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Merge branch 'software-fixes' into 'master'
Software crashes fix This branch SHOULD fix the many crashes people have reported lately that all point to the software renderer. Simply put, the software renderer allowed stuff to be drawn out of the screen even though that wasn't safe, and even the existing checks to prevent that didn't work. If you saw me worrying about the sky HOMs I discovered in AGZ earlier in the commits for this branch, don't worry - it turns out that issue already existed in 2.1.15's srb2win.exe (and probably srb2dd.exe too) anyway, the changes in this branch didn't cause them. Hopefully nothing else broke then. See merge request !75
This commit is contained in:
commit
b4798538e2
1 changed files with 65 additions and 40 deletions
105
src/r_segs.c
105
src/r_segs.c
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@ -1453,34 +1453,45 @@ static void R_RenderSegLoop (void)
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frontscale[rw_x] = rw_scale;
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// draw the wall tiers
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if (midtexture && yl <= yh && yh < vid.height && yh > 0)
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if (midtexture)
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{
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// single sided line
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dc_yl = yl;
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dc_yh = yh;
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dc_texturemid = rw_midtexturemid;
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dc_source = R_GetColumn(midtexture,texturecolumn);
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dc_texheight = textureheight[midtexture]>>FRACBITS;
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if (yl <= yh && yh >= 0 && yl < viewheight)
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{
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dc_yl = yl;
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dc_yh = yh;
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dc_texturemid = rw_midtexturemid;
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dc_source = R_GetColumn(midtexture,texturecolumn);
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dc_texheight = textureheight[midtexture]>>FRACBITS;
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//profile stuff ---------------------------------------------------------
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//profile stuff ---------------------------------------------------------
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#ifdef TIMING
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ProfZeroTimer();
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ProfZeroTimer();
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#endif
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colfunc();
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colfunc();
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#ifdef TIMING
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RDMSR(0x10,&mycount);
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mytotal += mycount; //64bit add
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RDMSR(0x10,&mycount);
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mytotal += mycount; //64bit add
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if (nombre--==0)
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I_Error("R_DrawColumn CPU Spy reports: 0x%d %d\n", *((INT32 *)&mytotal+1),
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(INT32)mytotal);
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if (nombre--==0)
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I_Error("R_DrawColumn CPU Spy reports: 0x%d %d\n", *((INT32 *)&mytotal+1),
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(INT32)mytotal);
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#endif
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//profile stuff ---------------------------------------------------------
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//profile stuff ---------------------------------------------------------
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// dont draw anything more for this column, since
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// a midtexture blocks the view
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ceilingclip[rw_x] = (INT16)viewheight;
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floorclip[rw_x] = -1;
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// dont draw anything more for this column, since
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// a midtexture blocks the view
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ceilingclip[rw_x] = (INT16)viewheight;
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floorclip[rw_x] = -1;
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}
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else
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{
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// note: don't use min/max macros, since casting from INT32 to INT16 is involved here
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if (markceiling)
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ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
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if (markfloor)
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floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
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}
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}
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else
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{
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@ -1494,21 +1505,28 @@ static void R_RenderSegLoop (void)
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if (mid >= floorclip[rw_x])
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mid = floorclip[rw_x]-1;
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if (mid >= yl && yh < vid.height && yh > 0)
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if (mid >= yl) // back ceiling lower than front ceiling ?
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{
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dc_yl = yl;
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dc_yh = mid;
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dc_texturemid = rw_toptexturemid;
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dc_source = R_GetColumn(toptexture,texturecolumn);
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dc_texheight = textureheight[toptexture]>>FRACBITS;
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colfunc();
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ceilingclip[rw_x] = (INT16)mid;
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if (yl >= viewheight) // entirely off bottom of screen
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ceilingclip[rw_x] = (INT16)viewheight;
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else if (mid >= 0) // safe to draw top texture
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{
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dc_yl = yl;
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dc_yh = mid;
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dc_texturemid = rw_toptexturemid;
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dc_source = R_GetColumn(toptexture,texturecolumn);
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dc_texheight = textureheight[toptexture]>>FRACBITS;
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colfunc();
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ceilingclip[rw_x] = (INT16)mid;
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}
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else // entirely off top of screen
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ceilingclip[rw_x] = -1;
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}
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else
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ceilingclip[rw_x] = (INT16)((INT16)yl - 1);
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ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
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}
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else if (markceiling) // no top wall
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ceilingclip[rw_x] = (INT16)((INT16)yl - 1);
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ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
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if (bottomtexture)
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{
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@ -1520,22 +1538,29 @@ static void R_RenderSegLoop (void)
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if (mid <= ceilingclip[rw_x])
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mid = ceilingclip[rw_x]+1;
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if (mid <= yh && yh < vid.height && yh > 0)
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if (mid <= yh) // back floor higher than front floor ?
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{
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dc_yl = mid;
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dc_yh = yh;
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dc_texturemid = rw_bottomtexturemid;
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dc_source = R_GetColumn(bottomtexture,
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texturecolumn);
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dc_texheight = textureheight[bottomtexture]>>FRACBITS;
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colfunc();
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floorclip[rw_x] = (INT16)mid;
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if (yh < 0) // entirely off top of screen
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floorclip[rw_x] = -1;
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else if (mid < viewheight) // safe to draw bottom texture
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{
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dc_yl = mid;
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dc_yh = yh;
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dc_texturemid = rw_bottomtexturemid;
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dc_source = R_GetColumn(bottomtexture,
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texturecolumn);
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dc_texheight = textureheight[bottomtexture]>>FRACBITS;
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colfunc();
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floorclip[rw_x] = (INT16)mid;
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}
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else // entirely off bottom of screen
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floorclip[rw_x] = (INT16)viewheight;
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}
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else
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floorclip[rw_x] = (INT16)((INT16)yh + 1);
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floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
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}
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else if (markfloor) // no bottom wall
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floorclip[rw_x] = (INT16)((INT16)yh + 1);
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floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
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}
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if (maskedtexture || numthicksides)
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