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Stacked force shield icons instead of the full-flashing dichotomy.
https://cdn.discordapp.com/attachments/293238104096112641/308275437782433792/srb20025.gif THIS IS THE LAST THING I PROMISE
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1 changed files with 14 additions and 5 deletions
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@ -805,10 +805,7 @@ static void ST_drawFirstPersonHUD(void)
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// Graue 06-18-2004: no V_NOSCALESTART, no SCX, no SCY, snap to right
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if ((player->powers[pw_shield] & SH_NOSTACK & ~SH_FORCEHP) == SH_FORCE)
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{
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if ((player->powers[pw_shield] & SH_FORCEHP) > 0 || leveltime & 1)
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p = forceshield;
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}
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else switch (player->powers[pw_shield] & SH_NOSTACK)
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{
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case SH_WHIRLWIND: p = jumpshield; break;
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@ -822,7 +819,19 @@ static void ST_drawFirstPersonHUD(void)
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default: break;
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}
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if (p)
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if (p == forceshield)
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{
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UINT8 i, max = (player->powers[pw_shield] & SH_FORCEHP);
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for (i = 0; i <= max; i++)
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{
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INT32 flags = (V_SNAPTORIGHT|V_SNAPTOTOP)|((i == max) ? V_HUDTRANS : V_HUDTRANSHALF);
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if (splitscreen)
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V_DrawSmallScaledPatch(312-(3*i), STRINGY(24)+(3*i), flags, p);
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else
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V_DrawScaledPatch(304-(3*i), 24+(3*i), flags, p);
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}
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}
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else if (p)
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{
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if (splitscreen)
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V_DrawSmallScaledPatch(312, STRINGY(24), V_SNAPTORIGHT|V_SNAPTOTOP|V_HUDTRANS, p);
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