mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 20:11:12 +00:00
i_video.c: remove old cruft and dead code
This commit is contained in:
parent
89cfb674d9
commit
c282fe9dec
1 changed files with 6 additions and 433 deletions
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@ -19,9 +19,7 @@
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#include <stdlib.h>
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#ifndef _WIN32_WCE
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#include <signal.h>
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#endif
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#ifdef _MSC_VER
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#pragma warning(disable : 4214 4244)
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@ -38,16 +36,6 @@
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#pragma warning(default : 4214 4244)
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#endif
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#if SDL_VERSION_ATLEAST(1,2,9) && defined (_arch_dreamcast)
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#define HAVE_DCSDL
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#include "SDL_dreamcast.h"
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#endif
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#if SDL_VERSION_ATLEAST(1,2,9) && defined (GP2X)
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#define HAVE_GP2XSDL
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#include "SDL_gp2x.h"
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#endif
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#if SDL_VERSION_ATLEAST(1,3,0)
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#define SDLK_EQUALS SDLK_KP_EQUALSAS400
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#define SDLK_LMETA SDLK_LGUI
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@ -62,10 +50,6 @@
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#ifdef HAVE_IMAGE
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#include "SDL_image.h"
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#elseif !(defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X))
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#define LOAD_XPM //I want XPM!
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#include "IMG_xpm.c" //Alam: I don't want to add SDL_Image.dll/so
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#define HAVE_IMAGE //I have SDL_Image, sortof
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#endif
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#ifdef HAVE_IMAGE
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@ -74,24 +58,10 @@
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#include "../doomdef.h"
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#if defined (_WIN32) && !defined (_XBOX)
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#if defined (_WIN32)
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#include "SDL_syswm.h"
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#endif
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#ifdef _arch_dreamcast
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#include <conio/conio.h>
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#include <dc/maple.h>
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#include <dc/maple/vmu.h>
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//#include "SRB2DC/VMU.xbm"
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//#include <dc/pvr.h>
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//#define malloc pvr_mem_malloc
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//#define free pvr_mem_free
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#endif
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#if defined (_XBOX) && defined (__GNUC__)
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#include <openxdk/debug.h>
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#endif
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#include "../doomstat.h"
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#include "../i_system.h"
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#include "../v_video.h"
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@ -115,27 +85,13 @@
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#include "ogl_sdl.h"
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#endif
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#ifdef REMOTE_DEBUGGING
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#ifdef _WII
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#include <debug.h>
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#endif
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#endif
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#ifdef HAVE_FILTER
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#define FILTERS
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#include "filter/filters.h"
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#endif
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// maximum number of windowed modes (see windowedModes[][])
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#if defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined(GP2X)
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#define MAXWINMODES (1)
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#elif defined (WII)
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#define MAXWINMODES (8)
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#elif defined (_PS3)
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#define MAXWINMODES (26)
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#else
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#define MAXWINMODES (27)
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#endif
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/** \brief
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*/
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@ -150,11 +106,7 @@ rendermode_t rendermode=render_soft;
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boolean highcolor = false;
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// synchronize page flipping with screen refresh
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#if defined(DC) || (defined(GP2X) && !defined(HAVE_GP2XSDL))
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consvar_t cv_vidwait = {"vid_wait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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#else
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consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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UINT8 graphics_started = 0; // Is used in console.c and screen.c
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@ -179,30 +131,14 @@ static SDL_Surface *bufSurface = NULL;
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static SDL_Surface *icoSurface = NULL;
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static SDL_Color localPalette[256];
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static SDL_Rect **modeList = NULL;
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#ifdef DC
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static Uint8 BitsPerPixel = 15;
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#else
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static Uint8 BitsPerPixel = 16;
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#endif
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static Uint16 realwidth = BASEVIDWIDTH;
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static Uint16 realheight = BASEVIDHEIGHT;
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#ifdef _WIN32_WCE
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static const Uint32 surfaceFlagsW = SDL_HWPALETTE; //Can't handle WinCE changing sides
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#else
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static const Uint32 surfaceFlagsW = 0/*|SDL_RESIZABLE*/;
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#endif
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#ifdef _PSP
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static const Uint32 surfaceFlagsF = SDL_HWSURFACE|SDL_FULLSCREEN;
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#else
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static const Uint32 surfaceFlagsF = 0;
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#endif
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static SDL_bool mousegrabok = SDL_TRUE;
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#define HalfWarpMouse(x,y) SDL_WarpMouse((Uint16)(x/2),(Uint16)(y/2))
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#if defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined(GP2X)
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static SDL_bool videoblitok = SDL_TRUE;
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#else
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static SDL_bool videoblitok = SDL_FALSE;
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#endif
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static SDL_bool exposevideo = SDL_FALSE;
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// SDL2 vars
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@ -213,11 +149,7 @@ static SDL_Texture *texture;
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// windowed video modes from which to choose from.
