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sdl2: fix mode changing
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1 changed files with 4 additions and 0 deletions
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@ -177,6 +177,7 @@ static INT32 windowedModes[MAXWINMODES][2] =
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static void Impl_VideoSetupSDLBuffer(void);
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static void Impl_VideoSetupBuffer(void);
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static SDL_bool Impl_CreateWindow(SDL_bool fullscreen);
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static void Impl_SetWindowName(const char *title);
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static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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{
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@ -215,6 +216,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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}
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SDL_RenderSetLogicalSize(renderer, width, height);
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//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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// Set up Texture
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realwidth = width;
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@ -1544,10 +1546,12 @@ INT32 VID_SetMode(INT32 modeNum)
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{
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SDLdoUngrabMouse();
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vid.recalc = 1;
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vid.width = windowedModes[modeNum][0];
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vid.height = windowedModes[modeNum][1];
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vid.bpp = 1;
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Impl_SetWindowName("SRB2 "VERSIONSTRING);
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vid.modenum = modeNum; //VID_GetModeForSize(vidSurface->w,vidSurface->h);
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SDLSetMode(windowedModes[modeNum][0], windowedModes[modeNum][1], USE_FULLSCREEN);
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