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Normalise 2.3-related TODO comments
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parent
c3f79a112f
commit
c0146744b7
7 changed files with 12 additions and 20 deletions
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@ -297,7 +297,8 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
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CacheAndPushConstant(L, word, (lua_Integer)PF_FULLSTASIS);
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return 1;
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}
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else if (fastcmp(p, "USEDOWN")) // Remove case when 2.3 nears release...
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// TODO: 2.3: Delete this alias
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else if (fastcmp(p, "USEDOWN"))
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{
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CacheAndPushConstant(L, word, (lua_Integer)PF_SPINDOWN);
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return 1;
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@ -583,7 +584,8 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
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return 0;
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}
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if (fastcmp(word, "BT_USE")) // Remove case when 2.3 nears release...
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// TODO: 2.3: Delete this alias
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if (fastcmp(word, "BT_USE"))
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{
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CacheAndPushConstant(L, word, (lua_Integer)BT_SPIN);
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return 1;
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@ -4347,7 +4347,7 @@ void G_LoadGameSettings(void)
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}
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#define GAMEDATA_ID 0x86E4A27C // Change every major version, as usual
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#define COMPAT_GAMEDATA_ID 0xFCAFE211 // Can be removed entirely for 2.3
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#define COMPAT_GAMEDATA_ID 0xFCAFE211 // TODO: 2.3: Delete
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// G_LoadGameData
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// Loads the main data file, which stores information such as emblems found, etc.
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@ -1002,7 +1002,7 @@ static void setcontrol(INT32 (*gc)[2])
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INT32 player = ((void*)gc == (void*)&gamecontrolbis ? 1 : 0);
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boolean nestedoverride = false;
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// Update me for 2.3
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// TODO: 2.3: Delete the "use" alias
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namectrl = (stricmp(COM_Argv(1), "use")) ? COM_Argv(1) : "spin";
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for (numctrl = 0; numctrl < NUM_GAMECONTROLS && stricmp(namectrl, gamecontrolname[numctrl]);
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@ -1043,17 +1043,7 @@ static int line_get(lua_State *L)
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lua_pushinteger(L, line->special);
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return 1;
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case line_tag:
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// HELLO
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// THIS IS LJ SONIC
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// HOW IS YOUR DAY?
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// BY THE WAY WHEN 2.3 OR 3.0 OR 4.0 OR SRB3 OR SRB4 OR WHATEVER IS OUT
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// YOU SHOULD REMEMBER TO CHANGE THIS SO IT ALWAYS RETURNS A UNSIGNED VALUE
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// HAVE A NICE DAY
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//
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//
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//
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//
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// you are ugly
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// TODO: 2.3: Always return a unsigned value
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lua_pushinteger(L, Tag_FGet(&line->tags));
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return 1;
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case line_taglist:
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@ -407,7 +407,7 @@ static int player_get(lua_State *L)
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case player_realmo:
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LUA_PushUserdata(L, plr->mo, META_MOBJ);
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break;
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// Kept for backward-compatibility
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// TODO: 2.3: Kept for backward-compatibility
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// Should be fixed to work like "realmo" later
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case player_mo:
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if (plr->spectator)
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@ -10571,14 +10571,14 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
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case MT_EXPLOSIONRING:
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case MT_SCATTERRING:
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case MT_GRENADERING:
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case MT_BOUNCEPICKUP:
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case MT_RAILPICKUP:
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case MT_AUTOPICKUP:
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case MT_EXPLODEPICKUP:
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case MT_SCATTERPICKUP:
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case MT_GRENADEPICKUP:
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case MT_REDRING:
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case MT_THROWNBOUNCE:
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case MT_THROWNINFINITY:
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@ -13319,7 +13319,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
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return true;
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}
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// Pre-UDMF backwards compatibility stuff. Remove for 2.3
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// TODO: 2.3: Delete (Pre-UDMF backwards compatibility stuff)
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static void P_SetAmbush(mapthing_t *mthing, mobj_t *mobj)
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{
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if (mobj->type == MT_NIGHTSBUMPER
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@ -18,7 +18,7 @@
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#pragma interface
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#endif
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#define NEWSKINSAVES (INT16_MAX) // Purely for backwards compatibility, remove this for 2.3
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#define NEWSKINSAVES (INT16_MAX) // TODO: 2.3: Delete (Purely for backwards compatibility)
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// Persistent storage/archiving.
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// These are the load / save game routines.
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