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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Add per-player mute
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parent
553240f7c2
commit
bfd6dbefe6
6 changed files with 117 additions and 12 deletions
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@ -603,6 +603,7 @@ typedef struct player_s
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boolean spectator;
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boolean outofcoop;
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boolean removing;
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boolean muted;
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UINT8 bot;
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struct player_s *botleader;
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UINT16 lastbuttons;
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@ -465,9 +465,12 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
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numwords = COM_Argc() - usedargs;
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I_Assert(numwords > 0);
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if (CHAT_MUTE) // TODO: Per Player mute.
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if (CHAT_MUTE)
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{
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if (cv_mute.value)
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HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
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else
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HU_AddChatText(va("%s>ERROR: You have been muted. You can't say anything.", "\x85"), false);
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return;
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}
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@ -644,9 +647,9 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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msg = (char *)*p;
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SKIPSTRINGL(*p, HU_MAXMSGLEN + 1);
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if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
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if ((cv_mute.value || players[playernum].muted || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
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{
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CONS_Alert(CONS_WARNING, cv_mute.value ?
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CONS_Alert(CONS_WARNING, (cv_mute.value || players[playernum].muted) ?
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M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
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player_names[playernum]);
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if (server)
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@ -962,7 +965,10 @@ static void HU_sendChatMessage(void)
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// last minute mute check
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if (CHAT_MUTE)
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{
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if (cv_mute.value)
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HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
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else
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HU_AddChatText(va("%s>ERROR: You have been muted. You can't say anything.", "\x85"), false);
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return;
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}
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@ -1567,7 +1573,6 @@ static void HU_DrawChat(void)
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INT32 cflag = 0;
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const char *ntalk = "Say: ", *ttalk = "Team: ";
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const char *talk = ntalk;
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const char *mute = "Chat has been muted.";
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#ifdef NETSPLITSCREEN
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if (splitscreen)
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@ -1594,7 +1599,10 @@ static void HU_DrawChat(void)
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if (CHAT_MUTE)
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{
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talk = mute;
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if (cv_mute.value)
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talk = "Chat has been muted.";
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else
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talk = "You have been muted.";
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typelines = 1;
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cflag = V_GRAYMAP; // set text in gray if chat is muted.
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}
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@ -69,8 +69,8 @@ typedef struct
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#else
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#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640 || splitscreen)
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#endif
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#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
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#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
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#define CHAT_MUTE ((cv_mute.value || players[consoleplayer].muted) && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
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#define OLD_MUTE (OLDCHAT && (cv_mute.value || players[consoleplayer].muted) && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
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// some functions
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void HU_AddChatText(const char *text, boolean playsound);
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@ -149,6 +149,10 @@ static void Command_Teamchange_f(void);
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static void Command_Teamchange2_f(void);
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static void Command_ServerTeamChange_f(void);
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static void Command_MutePlayer_f(void);
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static void Command_UnmutePlayer_f(void);
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static void Got_MutePlayer(UINT8 **cp, INT32 playernum);
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static void Command_Clearscores_f(void);
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// Remote Administration
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@ -488,6 +492,10 @@ void D_RegisterServerCommands(void)
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RegisterNetXCmd(XD_TEAMCHANGE, Got_Teamchange);
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COM_AddCommand("serverchangeteam", Command_ServerTeamChange_f, COM_LUA);
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RegisterNetXCmd(XD_MUTEPLAYER, Got_MutePlayer);
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COM_AddCommand("muteplayer", Command_MutePlayer_f, COM_LUA);
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COM_AddCommand("unmuteplayer", Command_UnmutePlayer_f, COM_LUA);
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RegisterNetXCmd(XD_CLEARSCORES, Got_Clearscores);
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COM_AddCommand("clearscores", Command_Clearscores_f, COM_LUA);
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COM_AddCommand("map", Command_Map_f, COM_LUA);
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@ -1315,7 +1323,7 @@ static void SendNameAndColor(void)
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CV_StealthSet(&cv_playername, player_names[consoleplayer]);
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HU_AddChatText("\x85*You must wait to change your name again", false);
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}
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else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
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else if ((cv_mute.value || players[consoleplayer].muted) && !(server || IsPlayerAdmin(consoleplayer)))
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CV_StealthSet(&cv_playername, player_names[consoleplayer]);
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else // Cleanup name if changing it
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CleanupPlayerName(consoleplayer, cv_playername.zstring);
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@ -2490,6 +2498,91 @@ static void Command_Teamchange2_f(void)
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SendNetXCmd2(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
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}
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static void MutePlayer(boolean mute)
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{
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UINT8 data[2];
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if (!(server || (IsPlayerAdmin(consoleplayer))))
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{
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CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
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return;
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}
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if (COM_Argc() < 2)
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{
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CONS_Printf(M_GetText("muteplayer <playernum>: mute a player\n"));
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return;
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}
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data[0] = atoi(COM_Argv(1));
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if (data[0] >= MAXPLAYERS || !playeringame[data[0]])
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{
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CONS_Alert(CONS_NOTICE, M_GetText("There is no player %u!\n"), (unsigned int)data[0]);
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return;
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}
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if (players[data[0]].muted && mute)
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{
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CONS_Printf(M_GetText("%s is already muted!\n"), player_names[data[0]]);
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return;
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}
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else if (!players[data[0]].muted && !mute)
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{
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CONS_Printf(M_GetText("%s is not muted!\n"), player_names[data[0]]);
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return;
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}
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data[1] = mute;
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SendNetXCmd(XD_MUTEPLAYER, &data, sizeof(data));
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}
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static void Command_MutePlayer_f(void)
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{
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MutePlayer(true);
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}
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static void Command_UnmutePlayer_f(void)
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{
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MutePlayer(false);
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}
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static void Got_MutePlayer(UINT8 **cp, INT32 playernum)
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{
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UINT8 player = READUINT8(*cp);
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UINT8 muted = READUINT8(*cp);
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if (playernum != serverplayer && !IsPlayerAdmin(playernum))
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{
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CONS_Alert(CONS_WARNING, M_GetText("Illegal mute received from player %s\n"), player_names[playernum]);
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if (server)
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SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
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return;
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}
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if (player >= MAXPLAYERS || !playeringame[player])
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{
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CONS_Alert(CONS_WARNING, M_GetText("Illegal mute received from player %s\n"), player_names[playernum]);
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if (server)
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SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
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return;
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}
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if (!players[player].muted && muted)
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{
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if (player == consoleplayer)
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CONS_Printf(M_GetText("You have been muted.\n"));
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else
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CONS_Printf(M_GetText("%s has been muted.\n"), player_names[player]);
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}
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else if (players[player].muted && !muted)
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{
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if (player == consoleplayer)
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CONS_Printf(M_GetText("You are no longer muted.\n"));
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else
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CONS_Printf(M_GetText("%s is no longer muted.\n"), player_names[player]);
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}
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players[player].muted = muted;
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}
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static void Command_ServerTeamChange_f(void)
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{
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changeteam_union NetPacket;
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@ -4787,7 +4880,7 @@ static void ForceSkin_OnChange(void)
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//Allows the player's name to be changed if cv_mute is off.
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static void Name_OnChange(void)
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{
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if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
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if ((cv_mute.value || players[consoleplayer].muted) && !(server || IsPlayerAdmin(consoleplayer)))
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{
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CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
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CV_StealthSet(&cv_playername, player_names[consoleplayer]);
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@ -4798,7 +4891,7 @@ static void Name_OnChange(void)
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static void Name2_OnChange(void)
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{
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if (cv_mute.value) //Secondary player can't be admin.
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if (cv_mute.value || players[consoleplayer].muted) //Secondary player can't be admin.
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{
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CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
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CV_StealthSet(&cv_playername2, player_names[secondarydisplayplayer]);
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@ -147,6 +147,7 @@ typedef enum
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XD_LUACMD, // 22
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XD_LUAVAR, // 23
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XD_LUAFILE, // 24
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XD_MUTEPLAYER, // 25
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MAXNETXCMD
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} netxcmd_t;
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@ -170,6 +170,7 @@ static void P_NetArchivePlayers(void)
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WRITEUINT8(save_p, players[i].panim);
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WRITEUINT8(save_p, players[i].stronganim);
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WRITEUINT8(save_p, players[i].spectator);
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WRITEUINT8(save_p, players[i].muted);
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WRITEUINT16(save_p, players[i].flashpal);
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WRITEUINT16(save_p, players[i].flashcount);
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@ -399,6 +400,7 @@ static void P_NetUnArchivePlayers(void)
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players[i].panim = READUINT8(save_p);
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players[i].stronganim = READUINT8(save_p);
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players[i].spectator = READUINT8(save_p);
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players[i].muted = READUINT8(save_p);
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players[i].flashpal = READUINT16(save_p);
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players[i].flashcount = READUINT16(save_p);
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