mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 17:22:12 +00:00
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences
This commit is contained in:
commit
bef9520556
22 changed files with 335 additions and 237 deletions
|
@ -1563,8 +1563,6 @@ static void CL_LoadReceivedSavegame(void)
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automapactive = false;
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// load a base level
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playerdeadview = false;
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if (P_LoadNetGame())
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{
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const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
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@ -720,7 +720,6 @@ void D_StartTitle(void)
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maptol = 0;
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gameaction = ga_nothing;
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playerdeadview = false;
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displayplayer = consoleplayer = 0;
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//demosequence = -1;
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gametype = GT_COOP;
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@ -34,7 +34,7 @@ void D_SRB2Loop(void) FUNCNORETURN;
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// D_SRB2Main()
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// Not a globally visible function, just included for source reference,
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// calls all startup code, parses command line options.
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// If not overrided by user input, calls N_AdvanceDemo.
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// If not overrided by user input, calls D_AdvanceDemo.
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//
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void D_SRB2Main(void);
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@ -51,9 +51,6 @@ const char *D_Home(void);
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//
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// BASE LEVEL
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//
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void D_PageTicker(void);
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// pagename is lumpname of a 320x200 patch to fill the screen
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void D_PageDrawer(const char *pagename);
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void D_AdvanceDemo(void);
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void D_StartTitle(void);
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@ -49,7 +49,9 @@ doomcom_t *doomcom = NULL;
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/// \brief network packet data, points inside doomcom
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doomdata_t *netbuffer = NULL;
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#ifdef DEBUGFILE
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FILE *debugfile = NULL; // put some net info in a file during the game
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#endif
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#define MAXREBOUND 8
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static doomdata_t reboundstore[MAXREBOUND];
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@ -20,6 +20,12 @@
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// console vars
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extern consvar_t cv_playername;
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extern consvar_t cv_playercolor;
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extern consvar_t cv_skin;
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// secondary splitscreen player
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extern consvar_t cv_playername2;
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extern consvar_t cv_playercolor2;
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extern consvar_t cv_skin2;
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#ifdef SEENAMES
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extern consvar_t cv_seenames, cv_allowseenames;
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#endif
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@ -32,7 +38,6 @@ extern consvar_t cv_joyport2;
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#endif
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extern consvar_t cv_joyscale;
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extern consvar_t cv_joyscale2;
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extern consvar_t cv_controlperkey;
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// splitscreen with second mouse
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extern consvar_t cv_mouse2port;
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@ -40,11 +45,6 @@ extern consvar_t cv_usemouse2;
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#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON)
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extern consvar_t cv_mouse2opt;
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#endif
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extern consvar_t cv_invertmouse2;
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extern consvar_t cv_alwaysfreelook2;
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extern consvar_t cv_mousemove2;
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extern consvar_t cv_mousesens2;
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extern consvar_t cv_mouseysens2;
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// normally in p_mobj but the .h is not read
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extern consvar_t cv_itemrespawntime;
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@ -52,13 +52,6 @@ extern consvar_t cv_itemrespawn;
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extern consvar_t cv_flagtime;
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extern consvar_t cv_skin;
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// secondary splitscreen player
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extern consvar_t cv_playername2;
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extern consvar_t cv_playercolor2;
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extern consvar_t cv_skin2;
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extern consvar_t cv_touchtag;
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extern consvar_t cv_hidetime;
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@ -76,9 +69,6 @@ extern consvar_t cv_autobalance;
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extern consvar_t cv_teamscramble;
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extern consvar_t cv_scrambleonchange;
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extern consvar_t cv_useranalog, cv_useranalog2;
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extern consvar_t cv_analog, cv_analog2;
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extern consvar_t cv_netstat;
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#ifdef WALLSPLATS
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extern consvar_t cv_splats;
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@ -118,17 +108,7 @@ extern consvar_t cv_maxping;
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extern consvar_t cv_skipmapcheck;
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extern consvar_t cv_sleep, cv_screenshot_option, cv_screenshot_folder;
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extern consvar_t cv_moviemode;
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extern consvar_t cv_zlib_level, cv_zlib_memory, cv_zlib_strategy;
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extern consvar_t cv_zlib_window_bits, cv_zlib_levela, cv_zlib_memorya;
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extern consvar_t cv_zlib_strategya, cv_zlib_window_bitsa;
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extern consvar_t cv_apng_delay;
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extern consvar_t cv_sleep;
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typedef enum
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{
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@ -209,7 +189,6 @@ void Command_ExitGame_f(void);
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void Command_Retry_f(void);
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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void ObjectPlace_OnChange(void);
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void ItemFinder_OnChange(void);
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void D_SetPassword(const char *pw);
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@ -5195,6 +5195,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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// Deep Sea Gargoyle
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"S_GARGOYLE",
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"S_BIGGARGOYLE",
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// DSZ Seaweed
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"S_SEAWEED1",
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@ -5353,7 +5354,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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// Xmas-specific stuff
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"S_XMASPOLE",
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"S_CANDYCANE",
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"S_SNOWMAN",
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"S_SNOWMAN", // normal
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"S_SNOWMANHAT", // with hat + scarf
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"S_LAMPPOST1", // normal
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"S_LAMPPOST2", // with snow
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"S_HANGSTAR",
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// Xmas GFZ bushes
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"S_XMASBERRYBUSH",
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"S_XMASBUSH",
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// Botanic Serenity's loads of scenery states
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"S_BSZTALLFLOWER_RED",
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@ -5545,10 +5553,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_PITY4",
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"S_PITY5",
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"S_PITY6",
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"S_PITY7",
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"S_PITY8",
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"S_PITY9",
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"S_PITY10",
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"S_FIRS1",
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"S_FIRS2",
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@ -6567,6 +6571,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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// Deep Sea Scenery
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"MT_GARGOYLE", // Deep Sea Gargoyle
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"MT_BIGGARGOYLE", // Deep Sea Gargoyle (Big)
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"MT_SEAWEED", // DSZ Seaweed
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"MT_WATERDRIP", // Dripping Water source
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"MT_WATERDROP", // Water drop from dripping water
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@ -6635,7 +6640,14 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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// Christmas Scenery
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"MT_XMASPOLE",
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"MT_CANDYCANE",
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"MT_SNOWMAN",
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"MT_SNOWMAN", // normal
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"MT_SNOWMANHAT", // with hat + scarf
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"MT_LAMPPOST1", // normal
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"MT_LAMPPOST2", // with snow
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"MT_HANGSTAR",
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// Xmas GFZ bushes
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"MT_XMASBERRYBUSH",
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"MT_XMASBUSH",
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// Botanic Serenity
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"MT_BSZTALLFLOWER_RED",
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@ -452,19 +452,17 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
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#if defined (macintosh)
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#define DEBFILE(msg) I_OutputMsg(msg)
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extern FILE *debugfile;
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#else
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#define DEBUGFILE
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#ifdef DEBUGFILE
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#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
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extern FILE *debugfile;
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#else
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#define DEBFILE(msg) {}
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extern FILE *debugfile;
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#endif
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#endif
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#ifdef DEBUGFILE
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extern FILE *debugfile;
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extern INT32 debugload;
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#endif
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@ -434,7 +434,6 @@ void F_StartIntro(void)
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G_SetGamestate(GS_INTRO);
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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CON_ToggleOff();
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CON_ClearHUD();
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@ -1125,7 +1124,6 @@ void F_StartCredits(void)
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}
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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CON_ToggleOff();
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CON_ClearHUD();
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@ -1272,7 +1270,6 @@ void F_StartGameEvaluation(void)
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G_SaveGame((UINT32)cursaveslot);
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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CON_ToggleOff();
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CON_ClearHUD();
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@ -1383,7 +1380,6 @@ void F_StartGameEnd(void)
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G_SetGamestate(GS_GAMEEND);
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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CON_ToggleOff();
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CON_ClearHUD();
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@ -1586,7 +1582,6 @@ void F_StartContinue(void)
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gameaction = ga_nothing;
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keypressed = false;
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playerdeadview = false;
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paused = false;
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CON_ToggleOff();
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CON_ClearHUD();
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@ -1755,7 +1750,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
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G_SetGamestate(GS_CUTSCENE);
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gameaction = ga_nothing;
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playerdeadview = false;
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paused = false;
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CON_ToggleOff();
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@ -3636,7 +3636,6 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
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mapmusflags |= MUSIC_RELOADRESET;
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ultimatemode = pultmode;
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playerdeadview = false;
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automapactive = false;
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imcontinuing = false;
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@ -56,6 +56,9 @@ extern INT16 rw_maximums[NUM_WEAPONS];
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// used in game menu
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extern consvar_t cv_crosshair, cv_crosshair2;
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extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_mousemove;
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extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_mousemove2;
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extern consvar_t cv_useranalog, cv_useranalog2;
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extern consvar_t cv_analog, cv_analog2;
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extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_fireaxis,cv_firenaxis;
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extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_fireaxis2,cv_firenaxis2;
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extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
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@ -124,6 +124,8 @@ typedef enum
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// mouse values are used once
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extern consvar_t cv_mousesens, cv_mouseysens;
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extern consvar_t cv_mousesens2, cv_mouseysens2;
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extern consvar_t cv_controlperkey;
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extern INT32 mousex, mousey;
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extern INT32 mlooky; //mousey with mlookSensitivity
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@ -564,8 +564,6 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
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subsector_t *sub;
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seg_t *lseg;
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sscount++;
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sub = &subsectors[num];
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count = sub->numlines;
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lseg = &segs[sub->firstline];
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@ -3367,7 +3367,6 @@ static void HWR_Subsector(size_t num)
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if (num < numsubsectors)
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{
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sscount++;
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// subsector
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sub = &subsectors[num];
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// sector
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@ -78,9 +78,6 @@ extern boolean chat_on;
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// set true whenever the tab rankings are being shown for any reason
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extern boolean hu_showscores;
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// P_DeathThink sets this true to show scores while dead, in multiplayer
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extern boolean playerdeadview;
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// init heads up data at game startup.
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void HU_Init(void);
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|
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223
src/info.c
223
src/info.c
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@ -219,9 +219,11 @@ char sprnames[NUMSPRITES + 1][5] =
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// Egg Rock Scenery
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// Christmas Scenery
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"XMS1",
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"XMS2",
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"XMS3",
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"XMS1", // Christmas Pole
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"XMS2", // Candy Cane
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"XMS3", // Snowman
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"XMS4", // Lamppost
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"XMS5", // Hanging Star
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// Botanic Serenity Scenery
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"BSZ1", // Tall flowers
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@ -1767,6 +1769,7 @@ state_t states[NUMSTATES] =
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// Deep Sea Gargoyle
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{SPR_GARG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GARGOYLE
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{SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGARGOYLE
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// DSZ Seaweed
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{SPR_SEWE, 0, -1, {NULL}, 0, 0, S_SEAWEED2}, // S_SEAWEED1
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@ -1933,6 +1936,13 @@ state_t states[NUMSTATES] =
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{SPR_XMS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_XMASPOLE
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{SPR_XMS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CANDYCANE
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{SPR_XMS3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMAN
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{SPR_XMS3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMANHAT
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{SPR_XMS4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST1
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{SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST2
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{SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HANGSTAR
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// Xmas GFZ bushes
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{SPR_BUS1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BERRYBUSH
|
||||
{SPR_BUS2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BUSH
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||||
|
||||
// Loads of Botanic Serenity bullshit
|
||||
{SPR_BSZ1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_RED
|
||||
|
@ -2122,16 +2132,12 @@ state_t states[NUMSTATES] =
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{SPR_ELEM, FF_FULLBRIGHT|20, 1, {NULL}, 0, 0, S_ELEMF10}, // S_ELEMF9
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_ELEMF1 }, // S_ELEMF10
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||||
{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY2 }, // S_PITY1
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{SPR_PITY, FF_TRANS20|1, 1, {NULL}, 0, 0, S_PITY3 }, // S_PITY2
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||||
{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY4 }, // S_PITY3
|
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{SPR_PITY, FF_TRANS20|2, 1, {NULL}, 0, 0, S_PITY5 }, // S_PITY4
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{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY6 }, // S_PITY5
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{SPR_PITY, FF_TRANS20|3, 1, {NULL}, 0, 0, S_PITY7 }, // S_PITY6
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{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY8 }, // S_PITY7
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||||
{SPR_PITY, FF_TRANS20|4, 1, {NULL}, 0, 0, S_PITY9 }, // S_PITY8
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{SPR_PITY, FF_TRANS20 , 1, {NULL}, 0, 0, S_PITY10}, // S_PITY9
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{SPR_PITY, FF_TRANS20|5, 1, {NULL}, 0, 0, S_PITY1 }, // S_PITY10
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{SPR_PITY, FF_TRANS30 , 2, {NULL}, 0, 0, S_PITY2}, // S_PITY1
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{SPR_PITY, FF_TRANS30|1, 2, {NULL}, 0, 0, S_PITY3}, // S_PITY2
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{SPR_PITY, FF_TRANS30|2, 2, {NULL}, 0, 0, S_PITY4}, // S_PITY3
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{SPR_PITY, FF_TRANS20|3, 2, {NULL}, 0, 0, S_PITY5}, // S_PITY4
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||||
{SPR_PITY, FF_TRANS30|4, 2, {NULL}, 0, 0, S_PITY6}, // S_PITY5
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{SPR_PITY, FF_TRANS20|5, 2, {NULL}, 0, 0, S_PITY1}, // S_PITY6
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{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40 , 2, {NULL}, 0, 0, S_FIRS2}, // S_FIRS1
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{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|1, 2, {NULL}, 0, 0, S_FIRS3}, // S_FIRS2
|
||||
|
@ -8147,6 +8153,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_BIGGARGOYLE
|
||||
1009, // doomednum
|
||||
S_BIGGARGOYLE, // spawnstate
|
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1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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||||
sfx_None, // painsound
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||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
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S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
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||||
12*FRACUNIT, // speed
|
||||
32*FRACUNIT, // radius
|
||||
80*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_statu2, // activesound
|
||||
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SEAWEED
|
||||
1001, // doomednum
|
||||
S_SEAWEED1, // spawnstate
|
||||
|
@ -9515,7 +9548,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
sfx_None, // deathsound
|
||||
25*FRACUNIT, // speed
|
||||
16*FRACUNIT, // radius
|
||||
40*FRACUNIT, // height
|
||||
64*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
|
@ -9524,6 +9557,168 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SNOWMANHAT
|
||||
1853, // doomednum
|
||||
S_SNOWMANHAT, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
25*FRACUNIT, // speed
|
||||
16*FRACUNIT, // radius
|
||||
80*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_LAMPPOST1
|
||||
1854, // doomednum
|
||||
S_LAMPPOST1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
120*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_LAMPPOST2
|
||||
1855, // doomednum
|
||||
S_LAMPPOST2, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
120*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_HANGSTAR
|
||||
1856, // doomednum
|
||||
S_HANGSTAR, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
4*FRACUNIT, // radius
|
||||
80*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_XMASBERRYBUSH
|
||||
1857, // doomednum
|
||||
S_XMASBERRYBUSH, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_XMASBUSH
|
||||
1858, // doomednum
|
||||
S_XMASBUSH, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
16*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
// No, I did not do all of this by hand.
|
||||
// I made a script to make all of these for me.
|
||||
// Ha HA. ~Inuyasha
|
||||
|
|
32
src/info.h
32
src/info.h
|
@ -425,9 +425,11 @@ typedef enum sprite
|
|||
// Egg Rock Scenery
|
||||
|
||||
// Christmas Scenery
|
||||
SPR_XMS1,
|
||||
SPR_XMS2,
|
||||
SPR_XMS3,
|
||||
SPR_XMS1, // Christmas Pole
|
||||
SPR_XMS2, // Candy Cane
|
||||
SPR_XMS3, // Snowman
|
||||
SPR_XMS4, // Lamppost
|
||||
SPR_XMS5, // Hanging Star
|
||||
|
||||
// Botanic Serenity Scenery
|
||||
SPR_BSZ1, // Tall flowers
|
||||
|
@ -1975,6 +1977,7 @@ typedef enum state
|
|||
|
||||
// Deep Sea Gargoyle
|
||||
S_GARGOYLE,
|
||||
S_BIGGARGOYLE,
|
||||
|
||||
// DSZ Seaweed
|
||||
S_SEAWEED1,
|
||||
|
@ -2133,7 +2136,14 @@ typedef enum state
|
|||
// Xmas-specific stuff
|
||||
S_XMASPOLE,
|
||||
S_CANDYCANE,
|
||||
S_SNOWMAN,
|
||||
S_SNOWMAN, // normal
|
||||
S_SNOWMANHAT, // with hat + scarf
|
||||
S_LAMPPOST1, // normal
|
||||
S_LAMPPOST2, // with snow
|
||||
S_HANGSTAR,
|
||||
// Xmas GFZ bushes
|
||||
S_XMASBERRYBUSH,
|
||||
S_XMASBUSH,
|
||||
|
||||
// Botanic Serenity's loads of scenery states
|
||||
S_BSZTALLFLOWER_RED,
|
||||
|
@ -2325,10 +2335,6 @@ typedef enum state
|
|||
S_PITY4,
|
||||
S_PITY5,
|
||||
S_PITY6,
|
||||
S_PITY7,
|
||||
S_PITY8,
|
||||
S_PITY9,
|
||||
S_PITY10,
|
||||
|
||||
S_FIRS1,
|
||||
S_FIRS2,
|
||||
|
@ -3366,6 +3372,7 @@ typedef enum mobj_type
|
|||
|
||||
// Deep Sea Scenery
|
||||
MT_GARGOYLE, // Deep Sea Gargoyle
|
||||
MT_BIGGARGOYLE, // Deep Sea Gargoyle (Big)
|
||||
MT_SEAWEED, // DSZ Seaweed
|
||||
MT_WATERDRIP, // Dripping Water source
|
||||
MT_WATERDROP, // Water drop from dripping water
|
||||
|
@ -3434,7 +3441,14 @@ typedef enum mobj_type
|
|||
// Christmas Scenery
|
||||
MT_XMASPOLE,
|
||||
MT_CANDYCANE,
|
||||
MT_SNOWMAN,
|
||||
MT_SNOWMAN, // normal
|
||||
MT_SNOWMANHAT, // with hat + scarf
|
||||
MT_LAMPPOST1, // normal
|
||||
MT_LAMPPOST2, // with snow
|
||||
MT_HANGSTAR,
|
||||
// Xmas GFZ bushes
|
||||
MT_XMASBERRYBUSH,
|
||||
MT_XMASBUSH,
|
||||
|
||||
// Botanic Serenity scenery
|
||||
MT_BSZTALLFLOWER_RED,
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "tables.h"
|
||||
|
||||
#include "d_event.h" // Screenshot responder
|
||||
#include "command.h"
|
||||
|
||||
typedef enum {
|
||||
MM_OFF = 0,
|
||||
|
@ -28,6 +29,12 @@ typedef enum {
|
|||
} moviemode_t;
|
||||
extern moviemode_t moviemode;
|
||||
|
||||
extern consvar_t cv_screenshot_option, cv_screenshot_folder;
|
||||
extern consvar_t cv_moviemode;
|
||||
extern consvar_t cv_zlib_memory, cv_zlib_level, cv_zlib_strategy, cv_zlib_window_bits;
|
||||
extern consvar_t cv_zlib_memorya, cv_zlib_levela, cv_zlib_strategya, cv_zlib_window_bitsa;
|
||||
extern consvar_t cv_apng_delay;
|
||||
|
||||
void M_StartMovie(void);
|
||||
void M_SaveFrame(void);
|
||||
void M_StopMovie(void);
|
||||
|
|
|
@ -72,7 +72,6 @@
|
|||
|
||||
// both the head and tail of the thinker list
|
||||
extern thinker_t thinkercap;
|
||||
extern INT32 runcount;
|
||||
|
||||
void P_InitThinkers(void);
|
||||
void P_AddThinker(thinker_t *thinker);
|
||||
|
|
|
@ -8434,6 +8434,10 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
case MT_SPIKE:
|
||||
mobj->flags2 |= MF2_STANDONME;
|
||||
break;
|
||||
case MT_LAMPPOST1:
|
||||
case MT_LAMPPOST2:
|
||||
mobj->flags2 |= MF2_STANDONME;
|
||||
break;
|
||||
case MT_DETON:
|
||||
mobj->movedir = 0;
|
||||
break;
|
||||
|
|
|
@ -9071,8 +9071,6 @@ void P_DoPityCheck(player_t *player)
|
|||
// P_PlayerThink
|
||||
//
|
||||
|
||||
boolean playerdeadview; // show match/chaos/tag/capture the flag rankings while in death view
|
||||
|
||||
void P_PlayerThink(player_t *player)
|
||||
{
|
||||
ticcmd_t *cmd;
|
||||
|
@ -9268,10 +9266,6 @@ void P_PlayerThink(player_t *player)
|
|||
if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
player->mo->flags2 &= ~MF2_SHADOW;
|
||||
// show the multiplayer rankings while dead
|
||||
if (player == &players[displayplayer])
|
||||
playerdeadview = true;
|
||||
|
||||
P_DeathThink(player);
|
||||
|
||||
return;
|
||||
|
@ -9292,9 +9286,6 @@ void P_PlayerThink(player_t *player)
|
|||
player->lives = cv_startinglives.value;
|
||||
}
|
||||
|
||||
if (player == &players[displayplayer])
|
||||
playerdeadview = false;
|
||||
|
||||
if ((gametype == GT_RACE || gametype == GT_COMPETITION) && leveltime < 4*TICRATE)
|
||||
{
|
||||
cmd->buttons &= BT_USE; // Remove all buttons except BT_USE
|
||||
|
|
144
src/r_main.c
144
src/r_main.c
|
@ -60,7 +60,6 @@ fixed_t projectiony; // aspect ratio
|
|||
// just for profiling purposes
|
||||
size_t framecount;
|
||||
|
||||
size_t sscount;
|
||||
size_t loopcount;
|
||||
|
||||
fixed_t viewx, viewy, viewz;
|
||||
|
@ -491,9 +490,6 @@ static void R_InitTextureMapping(void)
|
|||
// Take out the fencepost cases from viewangletox.
|
||||
for (i = 0; i < FINEANGLES/2; i++)
|
||||
{
|
||||
t = FixedMul(FINETANGENT(i), focallength);
|
||||
t = centerx - t;
|
||||
|
||||
if (viewangletox[i] == -1)
|
||||
viewangletox[i] = 0;
|
||||
else if (viewangletox[i] == viewwidth+1)
|
||||
|
@ -806,27 +802,43 @@ void R_SkyboxFrame(player_t *player)
|
|||
if (viewmobj->spawnpoint)
|
||||
viewz = ((fixed_t)viewmobj->spawnpoint->angle)<<FRACBITS;
|
||||
|
||||
viewx += quake.x;
|
||||
viewy += quake.y;
|
||||
viewz += quake.z;
|
||||
|
||||
if (mapheaderinfo[gamemap-1])
|
||||
{
|
||||
mapheader_t *mh = mapheaderinfo[gamemap-1];
|
||||
if (player->awayviewtics)
|
||||
{
|
||||
if (skyboxmo[1])
|
||||
vector3_t campos = {0,0,0}; // Position of player's actual view point
|
||||
|
||||
if (player->awayviewtics) {
|
||||
campos.x = player->awayviewmobj->x;
|
||||
campos.y = player->awayviewmobj->y;
|
||||
campos.z = player->awayviewmobj->z + 20*FRACUNIT;
|
||||
} else if (thiscam->chase) {
|
||||
campos.x = thiscam->x;
|
||||
campos.y = thiscam->y;
|
||||
campos.z = thiscam->z + (thiscam->height>>1);
|
||||
} else {
|
||||
campos.x = player->mo->x;
|
||||
campos.y = player->mo->y;
|
||||
campos.z = player->viewz;
|
||||
}
|
||||
|
||||
// Earthquake effects should be scaled in the skybox
|
||||
// (if an axis isn't used, the skybox won't shake in that direction)
|
||||
campos.x += quake.x;
|
||||
campos.y += quake.y;
|
||||
campos.z += quake.z;
|
||||
|
||||
if (skyboxmo[1]) // Is there a viewpoint?
|
||||
{
|
||||
fixed_t x = 0, y = 0;
|
||||
if (mh->skybox_scalex > 0)
|
||||
x = (player->awayviewmobj->x - skyboxmo[1]->x) / mh->skybox_scalex;
|
||||
x = (campos.x - skyboxmo[1]->x) / mh->skybox_scalex;
|
||||
else if (mh->skybox_scalex < 0)
|
||||
x = (player->awayviewmobj->x - skyboxmo[1]->x) * -mh->skybox_scalex;
|
||||
x = (campos.x - skyboxmo[1]->x) * -mh->skybox_scalex;
|
||||
|
||||
if (mh->skybox_scaley > 0)
|
||||
y = (player->awayviewmobj->y - skyboxmo[1]->y) / mh->skybox_scaley;
|
||||
y = (campos.y - skyboxmo[1]->y) / mh->skybox_scaley;
|
||||
else if (mh->skybox_scaley < 0)
|
||||
y = (player->awayviewmobj->y - skyboxmo[1]->y) * -mh->skybox_scaley;
|
||||
y = (campos.y - skyboxmo[1]->y) * -mh->skybox_scaley;
|
||||
|
||||
if (viewmobj->angle == 0)
|
||||
{
|
||||
|
@ -856,103 +868,9 @@ void R_SkyboxFrame(player_t *player)
|
|||
}
|
||||
}
|
||||
if (mh->skybox_scalez > 0)
|
||||
viewz += (player->awayviewmobj->z + 20*FRACUNIT) / mh->skybox_scalez;
|
||||
viewz += campos.z / mh->skybox_scalez;
|
||||
else if (mh->skybox_scalez < 0)
|
||||
viewz += (player->awayviewmobj->z + 20*FRACUNIT) * -mh->skybox_scalez;
|
||||
}
|
||||
else if (thiscam->chase)
|
||||
{
|
||||
if (skyboxmo[1])
|
||||
{
|
||||
fixed_t x = 0, y = 0;
|
||||
if (mh->skybox_scalex > 0)
|
||||
x = (thiscam->x - skyboxmo[1]->x) / mh->skybox_scalex;
|
||||
else if (mh->skybox_scalex < 0)
|
||||
x = (thiscam->x - skyboxmo[1]->x) * -mh->skybox_scalex;
|
||||
|
||||
if (mh->skybox_scaley > 0)
|
||||
y = (thiscam->y - skyboxmo[1]->y) / mh->skybox_scaley;
|
||||
else if (mh->skybox_scaley < 0)
|
||||
y = (thiscam->y - skyboxmo[1]->y) * -mh->skybox_scaley;
|
||||
|
||||
if (viewmobj->angle == 0)
|
||||
{
|
||||
viewx += x;
|
||||
viewy += y;
|
||||
}
|
||||
else if (viewmobj->angle == ANGLE_90)
|
||||
{
|
||||
viewx -= y;
|
||||
viewy += x;
|
||||
}
|
||||
else if (viewmobj->angle == ANGLE_180)
|
||||
{
|
||||
viewx -= x;
|
||||
viewy -= y;
|
||||
}
|
||||
else if (viewmobj->angle == ANGLE_270)
|
||||
{
|
||||
viewx += y;
|
||||
viewy -= x;
|
||||
}
|
||||
else
|
||||
{
|
||||
angle_t ang = viewmobj->angle>>ANGLETOFINESHIFT;
|
||||
viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
|
||||
viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
|
||||
}
|
||||
}
|
||||
if (mh->skybox_scalez > 0)
|
||||
viewz += (thiscam->z + (thiscam->height>>1)) / mh->skybox_scalez;
|
||||
else if (mh->skybox_scalez < 0)
|
||||
viewz += (thiscam->z + (thiscam->height>>1)) * -mh->skybox_scalez;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (skyboxmo[1])
|
||||
{
|
||||
fixed_t x = 0, y = 0;
|
||||
if (mh->skybox_scalex > 0)
|
||||
x = (player->mo->x - skyboxmo[1]->x) / mh->skybox_scalex;
|
||||
else if (mh->skybox_scalex < 0)
|
||||
x = (player->mo->x - skyboxmo[1]->x) * -mh->skybox_scalex;
|
||||
if (mh->skybox_scaley > 0)
|
||||
y = (player->mo->y - skyboxmo[1]->y) / mh->skybox_scaley;
|
||||
else if (mh->skybox_scaley < 0)
|
||||
y = (player->mo->y - skyboxmo[1]->y) * -mh->skybox_scaley;
|
||||
|
||||
if (viewmobj->angle == 0)
|
||||
{
|
||||
viewx += x;
|
||||
viewy += y;
|
||||
}
|
||||
else if (viewmobj->angle == ANGLE_90)
|
||||
{
|
||||
viewx -= y;
|
||||
viewy += x;
|
||||
}
|
||||
else if (viewmobj->angle == ANGLE_180)
|
||||
{
|
||||
viewx -= x;
|
||||
viewy -= y;
|
||||
}
|
||||
else if (viewmobj->angle == ANGLE_270)
|
||||
{
|
||||
viewx += y;
|
||||
viewy -= x;
|
||||
}
|
||||
else
|
||||
{
|
||||
angle_t ang = viewmobj->angle>>ANGLETOFINESHIFT;
|
||||
viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
|
||||
viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
|
||||
}
|
||||
}
|
||||
if (mh->skybox_scalez > 0)
|
||||
viewz += player->viewz / mh->skybox_scalez;
|
||||
else if (mh->skybox_scalez < 0)
|
||||
viewz += player->viewz * -mh->skybox_scalez;
|
||||
}
|
||||
viewz += campos.z * -mh->skybox_scalez;
|
||||
}
|
||||
|
||||
if (viewmobj->subsector)
|
||||
|
@ -963,8 +881,6 @@ void R_SkyboxFrame(player_t *player)
|
|||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
sscount = 0;
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
|
||||
|
@ -1088,8 +1004,6 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
|||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
sscount = 0;
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
|
||||
|
|
|
@ -108,7 +108,4 @@ extern angle_t rw_normalangle;
|
|||
// angle to line origin
|
||||
extern angle_t rw_angle1;
|
||||
|
||||
// Segs count?
|
||||
extern size_t sscount;
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue