Merge branch 'master' into 'master'

Cleanup whitespaces and ignore build folders

See merge request STJr/SRB2!1859
This commit is contained in:
Alam Ed Arias 2022-11-12 02:35:53 +00:00
commit bd2bfe462c
16 changed files with 34 additions and 31 deletions

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@ -52,7 +52,7 @@ jobs:
name: Install SDK name: Install SDK
command: apt-get -o Dir::Cache="/root/.cache/apt" -qq -y --no-install-recommends install git build-essential nasm libpng-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 libcurl4-openssl-dev:i386 libopenmpt-dev:i386 gettext ccache wget gcc-multilib upx openssh-client command: apt-get -o Dir::Cache="/root/.cache/apt" -qq -y --no-install-recommends install git build-essential nasm libpng-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 libcurl4-openssl-dev:i386 libopenmpt-dev:i386 gettext ccache wget gcc-multilib upx openssh-client
- run: - run:
name: make md5sum name: make md5sum
command: find /root/.cache/apt/archives -type f -print0 | sort -z | xargs -r0 md5sum > /root/.cache/apt_archives.md5 command: find /root/.cache/apt/archives -type f -print0 | sort -z | xargs -r0 md5sum > /root/.cache/apt_archives.md5
- save_cache: - save_cache:
key: v1-SRB2-APT-{{ checksum "/root/.cache/apt_archives.md5" }} key: v1-SRB2-APT-{{ checksum "/root/.cache/apt_archives.md5" }}

2
.gitignore vendored
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@ -21,3 +21,5 @@ Win32_LIB_ASM_Release
/assets/debian /assets/debian
/make /make
/bin /bin
/build
/build.*

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@ -6884,7 +6884,7 @@ thingtypes
{ {
color = 10; // Green color = 10; // Green
title = "Tutorial"; title = "Tutorial";
799 799
{ {
title = "Tutorial Plant"; title = "Tutorial Plant";

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@ -30,7 +30,7 @@ void B_UpdateBotleader(player_t *player)
{ {
if (players[i].bot || players[i].playerstate != PST_LIVE || players[i].spectator || !players[i].mo) if (players[i].bot || players[i].playerstate != PST_LIVE || players[i].spectator || !players[i].mo)
continue; continue;
if (!player->botleader) if (!player->botleader)
{ {
player->botleader = &players[i]; // set default player->botleader = &players[i]; // set default
@ -85,7 +85,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
boolean stalled = (bmom < scale >> 1) && dist > followthres; // Helps to see if the AI is having trouble catching up boolean stalled = (bmom < scale >> 1) && dist > followthres; // Helps to see if the AI is having trouble catching up
boolean samepos = (sonic->x == tails->x && sonic->y == tails->y); boolean samepos = (sonic->x == tails->x && sonic->y == tails->y);
boolean blocked = bot->blocked; boolean blocked = bot->blocked;
if (!samepos) if (!samepos)
ang = R_PointToAngle2(tails->x, tails->y, sonic->x, sonic->y); ang = R_PointToAngle2(tails->x, tails->y, sonic->x, sonic->y);
@ -448,10 +448,10 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16; cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
if (backward) if (backward)
cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16; cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
if (left) if (left)
cmd->angleturn += 1280; cmd->angleturn += 1280;
if (right) if (right)
cmd->angleturn -= 1280; cmd->angleturn -= 1280;
if (strafeleft) if (strafeleft)
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16; cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
if (straferight) if (straferight)
@ -486,7 +486,7 @@ boolean B_CheckRespawn(player_t *player)
//We don't have a main player to spawn to! //We don't have a main player to spawn to!
if (!player->botleader) if (!player->botleader)
return false; return false;
sonic = player->botleader->mo; sonic = player->botleader->mo;
// We can't follow Sonic if he's not around! // We can't follow Sonic if he's not around!
if (!sonic || sonic->health <= 0) if (!sonic || sonic->health <= 0)

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@ -641,4 +641,3 @@ LUALIB_API int luaopen_io (lua_State *L) {
lua_pop(L, 1); /* pop environment for default files */ lua_pop(L, 1); /* pop environment for default files */
return 1; return 1;
} }

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@ -344,7 +344,7 @@ typedef struct botmem_s
{ {
boolean lastForward; boolean lastForward;
boolean lastBlocked; boolean lastBlocked;
boolean blocked; boolean blocked;
UINT8 catchup_tics; UINT8 catchup_tics;
UINT8 thinkstate; UINT8 thinkstate;
} botmem_t; } botmem_t;
@ -565,7 +565,7 @@ typedef struct player_s
UINT16 lastbuttons; UINT16 lastbuttons;
botmem_t botmem; botmem_t botmem;
boolean blocked; boolean blocked;
tic_t jointime; // Timer when player joins game to change skin/color tic_t jointime; // Timer when player joins game to change skin/color
tic_t quittime; // Time elapsed since user disconnected, zero if connected tic_t quittime; // Time elapsed since user disconnected, zero if connected
#ifdef HWRENDER #ifdef HWRENDER

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@ -16,7 +16,7 @@
#ifdef HWRENDER #ifdef HWRENDER
#include "hw_glob.h" #include "hw_glob.h"
#include "hw_light.h" #include "hw_light.h
#include "hw_drv.h" #include "hw_drv.h"
#include "hw_batching.h" #include "hw_batching.h"
@ -3222,7 +3222,7 @@ static void HWR_Subsector(size_t num)
*rover->topheight, *rover->topheight,
*gl_frontsector->lightlist[light].lightlevel, *gl_frontsector->lightlist[light].lightlevel,
rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector, rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector,
HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent), HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
false, *gl_frontsector->lightlist[light].extra_colormap); false, *gl_frontsector->lightlist[light].extra_colormap);
} }
else else

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@ -11827,7 +11827,7 @@ void A_FlickyCenter(mobj_t *actor)
if (actor->target && P_AproxDistance(actor->target->x - originx, actor->target->y - originy) < actor->extravalue1) if (actor->target && P_AproxDistance(actor->target->x - originx, actor->target->y - originy) < actor->extravalue1)
{ {
actor->extravalue2 = 1; actor->extravalue2 = 1;
P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z); P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z);
} }
else if(actor->extravalue2) else if(actor->extravalue2)
{ {

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@ -10477,7 +10477,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
if (type == MT_NULL) if (type == MT_NULL)
{ {
#if 0 #if 0
#ifdef PARANOIA #ifdef PARANOIA
I_Error("Tried to spawn MT_NULL\n"); I_Error("Tried to spawn MT_NULL\n");
#endif #endif

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@ -202,7 +202,7 @@ static void P_NetArchivePlayers(void)
WRITEUINT8(save_p, players[i].botmem.catchup_tics); WRITEUINT8(save_p, players[i].botmem.catchup_tics);
WRITEUINT8(save_p, players[i].botmem.thinkstate); WRITEUINT8(save_p, players[i].botmem.thinkstate);
WRITEUINT8(save_p, players[i].removing); WRITEUINT8(save_p, players[i].removing);
WRITEUINT8(save_p, players[i].blocked); WRITEUINT8(save_p, players[i].blocked);
WRITEUINT16(save_p, players[i].lastbuttons); WRITEUINT16(save_p, players[i].lastbuttons);
@ -424,7 +424,7 @@ static void P_NetUnArchivePlayers(void)
// Bots // // Bots //
////////// //////////
players[i].bot = READUINT8(save_p); players[i].bot = READUINT8(save_p);
players[i].botmem.lastForward = READUINT8(save_p); players[i].botmem.lastForward = READUINT8(save_p);
players[i].botmem.lastBlocked = READUINT8(save_p); players[i].botmem.lastBlocked = READUINT8(save_p);
players[i].botmem.catchup_tics = READUINT8(save_p); players[i].botmem.catchup_tics = READUINT8(save_p);
@ -433,7 +433,7 @@ static void P_NetUnArchivePlayers(void)
players[i].blocked = READUINT8(save_p); players[i].blocked = READUINT8(save_p);
players[i].lastbuttons = READUINT16(save_p); players[i].lastbuttons = READUINT16(save_p);
//////////////////////////// ////////////////////////////
// Conveyor Belt Movement // // Conveyor Belt Movement //
//////////////////////////// ////////////////////////////

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@ -1250,7 +1250,7 @@ static void P_LoadSidedefs(UINT8 *data)
sd->midtexture = get_number(process); sd->midtexture = get_number(process);
} }
sd->text = Z_Malloc(7, PU_LEVEL, NULL); sd->text = Z_Malloc(7, PU_LEVEL, NULL);
if (isfrontside && !(msd->toptexture[0] == '-' && msd->toptexture[1] == '\0')) if (isfrontside && !(msd->toptexture[0] == '-' && msd->toptexture[1] == '\0'))
{ {
M_Memcpy(process,msd->toptexture,8); M_Memcpy(process,msd->toptexture,8);

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@ -1,3 +1,4 @@
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1993-1996 by id Software, Inc.
@ -1518,8 +1519,8 @@ void P_PlayJingle(player_t *player, jingletype_t jingletype)
char newmusic[7]; char newmusic[7];
strncpy(newmusic, musname, 7); strncpy(newmusic, musname, 7);
#ifdef HAVE_LUA_MUSICPLUS #ifdef HAVE_LUA_MUSICPLUS
if(LUAh_MusicJingle(jingletype, newmusic, &musflags, &looping)) if(LUAh_MusicJingle(jingletype, newmusic, &musflags, &looping))
return; return;
#endif #endif
newmusic[6] = 0; newmusic[6] = 0;
@ -1609,7 +1610,7 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname)
if (result) if (result)
break; break;
} }
return result; return result;
} }
@ -1666,8 +1667,8 @@ void P_RestoreMusic(player_t *player)
else if (!S_RecallMusic(JT_NONE, false)) // go down the stack else if (!S_RecallMusic(JT_NONE, false)) // go down the stack
{ {
CONS_Debug(DBG_BASIC, "Cannot find any music in resume stack!\n"); CONS_Debug(DBG_BASIC, "Cannot find any music in resume stack!\n");
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0); S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
} }
} }
// //

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@ -236,7 +236,7 @@ boolean R_SkinUsable(INT32 playernum, INT32 skinnum)
// Force 2. // Force 2.
return true; return true;
} }
if (metalrecording && skinnum == 5) if (metalrecording && skinnum == 5)
{ {
// Force 3. // Force 3.

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@ -2259,9 +2259,9 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
return; return;
newmusic[6] = 0; newmusic[6] = 0;
// No Music (empty string) // No Music (empty string)
if (newmusic[0] == 0) if (newmusic[0] == 0)
{ {
if (prefadems) if (prefadems)
I_FadeSong(0, prefadems, &S_StopMusic); I_FadeSong(0, prefadems, &S_StopMusic);
else else
@ -2279,7 +2279,7 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
} }
else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET) || else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET) ||
(midipref != currentmidi && S_PrefAvailable(midipref, newmusic))) (midipref != currentmidi && S_PrefAvailable(midipref, newmusic)))
{ {
CONS_Debug(DBG_DETAILED, "Now playing song %s\n", newmusic); CONS_Debug(DBG_DETAILED, "Now playing song %s\n", newmusic);
S_StopMusic(); S_StopMusic();
@ -2302,7 +2302,7 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
{ {
I_SetSongPosition(position); I_SetSongPosition(position);
I_FadeSong(100, fadeinms, NULL); I_FadeSong(100, fadeinms, NULL);
} }
else // reset volume to 100 with same music else // reset volume to 100 with same music
{ {
I_StopFadingSong(); I_StopFadingSong();

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@ -1,3 +1,4 @@
// Emacs style mode select -*- C++ -*- // Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2 // SONIC ROBO BLAST 2
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -1068,7 +1069,7 @@ void I_GetEvent(void)
// update the menu // update the menu
if (currentMenu == &OP_JoystickSetDef) if (currentMenu == &OP_JoystickSetDef)
M_SetupJoystickMenu(0); M_SetupJoystickMenu(0);
break; break;
case SDL_QUIT: case SDL_QUIT:
LUA_HookBool(true, HOOK(GameQuit)); LUA_HookBool(true, HOOK(GameQuit));
I_Quit(); I_Quit();

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@ -90,7 +90,7 @@ CREATE TABLE `ms_versions` (
`mod_vstring` varchar(45) NOT NULL DEFAULT 'v1.0', `mod_vstring` varchar(45) NOT NULL DEFAULT 'v1.0',
`mod_codebase` int(10) unsigned NOT NULL DEFAULT 205, `mod_codebase` int(10) unsigned NOT NULL DEFAULT 205,
`mod_name` varchar(255) NOT NULL DEFAULT 'Default MOD Name', `mod_name` varchar(255) NOT NULL DEFAULT 'Default MOD Name',
`mod_url` text NOT NULL `mod_url` text NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci; ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
-- --
@ -118,4 +118,4 @@ COMMIT;
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;