mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge remote-tracking branch 'public-gl/next' into 2122-version
This commit is contained in:
commit
c2dc5788bf
3 changed files with 20 additions and 3 deletions
|
@ -2952,7 +2952,7 @@ static void readmaincfg(MYFILE *f)
|
|||
else if (fastcmp(word, "USENIGHTSSS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", useNightsSS), UNDO_NONE);
|
||||
useNightsSS = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
|
||||
useNightsSS = (value || word2[0] == 'T' || word2[0] == 'Y');
|
||||
}
|
||||
else if (fastcmp(word, "REDTEAM"))
|
||||
{
|
||||
|
@ -3026,7 +3026,7 @@ static void readmaincfg(MYFILE *f)
|
|||
else if (fastcmp(word, "LOOPTITLE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", looptitle), UNDO_NONE);
|
||||
looptitle = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y');
|
||||
looptitle = (value || word2[0] == 'T' || word2[0] == 'Y');
|
||||
}
|
||||
else if (fastcmp(word, "TITLESCROLLSPEED"))
|
||||
{
|
||||
|
@ -3044,7 +3044,7 @@ static void readmaincfg(MYFILE *f)
|
|||
else if (fastcmp(word, "DISABLESPEEDADJUST"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", disableSpeedAdjust), UNDO_NONE);
|
||||
disableSpeedAdjust = (UINT8)get_number(word2);
|
||||
disableSpeedAdjust = (value || word2[0] == 'T' || word2[0] == 'Y');
|
||||
}
|
||||
else if (fastcmp(word, "NUMDEMOS"))
|
||||
{
|
||||
|
|
|
@ -1859,6 +1859,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
|||
diffz = po->lines[0]->backsector->floorheight - (target->z - amtz);
|
||||
po->lines[0]->backsector->floorheight = target->z - amtz;
|
||||
po->lines[0]->backsector->ceilingheight = target->z + amtz;
|
||||
// Sal: Remember to check your sectors!
|
||||
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage));
|
||||
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
|
||||
// Apply action to mirroring polyobjects as well
|
||||
start = 0;
|
||||
while ((po = Polyobj_GetChild(oldpo, &start)))
|
||||
|
@ -1870,6 +1873,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
|||
// TODO: use T_MovePlane
|
||||
po->lines[0]->backsector->floorheight += diffz; // move up/down by same amount as the parent did
|
||||
po->lines[0]->backsector->ceilingheight += diffz;
|
||||
// Sal: Remember to check your sectors!
|
||||
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage));
|
||||
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
|
||||
}
|
||||
|
||||
po = oldpo;
|
||||
|
@ -2030,6 +2036,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
|||
// TODO: use T_MovePlane
|
||||
po->lines[0]->backsector->floorheight += momz;
|
||||
po->lines[0]->backsector->ceilingheight += momz;
|
||||
// Sal: Remember to check your sectors!
|
||||
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage)); // frontsector is NEEDED for crushing
|
||||
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); // backsector may not be necessary, but just in case
|
||||
|
||||
// Apply action to mirroring polyobjects as well
|
||||
start = 0;
|
||||
|
@ -2042,6 +2051,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
|||
// TODO: use T_MovePlane
|
||||
po->lines[0]->backsector->floorheight += momz;
|
||||
po->lines[0]->backsector->ceilingheight += momz;
|
||||
// Sal: Remember to check your sectors!
|
||||
P_CheckSector(po->lines[0]->frontsector, (boolean)(po->damage));
|
||||
P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7630,6 +7630,9 @@ static void P_DeathThink(player_t *player)
|
|||
if (player->deadtimer < INT32_MAX)
|
||||
player->deadtimer++;
|
||||
|
||||
if (player->bot) // don't allow bots to do any of the below, B_CheckRespawn does all they need for respawning already
|
||||
goto notrealplayer;
|
||||
|
||||
// continue logic
|
||||
if (!(netgame || multiplayer) && player->lives <= 0)
|
||||
{
|
||||
|
@ -7749,6 +7752,8 @@ static void P_DeathThink(player_t *player)
|
|||
}
|
||||
}
|
||||
|
||||
notrealplayer:
|
||||
|
||||
if (!player->mo)
|
||||
return;
|
||||
|
||||
|
|
Loading…
Reference in a new issue