Lua S_MusicInfo fix and FMOD GME fix: play song in I_PlaySong, not I_LoadSong

This commit is contained in:
mazmazz 2018-08-24 13:12:14 -04:00
parent bf61dbb6e2
commit bf4e7d2dd6
2 changed files with 2 additions and 2 deletions

View file

@ -2333,7 +2333,7 @@ static int lib_sMusicInfo(lua_State *L)
}
if (!player || P_IsLocalPlayer(player))
{
char *mname;
char mname[7];
UINT16 mflags;
boolean looping;
if (S_MusicInfo(mname, &mflags, &looping))

View file

@ -675,7 +675,6 @@ boolean I_LoadSong(char *data, size_t len)
fmt.decodebuffersize = (44100 * 2) / 35;
fmt.pcmreadcallback = GMEReadCallback;
fmt.userdata = gme;
FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER | (looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream));
return true;
}
#endif
@ -772,6 +771,7 @@ boolean I_PlaySong(boolean looping)
{
gme_start_track(gme, 0);
current_track = 0;
FMR(FMOD_System_CreateStream(fsys, NULL, FMOD_OPENUSER | (looping ? FMOD_LOOP_NORMAL : 0), &fmt, &music_stream));
FMR(FMOD_System_PlaySound(fsys, FMOD_CHANNEL_FREE, music_stream, false, &music_channel));
FMR(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
FMR(FMOD_Channel_SetPriority(music_channel, 0));