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https://git.do.srb2.org/STJr/SRB2.git
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Implement MUSICINTERFADEOUT level header
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parent
dcd8669ec2
commit
b5fc27c545
5 changed files with 14 additions and 3 deletions
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@ -1198,6 +1198,8 @@ static void readlevelheader(MYFILE *f, INT32 num)
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mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1);
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mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1);
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else if (fastcmp(word, "MUSICPOS"))
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else if (fastcmp(word, "MUSICPOS"))
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mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2);
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mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2);
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else if (fastcmp(word, "MUSICINTERFADEOUT"))
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mapheaderinfo[num-1]->musicinterfadeout = (UINT32)get_number(word2);
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else if (fastcmp(word, "MUSICINTER"))
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else if (fastcmp(word, "MUSICINTER"))
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deh_strlcpy(mapheaderinfo[num-1]->musintername, word2,
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deh_strlcpy(mapheaderinfo[num-1]->musintername, word2,
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sizeof(mapheaderinfo[num-1]->musintername), va("Level header %d: intermission music", num));
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sizeof(mapheaderinfo[num-1]->musintername), va("Level header %d: intermission music", num));
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@ -248,6 +248,7 @@ typedef struct
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nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
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nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
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// Music stuff.
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// Music stuff.
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UINT32 musicinterfadeout; ///< Fade out level music on intermission screen in milliseconds
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char musintername[7]; ///< Intermission screen music.
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char musintername[7]; ///< Intermission screen music.
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// Lua stuff.
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// Lua stuff.
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@ -1489,7 +1489,9 @@ static int mapheaderinfo_get(lua_State *L)
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if (!header->interscreen[i])
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if (!header->interscreen[i])
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break;
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break;
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lua_pushlstring(L, header->interscreen, i);
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lua_pushlstring(L, header->interscreen, i);
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} else if (fastcmp(field,"runsoc"))
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} else if (fastcmp(field,"musicinterfadeout"))
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lua_pushinteger(L, header->musicinterfadeout);
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else if (fastcmp(field,"runsoc"))
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lua_pushstring(L, header->runsoc);
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lua_pushstring(L, header->runsoc);
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else if (fastcmp(field,"scriptname"))
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else if (fastcmp(field,"scriptname"))
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lua_pushstring(L, header->scriptname);
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lua_pushstring(L, header->scriptname);
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@ -189,6 +189,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
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mapheaderinfo[num]->mustrack = 0;
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mapheaderinfo[num]->mustrack = 0;
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DEH_WriteUndoline("MUSICPOS", va("%d", mapheaderinfo[num]->muspos), UNDO_NONE);
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DEH_WriteUndoline("MUSICPOS", va("%d", mapheaderinfo[num]->muspos), UNDO_NONE);
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mapheaderinfo[num]->muspos = 0;
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mapheaderinfo[num]->muspos = 0;
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DEH_WriteUndoline("MUSICINTERFADEOUT", va("%d", mapheaderinfo[num]->musicinterfadeout), UNDO_NONE);
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mapheaderinfo[num]->musicinterfadeout = 0;
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DEH_WriteUndoline("MUSICINTER", mapheaderinfo[num]->musintername, UNDO_NONE);
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DEH_WriteUndoline("MUSICINTER", mapheaderinfo[num]->musintername, UNDO_NONE);
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mapheaderinfo[num]->musintername[0] = '\0';
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mapheaderinfo[num]->musintername[0] = '\0';
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DEH_WriteUndoline("FORCECHARACTER", va("%d", mapheaderinfo[num]->forcecharacter), UNDO_NONE);
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DEH_WriteUndoline("FORCECHARACTER", va("%d", mapheaderinfo[num]->forcecharacter), UNDO_NONE);
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@ -697,7 +697,9 @@ void Y_Ticker(void)
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if (!intertic) // first time only
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if (!intertic) // first time only
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{
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{
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if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
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if (mapheaderinfo[gamemap-1]->musicinterfadeout)
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S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musicinterfadeout);
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else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
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S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
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S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
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else
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else
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S_ChangeMusicInternal("lclear", false); // don't loop it
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S_ChangeMusicInternal("lclear", false); // don't loop it
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@ -762,7 +764,9 @@ void Y_Ticker(void)
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if (!intertic) // first time only
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if (!intertic) // first time only
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{
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{
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if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
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if (mapheaderinfo[gamemap-1]->musicinterfadeout)
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S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musicinterfadeout);
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else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
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S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
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S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
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else
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else
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S_ChangeMusicInternal("lclear", false); // don't loop it
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S_ChangeMusicInternal("lclear", false); // don't loop it
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