos]) - Smidi[selectpos] = data; //all done - else //ERROR while making Mix_Chuck - { - CONS_Printf(M_GetText("Couldn't load music data: %s\n"), Mix_GetError()); - Z_Free(data); - SDL_RWclose(SDLRW); - Smidi[selectpos] = NULL; - } - return true; - } -#endif - tempname = va("%s/%s", MIDI_PATH, fmidi[selectpos]); - - if (!data) - { - if (FIL_FileExists(tempname)) - return unlink(tempname)+1; -#ifdef MIDI_PATH2 - else if (FIL_FileExists(tempname = va("%s/%s", MIDI_PATH2, fmidi[selectpos]))) - return unlink(tempname)+1; -#endif - else - return false; - } - - midfile = fopen(tempname, "wb"); - -#ifdef MIDI_PATH2 - if (!midfile) - { - tempname = va("%s/%s", MIDI_PATH2, fmidi[selectpos]); - midfile = fopen(tempname, "wb"); - } -#endif - - if (!midfile) - { - CONS_Printf(M_GetText("Couldn't open file %s to write music in\n"), tempname); - Z_Free(data); - return false; - } - - if (fwrite(data, lumplength, 1, midfile) == 0) - { - CONS_Printf(M_GetText("Couldn't write music into file %s because %s\n"), tempname, strerror(ferror(midfile))); - Z_Free(data); - fclose(midfile); - return false; - } - - fclose(midfile); - - Z_Free(data); - - music[selectpos] = Mix_LoadMUS(tempname); - if (!music[selectpos]) //ERROR while making Mix_Chuck - { - CONS_Printf(M_GetText("Couldn't load music file %s: %s\n"), tempname, Mix_GetError()); - return false; - } - return true; -} -#endif - - -void I_ShutdownMusic(void) -{ -#ifdef HAVE_MIXER - if ((nomidimusic && nodigimusic) || !musicStarted) - return; - - CONS_Printf("%s", M_GetText("I_ShutdownMusic: ")); - - I_UnRegisterSong(0); - I_StopDigSong(); - Mix_CloseAudio(); -#ifdef MIX_INIT - Mix_Quit(); -#endif - CONS_Printf("%s", M_GetText("shut down\n")); - musicStarted = SDL_FALSE; - if (Msc_Mutex) - SDL_DestroyMutex(Msc_Mutex); - Msc_Mutex = NULL; -#endif -} - -void I_InitMIDIMusic(void) -{ - if (nodigimusic) I_InitMusic(); -} - -void I_InitDigMusic(void) -{ - if (nomidimusic) I_InitMusic(); -} - void I_InitMusic(void) { -#ifdef HAVE_MIXER - char ad[100]; - SDL_version MIXcompiled; - const SDL_version *MIXlinked; -#ifdef MIXER_INIT - const int mixstart = MIX_INIT_OGG; - int mixflags; -#endif -#endif -#ifdef HAVE_LIBGME +#if 0 //#ifdef HAVE_LIBGME I_AddExitFunc(I_ShutdownGMEMusic); #endif - - if ((nomidimusic && nodigimusic) || dedicated) - return; - -#ifdef HAVE_MIXER - MIX_VERSION(&MIXcompiled) - MIXlinked = Mix_Linked_Version(); - I_OutputMsg("Compiled for SDL_mixer version: %d.%d.%d\n", - MIXcompiled.major, MIXcompiled.minor, MIXcompiled.patch); -#ifdef MIXER_POS - if (MIXlinked->major == 1 && MIXlinked->minor == 2 && MIXlinked->patch < 7) - canlooping = SDL_FALSE; -#endif -#ifdef USE_RWOPS - if (M_CheckParm("-noRW")) - canuseRW = SDL_FALSE; -#endif - I_OutputMsg("Linked with SDL_mixer version: %d.%d.%d\n", - MIXlinked->major, MIXlinked->minor, MIXlinked->patch); - if (audio.freq < 44100 && !M_CheckParm ("-freq")) //I want atleast 44Khz - { - audio.samples = (Uint16)(audio.samples*(INT32)(44100/audio.freq)); - audio.freq = 44100; //Alam: to keep it around the same XX ms - } - - if (sound_started -#ifdef HW3SOUND - && hws_mode == HWS_DEFAULT_MODE -#endif - ) - { - I_OutputMsg("Temp Shutdown of SDL Audio System"); - SDL_CloseAudio(); - I_OutputMsg(" Done\n"); - } - - CONS_Printf("%s", M_GetText("I_InitMusic:")); - -#ifdef MIXER_INIT - mixflags = Mix_Init(mixstart); - if ((mixstart & MIX_INIT_FLAC) != (mixflags & MIX_INIT_FLAC)) - { - CONS_Printf("%s", M_GetText(" Unable to load FLAC support\n")); - } - if ((mixstart & MIX_INIT_MOD ) != (mixflags & MIX_INIT_MOD )) - { - CONS_Printf("%s", M_GetText(" Unable to load MOD support\n")); - } - if ((mixstart & MIX_INIT_MP3 ) != (mixflags & MIX_INIT_MP3 )) - { - CONS_Printf("%s", M_GetText(" Unable to load MP3 support\n")); - } - if ((mixstart & MIX_INIT_OGG ) != (mixflags & MIX_INIT_OGG )) - { - CONS_Printf("%s", M_GetText(" Unable to load OGG support\n")); - } -#endif - - if (Mix_OpenAudio(audio.freq, audio.format, audio.channels, audio.samples) < 0) //open_music(&audio) - { - CONS_Printf(M_GetText(" Unable to open music: %s\n"), Mix_GetError()); - nomidimusic = nodigimusic = true; - if (sound_started -#ifdef HW3SOUND - && hws_mode == HWS_DEFAULT_MODE -#endif - ) - { - if (SDL_OpenAudio(&audio, NULL) < 0) //retry - { - CONS_Printf("%s", M_GetText(" couldn't open audio with desired format\n")); - nosound = true; - sound_started = false; - } - else - { - CONS_Printf(M_GetText(" Starting with audio driver : %s\n"), SDL_AudioDriverName(ad, (int)sizeof ad)); - } - } - return; - } - else - CONS_Printf(M_GetText(" Starting up with audio driver : %s with SDL_Mixer\n"), SDL_AudioDriverName(ad, (int)sizeof ad)); - - samplecount = audio.samples; - CV_SetValue(&cv_samplerate, audio.freq); - if (sound_started -#ifdef HW3SOUND - && hws_mode == HWS_DEFAULT_MODE -#endif - ) - I_OutputMsg(" Reconfigured SDL Audio System"); - else I_OutputMsg(" Configured SDL_Mixer System"); - I_OutputMsg(" with %d samples/slice at %ikhz(%dms buffer)\n", samplecount, audio.freq/1000, (INT32) ((audio.samples * 1000.0f) / audio.freq)); - Mix_SetPostMix(audio.callback, audio.userdata); // after mixing music, add sound effects - Mix_Resume(-1); - CONS_Printf("%s", M_GetText("Music initialized\n")); - musicStarted = SDL_TRUE; - Msc_Mutex = SDL_CreateMutex(); -#endif } -boolean I_PlaySong(INT32 handle, boolean looping) +void I_ShutdownMusic(void) { } + +/// ------------------------ +// MUSIC PROPERTIES +/// ------------------------ + +musictype_t I_SongType(void) { - (void)handle; -#ifdef HAVE_MIXER - if (nomidimusic || !musicStarted || !music[handle]) - return false; + return MU_NONE; +} -#ifdef MIXER_POS - if (canlooping) - Mix_HookMusicFinished(NULL); -#endif - - if (Mix_FadeInMusic(music[handle], looping ? -1 : 0, MIDIfade) == -1) - CONS_Printf(M_GetText("Couldn't play song because %s\n"), Mix_GetError()); - else - { - Mix_VolumeMusic(musicvol); - return true; - } -#else - (void)looping; -#endif +boolean I_SongPlaying(void) +{ return false; } +boolean I_SongPaused(void) +{ + return false; +} + +/// ------------------------ +// MUSIC EFFECTS +/// ------------------------ + +boolean I_SetSongSpeed(float speed) +{ + (void)speed; + return false; +} + +/// ------------------------ +// MUSIC SEEKING +/// ------------------------ + +UINT32 I_GetSongLength(void) +{ + return 0; +} + +boolean I_SetSongLoopPoint(UINT32 looppoint) +{ + (void)looppoint; + return false; +} + +UINT32 I_GetSongLoopPoint(void) +{ + return 0; +} + +boolean I_SetSongPosition(UINT32 position) +{ + (void)position; + return false; +} + +UINT32 I_GetSongPosition(void) +{ + return 0; +} + +/// ------------------------ +// MUSIC PLAYBACK +/// ------------------------ + +#if 0 //#ifdef HAVE_LIBGME +static void I_StopGME(void) +{ + Snd_LockAudio(); + gme_seek(localdata.gme_emu, 0); + Snd_UnlockAudio(); +} + static void I_PauseGME(void) { -#ifdef HAVE_LIBGME localdata.gme_pause = true; -#endif -} - -void I_PauseSong(INT32 handle) -{ - (void)handle; - I_PauseGME(); -#ifdef HAVE_MIXER - if ((nomidimusic && nodigimusic) || !musicStarted) - return; - - Mix_PauseMusic(); - //I_StopSong(handle); -#endif } static void I_ResumeGME(void) { -#ifdef HAVE_LIBGME localdata.gme_pause = false; -#endif } - -void I_ResumeSong(INT32 handle) -{ - (void)handle; - I_ResumeGME(); -#ifdef HAVE_MIXER - if ((nomidimusic && nodigimusic) || !musicStarted) - return; - - Mix_VolumeMusic(musicvol); - Mix_ResumeMusic(); - //I_PlaySong(handle, true); #endif -} -void I_StopSong(INT32 handle) +boolean I_LoadSong(char *data, size_t len) { - (void)handle; -#ifdef HAVE_MIXER - if (nomidimusic || !musicStarted) - return; - Mix_FadeOutMusic(MIDIfade); -#endif -} - -void I_UnRegisterSong(INT32 handle) -{ -#ifdef HAVE_MIXER - - if (nomidimusic || !musicStarted) - return; - - Mix_HaltMusic(); - while (Mix_PlayingMusic()) - ; - - if (music[handle]) - Mix_FreeMusic(music[handle]); - music[handle] = NULL; - LoadSong(NULL, 0, handle); -#else - (void)handle; -#endif -} - -INT32 I_RegisterSong(void *data, size_t len) -{ -#ifdef HAVE_MIXER - if (nomidimusic || !musicStarted) - return false; - - if (!LoadSong(data, len, 0)) - return false; - - if (music[0]) - return true; - - CONS_Printf(M_GetText("Couldn't load MIDI: %s\n"), Mix_GetError()); -#else - (void)len; - (void)data; -#endif return false; } -void I_SetMIDIMusicVolume(UINT8 volume) -{ -#ifdef HAVE_MIXER - if ((nomidimusic && nodigimusic) || !musicStarted) - return; +void I_UnloadSong(void) { } - if (Msc_Mutex) SDL_LockMutex(Msc_Mutex); - musicvol = volume * 2; - if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex); - Mix_VolumeMusic(musicvol); -#else - (void)volume; +boolean I_PlaySong(boolean looping) +{ + (void)looping; + return false; +} + +void I_StopSong(void) +{ +#if 0 //#ifdef HAVE_LIBGME + I_StopGME(); #endif } -#ifdef HAVE_LIBGME +void I_PauseSong(void) +{ +#if 0 //#ifdef HAVE_LIBGME + I_PauseGME(); +#endif +} + +void I_ResumeSong(void) +{ +#if 0 + I_ResumeGME(); +#endif +} + +void I_SetMusicVolume(UINT8 volume) +{ + (void)volume; +} + +boolean I_SetSongTrack(int track) +{ + (void)track; + return false; +} + +/// ------------------------ +/// MUSIC FADING +/// ------------------------ + +void I_SetInternalMusicVolume(UINT8 volume) +{ + (void)volume; +} + +void I_StopFadingSong(void) +{ +} + +boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)) +{ + (void)target_volume; + (void)source_volume; + (void)ms; + return false; +} + +boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)) +{ + (void)target_volume; + (void)ms; + return false; +} + +boolean I_FadeOutStopSong(UINT32 ms) +{ + (void)ms; + return false; +} + +boolean I_FadeInPlaySong(UINT32 ms, boolean looping) +{ + (void)ms; + (void)looping; + return false; +} + +/// ------------------------ +// MUSIC LOADING AND CLEANUP +// \todo Split logic between loading and playing, +// then move to Playback section +/// ------------------------ + +#if 0 //#ifdef HAVE_LIBGME static void I_CleanupGME(void *userdata) { Z_Free(userdata); } -#endif static boolean I_StartGMESong(const char *musicname, boolean looping) { -#ifdef HAVE_LIBGME char filename[9]; void *data; lumpnum_t lumpnum; @@ -1768,240 +1574,7 @@ static boolean I_StartGMESong(const char *musicname, boolean looping) Snd_UnlockAudio(); return true; -#else - (void)musicname; - (void)looping; -#endif - return false; -} - -boolean I_StartDigSong(const char *musicname, boolean looping) -{ -#ifdef HAVE_MIXER - char filename[9]; - void *data; - lumpnum_t lumpnum; - size_t lumplength; -#endif - - if(I_StartGMESong(musicname, looping)) - return true; - -#ifdef HAVE_MIXER - if (nodigimusic) - return false; - - snprintf(filename, sizeof filename, "o_%s", musicname); - - lumpnum = W_CheckNumForName(filename); - - I_StopDigSong(); - - if (lumpnum == LUMPERROR) - { - // Alam_GBC: like in win32/win_snd.c: Graue 02-29-2004: don't worry about missing music, there might still be a MIDI - //I_OutputMsg("Music lump %s not found!\n", filename); - return false; // No music found. Oh well! - } - else - lumplength = W_LumpLength(lumpnum); - - data = W_CacheLumpNum(lumpnum, PU_MUSIC); - - if (Msc_Mutex) SDL_LockMutex(Msc_Mutex); - -#ifdef MIXER_POS - if (canlooping && (loopingDig = looping) == SDL_TRUE && strcmp(data, "OggS") == 0) - looping = false; // Only on looping Ogg files, will we will do our own looping - - // Scan the Ogg Vorbis file for the COMMENT= field for a custom - // loop point - if (!looping && loopingDig) - { - size_t scan; - const char *dataum = data; - char looplength[64]; - UINT32 loopstart = 0; - UINT8 newcount = 0; - - Mix_HookMusicFinished(I_FinishMusic); - - for (scan = 0; scan < lumplength; scan++) - { - if (*dataum++ == 'C'){ - if (*dataum++ == 'O'){ - if (*dataum++ == 'M'){ - if (*dataum++ == 'M'){ - if (*dataum++ == 'E'){ - if (*dataum++ == 'N'){ - if (*dataum++ == 'T'){ - if (*dataum++ == '='){ - if (*dataum++ == 'L'){ - if (*dataum++ == 'O'){ - if (*dataum++ == 'O'){ - if (*dataum++ == 'P'){ - if (*dataum++ == 'P'){ - if (*dataum++ == 'O'){ - if (*dataum++ == 'I'){ - if (*dataum++ == 'N'){ - if (*dataum++ == 'T'){ - if (*dataum++ == '=') - { - - while (*dataum != 1 && newcount != 63) - looplength[newcount++] = *dataum++; - - looplength[newcount] = '\0'; - - loopstart = atoi(looplength); - - } - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - } - - if (loopstart > 0) - { - loopstartDig = (double)((44.1l+loopstart) / 44100.0l); //8 PCM chucks off and PCM to secs -//#ifdef PARANOIA - //I_OutputMsg("I_StartDigSong: setting looping point to %ul PCMs(%f seconds)\n", loopstart, loopstartDig); -//#endif - } - else - { - looping = true; // loopingDig true, but couldn't find start loop point - } - } - else - loopstartDig = 0.0l; -#else - if (looping && strcmp(data, "OggS") == 0) - I_OutputMsg("I_StartDigSong: SRB2 was not compiled with looping music support(no Mix_FadeInMusicPos)\n"); -#endif - - if (!LoadSong(data, lumplength, 1)) - { - if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex); - return false; - } - - // Note: LoadSong() frees the data. Let's make sure - // we don't try to use the data again. - data = NULL; - - if (Mix_FadeInMusic(music[1], looping ? -1 : 0, Digfade) == -1) - { - if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex); - I_OutputMsg("I_StartDigSong: Couldn't play song %s because %s\n", musicname, Mix_GetError()); - return false; - } - Mix_VolumeMusic(musicvol); - - if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex); - return true; -#else - (void)looping; - (void)musicname; - return false; -#endif -} - -static void I_StopGME(void) -{ -#ifdef HAVE_LIBGME - Snd_LockAudio(); - gme_seek(localdata.gme_emu, 0); - Snd_UnlockAudio(); -#endif -} - -void I_StopDigSong(void) -{ - I_StopGME(); -#ifdef HAVE_MIXER - if (nodigimusic) - return; - -#ifdef MIXER_POS - if (canlooping) - Mix_HookMusicFinished(NULL); -#endif - - Mix_HaltMusic(); - while (Mix_PlayingMusic()) - ; - - if (music[1]) - Mix_FreeMusic(music[1]); - music[1] = NULL; - LoadSong(NULL, 0, 1); -#endif -} - -void I_SetDigMusicVolume(UINT8 volume) -{ - I_SetMIDIMusicVolume(volume); -} - -boolean I_SetSongSpeed(float speed) -{ - - (void)speed; - return false; -} - -boolean I_SetSongTrack(int track) -{ - (void)track; - return false; -} - -#ifdef MIXER_POS -static void SDLCALL I_FinishMusic(void) -{ - if (!music[1]) - return; - else if (Msc_Mutex) SDL_LockMutex(Msc_Mutex); -// I_OutputMsg("I_FinishMusic: Loopping song to %g seconds\n", loopstartDig); - - if (Mix_FadeInMusicPos(music[1], loopstartDig ? 0 : -1, Digfade, loopstartDig) == 0) - Mix_VolumeMusic(musicvol); - else - I_OutputMsg("I_FinishMusic: Couldn't loop song because %s\n", Mix_GetError()); - - if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex); } #endif + #endif //HAVE_SDL diff --git a/src/sdl/sdlmain.h b/src/sdl/sdlmain.h index fea1e1648..d12daaa8a 100644 --- a/src/sdl/sdlmain.h +++ b/src/sdl/sdlmain.h @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// Copyright (C) 2006 by Sonic Team Jr. +// Copyright (C) 2006-2018 by Sonic Team Jr. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License diff --git a/src/sdl/srb2icon.png b/src/sdl/srb2icon.png new file mode 100644 index 000000000..cdee18a84 Binary files /dev/null and b/src/sdl/srb2icon.png differ diff --git a/src/sounds.c b/src/sounds.c index 475d65cd1..11ba1e0bc 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -65,7 +65,7 @@ sfxinfo_t S_sfx[NUMSFX] = {"buzz1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric zap"}, {"buzz2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric zap"}, {"buzz3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wacky worksurface"}, - {"buzz4", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Buzz"}, + {"buzz4", true, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Buzz"}, {"crumbl", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crumbling"}, // Platform Crumble Tails 03-16-2001 {"fire", false, 8, 32, -1, NULL, 0, -1, -1, LUMPERROR, "Flamethrower"}, {"grind", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic grinding"}, @@ -76,6 +76,8 @@ sfxinfo_t S_sfx[NUMSFX] = {"steam1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Steam jet"}, // Tails 06-19-2001 {"steam2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Steam jet"}, // Tails 06-19-2001 {"wbreak", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wood breaking"}, + {"ambmac", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Machinery"}, + {"spsmsh", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Heavy impact"}, {"rainin", true, 24, 4, -1, NULL, 0, -1, -1, LUMPERROR, "Rain"}, {"litng1", false, 16, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning"}, @@ -85,14 +87,14 @@ sfxinfo_t S_sfx[NUMSFX] = {"athun1", false, 16, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Thunder"}, {"athun2", false, 16, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Thunder"}, - {"amwtr1", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running water"}, - {"amwtr2", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running water"}, - {"amwtr3", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running water"}, - {"amwtr4", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running water"}, - {"amwtr5", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running water"}, - {"amwtr6", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running water"}, - {"amwtr7", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running water"}, - {"amwtr8", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running water"}, + {"amwtr1", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"}, + {"amwtr2", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"}, + {"amwtr3", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"}, + {"amwtr4", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"}, + {"amwtr5", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"}, + {"amwtr6", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"}, + {"amwtr7", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"}, + {"amwtr8", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"}, {"bubbl1", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"}, {"bubbl2", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"}, {"bubbl3", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"}, @@ -135,18 +137,18 @@ sfxinfo_t S_sfx[NUMSFX] = // Game objects, etc {"appear", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Appearing platform"}, - {"bkpoof", false, 70, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Armageddon explosion"}, + {"bkpoof", false, 70, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Armageddon pow"}, {"bnce1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bounce"}, // Boing! {"bnce2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Scatter"}, // Boing! {"cannon", false, 64, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Powerful shot"}, - {"cgot" , true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Chaos Emerald"}, // Got Emerald! Tails 09-02-2001 + {"cgot" , true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Emerald"}, // Got Emerald! Tails 09-02-2001 {"cybdth", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Explosion"}, - {"deton", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous beeping"}, + {"deton", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Threatening beeping"}, {"ding", false, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Ding"}, {"dmpain", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Machine damage"}, {"drown", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drowning"}, {"fizzle", false, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Electric fizzle"}, - {"gbeep", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous beeping"}, // Grenade beep + {"gbeep", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Threatening beeping"}, // Grenade beep {"wepfir", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing weapon"}, // defaults to thok {"ghit" , false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Goop splash"}, {"gloop", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"}, @@ -177,20 +179,26 @@ sfxinfo_t S_sfx[NUMSFX] = {"spring", false, 112, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spring"}, {"statu1", true, 64, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Pushing a statue"}, {"statu2", true, 64, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Pushing a statue"}, - {"strpst", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Starpost"}, // Starpost Sound Tails 07-04-2002 + {"strpst", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Starpost"}, {"supert", true, 127, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Transformation"}, {"telept", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dash"}, {"tink" , false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Tink"}, - {"token" , true, 224, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Token"}, // SS token + {"token" , true, 224, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Token"}, {"trfire", true, 60, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Laser fired"}, {"trpowr", true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"}, {"turhit", false, 40, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Laser hit"}, {"wdjump", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind jump"}, + {"shrpsp", true, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spincushion"}, + {"shrpgo", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Launch"}, {"mswarp", false, 60, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Spinning out"}, {"mspogo", false, 60, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Breaking through"}, {"boingf", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bouncing"}, {"corkp", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cork fired"}, {"corkh", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cork hit"}, + {"bowl", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bowling"}, + {"chuchu", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Train horn"}, + {"bsnipe", false, 200, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Home-run smash"}, + {"sprong", false, 112, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power spring"}, // Menu, interface {"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"}, @@ -210,11 +218,12 @@ sfxinfo_t S_sfx[NUMSFX] = {"xideya", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Success"}, // Xmas {"nbmper", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"}, {"nxbump", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"}, // Xmas + {"ncchip", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got chip"}, {"ncitem", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got special"}, {"nxitem", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got special"}, // Xmas {"ngdone", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bonus time start"}, {"nxdone", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bonus time start"}, // Xmas - {"drill1", false, 48, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drill start"}, + {"drill1", false, 48, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drill"}, {"drill2", false, 48, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drill"}, {"ncspec", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power-up"}, // Tails 12-15-2003 {"nghurt", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"}, @@ -225,18 +234,26 @@ sfxinfo_t S_sfx[NUMSFX] = {"hidden", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"}, {"prloop", false, 104, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Gust of wind"}, {"timeup", true, 256, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous Countdown"}, + {"ngjump", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jump"}, + {"peww", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pew"}, + + // Halloween + {"lntsit", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cacolantern awake"}, + {"lntdie", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cacolantern death"}, + {"pumpkn", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pumpkin smash"}, // idspispopd + {"ghosty", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Laughter"}, // Mario {"koopfr" , true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Fire"}, - {"mario1", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hitting a ceiling"}, - {"mario2", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Koopa shell"}, + {"mario1", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hit"}, + {"mario2", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bonk"}, {"mario3", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power-up"}, {"mario4", true, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got coin"}, - {"mario5", false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boot"}, + {"mario5", false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boot-stomp"}, {"mario6", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jump"}, {"mario7", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Fire"}, {"mario8", false, 48, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"}, - {"mario9", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Emerging"}, + {"mario9", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Emerging power-up"}, {"marioa", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "One-up"}, {"thwomp", true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Thwomp"}, @@ -287,30 +304,30 @@ sfxinfo_t S_sfx[NUMSFX] = {"s3k3d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop"}, {"s3k3e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flame Shield"}, {"s3k3f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bubble Shield"}, - {"s3k40", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction shot"}, - {"s3k41", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning Shield"}, + {"s3k40", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction blast"}, + {"s3k41", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Thunder Shield"}, {"s3k42", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Twinspin"}, {"s3k43", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flame burst"}, {"s3k44", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bubble bounce"}, {"s3k45", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning zap"}, {"s3k46", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Transformation"}, {"s3k47", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising dust"}, - {"s3k48", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic clink"}, - {"s3k49", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling rock"}, + {"s3k48", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pulse"}, + {"s3k49", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Impact"}, {"s3k4a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Grab"}, - {"s3k4b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Water splash"}, + {"s3k4b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"}, {"s3k4c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Heavy hit"}, {"s3k4d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing bullet"}, - {"s3k4e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bomb explosion"}, + {"s3k4e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Big explosion"}, {"s3k4f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flamethrower"}, {"s3k50", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Siren"}, - {"s3k51", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling bomb"}, + {"s3k51", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling"}, {"s3k52", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spike"}, {"s3k53", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"}, {"s3k54", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Firing"}, // MetalSonic shot fire {"s3k55", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical movement"}, {"s3k56", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Heavy landing"}, - {"s3k57", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"}, + {"s3k57", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Burst"}, {"s3k58", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical movement"}, {"s3k59", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crumbling"}, {"s3k5a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"}, @@ -319,18 +336,18 @@ sfxinfo_t S_sfx[NUMSFX] = {"s3k5d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Heavy hit"}, {"s3k5e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing laser"}, {"s3k5f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crusher stomp"}, - {"s3k60", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flying away"}, + {"s3k60", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Accelerating"}, {"s3k61", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drilling"}, {"s3k62", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jump"}, {"s3k63", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Starpost"}, {"s3k64", false, 64, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Clatter"}, - {"s3k65", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got blue sphere"}, // Blue Spheres - {"s3k66", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Special stage clear"}, + {"s3k65", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got sphere"}, // Blue Spheres + {"s3k66", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Special stage end"}, {"s3k67", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing missile"}, - {"s3k68", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Unknown possibilities"}, + {"s3k68", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"}, {"s3k69", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Switch click"}, {"s3k6a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Special stage clear"}, - {"s3k6b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, + {"s3k6b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Punch"}, {"s3k6c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Burst"}, {"s3k6d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, {"s3k6e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical damage"}, @@ -349,7 +366,7 @@ sfxinfo_t S_sfx[NUMSFX] = {"s3k7b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Soft bounce"}, {"s3k7c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnet"}, {"s3k7d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s3k7e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Eating dirt"}, + {"s3k7e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dust"}, {"s3k7f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Freeze"}, {"s3k80", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ice spike burst"}, {"s3k81", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Burst"}, @@ -360,20 +377,20 @@ sfxinfo_t S_sfx[NUMSFX] = {"s3k86", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Alarm"}, {"s3k87", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bounce"}, {"s3k88", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic squeak"}, - {"s3k89", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Advanced technology"}, + {"s3k89", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Advanced tech"}, {"s3k8a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boing"}, {"s3k8b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powerful hit"}, - {"s3k8c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, + {"s3k8c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Humming power"}, {"s3k8d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s3k8e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, + {"s3k8e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Accelerating"}, {"s3k8f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Opening"}, {"s3k90", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Impact"}, {"s3k91", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Closed"}, {"s3k92", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ghost"}, - {"s3k93", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rebuilding"}, + {"s3k93", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Gas release"}, {"s3k94", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spike"}, - {"s3k95", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising from lava"}, - {"s3k96", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling object"}, + {"s3k95", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lava burst"}, + {"s3k96", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Landing"}, {"s3k97", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wind"}, {"s3k98", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling spike"}, {"s3k99", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bounce"}, @@ -415,8 +432,8 @@ sfxinfo_t S_sfx[NUMSFX] = {"s3kbcl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // long version of previous {"s3kbds", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flying fortress"}, {"s3kbdl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flying fortress"}, // ditto - {"s3kbes", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flying away"}, - {"s3kbel", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flying away"}, // ditto + {"s3kbes", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flying"}, + {"s3kbel", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flying"}, // ditto {"s3kbfs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Turbine"}, {"s3kbfl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Turbine"}, // ditto {"s3kc0s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Turbine"}, @@ -429,8 +446,8 @@ sfxinfo_t S_sfx[NUMSFX] = {"s3kc3l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Levitation"}, // ditto {"s3kc4s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing laser"}, {"s3kc4l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing laser"}, // ditto - {"s3kc5s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s3kc5l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // ditto + {"s3kc5s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Revving up"}, + {"s3kc5l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Revving up"}, // ditto {"s3kc6s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"}, {"s3kc6l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"}, // ditto {"s3kc7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"}, @@ -441,13 +458,13 @@ sfxinfo_t S_sfx[NUMSFX] = {"s3kcas", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Energy"}, {"s3kcal", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Energy"}, // ditto {"s3kcbs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"}, - {"s3kcbl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominuous rumbling"}, // ditto + {"s3kcbl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"}, // ditto {"s3kccs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Collapsing"}, {"s3kccl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Collapsing"}, // ditto {"s3kcds", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"}, {"s3kcdl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"}, // ditto {"s3kces", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wind tunnel"}, - {"s3kcel", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wind tunnel"}, // ditto + {"s3kcel", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dust devil"}, // ditto {"s3kcfs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, {"s3kcfl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // ditto {"s3kd0s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising"}, @@ -455,9 +472,9 @@ sfxinfo_t S_sfx[NUMSFX] = {"s3kd1s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, {"s3kd1l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // ditto {"s3kd2s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Turning"}, - {"s3kd2l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Turning"}, // ditto - {"s3kd3s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, - {"s3kd3l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // ditto + {"s3kd2l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Moving chain"}, // ditto + {"s3kd3s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Digging"}, + {"s3kd3l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Digging"}, // ditto {"s3kd4s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Engine"}, {"s3kd4l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Engine"}, // ditto {"s3kd5s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling lava"}, diff --git a/src/sounds.h b/src/sounds.h index 60451b6ea..20f89d9fb 100644 --- a/src/sounds.h +++ b/src/sounds.