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Declarations after Lua calls
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1 changed files with 5 additions and 4 deletions
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@ -5016,15 +5016,16 @@ void A_UnsetSolidSteam(mobj_t *actor)
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//
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//
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void A_SignSpin(mobj_t *actor)
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void A_SignSpin(mobj_t *actor)
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{
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{
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#ifdef HAVE_BLUA
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if (LUA_CallAction("A_SignSpin", actor))
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return;
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#endif
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INT32 locvar1 = var1;
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INT32 locvar1 = var1;
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INT32 locvar2 = var2;
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INT32 locvar2 = var2;
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INT16 i;
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INT16 i;
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angle_t rotateangle = FixedAngle(locvar1 << FRACBITS);
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angle_t rotateangle = FixedAngle(locvar1 << FRACBITS);
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#ifdef HAVE_BLUA
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if (LUA_CallAction("A_SignSpin", actor))
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return;
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#endif
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if (P_IsObjectOnGround(actor) && P_MobjFlip(actor) * actor->momz <= 0)
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if (P_IsObjectOnGround(actor) && P_MobjFlip(actor) * actor->momz <= 0)
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{
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{
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if (actor->spawnpoint)
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if (actor->spawnpoint)
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