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Death of TOL_CUSTOM
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parent
45580ce557
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b759ebf622
2 changed files with 2 additions and 5 deletions
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@ -1114,8 +1114,6 @@ static const struct {
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{"TAG",TOL_TAG},
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{"TAG",TOL_TAG},
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{"CTF",TOL_CTF},
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{"CTF",TOL_CTF},
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{"CUSTOM",TOL_CUSTOM},
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{"2D",TOL_2D},
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{"2D",TOL_2D},
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{"MARIO",TOL_MARIO},
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{"MARIO",TOL_MARIO},
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{"NIGHTS",TOL_NIGHTS},
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{"NIGHTS",TOL_NIGHTS},
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@ -9042,7 +9040,6 @@ struct {
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{"TOL_MATCH",TOL_MATCH},
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{"TOL_MATCH",TOL_MATCH},
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{"TOL_TAG",TOL_TAG},
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{"TOL_TAG",TOL_TAG},
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{"TOL_CTF",TOL_CTF},
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{"TOL_CTF",TOL_CTF},
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{"TOL_CUSTOM",TOL_CUSTOM},
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{"TOL_2D",TOL_2D},
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{"TOL_2D",TOL_2D},
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{"TOL_MARIO",TOL_MARIO},
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{"TOL_MARIO",TOL_MARIO},
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{"TOL_NIGHTS",TOL_NIGHTS},
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{"TOL_NIGHTS",TOL_NIGHTS},
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@ -287,7 +287,7 @@ typedef struct
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char lvlttl[22]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
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char lvlttl[22]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
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char subttl[33]; ///< Subtitle for level
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char subttl[33]; ///< Subtitle for level
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UINT8 actnum; ///< Act number or 0 for none.
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UINT8 actnum; ///< Act number or 0 for none.
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UINT16 typeoflevel; ///< Combination of typeoflevel flags.
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UINT32 typeoflevel; ///< Combination of typeoflevel flags.
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INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
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INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
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char musname[7]; ///< Music track to play. "" for no music.
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char musname[7]; ///< Music track to play. "" for no music.
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UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
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UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
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@ -379,7 +379,7 @@ enum TypeOfLevel
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TOL_CTF = 0x40, ///< Capture the Flag
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TOL_CTF = 0x40, ///< Capture the Flag
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// CTF default = 64
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// CTF default = 64
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TOL_CUSTOM = 0x80, ///< Custom (Lua-scripted, etc.)
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//TOL_CUSTOM = 0x80, ///< Custom (Lua-scripted, etc.)
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TOL_2D = 0x0100, ///< 2D
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TOL_2D = 0x0100, ///< 2D
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TOL_MARIO = 0x0200, ///< Mario
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TOL_MARIO = 0x0200, ///< Mario
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