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -42,7 +42,7 @@ typedef enum } skinsound_t; // free sfx for S_AddSoundFx() -#define NUMSFXFREESLOTS 800 // Matches SOC Editor. +#define NUMSFXFREESLOTS 1600 // Matches SOC Editor. #define NUMSKINSFXSLOTS (MAXSKINS*NUMSKINSOUNDS) // @@ -142,6 +142,8 @@ typedef enum sfx_steam1, sfx_steam2, sfx_wbreak, + sfx_ambmac, + sfx_spsmsh, sfx_rainin, sfx_litng1, @@ -252,11 +254,17 @@ typedef enum sfx_trpowr, sfx_turhit, sfx_wdjump, + sfx_shrpsp, + sfx_shrpgo, sfx_mswarp, sfx_mspogo, sfx_boingf, sfx_corkp, sfx_corkh, + sfx_bowl, + sfx_chuchu, + sfx_bsnipe, + sfx_sprong, // Menu, interface sfx_chchng, @@ -276,6 +284,7 @@ typedef enum sfx_xideya, // Xmas sfx_nbmper, sfx_nxbump, // Xmas + sfx_ncchip, sfx_ncitem, sfx_nxitem, // Xmas sfx_ngdone, @@ -290,7 +299,15 @@ typedef enum sfx_hoop3, sfx_hidden, sfx_prloop, - sfx_timeup, // Was gonna be played when less than ten seconds are on the clock; uncomment uses of this to see it in-context + sfx_timeup, + sfx_ngjump, + sfx_peww, + + // Halloween + sfx_lntsit, + sfx_lntdie, + sfx_pumpkn, + sfx_ghosty, // Mario sfx_koopfr, diff --git a/src/st_stuff.c b/src/st_stuff.c index 437b6758a..aefb4c53c 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -27,6 +27,8 @@ #include "i_system.h" #include "m_menu.h" #include "m_cheat.h" +#include "m_misc.h" // moviemode +#include "m_anigif.h" // cv_gif_downscale #include "p_setup.h" // NiGHTS grading //random index @@ -77,7 +79,6 @@ static patch_t *race1; static patch_t *race2; static patch_t *race3; static patch_t *racego; -static patch_t *ttlnum; static patch_t *nightslink; static patch_t *curweapon; static patch_t *normring; @@ -94,6 +95,7 @@ static patch_t *ringshield; static patch_t *watershield; static patch_t *bombshield; static patch_t *pityshield; +static patch_t *pinkshield; static patch_t *flameshield; static patch_t *bubbleshield; static patch_t *thundershield; @@ -101,14 +103,18 @@ static patch_t *invincibility; static patch_t *sneakers; static patch_t *gravboots; static patch_t *nonicon; +static patch_t *nonicon2; static patch_t *bluestat; static patch_t *byelstat; static patch_t *orngstat; static patch_t *redstat; static patch_t *yelstat; static patch_t *nbracket; +static patch_t *nring; static patch_t *nhud[12]; static patch_t *nsshud; +static patch_t *nbon[12]; +static patch_t *nssbon; static patch_t *narrow[9]; static patch_t *nredar[8]; // Red arrow static patch_t *drillbar; @@ -125,42 +131,32 @@ static boolean facefreed[MAXPLAYERS]; hudinfo_t hudinfo[NUMHUDITEMS] = { - { 34, 176}, // HUD_LIVESNAME - { 16, 176}, // HUD_LIVESPIC - { 74, 184}, // HUD_LIVESNUM - { 38, 186}, // HUD_LIVESX + { 16, 176, V_SNAPTOLEFT|V_SNAPTOBOTTOM}, // HUD_LIVES - { 16, 42}, // HUD_RINGS - { 220, 10}, // HUD_RINGSSPLIT - { 96, 42}, // HUD_RINGSNUM - { 296, 10}, // HUD_RINGSNUMSPLIT - { 120, 42}, // HUD_RINGSNUMTICS + { 16, 42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGS + { 96, 42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGSNUM + { 120, 42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGSNUMTICS - { 16, 10}, // HUD_SCORE - { 120, 10}, // HUD_SCORENUM + { 16, 10, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SCORE + { 120, 10, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SCORENUM - { 16, 26}, // HUD_TIME - { 128, 10}, // HUD_TIMESPLIT - { 72, 26}, // HUD_MINUTES - { 188, 10}, // HUD_MINUTESSPLIT - { 72, 26}, // HUD_TIMECOLON - { 188, 10}, // HUD_TIMECOLONSPLIT - { 96, 26}, // HUD_SECONDS - { 212, 10}, // HUD_SECONDSSPLIT - { 96, 26}, // HUD_TIMETICCOLON - { 120, 26}, // HUD_TICS + { 16, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TIME + { 72, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_MINUTES + { 72, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TIMECOLON + { 96, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SECONDS + { 96, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TIMETICCOLON + { 120, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TICS - { 120, 56}, // HUD_SS_TOTALRINGS - { 296, 40}, // HUD_SS_TOTALRINGS_SPLIT + { 0, 56, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SS_TOTALRINGS - { 110, 93}, // HUD_GETRINGS - { 160, 93}, // HUD_GETRINGSNUM - { 124, 160}, // HUD_TIMELEFT - { 168, 176}, // HUD_TIMELEFTNUM - { 130, 93}, // HUD_TIMEUP - { 152, 168}, // HUD_HUNTPICS - { 152, 24}, // HUD_GRAVBOOTSICO - { 240, 160}, // HUD_LAP + { 110, 93, 0}, // HUD_GETRINGS + { 160, 93, 0}, // HUD_GETRINGSNUM + { 124, 160, 0}, // HUD_TIMELEFT + { 168, 176, 0}, // HUD_TIMELEFTNUM + { 130, 93, 0}, // HUD_TIMEUP + { 152, 168, 0}, // HUD_HUNTPICS + + { 288, 176, V_SNAPTORIGHT|V_SNAPTOBOTTOM}, // HUD_POWERUPS }; // @@ -196,7 +192,7 @@ void ST_Ticker(void) } // 0 is default, any others are special palettes. -static INT32 st_palette = 0; +INT32 st_palette = 0; void ST_doPaletteStuff(void) { @@ -209,17 +205,17 @@ void ST_doPaletteStuff(void) else palette = 0; +#ifdef HWRENDER + if (rendermode == render_opengl) + palette = 0; // No flashpals here in OpenGL +#endif + palette = min(max(palette, 0), 13); if (palette != st_palette) { st_palette = palette; -#ifdef HWRENDER - if (rendermode == render_opengl) - HWR_SetPaletteColor(0); - else -#endif if (rendermode != render_none) { V_SetPaletteLump(GetPalette()); // Reset the palette @@ -231,7 +227,7 @@ void ST_doPaletteStuff(void) void ST_UnloadGraphics(void) { - Z_FreeTags(PU_HUDGFX, PU_HUDGFX); + Z_FreeTag(PU_HUDGFX); } void ST_LoadGraphics(void) @@ -285,18 +281,19 @@ void ST_LoadGraphics(void) scatterring = W_CachePatchName("SCATIND", PU_HUDGFX); grenadering = W_CachePatchName("GRENIND", PU_HUDGFX); railring = W_CachePatchName("RAILIND", PU_HUDGFX); - jumpshield = W_CachePatchName("TVWWC0", PU_HUDGFX); - forceshield = W_CachePatchName("TVFOC0", PU_HUDGFX); - ringshield = W_CachePatchName("TVATC0", PU_HUDGFX); - watershield = W_CachePatchName("TVELC0", PU_HUDGFX); - bombshield = W_CachePatchName("TVARC0", PU_HUDGFX); - pityshield = W_CachePatchName("TVPIC0", PU_HUDGFX); - flameshield = W_CachePatchName("TVFLC0", PU_HUDGFX); - bubbleshield = W_CachePatchName("TVBBC0", PU_HUDGFX); - thundershield = W_CachePatchName("TVZPC0", PU_HUDGFX); - invincibility = W_CachePatchName("TVIVC0", PU_HUDGFX); - sneakers = W_CachePatchName("TVSSC0", PU_HUDGFX); - gravboots = W_CachePatchName("TVGVC0", PU_HUDGFX); + jumpshield = W_CachePatchName("TVWWICON", PU_HUDGFX); + forceshield = W_CachePatchName("TVFOICON", PU_HUDGFX); + ringshield = W_CachePatchName("TVATICON", PU_HUDGFX); + watershield = W_CachePatchName("TVELICON", PU_HUDGFX); + bombshield = W_CachePatchName("TVARICON", PU_HUDGFX); + pityshield = W_CachePatchName("TVPIICON", PU_HUDGFX); + pinkshield = W_CachePatchName("TVPPICON", PU_HUDGFX); + flameshield = W_CachePatchName("TVFLICON", PU_HUDGFX); + bubbleshield = W_CachePatchName("TVBBICON", PU_HUDGFX); + thundershield = W_CachePatchName("TVZPICON", PU_HUDGFX); + invincibility = W_CachePatchName("TVIVICON", PU_HUDGFX); + sneakers = W_CachePatchName("TVSSICON", PU_HUDGFX); + gravboots = W_CachePatchName("TVGVICON", PU_HUDGFX); tagico = W_CachePatchName("TAGICO", PU_HUDGFX); rflagico = W_CachePatchName("RFLAGICO", PU_HUDGFX); @@ -306,6 +303,7 @@ void ST_LoadGraphics(void) gotrflag = W_CachePatchName("GOTRFLAG", PU_HUDGFX); gotbflag = W_CachePatchName("GOTBFLAG", PU_HUDGFX); nonicon = W_CachePatchName("NONICON", PU_HUDGFX); + nonicon2 = W_CachePatchName("NONICON2", PU_HUDGFX); // NiGHTS HUD things bluestat = W_CachePatchName("BLUESTAT", PU_HUDGFX); @@ -314,9 +312,14 @@ void ST_LoadGraphics(void) redstat = W_CachePatchName("REDSTAT", PU_HUDGFX); yelstat = W_CachePatchName("YELSTAT", PU_HUDGFX); nbracket = W_CachePatchName("NBRACKET", PU_HUDGFX); + nring = W_CachePatchName("NRNG1", PU_HUDGFX); for (i = 0; i < 12; ++i) + { nhud[i] = W_CachePatchName(va("NHUD%d", i+1), PU_HUDGFX); + nbon[i] = W_CachePatchName(va("NBON%d", i+1), PU_HUDGFX); + } nsshud = W_CachePatchName("NSSHUD", PU_HUDGFX); + nssbon = W_CachePatchName("NSSBON", PU_HUDGFX); minicaps = W_CachePatchName("MINICAPS", PU_HUDGFX); for (i = 0; i < 8; ++i) @@ -340,10 +343,24 @@ void ST_LoadGraphics(void) } // made separate so that skins code can reload custom face graphics -void ST_LoadFaceGraphics(char *facestr, char *superstr, INT32 skinnum) +void ST_LoadFaceGraphics(INT32 skinnum) { - faceprefix[skinnum] = W_CachePatchName(facestr, PU_HUDGFX); - superprefix[skinnum] = W_CachePatchName(superstr, PU_HUDGFX); + if (skins[skinnum].sprites[SPR2_XTRA].numframes) + { + spritedef_t *sprdef = &skins[skinnum].sprites[SPR2_XTRA]; + spriteframe_t *sprframe = &sprdef->spriteframes[0]; + faceprefix[skinnum] = W_CachePatchNum(sprframe->lumppat[0], PU_HUDGFX); + if (skins[skinnum].sprites[(SPR2_XTRA|FF_SPR2SUPER)].numframes) + { + sprdef = &skins[skinnum].sprites[SPR2_XTRA|FF_SPR2SUPER]; + sprframe = &sprdef->spriteframes[0]; + superprefix[skinnum] = W_CachePatchNum(sprframe->lumppat[0], PU_HUDGFX); + } + else + superprefix[skinnum] = faceprefix[skinnum]; // not manually freed, okay to set to same pointer + } + else + faceprefix[skinnum] = superprefix[skinnum] = W_CachePatchName("MISSING", PU_HUDGFX); // ditto facefreed[skinnum] = false; } @@ -352,7 +369,7 @@ void ST_ReloadSkinFaceGraphics(void) INT32 i; for (i = 0; i < numskins; i++) - ST_LoadFaceGraphics(skins[i].face, skins[i].superface, i); + ST_LoadFaceGraphics(i); } static inline void ST_InitData(void) @@ -418,89 +435,13 @@ void ST_changeDemoView(void) boolean st_overlay; -static INT32 SCZ(INT32 z) -{ - return FixedInt(FixedMul(z<>= 1; - if (stplyr != &players[displayplayer]) - y += vid.height / 2; - } - return y; -} - -static INT32 STRINGY(INT32 y) -{ - //31/10/99: fixed by Hurdler so it _works_ also in hardware mode - // do not scale to resolution for hardware accelerated - // because these modes always scale by default - if (splitscreen) - { - y >>= 1; - if (stplyr != &players[displayplayer]) - y += BASEVIDHEIGHT / 2; - } - return y; -} - -static INT32 SPLITFLAGS(INT32 f) -{ - // Pass this V_SNAPTO(TOP|BOTTOM) and it'll trim them to account for splitscreen! -Red - if (splitscreen) - { - if (stplyr != &players[displayplayer]) - f &= ~V_SNAPTOTOP; - else - f &= ~V_SNAPTOBOTTOM; - } - return f; -} - -static INT32 SCX(INT32 x) -{ - return FixedInt(FixedMul(x<>= 1; - if (stplyr != &players[displayplayer]) - y += vid.height / 2; - } - return FixedInt(FixedDiv(y, vid.fdupy)); -} -#endif - // ========================================================================= // INTERNAL DRAWING // ========================================================================= -#define ST_DrawOverlayNum(x,y,n) V_DrawTallNum(x, y, V_NOSCALESTART|V_HUDTRANS, n) -#define ST_DrawPaddedOverlayNum(x,y,n,d) V_DrawPaddedTallNum(x, y, V_NOSCALESTART|V_HUDTRANS, n, d) -#define ST_DrawOverlayPatch(x,y,p) V_DrawScaledPatch(x, y, V_NOSCALESTART|V_HUDTRANS, p) -#define ST_DrawMappedOverlayPatch(x,y,p,c) V_DrawMappedScaledPatch(x, y, V_NOSCALESTART|V_HUDTRANS, p, c) -#define ST_DrawNumFromHud(h,n,f) V_DrawTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|f, n) -#define ST_DrawPadNumFromHud(h,n,q,f) V_DrawPaddedTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|f, n, q) -#define ST_DrawPatchFromHud(h,p,f) V_DrawScaledPatch(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART|f, p) -#define ST_DrawNumFromHudWS(h,n,f) V_DrawTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|f, n) -#define ST_DrawPadNumFromHudWS(h,n,q,f) V_DrawPaddedTallNum(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|f, n, q) -#define ST_DrawPatchFromHudWS(h,p,f) V_DrawScaledPatch(SCX(hudinfo[h+!!splitscreen].x), SCY(hudinfo[h+!!splitscreen].y), V_NOSCALESTART|f, p) +#define ST_DrawTopLeftOverlayPatch(x,y,p) V_DrawScaledPatch(x, y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|V_HUDTRANS, p) +#define ST_DrawNumFromHud(h,n,flags) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f|V_PERPLAYER|flags, n) +#define ST_DrawPadNumFromHud(h,n,q,flags) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f|V_PERPLAYER|flags, n, q) +#define ST_DrawPatchFromHud(h,p,flags) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f|V_PERPLAYER|flags, p) // Draw a number, scaled, over the view, maybe with set translucency // Always draw the number completely since it's overlay @@ -537,58 +478,43 @@ static void ST_DrawNightsOverlayNum(fixed_t x /* right border */, fixed_t y, fix // Devmode information static void ST_drawDebugInfo(void) { - INT32 height = 192; - INT32 dist = 8; + INT32 height = 0, h = 8, w = 18, lowh; + void (*textfunc)(INT32, INT32, INT32, const char *); if (!(stplyr->mo && cv_debug)) return; - if (cv_ticrate.value) +#define VFLAGS V_MONOSPACE|V_SNAPTOTOP|V_SNAPTORIGHT + + if ((moviemode == MM_GIF && cv_gif_downscale.value) || vid.dupx == 1) { - height -= 12; - dist >>= 1; + textfunc = V_DrawRightAlignedString; + lowh = ((vid.height/vid.dupy) - 16); + } + else + { + textfunc = V_DrawRightAlignedSmallString; + h /= 2; + w /= 2; + lowh = 0; } - if (cv_debug & DBG_BASIC) +#define V_DrawDebugLine(str) if (lowh && (height > lowh))\ + {\ + V_DrawRightAlignedThinString(320, 8+lowh, VFLAGS|V_REDMAP, "SOME INFO NOT VISIBLE");\ + return;\ + }\ + textfunc(320, height, VFLAGS, str);\ + height += h; + +#define V_DrawDebugFlag(f, str) textfunc(width, height, VFLAGS|f, str);\ + width -= w + + if (cv_debug & DBG_MEMORY) { - const fixed_t d = AngleFixed(stplyr->mo->angle); - V_DrawRightAlignedString(320, height - 24, V_MONOSPACE, va("X: %6d", stplyr->mo->x>>FRACBITS)); - V_DrawRightAlignedString(320, height - 16, V_MONOSPACE, va("Y: %6d", stplyr->mo->y>>FRACBITS)); - V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("Z: %6d", stplyr->mo->z>>FRACBITS)); - V_DrawRightAlignedString(320, height, V_MONOSPACE, va("A: %6d", FixedInt(d))); + V_DrawDebugLine(va("Heap: %8sKB", sizeu1(Z_TotalUsage()>>10))); - height -= (32+dist); - } - - if (cv_debug & DBG_DETAILED) - { - V_DrawRightAlignedString(320, height - 104, V_MONOSPACE, va("SHIELD: %5x", stplyr->powers[pw_shield])); - V_DrawRightAlignedString(320, height - 96, V_MONOSPACE, va("SCALE: %5d%%", (stplyr->mo->scale*100)/FRACUNIT)); - V_DrawRightAlignedString(320, height - 88, V_MONOSPACE, va("CARRY: %5x", stplyr->powers[pw_carry])); - V_DrawRightAlignedString(320, height - 80, V_MONOSPACE, va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime])); - - // Flags - V_DrawRightAlignedString(304-92, height - 72, V_MONOSPACE, "PF:"); - V_DrawString(304-90, height - 72, (stplyr->pflags & PF_STARTJUMP) ? V_GREENMAP : V_REDMAP, "SJ"); - V_DrawString(304-72, height - 72, (stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP, "JD"); - V_DrawString(304-54, height - 72, (stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP, "SP"); - V_DrawString(304-36, height - 72, (stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP, "ST"); - V_DrawString(304-18, height - 72, (stplyr->pflags & PF_THOKKED) ? V_GREENMAP : V_REDMAP, "TH"); - V_DrawString(304, height - 72, (stplyr->pflags & PF_SHIELDABILITY) ? V_GREENMAP : V_REDMAP, "SH"); - - V_DrawRightAlignedString(320, height - 64, V_MONOSPACE, va("CEILZ: %6d", stplyr->mo->ceilingz>>FRACBITS)); - V_DrawRightAlignedString(320, height - 56, V_MONOSPACE, va("FLOORZ: %6d", stplyr->mo->floorz>>FRACBITS)); - - V_DrawRightAlignedString(320, height - 48, V_MONOSPACE, va("CNVX: %6d", stplyr->cmomx>>FRACBITS)); - V_DrawRightAlignedString(320, height - 40, V_MONOSPACE, va("CNVY: %6d", stplyr->cmomy>>FRACBITS)); - V_DrawRightAlignedString(320, height - 32, V_MONOSPACE, va("PLTZ: %6d", stplyr->mo->pmomz>>FRACBITS)); - - V_DrawRightAlignedString(320, height - 24, V_MONOSPACE, va("MOMX: %6d", stplyr->rmomx>>FRACBITS)); - V_DrawRightAlignedString(320, height - 16, V_MONOSPACE, va("MOMY: %6d", stplyr->rmomy>>FRACBITS)); - V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("MOMZ: %6d", stplyr->mo->momz>>FRACBITS)); - V_DrawRightAlignedString(320, height, V_MONOSPACE, va("SPEED: %6d", stplyr->speed>>FRACBITS)); - - height -= (112+dist); + height += h/2; } if (cv_debug & DBG_RANDOMIZER) // randomizer testing @@ -597,40 +523,158 @@ static void ST_drawDebugInfo(void) peekres *= 10000; // Change from fixed point peekres >>= FRACBITS; // to displayable decimal - V_DrawRightAlignedString(320, height - 16, V_MONOSPACE, va("Init: %08x", P_GetInitSeed())); - V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("Seed: %08x", P_GetRandSeed())); - V_DrawRightAlignedString(320, height, V_MONOSPACE, va("== : .%04d", peekres)); + V_DrawDebugLine(va("Init: %08x", P_GetInitSeed())); + V_DrawDebugLine(va("Seed: %08x", P_GetRandSeed())); + V_DrawDebugLine(va("== : .%04d", peekres)); - height -= (24+dist); + height += h/2; } - if (cv_debug & DBG_MEMORY) + if (cv_debug & DBG_PLAYER) { - V_DrawRightAlignedString(320, height, V_MONOSPACE, va("Heap: %7sKB", sizeu1(Z_TagsUsage(0, INT32_MAX)>>10))); + INT32 width = 320; + const fixed_t d = AngleFixed(stplyr->drawangle); + + V_DrawDebugLine(va("SHIELD: %5x", stplyr->powers[pw_shield])); + V_DrawDebugLine(va("SCALE: %5d%%", (stplyr->mo->scale*100)>>FRACBITS)); + V_DrawDebugLine(va("CARRY: %5x", stplyr->powers[pw_carry])); + V_DrawDebugLine(va("AIR: %4d, %3d", stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime])); + V_DrawDebugLine(va("ABILITY: %3d, %3d", stplyr->charability, stplyr->charability2)); + V_DrawDebugLine(va("ACTIONSPD: %5d", stplyr->actionspd>>FRACBITS)); + V_DrawDebugLine(va("PEEL: %3d", stplyr->dashmode)); + V_DrawDebugLine(va("SCOREADD: %3d", stplyr->scoreadd)); + + // Flags + V_DrawDebugFlag(((stplyr->pflags & PF_SHIELDABILITY) ? V_GREENMAP : V_REDMAP), "SH"); + V_DrawDebugFlag(((stplyr->pflags & PF_THOKKED) ? V_GREENMAP : V_REDMAP), "TH"); + V_DrawDebugFlag(((stplyr->pflags & PF_STARTDASH) ? V_GREENMAP : V_REDMAP), "ST"); + V_DrawDebugFlag(((stplyr->pflags & PF_SPINNING) ? V_GREENMAP : V_REDMAP), "SP"); + V_DrawDebugFlag(((stplyr->pflags & PF_NOJUMPDAMAGE) ? V_GREENMAP : V_REDMAP), "ND"); + V_DrawDebugFlag(((stplyr->pflags & PF_JUMPED) ? V_GREENMAP : V_REDMAP), "JD"); + V_DrawDebugFlag(((stplyr->pflags & PF_STARTJUMP) ? V_GREENMAP : V_REDMAP), "SJ"); + V_DrawDebugFlag(0, "PF/SF:"); + height += h; + width = 320; + V_DrawDebugFlag(((stplyr->pflags & PF_INVIS) ? V_GREENMAP : V_REDMAP), "*I"); + V_DrawDebugFlag(((stplyr->pflags & PF_NOCLIP) ? V_GREENMAP : V_REDMAP), "*C"); + V_DrawDebugFlag(((stplyr->pflags & PF_GODMODE) ? V_GREENMAP : V_REDMAP), "*G"); + V_DrawDebugFlag(((stplyr->charflags & SF_SUPER) ? V_GREENMAP : V_REDMAP), "SU"); + V_DrawDebugFlag(((stplyr->pflags & PF_APPLYAUTOBRAKE) ? V_GREENMAP : V_REDMAP), "AA"); + V_DrawDebugFlag(((stplyr->pflags & PF_SLIDING) ? V_GREENMAP : V_REDMAP), "SL"); + V_DrawDebugFlag(((stplyr->pflags & PF_BOUNCING) ? V_GREENMAP : V_REDMAP), "BO"); + V_DrawDebugFlag(((stplyr->pflags & PF_GLIDING) ? V_GREENMAP : V_REDMAP), "GL"); + height += h; + + V_DrawDebugLine(va("DRAWANGLE: %6d", FixedInt(d))); + + height += h/2; } + + if (cv_debug & DBG_DETAILED) + { + INT32 width = 320; + + V_DrawDebugLine(va("CEILINGZ: %6d", stplyr->mo->ceilingz>>FRACBITS)); + V_DrawDebugLine(va("FLOORZ: %6d", stplyr->mo->floorz>>FRACBITS)); + + V_DrawDebugLine(va("CMOMX: %6d", stplyr->cmomx>>FRACBITS)); + V_DrawDebugLine(va("CMOMY: %6d", stplyr->cmomy>>FRACBITS)); + V_DrawDebugLine(va("PMOMZ: %6d", stplyr->mo->pmomz>>FRACBITS)); + + width = 320; + V_DrawDebugFlag(((stplyr->mo->eflags & MFE_APPLYPMOMZ) ? V_GREENMAP : V_REDMAP), "AP"); + V_DrawDebugFlag(((stplyr->mo->eflags & MFE_SPRUNG) ? V_GREENMAP : V_REDMAP), "SP"); + //V_DrawDebugFlag(((stplyr->mo->eflags & MFE_PUSHED) ? V_GREENMAP : V_REDMAP), "PU"); -- not relevant to players + V_DrawDebugFlag(((stplyr->mo->eflags & MFE_GOOWATER) ? V_GREENMAP : V_REDMAP), "GW"); + V_DrawDebugFlag(((stplyr->mo->eflags & MFE_VERTICALFLIP) ? V_GREENMAP : V_REDMAP), "VF"); + V_DrawDebugFlag(((stplyr->mo->eflags & MFE_JUSTSTEPPEDDOWN) ? V_GREENMAP : V_REDMAP), "JS"); + V_DrawDebugFlag(((stplyr->mo->eflags & MFE_UNDERWATER) ? V_GREENMAP : V_REDMAP), "UW"); + V_DrawDebugFlag(((stplyr->mo->eflags & MFE_TOUCHWATER) ? V_GREENMAP : V_REDMAP), "TW"); + V_DrawDebugFlag(((stplyr->mo->eflags & MFE_JUSTHITFLOOR) ? V_GREENMAP : V_REDMAP), "JH"); + V_DrawDebugFlag(((stplyr->mo->eflags & MFE_ONGROUND) ? V_GREENMAP : V_REDMAP), "OG"); + V_DrawDebugFlag(0, "MFE:"); + height += h; + + V_DrawDebugLine(va("MOMX: %6d", stplyr->rmomx>>FRACBITS)); + V_DrawDebugLine(va("MOMY: %6d", stplyr->rmomy>>FRACBITS)); + V_DrawDebugLine(va("MOMZ: %6d", stplyr->mo->momz>>FRACBITS)); + + V_DrawDebugLine(va("SPEED: %6d", stplyr->speed>>FRACBITS)); + + height += h/2; + } + + if (cv_debug & DBG_BASIC) + { + const fixed_t d = AngleFixed(stplyr->mo->angle); + V_DrawDebugLine(va("X: %6d", stplyr->mo->x>>FRACBITS)); + V_DrawDebugLine(va("Y: %6d", stplyr->mo->y>>FRACBITS)); + V_DrawDebugLine(va("Z: %6d", stplyr->mo->z>>FRACBITS)); + V_DrawDebugLine(va("A: %6d", FixedInt(d))); + + //height += h/2; + } + +#undef V_DrawDebugFlag +#undef V_DrawDebugLine +#undef VFLAGS } static void ST_drawScore(void) { + if (F_GetPromptHideHud(hudinfo[HUD_SCORE].y)) + return; + // SCORE: ST_DrawPatchFromHud(HUD_SCORE, sboscore, V_HUDTRANS); if (objectplacing) { if (op_displayflags > UINT16_MAX) - ST_DrawOverlayPatch(SCX(hudinfo[HUD_SCORENUM].x-tallminus->width), SCY(hudinfo[HUD_SCORENUM].y), tallminus); + ST_DrawTopLeftOverlayPatch((hudinfo[HUD_SCORENUM].x-tallminus->width), hudinfo[HUD_SCORENUM].y, tallminus); else ST_DrawNumFromHud(HUD_SCORENUM, op_displayflags, V_HUDTRANS); } else - ST_DrawNumFromHud(HUD_SCORENUM, stplyr->score,V_HUDTRANS); + ST_DrawNumFromHud(HUD_SCORENUM, stplyr->score, V_HUDTRANS); +} + +static void ST_drawRaceNum(INT32 time) +{ + INT32 height, bounce; + patch_t *racenum; + + time += TICRATE; + height = ((3*BASEVIDHEIGHT)>>2) - 8; + bounce = TICRATE - (1 + (time % TICRATE)); + + switch (time/TICRATE) + { + case 3: + racenum = race3; + break; + case 2: + racenum = race2; + break; + case 1: + racenum = race1; + break; + default: + racenum = racego; + break; + } + if (bounce < 3) + { + height -= (2 - bounce); + if (!(P_AutoPause() || paused) && !bounce) + S_StartSound(0, ((racenum == racego) ? sfx_s3kad : sfx_s3ka7)); + } + V_DrawScaledPatch(((BASEVIDWIDTH - SHORT(racenum->width))/2), height, V_PERPLAYER, racenum); } static void ST_drawTime(void) { INT32 seconds, minutes, tictrn, tics; - - // TIME: - ST_DrawPatchFromHudWS(HUD_TIME, ((mapheaderinfo[gamemap-1]->countdown && countdowntimer < 11*TICRATE && leveltime/5 & 1) ? sboredtime : sbotime), V_HUDTRANS); + boolean downwards = false; if (objectplacing) { @@ -641,21 +685,73 @@ static void ST_drawTime(void) } else { - tics = (mapheaderinfo[gamemap-1]->countdown ? countdowntimer : stplyr->realtime); - seconds = G_TicsToSeconds(tics); + // Counting down the hidetime? + if ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && (stplyr->realtime <= (hidetime*TICRATE))) + { + tics = (hidetime*TICRATE - stplyr->realtime); + if (tics < 3*TICRATE) + ST_drawRaceNum(tics); + downwards = true; + } + else + { + // Hidetime finish! + if ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && (stplyr->realtime < ((hidetime+1)*TICRATE))) + ST_drawRaceNum(hidetime*TICRATE - stplyr->realtime); + + // Time limit? + if (gametype != GT_COOP && gametype != GT_RACE && gametype != GT_COMPETITION && cv_timelimit.value && timelimitintics > 0) + { + if (timelimitintics >= stplyr->realtime) + { + tics = (timelimitintics - stplyr->realtime); + if (tics < 3*TICRATE) + ST_drawRaceNum(tics); + } + else // Overtime! + tics = 0; + downwards = true; + } + // Post-hidetime normal. + else if (gametype == GT_TAG || gametype == GT_HIDEANDSEEK) + tics = stplyr->realtime - hidetime*TICRATE; + // "Shadow! What are you doing? Hurry and get back here + // right now before the island blows up with you on it!" + // "Blows up??" *awkward silence* "I've got to get outta + // here and find Amy and Tails right away!" + else if (mapheaderinfo[gamemap-1]->countdown) + { + tics = countdowntimer; + downwards = true; + } + // Normal. + else + tics = stplyr->realtime; + } + minutes = G_TicsToMinutes(tics, true); + seconds = G_TicsToSeconds(tics); tictrn = G_TicsToCentiseconds(tics); } - if (cv_timetic.value == 1) // Tics only -- how simple is this? - ST_DrawNumFromHudWS(HUD_SECONDS, tics, V_HUDTRANS); + if (F_GetPromptHideHud(hudinfo[HUD_TIME].y)) + return; + + // TIME: + ST_DrawPatchFromHud(HUD_TIME, ((downwards && (tics < 30*TICRATE) && (leveltime/5 & 1)) ? sboredtime : sbotime), V_HUDTRANS); + + if (!tics && downwards && (leveltime/5 & 1)) // overtime! + return; + + if (cv_timetic.value == 3) // Tics only -- how simple is this? + ST_DrawNumFromHud(HUD_SECONDS, tics, V_HUDTRANS); else { - ST_DrawNumFromHudWS(HUD_MINUTES, minutes, V_HUDTRANS); // Minutes - ST_DrawPatchFromHudWS(HUD_TIMECOLON, sbocolon, V_HUDTRANS); // Colon - ST_DrawPadNumFromHudWS(HUD_SECONDS, seconds, 2, V_HUDTRANS); // Seconds + ST_DrawNumFromHud(HUD_MINUTES, minutes, V_HUDTRANS); // Minutes + ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon, V_HUDTRANS); // Colon + ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2, V_HUDTRANS); // Seconds - if (!splitscreen && (cv_timetic.value == 2 || cv_timetic.value == 3 || modeattacking)) // there's not enough room for tics in splitscreen, don't even bother trying! + if (cv_timetic.value == 1 || cv_timetic.value == 2 || modeattacking) // there's not enough room for tics in splitscreen, don't even bother trying! { ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod, V_HUDTRANS); // Period ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2, V_HUDTRANS); // Tics @@ -667,50 +763,51 @@ static inline void ST_drawRings(void) { INT32 ringnum; - ST_DrawPatchFromHudWS(HUD_RINGS, ((!stplyr->spectator && stplyr->rings <= 0 && leveltime/5 & 1) ? sboredrings : sborings), ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS)); + if (F_GetPromptHideHud(hudinfo[HUD_RINGS].y)) + return; - if (objectplacing) - ringnum = op_currentdoomednum; - else if (!useNightsSS && G_IsSpecialStage(gamemap)) - { - INT32 i; - ringnum = 0; - for (i = 0; i < MAXPLAYERS; i++) - if (playeringame[i] && players[i].mo && players[i].rings > 0) - ringnum += players[i].rings; - } - else - ringnum = max(stplyr->rings, 0); + ST_DrawPatchFromHud(HUD_RINGS, ((!stplyr->spectator && stplyr->rings <= 0 && leveltime/5 & 1) ? sboredrings : sborings), ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS)); - if (!splitscreen && cv_timetic.value == 3) // Yes, even in modeattacking - ST_DrawNumFromHud(HUD_RINGSNUMTICS, ringnum, ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS)); + ringnum = ((objectplacing) ? op_currentdoomednum : max(stplyr->rings, 0)); + + if (cv_timetic.value == 2) // Yes, even in modeattacking + ST_DrawNumFromHud(HUD_RINGSNUMTICS, ringnum, V_PERPLAYER|((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS)); else - ST_DrawNumFromHudWS(HUD_RINGSNUM, ringnum, ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS)); + ST_DrawNumFromHud(HUD_RINGSNUM, ringnum, V_PERPLAYER|((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS)); } -static void ST_drawLives(void) +static void ST_drawLivesArea(void) { - const INT32 v_splitflag = (splitscreen && stplyr == &players[displayplayer] ? V_SPLITSCREEN : 0); - INT32 livescount; + INT32 v_colmap = V_YELLOWMAP, livescount; boolean notgreyedout; if (!stplyr->skincolor) return; // Just joined a server, skin isn't loaded yet! + if (F_GetPromptHideHud(hudinfo[HUD_LIVES].y)) + return; + // face background - V_DrawSmallScaledPatch(hudinfo[HUD_LIVESPIC].x, hudinfo[HUD_LIVESPIC].y + (v_splitflag ? -12 : 0), - V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, livesback); + V_DrawSmallScaledPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y, + hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, livesback); // face - if (stplyr->mo && stplyr->mo->color) + if (stplyr->spectator) + { + // spectator face + UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, SKINCOLOR_CLOUDY, GTC_CACHE); + V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y, + hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANSHALF, faceprefix[stplyr->skin], colormap); + } + else if (stplyr->mo && stplyr->mo->color) { // skincolor face/super UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, stplyr->mo->color, GTC_CACHE); patch_t *face = faceprefix[stplyr->skin]; if (stplyr->powers[pw_super]) face = superprefix[stplyr->skin]; - V_DrawSmallMappedPatch(hudinfo[HUD_LIVESPIC].x, hudinfo[HUD_LIVESPIC].y + (v_splitflag ? -12 : 0), - V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag,face, colormap); + V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y, + hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, face, colormap); if (cv_translucenthud.value == 10 && stplyr->powers[pw_super] == 1 && stplyr->mo->tracer) { INT32 v_supertrans = (stplyr->mo->tracer->frame & FF_TRANSMASK) >> FF_TRANSSHIFT; @@ -718,8 +815,8 @@ static void ST_drawLives(void) { v_supertrans <<= V_ALPHASHIFT; colormap = R_GetTranslationColormap(stplyr->skin, stplyr->mo->tracer->color, GTC_CACHE); - V_DrawSmallMappedPatch(hudinfo[HUD_LIVESPIC].x, hudinfo[HUD_LIVESPIC].y + (v_splitflag ? -12 : 0), - V_SNAPTOLEFT|V_SNAPTOBOTTOM|v_supertrans|v_splitflag,face, colormap); + V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y, + hudinfo[HUD_LIVES].f|V_PERPLAYER|v_supertrans, face, colormap); } } } @@ -727,94 +824,161 @@ static void ST_drawLives(void) { // skincolor face UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, stplyr->skincolor, GTC_CACHE); - V_DrawSmallMappedPatch(hudinfo[HUD_LIVESPIC].x, hudinfo[HUD_LIVESPIC].y + (v_splitflag ? -12 : 0), - V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag,faceprefix[stplyr->skin], colormap); + V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y, + hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, faceprefix[stplyr->skin], colormap); + } + + // Lives number + if (G_GametypeUsesLives() || gametype == GT_RACE) + { + // x + V_DrawScaledPatch(hudinfo[HUD_LIVES].x+22, hudinfo[HUD_LIVES].y+10, + hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, stlivex); + + // lives number + if (gametype == GT_RACE) + { + livescount = INFLIVES; + notgreyedout = true; + } + else if ((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 3) + { + INT32 i; + livescount = 0; + notgreyedout = (stplyr->lives > 0); + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (players[i].lives < 1) + continue; + + if (players[i].lives > 1) + notgreyedout = true; + + if (players[i].lives == INFLIVES) + { + livescount = INFLIVES; + break; + } + else if (livescount < 99) + livescount += (players[i].lives); + } + } + else + { + livescount = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? INFLIVES : stplyr->lives); + notgreyedout = true; + } + + if (livescount == INFLIVES) + V_DrawCharacter(hudinfo[HUD_LIVES].x+50, hudinfo[HUD_LIVES].y+8, + '\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false); + else + { + if (livescount > 99) + livescount = 99; + V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, + hudinfo[HUD_LIVES].f|V_PERPLAYER|(notgreyedout ? V_HUDTRANS : V_HUDTRANSHALF), va("%d",livescount)); + } + } + // Spectator + else if (stplyr->spectator) + v_colmap = V_GRAYMAP; + // Tag + else if (gametype == GT_TAG || gametype == GT_HIDEANDSEEK) + { + if (stplyr->pflags & PF_TAGIT) + { + V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "IT!"); + v_colmap = V_ORANGEMAP; + } + } + // Team name + else if (G_GametypeHasTeams()) + { + if (stplyr->ctfteam == 1) + { + V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "RED"); + v_colmap = V_REDMAP; + } + else if (stplyr->ctfteam == 2) + { + V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "BLUE"); + v_colmap = V_BLUEMAP; + } } // name - if (strlen(skins[stplyr->skin].hudname) > 8) - V_DrawThinString(hudinfo[HUD_LIVESNAME].x, hudinfo[HUD_LIVESNAME].y + (v_splitflag ? -12 : 0), - V_HUDTRANS|V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_MONOSPACE|V_YELLOWMAP|v_splitflag, skins[stplyr->skin].hudname); + v_colmap |= (V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER); + if (strlen(skins[stplyr->skin].hudname) <= 5) + V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname); + else if (V_ThinStringWidth(skins[stplyr->skin].hudname, v_colmap) <= 40) + V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname); else - V_DrawString(hudinfo[HUD_LIVESNAME].x, hudinfo[HUD_LIVESNAME].y + (v_splitflag ? -12 : 0), - V_HUDTRANS|V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_MONOSPACE|V_YELLOWMAP|v_splitflag, skins[stplyr->skin].hudname); - // x - V_DrawScaledPatch(hudinfo[HUD_LIVESX].x, hudinfo[HUD_LIVESX].y + (v_splitflag ? -4 : 0), - V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, stlivex); + V_DrawThinString(hudinfo[HUD_LIVES].x+18, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname); - // lives number - if ((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 3) + // Power Stones collected + if (G_RingSlingerGametype() +#ifdef HAVE_BLUA + && LUA_HudEnabled(hud_powerstones) +#endif + ) { - INT32 i; - livescount = 0; - notgreyedout = (stplyr->lives > 0); - for (i = 0; i < MAXPLAYERS; i++) + INT32 workx = hudinfo[HUD_LIVES].x+1, j; + if ((leveltime & 1) && stplyr->powers[pw_invulnerability] && (stplyr->powers[pw_sneakers] == stplyr->powers[pw_invulnerability])) // hack; extremely unlikely to be activated unintentionally { - if (!playeringame[i]) - continue; - - if (players[i].lives < 1) - continue; - - if (players[i].lives > 1) - notgreyedout = true; - - if (players[i].lives == 0x7f) + for (j = 0; j < 7; ++j) // "super" indicator { - livescount = 0x7f; - break; + V_DrawScaledPatch(workx, hudinfo[HUD_LIVES].y-9, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, emeraldpics[1][j]); + workx += 8; + } + } + else + { + for (j = 0; j < 7; ++j) // powerstones + { + if (stplyr->powers[pw_emeralds] & (1 << j)) + V_DrawScaledPatch(workx, hudinfo[HUD_LIVES].y-9, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, emeraldpics[1][j]); + workx += 8; } - else if (livescount < 99) - livescount += (players[i].lives); } - } - else - { - livescount = stplyr->lives; - notgreyedout = true; - } - - if (livescount == 0x7f) - V_DrawCharacter(hudinfo[HUD_LIVESNUM].x - 8, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0), '\x16' | 0x80 | V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS|v_splitflag, false); - else - { - if (livescount > 99) - livescount = 99; - V_DrawRightAlignedString(hudinfo[HUD_LIVESNUM].x, hudinfo[HUD_LIVESNUM].y + (v_splitflag ? -4 : 0), - V_SNAPTOLEFT|V_SNAPTOBOTTOM|(notgreyedout ? V_HUDTRANS : V_HUDTRANSHALF)|v_splitflag, - ((livescount > 99) ? "!!" : va("%d",livescount))); } } static void ST_drawInput(void) { - //const INT32 v_splitflag = (splitscreen && stplyr == &players[displayplayer] ? V_SPLITSCREEN : 0); -- no splitscreen support - record attack only for base game - const UINT8 accent = (stplyr->skincolor ? Color_Index[stplyr->skincolor-1][4] : 0); - UINT8 col, offs; + const INT32 accent = V_SNAPTOLEFT|V_SNAPTOBOTTOM|(stplyr->skincolor ? Color_Index[stplyr->skincolor-1][4] : 0); + INT32 col; + UINT8 offs; - INT32 x = hudinfo[HUD_LIVESPIC].x, y = hudinfo[HUD_LIVESPIC].y; + INT32 x = hudinfo[HUD_LIVES].x, y = hudinfo[HUD_LIVES].y; if (stplyr->powers[pw_carry] == CR_NIGHTSMODE) y -= 16; + if (F_GetPromptHideHud(y)) + return; + // O backing - V_DrawFill(x, y-1, 16, 16, 20); - V_DrawFill(x, y+15, 16, 1, 29); + V_DrawFill(x, y-1, 16, 16, hudinfo[HUD_LIVES].f|20); + V_DrawFill(x, y+15, 16, 1, hudinfo[HUD_LIVES].f|29); if (cv_showinputjoy.value) // joystick render! { - /*V_DrawFill(x , y , 16, 1, 16); - V_DrawFill(x , y+15, 16, 1, 16); - V_DrawFill(x , y+ 1, 1, 14, 16); - V_DrawFill(x+15, y+ 1, 1, 14, 16); -- red's outline*/ + /*V_DrawFill(x , y , 16, 1, hudinfo[HUD_LIVES].f|16); + V_DrawFill(x , y+15, 16, 1, hudinfo[HUD_LIVES].f|16); + V_DrawFill(x , y+ 1, 1, 14, hudinfo[HUD_LIVES].f|16); + V_DrawFill(x+15, y+ 1, 1, 14, hudinfo[HUD_LIVES].f|16); -- red's outline*/ if (stplyr->cmd.sidemove || stplyr->cmd.forwardmove) { // joystick hole - V_DrawFill(x+5, y+4, 6, 6, 29); + V_DrawFill(x+5, y+4, 6, 6, hudinfo[HUD_LIVES].f|29); // joystick top V_DrawFill(x+3+stplyr->cmd.sidemove/12, y+2-stplyr->cmd.forwardmove/12, - 10, 10, 29); + 10, 10, hudinfo[HUD_LIVES].f|29); V_DrawFill(x+3+stplyr->cmd.sidemove/9, y+1-stplyr->cmd.forwardmove/9, 10, 10, accent); @@ -822,10 +986,10 @@ static void ST_drawInput(void) else { // just a limited, greyed out joystick top - V_DrawFill(x+3, y+11, 10, 1, 29); + V_DrawFill(x+3, y+11, 10, 1, hudinfo[HUD_LIVES].f|29); V_DrawFill(x+3, y+1, - 10, 10, 16); + 10, 10, hudinfo[HUD_LIVES].f|16); } } else // arrows! @@ -839,10 +1003,10 @@ static void ST_drawInput(void) else { offs = 1; - col = 16; - V_DrawFill(x- 2, y+10, 6, 1, 29); - V_DrawFill(x+ 4, y+ 9, 1, 1, 29); - V_DrawFill(x+ 5, y+ 8, 1, 1, 29); + col = hudinfo[HUD_LIVES].f|16; + V_DrawFill(x- 2, y+10, 6, 1, hudinfo[HUD_LIVES].f|29); + V_DrawFill(x+ 4, y+ 9, 1, 1, hudinfo[HUD_LIVES].f|29); + V_DrawFill(x+ 5, y+ 8, 1, 1, hudinfo[HUD_LIVES].f|29); } V_DrawFill(x- 2, y+ 5-offs, 6, 6, col); V_DrawFill(x+ 4, y+ 6-offs, 1, 4, col); @@ -857,12 +1021,12 @@ static void ST_drawInput(void) else { offs = 1; - col = 16; - V_DrawFill(x+ 5, y+ 3, 1, 1, 29); - V_DrawFill(x+ 6, y+ 4, 1, 1, 29); - V_DrawFill(x+ 7, y+ 5, 2, 1, 29); - V_DrawFill(x+ 9, y+ 4, 1, 1, 29); - V_DrawFill(x+10, y+ 3, 1, 1, 29); + col = hudinfo[HUD_LIVES].f|16; + V_DrawFill(x+ 5, y+ 3, 1, 1, hudinfo[HUD_LIVES].f|29); + V_DrawFill(x+ 6, y+ 4, 1, 1, hudinfo[HUD_LIVES].f|29); + V_DrawFill(x+ 7, y+ 5, 2, 1, hudinfo[HUD_LIVES].f|29); + V_DrawFill(x+ 9, y+ 4, 1, 1, hudinfo[HUD_LIVES].f|29); + V_DrawFill(x+10, y+ 3, 1, 1, hudinfo[HUD_LIVES].f|29); } V_DrawFill(x+ 5, y- 2-offs, 6, 6, col); V_DrawFill(x+ 6, y+ 4-offs, 4, 1, col); @@ -877,10 +1041,10 @@ static void ST_drawInput(void) else { offs = 1; - col = 16; - V_DrawFill(x+12, y+10, 6, 1, 29); - V_DrawFill(x+11, y+ 9, 1, 1, 29); - V_DrawFill(x+10, y+ 8, 1, 1, 29); + col = hudinfo[HUD_LIVES].f|16; + V_DrawFill(x+12, y+10, 6, 1, hudinfo[HUD_LIVES].f|29); + V_DrawFill(x+11, y+ 9, 1, 1, hudinfo[HUD_LIVES].f|29); + V_DrawFill(x+10, y+ 8, 1, 1, hudinfo[HUD_LIVES].f|29); } V_DrawFill(x+12, y+ 5-offs, 6, 6, col); V_DrawFill(x+11, y+ 6-offs, 1, 4, col); @@ -895,8 +1059,8 @@ static void ST_drawInput(void) else { offs = 1; - col = 16; - V_DrawFill(x+ 5, y+17, 6, 1, 29); + col = hudinfo[HUD_LIVES].f|16; + V_DrawFill(x+ 5, y+17, 6, 1, hudinfo[HUD_LIVES].f|29); } V_DrawFill(x+ 5, y+12-offs, 6, 6, col); V_DrawFill(x+ 6, y+11-offs, 4, 1, col); @@ -912,16 +1076,16 @@ static void ST_drawInput(void) else\ {\ offs = 1;\ - col = 16;\ - V_DrawFill(x+16+(xoffs), y+9+(yoffs), 10, 1, 29);\ + col = hudinfo[HUD_LIVES].f|16;\ + V_DrawFill(x+16+(xoffs), y+9+(yoffs), 10, 1, hudinfo[HUD_LIVES].f|29);\ }\ V_DrawFill(x+16+(xoffs), y+(yoffs)-offs, 10, 10, col);\ - V_DrawCharacter(x+16+1+(xoffs), y+1+(yoffs)-offs, symb, false) + V_DrawCharacter(x+16+1+(xoffs), y+1+(yoffs)-offs, hudinfo[HUD_LIVES].f|symb, false) drawbutt( 4,-3, BT_JUMP, 'J'); drawbutt(15,-3, BT_USE, 'S'); - V_DrawFill(x+16+4, y+8, 21, 10, 20); // sundial backing + V_DrawFill(x+16+4, y+8, 21, 10, hudinfo[HUD_LIVES].f|20); // sundial backing if (stplyr->mo) { UINT8 i, precision; @@ -941,7 +1105,7 @@ static void ST_drawInput(void) { V_DrawFill(x+16+14-(i*xcomp)/precision, y+12-(i*ycomp)/precision, - 1, 1, 16); + 1, 1, hudinfo[HUD_LIVES].f|16); } if (ycomp <= 0) @@ -958,57 +1122,82 @@ static void ST_drawInput(void) if (stplyr->pflags & PF_AUTOBRAKE) { V_DrawThinString(x, y, + hudinfo[HUD_LIVES].f| ((!stplyr->powers[pw_carry] && (stplyr->pflags & PF_APPLYAUTOBRAKE) && !