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static INT32 windowedModes[MAXWINMODES][2] =
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{
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#if !(defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined (GP2X))
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#ifndef WII
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#ifndef _PS3
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{1920,1200}, // 1.60,6.00
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#endif
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{1680,1050}, // 1.60,5.25
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{1600,1200}, // 1.33,5.00
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{1600,1000}, // 1.60,5.00
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@ -236,7 +168,6 @@ static INT32 windowedModes[MAXWINMODES][2] =
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{ 960, 600}, // 1.60,3.00
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{ 800, 600}, // 1.33,2.50
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{ 800, 500}, // 1.60,2.50
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#endif
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{ 640, 480}, // 1.33,2.00
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{ 640, 400}, // 1.60,2.00
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{ 576, 432}, // 1.33,1.80
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@ -244,7 +175,6 @@ static INT32 windowedModes[MAXWINMODES][2] =
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{ 416, 312}, // 1.33,1.30
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{ 400, 300}, // 1.33,1.25
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{ 320, 240}, // 1.33,1.00
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#endif
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{ 320, 200}, // 1.60,1.00
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};
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@ -252,36 +182,11 @@ static void SDLSetMode(INT32 width, INT32 height, INT32 bpp, Uint32 flags)
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{
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#if 0
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const char *SDLVD = I_GetEnv("SDL_VIDEODRIVER");
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#ifdef _WIN32_WCE
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if (bpp < 16)
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bpp = 16; // 256 mode poo
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#endif
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#ifdef _WII
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bpp = 16; // 8-bit mode poo
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#endif
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#ifdef DC
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if (bpp < 15)
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bpp = 15;
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height = 240;
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#endif
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#ifdef PSP
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bpp = 16;
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#endif
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#ifdef GP2X
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bpp = 16;
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#ifdef HAVE_GP2XSDL
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height = 240;
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#endif
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#endif
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#ifdef FILTERS
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bpp = Setupf2x(width, height, bpp);
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#endif
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if (SDLVD && strncasecmp(SDLVD,"glSDL",6) == 0) //for glSDL videodriver
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vidSurface = SDL_SetVideoMode(width, height,0,SDL_DOUBLEBUF);
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#ifdef _WII // don't want it to use HWSURFACE, so make it first here
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else if (SDL_VideoModeOK(width, height, bpp, flags|SDL_SWSURFACE|SDL_DOUBLEBUF) >= bpp) // SDL Wii uses double buffering
