mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
This commit is contained in:
commit
b2c0930807
22 changed files with 568 additions and 48 deletions
|
@ -47,7 +47,7 @@ before_build:
|
|||
- upx -V
|
||||
- ccache -V
|
||||
- ccache -s
|
||||
- set SRB2_MFLAGS=-C src MINGW=1 WARNINGMODE=1 GCC53=1 CCACHE=1
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||||
- set SRB2_MFLAGS=-C src MINGW=1 WARNINGMODE=1 GCC63=1 CCACHE=1
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||||
|
||||
build_script:
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||||
- cmd: mingw32-make.exe %SRB2_MFLAGS% %CONFIGURATION%=1 clean
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||||
|
|
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@ -7,6 +7,23 @@
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|||
# and other things
|
||||
#
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||||
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||||
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||||
ifdef GCC63
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||||
GCC62=1
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||||
endif
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||||
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||||
ifdef GCC62
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||||
GCC61=1
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||||
endif
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||||
|
||||
ifdef GCC61
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||||
GCC54=1
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||||
endif
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||||
|
||||
ifdef GCC54
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||||
GCC53=1
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||||
endif
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||||
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||||
ifdef GCC53
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||||
GCC52=1
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||||
endif
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||||
|
@ -164,19 +181,29 @@ ifdef GCC45
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|||
WFLAGS+=-Wunsuffixed-float-constants
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||||
endif
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||||
endif
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||||
|
||||
ifdef NOLDWARNING
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||||
LDFLAGS+=-Wl,--as-needed
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||||
endif
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||||
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||||
ifdef ERRORMODE
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WFLAGS+=-Werror
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endif
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WFLAGS+=$(OLDWFLAGS)
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||||
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||||
ifdef GCC43
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||||
#WFLAGS+=-Wno-error=clobbered
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endif
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ifdef GCC46
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||||
WFLAGS+=-Wno-error=suggest-attribute=noreturn
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endif
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||||
WFLAGS+=$(OLDWFLAGS)
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||||
ifdef GCC54
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||||
WFLAGS+=-Wno-logical-op -Wno-error=logical-op
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||||
endif
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||||
ifdef GCC61
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||||
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
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endif
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||||
|
||||
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||||
#indicate platform and what interface use with
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||||
|
|
|
@ -187,7 +187,7 @@ UINT8 altdown = 0; // 0x1 left, 0x2 right
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//
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static inline void D_ModifierKeyResponder(event_t *ev)
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{
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if (ev->type == ev_keydown) switch (ev->data1)
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if (ev->type == ev_keydown || ev->type == ev_console) switch (ev->data1)
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||||
{
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||||
case KEY_LSHIFT: shiftdown |= 0x1; return;
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||||
case KEY_RSHIFT: shiftdown |= 0x2; return;
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||||
|
|
|
@ -991,12 +991,14 @@ void Command_Droprate(void)
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|||
packetdroprate = droprate;
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||||
}
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||||
|
||||
#ifndef NONET
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||||
static boolean ShouldDropPacket(void)
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||||
{
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||||
return (packetdropquantity[netbuffer->packettype])
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||||
|| (packetdroprate != 0 && rand() < (RAND_MAX * (packetdroprate / 100.f))) || packetdroprate == 100;
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||||
}
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||||
#endif
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||||
#endif
|
||||
|
||||
//
|
||||
// HSendPacket
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||||
|
|
|
@ -4763,11 +4763,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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|||
"S_METALSONIC_FLOAT",
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"S_METALSONIC_VECTOR",
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"S_METALSONIC_STUN",
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"S_METALSONIC_BLOCK",
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"S_METALSONIC_RAISE",
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||||
"S_METALSONIC_GATHER",
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||||
"S_METALSONIC_DASH",
|
||||
"S_METALSONIC_BOUNCE",
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||||
"S_METALSONIC_BADBOUNCE",
|
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"S_METALSONIC_SHOOT",
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||||
"S_METALSONIC_PAIN",
|
||||
"S_METALSONIC_DEATH",
|
||||
|
|
|
@ -2899,7 +2899,7 @@ static void G_DoCompleted(void)
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|||
if (nextmap < NUMMAPS && !mapheaderinfo[nextmap])
|
||||
P_AllocMapHeader(nextmap);
|
||||
|
||||
if (skipstats)
|
||||
if (skipstats && !modeattacking) // Don't skip stats if we're in record attack
|
||||
G_AfterIntermission();
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1836,7 +1836,7 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
|
|||
}
|
||||
}
|
||||
|
||||
static inline void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
|
||||
static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
|
||||
{
|
||||
INT32 val, count, pindex;
|
||||
GLfloat s, t;
|
||||
|
|
10
src/info.c
10
src/info.c
|
@ -1350,14 +1350,14 @@ state_t states[NUMSTATES] =
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|||
{SPR_METL, 4, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_FLOAT
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||||
{SPR_METL, 12, -1, {NULL}, 0, 0, S_METALSONIC_STUN}, // S_METALSONIC_VECTOR
|
||||
{SPR_METL, 0, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_STUN
|
||||
{SPR_METL, 13, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_BLOCK
|
||||
{SPR_METL, 13, 40, {NULL}, 0, 0, S_METALSONIC_GATHER},// S_METALSONIC_RAISE
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||||
{SPR_METL, 14, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_GATHER
|
||||
{SPR_METL, 9, -1, {NULL}, 0, 0, S_METALSONIC_BOUNCE},// S_METALSONIC_DASH
|
||||
{SPR_METL, 15, -1, {NULL}, 0, 0, S_METALSONIC_BOUNCE},// S_METALSONIC_DASH
|
||||
{SPR_METL, 14, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_BOUNCE
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||||
{SPR_METL, 16, -1, {NULL}, 0, 0, S_NULL}, // S_METALSONIC_BADBOUNCE
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{SPR_METL, 13, -1, {NULL}, 0, 0, S_METALSONIC_GATHER},// S_METALSONIC_SHOOT
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{SPR_METL, 11, 40, {A_Pain}, 0, 0, S_METALSONIC_FLOAT}, // S_METALSONIC_PAIN
|
||||
{SPR_METL, 0, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_METALSONIC_DEATH
|
||||
{SPR_METL, 11, -1, {A_BossDeath}, 0, 0, S_NULL}, // S_METALSONIC_DEATH