(stplyr->cmd.sidemove || stplyr->cmd.forwardmove) - && (stplyr->rmomx || stplyr->rmomy)) + && (stplyr->rmomx || stplyr->rmomy) + && (!stplyr->capsule || (stplyr->capsule->reactiontime != (stplyr-players)+1))) ? 0 : V_GRAYMAP), "AUTOBRAKE"); y -= 8; } if (stplyr->pflags & PF_ANALOGMODE) { - V_DrawThinString(x, y, 0, "ANALOG"); + V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "ANALOG"); y -= 8; } } if (!demosynced) // should always be last, so it doesn't push anything else around - V_DrawThinString(x, y, ((leveltime & 4) ? V_YELLOWMAP : V_REDMAP), "BAD DEMO!!"); + V_DrawThinString(x, y, hudinfo[HUD_LIVES].f|((leveltime & 4) ? V_YELLOWMAP : V_REDMAP), "BAD DEMO!!"); } -static void ST_drawLevelTitle(void) +void ST_drawLevelTitle(tic_t titletime) { char *lvlttl = mapheaderinfo[gamemap-1]->lvlttl; char *subttl = mapheaderinfo[gamemap-1]->subttl; INT32 actnum = mapheaderinfo[gamemap-1]->actnum; - INT32 lvlttlxpos; + INT32 lvlttly, zoney, lvlttlxpos, ttlnumxpos, zonexpos; INT32 subttlxpos = BASEVIDWIDTH/2; - INT32 ttlnumxpos; - INT32 zonexpos; - INT32 lvlttly; - INT32 zoney; - - if (!(timeinmap > 2 && timeinmap-3 < 110)) + if (!(titletime > 2 && titletime-3 < 110)) return; + lvlttlxpos = ((BASEVIDWIDTH/2) - (V_LevelNameWidth(lvlttl)/2)); + if (actnum > 0) - { - ttlnum = W_CachePatchName(va("TTL%.2d", actnum), PU_CACHE); - lvlttlxpos = ((BASEVIDWIDTH/2) - (V_LevelNameWidth(lvlttl)/2)) - SHORT(ttlnum->width); - } - else - lvlttlxpos = ((BASEVIDWIDTH/2) - (V_LevelNameWidth(lvlttl)/2)); + lvlttlxpos -= V_LevelActNumWidth(actnum); ttlnumxpos = lvlttlxpos + V_LevelNameWidth(lvlttl); zonexpos = ttlnumxpos - V_LevelNameWidth(M_GetText("ZONE")); + ttlnumxpos++; if (lvlttlxpos < 0) lvlttlxpos = 0; +#if 0 // toaster's experiment. srb2&toast.exe one day, maybe? Requires stuff below to be converted to fixed point. +#define MIDTTLY 79 +#define MIDZONEY 105 +#define MIDDIFF 4 + + if (titletime < 10) + { + fixed_t z = ((titletime - 3)<levelflags & LF_NOZONE)) - V_DrawLevelTitle(zonexpos, zoney, 0, M_GetText("ZONE")); + V_DrawLevelTitle(zonexpos, zoney, V_PERPLAYER, M_GetText("ZONE")); if (lvlttly+48 < 200) - V_DrawCenteredString(subttlxpos, lvlttly+48, V_ALLOWLOWERCASE, subttl); + V_DrawCenteredString(subttlxpos, lvlttly+48, V_PERPLAYER|V_ALLOWLOWERCASE, subttl); +} + +static void ST_drawPowerupHUD(void) +{ + patch_t *p = NULL; + UINT16 invulntime = 0; + INT32 offs = hudinfo[HUD_POWERUPS].x; + const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0); + static INT32 flagoffs[2] = {0, 0}, shieldoffs[2] = {0, 0}; +#define ICONSEP (16+4) // matches weapon rings HUD + + if (F_GetPromptHideHud(hudinfo[HUD_POWERUPS].y)) + return; + + if (stplyr->spectator || stplyr->playerstate != PST_LIVE) + return; + +// ------- +// Shields +// ------- + + // Graue 06-18-2004: no V_NOSCALESTART, no SCX, no SCY, snap to right + if (stplyr->powers[pw_shield] & SH_NOSTACK) + { + shieldoffs[q] = ICONSEP; + + if ((stplyr->powers[pw_shield] & SH_NOSTACK & ~SH_FORCEHP) == SH_FORCE) + { + UINT8 i, max = (stplyr->powers[pw_shield] & SH_FORCEHP); + for (i = 0; i <= max; i++) + { + V_DrawSmallScaledPatch(offs-(i<<1), hudinfo[HUD_POWERUPS].y-(i<<1), (V_PERPLAYER|hudinfo[HUD_POWERUPS].f)|((i == max) ? V_HUDTRANS : V_HUDTRANSHALF), forceshield); + } + } + else + { + switch (stplyr->powers[pw_shield] & SH_NOSTACK) + { + case SH_WHIRLWIND: p = jumpshield; break; + case SH_ELEMENTAL: p = watershield; break; + case SH_ARMAGEDDON: p = bombshield; break; + case SH_ATTRACT: p = ringshield; break; + case SH_PITY: p = pityshield; break; + case SH_PINK: p = pinkshield; break; + case SH_FLAMEAURA: p = flameshield; break; + case SH_BUBBLEWRAP: p = bubbleshield; break; + case SH_THUNDERCOIN: p = thundershield; break; + default: break; + } + + if (p) + V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, p); + } + } + else if (shieldoffs[q]) + { + if (shieldoffs[q] > 1) + shieldoffs[q] = 2*shieldoffs[q]/3; + else + shieldoffs[q] = 0; + } + + offs -= shieldoffs[q]; + +// --------- +// CTF flags +// --------- + + // YOU have a flag. Display a monitor-like icon for it. + if (stplyr->gotflag) + { + flagoffs[q] = ICONSEP; + p = (stplyr->gotflag & GF_REDFLAG) ? gotrflag : gotbflag; + V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, p); + } + else if (flagoffs[q]) + { + if (flagoffs[q] > 1) + flagoffs[q] = 2*flagoffs[q]/3; + else + flagoffs[q] = 0; + } + + offs -= flagoffs[q]; + +// -------------------- +// Timer-based powerups +// -------------------- + +#define DRAWTIMERICON(patch, timer) \ + V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, patch); \ + V_DrawRightAlignedThinString(offs + 16, hudinfo[HUD_POWERUPS].y + 8, V_PERPLAYER|hudinfo[HUD_POWERUPS].f, va("%d", timer/TICRATE)); + + // Invincibility, both from monitor and after being hit + invulntime = stplyr->powers[pw_flashing] ? stplyr->powers[pw_flashing] : stplyr->powers[pw_invulnerability]; + // Note: pw_flashing always makes the icon flicker regardless of time, unlike pw_invulnerability + if (stplyr->powers[pw_invulnerability] > 3*TICRATE || (invulntime && leveltime & 1)) + { + DRAWTIMERICON(invincibility, invulntime) + } + + if (invulntime > 7) + offs -= ICONSEP; + else + { + UINT8 a = ICONSEP, b = 7-invulntime; + while (b--) + a = 2*a/3; + offs -= a; + } + + // Super Sneakers + if (stplyr->powers[pw_sneakers] > 3*TICRATE || (stplyr->powers[pw_sneakers] && leveltime & 1)) + { + DRAWTIMERICON(sneakers, stplyr->powers[pw_sneakers]) + } + + if (stplyr->powers[pw_sneakers] > 7) + offs -= ICONSEP; + else + { + UINT8 a = ICONSEP, b = 7-stplyr->powers[pw_sneakers]; + while (b--) + a = 2*a/3; + offs -= a; + } + + // Gravity Boots + if (stplyr->powers[pw_gravityboots] > 3*TICRATE || (stplyr->powers[pw_gravityboots] && leveltime & 1)) + { + DRAWTIMERICON(gravboots, stplyr->powers[pw_gravityboots]) + } + +#undef DRAWTIMERICON +#undef ICONSEP } static void ST_drawFirstPersonHUD(void) { - player_t *player = stplyr; patch_t *p = NULL; - UINT16 invulntime = 0; + UINT32 airtime; + spriteframe_t *sprframe; + // If both air timers are active, use the air timer with the least time left + if (stplyr->powers[pw_underwater] && stplyr->powers[pw_spacetime]) + airtime = min(stplyr->powers[pw_underwater], stplyr->powers[pw_spacetime]); + else // Use whichever one is active otherwise + airtime = (stplyr->powers[pw_spacetime]) ? stplyr->powers[pw_spacetime] : stplyr->powers[pw_underwater]; - if (player->playerstate != PST_LIVE) - return; + if (airtime < 1) + return; // No air timers are active, nothing would be drawn anyway - // Graue 06-18-2004: no V_NOSCALESTART, no SCX, no SCY, snap to right - if ((player->powers[pw_shield] & SH_NOSTACK & ~SH_FORCEHP) == SH_FORCE) - { - UINT8 i, max = (player->powers[pw_shield] & SH_FORCEHP); - for (i = 0; i <= max; i++) - { - INT32 flags = (V_SNAPTORIGHT|V_SNAPTOTOP)|((i == max) ? V_HUDTRANS : V_HUDTRANSHALF); - if (splitscreen) - V_DrawSmallScaledPatch(312-(3*i), STRINGY(24)+(3*i), flags, forceshield); - else - V_DrawScaledPatch(304-(3*i), 24+(3*i), flags, forceshield); - } - } - else switch (player->powers[pw_shield] & SH_NOSTACK) - { - case SH_WHIRLWIND: p = jumpshield; break; - case SH_ELEMENTAL: p = watershield; break; - case SH_ARMAGEDDON: p = bombshield; break; - case SH_ATTRACT: p = ringshield; break; - case SH_PITY: p = pityshield; break; - case SH_FLAMEAURA: p = flameshield; break; - case SH_BUBBLEWRAP: p = bubbleshield; break; - case SH_THUNDERCOIN: p = thundershield; break; - default: break; - } + airtime--; // The original code was all n*TICRATE + 1, so let's remove 1 tic for simplicity - if (p) - { - if (splitscreen) - V_DrawSmallScaledPatch(312, STRINGY(24), V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, p); - else - V_DrawScaledPatch(304, 24, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, p); - } + if (airtime > 11*TICRATE) + return; // Not time to draw any drown numbers yet - // pw_flashing just sets the icon to flash no matter what. - invulntime = player->powers[pw_flashing] ? 1 : player->powers[pw_invulnerability]; - if (invulntime > 3*TICRATE || (invulntime && leveltime & 1)) - { - if (splitscreen) - V_DrawSmallScaledPatch(312, STRINGY(24) + 14, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, invincibility); - else - V_DrawScaledPatch(304, 24 + 28, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, invincibility); - } + if (!((airtime > 10*TICRATE - 5) + || (airtime <= 9*TICRATE && airtime > 8*TICRATE - 5) + || (airtime <= 7*TICRATE && airtime > 6*TICRATE - 5) + || (airtime <= 5*TICRATE && airtime > 4*TICRATE - 5) + || (airtime <= 3*TICRATE && airtime > 2*TICRATE - 5) + || (airtime <= 1*TICRATE))) + return; // Don't draw anything between numbers - if (player->powers[pw_sneakers] > 3*TICRATE || (player->powers[pw_sneakers] && leveltime & 1)) - { - if (splitscreen) - V_DrawSmallScaledPatch(312, STRINGY(24) + 28, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, sneakers); - else - V_DrawScaledPatch(304, 24 + 56, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, sneakers); - } + if (!((airtime % 10) < 5)) + return; // Keep in line with the flashing thing from third person. - p = NULL; + airtime /= (2*TICRATE); // To be strictly accurate it'd need to be ((airtime/TICRATE) - 1)/2, but integer division rounds down for us - { - UINT32 airtime; - UINT32 frame = 0; - spriteframe_t *sprframe; - // If both air timers are active, use the air timer with the least time left - if (player->powers[pw_underwater] && player->powers[pw_spacetime]) - airtime = min(player->powers[pw_underwater], player->powers[pw_spacetime]); - else // Use whichever one is active otherwise - airtime = (player->powers[pw_spacetime]) ? player->powers[pw_spacetime] : player->powers[pw_underwater]; + if (stplyr->charflags & SF_MACHINE) + airtime += 6; // Robots use different drown numbers - if (!airtime) - return; // No air timers are active, nothing would be drawn anyway - - airtime--; // The original code was all n*TICRATE + 1, so let's remove 1 tic for simplicity - - if (airtime > 11*TICRATE) - return; // Not time to draw any drown numbers yet - // Choose which frame to use based on time left - if (airtime <= 11*TICRATE && airtime >= 10*TICRATE) - frame = 5; - else if (airtime <= 9*TICRATE && airtime >= 8*TICRATE) - frame = 4; - else if (airtime <= 7*TICRATE && airtime >= 6*TICRATE) - frame = 3; - else if (airtime <= 5*TICRATE && airtime >= 4*TICRATE) - frame = 2; - else if (airtime <= 3*TICRATE && airtime >= 2*TICRATE) - frame = 1; - else if (airtime <= 1*TICRATE && airtime > 0) - frame = 0; - else - return; // Don't draw anything between numbers - - if (player->charflags & SF_MACHINE) - frame += 6; // Robots use different drown numbers - - // Get the front angle patch for the frame - sprframe = &sprites[SPR_DRWN].spriteframes[frame]; - p = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE); - } + // Get the front angle patch for the frame + sprframe = &sprites[SPR_DRWN].spriteframes[airtime]; + p = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE); // Display the countdown drown numbers! - if (p) - V_DrawScaledPatch(SCX((BASEVIDWIDTH/2) - (SHORT(p->width)/2) + SHORT(p->leftoffset)), SCY(60 - SHORT(p->topoffset)), - V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, p); + if (p && !F_GetPromptHideHud(60 - SHORT(p->topoffset))) + V_DrawScaledPatch((BASEVIDWIDTH/2) - (SHORT(p->width)/2) + SHORT(p->leftoffset), 60 - SHORT(p->topoffset), + V_PERPLAYER|V_PERPLAYER|V_TRANSLUCENT, p); } static void ST_drawNightsRecords(void) { - INT32 aflag = 0; + INT32 aflag = V_PERPLAYER; if (!stplyr->texttimer) return; if (stplyr->texttimer < TICRATE/2) - aflag = (9 - 9*stplyr->texttimer/(TICRATE/2)) << V_ALPHASHIFT; + aflag |= (9 - 9*stplyr->texttimer/(TICRATE/2)) << V_ALPHASHIFT; - // A "Bonus Time Start" by any other name... - if (stplyr->textvar == 1) + switch (stplyr->textvar) { - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(52), V_GREENMAP|aflag, M_GetText("GET TO THE GOAL!")); - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(60), aflag, M_GetText("SCORE MULTIPLIER START!")); - - if (stplyr->finishedtime) + case 1: // A "Bonus Time Start" by any other name... { - V_DrawString(BASEVIDWIDTH/2 - 48, STRINGY(140), aflag, "TIME:"); - V_DrawString(BASEVIDWIDTH/2 - 48, STRINGY(148), aflag, "BONUS:"); - V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(140), V_ORANGEMAP|aflag, va("%d", (stplyr->startedtime - stplyr->finishedtime)/TICRATE)); - V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(148), V_ORANGEMAP|aflag, va("%d", (stplyr->finishedtime/TICRATE) * 100)); + V_DrawCenteredString(BASEVIDWIDTH/2, 52, V_GREENMAP|aflag, M_GetText("GET TO THE GOAL!")); + V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag, M_GetText("SCORE MULTIPLIER START!")); + + if (stplyr->finishedtime) + { + V_DrawString(BASEVIDWIDTH/2 - 48, 140, aflag, "TIME:"); + V_DrawString(BASEVIDWIDTH/2 - 48, 148, aflag, "BONUS:"); + V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 140, V_ORANGEMAP|aflag, va("%d", (stplyr->startedtime - stplyr->finishedtime)/TICRATE)); + V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 148, V_ORANGEMAP|aflag, va("%d", (stplyr->finishedtime/TICRATE) * 100)); + } + break; } - } - - // Get n [more] Spheres - else if (stplyr->textvar <= 3 && stplyr->textvar >= 2) - { - if (!stplyr->capsule) - return; - - // Yes, this string is an abomination. - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(60), aflag, - va(M_GetText("\x80GET\x82 %d\x80 %s%s%s!"), stplyr->capsule->health, - (stplyr->textvar == 3) ? M_GetText("MORE ") : "", - (G_IsSpecialStage(gamemap)) ? "SPHERE" : "RING", - (stplyr->capsule->health > 1) ? "S" : "")); - } - - // End Bonus - else if (stplyr->textvar == 4) - { - V_DrawString(BASEVIDWIDTH/2 - 48, STRINGY(140), aflag, (G_IsSpecialStage(gamemap)) ? "ORBS:" : "RINGS:"); - V_DrawString(BASEVIDWIDTH/2 - 48, STRINGY(148), aflag, "BONUS:"); - V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(140), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings)); - V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, STRINGY(148), V_ORANGEMAP|aflag, va("%d", stplyr->finishedrings * 50)); - ST_DrawNightsOverlayNum((BASEVIDWIDTH/2 + 48)<lastmarescore, nightsnum, SKINCOLOR_AZURE); - - // If new record, say so! - if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1) <= stplyr->lastmarescore) + case 2: // Get n Spheres + case 3: // Get n more Spheres { - if (stplyr->texttimer & 16) - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(184), V_YELLOWMAP|aflag, "* NEW RECORD *"); - } + if (!stplyr->capsule) + return; - if (P_HasGrades(gamemap, stplyr->lastmare + 1)) - { - if (aflag) - V_DrawTranslucentPatch(BASEVIDWIDTH/2 + 60, STRINGY(160), aflag, - ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]); - else - V_DrawScaledPatch(BASEVIDWIDTH/2 + 60, STRINGY(160), 0, - ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]); + // Yes, this string is an abomination. + V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag, + va(M_GetText("\x80GET\x82 %d\x80 %s%s%s!"), stplyr->capsule->health, + (stplyr->textvar == 3) ? M_GetText("MORE ") : "", + (G_IsSpecialStage(gamemap)) ? "SPHERE" : "CHIP", + (stplyr->capsule->health > 1) ? "S" : "")); + break; } + case 4: // End Bonus + { + V_DrawString(BASEVIDWIDTH/2 - 56, 140, aflag, (G_IsSpecialStage(gamemap)) ? "SPHERES:" : "CHIPS:"); + V_DrawString(BASEVIDWIDTH/2 - 56, 148, aflag, "BONUS:"); + V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 140, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres)); + V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 148, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres * 50)); + ST_DrawNightsOverlayNum((BASEVIDWIDTH/2 + 56)<lastmarescore, nightsnum, SKINCOLOR_AZURE); + + // If new record, say so! + if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1) <= stplyr->lastmarescore) + { + if (stplyr->texttimer & 16) + V_DrawCenteredString(BASEVIDWIDTH/2, 184, V_YELLOWMAP|aflag, "* NEW RECORD *"); + } + + if (P_HasGrades(gamemap, stplyr->lastmare + 1)) + { + if (aflag) + V_DrawTranslucentPatch(BASEVIDWIDTH/2 + 60, 160, aflag, + ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]); + else + V_DrawScaledPatch(BASEVIDWIDTH/2 + 60, 160, 0, + ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]); + } + break; + } + default: + break; } } @@ -1246,29 +1510,59 @@ static skincolors_t linkColor[2][NUMLINKCOLORS] = { {SKINCOLOR_SEAFOAM, SKINCOLOR_CYAN, SKINCOLOR_WAVE, SKINCOLOR_SAPPHIRE, SKINCOLOR_VAPOR, SKINCOLOR_BUBBLEGUM, SKINCOLOR_VIOLET, SKINCOLOR_RUBY, SKINCOLOR_FLAME, SKINCOLOR_SUNSET, SKINCOLOR_SANDY, SKINCOLOR_LIME}}; +static void ST_drawNiGHTSLink(void) +{ + static INT32 prevsel[2] = {0, 0}, prevtime[2] = {0, 0}; + const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0); + INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? 1 : 0); + skincolors_t colornum; + fixed_t x, y, scale; + + if (sel != prevsel[q]) + { + prevsel[q] = sel; + prevtime[q] = 2 + mag; + } + + if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics))) + colornum = SKINCOLOR_ICY; + else + colornum = linkColor[mag][sel]; + + aflag |= ((stplyr->linktimer < (UINT32)nightslinktics/3) + ? (9 - 9*stplyr->linktimer/(nightslinktics/3)) << V_ALPHASHIFT + : 0); + + y = (160+11)<linkcount-1), nightsnum, colornum); + V_DrawFixedPatch(x+(4*scale), y, scale, aflag, nightslink, + colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE)); + + // Show remaining link time left in debug + if (cv_debug & DBG_NIGHTSBASIC) + V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_SNAPTOBOTTOM, va("End in %d.%02d", stplyr->linktimer/TICRATE, G_TicsToCentiseconds(stplyr->linktimer))); +} + + static void ST_drawNiGHTSHUD(void) { INT32 origamount; - INT32 minlink = 1; - INT32 total_ringcount; - boolean nosshack = false; - - // When debugging, show "0 Link". - if (cv_debug & DBG_NIGHTSBASIC) - minlink = 0; - - // Cheap hack: don't display when the score is showing (it popping up for a split second when exiting a map is intentional) - if (stplyr->texttimer && stplyr->textvar == 4) - minlink = INT32_MAX; - - if (G_IsSpecialStage(gamemap)) - { // Since special stages share score, time, rings, etc. - // disable splitscreen mode for its HUD. - if (stplyr != &players[displayplayer]) - return; - nosshack = splitscreen; - splitscreen = false; - } + INT32 total_spherecount, total_ringcount; + const boolean oldspecialstage = (G_IsSpecialStage(gamemap) && !(maptol & TOL_NIGHTS)); // Drill meter if ( @@ -1277,122 +1571,52 @@ static void ST_drawNiGHTSHUD(void) #endif stplyr->powers[pw_carry] == CR_NIGHTSMODE) { - INT32 locx, locy; + INT32 locx = 16, locy = 180; INT32 dfill; UINT8 fillpatch; - if (splitscreen || nosshack) - { - locx = 110; - locy = 188; - } - else - { - locx = 16; - locy = 180; - } - // Use which patch? if (stplyr->pflags & PF_DRILLING) fillpatch = (stplyr->drillmeter & 1) + 1; else fillpatch = 0; - if (splitscreen) - { // 11-5-14 Replaced the old hack with a slightly better hack. -Red - V_DrawScaledPatch(locx, STRINGY(locy)-3, SPLITFLAGS(V_SNAPTOBOTTOM)|V_HUDTRANS, drillbar); - for (dfill = 0; dfill < stplyr->drillmeter/20 && dfill < 96; ++dfill) - V_DrawScaledPatch(locx + 2 + dfill, STRINGY(locy + 3), SPLITFLAGS(V_SNAPTOBOTTOM)|V_HUDTRANS, drillfill[fillpatch]); - } - else if (nosshack) - { // Even dirtier hack-of-a-hack to draw seperate drill meters in splitscreen special stages but nothing else. - splitscreen = true; - V_DrawScaledPatch(locx, STRINGY(locy)-3, V_HUDTRANS, drillbar); - for (dfill = 0; dfill < stplyr->drillmeter/20 && dfill < 96; ++dfill) - V_DrawScaledPatch(locx + 2 + dfill, STRINGY(locy + 3), V_HUDTRANS, drillfill[fillpatch]); - stplyr = &players[secondarydisplayplayer]; - if (stplyr->pflags & PF_DRILLING) - fillpatch = (stplyr->drillmeter & 1) + 1; - else - fillpatch = 0; - V_DrawScaledPatch(locx, STRINGY(locy-3), V_SNAPTOBOTTOM|V_HUDTRANS, drillbar); - for (dfill = 0; dfill < stplyr->drillmeter/20 && dfill < 96; ++dfill) - V_DrawScaledPatch(locx + 2 + dfill, STRINGY(locy + 3), V_SNAPTOBOTTOM|V_HUDTRANS, drillfill[fillpatch]); - stplyr = &players[displayplayer]; - splitscreen = false; - } - else - { // Draw normally. <:3 - V_DrawScaledPatch(locx, locy, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS, drillbar); - for (dfill = 0; dfill < stplyr->drillmeter/20 && dfill < 96; ++dfill) - V_DrawScaledPatch(locx + 2 + dfill, locy + 3, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS, drillfill[fillpatch]); - } + V_DrawScaledPatch(locx, locy, V_PERPLAYER|V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS, drillbar); + for (dfill = 0; dfill < stplyr->drillmeter/20 && dfill < 96; ++dfill) + V_DrawScaledPatch(locx + 2 + dfill, locy + 3, V_PERPLAYER|V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANS, drillfill[fillpatch]); // Display actual drill amount and bumper time - if (cv_debug & DBG_NIGHTSBASIC) + if (!splitscreen && (cv_debug & DBG_NIGHTSBASIC)) { if (stplyr->bumpertime) - V_DrawString(SCX(locx), SCY(locy - 8), V_NOSCALESTART|V_REDMAP|V_MONOSPACE, va("BUMPER: 0.%02d", G_TicsToCentiseconds(stplyr->bumpertime))); + V_DrawString(locx, locy - 8, V_REDMAP|V_MONOSPACE, va("BUMPER: 0.%02d", G_TicsToCentiseconds(stplyr->bumpertime))); else - V_DrawString(SCX(locx), SCY(locy - 8), V_NOSCALESTART|V_MONOSPACE, va("Drill: %3d%%", (stplyr->drillmeter*100)/(96*20))); + V_DrawString(locx, locy - 8, V_MONOSPACE, va("Drill: %3d%%", (stplyr->drillmeter*100)/(96*20))); } } + /*if (G_IsSpecialStage(gamemap)) + { // Since special stages share score, time, rings, etc. + // disable splitscreen mode for its HUD. + // -------------------------------------- + // NOPE! Consistency between different splitscreen stuffs + // now we've got the screen squashing instead. ~toast + if (stplyr != &players[displayplayer]) + return; + nosshack = splitscreen; + splitscreen = false; + }*/ + // Link drawing - if ( + if (!oldspecialstage + // Don't display when the score is showing (it popping up for a split second when exiting a map is intentional) + && !(stplyr->texttimer && stplyr->textvar == 4) #ifdef HAVE_BLUA - LUA_HudEnabled(hud_nightslink) && + && LUA_HudEnabled(hud_nightslink) #endif - stplyr->linkcount > minlink) + && ((cv_debug & DBG_NIGHTSBASIC) || stplyr->linkcount > 1)) // When debugging, show "0 Link". { - skincolors_t colornum; - INT32 aflag; - fixed_t x, y, scale; - - if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics))) - colornum = SKINCOLOR_ICY; - else - colornum = linkColor[((stplyr->linkcount-1 >= 300) ? 1 : 0)][((stplyr->linkcount-1) / 5) % NUMLINKCOLORS]; - - aflag = ((stplyr->linktimer < 2*TICRATE/3) - ? (9 - 9*stplyr->linktimer/(2*TICRATE/3)) << V_ALPHASHIFT - : 0); - - if (splitscreen) - { - x = (256+4)<linktimer) - { - case (2*TICRATE): - scale = (36*FRACUNIT)/32; - break; - case (2*TICRATE - 1): - scale = (34*FRACUNIT)/32; - break; - default: - scale = FRACUNIT; - break; - } - - y -= (11*scale); - - ST_DrawNightsOverlayNum(x-(4*scale), y, scale, aflag, (stplyr->linkcount-1), nightsnum, colornum); - V_DrawFixedPatch(x+(4*scale), y, scale, aflag, nightslink, - colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE)); - - // Show remaining link time left in debug - if (cv_debug & DBG_NIGHTSBASIC) - V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_SNAPTOBOTTOM, va("End in %d.%02d", stplyr->linktimer/TICRATE, G_TicsToCentiseconds(stplyr->linktimer))); + ST_drawNiGHTSLink(); } if (gametype == GT_RACE || gametype == GT_COMPETITION) @@ -1404,25 +1628,33 @@ static void ST_drawNiGHTSHUD(void) // Begin drawing brackets/chip display #ifdef HAVE_BLUA - if (LUA_HudEnabled(hud_nightsrings)) + if (LUA_HudEnabled(hud_nightsspheres)) { #endif - ST_DrawOverlayPatch(SCX(16), SCY(8), nbracket); + ST_DrawTopLeftOverlayPatch(16, 8, nbracket); if (G_IsSpecialStage(gamemap)) - ST_DrawOverlayPatch(SCX(24), SCY(8) + SCZ(8), nsshud); + ST_DrawTopLeftOverlayPatch(24, 16, ( + (stplyr->bonustime && (leveltime & 4) && (states[S_BLUESPHEREBONUS].frame & FF_ANIMATE)) ? nssbon : nsshud)); else - ST_DrawOverlayPatch(SCX(24), SCY(8) + SCZ(8), nhud[(leveltime/2)%12]); + ST_DrawTopLeftOverlayPatch(24, 16, *(((stplyr->bonustime) ? nbon : nhud)+((leveltime/2)%12))); if (G_IsSpecialStage(gamemap)) { INT32 i; - total_ringcount = 0; + total_spherecount = total_ringcount = 0; for (i = 0; i < MAXPLAYERS; i++) - if (playeringame[i] /*&& players[i].powers[pw_carry] == CR_NIGHTSMODE*/ && players[i].rings) - total_ringcount += players[i].rings; + { + if (!playeringame[i]) + continue; + total_spherecount += players[i].spheres; + total_ringcount += players[i].rings; + } } else - total_ringcount = stplyr->rings; + { + total_spherecount = stplyr->spheres; + total_ringcount = stplyr->spheres; + } if (stplyr->capsule) { @@ -1432,8 +1664,8 @@ static void ST_drawNiGHTSHUD(void) origamount = stplyr->capsule->spawnpoint->angle; I_Assert(origamount > 0); // should not happen now - ST_DrawOverlayPatch(SCX(72), SCY(8), nbracket); - ST_DrawOverlayPatch(SCX(74), SCY(8) + SCZ(4), minicaps); + ST_DrawTopLeftOverlayPatch(72, 8, nbracket); + ST_DrawTopLeftOverlayPatch(74, 8 + 4, minicaps); if (stplyr->capsule->reactiontime != 0) { @@ -1442,10 +1674,10 @@ static void ST_drawNiGHTSHUD(void) for (r = 0; r < 5; r++) { - ST_DrawOverlayPatch(SCX(230 - (7*r)), SCY(144), redstat); - ST_DrawOverlayPatch(SCX(188 - (7*r)), SCY(144), orngstat); - ST_DrawOverlayPatch(SCX(146 - (7*r)), SCY(144), yelstat); - ST_DrawOverlayPatch(SCX(104 - (7*r)), SCY(144), byelstat); + V_DrawScaledPatch(230 - (7*r), 144, V_PERPLAYER|V_HUDTRANS, redstat); + V_DrawScaledPatch(188 - (7*r), 144, V_PERPLAYER|V_HUDTRANS, orngstat); + V_DrawScaledPatch(146 - (7*r), 144, V_PERPLAYER|V_HUDTRANS, yelstat); + V_DrawScaledPatch(104 - (7*r), 144, V_PERPLAYER|V_HUDTRANS, byelstat); } amount = (origamount - stplyr->capsule->health); @@ -1464,7 +1696,7 @@ static void ST_drawNiGHTSHUD(void) if (r > 10) ++t; if (r > 5) ++t; - ST_DrawOverlayPatch(SCX(69 + (7*t)), SCY(144), bluestat); + V_DrawScaledPatch(69 + (7*t), 144, V_PERPLAYER|V_HUDTRANS, bluestat); } } } @@ -1473,40 +1705,79 @@ static void ST_drawNiGHTSHUD(void) INT32 cfill; // Lil' white box! - V_DrawScaledPatch(15, STRINGY(8) + 34, V_SNAPTOLEFT|V_SNAPTOTOP|V_HUDTRANS, capsulebar); + V_DrawScaledPatch(15, 8 + 34, V_PERPLAYER|V_SNAPTOLEFT|V_SNAPTOTOP|V_HUDTRANS, capsulebar); amount = (origamount - stplyr->capsule->health); amount = (amount * length)/origamount; - for (cfill = 0; cfill < amount && cfill < 88; ++cfill) - V_DrawScaledPatch(15 + cfill + 1, STRINGY(8) + 35, V_SNAPTOLEFT|V_SNAPTOTOP|V_HUDTRANS, capsulefill); + for (cfill = 0; cfill < amount && cfill < length; ++cfill) + V_DrawScaledPatch(15 + cfill + 1, 8 + 35, V_PERPLAYER|V_SNAPTOLEFT|V_SNAPTOTOP|V_HUDTRANS, capsulefill); } - if (total_ringcount >= stplyr->capsule->health) - ST_DrawOverlayPatch(SCX(40), SCY(8) + SCZ(5), nredar[leveltime%8]); + if (total_spherecount >= stplyr->capsule->health) + ST_DrawTopLeftOverlayPatch(40, 8 + 5, nredar[leveltime&7]); else - ST_DrawOverlayPatch(SCX(40), SCY(8) + SCZ(5), narrow[(leveltime/2)%8]); + ST_DrawTopLeftOverlayPatch(40, 8 + 5, narrow[(leveltime/2)&7]); + } + else if (oldspecialstage && total_spherecount < (INT32)ssspheres) + { + INT32 cfill, amount; + const INT32 length = 88; + UINT8 em = P_GetNextEmerald(); + ST_DrawTopLeftOverlayPatch(72, 8, nbracket); + + if (em <= 7) + ST_DrawTopLeftOverlayPatch(80, 8 + 8, emeraldpics[0][em]); + + ST_DrawTopLeftOverlayPatch(40, 8 + 5, narrow[(leveltime/2)&7]); + + // Lil' white box! + V_DrawScaledPatch(15, 8 + 34, V_PERPLAYER|V_SNAPTOLEFT|V_SNAPTOTOP|V_HUDTRANS, capsulebar); + + amount = (total_spherecount * length)/ssspheres; + + for (cfill = 0; cfill < amount && cfill < length; ++cfill) + V_DrawScaledPatch(15 + cfill + 1, 8 + 35, V_PERPLAYER|V_SNAPTOLEFT|V_SNAPTOTOP|V_HUDTRANS, capsulefill); } else - ST_DrawOverlayPatch(SCX(40), SCY(8) + SCZ(5), narrow[8]); + ST_DrawTopLeftOverlayPatch(40, 8 + 5, narrow[8]); - if (total_ringcount >= 100) - ST_DrawOverlayNum((total_ringcount >= 1000) ? SCX(76) : SCX(72), SCY(8) + SCZ(11), total_ringcount); + if (oldspecialstage) + { + // invert for s3k style junk + total_spherecount = ssspheres - total_spherecount; + if (total_spherecount < 0) + total_spherecount = 0; + + if (nummaprings > 0) // don't count down if there ISN'T a valid maximum number of rings, like sonic 3 + { + total_ringcount = nummaprings - total_ringcount; + if (total_ringcount < 0) + total_ringcount = 0; + } + + // now rings! you know, for that perfect bonus. + V_DrawScaledPatch(272, 8, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTORIGHT|V_HUDTRANS, nbracket); + V_DrawScaledPatch(280, 16+1, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTORIGHT|V_HUDTRANS, nring); + V_DrawScaledPatch(280, 8+5, V_FLIP|V_PERPLAYER|V_SNAPTOTOP|V_SNAPTORIGHT|V_HUDTRANS, narrow[8]); + V_DrawTallNum(272, 8 + 11, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTORIGHT|V_HUDTRANS, total_ringcount); + } + + if (total_spherecount >= 100) + V_DrawTallNum((total_spherecount >= 1000) ? 76 : 72, 8 + 11, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|V_HUDTRANS, total_spherecount); else - ST_DrawOverlayNum(SCX(68), SCY(8) + SCZ(11), total_ringcount); + V_DrawTallNum(68, 8 + 11, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|V_HUDTRANS, total_spherecount); #ifdef HAVE_BLUA } #endif // Score - if (!stplyr->exiting + if (!stplyr->exiting && !oldspecialstage #ifdef HAVE_BLUA && LUA_HudEnabled(hud_nightsscore) #endif ) - { - ST_DrawNightsOverlayNum(304<marescore, nightsnum, SKINCOLOR_AZURE); - } + ST_DrawNightsOverlayNum(304<marescore, nightsnum, SKINCOLOR_AZURE); if (!stplyr->exiting #ifdef HAVE_BLUA @@ -1518,22 +1789,21 @@ static void ST_drawNiGHTSHUD(void) if (modeattacking == ATTACKING_NIGHTS) { INT32 maretime = max(stplyr->realtime - stplyr->marebegunat, 0); - fixed_t cornerx = vid.width, cornery = vid.height-SCZ(20); -#define ASSISHHUDFIX(n) (n*vid.dupx) - ST_DrawOverlayPatch(cornerx-ASSISHHUDFIX(22), cornery, W_CachePatchName("NGRTIMER", PU_HUDGFX)); - ST_DrawPaddedOverlayNum(cornerx-ASSISHHUDFIX(22), cornery, G_TicsToCentiseconds(maretime), 2); - ST_DrawOverlayPatch(cornerx-ASSISHHUDFIX(46), cornery, sboperiod); +#define VFLAGS V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_PERPLAYER|V_HUDTRANS + V_DrawScaledPatch(BASEVIDWIDTH-22, BASEVIDHEIGHT-20, VFLAGS, W_CachePatchName("NGRTIMER", PU_HUDGFX)); + V_DrawPaddedTallNum(BASEVIDWIDTH-22, BASEVIDHEIGHT-20, VFLAGS, G_TicsToCentiseconds(maretime), 2); + V_DrawScaledPatch(BASEVIDWIDTH-46, BASEVIDHEIGHT-20, VFLAGS, sboperiod); if (maretime < 60*TICRATE) - ST_DrawOverlayNum(cornerx-ASSISHHUDFIX(46), cornery, G_TicsToSeconds(maretime)); + V_DrawTallNum(BASEVIDWIDTH-46, BASEVIDHEIGHT-20, VFLAGS, G_TicsToSeconds(maretime)); else { - ST_DrawPaddedOverlayNum(cornerx-ASSISHHUDFIX(46), cornery, G_TicsToSeconds(maretime), 2); - ST_DrawOverlayPatch(cornerx-ASSISHHUDFIX(70), cornery, sbocolon); - ST_DrawOverlayNum(cornerx-ASSISHHUDFIX(70), cornery, G_TicsToMinutes(maretime, true)); + V_DrawPaddedTallNum(BASEVIDWIDTH-46, BASEVIDHEIGHT-20, VFLAGS, G_TicsToSeconds(maretime), 2); + V_DrawScaledPatch(BASEVIDWIDTH-70, BASEVIDHEIGHT-20, VFLAGS, sbocolon); + V_DrawTallNum(BASEVIDWIDTH-70, BASEVIDHEIGHT-20, VFLAGS, G_TicsToMinutes(maretime, true)); } +#undef VFLAGS } -#undef ASSISHHUDFIX } // Ideya time remaining @@ -1545,6 +1815,7 @@ static void ST_drawNiGHTSHUD(void) { INT32 realnightstime = stplyr->nightstime/TICRATE; INT32 numbersize; + UINT8 col = ((realnightstime < 10) ? SKINCOLOR_RED : SKINCOLOR_SUPERGOLD4); if (G_IsSpecialStage(gamemap)) { @@ -1562,10 +1833,10 @@ static void ST_drawNiGHTSHUD(void) if (flashingLeft < TICRATE/2) // Start fading out { UINT32 fadingFlag = (9 - 9*flashingLeft/(TICRATE/2)) << V_ALPHASHIFT; - V_DrawTranslucentPatch(SCX(160 - (minus5sec->width/2)), SCY(28), V_NOSCALESTART|fadingFlag, minus5sec); + V_DrawTranslucentPatch(160 - (minus5sec->width/2), 28, V_PERPLAYER|fadingFlag, minus5sec); } else - V_DrawScaledPatch(SCX(160 - (minus5sec->width/2)), SCY(28), V_NOSCALESTART, minus5sec); + V_DrawScaledPatch(160 - (minus5sec->width/2), 28, V_PERPLAYER, minus5sec); } if (realnightstime < 10) @@ -1575,52 +1846,91 @@ static void ST_drawNiGHTSHUD(void) else numbersize = 48/2; - ST_DrawNightsOverlayNum((160 + numbersize)<mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER))) + col = SKINCOLOR_ORANGE; + + ST_DrawNightsOverlayNum((160 + numbersize)<nightstime))); } - // Show pickup durations - if (cv_debug & DBG_NIGHTSBASIC) + if (oldspecialstage) { - UINT16 pwr; - - if (stplyr->powers[pw_nights_superloop]) + if (leveltime < 5*TICRATE) { - pwr = stplyr->powers[pw_nights_superloop]; - V_DrawSmallScaledPatch(SCX(110), SCY(44), V_NOSCALESTART, W_CachePatchName("NPRUA0",PU_CACHE)); - V_DrawThinString(SCX(106), SCY(52), V_NOSCALESTART|V_MONOSPACE, va("%2d.%02d", pwr/TICRATE, G_TicsToCentiseconds(pwr))); - } - - if (stplyr->powers[pw_nights_helper]) - { - pwr = stplyr->powers[pw_nights_helper]; - V_DrawSmallScaledPatch(SCX(150), SCY(44), V_NOSCALESTART, W_CachePatchName("NPRUC0",PU_CACHE)); - V_DrawThinString(SCX(146), SCY(52), V_NOSCALESTART|V_MONOSPACE, va("%2d.%02d", pwr/TICRATE, G_TicsToCentiseconds(pwr))); - } - - if (stplyr->powers[pw_nights_linkfreeze]) - { - pwr = stplyr->powers[pw_nights_linkfreeze]; - V_DrawSmallScaledPatch(SCX(190), SCY(44), V_NOSCALESTART, W_CachePatchName("NPRUE0",PU_CACHE)); - V_DrawThinString(SCX(186), SCY(52), V_NOSCALESTART|V_MONOSPACE, va("%2d.%02d", pwr/TICRATE, G_TicsToCentiseconds(pwr))); + INT32 aflag = V_PERPLAYER; + tic_t drawtime = (5*TICRATE) - leveltime; + if (drawtime < TICRATE/2) + aflag |= (9 - 9*drawtime/(TICRATE/2)) << V_ALPHASHIFT; + // This one, not quite as much so. + V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag, + va(M_GetText("\x80GET\x82 %d\x80 SPHERE%s!"), ssspheres, + (ssspheres > 1) ? "S" : "")); } } + else + { + // Show pickup durations + if (cv_debug & DBG_NIGHTSBASIC) + { + UINT16 pwr; - // Records/extra text + if (stplyr->powers[pw_nights_superloop]) + { + pwr = stplyr->powers[pw_nights_superloop]; + V_DrawSmallScaledPatch(110, 44, 0, W_CachePatchName("NPRUA0",PU_CACHE)); + V_DrawThinString(106, 52, V_MONOSPACE, va("%2d.