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vidSurface = SDL_SetVideoMode(width, height, bpp, flags|SDL_SWSURFACE|SDL_DOUBLEBUF);
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#endif
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else if (cv_vidwait.value && videoblitok && SDL_VideoModeOK(width, height, bpp, flags|SDL_HWSURFACE|SDL_DOUBLEBUF) >= bpp)
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vidSurface = SDL_SetVideoMode(width, height, bpp, flags|SDL_HWSURFACE|SDL_DOUBLEBUF);
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else if (videoblitok && SDL_VideoModeOK(width, height, bpp, flags|SDL_HWSURFACE) >= bpp)
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else return;
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realwidth = (Uint16)width;
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realheight = (Uint16)height;
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#ifdef HAVE_DCSDL
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//SDL_DC_SetWindow(320,200);
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SDL_DC_EmulateMouse(SDL_FALSE);
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SDL_DC_EmulateKeyboard(SDL_TRUE);
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#endif
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#ifdef HAVE_GP2XSDL
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SDL_ShowCursor(SDL_DISABLE); //For GP2X Open2x
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#endif
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#ifdef FILTERS
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if (vidSurface && preSurface && f2xSurface)
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{
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@ -334,17 +231,6 @@ static INT32 SDLatekey(SDLKey sym)
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#if 0 // TODO SDL2 overhaul
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INT32 rc = sym + 0x80;
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#ifdef _WIN32_WCE
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if (sym == SDLK_KP8)
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sym = SDLK_UP;
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else if (sym == SDLK_KP4)
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sym = SDLK_LEFT;
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else if (sym == SDLK_KP6)
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sym = SDLK_RIGHT;
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else if (sym == SDLK_KP2)
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sym = SDLK_DOWN;
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#endif
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switch (sym)
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{
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case SDLK_LEFT:
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@ -527,7 +413,6 @@ static INT32 SDLatekey(SDLKey sym)
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rc = KEY_PLUSPAD;
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break;
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#ifndef _arch_dreamcast
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case SDLK_LSUPER:
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#ifdef HAVE_SDLMETAKEYS
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case SDLK_LMETA:
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case SDLK_MENU:
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rc = KEY_MENU;
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break;
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#endif
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default:
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if (sym >= SDLK_SPACE && sym <= SDLK_DELETE)
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@ -769,7 +653,7 @@ static void VID_Command_Mode_f (void)
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#endif
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}
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#if defined(RPC_NO_WINDOWS_H) && !defined(_WIN32_WCE)
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#if defined(RPC_NO_WINDOWS_H)
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static VOID MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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UNREFERENCED_PARAMETER(hWnd);
