diff --git a/src/doomdata.h b/src/doomdata.h index 4c5bdefaf..45cbb2557 100644 --- a/src/doomdata.h +++ b/src/doomdata.h @@ -62,6 +62,10 @@ enum #define MTF_AMBUSH 8 // Do not use bit five or after, as they are used for object z-offsets. +// Unless it's exclusive to UDMF. + +// Flag to use Z as absolute spawn height, ignoring the floor and ceiling. +#define MTF_ABSOLUTEZ 16 #if defined(_MSC_VER) #pragma pack(1) diff --git a/src/p_mobj.c b/src/p_mobj.c index a04351ae7..0622ff601 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11812,7 +11812,7 @@ void P_MovePlayerToStarpost(INT32 playernum) mapthing_t *huntemeralds[MAXHUNTEMERALDS]; INT32 numhuntemeralds; -fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale) +fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale, const boolean absolutez) { const subsector_t *ss = R_PointInSubsector(x, y); @@ -11822,9 +11822,9 @@ fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const f // Establish height. if (flip) - return P_GetSectorCeilingZAt(ss->sector, x, y) - dz - FixedMul(scale, offset + mobjinfo[mobjtype].height); + return (absolutez ? dz : P_GetSectorCeilingZAt(ss->sector, x, y) - dz) - FixedMul(scale, offset + mobjinfo[mobjtype].height); else - return P_GetSectorFloorZAt(ss->sector, x, y) + dz + FixedMul(scale, offset); + return (absolutez ? dz : P_GetSectorFloorZAt(ss->sector, x, y) + dz) + FixedMul(scale, offset); } fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y) @@ -11832,6 +11832,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt fixed_t dz = mthing->z << FRACBITS; // Base offset from the floor. fixed_t offset = 0; // Specific scaling object offset. boolean flip = (!!(mobjinfo[mobjtype].flags & MF_SPAWNCEILING) ^ !!(mthing->options & MTF_OBJECTFLIP)); + boolean absolutez = !!(mthing->options & MTF_ABSOLUTEZ); switch (mobjtype) { @@ -11887,7 +11888,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt offset += mthing->args[0] ? 0 : 24*FRACUNIT; } - if (!(dz + offset)) // Snap to the surfaces when there's no offset set. + if (!(dz + offset) && !absolutez) // Snap to the surfaces when there's no offset set. { if (flip) return ONCEILINGZ; @@ -11895,7 +11896,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt return ONFLOORZ; } - return P_GetMobjSpawnHeight(mobjtype, x, y, dz, offset, flip, mthing->scale); + return P_GetMobjSpawnHeight(mobjtype, x, y, dz, offset, flip, mthing->scale, absolutez); } static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing) @@ -13389,7 +13390,7 @@ void P_SpawnHoop(mapthing_t *mthing) vector4_t v, res; fixed_t x = mthing->x << FRACBITS; fixed_t y = mthing->y << FRACBITS; - fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, 0, false, mthing->scale); + fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, 0, false, mthing->scale, !!(mthing->options & MTF_ABSOLUTEZ)); hoopcenter = P_SpawnMobj(x, y, z, MT_HOOPCENTER); hoopcenter->spawnpoint = mthing; @@ -13516,7 +13517,7 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numi itemtypes[r] = P_GetMobjtypeSubstitute(&dummything, itemtypes[r]); } } - z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->options & MTF_OBJECTFLIP, mthing->scale); + z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->options & MTF_OBJECTFLIP, mthing->scale, !!(mthing->options & MTF_ABSOLUTEZ)); for (r = 0; r < numitems; r++) { @@ -13575,7 +13576,7 @@ static void P_SpawnItemCircle(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 n itemtypes[i] = P_GetMobjtypeSubstitute(&dummything, itemtypes[i]); } } - z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, false, mthing->scale); + z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, false, mthing->scale, !!(mthing->options & MTF_ABSOLUTEZ)); for (i = 0; i < numitems; i++) { diff --git a/src/p_mobj.h b/src/p_mobj.h index 6717c4add..d7d660078 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -489,7 +489,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing); void P_MovePlayerToStarpost(INT32 playernum); void P_AfterPlayerSpawn(INT32 playernum); -fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale); +fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale, const boolean absolutez); fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y); mobj_t *P_SpawnMapThing(mapthing_t *mthing); diff --git a/src/p_setup.c b/src/p_setup.c index 74645e877..167e1baac 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1916,6 +1916,8 @@ static void ParseTextmapThingParameter(UINT32 i, const char *param, const char * // Flags else if (fastcmp(param, "flip") && fastcmp("true", val)) mapthings[i].options |= MTF_OBJECTFLIP; + else if (fastcmp(param, "absolutez") && fastcmp("true", val)) + mapthings[i].options |= MTF_ABSOLUTEZ; else if (fastncmp(param, "stringarg", 9) && strlen(param) > 9) {