%02d", pwr/TICRATE, G_TicsToCentiseconds(pwr))); + } + + if (stplyr->powers[pw_nights_helper]) + { + pwr = stplyr->powers[pw_nights_helper]; + V_DrawSmallScaledPatch(150, 44, 0, W_CachePatchName("NPRUC0",PU_CACHE)); + V_DrawThinString(146, 52, V_MONOSPACE, va("%2d.%02d", pwr/TICRATE, G_TicsToCentiseconds(pwr))); + } + + if (stplyr->powers[pw_nights_linkfreeze]) + { + pwr = stplyr->powers[pw_nights_linkfreeze]; + V_DrawSmallScaledPatch(190, 44, 0, W_CachePatchName("NPRUE0",PU_CACHE)); + V_DrawThinString(186, 52, V_MONOSPACE, va("%2d.%02d", pwr/TICRATE, G_TicsToCentiseconds(pwr))); + } + } + + // Records/extra text #ifdef HAVE_BLUA - if (LUA_HudEnabled(hud_nightsrecords)) + if (LUA_HudEnabled(hud_nightsrecords)) #endif - ST_drawNightsRecords(); - - if (nosshack) - splitscreen = true; + ST_drawNightsRecords(); + } } -static void ST_drawWeaponRing(powertype_t weapon, INT32 rwflag, INT32 wepflag, INT32 xoffs, patch_t *pat) +static void ST_drawWeaponSelect(INT32 xoffs, INT32 y) +{ + INT32 q = stplyr->weapondelay, del = 0, p = 16; + while (q) + { + if (q > p) + { + del += p; + q -= p; + q /= 2; + if (p > 1) + p /= 2; + } + else + { + del += q; + break; + } + } + V_DrawScaledPatch(6 + xoffs, y-2 - del/2, V_PERPLAYER|V_SNAPTOBOTTOM, curweapon); +} + +static void ST_drawWeaponRing(powertype_t weapon, INT32 rwflag, INT32 wepflag, INT32 xoffs, INT32 y, patch_t *pat) { INT32 txtflags = 0, patflags = 0; @@ -1631,30 +1941,30 @@ static void ST_drawWeaponRing(powertype_t weapon, INT32 rwflag, INT32 wepflag, I if (weapon == pw_infinityring || (stplyr->ringweapons & rwflag)) - txtflags |= V_20TRANS; + ; //txtflags |= V_20TRANS; else { txtflags |= V_TRANSLUCENT; patflags = V_80TRANS; } - V_DrawScaledPatch(8 + xoffs, STRINGY(162), V_SNAPTOLEFT|patflags, pat); - - if (stplyr->powers[weapon] > 99) - V_DrawThinString(8 + xoffs + 1, STRINGY(162), V_SNAPTOLEFT|txtflags, va("%d", stplyr->powers[weapon])); - else - V_DrawString(8 + xoffs, STRINGY(162), V_SNAPTOLEFT|txtflags, va("%d", stplyr->powers[weapon])); + V_DrawScaledPatch(8 + xoffs, y, V_PERPLAYER|V_SNAPTOBOTTOM|patflags, pat); + V_DrawRightAlignedThinString(24 + xoffs, y + 8, V_PERPLAYER|V_SNAPTOBOTTOM|txtflags, va("%d", stplyr->powers[weapon])); if (stplyr->currentweapon == wepflag) - V_DrawScaledPatch(6 + xoffs, STRINGY(162 - (splitscreen ? 4 : 2)), V_SNAPTOLEFT, curweapon); + ST_drawWeaponSelect(xoffs, y); } else if (stplyr->ringweapons & rwflag) - V_DrawScaledPatch(8 + xoffs, STRINGY(162), V_SNAPTOLEFT|V_TRANSLUCENT, pat); + V_DrawScaledPatch(8 + xoffs, y, V_PERPLAYER|V_SNAPTOBOTTOM|V_TRANSLUCENT, pat); } static void ST_drawMatchHUD(void) { - INT32 offset = (BASEVIDWIDTH / 2) - (NUM_WEAPONS * 10); + const INT32 y = 176; // HUD_LIVES + INT32 offset = (BASEVIDWIDTH / 2) - (NUM_WEAPONS * 10) - 6; + + if (F_GetPromptHideHud(y)) + return; if (!G_RingSlingerGametype()) return; @@ -1662,254 +1972,275 @@ static void ST_drawMatchHUD(void) if (G_TagGametype() && !(stplyr->pflags & PF_TAGIT)) return; -#ifdef HAVE_BLUA - if (LUA_HudEnabled(hud_weaponrings)) { -#endif + { + if (stplyr->powers[pw_infinityring]) + ST_drawWeaponRing(pw_infinityring, 0, 0, offset, y, infinityring); + else + { + if (stplyr->rings > 0) + V_DrawScaledPatch(8 + offset, y, V_PERPLAYER|V_SNAPTOBOTTOM, normring); + else + V_DrawTranslucentPatch(8 + offset, y, V_PERPLAYER|V_SNAPTOBOTTOM|V_80TRANS, normring); - if (stplyr->powers[pw_infinityring]) - ST_drawWeaponRing(pw_infinityring, 0, 0, offset, infinityring); - else if (stplyr->rings > 0) - V_DrawScaledPatch(8 + offset, STRINGY(162), V_SNAPTOLEFT, normring); - else - V_DrawTranslucentPatch(8 + offset, STRINGY(162), V_SNAPTOLEFT|V_80TRANS, normring); + if (!stplyr->currentweapon) + ST_drawWeaponSelect(offset, y); + } - if (!stplyr->currentweapon) - V_DrawScaledPatch(6 + offset, STRINGY(162 - (splitscreen ? 4 : 2)), V_SNAPTOLEFT, curweapon); - - offset += 20; - ST_drawWeaponRing(pw_automaticring, RW_AUTO, WEP_AUTO, offset, autoring); - offset += 20; - ST_drawWeaponRing(pw_bouncering, RW_BOUNCE, WEP_BOUNCE, offset, bouncering); - offset += 20; - ST_drawWeaponRing(pw_scatterring, RW_SCATTER, WEP_SCATTER, offset, scatterring); - offset += 20; - ST_drawWeaponRing(pw_grenadering, RW_GRENADE, WEP_GRENADE, offset, grenadering); - offset += 20; - ST_drawWeaponRing(pw_explosionring, RW_EXPLODE, WEP_EXPLODE, offset, explosionring); - offset += 20; - ST_drawWeaponRing(pw_railring, RW_RAIL, WEP_RAIL, offset, railring); - -#ifdef HAVE_BLUA + offset += 20; + ST_drawWeaponRing(pw_automaticring, RW_AUTO, WEP_AUTO, offset, y, autoring); + offset += 20; + ST_drawWeaponRing(pw_bouncering, RW_BOUNCE, WEP_BOUNCE, offset, y, bouncering); + offset += 20; + ST_drawWeaponRing(pw_scatterring, RW_SCATTER, WEP_SCATTER, offset, y, scatterring); + offset += 20; + ST_drawWeaponRing(pw_grenadering, RW_GRENADE, WEP_GRENADE, offset, y, grenadering); + offset += 20; + ST_drawWeaponRing(pw_explosionring, RW_EXPLODE, WEP_EXPLODE, offset, y, explosionring); + offset += 20; + ST_drawWeaponRing(pw_railring, RW_RAIL, WEP_RAIL, offset, y, railring); } - - if (LUA_HudEnabled(hud_powerstones)) { -#endif - - // Power Stones collected - offset = 136; // Used for Y now - - if (stplyr->powers[pw_emeralds] & EMERALD1) - V_DrawScaledPatch(28, STRINGY(offset), V_SNAPTOLEFT, tinyemeraldpics[0]); - - offset += 8; - - if (stplyr->powers[pw_emeralds] & EMERALD2) - V_DrawScaledPatch(40, STRINGY(offset), V_SNAPTOLEFT, tinyemeraldpics[1]); - - if (stplyr->powers[pw_emeralds] & EMERALD6) - V_DrawScaledPatch(16, STRINGY(offset), V_SNAPTOLEFT, tinyemeraldpics[5]); - - offset += 16; - - if (stplyr->powers[pw_emeralds] & EMERALD3) - V_DrawScaledPatch(40, STRINGY(offset), V_SNAPTOLEFT, tinyemeraldpics[2]); - - if (stplyr->powers[pw_emeralds] & EMERALD5) - V_DrawScaledPatch(16, STRINGY(offset), V_SNAPTOLEFT, tinyemeraldpics[4]); - - offset += 8; - - if (stplyr->powers[pw_emeralds] & EMERALD4) - V_DrawScaledPatch(28, STRINGY(offset), V_SNAPTOLEFT, tinyemeraldpics[3]); - - offset -= 16; - - if (stplyr->powers[pw_emeralds] & EMERALD7) - V_DrawScaledPatch(28, STRINGY(offset), V_SNAPTOLEFT, tinyemeraldpics[6]); - -#ifdef HAVE_BLUA - } -#endif } -static inline void ST_drawRaceHUD(void) +static void ST_drawTextHUD(void) { - if (leveltime >= TICRATE && leveltime < 5*TICRATE) - { - INT32 height = ((3*BASEVIDHEIGHT)>>2) - 8; - INT32 bounce = (leveltime % TICRATE); - patch_t *racenum; - switch (leveltime/TICRATE) - { - case 1: - racenum = race3; - break; - case 2: - racenum = race2; - break; - case 3: - racenum = race1; - break; - default: - racenum = racego; - break; - } - if (bounce < 3) - { - height -= (2 - bounce); - if (!bounce) - S_StartSound(0, ((racenum == racego) ? sfx_s3kad : sfx_s3ka7)); - } - V_DrawScaledPatch(SCX((BASEVIDWIDTH - SHORT(racenum->width))/2), (INT32)(SCY(height)), V_NOSCALESTART, racenum); - } + INT32 y = 42 + 16; // HUD_RINGS + boolean donef12 = false; + +#define textHUDdraw(str) \ +{\ + V_DrawThinString(16, y, V_PERPLAYER|V_HUDTRANS|V_SNAPTOLEFT|V_SNAPTOBOTTOM, str);\ + y += 8;\ +} + + if (F_GetPromptHideHud(y)) + return; + + if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE)) + textHUDdraw(M_GetText("\x86""Spectator mode:")) if (circuitmap) { if (stplyr->exiting) - V_DrawString(hudinfo[HUD_LAP].x, STRINGY(hudinfo[HUD_LAP].y), V_YELLOWMAP, "FINISHED!"); + textHUDdraw(M_GetText("\x82""FINISHED!")) else - V_DrawString(hudinfo[HUD_LAP].x, STRINGY(hudinfo[HUD_LAP].y), 0, va("Lap: %u/%d", stplyr->laps+1, cv_numlaps.value)); + textHUDdraw(va("Lap:""\x82 %u/%d", stplyr->laps+1, cv_numlaps.value)) } -} -static void ST_drawTagHUD(void) -{ - char pstime[33] = ""; - char pstext[33] = ""; - - // Figure out what we're going to print. - if (leveltime < hidetime * TICRATE) //during the hide time, the seeker and hiders have different messages on their HUD. + if (!stplyr->spectator && stplyr->exiting && cv_playersforexit.value && gametype == GT_COOP) { - if (hidetime) - sprintf(pstime, "%d", (hidetime - leveltime/TICRATE)); //hide time is in seconds, not tics. + INT32 i, total = 0, exiting = 0; - if (stplyr->pflags & PF_TAGIT && !stplyr->spectator) - sprintf(pstext, "%s", M_GetText("WAITING FOR PLAYERS TO HIDE...")); - else + for (i = 0; i < MAXPLAYERS; i++) { - if (!stplyr->spectator) //spectators get a generic HUD message rather than a gametype specific one. + if (!playeringame[i] || players[i].spectator) + continue; + if (players[i].lives <= 0) + continue; + + total++; + if (players[i].exiting) + exiting++; + } + + if (cv_playersforexit.value != 4) + { + total *= cv_playersforexit.value; + if (total & 3) + total += 4; // round up + total /= 4; + } + + if (exiting < total) + { + if (!splitscreen && !donef12) { - if (gametype == GT_HIDEANDSEEK) //hide and seek. - sprintf(pstext, "%s", M_GetText("HIDE BEFORE TIME RUNS OUT!")); - else //default - sprintf(pstext, "%s", M_GetText("FLEE BEFORE YOU ARE HUNTED!")); + textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view")) + donef12 = true; + } + total -= exiting; + textHUDdraw(va(M_GetText("%d player%s remaining"), total, ((total == 1) ? "" : "s"))) + } + } + else if (gametype != GT_COOP && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1))) + { + if (!splitscreen && !donef12) + { + textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view")) + donef12 = true; + } + } + else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text. + { + INT32 respawntime = cv_respawntime.value - stplyr->deadtimer/TICRATE; + + if (respawntime > 0 && !stplyr->spectator) + textHUDdraw(va(M_GetText("Respawn in %d..."), respawntime)) + else + textHUDdraw(M_GetText("\x82""JUMP:""\x80 Respawn")) + } + else if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE)) + { + if (!splitscreen && !donef12) + { + textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view")) + donef12 = true; + } + + textHUDdraw(M_GetText("\x82""JUMP:""\x80 Rise")) + textHUDdraw(M_GetText("\x82""SPIN:""\x80 Lower")) + + if (G_IsSpecialStage(gamemap) && (maptol & TOL_NIGHTS)) + textHUDdraw(M_GetText("\x82""Wait for the stage to end...")) + else if (gametype == GT_COOP) + { + if (stplyr->lives <= 0 + && cv_cooplives.value == 2 + && (netgame || multiplayer)) + { + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + + if (&players[i] == stplyr) + continue; + + if (players[i].lives > 1) + break; + } + + if (i != MAXPLAYERS) + textHUDdraw(M_GetText("You'll steal a life on respawn...")) + else + textHUDdraw(M_GetText("Wait to respawn...")) } else - sprintf(pstext, "%s", M_GetText("HIDE TIME REMAINING:")); + textHUDdraw(M_GetText("Wait to respawn...")) + } + else + textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game")) + } + + if ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && (!stplyr->spectator)) + { + if (leveltime < hidetime * TICRATE) + { + if (stplyr->pflags & PF_TAGIT) + { + textHUDdraw(M_GetText("\x82""You are blindfolded!")) + textHUDdraw(M_GetText("Waiting for players to hide...")) + } + else if (gametype == GT_HIDEANDSEEK) + textHUDdraw(M_GetText("Hide before time runs out!")) + else + textHUDdraw(M_GetText("Flee before you are hunted!")) + } + else if (gametype == GT_HIDEANDSEEK && !(stplyr->pflags & PF_TAGIT)) + { + if (!splitscreen && !donef12) + { + textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view")) + donef12 = true; + } + textHUDdraw(M_GetText("You cannot move while hiding.")) } } + +#undef textHUDdraw + +} + +static inline void ST_drawRaceHUD(void) +{ + if (leveltime > TICRATE && leveltime <= 5*TICRATE) + ST_drawRaceNum(4*TICRATE - leveltime); +} + +static void ST_drawTeamHUD(void) +{ + patch_t *p; +#define SEP 20 + + if (F_GetPromptHideHud(0)) // y base is 0 + return; + + if (gametype == GT_CTF) + p = bflagico; else - { - if (cv_timelimit.value && timelimitintics >= leveltime) - sprintf(pstime, "%d", (timelimitintics-leveltime)/TICRATE); + p = bmatcico; - if (stplyr->pflags & PF_TAGIT) - sprintf(pstext, "%s", M_GetText("YOU'RE IT!")); - else - { - if (cv_timelimit.value) - sprintf(pstext, "%s", M_GetText("TIME REMAINING:")); - else //Since having no hud message in tag is not characteristic: - sprintf(pstext, "%s", M_GetText("NO TIME LIMIT")); - } - } + V_DrawSmallScaledPatch(BASEVIDWIDTH/2 - SEP - SHORT(p->width)/4, 4, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, p); - // Print the stuff. - if (pstext[0]) - { - if (splitscreen) - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(168), 0, pstext); - else - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(184), 0, pstext); - } - if (pstime[0]) - { - if (splitscreen) - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(184), 0, pstime); - else - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(192), 0, pstime); - } -} - -static void ST_drawCTFHUD(void) -{ - INT32 i; - UINT16 whichflag = 0; - - // Draw the flags - V_DrawSmallScaledPatch(256, (splitscreen) ? STRINGY(160) : STRINGY(176), V_HUDTRANS, rflagico); - V_DrawSmallScaledPatch(288, (splitscreen) ? STRINGY(160) : STRINGY(176), V_HUDTRANS, bflagico); - - for (i = 0; i < MAXPLAYERS; i++) - { - if (players[i].gotflag & GF_REDFLAG) // Red flag isn't at base - V_DrawScaledPatch(256, (splitscreen) ? STRINGY(156) : STRINGY(174), V_HUDTRANS, nonicon); - else if (players[i].gotflag & GF_BLUEFLAG) // Blue flag isn't at base - V_DrawScaledPatch(288, (splitscreen) ? STRINGY(156) : STRINGY(174), V_HUDTRANS, nonicon); - - whichflag |= players[i].gotflag; - if ((whichflag & (GF_REDFLAG|GF_BLUEFLAG)) == (GF_REDFLAG|GF_BLUEFLAG)) - break; // both flags were found, let's stop early - } - - // YOU have a flag. Display a monitor-like icon for it. - if (stplyr->gotflag) - { - patch_t *p = (stplyr->gotflag & GF_REDFLAG) ? gotrflag : gotbflag; - - if (splitscreen) - V_DrawSmallScaledPatch(312, STRINGY(24) + 42, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, p); - else - V_DrawScaledPatch(304, 24 + 84, V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, p); - } - - // Display a countdown timer showing how much time left until the flag your team dropped returns to base. - { - char timeleft[33]; - if (redflag && redflag->fuse > 1) - { - sprintf(timeleft, "%u", (redflag->fuse / TICRATE)); - V_DrawCenteredString(268, STRINGY(184), V_YELLOWMAP|V_HUDTRANS, timeleft); - } - - if (blueflag && blueflag->fuse > 1) - { - sprintf(timeleft, "%u", (blueflag->fuse / TICRATE)); - V_DrawCenteredString(300, STRINGY(184), V_YELLOWMAP|V_HUDTRANS, timeleft); - } - } -} - -// Draws "Red Team", "Blue Team", or "Spectator" for team gametypes. -static inline void ST_drawTeamName(void) -{ - if (stplyr->ctfteam == 1) - V_DrawString(256, (splitscreen) ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "RED TEAM"); - else if (stplyr->ctfteam == 2) - V_DrawString(248, (splitscreen) ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "BLUE TEAM"); + if (gametype == GT_CTF) + p = rflagico; else - V_DrawString(244, (splitscreen) ? STRINGY(184) : STRINGY(192), V_HUDTRANSHALF, "SPECTATOR"); + p = rmatcico; + + V_DrawSmallScaledPatch(BASEVIDWIDTH/2 + SEP - SHORT(p->width)/4, 4, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, p); + + if (gametype != GT_CTF) + goto num; + { + INT32 i; + UINT16 whichflag = 0; + + // Show which flags aren't at base. + for (i = 0; i < MAXPLAYERS; i++) + { + if (players[i].gotflag & GF_BLUEFLAG) // Blue flag isn't at base + V_DrawScaledPatch(BASEVIDWIDTH/2 - SEP - SHORT(nonicon->width)/2, 0, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, nonicon); + if (players[i].gotflag & GF_REDFLAG) // Red flag isn't at base + V_DrawScaledPatch(BASEVIDWIDTH/2 + SEP - SHORT(nonicon2->width)/2, 0, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, nonicon2); + + whichflag |= players[i].gotflag; + if ((whichflag & (GF_REDFLAG|GF_BLUEFLAG)) == (GF_REDFLAG|GF_BLUEFLAG)) + break; // both flags were found, let's stop early + } + + // Display a countdown timer showing how much time left until the flag returns to base. + { + if (blueflag && blueflag->fuse > 1) + V_DrawCenteredString(BASEVIDWIDTH/2 - SEP, 8, V_YELLOWMAP|V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, va("%u", (blueflag->fuse / TICRATE))); + + if (redflag && redflag->fuse > 1) + V_DrawCenteredString(BASEVIDWIDTH/2 + SEP, 8, V_YELLOWMAP|V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, va("%u", (redflag->fuse / TICRATE))); + } + } + +num: + V_DrawCenteredString(BASEVIDWIDTH/2 - SEP, 16, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, va("%u", bluescore)); + V_DrawCenteredString(BASEVIDWIDTH/2 + SEP, 16, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, va("%u", redscore)); + +#undef SEP } -static void ST_drawSpecialStageHUD(void) +/*static void ST_drawSpecialStageHUD(void) { - if (totalrings > 0) - ST_DrawNumFromHudWS(HUD_SS_TOTALRINGS, totalrings, V_HUDTRANS); + if (ssspheres > 0) + { + if (hudinfo[HUD_SS_TOTALRINGS].x) + ST_DrawNumFromHud(HUD_SS_TOTALRINGS, ssspheres, V_HUDTRANS); + else if (cv_timetic.value == 2) + V_DrawTallNum(hudinfo[HUD_RINGSNUMTICS].x, hudinfo[HUD_SS_TOTALRINGS].y, hudinfo[HUD_RINGSNUMTICS].f|V_PERPLAYER|V_HUDTRANS, ssspheres); + else + V_DrawTallNum(hudinfo[HUD_RINGSNUM].x, hudinfo[HUD_SS_TOTALRINGS].y, hudinfo[HUD_RINGSNUM].f|V_PERPLAYER|V_HUDTRANS, ssspheres); + } - if (leveltime < 5*TICRATE && totalrings > 0) + if (leveltime < 5*TICRATE && ssspheres > 0) { ST_DrawPatchFromHud(HUD_GETRINGS, getall, V_HUDTRANS); - ST_DrawNumFromHud(HUD_GETRINGSNUM, totalrings, V_HUDTRANS); + ST_DrawNumFromHud(HUD_GETRINGSNUM, ssspheres, V_HUDTRANS); } if (sstimer) { - V_DrawString(hudinfo[HUD_TIMELEFT].x, STRINGY(hudinfo[HUD_TIMELEFT].y), V_HUDTRANS, M_GetText("TIME LEFT")); + V_DrawString(hudinfo[HUD_TIMELEFT].x, hudinfo[HUD_TIMELEFT].y, hudinfo[HUD_TIMELEFT].f|V_PERPLAYER|V_HUDTRANS, M_GetText("TIME LEFT")); ST_DrawNumFromHud(HUD_TIMELEFTNUM, sstimer/TICRATE, V_HUDTRANS); } else ST_DrawPatchFromHud(HUD_TIMEUP, timeup, V_HUDTRANS); -} +}*/ static INT32 ST_drawEmeraldHuntIcon(mobj_t *hunt, patch_t **patches, INT32 offset) { @@ -1947,7 +2278,8 @@ static INT32 ST_drawEmeraldHuntIcon(mobj_t *hunt, patch_t **patches, INT32 offse interval = 0; } - V_DrawScaledPatch(hudinfo[HUD_HUNTPICS].x+offset, STRINGY(hudinfo[HUD_HUNTPICS].y), V_HUDTRANS, patches[i]); + if (!F_GetPromptHideHud(hudinfo[HUD_HUNTPICS].y)) + V_DrawScaledPatch(hudinfo[HUD_HUNTPICS].x+offset, hudinfo[HUD_HUNTPICS].y, hudinfo[HUD_HUNTPICS].f|V_PERPLAYER|V_HUDTRANS, patches[i]); return interval; } @@ -2006,31 +2338,33 @@ static void ST_doItemFinderIconsAndSound(void) return; // Scan thinkers to find emblem mobj with these ids - for (th = thinkercap.next; th != &thinkercap; th = th->next) + for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) { - if (th->function.acp1 != (actionf_p1)P_MobjThinker) + if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) continue; + mo2 = (mobj_t *)th; - if (mo2->type == MT_EMBLEM) + if (mo2->type != MT_EMBLEM) + continue; + + if (!(mo2->flags & MF_SPECIAL)) + continue; + + for (i = 0; i < stemblems; ++i) { - if (!(mo2->flags & MF_SPECIAL)) - continue; - - for (i = 0; i < stemblems; ++i) + if (mo2->health == emblems[i] + 1) { - if (mo2->health == emblems[i]+1) - { - soffset = (i * 20) - ((stemblems-1) * 10); + soffset = (i * 20) - ((stemblems - 1) * 10); - newinterval = ST_drawEmeraldHuntIcon(mo2, itemhoming, soffset); - if (newinterval && (!interval || newinterval < interval)) - interval = newinterval; + newinterval = ST_drawEmeraldHuntIcon(mo2, itemhoming, soffset); + if (newinterval && (!interval || newinterval < interval)) + interval = newinterval; - break; - } + break; } } + } if (!(P_AutoPause() || paused) && interval > 0 && leveltime && leveltime % interval == 0) @@ -2045,7 +2379,8 @@ static void ST_overlayDrawer(void) //hu_showscores = auto hide score/time/rings when tab rankings are shown if (!(hu_showscores && (netgame || multiplayer))) { - if (maptol & TOL_NIGHTS) + if ((maptol & TOL_NIGHTS || G_IsSpecialStage(gamemap)) && + !F_GetPromptHideHudAll()) ST_drawNiGHTSHUD(); else { @@ -2061,12 +2396,13 @@ static void ST_overlayDrawer(void) if (LUA_HudEnabled(hud_rings)) #endif ST_drawRings(); - if (G_GametypeUsesLives() + + if (!modeattacking #ifdef HAVE_BLUA && LUA_HudEnabled(hud_lives) #endif ) - ST_drawLives(); + ST_drawLivesArea(); } } @@ -2106,49 +2442,52 @@ static void ST_overlayDrawer(void) } if (p) - V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, STRINGY(BASEVIDHEIGHT/2 - (SHORT(p->height)/2)) - (splitscreen ? 4 : 0), (stplyr->spectator ? V_HUDTRANSHALF : V_HUDTRANS), p); + V_DrawScaledPatch((BASEVIDWIDTH - SHORT(p->width))/2, BASEVIDHEIGHT/2 - (SHORT(p->height)/2), V_PERPLAYER|(stplyr->spectator ? V_HUDTRANSHALF : V_HUDTRANS), p); } + if (G_GametypeHasTeams()) + ST_drawTeamHUD(); if (!hu_showscores) // hide the following if TAB is held { // Countdown timer for Race Mode - if (countdown) - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(176), 0, va("%d", countdown/TICRATE)); + if (countdown > 1) + { + tic_t time = countdown/TICRATE + 1; + if (time < 4) + ST_drawRaceNum(countdown); + else + { + tic_t num = time; + INT32 sz = SHORT(tallnum[0]->width)/2, width = 0; + do + { + width += sz; + num /= 10; + } while (num); + V_DrawTallNum((BASEVIDWIDTH/2) + width, ((3*BASEVIDHEIGHT)>>2) - 7, V_PERPLAYER, time); + //V_DrawCenteredString(BASEVIDWIDTH/2, 176, V_PERPLAYER, va("%d", countdown/TICRATE + 1)); + } + } // If you are in overtime, put a big honkin' flashin' message on the screen. if (G_RingSlingerGametype() && cv_overtime.value - && (leveltime > (timelimitintics + TICRATE/2)) && cv_timelimit.value && (leveltime/TICRATE % 2 == 0)) - { - if (splitscreen) - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(168), 0, M_GetText("OVERTIME!")); - else - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(184), 0, M_GetText("OVERTIME!")); - } + && (leveltime > (timelimitintics + TICRATE/2)) && cv_timelimit.value && (leveltime/TICRATE % 2 == 0)) + V_DrawCenteredString(BASEVIDWIDTH/2, 184, V_PERPLAYER, M_GetText("OVERTIME!")); // Draw Match-related stuff //\note Match HUD is drawn no matter what gametype. // ... just not if you're a spectator. - if (!stplyr->spectator) + if (!stplyr->spectator +#ifdef HAVE_BLUA + && (LUA_HudEnabled(hud_weaponrings)) +#endif + ) ST_drawMatchHUD(); // Race HUD Stuff if (gametype == GT_RACE || gametype == GT_COMPETITION) ST_drawRaceHUD(); - // Tag HUD Stuff - else if (gametype == GT_TAG || gametype == GT_HIDEANDSEEK) - ST_drawTagHUD(); - // CTF HUD Stuff - else if (gametype == GT_CTF) - ST_drawCTFHUD(); - - // Team names for team gametypes - if (G_GametypeHasTeams()) - ST_drawTeamName(); - - // Special Stage HUD - if (!useNightsSS && G_IsSpecialStage(gamemap) && stplyr == &players[displayplayer]) - ST_drawSpecialStageHUD(); // Emerald Hunt Indicators if (cv_itemfinder.value && M_SecretUnlocked(SECRET_ITEMFINDER)) @@ -2156,9 +2495,6 @@ static void ST_overlayDrawer(void) else ST_doHuntIconsAndSound(); - if (stplyr->powers[pw_gravityboots] > 3*TICRATE || (stplyr->powers[pw_gravityboots] && leveltime & 1)) - V_DrawScaledPatch(hudinfo[HUD_GRAVBOOTSICO].x, STRINGY(hudinfo[HUD_GRAVBOOTSICO].y), V_SNAPTORIGHT, gravboots); - if(!P_IsLocalPlayer(stplyr)) { char name[MAXPLAYERNAME+1]; @@ -2171,12 +2507,21 @@ static void ST_overlayDrawer(void) } // This is where we draw all the fun cheese if you have the chasecam off! - if ((stplyr == &players[displayplayer] && !camera.chase) - || ((splitscreen && stplyr == &players[secondarydisplayplayer]) && !camera2.chase)) + if (!(maptol & TOL_NIGHTS)) { - ST_drawFirstPersonHUD(); + if ((stplyr == &players[displayplayer] && !camera.chase) + || ((splitscreen && stplyr == &players[secondarydisplayplayer]) && !camera2.chase)) + { + ST_drawFirstPersonHUD(); + if (cv_powerupdisplay.value) + ST_drawPowerupHUD(); // same as it ever was... + } + else if (cv_powerupdisplay.value == 2) + ST_drawPowerupHUD(); // same as it ever was... } } + else if (!(netgame || multiplayer) && cv_powerupdisplay.value == 2) + ST_drawPowerupHUD(); // same as it ever was... #ifdef HAVE_BLUA if (!(netgame || multiplayer) || !hu_showscores) @@ -2189,106 +2534,16 @@ static void ST_overlayDrawer(void) && LUA_HudEnabled(hud_stagetitle) #endif ) - ST_drawLevelTitle(); + ST_drawLevelTitle(timeinmap+70); - if (!hu_showscores && (netgame || multiplayer) && displayplayer == consoleplayer) - { - if (!stplyr->spectator && stplyr->exiting && cv_playersforexit.value && gametype == GT_COOP) - { - INT32 i, total = 0, exiting = 0; - - for (i = 0; i < MAXPLAYERS; i++) - { - if (!playeringame[i] || players[i].spectator) - continue; - if (players[i].lives <= 0) - continue; - - total++; - if (players[i].exiting) - exiting++; - } - - if (cv_playersforexit.value != 4) - { - total *= cv_playersforexit.value; - if (total % 4) total += 4; // round up - total /= 4; - } - - if (exiting >= total) - ; - else - { - total -= exiting; - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(124), 0, va(M_GetText("%d more player%s required to exit."), total, ((total == 1) ? "" : "s"))); - if (!splitscreen) - V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player.")); - } - } - else if (!splitscreen && gametype != GT_COOP && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1))) - V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player.")); - else if (gametype == GT_HIDEANDSEEK && - (!stplyr->spectator && !(stplyr->pflags & PF_TAGIT)) && (leveltime > hidetime * TICRATE)) - { - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(116), 0, M_GetText("You cannot move while hiding.")); - if (!splitscreen) - V_DrawCenteredString(BASEVIDWIDTH/2, 132, 0, M_GetText("Press F12 to watch another player.")); - } - else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text. - { - INT32 respawntime = cv_respawntime.value - stplyr->deadtimer/TICRATE; - if (respawntime > 0 && !stplyr->spectator) - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, va(M_GetText("Respawn in: %d second%s."), respawntime, respawntime == 1 ? "" : "s")); - else - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Jump to respawn.")); - } - else if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE) + if (!hu_showscores && (netgame || multiplayer) #ifdef HAVE_BLUA && LUA_HudEnabled(hud_textspectator) #endif - ) - { - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(60), V_HUDTRANSHALF, M_GetText("You are a spectator.")); - if (G_GametypeHasTeams()) - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to be assigned to a team.")); - else if (G_IsSpecialStage(gamemap) && useNightsSS) - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot play until the stage has ended.")); - else if (gametype == GT_COOP && stplyr->lives <= 0) - { - if (cv_cooplives.value == 1 - && (netgame || multiplayer)) - { - INT32 i; - for (i = 0; i < MAXPLAYERS; i++) - { - if (!playeringame[i]) - continue; + ) + ST_drawTextHUD(); - if (&players[i] == stplyr) - continue; - - if (players[i].lives > 1) - break; - } - - if (i != MAXPLAYERS) - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132)-(splitscreen ? 12 : 0), V_HUDTRANSHALF, M_GetText("You'll steal a life on respawn.")); - } - } - else if (gametype != GT_COOP) - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game.")); - if (!splitscreen) - { - V_DrawCenteredString(BASEVIDWIDTH/2, 148, V_HUDTRANSHALF, M_GetText("Press F12 to watch another player.")); - V_DrawCenteredString(BASEVIDWIDTH/2, 164, V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink.")); - } - else - V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(136), V_HUDTRANSHALF, M_GetText("Press Jump to float and Spin to sink.")); - } - } - - if (modeattacking) + if (modeattacking && !(demoplayback && hu_showscores)) ST_drawInput(); ST_drawDebugInfo(); @@ -2299,15 +2554,26 @@ void ST_Drawer(void) #ifdef SEENAMES if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo) { - if (cv_seenames.value == 1) - V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF, player_names[seenplayer-players]); - else if (cv_seenames.value == 2) - V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF, - va("%s%s", G_GametypeHasTeams() ? ((seenplayer->ctfteam == 1) ? "\x85" : "\x84") : "", player_names[seenplayer-players])); - else //if (cv_seenames.value == 3) - V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF, - va("%s%s", !G_RingSlingerGametype() || (G_GametypeHasTeams() && players[consoleplayer].ctfteam == seenplayer->ctfteam) - ? "\x83" : "\x85", player_names[seenplayer-players])); + INT32 c = 0; + switch (cv_seenames.value) + { + case 1: // Colorless + break; + case 2: // Team + if (G_GametypeHasTeams()) + c = (seenplayer->ctfteam == 1) ? V_REDMAP : V_BLUEMAP; + break; + case 3: // Ally/Foe + default: + // Green = Ally, Red = Foe + if (G_GametypeHasTeams()) + c = (players[consoleplayer].ctfteam == seenplayer->ctfteam) ? V_GREENMAP : V_REDMAP; + else // Everyone is an ally, or everyone is a foe! + c = (G_RingSlingerGametype()) ? V_REDMAP : V_GREENMAP; + break; + } + + V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF|c, player_names[seenplayer-players]); } #endif @@ -2328,6 +2594,22 @@ void ST_Drawer(void) #endif if (rendermode != render_none) ST_doPaletteStuff(); + // Blindfold! + if ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) + && (leveltime < hidetime * TICRATE)) + { + if (players[displayplayer].pflags & PF_TAGIT) + { + stplyr = &players[displayplayer]; + V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31|V_PERPLAYER); + } + else if (splitscreen && players[secondarydisplayplayer].pflags & PF_TAGIT) + { + stplyr = &players[secondarydisplayplayer]; + V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31|V_PERPLAYER); + } + } + if (st_overlay) { // No deadview! diff --git a/src/st_stuff.h b/src/st_stuff.h index 9be37b502..40574f46c 100644 --- a/src/st_stuff.h +++ b/src/st_stuff.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -24,7 +24,7 @@ // // Called by main loop. -FUNCMATH void ST_Ticker(void); +void ST_Ticker(void); // Called by main loop. void ST_Drawer(void); @@ -42,11 +42,14 @@ void ST_UnloadGraphics(void); void ST_LoadGraphics(void); // face load graphics, called when skin changes -void ST_LoadFaceGraphics(char *facestr, char *superstr, INT32 playernum); +void ST_LoadFaceGraphics(INT32 playernum); void ST_ReloadSkinFaceGraphics(void); void ST_doPaletteStuff(void); +// level title draw +void ST_drawLevelTitle(tic_t titletime); + // return if player a is in the same team as player b boolean ST_SameTeam(player_t *a, player_t *b); @@ -55,6 +58,7 @@ boolean ST_SameTeam(player_t *a, player_t *b); //-------------------- extern boolean st_overlay; // sb overlay on or off when fullscreen +extern INT32 st_palette; // 0 is default, any others are special palettes. extern lumpnum_t st_borderpatchnum; // patches, also used in intermission @@ -72,38 +76,28 @@ extern patch_t *ngradeletters[7]; */ typedef struct { - INT32 x, y; + INT32 x, y, f; } hudinfo_t; typedef enum { - HUD_LIVESNAME, - HUD_LIVESPIC, - HUD_LIVESNUM, - HUD_LIVESX, + HUD_LIVES, HUD_RINGS, - HUD_RINGSSPLIT, HUD_RINGSNUM, - HUD_RINGSNUMSPLIT, HUD_RINGSNUMTICS, HUD_SCORE, HUD_SCORENUM, HUD_TIME, - HUD_TIMESPLIT, HUD_MINUTES, - HUD_MINUTESSPLIT, HUD_TIMECOLON, - HUD_TIMECOLONSPLIT, HUD_SECONDS, - HUD_SECONDSSPLIT, HUD_TIMETICCOLON, HUD_TICS, HUD_SS_TOTALRINGS, - HUD_SS_TOTALRINGS_SPLIT, HUD_GETRINGS, HUD_GETRINGSNUM, @@ -111,8 +105,7 @@ typedef enum HUD_TIMELEFTNUM, HUD_TIMEUP, HUD_HUNTPICS, - HUD_GRAVBOOTSICO, - HUD_LAP, + HUD_POWERUPS, NUMHUDITEMS } hudnum_t; diff --git a/src/string.c b/src/string.c index d7f8b3679..2a03e8729 100644 --- a/src/string.c +++ b/src/string.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2006 by Graue. -// Copyright (C) 2006-2016 by Sonic Team Junior. +// Copyright (C) 2006-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/tables.c b/src/tables.c index e181b9aa8..a31572d70 100644 --- a/src/tables.c +++ b/src/tables.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -37,6 +37,15 @@ unsigned SlopeDiv(unsigned num, unsigned den) return ans <= SLOPERANGE ? ans : SLOPERANGE; } +UINT64 SlopeDivEx(unsigned int num, unsigned int den) +{ + UINT64 ans; + if (den < 512) + return SLOPERANGE; + ans = ((UINT64)num<<3)/(den>>8); + return ans <= SLOPERANGE ? ans : SLOPERANGE; +} + fixed_t AngleFixed(angle_t af) { angle_t wa = ANGLE_180; diff --git a/src/tables.h b/src/tables.h index 03e80788a..60db2b5a6 100644 --- a/src/tables.h +++ b/src/tables.