|
||||
{SPR_METL, 3, 4, {NULL}, 0, 0, S_METALSONIC_FLEE2}, // S_METALSONIC_FLEE1
|
||||
{SPR_METL, 4, 4, {A_BossScream}, 0, 0, S_METALSONIC_FLEE3}, // S_METALSONIC_FLEE2
|
||||
{SPR_METL, 5, 4, {NULL}, 0, 0, S_METALSONIC_FLEE4}, // S_METALSONIC_FLEE3
|
||||
|
@ -4933,7 +4933,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_METALSONIC_PAIN, // painstate
|
||||
S_METALSONIC_VECTOR,// painchance
|
||||
sfx_dmpain, // painsound
|
||||
S_METALSONIC_BLOCK, // meleestate
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||||
S_METALSONIC_BADBOUNCE, // meleestate
|
||||
S_METALSONIC_SHOOT, // missilestate
|
||||
S_METALSONIC_DEATH, // deathstate
|
||||
S_METALSONIC_FLEE1, // xdeathstate
|
||||
|
@ -4942,7 +4942,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
16*FRACUNIT, // radius
|
||||
48*FRACUNIT, // height
|
||||
0, // display offset
|
||||
sfx_mspogo, // mass
|
||||
sfx_s3k5a, // mass
|
||||
3, // damage
|
||||
sfx_mswarp, // activesound
|
||||
MF_NOGRAVITY|MF_BOSS|MF_SLIDEME, // flags
|
||||
|
|
|
@ -1556,11 +1556,11 @@ typedef enum state
|
|||
S_METALSONIC_FLOAT,
|
||||
S_METALSONIC_VECTOR,
|
||||
S_METALSONIC_STUN,
|
||||
S_METALSONIC_BLOCK,
|
||||
S_METALSONIC_RAISE,
|
||||
S_METALSONIC_GATHER,
|
||||
S_METALSONIC_DASH,
|
||||
S_METALSONIC_BOUNCE,
|
||||
S_METALSONIC_BADBOUNCE,
|
||||
S_METALSONIC_SHOOT,
|
||||
S_METALSONIC_PAIN,
|
||||
S_METALSONIC_DEATH,
|
||||
|
|
|
@ -25,7 +25,10 @@
|
|||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
|
||||
#define NOHUD if (hud_running) return luaL_error(L, "HUD rendering code should not call this function!");
|
||||
#define NOHUD if (hud_running)\
|
||||
return luaL_error(L, "HUD rendering code should not call this function!");
|
||||
#define INLEVEL if (gamestate != GS_LEVEL)\
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
|
||||
boolean luaL_checkboolean(lua_State *L, int narg) {
|
||||
luaL_checktype(L, narg, LUA_TBOOLEAN);
|
||||
|
@ -84,6 +87,86 @@ static int lib_print(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static const struct {
|
||||
const char *meta;
|
||||
const char *utype;
|
||||
} meta2utype[] = {
|
||||
{META_STATE, "state_t"},
|
||||
{META_MOBJINFO, "mobjinfo_t"},
|
||||
{META_SFXINFO, "sfxinfo_t"},
|
||||
|
||||
{META_MOBJ, "mobj_t"},
|
||||
{META_MAPTHING, "mapthing_t"},
|
||||
|
||||
{META_PLAYER, "player_t"},
|
||||
{META_TICCMD, "ticcmd_t"},
|
||||
{META_SKIN, "skin_t"},
|
||||
{META_POWERS, "player_t.powers"},
|
||||
{META_SOUNDSID, "skin_t.soundsid"},
|
||||
|
||||
{META_VERTEX, "vertex_t"},
|
||||
{META_LINE, "line_t"},
|
||||
{META_SIDE, "side_t"},
|
||||
{META_SUBSECTOR, "subsector_t"},
|
||||
{META_SECTOR, "sector_t"},
|
||||
{META_FFLOOR, "ffloor_t"},
|
||||
#ifdef HAVE_LUA_SEGS
|
||||
{META_SEG, "seg_t"},
|
||||
{META_NODE, "node_t"},
|
||||
#endif
|
||||
{META_MAPHEADER, "mapheader_t"},
|
||||
|
||||
{META_CVAR, "consvar_t"},
|
||||
|
||||
{META_SECTORLINES, "sector_t.lines"},
|
||||
{META_SIDENUM, "line_t.sidenum"},
|
||||
#ifdef HAVE_LUA_SEGS
|
||||
{META_NODEBBOX, "node_t.bbox"},
|
||||
{META_NODECHILDREN, "node_t.children"},
|
||||
#endif
|
||||
|
||||
{META_BBOX, "bbox"},
|
||||
|
||||
{META_HUDINFO, "hudinfo_t"},
|
||||
{META_PATCH, "patch_t"},
|
||||
{META_COLORMAP, "colormap"},
|
||||
{META_CAMERA, "camera_t"},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
// goes through the above list and returns the utype string for the userdata type
|
||||
// returns "unknown" instead if we couldn't find the right userdata type
|
||||
static const char *GetUserdataUType(lua_State *L)
|
||||
{
|
||||
UINT8 i;
|
||||
lua_getmetatable(L, -1);
|
||||
|
||||
for (i = 0; meta2utype[i].meta; i++)
|
||||
{
|
||||
luaL_getmetatable(L, meta2utype[i].meta);
|
||||
if (lua_rawequal(L, -1, -2))
|
||||
{
|
||||
lua_pop(L, 2);
|
||||
return meta2utype[i].utype;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
lua_pop(L, 1);
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
// Return a string representing the type of userdata the given var is
|
||||
// e.g. players[0] -> "player_t"
|
||||
// or players[0].powers -> "player_t.powers"
|
||||
static int lib_userdataType(lua_State *L)
|
||||
{
|
||||
lua_settop(L, 1); // pop everything except arg 1 (in case somebody decided to add more)
|
||||
luaL_checktype(L, 1, LUA_TUSERDATA);
|
||||
lua_pushstring(L, GetUserdataUType(L));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// M_RANDOM
|
||||
//////////////
|
||||
|
||||
|
@ -246,6 +329,7 @@ static int lib_pCheckMeleeRange(lua_State *L)
|
|||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_CheckMeleeRange(actor));
|
||||
|
@ -256,6 +340,7 @@ static int lib_pJetbCheckMeleeRange(lua_State *L)
|
|||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_JetbCheckMeleeRange(actor));
|
||||
|
@ -266,6 +351,7 @@ static int lib_pFaceStabCheckMeleeRange(lua_State *L)
|
|||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_FaceStabCheckMeleeRange(actor));
|
||||
|
@ -276,6 +362,7 @@ static int lib_pSkimCheckMeleeRange(lua_State *L)
|
|||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_SkimCheckMeleeRange(actor));
|
||||
|
@ -286,6 +373,7 @@ static int lib_pCheckMissileRange(lua_State *L)
|
|||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_CheckMissileRange(actor));
|
||||
|
@ -296,6 +384,7 @@ static int lib_pNewChaseDir(lua_State *L)
|
|||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_NewChaseDir(actor);
|
||||
|
@ -309,6 +398,7 @@ static int lib_pLookForPlayers(lua_State *L)
|
|||
boolean allaround = lua_optboolean(L, 3);
|
||||
boolean tracer = lua_optboolean(L, 4);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_LookForPlayers(actor, allaround, tracer, dist));
|
||||
|
@ -325,6 +415,7 @@ static int lib_pSpawnMobj(lua_State *L)
|
|||
fixed_t z = luaL_checkfixed(L, 3);
|
||||
mobjtype_t type = luaL_checkinteger(L, 4);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
|
||||
|
@ -335,6 +426,7 @@ static int lib_pRemoveMobj(lua_State *L)
|
|||
{
|
||||
mobj_t *th = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!th)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (th->player)
|
||||
|
@ -350,6 +442,7 @@ static int lib_pIsValidSprite2(lua_State *L)
|
|||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
UINT8 spr2 = (UINT8)luaL_checkinteger(L, 2);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, (mobj->skin && (((skin_t *)mobj->skin)->sprites[spr2].numframes)));
|
||||
|
@ -362,6 +455,7 @@ static int lib_pSpawnMissile(lua_State *L)
|
|||
mobj_t *dest = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
mobjtype_t type = luaL_checkinteger(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!source || !dest)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
|
@ -379,6 +473,7 @@ static int lib_pSpawnXYZMissile(lua_State *L)
|
|||
fixed_t y = luaL_checkfixed(L, 5);
|
||||
fixed_t z = luaL_checkfixed(L, 6);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!source || !dest)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
|
@ -398,6 +493,7 @@ static int lib_pSpawnPointMissile(lua_State *L)
|
|||
fixed_t y = luaL_checkfixed(L, 7);
|
||||
fixed_t z = luaL_checkfixed(L, 8);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
|
@ -415,6 +511,7 @@ static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
|
|||
fixed_t z = luaL_checkfixed(L, 5);
|
||||
INT32 shiftingAngle = (INT32)luaL_checkinteger(L, 5);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
|
@ -428,6 +525,7 @@ static int lib_pColorTeamMissile(lua_State *L)
|
|||
mobj_t *missile = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
player_t *source = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!missile)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (!source)
|
||||
|
@ -444,6 +542,7 @@ static int lib_pSPMAngle(lua_State *L)
|
|||
UINT8 allowaim = (UINT8)luaL_optinteger(L, 4, 0);
|
||||
UINT32 flags2 = (UINT32)luaL_optinteger(L, 5, 0);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
|
@ -458,6 +557,7 @@ static int lib_pSpawnPlayerMissile(lua_State *L)
|
|||
mobjtype_t type = luaL_checkinteger(L, 2);
|
||||
UINT32 flags2 = (UINT32)luaL_optinteger(L, 3, 0);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
|
@ -470,6 +570,7 @@ static int lib_pMobjFlip(lua_State *L)
|
|||
{
|
||||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushinteger(L, P_MobjFlip(mobj));
|
||||
|
@ -480,6 +581,7 @@ static int lib_pGetMobjGravity(lua_State *L)
|
|||
{
|
||||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushfixed(L, P_GetMobjGravity(mobj));
|
||||
|
@ -502,6 +604,7 @@ static int lib_pFlashPal(lua_State *L)
|
|||
UINT16 type = (UINT16)luaL_checkinteger(L, 2);
|
||||
UINT16 duration = (UINT16)luaL_checkinteger(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!pl)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_FlashPal(pl, type, duration);
|
||||
|
@ -512,6 +615,7 @@ static int lib_pGetClosestAxis(lua_State *L)
|
|||
{
|
||||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
LUA_PushUserdata(L, P_GetClosestAxis(source), META_MOBJ);
|
||||
|
@ -530,6 +634,7 @@ static int lib_pSpawnParaloop(lua_State *L)
|
|||
statenum_t nstate = luaL_optinteger(L, 8, S_NULL);
|
||||
boolean spawncenter = lua_optboolean(L, 9);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
