mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-18 02:21:47 +00:00
Merge branch 'EOL-12' into EOL
This commit is contained in:
commit
c43b200221
13 changed files with 113 additions and 90 deletions
|
@ -1,3 +1,4 @@
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|||
|
||||
# GNU Make makefile for SRB2
|
||||
#############################################################################
|
||||
# Copyright (C) 1998-2000 by DooM Legacy Team.
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||||
|
@ -357,7 +358,8 @@ endif
|
|||
|
||||
ifdef PROFILEMODE
|
||||
# build with profiling information
|
||||
CFLAGS:=-pg $(CFLAGS)
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||||
CFLAGS+=-pg
|
||||
LDFLAGS+=-pg
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||||
endif
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||||
|
||||
ifdef ZDEBUG
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||||
|
|
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@ -395,8 +395,7 @@ static void ExtraDataTicker(void)
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DEBFILE(va("player %d kicked [gametic=%u] reason as follows:\n", i, gametic));
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}
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CONS_Alert(CONS_WARNING, M_GetText("Got unknown net command [%s]=%d (max %d)\n"), sizeu1(curpos - bufferstart), *curpos, bufferstart[0]);
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D_FreeTextcmd(gametic);
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return;
|
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break;
|
||||
}
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||||
}
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}
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@ -3328,7 +3327,7 @@ void SV_StopServer(void)
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localtextcmd[0] = 0;
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localtextcmd2[0] = 0;
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for (i = 0; i < BACKUPTICS; i++)
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for (i = firstticstosend; i < firstticstosend + BACKUPTICS; i++)
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D_Clearticcmd(i);
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consoleplayer = 0;
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|
|
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@ -1032,15 +1032,6 @@ void D_SRB2Main(void)
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|||
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if (M_CheckParm("-password") && M_IsNextParm())
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D_SetPassword(M_GetNextParm());
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||||
else
|
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{
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size_t z;
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char junkpw[25];
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for (z = 0; z < 24; z++)
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||||
junkpw[z] = (char)(rand() & 64)+32;
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||||
junkpw[24] = '\0';
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D_SetPassword(junkpw);
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}
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// add any files specified on the command line with -file wadfile
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// to the wad list
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|
|
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@ -2724,10 +2724,12 @@ static void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt,
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|||
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#define BASESALT "basepasswordstorage"
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static UINT8 adminpassmd5[16];
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static boolean adminpasswordset = false;
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void D_SetPassword(const char *pw)
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{
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D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &adminpassmd5);
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adminpasswordset = true;
|
||||
}
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||||
|
||||
// Remote Administration
|
||||
|
@ -2796,6 +2798,12 @@ static void Got_Login(UINT8 **cp, INT32 playernum)
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|||
|
||||
READMEM(*cp, sentmd5, 16);
|
||||
|
||||
if (!adminpasswordset)
|
||||
{
|
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CONS_Printf(M_GetText("Password from %s failed (no password set).\n"), player_names[playernum]);
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||||
return;
|
||||
}
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||||
|
||||
if (client)
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||||
return;
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||||
|
||||
|
@ -4044,7 +4052,7 @@ static void Command_RestartAudio_f(void)
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|||
I_ShutdownSound();
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||||
I_StartupSound();
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I_InitMusic();
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|
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// These must be called or no sound and music until manually set.
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I_SetSfxVolume(cv_soundvolume.value);
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@ -4052,7 +4060,7 @@ static void Command_RestartAudio_f(void)
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I_SetMIDIMusicVolume(cv_midimusicvolume.value);
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if (Playing()) // Gotta make sure the player is in a level
|
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P_RestoreMusic(&players[consoleplayer]);
|
||||
|
||||
|
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}
|
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|
||||
/** Quits a game and returns to the title screen.
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||||
|
|
|
@ -987,7 +987,6 @@ static const char *credits[] = {
|
|||
"\1Programming",
|
||||
"Alam \"GBC\" Arias",
|
||||
"Logan \"GBA\" Arias",
|
||||
"Colette \"fickle\" Bordelon",
|
||||
"Callum Dickinson",
|
||||
"Scott \"Graue\" Feeney",
|
||||
"Nathan \"Jazz\" Giroux",
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||||
|
|
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@ -2115,27 +2115,34 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
|
|||
}
|
||||
else
|
||||
{
|
||||
#ifdef ESLOPE // P.S. this is better-organized than the old version
|
||||
fixed_t offs = sides[(newline ? newline : rover->master)->sidenum[0]].rowoffset;
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grTex = HWR_GetTexture(texnum);
|
||||
|
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wallVerts[3].t = (*rover->topheight - h + offs) * grTex->scaleY;
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wallVerts[2].t = (*rover->topheight - hS + offs) * grTex->scaleY;
|
||||
wallVerts[0].t = (*rover->topheight - l + offs) * grTex->scaleY;
|
||||
wallVerts[1].t = (*rover->topheight - lS + offs) * grTex->scaleY;
|
||||
#else
|
||||
grTex = HWR_GetTexture(texnum);
|
||||
fixed_t texturevpeg;
|
||||
|
||||
// Wow, how was this missing from OpenGL for so long?
|
||||
// ...Oh well, anyway, Lower Unpegged now changes pegging of FOFs like in software
|
||||
// -- Monster Iestyn 26/06/18
|
||||
if (newline)
|
||||
{
|
||||
wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + sides[newline->sidenum[0]].rowoffset) * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (h - l + (*rover->topheight - h + sides[newline->sidenum[0]].rowoffset)) * grTex->scaleY;
|
||||
texturevpeg = sides[newline->sidenum[0]].rowoffset;
|
||||
if (newline->flags & ML_DONTPEGBOTTOM)
|
||||
texturevpeg -= *rover->topheight - *rover->bottomheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + sides[rover->master->sidenum[0]].rowoffset) * grTex->scaleY;
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wallVerts[0].t = wallVerts[1].t = (h - l + (*rover->topheight - h + sides[rover->master->sidenum[0]].rowoffset)) * grTex->scaleY;
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texturevpeg = sides[rover->master->sidenum[0]].rowoffset;
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if (gr_linedef->flags & ML_DONTPEGBOTTOM)
|
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texturevpeg -= *rover->topheight - *rover->bottomheight;
|
||||
}
|
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|
||||
grTex = HWR_GetTexture(texnum);
|
||||
|
||||
#ifdef ESLOPE
|
||||
wallVerts[3].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[2].t = (*rover->topheight - hS + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[0].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[1].t = (*rover->topheight - lS + texturevpeg) * grTex->scaleY;
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||||
#else
|
||||
wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY;
|
||||
wallVerts[0].t = wallVerts[1].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY;
|
||||
#endif
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||||
|
||||
wallVerts[0].s = wallVerts[3].s = cliplow * grTex->scaleX;
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||||
|
@ -4072,7 +4079,7 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t
|
|||
angle_t shadowdir;
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||||
// Set direction
|
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if (splitscreen && stplyr != &players[displayplayer])
|
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if (splitscreen && stplyr == &players[secondarydisplayplayer])
|
||||
shadowdir = localangle2 + FixedAngle(cv_cam2_rotate.value);
|
||||
else
|
||||
shadowdir = localangle + FixedAngle(cv_cam_rotate.value);
|
||||
|
@ -5480,7 +5487,10 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
}
|
||||
|
||||
heightsec = thing->subsector->sector->heightsec;
|
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phs = players[displayplayer].mo->subsector->sector->heightsec;
|
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if (viewplayer->mo && viewplayer->mo->subsector)