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -81,6 +81,8 @@ extern angle_t tantoangle[SLOPERANGE+1]; // Utility function, called by R_PointToAngle. FUNCMATH unsigned SlopeDiv(unsigned num, unsigned den); +// Only called by R_PointToAngleEx +UINT64 SlopeDivEx(unsigned int num, unsigned int den); // 360 - angle_t(ANGLE_45) = ANGLE_315 FUNCMATH FUNCINLINE static ATTRINLINE angle_t InvAngle(angle_t a) diff --git a/src/tmap.nas b/src/tmap.nas index bb4a8c672..c72c1890a 100644 --- a/src/tmap.nas +++ b/src/tmap.nas @@ -1,7 +1,7 @@ ;; SONIC ROBO BLAST 2 ;;----------------------------------------------------------------------------- ;; Copyright (C) 1998-2000 by DooM Legacy Team. -;; Copyright (C) 1999-2016 by Sonic Team Junior. +;; Copyright (C) 1999-2018 by Sonic Team Junior. ;; ;; This program is free software distributed under the ;; terms of the GNU General Public License, version 2. diff --git a/src/tmap.s b/src/tmap.s index ea1f1c26c..05c644798 100644 --- a/src/tmap.s +++ b/src/tmap.s @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -13,7 +13,7 @@ // structures, must match the C structures! #include "asm_defs.inc" -// Rappel: seuls EAX, ECX, EDX peuvent ˆtre ‚cras‚s librement. +// Rappel: seuls EAX, ECX, EDX peuvent �tre �cras�s librement. // il faut sauver esi,edi, cd...gs /* Attention aux comparaisons! */ @@ -28,7 +28,7 @@ /* cmp A,B // B-A , set flags */ /* jg B_greater_than_A */ /* */ -/* (soustrait l'op‚rande source DE l'op‚rande destination, */ +/* (soustrait l'op�rande source DE l'op�rande destination, */ /* comme sur Motorola! ) */ // RAPPEL: Intel @@ -66,7 +66,7 @@ C(vidwidth): .long 0 //use this one out of the inner loops .globl C(ASM_PatchRowBytes) C(ASM_PatchRowBytes): pushl %ebp - movl %esp, %ebp // assure l'"adressabilit‚ du stack" + movl %esp, %ebp // assure l'"adressabilit� du stack" movl ARG1, %edx // read first arg movl %edx, C(vidwidth) diff --git a/src/tmap_asm.s b/src/tmap_asm.s index e8b7af1cd..99cb0b627 100644 --- a/src/tmap_asm.s +++ b/src/tmap_asm.s @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/tmap_mmx.nas b/src/tmap_mmx.nas index 011b2a062..c512de8e9 100644 --- a/src/tmap_mmx.nas +++ b/src/tmap_mmx.nas @@ -1,7 +1,7 @@ ;; SONIC ROBO BLAST 2 ;;----------------------------------------------------------------------------- ;; Copyright (C) 1998-2000 by DOSDOOM. -;; Copyright (C) 2010-2016 by Sonic Team Junior. +;; Copyright (C) 2010-2018 by Sonic Team Junior. ;; ;; This program is free software distributed under the ;; terms of the GNU General Public License, version 2. diff --git a/src/tmap_vc.nas b/src/tmap_vc.nas index 8fe39ec89..e943d48d8 100644 --- a/src/tmap_vc.nas +++ b/src/tmap_vc.nas @@ -1,7 +1,7 @@ ;; SONIC ROBO BLAST 2 ;;----------------------------------------------------------------------------- ;; Copyright (C) 1998-2000 by DooM Legacy Team. -;; Copyright (C) 1999-2016 by Sonic Team Junior. +;; Copyright (C) 1999-2018 by Sonic Team Junior. ;; ;; This program is free software distributed under the ;; terms of the GNU General Public License, version 2. diff --git a/src/v_video.c b/src/v_video.c index 20fe9229e..2ec06a787 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -15,6 +15,8 @@ #include "doomdef.h" #include "r_local.h" +#include "p_local.h" // stplyr +#include "g_game.h" // players #include "v_video.h" #include "hu_stuff.h" #include "r_draw.h" @@ -72,6 +74,8 @@ consvar_t cv_csaturation = {"csaturation", "10", CV_SAVE|CV_CALL, saturation_con consvar_t cv_bsaturation = {"bsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_msaturation = {"msaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_allcaps = {"allcaps", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; + static CV_PossibleValue_t constextsize_cons_t[] = { {V_NOSCALEPATCH, "Small"}, {V_SMALLSCALEPATCH, "Medium"}, {V_MEDSCALEPATCH, "Large"}, {0, "Huge"}, {0, NULL}}; @@ -107,6 +111,7 @@ consvar_t cv_grcoronasize = {"gr_coronasize", "1", CV_SAVE| CV_FLOAT, 0, NULL, 0 static CV_PossibleValue_t CV_MD2[] = {{0, "Off"}, {1, "On"}, {2, "Old"}, {0, NULL}}; // console variables in development consvar_t cv_grmd2 = {"gr_md2", "Off", CV_SAVE, CV_MD2, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_grspritebillboarding = {"gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; #endif // local copy of the palette for V_GetColor() @@ -304,12 +309,14 @@ static boolean InitCube(void) return true; } +#ifdef BACKWARDSCOMPATCORRECTION /* So it turns out that the way gamma was implemented previously, the default colour profile of the game was messed up. Since this bad decision has been around for a long time, and the intent is to keep the base game looking the same, I'm not gonna be the one to remove this base modification. toast 20/04/17 +... welp yes i am (27/07/19, see the ifdef around it) */ const UINT8 correctiontable[256] = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16, @@ -328,6 +335,7 @@ const UINT8 correctiontable[256] = 208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223, 224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239, 240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255}; +#endif // keep a copy of the palette so that we can get the RGB value for a color index at any time. static void LoadPalette(const char *lumpname) @@ -346,12 +354,18 @@ static void LoadPalette(const char *lumpname) pal = W_CacheLumpNum(lumpnum, PU_CACHE); for (i = 0; i < palsize; i++) { +#ifdef BACKWARDSCOMPATCORRECTION pMasterPalette[i].s.red = pLocalPalette[i].s.red = correctiontable[*pal++]; pMasterPalette[i].s.green = pLocalPalette[i].s.green = correctiontable[*pal++]; pMasterPalette[i].s.blue = pLocalPalette[i].s.blue = correctiontable[*pal++]; +#else + pMasterPalette[i].s.red = pLocalPalette[i].s.red = *pal++; + pMasterPalette[i].s.green = pLocalPalette[i].s.green = *pal++; + pMasterPalette[i].s.blue = pLocalPalette[i].s.blue = *pal++; +#endif pMasterPalette[i].s.alpha = pLocalPalette[i].s.alpha = 0xFF; - // lerp of colour cubing! + // lerp of colour cubing! if you want, make it smoother yourself if (cube) { float working[4][3]; @@ -530,7 +544,6 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t { UINT8 (*patchdrawfunc)(const UINT8*, const UINT8*, fixed_t); UINT32 alphalevel = 0; - boolean flip = false; fixed_t col, ofs, colfrac, rowfrac, fdup; INT32 dupx, dupy; @@ -540,12 +553,14 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t fixed_t pwidth; // patch width fixed_t offx = 0; // x offset + UINT8 perplayershuffle = 0; + if (rendermode == render_none) return; #ifdef HWRENDER - // oh please - if (rendermode != render_soft && !con_startup) + //if (rendermode != render_soft && !con_startup) // Why? + if (rendermode != render_soft) { HWR_DrawFixedPatch((GLPatch_t *)patch, x, y, pscale, scrn, colormap); return; @@ -606,27 +621,103 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t colfrac = FixedDiv(FRACUNIT, fdup); rowfrac = FixedDiv(FRACUNIT, fdup); - if (scrn & V_OFFSET) // Crosshair shit + // So it turns out offsets aren't scaled in V_NOSCALESTART unless V_OFFSET is applied ...poo, that's terrible + // For now let's just at least give V_OFFSET the ability to support V_FLIP + // I'll probably make a better fix for 2.2 where I don't have to worry about breaking existing support for stuff + // -- Monster Iestyn 29/10/18 { - y -= FixedMul((SHORT(patch->topoffset)*dupy)<leftoffset)*dupx)<topoffset)<width) - SHORT(patch->leftoffset))<leftoffset)<topoffset)<width) - SHORT(patch->leftoffset))<>= 1; + rowfrac <<= 1; + y >>= 1; +#ifdef QUADS + if (splitscreen > 1) // 3 or 4 players + { + fixed_t adjustx = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1)); + colfrac <<= 1; + x >>= 1; + if (stplyr == &players[displayplayer]) + { + if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + scrn &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT; + } + else if (stplyr == &players[secondarydisplayplayer]) + { + if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + scrn &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT; + } + else if (stplyr == &players[thirddisplayplayer]) + { + if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + y += adjusty; + scrn &= ~V_SNAPTOTOP|V_SNAPTORIGHT; + } + else //if (stplyr == &players[fourthdisplayplayer]) + { + if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + y += adjusty; + scrn &= ~V_SNAPTOTOP|V_SNAPTOLEFT; + } } else - x -= FixedMul(SHORT(patch->leftoffset)<>=1; - desttop = screens[scrn&V_PARAMMASK]; if (!desttop) @@ -650,12 +741,15 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t // Center it if necessary if (!(scrn & V_SCALEPATCHMASK)) { - // if it's meant to cover the whole screen, black out the rest + // if it's meant to cover the whole screen, black out the rest (ONLY IF TOP LEFT ISN'T TRANSPARENT) if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT) { column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[0])); - source = (const UINT8 *)(column) + 3; - V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0])); + if (!column->topdelta) + { + source = (const UINT8 *)(column) + 3; + V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]); + } } if (vid.width != BASEVIDWIDTH * dupx) @@ -666,16 +760,22 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t x += (vid.width - (BASEVIDWIDTH * dupx)); else if (!(scrn & V_SNAPTOLEFT)) x += (vid.width - (BASEVIDWIDTH * dupx)) / 2; + if (perplayershuffle & 4) + x -= (vid.width - (BASEVIDWIDTH * dupx)) / 4; + else if (perplayershuffle & 8) + x += (vid.width - (BASEVIDWIDTH * dupx)) / 4; } if (vid.height != BASEVIDHEIGHT * dupy) { // same thing here - if ((scrn & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM)) - y += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy)); - else if (scrn & V_SNAPTOBOTTOM) + if (scrn & V_SNAPTOBOTTOM) y += (vid.height - (BASEVIDHEIGHT * dupy)); else if (!(scrn & V_SNAPTOTOP)) y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2; + if (perplayershuffle & 1) + y -= (vid.height - (BASEVIDHEIGHT * dupy)) / 4; + else if (perplayershuffle & 2) + y += (vid.height - (BASEVIDHEIGHT * dupy)) / 4; } } @@ -698,7 +798,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t for (col = 0; (col>>FRACBITS) < SHORT(patch->width); col += colfrac, ++offx, desttop++) { INT32 topdelta, prevdelta = -1; - if (flip) // offx is measured from right edge instead of left + if (scrn & V_FLIP) // offx is measured from right edge instead of left { if (x+pwidth-offx < 0) // don't draw off the left of the screen (WRAP PREVENTION) break; @@ -722,7 +822,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t prevdelta = topdelta; source = (const UINT8 *)(column) + 3; dest = desttop; - if (flip) + if (scrn & V_FLIP) dest = deststart + (destend - desttop); dest += FixedInt(FixedMul(topdelta<topoffset)<leftoffset)<>= 1; + rowfrac <<= 1; + y >>= 1; + sy >>= 1; + h >>= 1; +#ifdef QUADS + if (splitscreen > 1) // 3 or 4 players + { + fixed_t adjustx = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1)); + colfrac <<= 1; + x >>= 1; + sx >>= 1; + w >>= 1; + if (stplyr == &players[displayplayer]) + { + if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + scrn &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT; + } + else if (stplyr == &players[secondarydisplayplayer]) + { + if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + sx += adjustx; + scrn &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT; + } + else if (stplyr == &players[thirddisplayplayer]) + { + if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + y += adjusty; + sy += adjusty; + scrn &= ~V_SNAPTOTOP|V_SNAPTORIGHT; + } + else //if (stplyr == &players[fourthdisplayplayer]) + { + if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + sx += adjustx; + y += adjusty; + sy += adjusty; + scrn &= ~V_SNAPTOTOP|V_SNAPTOLEFT; + } + } + else +#endif + // 2 players + { + if (stplyr == &players[displayplayer]) + { + if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + scrn &= ~V_SNAPTOBOTTOM; + } + else //if (stplyr == &players[secondarydisplayplayer]) + { + if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + y += adjusty; + sy += adjusty; + scrn &= ~V_SNAPTOTOP; + } + } + } + desttop = screens[scrn&V_PARAMMASK]; if (!desttop) @@ -816,12 +996,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ if (!(scrn & V_SCALEPATCHMASK)) { // if it's meant to cover the whole screen, black out the rest - if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT) - { - column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[0])); - source = (const UINT8 *)(column) + 3; - V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0])); - } + // no the patch is cropped do not do this ever if (vid.width != BASEVIDWIDTH * dupx) { @@ -831,16 +1006,22 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ x += (vid.width - (BASEVIDWIDTH * dupx)); else if (!(scrn & V_SNAPTOLEFT)) x += (vid.width - (BASEVIDWIDTH * dupx)) / 2; + if (perplayershuffle & 4) + x -= (vid.width - (BASEVIDWIDTH * dupx)) / 4; + else if (perplayershuffle & 8) + x += (vid.width - (BASEVIDWIDTH * dupx)) / 4; } if (vid.height != BASEVIDHEIGHT * dupy) { // same thing here - if ((scrn & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM)) - y += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy)); - else if (scrn & V_SNAPTOBOTTOM) + if (scrn & V_SNAPTOBOTTOM) y += (vid.height - (BASEVIDHEIGHT * dupy)); else if (!(scrn & V_SNAPTOTOP)) y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2; + if (perplayershuffle & 1) + y -= (vid.height - (BASEVIDHEIGHT * dupy)) / 4; + else if (perplayershuffle & 2) + y += (vid.height - (BASEVIDHEIGHT * dupy)) / 4; } } @@ -883,7 +1064,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ // void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor) { - if (skins[skinnum].flags & SF_HIRES) + if (skinnum < 0 || skinnum >= numskins || (skins[skinnum].flags & SF_HIRES)) V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE)); else { @@ -987,6 +1168,8 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c) UINT8 *dest; const UINT8 *deststop; + UINT8 perplayershuffle = 0; + if (rendermode == render_none) return; @@ -998,13 +1181,81 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c) } #endif + if (splitscreen && (c & V_PERPLAYER)) + { + fixed_t adjusty = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1; + h >>= 1; + y >>= 1; +#ifdef QUADS + if (splitscreen > 1) // 3 or 4 players + { + fixed_t adjustx = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1; + w >>= 1; + x >>= 1; + if (stplyr == &players[displayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + c &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT; + } + else if (stplyr == &players[secondarydisplayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + c &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT; + } + else if (stplyr == &players[thirddisplayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + y += adjusty; + c &= ~V_SNAPTOTOP|V_SNAPTORIGHT; + } + else //if (stplyr == &players[fourthdisplayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + y += adjusty; + c &= ~V_SNAPTOTOP|V_SNAPTOLEFT; + } + } + else +#endif + // 2 players + { + if (stplyr == &players[displayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + c &= ~V_SNAPTOBOTTOM; + } + else //if (stplyr == &players[secondarydisplayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + y += adjusty; + c &= ~V_SNAPTOTOP; + } + } + } + if (!(c & V_NOSCALESTART)) { INT32 dupx = vid.dupx, dupy = vid.dupy; if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT) { // Clear the entire screen, from dest to deststop. Yes, this really works. - memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp); + memset(screens[0], (c&255), vid.width * vid.height * vid.bpp); return; } @@ -1022,6 +1273,10 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c) x += (vid.width - (BASEVIDWIDTH * dupx)); else if (!(c & V_SNAPTOLEFT)) x += (vid.width - (BASEVIDWIDTH * dupx)) / 2; + if (perplayershuffle & 4) + x -= (vid.width - (BASEVIDWIDTH * dupx)) / 4; + else if (perplayershuffle & 8) + x += (vid.width - (BASEVIDWIDTH * dupx)) / 4; } if (vid.height != BASEVIDHEIGHT * dupy) { @@ -1030,6 +1285,10 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c) y += (vid.height - (BASEVIDHEIGHT * dupy)); else if (!(c & V_SNAPTOTOP)) y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2; + if (perplayershuffle & 1) + y -= (vid.height - (BASEVIDHEIGHT * dupy)) / 4; + else if (perplayershuffle & 2) + y += (vid.height - (BASEVIDHEIGHT * dupy)) / 4; } } @@ -1059,7 +1318,404 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c) c &= 255; for (;(--h >= 0) && dest < deststop; dest += vid.width) - memset(dest, (UINT8)(c&255), w * vid.bpp); + memset(dest, c, w * vid.bpp); +} + +#ifdef HWRENDER +// This is now a function since it's otherwise repeated 2 times and honestly looks retarded: +static UINT32 V_GetHWConsBackColor(void) +{ + UINT32 hwcolor; + switch (cons_backcolor.value) + { + case 0: hwcolor = 0xffffff00; break; // White + case 1: hwcolor = 0x80808000; break; // Black + case 2: hwcolor = 0xdeb88700; break; // Sepia + case 3: hwcolor = 0x40201000; break; // Brown + case 4: hwcolor = 0xfa807200; break; // Pink + case 5: hwcolor = 0xff69b400; break; // Raspberry + case 6: hwcolor = 0xff000000; break; // Red + case 7: hwcolor = 0xffd68300; break; // Creamsicle + case 8: hwcolor = 0xff800000; break; // Orange + case 9: hwcolor = 0xdaa52000; break; // Gold + case 10: hwcolor = 0x80800000; break; // Yellow + case 11: hwcolor = 0x00ff0000; break; // Emerald + case 12: hwcolor = 0x00800000; break; // Green + case 13: hwcolor = 0x4080ff00; break; // Cyan + case 14: hwcolor = 0x4682b400; break; // Steel + case 15: hwcolor = 0x1e90ff00; break; // Periwinkle + case 16: hwcolor = 0x0000ff00; break; // Blue + case 17: hwcolor = 0xff00ff00; break; // Purple + case 18: hwcolor = 0xee82ee00; break; // Lavender + // Default green + default: hwcolor = 0x00800000; break; + } + return hwcolor; +} +#endif + + +// THANK YOU MPC!!! +// and thanks toaster for cleaning it up. + +void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c) +{ + UINT8 *dest; + const UINT8 *deststop; + INT32 u; + UINT8 *fadetable; + UINT32 alphalevel = 0; + UINT8 perplayershuffle = 0; + + if (rendermode == render_none) + return; + +#ifdef HWRENDER + if (rendermode != render_soft && rendermode != render_none) + { + UINT32 hwcolor = V_GetHWConsBackColor(); + HWR_DrawConsoleFill(x, y, w, h, c, hwcolor); // we still use the regular color stuff but only for flags. actual draw color is "hwcolor" for this. + return; + } +#endif + + if ((alphalevel = ((c & V_ALPHAMASK) >> V_ALPHASHIFT))) + { + if (alphalevel == 13) + alphalevel = hudminusalpha[cv_translucenthud.value]; + else if (alphalevel == 14) + alphalevel = 10 - cv_translucenthud.value; + else if (alphalevel == 15) + alphalevel = hudplusalpha[cv_translucenthud.value]; + + if (alphalevel >= 10) + return; // invis + } + + if (splitscreen && (c & V_PERPLAYER)) + { + fixed_t adjusty = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1; + h >>= 1; + y >>= 1; +#ifdef QUADS + if (splitscreen > 1) // 3 or 4 players + { + fixed_t adjustx = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1; + w >>= 1; + x >>= 1; + if (stplyr == &players[displayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + c &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT; + } + else if (stplyr == &players[secondarydisplayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + c &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT; + } + else if (stplyr == &players[thirddisplayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + y += adjusty; + c &= ~V_SNAPTOTOP|V_SNAPTORIGHT; + } + else //if (stplyr == &players[fourthdisplayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + y += adjusty; + c &= ~V_SNAPTOTOP|V_SNAPTOLEFT; + } + } + else +#endif + // 2 players + { + if (stplyr == &players[displayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + c &= ~V_SNAPTOBOTTOM; + } + else //if (stplyr == &players[secondarydisplayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + y += adjusty; + c &= ~V_SNAPTOTOP; + } + } + } + + if (!(c & V_NOSCALESTART)) + { + INT32 dupx = vid.dupx, dupy = vid.dupy; + + x *= dupx; + y *= dupy; + w *= dupx; + h *= dupy; + + // Center it if necessary + if (vid.width != BASEVIDWIDTH * dupx) + { + // dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx, + // so center this imaginary screen + if (c & V_SNAPTORIGHT) + x += (vid.width - (BASEVIDWIDTH * dupx)); + else if (!(c & V_SNAPTOLEFT)) + x += (vid.width - (BASEVIDWIDTH * dupx)) / 2; + if (perplayershuffle & 4) + x -= (vid.width - (BASEVIDWIDTH * dupx)) / 4; + else if (perplayershuffle & 8) + x += (vid.width - (BASEVIDWIDTH * dupx)) / 4; + } + if (vid.height != BASEVIDHEIGHT * dupy) + { + // same thing here + if (c & V_SNAPTOBOTTOM) + y += (vid.height - (BASEVIDHEIGHT * dupy)); + else if (!(c & V_SNAPTOTOP)) + y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2; + if (perplayershuffle & 1) + y -= (vid.height - (BASEVIDHEIGHT * dupy)) / 4; + else if (perplayershuffle & 2) + y += (vid.height - (BASEVIDHEIGHT * dupy)) / 4; + } + } + + if (x >= vid.width || y >= vid.height) + return; // off the screen + if (x < 0) { + w += x; + x = 0; + } + if (y < 0) { + h += y; + y = 0; + } + + if (w <= 0 || h <= 0) + return; // zero width/height wouldn't draw anything + if (x + w > vid.width) + w = vid.width-x; + if (y + h > vid.height) + h = vid.height-y; + + dest = screens[0] + y*vid.width + x; + deststop = screens[0] + vid.rowbytes * vid.height; + + c &= 255; + + // Jimita (12-04-2018) + if (alphalevel) + { + fadetable = ((UINT8 *)transtables + ((alphalevel-1)<= 0) && dest < deststop; dest += vid.width) + { + u = 0; + while (u < w) + { + dest[u] = fadetable[consolebgmap[dest[u]]]; + u++; + } + } + } + else + { + for (;(--h >= 0) && dest < deststop; dest += vid.width) + { + u = 0; + while (u < w) + { + dest[u] = consolebgmap[dest[u]]; + u++; + } + } + } +} + +// +// If color is 0x00 to 0xFF, draw transtable (strength range 0-9). +// Else, use COLORMAP lump (strength range 0-31). +// c is not color, it is for flags only. transparency flags will be ignored. +// IF YOU ARE NOT CAREFUL, THIS CAN AND WILL CRASH! +// I have kept the safety checks for strength out of this function; +// I don't trust Lua users with it, so it doesn't matter. +// +void V_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c, UINT16 color, UINT8 strength) +{ + UINT8 *dest; + const UINT8 *deststop; + INT32 u; + UINT8 *fadetable; + UINT8 perplayershuffle = 0; + + if (rendermode == render_none) + return; + +#ifdef HWRENDER + if (rendermode != render_soft && rendermode != render_none) + { + // ughhhhh please can someone else do this? thanks ~toast 25/7/19 in 38 degrees centigrade w/o AC + HWR_DrawFadeFill(x, y, w, h, c, color, strength); // toast two days later - left above comment in 'cause it's funny + return; + } +#endif + + if (splitscreen && (c & V_PERPLAYER)) + { + fixed_t adjusty = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1; + h >>= 1; + y >>= 1; +#ifdef QUADS + if (splitscreen > 1) // 3 or 4 players + { + fixed_t adjustx = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1; + w >>= 1; + x >>= 1; + if (stplyr == &players[displayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + c &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT; + } + else if (stplyr == &players[secondarydisplayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + c &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT; + } + else if (stplyr == &players[thirddisplayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 4; + y += adjusty; + c &= ~V_SNAPTOTOP|V_SNAPTORIGHT; + } + else //if (stplyr == &players[fourthdisplayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT))) + perplayershuffle |= 8; + x += adjustx; + y += adjusty; + c &= ~V_SNAPTOTOP|V_SNAPTOLEFT; + } + } + else +#endif + // 2 players + { + if (stplyr == &players[displayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 1; + c &= ~V_SNAPTOBOTTOM; + } + else //if (stplyr == &players[secondarydisplayplayer]) + { + if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM))) + perplayershuffle |= 2; + y += adjusty; + c &= ~V_SNAPTOTOP; + } + } + } + + if (!(c & V_NOSCALESTART)) + { + INT32 dupx = vid.dupx, dupy = vid.dupy; + + x *= dupx; + y *= dupy; + w *= dupx; + h *= dupy; + + // Center it if necessary + if (vid.width != BASEVIDWIDTH * dupx) + { + // dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx, + // so center this imaginary screen + if (c & V_SNAPTORIGHT) + x += (vid.width - (BASEVIDWIDTH * dupx)); + else if (!(c & V_SNAPTOLEFT)) + x += (vid.width - (BASEVIDWIDTH * dupx)) / 2; + if (perplayershuffle & 4) + x -= (vid.width - (BASEVIDWIDTH * dupx)) / 4; + else if (perplayershuffle & 8) + x += (vid.width - (BASEVIDWIDTH * dupx)) / 4; + } + if (vid.height != BASEVIDHEIGHT * dupy) + { + // same thing here + if (c & V_SNAPTOBOTTOM) + y += (vid.height - (BASEVIDHEIGHT * dupy)); + else if (!(c & V_SNAPTOTOP)) + y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2; + if (perplayershuffle & 1) + y -= (vid.height - (BASEVIDHEIGHT * dupy)) / 4; + else if (perplayershuffle & 2) + y += (vid.height - (BASEVIDHEIGHT * dupy)) / 4; + } + } + + if (x >= vid.width || y >= vid.height) + return; // off the screen + if (x < 0) { + w += x; + x = 0; + } + if (y < 0) { + h += y; + y = 0; + } + + if (w <= 0 || h <= 0) + return; // zero width/height wouldn't draw anything + if (x + w > vid.width) + w = vid.width-x; + if (y + h > vid.height) + h = vid.height-y; + + dest = screens[0] + y*vid.width + x; + deststop = screens[0] + vid.rowbytes * vid.height; + + c &= 255; + + fadetable = ((color & 0xFF00) // Color is not palette index? + ? ((UINT8 *)colormaps + strength*256) // Do COLORMAP fade. + : ((UINT8 *)transtables + ((9-strength)<= 0) && dest < deststop; dest += vid.width) + { + u = 0; + while (u < w) + { + dest[u] = fadetable[dest[u]]; + u++; + } + } } // @@ -1165,14 +1821,6 @@ void V_DrawPatchFill(patch_t *pat) INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy); INT32 x, y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz; -#ifdef HWRENDER - if (rendermode == render_opengl) - { - pw = FixedMul(SHORT(pat->width)*FRACUNIT, vid.fdupx)>>FRACBITS; - ph = FixedMul(SHORT(pat->height)*FRACUNIT, vid.fdupy)>>FRACBITS; - } -#endif - for (x = 0; x < vid.width; x += pw) { for (y = 0; y < vid.height; y += ph) @@ -1183,25 +1831,34 @@ void V_DrawPatchFill(patch_t *pat) // // Fade all the screen buffer, so that the menu is more readable, // especially now that we use the small hufont in the menus... +// If color is 0x00 to 0xFF, draw transtable (strength range 0-9). +// Else, use COLORMAP lump (strength range 0-31). +// IF YOU ARE NOT CAREFUL, THIS CAN AND WILL CRASH! +// I have kept the safety checks out of this function; +// the v.fadeScreen Lua interface handles those. // -void V_DrawFadeScreen(void) +void V_DrawFadeScreen(UINT16 color, UINT8 strength) { - const UINT8 *fadetable = (UINT8 *)colormaps + 16*256; - const UINT8 *deststop = screens[0] + vid.rowbytes * vid.height; - UINT8 *buf = screens[0]; - #ifdef HWRENDER if (rendermode != render_soft && rendermode != render_none) { - HWR_FadeScreenMenuBack(0x01010160, 0); // hack, 0 means full height + HWR_FadeScreenMenuBack(color, strength); return; } #endif - // heavily simplified -- we don't need to know x or y - // position when we're doing a full screen fade - for (; buf < deststop; ++buf) - *buf = fadetable[*buf]; + { + const UINT8 *fadetable = ((color & 0xFF00) // Color is not palette index? + ? ((UINT8 *)colormaps + strength*256) // Do COLORMAP fade. + : ((UINT8 *)transtables + ((9-strength)<> V_CHARCOLORSHIFT) { - case 1: // 0x81, purple - return purplemap; - case 2: // 0x82, yellow + case 1: // 0x81, magenta + return magentamap; + case 2: // 0x82, yellow return yellowmap; - case 3: // 0x83, lgreen + case 3: // 0x83, lgreen return lgreenmap; - case 4: // 0x84, blue + case 4: // 0x84, blue return bluemap; - case 5: // 0x85, red + case 5: // 0x85, red return redmap; - case 6: // 0x86, gray + case 6: // 0x86, gray return graymap; - case 7: // 0x87, orange + case 7: // 0x87, orange return orangemap; + case 8: // 0x88, sky + return skymap; + case 9: // 0x89, purple + return purplemap; + case 10: // 0x8A, aqua + return aquamap; + case 11: // 0x8B, peridot + return peridotmap; + case 12: // 0x8C, azure + return azuremap; + case 13: // 0x8D, brown + return brownmap; + case 14: // 0x8E, rosy + return rosymap; + case 15: // 0x8F, invert + return invertmap; default: // reset return NULL; } @@ -1290,6 +2002,32 @@ void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed) V_DrawScaledPatch(x, y, flags, hu_font[c]); } +// Writes a single character for the chat. (draw WHITE if bit 7 set) +// Essentially the same as the above but it's small or big depending on what resolution you've chosen to huge.. +// +void V_DrawChatCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed, UINT8 *colormap) +{ + INT32 w, flags; + //const UINT8 *colormap = V_GetStringColormap(c); + + flags = c & ~(V_CHARCOLORMASK | V_PARAMMASK); + c &= 0x7f; + if (lowercaseallowed) + c -= HU_FONTSTART; + else + c = toupper(c) - HU_FONTSTART; + if (c < 0 || c >= HU_FONTSIZE || !hu_font[c]) + return; + + w = (vid.width < 640 ) ? (SHORT(hu_font[c]->width)/2) : (SHORT(hu_font[c]->width)); // use normal sized characters if we're using a terribly low resolution. + if (x + w > vid.width) + return; + + V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, (vid.width < 640) ? (FRACUNIT) : (FRACUNIT/2), flags, hu_font[c], colormap); + + +} + // Precompile a wordwrapped string to any given width. // This is a muuuch better method than V_WORDWRAP. char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string) @@ -1367,7 +2105,7 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string) { INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, center = 0, left = 0; const char *ch = string; - INT32 charflags = 0; + INT32 charflags = (option & V_CHARCOLORMASK); const UINT8 *colormap = NULL; INT32 spacewidth = 4, charwidth = 0; @@ -1385,10 +2123,9 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string) dupx = dupy = 1; scrwidth = vid.width/vid.dupx; left = (scrwidth - BASEVIDWIDTH)/2; + scrwidth -= left; } - charflags = (option & V_CHARCOLORMASK); - switch (option & V_SPACINGMASK) { case V_MONOSPACE: @@ -1446,7 +2183,7 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string) else w = SHORT(hu_font[c]->width) * dupx; - if (cx+left > scrwidth) + if (cx > scrwidth) break; if (cx+left + w < 0) //left boundary check { @@ -1499,6 +2236,7 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string) dupx = dupy = 1; scrwidth = vid.width/vid.dupx; left = (scrwidth - BASEVIDWIDTH)/2; + scrwidth -= left; } charflags = (option & V_CHARCOLORMASK); @@ -1558,7 +2296,8 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string) } else w = SHORT(hu_font[c]->width) * dupx / 2; - if (cx+left > scrwidth) + + if (cx > scrwidth) break; if (cx+left + w < 0) //left boundary check { @@ -1605,6 +2344,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string) dupx = dupy = 1; scrwidth = vid.width/vid.dupx; left = (scrwidth - BASEVIDWIDTH)/2; + scrwidth -= left; } charflags = (option & V_CHARCOLORMASK); @@ -1662,7 +2402,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string) else w = (SHORT(tny_font[c]->width) * dupx); - if (cx+left > scrwidth) + if (cx > scrwidth) break; if (cx+left + w < 0) //left boundary check { @@ -1705,6 +2445,7 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string) dupx = dupy = 1; scrwidth = vid.width/vid.dupx; left = (scrwidth - BASEVIDWIDTH)/2; + scrwidth -= left; } switch (option & V_SPACINGMASK) @@ -1759,9 +2500,9 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string) else w = SHORT(hu_font[c]->width) * dupx; - if ((cx>>FRACBITS)+left > scrwidth) + if ((cx>>FRACBITS) > scrwidth) break; - if (cx+left + w < 0) //left boundary check + if ((cx>>FRACBITS)+left + w < 0) //left boundary check { cx += w< 19) + return; // not supported + + V_DrawScaledPatch(x, y, flags, ttlnum[num]); +} + // Write a string using the credit font // NOTE: the text is centered for screens larger than the base width // @@ -1861,7 +2612,7 @@ void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string) } w = SHORT(cred_font[c]->width) * dupx; - if ((cx>>FRACBITS) + w > scrwidth) + if ((cx>>FRACBITS) > scrwidth) break; V_DrawSciencePatch(cx, cy, option, cred_font[c], FRACUNIT); @@ -1897,8 +2648,10 @@ INT32 V_CreditStringWidth(const char *string) // void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string) { - INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth = BASEVIDWIDTH; + INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, left = 0; const char *ch = string; + INT32 charflags = (option & V_CHARCOLORMASK); + const UINT8 *colormap = NULL; if (option & V_NOSCALESTART) { @@ -1907,21 +2660,32 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string) scrwidth = vid.width; } else - dupx = dupy = 1; - - for (;;) { - c = *ch++; - if (!c) + dupx = dupy = 1; + scrwidth = vid.width/vid.dupx; + left = (scrwidth - BASEVIDWIDTH)/2; + scrwidth -= left; + } + + for (;;ch++) + { + if (!*ch) break; - if (c == '\n') + if (*ch & 0x80) //color parsing -x 2.16.09 + { + // manually set flags override color codes + if (!(option & V_CHARCOLORMASK)) + charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK; + continue; + } + if (*ch == '\n') { cx = x; cy += 12*dupy; continue; } - c = toupper(c) - LT_FONTSTART; + c = toupper(*ch) - LT_FONTSTART; if (c < 0 || c >= LT_FONTSIZE || !lt_font[c]) { cx += 16*dupx; @@ -1929,17 +2693,18 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string) } w = SHORT(lt_font[c]->width) * dupx; - if (cx + w > scrwidth) - break; - //left boundary check - if (cx < 0) + if (cx > scrwidth) + break; + if (cx+left + w < 0) //left boundary check { cx += w; continue; } - V_DrawScaledPatch(cx, cy, option, lt_font[c]); + colormap = V_GetStringColormap(charflags); + V_DrawFixedPatch(cx<= LT_FONTSIZE || !lt_font[c]) w += 16; @@ -1983,6 +2750,16 @@ INT32 V_LevelNameHeight(const char *string) return w; } +// For ST_drawLevelTitle +// Returns the width of the act num patch +INT32 V_LevelActNumWidth(INT32 num) +{ + if (num < 0 || num > 19) + return 0; // not a valid number + + return SHORT(ttlnum[num]->width); +} + // // Find string width from hu_font chars // @@ -2008,11 +2785,9 @@ INT32 V_StringWidth(const char *string, INT32 option) for (i = 0; i < strlen(string); i++) { - c = string[i]; - if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09 + if (string[i] & 0x80) continue; - - c = toupper(c) - HU_FONTSTART; + c = toupper(string[i]) - HU_FONTSTART; if (c < 0 || c >= HU_FONTSIZE || !hu_font[c]) w += spacewidth; else @@ -2050,11 +2825,9 @@ INT32 V_SmallStringWidth(const char *string, INT32 option) for (i = 0; i < strlen(string); i++) { - c = string[i]; - if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09 + if (string[i] & 0x80) continue; - - c = toupper(c) - HU_FONTSTART; + c = toupper(string[i]) - HU_FONTSTART; if (c < 0 || c >= HU_FONTSIZE || !hu_font[c]) w += spacewidth; else @@ -2089,11 +2862,9 @@ INT32 V_ThinStringWidth(const char *string, INT32 option) for (i = 0; i < strlen(string); i++) { - c = string[i]; - if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09 + if (string[i] & 0x80) continue; - - c = toupper(c) - HU_FONTSTART; + c = toupper(string[i]) - HU_FONTSTART; if (c < 0 || c >= HU_FONTSIZE || !tny_font[c]) w += spacewidth; else diff --git a/src/v_video.h b/src/v_video.h index f9fd475f4..7eb990295 100644 --- a/src/v_video.h +++ b/src/v_video.