mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-24 02:01:17 +00:00
Merge branch 'master' into 'master'
Cleanup whitespaces and ignore build folders See merge request STJr/SRB2!1859
This commit is contained in:
commit
bd2bfe462c
16 changed files with 34 additions and 31 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -21,3 +21,5 @@ Win32_LIB_ASM_Release
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/assets/debian
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/assets/debian
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/make
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/make
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/bin
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/bin
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/build
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/build.*
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@ -448,7 +448,7 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
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cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
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cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
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if (backward)
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if (backward)
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cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
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cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
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if (left)
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if (left)
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cmd->angleturn += 1280;
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cmd->angleturn += 1280;
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if (right)
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if (right)
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cmd->angleturn -= 1280;
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cmd->angleturn -= 1280;
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@ -641,4 +641,3 @@ LUALIB_API int luaopen_io (lua_State *L) {
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lua_pop(L, 1); /* pop environment for default files */
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lua_pop(L, 1); /* pop environment for default files */
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return 1;
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return 1;
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}
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}
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@ -16,7 +16,7 @@
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#ifdef HWRENDER
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#ifdef HWRENDER
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#include "hw_glob.h"
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#include "hw_glob.h"
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#include "hw_light.h"
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#include "hw_light.h
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#include "hw_drv.h"
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#include "hw_drv.h"
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#include "hw_batching.h"
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#include "hw_batching.h"
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@ -3222,7 +3222,7 @@ static void HWR_Subsector(size_t num)
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*rover->topheight,
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*rover->topheight,
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*gl_frontsector->lightlist[light].lightlevel,
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*gl_frontsector->lightlist[light].lightlevel,
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rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector,
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rover->alpha-1 > 255 ? 255 : rover->alpha-1, rover->master->frontsector,
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HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
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HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
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false, *gl_frontsector->lightlist[light].extra_colormap);
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false, *gl_frontsector->lightlist[light].extra_colormap);
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}
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}
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else
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else
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@ -11827,7 +11827,7 @@ void A_FlickyCenter(mobj_t *actor)
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if (actor->target && P_AproxDistance(actor->target->x - originx, actor->target->y - originy) < actor->extravalue1)
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if (actor->target && P_AproxDistance(actor->target->x - originx, actor->target->y - originy) < actor->extravalue1)
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{
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{
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actor->extravalue2 = 1;
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actor->extravalue2 = 1;
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P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z);
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P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z);
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}
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}
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else if(actor->extravalue2)
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else if(actor->extravalue2)
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{
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{
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@ -1250,7 +1250,7 @@ static void P_LoadSidedefs(UINT8 *data)
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sd->midtexture = get_number(process);
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sd->midtexture = get_number(process);
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}
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}
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sd->text = Z_Malloc(7, PU_LEVEL, NULL);
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sd->text = Z_Malloc(7, PU_LEVEL, NULL);
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if (isfrontside && !(msd->toptexture[0] == '-' && msd->toptexture[1] == '\0'))
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if (isfrontside && !(msd->toptexture[0] == '-' && msd->toptexture[1] == '\0'))
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{
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{
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M_Memcpy(process,msd->toptexture,8);
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M_Memcpy(process,msd->toptexture,8);
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11
src/p_user.c
11
src/p_user.c
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@ -1,3 +1,4 @@
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// SONIC ROBO BLAST 2
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1993-1996 by id Software, Inc.
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@ -1518,8 +1519,8 @@ void P_PlayJingle(player_t *player, jingletype_t jingletype)
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char newmusic[7];
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char newmusic[7];
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strncpy(newmusic, musname, 7);
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strncpy(newmusic, musname, 7);
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#ifdef HAVE_LUA_MUSICPLUS
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#ifdef HAVE_LUA_MUSICPLUS
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if(LUAh_MusicJingle(jingletype, newmusic, &musflags, &looping))
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if(LUAh_MusicJingle(jingletype, newmusic, &musflags, &looping))
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return;
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return;
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#endif
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#endif
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newmusic[6] = 0;
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newmusic[6] = 0;
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@ -1609,7 +1610,7 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname)
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if (result)
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if (result)
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break;
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break;
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}
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}
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return result;
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return result;
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}
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}
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@ -1666,8 +1667,8 @@ void P_RestoreMusic(player_t *player)
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else if (!S_RecallMusic(JT_NONE, false)) // go down the stack
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else if (!S_RecallMusic(JT_NONE, false)) // go down the stack
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{
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{
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CONS_Debug(DBG_BASIC, "Cannot find any music in resume stack!\n");
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CONS_Debug(DBG_BASIC, "Cannot find any music in resume stack!\n");
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S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
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S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
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}
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}
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}
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}
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//
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//
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@ -2259,9 +2259,9 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
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return;
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return;
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newmusic[6] = 0;
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newmusic[6] = 0;
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// No Music (empty string)
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// No Music (empty string)
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if (newmusic[0] == 0)
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if (newmusic[0] == 0)
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{
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{
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if (prefadems)
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if (prefadems)
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I_FadeSong(0, prefadems, &S_StopMusic);
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I_FadeSong(0, prefadems, &S_StopMusic);
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else
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else
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@ -2279,7 +2279,7 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
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}
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}
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else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET) ||
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else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET) ||
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(midipref != currentmidi && S_PrefAvailable(midipref, newmusic)))
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(midipref != currentmidi && S_PrefAvailable(midipref, newmusic)))
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{
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{
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CONS_Debug(DBG_DETAILED, "Now playing song %s\n", newmusic);
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CONS_Debug(DBG_DETAILED, "Now playing song %s\n", newmusic);
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S_StopMusic();
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S_StopMusic();
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@ -2302,7 +2302,7 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
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{
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{
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I_SetSongPosition(position);
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I_SetSongPosition(position);
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I_FadeSong(100, fadeinms, NULL);
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I_FadeSong(100, fadeinms, NULL);
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}
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}
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else // reset volume to 100 with same music
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else // reset volume to 100 with same music
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{
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{
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I_StopFadingSong();
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I_StopFadingSong();
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@ -1,3 +1,4 @@
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// Emacs style mode select -*- C++ -*-
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// Emacs style mode select -*- C++ -*-
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// SONIC ROBO BLAST 2
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -1068,7 +1069,7 @@ void I_GetEvent(void)
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// update the menu
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// update the menu
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if (currentMenu == &OP_JoystickSetDef)
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if (currentMenu == &OP_JoystickSetDef)
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M_SetupJoystickMenu(0);
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M_SetupJoystickMenu(0);
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break;
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break;
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case SDL_QUIT:
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case SDL_QUIT:
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LUA_HookBool(true, HOOK(GameQuit));
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LUA_HookBool(true, HOOK(GameQuit));
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I_Quit();
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I_Quit();
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