Merge branch 'fix-chat' into 'next'

Fix issues with chat messages

Closes #583

See merge request STJr/SRB2!1698
This commit is contained in:
LJ Sonic 2022-02-06 17:15:04 +00:00
commit b396683429
3 changed files with 196 additions and 234 deletions

View file

@ -150,26 +150,78 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
#undef DEALIGNED #undef DEALIGNED
#define WRITESTRINGN(p,s,n) do { size_t tmp_i = 0; for (; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); if (tmp_i < n) WRITECHAR(p, '\0');} while (0) #define WRITESTRINGN(p, s, n) ({ \
#define WRITESTRING(p,s) do { size_t tmp_i = 0; for (; s[tmp_i] != '\0'; tmp_i++) WRITECHAR(p, s[tmp_i]); WRITECHAR(p, '\0');} while (0) size_t tmp_i; \
#define WRITEMEM(p,s,n) do { memcpy(p, s, n); p += n; } while (0) \
for (tmp_i = 0; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) \
WRITECHAR(p, s[tmp_i]); \
\
if (tmp_i < n) \
WRITECHAR(p, '\0'); \
})
#define SKIPSTRING(p) while (READCHAR(p) != '\0') #define WRITESTRINGL(p, s, n) ({ \
size_t tmp_i; \
\
for (tmp_i = 0; tmp_i < n - 1 && s[tmp_i] != '\0'; tmp_i++) \
WRITECHAR(p, s[tmp_i]); \
\
WRITECHAR(p, '\0'); \
})
#define READSTRINGN(p,s,n) ({ size_t tmp_i = 0; for (; tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';}) #define WRITESTRING(p, s) ({ \
#define READSTRING(p,s) ({ size_t tmp_i = 0; for (; (s[tmp_i] = READCHAR(p)) != '\0'; tmp_i++); s[tmp_i] = '\0';}) size_t tmp_i; \
#define READMEM(p,s,n) ({ memcpy(s, p, n); p += n; }) \
for (tmp_i = 0; s[tmp_i] != '\0'; tmp_i++) \
WRITECHAR(p, s[tmp_i]); \
\
WRITECHAR(p, '\0'); \
})
#if 0 // old names #define WRITEMEM(p, s, n) ({ \
#define WRITEBYTE(p,b) WRITEUINT8(p,b) memcpy(p, s, n); \
#define WRITESHORT(p,b) WRITEINT16(p,b) p += n; \
#define WRITEUSHORT(p,b) WRITEUINT16(p,b) })
#define WRITELONG(p,b) WRITEINT32(p,b)
#define WRITEULONG(p,b) WRITEUINT32(p,b)
#define READBYTE(p) READUINT8(p) #define SKIPSTRING(p) while (READCHAR(p) != '\0')
#define READSHORT(p) READINT16(p)
#define READUSHORT(p) READUINT16(p) #define SKIPSTRINGN(p, n) ({ \
#define READLONG(p) READINT32(p) size_t tmp_i = 0; \
#define READULONG(p) READUINT32(p) \
#endif while (tmp_i < n && READCHAR(p) != '\0') \
tmp_i++; \
})
#define SKIPSTRINGL(p, n) SKIPSTRINGN(p, n)
#define READSTRINGN(p, s, n) ({ \
size_t tmp_i = 0; \
\
while (tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0') \
tmp_i++; \
\
s[tmp_i] = '\0'; \
})
#define READSTRINGL(p, s, n) ({ \
size_t tmp_i = 0; \
\
while (tmp_i < n - 1 && (s[tmp_i] = READCHAR(p)) != '\0') \
tmp_i++; \
\
s[tmp_i] = '\0'; \
})
#define READSTRING(p, s) ({ \
size_t tmp_i = 0; \
\
while ((s[tmp_i] = READCHAR(p)) != '\0') \
tmp_i++; \
\
s[tmp_i] = '\0'; \
})
#define READMEM(p, s, n) ({ \
memcpy(s, p, n); \
p += n; \
})