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -31,7 +31,8 @@ extern consvar_t cv_ticrate, cv_constextsize,\ cv_globalgamma, cv_globalsaturation, \ cv_rhue, cv_yhue, cv_ghue, cv_chue, cv_bhue, cv_mhue,\ cv_rgamma, cv_ygamma, cv_ggamma, cv_cgamma, cv_bgamma, cv_mgamma, \ -cv_rsaturation, cv_ysaturation, cv_gsaturation, cv_csaturation, cv_bsaturation, cv_msaturation; +cv_rsaturation, cv_ysaturation, cv_gsaturation, cv_csaturation, cv_bsaturation, cv_msaturation,\ +cv_allcaps; // Allocates buffer screens, call before R_Init. void V_Init(void); @@ -73,13 +74,21 @@ extern RGBA_t *pMasterPalette; #define V_CHARCOLORSHIFT 12 #define V_CHARCOLORMASK 0x0000F000 // for simplicity's sake, shortcuts to specific colors -#define V_PURPLEMAP 0x00001000 +#define V_MAGENTAMAP 0x00001000 #define V_YELLOWMAP 0x00002000 #define V_GREENMAP 0x00003000 #define V_BLUEMAP 0x00004000 #define V_REDMAP 0x00005000 #define V_GRAYMAP 0x00006000 #define V_ORANGEMAP 0x00007000 +#define V_SKYMAP 0x00008000 +#define V_PURPLEMAP 0x00009000 +#define V_AQUAMAP 0x0000A000 +#define V_PERIDOTMAP 0x0000B000 +#define V_AZUREMAP 0x0000C000 +#define V_BROWNMAP 0x0000D000 +#define V_ROSYMAP 0x0000E000 +#define V_INVERTMAP 0x0000F000 // use bits 17-20 for alpha transparency #define V_ALPHASHIFT 16 @@ -112,8 +121,8 @@ extern RGBA_t *pMasterPalette; #define V_WRAPX 0x10000000 // Don't clamp texture on X (for HW mode) #define V_WRAPY 0x20000000 // Don't clamp texture on Y (for HW mode) -#define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords -#define V_SPLITSCREEN 0x80000000 +#define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords +#define V_PERPLAYER 0x80000000 // automatically adjust coordinates/scaling for splitscreen mode // defines for old functions #define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<handle); - Z_Free(wadfiles[numwadfiles]->lumpinfo); Z_Free(wadfiles[numwadfiles]->filename); while (wadfiles[numwadfiles]->numlumps--) Z_Free(wadfiles[numwadfiles]->lumpinfo[wadfiles[numwadfiles]->numlumps].name2); + + Z_Free(wadfiles[numwadfiles]->lumpinfo); Z_Free(wadfiles[numwadfiles]); } } @@ -150,9 +162,15 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors) { FILE *handle; - strncpy(filenamebuf, *filename, MAX_WADPATH); - filenamebuf[MAX_WADPATH - 1] = '\0'; - *filename = filenamebuf; + // Officially, strncpy should not have overlapping buffers, since W_VerifyNMUSlumps is called after this, and it + // changes filename to point at filenamebuf, it would technically be doing that. I doubt any issue will occur since + // they point to the same location, but it's better to be safe and this is a simple change. + if (filenamebuf != *filename) + { + strncpy(filenamebuf, *filename, MAX_WADPATH); + filenamebuf[MAX_WADPATH - 1] = '\0'; + *filename = filenamebuf; + } // open wad file if ((handle = fopen(*filename, "rb")) == NULL) @@ -183,27 +201,41 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors) } // Look for all DEHACKED and Lua scripts inside a PK3 archive. -static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum) +static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum, boolean mainfile) { UINT16 posStart, posEnd; +#ifdef HAVE_BLUA posStart = W_CheckNumForFolderStartPK3("Lua/", wadnum, 0); if (posStart != INT16_MAX) { posEnd = W_CheckNumForFolderEndPK3("Lua/", wadnum, posStart); + posStart++; // first "lump" will be "Lua/" folder itself, so ignore it for (; posStart < posEnd; posStart++) LUA_LoadLump(wadnum, posStart); } - posStart = W_CheckNumForFolderStartPK3("SOCs/", wadnum, 0); +#endif + posStart = W_CheckNumForFolderStartPK3("SOC/", wadnum, 0); if (posStart != INT16_MAX) { - posEnd = W_CheckNumForFolderEndPK3("SOCs/", wadnum, posStart); + posEnd = W_CheckNumForFolderEndPK3("SOC/", wadnum, posStart); + + posStart++; // first "lump" will be "SOC/" folder itself, so ignore it for(; posStart < posEnd; posStart++) - DEH_LoadDehackedLumpPwad(wadnum, posStart); + { + lumpinfo_t *lump_p = &wadfiles[wadnum]->lumpinfo[posStart]; + size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name + char *name = malloc(length + 1); + sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->name2); + name[length] = '\0'; + CONS_Printf(M_GetText("Loading SOC from %s\n"), name); + DEH_LoadDehackedLumpPwad(wadnum, posStart, mainfile); + free(name); + } } } // search for all DEHACKED lump in all wads and load it -static inline void W_LoadDehackedLumps(UINT16 wadnum) +static inline void W_LoadDehackedLumps(UINT16 wadnum, boolean mainfile) { UINT16 lump; @@ -222,26 +254,24 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum) for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++) if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump { // shameless copy+paste of code from LUA_LoadLump - char *name = malloc(strlen(wadfiles[wadnum]->filename)+10); - strcpy(name, wadfiles[wadnum]->filename); - if (!fasticmp(&name[strlen(name) - 4], ".soc")) { - // If it's not a .soc file, copy the lump name in too. - name[strlen(wadfiles[wadnum]->filename)] = '|'; - M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8); - name[strlen(wadfiles[wadnum]->filename)+9] = '\0'; - } + size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name + char *name = malloc(length + 1); + sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->name2); + name[length] = '\0'; + CONS_Printf(M_GetText("Loading SOC from %s\n"), name); - DEH_LoadDehackedLumpPwad(wadnum, lump); + DEH_LoadDehackedLumpPwad(wadnum, lump, mainfile); + free(name); } else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG { CONS_Printf(M_GetText("Loading main config from %s\n"), wadfiles[wadnum]->filename); - DEH_LoadDehackedLumpPwad(wadnum, lump); + DEH_LoadDehackedLumpPwad(wadnum, lump, mainfile); } else if (memcmp(lump_p->name,"OBJCTCFG",8)==0) // Check for OBJCTCFG { CONS_Printf(M_GetText("Loading object config from %s\n"), wadfiles[wadnum]->filename); - DEH_LoadDehackedLumpPwad(wadnum, lump); + DEH_LoadDehackedLumpPwad(wadnum, lump, mainfile); } } @@ -303,6 +333,325 @@ static void W_InvalidateLumpnumCache(void) memset(lumpnumcache, 0, sizeof (lumpnumcache)); } +/** Detect a file type. + * \todo Actually detect the wad/pkzip headers and whatnot, instead of just checking the extensions. + */ +static restype_t ResourceFileDetect (const char* filename) +{ + if (!stricmp(&filename[strlen(filename) - 4], ".pk3")) + return RET_PK3; + if (!stricmp(&filename[strlen(filename) - 4], ".soc")) + return RET_SOC; + if (!stricmp(&filename[strlen(filename) - 4], ".lua")) + return RET_LUA; + + return RET_WAD; +} + +/** Create a 1-lump lumpinfo_t for standalone files. + */ +static lumpinfo_t* ResGetLumpsStandalone (FILE* handle, UINT16* numlumps, const char* lumpname) +{ + lumpinfo_t* lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL); + lumpinfo->position = 0; + fseek(handle, 0, SEEK_END); + lumpinfo->size = ftell(handle); + fseek(handle, 0, SEEK_SET); + strcpy(lumpinfo->name, lumpname); + // Allocate the lump's full name. + lumpinfo->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); + strcpy(lumpinfo->name2, lumpname); + lumpinfo->name2[8] = '\0'; + *numlumps = 1; + return lumpinfo; +} + +/** Create a lumpinfo_t array for a WAD file. + */ +static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filename) +{ + UINT16 numlumps = *nlmp; + lumpinfo_t* lumpinfo; + size_t i; + INT32 compressed = 0; + + wadinfo_t header; + lumpinfo_t *lump_p; + filelump_t *fileinfo; + void *fileinfov; + + // read the header + if (fread(&header, 1, sizeof header, handle) < sizeof header) + { + CONS_Alert(CONS_ERROR, M_GetText("Can't read wad header because %s\n"), strerror(ferror(handle))); + return NULL; + } + + if (memcmp(header.identification, "ZWAD", 4) == 0) + compressed = 1; + else if (memcmp(header.identification, "IWAD", 4) != 0 + && memcmp(header.identification, "PWAD", 4) != 0 + && memcmp(header.identification, "SDLL", 4) != 0) + { + CONS_Alert(CONS_ERROR, M_GetText("Invalid WAD header\n")); + return NULL; + } + + header.numlumps = LONG(header.numlumps); + header.infotableofs = LONG(header.infotableofs); + + // read wad file directory + i = header.numlumps * sizeof (*fileinfo); + fileinfov = fileinfo = malloc(i); + if (fseek(handle, header.infotableofs, SEEK_SET) == -1 + || fread(fileinfo, 1, i, handle) < i) + { + CONS_Alert(CONS_ERROR, M_GetText("Corrupt wadfile directory (%s)\n"), strerror(ferror(handle))); + free(fileinfov); + return NULL; + } + + numlumps = header.numlumps; + + // fill in lumpinfo for this wad + lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL); + for (i = 0; i < numlumps; i++, lump_p++, fileinfo++) + { + lump_p->position = LONG(fileinfo->filepos); + lump_p->size = lump_p->disksize = LONG(fileinfo->size); + if (compressed) // wad is compressed, lump might be + { + UINT32 realsize = 0; + if (fseek(handle, lump_p->position, SEEK_SET) + == -1 || fread(&realsize, 1, sizeof realsize, + handle) < sizeof realsize) + { + I_Error("corrupt compressed file: %s; maybe %s", /// \todo Avoid the bailout? + filename, strerror(ferror(handle))); + } + realsize = LONG(realsize); + if (realsize != 0) + { + lump_p->size = realsize; + lump_p->compression = CM_LZF; + } + else + { + lump_p->size -= 4; + lump_p->compression = CM_NOCOMPRESSION; + } + + lump_p->position += 4; + lump_p->disksize -= 4; + } + else + lump_p->compression = CM_NOCOMPRESSION; + memset(lump_p->name, 0x00, 9); + strncpy(lump_p->name, fileinfo->name, 8); + // Allocate the lump's full name. + lump_p->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); + strncpy(lump_p->name2, fileinfo->name, 8); + lump_p->name2[8] = '\0'; + } + free(fileinfov); + *nlmp = numlumps; + return lumpinfo; +} + +/** Optimized pattern search in a file. + */ +static boolean ResFindSignature (FILE* handle, char endPat[], UINT32 startpos) +{ + char *s; + int c; + + fseek(handle, startpos, SEEK_SET); + s = endPat; + while((c = fgetc(handle)) != EOF) + { + if (*s != c && s > endPat) // No match? + s = endPat; // We "reset" the counter by sending the s pointer back to the start of the array. + if (*s == c) + { + s++; + if (*s == 0x00) // The array pointer has reached the key char which marks the end. It means we have matched the signature. + { + return true; + } + } + } + return false; +} + +#if defined(_MSC_VER) +#pragma pack(1) +#endif +typedef struct zend_s +{ + char signature[4]; + UINT16 diskpos; + UINT16 cdirdisk; + UINT16 diskentries; + UINT16 entries; + UINT32 cdirsize; + UINT32 cdiroffset; + UINT16 commentlen; +} ATTRPACK zend_t; + +typedef struct zentry_s +{ + char signature[4]; + UINT16 version; + UINT16 versionneeded; + UINT16 flags; + UINT16 compression; + UINT16 modtime; + UINT16 moddate; + UINT32 CRC32; + UINT32 compsize; + UINT32 size; + UINT16 namelen; + UINT16 xtralen; + UINT16 commlen; + UINT16 diskstart; + UINT16 attrint; + UINT32 attrext; + UINT32 offset; +} ATTRPACK zentry_t; + +typedef struct zlentry_s +{ + char signature[4]; + UINT16 versionneeded; + UINT16 flags; + UINT16 compression; + UINT16 modtime; + UINT16 moddate; + UINT32 CRC32; + UINT32 compsize; + UINT32 size; + UINT16 namelen; + UINT16 xtralen; +} ATTRPACK zlentry_t; +#if defined(_MSC_VER) +#pragma pack() +#endif + +/** Create a lumpinfo_t array for a PKZip file. + */ +static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) +{ + zend_t zend; + zentry_t* zentries; + zentry_t* zentry; + + UINT16 numlumps = *nlmp; + lumpinfo_t* lumpinfo; + lumpinfo_t *lump_p; + size_t i; + + char pat_central[] = {0x50, 0x4b, 0x01, 0x02, 0x00}; + char pat_end[] = {0x50, 0x4b, 0x05, 0x06, 0x00}; + + // Look for central directory end signature near end of file. + // Contains entry number (number of lumps), and central directory start offset. + fseek(handle, 0, SEEK_END); + if (!ResFindSignature(handle, pat_end, max(0, ftell(handle) - (22 + 65536)))) + { + CONS_Alert(CONS_ERROR, "Missing central directory\n"); + return NULL; + } + + fseek(handle, -4, SEEK_CUR); + if (fread(&zend, 1, sizeof zend, handle) < sizeof zend) + { + CONS_Alert(CONS_ERROR, "Corrupt central directory (%s)\n", strerror(ferror(handle))); + return NULL; + } + numlumps = zend.entries; + + lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL); + zentry = zentries = malloc(numlumps * sizeof (*zentries)); + + fseek(handle, zend.cdiroffset, SEEK_SET); + for (i = 0; i < numlumps; i++, zentry++, lump_p++) + { + char* fullname; + char* trimname; + char* dotpos; + + if (fread(zentry, 1, sizeof(zentry_t), handle) < sizeof(zentry_t)) + { + CONS_Alert(CONS_ERROR, "Failed to read central directory (%s)\n", strerror(ferror(handle))); + Z_Free(lumpinfo); + free(zentries); + return NULL; + } + if (memcmp(zentry->signature, pat_central, 4)) + { + CONS_Alert(CONS_ERROR, "Central directory is corrupt\n"); + Z_Free(lumpinfo); + free(zentries); + return NULL; + } + + lump_p->position = zentry->offset + zentry->namelen + zentry->xtralen + sizeof(zlentry_t); + lump_p->disksize = zentry->compsize; + lump_p->size = zentry->size; + + fullname = malloc(zentry->namelen + 1); + if (fgets(fullname, zentry->namelen + 1, handle) != fullname) + { + CONS_Alert(CONS_ERROR, "Unable to read lumpname (%s)\n", strerror(ferror(handle))); + Z_Free(lumpinfo); + free(zentries); + free(fullname); + return NULL; + } + + // Strip away file address and extension for the 8char name. + if ((trimname = strrchr(fullname, '/')) != 0) + trimname++; + else + trimname = fullname; // Care taken for root files. + + if ((dotpos = strrchr(trimname, '.')) == 0) + dotpos = fullname + strlen(fullname); // Watch for files without extension. + + memset(lump_p->name, '\0', 9); // Making sure they're initialized to 0. Is it necessary? + strncpy(lump_p->name, trimname, min(8, dotpos - trimname)); + + lump_p->name2 = Z_Calloc(zentry->namelen + 1, PU_STATIC, NULL); + strncpy(lump_p->name2, fullname, zentry->namelen); + + free(fullname); + + switch(zentry->compression) + { + case 0: + lump_p->compression = CM_NOCOMPRESSION; + break; +#ifdef HAVE_ZLIB + case 8: + lump_p->compression = CM_DEFLATE; + break; +#endif + case 14: + lump_p->compression = CM_LZF; + break; + default: + CONS_Alert(CONS_WARNING, "%s: Unsupported compression method\n", fullname); + lump_p->compression = CM_UNSUPPORTED; + break; + } + } + + free(zentries); + + *nlmp = numlumps; + return lumpinfo; +} + // Allocate a wadfile, setup the lumpinfo (directory) and // lumpcache, add the wadfile to the current active wadfiles // @@ -314,15 +663,14 @@ static void W_InvalidateLumpnumCache(void) // // Can now load dehacked files (.soc) // -UINT16 W_InitFile(const char *filename) +UINT16 W_InitFile(const char *filename, boolean mainfile) { FILE *handle; - lumpinfo_t *lumpinfo; + lumpinfo_t *lumpinfo = NULL; wadfile_t *wadfile; - enum restype type; - UINT16 numlumps; + restype_t type; + UINT16 numlumps = 0; size_t i; - INT32 compressed = 0; size_t packetsize; UINT8 md5sum[16]; boolean important; @@ -330,6 +678,16 @@ UINT16 W_InitFile(const char *filename) if (!(refreshdirmenu & REFRESHDIR_ADDFILE)) refreshdirmenu = REFRESHDIR_NORMAL|REFRESHDIR_ADDFILE; // clean out cons_alerts that happened earlier + if (refreshdirname) + Z_Free(refreshdirname); + if (dirmenu) + { + refreshdirname = Z_StrDup(filename); + nameonly(refreshdirname); + } + else + refreshdirname = NULL; + //CONS_Debug(DBG_SETUP, "Loading %s\n", filename); // // check if limit of active wadfiles @@ -350,9 +708,7 @@ UINT16 W_InitFile(const char *filename) // see PutFileNeeded in d_netfil.c if ((important = !W_VerifyNMUSlumps(filename))) { - packetsize = packetsizetally; - - packetsize += nameonlylength(filename) + 22; + packetsize = packetsizetally + nameonlylength(filename) + 22; if (packetsize > MAXFILENEEDED*sizeof(UINT8)) { @@ -379,324 +735,37 @@ UINT16 W_InitFile(const char *filename) if (!memcmp(wadfiles[i]->md5sum, md5sum, 16)) { CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename); + if (handle) + fclose(handle); return INT16_MAX; } } #endif - // detect dehacked file with the "soc" extension - if (!stricmp(&filename[strlen(filename) - 4], ".soc")) + switch(type = ResourceFileDetect(filename)) { - // This code emulates a wadfile with one lump name "OBJCTCFG" - // at position 0 and size of the whole file. - // This allows soc files to be like all wads, copied by network and loaded at the console. - type = RET_WAD; - - numlumps = 1; - lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL); - lumpinfo->position = 0; - fseek(handle, 0, SEEK_END); - lumpinfo->size = ftell(handle); - fseek(handle, 0, SEEK_SET); - strcpy(lumpinfo->name, "OBJCTCFG"); - // Allocate the lump's full name. - lumpinfo->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); - strcpy(lumpinfo->name2, "OBJCTCFG"); - lumpinfo->name2[8] = '\0'; - } + case RET_SOC: + lumpinfo = ResGetLumpsStandalone(handle, &numlumps, "OBJCTCFG"); + break; #ifdef HAVE_BLUA - // detect lua script with the "lua" extension - else if (!stricmp(&filename[strlen(filename) - 4], ".lua")) - { - // This code emulates a wadfile with one lump name "LUA_INIT" - // at position 0 and size of the whole file. - // This allows soc files to be like all wads, copied by network and loaded at the console. - type = RET_WAD; - - numlumps = 1; - lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL); - lumpinfo->position = 0; - fseek(handle, 0, SEEK_END); - lumpinfo->size = ftell(handle); - fseek(handle, 0, SEEK_SET); - strcpy(lumpinfo->name, "LUA_INIT"); - // Allocate the lump's full name. - lumpinfo->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); - strcpy(lumpinfo->name2, "LUA_INIT"); - lumpinfo->name2[8] = '\0'; - } + case RET_LUA: + lumpinfo = ResGetLumpsStandalone(handle, &numlumps, "LUA_INIT"); + break; #endif - else if (!stricmp(&filename[strlen(filename) - 4], ".pk3")) - { - char curHeader[4]; - unsigned long size; - char seekPat[] = {0x50, 0x4b, 0x01, 0x02, 0x00}; - char endPat[] = {0x50, 0x4b, 0x05, 0x06, 0x00}; - char *s; - int c; - UINT32 position; - boolean matched = false; - lumpinfo_t *lump_p; - - type = RET_PK3; - - // Obtain the file's size. - fseek(handle, 0, SEEK_END); - size = ftell(handle); - CONS_Debug(DBG_SETUP, "PK3 size is: %ld\n", size); - - // We must look for the central directory through the file. (Thanks to JTE for this algorithm.) - // All of the central directory entry headers have a signature of 0x50 0x4b 0x01 0x02. - // The first entry found means the beginning of the central directory. - fseek(handle, -min(size, (22 + 65536)), SEEK_CUR); - s = endPat; - while((c = fgetc(handle)) != EOF) - { - if (*s != c && s > endPat) // No match? - s = endPat; // We "reset" the counter by sending the s pointer back to the start of the array. - if (*s == c) - { - s++; - if (*s == 0x00) // The array pointer has reached the key char which marks the end. It means we have matched the signature. - { - matched = true; - CONS_Debug(DBG_SETUP, "Found PK3 central directory at position %ld.\n", ftell(handle)); - break; - } - } - } - - // Error if we couldn't find the central directory at all. It likely means this is not a ZIP/PK3 file. - if (matched == false) - { - CONS_Alert(CONS_ERROR, "No central directory inside PK3! File may be corrupted or incomplete.\n"); - return INT16_MAX; - } - - fseek(handle, 4, SEEK_CUR); - fread(&numlumps, 1, 2, handle); - fseek(handle, 6, SEEK_CUR); - fread(&position, 1, 4, handle); - lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL); - fseek(handle, position, SEEK_SET); - - // Since we found the central directory, now we can map our lumpinfo table. - // We will look for file headers inside it, until we reach the central directory end signature. - // We exactly know what data to expect this time, so now we don't need to do a byte-by-byte search. - CONS_Debug(DBG_SETUP, "Now finding central directory file headers...\n"); - for (i = 0; i < numlumps; i++, lump_p++) - { - fread(curHeader, 1, 4, handle); - - // We found a central directory entry signature? - if (!strncmp(curHeader, seekPat, 3)) - { - // Let's fill in the fields that we actually need. - // (Declaring all those vars might not be the optimal way to do this, sorry.) - char *eName; - int namePos; - int nameEnd; - unsigned short int eNameLen = 8; - unsigned short int eXFieldLen = 0; - unsigned short int lNameLen = 0; - unsigned short int lXFieldLen = 0; - unsigned short int eCommentLen = 0; - unsigned short int eCompression = 0; - unsigned int eSize = 0; - unsigned int eCompSize = 0; - unsigned int eLocalHeaderOffset = 0; - unsigned long int rememberPos = 0; - - // We get the compression type indicator value. - fseek(handle, 6, SEEK_CUR); - fread(&eCompression, 1, 2, handle); - // Get the size - fseek(handle, 8, SEEK_CUR); - fread(&eCompSize, 1, 4, handle); - fread(&eSize, 1, 4, handle); - // We get the variable length fields. - fread(&eNameLen, 1, 2, handle); - fread(&eXFieldLen, 1, 2, handle); - fread(&eCommentLen, 1, 2, handle); - fseek(handle, 8, SEEK_CUR); - fread(&eLocalHeaderOffset, 1, 4, handle); // Get the offset. - - eName = malloc(sizeof(char)*(eNameLen + 1)); - fgets(eName, eNameLen + 1, handle); - - // Don't load lump if folder. -// if (*(eName + eNameLen - 1) == '/') -// continue; - - // We must calculate the position for the actual data. - // Why not eLocalHeaderOffset + 30 + eNameLen + eXFieldLen? That's because the extra field and name lengths MAY be different in the local headers. - rememberPos = ftell(handle); - fseek(handle, eLocalHeaderOffset + 26, SEEK_SET); - fread(&lNameLen, 1, 2, handle); - fread(&lXFieldLen, 1, 2, handle); - lump_p->position = ftell(handle) + lNameLen + lXFieldLen; - - fseek(handle, rememberPos, SEEK_SET); // Let's go back to the central dir. - lump_p->disksize = eCompSize; - lump_p->size = eSize; - - // We will trim the file's full name so that only the filename is left. - namePos = eNameLen - 1; - while(namePos--) - if(eName[namePos] == '/') - break; - namePos++; - // We will remove the file extension too. - nameEnd = 0; - while(nameEnd++ < 8) - if(eName[namePos + nameEnd] == '.') - break; - memset(lump_p->name, '\0', 9); - strncpy(lump_p->name, eName + namePos, nameEnd); - - lump_p->name2 = Z_Malloc((eNameLen+1)*sizeof(char), PU_STATIC, NULL); - strncpy(lump_p->name2, eName, eNameLen); - lump_p->name2[eNameLen] = '\0'; - - // We set the compression type from what we're supporting so far. - switch(eCompression) - { - case 0: - lump_p->compression = CM_NOCOMPRESSION; - break; - case 8: - lump_p->compression = CM_DEFLATE; - break; - case 14: - lump_p->compression = CM_LZF; - break; - default: - CONS_Alert(CONS_WARNING, "Lump has an unsupported compression type!\n"); - lump_p->compression = CM_UNSUPPORTED; - break; - } - CONS_Debug(DBG_SETUP, "File %s, data begins at: %ld\n", eName, lump_p->position); - fseek(handle, eXFieldLen + eCommentLen, SEEK_CUR); // We skip to where we expect the next central directory entry or end marker to be. - free(eName); - } - // We found the central directory end signature? - else if (!strncmp(curHeader, endPat, 4)) - { - CONS_Debug(DBG_SETUP, "Central directory end signature found at: %ld\n", ftell(handle)); - - /*// We will create a "virtual" marker lump at the very end of lumpinfo for convenience. - // This marker will be used by the different lump-seeking (eg. textures, sprites, etc.) in PK3-specific cases in an auxiliary way. - lumpinfo = (lumpinfo_t*) Z_Realloc(lumpinfo, (numlumps + 1)*sizeof(*lumpinfo), PU_STATIC, NULL); - strcpy(lumpinfo[numlumps].name, "PK3_ENDM\0"); - lumpinfo[numlumps].name2 = Z_Malloc(14 * sizeof(char), PU_STATIC, NULL); - strcpy(lumpinfo[numlumps].name2, "PK3_ENDMARKER\0"); - lumpinfo[numlumps].position = 0; - lumpinfo[numlumps].size = 0; - lumpinfo[numlumps].disksize = 0; - lumpinfo[numlumps].compression = CM_NOCOMPRESSION; - numlumps++;*/ - break; - } - // ... None of them? We're only expecting either a central directory signature entry or the central directory end signature. - // The file may be broken or incomplete... - else - { - CONS_Alert(CONS_WARNING, "Expected central directory header signature, got something else!"); - return INT16_MAX; - } - } - // If we've reached this far, then it means our dynamically stored lumpinfo has to be ready. - // Now we finally build our... incorrectly called wadfile. - // TODO: Maybe we should give them more generalized names, like resourcefile or resfile or something. - // Mostly for clarity and better understanding when reading the code. + case RET_PK3: + lumpinfo = ResGetLumpsZip(handle, &numlumps); + break; + case RET_WAD: + lumpinfo = ResGetLumpsWad(handle, &numlumps, filename); + break; + default: + CONS_Alert(CONS_ERROR, "Unsupported file format\n"); } - // assume wad file - else + + if (lumpinfo == NULL) { - wadinfo_t header; - lumpinfo_t *lump_p; - filelump_t *fileinfo; - void *fileinfov; - - type = RET_WAD; - - // read the header - if (fread(&header, 1, sizeof header, handle) < sizeof header) - { - CONS_Alert(CONS_ERROR, M_GetText("Can't read wad header from %s because %s\n"), filename, strerror(ferror(handle))); - return INT16_MAX; - } - - if (memcmp(header.identification, "ZWAD", 4) == 0) - compressed = 1; - else if (memcmp(header.identification, "IWAD", 4) != 0 - && memcmp(header.identification, "PWAD", 4) != 0 - && memcmp(header.identification, "SDLL", 4) != 0) - { - CONS_Alert(CONS_ERROR, M_GetText("%s does not have a valid WAD header\n"), filename); - return INT16_MAX; - } - - header.numlumps = LONG(header.numlumps); - header.infotableofs = LONG(header.infotableofs); - - // read wad file directory - i = header.numlumps * sizeof (*fileinfo); - fileinfov = fileinfo = malloc(i); - if (fseek(handle, header.infotableofs, SEEK_SET) == -1 - || fread(fileinfo, 1, i, handle) < i) - { - CONS_Alert(CONS_ERROR, M_GetText("Wadfile directory in %s is corrupted (%s)\n"), filename, strerror(ferror(handle))); - free(fileinfov); - return INT16_MAX; - } - - numlumps = header.numlumps; - - // fill in lumpinfo for this wad - lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL); - for (i = 0; i < numlumps; i++, lump_p++, fileinfo++) - { - lump_p->position = LONG(fileinfo->filepos); - lump_p->size = lump_p->disksize = LONG(fileinfo->size); - if (compressed) // wad is compressed, lump might be - { - UINT32 realsize = 0; - - if (fseek(handle, lump_p->position, SEEK_SET) - == -1 || fread(&realsize, 1, sizeof realsize, - handle) < sizeof realsize) - { - I_Error("corrupt compressed file: %s; maybe %s", - filename, strerror(ferror(handle))); - } - realsize = LONG(realsize); - if (realsize != 0) - { - lump_p->size = realsize; - lump_p->compression = CM_LZF; - } - else - { - lump_p->size -= 4; - lump_p->compression = CM_NOCOMPRESSION; - } - - lump_p->position += 4; - lump_p->disksize -= 4; - } - else - { - lump_p->compression = CM_NOCOMPRESSION; - } - memset(lump_p->name, 0x00, 9); - strncpy(lump_p->name, fileinfo->name, 8); - // Allocate the lump's full name. - lump_p->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); - strncpy(lump_p->name2, fileinfo->name, 8); - lump_p->name2[8] = '\0'; - } - free(fileinfov); + fclose(handle); + return INT16_MAX; } // @@ -711,6 +780,7 @@ UINT16 W_InitFile(const char *filename) wadfile->important = important; fseek(handle, 0, SEEK_END); wadfile->filesize = (unsigned)ftell(handle); + wadfile->type = type; // already generated, just copy it over M_Memcpy(&wadfile->md5sum, &md5sum, 16); @@ -733,14 +803,28 @@ UINT16 W_InitFile(const char *filename) numwadfiles++; // must come BEFORE W_LoadDehackedLumps, so any addfile called by COM_BufInsertText called by Lua doesn't overwrite what we just loaded // TODO: HACK ALERT - Load Lua & SOC stuff right here. I feel like this should be out of this place, but... Let's stick with this for now. - if (wadfile->type == RET_WAD) - W_LoadDehackedLumps(numwadfiles - 1); - else if (wadfile->type == RET_PK3) - W_LoadDehackedLumpsPK3(numwadfiles - 1); - + switch (wadfile->type) + { + case RET_WAD: + W_LoadDehackedLumps(numwadfiles - 1, mainfile); + break; + case RET_PK3: + W_LoadDehackedLumpsPK3(numwadfiles - 1, mainfile); + break; + case RET_SOC: + CONS_Printf(M_GetText("Loading SOC from %s\n"), wadfile->filename); + DEH_LoadDehackedLumpPwad(numwadfiles - 1, 0, mainfile); + break; +#ifdef HAVE_BLUA + case RET_LUA: + LUA_LoadLump(numwadfiles - 1, 0); + break; +#endif + default: + break; + } W_InvalidateLumpnumCache(); - return wadfile->numlumps; } @@ -755,7 +839,7 @@ UINT16 W_InitFile(const char *filename) * \return 1 if all files were loaded, 0 if at least one was missing or * invalid. */ -INT32 W_InitMultipleFiles(char **filenames) +INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles) { INT32 rc = 1; @@ -766,7 +850,7 @@ INT32 W_InitMultipleFiles(char **filenames) for (; *filenames; filenames++) { //CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames); - rc &= (W_InitFile(*filenames) != INT16_MAX) ? 1 : 0; + rc &= (W_InitFile(*filenames, numwadfiles < mainfiles) != INT16_MAX) ? 1 : 0; } if (!numwadfiles) @@ -1001,7 +1085,6 @@ lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, con if (check < beid) return (i<<16)+check; // found it, in our constraints } - } return LUMPERROR; } @@ -1038,6 +1121,41 @@ size_t W_LumpLength(lumpnum_t lumpnum) return W_LumpLengthPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum)); } +// +// W_IsLumpWad +// Is the lump a WAD? (presumably in a PK3) +// +boolean W_IsLumpWad(lumpnum_t lumpnum) +{ + if (wadfiles[WADFILENUM(lumpnum)]->type == RET_PK3) + { + const char *lumpfullName = (wadfiles[WADFILENUM(lumpnum)]->lumpinfo + LUMPNUM(lumpnum))->name2; + + if (strlen(lumpfullName) < 4) + return false; // can't possibly be a WAD can it? + return !strnicmp(lumpfullName + strlen(lumpfullName) - 4, ".wad", 4); + } + + return false; // WADs should never be inside non-PK3s as far as SRB2 is concerned +} + +// +// W_IsLumpFolder +// Is the lump a folder? (in a PK3 obviously) +// +boolean W_IsLumpFolder(UINT16 wad, UINT16 lump) +{ + if (wadfiles[wad]->type == RET_PK3) + { + const char *name = wadfiles[wad]->lumpinfo[lump].name2; + + return (name[strlen(name)-1] == '/'); // folders end in '/' + } + + return false; // non-PK3s don't have folders +} + +#ifdef HAVE_ZLIB /* report a zlib or i/o error */ void zerr(int ret) { @@ -1062,6 +1180,24 @@ void zerr(int ret) CONS_Printf("zlib version mismatch!\n"); } } +#endif + +#define NO_PNG_LUMPS + +#ifdef NO_PNG_LUMPS +static void ErrorIfPNG(UINT8 *d, size_t s, char *f, char *l) +{ + if (s < 67) // http://garethrees.org/2007/11/14/pngcrush/ + return; + // Check for PNG file signature using memcmp + // As it may be faster on CPUs with slow unaligned memory access + // Ref: http://www.libpng.org/pub/png/spec/1.2/PNG-Rationale.html#R.PNG-file-signature + if (memcmp(&d[0], "\x89\x50\x4e\x47\x0d\x0a\x1a\x0a", 8) == 0) + { + I_Error("W_Wad: Lump \"%s\" in file \"%s\" is a .PNG - please convert to either Doom or Flat (raw) image format.", l, f); + } +} +#endif /** Reads bytes from the head of a lump. * Note: If the lump is compressed, the whole thing has to be read anyway. @@ -1102,7 +1238,15 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si switch(wadfiles[wad]->lumpinfo[lump].compression) { case CM_NOCOMPRESSION: // If it's uncompressed, we directly write the data into our destination, and return the bytes read. +#ifdef NO_PNG_LUMPS + { + size_t bytesread = fread(dest, 1, size, handle); + ErrorIfPNG(dest, bytesread, wadfiles[wad]->filename, l->name2); + return bytesread; + } +#else return fread(dest, 1, size, handle); +#endif case CM_LZF: // Is it LZF compressed? Used by ZWADs. { #ifdef ZWAD @@ -1117,35 +1261,41 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si I_Error("wad %d, lump %d: cannot read compressed data", wad, lump); retval = lzf_decompress(rawData, l->disksize, decData, l->size); #ifndef AVOID_ERRNO - if (retval == 0 && errno == E2BIG) // errno is a global var set by the lzf functions when something goes wrong. + if (retval == 0) // If this was returned, check if errno was set { - I_Error("wad %d, lump %d: compressed data too big (bigger than %s)", wad, lump, sizeu1(l->size)); + // errno is a global var set by the lzf functions when something goes wrong. + if (errno == E2BIG) + I_Error("wad %d, lump %d: compressed data too big (bigger than %s)", wad, lump, sizeu1(l->size)); + else if (errno == EINVAL) + I_Error("wad %d, lump %d: invalid compressed data", wad, lump); } - else if (retval == 0 && errno == EINVAL) - I_Error("wad %d, lump %d: invalid compressed data", wad, lump); - else + // Otherwise, fall back on below error (if zero was actually the correct size then ???) #endif if (retval != l->size) { I_Error("wad %d, lump %d: decompressed to wrong number of bytes (expected %s, got %s)", wad, lump, sizeu1(l->size), sizeu2(retval)); } -#else - (void)wad; - (void)lump; - //I_Error("ZWAD files not supported on this platform."); - return NULL; -#endif + if (!decData) // Did we get no data at all? return 0; M_Memcpy(dest, decData + offset, size); Z_Free(rawData); Z_Free(decData); +#ifdef NO_PNG_LUMPS + ErrorIfPNG(dest, size, wadfiles[wad]->filename, l->name2); +#endif return size; +#else + //I_Error("ZWAD files not supported on this platform."); + return 0; +#endif + } +#ifdef HAVE_ZLIB case CM_DEFLATE: // Is it compressed via DEFLATE? Very common in ZIPs/PK3s, also what most doom-related editors support. { - z_const Bytef *rawData; // The lump's raw data. - Bytef *decData; // Lump's decompressed real data. + UINT8 *rawData; // The lump's raw data. + UINT8 *decData; // Lump's decompressed real data. int zErr; // Helper var. z_stream strm; @@ -1180,12 +1330,12 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si { size = 0; zerr(zErr); - (void)inflateEnd(&strm); } + + (void)inflateEnd(&strm); } else { - CONS_Printf("whopet\n"); size = 0; zerr(zErr); } @@ -1193,11 +1343,16 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si Z_Free(rawData); Z_Free(decData); +#ifdef NO_PNG_LUMPS + ErrorIfPNG(dest, size, wadfiles[wad]->filename, l->name2); +#endif return size; } +#endif default: I_Error("wad %d, lump %d: unsupported compression type!", wad, lump); } + return 0; } size_t W_ReadLumpHeader(lumpnum_t lumpnum, void *dest, size_t size, size_t offset) diff --git a/src/w_wad.h b/src/w_wad.h index f06725884..651738850 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -22,6 +22,22 @@ #pragma interface #endif +// a raw entry of the wad directory +// NOTE: This sits here and not in w_wad.c because p_setup.c makes use of it to load map WADs inside PK3s. +#if defined(_MSC_VER) +#pragma pack(1) +#endif +typedef struct +{ + UINT32 filepos; // file offset of the resource + UINT32 size; // size of the resource + char name[8]; // name of the resource +} ATTRPACK filelump_t; +#if defined(_MSC_VER) +#pragma pack() +#endif + + // ============================================================== // WAD FILE STRUCTURE DEFINITIONS // ============================================================== @@ -34,19 +50,13 @@ typedef struct UINT32 infotableofs; // the 'directory' of resources } wadinfo_t; -// a raw entry of the wad directory -typedef struct -{ - UINT32 filepos; // file offset of the resource - UINT32 size; // size of the resource - char name[8]; // name of the resource -} ATTRPACK filelump_t; - // Available compression methods for lumps. typedef enum { CM_NOCOMPRESSION, +#ifdef HAVE_ZLIB CM_DEFLATE, +#endif CM_LZF, CM_UNSUPPORTED } compmethod; @@ -59,7 +69,6 @@ typedef struct char name[9]; // filelump_t name[] char *name2; // Used by PK3s. Dynamically allocated name. size_t size; // real (uncompressed) size - INT32 compressed; // i compmethod compression; // lump compression method } lumpinfo_t; @@ -67,7 +76,7 @@ typedef struct // DYNAMIC WAD LOADING // ========================================================================= -#define MAX_WADPATH 128 +#define MAX_WADPATH 512 #define MAX_WADFILES 48 // maximum of wad files used at the same time // (there is a max of simultaneous open files anyway, and this should be plenty) @@ -78,12 +87,19 @@ typedef struct #endif // Resource type of the WAD. Yeah, I know this sounds dumb, but I'll leave it like this until I clean up the code further. -enum restype {RET_WAD, RET_PK3}; +typedef enum restype +{ + RET_WAD, + RET_SOC, + RET_LUA, + RET_PK3, + RET_UNKNOWN, +} restype_t; typedef struct wadfile_s { char *filename; - enum restype type; + restype_t type; lumpinfo_t *lumpinfo; lumpcache_t *lumpcache; #ifdef HWRENDER @@ -93,6 +109,7 @@ typedef struct wadfile_s FILE *handle; UINT32 filesize; // for network UINT8 md5sum[16]; + boolean important; // also network - !W_VerifyNMUSlumps } wadfile_t; @@ -109,11 +126,11 @@ void W_Shutdown(void); // Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened FILE *W_OpenWadFile(const char **filename, boolean useerrors); // Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error -UINT16 W_InitFile(const char *filename); +UINT16 W_InitFile(const char *filename, boolean mainfile); // W_InitMultipleFiles returns 1 if all is okay, 0 otherwise, // so that it stops with a message if a file was not found, but not if all is okay. -INT32 W_InitMultipleFiles(char **filenames); +INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles); const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump); const char *W_CheckNameForNum(lumpnum_t lumpnum); @@ -133,7 +150,12 @@ UINT8 W_LumpExists(const char *name); // Lua uses this. size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump); size_t W_LumpLength(lumpnum_t lumpnum); +boolean W_IsLumpWad(lumpnum_t lumpnum); // for loading maps from WADs in PK3s +boolean W_IsLumpFolder(UINT16 wad, UINT16 lump); // for detecting folder "lumps" + +#ifdef HAVE_ZLIB void zerr(int ret); // zlib error checking +#endif size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset); size_t W_ReadLumpHeader(lumpnum_t lump, void *dest, size_t size, size_t offest); // read all or a part of a lump diff --git a/src/win32/Makefile.cfg b/src/win32/Makefile.cfg index 749734a72..27926b208 100644 --- a/src/win32/Makefile.cfg +++ b/src/win32/Makefile.cfg @@ -7,23 +7,48 @@ # ifdef MINGW64 - NOASM=1 - NONX86=1 + HAVE_LIBGME=1 + LIBGME_CFLAGS=-I../libs/gme/include + LIBGME_LDFLAGS=-L../libs/gme/win64 -lgme +ifdef HAVE_OPENMPT + LIBOPENMPT_CFLAGS?=-I../libs/libopenmpt/inc + LIBOPENMPT_LDFLAGS?=-L../libs/libopenmpt/lib/x86_64/mingw -lopenmpt +endif +ifndef NOMIXERX + HAVE_MIXERX=1 + SDL_CFLAGS?=-I../libs/SDL2/x86_64-w64-mingw32/include/SDL2 -I../libs/SDLMixerX/x86_64-w64-mingw32/include/SDL2 -Dmain=SDL_main + SDL_LDFLAGS?=-L../libs/SDL2/x86_64-w64-mingw32/lib -L../libs/SDLMixerX/x86_64-w64-mingw32/lib -lmingw32 -lSDL2main -lSDL2 -mwindows +else SDL_CFLAGS?=-I../libs/SDL2/x86_64-w64-mingw32/include/SDL2 -I../libs/SDL2_mixer/x86_64-w64-mingw32/include/SDL2 -Dmain=SDL_main SDL_LDFLAGS?=-L../libs/SDL2/x86_64-w64-mingw32/lib -L../libs/SDL2_mixer/x86_64-w64-mingw32/lib -lmingw32 -lSDL2main -lSDL2 -mwindows +endif else HAVE_LIBGME=1 LIBGME_CFLAGS=-I../libs/gme/include LIBGME_LDFLAGS=-L../libs/gme/win32 -lgme +ifdef HAVE_OPENMPT + LIBOPENMPT_CFLAGS?=-I../libs/libopenmpt/inc + LIBOPENMPT_LDFLAGS?=-L../libs/libopenmpt/lib/x86/mingw -lopenmpt +endif +ifndef NOMIXERX + HAVE_MIXERX=1 + SDL_CFLAGS?=-I../libs/SDL2/i686-w64-mingw32/include/SDL2 -I../libs/SDLMixerX/i686-w64-mingw32/include/SDL2 -Dmain=SDL_main + SDL_LDFLAGS?=-L../libs/SDL2/i686-w64-mingw32/lib -L../libs/SDLMixerX/i686-w64-mingw32/lib -lmingw32 -lSDL2main -lSDL2 -mwindows +else SDL_CFLAGS?=-I../libs/SDL2/i686-w64-mingw32/include/SDL2 -I../libs/SDL2_mixer/i686-w64-mingw32/include/SDL2 -Dmain=SDL_main SDL_LDFLAGS?=-L../libs/SDL2/i686-w64-mingw32/lib -L../libs/SDL2_mixer/i686-w64-mingw32/lib -lmingw32 -lSDL2main -lSDL2 -mwindows endif +endif ifndef NOASM USEASM=1 endif +ifndef NONET +ifndef MINGW64 #miniupnc is broken with MINGW64 HAVE_MINIUPNPC=1 +endif +endif OPTS=-DSTDC_HEADERS @@ -31,10 +56,6 @@ ifndef GCC44 #OPTS+=-mms-bitfields endif -ifndef MINGW64 - OPTS+=-gdwarf-2 -endif - ifndef SDL OPTS+=-D_WINDOWS endif diff --git a/src/win32/Srb2win-vc10.vcxproj b/src/win32/Srb2win-vc10.vcxproj index 95f9c85f9..c0fe8eda9 100644 --- a/src/win32/Srb2win-vc10.vcxproj +++ b/src/win32/Srb2win-vc10.vcxproj @@ -1,10 +1,26 @@  + + Debug + ARM + + + Debug + ARM64 + Debug Win32 + + Release + ARM + + + Release + ARM64 + Release Win32 @@ -23,26 +39,49 @@ {0F554F1D-ED49-4D65-A9A7-F63C57F277BE} Win32Proj Srb2win - 8.1 + 10.0.17763.0 - - v140 - + v140 true + + true + true + v141 + + v140 false true + + false + true + true + v141 + + v140 true + + true + true + v141 + + v140 false true + + false + true + true + v141 + @@ -52,31 +91,99 @@ + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 false + + + true + gdi32.lib;%(AdditionalDependencies) + + + ProgramDatabase + false + + + + + true + gdi32.lib;%(AdditionalDependencies) + + + + + ProgramDatabase + false + + + gdi32.lib;%(AdditionalDependencies) + + + + + gdi32.lib;%(AdditionalDependencies) + + + + + gdi32.lib;%(AdditionalDependencies) + + + + + gdi32.lib;%(AdditionalDependencies) + + + + + gdi32.lib;%(AdditionalDependencies) + + + + + gdi32.lib;%(AdditionalDependencies) + + + @@ -119,6 +226,7 @@ + @@ -185,6 +293,7 @@ + @@ -224,6 +333,7 @@ + @@ -276,6 +386,7 @@ + @@ -333,6 +444,7 @@ + diff --git a/src/win32/Srb2win-vc10.vcxproj.filters b/src/win32/Srb2win-vc10.vcxproj.filters index cfd46f1f8..93806e395 100644 --- a/src/win32/Srb2win-vc10.vcxproj.filters +++ b/src/win32/Srb2win-vc10.vcxproj.filters @@ -93,6 +93,9 @@ Hw_Hardware + + Hw_Hardware + Hw_Hardware @@ -450,6 +453,13 @@ M_Misc + + Hw_Hardware + + + + R_Rend + @@ -473,6 +483,9 @@ Win32app + + Hw_Hardware + Hw_Hardware @@ -845,6 +858,13 @@ O_Other + + Hw_Hardware + + + + R_Rend + diff --git a/src/win32/Srb2win-vc9.vcproj b/src/win32/Srb2win-vc9.vcproj index 24235bc7b..a64b8638c 100644 --- a/src/win32/Srb2win-vc9.vcproj +++ b/src/win32/Srb2win-vc9.vcproj @@ -2851,6 +2851,50 @@ RelativePath="..