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Merge branch 'fix-slope-convex-sectors' into 'next'
Fix physics quirkiness on slopes with convex sectors See merge request STJr/SRB2!2250
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commit
bae687a1b9
1 changed files with 29 additions and 12 deletions
41
src/r_main.c
41
src/r_main.c
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@ -1023,26 +1023,43 @@ void R_Init(void)
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boolean R_IsPointInSector(sector_t *sector, fixed_t x, fixed_t y)
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{
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size_t i;
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line_t *closest = NULL;
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fixed_t closestdist = INT32_MAX;
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size_t passes = 0;
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for (i = 0; i < sector->linecount; i++)
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{
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vertex_t v;
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fixed_t dist;
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line_t *line = sector->lines[i];
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vertex_t *v1, *v2;
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// find the line closest to the point we're looking for.
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P_ClosestPointOnLine(x, y, sector->lines[i], &v);
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dist = R_PointToDist2(0, 0, v.x - x, v.y - y);
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if (dist < closestdist)
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if (line->frontsector == line->backsector)
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continue;
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v1 = line->v1;
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v2 = line->v2;
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// make sure v1 is below v2
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if (v1->y > v2->y)
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{
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closest = sector->lines[i];
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closestdist = dist;
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vertex_t *tmp = v1;
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v1 = v2;
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v2 = tmp;
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}
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else if (v1->y == v2->y)
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// horizontal line, we can't match this
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continue;
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if (v1->y < y && y <= v2->y)
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{
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// if the y axis in inside the line, find the point where we intersect on the x axis...
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fixed_t vx = v1->x + (INT64)(v2->x - v1->x) * (y - v1->y) / (v2->y - v1->y);
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// ...and if that point is to the left of the point, count it as inside.
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if (vx < x)
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passes++;
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}
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}
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// if the side of the closest line is in this sector, we're inside of it.
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return P_PointOnLineSide(x, y, closest) == 0 ? closest->frontsector == sector : closest->backsector == sector;
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// and odd number of passes means we're inside the polygon.
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return passes % 2;
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}
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//
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