View file

@ -76,7 +76,7 @@ patch_t *nto_font[NT_FONTSIZE];
static player_t *plr; static player_t *plr;
boolean chat_on; // entering a chat message? boolean chat_on; // entering a chat message?
static char w_chat[HU_MAXMSGLEN]; static char w_chat[HU_MAXMSGLEN + 1];
static size_t c_input = 0; // let's try to make the chat input less shitty. static size_t c_input = 0; // let's try to make the chat input less shitty.
static boolean headsupactive = false; static boolean headsupactive = false;
boolean hu_showscores; // draw rankings boolean hu_showscores; // draw rankings
@ -461,7 +461,7 @@ void HU_AddChatText(const char *text, boolean playsound)
static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags) static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
{ {
char buf[254]; char buf[2 + HU_MAXMSGLEN + 1];
size_t numwords, ix; size_t numwords, ix;
char *msg = &buf[2]; char *msg = &buf[2];
const size_t msgspace = sizeof buf - 2; const size_t msgspace = sizeof buf - 2;
@ -537,7 +537,7 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
} }
buf[0] = target; buf[0] = target;
newmsg = msg+5+spc; newmsg = msg+5+spc;
strlcpy(msg, newmsg, 252); strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
} }
SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf); SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf);
@ -644,7 +644,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
target = READSINT8(*p); target = READSINT8(*p);
flags = READUINT8(*p); flags = READUINT8(*p);
msg = (char *)*p; msg = (char *)*p;
SKIPSTRING(*p); SKIPSTRINGL(*p, HU_MAXMSGLEN + 1);
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum))) if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
{ {
@ -858,72 +858,6 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
#endif #endif
} }
// Handles key input and string input
//
static inline boolean HU_keyInChatString(char *s, char ch)
{
size_t l;
if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && hu_font[ch-HU_FONTSTART])
|| ch == ' ') // Allow spaces, of course
{
l = strlen(s);
if (l < HU_MAXMSGLEN - 1)
{
if (c_input >= strlen(s)) // don't do anything complicated
{
s[l++] = ch;
s[l]=0;
}
else
{
// move everything past c_input for new characters:
size_t m = HU_MAXMSGLEN-1;
while (m>=c_input)
{
if (s[m])
s[m+1] = (s[m]);
if (m == 0) // prevent overflow
break;
m--;
}
s[c_input] = ch; // and replace this.
}
c_input++;
return true;
}
return false;
}
else if (ch == KEY_BACKSPACE)
{
size_t i = c_input;
if (c_input <= 0)
return false;
if (!s[i-1])
return false;
if (i >= strlen(s)-1)
{
s[strlen(s)-1] = 0;
c_input--;
return false;
}
for (; (i < HU_MAXMSGLEN); i++)
{
s[i-1] = s[i];
}
c_input--;
}
else if (ch != KEY_ENTER)
return false; // did not eat key
return true; // ate the key
}
#endif #endif
// //
@ -945,151 +879,123 @@ void HU_Ticker(void)
#ifndef NONET #ifndef NONET
static boolean teamtalk = false; static boolean teamtalk = false;
static boolean justscrolleddown;
static boolean justscrolledup;
static INT16 typelines = 1; // number of drawfill lines we need when drawing the chat. it's some weird hack and might be one frame off but I'm lazy to make another loop.
// It's up here since it has to be reset when we open the chat.
// Clear spaces so we don't end up with messages only made out of emptiness static boolean HU_chatboxContainsOnlySpaces(void)
static boolean HU_clearChatSpaces(void)
{ {
size_t i = 0; // Used to just check our message size_t i;
char c; // current character we're iterating.
boolean nothingbutspaces = true;
for (; i < strlen(w_chat); i++) // iterate through message and eradicate all spaces that don't belong. for (i = 0; w_chat[i]; i++)
{ if (w_chat[i] != ' ')
c = w_chat[i]; return false;
if (!c)
break; // if there's nothing, it's safe to assume our message has ended, so let's not waste any more time here.
if (c != ' ') // Isn't a space return true;
{
nothingbutspaces = false;
}
}
return nothingbutspaces;
} }
// static void HU_sendChatMessage(void)
//
static void HU_queueChatChar(char c)
{ {
// send automaticly the message (no more chat char) char buf[2 + HU_MAXMSGLEN + 1];
if (c == KEY_ENTER) char *msg = &buf[2];
size_t ci;
INT32 target = 0;
// if our message was nothing but spaces, don't send it.
if (HU_chatboxContainsOnlySpaces())
return;
// copy printable characters and terminating '\0' only.
for (ci = 2; w_chat[ci-2]; ci++)
{ {
char buf[2+256]; char c = w_chat[ci-2];
char *msg = &buf[2]; if (c >= ' ' && !(c & 0x80))
size_t i = 0; buf[ci] = c;
size_t ci = 2; };
INT32 target = 0; buf[ci] = '\0';
if (HU_clearChatSpaces()) // Avoids being able to send empty messages, or something. memset(w_chat, '\0', sizeof(w_chat));
return; // If this returns true, that means our message was NOTHING but spaces, so don't send it period. c_input = 0;
do { // last minute mute check
c = w_chat[-2+ci++]; if (CHAT_MUTE)
if (!c || (c >= ' ' && !(c & 0x80))) // copy printable characters and terminating '\0' only. {
buf[ci-1]=c; HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
} while (c); return;
}
for (;(i<HU_MAXMSGLEN);i++) if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
w_chat[i] = 0; // reset this. {
INT32 spc = 1; // used if playernum[1] is a space.
char playernum[3];
const char *newmsg;
c_input = 0; // what we're gonna do now is check if the player exists
// with that logic, characters 4 and 5 are our numbers:
// last minute mute check // teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
if (CHAT_MUTE) if (teamtalk)
{ {
HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false); HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false);
return; return;
} }
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm strncpy(playernum, msg+3, 3);
// check for undesirable characters in our "number"
if (!(isdigit(playernum[0]) && isdigit(playernum[1])))
{ {
INT32 spc = 1; // used if playernum[1] is a space. // check if playernum[1] is a space
char playernum[3]; if (playernum[1] == ' ')
const char *newmsg; spc = 0;
// let it slide
// what we're gonna do now is check if the player exists
// with that logic, characters 4 and 5 are our numbers:
// teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
if (teamtalk)
{
HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false);
return;
}
strncpy(playernum, msg+3, 3);
// check for undesirable characters in our "number"
if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9')))
{
// check if playernum[1] is a space
if (playernum[1] == ' ')
spc = 0;
// let it slide
else
{
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
return;
}
}
// I'm very bad at C, I swear I am, additional checks eww!
if (spc != 0)
{
if (msg[5] != ' ')
{
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
return;
}
}
target = atoi(playernum); // turn that into a number
//CONS_Printf("%d\n", target);
// check for target player, if it doesn't exist then we can't send the message!
if (target < MAXPLAYERS && playeringame[target]) // player exists
target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
else else
{ {
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
return; return;
} }
// we need to get rid of the /pm<player num>
newmsg = msg+5+spc;
strlcpy(msg, newmsg, 255);
} }
if (ci > 3) // don't send target+flags+empty message. // I'm very bad at C, I swear I am, additional checks eww!
if (spc != 0 && msg[5] != ' ')
{ {
if (teamtalk) HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
buf[0] = -1; // target return;
else
buf[0] = target;
buf[1] = 0; // flags
SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1);
} }
return;
target = atoi(playernum); // turn that into a number
// check for target player, if it doesn't exist then we can't send the message!
if (target < MAXPLAYERS && playeringame[target]) // player exists
target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
else
{
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
return;
}
// we need to get rid of the /pm<player num>
newmsg = msg+5+spc;
strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
}
if (ci > 2) // don't send target+flags+empty message.
{
buf[0] = teamtalk ? -1 : target; // target
buf[1] = 0; // flags
SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1);
} }
} }
#endif #endif
void HU_clearChatChars(void) void HU_clearChatChars(void)
{ {
size_t i = 0; memset(w_chat, '\0', sizeof(w_chat));
for (;i<HU_MAXMSGLEN;i++)
w_chat[i] = 0; // reset this.
chat_on = false; chat_on = false;
c_input = 0; c_input = 0;
I_UpdateMouseGrab(); I_UpdateMouseGrab();
} }
#ifndef NONET
static boolean justscrolleddown;
static boolean justscrolledup;
static INT16 typelines = 1; // number of drawfill lines we need when drawing the chat. it's some weird hack and might be one frame off but I'm lazy to make another loop.
// It's up here since it has to be reset when we open the chat.
#endif
// //
// Returns true if key eaten // Returns true if key eaten
// //
@ -1171,21 +1077,23 @@ boolean HU_Responder(event_t *ev)
if (shiftdown ^ capslock) if (shiftdown ^ capslock)
c = shiftxform[c]; c = shiftxform[c];
} }
else // if we're holding shift we should still shift non letter symbols else // if we're holding shift we should still shift non letter symbols
{ {
if (shiftdown) if (shiftdown)
c = shiftxform[c]; c = shiftxform[c];
} }
// pasting. pasting is cool. chat is a bit limited, though :( // pasting. pasting is cool. chat is a bit limited, though :(
if (((c == 'v' || c == 'V') && ctrldown) && !CHAT_MUTE) if ((c == 'v' || c == 'V') && ctrldown)
{ {
const char *paste = I_ClipboardPaste(); const char *paste;
size_t chatlen; size_t chatlen;
size_t pastelen; size_t pastelen;
// create a dummy string real quickly if (CHAT_MUTE)
return true;
paste = I_ClipboardPaste();
if (paste == NULL) if (paste == NULL)
return true; return true;
@ -1194,40 +1102,16 @@ boolean HU_Responder(event_t *ev)
if (chatlen+pastelen > HU_MAXMSGLEN) if (chatlen+pastelen > HU_MAXMSGLEN)
return true; // we can't paste this!! return true; // we can't paste this!!
if (c_input >= strlen(w_chat)) // add it at the end of the string. memmove(&w_chat[c_input + pastelen], &w_chat[c_input], pastelen);
{ memcpy(&w_chat[c_input], paste, pastelen); // copy all of that.
memcpy(&w_chat[chatlen], paste, pastelen); // copy all of that. c_input += pastelen;
c_input += pastelen; return true;
/*size_t i = 0;
for (;i<pastelen;i++)
{
HU_queueChatChar(paste[i]); // queue it so that it's actually sent. (this chat write thing is REALLY messy.)
}*/
return true;
}
else // otherwise, we need to shift everything and make space, etc etc
{
size_t i = HU_MAXMSGLEN-1;
while (i >= c_input)
{
if (w_chat[i])
w_chat[i+pastelen] = w_chat[i];
if (i == 0) // prevent overflow
break;
i--;
}
memcpy(&w_chat[c_input], paste, pastelen); // copy all of that.
c_input += pastelen;
return true;
}
} }
else if (c == KEY_ENTER)
{
if (!CHAT_MUTE)
HU_sendChatMessage();
if (!CHAT_MUTE && HU_keyInChatString(w_chat,c))
{
HU_queueChatChar(c);
}
if (c == KEY_ENTER)
{
chat_on = false; chat_on = false;
c_input = 0; // reset input cursor c_input = 0; // reset input cursor
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :) chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
@ -1268,6 +1152,32 @@ boolean HU_Responder(event_t *ev)
else else
c_input++; c_input++;
} }
else if ((c >= HU_FONTSTART && c <= HU_FONTEND && hu_font[c-HU_FONTSTART])
|| c == ' ') // Allow spaces, of course
{
if (CHAT_MUTE || strlen(w_chat) >= HU_MAXMSGLEN)
return true;
memmove(&w_chat[c_input + 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
w_chat[c_input] = c;
c_input++;
}
else if (c == KEY_BACKSPACE)
{
if (CHAT_MUTE || c_input <= 0)
return true;
memmove(&w_chat[c_input - 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
c_input--;
}
else if (c == KEY_DEL)
{
if (CHAT_MUTE || c_input >= strlen(w_chat))
return true;
memmove(&w_chat[c_input], &w_chat[c_input + 1], strlen(w_chat) - c_input);
}
return true; return true;
} }
#endif #endif

View file

@ -62,7 +62,7 @@ typedef struct
//------------------------------------ //------------------------------------
// chat stuff // chat stuff
//------------------------------------ //------------------------------------
#define HU_MAXMSGLEN 224 #define HU_MAXMSGLEN 223
#define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand. #define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
#ifdef NETSPLITSCREEN #ifdef NETSPLITSCREEN
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640) #define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)