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ri# mified: src/tazx# mofied: src/tazx# modified: src/tazx# modified: src/tazxc
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2 changed files with 1 additions and 5 deletions
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@ -2317,16 +2317,13 @@ void G_Ticker(boolean run)
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P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
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else
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players[i].cmd.angleturn = players[i].angleturn;
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players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn;
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players[i].oldrelangleturn = players[i].cmd.angleturn;
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if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
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P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
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else
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players[i].cmd.angleturn = players[i].angleturn;
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players[i].cmd.angleturn &= ~TICCMD_RECEIVED;
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// Use the leveltime sent in the player's ticcmd to determine control lag
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// Use the leveltime sent in the player's ticcmd to determine control lag
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players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
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}
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else // Less work is required if we're building a bot ticcmd.
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@ -286,7 +286,6 @@ boolean R_SkinUsable(INT32 playernum, INT32 skinnum)
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// We want to check our global unlockables.
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return (unlockables[unlockID].unlocked);
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}
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>>>>>>> src/r_skins.c
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}
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// returns true if the skin name is found (loaded from pwad)
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