sdl2: fix mode changing

This commit is contained in:
Ronald Kinard 2014-03-20 02:26:02 -05:00
parent 559c7ceb4d
commit beb2672f40

View file

@ -177,6 +177,7 @@ static INT32 windowedModes[MAXWINMODES][2] =
static void Impl_VideoSetupSDLBuffer(void);
static void Impl_VideoSetupBuffer(void);
static SDL_bool Impl_CreateWindow(SDL_bool fullscreen);
static void Impl_SetWindowName(const char *title);
static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
{
@ -215,6 +216,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
}
SDL_RenderSetLogicalSize(renderer, width, height);
//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
// Set up Texture
realwidth = width;
@ -1544,10 +1546,12 @@ INT32 VID_SetMode(INT32 modeNum)
{
SDLdoUngrabMouse();
vid.recalc = 1;
vid.width = windowedModes[modeNum][0];
vid.height = windowedModes[modeNum][1];
vid.bpp = 1;
Impl_SetWindowName("SRB2 "VERSIONSTRING);
vid.modenum = modeNum; //VID_GetModeForSize(vidSurface->w,vidSurface->h);
SDLSetMode(windowedModes[modeNum][0], windowedModes[modeNum][1], USE_FULLSCREEN);