if (nstate >= NUMSTATES)
|
||||
|
@ -543,6 +648,7 @@ static int lib_pBossTargetPlayer(lua_State *L)
|
|||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
boolean closest = lua_optboolean(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_BossTargetPlayer(actor, closest));
|
||||
|
@ -553,6 +659,7 @@ static int lib_pSupermanLook4Players(lua_State *L)
|
|||
{
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_SupermanLook4Players(actor));
|
||||
|
@ -564,6 +671,7 @@ static int lib_pSetScale(lua_State *L)
|
|||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
fixed_t newscale = luaL_checkfixed(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (newscale < FRACUNIT/100)
|
||||
|
@ -577,6 +685,7 @@ static int lib_pInsideANonSolidFFloor(lua_State *L)
|
|||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (!rover)
|
||||
|
@ -589,6 +698,7 @@ static int lib_pCheckDeathPitCollide(lua_State *L)
|
|||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_CheckDeathPitCollide(mo));
|
||||
|
@ -600,6 +710,7 @@ static int lib_pCheckSolidLava(lua_State *L)
|
|||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (!rover)
|
||||
|
@ -613,6 +724,7 @@ static int lib_pCanRunOnWater(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
if (!rover)
|
||||
|
@ -628,6 +740,7 @@ static int lib_pGetPlayerHeight(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
lua_pushfixed(L, P_GetPlayerHeight(player));
|
||||
|
@ -638,6 +751,7 @@ static int lib_pGetPlayerSpinHeight(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
lua_pushfixed(L, P_GetPlayerSpinHeight(player));
|
||||
|
@ -648,6 +762,7 @@ static int lib_pGetPlayerControlDirection(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
lua_pushinteger(L, P_GetPlayerControlDirection(player));
|
||||
|
@ -659,6 +774,7 @@ static int lib_pAddPlayerScore(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
UINT32 amount = (UINT32)luaL_checkinteger(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_AddPlayerScore(player, amount);
|
||||
|
@ -670,6 +786,7 @@ static int lib_pStealPlayerScore(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
UINT32 amount = (UINT32)luaL_checkinteger(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_StealPlayerScore(player, amount);
|
||||
|
@ -680,6 +797,7 @@ static int lib_pPlayerInPain(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
lua_pushboolean(L, P_PlayerInPain(player));
|
||||
|
@ -691,6 +809,7 @@ static int lib_pDoPlayerPain(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
mobj_t *source = NULL, *inflictor = NULL;
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
|
@ -705,6 +824,7 @@ static int lib_pResetPlayer(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_ResetPlayer(player);
|
||||
|
@ -715,6 +835,7 @@ static int lib_pIsObjectInGoop(lua_State *L)
|
|||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_IsObjectInGoop(mo));
|
||||
|
@ -725,6 +846,7 @@ static int lib_pIsObjectOnGround(lua_State *L)
|
|||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_IsObjectOnGround(mo));
|
||||
|
@ -735,6 +857,7 @@ static int lib_pInSpaceSector(lua_State *L)
|
|||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_InSpaceSector(mo));
|
||||
|
@ -745,6 +868,7 @@ static int lib_pInQuicksand(lua_State *L)
|
|||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_InQuicksand(mo));
|
||||
|
@ -757,6 +881,7 @@ static int lib_pSetObjectMomZ(lua_State *L)
|
|||
fixed_t value = luaL_checkfixed(L, 2);
|
||||
boolean relative = lua_optboolean(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_SetObjectMomZ(mo, value, relative);
|
||||
|
@ -767,6 +892,7 @@ static int lib_pRestoreMusic(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_RestoreMusic(player);
|
||||
|
@ -777,6 +903,7 @@ static int lib_pSpawnShieldOrb(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_SpawnShieldOrb(player);
|
||||
|
@ -787,6 +914,7 @@ static int lib_pSpawnGhostMobj(lua_State *L)
|
|||
{
|
||||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
LUA_PushUserdata(L, P_SpawnGhostMobj(mobj), META_MOBJ);
|
||||
|
@ -798,6 +926,7 @@ static int lib_pGivePlayerRings(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
INT32 num_rings = (INT32)luaL_checkinteger(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_GivePlayerRings(player, num_rings);
|
||||
|
@ -809,6 +938,7 @@ static int lib_pGivePlayerLives(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
INT32 numlives = (INT32)luaL_checkinteger(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_GivePlayerLives(player, numlives);
|
||||
|
@ -819,6 +949,7 @@ static int lib_pResetScore(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_ResetScore(player);
|
||||
|
@ -829,6 +960,7 @@ static int lib_pDoJumpShield(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_DoJumpShield(player);
|
||||
|
@ -839,6 +971,7 @@ static int lib_pDoBubbleBounce(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_DoBubbleBounce(player);
|
||||
|
@ -849,6 +982,7 @@ static int lib_pBlackOw(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_BlackOw(player);
|
||||
|
@ -860,6 +994,7 @@ static int lib_pElementalFire(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
boolean cropcircle = lua_optboolean(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_ElementalFire(player, cropcircle);
|
||||
|
@ -870,6 +1005,7 @@ static int lib_pDoPlayerExit(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_DoPlayerExit(player);
|
||||
|
@ -882,6 +1018,7 @@ static int lib_pInstaThrust(lua_State *L)
|
|||
angle_t angle = luaL_checkangle(L, 2);
|
||||
fixed_t move = luaL_checkfixed(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_InstaThrust(mo, angle, move);
|
||||
|
@ -919,6 +1056,7 @@ static int lib_pLookForEnemies(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
boolean nonenemies = lua_opttrueboolean(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
lua_pushboolean(L, P_LookForEnemies(player, nonenemies));
|
||||
|
@ -931,6 +1069,7 @@ static int lib_pNukeEnemies(lua_State *L)
|
|||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
fixed_t radius = luaL_checkfixed(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!inflictor || !source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_NukeEnemies(inflictor, source, radius);
|
||||
|
@ -942,6 +1081,7 @@ static int lib_pHomingAttack(lua_State *L)
|
|||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobj_t *enemy = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!source || !enemy)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_HomingAttack(source, enemy);
|
||||
|
@ -952,6 +1092,7 @@ static int lib_pSuperReady(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
lua_pushboolean(L, P_SuperReady(player));
|
||||
|
@ -963,6 +1104,7 @@ static int lib_pDoJump(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
boolean soundandstate = (boolean)lua_opttrueboolean(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_DoJump(player, soundandstate);
|
||||
|
@ -973,6 +1115,7 @@ static int lib_pSpawnThokMobj(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_SpawnThokMobj(player);
|
||||
|
@ -984,6 +1127,7 @@ static int lib_pSpawnSpinMobj(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
mobjtype_t type = luaL_checkinteger(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
|
@ -998,6 +1142,7 @@ static int lib_pTelekinesis(lua_State *L)
|
|||
fixed_t thrust = luaL_checkfixed(L, 2);
|
||||
fixed_t range = luaL_checkfixed(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_Telekinesis(player, thrust, range);
|
||||
|
@ -1014,6 +1159,7 @@ static int lib_pCheckPosition(lua_State *L)
|
|||
fixed_t x = luaL_checkfixed(L, 2);
|
||||
fixed_t y = luaL_checkfixed(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!thing)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_CheckPosition(thing, x, y));
|
||||
|
@ -1030,6 +1176,7 @@ static int lib_pTryMove(lua_State *L)
|
|||
fixed_t y = luaL_checkfixed(L, 3);
|
||||
boolean allowdropoff = lua_optboolean(L, 4);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!thing)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_TryMove(thing, x, y, allowdropoff));
|
||||
|
@ -1044,6 +1191,7 @@ static int lib_pMove(lua_State *L)
|
|||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
fixed_t speed = luaL_checkfixed(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_Move(actor, speed));
|
||||
|
@ -1060,6 +1208,7 @@ static int lib_pTeleportMove(lua_State *L)
|
|||
fixed_t y = luaL_checkfixed(L, 3);
|
||||
fixed_t z = luaL_checkfixed(L, 4);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!thing)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_TeleportMove(thing, x, y, z));
|
||||
|
@ -1072,6 +1221,7 @@ static int lib_pSlideMove(lua_State *L)
|
|||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_SlideMove(mo);
|
||||
|
@ -1082,6 +1232,7 @@ static int lib_pBounceMove(lua_State *L)
|
|||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_BounceMove(mo);
|
||||
|
@ -1093,6 +1244,7 @@ static int lib_pCheckSight(lua_State *L)
|
|||
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobj_t *t2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
//HUDSAFE?
