Fix saturation option not being applied on OpenGL

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Gustaf Alhäll 2023-09-17 22:44:47 +02:00
parent f02fd19c5a
commit b53b2df7ee
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@ -1336,32 +1336,33 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
// This is now a function since it's otherwise repeated 2 times and honestly looks retarded:
static UINT32 V_GetHWConsBackColor(void)
{
UINT32 hwcolor;
UINT8 r, g, b;
switch (cons_backcolor.value)
{
case 0: hwcolor = 0xffffff00; break; // White
case 1: hwcolor = 0x80808000; break; // Black
case 2: hwcolor = 0xdeb88700; break; // Sepia
case 3: hwcolor = 0x40201000; break; // Brown
case 4: hwcolor = 0xfa807200; break; // Pink
case 5: hwcolor = 0xff69b400; break; // Raspberry
case 6: hwcolor = 0xff000000; break; // Red
case 7: hwcolor = 0xffd68300; break; // Creamsicle
case 8: hwcolor = 0xff800000; break; // Orange
case 9: hwcolor = 0xdaa52000; break; // Gold
case 10: hwcolor = 0x80800000; break; // Yellow
case 11: hwcolor = 0x00ff0000; break; // Emerald
case 12: hwcolor = 0x00800000; break; // Green
case 13: hwcolor = 0x4080ff00; break; // Cyan
case 14: hwcolor = 0x4682b400; break; // Steel
case 15: hwcolor = 0x1e90ff00; break; // Periwinkle
case 16: hwcolor = 0x0000ff00; break; // Blue
case 17: hwcolor = 0xff00ff00; break; // Purple
case 18: hwcolor = 0xee82ee00; break; // Lavender
case 0: r = 0xff; g = 0xff; b = 0xff; break; // White
case 1: r = 0x80; g = 0x80; b = 0x80; break; // Black
case 2: r = 0xde; g = 0xb8; b = 0x87; break; // Sepia
case 3: r = 0x40; g = 0x20; b = 0x10; break; // Brown
case 4: r = 0xfa; g = 0x80; b = 0x72; break; // Pink
case 5: r = 0xff; g = 0x69; b = 0xb4; break; // Raspberry
case 6: r = 0xff; g = 0x00; b = 0x00; break; // Red
case 7: r = 0xff; g = 0xd6; b = 0x83; break; // Creamsicle
case 8: r = 0xff; g = 0x80; b = 0x00; break; // Orange
case 9: r = 0xda; g = 0xa5; b = 0x20; break; // Gold
case 10: r = 0x80; g = 0x80; b = 0x00; break; // Yellow
case 11: r = 0x00; g = 0xff; b = 0x00; break; // Emerald
case 12: r = 0x00; g = 0x80; b = 0x00; break; // Green
case 13: r = 0x40; g = 0x80; b = 0xff; break; // Cyan
case 14: r = 0x46; g = 0x82; b = 0xb4; break; // Steel
case 15: r = 0x1e; g = 0x90; b = 0xff; break; // Periwinkle
case 16: r = 0x00; g = 0x00; b = 0xff; break; // Blue
case 17: r = 0xff; g = 0x00; b = 0xff; break; // Purple
case 18: r = 0xee; g = 0x82; b = 0xee; break; // Lavender
// Default green
default: hwcolor = 0x00800000; break;
default: r = 0x00; g = 0x80; b = 0x00; break;
}
return hwcolor;
V_CubeApply(&r, &g, &b);
return (r << 24) | (g << 16) | (b << 8);
}
#endif