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}
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#endif
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#if 0 //#ifdef _WIN32
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// Disable Composition in Vista DWM (Desktop Window Manager) ----------------
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static HMODULE DMdll = NULL;
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typedef HRESULT (CALLBACK *P_DwmIsCompositionEnabled) (BOOL *pfEnabled);
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static P_DwmIsCompositionEnabled pfnDwmIsCompositionEnabled = NULL;
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typedef HRESULT (CALLBACK *P_DwmEnableComposition) (BOOL fEnable);
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static P_DwmEnableComposition pfnDwmEnableComposition = NULL;
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static BOOL AeroWasEnabled = FALSE;
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static inline VOID UnloadDM(VOID)
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{
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pfnDwmEnableComposition = NULL;
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pfnDwmIsCompositionEnabled = NULL;
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if (DMdll) FreeLibrary(DMdll);
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DMdll = NULL;
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}
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static inline BOOL LoadDM(VOID)
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{
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if (DMdll)
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return TRUE;
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DMdll = LoadLibraryA("dwmapi.dll");
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if (DMdll)
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I_OutputMsg("dmwapi.dll loaded, Vista's Desktop Window Manager API\n");
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else
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return FALSE;
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pfnDwmIsCompositionEnabled = (P_DwmIsCompositionEnabled)GetProcAddress(DMdll, "DwmIsCompositionEnabled");
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if (pfnDwmIsCompositionEnabled)
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I_OutputMsg("Composition Aero API found, DwmIsCompositionEnabled\n");
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pfnDwmEnableComposition = (P_DwmEnableComposition)GetProcAddress(DMdll, "DwmEnableComposition");
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if (pfnDwmEnableComposition)
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I_OutputMsg("Composition Aero API found, DwmEnableComposition\n");
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return TRUE;
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}
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static inline VOID DisableAero(VOID)
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{
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BOOL pfnDwmEnableCompositiond = FALSE;
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AeroWasEnabled = FALSE;
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if (!LoadDM())
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return;
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if (pfnDwmIsCompositionEnabled && SUCCEEDED(pfnDwmIsCompositionEnabled(&pfnDwmEnableCompositiond)))
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I_OutputMsg("Got the result of DwmIsCompositionEnabled, %i\n", pfnDwmEnableCompositiond);
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else
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return;
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if ((AeroWasEnabled = pfnDwmEnableCompositiond))
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I_OutputMsg("Disable the Aero rendering\n");
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else
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return;
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if (pfnDwmEnableComposition && SUCCEEDED(pfnDwmEnableComposition(FALSE)))
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I_OutputMsg("Aero rendering disabled\n");
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else
