Adapt linedef types 334-336 to UDMF

This commit is contained in:
MascaraSnake 2021-12-09 19:49:17 +01:00
parent adaf599e87
commit c43d5c7183
3 changed files with 66 additions and 25 deletions

View file

@ -739,6 +739,21 @@ doom
title = "Player Skin - Once";
prefix = "(333)";
}
334
{
title = "Object Dye - Continuous";
prefix = "(334)";
}
335
{
title = "Object Dye - Each Time";
prefix = "(335)";
}
336
{
title = "Object Dye - Once";
prefix = "(336)";
}
399
{
title = "Level Load";
@ -3025,6 +3040,29 @@ udmf
}
}
334
{
title = "Object Dye";
prefix = "(334)";
arg0
{
title = "Trigger type";
type = 11;
enum = "triggertype";
}
arg1
{
title = "Invert choice?";
type = 11;
enum = "noyes";
}
stringarg0
{
title = "Color";
type = 2;
}
}
399
{
title = "Level Load";

View file

@ -1302,9 +1302,6 @@ static void P_LoadSidedefs(UINT8 *data)
case 9: // Mace parameters
case 14: // Bustable block parameters
case 15: // Fan particle spawner parameters
case 334: // Trigger linedef executor: Object dye - Continuous
case 335: // Trigger linedef executor: Object dye - Each time
case 336: // Trigger linedef executor: Object dye - Once
{
char process[8*3+1];
memset(process,0,8*3+1);
@ -1324,6 +1321,9 @@ static void P_LoadSidedefs(UINT8 *data)
case 331: // Trigger linedef executor: Skin - Continuous
case 332: // Trigger linedef executor: Skin - Each time
case 333: // Trigger linedef executor: Skin - Once
case 334: // Trigger linedef executor: Object dye - Continuous
case 335: // Trigger linedef executor: Object dye - Each time
case 336: // Trigger linedef executor: Object dye - Once
case 425: // Calls P_SetMobjState on calling mobj
case 434: // Custom Power
case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors
@ -3898,6 +3898,23 @@ static void P_ConvertBinaryMap(void)
}
lines[i].special = 331;
break;
case 334: // Object dye - continuous
case 335: // Object dye - each time
case 336: // Object dye - once
if (lines[i].special == 336)
lines[i].args[0] = TMT_ONCE;
else if (lines[i].special == 335)
lines[i].args[0] = (lines[i].flags & ML_BOUNCY) ? TMT_EACHTIMEENTERANDEXIT : TMT_EACHTIMEENTER;
else
lines[i].args[0] = TMT_CONTINUOUS;
lines[i].args[1] = !!(lines[i].flags & ML_NOCLIMB);
if (sides[lines[i].sidenum[0]].text)
{
lines[i].stringargs[0] = Z_Malloc(strlen(sides[lines[i].sidenum[0]].text) + 1, PU_LEVEL, NULL);
M_Memcpy(lines[i].stringargs[0], sides[lines[i].sidenum[0]].text, strlen(sides[lines[i].sidenum[0]].text) + 1);
}
lines[i].special = 334;
break;
case 400: //Set tagged sector's floor height/texture
case 401: //Set tagged sector's ceiling height/texture
lines[i].args[0] = tag;

View file

@ -1814,15 +1814,12 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
if (!(stricmp(triggerline->stringargs[0], skins[actor->player->skin].name) == 0) ^ !!(triggerline->args[1]))
return false;
break;
case 334: // object dye - continuous
case 335: // object dye - each time
case 336: // object dye - once
case 334: // object dye
{
INT32 triggercolor = (INT32)sides[triggerline->sidenum[0]].toptexture;
INT32 triggercolor = triggerline->stringargs[0] ? get_number(triggerline->stringargs[0]) : SKINCOLOR_NONE;
UINT16 color = (actor->player ? actor->player->powers[pw_dye] : actor->color);
boolean invert = (triggerline->flags & ML_NOCLIMB ? true : false);
if (invert ^ (triggercolor != color))
if (!!(triggerline->args[1]) ^ (triggercolor != color))
return false;
}
default:
@ -1855,8 +1852,8 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|| (specialtype == 325 && triggerline->args[0]) // DeNightserize - Once
|| (specialtype == 327 && triggerline->args[0]) // Nights lap - Once
|| (specialtype == 329 && triggerline->args[0]) // Nights Bonus Time - Once
|| (specialtype == 333 && triggerline->args[0] == TMT_ONCE) // Player skin
|| specialtype == 336 // Dye - Once
|| (specialtype == 331 && triggerline->args[0] == TMT_ONCE) // Player skin
|| (specialtype == 334 && triggerline->args[0] == TMT_ONCE) // Object dye
|| specialtype == 399) // Level Load
triggerline->special = 0; // Clear it out
@ -1903,16 +1900,14 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller)
|| lines[masterline].special == 314 // Number of pushables
|| lines[masterline].special == 317 // Condition set trigger
|| lines[masterline].special == 319 // Unlockable trigger
|| lines[masterline].special == 331) // Player skin
|| lines[masterline].special == 331 // Player skin
|| lines[masterline].special == 334) // Object dye
&& lines[masterline].args[0] > TMT_EACHTIMEMASK)
continue;
if (lines[masterline].special == 321 && lines[masterline].args[0] > TMXT_EACHTIMEMASK) // Trigger after X calls
continue;
if (lines[masterline].special == 335) // Dye
continue;
if (!P_RunTriggerLinedef(&lines[masterline], actor, caller))
return; // cancel P_LinedefExecute if function returns false
}
@ -6692,6 +6687,7 @@ void P_SpawnSpecials(boolean fromnetsave)
case 317: // Condition set trigger
case 319: // Unlockable trigger
case 331: // Player skin
case 334: // Object dye
if (lines[i].args[0] > TMT_EACHTIMEMASK)
P_AddEachTimeThinker(&lines[i], lines[i].args[0] == TMT_EACHTIMEENTERANDEXIT);
break;
@ -6719,11 +6715,6 @@ void P_SpawnSpecials(boolean fromnetsave)
P_AddEachTimeThinker(&lines[i], lines[i].args[0] == TMT_EACHTIMEENTERANDEXIT);
break;
// Each time executors
case 335:
P_AddEachTimeThinker(&lines[i], !!(lines[i].flags & ML_BOUNCY));
break;
// No More Enemies Linedef Exec
case 313:
P_AddNoEnemiesThinker(&lines[i]);
@ -6743,11 +6734,6 @@ void P_SpawnSpecials(boolean fromnetsave)
case 329:
break;
// Object dye executors
case 334:
case 336:
break;
case 399: // Linedef execute on map load
// This is handled in P_RunLevelLoadExecutors.
break;