|
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phs = viewplayer->mo->subsector->sector->heightsec;
|
||||
else
|
||||
phs = -1;
|
||||
|
||||
if (heightsec != -1 && phs != -1) // only clip things which are in special sectors
|
||||
{
|
||||
|
|
100
src/info.c
100
src/info.c
|
@ -3435,7 +3435,7 @@ state_t states[NUMSTATES] =
|
|||
{SPR_CACO, 2, 5, {A_JetChase}, 0, 0, S_CACO_CHASE_REPEAT}, // S_CACO_CHASE
|
||||
{SPR_CACO, 2, 0, {A_Repeat}, 5, S_CACO_CHASE, S_CACO_RANDOM}, // S_CACO_CHASE_REPEAT
|
||||
{SPR_CACO, 2, 0, {A_RandomState}, S_CACO_PREPARE_SOUND, S_CACO_CHASE, S_CACO_RANDOM}, // S_CACO_RANDOM
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{SPR_CACO, 2, 8, {A_PlaySound}, sfx_s3k95, 0, S_CACO_PREPARE1}, // S_CACO_PREPARE_SOUND
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{SPR_CACO, 2, 8, {A_PlaySound}, sfx_s3k95, 1, S_CACO_PREPARE1}, // S_CACO_PREPARE_SOUND
|
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{SPR_CACO, 3, 8, {NULL}, 0, 0, S_CACO_PREPARE2}, // S_CACO_PREPARE1
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{SPR_CACO, 4|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_PREPARE3}, // S_CACO_PREPARE2
|
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{SPR_CACO, 5|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_SHOOT_SOUND}, // S_CACO_PREPARE3
|
||||
|
@ -4049,7 +4049,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
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|
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{ // MT_CRUSHSTACEAN
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610, //126, // doomednum
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126, // doomednum
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S_CRUSHSTACEAN_ROAM1, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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||||
|
@ -6825,7 +6825,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
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{ // MT_BIGMINE
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524, // doomednum
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1012, // doomednum
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S_BIGMINE_IDLE, // spawnstate
|
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1, // spawnhealth
|
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S_BIGMINE_ALERT1, // seestate
|
||||
|
@ -6852,7 +6852,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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},
|
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|
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{ // MT_BLASTEXECUTOR
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1505, // doomednum
|
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756, // doomednum
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S_INVISIBLE, // spawnstate
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1, // spawnhealth
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||||
S_NULL, // seestate
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||||
|
@ -6879,7 +6879,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_CANNONLAUNCHER
|
||||
525, // doomednum
|
||||
1123, // doomednum
|
||||
S_CANNONLAUNCHER1, // spawnstate
|
||||
1, // spawnhealth
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||||
S_NULL, // seestate
|
||||
|
@ -8634,7 +8634,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_CANNONBALLDECOR
|
||||
526, // doomednum
|
||||
1124, // doomednum
|
||||
S_CANNONBALL1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -8958,7 +8958,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_CHECKERTREE
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||||
810, // doomednum
|
||||
809, // doomednum
|
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S_CHECKERTREE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -8985,7 +8985,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_CHECKERSUNSETTREE
|
||||
811, // doomednum
|
||||
810, // doomednum
|
||||
S_CHECKERSUNSETTREE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -9012,7 +9012,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_FHZTREE
|
||||
812, // doomednum
|
||||
2102, // doomednum
|
||||
