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Update version names, SUBVERSION, MODVERSION
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commit
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4 changed files with 8 additions and 8 deletions
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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
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# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
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# Version change is fine.
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project(SRB2
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VERSION 2.2.3
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VERSION 2.2.4
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LANGUAGES C)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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@ -1,4 +1,4 @@
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version: 2.2.3.{branch}-{build}
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version: 2.2.4.{branch}-{build}
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os: MinGW
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environment:
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@ -143,9 +143,9 @@ extern char logfilename[1024];
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 202 // Game version
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#define SUBVERSION 3 // more precise version number
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#define VERSIONSTRING "v2.2.3"
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#define VERSIONSTRINGW L"v2.2.3"
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#define SUBVERSION 4 // more precise version number
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#define VERSIONSTRING "v2.2.4"
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#define VERSIONSTRINGW L"v2.2.4"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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@ -213,7 +213,7 @@ extern char logfilename[1024];
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
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#define MODVERSION 43
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#define MODVERSION 44
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// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
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@ -1219,7 +1219,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.2.3;
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CURRENT_PROJECT_VERSION = 2.2.4;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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NORMALSRB2,
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@ -1231,7 +1231,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.2.3;
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CURRENT_PROJECT_VERSION = 2.2.4;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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