do the thing

This commit is contained in:
aiire 2022-04-21 16:55:57 +00:00
parent a57a0985ee
commit c4bb90fb0c

View file

@ -12001,7 +12001,7 @@ void P_PlayerThink(player_t *player)
if (player->mo->movefactor != FRACUNIT) // Friction-scaled acceleration...
acceleration = FixedMul(acceleration<<FRACBITS, player->mo->movefactor)>>FRACBITS;
P_Thrust(player->mo, moveAngle, -acceleration);
P_Thrust(player->mo, moveAngle, FixedMul(-acceleration, player->mo->scale));
}
if (!(player->pflags & PF_AUTOBRAKE)