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I_OutputMsg("We failed to disable the Aero rendering\n");
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}
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static inline VOID ResetAero(VOID)
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{
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if (pfnDwmEnableComposition && AeroWasEnabled)
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{
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if (SUCCEEDED(pfnDwmEnableComposition(AeroWasEnabled)))
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I_OutputMsg("Aero rendering setting restored\n");
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else
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I_OutputMsg("We failed to restore Aero rendering\n");
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}
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UnloadDM();
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}
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#endif
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static inline void SDLJoyRemap(event_t *event)
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{
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#if defined(GP2X)
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#define GP2X_BUTTON_UP (0)
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#define GP2X_BUTTON_DOWN (4)
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#define GP2X_BUTTON_LEFT (2)
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#define GP2X_BUTTON_RIGHT (6)
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#define GP2X_BUTTON_UPLEFT (1)
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#define GP2X_BUTTON_UPRIGHT (7)
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#define GP2X_BUTTON_DOWNLEFT (3)
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#define GP2X_BUTTON_DOWNRIGHT (5)
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#define GP2X_BUTTON_CLICK (18)
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#define GP2X_BUTTON_A (12)
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#define GP2X_BUTTON_B (13)
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#define GP2X_BUTTON_X (14)
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#define GP2X_BUTTON_Y (15)
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#define GP2X_BUTTON_L (10)
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#define GP2X_BUTTON_R (11)
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#define GP2X_BUTTON_START (8)
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#define GP2X_BUTTON_SELECT (9)
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#define GP2X_BUTTON_VOLUP (16)
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#define GP2X_BUTTON_VOLDOWN (17)
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if ((event->type == ev_keydown || event->type == ev_keyup) && (KEY_JOY1 <= event->data1 && event->data1 <= KEY_JOY1+JOYBUTTONS))
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{
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INT32 button = event->data1-KEY_JOY1;
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if (button <= 7)
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{
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static UINT8 DPAD = 0;
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if (event->type == ev_keyup)
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{
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event->type = ev_console;
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DPAD &= ~(1<<button);
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}
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else
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{
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event->type = ev_joystick;
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DPAD |= 1<<button;
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}
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event->data2 = event->data3 = INT32_MAX;
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if ((DPAD & (1<<GP2X_BUTTON_UP)) && ((DPAD & (1<<GP2X_BUTTON_UPLEFT)) || (DPAD & (1<<GP2X_BUTTON_UPRIGHT))))
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button = GP2X_BUTTON_UP;
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if ((DPAD & (1<<GP2X_BUTTON_LEFT)) && ((DPAD & (1<<GP2X_BUTTON_UPLEFT)) || (DPAD & (1<<GP2X_BUTTON_DOWNLEFT))))
