Merge branch 'udmf-absolutez' into 'next'

Add absolute Z height flag for mapthings in UDMF

See merge request STJr/SRB2!2015
This commit is contained in:
sphere 2023-08-20 17:16:02 +00:00
commit b533594a33
7 changed files with 25 additions and 16 deletions

View file

@ -277,8 +277,8 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
}
else if (fastncmp("MTF_", word, 4)) {
p = word+4;
for (i = 0; i < 4; i++)
if (MAPTHINGFLAG_LIST[i] && fastcmp(p, MAPTHINGFLAG_LIST[i])) {
for (i = 0; MAPTHINGFLAG_LIST[i]; i++)
if (fastcmp(p, MAPTHINGFLAG_LIST[i])) {
CacheAndPushConstant(L, word, ((lua_Integer)1<<i));
return 1;
}

View file

@ -4410,11 +4410,12 @@ const char *const MOBJEFLAG_LIST[] = {
NULL
};
const char *const MAPTHINGFLAG_LIST[4] = {
const char *const MAPTHINGFLAG_LIST[] = {
"EXTRA", // Extra flag for objects.
"OBJECTFLIP", // Reverse gravity flag for objects.
"OBJECTSPECIAL", // Special flag used with certain objects.
"AMBUSH" // Deaf monsters/do not react to sound.
"AMBUSH", // Deaf monsters/do not react to sound.
"ABSOLUTEZ" // Absolute spawn height flag for objects.
};
const char *const PLAYERFLAG_LIST[] = {

View file

@ -62,7 +62,7 @@ extern const char *const MOBJTYPE_LIST[];
extern const char *const MOBJFLAG_LIST[];
extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
extern const char *const MOBJEFLAG_LIST[];
extern const char *const MAPTHINGFLAG_LIST[4];
extern const char *const MAPTHINGFLAG_LIST[];
extern const char *const PLAYERFLAG_LIST[];
extern const char *const GAMETYPERULE_LIST[];
extern const char *const ML_LIST[]; // Linedef flags

View file

@ -62,6 +62,10 @@ enum
#define MTF_AMBUSH 8
// Do not use bit five or after, as they are used for object z-offsets.
// Unless it's exclusive to UDMF.
// Flag to use Z as absolute spawn height, ignoring the floor and ceiling.
#define MTF_ABSOLUTEZ 16
#if defined(_MSC_VER)
#pragma pack(1)

View file

@ -11864,7 +11864,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
mapthing_t *huntemeralds[MAXHUNTEMERALDS];
INT32 numhuntemeralds;
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale)
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale, const boolean absolutez)
{
const subsector_t *ss = R_PointInSubsector(x, y);
@ -11874,9 +11874,9 @@ fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const f
// Establish height.
if (flip)
return P_GetSectorCeilingZAt(ss->sector, x, y) - dz - FixedMul(scale, offset + mobjinfo[mobjtype].height);
return (absolutez ? dz : P_GetSectorCeilingZAt(ss->sector, x, y) - dz) - FixedMul(scale, offset + mobjinfo[mobjtype].height);
else
return P_GetSectorFloorZAt(ss->sector, x, y) + dz + FixedMul(scale, offset);
return (absolutez ? dz : P_GetSectorFloorZAt(ss->sector, x, y) + dz) + FixedMul(scale, offset);
}
fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
@ -11884,6 +11884,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
fixed_t dz = mthing->z << FRACBITS; // Base offset from the floor.
fixed_t offset = 0; // Specific scaling object offset.
boolean flip = (!!(mobjinfo[mobjtype].flags & MF_SPAWNCEILING) ^ !!(mthing->options & MTF_OBJECTFLIP));
boolean absolutez = !!(mthing->options & MTF_ABSOLUTEZ);
switch (mobjtype)
{
@ -11939,7 +11940,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
offset += mthing->args[0] ? 0 : 24*FRACUNIT;
}
if (!(dz + offset)) // Snap to the surfaces when there's no offset set.
if (!(dz + offset) && !absolutez) // Snap to the surfaces when there's no offset set.
{
if (flip)
return ONCEILINGZ;
@ -11947,7 +11948,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
return ONFLOORZ;
}
return P_GetMobjSpawnHeight(mobjtype, x, y, dz, offset, flip, mthing->scale);
return P_GetMobjSpawnHeight(mobjtype, x, y, dz, offset, flip, mthing->scale, absolutez);
}
static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing)
@ -13444,7 +13445,7 @@ void P_SpawnHoop(mapthing_t *mthing)
vector4_t v, res;
fixed_t x = mthing->x << FRACBITS;
fixed_t y = mthing->y << FRACBITS;
fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, 0, false, mthing->scale);
fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, 0, false, mthing->scale, mthing->options & MTF_ABSOLUTEZ);
hoopcenter = P_SpawnMobj(x, y, z, MT_HOOPCENTER);
hoopcenter->spawnpoint = mthing;
@ -13571,7 +13572,7 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numi
itemtypes[r] = P_GetMobjtypeSubstitute(&dummything, itemtypes[r]);
}
}
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->options & MTF_OBJECTFLIP, mthing->scale);
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->options & MTF_OBJECTFLIP, mthing->scale, mthing->options & MTF_ABSOLUTEZ);
for (r = 0; r < numitems; r++)
{
@ -13630,7 +13631,7 @@ static void P_SpawnItemCircle(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 n
itemtypes[i] = P_GetMobjtypeSubstitute(&dummything, itemtypes[i]);
}
}
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, false, mthing->scale);
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, false, mthing->scale, mthing->options & MTF_ABSOLUTEZ);
for (i = 0; i < numitems; i++)
{

View file

@ -491,7 +491,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing);
void P_MovePlayerToStarpost(INT32 playernum);
void P_AfterPlayerSpawn(INT32 playernum);
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale);
fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale, const boolean absolutez);
fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y);
mobj_t *P_SpawnMapThing(mapthing_t *mthing);

View file

@ -2033,6 +2033,8 @@ static void ParseTextmapThingParameter(UINT32 i, const char *param, const char *
// Flags
else if (fastcmp(param, "flip") && fastcmp("true", val))
mapthings[i].options |= MTF_OBJECTFLIP;
else if (fastcmp(param, "absolutez") && fastcmp("true", val))
mapthings[i].options |= MTF_ABSOLUTEZ;
else if (fastncmp(param, "stringarg", 9) && strlen(param) > 9)
{
@ -6781,7 +6783,6 @@ static void P_ConvertBinaryThingTypes(void)
break;
case 1704: //NiGHTS bumper
mapthings[i].pitch = 30 * (((mapthings[i].options & 15) + 9) % 12);
mapthings[i].options &= ~0xF;
break;
case 1705: //Hoop
case 1713: //Hoop (Customizable)
@ -6790,7 +6791,6 @@ static void P_ConvertBinaryThingTypes(void)
mapthings[i].angle = (mapthings[i].extrainfo == 1) ? oldangle - 90 : ((oldangle >> 8)*360)/256;
mapthings[i].pitch = (mapthings[i].extrainfo == 1) ? oldangle / 360 : ((oldangle & 255)*360)/256;
mapthings[i].args[0] = (mapthings[i].type == 1705) ? 96 : (mapthings[i].options & 0xF)*16 + 32;
mapthings[i].options &= ~0xF;
mapthings[i].type = 1713;
break;
}
@ -6818,6 +6818,9 @@ static void P_ConvertBinaryThingTypes(void)
default:
break;
}
// Clear binary thing height hacks, to prevent interfering with UDMF-only flags
mapthings[i].options &= 0xF;
}
}