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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Rotation axis (will rename internally later)
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parent
245881ec55
commit
b54f6181c3
8 changed files with 81 additions and 24 deletions
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@ -9364,6 +9364,13 @@ struct {
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{"DI_SOUTHEAST",DI_SOUTHEAST},
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{"NUMDIRS",NUMDIRS},
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#ifdef ROTSPRITE
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// Sprite roll axis (rollaxis_t)
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{"ROLLAXIS_X",ROLLAXIS_X},
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{"ROLLAXIS_Y",ROLLAXIS_Y},
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{"ROLLAXIS_Z",ROLLAXIS_Z},
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#endif
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// Buttons (ticcmd_t)
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{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first four bits.
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{"BT_WEAPONNEXT",BT_WEAPONNEXT},
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@ -117,7 +117,8 @@ typedef struct
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boolean flip; // screenflip
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#ifdef ROTSPRITE
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boolean roll;
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SINT8 nightsroll;
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UINT8 rollaxis;
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SINT8 rollflip;
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FLOAT rollangle; // done to not override USE_FTRANSFORM_ANGLEZ
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FLOAT centerx, centery;
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#endif
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@ -961,6 +961,10 @@ void HWR_DrawModel(gr_vissprite_t *spr)
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const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !(spr->mobj->frame & FF_VERTICALFLIP));
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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#ifdef ROTSPRITE
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spriteinfo_t *sprinfo;
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angle_t ang;
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#endif
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INT32 mod;
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float finalscale;
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@ -984,9 +988,17 @@ void HWR_DrawModel(gr_vissprite_t *spr)
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{
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md2 = &md2_playermodels[(skin_t*)spr->mobj->skin-skins];
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md2->skin = (skin_t*)spr->mobj->skin-skins;
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#ifdef ROTSPRITE
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sprinfo = &((skin_t *)spr->mobj->skin)->sprinfo[spr->mobj->sprite2];
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#endif
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}
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else
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{
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md2 = &md2_models[spr->mobj->sprite];
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#ifdef ROTSPRITE
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sprinfo = &spriteinfo[spr->mobj->sprite];
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#endif
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}
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if (md2->error)
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return; // we already failed loading this before :(
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@ -1175,29 +1187,28 @@ void HWR_DrawModel(gr_vissprite_t *spr)
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#ifdef ROTSPRITE
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p.rollangle = 0.0f;
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p.nightsroll = 0;
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p.rollaxis = 0;
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p.rollflip = 0;
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if (spr->mobj->rollangle)
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{
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// do i have to support ROTANGLES here??????
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fixed_t anglef = AngleFixed(spr->mobj->rollangle);
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p.rollangle = FIXED_TO_FLOAT(anglef);
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// pivot
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p.roll = true;
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// rotation pivot
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p.centerx = FIXED_TO_FLOAT(spr->mobj->radius/2);
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p.centery = FIXED_TO_FLOAT(spr->mobj->height/2);
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p.roll = true;
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// NiGHTS-specific conditional
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//if (spr->mobj->player)
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{
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statenum_t state = spr->mobj->state-states;
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if ((state == S_PLAY_NIGHTS_FLY0) || (state == S_PLAY_NIGHTS_DRILL0))
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{
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angle_t ang = R_PointToAngle (spr->mobj->x, spr->mobj->y) - (spr->mobj->player ? spr->mobj->player->drawangle : spr->mobj->angle);
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// roll axis
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if (sprinfo->available)
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p.rollaxis = (UINT8)(sprinfo->pivot[(spr->mobj->frame & FF_FRAMEMASK)].rollaxis);
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// for NiGHTS specifically but should work everywhere else
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ang = R_PointToAngle (spr->mobj->x, spr->mobj->y) - (spr->mobj->player ? spr->mobj->player->drawangle : spr->mobj->angle);
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if ((sprframe->rotate & SRF_RIGHT) && (ang < ANGLE_180)) // See from right
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p.nightsroll = 1;
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p.rollflip = 1;
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else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left
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p.nightsroll = -1;
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}
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}
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p.rollflip = -1;
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}
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#endif
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@ -2069,11 +2069,14 @@ static void DrawModelEx(model_t *model, INT32 frameIndex, INT32 duration, INT32
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#ifdef ROTSPRITE
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if (pos->roll)
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{
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float roll = (1.0f * pos->rollflip);
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pglTranslatef(pos->centerx, pos->centery, 0);
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if (pos->nightsroll != 0)
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pglRotatef(pos->rollangle, 0.0f, 0.0f, (1.0f * pos->nightsroll));
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else
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pglRotatef(pos->rollangle, 1.0f, 0.0f, 0.0f);
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if (pos->rollaxis == 2) // Z
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pglRotatef(pos->rollangle, 0.0f, 0.0f, roll);
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else if (pos->rollaxis == 1) // Y
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pglRotatef(pos->rollangle, 0.0f, roll, 0.0f);
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else // X
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pglRotatef(pos->rollangle, roll, 0.0f, 0.0f);
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pglTranslatef(-pos->centerx, -pos->centery, 0);
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}
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#endif
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@ -305,8 +305,10 @@ static int PopPivotSubTable(spriteframepivot_t *pivot, lua_State *L, int stk, in
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pivot[idx].x = (INT32)value;
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else if (ikey == 2 || (key && fastcmp(key, "y")))
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pivot[idx].y = (INT32)value;
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else if (ikey == 3 || (key && fastcmp(key, "rollaxis")))
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pivot[idx].rollaxis = (UINT8)value;
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else if (ikey == -1 && (key != NULL))
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FIELDERROR("pivot key", va("x or y expected, got %s", key));
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FIELDERROR("pivot key", va("x, y or roll axis expected, got %s", key));
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ok = 1;
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//info->available = true; // the pivot for this frame is available
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lua_pop(L, 1);
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@ -328,7 +330,7 @@ static int PopPivotTable(spriteinfo_t *info, lua_State *L, int stk)
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// stk = 0 has the pivot table
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// stk = 1 has the frame key
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// stk = 2 has the frame table
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// stk = 3 has either "x" or "y" or a number as key
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// stk = 3 has either "x" or "y" or "rollaxis" or a number as key
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// stk = 4 has the value for the key mentioned above
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while (lua_next(L, stk))
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{
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@ -568,6 +570,8 @@ static int framepivot_get(lua_State *L)
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lua_pushinteger(L, framepivot->x);
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else if (fastcmp("y", field))
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lua_pushinteger(L, framepivot->y);
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else if (fastcmp("rollaxis", field))
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lua_pushinteger(L, (UINT8)framepivot->rollaxis);
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else
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return luaL_error(L, va("Field %s does not exist in spriteframepivot_t", field));
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@ -590,6 +594,8 @@ static int framepivot_set(lua_State *L)
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framepivot->x = luaL_checkinteger(L, 3);
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else if (fastcmp("y", field))
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framepivot->y = luaL_checkinteger(L, 3);
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else if (fastcmp("rollaxis", field))
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framepivot->rollaxis = (UINT8)luaL_checkinteger(L, 3);
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else
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return luaL_error(L, va("Field %s does not exist in spriteframepivot_t", field));
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@ -791,6 +791,7 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
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#ifdef ROTSPRITE
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INT16 frameXPivot = 0;
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INT16 frameYPivot = 0;
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rollaxis_t frameRollAxis = 0;
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#endif
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// Sprite identifier
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@ -839,6 +840,17 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
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sprinfoToken = M_GetToken(NULL);
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frameYPivot = atoi(sprinfoToken);
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}
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else if (stricmp(sprinfoToken, "ROLLAXIS")==0)
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{
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Z_Free(sprinfoToken);
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sprinfoToken = M_GetToken(NULL);
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if ((stricmp(sprinfoToken, "X")==0) || (stricmp(sprinfoToken, "XAXIS")==0))
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frameRollAxis = ROLLAXIS_X;
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else if ((stricmp(sprinfoToken, "Y")==0) || (stricmp(sprinfoToken, "YAXIS")==0))
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frameRollAxis = ROLLAXIS_Y;
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else if ((stricmp(sprinfoToken, "Z")==0) || (stricmp(sprinfoToken, "ZAXIS")==0))
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frameRollAxis = ROLLAXIS_Z;
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}
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#endif
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Z_Free(sprinfoToken);
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@ -856,6 +868,7 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
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#ifdef ROTSPRITE
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info->pivot[frameFrame].x = frameXPivot;
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info->pivot[frameFrame].y = frameYPivot;
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info->pivot[frameFrame].rollaxis = frameRollAxis;
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#endif
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}
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@ -19,9 +19,17 @@
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// structs
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#ifdef ROTSPRITE
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typedef enum
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{
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ROLLAXIS_X, // the default
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ROLLAXIS_Y,
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ROLLAXIS_Z
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} rollaxis_t;
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typedef struct
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{
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INT32 x, y;
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rollaxis_t rollaxis;
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} spriteframepivot_t;
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#endif
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@ -1148,7 +1148,9 @@ static void R_ProjectSprite(mobj_t *thing)
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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#ifdef ROTSPRITE
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spriteinfo_t *sprinfo;
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#endif
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size_t lump;
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size_t rot;
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@ -1223,20 +1225,26 @@ static void R_ProjectSprite(mobj_t *thing)
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if (thing->skin && thing->sprite == SPR_PLAY)
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{
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sprdef = &((skin_t *)thing->skin)->sprites[thing->sprite2];
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#ifdef ROTSPRITE
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sprinfo = &((skin_t *)thing->skin)->sprinfo[thing->sprite2];
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#endif
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if (rot >= sprdef->numframes) {
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CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid skins[\"%s\"].sprites[%sSPR2_%s] frame %s\n"), ((skin_t *)thing->skin)->name, ((thing->sprite2 & FF_SPR2SUPER) ? "FF_SPR2SUPER|": ""), spr2names[(thing->sprite2 & ~FF_SPR2SUPER)], sizeu5(rot));
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thing->sprite = states[S_UNKNOWN].sprite;
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thing->frame = states[S_UNKNOWN].frame;
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sprdef = &sprites[thing->sprite];
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#ifdef ROTSPRITE
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sprinfo = NULL;
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#endif
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rot = thing->frame&FF_FRAMEMASK;
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}
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}
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else
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{
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sprdef = &sprites[thing->sprite];
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#ifdef ROTSPRITE
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sprinfo = NULL;
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#endif
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}
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if (rot >= sprdef->numframes)
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