Merge branch 'next' into io

This commit is contained in:
Alam Ed Arias 2016-02-26 01:57:28 -05:00
commit bdad2ccc12
54 changed files with 600 additions and 181 deletions

2
.gitattributes vendored
View file

@ -29,4 +29,6 @@
/libs/zlib/nintendods/README -whitespace
/libs/zlib/watcom/watcom_f.mak -crlf -whitespace
/libs/zlib/watcom/watcom_l.mak -crlf -whitespace
#Appveyor
/appveyor.yml -crlf -whitespace
# Other

33
.travis.yml Normal file
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@ -0,0 +1,33 @@
language: c
sudo: required
dist: trusty
env:
- CFLAGS=-Wno-absolute-value -Werror
compiler:
- gcc
- clang
cache:
directories:
- $HOME/srb2_cache
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
before_script:
- mkdir $HOME/srb2_cache
- wget --verbose --server-response -c http://rosenthalcastle.org/srb2/SRB2-v2114-assets.7z -O $HOME/srb2_cache/SRB2-v2114-assets.7z
- 7z x $HOME/srb2_cache/SRB2-v2114-assets.7z -oassets
- mkdir build
- cd build
- cmake ..
script: make

View file

@ -23,13 +23,13 @@ endfunction()
# Macro to add OSX framework
macro(add_framework fwname appname)
find_library(FRAMEWORK_${fwname}
NAMES ${fwname}
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
${CMAKE_OSX_SYSROOT}/Library
/System/Library
/Library
PATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
NAMES ${fwname}
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
${CMAKE_OSX_SYSROOT}/Library
/System/Library
/Library
ATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
MESSAGE(ERROR ": Framework ${fwname} not found")
else()
@ -80,9 +80,6 @@ endif()
if(${CMAKE_SYSTEM} MATCHES "Darwin")
add_definitions(-DMACOSX)
if(${CMAKE_C_COMPILER_ID} MATCHES "Clang")
set(CLANG ON)
endif()
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")

71
appveyor.yml Normal file
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@ -0,0 +1,71 @@
version: 2.1.14.{branch}-{build}
os: MinGW
environment:
CC: i686-w64-mingw32-gcc
WINDRES: windres
MINGW_SDK: c:\msys64\mingw32
SDL2_URL: http://libsdl.org/release/SDL2-devel-2.0.4-mingw.tar.gz
SDL2_ARCHIVE: SDL2-devel-2.0.4-mingw.tar
SDL2_MOVE: SDL2-2.0.4\i686-w64-mingw32
SDL2_MIXER_URL: https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-devel-2.0.1-mingw.tar.gz
SDL2_MIXER_ARCHIVE: SDL2_mixer-devel-2.0.1-mingw.tar
SDL2_MIXER_MOVE: SDL2_mixer-2.0.1\i686-w64-mingw32
cache:
- SDL2-devel-2.0.4-mingw.tar.gz
- SDL2_mixer-devel-2.0.1-mingw.tar.gz
install:
#Download SDL2
- if not exist "%SDL2_ARCHIVE%.gz" appveyor DownloadFile "%SDL2_URL%" -FileName "%SDL2_ARCHIVE%.gz"
- 7z x -y "%SDL2_ARCHIVE%.gz" -o%TMP% >null
- 7z x -y "%TMP%\%SDL2_ARCHIVE%" -o%TMP% >null
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs %TMP%\%SDL2_MOVE% %MINGW_SDK% || exit 0
- ps: (Get-Content ([System.Environment]::ExpandEnvironmentVariables("%TMP%\%SDL2_MOVE%\bin\sdl2-config"))) | ForEach-Object { $_ -replace "/usr/local/cross-tools/i686-w64-mingw32", ([System.Environment]::ExpandEnvironmentVariables("%MINGW_SDK%")) } | Set-Content ([System.Environment]::ExpandEnvironmentVariables("%MINGW_SDK%\bin\sdl2-config"))
- ps: (Get-Content ([System.Environment]::ExpandEnvironmentVariables("%TMP%\%SDL2_MOVE%\lib\cmake\SDL2\sdl2-config.cmake"))) | ForEach-Object { $_ -replace "/usr/local/cross-tools/i686-w64-mingw32", ([System.Environment]::ExpandEnvironmentVariables("%MINGW_SDK%")) } | Set-Content ([System.Environment]::ExpandEnvironmentVariables("%MINGW_SDK%\lib\cmake\SDL2\sdl2-config.cmake"))
- ps: (Get-Content ([System.Environment]::ExpandEnvironmentVariables("%TMP%\%SDL2_MOVE%\lib\pkgconfig\sdl2.pc"))) | ForEach-Object { $_ -replace "/usr/local/cross-tools/i686-w64-mingw32", ([System.Environment]::ExpandEnvironmentVariables("%MINGW_SDK%")) } | Set-Content ([System.Environment]::ExpandEnvironmentVariables("%MINGW_SDK%\lib\pkgconfig\sdl2.pc"))
#Download SDL2_Mixer
- if not exist "%SDL2_MIXER_ARCHIVE%.gz" appveyor DownloadFile "%SDL2_MIXER_URL%" -FileName "%SDL2_MIXER_ARCHIVE%.gz"
- 7z x -y "%SDL2_MIXER_ARCHIVE%.gz" -o%TMP% >null
- 7z x -y "%TMP%\%SDL2_MIXER_ARCHIVE%" -o%TMP% >null
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs %TMP%\%SDL2_MIXER_MOVE% %MINGW_SDK% || exit 0
- ps: (Get-Content ([System.Environment]::ExpandEnvironmentVariables("%TMP%\%SDL2_MIXER_MOVE%\lib\pkgconfig\SDL2_mixer.pc")))| ForEach-Object { $_ -replace "/usr/local/cross-tools/i686-w64-mingw32", ([System.Environment]::ExpandEnvironmentVariables("%MINGW_SDK%")) } | Set-Content ([System.Environment]::ExpandEnvironmentVariables("%MINGW_SDK%\lib\pkgconfig\SDL2_mixer.pc"))
before_build:
- set SDL_PKGCONFIG=%MINGW_SDK%\lib\pkgconfig\sdl2.pc
- set Path=%MINGW_SDK%\bin;%Path%
- i686-w64-mingw32-gcc --version
- mingw32-make --version
- set SRB2_MFLAGS=-C src MINGW=1 WARNINGMODE=1 NOASM=1 NOUPX=1 GCC53=1
build_script:
- cmd: mingw32-make.exe %SRB2_MFLAGS% SDL=1 clean
- cmd: mingw32-make.exe %SRB2_MFLAGS% SDL=1 ERRORMODE=1
after_build:
- cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
- set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%.7z
- cmd: 7z a %BUILD_ARCHIVE% bin\Mingw\Release -xr!.gitignore
- appveyor PushArtifact %BUILD_ARCHIVE%
test: off
deploy:
- provider: FTP
protocol: ftps
host:
secure: NsLJEPIBvmwCOj8Tg8RoRQ==
username:
secure: ejxi5mvk7oLYu7QtbYojajEPigMy0mokaKhuEVuDZcA=
password:
secure: Hbn6Uy3lT0YZ88yFJ3aW4w==
folder: appveyor
application:
active_mode: false
on_finish:
#- cmd: echo xfreerdp /u:appveyor /cert-ignore +clipboard /v:<ip>:<port>
#- ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))

12
assets/debian/changelog Normal file
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@ -0,0 +1,12 @@
srb2-data (2.1.14~1) unstable; urgency=low
* Updated for SRB2 v2.1.14
-- Alam Arias <alam+debian@srb2.org> Sat, 6 Jan 2016 11:00:00 -0500
srb2-data (2.0.6-2) maverick; urgency=high
* Initial proper release..
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Sat, 29 Jan 2011 01:18:42 +1300

View file

@ -37,7 +37,7 @@ RM := rm -rf
DIR := $(shell pwd)
PACKAGE := $(shell cat $(DIR)/debian/control | grep 'Package:' | sed -e 's/Package: //g')
DATAFILES := drill.dta music.dta soar.dta zones.dta player.dta rings.wpn srb2.wad
DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta
DATADIR := usr/games/SRB2
RESOURCEDIR := .
@ -48,7 +48,7 @@ build:
# This will need to be updated every time SRB2 official version is
# Copy data files to their install locations, and add data files to include-binaries
for file in $(DATAFILES); do \
$(WGET) http://alam.srb2.org/SRB2/2.0.6-Final/Resources/$$file; \
$(WGET) http://alam.srb2.org/SRB2/2.1.14-Final/Resources/$$file; \
if test "$$file" = "srb2.wad"; then \
$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/srb2.srb; \
else \

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@ -0,0 +1 @@
3.0 (native)

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@ -1,5 +0,0 @@
srb2-data (2.0.6-2) maverick; urgency=high
* Initial proper release..
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Sat, 29 Jan 2011 01:18:42 +1300

View file

@ -1 +0,0 @@
3.0 (quilt)

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@ -1,6 +1,6 @@
# Find SDL2
# Once done, this will define
#
#
# SDL2_FOUND - system has SDL2
# SDL2_INCLUDE_DIRS - SDL2 include directories
# SDL2_LIBRARIES - link libraries

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@ -1,6 +1,6 @@
# Find SDL2
# Once done, this will define
#
#
# SDL2_MAIN_FOUND - system has SDL2
# SDL2_MAIN_INCLUDE_DIRS - SDL2 include directories
# SDL2_MAIN_LIBRARIES - link libraries

View file

@ -1,6 +1,6 @@
# Find SDL2
# Once done, this will define
#
#
# SDL2_MIXER_FOUND - system has SDL2
# SDL2_MIXER_INCLUDE_DIRS - SDL2 include directories
# SDL2_MIXER_LIBRARIES - link libraries

View file

@ -123,7 +123,7 @@ function (libfind_process PREFIX)
set(includeopts ${${PREFIX}_PROCESS_INCLUDES})
set(libraryopts ${${PREFIX}_PROCESS_LIBS})
# Process deps to add to
# Process deps to add to
foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
# The package seems to export option lists that we can use, woohoo!
@ -146,11 +146,11 @@ function (libfind_process PREFIX)
endif()
endif()
endforeach()
if (includeopts)
list(REMOVE_DUPLICATES includeopts)
endif()
if (libraryopts)
list(REMOVE_DUPLICATES libraryopts)
endif()
@ -215,7 +215,7 @@ function (libfind_process PREFIX)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
endif()
return()
return()
endif()
# Format messages for debug info and the type of error

14
debian/control vendored
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@ -4,13 +4,19 @@ Source: srb2
Section: games
Priority: extra
Maintainer: Callum Dickinson <gcfreak_ag20@hotmail.com>
Build-Depends: debhelper (>= 7.0.50~), libsdl1.2-dev (>= 1.2.7), libsdl-mixer1.2-dev (>= 1.2.7), libpng12-dev (>= 1.2.7), libglu1-dev | libglu-dev, libosmesa6-dev | libgl-dev, nasm [i386]
Build-Depends: debhelper (>= 7.0.50~),
libsdl2-dev,
libsdl2-mixer-dev,
libpng12-dev (>= 1.2.7),
libglu1-dev | libglu-dev,
libosmesa6-dev | libgl-dev,
nasm [i386]
Standards-Version: 3.8.4
Homepage: http://www.srb2.org
Package: srb2
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.0.6)
Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14)
Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy
@ -22,8 +28,8 @@ Description: A cross-platform 3D Sonic fangame
Package: srb2-dbg
Architecture: any
# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.0.6), srb2 but dh_shlibdeps is being an asshat
Depends: libc6, ${misc:Depends}, srb2-data (= 2.0.6), srb2
# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
Depends: libc6, ${misc:Depends}, srb2-data (= 2.1.14), srb2
Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy

17
debian/rules vendored
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@ -59,16 +59,18 @@ DBGNAME = debug/$(EXENAME)
PKGDIR = usr/games
DBGDIR = usr/lib/debug/$(PKGDIR)
PIXMAPS_DIR = usr/share/pixmaps
DESKTOP_DIR = usr/share/applications
PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
OS = LINUX=1
NONX86 = $(shell test "`echo $(CROSS_COMPILE_HOST) | grep 'i[3-6]86'`" || echo "NONX86=1")
MAKEARGS = $(OS) $(NONX86) $(PREFIX) EXENAME=$(EXENAME) DBGNAME=$(DBGNAME) SDL_PKGCONFIG=sdl PNG_PKGCONFIG=libpng NOOBJDUMP=1
MAKEARGS = $(OS) $(NONX86) $(PREFIX) EXENAME=$(EXENAME) DBGNAME=$(DBGNAME) SDL_PKGCONFIG=sdl2 PNG_PKGCONFIG=libpng NOOBJDUMP=1
MENUFILE1 = ?package($(PACKAGE)):needs="X11" section="$(SECTION)"
MENUFILE2 = title="$(TITLE)" command="/$(PKGDIR)/$(PACKAGE)"
# FIXME pkg-config dir hacks
export PKG_CONFIG_LIBDIR = /usr/$(CROSS_COMPILE_HOST)/lib/pkgconfig
export PKG_CONFIG_LIBDIR = /usr/lib/$(CROSS_COMPILE_HOST)/pkgconfig
BINDIR := $(DIR)/bin/Linux/Release
LDFLAGS += "-Wl,-rpath=/usr/$(CROSS_COMPILE_HOST)/lib/"
LDFLAGS += "-Wl,-rpath=/usr/lib/$(CROSS_COMPILE_HOST)"
build:
$(MKDIR) $(BINDIR)/debug
@ -80,14 +82,23 @@ binary-indep:
echo "no need to do any arch-independent stuff"
binary-arch:
# create ddirs
$(MKDIR) $(DIR)/debian/tmp/$(PKGDIR) $(DIR)/debian/tmp/$(DBGDIR)
$(MKDIR) $(DIR)/debian/tmp/$(PKGDIR) $(DIR)/debian/tmp/$(DESKTOP_DIR)
$(MKDIR) $(DIR)/debian/tmp/$(PKGDIR) $(DIR)/debian/tmp/$(PIXMAPS_DIR)
# install main binaries
$(INSTALL) $(BINDIR)/$(EXENAME) $(DIR)/debian/tmp/$(PKGDIR)/$(PACKAGE)
$(INSTALL) $(BINDIR)/$(DBGNAME) $(DIR)/debian/tmp/$(DBGDIR)/$(PACKAGE)
# Install desktop file and banner image
$(INSTALL) $(DIR)/srb2.png $(DIR)/debian/tmp/usr/share/pixmaps
$(INSTALL) $(DIR)/debian/srb2.desktop $(DIR)/debian/tmp/usr/share/applications
# add compiled binaries to include-binaries
echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries
echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries
# Generate install folder files
echo $(PKGDIR) > $(DIR)/debian/$(PACKAGE).install
echo $(DESKTOP_DIR) >> $(DIR)/debian/$(PACKAGE).install
echo $(PIXMAPS_DIR) >> $(DIR)/debian/$(PACKAGE).install
echo $(DBGDIR) > $(DIR)/debian/$(DBGPKG).install
binary: binary-arch

10
debian/srb2.desktop vendored Normal file
View file

@ -0,0 +1,10 @@
[Desktop Entry]
Name=Sonic Robo Blast 2
Comment=A free 3D Sonic the Hedgehog fan-game built using a modified ver. of the Doom Legacy source port
Encoding=UTF-8
Exec=srb2
Icon=/usr/share/pixmaps/srb2.png
Terminal=false
Type=Application
StartupNotify=false
Categories=Application;Game;

BIN
srb2.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 153 KiB

View file

@ -168,7 +168,7 @@ set(SRB2_CORE_GAME_SOURCES
p_tick.h
)
if(NOT CLANG)
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
endif()
@ -407,10 +407,14 @@ endif()
# Compatibility flag with later versions of GCC
# We should really fix our code to not need this
if(NOT CLANG AND NOT MSVC)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -mno-ms-bitfields)
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
endif()
add_definitions(-DCMAKECONFIG)
#add_library(SRB2Core STATIC
@ -432,4 +436,4 @@ endif()
if(NOT ${SRB2_SDL2_AVAILABLE} AND NOT ${SRB2_WIN32_AVAILABLE})
message(FATAL_ERROR "There are no targets available to build an SRB2 executable. :(")
endif()
endif()

View file

@ -7,6 +7,22 @@
# and other things
#
ifdef GCC53
GCC52=1
endif
ifdef GCC52
GCC51=1
endif
ifdef GCC51
GCC49=1
endif
ifdef GCC49
GCC48=1
endif
ifdef GCC48
GCC47=1
endif
@ -139,6 +155,10 @@ WFLAGS+=-Wformat-security
ifndef GCC29
#WFLAGS+=-Winit-self
endif
ifdef GCC46
WFLAGS+=-Wno-suggest-attribute=noreturn
endif
ifndef MINGW
ifdef GCC45
WFLAGS+=-Wunsuffixed-float-constants
@ -155,6 +175,7 @@ ifdef GCC43
endif
WFLAGS+=$(OLDWFLAGS)
#indicate platform and what interface use with
ifndef WINCE
ifndef XBOX

View file

@ -49,7 +49,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
if (sonic->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
{
cmd->forwardmove = sonic->player->cmd.forwardmove;
cmd->angleturn = abs(tails->angle - sonic->angle)>>16;
cmd->angleturn = abs((tails->angle - sonic->angle))>>16;
if (sonic->angle < tails->angle)
cmd->angleturn = -cmd->angleturn;
} else if (dist > FixedMul(512*FRACUNIT, tails->scale))

View file

@ -202,7 +202,7 @@ static void CONS_Bind_f(void)
}
key = G_KeyStringtoNum(COM_Argv(1));
if (!key)
if (key <= 0 || key >= NUMINPUTS)
{
CONS_Alert(CONS_NOTICE, M_GetText("Invalid key name\n"));
return;

View file

@ -210,13 +210,6 @@ extern FILE *logstream;
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 19
// some tests, enable or disable it if it run or not
#define SPLITSCREEN
// =========================================================================
// The maximum number of players, multiplayer/networking.
@ -352,11 +345,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG;
#include "m_swap.h"
// Things that used to be in dstrings.h
#define DEVMAPS "devmaps"
#define DEVDATA "devdata"
#define SAVEGAMENAME "srb2sav"
char savegamename[256];
// m_misc.h

View file

@ -603,7 +603,7 @@ static void F_IntroDrawScene(void)
if (finalecount-84 < 58) { // Pure Fat is driving up!
int ftime = (finalecount-84);
x = (-189<<FRACBITS) + (FixedMul((6<<FRACBITS)+FRACUNIT/3, ftime<<FRACBITS) - FixedMul((6<<FRACBITS)+FRACUNIT/3, FixedDiv(FixedMul(ftime<<FRACBITS, ftime<<FRACBITS), 120<<FRACBITS)));
x = (-189*FRACUNIT) + (FixedMul((6<<FRACBITS)+FRACUNIT/3, ftime<<FRACBITS) - FixedMul((6<<FRACBITS)+FRACUNIT/3, FixedDiv(FixedMul(ftime<<FRACBITS, ftime<<FRACBITS), 120<<FRACBITS)));
y = (BASEVIDHEIGHT<<FRACBITS) - FixedMul(417<<FRACBITS, aspect);
// Draw the body
V_DrawSciencePatch(x, y, V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT1", PU_CACHE)), aspect);

View file

@ -5571,7 +5571,7 @@ boolean G_CheckDemoStatus(void)
free(demobuffer);
demorecording = false;
if (!modeattacking == ATTACKING_RECORD)
if (modeattacking != ATTACKING_RECORD)
{
if (saved)
CONS_Printf(M_GetText("Demo %s recorded\n"), demoname);

View file

@ -16,7 +16,6 @@
#include "g_input.h"
#include "keys.h"
#include "hu_stuff.h" // need HUFONT start & end
#include "keys.h"
#include "d_net.h"
#include "console.h"
@ -1042,13 +1041,13 @@ INT32 G_KeyStringtoNum(const char *keystr)
if (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z')
return keystr[0];
if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
return atoi(&keystr[3]);
for (j = 0; j < NUMKEYNAMES; j++)
if (!stricmp(keynames[j].name, keystr))
return keynames[j].keynum;
if (strlen(keystr) > 3)
return atoi(&keystr[3]);
return 0;
}

View file

@ -2856,7 +2856,6 @@ static void HWR_AddPolyObjectPlanes(void)
// : Draw one or more line segments.
// Notes : Sets gr_cursectorlight to the light of the parent sector, to modulate wall textures
// -----------------+
static lumpnum_t doomwaterflat; //set by R_InitFlats hack
static void HWR_Subsector(size_t num)
{
INT16 count;
@ -2867,7 +2866,6 @@ static void HWR_Subsector(size_t num)
INT32 ceilinglightlevel;
INT32 locFloorHeight, locCeilingHeight;
INT32 light = 0;
fixed_t wh;
extracolormap_t *floorcolormap;
extracolormap_t *ceilingcolormap;
@ -3193,26 +3191,6 @@ static void HWR_Subsector(size_t num)
}
}
//20/08/99: Changed by Hurdler (taken from faB's code)
#ifdef DOPLANES
// -------------------- WATER IN DEV. TEST ------------------------
//dck hack : use abs(tag) for waterheight
//ilag : Since we changed to UINT16 for sector tags, simulate INT16
if (gr_frontsector->tag > 32767)
{
wh = ((65535-gr_frontsector->tag) <<FRACBITS) + (FRACUNIT/2);
if (wh > gr_frontsector->floorheight &&
wh < gr_frontsector->ceilingheight)
{
HWR_GetFlat(doomwaterflat);
HWR_RenderPlane(gr_frontsector,
&extrasubsectors[num], wh, PF_Translucent,
gr_frontsector->lightlevel, doomwaterflat,
NULL, 255, false, gr_frontsector->lightlist[light].extra_colormap);
}
}
// -------------------- WATER IN DEV. TEST ------------------------
#endif
sub->validcount = validcount;
}
@ -5499,11 +5477,6 @@ void HWR_Startup(void)
HWR_AddEngineCommands();
HWR_InitTextureCache();
// for test water translucent surface
doomwaterflat = W_CheckNumForName("FWATER1");
if (doomwaterflat == LUMPERROR) // if FWATER1 not found (in doom shareware)
doomwaterflat = W_GetNumForName("WATER0");
HWR_InitMD2();
#ifdef ALAM_LIGHTING

View file

@ -41,6 +41,7 @@
#include "../r_things.h"
#include "hw_main.h"
#include "../v_video.h"
#ifdef HAVE_PNG
#ifndef _MSC_VER
@ -881,6 +882,59 @@ static void md2_loadTexture(md2_t *model)
HWR_UnlockCachedPatch(grpatch);
}
// -----------------+
// md2_loadBlendTexture : Download a pcx or png texture for blending MD2 models
// -----------------+
static void md2_loadBlendTexture(md2_t *model)
{
GLPatch_t *grpatch;
char *filename = Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL);
strcpy(filename, model->filename);
FIL_ForceExtension(filename, "_blend.png");
if (model->blendgrpatch)
{
grpatch = model->blendgrpatch;
Z_Free(grpatch->mipmap.grInfo.data);
}
else
grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO,
&(model->blendgrpatch));
if (!grpatch->mipmap.downloaded && !grpatch->mipmap.grInfo.data)
{
int w = 0, h = 0;
#ifdef HAVE_PNG
grpatch->mipmap.grInfo.format = PNG_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap.grInfo.format == 0)
#endif
grpatch->mipmap.grInfo.format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap.grInfo.format == 0)
{
Z_Free(filename);
return;
}
grpatch->mipmap.downloaded = 0;
grpatch->mipmap.flags = 0;
grpatch->width = (INT16)w;
grpatch->height = (INT16)h;
grpatch->mipmap.width = (UINT16)w;
grpatch->mipmap.height = (UINT16)h;
// not correct!
grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
}
HWD.pfnSetTexture(&grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
HWR_UnlockCachedPatch(grpatch);
Z_Free(filename);
}
// Don't spam the console, or the OS with fopen requests!
static boolean nomd2s = false;
@ -1050,6 +1104,248 @@ spritemd2found:
fclose(f);
}
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, skincolors_t color)
{
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
if (grmip->width == 0)
{
grmip->width = gpatch->width;
grmip->height = gpatch->height;
// no wrap around, no chroma key
grmip->flags = 0;
// setup the texture info
grmip->grInfo.format = GR_RGBA;
}
Z_Free(grmip->grInfo.data);
grmip->grInfo.data = NULL;
cur = Z_Malloc(size*4, PU_HWRCACHE, &grmip->grInfo.data);
memset(cur, 0x00, size*4);
image = gpatch->mipmap.grInfo.data;
blendimage = blendgpatch->mipmap.grInfo.data;
switch (color)
{
case SKINCOLOR_WHITE:
blendcolor = V_GetColor(3);
break;
case SKINCOLOR_SILVER:
blendcolor = V_GetColor(10);
break;
case SKINCOLOR_GREY:
blendcolor = V_GetColor(15);
break;
case SKINCOLOR_BLACK:
blendcolor = V_GetColor(27);
break;
case SKINCOLOR_CYAN:
blendcolor = V_GetColor(215);
break;
case SKINCOLOR_TEAL:
blendcolor = V_GetColor(221);
break;
case SKINCOLOR_STEELBLUE:
blendcolor = V_GetColor(203);
break;
case SKINCOLOR_BLUE:
blendcolor = V_GetColor(232);
break;
case SKINCOLOR_PEACH:
blendcolor = V_GetColor(71);
break;
case SKINCOLOR_TAN:
blendcolor = V_GetColor(79);
break;
case SKINCOLOR_PINK:
blendcolor = V_GetColor(147);
break;
case SKINCOLOR_LAVENDER:
blendcolor = V_GetColor(251);
break;
case SKINCOLOR_PURPLE:
blendcolor = V_GetColor(195);
break;
case SKINCOLOR_ORANGE:
blendcolor = V_GetColor(87);
break;
case SKINCOLOR_ROSEWOOD:
blendcolor = V_GetColor(94);
break;
case SKINCOLOR_BEIGE:
blendcolor = V_GetColor(40);
break;
case SKINCOLOR_BROWN:
blendcolor = V_GetColor(57);
break;
case SKINCOLOR_RED:
blendcolor = V_GetColor(130);
break;
case SKINCOLOR_DARKRED:
blendcolor = V_GetColor(139);
break;
case SKINCOLOR_NEONGREEN:
blendcolor = V_GetColor(184);
break;
case SKINCOLOR_GREEN:
blendcolor = V_GetColor(166);
break;
case SKINCOLOR_ZIM:
blendcolor = V_GetColor(180);
break;
case SKINCOLOR_OLIVE:
blendcolor = V_GetColor(108);
break;
case SKINCOLOR_YELLOW:
blendcolor = V_GetColor(104);
break;
case SKINCOLOR_GOLD:
blendcolor = V_GetColor(115);
break;
case SKINCOLOR_SUPER1:
blendcolor = V_GetColor(97);
break;
case SKINCOLOR_SUPER2:
blendcolor = V_GetColor(100);
break;
case SKINCOLOR_SUPER3:
blendcolor = V_GetColor(103);
break;
case SKINCOLOR_SUPER4:
blendcolor = V_GetColor(113);
break;
case SKINCOLOR_SUPER5:
blendcolor = V_GetColor(116);
break;
case SKINCOLOR_TSUPER1:
blendcolor = V_GetColor(81);
break;
case SKINCOLOR_TSUPER2:
blendcolor = V_GetColor(82);
break;
case SKINCOLOR_TSUPER3:
blendcolor = V_GetColor(84);
break;
case SKINCOLOR_TSUPER4:
blendcolor = V_GetColor(85);
break;
case SKINCOLOR_TSUPER5:
blendcolor = V_GetColor(87);
break;
case SKINCOLOR_KSUPER1:
blendcolor = V_GetColor(122);
break;
case SKINCOLOR_KSUPER2:
blendcolor = V_GetColor(123);
break;
case SKINCOLOR_KSUPER3:
blendcolor = V_GetColor(124);
break;
case SKINCOLOR_KSUPER4:
blendcolor = V_GetColor(125);
break;
case SKINCOLOR_KSUPER5:
blendcolor = V_GetColor(126);
break;
default:
blendcolor = V_GetColor(247);
break;
}
while (size--)
{
if (blendimage->s.alpha == 0)
{
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
cur->rgba = image->rgba;
}
else
{
INT32 tempcolor;
INT16 tempmult, tempalpha;
tempalpha = -(abs(blendimage->s.red-127)-127)*2;
if (tempalpha > 255)
tempalpha = 255;
else if (tempalpha < 0)
tempalpha = 0;
tempmult = (blendimage->s.red-127)*2;
if (tempmult > 255)
tempmult = 255;
else if (tempmult < 0)
tempmult = 0;
tempcolor = (image->s.red*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.red)/255)) * blendimage->s.alpha)/255;
cur->s.red = (UINT8)tempcolor;
tempcolor = (image->s.green*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.green)/255)) * blendimage->s.alpha)/255;
cur->s.green = (UINT8)tempcolor;
tempcolor = (image->s.blue*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.blue)/255)) * blendimage->s.alpha)/255;
cur->s.blue = (UINT8)tempcolor;
cur->s.alpha = image->s.alpha;
}
cur++; image++; blendimage++;
}
return;
}
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, const UINT8 *colormap, skincolors_t color)
{
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLMipmap_t *grmip, *newmip;
if (colormap == colormaps || colormap == NULL)
{
// Don't do any blending
HWD.pfnSetTexture(&gpatch->mipmap);
return;
}
// search for the mimmap
// skip the first (no colormap translated)
for (grmip = &gpatch->mipmap; grmip->nextcolormap; )
{
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap)
{
if (grmip->downloaded && grmip->grInfo.data)
{
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
return;
}
}
}
// If here, the blended texture has not been created
// So we create it
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeTextureCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newmip = calloc(1, sizeof (*newmip));
if (newmip == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
grmip->nextcolormap = newmip;
newmip->colormap = colormap;
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, color);
HWD.pfnSetTexture(newmip);
Z_ChangeTag(newmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
}
// -----------------+
// HWR_DrawMD2 : Draw MD2
@ -1180,13 +1476,25 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
gpatch = md2->grpatch;
if (!gpatch || !gpatch->mipmap.grInfo.format || !gpatch->mipmap.downloaded)
md2_loadTexture(md2);
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
if ((gpatch && gpatch->mipmap.grInfo.format) // don't load the blend texture if the base texture isn't available
&& (!md2->blendgrpatch || !((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap.downloaded))
md2_loadBlendTexture(md2);
if (gpatch && gpatch->mipmap.grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
{
// This is safe, since we know the texture has been downloaded
HWD.pfnSetTexture(&gpatch->mipmap);
if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE &&
md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format
&& gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height)
{
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, spr->colormap, (skincolors_t)spr->mobj->color);
}
else
{
// This is safe, since we know the texture has been downloaded
HWD.pfnSetTexture(&gpatch->mipmap);
}
}
else
{

View file

@ -120,6 +120,7 @@ typedef struct
float offset;
md2_model_t *model;
void *grpatch;
void *blendgrpatch;
boolean notfound;
INT32 skin;
} md2_t;

View file

@ -2371,7 +2371,7 @@ EXPORT void HWRAPI(MakeScreenTexture) (void)
Clamp2D(GL_TEXTURE_WRAP_S);
Clamp2D(GL_TEXTURE_WRAP_T);
#ifndef KOS_GL_COMPATIBILITY
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, texsize, texsize, 0);
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
#endif
tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
@ -2399,7 +2399,7 @@ EXPORT void HWRAPI(MakeScreenFinalTexture) (void)
Clamp2D(GL_TEXTURE_WRAP_S);
Clamp2D(GL_TEXTURE_WRAP_T);
#ifndef KOS_GL_COMPATIBILITY
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, texsize, texsize, 0);
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
#endif
tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now

View file

@ -4223,7 +4223,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MT_GOOP, // painchance
sfx_dmpain, // painsound
S_EGGMOBILE2_PAIN2, // meleestate
MT_EGGMOBILE2_POGO, // missilestate
(statenum_t)MT_EGGMOBILE2_POGO, // missilestate
S_EGGMOBILE2_DIE1, // deathstate
S_EGGMOBILE2_FLEE1,// xdeathstate
sfx_cybdth, // deathsound

View file

@ -6074,7 +6074,7 @@ static void M_RoomMenu(INT32 choice)
for (i = 0; room_list[i].header.buffer[0]; i++)
{
if(room_list[i].name != '\0')
if(*room_list[i].name != '\0')
{
MP_RoomMenu[i+1].text = room_list[i].name;
roomIds[i] = room_list[i].id;

View file

@ -677,7 +677,7 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
else
snprintf(maptext, 8, "Unknown");
if (gamestate == GS_LEVEL && mapheaderinfo[gamemap-1]->lvlttl)
if (gamestate == GS_LEVEL && mapheaderinfo[gamemap-1]->lvlttl[0] != '\0')
snprintf(lvlttltext, 48, "%s%s%s",
mapheaderinfo[gamemap-1]->lvlttl,
(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " ZONE",

View file

@ -6362,7 +6362,7 @@ void A_Boss2PogoTarget(mobj_t *actor)
if (actor->info->missilestate) // spawn the pogo stick collision box
{
mobj_t *pogo = P_SpawnMobj(actor->x, actor->y, actor->z - mobjinfo[actor->info->missilestate].height, actor->info->missilestate);
mobj_t *pogo = P_SpawnMobj(actor->x, actor->y, actor->z - mobjinfo[actor->info->missilestate].height, (mobjtype_t)actor->info->missilestate);
pogo->target = actor;
}

View file

@ -1339,6 +1339,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
else
player->pflags |= PF_ITEMHANG;
// Can't jump first frame
player->pflags |= PF_JUMPSTASIS;
return;
case MT_BIGMINE:
case MT_BIGAIRMINE:

View file

@ -503,7 +503,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true; // overhead
if (thing->z + thing->height < tmthing->z)
return true; // underneath
if (tmthing->player && tmthing->flags & MF_SHOOTABLE)
if (tmthing->player && tmthing->flags & MF_SHOOTABLE && thing->health > 0)
P_DamageMobj(tmthing, thing, thing, 1);
return true;
}
@ -514,7 +514,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
if (thing->player && thing->flags & MF_SHOOTABLE)
if (thing->player && thing->flags & MF_SHOOTABLE && tmthing->health > 0)
P_DamageMobj(thing, tmthing, tmthing, 1);
return true;
}
@ -2636,8 +2636,8 @@ isblocking:
climbangle += (ANGLE_90 * (whichside ? -1 : 1));
if (((!slidemo->player->climbing && abs(slidemo->angle - ANGLE_90 - climbline) < ANGLE_45)
|| (slidemo->player->climbing == 1 && abs(slidemo->angle - climbline) < ANGLE_135))
if (((!slidemo->player->climbing && abs((slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
|| (slidemo->player->climbing == 1 && abs((slidemo->angle - climbline)) < ANGLE_135))
&& P_IsClimbingValid(slidemo->player, climbangle))
{
slidemo->angle = climbangle;

View file

@ -9696,7 +9696,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
// Diagonal rings (handles both types)
else if (mthing->type == 602 || mthing->type == 603) // Diagonal rings (5)
{
angle_t angle = ANGLE_45 * (mthing->angle/45);
angle_t angle = FixedAngle(mthing->angle*FRACUNIT);
mobjtype_t ringthing = MT_RING;
INT32 iterations = 5;
if (mthing->type == 603)

View file

@ -427,6 +427,8 @@ newseg:
// seg's ending vertex.
for (i = 0; i < numsegs; ++i)
{
if (segs[i].side != 0) // needs to be frontfacing
continue;
if (segs[i].v1->x == seg->v2->x && segs[i].v1->y == seg->v2->y)
{
// Make sure you didn't already add this seg...
@ -593,6 +595,9 @@ static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id)
seg_t *seg = &segs[i];
INT32 polyID, parentID;
if (seg->side != 0) // needs to be frontfacing
continue;
if (seg->linedef->special != POLYOBJ_START_LINE)
continue;

View file

@ -52,9 +52,6 @@
#include "hardware/hw_main.h"
#endif
// Index of the special effects (INVUL inverse) map.
#define INVERSECOLORMAP 32
#if 0
static void P_NukeAllPlayers(player_t *player);
#endif
@ -6343,8 +6340,7 @@ static void P_MovePlayer(player_t *player)
if (!(player->powers[pw_nocontrol] & (1<<15)))
player->pflags |= PF_JUMPSTASIS;
}
else
player->pflags &= ~PF_FULLSTASIS;
// note: don't unset stasis here
if (!player->spectator && G_TagGametype())
{
@ -7969,9 +7965,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (player == &players[consoleplayer])
{
if (focusangle >= localangle)
localangle += abs(focusangle - localangle)>>5;
localangle += abs((focusangle - localangle))>>5;
else
localangle -= abs(focusangle - localangle)>>5;
localangle -= abs((focusangle - localangle))>>5;
}
}
else if (P_AnalogMove(player)) // Analog
@ -8931,6 +8927,11 @@ void P_PlayerThink(player_t *player)
if (!player->mo)
return; // P_MovePlayer removed player->mo.
// Unset statis flags after moving.
// In other words, if you manually set stasis via code,
// it lasts for one tic.
player->pflags &= ~PF_FULLSTASIS;
#ifdef POLYOBJECTS
if (player->onconveyor == 1)
player->cmomy = player->cmomx = 0;

View file

@ -32,7 +32,6 @@ sector_t *backsector;
// 896 drawsegs! So too bad here's a limit removal a-la-Boom
drawseg_t *drawsegs = NULL;
drawseg_t *ds_p = NULL;
drawseg_t *firstnewseg = NULL;
// indicates doors closed wrt automap bugfix:
INT32 doorclosed;

View file

@ -30,7 +30,6 @@ extern INT32 checkcoord[12][4];
extern drawseg_t *drawsegs;
extern drawseg_t *ds_p;
extern drawseg_t *firstnewseg;
extern INT32 doorclosed;
typedef void (*drawfunc_t)(INT32 start, INT32 stop);

View file

@ -1486,13 +1486,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (ds_p == drawsegs+maxdrawsegs)
{
size_t pos = ds_p - drawsegs;
size_t pos2 = firstnewseg - drawsegs;
size_t newmax = maxdrawsegs ? maxdrawsegs*2 : 128;
if (firstseg)
firstseg = (drawseg_t *)(firstseg - drawsegs);
drawsegs = Z_Realloc(drawsegs, newmax*sizeof (*drawsegs), PU_STATIC, NULL);
ds_p = drawsegs + pos;
firstnewseg = drawsegs + pos2;
maxdrawsegs = newmax;
if (firstseg)
firstseg = drawsegs + (size_t)firstseg;

View file

@ -57,7 +57,7 @@ if(${SDL2_FOUND})
${SRB2_SDL2_SOURCES}
${SRB2_SDL2_HEADERS}
)
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
@ -117,7 +117,7 @@ if(${SDL2_FOUND})
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${SRB2_SDL2_EXE_NAME})
if(CLANG)
if((CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang"))
add_framework(CoreFoundation SRB2SDL2)
add_framework(SDL2 SRB2SDL2)
add_framework(SDL2_mixer SRB2SDL2)
@ -224,7 +224,7 @@ if(${SDL2_FOUND})
endif()
#### Installation ####
if (CLANG)
if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
install(TARGETS SRB2SDL2
BUNDLE DESTINATION .
)
@ -265,7 +265,7 @@ if(${SDL2_FOUND})
# Mac bundle fixup
if(CLANG)
if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
install(CODE "
include(BundleUtilities)
fixup_bundle(\"${CMAKE_INSTALL_PREFIX}/Sonic Robo Blast 2.app\"
@ -279,4 +279,4 @@ if(${SDL2_FOUND})
else()
message(WARNING "SDL2 was not found, so the SDL2 target will not be available.")
set(SRB2_SDL2_AVAILABLE NO PARENT_SCOPE)
endif()
endif()

View file

@ -119,6 +119,12 @@ ifdef SDL_NET
SDL_LDFLAGS+=-lSDL2_net
endif
ifdef MINGW
ifndef NOSDLMAIN
SDLMAIN=1
endif
endif
ifdef SDLMAIN
OPTS+=-DSDLMAIN
else

View file

@ -55,6 +55,10 @@ PSP_MAIN_THREAD_STACK_SIZE_KB(256);
#include "i_ttf.h"
#endif
#if defined (_WIN32) && !defined (main)
//#define SDLMAIN
#endif
#ifdef SDLMAIN
#include "SDL_main.h"
#elif defined(FORCESDLMAIN)
@ -132,7 +136,6 @@ static inline VOID MakeCodeWritable(VOID)
\return int
*/
FUNCNORETURN
#if defined (_XBOX) && defined (__GNUC__)
void XBoxStartup()
{
@ -141,8 +144,10 @@ void XBoxStartup()
myargv = NULL;
#else
#ifdef FORCESDLMAIN
FUNCNORETURN
int SDL_main(int argc, char **argv)
#else
FUNCNORETURN
int main(int argc, char **argv)
#endif
{

View file

@ -45,9 +45,6 @@ typedef DWORD (WINAPI *p_timeGetTime) (void);
typedef UINT (WINAPI *p_timeEndPeriod) (UINT);
typedef HANDLE (WINAPI *p_OpenFileMappingA) (DWORD, BOOL, LPCSTR);
typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
typedef BOOL (WINAPI *p_GetProcessAffinityMask) (HANDLE, PDWORD_PTR, PDWORD_PTR);
typedef BOOL (WINAPI *p_SetProcessAffinityMask) (HANDLE, DWORD_PTR);
#endif
#endif
#include <stdio.h>
@ -2779,7 +2776,6 @@ static const char *locateWad(void)
{
return returnWadPath;
}
#endif
// examine default dirs
@ -3070,52 +3066,6 @@ const CPUInfoFlags *I_CPUInfo(void)
#endif
}
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
static void CPUAffinity_OnChange(void);
static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
static p_GetCurrentProcess pfnGetCurrentProcess = NULL;
static p_GetProcessAffinityMask pfnGetProcessAffinityMask = NULL;
static p_SetProcessAffinityMask pfnSetProcessAffinityMask = NULL;
static inline VOID GetAffinityFuncs(VOID)
{
HMODULE h = GetModuleHandleA("kernel32.dll");
pfnGetCurrentProcess = (p_GetCurrentProcess)GetProcAddress(h, "GetCurrentProcess");
pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)GetProcAddress(h, "GetProcessAffinityMask");
pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)GetProcAddress(h, "SetProcessAffinityMask");
}
static void CPUAffinity_OnChange(void)
{
DWORD_PTR dwProcMask, dwSysMask;
HANDLE selfpid;
if (!pfnGetCurrentProcess || !pfnGetProcessAffinityMask || !pfnSetProcessAffinityMask)
return;
else
selfpid = pfnGetCurrentProcess();
pfnGetProcessAffinityMask(selfpid, &dwProcMask, &dwSysMask);
/* If resulting mask is zero, don't change anything and fall back to
* actual mask.
*/
if(dwSysMask & cv_cpuaffinity.value)
{
pfnSetProcessAffinityMask(selfpid, dwSysMask & cv_cpuaffinity.value);
CV_StealthSetValue(&cv_cpuaffinity, (INT32)(dwSysMask & cv_cpuaffinity.value));
}
else
CV_StealthSetValue(&cv_cpuaffinity, (INT32)dwProcMask);
}
#endif
void I_RegisterSysCommands(void)
{
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
GetAffinityFuncs();
CV_RegisterVar(&cv_cpuaffinity);
#endif
}
// note CPUAFFINITY code used to reside here
void I_RegisterSysCommands(void) {}
#endif

View file

@ -1701,21 +1701,11 @@ void I_StartupGraphics(void)
keyboard_started = true;
#if !defined(HAVE_TTF)
#ifdef _WIN32 // Initialize Audio as well, otherwise Win32's DirectX can not use audio
if (SDL_InitSubSystem(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0)
#else //SDL_OpenAudio will do SDL_InitSubSystem(SDL_INIT_AUDIO)
// Previously audio was init here for questionable reasons?
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
#endif
{
#ifdef _WIN32
if (SDL_WasInit(SDL_INIT_AUDIO)==0)
CONS_Printf(M_GetText("Couldn't initialize SDL's Audio System with Video System: %s\n"), SDL_GetError());
if (SDL_WasInit(SDL_INIT_VIDEO)==0)
#endif
{
CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError());
return;
}
CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError());
return;
}
#endif
{

View file

@ -77,7 +77,16 @@ static INT32 current_track;
void I_StartupSound(void)
{
I_Assert(!sound_started);
sound_started = true;
// EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
CONS_Printf("SDL Audio already started\n");
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
// call to start audio failed -- we do not have it
return;
}
midimode = false;
music = NULL;
@ -86,19 +95,31 @@ void I_StartupSound(void)
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG);
#endif
Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 2048);
if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
{
CONS_Alert(CONS_ERROR, "Error starting SDL_Mixer: %s\n", Mix_GetError());
// call to start audio failed -- we do not have it
return;
}
sound_started = true;
Mix_AllocateChannels(256);
}
void I_ShutdownSound(void)
{
I_Assert(sound_started);
if (!sound_started)
return; // not an error condition
sound_started = false;
Mix_CloseAudio();
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
Mix_Quit();
#endif
SDL_QuitSubSystem(SDL_INIT_AUDIO);
#ifdef HAVE_LIBGME
if (gme)
gme_delete(gme);

View file

@ -1213,6 +1213,16 @@ void I_StartupSound(void)
// Configure sound device
CONS_Printf("I_StartupSound:\n");
// EE inits audio first so we're following along.
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
CONS_Printf("SDL Audio already started\n");
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
// call to start audio failed -- we do not have it
return;
}
// Open the audio device
if (M_CheckParm ("-freq") && M_IsNextParm())
{

View file

@ -3656,7 +3656,7 @@ const CPUInfoFlags *I_CPUInfo(void)
}
static void CPUAffinity_OnChange(void);
static consvar_t cv_cpuaffinity = {"cpuaffinity", "1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
static p_GetCurrentProcess pfnGetCurrentProcess = NULL;