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Merge branch 'portal-fix' into 'next'
Fix portal and plane/sky interaction More portal-related fixes: * Fixes rendering issue 4 from issue #21 (Slope planes render with wrong height values when visportals are visible on-screen) * Fixes sky rendering through portals, so that the sky you see through each portal is what you'd expect to see if you were actually there. Easiest way to see what I mean is through sky 22's planet, in a map with portals at 90 degrees to the other sides respectively (the example map on the wiki for ld40, for instance). See merge request !65
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commit
bb9098b532
2 changed files with 30 additions and 17 deletions
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@ -299,7 +299,7 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
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}
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length = FixedMul (distance,distscale[x1]);
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angle = (currentplane->viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
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angle = (currentplane->viewangle + currentplane->plangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
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/// \note Wouldn't it be faster just to add viewx and viewy
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// to the plane's x/yoffs anyway??
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@ -475,7 +475,8 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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&& lightlevel == check->lightlevel
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&& xoff == check->xoffs && yoff == check->yoffs
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&& planecolormap == check->extra_colormap
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&& !pfloor && !check->ffloor && check->viewz == viewz
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&& !pfloor && !check->ffloor
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&& check->viewx == viewx && check->viewy == viewy && check->viewz == viewz
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&& check->viewangle == viewangle
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#ifdef ESLOPE
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&& check->slope == slope
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@ -497,8 +498,10 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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check->yoffs = yoff;
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check->extra_colormap = planecolormap;
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check->ffloor = pfloor;
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check->viewx = viewx;
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check->viewy = viewy;
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check->viewz = viewz;
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check->viewangle = viewangle + plangle;
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check->viewangle = viewangle;
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check->plangle = plangle;
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#ifdef POLYOBJECTS_PLANES
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check->polyobj = NULL;
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@ -567,6 +570,8 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
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new_pl->yoffs = pl->yoffs;
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new_pl->extra_colormap = pl->extra_colormap;
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new_pl->ffloor = pl->ffloor;
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new_pl->viewx = pl->viewx;
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new_pl->viewy = pl->viewy;
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new_pl->viewz = pl->viewz;
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new_pl->viewangle = pl->viewangle;
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new_pl->plangle = pl->plangle;
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@ -665,7 +670,6 @@ void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
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void R_DrawPlanes(void)
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{
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visplane_t *pl;
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angle_t skyviewangle = viewangle; // the flat angle itself can mess with viewangle, so do your own angle instead!
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INT32 x;
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INT32 angle;
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INT32 i;
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@ -704,7 +708,7 @@ void R_DrawPlanes(void)
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if (dc_yl <= dc_yh)
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{
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angle = (skyviewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT;
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angle = (pl->viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT;
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dc_x = x;
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dc_source =
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R_GetColumn(skytexture,
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@ -857,13 +861,13 @@ void R_DrawSinglePlane(visplane_t *pl)
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#ifdef ESLOPE
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if (!pl->slope) // Don't mess with angle on slopes! We'll handle this ourselves later
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#endif
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if (viewangle != pl->viewangle)
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if (viewangle != pl->viewangle+pl->plangle)
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{
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memset(cachedheight, 0, sizeof (cachedheight));
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angle = (pl->viewangle-ANGLE_90)>>ANGLETOFINESHIFT;
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angle = (pl->viewangle+pl->plangle-ANGLE_90)>>ANGLETOFINESHIFT;
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basexscale = FixedDiv(FINECOSINE(angle),centerxfrac);
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baseyscale = -FixedDiv(FINESINE(angle),centerxfrac);
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viewangle = pl->viewangle;
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viewangle = pl->viewangle+pl->plangle;
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}
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currentplane = pl;
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@ -954,11 +958,11 @@ void R_DrawSinglePlane(visplane_t *pl)
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xoffs *= fudge;
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yoffs /= fudge;
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vx = FIXED_TO_FLOAT(viewx+xoffs);
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vy = FIXED_TO_FLOAT(viewy-yoffs);
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vz = FIXED_TO_FLOAT(viewz);
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vx = FIXED_TO_FLOAT(pl->viewx+xoffs);
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vy = FIXED_TO_FLOAT(pl->viewy-yoffs);
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vz = FIXED_TO_FLOAT(pl->viewz);
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temp = P_GetZAt(pl->slope, viewx, viewy);
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temp = P_GetZAt(pl->slope, pl->viewx, pl->viewy);
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zeroheight = FIXED_TO_FLOAT(temp);
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#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
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@ -966,14 +970,14 @@ void R_DrawSinglePlane(visplane_t *pl)
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// p is the texture origin in view space
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// Don't add in the offsets at this stage, because doing so can result in
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// errors if the flat is rotated.
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ang = ANG2RAD(ANGLE_270 - viewangle);
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ang = ANG2RAD(ANGLE_270 - pl->viewangle);
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p.x = vx * cos(ang) - vy * sin(ang);
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p.z = vx * sin(ang) + vy * cos(ang);
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temp = P_GetZAt(pl->slope, -xoffs, yoffs);
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p.y = FIXED_TO_FLOAT(temp) - vz;
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// m is the v direction vector in view space
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ang = ANG2RAD(ANGLE_180 - viewangle - pl->plangle);
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ang = ANG2RAD(ANGLE_180 - (pl->viewangle + pl->plangle));
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m.x = cos(ang);
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m.z = sin(ang);
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@ -982,9 +986,9 @@ void R_DrawSinglePlane(visplane_t *pl)
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n.z = -cos(ang);
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ang = ANG2RAD(pl->plangle);
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temp = P_GetZAt(pl->slope, viewx + FLOAT_TO_FIXED(sin(ang)), viewy + FLOAT_TO_FIXED(cos(ang)));
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temp = P_GetZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(sin(ang)), pl->viewy + FLOAT_TO_FIXED(cos(ang)));
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m.y = FIXED_TO_FLOAT(temp) - zeroheight;
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temp = P_GetZAt(pl->slope, viewx + FLOAT_TO_FIXED(cos(ang)), viewy - FLOAT_TO_FIXED(sin(ang)));
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temp = P_GetZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(cos(ang)), pl->viewy - FLOAT_TO_FIXED(sin(ang)));
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n.y = FIXED_TO_FLOAT(temp) - zeroheight;
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m.x /= fudge;
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@ -1040,6 +1044,14 @@ void R_DrawSinglePlane(visplane_t *pl)
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stop = pl->maxx + 1;
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if (viewx != pl->viewx || viewy != pl->viewy)
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{
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viewx = pl->viewx;
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viewy = pl->viewy;
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}
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if (viewz != pl->viewz)
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viewz = pl->viewz;
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for (x = pl->minx; x <= stop; x++)
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{
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R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1],
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@ -27,7 +27,8 @@ typedef struct visplane_s
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{
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struct visplane_s *next;
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fixed_t height, viewz;
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fixed_t height;
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fixed_t viewx, viewy, viewz;
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angle_t viewangle;
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angle_t plangle;
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INT32 picnum;
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