mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-24 13:21:20 +00:00
Merge branch 'master' into next
This commit is contained in:
commit
b3b5521e1b
12 changed files with 55 additions and 95 deletions
|
@ -28,7 +28,7 @@ macro(add_framework fwname appname)
|
|||
${CMAKE_OSX_SYSROOT}/Library
|
||||
/System/Library
|
||||
/Library
|
||||
PATH_SUFFIXES Frameworks
|
||||
ATH_SUFFIXES Frameworks
|
||||
NO_DEFAULT_PATH)
|
||||
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
|
||||
MESSAGE(ERROR ": Framework ${fwname} not found")
|
||||
|
|
|
@ -210,13 +210,6 @@ extern FILE *logstream;
|
|||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
|
||||
#define MODVERSION 19
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// some tests, enable or disable it if it run or not
|
||||
#define SPLITSCREEN
|
||||
|
||||
// =========================================================================
|
||||
|
||||
// The maximum number of players, multiplayer/networking.
|
||||
|
@ -352,11 +345,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG;
|
|||
#include "m_swap.h"
|
||||
|
||||
// Things that used to be in dstrings.h
|
||||
#define DEVMAPS "devmaps"
|
||||
#define DEVDATA "devdata"
|
||||
|
||||
#define SAVEGAMENAME "srb2sav"
|
||||
|
||||
char savegamename[256];
|
||||
|
||||
// m_misc.h
|
||||
|
|
|
@ -45,9 +45,6 @@ typedef DWORD (WINAPI *p_timeGetTime) (void);
|
|||
typedef UINT (WINAPI *p_timeEndPeriod) (UINT);
|
||||
typedef HANDLE (WINAPI *p_OpenFileMappingA) (DWORD, BOOL, LPCSTR);
|
||||
typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||
typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
|
||||
typedef BOOL (WINAPI *p_GetProcessAffinityMask) (HANDLE, PDWORD_PTR, PDWORD_PTR);
|
||||
typedef BOOL (WINAPI *p_SetProcessAffinityMask) (HANDLE, DWORD_PTR);
|
||||
#endif
|
||||
#endif
|
||||
#include <stdio.h>
|
||||
|
@ -2779,7 +2776,6 @@ static const char *locateWad(void)
|
|||
{
|
||||
return returnWadPath;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// examine default dirs
|
||||
|
@ -3070,52 +3066,6 @@ const CPUInfoFlags *I_CPUInfo(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
|
||||
static void CPUAffinity_OnChange(void);
|
||||
static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static p_GetCurrentProcess pfnGetCurrentProcess = NULL;
|
||||
static p_GetProcessAffinityMask pfnGetProcessAffinityMask = NULL;
|
||||
static p_SetProcessAffinityMask pfnSetProcessAffinityMask = NULL;
|
||||
|
||||
static inline VOID GetAffinityFuncs(VOID)
|
||||
{
|
||||
HMODULE h = GetModuleHandleA("kernel32.dll");
|
||||
pfnGetCurrentProcess = (p_GetCurrentProcess)GetProcAddress(h, "GetCurrentProcess");
|
||||
pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)GetProcAddress(h, "GetProcessAffinityMask");
|
||||
pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)GetProcAddress(h, "SetProcessAffinityMask");
|
||||
}
|
||||
|
||||
static void CPUAffinity_OnChange(void)
|
||||
{
|
||||
DWORD_PTR dwProcMask, dwSysMask;
|
||||
HANDLE selfpid;
|
||||
|
||||
if (!pfnGetCurrentProcess || !pfnGetProcessAffinityMask || !pfnSetProcessAffinityMask)
|
||||
return;
|
||||
else
|
||||
selfpid = pfnGetCurrentProcess();
|
||||
|
||||
pfnGetProcessAffinityMask(selfpid, &dwProcMask, &dwSysMask);
|
||||
|
||||
/* If resulting mask is zero, don't change anything and fall back to
|
||||
* actual mask.
