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Adapt linedef types 334-336 to UDMF
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parent
adaf599e87
commit
c43d5c7183
3 changed files with 66 additions and 25 deletions
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@ -739,6 +739,21 @@ doom
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title = "Player Skin - Once";
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prefix = "(333)";
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}
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334
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{
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title = "Object Dye - Continuous";
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prefix = "(334)";
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}
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335
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{
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title = "Object Dye - Each Time";
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prefix = "(335)";
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}
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336
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{
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title = "Object Dye - Once";
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prefix = "(336)";
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}
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399
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{
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title = "Level Load";
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@ -3025,6 +3040,29 @@ udmf
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}
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}
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334
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{
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title = "Object Dye";
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prefix = "(334)";
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arg0
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{
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title = "Trigger type";
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type = 11;
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enum = "triggertype";
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}
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arg1
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{
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title = "Invert choice?";
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type = 11;
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enum = "noyes";
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}
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stringarg0
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{
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title = "Color";
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type = 2;
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}
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}
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399
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{
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title = "Level Load";
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@ -1302,9 +1302,6 @@ static void P_LoadSidedefs(UINT8 *data)
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case 9: // Mace parameters
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case 14: // Bustable block parameters
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case 15: // Fan particle spawner parameters
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case 334: // Trigger linedef executor: Object dye - Continuous
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case 335: // Trigger linedef executor: Object dye - Each time
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case 336: // Trigger linedef executor: Object dye - Once
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{
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char process[8*3+1];
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memset(process,0,8*3+1);
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@ -1324,6 +1321,9 @@ static void P_LoadSidedefs(UINT8 *data)
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case 331: // Trigger linedef executor: Skin - Continuous
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case 332: // Trigger linedef executor: Skin - Each time
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case 333: // Trigger linedef executor: Skin - Once
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case 334: // Trigger linedef executor: Object dye - Continuous
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case 335: // Trigger linedef executor: Object dye - Each time
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case 336: // Trigger linedef executor: Object dye - Once
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case 425: // Calls P_SetMobjState on calling mobj
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case 434: // Custom Power
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case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors
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@ -3898,6 +3898,23 @@ static void P_ConvertBinaryMap(void)
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}
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lines[i].special = 331;
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break;
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case 334: // Object dye - continuous
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case 335: // Object dye - each time
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case 336: // Object dye - once
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if (lines[i].special == 336)
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lines[i].args[0] = TMT_ONCE;
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else if (lines[i].special == 335)
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lines[i].args[0] = (lines[i].flags & ML_BOUNCY) ? TMT_EACHTIMEENTERANDEXIT : TMT_EACHTIMEENTER;
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else
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lines[i].args[0] = TMT_CONTINUOUS;
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lines[i].args[1] = !!(lines[i].flags & ML_NOCLIMB);
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if (sides[lines[i].sidenum[0]].text)
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{
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lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL);
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M_Memcpy(lines[i].stringargs[0], sides[lines[i].sidenum[0]].text, strlen(sides[lines[i].sidenum[0]].text) + 1);
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}
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lines[i].special = 334;
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break;
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case 400: //Set tagged sector's floor height/texture
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case 401: //Set tagged sector's ceiling height/texture
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lines[i].args[0] = tag;
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30
src/p_spec.c
30
src/p_spec.c
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@ -1814,15 +1814,12 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
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if (!(stricmp(triggerline->stringargs[0], skins[actor->player->skin].name) == 0) ^ !!(triggerline->args[1]))
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return false;
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break;
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case 334: // object dye - continuous
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case 335: // object dye - each time
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case 336: // object dye - once
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case 334: // object dye
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{
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INT32 triggercolor = (INT32)sides[triggerline->sidenum[0]].toptexture;
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INT32 triggercolor = triggerline->stringargs[0] ? get_number(triggerline->stringargs[0]) : SKINCOLOR_NONE;
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UINT16 color = (actor->player ? actor->player->powers[pw_dye] : actor->color);
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boolean invert = (triggerline->flags & ML_NOCLIMB ? true : false);
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if (invert ^ (triggercolor != color))
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if (!!(triggerline->args[1]) ^ (triggercolor != color))
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return false;
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}
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default:
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@ -1855,8 +1852,8 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
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|| (specialtype == 325 && triggerline->args[0]) // DeNightserize - Once
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|| (specialtype == 327 && triggerline->args[0]) // Nights lap - Once
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|| (specialtype == 329 && triggerline->args[0]) // Nights Bonus Time - Once
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|| (specialtype == 333 && triggerline->args[0] == TMT_ONCE) // Player skin
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|| specialtype == 336 // Dye - Once
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|| (specialtype == 331 && triggerline->args[0] == TMT_ONCE) // Player skin
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|| (specialtype == 334 && triggerline->args[0] == TMT_ONCE) // Object dye
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|| specialtype == 399) // Level Load
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triggerline->special = 0; // Clear it out
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@ -1903,16 +1900,14 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller)
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|| lines[masterline].special == 314 // Number of pushables
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|| lines[masterline].special == 317 // Condition set trigger
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|| lines[masterline].special == 319 // Unlockable trigger
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|| lines[masterline].special == 331) // Player skin
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|| lines[masterline].special == 331 // Player skin
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|| lines[masterline].special == 334) // Object dye
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&& lines[masterline].args[0] > TMT_EACHTIMEMASK)
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continue;
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if (lines[masterline].special == 321 && lines[masterline].args[0] > TMXT_EACHTIMEMASK) // Trigger after X calls
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continue;
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if (lines[masterline].special == 335) // Dye
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continue;
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if (!P_RunTriggerLinedef(&lines[masterline], actor, caller))
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return; // cancel P_LinedefExecute if function returns false
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}
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@ -6692,6 +6687,7 @@ void P_SpawnSpecials(boolean fromnetsave)
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case 317: // Condition set trigger
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case 319: // Unlockable trigger
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case 331: // Player skin
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case 334: // Object dye
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if (lines[i].args[0] > TMT_EACHTIMEMASK)
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P_AddEachTimeThinker(&lines[i], lines[i].args[0] == TMT_EACHTIMEENTERANDEXIT);
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break;
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@ -6719,11 +6715,6 @@ void P_SpawnSpecials(boolean fromnetsave)
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P_AddEachTimeThinker(&lines[i], lines[i].args[0] == TMT_EACHTIMEENTERANDEXIT);
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break;
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// Each time executors
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case 335:
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P_AddEachTimeThinker(&lines[i], !!(lines[i].flags & ML_BOUNCY));
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break;
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// No More Enemies Linedef Exec
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case 313:
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P_AddNoEnemiesThinker(&lines[i]);
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@ -6743,11 +6734,6 @@ void P_SpawnSpecials(boolean fromnetsave)
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case 329:
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break;
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// Object dye executors
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case 334:
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case 336:
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break;
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case 399: // Linedef execute on map load
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// This is handled in P_RunLevelLoadExecutors.
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break;
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