mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'texture-fixes' into 'next'
Some texture-related fixes Bugs fixed in this branch: * upper/lower/middle textures with non-existent texture ids being capable of crashing the game. For instance, RVZ1 has colormap codes on non-colormap linedefs, which causes them to wind up with invalid texture ids because of how the game tries to interpret lower/upper textures with "#" followed by characters on normal linedefs. Fortunately these "textures" are normally not visible anyway (since they're all in control sectors) unless they are swapped with in-level textures by some crazy Lua script of some sort... * animated single-patch textures with holes displaying garbage on first viewing (see this thread: https://mb.srb2.org/showthread.php?t=42195) * the heights of the lighting (shadows or colormapping) from water/translucent/shadowcasting/etc FOFs become messed up when displayed on repeated midtextures. See merge request !144
This commit is contained in:
commit
c601a409e1
6 changed files with 147 additions and 119 deletions
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@ -1558,6 +1558,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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if (gr_backsector)
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{
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INT32 gr_toptexture, gr_bottomtexture;
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// two sided line
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if (gr_backsector->heightsec != -1)
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{
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@ -1608,19 +1609,22 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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#endif
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}
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gr_toptexture = R_GetTextureNum(gr_sidedef->toptexture);
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gr_bottomtexture = R_GetTextureNum(gr_sidedef->bottomtexture);
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// check TOP TEXTURE
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if ((
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#ifdef ESLOPE
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worldhighslope < worldtopslope ||
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#endif
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worldhigh < worldtop
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) && texturetranslation[gr_sidedef->toptexture])
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) && gr_toptexture)
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{
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if (drawtextured)
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{
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fixed_t texturevpegtop; // top
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grTex = HWR_GetTexture(texturetranslation[gr_sidedef->toptexture]);
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grTex = HWR_GetTexture(gr_toptexture);
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// PEGGING
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if (gr_linedef->flags & ML_DONTPEGTOP)
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@ -1638,7 +1642,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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texturevpegtop += gr_sidedef->rowoffset;
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// This is so that it doesn't overflow and screw up the wall, it doesn't need to go higher than the texture's height anyway
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texturevpegtop %= SHORT(textures[texturetranslation[gr_sidedef->toptexture]]->height)<<FRACBITS;
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texturevpegtop %= SHORT(textures[gr_toptexture]->height)<<FRACBITS;
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wallVerts[3].t = wallVerts[2].t = texturevpegtop * grTex->scaleY;
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wallVerts[0].t = wallVerts[1].t = (texturevpegtop + gr_frontsector->ceilingheight - gr_backsector->ceilingheight) * grTex->scaleY;
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@ -1683,9 +1687,9 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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#endif
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if (gr_frontsector->numlights)
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HWR_SplitWall(gr_frontsector, wallVerts, texturetranslation[gr_sidedef->toptexture], &Surf, FF_CUTSOLIDS);
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HWR_SplitWall(gr_frontsector, wallVerts, gr_toptexture, &Surf, FF_CUTSOLIDS);
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else if (grTex->mipmap.flags & TF_TRANSPARENT)
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HWR_AddTransparentWall(wallVerts, &Surf, texturetranslation[gr_sidedef->toptexture], PF_Environment, false, lightnum, colormap);
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HWR_AddTransparentWall(wallVerts, &Surf, gr_toptexture, PF_Environment, false, lightnum, colormap);
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else
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HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
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}
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@ -1695,13 +1699,13 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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#ifdef ESLOPE
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worldlowslope > worldbottomslope ||
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#endif
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worldlow > worldbottom) && texturetranslation[gr_sidedef->bottomtexture]) //only if VISIBLE!!!
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worldlow > worldbottom) && gr_bottomtexture) //only if VISIBLE!!!