|
||||
*/
|
||||
if(dwSysMask & cv_cpuaffinity.value)
|
||||
{
|
||||
pfnSetProcessAffinityMask(selfpid, dwSysMask & cv_cpuaffinity.value);
|
||||
CV_StealthSetValue(&cv_cpuaffinity, (INT32)(dwSysMask & cv_cpuaffinity.value));
|
||||
}
|
||||
else
|
||||
CV_StealthSetValue(&cv_cpuaffinity, (INT32)dwProcMask);
|
||||
}
|
||||
#endif
|
||||
|
||||
void I_RegisterSysCommands(void)
|
||||
{
|
||||
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
|
||||
GetAffinityFuncs();
|
||||
CV_RegisterVar(&cv_cpuaffinity);
|
||||
#endif
|
||||
}
|
||||
// note CPUAFFINITY code used to reside here
|
||||
void I_RegisterSysCommands(void) {}
|
||||
#endif
|
||||
|
|
|
@ -1701,22 +1701,12 @@ void I_StartupGraphics(void)
|
|||
keyboard_started = true;
|
||||
|
||||
#if !defined(HAVE_TTF)
|
||||
#ifdef _WIN32 // Initialize Audio as well, otherwise Win32's DirectX can not use audio
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0)
|
||||
#else //SDL_OpenAudio will do SDL_InitSubSystem(SDL_INIT_AUDIO)
|
||||
// Previously audio was init here for questionable reasons?
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
|
||||
#endif
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO)==0)
|
||||
CONS_Printf(M_GetText("Couldn't initialize SDL's Audio System with Video System: %s\n"), SDL_GetError());
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO)==0)
|
||||
#endif
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError());
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
{
|
||||
char vd[100]; //stack space for video name
|
||||
|
|
|
@ -77,7 +77,16 @@ static INT32 current_track;
|
|||
void I_StartupSound(void)
|
||||
{
|
||||
I_Assert(!sound_started);
|
||||
sound_started = true;
|
||||
|
||||
// EE inits audio first so we're following along.
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||
CONS_Printf("SDL Audio already started\n");
|
||||
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
|
||||
// call to start audio failed -- we do not have it
|
||||
return;
|
||||
}
|
||||
|
||||
midimode = false;
|
||||
music = NULL;
|
||||
|
@ -86,19 +95,31 @@ void I_StartupSound(void)
|
|||
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
|
||||
Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG);
|
||||
#endif
|
||||
Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 2048);
|
||||
|
||||
if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Error starting SDL_Mixer: %s\n", Mix_GetError());
|
||||
// call to start audio failed -- we do not have it
|
||||
return;
|
||||
}
|
||||
|
||||
sound_started = true;
|
||||
Mix_AllocateChannels(256);
|
||||
}
|
||||
|
||||
void I_ShutdownSound(void)
|
||||
{
|
||||
I_Assert(sound_started);
|
||||
if (!sound_started)
|
||||
return; // not an error condition
|
||||
sound_started = false;
|
||||
|
||||
Mix_CloseAudio();
|
||||
#if SDL_MIXER_VERSION_ATLEAST(1,2,11)
|
||||
Mix_Quit();
|
||||
#endif
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
gme_delete(gme);
|
||||
|
|
|
@ -1213,6 +1213,16 @@ void I_StartupSound(void)
|
|||
// Configure sound device
|
||||
CONS_Printf("I_StartupSound:\n");
|
||||
|
||||
// EE inits audio first so we're following along.
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||
CONS_Printf("SDL Audio already started\n");
|
||||
else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError());
|
||||
// call to start audio failed -- we do not have it
|
||||
return;
|
||||
}
|
||||
|
||||
// Open the audio device
|
||||
if (M_CheckParm ("-freq") && M_IsNextParm())
|
||||
{
|
||||
|
|
|
@ -3656,7 +3656,7 @@ const CPUInfoFlags *I_CPUInfo(void)
|
|||
}
|
||||
|
||||
static void CPUAffinity_OnChange(void);
|
||||
static consvar_t cv_cpuaffinity = {"cpuaffinity", "1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID);
|
||||
static p_GetCurrentProcess pfnGetCurrentProcess = NULL;
|
||||
|
|
Loading…
Reference in a new issue