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button = GP2X_BUTTON_LEFT;
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if ((DPAD & (1<<GP2X_BUTTON_DOWN)) && ((DPAD & (1<<GP2X_BUTTON_DOWNLEFT)) || (DPAD & (1<<GP2X_BUTTON_DOWNRIGHT))))
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button = GP2X_BUTTON_DOWN;
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if ((DPAD & (1<<GP2X_BUTTON_RIGHT)) && ((DPAD & (1<<GP2X_BUTTON_UPRIGHT)) || (DPAD & (1<<GP2X_BUTTON_DOWNRIGHT))))
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button = GP2X_BUTTON_RIGHT;
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if (DPAD == 0)
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{
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event->type = ev_joystick;
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event->data2 = event->data3 = 0;
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}
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else switch (button)
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{
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case GP2X_BUTTON_UP:
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event->data3 = -1;
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break;
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case GP2X_BUTTON_DOWN:
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event->data3 = 1;
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break;
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case GP2X_BUTTON_LEFT:
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event->data2 = -1;
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break;
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case GP2X_BUTTON_RIGHT:
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event->data2 = 1;
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break;
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case GP2X_BUTTON_UPLEFT:
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event->data2 = -1;
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event->data3 = -1;
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break;
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case GP2X_BUTTON_UPRIGHT:
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event->data2 = 1;
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event->data3 = -1;
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break;
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case GP2X_BUTTON_DOWNLEFT:
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event->data2 = -1;
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event->data3 = 1;
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break;
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case GP2X_BUTTON_DOWNRIGHT:
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event->data2 = 1;
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event->data3 = 1;
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default:
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break;
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}
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event->data1 = 0;
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return;
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}
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else switch (button)
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{
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case GP2X_BUTTON_CLICK:
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event->data1 = KEY_ENTER;
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break;
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case GP2X_BUTTON_A:
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event->data1 = KEY_JOY1+0;
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break;
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case GP2X_BUTTON_B:
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event->data1 = KEY_JOY1+2;
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break;
|
||||
case GP2X_BUTTON_X:
|
||||
event->data1 = KEY_JOY1+3;
|
||||
break;
|
||||
case GP2X_BUTTON_Y:
|
||||
event->data1 = KEY_JOY1+1;
|
||||
break;
|
||||
case GP2X_BUTTON_L:
|
||||
event->data1 = KEY_JOY1+4;
|
||||
break;
|
||||
case GP2X_BUTTON_R:
|
||||
event->data1 = KEY_JOY1+5;
|
||||
break;
|
||||
case GP2X_BUTTON_START:
|
||||
event->data1 = KEY_ESCAPE;