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{
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if (drawtextured)
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{
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fixed_t texturevpegbottom = 0; // bottom
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grTex = HWR_GetTexture(texturetranslation[gr_sidedef->bottomtexture]);
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grTex = HWR_GetTexture(gr_bottomtexture);
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// PEGGING
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#ifdef ESLOPE
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@ -1721,7 +1725,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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texturevpegbottom += gr_sidedef->rowoffset;
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// This is so that it doesn't overflow and screw up the wall, it doesn't need to go higher than the texture's height anyway
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texturevpegbottom %= SHORT(textures[texturetranslation[gr_sidedef->bottomtexture]]->height)<<FRACBITS;
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texturevpegbottom %= SHORT(textures[gr_bottomtexture]->height)<<FRACBITS;
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wallVerts[3].t = wallVerts[2].t = texturevpegbottom * grTex->scaleY;
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wallVerts[0].t = wallVerts[1].t = (texturevpegbottom + gr_backsector->floorheight - gr_frontsector->floorheight) * grTex->scaleY;
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@ -1766,13 +1770,13 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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#endif
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if (gr_frontsector->numlights)
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HWR_SplitWall(gr_frontsector, wallVerts, texturetranslation[gr_sidedef->bottomtexture], &Surf, FF_CUTSOLIDS);
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HWR_SplitWall(gr_frontsector, wallVerts, gr_bottomtexture, &Surf, FF_CUTSOLIDS);
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else if (grTex->mipmap.flags & TF_TRANSPARENT)
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HWR_AddTransparentWall(wallVerts, &Surf, texturetranslation[gr_sidedef->bottomtexture], PF_Environment, false, lightnum, colormap);
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HWR_AddTransparentWall(wallVerts, &Surf, gr_bottomtexture, PF_Environment, false, lightnum, colormap);
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else
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HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
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}
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gr_midtexture = texturetranslation[gr_sidedef->midtexture];
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gr_midtexture = R_GetTextureNum(gr_sidedef->midtexture);
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if (gr_midtexture)
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{
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FBITFIELD blendmode;
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@ -2134,7 +2138,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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else
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{
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// Single sided line... Deal only with the middletexture (if one exists)
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gr_midtexture = texturetranslation[gr_sidedef->midtexture];
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gr_midtexture = R_GetTextureNum(gr_sidedef->midtexture);
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if (gr_midtexture)
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{
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if (drawtextured)
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@ -2232,13 +2236,13 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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if (*rover->topheight < lowcut || *rover->bottomheight > highcut)
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continue;
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texnum = texturetranslation[sides[rover->master->sidenum[0]].midtexture];
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texnum = R_GetTextureNum(sides[rover->master->sidenum[0]].midtexture);
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if (rover->master->flags & ML_TFERLINE)
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{
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size_t linenum = gr_curline->linedef-gr_backsector->lines[0];
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newline = rover->master->frontsector->lines[0] + linenum;
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texnum = texturetranslation[sides[newline->sidenum[0]].midtexture];
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texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
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}
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#ifdef ESLOPE
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@ -2366,13 +2370,13 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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if (*rover->topheight < lowcut || *rover->bottomheight > highcut)
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continue;
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texnum = texturetranslation[sides[rover->master->sidenum[0]].midtexture];
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texnum = R_GetTextureNum(sides[rover->master->sidenum[0]].midtexture);
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if (rover->master->flags & ML_TFERLINE)
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{
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size_t linenum = gr_curline->linedef-gr_backsector->lines[0];
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newline = rover->master->frontsector->lines[0] + linenum;
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texnum = texturetranslation[sides[newline->sidenum[0]].midtexture];
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texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
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}
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#ifdef ESLOPE //backsides
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h = *rover->t_slope ? P_GetZAt(*rover->t_slope, v1x, v1y) : *rover->topheight;
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@ -572,9 +572,11 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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side_t *side = &sides[linedef->sidenum[0]];
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fixed_t textop, texbottom, texheight;
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fixed_t texmid, delta1, delta2;
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INT32 texnum = R_GetTextureNum(side->midtexture); // make sure the texture is actually valid
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if (texnum) {
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// Get the midtexture's height
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texheight = textures[texturetranslation[side->midtexture]]->height << FRACBITS;
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texheight = textures[texnum]->height << FRACBITS;
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// Set texbottom and textop to the Z coordinates of the texture's boundaries
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#if 0 // #ifdef POLYOBJECTS
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@ -619,6 +621,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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openbottom = textop;
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}
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}
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}
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// Check for fake floors in the sector.
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if (front->ffloors || back->ffloors
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26
src/r_data.c
26
src/r_data.c
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@ -303,6 +303,32 @@ done:
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return blocktex;
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}
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//
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// R_GetTextureNum
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//
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// Returns the actual texture id that we should use.
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// This can either be texnum, the current frame for texnum's anim (if animated),
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// or 0 if not valid.
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//
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INT32 R_GetTextureNum(INT32 texnum)
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{
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if (texnum < 0 || texnum >= numtextures)
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return 0;
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return texturetranslation[texnum];
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}
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//
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// R_CheckTextureCache
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//
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// Use this if you need to make sure the texture is cached before R_GetColumn calls
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// e.g.: midtextures and FOF walls
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//
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void R_CheckTextureCache(INT32 tex)
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{
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if (!texturecache[tex])
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R_GenerateTexture(tex);
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}
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//
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// R_GetColumn
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//
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@ -65,6 +65,9 @@ extern CV_PossibleValue_t Color_cons_t[];
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void R_LoadTextures(void);
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void R_FlushTextureCache(void);
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INT32 R_GetTextureNum(INT32 texnum);
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void R_CheckTextureCache(INT32 tex);
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// Retrieve column data for span blitting.
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UINT8 *R_GetColumn(fixed_t tex, INT32 col);
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@ -203,6 +203,7 @@ typedef struct r_lightlist_s
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fixed_t heightstep;
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fixed_t botheight;
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fixed_t botheightstep;
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fixed_t startheight; // for repeating midtextures
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INT16 lightlevel;
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extracolormap_t *extra_colormap;
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lighttable_t *rcolormap;
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89
src/r_segs.c
89
src/r_segs.c
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@ -300,7 +300,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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curline = ds->curline;
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frontsector = curline->frontsector;
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backsector = curline->backsector;
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texnum = texturetranslation[curline->sidedef->midtexture];
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texnum = R_GetTextureNum(curline->sidedef->midtexture);
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windowbottom = windowtop = sprbotscreen = INT32_MAX;
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// hack translucent linedef types (900-909 for transtables 1-9)
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@ -344,6 +344,9 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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rw_scalestep = ds->scalestep;
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spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep;
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// Texture must be cached before setting colfunc_2s,
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// otherwise texture[texnum]->holes may be false when it shouldn't be
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R_CheckTextureCache(texnum);
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// handle case where multipatch texture is drawn on a 2sided wall, multi-patch textures
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// are not stored per-column with post info in SRB2
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if (textures[texnum]->holes)
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@ -391,6 +394,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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rlight->height = (centeryfrac) - FixedMul((light->height - viewz), spryscale);
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rlight->heightstep = -FixedMul(rw_scalestep, (light->height - viewz));
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#endif
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rlight->startheight = rlight->height; // keep starting value here to reset for each repeat
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rlight->lightlevel = *light->lightlevel;
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rlight->extra_colormap = light->extra_colormap;
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rlight->flags = light->flags;
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@ -484,6 +488,14 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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{
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rw_scalestep = ds->scalestep;
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spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep;
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if (dc_numlights)
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{ // reset all lights to their starting heights
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for (i = 0; i < dc_numlights; i++)
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{
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rlight = &dc_lightlist[i];
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rlight->height = rlight->startheight;
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}
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}
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}
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#ifndef ESLOPE
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@ -740,7 +752,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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curline = ds->curline;
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backsector = pfloor->target;
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frontsector = curline->frontsector == pfloor->target ? curline->backsector : curline->frontsector;
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texnum = texturetranslation[sides[pfloor->master->sidenum[0]].midtexture];
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texnum = R_GetTextureNum(sides[pfloor->master->sidenum[0]].midtexture);
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colfunc = wallcolfunc;
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@ -748,7 +760,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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{
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size_t linenum = curline->linedef-backsector->lines[0];
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newline = pfloor->master->frontsector->lines[0] + linenum;
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texnum = texturetranslation[sides[newline->sidenum[0]].midtexture];
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texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture);
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}
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if (pfloor->flags & FF_TRANSLUCENT)
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@ -968,6 +980,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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dc_texturemid += offsetvalue;
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// Texture must be cached before setting colfunc_2s,
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// otherwise texture[texnum]->holes may be false when it shouldn't be
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R_CheckTextureCache(texnum);
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//faB: handle case where multipatch texture is drawn on a 2sided wall, multi-patch textures
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// are not stored per-column with post info anymore in Doom Legacy
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if (textures[texnum]->holes)
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@ -1878,14 +1893,16 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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if (!backsector)
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{
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fixed_t texheight;
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// single sided line
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midtexture = texturetranslation[sidedef->midtexture];
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midtexture = R_GetTextureNum(sidedef->midtexture);
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texheight = textureheight[midtexture];
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// a single sided line is terminal, so it must mark ends
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markfloor = markceiling = true;
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#ifdef ESLOPE
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if (linedef->flags & ML_EFFECT2) {
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if (linedef->flags & ML_DONTPEGBOTTOM)
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rw_midtexturemid = frontsector->floorheight + textureheight[sidedef->midtexture] - viewz;
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rw_midtexturemid = frontsector->floorheight + texheight - viewz;
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else
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rw_midtexturemid = frontsector->ceilingheight - viewz;
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}
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|
@ -1894,10 +1911,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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if (linedef->flags & ML_DONTPEGBOTTOM)
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{
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#ifdef ESLOPE
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rw_midtexturemid = worldbottom + textureheight[sidedef->midtexture];
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rw_midtexturemid = worldbottom + texheight;
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rw_midtextureslide = floorfrontslide;
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#else
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vtop = frontsector->floorheight + textureheight[sidedef->midtexture];
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vtop = frontsector->floorheight + texheight;
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// bottom of texture at bottom
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rw_midtexturemid = vtop - viewz;
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#endif
|
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|
@ -2129,17 +2146,24 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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#endif
|
||||
)
|
||||
{
|
||||
fixed_t texheight;
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// top texture
|
||||
if ((linedef->flags & (ML_DONTPEGTOP) && (linedef->flags & ML_DONTPEGBOTTOM))
|
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&& linedef->sidenum[1] != 0xffff)
|
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{
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// Special case... use offsets from 2nd side but only if it has a texture.
