mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Merge branch SRB2:next into fix-slope-convex-sectors
This commit is contained in:
commit
b438392d63
13 changed files with 151 additions and 14 deletions
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@ -16,7 +16,7 @@ set GIT=%2
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if "%GIT%"=="" set GIT=git
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for /f "tokens=* usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
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for /f "tokens=* usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
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for /f "tokens=* usebackq" %%s in (`%GIT% log -1 --format^=%%s`) do @set GL1=%%s
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for /f "tokens=* usebackq" %%s in (`%GIT% log -1 --format^=%%f`) do @set GL1=%%s
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set REV=%REV:~0,8%
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goto filwri
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@ -19,7 +19,7 @@ EOF
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versiongit() {
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gitbranch="$(git rev-parse --abbrev-ref HEAD)"
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gitversion="$(git rev-parse HEAD | cut -c -8)"
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gitsubject="$(git log -1 --format=%s)"
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gitsubject="$(git log -1 --format=%f)"
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version "$gitbranch" "$gitversion" "$gitsubject";
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exit 0
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}
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@ -220,13 +220,16 @@ static char *bindtable[NUMINPUTS];
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static void CONS_Bind_f(void)
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{
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size_t na;
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char *newcmd;
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//size_t newlen = 0;
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unsigned int i;
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INT32 key;
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na = COM_Argc();
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if (na != 2 && na != 3)
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if (na < 2)
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{
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CONS_Printf(M_GetText("bind <keyname> [<command>]: create shortcut keys to command(s)\n"));
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CONS_Printf(M_GetText("bind <keyname> [<command>] [<arg1>] [...]: create shortcut keys to command(s)\n"));
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CONS_Printf("\x82%s", M_GetText("Bind table :\n"));
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na = 0;
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for (key = 0; key < NUMINPUTS; key++)
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@ -250,8 +253,36 @@ static void CONS_Bind_f(void)
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Z_Free(bindtable[key]);
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bindtable[key] = NULL;
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if (na == 3)
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bindtable[key] = Z_StrDup(COM_Argv(2));
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if (na < 3)
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return;
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for (i = 2; i < na; ++i)
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{
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const char *arg = COM_Argv(i);
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// on the second iteration, and after
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if (i > 2)
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{
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size_t newlen = strlen(bindtable[key]) + strlen(arg) + 1; // new length, allow space for ' ' and '\0'
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size_t curpos = newcmd - bindtable[key]; // offset from newcmd to original pointer
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newcmd = bindtable[key] = Z_Realloc(bindtable[key], newlen, PU_STATIC, NULL);
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newcmd += curpos; // reapply offset
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newcmd[0] = ' '; // replace previous '\0' w/ ' '
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++newcmd; // make sure later strcpy doesnt overwrite ' '
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}
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// first iteration
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else
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// allocate space for argument and a ' ' or '\0'
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newcmd = bindtable[key] = Z_Calloc(strlen(arg) + 1, PU_STATIC, NULL);
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// the copy
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strcpy(newcmd, arg);
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// move window past copied argument for next iteration
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newcmd += strlen(arg);
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}
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}
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//======================================================================
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@ -370,8 +370,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_XDEATHSTATE",
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"S_RAISESTATE",
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// Thok
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// Thok effect and spin trail
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"S_THOK",
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"S_THOKEFFECT",
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// Player
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"S_PLAY_STND",
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@ -3560,7 +3561,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_NULL",
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"MT_UNKNOWN",
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"MT_THOK", // Thok! mobj
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"MT_THOK", // Spin trail mobj
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"MT_THOKEFFECT", // Thok boom effect
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"MT_PLAYER",
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"MT_TAILSOVERLAY", // c:
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"MT_METALJETFUME",
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25
src/g_demo.c
25
src/g_demo.c
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@ -801,6 +801,19 @@ void G_GhostTicker(void)
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if (!P_MobjWasRemoved(mobj))
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mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<<FF_TRANSSHIFT; // P_SpawnGhostMobj sets trans50, we want trans60
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}
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else if (type == MT_THOKEFFECT)
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{
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mobj = P_SpawnMobjFromMobj(g->mo, 0, 0, FixedDiv(g->mo->height, g->mo->scale)*3/4, type);
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mobj->angle = g->mo->angle + ANGLE_90;
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mobj->fuse = 7;
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mobj->scale = g->mo->scale / 3;
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mobj->destscale = 10 * g->mo->scale;
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mobj->colorized = true;
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mobj->color = g->mo->color;
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mobj->momx = -g->mo->momx / 2;
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mobj->momy = -g->mo->momy / 2;
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}
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else
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{
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mobj = P_SpawnMobjFromMobj(g->mo, 0, 0, -FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK);
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@ -1107,6 +1120,18 @@ void G_ReadMetalTic(mobj_t *metal)
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{
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mobj = P_SpawnGhostMobj(metal); // does a large portion of the work for us
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}
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else if (type == MT_THOKEFFECT)
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{
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mobj = P_SpawnMobjFromMobj(metal, 0, 0, FixedDiv(metal->height, metal->scale)*3/4, type);
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mobj->angle = metal->angle + ANGLE_90;
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mobj->fuse = 7;
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mobj->scale = metal->scale / 3;
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mobj->destscale = 10 * metal->scale;
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mobj->colorized = true;
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mobj->color = metal->color;
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mobj->momx = -metal->momx / 2;
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mobj->momy = -metal->momy / 2;
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}
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else
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{
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mobj = P_SpawnMobjFromMobj(metal, 0, 0, -FixedDiv(FixedMul(metal->info->height, metal->scale) - metal->height,3*FRACUNIT), MT_THOK);
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@ -283,6 +283,7 @@ enum hwdsetspecialstate
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HWD_SET_SHADERS,
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HWD_SET_TEXTUREFILTERMODE,
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HWD_SET_TEXTUREANISOTROPICMODE,
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HWD_SET_WIREFRAME,
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HWD_NUMSTATE
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};
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@ -138,6 +138,7 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_UNKN
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&lspr[NOLIGHT], // SPR_THOK
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&lspr[NOLIGHT], // SPR_THKE
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&lspr[SUPERSONIC_L],// SPR_PLAY
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// Enemies
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@ -180,6 +180,11 @@ static boolean HWR_UseShader(void)
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return (cv_glshaders.value && gl_shadersavailable);
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}
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static boolean HWR_IsWireframeMode(void)
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{
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return (cv_glwireframe.value && cv_debug);
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}
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void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap)
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{
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RGBA_t poly_color, tint_color, fade_color;
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@ -5915,6 +5920,9 @@ void HWR_BuildSkyDome(void)
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static void HWR_DrawSkyBackground(player_t *player)
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{
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if (HWR_IsWireframeMode())
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return;
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HWD.pfnSetBlend(PF_Translucent|PF_NoDepthTest|PF_Modulated);
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if (cv_glskydome.value)
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@ -6271,6 +6279,9 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
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// Reset the shader state.
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HWR_SetShaderState();
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if (HWR_IsWireframeMode())
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HWD.pfnSetSpecialState(HWD_SET_WIREFRAME, 1);
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validcount++;
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if (cv_glbatching.value)
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@ -6333,6 +6344,9 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
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HWR_CreateDrawNodes();
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}
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if (HWR_IsWireframeMode())
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HWD.pfnSetSpecialState(HWD_SET_WIREFRAME, 0);
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HWD.pfnSetTransform(NULL);
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HWD.pfnUnSetShader();
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@ -6487,6 +6501,9 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
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// Reset the shader state.
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HWR_SetShaderState();
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if (HWR_IsWireframeMode())
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HWD.pfnSetSpecialState(HWD_SET_WIREFRAME, 1);
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ps_numbspcalls.value.i = 0;
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ps_numpolyobjects.value.i = 0;
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PS_START_TIMING(ps_bsptime);
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@ -6563,6 +6580,9 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
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HWR_CreateDrawNodes();
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}
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if (HWR_IsWireframeMode())
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HWD.pfnSetSpecialState(HWD_SET_WIREFRAME, 0);
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HWD.pfnSetTransform(NULL);
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HWD.pfnUnSetShader();
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@ -6640,6 +6660,8 @@ consvar_t cv_glsolvetjoin = CVAR_INIT ("gr_solvetjoin", "On", 0, CV_OnOff, NULL)
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consvar_t cv_glbatching = CVAR_INIT ("gr_batching", "On", 0, CV_OnOff, NULL);
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consvar_t cv_glwireframe = CVAR_INIT ("gr_wireframe", "Off", 0, CV_OnOff, NULL);
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static void CV_glfiltermode_OnChange(void)
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{
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if (rendermode == render_opengl)
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@ -6681,6 +6703,8 @@ void HWR_AddCommands(void)
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CV_RegisterVar(&cv_glbatching);
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CV_RegisterVar(&cv_glwireframe);
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#ifndef NEWCLIP
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CV_RegisterVar(&cv_glclipwalls);
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#endif
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@ -107,6 +107,8 @@ extern consvar_t cv_glslopecontrast;
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extern consvar_t cv_glbatching;
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extern consvar_t cv_glwireframe;
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extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowy;
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extern float gl_viewwindowx, gl_basewindowcentery;
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@ -302,6 +302,8 @@ typedef void (APIENTRY * PFNglDisable) (GLenum cap);
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static PFNglDisable pglDisable;
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typedef void (APIENTRY * PFNglGetFloatv) (GLenum pname, GLfloat *params);
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static PFNglGetFloatv pglGetFloatv;
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typedef void (APIENTRY * PFNglPolygonMode) (GLenum, GLenum);
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static PFNglPolygonMode pglPolygonMode;
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/* Depth Buffer */
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typedef void (APIENTRY * PFNglClearDepth) (GLclampd depth);
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@ -476,6 +478,7 @@ boolean SetupGLfunc(void)
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GETOPENGLFUNC(pglGetFloatv, glGetFloatv)
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GETOPENGLFUNC(pglGetIntegerv, glGetIntegerv)
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GETOPENGLFUNC(pglGetString, glGetString)
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GETOPENGLFUNC(pglPolygonMode, glPolygonMode)
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GETOPENGLFUNC(pglClearDepth, glClearDepth)
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GETOPENGLFUNC(pglDepthFunc, glDepthFunc)
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@ -2474,6 +2477,10 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
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Flush(); //??? if we want to change filter mode by texture, remove this
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break;
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case HWD_SET_WIREFRAME:
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pglPolygonMode(GL_FRONT_AND_BACK, Value ? GL_LINE : GL_FILL);
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break;
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default:
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break;
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}
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33
src/info.c
33
src/info.c
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@ -33,7 +33,8 @@ char sprnames[NUMSPRITES + 1][5] =
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"NULL", // invisible object
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"UNKN",
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"THOK", // Thok! mobj
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"THOK", // Spin trail mobj
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"THKE", // Thok boom effect
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"PLAY",
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// Enemies
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@ -703,8 +704,9 @@ state_t states[NUMSTATES] =
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{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL}, // S_XDEATHSTATE
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{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE
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// Thok
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// Spin trail and thok boom effect
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{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK
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{SPR_THKE, FF_TRANS50|FF_PAPERSPRITE, 8, {NULL}, 0, 0, S_NULL}, // S_THOKEFFECT
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// Player
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{SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT}, // S_PLAY_STND
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@ -4079,6 +4081,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_THOKEFFECT
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-1, // doomednum
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S_THOKEFFECT, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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32*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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16, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_PLAYER
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-1, // doomednum
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S_PLAY_STND, // spawnstate
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@ -580,7 +580,8 @@ typedef enum sprite
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SPR_NULL, // invisible object
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SPR_UNKN,
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SPR_THOK, // Thok! mobj
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SPR_THOK, // Spin trail mobj
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SPR_THKE, // Thok boom effect
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SPR_PLAY,
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// Enemies
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@ -1182,8 +1183,9 @@ typedef enum state
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S_XDEATHSTATE,
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S_RAISESTATE,
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// Thok
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// Thok boom effect and spin trail
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S_THOK,
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S_THOKEFFECT,
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// Player
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S_PLAY_STND,
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@ -4392,7 +4394,8 @@ typedef enum mobj_type
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MT_NULL,
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MT_UNKNOWN,
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MT_THOK, // Thok! mobj
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MT_THOK, // Spin trail mobj
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MT_THOKEFFECT, // Thok boom effect
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MT_PLAYER,
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MT_TAILSOVERLAY, // c:
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MT_METALJETFUME,
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14
src/p_user.c
14
src/p_user.c
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@ -2122,7 +2122,19 @@ void P_SpawnThokMobj(player_t *player)
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if (type == MT_GHOST)
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mobj = P_SpawnGhostMobj(player->mo); // virtually does everything here for us
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else
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else if (type == MT_THOKEFFECT) // Thok boom effect for Sonic
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{
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mobj = P_SpawnMobjFromMobj(player->mo, 0, 0, FixedDiv(player->mo->height, player->mo->scale)*3/4, type);
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mobj->angle = player->mo->angle + ANGLE_90;
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mobj->fuse = 7;
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mobj->scale = player->mo->scale / 3;
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mobj->destscale = 10 * player->mo->scale;
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mobj->colorized = true;
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mobj->color = player->mo->color;
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mobj->momx = -player->mo->momx / 2;
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mobj->momy = -player->mo->momy / 2;
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}
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else // Normal thok object handling
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{
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if (player->mo->eflags & MFE_VERTICALFLIP)
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zheight = player->mo->z + player->mo->height + FixedDiv(P_GetPlayerHeight(player) - player->mo->height, 3*FRACUNIT) - FixedMul(mobjinfo[type].height, player->mo->scale);
|
||||
|
|
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