|
||||
break;
|
||||
case GP2X_BUTTON_SELECT:
|
||||
event->data1 = KEY_JOY1+8;
|
||||
break;
|
||||
case GP2X_BUTTON_VOLUP:
|
||||
event->data1 = KEY_JOY1+6;
|
||||
break;
|
||||
case GP2X_BUTTON_VOLDOWN:
|
||||
event->data1 = KEY_JOY1+7;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
//I_OutputMsg("Button %i: event key %i and type: %i\n", button, event->data1, event->type);
|
||||
}
|
||||
#elif defined(_PSP)
|
||||
if (event->data1 > KEY_JOY1 + 9 + 2) // All button after D-Pad and Select/Start
|
||||
event->data1 -= 4; // remap D-pad to Hats, offset of -4
|
||||
else if (event->data1 == KEY_JOY1 + 6) // Down
|
||||
event->data1 = KEY_HAT1+1;
|
||||
else if (event->data1 == KEY_JOY1 + 7) // Left
|
||||
event->data1 = KEY_HAT1+2;
|
||||
else if (event->data1 == KEY_JOY1 + 8) // Up
|
||||
event->data1 = KEY_HAT1+0;
|
||||
else if (event->data1 == KEY_JOY1 + 9) // Right
|
||||
event->data1 = KEY_HAT1+3;
|
||||
else if (event->data1 == KEY_JOY1 + 10) // Select
|
||||
event->data1 = KEY_TAB;
|
||||
else if (event->data1 == KEY_JOY1 + 11) // Start
|
||||
event->data1 = KEY_ESCAPE;
|
||||
#else
|
||||
(void)event;
|
||||
#endif
|
||||
}
|
||||
|
||||
static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which)
|
||||
{
|
||||
#ifdef _arch_dreamcast // -128 to 127 SDL for DC have give us a smaller range
|
||||
INT32 raxis = axis*8;
|
||||
#else // -32768 to 32767
|
||||
// -32768 to 32767
|
||||
INT32 raxis = axis/32;
|
||||
#endif
|
||||
if (which == ev_joystick)
|
||||
{
|
||||
if (Joystick.bGamepadStyle)
|
||||
|
@ -1237,7 +900,6 @@ void I_GetEvent(void)
|
|||
SDLJoyRemap(&event);
|
||||
if (event.type != ev_console) D_PostEvent(&event);
|
||||
break;
|
||||
#ifndef _WIN32_WCE
|
||||
case SDL_QUIT:
|
||||
if (!sdlquit)
|
||||
{
|
||||
|
@ -1245,8 +907,7 @@ void I_GetEvent(void)
|
|||
M_QuitResponse('y');
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
#if defined(RPC_NO_WINDOWS_H) && !defined(_WIN32_WCE)
|
||||
#if defined(RPC_NO_WINDOWS_H)
|
||||
case SDL_SYSWMEVENT:
|
||||
MainWndproc(inputEvent.syswm.msg->hwnd,
|
||||
inputEvent.syswm.msg->msg,
|
||||
|
@ -1319,9 +980,6 @@ void I_OsPolling(void)
|
|||
I_GetJoystickEvents();
|
||||
I_GetJoystick2Events();
|
||||
}
|
||||
#ifdef _arch_dreamcast
|
||||
//vmu_set_icon(VMU_bits);
|
||||
#endif
|
||||
|
||||
I_GetMouseEvents();
|
||||
|
||||
|
@ -1367,10 +1025,6 @@ static inline boolean I_SkipFrame(void)
|
|||
|
||||
skip = !skip;
|
||||
|
||||
#if 0 //(defined (GP2X) || defined (PSP) || defined (_arch_dreamcast))
|
||||
return skip;
|
||||
#endif
|
||||
|
||||
switch (gamestate)
|
||||
{
|
||||
case GS_LEVEL:
|
||||
|
@ -1538,10 +1192,6 @@ void I_FinishUpdate(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_GP2XSDL
|
||||
//if (blited == 0)
|
||||
SDL_GP2X_WaitForBlitter();
|
||||
#endif
|
||||
#if 0
|
||||
if (lockedsf == 0 && blited == 0 && vidSurface->flags&SDL_DOUBLEBUF)
|
||||
SDL_Flip(vidSurface);
|
||||
|
@ -1727,34 +1377,7 @@ void VID_PrepareModeList(void)
|
|||
|
||||
static inline void SDLESSet(void)
|
||||
{
|
||||
#ifdef HAVE_DCSDL
|
||||
INT32 j;
|
||||
SDL_DC_SetVideoDriver(SDL_DC_DIRECT_VIDEO); //SDL_DC_DMA_VIDEO
|
||||
for (j=0;j<4;j++)
|
||||
{
|
||||
SDL_DC_MapKey(j,SDL_DC_START,SDLK_ESCAPE);
|
||||
SDL_DC_MapKey(j,SDL_DC_A,SDLK_UNKNOWN);
|
||||
SDL_DC_MapKey(j,SDL_DC_B,SDLK_UNKNOWN);
|
||||
SDL_DC_MapKey(j,SDL_DC_X,SDLK_UNKNOWN);
|
||||
SDL_DC_MapKey(j,SDL_DC_Y,SDLK_UNKNOWN);
|
||||
SDL_DC_MapKey(j,SDL_DC_L,SDLK_UNKNOWN);
|
||||
SDL_DC_MapKey(j,SDL_DC_R,SDLK_UNKNOWN);
|
||||
//SDL_DC_MapKey(j,SDL_DC_LEFT,SDLK_UNKNOWN);
|
||||
//SDL_DC_MapKey(j,SDL_DC_RIGHT,SDLK_UNKNOWN);
|
||||
//SDL_DC_MapKey(j,SDL_DC_UP,SDLK_UNKNOWN);
|
||||
//SDL_DC_MapKey(j,SDL_DC_DOWN,SDLK_UNKNOWN);
|
||||
}
|
||||
//SDL_DC_MapKey(0,SDL_DC_L,SDLK_LEFTBRACKET);
|
||||
//SDL_DC_MapKey(0,SDL_DC_R,SDLK_RIGHTBRACKET);
|
||||
//SDL_DC_MapKey(0,SDL_DC_START,SDLK_UNKNOWN);
|
||||
//SDL_DC_MapKey(1,SDL_DC_L,SDLK_z);
|
||||
//SDL_DC_MapKey(1,SDL_DC_R,SDLK_x);
|
||||
#endif
|
||||
#ifdef HAVE_GP2XSDL
|
||||
SDL_GP2X_MiniDisplay(0,0);
|
||||
//SDL_GP2X_DenyGfxMemory(NULL, 0);
|
||||
SDL_GP2X_AllowGfxMemory(NULL, 0);
|
||||
#endif
|
||||
SDL2STUB();
|
||||
}
|
||||
|
||||
static void SDLWMSet(void)
|
||||
|
@ -1774,9 +1397,7 @@ static void SDLWMSet(void)
|
|||
SetFocus(vid.WndParent);
|
||||
ShowWindow(vid.WndParent, SW_SHOW);
|
||||
}
|
||||
#ifndef _WIN32_WCE
|
||||
SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
|
||||
#endif
|
||||
