Change vis->transmap statement

This commit is contained in:
Jaime Passos 2020-10-15 14:05:18 -03:00
parent bc3ac7615f
commit bf9ed39ec3

View file

@ -2007,24 +2007,19 @@ static void R_ProjectSprite(mobj_t *thing)
vis->scale += FixedMul(scalestep, spriteyscale) * (vis->x1 - x1);
}
vis->patch = patch;
//
// determine the colormap (lightlevel & special effects)
//
vis->transmap = NULL;
// specific translucency
if (!cv_translucency.value)
; // no translucency
else if (trans)
if (cv_translucency.value && trans)
vis->transmap = transtables + ((trans-1)<<FF_TRANSSHIFT);
else
vis->transmap = NULL;
if (R_ThingIsFullBright(oldthing) || oldthing->flags2 & MF2_SHADOW || thing->flags2 & MF2_SHADOW)
vis->cut |= SC_FULLBRIGHT;
else if (R_ThingIsFullDark(oldthing))
vis->cut |= SC_FULLDARK;
//
// determine the colormap (lightlevel & special effects)
//
if (vis->cut & SC_FULLBRIGHT
&& (!vis->extra_colormap || !(vis->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES)))
{
@ -2049,6 +2044,8 @@ static void R_ProjectSprite(mobj_t *thing)
if (splat)
vis->cut |= SC_SPLAT; // I like ya cut g
vis->patch = patch;
if (thing->subsector->sector->numlights && !(shadowdraw || splat))
R_SplitSprite(vis);