TeamSwitch hook for Lua

This commit is contained in:
Jaime Passos 2019-12-18 23:40:58 -03:00
parent b496cc0d62
commit be5fd1a0db
4 changed files with 67 additions and 1 deletions

View file

@ -2734,6 +2734,12 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
return; return;
} }
#ifdef HAVE_BLUA
// Don't switch team, just go away, please, go awaayyyy, aaauuauugghhhghgh
if (!LUAh_TeamSwitch(&players[playernum], NetPacket.packet.newteam, players[playernum].spectator, NetPacket.packet.autobalance, NetPacket.packet.scrambled))
return;
#endif
//no status changes after hidetime //no status changes after hidetime
if ((gametyperules & GTR_HIDEFROZEN) && (leveltime >= (hidetime * TICRATE))) if ((gametyperules & GTR_HIDEFROZEN) && (leveltime >= (hidetime * TICRATE)))
error = true; error = true;

View file

@ -51,6 +51,7 @@ enum hook {
hook_PlayerCanDamage, hook_PlayerCanDamage,
hook_PlayerQuit, hook_PlayerQuit,
hook_IntermissionThinker, hook_IntermissionThinker,
hook_TeamSwitch,
hook_ViewpointSwitch, hook_ViewpointSwitch,
hook_MAX // last hook hook_MAX // last hook
@ -94,6 +95,7 @@ boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj); // Hook for P_PlayerAft
UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj); // Hook for P_PlayerCanDamage UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj); // Hook for P_PlayerCanDamage
void LUAh_PlayerQuit(player_t *plr, int reason); // Hook for player quitting void LUAh_PlayerQuit(player_t *plr, int reason); // Hook for player quitting
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean autobalance, boolean scrambled); // Hook for team switching in... uh....
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer); // Hook for spy mode in G_Responder UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer); // Hook for spy mode in G_Responder
#endif #endif

View file

@ -62,6 +62,7 @@ const char *const hookNames[hook_MAX+1] = {
"PlayerCanDamage", "PlayerCanDamage",
"PlayerQuit", "PlayerQuit",
"IntermissionThinker", "IntermissionThinker",
"TeamSwitch",
"ViewpointSwitch", "ViewpointSwitch",
NULL NULL
}; };
@ -204,6 +205,7 @@ static int lib_addHook(lua_State *L)
case hook_PlayerSpawn: case hook_PlayerSpawn:
case hook_FollowMobj: case hook_FollowMobj:
case hook_PlayerCanDamage: case hook_PlayerCanDamage:
case hook_TeamSwitch:
case hook_ViewpointSwitch: case hook_ViewpointSwitch:
case hook_ShieldSpawn: case hook_ShieldSpawn:
case hook_ShieldSpecial: case hook_ShieldSpecial:
@ -1348,6 +1350,53 @@ void LUAh_IntermissionThinker(void)
} }
} }
// Hook for team switching
// It's just an edit of LUAh_ViewpointSwitch.
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean autobalance, boolean scrambled)
{
hook_p hookp;
boolean canSwitchTeam = true;
if (!gL || !(hooksAvailable[hook_TeamSwitch/8] & (1<<(hook_TeamSwitch%8))))
return 0;
lua_settop(gL, 0);
for (hookp = playerhooks; hookp; hookp = hookp->next)
{
if (hookp->type != hook_TeamSwitch)
continue;
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, player, META_PLAYER);
lua_pushinteger(gL, newteam);
lua_pushboolean(gL, fromspectators);
lua_pushboolean(gL, autobalance);
lua_pushboolean(gL, scrambled);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
if (lua_pcall(gL, 5, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1))
canSwitchTeam = false; // Can't switch team
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return canSwitchTeam;
}
// Hook for spy mode in G_Responder // Hook for spy mode in G_Responder
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer) UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer)
{ {

View file

@ -10364,6 +10364,11 @@ boolean P_SpectatorJoinGame(player_t *player)
else else
changeto = (P_RandomFixed() & 1) + 1; changeto = (P_RandomFixed() & 1) + 1;
#ifdef HAVE_BLUA
if (!LUAh_TeamSwitch(player, changeto, true, false, false))
return false;
#endif
if (player->mo) if (player->mo)
{ {
P_RemoveMobj(player->mo); P_RemoveMobj(player->mo);
@ -10389,8 +10394,12 @@ boolean P_SpectatorJoinGame(player_t *player)
{ {
// Exception for hide and seek. Don't join a game when you simply // Exception for hide and seek. Don't join a game when you simply
// respawn in place and sit there for the rest of the round. // respawn in place and sit there for the rest of the round.
if (!(gametype == GT_HIDEANDSEEK && leveltime > (hidetime * TICRATE))) if (!((gametyperules & GTR_HIDEFROZEN) && leveltime > (hidetime * TICRATE)))
{ {
#ifdef HAVE_BLUA
if (!LUAh_TeamSwitch(player, 3, true, false, false))
return false;
#endif
if (player->mo) if (player->mo)
{ {
P_RemoveMobj(player->mo); P_RemoveMobj(player->mo);