Make a separate function instead of clogging up IdentifyVersion

This commit is contained in:
fickleheart 2020-04-09 20:56:27 -05:00
parent 6845aca6e5
commit be07a23e52

View file

@ -880,15 +880,10 @@ static inline void D_CleanFile(void)
}
}
// ==========================================================================
// Identify the SRB2 version, and IWAD file to use.
// ==========================================================================
static void IdentifyVersion(void)
///\brief Checks if a netgame URL is being handled, and changes working directory to the EXE's if so.
/// Done because browsers (at least, Firefox on Windows) launch the game from the browser's directory, which causes problems.
static void ChangeDirForUrlHandler(void)
{
char *srb2wad;
const char *srb2waddir = NULL;
// URL handlers are opened by web browsers (at least Firefox) from the browser's working directory, not the game's stored directory,
// so chdir to that directory unless overridden.
if (M_GetUrlProtocolArg() != NULL && !M_CheckParm("-nochdir"))
@ -917,6 +912,16 @@ static void IdentifyVersion(void)
I_OutputMsg("Couldn't change working directory\n");
#endif
}
}
// ==========================================================================
// Identify the SRB2 version, and IWAD file to use.
// ==========================================================================
static void IdentifyVersion(void)
{
char *srb2wad;
const char *srb2waddir = NULL;
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
// change to the directory where 'srb2.pk3' is found
@ -1097,6 +1102,9 @@ void D_SRB2Main(void)
// Test Dehacked lists
DEH_Check();
// Netgame URL special case: change working dir to EXE folder.
ChangeDirForUrlHandler();
// identify the main IWAD file to use
IdentifyVersion();