S_FHZTREE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -9039,7 +9039,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_FHZPINKTREE
|
||||
813, // doomednum
|
||||
2103, // doomednum
|
||||
S_FHZPINKTREE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -9066,7 +9066,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_POLYGONTREE
|
||||
814, // doomednum
|
||||
811, // doomednum
|
||||
S_POLYGONTREE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -9093,7 +9093,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_BUSHTREE
|
||||
815, // doomednum
|
||||
812, // doomednum
|
||||
S_BUSHTREE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -9120,7 +9120,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_BUSHREDTREE
|
||||
816, // doomednum
|
||||
813, // doomednum
|
||||
S_BUSHREDTREE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -9633,7 +9633,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_DSZ2STALAGMITE
|
||||
999, // doomednum
|
||||
1011, // doomednum
|
||||
S_DSZ2STALAGMITE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -9957,7 +9957,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_CUSTOMMACEPOINT
|
||||
1111, // doomednum
|
||||
1110, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -10281,7 +10281,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_CEZPOLE
|
||||
1113, // doomednum
|
||||
1117, // doomednum
|
||||
S_CEZPOLE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -10335,7 +10335,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_PINETREE
|
||||
1041, // doomednum
|
||||
1114, // doomednum
|
||||
S_PINETREE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -10362,7 +10362,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_CEZBUSH1
|
||||
1042, // doomednum
|
||||
1115, // doomednum
|
||||
S_CEZBUSH1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -10389,7 +10389,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_CEZBUSH2
|
||||
1043, // doomednum
|
||||
1116, // doomednum
|
||||
S_CEZBUSH2, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -10416,7 +10416,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_CANDLE
|
||||
3330, // doomednum
|
||||
1119, // doomednum
|
||||
S_CANDLE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -10443,7 +10443,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_CANDLEPRICKET
|
||||
3332, // doomednum
|
||||
1120, // doomednum
|
||||
S_CANDLEPRICKET, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -10470,7 +10470,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_FLAMEHOLDER
|
||||
3335, // doomednum
|
||||
1121, // doomednum
|
||||
S_FLAMEHOLDER, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -10497,7 +10497,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_FIRETORCH
|
||||
3336, // doomednum
|
||||
1122, // doomednum
|
||||
S_FIRETORCH, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -10524,7 +10524,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_WAVINGFLAG
|
||||
1329, // doomednum
|
||||
1118, // doomednum
|
||||
S_WAVINGFLAG, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -10578,7 +10578,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_CRAWLASTATUE
|
||||
1120, // doomednum
|
||||
1111, // doomednum
|
||||
S_CRAWLASTATUE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -10605,7 +10605,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_FACESTABBERSTATUE
|
||||
1331, // doomednum
|
||||
1112, // doomednum
|
||||
S_FACESTABBERSTATUE, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -10632,7 +10632,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_SUSPICIOUSFACESTABBERSTATUE
|
||||
1332, // doomednum
|
||||
1113, // doomednum
|
||||
S_SUSPICIOUSFACESTABBERSTATUE_WAIT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_SUSPICIOUSFACESTABBERSTATUE_BURST1, // seestate
|
||||
|
@ -10902,7 +10902,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_FJSPINAXISA
|
||||
3575, // doomednum
|
||||
1302, // doomednum
|
||||
S_FJSPINAXISA1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -10929,7 +10929,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_FJSPINAXISB
|
||||
3576, // doomednum
|
||||
1303, // doomednum
|
||||
S_FJSPINAXISB1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -11658,7 +11658,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_FHZICE1
