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Fix saturation option not being applied on OpenGL
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1 changed files with 23 additions and 22 deletions
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@ -1336,32 +1336,33 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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// This is now a function since it's otherwise repeated 2 times and honestly looks retarded:
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static UINT32 V_GetHWConsBackColor(void)
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{
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UINT32 hwcolor;
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UINT8 r, g, b;
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switch (cons_backcolor.value)
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{
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case 0: hwcolor = 0xffffff00; break; // White
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case 1: hwcolor = 0x80808000; break; // Black
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case 2: hwcolor = 0xdeb88700; break; // Sepia
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case 3: hwcolor = 0x40201000; break; // Brown
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case 4: hwcolor = 0xfa807200; break; // Pink
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case 5: hwcolor = 0xff69b400; break; // Raspberry
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case 6: hwcolor = 0xff000000; break; // Red
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case 7: hwcolor = 0xffd68300; break; // Creamsicle
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case 8: hwcolor = 0xff800000; break; // Orange
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case 9: hwcolor = 0xdaa52000; break; // Gold
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case 10: hwcolor = 0x80800000; break; // Yellow
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case 11: hwcolor = 0x00ff0000; break; // Emerald
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case 12: hwcolor = 0x00800000; break; // Green
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case 13: hwcolor = 0x4080ff00; break; // Cyan
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case 14: hwcolor = 0x4682b400; break; // Steel
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case 15: hwcolor = 0x1e90ff00; break; // Periwinkle
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case 16: hwcolor = 0x0000ff00; break; // Blue
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case 17: hwcolor = 0xff00ff00; break; // Purple
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case 18: hwcolor = 0xee82ee00; break; // Lavender
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case 0: r = 0xff; g = 0xff; b = 0xff; break; // White
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case 1: r = 0x80; g = 0x80; b = 0x80; break; // Black
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case 2: r = 0xde; g = 0xb8; b = 0x87; break; // Sepia
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case 3: r = 0x40; g = 0x20; b = 0x10; break; // Brown
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case 4: r = 0xfa; g = 0x80; b = 0x72; break; // Pink
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case 5: r = 0xff; g = 0x69; b = 0xb4; break; // Raspberry
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case 6: r = 0xff; g = 0x00; b = 0x00; break; // Red
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case 7: r = 0xff; g = 0xd6; b = 0x83; break; // Creamsicle
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case 8: r = 0xff; g = 0x80; b = 0x00; break; // Orange
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case 9: r = 0xda; g = 0xa5; b = 0x20; break; // Gold
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case 10: r = 0x80; g = 0x80; b = 0x00; break; // Yellow
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case 11: r = 0x00; g = 0xff; b = 0x00; break; // Emerald
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case 12: r = 0x00; g = 0x80; b = 0x00; break; // Green
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case 13: r = 0x40; g = 0x80; b = 0xff; break; // Cyan
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case 14: r = 0x46; g = 0x82; b = 0xb4; break; // Steel
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case 15: r = 0x1e; g = 0x90; b = 0xff; break; // Periwinkle
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case 16: r = 0x00; g = 0x00; b = 0xff; break; // Blue
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case 17: r = 0xff; g = 0x00; b = 0xff; break; // Purple
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case 18: r = 0xee; g = 0x82; b = 0xee; break; // Lavender
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// Default green
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default: hwcolor = 0x00800000; break;
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default: r = 0x00; g = 0x80; b = 0x00; break;
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}
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return hwcolor;
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V_CubeApply(&r, &g, &b);
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return (r << 24) | (g << 16) | (b << 8);
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}
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#endif
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