|
||||
INLEVEL
|
||||
if (!t1 || !t2)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_CheckSight(t1, t2));
|
||||
|
@ -1107,6 +1259,7 @@ static int lib_pCheckHoopPosition(lua_State *L)
|
|||
fixed_t z = luaL_checkfixed(L, 4);
|
||||
fixed_t radius = luaL_checkfixed(L, 5);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!hoopthing)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_CheckHoopPosition(hoopthing, x, y, z, radius);
|
||||
|
@ -1119,6 +1272,7 @@ static int lib_pRadiusAttack(lua_State *L)
|
|||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
fixed_t damagedist = luaL_checkfixed(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!spot || !source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_RadiusAttack(spot, source, damagedist);
|
||||
|
@ -1132,6 +1286,7 @@ static int lib_pFloorzAtPos(lua_State *L)
|
|||
fixed_t z = luaL_checkfixed(L, 3);
|
||||
fixed_t height = luaL_checkfixed(L, 4);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushfixed(L, P_FloorzAtPos(x, y, z, height));
|
||||
return 1;
|
||||
}
|
||||
|
@ -1141,6 +1296,7 @@ static int lib_pDoSpring(lua_State *L)
|
|||
mobj_t *spring = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobj_t *object = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!spring || !object)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_DoSpring(spring, object));
|
||||
|
@ -1154,6 +1310,7 @@ static int lib_pRemoveShield(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_RemoveShield(player);
|
||||
|
@ -1166,6 +1323,7 @@ static int lib_pDamageMobj(lua_State *L)
|
|||
INT32 damage;
|
||||
UINT8 damagetype;
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!target)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
|
@ -1183,6 +1341,7 @@ static int lib_pKillMobj(lua_State *L)
|
|||
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
|
||||
UINT8 damagetype;
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!target)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
|
@ -1199,6 +1358,7 @@ static int lib_pPlayerRingBurst(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
INT32 num_rings = (INT32)luaL_optinteger(L, 2, -1);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
if (num_rings == -1)
|
||||
|
@ -1211,6 +1371,7 @@ static int lib_pPlayerWeaponPanelBurst(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_PlayerWeaponPanelBurst(player);
|
||||
|
@ -1221,6 +1382,7 @@ static int lib_pPlayerWeaponAmmoBurst(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_PlayerWeaponAmmoBurst(player);
|
||||
|
@ -1231,6 +1393,7 @@ static int lib_pPlayerWeaponPanelOrAmmoBurst(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_PlayerWeaponPanelOrAmmoBurst(player);
|
||||
|
@ -1242,6 +1405,7 @@ static int lib_pPlayerEmeraldBurst(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
boolean toss = lua_optboolean(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_PlayerEmeraldBurst(player, toss);
|
||||
|
@ -1253,6 +1417,7 @@ static int lib_pPlayerFlagBurst(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
boolean toss = lua_optboolean(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_PlayerFlagBurst(player, toss);
|
||||
|
@ -1264,6 +1429,7 @@ static int lib_pPlayRinglossSound(lua_State *L)
|
|||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
|
@ -1282,6 +1448,7 @@ static int lib_pPlayDeathSound(lua_State *L)
|
|||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
|
@ -1300,6 +1467,7 @@ static int lib_pPlayVictorySound(lua_State *L)
|
|||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
|
@ -1317,6 +1485,7 @@ static int lib_pPlayLivesJingle(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_PlayLivesJingle(player);
|
||||
|
@ -1328,6 +1497,7 @@ static int lib_pCanPickupItem(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
boolean weapon = lua_optboolean(L, 2);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
lua_pushboolean(L, P_CanPickupItem(player, weapon));
|
||||
|
@ -1338,6 +1508,7 @@ static int lib_pDoNightsScore(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_DoNightsScore(player);
|
||||
|
@ -1348,6 +1519,7 @@ static int lib_pDoMatchSuper(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_DoMatchSuper(player);
|
||||
|
@ -1363,6 +1535,7 @@ static int lib_pThrust(lua_State *L)
|
|||
angle_t angle = luaL_checkangle(L, 2);
|
||||
fixed_t move = luaL_checkfixed(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_Thrust(mo, angle, move);
|
||||
|
@ -1374,6 +1547,7 @@ static int lib_pSetMobjStateNF(lua_State *L)
|
|||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
statenum_t state = luaL_checkinteger(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (state >= NUMSTATES)
|
||||
|
@ -1389,6 +1563,7 @@ static int lib_pDoSuperTransformation(lua_State *L)
|
|||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
boolean giverings = lua_optboolean(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_DoSuperTransformation(player, giverings);
|
||||
|
@ -1399,6 +1574,7 @@ static int lib_pExplodeMissile(lua_State *L)
|
|||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_ExplodeMissile(mo);
|
||||
|
@ -1411,6 +1587,7 @@ static int lib_pPlayerTouchingSectorSpecial(lua_State *L)
|
|||
INT32 section = (INT32)luaL_checkinteger(L, 2);
|
||||
INT32 number = (INT32)luaL_checkinteger(L, 3);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
LUA_PushUserdata(L, P_PlayerTouchingSectorSpecial(player, section, number), META_SECTOR);
|
||||
|
@ -1423,6 +1600,7 @@ static int lib_pFindSpecialLineFromTag(lua_State *L)
|
|||
INT16 line = (INT16)luaL_checkinteger(L, 2);
|
||||
INT32 start = (INT32)luaL_optinteger(L, 3, -1);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
lua_pushinteger(L, P_FindSpecialLineFromTag(special, line, start));
|
||||
return 1;
|
||||
}
|
||||
|
@ -1432,6 +1610,7 @@ static int lib_pSwitchWeather(lua_State *L)
|
|||
INT32 weathernum = (INT32)luaL_checkinteger(L, 1);
|
||||
player_t *user = NULL;
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) // if a player, setup weather for only the player, otherwise setup weather for all players
|
||||
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
||||
if (!user) // global
|
||||
|
@ -1447,6 +1626,7 @@ static int lib_pLinedefExecute(lua_State *L)
|
|||
mobj_t *actor = NULL;
|
||||
sector_t *caller = NULL;
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
actor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
||||
|
@ -1459,6 +1639,7 @@ static int lib_pSpawnLightningFlash(lua_State *L)
|
|||
{
|
||||
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!sector)
|
||||
return LUA_ErrInvalid(L, "sector_t");
|
||||
P_SpawnLightningFlash(sector);
|
||||
|
@ -1471,6 +1652,7 @@ static int lib_pFadeLight(lua_State *L)
|
|||
INT32 destvalue = (INT32)luaL_checkinteger(L, 2);
|
||||
INT32 speed = (INT32)luaL_checkinteger(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
P_FadeLight(tag, destvalue, speed);
|
||||
return 0;
|
||||
}
|
||||
|
@ -1479,6 +1661,7 @@ static int lib_pThingOnSpecial3DFloor(lua_State *L)
|
|||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
LUA_PushUserdata(L, P_ThingOnSpecial3DFloor(mo), META_SECTOR);
|
||||
|
@ -1489,6 +1672,7 @@ static int lib_pIsFlagAtBase(lua_State *L)
|
|||
{
|
||||
mobjtype_t flag = luaL_checkinteger(L, 1);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (flag >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", flag, NUMMOBJTYPES-1);
|
||||
lua_pushboolean(L, P_IsFlagAtBase(flag));
|
||||
|
@ -1500,6 +1684,7 @@ static int lib_pSetupLevelSky(lua_State *L)
|
|||
INT32 skynum = (INT32)luaL_checkinteger(L, 1);
|
||||
player_t *user = NULL;
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) // if a player, setup sky for only the player, otherwise setup sky for all players
|
||||
user = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
||||
if (!user) // global
|
||||
|
@ -1518,6 +1703,7 @@ static int lib_pSetSkyboxMobj(lua_State *L)
|
|||
int w = 0;
|
||||
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!lua_isnil(L,1)) // nil leaves mo as NULL to remove the skybox rendering.
|
||||
{
|
||||
mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); // otherwise it is a skybox mobj.
|
||||
|
@ -1564,6 +1750,7 @@ static int lib_pStartQuake(lua_State *L)
|
|||
static mappoint_t q_epicenter = {0,0,0};
|
||||
|
||||
NOHUD
|
||||
INLEVEL
|
||||
|
||||
// While technically we don't support epicenter and radius,
|
||||