|
||||
4028, // doomednum
|
||||
2100, // doomednum
|
||||
S_FHZICE1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -11685,7 +11685,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_FHZICE2
|
||||
4029, // doomednum
|
||||
2101, // doomednum
|
||||
S_FHZICE2, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -11712,7 +11712,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_JACKO1
|
||||
3520, // doomednum
|
||||
2006, // doomednum
|
||||
S_JACKO1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -11739,7 +11739,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_JACKO2
|
||||
3521, // doomednum
|
||||
2007, // doomednum
|
||||
S_JACKO2, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -11766,7 +11766,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_JACKO3
|
||||
3522, // doomednum
|
||||
2008, // doomednum
|
||||
S_JACKO3, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -11793,7 +11793,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_HHZTREE_TOP
|
||||
3540, // doomednum
|
||||
2010, // doomednum
|
||||
S_HHZTREE_TOP, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -11847,7 +11847,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_HHZSHROOM
|
||||
3530, // doomednum
|
||||
2009, // doomednum
|
||||
S_HHZSHROOM_1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -11874,7 +11874,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_HHZGRASS
|
||||
3513, // doomednum
|
||||
2001, // doomednum
|
||||
S_HHZGRASS, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -11901,7 +11901,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_HHZTENTACLE1
|
||||
3515, // doomednum
|
||||
2002, // doomednum
|
||||
S_HHZTENT1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -11928,7 +11928,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_HHZTENTACLE2
|
||||
3516, // doomednum
|
||||
2003, // doomednum
|
||||
S_HHZTENT2, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -11955,7 +11955,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_HHZSTALAGMITE_TALL
|
||||
3517, // doomednum
|
||||
2004, // doomednum
|
||||
S_HHZSTALAGMITE_TALL, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -11982,7 +11982,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_HHZSTALAGMITE_SHORT
|
||||
3518, // doomednum
|
||||
2005, // doomednum
|
||||
S_HHZSTALAGMITE_SHORT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -14964,7 +14964,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_MACHINEAMBIENCE
|
||||
3405, // doomednum
|
||||
710, // doomednum
|
||||
S_INVISIBLE, // spawnstate
|
||||
24, // spawnhealth: repeat speed
|
||||
S_NULL, // seestate
|
||||
|
@ -16612,7 +16612,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_PENGUINATOR
|
||||
2017, // doomednum
|
||||
129, // doomednum
|
||||
S_PENGUINATOR_LOOK, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_PENGUINATOR_WADDLE1, // seestate
|
||||
|
@ -16639,7 +16639,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_POPHAT
|
||||
2018, // doomednum -- happy anniversary!
|
||||
130, // doomednum -- happy anniversary!
|
||||
S_POPHAT_LOOK, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_POPHAT_SHOOT1, // seestate
|
||||
|
@ -16693,7 +16693,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_HIVEELEMENTAL
|
||||
3190, // doomednum
|
||||
127, // doomednum
|
||||
S_HIVEELEMENTAL_LOOK, // spawnstate
|
||||
2, // spawnhealth
|
||||
S_HIVEELEMENTAL_PREPARE1, // seestate
|
||||
|
@ -16720,7 +16720,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_BUMBLEBORE
|
||||
3191, // doomednum
|
||||
128, // doomednum
|
||||
S_BUMBLEBORE_SPAWN, // spawnstate
|
||||
0, // spawnhealth -- this is how you do drones...
|
||||
S_BUMBLEBORE_FLY1, // seestate
|
||||
|
@ -16774,7 +16774,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_SMASHINGSPIKEBALL
|
||||
3001, // doomednum
|
||||
2000, // doomednum
|
||||
S_SMASHSPIKE_FLOAT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -16801,7 +16801,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_CACOLANTERN
|
||||
3102, // doomednum
|
||||
132, // doomednum
|
||||
S_CACO_LOOK, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_CACO_WAKE1, // seestate
|
||||
|
@ -16882,7 +16882,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_SPINBOBERT