#endif
|
||||
SDL_EventState(SDL_VIDEORESIZE, SDL_IGNORE);
|
||||
#endif
|
||||
|
@ -1784,13 +1405,7 @@ static void SDLWMSet(void)
|
|||
|
||||
static void* SDLGetDirect(void)
|
||||
{
|
||||
#if 0 //#ifndef __MACH__ // Do not directly access the MacOSX's OpenGL memory
|
||||
if (!SDL_MUSTLOCK(vidSurface) && SDLmatchVideoformat())
|
||||
{
|
||||
vid.rowbytes = vidSurface->pitch;
|
||||
return vidSurface->pixels;
|
||||
}
|
||||
#endif // you can not use the video memory in pixels member in fullscreen mode
|
||||
// you can not use the video memory in pixels member in fullscreen mode
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -1800,9 +1415,6 @@ INT32 VID_SetMode(INT32 modeNum)
|
|||
SDL2STUB();
|
||||
return SDL_TRUE;
|
||||
#if 0
|
||||
#ifdef _WIN32_WCE
|
||||
(void)modeNum;
|
||||
#else
|
||||
SDLdoUngrabMouse();
|
||||
vid.recalc = true;
|
||||
BitsPerPixel = (Uint8)cv_scr_depth.value;
|
||||
|
@ -1901,7 +1513,6 @@ INT32 VID_SetMode(INT32 modeNum)
|
|||
#if 0 // broken
|
||||
if (!cv_stretch.value && (float)vid.width/vid.height != ((float)BASEVIDWIDTH/BASEVIDHEIGHT))
|
||||
vid.height = (INT32)(vid.width * ((float)BASEVIDHEIGHT/BASEVIDWIDTH));// Adjust the height to match
|
||||
#endif
|
||||
#endif
|
||||
I_StartupMouse();
|
||||
|
||||
|
@ -1933,11 +1544,7 @@ void I_StartupGraphics(void)
|
|||
#ifdef FILTERS
|
||||
CV_RegisterVar (&cv_filter);
|
||||
#endif
|
||||
#ifdef _PSP // pitch is 0, mod of 0 crash
|
||||
disable_mouse = true;
|
||||
#else
|
||||
disable_mouse = M_CheckParm("-nomouse");
|
||||
#endif
|
||||
if (disable_mouse)
|
||||
I_PutEnv(SDLNOMOUSE);
|
||||
if (!I_GetEnv("SDL_VIDEO_CENTERED"))
|
||||
|
@ -1945,9 +1552,6 @@ void I_StartupGraphics(void)
|
|||
disable_fullscreen = M_CheckParm("-win");
|
||||
|
||||
keyboard_started = true;
|
||||
#ifdef _arch_dreamcast
|
||||
conio_shutdown();
|
||||
#endif
|
||||
|
||||
#if !defined(HAVE_TTF)
|
||||
#ifdef _WIN32 // Initialize Audio as well, otherwise Win32's DirectX can not use audio
|
||||
|
@ -1966,11 +1570,6 @@ void I_StartupGraphics(void)
|
|||
return;
|
||||
}
|
||||
}
|
||||
#ifdef REMOTE_DEBUGGING
|
||||
#ifdef _WII
|
||||
_break(); // break for debugger
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
{
|
||||
char vd[100]; //stack space for video name
|
||||
|
@ -1996,11 +1595,7 @@ void I_StartupGraphics(void)
|
|||
#endif
|
||||
|
||||
// Window title
|
||||
#ifdef _WIN32_WCE
|
||||
SDL_WM_SetCaption("SRB2 "VERSIONSTRING, "SRB2");
|
||||
#else
|
||||
//SDL_WM_SetCaption("SRB2: Starting up", "SRB2");
|
||||
#endif
|
||||
|
||||
// Window icon
|
||||
#ifdef HAVE_IMAGE
|
||||
|
@ -2008,10 +1603,6 @@ void I_StartupGraphics(void)
|
|||
#endif
|
||||
//SDL_WM_SetIcon(icoSurface, NULL);
|
||||
|
||||
#ifdef _WIN32
|
||||
//DisableAero(); //also disable Aero on Vista
|
||||
#endif
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (M_CheckParm("-opengl") || rendermode == render_opengl)
|
||||
{
|
||||
|
@ -2044,13 +1635,8 @@ void I_StartupGraphics(void)
|
|||
// check gl renderer lib
|
||||
if (HWD.pfnGetRenderVersion() != VERSION)
|
||||
I_Error("%s", M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n"));
|
||||
#if 1 //#ifdef _WIN32_WCE
|
||||
vid.width = BASEVIDWIDTH;
|
||||
vid.height = BASEVIDHEIGHT;
|
||||
#else
|
||||
vid.width = 640; // hack to make voodoo cards work in 640x480
|
||||
vid.height = 480;
|
||||
#endif
|
||||
if (HWD.pfnInit(I_Error)) // let load the OpenGL library
|
||||
{
|
||||
/*
|
||||
|
@ -2073,16 +1659,8 @@ void I_StartupGraphics(void)
|
|||
#endif
|
||||
if (render_soft == rendermode)
|
||||
{
|
||||
#if defined(_WII)
|
||||
vid.width = 640;
|
||||
vid.height = 480;
|
||||
#elif defined(_PS3)
|
||||
vid.width = 720;
|
||||
vid.height = 480;
|
||||
#else
|
||||
vid.width = BASEVIDWIDTH;
|
||||
vid.height = BASEVIDHEIGHT;
|
||||
#endif
|
||||
SDLSetMode(vid.width, vid.height, BitsPerPixel, surfaceFlagsW);
|
||||
if (!vidSurface)
|
||||
{
|
||||
|
@ -2147,18 +1725,13 @@ void I_ShutdownGraphics(void)
|
|||
if (!graphics_started)
|
||||
return;
|
||||
CONS_Printf("I_ShutdownGraphics: ");
|
||||
#ifdef _WIN32
|
||||
//ResetAero();
|
||||
#endif
|
||||
graphics_started = false;
|
||||
CONS_Printf("%s", M_GetText("shut down\n"));
|
||||
#ifdef HWRENDER
|
||||
if (GLUhandle)
|
||||
hwClose(GLUhandle);
|
||||
#endif
|
||||
#ifndef _arch_dreamcast
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
#endif
|
||||
framebuffer = SDL_FALSE;
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue