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Hotfix for sprite2 in netgames
It wasn't properly added to $$$.sav because MD_SPRITE didn't get set. :/
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@ -1052,6 +1052,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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diff |= MD_TICS;
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if (mobj->sprite != mobj->state->sprite)
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diff |= MD_SPRITE;
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if (mobj->sprite == SPR_PLAY && mobj->sprite2 != 0)
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diff |= MD_SPRITE;
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if (mobj->frame != mobj->state->frame)
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diff |= MD_FRAME;
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if (mobj->eflags)
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