\m_misc.h" > + + + + + + + + + + + + + + + + diff --git a/src/win32/Srb2win.props b/src/win32/Srb2win.props index 44a30d50d..fa152f0c9 100644 --- a/src/win32/Srb2win.props +++ b/src/win32/Srb2win.props @@ -5,7 +5,10 @@ - _WINDOWS;%(PreprocessorDefinitions) + + HAVE_ZLIB;HAVE_LIBGME;_WINDOWS;%(PreprocessorDefinitions) + + _WINDOWS;%(PreprocessorDefinitions) diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc index 426a5e013..b60ba750d 100644 --- a/src/win32/Srb2win.rc +++ b/src/win32/Srb2win.rc @@ -36,18 +36,18 @@ IDI_ICON1 ICON DISCARDABLE "Srb2win.ico" // TEXTINCLUDE // -1 TEXTINCLUDE DISCARDABLE +1 TEXTINCLUDE DISCARDABLE BEGIN "resource.h\0" END -2 TEXTINCLUDE DISCARDABLE +2 TEXTINCLUDE DISCARDABLE BEGIN "#include ""afxres.h""\r\n" "\0" END -3 TEXTINCLUDE DISCARDABLE +3 TEXTINCLUDE DISCARDABLE BEGIN "\r\n" "\0" @@ -84,7 +84,7 @@ BEGIN VALUE "FileDescription", "Sonic Robo Blast 2\0" VALUE "FileVersion", "1, 09\0" VALUE "InternalName", "srb2\0" - VALUE "LegalCopyright", "Copyright © 1998-2005 Sonic Team Junior\0" + VALUE "LegalCopyright", "Copyright � 1998-2018 by Sonic Team Junior\0" VALUE "LegalTrademarks", "Sonic the Hedgehog and related characters are trademarks of Sega.\0" VALUE "OriginalFilename", "srb2win.exe\0" VALUE "PrivateBuild", "\0" diff --git a/src/win32/fabdxlib.c b/src/win32/fabdxlib.c index c19b036a0..45ec5d0d3 100644 --- a/src/win32/fabdxlib.c +++ b/src/win32/fabdxlib.c @@ -147,7 +147,7 @@ static inline BOOL LoadDirectDraw(VOID) DDrawDLL = LoadLibraryA("DDRAW.DLL"); if (DDrawDLL == NULL) return false; - pfnDirectDrawCreate = (DDCreate)GetProcAddress(DDrawDLL, "DirectDrawCreate"); + pfnDirectDrawCreate = (DDCreate)(LPVOID)GetProcAddress(DDrawDLL, "DirectDrawCreate"); if (pfnDirectDrawCreate == NULL) return false; return true; diff --git a/src/win32/win_cd.c b/src/win32/win_cd.c index 4ac1506e5..2586b8440 100644 --- a/src/win32/win_cd.c +++ b/src/win32/win_cd.c @@ -161,7 +161,7 @@ static BOOL wasPlaying; //static INT cdVolume = 0; // current cd volume (0-31) // 0-31 like Music & Sfx, though CD hardware volume is 0-255. -consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cd_volume = {"cd_volume","18",CV_SAVE,soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // allow Update for next/loop track // some crap cd drivers take up to @@ -471,7 +471,7 @@ void I_PlayCD(UINT8 nTrack, UINT8 bLooping) //faB: stop MIDI music, MIDI music will restart if volume is upped later cv_digmusicvolume.value = 0; cv_midimusicvolume.value = 0; - I_StopSong (0); + I_StopSong(); //faB: I don't use the notify message, I'm trying to minimize the delay mciPlay.dwCallback = (DWORD)((size_t)hWndMain); diff --git a/src/win32/win_dll.c b/src/win32/win_dll.c index 8fa4d17f7..71eda0437 100644 --- a/src/win32/win_dll.c +++ b/src/win32/win_dll.c @@ -117,6 +117,7 @@ static loadfunc_t hwdFuncTable[] = { #ifdef SHUFFLE {"PostImgRedraw@4", &hwdriver.pfnPostImgRedraw}, #endif + {"FlushScreenTextures@0",&hwdriver.pfnFlushScreenTextures}, {"StartScreenWipe@0", &hwdriver.pfnStartScreenWipe}, {"EndScreenWipe@0", &hwdriver.pfnEndScreenWipe}, {"DoScreenWipe@4", &hwdriver.pfnDoScreenWipe}, @@ -147,6 +148,7 @@ static loadfunc_t hwdFuncTable[] = { #ifdef SHUFFLE {"PostImgRedraw", &hwdriver.pfnPostImgRedraw}, #endif + {"FlushScreenTextures", &hwdriver.pfnFlushScreenTextures}, {"StartScreenWipe", &hwdriver.pfnStartScreenWipe}, {"EndScreenWipe", &hwdriver.pfnEndScreenWipe}, {"DoScreenWipe", &hwdriver.pfnDoScreenWipe}, diff --git a/src/win32/win_main.c b/src/win32/win_main.c index 6c774f557..8a29f7e18 100644 --- a/src/win32/win_main.c +++ b/src/win32/win_main.c @@ -42,7 +42,7 @@ #include "fabdxlib.h" #include "win_main.h" #include "win_dbg.h" -#include "../i_sound.h" // midi pause/unpause +#include "../s_sound.h" // pause sound with handling #include "../g_input.h" // KEY_MOUSEWHEELxxx #include "../screen.h" // for BASEVID* @@ -110,9 +110,9 @@ static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPAR // pause music when alt-tab if (appActive && !paused) - I_ResumeSong(0); + S_ResumeAudio(); else if (!paused) - I_PauseSong(0); + S_PauseAudio(); { HANDLE ci = GetStdHandle(STD_INPUT_HANDLE); DWORD mode; diff --git a/src/win32/win_snd.c b/src/win32/win_snd.c index 88f34abf8..13f766728 100644 --- a/src/win32/win_snd.c +++ b/src/win32/win_snd.c @@ -17,10 +17,8 @@ #include "gme/gme.h" #define GME_TREBLE 5.0 #define GME_BASS 1.0 -#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng - -#define HAVE_ZLIB +#ifdef HAVE_ZLIB #ifndef _MSC_VER #ifndef _LARGEFILE64_SOURCE #define _LARGEFILE64_SOURCE @@ -36,13 +34,12 @@ #endif #include "zlib.h" -#endif -#endif +#endif // HAVE_ZLIB +#endif // HAVE_LIBGME static FMOD_SYSTEM *fsys; static FMOD_SOUND *music_stream; static FMOD_CHANNEL *music_channel; -static boolean midimode; static UINT8 music_volume, midi_volume, sfx_volume; static INT32 current_track; @@ -355,12 +352,13 @@ void I_FreeSfx(sfxinfo_t *sfx) sfx->data = NULL; } -INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority) +INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel) { FMOD_SOUND *sound; FMOD_CHANNEL *chan; INT32 i; float frequency; + (void)channel; sound = (FMOD_SOUND *)S_sfx[id].data; I_Assert(sound != NULL); @@ -440,9 +438,9 @@ void I_SetSfxVolume(UINT8 volume) sfx_volume = volume; } -// -// MUSIC -// +/// ------------------------ +// MUSIC SYSTEM +/// ------------------------ void I_InitMusic(void) { @@ -450,53 +448,117 @@ void I_InitMusic(void) void I_ShutdownMusic(void) { - I_ShutdownDigMusic(); - I_ShutdownMIDIMusic(); + I_StopSong(); } -void I_PauseSong(INT32 handle) -{ - UNREFERENCED_PARAMETER(handle); - if (music_stream) - FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, true)); -} +/// ------------------------ +// MUSIC PROPERTIES +/// ------------------------ -void I_ResumeSong(INT32 handle) +musictype_t I_SongType(void) { - UNREFERENCED_PARAMETER(handle); - if (music_stream) - FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, false)); -} + FMOD_SOUND_TYPE type; -void I_InitDigMusic(void) -{ -} +#ifdef HAVE_LIBGME + if (gme) + return MU_GME; +#endif -void I_ShutdownDigMusic(void) -{ - if (!midimode) - I_StopDigSong(); -} + if (!music_stream) + return MU_NONE; -boolean I_StartDigSong(const char *musicname, boolean looping) -{ - char *data; - size_t len; - FMOD_CREATESOUNDEXINFO fmt; - lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname)); - - if (lumpnum == LUMPERROR) + if (FMOD_Sound_GetFormat(music_stream, &type, NULL, NULL, NULL) == FMOD_OK) { - lumpnum = W_CheckNumForName(va("D_%s",musicname)); - if (lumpnum == LUMPERROR) - return false; - midimode = true; + switch(type) + { + case FMOD_SOUND_TYPE_WAV: + return MU_WAV; + case FMOD_SOUND_TYPE_MOD: + return MU_MOD; + case FMOD_SOUND_TYPE_MIDI: + return MU_MID; + case FMOD_SOUND_TYPE_OGGVORBIS: + return MU_OGG; + case FMOD_SOUND_TYPE_MPEG: + return MU_MP3; + case FMOD_SOUND_TYPE_FLAC: + return MU_FLAC; + default: + return MU_NONE; + } } else - midimode = false; + return MU_NONE; +} - data = (char *)W_CacheLumpNum(lumpnum, PU_MUSIC); - len = W_LumpLength(lumpnum); +boolean I_SongPlaying(void) +{ + return (music_stream != NULL); +} + +boolean I_SongPaused(void) +{ + FMOD_BOOL fmpaused = false; + if (music_stream) + FMOD_Channel_GetPaused(music_channel, &fmpaused); + return (boolean)fmpaused; +} + +/// ------------------------ +// MUSIC EFFECTS +/// ------------------------ + +boolean I_SetSongSpeed(float speed) +{ + FMOD_RESULT e; + float frequency; + if (!music_stream) + return false; + if (speed > 250.0f) + speed = 250.0f; //limit speed up to 250x + +#ifdef HAVE_LIBGME + // Try to set GME speed + if (gme) + { + gme_set_tempo(gme, speed); + return true; + } +#endif + + // Try to set Mod/Midi speed + e = FMOD_Sound_SetMusicSpeed(music_stream, speed); + + if (e == FMOD_ERR_FORMAT) + { + // Just change pitch instead for Ogg/etc. + FMR(FMOD_Sound_GetDefaults(music_stream, &frequency, NULL, NULL, NULL)); + FMR_MUSIC(FMOD_Channel_SetFrequency(music_channel, speed*frequency)); + } + else + FMR_MUSIC(e); + + return true; +} + +/// ------------------------ +// MUSIC PLAYBACK +/// ------------------------ + +boolean I_LoadSong(char *data, size_t len) +{ + FMOD_CREATESOUNDEXINFO fmt; + FMOD_RESULT e; + FMOD_TAG tag; + unsigned int loopstart, loopend; + + if ( +#ifdef HAVE_LIBGME + gme || +#endif + music_stream + ) + I_UnloadSong(); memset(&fmt, 0, sizeof(FMOD_CREATESOUNDEXINFO)); fmt.cbsize = sizeof(FMOD_CREATESOUNDEXINFO); @@ -531,8 +593,6 @@ boolean I_StartDigSong(const char *musicname, boolean looping) gme_equalizer_t gmeq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0}; Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around Z_Free(data); // We don't need this, either. - gme_start_track(gme, 0); - current_track = 0; gme_set_equalizer(gme,&gmeq); fmt.format = FMOD_SOUND_FORMAT_PCM16; fmt.defaultfrequency = 44100; @@ -541,10 +601,7 @@ boolean I_StartDigSong(const char *musicname, boolean looping) fmt.decodebuffersize = (44100 * 2) / 35; fmt.pcmreadcallback = GMEReadCallback; fmt.userdata = gme; - FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER | (looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream)); - FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel)); - FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0)); - FMR(FMOD_Channel_SetPriority(music_channel, 0)); + FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER, &fmt, &music_stream)); return true; } } @@ -603,8 +660,6 @@ boolean I_StartDigSong(const char *musicname, boolean looping) { gme_equalizer_t gmeq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0}; Z_Free(data); // We don't need this anymore. - gme_start_track(gme, 0); - current_track = 0; gme_set_equalizer(gme,&gmeq); fmt.format = FMOD_SOUND_FORMAT_PCM16; fmt.defaultfrequency = 44100; @@ -613,7 +668,102 @@ boolean I_StartDigSong(const char *musicname, boolean looping) fmt.decodebuffersize = (44100 * 2) / 35; fmt.pcmreadcallback = GMEReadCallback; fmt.userdata = gme; - FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER | (looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream)); + FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER, &fmt, &music_stream)); + return true; + } +#endif + + fmt.length = len; + + e = FMOD_System_CreateStream(fsys, data, FMOD_OPENMEMORY_POINT, &fmt, &music_stream); + if (e != FMOD_OK) + { + if (e == FMOD_ERR_FORMAT) + CONS_Alert(CONS_WARNING, "Failed to play music lump due to invalid format.\n"); + else + FMR(e); + return false; + } + + // Try to find a loop point in streaming music formats (ogg, mp3) + + // A proper LOOPPOINT is its own tag, stupid. + e = FMOD_Sound_GetTag(music_stream, "LOOPPOINT", 0, &tag); + if (e != FMOD_ERR_TAGNOTFOUND) + { + FMR(e); + loopstart = atoi((char *)tag.data); // assumed to be a string data tag. + FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_PCM, &loopend, FMOD_TIMEUNIT_PCM)); + if (loopstart > 0) + FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_PCM, loopend, FMOD_TIMEUNIT_PCM)); + return true; + } + + // Use LOOPMS for time in miliseconds. + e = FMOD_Sound_GetTag(music_stream, "LOOPMS", 0, &tag); + if (e != FMOD_ERR_TAGNOTFOUND) + { + FMR(e); + loopstart = atoi((char *)tag.data); // assumed to be a string data tag. + FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_MS, &loopend, FMOD_TIMEUNIT_PCM)); + if (loopstart > 0) + FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_MS, loopend, FMOD_TIMEUNIT_PCM)); + return true; + } + + // Try to fetch it from the COMMENT tag, like A.J. Freda + e = FMOD_Sound_GetTag(music_stream, "COMMENT", 0, &tag); + if (e != FMOD_ERR_TAGNOTFOUND) + { + char *loopText; + // Handle any errors that arose, first + FMR(e); + // Figure out where the number starts + loopText = strstr((char *)tag.data,"LOOPPOINT="); + if (loopText != NULL) + { + // Skip the "LOOPPOINT=" part. + loopText += 10; + // Convert it to our looppoint + // FMOD seems to ensure the tag is properly NULL-terminated. + // atoi will stop when it reaches anything that's not a number. + loopstart = atoi(loopText); + // Now do the rest like above + FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_PCM, &loopend, FMOD_TIMEUNIT_PCM)); + if (loopstart > 0) + FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_PCM, loopend, FMOD_TIMEUNIT_PCM)); + } + return true; + } + + // No special loop point + return true; +} + +void I_UnloadSong(void) +{ + I_StopSong(); +#ifdef HAVE_LIBGME + if (gme) + { + gme_delete(gme); + gme = NULL; + } +#endif + if (music_stream) + { + FMR(FMOD_Sound_Release(music_stream)); + music_stream = NULL; + } +} + +boolean I_PlaySong(boolean looping) +{ +#ifdef HAVE_LIBGME + if (gme) + { + gme_start_track(gme, 0); + current_track = 0; FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel)); FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0)); FMR(FMOD_Channel_SetPriority(music_channel, 0)); @@ -621,139 +771,103 @@ boolean I_StartDigSong(const char *musicname, boolean looping) } #endif - fmt.length = len; - { - FMOD_RESULT e = FMOD_System_CreateStream(fsys, data, FMOD_OPENMEMORY_POINT|(looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream); - if (e != FMOD_OK) - { - if (e == FMOD_ERR_FORMAT) - CONS_Alert(CONS_WARNING, "Failed to play music lump %s due to invalid format.\n", W_CheckNameForNum(lumpnum)); - else - FMR(e); - return false; - } - } + FMR(FMOD_Sound_SetMode(music_stream, (looping ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF))); FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel)); - if (midimode) + if (I_SongType() != MU_MID) FMR(FMOD_Channel_SetVolume(music_channel, midi_volume / 31.0)); else FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0)); FMR(FMOD_Channel_SetPriority(music_channel, 0)); current_track = 0; - // Try to find a loop point in streaming music formats (ogg, mp3) - if (looping) - { - FMOD_RESULT e; - FMOD_TAG tag; - unsigned int loopstart, loopend; - - // A proper LOOPPOINT is its own tag, stupid. - e = FMOD_Sound_GetTag(music_stream, "LOOPPOINT", 0, &tag); - if (e != FMOD_ERR_TAGNOTFOUND) - { - FMR(e); - loopstart = atoi((char *)tag.data); // assumed to be a string data tag. - FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_PCM, &loopend, FMOD_TIMEUNIT_PCM)); - if (loopstart > 0) - FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_PCM, loopend, FMOD_TIMEUNIT_PCM)); - return true; - } - - // Use LOOPMS for time in miliseconds. - e = FMOD_Sound_GetTag(music_stream, "LOOPMS", 0, &tag); - if (e != FMOD_ERR_TAGNOTFOUND) - { - FMR(e); - loopstart = atoi((char *)tag.data); // assumed to be a string data tag. - FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_MS, &loopend, FMOD_TIMEUNIT_PCM)); - if (loopstart > 0) - FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_MS, loopend, FMOD_TIMEUNIT_PCM)); - return true; - } - - // Try to fetch it from the COMMENT tag, like A.J. Freda - e = FMOD_Sound_GetTag(music_stream, "COMMENT", 0, &tag); - if (e != FMOD_ERR_TAGNOTFOUND) - { - char *loopText; - // Handle any errors that arose, first - FMR(e); - // Figure out where the number starts - loopText = strstr((char *)tag.data,"LOOPPOINT="); - if (loopText != NULL) - { - // Skip the "LOOPPOINT=" part. - loopText += 10; - // Convert it to our looppoint - // FMOD seems to ensure the tag is properly NULL-terminated. - // atoi will stop when it reaches anything that's not a number. - loopstart = atoi(loopText); - // Now do the rest like above - FMR(FMOD_Sound_GetLoopPoints(music_stream, NULL, FMOD_TIMEUNIT_PCM, &loopend, FMOD_TIMEUNIT_PCM)); - if (loopstart > 0) - FMR(FMOD_Sound_SetLoopPoints(music_stream, loopstart, FMOD_TIMEUNIT_PCM, loopend, FMOD_TIMEUNIT_PCM)); - } - return true; - } - } - - // No special loop point, but we're playing so it's all good. return true; } -void I_StopDigSong(void) +void I_StopSong(void) { - if (music_stream) - FMR(FMOD_Sound_Release(music_stream)); - music_stream = NULL; -#ifdef HAVE_LIBGME - if (gme) - gme_delete(gme); - gme = NULL; -#endif - current_track = -1; + if (music_channel) + FMR_MUSIC(FMOD_Channel_Stop(music_channel)); } -void I_SetDigMusicVolume(UINT8 volume) +void I_PauseSong(void) { + if (music_channel) + FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, true)); +} + +void I_ResumeSong(void) +{ + if (music_channel) + FMR_MUSIC(FMOD_Channel_SetPaused(music_channel, false)); +} + +void I_SetMusicVolume(UINT8 volume) +{ + if (!music_channel) + return; + // volume is 0 to 31. - music_volume = volume; - if (!midimode && music_stream) - FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, volume / 31.0)); + if (I_SongType() == MU_MID) + music_volume = 31; // windows bug hack + else + music_volume = volume; + + FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0)); } -boolean I_SetSongSpeed(float speed) +UINT32 I_GetSongLength(void) +{ + UINT32 length; + if (I_SongType() == MU_MID) + return 0; + FMR_MUSIC(FMOD_Sound_GetLength(music_stream, &length, FMOD_TIMEUNIT_MS)); + return length; +} + +boolean I_SetSongLoopPoint(UINT32 looppoint) +{ + (void)looppoint; + return false; +} + +UINT32 I_GetSongLoopPoint(void) +{ + return 0; +} + +boolean I_SetSongPosition(UINT32 position) { FMOD_RESULT e; - float frequency; - if (!music_stream) + if(I_SongType() == MU_MID) + // Dummy out; this works for some MIDI, but not others. + // SDL does not support this for any MIDI. return false; - if (speed > 250.0f) - speed = 250.0f; //limit speed up to 250x -#ifdef HAVE_LIBGME - // Try to set GME speed - if (gme) - { - gme_set_tempo(gme, speed); + e = FMOD_Channel_SetPosition(music_channel, position, FMOD_TIMEUNIT_MS); + if (e == FMOD_OK) return true; - } -#endif - - // Try to set Mod/Midi speed - e = FMOD_Sound_SetMusicSpeed(music_stream, speed); - - if (e == FMOD_ERR_FORMAT) + else if (e == FMOD_ERR_UNSUPPORTED // Only music modules, numbnuts! + || e == FMOD_ERR_INVALID_POSITION) // Out-of-bounds! + return false; + else // Congrats, you horribly broke it somehow { - // Just change pitch instead for Ogg/etc. - FMR(FMOD_Sound_GetDefaults(music_stream, &frequency, NULL, NULL, NULL)); - FMR_MUSIC(FMOD_Channel_SetFrequency(music_channel, speed*frequency)); - } - else FMR_MUSIC(e); + return false; + } +} - return true; +UINT32 I_GetSongPosition(void) +{ + FMOD_RESULT e; + unsigned int fmposition = 0; + if(I_SongType() == MU_MID) + // Dummy out because unsupported, even though FMOD does this correctly. + return 0; + e = FMOD_Channel_GetPosition(music_channel, &fmposition, FMOD_TIMEUNIT_MS); + if (e == FMOD_OK) + return (UINT32)fmposition; + else + return 0; } boolean I_SetSongTrack(INT32 track) @@ -801,61 +915,45 @@ boolean I_SetSongTrack(INT32 track) return false; } -// -// Fuck MIDI. ... Okay fine, you can have your silly D_-only mode. -// +/// ------------------------ +/// MUSIC FADING +/// ------------------------ -void I_InitMIDIMusic(void) +void I_SetInternalMusicVolume(UINT8 volume) +{ + (void)volume; +} + +void I_StopFadingSong(void) { } -void I_ShutdownMIDIMusic(void) +boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void)) { - if (midimode) - I_StopSong(0); + (void)target_volume; + (void)source_volume; + (void)ms; + (void)callback; + return false; } -void I_SetMIDIMusicVolume(UINT8 volume) +boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void)) { - // volume is 0 to 31. - midi_volume = volume; - if (midimode && music_stream) - FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, volume / 31.0)); + (void)target_volume; + (void)ms; + (void)callback; + return false; } -INT32 I_RegisterSong(void *data, size_t len) +boolean I_FadeOutStopSong(UINT32 ms) { - FMOD_CREATESOUNDEXINFO fmt; - memset(&fmt, 0, sizeof(FMOD_CREATESOUNDEXINFO)); - fmt.cbsize = sizeof(FMOD_CREATESOUNDEXINFO); - fmt.length = len; - FMR(FMOD_System_CreateStream(fsys, (char *)data, FMOD_OPENMEMORY_POINT, &fmt, &music_stream)); - return 1337; + (void)ms; + return false; } -boolean I_PlaySong(INT32 handle, boolean looping) +boolean I_FadeInPlaySong(UINT32 ms, boolean looping) { - if (1337 == handle) - { - midimode = true; - if (looping) - FMR(FMOD_Sound_SetMode(music_stream, FMOD_LOOP_NORMAL)); - FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel)); - FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, midi_volume / 31.0)); - FMR_MUSIC(FMOD_Channel_SetPriority(music_channel, 0)); - } - return true; -} - -void I_StopSong(INT32 handle) -{ - I_UnRegisterSong(handle); -} - -void I_UnRegisterSong(INT32 handle) -{ - UNREFERENCED_PARAMETER(handle); - if (music_stream) - FMR(FMOD_Sound_Release(music_stream)); - music_stream = NULL; + (void)ms; + (void)looping; + return false; } diff --git a/src/win32/win_sys.c b/src/win32/win_sys.c index 316da61d4..d10f73b58 100644 --- a/src/win32/win_sys.c +++ b/src/win32/win_sys.c @@ -639,9 +639,6 @@ void I_Error(const char *error, ...) if (!errorcount) { M_SaveConfig(NULL); // save game config, cvars.. -#ifndef NONET - D_SaveBan(); // save the ban list -#endif G_SaveGameData(); } @@ -771,6 +768,8 @@ void I_Quit(void) ShowEndTxt(co); } fflush(stderr); + if (myargmalloc) + free(myargv); // Deallocate allocated memory W_Shutdown(); exit(0); } @@ -3396,7 +3395,7 @@ BOOL LoadDirectInput(VOID) DInputDLL = LoadLibraryA("DINPUT.DLL"); if (DInputDLL == NULL) return false; - pfnDirectInputCreateA = (DICreateA)GetProcAddress(DInputDLL, "DirectInputCreateA"); + pfnDirectInputCreateA = (DICreateA)(LPVOID)GetProcAddress(DInputDLL, "DirectInputCreateA"); if (pfnDirectInputCreateA == NULL) return false; return true; @@ -3530,7 +3529,7 @@ void I_GetDiskFreeSpace(INT64* freespace) if (!testwin95) { - pfnGetDiskFreeSpaceEx = (p_GetDiskFreeSpaceExA)GetProcAddress(GetModuleHandleA("kernel32.dll"), "GetDiskFreeSpaceExA"); + pfnGetDiskFreeSpaceEx = (p_GetDiskFreeSpaceExA)(LPVOID)GetProcAddress(GetModuleHandleA("kernel32.dll"), "GetDiskFreeSpaceExA"); testwin95 = true; } if (pfnGetDiskFreeSpaceEx) @@ -3616,7 +3615,7 @@ const CPUInfoFlags *I_CPUInfo(void) { static CPUInfoFlags WIN_CPUInfo; SYSTEM_INFO SI; - p_IsProcessorFeaturePresent pfnCPUID = (p_IsProcessorFeaturePresent)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsProcessorFeaturePresent"); + p_IsProcessorFeaturePresent pfnCPUID = (p_IsProcessorFeaturePresent)(LPVOID)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsProcessorFeaturePresent"); ZeroMemory(&WIN_CPUInfo,sizeof (WIN_CPUInfo)); if (pfnCPUID) @@ -3659,9 +3658,9 @@ static p_SetProcessAffinityMask pfnSetProcessAffinityMask = NULL; static inline VOID GetAffinityFuncs(VOID) { HMODULE h = GetModuleHandleA("kernel32.dll"); - pfnGetCurrentProcess = (p_GetCurrentProcess)GetProcAddress(h, "GetCurrentProcess"); - pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)GetProcAddress(h, "GetProcessAffinityMask"); - pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)GetProcAddress(h, "SetProcessAffinityMask"); + pfnGetCurrentProcess = (p_GetCurrentProcess)(LPVOID)GetProcAddress(h, "GetCurrentProcess"); + pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)(LPVOID)GetProcAddress(h, "GetProcessAffinityMask"); + pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)(LPVOID)GetProcAddress(h, "SetProcessAffinityMask"); } static void CPUAffinity_OnChange(void) diff --git a/src/win32/win_vid.c b/src/win32/win_vid.c index e9b5d7e9f..e2f32fa61 100644 --- a/src/win32/win_vid.c +++ b/src/win32/win_vid.c @@ -1000,7 +1000,7 @@ static INT32 WINAPI VID_SetDirectDrawMode(viddef_t *lvid, vmode_t *currentmode) // but rather render to memory bitmap buffer lvid->direct = NULL; - if (!cv_stretch.value && (float)vid.width/vid.height != ((float)BASEVIDWIDTH/BASEVIDHEIGHT)) + if (!cv_stretch.value && fabsf((float)vid.width/vid.height - ((float)BASEVIDWIDTH/BASEVIDHEIGHT)) > 1.0E-36f) vid.height = (int)(vid.width * ((float)BASEVIDHEIGHT/BASEVIDWIDTH));// Adjust the height to match return 1; diff --git a/src/y_inter.c b/src/y_inter.c index 8a93b3eab..975902ab0 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2004-2016 by Sonic Team Junior. +// Copyright (C) 2004-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -70,15 +70,15 @@ typedef union UINT32 score, total; // fake score, total UINT32 tics; // time - patch_t *ttlnum; // act number being displayed + INT32 actnum; // act number being displayed patch_t *ptotal; // TOTAL UINT8 gotlife; // Number of extra lives obtained } coop; struct { - char passed1[29]; // KNUCKLES GOT / CRAWLA HONCHO - char passed2[17]; // A CHAOS EMERALD / GOT THEM ALL! + char passed1[29]; // KNUCKLES GOT / CRAWLA HONCHO + char passed2[17]; // A CHAOS EMERALD? / GOT THEM ALL! char passed3[15]; // CAN NOW BECOME char passed4[SKINNAMESIZE+7]; // SUPER CRAWLA HONCHO INT32 passedx1; @@ -86,8 +86,8 @@ typedef union INT32 passedx3; INT32 passedx4; - y_bonus_t bonus; - patch_t *bonuspatch; + y_bonus_t bonuses[2]; + patch_t *bonuspatches[2]; patch_t *pscore; // SCORE UINT32 score; // fake score @@ -161,27 +161,25 @@ static void Y_FollowIntermission(void); static void Y_UnloadData(void); // Stuff copy+pasted from st_stuff.c -static INT32 SCX(INT32 x) -{ - return FixedInt(FixedMul(x<height)/2; - INT32 calc; + INT16 temp; + UINT8 em; + + offs = 0; + lowy = BASEVIDHEIGHT - 32 - 8; + temp = SHORT(tokenicon->height)/2; + + em = 0; + while (emeralds & (1 << em)) + if (++em == 7) + return; if (tallydonetic != -1) { @@ -190,7 +188,7 @@ static void Y_IntermissionTokenDrawer(void) offs = 8; } - V_DrawFill(32, lowy-1, 16, 1, 31); // slot + V_DrawSmallScaledPatch(32, lowy-1, 0, emeraldpics[2][em]); // coinbox y = (lowy + offs + 1) - (temp + (token + 1)*8); @@ -255,31 +253,34 @@ void Y_IntermissionDrawer(void) if (gottoken) // first to be behind everything else Y_IntermissionTokenDrawer(); - // draw score - ST_DrawPatchFromHud(HUD_SCORE, sboscore); - ST_DrawNumFromHud(HUD_SCORENUM, data.coop.score); - - // draw time - ST_DrawPatchFromHud(HUD_TIME, sbotime); - if (cv_timetic.value == 1) - ST_DrawNumFromHud(HUD_SECONDS, data.coop.tics); - else + if (!splitscreen) { - INT32 seconds, minutes, tictrn; + // draw score + ST_DrawPatchFromHud(HUD_SCORE, sboscore); + ST_DrawNumFromHud(HUD_SCORENUM, data.coop.score); - seconds = G_TicsToSeconds(data.coop.tics); - minutes = G_TicsToMinutes(data.coop.tics, true); - tictrn = G_TicsToCentiseconds(data.coop.tics); - - ST_DrawNumFromHud(HUD_MINUTES, minutes); // Minutes - ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon); // Colon - ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2); // Seconds - - // we should show centiseconds on the intermission screen too, if the conditions are right. - if (modeattacking || cv_timetic.value == 2) + // draw time + ST_DrawPatchFromHud(HUD_TIME, sbotime); + if (cv_timetic.value == 1) + ST_DrawNumFromHud(HUD_SECONDS, data.coop.tics); + else { - ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period - ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics + INT32 seconds, minutes, tictrn; + + seconds = G_TicsToSeconds(data.coop.tics); + minutes = G_TicsToMinutes(data.coop.tics, true); + tictrn = G_TicsToCentiseconds(data.coop.tics); + + ST_DrawNumFromHud(HUD_MINUTES, minutes); // Minutes + ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon); // Colon + ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2); // Seconds + + // we should show centiseconds on the intermission screen too, if the conditions are right. + if (modeattacking || cv_timetic.value == 2) + { + ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period + ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics + } } } @@ -287,8 +288,8 @@ void Y_IntermissionDrawer(void) V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1); V_DrawLevelTitle(data.coop.passedx2, 49+V_LevelNameHeight(data.coop.passed2)+2, 0, data.coop.passed2); - if (mapheaderinfo[gamemap-1]->actnum) - V_DrawScaledPatch(244, 57, 0, data.coop.ttlnum); + if (data.coop.actnum) + V_DrawLevelActNum(244, 57, 0, data.coop.actnum); bonusy = 150; // Total @@ -314,89 +315,195 @@ void Y_IntermissionDrawer(void) INT32 xoffset1 = 0; // Line 1 x offset INT32 xoffset2 = 0; // Line 2 x offset INT32 xoffset3 = 0; // Line 3 x offset + INT32 xoffset4 = 0; // Line 4 x offset + INT32 xoffset5 = 0; // Line 5 x offset + INT32 xoffset6 = 0; // Line 6 x offset UINT8 drawsection = 0; if (gottoken) // first to be behind everything else Y_IntermissionTokenDrawer(); // draw the header - if (intertic <= TICRATE) + if (intertic <= 2*TICRATE) animatetic = 0; - else if (!animatetic && data.spec.bonus.points == 0 && data.spec.passed3[0] != '\0') - animatetic = intertic; + else if (!animatetic && data.spec.bonuses[0].points == 0 && data.spec.bonuses[1].points == 0 && data.spec.passed3[0] != '\0') + animatetic = intertic + TICRATE; - if (animatetic) + if (animatetic && (tic_t)intertic >= animatetic) { + const INT32 scradjust = (vid.width/vid.dupx)>>3; // 40 for BASEVIDWIDTH INT32 animatetimer = (intertic - animatetic); - if (animatetimer <= 8) + if (animatetimer <= 16) { - xoffset1 = -(animatetimer * 40); - xoffset2 = -((animatetimer-2) * 40); + xoffset1 = -(animatetimer * scradjust); + xoffset2 = -((animatetimer- 2) * scradjust); + xoffset3 = -((animatetimer- 4) * scradjust); + xoffset4 = -((animatetimer- 6) * scradjust); + xoffset5 = -((animatetimer- 8) * scradjust); + xoffset6 = -((animatetimer-10) * scradjust); if (xoffset2 > 0) xoffset2 = 0; + if (xoffset3 > 0) xoffset3 = 0; + if (xoffset4 > 0) xoffset4 = 0; + if (xoffset5 > 0) xoffset5 = 0; + if (xoffset6 > 0) xoffset6 = 0; } - else if (animatetimer <= 19) + else if (animatetimer < 34) { drawsection = 1; - xoffset1 = (16-animatetimer) * 40; - xoffset2 = (18-animatetimer) * 40; - xoffset3 = (20-animatetimer) * 40; + xoffset1 = (24-animatetimer) * scradjust; + xoffset2 = (26-animatetimer) * scradjust; + xoffset3 = (28-animatetimer) * scradjust; + xoffset4 = (30-animatetimer) * scradjust; + xoffset5 = (32-animatetimer) * scradjust; + xoffset6 = (34-animatetimer) * scradjust; if (xoffset1 < 0) xoffset1 = 0; if (xoffset2 < 0) xoffset2 = 0; + if (xoffset3 < 0) xoffset3 = 0; + if (xoffset4 < 0) xoffset4 = 0; + if (xoffset5 < 0) xoffset5 = 0; } else + { drawsection = 1; + if (animatetimer == 32) + S_StartSound(NULL, sfx_s3k68); + } } if (drawsection == 1) { + const char *ringtext = "\x82" "50 RINGS, NO SHIELD"; + const char *tut1text = "\x82" "PRESS " "\x80" "SPIN"; + const char *tut2text = "\x82" "MID-" "\x80" "JUMP"; ttheight = 16; V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1); ttheight += V_LevelNameHeight(data.spec.passed3) + 2; V_DrawLevelTitle(data.spec.passedx3 + xoffset2, ttheight, 0, data.spec.passed3); ttheight += V_LevelNameHeight(data.spec.passed4) + 2; V_DrawLevelTitle(data.spec.passedx4 + xoffset3, ttheight, 0, data.spec.passed4); - } - else if (data.spec.passed1[0] != '\0') - { - ttheight = 24; - V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1); - ttheight += V_LevelNameHeight(data.spec.passed2) + 2; - V_DrawLevelTitle(data.spec.passedx2 + xoffset2, ttheight, 0, data.spec.passed2); + + ttheight = 108; + V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset4 - (V_LevelNameWidth(ringtext)/2), ttheight, 0, ringtext); + ttheight += V_LevelNameHeight(ringtext) + 2; + V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset5 - (V_LevelNameWidth(tut1text)/2), ttheight, 0, tut1text); + ttheight += V_LevelNameHeight(tut1text) + 2; + V_DrawLevelTitle(BASEVIDWIDTH/2 + xoffset6 - (V_LevelNameWidth(tut2text)/2), ttheight, 0, tut2text); } else { - ttheight = 24 + (V_LevelNameHeight(data.spec.passed2)/2) + 2; - V_DrawLevelTitle(data.spec.passedx2 + xoffset1, ttheight, 0, data.spec.passed2); - } - - // draw the emeralds - if (intertic & 1) - { - INT32 emeraldx = 80; - for (i = 0; i < 7; ++i) + INT32 yoffset = 0; + if (data.spec.passed1[0] != '\0') { - if (emeralds & (1 << i)) - V_DrawScaledPatch(emeraldx, 74, 0, emeraldpics[i]); - emeraldx += 24; + ttheight = 24; + V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1); + ttheight += V_LevelNameHeight(data.spec.passed2) + 2; + V_DrawLevelTitle(data.spec.passedx2 + xoffset2, ttheight, 0, data.spec.passed2); + } + else + { + ttheight = 24 + (V_LevelNameHeight(data.spec.passed2)/2) + 2; + V_DrawLevelTitle(data.spec.passedx2 + xoffset1, ttheight, 0, data.spec.passed2); + } + + V_DrawScaledPatch(152 + xoffset3, 108, 0, data.spec.bonuspatches[0]); + V_DrawTallNum(BASEVIDWIDTH + xoffset3 - 68, 109, 0, data.spec.bonuses[0].points); + if (data.spec.bonuses[1].display) + { + V_DrawScaledPatch(152 + xoffset4, 124, 0, data.spec.bonuspatches[1]); + V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125, 0, data.spec.bonuses[1].points); + yoffset = 16; + // hack; pass the buck along... + xoffset4 = xoffset5; + xoffset5 = xoffset6; + } + V_DrawScaledPatch(152 + xoffset4, 124+yoffset, 0, data.spec.pscore); + V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125+yoffset, 0, data.spec.score); + + // Draw continues! + if (!multiplayer /* && (data.spec.continues & 0x80) */) // Always draw outside of netplay + { + UINT8 continues = data.spec.continues & 0x7F; + + V_DrawScaledPatch(152 + xoffset5, 150+yoffset, 0, data.spec.pcontinues); + for (i = 0; i < continues; ++i) + { + if ((data.spec.continues & 0x80) && i == continues-1 && (endtic < 0 || intertic%20 < 10)) + break; + V_DrawContinueIcon(246 + xoffset5 - (i*12), 162+yoffset, 0, *data.spec.playerchar, *data.spec.playercolor); + } } } - V_DrawScaledPatch(152, 108, 0, data.spec.bonuspatch); - V_DrawTallNum(BASEVIDWIDTH - 68, 109, 0, data.spec.bonus.points); - V_DrawScaledPatch(152, 124, 0, data.spec.pscore); - V_DrawTallNum(BASEVIDWIDTH - 68, 125, 0, data.spec.score); - - // Draw continues! - if (!multiplayer /* && (data.spec.continues & 0x80) */) // Always draw outside of netplay + // draw the emeralds + //if (intertic & 1) { - UINT8 continues = data.spec.continues & 0x7F; + boolean drawthistic = !(ALL7EMERALDS(emeralds) && (intertic & 1)); + INT32 emeraldx = 152 - 3*28; + INT32 em = P_GetNextEmerald(); - V_DrawScaledPatch(152, 150, 0, data.spec.pcontinues); - for (i = 0; i < continues; ++i) + if (em == 7) { - if ((data.spec.continues & 0x80) && i == continues-1 && (endtic < 0 || intertic%20 < 10)) - break; - V_DrawContinueIcon(246 - (i*12), 162, 0, *data.spec.playerchar, *data.spec.playercolor); + if (!stagefailed) + { + fixed_t adjust = 2*(FINESINE(FixedAngle((intertic + 1)<<(FRACBITS-4)) & FINEMASK)); + V_DrawFixedPatch(152< 74) + { + S_StartSound(NULL, sfx_tink); // tink + emeraldbounces++; + emeraldmomy = -(emeraldmomy/2); + emeraldy = 74; + } + } + } + else + { + emeraldmomy += 1; + emeraldy += emeraldmomy; + emeraldx += intertic - 6; + if (emeraldbounces < 1 && emeraldy > 74) + { + S_StartSound(NULL, sfx_shldls); // nope + emeraldbounces++; + emeraldmomy = -(emeraldmomy/2); + emeraldy = 74; + } + } + if (drawthistic) + V_DrawScaledPatch(emeraldx, emeraldy, 0, emeraldpics[0][em]); + } } } } @@ -738,7 +845,17 @@ void Y_Ticker(void) if (!intertic) // first time only { - S_ChangeMusicInternal("_clear", false); // don't loop it + if (mapheaderinfo[gamemap-1]->musinterfadeout +#ifdef _WIN32 + // can't fade midi due to win32 volume hack + && S_MusicType() != MU_MID +#endif + ) + S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout); + else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled)) + S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it + else + S_ChangeMusicInternal("_clear", false); // don't loop it tallydonetic = -1; } @@ -774,13 +891,13 @@ void Y_Ticker(void) { tallydonetic = intertic; endtic = intertic + 3*TICRATE; // 3 second pause after end of tally - S_StartSound(NULL, sfx_chchng); // cha-ching! + S_StartSound(NULL, (gottoken ? sfx_token : sfx_chchng)); // cha-ching! // Update when done with tally if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && !demoplayback) { if (M_UpdateUnlockablesAndExtraEmblems()) - S_StartSound(NULL, sfx_ncitem); + S_StartSound(NULL, sfx_s3k68); G_SaveGameData(); } @@ -799,53 +916,80 @@ void Y_Ticker(void) { INT32 i; UINT32 oldscore = data.spec.score; - boolean skip = false; + boolean skip = false, super = false, anybonuses = false; if (!intertic) // first time only { - S_ChangeMusicInternal("_clear", false); // don't loop it + if (mapheaderinfo[gamemap-1]->musinterfadeout +#ifdef _WIN32 + // can't fade midi due to win32 volume hack + && S_MusicType() != MU_MID +#endif + ) + S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout); + else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled)) + S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it + else + S_ChangeMusicInternal("_clear", false); // don't loop it tallydonetic = -1; } - if (intertic < TICRATE) // one second pause before tally begins + if (intertic < 2*TICRATE) // TWO second pause before tally begins, thank you mazmazz return; for (i = 0; i < MAXPLAYERS; i++) - if (playeringame[i] && (players[i].cmd.buttons & BT_USE)) - skip = true; + if (playeringame[i]) + { + if (players[i].cmd.buttons & BT_USE) + skip = true; + if (players[i].charflags & SF_SUPER) + super = true; + } - if ((data.spec.continues & 0x80) && tallydonetic != -1) + if (tallydonetic != -1 && ((data.spec.continues & 0x80) || (super && ALL7EMERALDS(emeralds)))) { if ((intertic - tallydonetic) > (3*TICRATE)/2) { endtic = intertic + 4*TICRATE; // 4 second pause after end of tally - S_StartSound(NULL, sfx_s3kac); // cha-ching! + if (data.spec.continues & 0x80) + S_StartSound(NULL, sfx_s3kac); // bingly-bingly-bing! + } return; } - // ring bonus counts down by 222 each tic - data.spec.bonus.points -= 222; - data.spec.score += 222; - if (data.spec.bonus.points < 0 || skip == true) // went too far + // bonuses count down by 222 each tic + for (i = 0; i < 2; ++i) { - data.spec.score += data.spec.bonus.points; - data.spec.bonus.points = 0; + if (!data.spec.bonuses[i].points) + continue; + + data.spec.bonuses[i].points -= 222; + data.spec.score += 222; + if (data.spec.bonuses[i].points < 0 || skip == true) // too far? + { + data.spec.score += data.spec.bonuses[i].points; + data.spec.bonuses[i].points = 0; + } + if (data.spec.score > MAXSCORE) + data.spec.score = MAXSCORE; + if (data.spec.bonuses[i].points > 0) + anybonuses = true; } - if (!data.spec.bonus.points) + if (!anybonuses) { tallydonetic = intertic; - if (!(data.spec.continues & 0x80)) // don't set endtic yet! + if (!((data.spec.continues & 0x80) || (super && ALL7EMERALDS(emeralds)))) // don't set endtic yet! endtic = intertic + 4*TICRATE; // 4 second pause after end of tally - S_StartSound(NULL, sfx_chchng); // cha-ching! + S_StartSound(NULL, (gottoken ? sfx_token : sfx_chchng)); // cha-ching! // Update when done with tally if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && !demoplayback) { if (M_UpdateUnlockablesAndExtraEmblems()) - S_StartSound(NULL, sfx_ncitem); + S_StartSound(NULL, sfx_s3k68); G_SaveGameData(); } @@ -1081,11 +1225,7 @@ void Y_StartIntermission(void) data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_STATIC); // get act number - if (mapheaderinfo[prevmap]->actnum) - data.coop.ttlnum = W_CachePatchName(va("TTL%.2d", mapheaderinfo[prevmap]->actnum), - PU_STATIC); - else - data.coop.ttlnum = W_CachePatchName("TTL01", PU_STATIC); + data.coop.actnum = mapheaderinfo[gamemap-1]->actnum; // get background patches widebgpatch = W_CachePatchName("INTERSCW", PU_STATIC); @@ -1183,7 +1323,9 @@ void Y_StartIntermission(void) // give out ring bonuses Y_AwardSpecialStageBonus(); - data.spec.bonuspatch = W_CachePatchName(data.spec.bonus.patch, PU_STATIC); + for (i = 0; i < 2; ++i) + data.spec.bonuspatches[i] = W_CachePatchName(data.spec.bonuses[i].patch, PU_STATIC); + data.spec.pscore = W_CachePatchName("YB_SCORE", PU_STATIC); data.spec.pcontinues = W_CachePatchName("YB_CONTI", PU_STATIC); @@ -1235,7 +1377,7 @@ void Y_StartIntermission(void) data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0'; strcpy(data.spec.passed2, "GOT THEM ALL!"); - if (skins[players[consoleplayer].skin].flags & SF_SUPER) + if (players[consoleplayer].charflags & SF_SUPER) { strcpy(data.spec.passed3, "CAN NOW BECOME"); snprintf(data.spec.passed4, @@ -1256,6 +1398,11 @@ void Y_StartIntermission(void) else strcpy(data.spec.passed1, "YOU GOT"); strcpy(data.spec.passed2, "A CHAOS EMERALD"); + if (P_GetNextEmerald() > 6) + { + data.spec.passed2[15] = '?'; + data.spec.passed2[16] = '\0'; + } } data.spec.passedx1 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed1))/2; data.spec.passedx2 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed2))/2; @@ -1492,6 +1639,7 @@ static void Y_CalculateCompetitionWinners(void) UINT32 maxrings[MAXPLAYERS]; UINT32 monitors[MAXPLAYERS]; UINT32 scores[MAXPLAYERS]; + char tempname[9]; memset(data.competition.points, 0, sizeof (data.competition.points)); memset(points, 0, sizeof (points)); @@ -1583,8 +1731,9 @@ static void Y_CalculateCompetitionWinners(void) data.competition.monitors[data.competition.numplayers] = monitors[winner]; data.competition.scores[data.competition.numplayers] = scores[winner]; - snprintf(data.competition.name[data.competition.numplayers], 9, "%s", player_names[winner]); - data.competition.name[data.competition.numplayers][8] = '\0'; + strncpy(tempname, player_names[winner], 8); + tempname[8] = '\0'; + strncpy(data.competition.name[data.competition.numplayers], tempname, 9); data.competition.color[data.competition.numplayers] = &players[winner].skincolor; data.competition.character[data.competition.numplayers] = &players[winner].skin; @@ -1647,6 +1796,26 @@ static void Y_SetRingBonus(player_t *player, y_bonus_t *bstruct) bstruct->points = max(0, (player->rings) * 100); } +// +// Y_SetNightsBonus +// +static void Y_SetNightsBonus(player_t *player, y_bonus_t *bstruct) +{ + strncpy(bstruct->patch, "YB_NIGHT", sizeof(bstruct->patch)); + bstruct->display = true; + bstruct->points = player->totalmarescore; +} + +// +// Y_SetLapBonus +// +static void Y_SetLapBonus(player_t *player, y_bonus_t *bstruct) +{ + strncpy(bstruct->patch, "YB_LAP", sizeof(bstruct->patch)); + bstruct->display = true; + bstruct->points = max(0, player->totalmarebonuslap * 1000); +} + // // Y_SetLinkBonus // @@ -1686,7 +1855,7 @@ static void Y_SetPerfectBonus(player_t *player, y_bonus_t *bstruct) memset(bstruct, 0, sizeof(y_bonus_t)); strncpy(bstruct->patch, "YB_PERFE", sizeof(bstruct->patch)); - if (data.coop.gotperfbonus == -1) + if (intertype != int_coop || data.coop.gotperfbonus == -1) { INT32 sharedringtotal = 0; for (i = 0; i < MAXPLAYERS; i++) @@ -1694,21 +1863,39 @@ static void Y_SetPerfectBonus(player_t *player, y_bonus_t *bstruct) if (!playeringame[i]) continue; sharedringtotal += players[i].rings; } - if (!sharedringtotal || sharedringtotal < nummaprings) - data.coop.gotperfbonus = 0; + if (!sharedringtotal || nummaprings == -1 || sharedringtotal < nummaprings) + bstruct->display = false; else - data.coop.gotperfbonus = 1; + { + bstruct->display = true; + bstruct->points = 50000; + } } - if (!data.coop.gotperfbonus) + if (intertype != int_coop) return; + data.coop.gotperfbonus = (bstruct->display ? 1 : 0); +} + +static void Y_SetSpecialRingBonus(player_t *player, y_bonus_t *bstruct) +{ + INT32 i, sharedringtotal = 0; + + (void)player; + strncpy(bstruct->patch, "YB_RING", sizeof(bstruct->patch)); bstruct->display = true; - bstruct->points = 50000; + + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) continue; + sharedringtotal += players[i].rings; + } + bstruct->points = max(0, (sharedringtotal) * 100); } // This list can be extended in the future with SOC/Lua, perhaps. typedef void (*bonus_f)(player_t *, y_bonus_t *); -bonus_f bonuses_list[4][4] = { +bonus_f bonuses_list[6][4] = { { Y_SetNullBonus, Y_SetNullBonus, @@ -1733,6 +1920,18 @@ bonus_f bonuses_list[4][4] = { Y_SetRingBonus, Y_SetPerfectBonus, }, + { + Y_SetNullBonus, + Y_SetNightsBonus, + Y_SetLapBonus, + Y_SetNullBonus, + }, + { + Y_SetNullBonus, + Y_SetLinkBonus, + Y_SetLapBonus, + Y_SetNullBonus, + }, }; @@ -1771,13 +1970,15 @@ static void Y_AwardCoopBonuses(void) players[i].score = MAXSCORE; } - ptlives = (!ultimatemode && !modeattacking) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0; + ptlives = min( + (INT32)((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((INT32)((players[i].score/50000) - (oldscore/50000)), (INT32)0) : 0), + (INT32)(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives)); if (ptlives) P_GivePlayerLives(&players[i], ptlives); if (i == consoleplayer) { - data.coop.gotlife = ptlives; + data.coop.gotlife = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? 0 : ptlives); M_Memcpy(&data.coop.bonuses, &localbonuses, sizeof(data.coop.bonuses)); } } @@ -1794,36 +1995,46 @@ static void Y_AwardCoopBonuses(void) static void Y_AwardSpecialStageBonus(void) { INT32 i, oldscore, ptlives; - y_bonus_t localbonus; + y_bonus_t localbonuses[2]; data.spec.score = players[consoleplayer].score; - memset(&data.spec.bonus, 0, sizeof(data.spec.bonus)); - data.spec.bonuspatch = NULL; + memset(data.spec.bonuses, 0, sizeof(data.spec.bonuses)); + memset(data.spec.bonuspatches, 0, sizeof(data.coop.bonuspatches)); for (i = 0; i < MAXPLAYERS; i++) { oldscore = players[i].score; if (!playeringame[i] || players[i].lives < 1) // not active or game over - Y_SetNullBonus(&players[i], &localbonus); - else if (useNightsSS) // Link instead of Score - Y_SetLinkBonus(&players[i], &localbonus); + { + Y_SetNullBonus(&players[i], &localbonuses[0]); + Y_SetNullBonus(&players[i], &localbonuses[1]); + } + else if (maptol & TOL_NIGHTS) // NiGHTS bonus score instead of Rings + { + Y_SetNightsBonus(&players[i], &localbonuses[0]); + Y_SetNullBonus(&players[i], &localbonuses[1]); + } else - Y_SetRingBonus(&players[i], &localbonus); - players[i].score += localbonus.points; + { + Y_SetSpecialRingBonus(&players[i], &localbonuses[0]); + Y_SetPerfectBonus(&players[i], &localbonuses[1]); + } + players[i].score += localbonuses[0].points; + players[i].score += localbonuses[1].points; if (players[i].score > MAXSCORE) players[i].score = MAXSCORE; // grant extra lives right away since tally is faked - ptlives = (!ultimatemode && !modeattacking) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0; - if (ptlives) - P_GivePlayerLives(&players[i], ptlives); + ptlives = min( + (INT32)((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((INT32)((players[i].score/50000) - (oldscore/50000)), (INT32)0) : 0), + (INT32)(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives)); + P_GivePlayerLives(&players[i], ptlives); if (i == consoleplayer) { - M_Memcpy(&data.spec.bonus, &localbonus, sizeof(data.spec.bonus)); - - data.spec.gotlife = ptlives; + data.spec.gotlife = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? 0 : ptlives); + M_Memcpy(&data.spec.bonuses, &localbonuses, sizeof(data.spec.bonuses)); // Continues related data.spec.continues = min(players[i].continues, 8); @@ -1888,7 +2099,6 @@ static void Y_UnloadData(void) { case int_coop: // unload the coop and single player patches - UNLOAD(data.coop.ttlnum); UNLOAD(data.coop.bonuspatches[3]); UNLOAD(data.coop.bonuspatches[2]); UNLOAD(data.coop.bonuspatches[1]); @@ -1899,7 +2109,8 @@ static void Y_UnloadData(void) // unload the special stage patches //UNLOAD(data.spec.cemerald); //UNLOAD(data.spec.nowsuper); - UNLOAD(data.spec.bonuspatch); + UNLOAD(data.spec.bonuspatches[1]); + UNLOAD(data.spec.bonuspatches[0]); UNLOAD(data.spec.pscore); UNLOAD(data.spec.pcontinues); break; @@ -1917,4 +2128,5 @@ static void Y_UnloadData(void) //are not handled break; } + } diff --git a/src/y_inter.h b/src/y_inter.h index 26f7dc390..4c6ad2bdf 100644 --- a/src/y_inter.h +++ b/src/y_inter.h @@ -1,6 +1,6 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- -// Copyright (C) 2004-2016 by Sonic Team Junior. +// Copyright (C) 2004-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. diff --git a/src/z_zone.c b/src/z_zone.c index a28ea87b0..001c69bb3 100644 --- a/src/z_zone.c +++ b/src/z_zone.c @@ -1,7 +1,7 @@ // SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 2006 by Graue. -// Copyright (C) 2006-2016 by Sonic Team Junior. +// Copyright (C) 2006-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -82,6 +82,59 @@ typedef struct memblock_s struct memblock_s *next, *prev; } ATTRPACK memblock_t; +// both the head and tail of the zone memory block list +static memblock_t head; + +// +// Function prototypes +// +static void Command_Memfree_f(void); +#ifdef ZDEBUG +static void Command_Memdump_f(void); +#endif + +// -------------------------- +// Zone memory initialisation +// -------------------------- + +/** Initialises zone memory. + * Used at game startup. + * + * \sa I_GetFreeMem, Command_Memfree_f, Command_Memdump_f + */ +void Z_Init(void) +{ + UINT32 total, memfree; + + memset(&head, 0x00, sizeof(head)); + + head.next = head.prev = &head; + + memfree = I_GetFreeMem(&total)>>20; + CONS_Printf("System memory: %uMB - Free: %uMB\n", total>>20, memfree); + + // Note: This allocates memory. Watch out. + COM_AddCommand("memfree", Command_Memfree_f); + +#ifdef ZDEBUG + COM_AddCommand("memdump", Command_Memdump_f); +#endif +} + + +// ---------------------- +// Zone memory allocation +// ---------------------- + +/** Returns the corresponding memblock_t for a given memory block. + * + * \param ptr A pointer to allocated memory, + * assumed to have been allocated with Z_Malloc/Z_Calloc. + * \param func A string containing the name of the function that called this, + * to be printed if the function I_Errors + * \return A pointer to the memblock_t for the given memory. + * \sa Z_Free, Z_ReallocAlign + */ #ifdef ZDEBUG #define Ptr2Memblock(s, f) Ptr2Memblock2(s, f, __FILE__, __LINE__) static memblock_t *Ptr2Memblock2(void *ptr, const char* func, const char *file, INT32 line) @@ -131,32 +184,12 @@ static memblock_t *Ptr2Memblock(void *ptr, const char* func) } -static memblock_t head; - -static void Command_Memfree_f(void); -#ifdef ZDEBUG -static void Command_Memdump_f(void); -#endif - -void Z_Init(void) -{ - UINT32 total, memfree; - - memset(&head, 0x00, sizeof(head)); - - head.next = head.prev = &head; - - memfree = I_GetFreeMem(&total)>>20; - CONS_Printf("System memory: %uMB - Free: %uMB\n", total>>20, memfree); - - // Note: This allocates memory. Watch out. - COM_AddCommand("memfree", Command_Memfree_f); - -#ifdef ZDEBUG - COM_AddCommand("memdump", Command_Memdump_f); -#endif -} - +/** Frees allocated memory. + * + * \param ptr A pointer to allocated memory, + * assumed to have been allocated with Z_Malloc/Z_Calloc. + * \sa Z_FreeTags + */ #ifdef ZDEBUG void Z_Free2(void *ptr, const char *file, INT32 line) #else @@ -206,7 +239,11 @@ void Z_Free(void *ptr) #endif } -// malloc() that doesn't accept failure. +/** malloc() that doesn't accept failure. + * + * \param size Amount of memory to be allocated, in bytes. + * \return A pointer to the allocated memory. + */ static void *xm(size_t size) { const size_t padedsize = size+sizeof (size_t); @@ -227,10 +264,18 @@ static void *xm(size_t size) return p; } -// Z_Malloc -// You can pass Z_Malloc() a NULL user if the tag is less than -// PU_PURGELEVEL. - +/** The Z_MallocAlign function. + * Allocates a block of memory, adds it to a linked list so we can keep track of it. + * + * \param size Amount of memory to be allocated, in bytes. + * \param tag Purge tag. + * \param user The address of a pointer to the memory to be allocated. + * When the memory is freed by Z_Free later, + * the pointer at this address will then be automatically set to NULL. + * \param alignbits The alignment of the memory to be allocated, in bits. Can be 0. + * \note You can pass Z_Malloc() a NULL user if the tag is less than PU_PURGELEVEL. + * \sa Z_CallocAlign, Z_ReallocAlign + */ #ifdef ZDEBUG void *Z_Malloc2(size_t size, INT32 tag, void *user, INT32 alignbits, const char *file, INT32 line) @@ -307,6 +352,19 @@ void *Z_MallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits) return given; } +/** The Z_CallocAlign function. + * Allocates a block of memory, adds it to a linked list so we can keep track of it. + * Unlike Z_MallocAlign, this also initialises the bytes to zero. + * + * \param size Amount of memory to be allocated, in bytes. + * \param tag Purge tag. + * \param user The address of a pointer to the memory to be allocated. + * When the memory is freed by Z_Free later, + * the pointer at this address will then be automatically set to NULL. + * \param alignbits The alignment of the memory to be allocated, in bits. Can be 0. + * \note You can pass Z_Calloc() a NULL user if the tag is less than PU_PURGELEVEL. + * \sa Z_MallocAlign, Z_ReallocAlign + */ #ifdef ZDEBUG void *Z_Calloc2(size_t size, INT32 tag, void *user, INT32 alignbits, const char *file, INT32 line) #else @@ -323,10 +381,26 @@ void *Z_CallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits) #endif } +/** The Z_ReallocAlign function. + * Reallocates a block of memory with a new size. + * + * \param ptr A pointer to allocated memory, + * assumed to have been allocated with Z_Malloc/Z_Calloc. + * If NULL, this function instead acts as a wrapper for Z_CallocAlign. + * \param size New size of memory block, in bytes. + * If zero, then the memory is freed and NULL is returned. + * \param tag New purge tag. + * \param user The address of a pointer to the memory to be reallocated. + * This can be a different user to the one originally assigned to the memory block. + * \param alignbits The alignment of the memory to be allocated, in bits. Can be 0. + * \return A pointer to the reallocated memory. Can be NULL if memory was freed. + * \note You can pass Z_Realloc() a NULL user if the tag is less than PU_PURGELEVEL. + * \sa Z_MallocAlign, Z_CallocAlign + */ #ifdef ZDEBUG void *Z_Realloc2(void *ptr, size_t size, INT32 tag, void *user, INT32 alignbits, const char *file, INT32 line) #else -void *Z_ReallocAlign(void *ptr, size_t size,INT32 tag, void *user, INT32 alignbits) +void *Z_ReallocAlign(void *ptr, size_t size, INT32 tag, void *user, INT32 alignbits) #endif { void *rez; @@ -393,6 +467,11 @@ void *Z_ReallocAlign(void *ptr, size_t size,INT32 tag, void *user, INT32 alignb return rez; } +/** Frees all memory for a given set of tags. + * + * \param lowtag The lowest tag to consider. + * \param hightag The highest tag to consider. + */ void Z_FreeTags(INT32 lowtag, INT32 hightag) { memblock_t *block, *next; @@ -407,22 +486,25 @@ void Z_FreeTags(INT32 lowtag, INT32 hightag) } } -// -// Z_CheckMemCleanup -// -// TODO: Currently blocks >= PU_PURGELEVEL are freed every -// CLEANUPCOUNT. It might be better to keep track of -// the total size of all purgable memory and free it when the -// size exceeds some value. -// -// This was in Z_Malloc, but was freeing data at -// unsafe times. Now it is only called when it is safe -// to cleanup memory. +// ----------------- +// Utility functions +// ----------------- +// starting value of nextcleanup #define CLEANUPCOUNT 2000 +// number of function calls left before next cleanup static INT32 nextcleanup = CLEANUPCOUNT; +/** This was in Z_Malloc, but was freeing data at + * unsafe times. Now it is only called when it is safe + * to cleanup memory. + * + * \todo Currently blocks >= PU_PURGELEVEL are freed every + * CLEANUPCOUNT. It might be better to keep track of + * the total size of all purgable memory and free it when the + * size exceeds some value. + */ void Z_CheckMemCleanup(void) { if (nextcleanup-- == 0) @@ -538,10 +620,21 @@ void Z_CheckHeap(INT32 i) } } +// ------------------------ +// Zone memory modification +// ------------------------ + +/** Changes a memory block's purge tag. + * + * \param ptr A pointer to allocated memory, + * assumed to have been allocated with Z_Malloc/Z_Calloc. + * \param tag The new tag. + * \sa Z_SetUser + */ #ifdef PARANOIA void Z_ChangeTag2(void *ptr, INT32 tag, const char *file, INT32 line) #else -void Z_ChangeTag2(void *ptr, INT32 tag) +void Z_ChangeTag(void *ptr, INT32 tag) #endif { memblock_t *block; @@ -583,99 +676,17 @@ void Z_ChangeTag2(void *ptr, INT32 tag) block->tag = tag; } -/** Calculates memory usage for a given set of tags. - * \param lowtag The lowest tag to consider. - * \param hightag The highest tag to consider. - * \return Number of bytes currently allocated in the heap for the - * given tags. - * \sa Z_TagUsage +/** Changes a memory block's user. + * + * \param ptr A pointer to allocated memory, + * assumed to have been allocated with Z_Malloc/Z_Calloc. + * \param newuser The new user for the memory block. + * \sa Z_ChangeTag */ -size_t Z_TagsUsage(INT32 lowtag, INT32 hightag) -{ - size_t cnt = 0; - memblock_t *rover; - - for (rover = head.next; rover != &head; rover = rover->next) - { - if (rover->tag < lowtag || rover->tag > hightag) - continue; - cnt += rover->size + sizeof *rover; - } - - return cnt; -} - -size_t Z_TagUsage(INT32 tagnum) -{ - return Z_TagsUsage(tagnum, tagnum); -} - -void Command_Memfree_f(void) -{ - UINT32 freebytes, totalbytes; - - Z_CheckHeap(-1); - CONS_Printf("\x82%s", M_GetText("Memory Info\n")); - CONS_Printf(M_GetText("Total heap used : %7s KB\n"), sizeu1(Z_TagsUsage(0, INT32_MAX)>>10)); - CONS_Printf(M_GetText("Static : %7s KB\n"), sizeu1(Z_TagUsage(PU_STATIC)>>10)); - CONS_Printf(M_GetText("Static (sound) : %7s KB\n"), sizeu1(Z_TagUsage(PU_SOUND)>>10)); - CONS_Printf(M_GetText("Static (music) : %7s KB\n"), sizeu1(Z_TagUsage(PU_MUSIC)>>10)); - CONS_Printf(M_GetText("Locked cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_CACHE)>>10)); - CONS_Printf(M_GetText("Level : %7s KB\n"), sizeu1(Z_TagUsage(PU_LEVEL)>>10)); - CONS_Printf(M_GetText("Special thinker : %7s KB\n"), sizeu1(Z_TagUsage(PU_LEVSPEC)>>10)); - CONS_Printf(M_GetText("All purgable : %7s KB\n"), - sizeu1(Z_TagsUsage(PU_PURGELEVEL, INT32_MAX)>>10)); - -#ifdef HWRENDER - if (rendermode != render_soft && rendermode != render_none) - { - CONS_Printf(M_GetText("Patch info headers: %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHINFO)>>10)); - CONS_Printf(M_GetText("Mipmap patches : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLMIPMAP)>>10)); - CONS_Printf(M_GetText("HW Texture cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10)); - CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10)); - CONS_Printf(M_GetText("HW Texture used : %7d KB\n"), HWR_GetTextureUsed()>>10); - } -#endif - - CONS_Printf("\x82%s", M_GetText("System Memory Info\n")); - freebytes = I_GetFreeMem(&totalbytes); - CONS_Printf(M_GetText(" Total physical memory: %7u KB\n"), totalbytes>>10); - CONS_Printf(M_GetText("Available physical memory: %7u KB\n"), freebytes>>10); -} - -#ifdef ZDEBUG -static void Command_Memdump_f(void) -{ - memblock_t *block; - INT32 mintag = 0, maxtag = INT32_MAX; - INT32 i; - - if ((i = COM_CheckParm("-min"))) - mintag = atoi(COM_Argv(i + 1)); - - if ((i = COM_CheckParm("-max"))) - maxtag = atoi(COM_Argv(i + 1)); - - for (block = head.next; block != &head; block = block->next) - if (block->tag >= mintag && block->tag <= maxtag) - { - char *filename = strrchr(block->ownerfile, PATHSEP[0]); - CONS_Printf("[%3d] %s (%s) bytes @ %s:%d\n", block->tag, sizeu1(block->size), sizeu2(block->realsize), filename ? filename + 1 : block->ownerfile, block->ownerline); - } -} -#endif - -// Creates a copy of a string. -char *Z_StrDup(const char *s) -{ - return strcpy(ZZ_Alloc(strlen(s) + 1), s); -} - - #ifdef PARANOIA void Z_SetUser2(void *ptr, void **newuser, const char *file, INT32 line) #else -void Z_SetUser2(void *ptr, void **newuser) +void Z_SetUser(void *ptr, void **newuser) #endif { memblock_t *block; @@ -707,3 +718,106 @@ void Z_SetUser2(void *ptr, void **newuser) block->user = (void*)newuser; *newuser = ptr; } + +// ----------------- +// Zone memory usage +// ----------------- + +/** Calculates memory usage for a given set of tags. + * + * \param lowtag The lowest tag to consider. + * \param hightag The highest tag to consider. + * \return Number of bytes currently allocated in the heap for the + * given tags. + */ +size_t Z_TagsUsage(INT32 lowtag, INT32 hightag) +{ + size_t cnt = 0; + memblock_t *rover; + + for (rover = head.next; rover != &head; rover = rover->next) + { + if (rover->tag < lowtag || rover->tag > hightag) + continue; + cnt += rover->size + sizeof *rover; + } + + return cnt; +} + +// ----------------------- +// Miscellaneous functions +// ----------------------- + +/** The function called by the "memfree" console command. + * Prints the memory being used by each part of the game to the console. + */ +static void Command_Memfree_f(void) +{ + UINT32 freebytes, totalbytes; + + Z_CheckHeap(-1); + CONS_Printf("\x82%s", M_GetText("Memory Info\n")); + CONS_Printf(M_GetText("Total heap used : %7s KB\n"), sizeu1(Z_TotalUsage()>>10)); + CONS_Printf(M_GetText("Static : %7s KB\n"), sizeu1(Z_TagUsage(PU_STATIC)>>10)); + CONS_Printf(M_GetText("Static (sound) : %7s KB\n"), sizeu1(Z_TagUsage(PU_SOUND)>>10)); + CONS_Printf(M_GetText("Static (music) : %7s KB\n"), sizeu1(Z_TagUsage(PU_MUSIC)>>10)); + CONS_Printf(M_GetText("Locked cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_CACHE)>>10)); + CONS_Printf(M_GetText("Level : %7s KB\n"), sizeu1(Z_TagUsage(PU_LEVEL)>>10)); + CONS_Printf(M_GetText("Special thinker : %7s KB\n"), sizeu1(Z_TagUsage(PU_LEVSPEC)>>10)); + CONS_Printf(M_GetText("All purgable : %7s KB\n"), + sizeu1(Z_TagsUsage(PU_PURGELEVEL, INT32_MAX)>>10)); + +#ifdef HWRENDER + if (rendermode != render_soft && rendermode != render_none) + { + CONS_Printf(M_GetText("Patch info headers: %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHINFO)>>10)); + CONS_Printf(M_GetText("Mipmap patches : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLMIPMAP)>>10)); + CONS_Printf(M_GetText("HW Texture cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10)); + CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10)); + CONS_Printf(M_GetText("HW Texture used : %7d KB\n"), HWR_GetTextureUsed()>>10); + } +#endif + + CONS_Printf("\x82%s", M_GetText("System Memory Info\n")); + freebytes = I_GetFreeMem(&totalbytes); + CONS_Printf(M_GetText(" Total physical memory: %7u KB\n"), totalbytes>>10); + CONS_Printf(M_GetText("Available physical memory: %7u KB\n"), freebytes>>10); +} + +#ifdef ZDEBUG +/** The function called by the "memdump" console command. + * Prints zone memory debugging information (i.e. tag, size, location in code allocated). + * Can be all memory allocated in game, or between a set of tags (if -min/-max args used). + * This command is available only if ZDEBUG is enabled. + */ +static void Command_Memdump_f(void) +{ + memblock_t *block; + INT32 mintag = 0, maxtag = INT32_MAX; + INT32 i; + + if ((i = COM_CheckParm("-min"))) + mintag = atoi(COM_Argv(i + 1)); + + if ((i = COM_CheckParm("-max"))) + maxtag = atoi(COM_Argv(i + 1)); + + for (block = head.next; block != &head; block = block->next) + if (block->tag >= mintag && block->tag <= maxtag) + { + char *filename = strrchr(block->ownerfile, PATHSEP[0]); + CONS_Printf("[%3d] %s (%s) bytes @ %s:%d\n", block->tag, sizeu1(block->size), sizeu2(block->realsize), filename ? filename + 1 : block->ownerfile, block->ownerline); + } +} +#endif + +/** Creates a copy of a string. + * + * \param s The string to be copied. + * \return A copy of the string, allocated in zone memory. + */ +char *Z_StrDup(const char *s) +{ + return strcpy(ZZ_Alloc(strlen(s) + 1), s); +} diff --git a/src/z_zone.h b/src/z_zone.h index 552fd87ba..8d32e74f1 100644 --- a/src/z_zone.h +++ b/src/z_zone.h @@ -2,7 +2,7 @@ //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. -// Copyright (C) 1999-2016 by Sonic Team Junior. +// Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. @@ -30,92 +30,115 @@ //#define ZDEBUG // -// ZONE MEMORY -// PU - purge tags. -// Tags < PU_LEVEL are not purged until freed explicitly. -#define PU_STATIC 1 // static entire execution time -#define PU_LUA 2 // static entire execution time -- used by lua so it doesn't get caught in loops forever +// Purge tags +// +// Now they are an enum! -- Monster Iestyn 15/02/18 +// +enum +{ + // Tags < PU_LEVEL are not purged until freed explicitly. + PU_STATIC = 1, // static entire execution time + PU_LUA = 2, // static entire execution time -- used by lua so it doesn't get caught in loops forever -#define PU_SOUND 11 // static while playing -#define PU_MUSIC 12 // static while playing -#define PU_HUDGFX 13 // static until WAD added + PU_SOUND = 11, // static while playing + PU_MUSIC = 12, // static while playing + PU_HUDGFX = 13, // static until WAD added -#define PU_HWRPATCHINFO 21 // Hardware GLPatch_t struct for OpenGL texture cache -#define PU_HWRPATCHCOLMIPMAP 22 // Hardware GLMipmap_t struct colromap variation of patch + PU_HWRPATCHINFO = 21, // Hardware GLPatch_t struct for OpenGL texture cache + PU_HWRPATCHCOLMIPMAP = 22, // Hardware GLMipmap_t struct colormap variation of patch -#define PU_HWRCACHE 48 // static until unlocked -#define PU_CACHE 49 // static until unlocked + PU_HWRCACHE = 48, // static until unlocked + PU_CACHE = 49, // static until unlocked -// Tags s.t. PU_LEVEL <= tag < PU_PURGELEVEL are purged at level start -#define PU_LEVEL 50 // static until level exited -#define PU_LEVSPEC 51 // a special thinker in a level -#define PU_HWRPLANE 52 + // Tags s.t. PU_LEVEL <= tag < PU_PURGELEVEL are purged at level start + PU_LEVEL = 50, // static until level exited + PU_LEVSPEC = 51, // a special thinker in a level + PU_HWRPLANE = 52, // if ZPLANALLOC is enabled in hw_bsp.c, this is used to alloc polygons for OpenGL -// Tags >= PU_PURGELEVEL are purgable whenever needed -#define PU_PURGELEVEL 100 -#define PU_CACHE_UNLOCKED 101 -#define PU_HWRCACHE_UNLOCKED 102 // 'second-level' cache for graphics - // stored in hardware format and downloaded as needed -#define PU_HWRPATCHINFO_UNLOCKED 103 + // Tags >= PU_PURGELEVEL are purgable whenever needed + PU_PURGELEVEL = 100, // Note: this is never actually used as a tag + PU_CACHE_UNLOCKED = 101, // Note: unused + PU_HWRCACHE_UNLOCKED = 102, // 'unlocked' PU_HWRCACHE memory: + // 'second-level' cache for graphics + // stored in hardware format and downloaded as needed + PU_HWRPATCHINFO_UNLOCKED = 103, // 'unlocked' PU_HWRPATCHINFO memory +}; +// +// Zone memory initialisation +// void Z_Init(void); -void Z_FreeTags(INT32 lowtag, INT32 hightag); -void Z_CheckMemCleanup(void); -void Z_CheckHeap(INT32 i); -#ifdef PARANOIA -void Z_ChangeTag2(void *ptr, INT32 tag, const char *file, INT32 line); -#else -void Z_ChangeTag2(void *ptr, INT32 tag); -#endif -#ifdef PARANOIA -void Z_SetUser2(void *ptr, void **newuser, const char *file, INT32 line); -#else -void Z_SetUser2(void *ptr, void **newuser); -#endif +// +// Zone memory allocation +// +// enable ZDEBUG to get the file + line the functions were called from +// for ZZ_Alloc, see doomdef.h +// +// Z_Free and alloc with alignment #ifdef ZDEBUG -#define Z_Free(p) Z_Free2(p, __FILE__, __LINE__) -void Z_Free2(void *ptr, const char *file, INT32 line); -#define Z_Malloc(s,t,u) Z_Malloc2(s, t, u, 0, __FILE__, __LINE__) -#define Z_MallocAlign(s,t,u,a) Z_Malloc2(s, t, u, a, __FILE__, __LINE__) -void *Z_Malloc2(size_t size, INT32 tag, void *user, INT32 alignbits, const char *file, INT32 line) FUNCALLOC(1); -#define Z_Calloc(s,t,u) Z_Calloc2(s, t, u, 0, __FILE__, __LINE__) -#define Z_CallocAlign(s,t,u,a) Z_Calloc2(s, t, u, a, __FILE__, __LINE__) -void *Z_Calloc2(size_t size, INT32 tag, void *user, INT32 alignbits, const char *file, INT32 line) FUNCALLOC(1); -#define Z_Realloc(p,s,t,u) Z_Realloc2(p, s, t, u, 0, __FILE__, __LINE__) +#define Z_Free(p) Z_Free2(p, __FILE__, __LINE__) +#define Z_MallocAlign(s,t,u,a) Z_Malloc2(s, t, u, a, __FILE__, __LINE__) +#define Z_CallocAlign(s,t,u,a) Z_Calloc2(s, t, u, a, __FILE__, __LINE__) #define Z_ReallocAlign(p,s,t,u,a) Z_Realloc2(p,s, t, u, a, __FILE__, __LINE__) +void Z_Free2(void *ptr, const char *file, INT32 line); +void *Z_Malloc2(size_t size, INT32 tag, void *user, INT32 alignbits, const char *file, INT32 line) FUNCALLOC(1); +void *Z_Calloc2(size_t size, INT32 tag, void *user, INT32 alignbits, const char *file, INT32 line) FUNCALLOC(1); void *Z_Realloc2(void *ptr, size_t size, INT32 tag, void *user, INT32 alignbits, const char *file, INT32 line) FUNCALLOC(2); #else void Z_Free(void *ptr); void *Z_MallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits) FUNCALLOC(1); -#define Z_Malloc(s,t,u) Z_MallocAlign(s, t, u, 0) void *Z_CallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits) FUNCALLOC(1); -#define Z_Calloc(s,t,u) Z_CallocAlign(s, t, u, 0) -void *Z_ReallocAlign(void *ptr, size_t size, INT32 tag, void *user, INT32 alignbits) FUNCALLOC(2) ; -#define Z_Realloc(p, s,t,u) Z_ReallocAlign(p, s, t, u, 0) +void *Z_ReallocAlign(void *ptr, size_t size, INT32 tag, void *user, INT32 alignbits) FUNCALLOC(2); #endif -size_t Z_TagUsage(INT32 tagnum); -size_t Z_TagsUsage(INT32 lowtag, INT32 hightag); +// Alloc with no alignment +#define Z_Malloc(s,t,u) Z_MallocAlign(s, t, u, 0) +#define Z_Calloc(s,t,u) Z_CallocAlign(s, t, u, 0) +#define Z_Realloc(p,s,t,u) Z_ReallocAlign(p, s, t, u, 0) -char *Z_StrDup(const char *in); +// Free all memory by tag +// these don't give line numbers for ZDEBUG currently though +// (perhaps this should be changed in future?) +#define Z_FreeTag(tagnum) Z_FreeTags(tagnum, tagnum) +void Z_FreeTags(INT32 lowtag, INT32 hightag); -// This is used to get the local FILE : LINE info from CPP -// prior to really call the function in question. +// +// Utility functions +// +void Z_CheckMemCleanup(void); +void Z_CheckHeap(INT32 i); + +// +// Zone memory modification +// +// enable PARANOIA to get the file + line the functions were called from // #ifdef PARANOIA #define Z_ChangeTag(p,t) Z_ChangeTag2(p, t, __FILE__, __LINE__) +#define Z_SetUser(p,u) Z_SetUser2(p, u, __FILE__, __LINE__) +void Z_ChangeTag2(void *ptr, INT32 tag, const char *file, INT32 line); +void Z_SetUser2(void *ptr, void **newuser, const char *file, INT32 line); #else -#define Z_ChangeTag(p,t) Z_ChangeTag2(p, t) +void Z_ChangeTag(void *ptr, INT32 tag); +void Z_SetUser(void *ptr, void **newuser); #endif -#ifdef PARANOIA -#define Z_SetUser(p,u) Z_SetUser2(p, u, __FILE__, __LINE__) -#else -#define Z_SetUser(p,u) Z_SetUser2(p, u) -#endif +// +// Zone memory usage +// +// Note: These give the memory used in bytes, +// shift down by 10 to convert to KB +// +#define Z_TagUsage(tagnum) Z_TagsUsage(tagnum, tagnum) +size_t Z_TagsUsage(INT32 lowtag, INT32 hightag); +#define Z_TotalUsage() Z_TagsUsage(0, INT32_MAX) -#define Z_Unlock(p) (void)p +// +// Miscellaneous functions +// +char *Z_StrDup(const char *in); +#define Z_Unlock(p) (void)p // TODO: remove this now that NDS code has been removed #endif diff --git a/tools/masterserver/structure.sql b/tools/masterserver/structure.sql new file mode 100644 index 000000000..3cc2cb15b --- /dev/null +++ b/tools/masterserver/structure.sql @@ -0,0 +1,117 @@ +SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO"; +SET AUTOCOMMIT = 0; +START TRANSACTION; +SET time_zone = "+00:00"; + + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8mb4 */; + +-- +-- Database: `srb2ms` +-- + +CREATE DATABASE IF NOT EXISTS `srb2ms` DEFAULT CHARACTER SET utf8 COLLATE utf8_general_ci; +USE `srb2ms`; + + +-- -------------------------------------------------------- + +-- +-- Table structure for table `ms_bans` +-- + +CREATE TABLE `ms_bans` ( + `bid` int(11) DEFAULT NULL, + `ipstart` int(11) DEFAULT NULL, + `ipend` int(11) DEFAULT NULL, + `full_endtime` int(11) DEFAULT NULL, + `permanent` tinyint(1) DEFAULT NULL, + `hostonly` tinyint(1) DEFAULT NULL, + `reason` text COLLATE utf8mb4_unicode_ci +) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci; + +-- -------------------------------------------------------- + +-- +-- Table structure for table `ms_rooms` +-- + +CREATE TABLE `ms_rooms` ( + `room_id` int(11) NOT NULL, + `title` text COLLATE utf8mb4_unicode_ci NOT NULL, + `motd` text COLLATE utf8mb4_unicode_ci NOT NULL, + `visible` tinyint(1) NOT NULL, + `order` int(11) NOT NULL, + `private` tinyint(1) NOT NULL +) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci; + +-- +-- Dumping data for table `ms_rooms` +-- + +INSERT INTO `ms_rooms` (`room_id`, `title`, `motd`, `visible`, `order`, `private`) VALUES +(10, 'Example', 'Example Room', 1, 0, 0), +(0, 'All', 'View all of the servers currently being hosted.', 1, 1, 1); + +-- -------------------------------------------------------- + +-- +-- Table structure for table `ms_servers` +-- + +CREATE TABLE `ms_servers` ( + `sid` int(11) NOT NULL, + `name` text COLLATE utf8mb4_unicode_ci NOT NULL, + `ip` text COLLATE utf8mb4_unicode_ci NOT NULL, + `port` int(11) NOT NULL, + `version` text COLLATE utf8mb4_unicode_ci NOT NULL, + `timestamp` int(11) NOT NULL, + `room` int(11) NOT NULL, + `key` text COLLATE utf8mb4_unicode_ci NOT NULL, + `room_override` int(11) NOT NULL, + `upnow` tinyint(1) NOT NULL, + `permanent` tinyint(1) NOT NULL, + `delisted` tinyint(1) NOT NULL, + `sticky` int(11) NOT NULL +) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci; + +-- -------------------------------------------------------- + +-- +-- Table structure for table `ms_versions` +-- + +CREATE TABLE `ms_versions` ( + `mod_id` int(11) NOT NULL, + `mod_version` int(11) NOT NULL +) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci; + +-- +-- Dumping data for table `ms_versions` +-- + +INSERT INTO `ms_versions` (`mod_id`, `mod_version`) VALUES +(12, 25); + +-- -------------------------------------------------------- + +-- +-- Table structure for table `user` +-- + +CREATE TABLE `user` ( + `userid` int(11) NOT NULL, + `username` text COLLATE utf8mb4_unicode_ci NOT NULL, + `live_authkey` blob NOT NULL, + `live_publickey` blob NOT NULL, + `salt` blob NOT NULL, + `password` blob NOT NULL +) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci; +COMMIT; + +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;