mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-18 15:32:33 +00:00
Merge remote-tracking branch 'Public/2.2.1-prep' into public_next
This commit is contained in:
commit
be67719a2a
7 changed files with 53 additions and 47 deletions
|
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
|
||||||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
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# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
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||||||
# Version change is fine.
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# Version change is fine.
|
||||||
project(SRB2
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project(SRB2
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||||||
VERSION 2.2.0
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VERSION 2.2.1
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||||||
LANGUAGES C)
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LANGUAGES C)
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||||||
|
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||||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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||||||
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|
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@ -1,4 +1,4 @@
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||||||
version: 2.2.0.{branch}-{build}
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version: 2.2.1.{branch}-{build}
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||||||
os: MinGW
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os: MinGW
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||||||
|
|
||||||
environment:
|
environment:
|
||||||
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|
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@ -26,12 +26,12 @@
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||||||
#else
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#else
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||||||
|
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||||||
/* Manually defined asset hashes for non-CMake builds
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/* Manually defined asset hashes for non-CMake builds
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||||||
* Last updated 2019 / 12 / 06 - v2.2.0 - main assets
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* Last updated 2020 / 02 / 09 - v2.2.1 - main assets
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||||||
* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
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* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
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||||||
*/
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*/
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||||||
#define ASSET_HASH_SRB2_PK3 "51419a33b4982d840c6772c159ba7c0a"
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#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
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||||||
#define ASSET_HASH_ZONES_PK3 "df74843919fd51af26a0baa8e21e4c19"
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#define ASSET_HASH_ZONES_PK3 "89627822f5a5c7fb022d836b138144b2"
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||||||
#define ASSET_HASH_PLAYER_DTA "56a247e074dd0dc794b6617efef1e918"
|
#define ASSET_HASH_PLAYER_DTA "129fa7d4b273a4b3dcacaa44eccead4f"
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||||||
#ifdef USE_PATCH_DTA
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#ifdef USE_PATCH_DTA
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||||||
#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
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#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
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||||||
#endif
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#endif
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||||||
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|
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@ -1213,7 +1213,7 @@ void D_SRB2Main(void)
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||||||
#endif
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#endif
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||||||
D_CleanFile();
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D_CleanFile();
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||||||
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||||||
#ifndef DEVELOP // md5s last updated 06/12/19 (ddmmyy)
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#ifndef DEVELOP // md5s last updated 09/02/20 (ddmmyy)
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||||||
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||||||
// Check MD5s of autoloaded files
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// Check MD5s of autoloaded files
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||||||
W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
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W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
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||||||
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@ -4945,19 +4945,19 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_PLAY_SUPER_TRANS3",
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"S_PLAY_SUPER_TRANS3",
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"S_PLAY_SUPER_TRANS4",
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"S_PLAY_SUPER_TRANS4",
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"S_PLAY_SUPER_TRANS5",
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"S_PLAY_SUPER_TRANS5",
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"S_PLAY_SUPER_TRANS6", // This has special significance in the code. If you add more frames, search for it and make the appropriate changes.
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"S_PLAY_SUPER_TRANS6",
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||||||
// technically the player goes here but it's an infinite tic state
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// technically the player goes here but it's an infinite tic state
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"S_OBJPLACE_DUMMY",
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"S_OBJPLACE_DUMMY",
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||||||
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||||||
// 1-Up Box Sprites (uses player sprite)
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// 1-Up Box Sprites overlay (uses player sprite)
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||||||
"S_PLAY_BOX1",
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"S_PLAY_BOX1",
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||||||
"S_PLAY_BOX2",
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"S_PLAY_BOX2",
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||||||
"S_PLAY_ICON1",
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"S_PLAY_ICON1",
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||||||
"S_PLAY_ICON2",
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"S_PLAY_ICON2",
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||||||
"S_PLAY_ICON3",
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"S_PLAY_ICON3",
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||||||
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||||||
// Level end sign (uses player sprite)
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// Level end sign overlay (uses player sprite)
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||||||
"S_PLAY_SIGN",
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"S_PLAY_SIGN",
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||||||
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||||||
// NiGHTS character (uses player sprite)
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// NiGHTS character (uses player sprite)
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||||||
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@ -5205,7 +5205,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_ROBOHOOD_JUMP2",
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"S_ROBOHOOD_JUMP2",
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||||||
"S_ROBOHOOD_JUMP3",
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"S_ROBOHOOD_JUMP3",
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||||||
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|
||||||
// CastleBot FaceStabber
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// Castlebot Facestabber
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||||||
"S_FACESTABBER_STND1",
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"S_FACESTABBER_STND1",
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||||||
"S_FACESTABBER_STND2",
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"S_FACESTABBER_STND2",
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||||||
"S_FACESTABBER_STND3",
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"S_FACESTABBER_STND3",
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||||||
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@ -5425,6 +5425,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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||||||
"S_EGGMOBILE_FLEE2",
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"S_EGGMOBILE_FLEE2",
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||||||
"S_EGGMOBILE_BALL",
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"S_EGGMOBILE_BALL",
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||||||
"S_EGGMOBILE_TARGET",
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"S_EGGMOBILE_TARGET",
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||||||
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|
||||||
"S_BOSSEGLZ1",
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"S_BOSSEGLZ1",
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||||||
"S_BOSSEGLZ2",
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"S_BOSSEGLZ2",
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||||||
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|
||||||
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@ -5477,7 +5478,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_EGGMOBILE3_FLEE1",
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"S_EGGMOBILE3_FLEE1",
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||||||
"S_EGGMOBILE3_FLEE2",
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"S_EGGMOBILE3_FLEE2",
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||||||
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|
||||||
// Boss 3 pinch
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// Boss 3 Pinch
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||||||
"S_FAKEMOBILE_INIT",
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"S_FAKEMOBILE_INIT",
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||||||
"S_FAKEMOBILE",
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"S_FAKEMOBILE",
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||||||
"S_FAKEMOBILE_ATK1",
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"S_FAKEMOBILE_ATK1",
|
||||||
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@ -5493,7 +5494,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_BOSSSEBH2",
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"S_BOSSSEBH2",
|
||||||
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|
||||||
// Boss 3 Shockwave
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// Boss 3 Shockwave
|
||||||
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|
||||||
"S_SHOCKWAVE1",
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"S_SHOCKWAVE1",
|
||||||
"S_SHOCKWAVE2",
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"S_SHOCKWAVE2",
|
||||||
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|
||||||
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@ -5530,9 +5530,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_JETFLAME",
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"S_JETFLAME",
|
||||||
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|
||||||
// Boss 4 Spectator Eggrobo
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// Boss 4 Spectator Eggrobo
|
||||||
"S_EGGROBO1_IDLE",
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"S_EGGROBO1_STND",
|
||||||
"S_EGGROBO1_BSLAP1",
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"S_EGGROBO1_BSLAP1",
|
||||||
"S_EGGROBO2_BSLAP2",
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"S_EGGROBO1_BSLAP2",
|
||||||
"S_EGGROBO1_PISSED",
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"S_EGGROBO1_PISSED",
|
||||||
|
|
||||||
// Boss 4 Spectator Eggrobo jet flame
|
// Boss 4 Spectator Eggrobo jet flame
|
||||||
|
@ -5776,7 +5776,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_CYBRAKDEMON_NAPALM_ATTACK1",
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"S_CYBRAKDEMON_NAPALM_ATTACK1",
|
||||||
"S_CYBRAKDEMON_NAPALM_ATTACK2",
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"S_CYBRAKDEMON_NAPALM_ATTACK2",
|
||||||
"S_CYBRAKDEMON_NAPALM_ATTACK3",
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"S_CYBRAKDEMON_NAPALM_ATTACK3",
|
||||||
"S_CYBRAKDEMON_FINISH_ATTACK", // If just attacked, remove MF2_FRET w/out going back to spawnstate
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"S_CYBRAKDEMON_FINISH_ATTACK1", // If just attacked, remove MF2_FRET w/out going back to spawnstate
|
||||||
"S_CYBRAKDEMON_FINISH_ATTACK2", // Force a delay between attacks so you don't get bombarded with them back-to-back
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"S_CYBRAKDEMON_FINISH_ATTACK2", // Force a delay between attacks so you don't get bombarded with them back-to-back
|
||||||
"S_CYBRAKDEMON_PAIN1",
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"S_CYBRAKDEMON_PAIN1",
|
||||||
"S_CYBRAKDEMON_PAIN2",
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"S_CYBRAKDEMON_PAIN2",
|
||||||
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@ -6470,7 +6470,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_LITTLETUMBLEWEED_ROLL7",
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"S_LITTLETUMBLEWEED_ROLL7",
|
||||||
"S_LITTLETUMBLEWEED_ROLL8",
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"S_LITTLETUMBLEWEED_ROLL8",
|
||||||
|
|
||||||
// Cacti Sprites
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// Cacti
|
||||||
"S_CACTI1",
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"S_CACTI1",
|
||||||
"S_CACTI2",
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"S_CACTI2",
|
||||||
"S_CACTI3",
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"S_CACTI3",
|
||||||
|
@ -6485,7 +6485,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_CACTITINYSEG",
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"S_CACTITINYSEG",
|
||||||
"S_CACTISMALLSEG",
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"S_CACTISMALLSEG",
|
||||||
|
|
||||||
// Warning signs sprites
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// Warning signs
|
||||||
"S_ARIDSIGN_CAUTION",
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"S_ARIDSIGN_CAUTION",
|
||||||
"S_ARIDSIGN_CACTI",
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"S_ARIDSIGN_CACTI",
|
||||||
"S_ARIDSIGN_SHARPTURN",
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"S_ARIDSIGN_SHARPTURN",
|
||||||
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@ -6502,6 +6502,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_TNTBARREL_EXPL4",
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"S_TNTBARREL_EXPL4",
|
||||||
"S_TNTBARREL_EXPL5",
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"S_TNTBARREL_EXPL5",
|
||||||
"S_TNTBARREL_EXPL6",
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"S_TNTBARREL_EXPL6",
|
||||||
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"S_TNTBARREL_EXPL7",
|
||||||
"S_TNTBARREL_FLYING",
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"S_TNTBARREL_FLYING",
|
||||||
|
|
||||||
// TNT proximity shell
|
// TNT proximity shell
|
||||||
|
@ -7047,7 +7048,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_ZAPSB10",
|
"S_ZAPSB10",
|
||||||
"S_ZAPSB11", // blank frame
|
"S_ZAPSB11", // blank frame
|
||||||
|
|
||||||
// Thunder spark
|
//Thunder spark
|
||||||
"S_THUNDERCOIN_SPARK",
|
"S_THUNDERCOIN_SPARK",
|
||||||
|
|
||||||
// Invincibility Sparkles
|
// Invincibility Sparkles
|
||||||
|
@ -7348,6 +7349,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_BHORIZ7",
|
"S_BHORIZ7",
|
||||||
"S_BHORIZ8",
|
"S_BHORIZ8",
|
||||||
|
|
||||||
|
// Booster
|
||||||
"S_BOOSTERSOUND",
|
"S_BOOSTERSOUND",
|
||||||
"S_YELLOWBOOSTERROLLER",
|
"S_YELLOWBOOSTERROLLER",
|
||||||
"S_YELLOWBOOSTERSEG_LEFT",
|
"S_YELLOWBOOSTERSEG_LEFT",
|
||||||
|
@ -7378,7 +7380,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_SPLISH8",
|
"S_SPLISH8",
|
||||||
"S_SPLISH9",
|
"S_SPLISH9",
|
||||||
|
|
||||||
// Lava splish
|
// Lava Splish
|
||||||
"S_LAVASPLISH",
|
"S_LAVASPLISH",
|
||||||
|
|
||||||
// added water splash
|
// added water splash
|
||||||
|
@ -7974,6 +7976,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||||
"S_ROCKCRUMBLEN",
|
"S_ROCKCRUMBLEN",
|
||||||
"S_ROCKCRUMBLEO",
|
"S_ROCKCRUMBLEO",
|
||||||
"S_ROCKCRUMBLEP",
|
"S_ROCKCRUMBLEP",
|
||||||
|
|
||||||
|
// Level debris
|
||||||
"S_GFZDEBRIS",
|
"S_GFZDEBRIS",
|
||||||
"S_BRICKDEBRIS",
|
"S_BRICKDEBRIS",
|
||||||
"S_WOODDEBRIS",
|
"S_WOODDEBRIS",
|
||||||
|
@ -7993,7 +7997,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
||||||
"MT_THOK", // Thok! mobj
|
"MT_THOK", // Thok! mobj
|
||||||
"MT_PLAYER",
|
"MT_PLAYER",
|
||||||
"MT_TAILSOVERLAY", // c:
|
"MT_TAILSOVERLAY", // c:
|
||||||
"MT_METALJETFUME", // [:
|
"MT_METALJETFUME",
|
||||||
|
|
||||||
// Enemies
|
// Enemies
|
||||||
"MT_BLUECRAWLA", // Crawla (Blue)
|
"MT_BLUECRAWLA", // Crawla (Blue)
|
||||||
|
@ -8110,7 +8114,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
||||||
"MT_CYBRAKDEMON_NAPALM_FLAMES",
|
"MT_CYBRAKDEMON_NAPALM_FLAMES",
|
||||||
"MT_CYBRAKDEMON_VILE_EXPLOSION",
|
"MT_CYBRAKDEMON_VILE_EXPLOSION",
|
||||||
|
|
||||||
// Metal Sonic
|
// Metal Sonic (Boss 9)
|
||||||
"MT_METALSONIC_RACE",
|
"MT_METALSONIC_RACE",
|
||||||
"MT_METALSONIC_BATTLE",
|
"MT_METALSONIC_BATTLE",
|
||||||
"MT_MSSHIELD_FRONT",
|
"MT_MSSHIELD_FRONT",
|
||||||
|
@ -8124,7 +8128,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
||||||
"MT_BOMBSPHERE",
|
"MT_BOMBSPHERE",
|
||||||
"MT_REDTEAMRING", //Rings collectable by red team.
|
"MT_REDTEAMRING", //Rings collectable by red team.
|
||||||
"MT_BLUETEAMRING", //Rings collectable by blue team.
|
"MT_BLUETEAMRING", //Rings collectable by blue team.
|
||||||
"MT_TOKEN", // Special Stage Token
|
"MT_TOKEN", // Special Stage token for special stage
|
||||||
"MT_REDFLAG", // Red CTF Flag
|
"MT_REDFLAG", // Red CTF Flag
|
||||||
"MT_BLUEFLAG", // Blue CTF Flag
|
"MT_BLUEFLAG", // Blue CTF Flag
|
||||||
"MT_EMBLEM",
|
"MT_EMBLEM",
|
||||||
|
@ -8350,22 +8354,22 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
||||||
// Arid Canyon Scenery
|
// Arid Canyon Scenery
|
||||||
"MT_BIGTUMBLEWEED",
|
"MT_BIGTUMBLEWEED",
|
||||||
"MT_LITTLETUMBLEWEED",
|
"MT_LITTLETUMBLEWEED",
|
||||||
"MT_CACTI1",
|
"MT_CACTI1", // Tiny Red Flower Cactus
|
||||||
"MT_CACTI2",
|
"MT_CACTI2", // Small Red Flower Cactus
|
||||||
"MT_CACTI3",
|
"MT_CACTI3", // Tiny Blue Flower Cactus
|
||||||
"MT_CACTI4",
|
"MT_CACTI4", // Small Blue Flower Cactus
|
||||||
"MT_CACTI5",
|
"MT_CACTI5", // Prickly Pear
|
||||||
"MT_CACTI6",
|
"MT_CACTI6", // Barrel Cactus
|
||||||
"MT_CACTI7",
|
"MT_CACTI7", // Tall Barrel Cactus
|
||||||
"MT_CACTI8",
|
"MT_CACTI8", // Armed Cactus
|
||||||
"MT_CACTI9",
|
"MT_CACTI9", // Ball Cactus
|
||||||
"MT_CACTI10",
|
"MT_CACTI10", // Tiny Cactus
|
||||||
"MT_CACTI11",
|
"MT_CACTI11", // Small Cactus
|
||||||
"MT_CACTITINYSEG",
|
"MT_CACTITINYSEG", // Tiny Cactus Segment
|
||||||
"MT_CACTISMALLSEG",
|
"MT_CACTISMALLSEG", // Small Cactus Segment
|
||||||
"MT_ARIDSIGN_CAUTION",
|
"MT_ARIDSIGN_CAUTION", // Caution Sign
|
||||||
"MT_ARIDSIGN_CACTI",
|
"MT_ARIDSIGN_CACTI", // Cacti Sign
|
||||||
"MT_ARIDSIGN_SHARPTURN",
|
"MT_ARIDSIGN_SHARPTURN", // Sharp Turn Sign
|
||||||
"MT_OILLAMP",
|
"MT_OILLAMP",
|
||||||
"MT_TNTBARREL",
|
"MT_TNTBARREL",
|
||||||
"MT_PROXIMITYTNT",
|
"MT_PROXIMITYTNT",
|
||||||
|
@ -8420,7 +8424,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
||||||
"MT_GLAREGOYLEUP",
|
"MT_GLAREGOYLEUP",
|
||||||
"MT_GLAREGOYLEDOWN",
|
"MT_GLAREGOYLEDOWN",
|
||||||
"MT_GLAREGOYLELONG",
|
"MT_GLAREGOYLELONG",
|
||||||
"MT_TARGET",
|
"MT_TARGET", // AKA Red Crystal
|
||||||
"MT_GREENFLAME",
|
"MT_GREENFLAME",
|
||||||
"MT_BLUEGARGOYLE",
|
"MT_BLUEGARGOYLE",
|
||||||
|
|
||||||
|
@ -8471,7 +8475,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
||||||
"MT_HHZSTALAGMITE_TALL",
|
"MT_HHZSTALAGMITE_TALL",
|
||||||
"MT_HHZSTALAGMITE_SHORT",
|
"MT_HHZSTALAGMITE_SHORT",
|
||||||
|
|
||||||
// Botanic Serenity
|
// Botanic Serenity scenery
|
||||||
"MT_BSZTALLFLOWER_RED",
|
"MT_BSZTALLFLOWER_RED",
|
||||||
"MT_BSZTALLFLOWER_PURPLE",
|
"MT_BSZTALLFLOWER_PURPLE",
|
||||||
"MT_BSZTALLFLOWER_BLUE",
|
"MT_BSZTALLFLOWER_BLUE",
|
||||||
|
@ -8751,6 +8755,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
||||||
"MT_ROCKCRUMBLE14",
|
"MT_ROCKCRUMBLE14",
|
||||||
"MT_ROCKCRUMBLE15",
|
"MT_ROCKCRUMBLE15",
|
||||||
"MT_ROCKCRUMBLE16",
|
"MT_ROCKCRUMBLE16",
|
||||||
|
|
||||||
|
// Level debris
|
||||||
"MT_GFZDEBRIS",
|
"MT_GFZDEBRIS",
|
||||||
"MT_BRICKDEBRIS",
|
"MT_BRICKDEBRIS",
|
||||||
"MT_WOODDEBRIS",
|
"MT_WOODDEBRIS",
|
||||||
|
|
|
@ -143,9 +143,9 @@ extern char logfilename[1024];
|
||||||
// we use comprevision and compbranch instead.
|
// we use comprevision and compbranch instead.
|
||||||
#else
|
#else
|
||||||
#define VERSION 202 // Game version
|
#define VERSION 202 // Game version
|
||||||
#define SUBVERSION 0 // more precise version number
|
#define SUBVERSION 1 // more precise version number
|
||||||
#define VERSIONSTRING "v2.2.0"
|
#define VERSIONSTRING "v2.2.1"
|
||||||
#define VERSIONSTRINGW L"v2.2.0"
|
#define VERSIONSTRINGW L"v2.2.1"
|
||||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||||
// Otherwise we can't force updates!
|
// Otherwise we can't force updates!
|
||||||
#endif
|
#endif
|
||||||
|
@ -210,7 +210,7 @@ extern char logfilename[1024];
|
||||||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||||
// Only set it higher, not lower, obviously.
|
// Only set it higher, not lower, obviously.
|
||||||
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
|
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
|
||||||
#define MODVERSION 40
|
#define MODVERSION 41
|
||||||
|
|
||||||
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
|
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
|
||||||
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
|
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
|
||||||
|
|
|
@ -1219,7 +1219,7 @@
|
||||||
C01FCF4B08A954540054247B /* Debug */ = {
|
C01FCF4B08A954540054247B /* Debug */ = {
|
||||||
isa = XCBuildConfiguration;
|
isa = XCBuildConfiguration;
|
||||||
buildSettings = {
|
buildSettings = {
|
||||||
CURRENT_PROJECT_VERSION = 2.2.0;
|
CURRENT_PROJECT_VERSION = 2.2.1;
|
||||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||||
"$(inherited)",
|
"$(inherited)",
|
||||||
NORMALSRB2,
|
NORMALSRB2,
|
||||||
|
@ -1231,7 +1231,7 @@
|
||||||
C01FCF4C08A954540054247B /* Release */ = {
|
C01FCF4C08A954540054247B /* Release */ = {
|
||||||
isa = XCBuildConfiguration;
|
isa = XCBuildConfiguration;
|
||||||
buildSettings = {
|
buildSettings = {
|
||||||
CURRENT_PROJECT_VERSION = 2.2.0;
|
CURRENT_PROJECT_VERSION = 2.2.1;
|
||||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||||
|
|
Loading…
Reference in a new issue