diff --git a/src/deh_lua.c b/src/deh_lua.c index 7188d25e3..e596e166f 100644 --- a/src/deh_lua.c +++ b/src/deh_lua.c @@ -297,7 +297,8 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word) CacheAndPushConstant(L, word, (lua_Integer)PF_FULLSTASIS); return 1; } - else if (fastcmp(p, "USEDOWN")) // Remove case when 2.3 nears release... + // TODO: 2.3: Delete this alias + else if (fastcmp(p, "USEDOWN")) { CacheAndPushConstant(L, word, (lua_Integer)PF_SPINDOWN); return 1; @@ -583,7 +584,8 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word) return 0; } - if (fastcmp(word, "BT_USE")) // Remove case when 2.3 nears release... + // TODO: 2.3: Delete this alias + if (fastcmp(word, "BT_USE")) { CacheAndPushConstant(L, word, (lua_Integer)BT_SPIN); return 1; diff --git a/src/g_game.c b/src/g_game.c index 962c2fd14..438428b90 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -4347,7 +4347,7 @@ void G_LoadGameSettings(void) } #define GAMEDATA_ID 0x86E4A27C // Change every major version, as usual -#define COMPAT_GAMEDATA_ID 0xFCAFE211 // Can be removed entirely for 2.3 +#define COMPAT_GAMEDATA_ID 0xFCAFE211 // TODO: 2.3: Delete // G_LoadGameData // Loads the main data file, which stores information such as emblems found, etc. diff --git a/src/g_input.c b/src/g_input.c index 97c0505a3..8b5056331 100644 --- a/src/g_input.c +++ b/src/g_input.c @@ -1002,7 +1002,7 @@ static void setcontrol(INT32 (*gc)[2]) INT32 player = ((void*)gc == (void*)&gamecontrolbis ? 1 : 0); boolean nestedoverride = false; - // Update me for 2.3 + // TODO: 2.3: Delete the "use" alias namectrl = (stricmp(COM_Argv(1), "use")) ? COM_Argv(1) : "spin"; for (numctrl = 0; numctrl < NUM_GAMECONTROLS && stricmp(namectrl, gamecontrolname[numctrl]); diff --git a/src/lua_maplib.c b/src/lua_maplib.c index efa2edf20..588a6b4e6 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -1043,17 +1043,7 @@ static int line_get(lua_State *L) lua_pushinteger(L, line->special); return 1; case line_tag: - // HELLO - // THIS IS LJ SONIC - // HOW IS YOUR DAY? - // BY THE WAY WHEN 2.3 OR 3.0 OR 4.0 OR SRB3 OR SRB4 OR WHATEVER IS OUT - // YOU SHOULD REMEMBER TO CHANGE THIS SO IT ALWAYS RETURNS A UNSIGNED VALUE - // HAVE A NICE DAY - // - // - // - // - // you are ugly + // TODO: 2.3: Always return a unsigned value lua_pushinteger(L, Tag_FGet(&line->tags)); return 1; case line_taglist: diff --git a/src/lua_playerlib.c b/src/lua_playerlib.c index ac829d0c4..66d9c009b 100644 --- a/src/lua_playerlib.c +++ b/src/lua_playerlib.c @@ -407,7 +407,7 @@ static int player_get(lua_State *L) case player_realmo: LUA_PushUserdata(L, plr->mo, META_MOBJ); break; - // Kept for backward-compatibility + // TODO: 2.3: Kept for backward-compatibility // Should be fixed to work like "realmo" later case player_mo: if (plr->spectator) diff --git a/src/p_mobj.c b/src/p_mobj.c index a81845918..1ec46d528 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -10571,14 +10571,14 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing) case MT_EXPLOSIONRING: case MT_SCATTERRING: case MT_GRENADERING: - + case MT_BOUNCEPICKUP: case MT_RAILPICKUP: case MT_AUTOPICKUP: case MT_EXPLODEPICKUP: case MT_SCATTERPICKUP: case MT_GRENADEPICKUP: - + case MT_REDRING: case MT_THROWNBOUNCE: case MT_THROWNINFINITY: @@ -13319,7 +13319,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean return true; } -// Pre-UDMF backwards compatibility stuff. Remove for 2.3 +// TODO: 2.3: Delete (Pre-UDMF backwards compatibility stuff) static void P_SetAmbush(mapthing_t *mthing, mobj_t *mobj) { if (mobj->type == MT_NIGHTSBUMPER diff --git a/src/p_saveg.h b/src/p_saveg.h index 73fcfd583..545008e7e 100644 --- a/src/p_saveg.h +++ b/src/p_saveg.h @@ -18,7 +18,7 @@ #pragma interface #endif -#define NEWSKINSAVES (INT16_MAX) // Purely for backwards compatibility, remove this for 2.3 +#define NEWSKINSAVES (INT16_MAX) // TODO: 2.3: Delete (Purely for backwards compatibility) // Persistent storage/archiving. // These are the load / save game routines.