Merge branch 'fix-slope-convex-sectors' into 'next'

Fix physics quirkiness on slopes with convex sectors

See merge request STJr/SRB2!2250
This commit is contained in:
sphere 2024-01-30 22:38:56 +00:00
commit bae687a1b9

View file

@ -1023,26 +1023,43 @@ void R_Init(void)
boolean R_IsPointInSector(sector_t *sector, fixed_t x, fixed_t y)
{
size_t i;
line_t *closest = NULL;
fixed_t closestdist = INT32_MAX;
size_t passes = 0;
for (i = 0; i < sector->linecount; i++)
{
vertex_t v;
fixed_t dist;
line_t *line = sector->lines[i];
vertex_t *v1, *v2;
// find the line closest to the point we're looking for.
P_ClosestPointOnLine(x, y, sector->lines[i], &v);
dist = R_PointToDist2(0, 0, v.x - x, v.y - y);
if (dist < closestdist)
if (line->frontsector == line->backsector)
continue;
v1 = line->v1;
v2 = line->v2;
// make sure v1 is below v2
if (v1->y > v2->y)
{
closest = sector->lines[i];
closestdist = dist;
vertex_t *tmp = v1;
v1 = v2;
v2 = tmp;
}
else if (v1->y == v2->y)
// horizontal line, we can't match this
continue;
if (v1->y < y && y <= v2->y)
{
// if the y axis in inside the line, find the point where we intersect on the x axis...
fixed_t vx = v1->x + (INT64)(v2->x - v1->x) * (y - v1->y) / (v2->y - v1->y);
// ...and if that point is to the left of the point, count it as inside.
if (vx < x)
passes++;
}
}
// if the side of the closest line is in this sector, we're inside of it.
return P_PointOnLineSide(x, y, closest) == 0 ? closest->frontsector == sector : closest->backsector == sector;
// and odd number of passes means we're inside the polygon.
return passes % 2;
}
//