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side_t *def = &sides[linedef->sidenum[1]];
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toptexture = texturetranslation[def->toptexture];
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toptexture = R_GetTextureNum(def->toptexture);
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|
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if (!toptexture) //Second side has no texture, use the first side's instead.
|
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toptexture = texturetranslation[sidedef->toptexture];
|
||||
|
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toptexture = R_GetTextureNum(sidedef->toptexture);
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texheight = textureheight[toptexture];
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}
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else
|
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{
|
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toptexture = R_GetTextureNum(sidedef->toptexture);
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texheight = textureheight[toptexture];
|
||||
}
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#ifdef ESLOPE
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||||
if (!(linedef->flags & ML_EFFECT1)) { // Ignore slopes for lower/upper textures unless flag is checked
|
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if (linedef->flags & ML_DONTPEGTOP)
|
||||
|
@ -2159,48 +2183,15 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
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else
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
rw_toptexturemid = worldhigh + textureheight[def->toptexture];
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rw_toptexturemid = worldhigh + texheight;
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rw_toptextureslide = ceilingbackslide;
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||||
#else
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vtop = backsector->ceilingheight + textureheight[def->toptexture];
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vtop = backsector->ceilingheight + texheight;
|
||||
// bottom of texture
|
||||
rw_toptexturemid = vtop - viewz;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
toptexture = texturetranslation[sidedef->toptexture];
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (!(linedef->flags & ML_EFFECT1)) { // Ignore slopes for lower/upper textures unless flag is checked
|
||||
if (linedef->flags & ML_DONTPEGTOP)
|
||||
rw_toptexturemid = frontsector->ceilingheight - viewz;
|
||||
else
|
||||
rw_toptexturemid = backsector->ceilingheight - viewz;
|
||||
} else
|
||||
#endif
|
||||
if (linedef->flags & ML_DONTPEGTOP)
|
||||
{
|
||||
// top of texture at top
|
||||
rw_toptexturemid = worldtop;
|
||||
#ifdef ESLOPE
|
||||
rw_toptextureslide = ceilingfrontslide;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef ESLOPE
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||||
rw_toptexturemid = worldhigh + textureheight[sidedef->toptexture];
|
||||
rw_toptextureslide = ceilingbackslide;
|
||||
#else
|
||||
vtop = backsector->ceilingheight + textureheight[sidedef->toptexture];
|
||||
// bottom of texture
|
||||
rw_toptexturemid = vtop - viewz;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
// check BOTTOM TEXTURE
|
||||
if (worldlow > worldbottom
|
||||
#ifdef ESLOPE
|
||||
|
@ -2209,7 +2200,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
) //seulement si VISIBLE!!!
|
||||
{
|
||||
// bottom texture
|
||||
bottomtexture = texturetranslation[sidedef->bottomtexture];
|
||||
bottomtexture = R_GetTextureNum(sidedef->bottomtexture);
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (!(linedef->flags & ML_EFFECT1)) { // Ignore slopes for lower/upper textures unless flag is checked
|
||||
|
@ -2494,7 +2485,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
|
||||
ds_p->numthicksides = numthicksides = i;
|
||||
}
|
||||
if (sidedef->midtexture)
|
||||
if (sidedef->midtexture > 0 && sidedef->midtexture < numtextures)
|
||||
{
|
||||
// masked midtexture
|
||||
if (!ds_p->thicksidecol)
|
||||
|
@ -3101,12 +3092,12 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
if (maskedtexture && !(ds_p->silhouette & SIL_TOP))
|
||||
{
|
||||
ds_p->silhouette |= SIL_TOP;
|
||||
ds_p->tsilheight = sidedef->midtexture ? INT32_MIN: INT32_MAX;
|
||||
ds_p->tsilheight = (sidedef->midtexture > 0 && sidedef->midtexture < numtextures) ? INT32_MIN: INT32_MAX;
|
||||
}
|
||||
if (maskedtexture && !(ds_p->silhouette & SIL_BOTTOM))
|
||||
{
|
||||
ds_p->silhouette |= SIL_BOTTOM;
|
||||
ds_p->bsilheight = sidedef->midtexture ? INT32_MAX: INT32_MIN;
|
||||
ds_p->bsilheight = (sidedef->midtexture > 0 && sidedef->midtexture < numtextures) ? INT32_MAX: INT32_MIN;
|
||||
}
|
||||
ds_p++;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue