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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-22 10:52:23 +00:00
Merge branch 'debugmode-reborn' into 'next'
Make DEBUGMODE=1 builds (finally) compile, run and work in netgames See merge request STJr/SRB2!1405
This commit is contained in:
commit
be496e1bc1
7 changed files with 92 additions and 86 deletions
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@ -415,7 +415,7 @@ ifdef GCC48
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else
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CFLAGS+=-O0
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endif
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CFLAGS+= -Wall -DPARANOIA -DRANGECHECK -DPACKETDROP -DMOBJCONSISTANCY
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CFLAGS+= -Wall -DPARANOIA -DRANGECHECK -DPACKETDROP
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else
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123
src/d_clisrv.c
123
src/d_clisrv.c
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@ -4480,70 +4480,73 @@ static INT16 Consistancy(void)
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ret += P_GetRandSeed();
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#ifdef MOBJCONSISTANCY
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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if (gamestate == GS_LEVEL)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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mo = (mobj_t *)th;
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if (mo->flags & (MF_SPECIAL | MF_SOLID | MF_PUSHABLE | MF_BOSS | MF_MISSILE | MF_SPRING | MF_MONITOR | MF_FIRE | MF_ENEMY | MF_PAIN | MF_STICKY))
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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ret -= mo->type;
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ret += mo->x;
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ret -= mo->y;
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ret += mo->z;
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ret -= mo->momx;
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ret += mo->momy;
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ret -= mo->momz;
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ret += mo->angle;
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ret -= mo->flags;
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ret += mo->flags2;
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ret -= mo->eflags;
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if (mo->target)
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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mo = (mobj_t *)th;
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if (mo->flags & (MF_SPECIAL | MF_SOLID | MF_PUSHABLE | MF_BOSS | MF_MISSILE | MF_SPRING | MF_MONITOR | MF_FIRE | MF_ENEMY | MF_PAIN | MF_STICKY))
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{
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ret += mo->target->type;
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ret -= mo->target->x;
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ret += mo->target->y;
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ret -= mo->target->z;
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ret += mo->target->momx;
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ret -= mo->target->momy;
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ret += mo->target->momz;
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ret -= mo->target->angle;
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ret += mo->target->flags;
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ret -= mo->target->flags2;
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ret += mo->target->eflags;
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ret -= mo->target->state - states;
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ret += mo->target->tics;
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ret -= mo->target->sprite;
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ret += mo->target->frame;
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ret -= mo->type;
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ret += mo->x;
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ret -= mo->y;
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ret += mo->z;
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ret -= mo->momx;
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ret += mo->momy;
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ret -= mo->momz;
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ret += mo->angle;
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ret -= mo->flags;
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ret += mo->flags2;
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ret -= mo->eflags;
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if (mo->target)
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{
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ret += mo->target->type;
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ret -= mo->target->x;
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ret += mo->target->y;
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ret -= mo->target->z;
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ret += mo->target->momx;
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ret -= mo->target->momy;
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ret += mo->target->momz;
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ret -= mo->target->angle;
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ret += mo->target->flags;
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ret -= mo->target->flags2;
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ret += mo->target->eflags;
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ret -= mo->target->state - states;
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ret += mo->target->tics;
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ret -= mo->target->sprite;
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ret += mo->target->frame;
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}
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else
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ret ^= 0x3333;
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if (mo->tracer && mo->tracer->type != MT_OVERLAY)
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{
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ret += mo->tracer->type;
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ret -= mo->tracer->x;
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ret += mo->tracer->y;
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ret -= mo->tracer->z;
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ret += mo->tracer->momx;
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ret -= mo->tracer->momy;
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ret += mo->tracer->momz;
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ret -= mo->tracer->angle;
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ret += mo->tracer->flags;
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ret -= mo->tracer->flags2;
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ret += mo->tracer->eflags;
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ret -= mo->tracer->state - states;
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ret += mo->tracer->tics;
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ret -= mo->tracer->sprite;
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ret += mo->tracer->frame;
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}
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else
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ret ^= 0xAAAA;
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ret -= mo->state - states;
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ret += mo->tics;
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ret -= mo->sprite;
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ret += mo->frame;
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}
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else
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ret ^= 0x3333;
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if (mo->tracer && mo->tracer->type != MT_OVERLAY)
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{
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ret += mo->tracer->type;
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ret -= mo->tracer->x;
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ret += mo->tracer->y;
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ret -= mo->tracer->z;
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ret += mo->tracer->momx;
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ret -= mo->tracer->momy;
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ret += mo->tracer->momz;
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ret -= mo->tracer->angle;
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ret += mo->tracer->flags;
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ret -= mo->tracer->flags2;
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ret += mo->tracer->eflags;
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ret -= mo->tracer->state - states;
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ret += mo->tracer->tics;
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ret -= mo->tracer->sprite;
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ret += mo->tracer->frame;
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}
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else
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ret ^= 0xAAAA;
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ret -= mo->state - states;
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ret += mo->tics;
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ret -= mo->sprite;
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ret += mo->frame;
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}
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}
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#endif
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@ -1072,7 +1072,7 @@ void D_SRB2Main(void)
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G_LoadGameSettings();
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// Test Dehacked lists
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DEH_Check();
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DEH_TableCheck();
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// Netgame URL special case: change working dir to EXE folder.
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ChangeDirForUrlHandler();
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@ -5457,3 +5457,27 @@ struct int_const_s const INT_CONST[] = {
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{NULL,0}
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};
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// For this to work compile-time without being in this file,
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// this function would need to check sizes at runtime, without sizeof
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void DEH_TableCheck(void)
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{
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#if defined(_DEBUG) || defined(PARANOIA)
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const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*);
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const size_t dehmobjs = sizeof(MOBJTYPE_LIST)/sizeof(const char*);
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const size_t dehpowers = sizeof(POWERS_LIST)/sizeof(const char*);
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const size_t dehcolors = sizeof(COLOR_ENUMS)/sizeof(const char*);
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if (dehstates != S_FIRSTFREESLOT)
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I_Error("You forgot to update the Dehacked states list, you dolt!\n(%d states defined, versus %s in the Dehacked list)\n", S_FIRSTFREESLOT, sizeu1(dehstates));
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if (dehmobjs != MT_FIRSTFREESLOT)
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I_Error("You forgot to update the Dehacked mobjtype list, you dolt!\n(%d mobj types defined, versus %s in the Dehacked list)\n", MT_FIRSTFREESLOT, sizeu1(dehmobjs));
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if (dehpowers != NUMPOWERS)
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I_Error("You forgot to update the Dehacked powers list, you dolt!\n(%d powers defined, versus %s in the Dehacked list)\n", NUMPOWERS, sizeu1(dehpowers));
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if (dehcolors != SKINCOLOR_FIRSTFREESLOT)
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I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", SKINCOLOR_FIRSTFREESLOT, sizeu1(dehcolors));
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#endif
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}
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@ -72,4 +72,7 @@ extern const char *const MENUTYPES_LIST[];
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extern struct int_const_s const INT_CONST[];
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// Moved to this file because it can't work compile-time otherwise
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void DEH_TableCheck(void);
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#endif
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@ -645,25 +645,3 @@ void DEH_LoadDehackedLump(lumpnum_t lumpnum)
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{
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DEH_LoadDehackedLumpPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum), false);
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}
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void DEH_Check(void)
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{
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#if defined(_DEBUG) || defined(PARANOIA)
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const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*);
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const size_t dehmobjs = sizeof(MOBJTYPE_LIST)/sizeof(const char*);
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const size_t dehpowers = sizeof(POWERS_LIST)/sizeof(const char*);
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const size_t dehcolors = sizeof(COLOR_ENUMS)/sizeof(const char*);
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if (dehstates != S_FIRSTFREESLOT)
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I_Error("You forgot to update the Dehacked states list, you dolt!\n(%d states defined, versus %s in the Dehacked list)\n", S_FIRSTFREESLOT, sizeu1(dehstates));
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if (dehmobjs != MT_FIRSTFREESLOT)
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I_Error("You forgot to update the Dehacked mobjtype list, you dolt!\n(%d mobj types defined, versus %s in the Dehacked list)\n", MT_FIRSTFREESLOT, sizeu1(dehmobjs));
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if (dehpowers != NUMPOWERS)
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I_Error("You forgot to update the Dehacked powers list, you dolt!\n(%d powers defined, versus %s in the Dehacked list)\n", NUMPOWERS, sizeu1(dehpowers));
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if (dehcolors != SKINCOLOR_FIRSTFREESLOT)
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I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", SKINCOLOR_FIRSTFREESLOT, sizeu1(dehcolors));
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#endif
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}
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@ -30,8 +30,6 @@ typedef enum
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void DEH_LoadDehackedLump(lumpnum_t lumpnum);
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void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump, boolean mainfile);
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void DEH_Check(void);
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fixed_t get_number(const char *word);
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FUNCPRINTF void deh_warning(const char *first, ...);
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void deh_strlcpy(char *dst, const char *src, size_t size, const char *warntext);
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