|
||||
3100, // doomednum
|
||||
131, // doomednum
|
||||
S_SPINBOBERT_MOVE_FLIPUP, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -16963,7 +16963,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
},
|
||||
|
||||
{ // MT_HANGSTER
|
||||
3195, // doomednum
|
||||
133, // doomednum
|
||||
S_HANGSTER_LOOK, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_HANGSTER_SWOOP1, // seestate
|
||||
|
|
|
@ -85,7 +85,9 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
|
|||
|
||||
deny:
|
||||
//must be hacked/buggy client
|
||||
lua_settop(gL, 0); // clear stack
|
||||
if (gL) // check if Lua is actually turned on first, you dummmy -- Monster Iestyn 04/07/18
|
||||
lua_settop(gL, 0); // clear stack
|
||||
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
{
|
||||
|
|
|
@ -8840,7 +8840,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice)
|
|||
break;
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
l = strlen(setupm_name);
|
||||
if (l < MAXPLAYERNAME-1)
|
||||
if (l < MAXPLAYERNAME)
|
||||
{
|
||||
setupm_name[l] = (char)choice;
|
||||
setupm_name[l+1] = 0;
|
||||
|
|
|
@ -56,7 +56,9 @@ typedef off_t off64_t;
|
|||
#endif
|
||||
#endif
|
||||
|
||||
#if defined (_WIN32)
|
||||
#if defined(__MINGW32__) && ((__GNUC__ > 7) || (__GNUC__ == 6 && __GNUC_MINOR__ >= 3))
|
||||
#define PRIdS "u"
|
||||
#elif defined (_WIN32)
|
||||
#define PRIdS "Iu"
|
||||
#elif defined (DJGPP)
|
||||
#define PRIdS "u"
|
||||
|
|
|
@ -10884,9 +10884,14 @@ void P_InternalFlickyFly(mobj_t *actor, fixed_t flyspeed, fixed_t targetdist, fi
|
|||
if (actor->target && abs(chasez - actor->z) > targetdist)
|
||||
targetdist = P_AproxDistance(actor->target->x - actor->x, actor->target->y - actor->y);
|
||||
|
||||
vertangle = (R_PointToAngle2(0, actor->z, targetdist, chasez) >> ANGLETOFINESHIFT) & FINEMASK;
|
||||
P_InstaThrust(actor, actor->angle, FixedMul(FINECOSINE(vertangle), flyspeed));
|
||||
actor->momz = FixedMul(FINESINE(vertangle), flyspeed);
|
||||
if (actor->spawnpoint && (actor->spawnpoint->options & MTF_AMBUSH))
|
||||
actor->momz = 0;
|
||||
else
|
||||
{
|
||||
vertangle = (R_PointToAngle2(0, actor->z, targetdist, chasez) >> ANGLETOFINESHIFT) & FINEMASK;
|
||||
P_InstaThrust(actor, actor->angle, FixedMul(FINECOSINE(vertangle), flyspeed));
|
||||
actor->momz = FixedMul(FINESINE(vertangle), flyspeed);
|
||||
}
|
||||
}
|
||||
|
||||
// Function: A_FlickyFly
|
||||
|
|
|
@ -388,6 +388,7 @@ typedef struct precipmobj_s
|
|||
angle_t angle; // orientation
|
||||
spritenum_t sprite; // used to find patch_t and flip value
|
||||
UINT32 frame; // frame number, plus bits see p_pspr.h
|
||||
UINT8 sprite2; // player sprites
|
||||
UINT16 anim_duration; // for FF_ANIMATE states
|
||||
|
||||
struct mprecipsecnode_s *touching_sectorlist; // a linked list of sectors where this object appears
|
||||
|
|
|
@ -66,6 +66,7 @@ static boolean midimode;
|
|||
static Mix_Music *music;
|
||||
static UINT8 music_volume, midi_volume, sfx_volume;
|
||||
static float loop_point;
|
||||
static boolean songpaused;
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
static Music_Emu *gme;
|
||||
|
@ -102,6 +103,7 @@ void I_StartupSound(void)
|
|||
}
|
||||
|
||||
sound_started = true;
|
||||
songpaused = false;
|
||||
Mix_AllocateChannels(256);
|
||||
}
|
||||
|
||||
|
@ -450,7 +452,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
|
|||
(void)udata;
|
||||
|
||||
// no gme? no music.
|
||||
if (!gme || gme_track_ended(gme))
|
||||
if (!gme || gme_track_ended(gme) || songpaused)
|
||||
return;
|
||||
|
||||
// play gme into stream
|
||||
|
@ -458,7 +460,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
|
|||
|
||||
// apply volume to stream
|
||||
for (i = 0, p = (short *)stream; i < len/2; i++, p++)
|
||||
*p = ((INT32)*p) * music_volume / 31;
|
||||
*p = ((INT32)*p) * music_volume*2 / 42;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -476,12 +478,14 @@ void I_PauseSong(INT32 handle)
|
|||
{
|
||||
(void)handle;
|
||||
Mix_PauseMusic();
|
||||
songpaused = true;
|
||||
}
|
||||
|
||||
void I_ResumeSong(INT32 handle)
|
||||
{
|
||||
(void)handle;
|
||||
Mix_ResumeMusic();
|
||||
songpaused = false;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue