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Whitespace indenting.
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144514247d
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2 changed files with 40 additions and 40 deletions
78
src/r_data.c
78
src/r_data.c
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@ -146,7 +146,7 @@ static inline void R_DrawColumnInCache(column_t *patch, UINT8 *cache, texpatch_t
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INT32 count, position;
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UINT8 *source;
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INT32 topdelta, prevdelta = -1;
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INT32 originy = originPatch->originy;
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INT32 originy = originPatch->originy;
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while (patch->topdelta != 0xff)
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{
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@ -184,7 +184,7 @@ static inline void R_DrawFlippedColumnInCache(column_t *patch, UINT8 *cache, tex
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INT32 count, position;
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UINT8 *source, *dest;
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INT32 topdelta, prevdelta = -1;
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INT32 originy = originPatch->originy;
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INT32 originy = originPatch->originy;
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while (patch->topdelta != 0xff)
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{
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@ -228,7 +228,7 @@ static inline void R_DrawTransColumnInCache(column_t *patch, UINT8 *cache, texpa
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UINT8 *source, *dest;
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UINT8 *mytransmap = transtables + ((8*(originPatch->alpha) + 255/8)/(255 - 255/11) << FF_TRANSSHIFT); // The equation's not exact but it works as intended. I'll call it a day for now.
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INT32 topdelta, prevdelta = -1;
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INT32 originy = originPatch->originy;
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INT32 originy = originPatch->originy;
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while (patch->topdelta != 0xff)
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{
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@ -250,12 +250,12 @@ static inline void R_DrawTransColumnInCache(column_t *patch, UINT8 *cache, texpa
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if (position + count > cacheheight)
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count = cacheheight - position;
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dest = cache + position;
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dest = cache + position;
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if (count > 0)
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{
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{
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for (; dest < cache + position + count; source++, dest++)
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*dest = *dest == 0xFF ? *dest : *(mytransmap + ((*dest)<<8) + (*source));
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}
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}
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patch = (column_t *)((UINT8 *)patch + patch->length + 4);
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}
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@ -271,7 +271,7 @@ static inline void R_DrawTransFlippedColumnInCache(column_t *patch, UINT8 *cache
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UINT8 *source, *dest;
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UINT8 *mytransmap = transtables + ((8*(originPatch->alpha) + 255/8)/(255 - 255/11) << FF_TRANSSHIFT); // The equation's not exact but it works as intended. I'll call it a day for now.
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INT32 topdelta, prevdelta = -1;
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INT32 originy = originPatch->originy;
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INT32 originy = originPatch->originy;
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while (patch->topdelta != 0xff)
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{
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@ -417,23 +417,23 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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// Composite the columns together.
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for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
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{
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static void (*ColumnDrawerPointer)(column_t *, UINT8 *, texpatch_t *, INT32, INT32); // Column drawing function pointer.
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if ((patch->style == AST_TRANSLUCENT) && (patch->alpha <= (10*255/11))) // Alpha style set to translucent? Is the alpha small enough for translucency?
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{
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if (patch->alpha < 255/11) // Is the patch way too translucent? Don't render then.
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continue;
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if (patch->flip & 2)
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ColumnDrawerPointer = &R_DrawTransFlippedColumnInCache;
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else
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ColumnDrawerPointer = &R_DrawTransColumnInCache;
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}
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else
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{
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if (patch->flip & 2)
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ColumnDrawerPointer = &R_DrawFlippedColumnInCache;
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else
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ColumnDrawerPointer = &R_DrawColumnInCache;
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}
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static void (*ColumnDrawerPointer)(column_t *, UINT8 *, texpatch_t *, INT32, INT32); // Column drawing function pointer.
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if ((patch->style == AST_TRANSLUCENT) && (patch->alpha <= (10*255/11))) // Alpha style set to translucent? Is the alpha small enough for translucency?
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{
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if (patch->alpha < 255/11) // Is the patch way too translucent? Don't render then.
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continue;
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if (patch->flip & 2)
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ColumnDrawerPointer = &R_DrawTransFlippedColumnInCache;
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else
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ColumnDrawerPointer = &R_DrawTransColumnInCache;
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}
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else
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{
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if (patch->flip & 2)
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ColumnDrawerPointer = &R_DrawFlippedColumnInCache;
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else
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ColumnDrawerPointer = &R_DrawColumnInCache;
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}
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realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
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@ -599,11 +599,11 @@ void R_LoadTextures(void)
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// Allocate texture column offset table.
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texturecolumnofs = (void *)((UINT8 *)textures + (numtextures * sizeof(void *)));
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// Allocate texture referencing cache.
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texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
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texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
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// Allocate texture width mask table.
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texturewidthmask = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 3));
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// Allocate texture height mask table.
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textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
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textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
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// Create translation table for global animation.
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texturetranslation = Z_Malloc((numtextures + 1) * sizeof(*texturetranslation), PU_STATIC, NULL);
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@ -814,19 +814,19 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
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}
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while (strcmp(texturesToken,"}")!=0)
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{
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if (stricmp(texturesToken, "ALPHA")==0)
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{
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Z_Free(texturesToken);
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texturesToken = M_GetToken(NULL);
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alpha = 255*strtof(texturesToken, NULL);
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}
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else if (stricmp(texturesToken, "STYLE")==0)
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{
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Z_Free(texturesToken);
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texturesToken = M_GetToken(NULL);
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if(stricmp(texturesToken, "TRANSLUCENT")==0)
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style = AST_TRANSLUCENT;
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}
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if (stricmp(texturesToken, "ALPHA")==0)
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{
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Z_Free(texturesToken);
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texturesToken = M_GetToken(NULL);
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alpha = 255*strtof(texturesToken, NULL);
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}
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else if (stricmp(texturesToken, "STYLE")==0)
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{
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Z_Free(texturesToken);
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texturesToken = M_GetToken(NULL);
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if(stricmp(texturesToken, "TRANSLUCENT")==0)
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style = AST_TRANSLUCENT;
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}
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else if (stricmp(texturesToken, "FLIPX")==0)
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flip |= 1;
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else if (stricmp(texturesToken, "FLIPY")==0)
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@ -36,7 +36,7 @@ typedef struct
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UINT16 wad, lump;
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UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both
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UINT8 alpha; // Translucency value
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enum patchalphastyle style;
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enum patchalphastyle style;
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} texpatch_t;
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// A maptexturedef_t describes a rectangular texture,
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