// we get their values anyway if they exist.
|
||||
|
@ -1625,6 +1812,7 @@ static int lib_evCrumbleChain(lua_State *L)
|
|||
sector_t *sec = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
||||
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!sec)
|
||||
return LUA_ErrInvalid(L, "sector_t");
|
||||
if (!rover)
|
||||
|
@ -1633,6 +1821,33 @@ static int lib_evCrumbleChain(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_evStartCrumble(lua_State *L)
|
||||
{
|
||||
sector_t *sec = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
||||
ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
|
||||
boolean floating = lua_optboolean(L, 3);
|
||||
player_t *player = NULL;
|
||||
fixed_t origalpha;
|
||||
boolean crumblereturn = lua_optboolean(L, 6);
|
||||
NOHUD
|
||||
if (!sec)
|
||||
return LUA_ErrInvalid(L, "sector_t");
|
||||
if (!rover)
|
||||
return LUA_ErrInvalid(L, "ffloor_t");
|
||||
if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!lua_isnone(L,5))
|
||||
origalpha = luaL_checkfixed(L, 5);
|
||||
else
|
||||
origalpha = rover->alpha;
|
||||
lua_pushboolean(L, EV_StartCrumble(sec, rover, floating, player, origalpha, crumblereturn) != 0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// R_DEFS
|
||||
////////////
|
||||
|
||||
|
@ -1681,6 +1896,7 @@ static int lib_rPointInSubsector(lua_State *L)
|
|||
fixed_t x = luaL_checkfixed(L, 1);
|
||||
fixed_t y = luaL_checkfixed(L, 2);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
LUA_PushUserdata(L, R_PointInSubsector(x, y), META_SUBSECTOR);
|
||||
return 1;
|
||||
}
|
||||
|
@ -1715,6 +1931,7 @@ static int lib_rSetPlayerSkin(lua_State *L)
|
|||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
if (lua_isnoneornil(L, 2))
|
||||
|
@ -1899,6 +2116,7 @@ static int lib_sOriginPlaying(lua_State *L)
|
|||
{
|
||||
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!origin)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, S_OriginPlaying(origin));
|
||||
|
@ -1920,6 +2138,7 @@ static int lib_sSoundPlaying(lua_State *L)
|
|||
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
sfxenum_t id = luaL_checkinteger(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!origin)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (id >= NUMSFX)
|
||||
|
@ -1935,6 +2154,7 @@ static int lib_gBuildMapName(lua_State *L)
|
|||
{
|
||||
INT32 map = luaL_optinteger(L, 1, gamemap);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushstring(L, G_BuildMapName(map));
|
||||
return 1;
|
||||
}
|
||||
|
@ -1943,6 +2163,7 @@ static int lib_gDoReborn(lua_State *L)
|
|||
{
|
||||
INT32 playernum = luaL_checkinteger(L, 1);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (playernum >= MAXPLAYERS)
|
||||
return luaL_error(L, "playernum %d out of range (0 - %d)", playernum, MAXPLAYERS-1);
|
||||
G_DoReborn(playernum);
|
||||
|
@ -1953,6 +2174,7 @@ static int lib_gExitLevel(lua_State *L)
|
|||
{
|
||||
int n = lua_gettop(L); // Num arguments
|
||||
NOHUD
|
||||
INLEVEL
|
||||
|
||||
// LUA EXTENSION: Custom exit like support
|
||||
// Supported:
|
||||
|
@ -1979,6 +2201,7 @@ static int lib_gIsSpecialStage(lua_State *L)
|
|||
{
|
||||
INT32 mapnum = luaL_optinteger(L, 1, gamemap);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushboolean(L, G_IsSpecialStage(mapnum));
|
||||
return 1;
|
||||
}
|
||||
|
@ -1986,6 +2209,7 @@ static int lib_gIsSpecialStage(lua_State *L)
|
|||
static int lib_gGametypeUsesLives(lua_State *L)
|
||||
{
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushboolean(L, G_GametypeUsesLives());
|
||||
return 1;
|
||||
}
|
||||
|
@ -1993,6 +2217,7 @@ static int lib_gGametypeUsesLives(lua_State *L)
|
|||
static int lib_gGametypeHasTeams(lua_State *L)
|
||||
{
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushboolean(L, G_GametypeHasTeams());
|
||||
return 1;
|
||||
}
|
||||
|
@ -2000,6 +2225,7 @@ static int lib_gGametypeHasTeams(lua_State *L)
|
|||
static int lib_gGametypeHasSpectators(lua_State *L)
|
||||
{
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushboolean(L, G_GametypeHasSpectators());
|
||||
return 1;
|
||||
}
|
||||
|
@ -2007,6 +2233,7 @@ static int lib_gGametypeHasSpectators(lua_State *L)
|
|||
static int lib_gRingSlingerGametype(lua_State *L)
|
||||
{
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushboolean(L, G_RingSlingerGametype());
|
||||
return 1;
|
||||
}
|
||||
|
@ -2014,6 +2241,7 @@ static int lib_gRingSlingerGametype(lua_State *L)
|
|||
static int lib_gPlatformGametype(lua_State *L)
|
||||
{
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushboolean(L, G_PlatformGametype());
|
||||
return 1;
|
||||
}
|
||||
|
@ -2021,6 +2249,7 @@ static int lib_gPlatformGametype(lua_State *L)
|
|||
static int lib_gTagGametype(lua_State *L)
|
||||
{
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushboolean(L, G_TagGametype());
|
||||
return 1;
|
||||
}
|
||||
|
@ -2068,6 +2297,7 @@ static int lib_gTicsToMilliseconds(lua_State *L)
|
|||
|
||||
static luaL_Reg lib[] = {
|
||||
{"print", lib_print},
|
||||
{"userdataType", lib_userdataType},
|
||||
|
||||
// m_random
|
||||
{"P_RandomFixed",lib_pRandomFixed},
|
||||
|
@ -2203,6 +2433,7 @@ static luaL_Reg lib[] = {
|
|||
{"P_SetSkyboxMobj",lib_pSetSkyboxMobj},
|
||||
{"P_StartQuake",lib_pStartQuake},
|
||||
{"EV_CrumbleChain",lib_evCrumbleChain},
|
||||
{"EV_StartCrumble",lib_evStartCrumble},
|
||||
|
||||
// r_defs
|
||||
{"R_PointToAngle",lib_rPointToAngle},
|
||||
|
|
|
@ -186,6 +186,9 @@ static int lib_searchBlockmap(lua_State *L)
|
|||
UINT8 funcret = 0;
|
||||
blockmap_func searchFunc;
|
||||
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
|
||||
lua_remove(L, 1); // remove searchtype, stack is now function, mobj, [x1, x2, y1, y2]
|
||||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
|
||||
|
|
|
@ -22,7 +22,10 @@
|
|||
#include "lua_libs.h"
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
|
||||
#define NOHUD if (hud_running) return luaL_error(L, "HUD rendering code should not call this function!");
|
||||
#define NOHUD if (hud_running)\
|
||||
return luaL_error(L, "HUD rendering code should not call this function!");
|
||||
#define INLEVEL if (gamestate != GS_LEVEL)\
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
|
||||
static const char *cvname = NULL;
|
||||
|
||||
|
@ -412,6 +415,7 @@ static int lib_consPrintf(lua_State *L)
|
|||
if (n < 2)
|
||||
return luaL_error(L, "CONS_Printf requires at least two arguments: player and text.");
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
if (!plr)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
|
|
|
@ -45,6 +45,7 @@ enum hook {
|
|||
hook_PlayerSpawn,
|
||||
hook_ShieldSpawn,
|
||||
hook_ShieldSpecial,
|
||||
hook_MobjMoveBlocked,
|
||||
|
||||
hook_MAX // last hook
|
||||
};
|
||||
|
@ -81,5 +82,6 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8
|
|||
#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer
|
||||
#define LUAh_ShieldSpawn(player) LUAh_PlayerHook(player, hook_ShieldSpawn) // Hook for P_SpawnShieldOrb
|
||||
#define LUAh_ShieldSpecial(player) LUAh_PlayerHook(player, hook_ShieldSpecial) // Hook for shield abilities
|
||||
#define LUAh_MobjMoveBlocked(mo) LUAh_MobjHook(mo, hook_MobjMoveBlocked) // Hook for P_XYMovement (when movement is blocked)
|
||||
|
||||
#endif
|
||||
|
|
|
@ -56,6 +56,7 @@ const char *const hookNames[hook_MAX+1] = {
|
|||
"PlayerSpawn",
|
||||
"ShieldSpawn",
|
||||
"ShieldSpecial",
|
||||
"MobjMoveBlocked",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -126,6 +127,7 @@ static int lib_addHook(lua_State *L)
|
|||
case hook_BossDeath:
|
||||
case hook_MobjRemoved:
|
||||
case hook_HurtMsg:
|
||||
case hook_MobjMoveBlocked:
|
||||
hook.s.mt = MT_NULL;
|
||||
if (lua_isnumber(L, 2))
|
||||
hook.s.mt = lua_tonumber(L, 2);
|
||||
|
@ -184,6 +186,7 @@ static int lib_addHook(lua_State *L)
|
|||
case hook_MobjDeath:
|
||||
case hook_BossDeath:
|
||||
case hook_MobjRemoved:
|
||||
case hook_MobjMoveBlocked:
|
||||
lastp = &mobjhooks[hook.s.mt];
|
||||
break;
|
||||
case hook_JumpSpecial:
|
||||
|
|
129
src/lua_maplib.c
129
src/lua_maplib.c
|
@ -264,12 +264,19 @@ static const char *const bbox_opt[] = {
|
|||
static const char *const array_opt[] ={"iterate",NULL};
|
||||
static const char *const valid_opt[] ={"valid",NULL};
|
||||
|
||||
///////////////////////////////////
|
||||
// sector list iterate functions //
|
||||
///////////////////////////////////
|
||||
|
||||
// iterates through a sector's thinglist!
|
||||
static int lib_iterateSectorThinglist(lua_State *L)
|
||||
{
|
||||
mobj_t *state = NULL;
|
||||
mobj_t *thing = NULL;
|
||||
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
|
||||
if (lua_gettop(L) < 2)
|
||||
return luaL_error(L, "Don't call sector.thinglist() directly, use it as 'for rover in sector.thinglist do <block> end'.");
|
||||
|
||||
|
@ -303,6 +310,9 @@ static int lib_iterateSectorFFloors(lua_State *L)
|
|||
ffloor_t *state = NULL;
|
||||
ffloor_t *ffloor = NULL;
|
||||
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
|
||||
if (lua_gettop(L) < 2)
|
||||
return luaL_error(L, "Don't call sector.ffloors() directly, use it as 'for rover in sector.ffloors do <block> end'.");
|
||||
|
||||
|
@ -338,6 +348,10 @@ static int sector_iterate(lua_State *L)
|
|||
return 3;
|
||||
}
|
||||
|
||||
////////////////////
|
||||
// sector.lines[] //
|
||||
////////////////////
|
||||
|
||||
// sector.lines, i -> sector.lines[i]
|
||||
// sector.lines.valid, for validity checking
|
||||
static int sectorlines_get(lua_State *L)
|
||||
|
@ -399,6 +413,10 @@ static int sectorlines_num(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
//////////////
|
||||
// sector_t //
|
||||
//////////////
|
||||
|
||||
static int sector_get(lua_State *L)
|
||||
{
|
||||
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
||||
|
@ -540,6 +558,10 @@ static int sector_num(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
/////////////////
|
||||
// subsector_t //
|
||||
/////////////////
|
||||
|
||||
static int subsector_get(lua_State *L)
|
||||
{
|
||||
subsector_t *subsector = *((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR));
|
||||
|
@ -579,6 +601,10 @@ static int subsector_num(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
////////////
|
||||
// line_t //
|
||||
////////////
|
||||
|
||||
static int line_get(lua_State *L)
|
||||
{
|
||||
line_t *line = *((line_t **)luaL_checkudata(L, 1, META_LINE));
|
||||
|
@ -676,6 +702,10 @@ static int line_num(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
////////////////////
|
||||
// line.sidenum[] //
|
||||
////////////////////
|
||||
|
||||
static int sidenum_get(lua_State *L)
|
||||
{
|
||||
UINT16 *sidenum = *((UINT16 **)luaL_checkudata(L, 1, META_SIDENUM));
|
||||
|
@ -704,6 +734,10 @@ static int sidenum_get(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
////////////
|
||||
// side_t //
|
||||
////////////
|
||||
|
||||
static int side_get(lua_State *L)
|
||||
{
|
||||
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
|
||||
|
@ -805,6 +839,10 @@ static int side_num(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
//////////////
|
||||
// vertex_t //
|
||||
//////////////
|
||||
|
||||
static int vertex_get(lua_State *L)
|
||||
{
|
||||
vertex_t *vertex = *((vertex_t **)luaL_checkudata(L, 1, META_VERTEX));
|
||||
|
@ -845,6 +883,11 @@ static int vertex_num(lua_State *L)
|
|||
}
|
||||
|
||||
#ifdef HAVE_LUA_SEGS
|
||||
|
||||
///////////
|
||||
// seg_t //
|
||||
///////////
|
||||
|
||||
static int seg_get(lua_State *L)
|
||||
{
|
||||
seg_t *seg = *((seg_t **)luaL_checkudata(L, 1, META_SEG));
|
||||
|
@ -902,6 +945,10 @@ static int seg_num(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
////////////
|
||||
// node_t //
|
||||
////////////
|
||||
|
||||
static int node_get(lua_State *L)
|
||||
{
|
||||
node_t *node = *((node_t **)luaL_checkudata(L, 1, META_NODE));
|
||||
|
@ -949,6 +996,11 @@ static int node_num(lua_State *L)
|
|||
lua_pushinteger(L, node-nodes);
|
||||
return 1;
|
||||
}
|
||||
|
||||
///////////////
|
||||
// node.bbox //
|
||||
///////////////
|
||||
|
||||
/*
|
||||
// node.bbox[i][j]: i = 0 or 1, j = 0 1 2 or 3
|
||||
// NOTE: 2D arrays are NOT double pointers,
|
||||
|
@ -1028,6 +1080,10 @@ static int nodebbox_call(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
/////////////////////
|
||||
// node.children[] //
|
||||
/////////////////////
|
||||
|
||||
// node.children[i]: i = 0 or 1
|
||||
static int nodechildren_get(lua_State *L)
|
||||
{
|
||||
|
@ -1063,6 +1119,10 @@ static int nodechildren_get(lua_State *L)
|
|||
}
|
||||
#endif
|
||||
|
||||
//////////
|
||||
// bbox //
|
||||
//////////
|
||||
|
||||
// bounding box (aka fixed_t array with four elements)
|
||||
// NOTE: may be useful for polyobjects or other things later
|
||||
static int bbox_get(lua_State *L)
|
||||
|
@ -1100,9 +1160,15 @@ static int bbox_get(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
///////////////
|
||||
// sectors[] //
|
||||
///////////////
|
||||
|
||||
static int lib_iterateSectors(lua_State *L)
|
||||
{
|
||||
size_t i = 0;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
if (lua_gettop(L) < 2)
|
||||
return luaL_error(L, "Don't call sectors.iterate() directly, use it as 'for sector in sectors.iterate do <block> end'.");
|
||||
lua_settop(L, 2);
|
||||
|
@ -1120,6 +1186,8 @@ static int lib_iterateSectors(lua_State *L)
|
|||
static int lib_getSector(lua_State *L)
|
||||
{
|
||||
int field;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "You cannot access this outside of a level!");
|
||||
lua_settop(L, 2);
|
||||
lua_remove(L, 1); // dummy userdata table is unused.
|
||||
if (lua_isnumber(L, 1))
|
||||
|
@ -1146,9 +1214,15 @@ static int lib_numsectors(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
//////////////////
|
||||
// subsectors[] //
|
||||
//////////////////
|
||||
|
||||
static int lib_iterateSubsectors(lua_State *L)
|
||||
{
|
||||
size_t i = 0;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
if (lua_gettop(L) < 2)
|
||||
return luaL_error(L, "Don't call subsectors.iterate() directly, use it as 'for subsector in subsectors.iterate do <block> end'.");
|
||||
lua_settop(L, 2);
|
||||
|
@ -1166,6 +1240,8 @@ static int lib_iterateSubsectors(lua_State *L)
|
|||
static int lib_getSubsector(lua_State *L)
|
||||
{
|
||||
int field;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "You cannot access this outside of a level!");
|
||||
lua_settop(L, 2);
|
||||
lua_remove(L, 1); // dummy userdata table is unused.
|
||||
if (lua_isnumber(L, 1))
|
||||
|
@ -1192,9 +1268,15 @@ static int lib_numsubsectors(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
/////////////
|
||||
// lines[] //
|
||||
/////////////
|
||||
|
||||
static int lib_iterateLines(lua_State *L)
|
||||
{
|
||||
size_t i = 0;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
if (lua_gettop(L) < 2)
|
||||
return luaL_error(L, "Don't call lines.iterate() directly, use it as 'for line in lines.iterate do <block> end'.");
|
||||
lua_settop(L, 2);
|
||||
|
@ -1212,6 +1294,8 @@ static int lib_iterateLines(lua_State *L)
|
|||
static int lib_getLine(lua_State *L)
|
||||
{
|
||||
int field;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "You cannot access this outside of a level!");
|
||||
lua_settop(L, 2);
|
||||
lua_remove(L, 1); // dummy userdata table is unused.
|
||||
if (lua_isnumber(L, 1))
|
||||
|
@ -1238,9 +1322,15 @@ static int lib_numlines(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
/////////////
|
||||
// sides[] //
|
||||
/////////////
|
||||
|
||||
static int lib_iterateSides(lua_State *L)
|
||||
{
|
||||
size_t i = 0;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
if (lua_gettop(L) < 2)
|
||||
return luaL_error(L, "Don't call sides.iterate() directly, use it as 'for side in sides.iterate do <block> end'.");
|
||||
lua_settop(L, 2);
|
||||
|
@ -1258,6 +1348,8 @@ static int lib_iterateSides(lua_State *L)
|
|||
static int lib_getSide(lua_State *L)
|
||||
{
|
||||
int field;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "You cannot access this outside of a level!");
|
||||
lua_settop(L, 2);
|
||||
lua_remove(L, 1); // dummy userdata table is unused.
|
||||
if (lua_isnumber(L, 1))
|
||||
|
@ -1284,9 +1376,15 @@ static int lib_numsides(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
////////////////
|
||||
// vertexes[] //
|
||||
////////////////
|
||||
|
||||
static int lib_iterateVertexes(lua_State *L)
|
||||
{
|
||||
size_t i = 0;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
if (lua_gettop(L) < 2)
|
||||
return luaL_error(L, "Don't call vertexes.iterate() directly, use it as 'for vertex in vertexes.iterate do <block> end'.");
|
||||
lua_settop(L, 2);
|
||||
|
@ -1304,6 +1402,8 @@ static int lib_iterateVertexes(lua_State *L)
|
|||
static int lib_getVertex(lua_State *L)
|
||||
{
|
||||
int field;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "You cannot access this outside of a level!");
|
||||
lua_settop(L, 2);
|
||||
lua_remove(L, 1); // dummy userdata table is unused.
|
||||
if (lua_isnumber(L, 1))
|
||||
|
@ -1331,9 +1431,16 @@ static int lib_numvertexes(lua_State *L)
|
|||
}
|
||||
|
||||
#ifdef HAVE_LUA_SEGS
|
||||
|
||||
////////////
|
||||
// segs[] //
|
||||
////////////
|
||||
|
||||
static int lib_iterateSegs(lua_State *L)
|
||||
{
|
||||
size_t i = 0;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
if (lua_gettop(L) < 2)
|
||||
return luaL_error(L, "Don't call segs.iterate() directly, use it as 'for seg in segs.iterate do <block> end'.");
|
||||
lua_settop(L, 2);
|
||||
|
@ -1351,6 +1458,8 @@ static int lib_iterateSegs(lua_State *L)
|
|||
static int lib_getSeg(lua_State *L)
|
||||
{
|
||||
int field;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "You cannot access this outside of a level!");
|
||||
lua_settop(L, 2);
|
||||
lua_remove(L, 1); // dummy userdata table is unused.
|
||||
if (lua_isnumber(L, 1))
|
||||
|
@ -1377,9 +1486,15 @@ static int lib_numsegs(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
/////////////
|
||||
// nodes[] //
|
||||
/////////////
|
||||
|
||||
static int lib_iterateNodes(lua_State *L)
|
||||
{
|
||||
size_t i = 0;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
if (lua_gettop(L) < 2)
|
||||
return luaL_error(L, "Don't call nodes.iterate() directly, use it as 'for node in nodes.iterate do <block> end'.");
|
||||
lua_settop(L, 2);
|
||||
|
@ -1397,6 +1512,8 @@ static int lib_iterateNodes(lua_State *L)
|
|||
static int lib_getNode(lua_State *L)
|
||||
{
|
||||
int field;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "You cannot access this outside of a level!");
|
||||
lua_settop(L, 2);
|
||||
lua_remove(L, 1); // dummy userdata table is unused.
|
||||
if (lua_isnumber(L, 1))
|
||||
|
@ -1424,6 +1541,10 @@ static int lib_numnodes(lua_State *L)
|
|||
}
|
||||
#endif
|
||||
|
||||
//////////////
|
||||
// ffloor_t //
|
||||
//////////////
|
||||
|
||||
static int ffloor_get(lua_State *L)
|
||||
{
|
||||
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
|
||||
|
@ -1567,6 +1688,10 @@ static int ffloor_set(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
/////////////////////
|
||||
// mapheaderinfo[] //
|
||||
/////////////////////
|
||||
|
||||
static int lib_getMapheaderinfo(lua_State *L)
|
||||
{
|
||||
// i -> mapheaderinfo[i-1]
|
||||
|
@ -1599,6 +1724,10 @@ static int lib_nummapheaders(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
/////////////////
|
||||
// mapheader_t //
|
||||
/////////////////
|
||||
|
||||
static int mapheaderinfo_get(lua_State *L)
|
||||
{
|
||||
mapheader_t *header = *((mapheader_t **)luaL_checkudata(L, 1, META_MAPHEADER));
|
||||
|
|
|
@ -751,6 +751,8 @@ static int mapthing_set(lua_State *L)
|
|||
static int lib_iterateMapthings(lua_State *L)
|
||||
{
|
||||
size_t i = 0;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
if (lua_gettop(L) < 2)
|
||||
return luaL_error(L, "Don't call mapthings.iterate() directly, use it as 'for mapthing in mapthings.iterate do <block> end'.");
|
||||
lua_settop(L, 2);
|
||||
|
@ -768,6 +770,8 @@ static int lib_iterateMapthings(lua_State *L)
|
|||
static int lib_getMapthing(lua_State *L)
|
||||
{
|
||||
int field;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "You cannot access this outside of a level!");
|
||||
lua_settop(L, 2);
|
||||
lua_remove(L, 1); // dummy userdata table is unused.
|
||||
if (lua_isnumber(L, 1))
|
||||
|
|
|
@ -25,6 +25,8 @@
|
|||
static int lib_iteratePlayers(lua_State *L)
|
||||
{
|
||||
INT32 i = -1;
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
if (lua_gettop(L) < 2)
|
||||
{
|
||||
//return luaL_error(L, "Don't call players.iterate() directly, use it as 'for player in players.iterate do <block> end'.");
|
||||
|
@ -51,6 +53,8 @@ static int lib_getPlayer(lua_State *L)
|
|||
{
|
||||
const char *field;
|
||||
// i -> players[i]
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "You cannot access this outside of a level!");
|
||||
if (lua_type(L, 2) == LUA_TNUMBER)
|
||||
{
|
||||
lua_Integer i = luaL_checkinteger(L, 2);
|
||||
|
|
|
@ -29,6 +29,9 @@ static int lib_iterateThinkers(lua_State *L)
|
|||
actionf_p1 searchFunc;
|
||||
const char *searchMeta;
|
||||
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
|
||||
lua_settop(L, 2);
|
||||
lua_remove(L, 1); // remove state now.
|
||||
|
||||
|
@ -84,6 +87,8 @@ static int lib_iterateThinkers(lua_State *L)
|
|||
|
||||
static int lib_startIterate(lua_State *L)
|
||||
{
|
||||
if (gamestate != GS_LEVEL)
|
||||
return luaL_error(L, "This function can only be used in a level!");
|
||||
luaL_checkoption(L, 1, iter_opt[0], iter_opt);
|
||||
lua_pushcfunction(L, lib_iterateThinkers);
|
||||
lua_pushvalue(L, 1);
|
||||
|
|
114
src/p_mobj.c
114
src/p_mobj.c
|
@ -2052,7 +2052,8 @@ void P_XYMovement(mobj_t *mo)
|
|||
if (CheckForBustableBlocks && mo->flags & MF_PUSHABLE)
|
||||
P_PushableCheckBustables(mo);
|
||||
|
||||
if (!P_TryMove(mo, mo->x + xmove, mo->y + ymove, true) && !(mo->eflags & MFE_SPRUNG))
|
||||
if (!P_TryMove(mo, mo->x + xmove, mo->y + ymove, true)
|
||||
&& !(P_MobjWasRemoved(mo) || mo->eflags & MFE_SPRUNG))
|
||||
{
|
||||
// blocked move
|
||||
moved = false;
|
||||
|
@ -2062,7 +2063,17 @@ void P_XYMovement(mobj_t *mo)
|
|||
B_MoveBlocked(player);
|
||||
}
|
||||
|
||||
if (mo->flags & MF_BOUNCE)
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUAh_MobjMoveBlocked(mo))
|
||||
{
|
||||
if (P_MobjWasRemoved(mo))
|
||||
return;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (P_MobjWasRemoved(mo))
|
||||
return;
|
||||
else if (mo->flags & MF_BOUNCE)
|
||||
{
|
||||
P_BounceMove(mo);
|
||||
xmove = ymove = 0;
|
||||
|
@ -5596,6 +5607,15 @@ static void P_Boss7Thinker(mobj_t *mobj)
|
|||
|
||||
}
|
||||
|
||||
#define vectorise mobj->movedir = ANGLE_11hh - FixedAngle(FixedMul(AngleFixed(ANGLE_11hh), FixedDiv((mobj->info->spawnhealth - mobj->health)<<FRACBITS, (mobj->info->spawnhealth-1)<<FRACBITS)));\
|
||||
if (P_RandomChance(FRACUNIT/2))\
|
||||
mobj->movedir = InvAngle(mobj->movedir);\
|
||||
mobj->threshold = 6 + (FixedMul(24<<FRACBITS, FixedDiv((mobj->info->spawnhealth - mobj->health)<<FRACBITS, (mobj->info->spawnhealth-1)<<FRACBITS))>>FRACBITS);\
|
||||
if (mobj->info->activesound)\
|
||||
S_StartSound(mobj, mobj->info->activesound);\
|
||||
if (mobj->info->painchance)\
|
||||
P_SetMobjState(mobj, mobj->info->painchance)
|
||||
|
||||
// Metal Sonic battle boss
|
||||
// You CAN put multiple Metal Sonics in a single map
|
||||
// because I am a totally competent programmer who can do shit right.
|
||||
|
@ -5640,19 +5660,41 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
if (mobj->health <= 0)
|
||||
return;
|
||||
|
||||
if ((statenum_t)(mobj->state-states) == mobj->info->meleestate)
|
||||
{
|
||||
P_InstaThrust(mobj, mobj->angle, -4*FRACUNIT);
|
||||
P_TryMove(mobj, mobj->x+mobj->momx, mobj->y+mobj->momy, true);
|
||||
mobj->momz -= gravity;
|
||||
if (mobj->z < mobj->watertop)
|
||||
{
|
||||
mobj->watertop = mobj->target->floorz + 32*FRACUNIT;
|
||||
P_SetMobjState(mobj, mobj->info->spawnstate);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if ((!mobj->target || !(mobj->target->flags & MF_SHOOTABLE)))
|
||||
{
|
||||
if (mobj->tracer)
|
||||
P_RemoveMobj(mobj->tracer);
|
||||
P_BossTargetPlayer(mobj, false);
|
||||
if (mobj->target && (!P_IsObjectOnGround(mobj->target) || mobj->target->player->pflags & PF_SPINNING))
|
||||
P_SetTarget(&mobj->target, NULL); // Wait for them to hit the ground first
|
||||
if (!mobj->target) // Still no target, aww.
|
||||
{
|
||||
// Reset the boss.
|
||||
if (mobj->tracer)
|
||||
P_RemoveMobj(mobj->tracer);
|
||||
P_SetMobjState(mobj, mobj->info->spawnstate);
|
||||
mobj->fuse = 0;
|
||||
mobj->momx = FixedDiv(mobj->momx, FRACUNIT + (FRACUNIT>>2));
|
||||
mobj->momy = FixedDiv(mobj->momy, FRACUNIT + (FRACUNIT>>2));
|
||||
mobj->momz = FixedDiv(mobj->momz, FRACUNIT + (FRACUNIT>>2));
|
||||
mobj->watertop = mobj->floorz + 32*FRACUNIT;
|
||||
mobj->momz = (mobj->watertop - mobj->z)>>3;
|
||||
mobj->threshold = 0;
|
||||
mobj->movecount = 0;
|
||||
mobj->flags = mobj->info->flags;
|
||||
return;
|
||||
}
|
||||
else if (!mobj->fuse)
|
||||
|
@ -5700,7 +5742,8 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
}
|
||||
if (spawner) {
|
||||
mobj_t *missile = P_SpawnMissile(spawner, mobj, MT_MSGATHER);
|
||||
missile->momz = FixedDiv(missile->momz, 7*FRACUNIT/4);
|
||||
if (mobj->health > mobj->info->damage)
|
||||
missile->momz = FixedDiv(missile->momz, 7*FRACUNIT/5);
|
||||
if (dist == 0)
|
||||
missile->fuse = 0;
|
||||
else
|
||||
|
@ -5712,16 +5755,22 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
|
||||
// Pre-threshold reactiontime stuff for attack phases
|
||||
if (mobj->reactiontime && mobj->movecount == 3) {
|
||||
mobj->reactiontime--;
|
||||
|
||||
if (mobj->movedir == 0 || mobj->movedir == 2) { // Pausing between bounces in the pinball phase
|
||||
if (mobj->target->player->powers[pw_tailsfly]) // Trying to escape, eh?
|
||||
mobj->watertop = mobj->target->z + mobj->target->momz*6; // Readjust your aim. >:3
|
||||
else
|
||||
mobj->watertop = mobj->target->floorz + 16*FRACUNIT;
|
||||
if (!(mobj->threshold%4))
|
||||
|
||||
if (!(mobj->threshold%4)) {
|
||||
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x + mobj->target->momx*4, mobj->target->y + mobj->target->momy*4);
|
||||
if (!mobj->reactiontime)
|
||||
S_StartSound(mobj, sfx_zoom); // zoom!
|
||||
}
|
||||
}
|
||||
// Pausing between energy ball shots
|
||||
mobj->reactiontime--;
|
||||
// else -- Pausing between energy ball shots
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -5793,20 +5842,28 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
P_InstaThrust(mobj, mobj->angle, 30*FRACUNIT);
|
||||
if (!P_TryMove(mobj, mobj->x+mobj->momx, mobj->y+mobj->momy, true)) { // Hit a wall? Find a direction to bounce
|
||||
mobj->threshold--;
|
||||
if (mobj->threshold) {
|
||||
P_SetMobjState(mobj, mobj->state->nextstate);
|
||||
if (mobj->info->mass)
|
||||
S_StartSound(mobj, mobj->info->mass);
|
||||
if (!(mobj->threshold%4)) { // We've decided to lock onto the player this bounce.
|
||||
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x + mobj->target->momx*4, mobj->target->y + mobj->target->momy*4);
|
||||
mobj->reactiontime = TICRATE; // targetting time
|
||||
} else { // No homing, just use P_BounceMove
|
||||
P_BounceMove(mobj);
|
||||
mobj->angle = R_PointToAngle2(0,0,mobj->momx,mobj->momy);
|
||||
mobj->reactiontime = TICRATE/4; // just a pause before you bounce away
|
||||
}
|
||||
mobj->momx = mobj->momy = 0;
|
||||
P_SetMobjState(mobj, mobj->state->nextstate);
|
||||
if (!mobj->threshold) { // failed bounce!
|
||||
S_StartSound(mobj, sfx_mspogo);
|
||||
P_BounceMove(mobj);
|
||||
mobj->angle = R_PointToAngle2(mobj->momx, mobj->momy,0,0);
|
||||
mobj->momz = 4*FRACUNIT;
|
||||
mobj->flags &= ~MF_PAIN;
|
||||
mobj->fuse = 10*TICRATE;
|
||||
mobj->movecount = 0;
|
||||
P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_CYBRAKDEMON_VILE_EXPLOSION);
|
||||
P_SetMobjState(mobj, mobj->info->meleestate);
|
||||
} else if (!(mobj->threshold%4)) { // We've decided to lock onto the player this bounce.
|
||||
S_StartSound(mobj, sfx_s3k5a);
|
||||
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->target->x + mobj->target->momx*4, mobj->target->y + mobj->target->momy*4);
|
||||
mobj->reactiontime = TICRATE - 5*(mobj->info->damage - mobj->health); // targetting time
|
||||
} else { // No homing, just use P_BounceMove
|
||||
S_StartSound(mobj, sfx_s3kaa); // make the bounces distinct...
|
||||
P_BounceMove(mobj);
|
||||
mobj->angle = R_PointToAngle2(0,0,mobj->momx,mobj->momy);
|
||||
mobj->reactiontime = 1; // TICRATE/4; // just a pause before you bounce away
|
||||
}
|
||||
mobj->momx = mobj->momy = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -5815,8 +5872,9 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
mobj->angle += mobj->movedir;
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||||
P_InstaThrust(mobj, mobj->angle, -speed);
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||||
while (!P_TryMove(mobj, mobj->x+mobj->momx, mobj->y+mobj->momy, true) && tries++ < 16) {
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||||
mobj->angle += mobj->movedir;
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||||
P_InstaThrust(mobj, mobj->angle, -speed);
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||||
S_StartSound(mobj, sfx_mspogo);
|
||||
P_BounceMove(mobj);
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||||
mobj->angle = R_PointToAngle2(mobj->momx, mobj->momy,0,0);
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||||
}
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||||
mobj->momx = mobj->momy = 0;
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||||
mobj->threshold--;
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||||
|
@ -5933,9 +5991,9 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
S_StartSound(mobj, mobj->info->seesound);
|
||||
P_SetMobjState(mobj, mobj->info->seestate);
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||||
if (mobj->movedir == 2)
|
||||
mobj->threshold = 16; // bounce 16 times
|
||||
mobj->threshold = 12; // bounce 12 times
|
||||
else
|
||||
mobj->threshold = 32; // bounce 32 times
|
||||
mobj->threshold = 24; // bounce 24 times
|
||||
mobj->watertop = mobj->target->floorz + 16*FRACUNIT;
|
||||
P_LinedefExecute(LE_PINCHPHASE, mobj, NULL);
|
||||
} else {
|
||||
|
@ -6018,14 +6076,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
if (danger) {
|
||||
// An incoming attack is detected! What should we do?!
|
||||
// Go into vector form!
|
||||
mobj->movedir = ANGLE_11hh - FixedAngle(FixedMul(AngleFixed(ANGLE_11hh), FixedDiv((mobj->info->spawnhealth - mobj->health)<<FRACBITS, (mobj->info->spawnhealth-1)<<FRACBITS)));
|
||||
if (P_RandomChance(FRACUNIT/2))
|
||||
mobj->movedir = InvAngle(mobj->movedir);
|
||||
mobj->threshold = 6 + (FixedMul(24<<FRACBITS, FixedDiv((mobj->info->spawnhealth - mobj->health)<<FRACBITS, (mobj->info->spawnhealth-1)<<FRACBITS))>>FRACBITS);
|
||||
if (mobj->info->activesound)
|
||||
S_StartSound(mobj, mobj->info->activesound);
|
||||
if (mobj->info->painchance)
|
||||
P_SetMobjState(mobj, mobj->info->painchance);
|
||||
vectorise;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -6040,6 +6091,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
}
|
||||
}
|
||||
}
|
||||
#undef vectorise
|
||||
|
||||
//
|
||||
// P_GetClosestAxis
|
||||
|
|
45
src/p_spec.c
45
src/p_spec.c
|
@ -3111,6 +3111,51 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
}
|
||||
break;
|
||||
|
||||
case 446: // Make block fall remotely (acts like FF_CRUMBLE)
|
||||
{
|
||||
INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
|
||||
INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS);
|
||||
sector_t *sec; // Sector that the FOF is visible in
|
||||
ffloor_t *rover; // FOF that we are going to make fall down
|
||||
player_t *player = NULL; // player that caused FOF to fall
|
||||
boolean respawn = true; // should the fallen FOF respawn?
|
||||
|
||||
if (mo) // NULL check
|
||||
player = mo->player;
|
||||
|
||||
if (line->flags & ML_NOCLIMB) // don't respawn!
|
||||
respawn = false;
|
||||
|
||||
for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;)
|
||||
{
|
||||
sec = sectors + secnum;
|
||||
|
||||
if (!sec->ffloors)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line type 446 Executor: Target sector #%d has no FOFs.\n", secnum);
|
||||
return;
|
||||
}
|
||||
|
||||
for (rover = sec->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (rover->master->frontsector->tag == foftag)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!rover)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line type 446 Executor: Can't find a FOF control sector with tag %d\n", foftag);
|
||||
return;
|
||||
}
|
||||
|
||||
if (line->flags & ML_BLOCKMONSTERS) // FOF flags determine respawn ability instead?
|
||||
respawn = !(rover->flags & FF_NORETURN) ^ !!(line->flags & ML_NOCLIMB); // no climb inverts
|
||||
|
||||
EV_StartCrumble(rover->master->frontsector, rover, (rover->flags & FF_FLOATBOB), player, rover->alpha, respawn);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 450: // Execute Linedef Executor - for recursion
|
||||
P_LinedefExecute(line->tag, mo, NULL);
|
||||
break;
|
||||
|
|
|
@ -723,10 +723,13 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
// Loop through R_DrawMaskedColumn calls
|
||||
static void R_DrawRepeatMaskedColumn(column_t *col)
|
||||
{
|
||||
do {
|
||||
while (sprtopscreen < sprbotscreen) {
|
||||
R_DrawMaskedColumn(col);
|
||||
sprtopscreen += dc_texheight*spryscale;
|
||||
} while (sprtopscreen < sprbotscreen);
|
||||
if ((INT64)sprtopscreen + dc_texheight*spryscale > (INT64)INT32_MAX) // prevent overflow
|
||||
sprtopscreen = INT32_MAX;
|
||||
else
|
||||
sprtopscreen += dc_texheight*spryscale;
|
||||
}
|
||||
}
|
||||
|
||||
static void R_DrawRepeatFlippedMaskedColumn(column_t *col)
|
||||
|
|
|
@ -957,12 +957,18 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis)
|
|||
#endif
|
||||
fixed_t frac;
|
||||
patch_t *patch;
|
||||
INT64 overflow_test;
|
||||
|
||||
//Fab : R_InitSprites now sets a wad lump number
|
||||
patch = W_CacheLumpNum(vis->patch, PU_CACHE);
|
||||
if (!patch)
|
||||
return;
|
||||
|
||||
// Check for overflow
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)vis->texturemid*vis->scale)>>FRACBITS);
|
||||
if (overflow_test < 0) overflow_test = -overflow_test;
|
||||
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) return; // fixed point mult would overflow
|
||||
|
||||
if (vis->transmap)
|
||||
{
|
||||
colfunc = fuzzcolfunc;
|
||||
|
|
Loading…
Reference in a new issue